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Characters / Pathfinder Other Demigods

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Other entities with power equal to that of a demigod.

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Elemental Lords

The most powerful of the elemental beings. Unlike most outsiders there is no balance between good and evil among the elemental deities, as the evil elemental lords defeated and sealed away their good rivals long ago.

Queen of the Inferno
Elemental Lord of fire
Alignment: Neutral Evil

The evil lord of elemental fire, Ymeri seeks the subjugation of the Plane of Fire to her will and of the Plane of Earth to that of fire.

  • Arch-Enemy: She's in a deeply inimical relationship with the demon lord Flauros, with whom she competes for rulership over evil creatures of fire, especially the salamanders — a fight that isn't going especially well for her.
  • Did You Just Punch Out Cthulhu?: She's statted out in Planes of Power, allowing players — albeit very powerful and most likely mythic players — to fight her and bring her down.
  • Elemental Hair: She has blazing yellow-orange hair.
  • Flaunting Your Fleets: She often parades her armies around the Plane of Fire, daring anyone else to defy her will.
  • Multi-Armed and Dangerous: She has four arms, and typically wields a one-handed sword with each.
  • Our Centaurs Are Different: She takes the form of a draconic centaur, with a reptilian lower body and dragon wings.
  • War God: She's strongly associated with warfare, granting the War domain and the Tactics subdomain to her worshippers, and is one of the driving forces behind the ongoing war between the shaitans and efreet.

Duchess of All Winds
Elemental Lord of air
Alignment: Neutral Evil

The evil lord of elemental air, who dwells in an invisible palace filled with pitfalls, mazes and dead ends and disdains all solid creatures.

The Brackish Emperor
Elemental Lord of water
Alignment: Neutral Evil

The evil lord of elemental water, Kelizandri resembles a massive dragon made of earth and rock and rules over the brine dragons of the Plane of Water.

  • The Emperor: The harsh and tyrannical ruler of the Brackish Empire, which he seeks to expand to subjugate the entirety of the Plane of Water.
  • Our Dragons Are Different: He resembles a massive dragon, and is believed to have been born from the union of a brine dragon and a minor power of elemental earth.
  • Monster Lord: The greatest and ruler of the brine dragons of the Plane of Water.

The Fossilized King
Elemental Lord of earth
Alignment: Neutral Evil

The evil lord of elemental earth, who rules over the xiomorns from a labyrinth bathed in lethal levels of radiation.

  • Deal with the Devil: In order to take control of the xiomorns, whose mythic power he craved for himself, he showed them a — very likely false — vision of their species' impending extinction, and promised to save them from this fate... if they swore fealty to his rule and sacrificed a quarter of their species to him. The xiomorns were appalled at this idea, but their fear was strong enough to convince them to offer Aryzul the combined mythic power of half their species instead, resulting in the split between the mythic Vault Builders and non-mythic Vault Keepers.
  • Monster Lord: He's the god and lord of the xiomorns, a species of powerful elementals whose rule he usurped from their creator Sairazul.
  • Orcus on His Throne: He never leaves the Blistering Labyrinth and has almost no impact whatsoever on the politics of the Plane of Earth, unlike the other, much more politically-minded elemental lords. This has led to speculation that he may be trapped in or bound to his realm in some way.
  • Taken for Granite: His realm, the Blistering Labyrinth, is permeated with a form of radiation that petrifies any non-earth elemental who enters it.

The Lambent Prince
Elemental Lord of Fire
Alignment: Neutral Good

The good lord of elemental fire, who was bound ages ago within the Garnet Brand by Kelizandri.

Duke of Thunder
Elemental Lord of air
Alignment: Neutral Good

The good lord of elemental air, who has lain for thousands of years within the Untouchable Opal.


Empress of the Torrent
Elemental Lord of water
Alignment: Neutral Good

The good lord of elemental water, who was bound with the Gasping Peal when the the evil elemental lords struck their good counterparts down.

  • Sealed Good in a Can: She was defeated by the evil elemental lords in the distant past and sealed within an enchanted pearl.

The Crystalline Queen
Elemental Lord of earth
Alignment: Neutral Good

The good lord of elemental earth, who was imprisoned by Hshurha within the Moaning Diamond.

  • Big Creepy-Crawlies: She resembles a titanic termite made of a single, shining jewel.
  • Sealed Good in a Can: She was defeated by Hshurha in the distant past and sealed within an enchanted diamond.

The Eldest

The most powerful of the fey, though they don't rule in the way that most other demigods or deities do.

    Count Ranalc 
The Traitor
Eldest of betrayal, exiles, and shadows
Alignment: Chaotic Neutral

An embodiment of primal darkness and chaos. Alhough cast out by the other eldest, he still exerts his influence through his worshippers.

  • Casting a Shadow: A major part of his powers, as well as the magic he grants his worshippers.
  • Wild Card: He wildly vacillates between loyalties. His most well known direct relationship with a mortal was with Nex, a relationship that routinely switched between steadfast ally and fervent enemy.

    The Green Mother 
The Feasting Flower
Eldest of carnivorous plants, intrigue, and seduction
Alignment: Neutral Evil

A master puppeteer and seductress who embodies the draw of nature.

  • Black Comedy: Her sense of humor, made more problematic by the fact that real lives are expendable in her jokes.
  • Green Thumb: She has extensive control over flora.
  • Really Gets Around: She's had affairs with many of the eldest.

The Twins
Eldest of endings, statues, and twins
Alignment: Lawful Neutral

A pair of titanic, identical statues that tower over a city built around them.

  • The Dividual: Whether Imbrex is two beings with a hive mind or a single entity with two bodies is unknown.
  • Kaiju: An entire city was built around their ankles.
  • Mistaken for Granite: They're very much statues right now, but they're living creatures enough to grant spells to their followers.

    The Lantern King
The Laughing Lie
Eldest of laughter, mischief, and transformation
Alignment: Chaotic Neutral

A prankster without peer who seeks to make the First World more interesting, often at the expense of others.

  • Monster Progenitor: He may be the father of will-o-wisps, though he laughs off all inquiries on the subject without answer.
  • Trickster Archetype: The Lantern King is an amoral trickster god who delights in causing mischief and amusing himself at others' expense. Fittingly, he grants his followers the Trickery domain.
  • Spark Fairy: A god-level one. He takes the form of a ball of golden light crowned by floating arcane symbols.
  • Vocal Dissonance: He speaks in a booming baritone, an odd voice for a small ball of light.
  • Walking the Earth: Unlike other deities, he does not keep a fixed realm. Instead, he wanders the roads and wilds of the First World as the mood strikes him, causing mischief and chasing amusement as he goes.

    The Lost Prince 
The Melancholy Lord
Eldest of forgotten things, sadness, and solitude
Alignment: True Neutral

Perpetually melancholy and depressed, the Lost Prince is said to be the only eldest who doesn't originate from the First World.

  • The Eeyore: He's always gloomy and depressed, hence the title.
  • Family of Choice: His court is like a second home to his attendants, who defend their lord against the criticisms many level against him.
  • Jerk with a Heart of Gold: Though he treats everyone with disdain, he quietly helps those who share his depression.

The Three
Eldest of complexity, fate, and triplets
Alignment: Lawful Neutral

A master seer, who sees the tangled lines that form the ultimate fates of everything.

  • Blonde, Brunette, Redhead: All three, with three faces set equidistant around her head.
  • Butterfly of Doom: She can see how even small changes alter the future and uses this for her own ends.
  • Seers: She is to foresight what Pharasma is to fate.
  • Wild Card: Seeing as much of time as she does means most of her actions make no sense to those with more limited perspectives.

The Hooded
Eldest of the seasons, secrets, and wanderers
Alignment: True Neutral

A mysterious being whose ends and motivations are unknown to all.

  • In the Hood: One that cloaks his face in perpetual shadow, notable enough to inspire his title.
  • Multiple-Choice Past: Without a definitive answer from the being himself, his followers have come up with multiple theories on his origins. The stories range from him being the shadow of an eldest too powerful to vanish entirely to some advanced automaton to an avatar of the First World itself.
  • The Spook: Even more mysterious than Norgorber — no one has any idea where Ng comes from, or what his true goals are.

The Water Lord
Eldest of linnorms, oceans, and spirals
Alignment: Chaotic Evil

A knowledgeable scholar and an unabashed tyrant who claims all the waters of the First World as his domain.

  • Genius Bruiser: He has the knowledge of a millennia-old multiversal scholar coupled with the physical power of a titanic dragon.
  • Monster Progenitor: He claims to be the father of dragons, a claim most true dragons consider heretical at best. Linnorms, on the other hand, generally consider him to be the first of their kind.
  • Sea Monster: He resembles a titanic linnorm with piscine features.
  • Secret Keeper: He knows the most about Imbrex of any of the eldest.

The Many
Eldest of entropy, reincarnation, and time
Alignment: True Neutral

Countless mortals have held the name Shyka, each time replaced by another who became the eldest's next incarnation.

  • Friendly Enemy: Several time dragons and aeons who've attacked Shyka for infractions against time remain on friendly terms with them.
  • Gender Bender: Shyka's incarnations come in every gender, including several humans don't have.
  • Resurrective Immortality: You can kill Shyka, but the next incarnation just fulfills their destiny early and takes their place.
  • Time Master: Shyka supposedly guides reality away from the worst possible timelines, though the eldest claims to only observe.


A combination of magic item and minor deity, idols wax and wane in power with the strength of their worship.
    Earthbound Reliquary 
Alignment: Neutral Good

A two foot long, six inch diameter glass cylinder capped with copper and filled with swirling golden mist. It seeks to spread the message of the soul trapped within it to as many people as will listen.

    Effigy of the Raven Mother 
Alignment: Neutral Evil

A twenty foot tall basalt statue of a downcast woman with a raven's head growing from one shoulder. Once a beneficial fertility deity, she was corrupted by a sect of evil druids and now seeks only to hold on to her own power in the face of newer, more powerful gods.


    Protean Lords 
The most powerful proteans, capable of reshaping the Maelstrom at a whim.


The Wanderer
Protean lord of formlessness, loss of control, and potential
Alignment: Chaotic Neutral


The Crownless, Maker of Kings
Protean lord of ascendance, keketars, and revelations
Alignment: Chaotic Neutral


The Colorless Lord
Protean lord of fate, freedom, and paradox
Alignment: Chaotic Neutral


The Mother of Tongues
Protean lord of language evolution, lost words, and slang
Alignment: Chaotic Neutral

    Primal Inevitables 
The first and oldest of the inevitables forged to war against the proteans. They haven't been seen in living memory, but their legend persists.


The Turning Sphere
Primal inevitable of the planes, planetary orbits, and separation
Alignment: Lawful Neutral


The Waiting Void
Primal inevitable of emptiness, entropy, and stillness
Alignment: Lawful Neutral


The Universal
Primal inevitable of machinery, math, and physics
Alignment: Lawful Neutral


The Answering Rite
Primal inevitable of ceremonies, magic, and preparation
Alignment: Lawful Neutral

    Kami Lords 
Mysterious and unique kami who wield great power.

    Psychopomp Ushers 
Unique psychopomps who have grown in age and power enough to develop their own agendas.


The Last Sister
Psychopomp usher of fate, sleep, and youth
Alignment: True Neutral


The Passage
Psychopomp usher of compasses, travelers, and vigils
Alignment: True Neutral


The Shepard
Psychopomp usher of final words, lost souls, and searches
Alignment: True Neutral


The Denied
Psychopomp usher of liquor, luck, and medicine
Alignment: True Neutral


The Symbol of Doom
Psychopomp usher of inevitably, mathematics, and portents
Alignment: True Neutral

Mother Vulture

The Flesheater
Psychopomp usher of consumption, renewal, and transformation
Alignment: True Neutral


Death's Consort
Psychopomp usher of poetry, trauma, and war
Alignment: True Neutral


Death's Consort
Psychopomp usher of atonement, difficult choices, and pain
Alignment: True Neutral

The Pale Horse

The Lash and the Plough
Psychopomp usher of duty, revenge, and beasts of burden
Alignment: True Neutral


The Consoler of Atheists
Psychopomp usher of atheists, legacies, and reincarnation
Alignment: True Neutral


The Minder of Immortals
Psychopomp usher of agency, bronze, and education
Alignment: True Neutral


The Primordial Poison
Psychopomp usher of aging, poison, and venomous creatures
Alignment: True Neutral


The Court of Ancestors
Psychopomp usher of consequence, superstition, and tradition
Alignment: True Neutral


The Steeple's Skull
Psychopomp usher of gargoyles, holy ground, and rest
Alignment: True Neutral


The Mourning Storm
Psychopomp usher of catastrophes, last stands, and suicides
Alignment: True Neutral

    The Seven Kumaras 
The most powerful of the manasaputra.


The First Immortal


The Righteous Truth

Asoshu Mana

The True Purpose


The Holy Devotion


The Circle of Ages


The Dominion


The Cleansing Wings

    The Forsaken 
Much like the Eldest of the First World, the Shadow Plane once had its own demigods known as the Forsaken. They have since vanished for reason unknown, but owbs are capable of performing certain rituals to connect to one of the vanished Forsaken and gain great power.


The Malformed Prisoner
Forsaken of fetters, lethargy, and physical corruption
Alignment: Neutral Evil

Eyes That Watch

Forsaken of feelings of inferiority, felines, and strangers
Alignment: Neutral Evil

Grasping Iovett

Forsaken of accidents, parasites, and reckless lust
Alignment: Chaotic Evil


Forsaken of emptiness, loneliness, and narcissism
Alignment: Neutral Evil

Lady Razor

Forsaken of family strife, suspicion, and vengeance
Alignment: Neutral Evil


Of the Heavy Voice
Forsaken of broken things, forgetting, and unexpected violence
Alignment: Chaotic Evil


Forsaken of failed heroics, imprisonment, and squandered time
Alignment: Lawful Evil


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