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Phyrexia, Rath, and Mirrodin

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Lorwyn and Shadowmoor


Dubbed the Last Yew, Colfenor is one of the oldest Treefolk in Lorwyn and foresees the coming of the Great Aurora, which will plunge the bright Lorwyn into the dark Shadowmoor, wiping out the memories of their inhabitants. He is killed some time prior to that event, but leaves behind a sapling which carries his memories until after Shadowmoor comes.

    Gaddock Teeg

The cenn of the Lorwyn kithkin. With his cenn threatened by the elves, he orchestrated the fall of the protagonists. He was presumably killed, since he never appears again.


The queen of the faeries. She is another of the few individuals aware of the Great Aurora, and in fact is immune to it.

  • Large and in Charge: She's the largest being among the fae. Also, unlike her minions, who are insectoid, she appears as a woman covered in flowers.
  • Mind Rape: Goes with her Dream Weaver territory. From Beseech the Queen:
    Those who hear her go mad with inspiration.
  • Well-Intentioned Extremist: ...sort of. She did try to minimize the effects of the Aurora on the inhabittants of her plane, but ultimately only cares enough about her subjects to have them thoroughly unaltered.

    Rosheen Meanderer

A giant who is yet another one to be aware of the Great Aurora. She manages to resist the effect of the aurora unlike her kin and thus is the only giant in Shadowmoor who keeps her memories of Lorwyn intact.

  • Cassandra Truth: She has visions of the nature of the plane and of Shadowmoor's past as sunny, idyllic Lorwyn, but nobody believes her and she's considered to simply be a madwoman.
    Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

    The Demigods 

Shadowmoor's mysterious deities, which seemingly are responsible for its screwed up status. While absent from the main storyline, they are the subject of the poem The Seer's Parables, where a kithkin asks a seer about them.

  • Animalistic Abomination: The Deity of Scars and the Demigod of Revenge, the former looking like a lupine satyr and the latter like a bat.
  • Bat Out of Hell: The Demigod of Revenge. Quite literally too, given his tale.
  • Dark Is Evil: Predictably, most of the Black-aligned deities especially the Divinity of Pride, though it also gets Light Is Not Good points.
  • Dark Is Not Evil: Probably the Deity, depending on how you interpret his character.
  • Expy: Of several celtic/norse deities, with the most blatant being the Oversoul (Sunna and other female sun goddesses of the area), the Nobilis (Thor and/or Neigh), the Ghastlord (Arawn), the Deity (Nodens) and the Divinity (The Morrigan).
  • Humanoid Abomination: Most of them.
  • Jerkass Gods: Aside from the Oversoul (seems benign), the Deus (destructive, but more or less mindless), and maybe the Deity (who drives living beings to keep on fighting for survival), all of them are at best incredibly dickish.
  • Light Is Good: The Oversoul, however, is the one truly benevolent demigod.
  • Light Is Not Good: Special mentions go to the Godhead of Awe, which drives mortals mad for no logical reason, and the Nobilis of War, which incites hatred and violence for his own sustainance.
  • Lunacy: The Godhead of Awe, which appearently is the personification of the Moon. Also literally, as it drives people mad.
  • Mind Rape: The Godhead and the Divinity engage in it.
  • Our Gods Are Different: They're appearently higher spirits. Then again, Shadowmoor spirits are incredibly mysterious by themselves.
  • The Power of the Sun: The Oversoul, which appearently controls the Sun, and has hidden it for some reason
  • War God: The Nobilis of War, down to invoking hatred and other negative emotions.
  • Your Soul is Mine!: The Dominus absorbs a king into the scepter he carries about, with the king's soul still screaming. The Ghastlord is implied to do this, or possibly Cessation of Existence.


An elven leader of Gilt-Leaf in Lorwyn, and one of the first elves Nissa met after her first planeswalk.

  • The Fighting Narcissist: Standard among Lorwyn elves, who see themselves as the most beautiful beings in the plane and thus have the right to obliterate the ugly creatures out there (read: everybody else). Nissa was just lucky they considered her beautiful.
  • Horned Humanoid: Again, standard for Lorwyn elves.


    Toshiro Umezawa 

Toshiro Umezawa, or "Toshi" for short, is the Black-aligned protagonist of the Kamigawa saga. Toshi's only true loyalty is to himself, and he'll never fight when it's possible to bargain. Luckily for the rest of Kamigawa, it's currently in his best interest to save the world.

    Konda, Lord of Eiganjo 

The central villain of the Kamigawa Block, Takeshi Konda is the ruler of a vast empire spanning most of Kamigawa. Seeking immortality so he could personally ensure that his kingdom would last forever, he committed a great crime that triggered the spirit war and eventually drove him to madness.

  • And I Must Scream: His fate following his judgment by Kyodai.
  • Big Bad: Of the Kamigawa block. For the longest while the only main antagonist to be purely White-aligned.
  • Black Eyes of Crazy: Konda's eyes are the only visual indication of his transformation. They change color and begin to swivel around randomly.
  • The Caligula: He's quite mad to begin with, and when Toshi steals his precious Power Source, he goes into full crazy mode and devotes the full resources of his empire to its pursuit.
  • The Determinator: Konda kidnapped a god in order to secure everlasting prosperity for his kingdom. The gods turned on the mortal world as a result, and by the events of the novels, twenty years of war and strife have reduced Konda's once-mighty kingdom to a scarred fraction of its former size. In spite of all the death and suffering, Konda's blind pride refuses to let him see anything but victory.
  • The Emperor: His role.
  • A God Am I: Konda fancies himself the all-powerful eternal ruler of the realm.
  • The Heavy: Konda is the central figure, not only of the mortal realm but of the story, and his actions drive the entire Kamigawa plot.
  • Light Is Not Good: Despite all of this, he is still pure White. For added bonus see his depiction in Reverence.


A demon-worshiping ogre mage that lives in the Sokenzan Mountains. Toshi's blood brother and co-founder of the Hyozan Reckoners.

  • Affably Evil: Hidetsugu has civilized conversations with his guests, all while his prisoner screams in the background from having a superheated gem embedded in his chest.
  • Disproportionate Retribution: He levels the entire Minamo academy to the ground because one of their students killed his apprentice in self defense.
  • The Starscream: When he realizes his master fled from battle, he chases him back to the Honden of the All-Consuming and beats the shit out of him.


The Kami of the Crescent Moon, the mysterious, ever-smiling Mochi is the patron of the Soratami. He manipulated Konda into taking a piece of O-Kagachi as part of a plot to gain more jurisdiction than just a few moon phases.

  • Big Bad Wannabe: His influence helped cause the Kami War. His role in the narrative, however, serves primarily to shed light to the protagonists (and the reader) on the origins of the War (though he tends to gloss over his own involvement). He seeks the eventual destruction of Konda's kingdom so that his worshippers, the Soratami, can remake the world in their image. However, shortly after his Soratami armada is finally launched to realize his goals, Konda discovers Mochi's betrayal and wipes out the Soratami fleet before they can do any real damage beyond Jukai Forest, bringing Mochi's endgame to a screeching halt.
  • The Chessmaster: A very clever trickster; he might have succeeded in his plan had his former ally, Konda, not discovered his treachery.
  • Karmic Death: Torn apart by the demonic Hidetsugu at the end of the novels. It is oh so satisfying.
  • Meaningful Name: An especially clever and elusive one; "mochi" is rice dough, which the chubby little kami's body resembles. In Japanese lore, the moon holds the image of a rabbit pounding mochi dough (hence the association with the moon). Mochi's followers, the Soratami (or Moonfolk), bear physical similarities to rabbits. There's also a more direct pun involved: "mochi" can be short for "mochizuki" (望月), or "full moon".

    Michiko Konda 

Daughter of Lord Konda. It was around her birth that Lord Konda got the idea of capturing a piece of O-Kagachi for his ritual.

  • Barrier Maiden: She and Kyodai team up after the war to become the new guardians of the barrier between the mortal and spirit realms.
  • Fusion Dance: With Kyodai.
  • Silk Hiding Steel: She graces that trope's page as the page picture.

    That Which Was Taken/The Taken One/Kyodai 

A fragment of the soul of O-Kagachi, stolen from the spirit realm by Lord Konda in order to perform a ritual that would make him invincible.

  • Artifact of Attraction: Especially pronounced in Saviors of Kamigawa, where Konda and O-Kagachi himself both go on huge-scale rampages chasing after their prize.
  • Barrier Maiden: She and Michiko team up after the war to become the new guardians of the barrier between the mortal and spirit realms.
  • Fusion Dance: With Michiko.
  • MacGuffin Turned Human: Takes a human form when Toshi releases her from the stone disc towards the end of the war.


The Gruul Clans


Insofar as the Gruul can be said to ever follow anybody, Borborygmos is the uncontested leader of the barbaric clans in their endless war against everyone else.

  • Asskicking Equals Authority: Gruul chieftains earn their rule by being strong enough to defeat everyone else who claims it and maintain it by remaining too strong for others to defeat. Borborygmos has remained the longest-reigning Gruul chief by virtue of being the toughest fighter in all the clans.
  • Chaotic Neutral: In-Universe, it's his official alignment listed in Guildmaster's Guide to Ravnica.
  • Classical Cyclops: He's a huge, barbaric humanoid with a single beady eye and an impressive pair of horns.
  • Famous Ancestor: According to rumor, he's descended from Cisarzim, the parun of the Gruul Clans.


A great boar god that the Gruul worship in anticipation for his heralding of the End-Raze against civilization.

  • Beast of the Apocalypse: The Gruul believe that his coming will signal the beginning of the End-Raze, where all of Ravnica will be torn down and return to a primordial wilderness.
  • Full-Boar Action: He's a gigantic, many-tusked boar worshipped by barbarians and prophesied to one day end civilization.
  • Giant Animal Worship: The Gruul worship him as a god. This is justified in this case, as Ilharg is in fact a true god.

The Izzet League


A genius dragon, Niv-Mizzet is the parun and guildmaster of the Izzet Combine, one of the founding minds of Ravnica itself, and easily the smartest living thing on the plane.

  • Back from the Dead: He's killed by Nicol Bolas before the start of War of the Spark. In preparation for this, he leaves instructions for a complex ritual involving his bones, his Soul Jar and Ravnica's ley lines, which ultimately manages to bring him back as the living avatar of the Guildpact.
  • Chaotic Neutral: In-Universe, at least prior to becoming the guildpact. It's his official alignment listed in Guildmaster's Guide to Ravnica.
  • Egopolis: An extremely egoistical being, he named his guild after himself and designed its symbol as a self-portrait.
    The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.Izzet Signet
  • Killed Offscreen: Nicol Bolas kills him shortly before the start of War of the Spark.
  • Last of His Kind: While a few bestial creatures still linger here and there, Niv-Mizzet is the last true dragon left in Ravnica.
  • Soul Jar: Niv-Mizzet created a silver box in which to preserve his soul and consciousness in anticipation of his own death, which his spirit moves into after Bolas kills him.
  • Time Abyss: He's an incredibly ancient being, having been born long before the signing of the Guildpact 10,000 years ago and having lived through all of Ravnica's history since.
  • World's Smartest Man: He's the most intelligent living entity in Ravnica, by a very wide margin.
  • World's Strongest Man: While the power rankings of the guildmasters are unclear, Niv-Mizzet is the most powerful of them, at least according to Guildmaster's Guide to Ravnica.

The Cult of Rakdos


A powerful and dangerous demon revered by the Cult of Rakdos and feared and loathed by everyone else.

  • Big Red Devil: He's a towering, crimson-skinned monster with curling horns, great batlike wings and hooves legs, and rules over fiery pits of iron, fire and suffering.
  • Chaotic Evil: In-Universe, it's his official alignment listed in Guildmaster's Guide to Ravnica.
  • Demon Lords and Archdevils: He's the most powerful demon in Ravnica, and the ultimate ruler of the guild that most demons belong to.
  • Elemental Weapon: His favored weapon is a flaming scythe.
  • The Magnificent: He's typically knows as Rakdos the Defiler.
  • Time Abyss: He's unfathomably old, having already been ancient when the Guildpact was signed 10,000 years ago.

The Gateless

    Araithia "Rat" Shokta

A Gateless girl from Ravnica who gets swept up in the events of War Of The Spark via proximity to some of the main players. Araithia Shokta, or simply Rat to her friends, was born to Gruul parents, but can't decide whether's she'll join the Clans, the Selesnya Conclave, or the Cult of Rakdos, but has close friends in all three. She was also born with a unique form of magic that makes it so that only certain people can notice her, while others walk right past her unless she's pointed out to them. She doesn't let it get her down. Mostly.

  • 100% Adoration Rating: Everybody who knows that she exists seems to like her. Emmara Tandris is a personal friend, and Borborygmos himself thinks she's adorable. When you can fit in easily among the Selesnya, the Gruul, and the Rakdos, you qualify for this trope.
  • Badass Normal: She's not a Planeswalker, and, aside from her inmate invisibility, possesses no magic to speak of, but keeps up with Kaya and the others when it comes to fighting the Eternals.
  • By the Eyes of the Blind: As mentioned, some form of magic that she was born with makes it so other people don't even notice she's there, with a select few exceptions, like her mother, Teyo and Kaya. Her godfather Boruvo implies it has something do with a person's personality, but doesn't explain further; whatever it is was enough for him to trust Kaya and Teyo right after meeting them, though. Other people can see and hear her if they've been told she's there by someone else, but have to actively concentrate on her to do so.
  • Genki Girl: Energetic, and speaks endlessly without a thought to letting others get in a word. When you consider how seldom she actually gets to talk to someone else, this becomes a lot more understandable.
  • Manchurian Agent: Unfortunately, the Dimir guildmaster, Lazav, is also able to see and hear her, and has been conditioning her since childhood. She has a second personality called Aktos Tarr who thinks he's a male vampire, and is one of the Dimir's most effective assassins thanks to her invisiblity.
  • Ms. Exposition: Spends most of War Of The Spark informing Teyo (and by extension, any new readers not familiar with Ravnica) on the finer points of each Guild, and what little she knows regarding Planeswalkers.
  • Ship Tease: With Teyo. Not only is he one of the few who can notice her, they spend most of War Of The Spark keeping each other safe.


In Shadows Over Innistrad 

The guardian archangel of the plane. Created by Sorin Markov, she was tasked with protecting mankind from the many monsters of Innistrad, but she was accidentally trapped within a mountain of silver known as Helvaut. The story of Innistrad is about how mankind almost became extinct during her imprisonment, as the holy magic she offered the clergy and the cathars (holy warriors) faded. She returned in the Avacyn Restored storyline thanks to the machinations of Liliana Vess.

  • Balance Between Good and Evil: She was created by Sorin specifically for this reason: to give the humans their means to survive but never able to completely overthrow the forces of darkness. She seems to realize this, and has no real opinion on it. That is, until she starts to lose her mind.
  • Big Good: Of Innistrad. In Shadows of Innistrad, things get a little shaken up.
  • Blade on a Stick: Her moonsilver spear.
  • Blood Is the New Black: At the end of "A Gaze Blank and Pitiless", she appears with bloodstained wings.
  • Boobs of Steel: She's the single most powerful angel in the game, more powerful even than Akroma. She's also the most well-endowed.
  • Calling the Old Man Out: Or creator, in this case. She pins her corruption on Sorin because his intentions were not worthy in making her, and won't allow him to remake her now that she knows what he is.
    Avacyn: If I am not the daughter you want, then we must battle again, and again, forever. For I will never yield. I am no monster's instrument. I will not be altered by the likes of you.
  • Celestial Paragons and Archangels: The goddess of her world, master of White mana, and ruler of the angels.
  • Comeback Mechanic: A rare In-Universe example. According to Word of God, since Avacyn was created to maintain balance, the more dire things are for Innistrad's humans, the more powerful Avacyn becomes.
  • Crystal Dragon Jesus: The Church of Avacyn is a religion centered around her, and has many trappings associated with Roman Catholicism.
  • Dark Is Not Evil:
  • Death In The Limelight: "I Am Avacyn" is told from the POV of Avacyn, which ends with her death at Sorin's hands.
  • Deity of Human Origin: She was created by Sorin Markov, after all, even if Sorin was already a planeswalker when he made her.
  • Dying as Yourself: She spends her final moments standing against a creature of darkness and reaffirming her purpose as defender of humanity.
  • Emotionless Girl: Word of God describes her as like a robot; she never smiles because she sees no purpose in it, though she feels a deep satisfaction in her work. In "A Gaze Blank and Pitiless", one of the signs she's not in her right mind is that she starts to smile and laugh at the wanton destruction she weaves.
  • Face–Heel Turn: Once the light of Innistrad and protector of humanity, Avacyn went mad and became and Omnicidal Maniac bent on wiping Innistrad clean of human life.
  • Fallen Angel: After being driven mad by whispers from the moon, she transitions from humanity's protector to a bloodthirsty, vengeful destroyer.
  • Fallen Hero: She goes off the deep end in "A Gaze Blank and Pitiless", where she sets off on her crusade to wipe out the human race.
  • Flying Brick: Avacyn, Angel of Hope is a Nigh-Invulnerable flier with 8 power and toughness.
  • Good Wings, Evil Wings: As with most of the game's angels, she has white avian wings. After being driven mad by the Eldrazi, these become stained red with blood.
  • Guardian Angel: She was created to defend the whole of humanity on Innistrad, to the point that she can hear all their prayers for aid at once wherever she is.
  • Heel Realization: When Sorin tells Avacyn that he created her, Avacyn's madness starts to lift and she realizes that he created her to protect the innocent — the innocent people that she had been slaughtering.
  • Hell-Bent for Leather: She wears an outfit made of black leather.
  • He Who Fights Monsters: She goes from fighting Innistrad's biggest threats to humanity to becoming the biggest threat to humanity, although her corruption certainly didn't help.
  • Hoist by His Own Petard: She got trapped in the rock she used to trap demons. A rare heroic example, therefore.
  • Hour of Power: During the Feast of Goldnight, when the sun is at its highest and doesn't dip below the horizon for two whole days, fully obscuring the moon, Avacynian wards and magic are at their strongest.
  • I Hate You, Vampire Dad: When she realized Sorin is her father, she was not happy about it. Unusually, she's not a vampire, she just really hates her dad, who is.
  • Killed Off for Real: Courtesy of a bitter and bereft Sorin, who couldn't bring himself to look at her face as he unmade her.
  • Kill It with Fire: She starts setting villages ablaze and burning humans to a crisp in "A Gaze Blank and Pitiless".
  • Knight Templar:
    • Starting with "A Gaze Blank and Pitiless" she is attempting to wipe out humanity, believing them to be, in their own way, just as bad as the monsters she fights.
    • Even before that, Avacyn seemed to have very rigid ideas about good and evil. There used to be a fourth angel alongside Sigarda, Bruna and Gisela,note  whom they shunned for consorting with the very sort of creature the angels were supposed to fight, though she argued that to defeat their enemies they had to know those enemies. When this angel made an alliance with a demon lord, Avacyn branded her a heretic, annihilated her and her small flight of angels, and made it forbidden to speak her name.
  • Light Is Not Good: In Shadows over Innistrad, Avacyn and the other angels begin "purifying" the world by slaughtering the humans.
  • Lunacy: She is essentially a moon goddess. Her whole church is based on lunar worship, her symbol is a stylized heron (which is associated with Innistrad's moon because its craters look like a heron), and her holy magic is associated with the moon. And of course, when there is something wrong with the moon, it affects her, too.
  • Madness Mantra:
    • Starts hearing a few in "A Gaze Blank and Pitiless": The seeds of men are rotten, and All will burn. All will bleed.
    • As she tries to cope with the realizations being given to her by Sorin in "I Am Avacyn", she mentally repeats "I am Avacyn. I am to protect," and "An angel is made of goodness — is goodness made of an angel's acts?"
  • Nice Job Breaking It, Hero!: Arguably Avacyn killing her sister Liesa is this, as it tips the power balance towards demons without a force dedicated to keeping them in check, in turn allowing Griselbrand to gather enough power to duel and seal her.
  • Nigh-Invulnerable: Her special ability projects this unto all creatures you control.
  • Not So Stoic: She displays very little emotion to the point where some (including the writers) question whether she can feel any. "A Gaze Blank and Pitiless" shows that she can, and it is terrifying.
  • Obliviously Evil: She seems to think that she is right in destroying humanity to cleanse the plane, and it isn't until she has a Heel Realization when she meets Sorin that she sees what she is doing is wrong.
  • Omnicidal Maniac: Once she goes off the deep end and decides that, for peace to come to Innistrad, humans have got to go.
  • Our Angels Are Different: Innistrad's angels are usually your typical sort like those in the Four Gospels, but she is a Gothic woman that governs the plane's White Magic and all that entails; when she's gone, holy magic becomes weaker, and her servant angels disappear. Also, she was created by a vampire.
  • Prophet Eyes: Her eyes are pure white in color, possibly to show she's a supernatural being. They start turning black in Shadows over Innistrad, though.
  • Sealed Evil in a Duel: She was trapped in the Helvault during her duel with Griselbrand, and the only way to release her was to set all the trapped demons free with her.
  • Sealed Good in a Can: As a result of Griselbrand's plan, Avacyn was trapped in the Helvault for most of the original Innistrad block until Thalia destroyed it.
  • Statuesque Stunner: "The angel at her side stepped forward, a full head shorter than Avacyn, yet I still tilted my head to look upon her face."
  • Through the Eyes of Madness: "I Am Avacyn" is mostly in Avacyn's point of view, and she sees humans and vampires as monsters ridden with Body Horror.
  • Tragic Villain: Her villainy in the Shadows Over Innistrad block was not of her own volition; she was simply doing her job until she was struck with delusions caused by Nahiri's magic.
    Avacyn: I can only say to you, in this, my final prayer to the world, that I only ever meant to keep the innocent from harm. I am Avacyn. I am to protect.
  • Would Hurt a Child: In "A Gaze Blank and Pitiless", she has every intention of hunting down and killing the child she saved a few months before, once she's done with his mother and their village. In her visions in "I Am Avacyn", she sees a mother crying over her child, implying that she had personally had a hand in killing children.

    The Archangels 
Gisela, Bruna and Sigarda are three great guardian angels, in the service of Avacyn. Each overseers a flight of angels, which perform specialized tasks in protecting humanity and keeping the dark forces of Innistrad at bay, and is aligned with a different color of mana in addition to White. Before the events of Innistrad, however, there was a fourth sister, who was deemed a heretic and whose name was forbidden by Avacyn's order.

Gisela and Bruna

Gisela is a Red and White-aligned archangel that trains the cathars to smite monsters who threaten humanity; her angels, the Flight of Goldnight, focus on fighting Innistrad's monsters directly. Bruna is a White and Blue-aligned archangel who personifies the "Blessed Sleep"; alongside her Flight of Albaster, she preserves the dead and protects them from desecration (forcible resurrection, being made into skaabs, etc.) When Avacyn returned and descended into madness, their reactions to joining her crusade were rather horrific.
  • Angelic Abomination: In Shadows Over Innistrad, there is the two-headed, horrific thing that is Brisela, Voice of Nightmares, formed of a Fusion Dance between Bruna and Gisela.
  • Face–Heel Turn: In Shadows Over Innistrad, Gisela and Bruna are on board with Avacyn's plan to Kill All Humans.
  • Fusion Dance: Emrakul's corruption merges Bruna and Gisela into Brisela, Voice of Nightmares.
  • Heroic BSoD: Gisela took Avacyn's disappearance the worst.
  • Number Two: Gisela was Avacyn's chief confidant.
  • Shame If Something Happened: Avacyn, Gisela, and Bruna's threats to Sigarda to join them in their crusade were about as subtle as a moonsilver spear to the back of the head. Sigarda still said no.
  • The Nothing After Death: The Blessed Sleep, personified by the Flight of Alabaster, is the best reward for a good and virtuous life one can hope for on Innistrad; the deceased is sequestered to quiet and restful oblivion rather than being used as parts for a skaab or having their tortured spirit wandering the land.
  • The Power of the Sun: Gisela and her flight are associated with the sun, the opposite of Avacyn and her Lunacy.
  • The Remnant: Bruna and her Flight of Alabaster refused to go down without a fight while Avacyn was AWOL.


Sigarda is a Green and White-aligned archangel whose angels, the Flight of Herons, primarily protect humans from harm while they are alive.

  • Big Good: Following the events of Shadows Over Innistrad, with Avacyn dead and her sisters worse, Sigarda becomes the only major force standing between the humans of Innistrad and destruction.
  • Defector from Decadence: Sigarda was the only one of them to reject Avacyn's genocidal crusade, abandoning the angelic hosts to fight in humanity's defense.
  • Heroic BSoD: In Shadows Over Innistrad, she openly weeps when she beholds Brisela, the horror that her sisters had turned into.
  • Only Sane Man: Sigarda doesn't abandon humanity when her sisters and Avacyn descend into madness. This all comes to a head when Sigarda battles Brisela, the melding of Bruna and Gisela thanks to Emrakul.


Liesa was the fourth archangel of Innistrad, aligned with White and Black mana. Her role in the quartet was to serve as ambassador to the demons plaguing humanity, believing reasoning with demonkind could sway them to good. When Avacyn was created, she saw Liesa and her Flight of Dusk as heretics and killed them all before declaring her name forbidden from being spoken.

  • Back from the Dead: In "The Dusk Reborn", set during the events of Midnight Hunt, Liesa is reformed and brought back to life by a summoning ritual gone wrong. Angels cannot normally reform in this manner, but her dealings with Innistrad's demons, who can reform themselves over time, tied her existence to a powerful demon's and prevented her from permanently falling into oblivion as long as the demon exists.
  • Dark Chick: Liesa was the only of the four to use Black mana.
  • Deal with the Devil: Liesa made a bargain with a demon known as the Buried Lord. While she came to regret it, it did bring the added benefit that she and the Lord are bound together. Angels don't usually reform like demons do, but as long as the Buried Lord lives, Liesa will too.
  • Fish out of Temporal Water: As a result of being dead for at least several centuries, Liesa has no idea what's going on by the time she returns. A helpful demon worshipper named Algli fills her in.
  • Mainlining the Monster: Liesa's armor is made from the leather of a demon called the Buried Lord, whom she's bound to due to a pact. It's both symbolic and to make sure the Lord doesn't get back up again.
  • Posthumous Character: Liesa only got a passing mention as the fourth sister in the story of Eldritch Moon, being long dead. She received a card confirming her name in Commander Legends. This is Subverted by the time of Midnight Hunt. Liesa did die, but she was somehow able to reform similar to how Innistrad's demons' Resurrective Immortality works.
  • Stop Worshipping Me: Liesa dislikes the idea of worship, and is surprised when she hears about the Avacynian church. Algli, her first mortal follower in a thousand yeears, is treated as her ally instead of a worshipper.
  • Un-person: Avacyn forbid Liesa's name from being spoken or recorded after she killed her.

    Gisa and Geralf Cecani 

Distantly related to the Lunarch and once nobles, these twins were banished to the moorlands. Geralf is a skaaberen (a Blue-aligned Mad Scientist specializing in Flesh Golems) and Gisa a ghoulcaller (a Black-aligned necromancer); both wage war against each other with undead hordes. They eventually invaded Thraben during Avacyn's imprisonment, resulting in the Lunarch's death. After the events of Avacyn Restored, Gisa is imprisoned by the cathars, but is rescued by Geralf's skaabs and ends up meeting and helping Nahiri, whereas Geralf seeks apprenticeship under Ludevic, Innistrad's most infamous necro-alchemist.

  • Ax-Crazy: Gisa is very much insane.
  • Butt-Monkey: Geralf verges on this.
  • Captain Obvious: After breaking out of prison, Gisa sends Geralf a letter saying, "GUESS WHO JUST BROKE OUT OF PRISON!" ...and signs it herself. Geralf notes that putting forth a "guess who/what" question and then immediately answering it defeats its purpose.
  • Deadpan Snarker: They both have plenty of moments, but every other sentence of Geralf drips with sarcastic wit.
  • Enemy Mine: They put their sibling rivalry on hold to combat Emrakul's brood.
  • Even Bad Men Love Their Mamas: When Gisa tells Geralf that she raises their dead parents to chat, Geralf is clearly upset.
    Geralf: You are being incredibly irresponsible. Put Mummy and Father back in the ground where they belong.
  • Fallen Princess: Both of them were once nobles. This is especially apparent with Gisa, who still wears what appears to be a tattered ballgown.
  • Foolish Sibling, Responsible Sibling: Gisa is the foolish one and Geralf is the responsible one. According to Geralf, at least.
  • Improvised Weapon: As shown in their cooperative art, Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.
  • In the Blood: Affinity for the dark arts seems to run in the family; their mother in particular was regarded as a very talented necromancer, and their family was a good acquaintance of Ludevic.
  • Laughably Evil: They are both quite evil, but their childish bickering leads the stories that focus on them in a rather comical direction.
  • Necromancer: Both of them, though Gisa is the more traditional Black Magic using one.
  • Pimped-Out Dress: Or at least what Gisa wears used to be one. She even tops it off with a veiled tiara.
  • Psychopathic Manchild: Both of them. Geralf tries to hide it beneath a Mask of Sanity, acting like the mature and responsible sibling. Gisa, on the other hand, is openly childish and psychotic.
  • Quantity vs. Quality: Gisa vs Geralf, respectively. Gisa favors swarming the field with an army of uniform zombies, whereas Geralf prefers to create a single customized zombie.
  • Shovel Strike: This is Gisa's weapon of choice, and in her card art she's gleefully about to swing it at the viewer.
  • Sibling Rivalry: They do not get along at all.
  • Sibling Yin-Yang: On one hand, we have Geralf, who is cold, composed and academical in his pursuit of ghoul-stitching. On the other, we have Gisa, openly psychotic, loud, cheery, and fond of raising the dead en masse at a moment's notice.
  • The Sociopath: Both seem to lack empathy, though Geralf fits the model more closely, what with his egomania and so. At least Gisa seems to be enjoying herself.
  • Teeth-Clenched Teamwork: In the wake of Avacyn's unmaking and Emrakul's arrival, the Cecani siblings have temporarily put aside their petty feud to fight back the eldritch horrors consuming the plane.
  • Ungrateful Bastard: Despite, and eventually after, Geralf's constant reminder that it is his skaabs who break Gisa free, she doesn't thank him.
  • Vitriolic Best Buds: They insult and snark at each other all the time... but they're willing to join forces to invade Thraben, Geralf sent his zombies to break Gisa out of prison, and Gisa often writes letters about her life to Geralf. One gets the sense that there's some strange sort of affection there.
    "These fiends are slightly less tolerable than you."
    "A sentiment that warms my heart, sister."

    Mikaeus Cecani, the Lunarch
As a ghoul 

The chief of Avacyn's church. Killed by Geralf and made a zombie by Liliana.

  • And Then John Was a Zombie: He is reanimated as a zombie in Dark Ascension.
  • Crisis of Faith: When Avacyn disappears. He has no idea what to do.
  • Despair Event Horizon: He crosses it big time when he realizes that Avacyn is not a savior of humanity, but a shepherd to ensure that there are always humans for the vampires to feed on.
  • The Good Shepherd: Mikaeus is lunarch at a horrible time, but he nevertheless tries to ensure the safety of his flock.
  • High Priest: Mikaeus is lunarch of the Avacynian church, a rank equivelant to pope.
  • Sadistic Choice: He's faced with this in the wake of Avacyn's imprisonment. If he doesn't do anything, humanity will have lost their greatest line of defense against the horrors of the dark. If he breaks the Helvault to free her, hundreds of powerful demons will be freed along with her.
  • Save Your Deity: Considered, and ultimately averted — he decides to cover up Avacyn's disappearance and keep the Helvault intact to prevent the demons from escaping.

    Edgar Markov

Sorin's grandfather, the world's first vampire, who made a pact with a demon in other to achieve immortality for him and his grandson. Unfortunately, Sorin was traumatized, and feeling guilty over the actions his vampire brethren inflicted on Innistrad's humans, Edgar's grandson created Avacyn, ensuring vampires would be pushed back. This made Edgar bitter, and to this day Sorin is not welcome in the family manor.

  • Big Bad: Creative introduced him as such in commentaries. So far, he has done very little, if anything, to warrant such a reputation.
  • Deal with the Devil: Edgar made a pact with a demon, which led to him becoming a vampire.
  • The Ghost: He's one of the most important players on all of Innistrad, but did not appear in card form or on the art of any card until Commander 2017. Even then, the design team was careful to not associate him with a specific time period or event, simply that he exists, is powerful, and commands the obedience of other vampires.
    • His tomb is found to be empty in Midnight Hunt, implying he may well be up and active soon enough.
  • Immortality Seeker: The reason why he became a vampire. Judging by the fact that Sorin finds his casket empty by the time Midnight Hunt rolls around, he may well have succeded.
  • Monster Progenitor: He was the first vampire in Innistrad — his grandson Sorin was the second — and is the progenitor of all other vampires on the plane.
  • Orcus on His Throne: While he's the most powerful vampire around, he doesn't do much. He's done plenty, but his actions are effectively part of the plane's ecology now.
  • Our Vampires Are Different: They're not undead and they're the result of demonic magic, which involved drinking the blood of an angel.


A young Cathar rapidly rising in the ranks as humanity's defenses crumble, Thalia has become the new Guardian of Thraben in the wake of her mentor Mikaeus's death, and seems to be the last human to lead the fight against the ever-growing power of Innistrad's monsters.

  • Badass Normal: Thalia's not a mage or divinely empowered, but you have to be a badass to still be fighting with the Cathars at this point in Innistrad's history.
  • Defector from Decadence: In the Shadows over Innistrad block, Thalia leaves the Church of Avacyn as the Lunarch Inquisition becomes depraved and ruthless.
  • Determinator: Steadfastly refuses to give up in the face of increasingly hopeless odds.
  • Empowered Badass Normal: Thalia is empowered greatly by her bonding with Saint Traft, to the point where she is able to heal battle wounds in a matter of seconds and manifest a set of angelic wings. Furthermore, this allows her to wield Avacyn's spear. And with said spear, she's able to Mercy Kill Brisela.
  • Kill It with Fire: Her orders to evacuate the outer ring of Thraben and pull down all the thatch available in the face of a Zombie Apocalypse convince most of the soldiers she's lost her wits, but she proceeds to nearly obliterate Geralf and Gisa's entire army with a single match.
  • Lady of War: Very pretty, and her First Strike ability and low toughness indicates she fights more with her wits and finesse than brute strength.
  • Mercy Kill: She does this to a young cathar who becomes lost in Emrakul's corruption.
  • Sadistic Choice: Break the Helvault, betraying your final duty and risking whatever disaster Mikaeus wanted to avert, or watch her comrades get eaten alive by Liliana's ghouls? Thankfully giving in to Liliana's demands and destroying the Helvault may well have saved humanity from extinction.
  • Willing Channeler: Becomes one for the Geist of Saint Traft sometime after Avacyn becomes mad and the Lunarch Church launches its inquisition due to Emrakul's influence on Innistrad.


One of the demon lords of Innistrad, object of worship by the Skirsdag cult, and one of the demons who claims ownership of Liliana's soul. He is the quarry Liliana has come to the plane to fight against...but nobody can seem to figure out where he is. Griselbrand was trapped in the Helvault along with Avacyn after his gambit to release the demons within and/or trap Avacyn forever went sour. When the Helvault shattered, Griselbrand escaped and quietly retreated to bide his time for future mischief. Unfortunately for him, Liliana followed him.

  • Arc Villain: Ultimately the one directly responsible for the events of the Innistrad block.
  • Dropped a Bridge on Him: Before Avacyn Restored even came out, it was revealed that Griselbrand is killed shortly after his release by Liliana.
  • Deal with the Devil: His card's ability. You can get yourself a nice new hand of cards. And you don't even have to throw away your current hand! All it'll cost you is seven life.
  • Killed Off for Real: By Liliana.
  • Sealed Evil in a Duel: He was sealed inside the Helvault with Avacyn.
  • Smug Snake: His arrogance is mentioned repeatedly in the fluff, but things don't really go the way he planned. It's mentioned he underestimated Liliana quite a lot before she destroyed him easily with the Chain Veil.
  • The Chessmaster: He had an elaborate plan to defeat the angels and bring the demons to power. His death has set the scheme back a bit.
  • Villain: Exit, Stage Left: He knows better than to stick around when Avacyn's heavenly host gathers and divine magic goes into overdrive, but escaping his doomed plan doesn't save him from Liliana...
  • We Will Meet Again: Or not.


A powerful demon lord who was sealed in a magical blade called Elbrus. He is infamous for killing Saint Traft.

    Olivia Voldaren

The first and current head of the Voldaren vampire family. Most vampires agree that she throws the best parties, but her human guests would probably disagree, in the unlikely event they lived through them.

  • A Glass of Chianti: Several artworks show her with a glass of red drink in hand.
  • Deal with the Devil: She's the devil in the equation, asking Sorin for some favor (which involves removing Avacyn) to help him fight Nahiri. True to the trope, however, when Sorin loses the battle, she laughs at his plight and leaves him to rot.
  • Does Not Like Shoes: Hardly need them when you can float.
  • Enemy Mine: Her lineage, now geared up for war, go into battle alongside Thalia and her Order of Saint Traft cathars against Emrakul's minions and the abomination Brisela.
  • Evil Redhead: Her hair is vivid red.
  • Obfuscating Stupidity: Acts as though she doesn't care about the world's imminent destruction when Sorin tells her only he can save Innistrad, but the next thing she does is ally with the Thalia to try to save it herself. Given that despite Sorin's claims when he was free he hadn't done anything but try to get revenge on Nahiri, she may have simply not believed him.
  • Power Floats: A vampire power, though one that's only afforded to the most powerful.
  • Puny Humans: She has a very low opinion of humanity, considering humans to be ephemeral nonentities only valuable as a food source.
    "I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
  • Red and Black and Evil All Over: She has yet to be seen wearing something that is not black, and as stated her hair is red. And she's not a good person.
  • Stupid Evil: Like most vampires on Innistrad, she shows a remarkable lack of foresight, bordering on a complete inability to think long-term. Her reckless feeding on humans will inevitably cause her primary foodsource to go extinct, and in Midnight Hunt, she even stops the ritual that would prevent an eternal night, thus ensuring humanity's extinction even sooner. Sorin calls her out on it a few times, but she ignores him.
  • Vampires Own Night Clubs: Or at least their gothic horror counterparts.
  • The Wonka: A highly eccentric bon vivant with a flair for the dramatic, and the progenitor of one of Innistrad's most prominent vampire bloodlines.

    Ludevic of Ulm

Innistrad's most infamous necro-alchemist. He is an old acquaintance of Gisa and Geralf's family, and eventually Geralf even asked to become his apprentice.

  • Evil Cannot Comprehend Good: After falling ill, Ludevic decided to attempt to make his final masterpiece; Olag, a horrifying creature made up of multiple species and a whole heap of metal. However, when he tried to send Olag to do his creations' usual Rape, Pillage, and Burn act, Olag only asked "Why?". Ludevic was so disgusted by one of his creations not turning out Always Chaotic Evil and subsequently locked Olag away, desperate to find a way to "Fix" his innocent creation.
  • Flesh Golem: His expertise in making these is one reason why Geralf seeks him.
  • Mad Scientist: The most prominant one on a whole plane full of them, to the point where his first card was actually Blue/Red, the same colors as Ravnica's own Izzet League, instead of the usual Blue/Black of Innistrad's stichers and scientists.

In werewolf form 

A werewolf pack leader, active in the Kessig region. When Arlinn Kord was first inflicted with lycanthropy, he took her in and taught her about her nature. Decades later, he seeks to keep Arlinn from preventing The Night That Never Ends.

  • Arc Villain: Of Innistrad: Midnight Hunt, leading his massive Dire pack to try and stop the Dawnheart Coven from putting a stop to The Night That Never Ends caused by Emrakrul's sealing.
  • Blood Knight: Tovolar lives for the hunt. Nothing else matters.
  • Chekhov's Gunman: He was previouly mentioned in the card Mondronen Shaman/Tovolar's Magehunter back in Dark Ascension before taking the role of Arc Villain in Midnight Hunt.
  • Fantastic Racism: He thinks of werewolves as the apex hunters of Innistrad. Vampires and humans? Just prey.
  • Foil: To his student, Arlinn Kord. Whereas Arlinn remains a devoted Avacynite and protector of humanity, even while still being a werewolf, Tovolar believes that being werewolves makes them entitled to hunt humanity at their leisure, and sneers at the church.
  • Fur Against Fang: While he doesn't have a particular dislike for vampires, Tovolar hunts them as much as he hunts anything else.
  • Karma Houdini: He ultimately ends up retreating from his assault on the Celestus due to Arlinn, but at the end of the day he's effectively unscathed, the majority of the Celestus' defenders are massacred by his pack, and due to Olivia the ritual to stop The Night That Never Ends fails anyway. In the end, he got what he wanted.

    Old Stickfingers

Old Stickfingers is an ancient horror that haunts the lands around Lambholdt. He is also right behind you.

  • Alien Blood: His blood is white, and is compared to liquid moonlight and to mercury in appearance.
  • Dark Is Not Evil: Old Stickfingers is a horrific conglomeration of mismatched human, animal and arboreal parts that can be charitably describes as fear given physical form, has a decidedly murderous disposition, and leaves a trail of ice and toadstools wherever he walks, but is technically a protective hearth spirit summoned to guard the home and lands of those who cannot protect them themselves.
  • Extra Eyes: He has multiple eyes, although the precise number seems to change from moment to moment, all of them looking right at you.
  • Fertile Feet: He has a decidedly dark version of this, as hoarfrost and mushrooms grow around his feet as he walks.
  • Glowing Eyes: His eyes, however many they happen to be at any given moment, glow with a pale green fire.
  • I Have Many Names: Over the ages, he's been known by a variety of names and titles — Aval, the Vine Lord of the Hearth, Macath, the Destroyer — and has most recently come to be remembered as Old Stickfingers as the old legends fade.
  • Things That Go "Bump" in the Night: He's a feared boogeyman among the people of rural Innistrad, who know him as a shadowy figure that lurks in the darkness and waits for the right moment to carry you off. He tends to ambush his victims from behind, often stalking them for extended periods of time beforehand, and has the uncanny ability to seem right behind you even when you're facing him directly. In person, he's an amalgamation of every child's nightmares, an almost-real conglomeration of inconstant, monstrous traits, a killer made of fear.

An Innistradi tanner who lost her entire family to the undead, then had to watch them be reanimated by a ghoulcaller. In the church's absence, she turned to the worship of a demon called the Buried Lord and managed to resurrect him, but incidentally brought back the archangel Liesa as well. After witnessing what a monster the demon truly was, she swore herself to Liesa and became the first member of the reformed Host of Dusk.
  • Badass Bystander: A simple civilian who nevertheless had the gall to shove a torch into the gaping maw of a demon, enabling Liesa to slay him. She's currently the first and foremost of Liesa's host.
  • Freudian Excuse: She worshipped the Buried Lord because he supposedly could keep the restless dead from rising, which appealed to her due to the grizzly fate faced by her family.
  • Mainlining the Monster: She's a tanner, and helps Liesa forge her armor from the skin of the Buried Lord.
  • My God, What Have I Done?: She has a bit of shock when she realizes the buried lord she worshipped is just another ravenous demon, though Liesa talks her out of it.
  • Unwitting Instigator of Doom: Inverted. By summoning a demon lord, she incidentally brought back Liesa as well.
  • Unwitting Pawn: The Buried Lord cared nothing about her, only using her to resurrect himself, and would've eaten her along with her fellow cultists if Liesa hadn't been there.



"'I am lord of the pantheon. I am the greatest of these."

The Theran god of the Sun, presiding over law, justice, retribution, honor, ethics, speeches, marriages, dawn meals, and self sacrifice. His color alignment is White.

  • Ambition Is Evil: His ambition to be king of the gods causes a great deal of the trouble in the Theros block. In Theros: Beyond Death, it leads to all-out war as he begins trying to erase all traces of the other gods.
  • Arc Villain: He's the real villain of the Theros cycle and for Theros: Beyond Death.
  • Blade on a Stick: His weapon is a spear called Khrusor.
  • The Caligula: The entirely self-entitled king of the gods is an insane tyrant.
  • Composite Character: Of Helios and Zeus. Also, given his role on the storyline and personality, possibly of the Demiurge.
  • Control Freak: What causes him to kill Elspeth is the realization that she's a planeswalker, and the idea that there might be realms that are beyond his rule or ability to influence offends him.
  • Evil Is Petty: The sheer nastiness he descends into just to stick it to people (and gods) he dislikes is awe-inspiring.
  • Fate Worse than Death: The end of the Beyond Death Story. Elspeth bests Heliod by convincing people she wielded Heliod's spear, causing his to shatter. After surrendering, Erebos cast him into the Underworld and placed him under a boulder for all eternity or until he's forgotten about by his worshippers.
  • God of Light: He's Theros' god of the sun, the chief of the gods, the lord of light and the king of creation. He is also an arrogant tyrant who sees all others as beneath him. He is bitter enemies with Erebos, the God of the Dead, who came into being from Heliod's shadow when he tore it from himself and cast it into the Underworld.
  • Green-Eyed Monster: His reason for killing Elspeth.
    Heliod: You are too much like the satyr. Your eyes have seen things I can't fathom. And a champion cannot know more than her god.
  • Hate Sink: Given how he is written as a petty, traitorous, hate-filled bastard in Godsend, it's unlikely that he was intended to be particularly sympathetic.
  • Hero Killer: He murders Elspeth with his spear.
  • Hoist by His Own Petard: Heliod's vanity and paranoia of being replaced leads him to want all the devotion on Theros to be directed to him. Said devotion ends up causing Khrusor to shatter as Elspeth convinces the people the spear she wields is the real Khrusor.
  • Inferiority Superiority Complex: While he prevously considered himself the greatest being that has ever been, he developed this after learning of other planes. After learning that his "eternal" reign only extended to a tiny realm in a vast multiverse, he threw quite the temper tantrum.
  • It's All About Me: He is motivated entirely by a sense of entitlement and falls into jealousy rather quickly.
  • Jerkass: There is simply no way to describe his sheer arrogance, carelessness and petty acts of cruelty.
  • Jerkass Gods: Perhaps the biggest offender, being prone to violent retribution.
  • Karma Houdini: The atrocities he commits are never repaid upon him in the Godsend saga.
  • Karma Houdini Warranty: He's finally punished for everything he's done at the end of Beyond Death. Erebos drags him to the Underworld and places an impossibly heavy boulder on his back, trapping him there either for eternity or until all worship of him dies out and takes him with it.
  • Kick the Dog: Killing Elspeth is the standout example.
  • Kick Them While They Are Down: Tries to pull this off on Elspeth and Purphoros alike. The former most often.
  • Knight Templar: The reason Heliod remains White despite his It's All About Me tendencies: he believes his actions are truly for the good of Theros.
  • Light 'em Up: As the sun god of Theros, it's a given.
  • Light Is Not Good: He's a sun god, but is one of the most ruthless of the gods of Theros. He's also the real villain of the Theros Block.
  • Mook Maker: His card can summon 2/1 Cleric tokens.
  • Named Weapons: His spear Krushor, which can be thrown to hit anywhere in Theros.
  • Odd Job Gods: Presides, among other things, over dawn meals.note 
  • Pride: Basically his character flaw. It's tearing the world apart because of his progressively more taxing demands for acknowledgement.
  • Psychopathic Manchild: He's basically throwing one hell of a temper tantrum because he wants acknowledgement.
  • The Power of the Sun: The Theros sun god. And not the first one at that.
  • Pyrrhic Villainy: His goals for starting the war between the gods is to get more praise, and he got the opposite when most of the other gods found out and begun to despise him. Elspeth, meanwhile, became recognized by the denizens of Theros as a hero. On top of that, his murder of Elspeth prompted Ajani to spread the story of what happened, sparking a burgeoning movement to stop worshipping the gods, and since the gods of Theros are powered by belief...
  • Treacherous Advisor: Sets up Elspeth as his Champion, only to use her to his own selfish ends.
  • You Have Out Lived Your Usefulness: To Elspeth.


The Theran god of the sea, presiding over aquatic creatures, ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages and patterns. Her color alignment is Blue.

  • Bad Boss: Orders Kiora's army of monsters to slaughter legions of tritons just to make a point to the Planeswalker.
  • Beware the Quiet Ones: Thassa is slow to anger, yet is implacable once roused. This becomes a plot point when she learns of Kiora's actions during Born of the Gods; their resulting feud makes sea travel very difficult for a certain Champion's attempt to get to Kruphix's temple at the edge of the world.
  • Evil Gloating: Takes her sweet time trashtalking Kiora after she has already won, which allows Kiora to book it with Dekella. To be fair, she was trying to put on a show to encourage the tritons to worship her.
  • Expy: Of Thalassa.
  • Making a Splash: As the God of the sea, she has control over water.
  • Our Mermaids Are Different: She looks like one and many of her worshipers are Tritons, the merfolk of Theros.
  • Named Weapons: Her bident, which she uses to control the sea monsters of her plane, is named Dekella.
  • Prongs of Poseidon: Her weapon is a bident called Dekella. It's later stolen from her by Kiora.
  • Reasonable Authority Figure: In Godsend at least, where she quickly understands Elspeth and Ajani are not to blame for the plane's troubles and defends Purphoros against Heliod's paranoid accusations. In other stories, however, she is depicted as rather petty, like with her duel with Kiora.
  • Unblockable Attack: Her mana ability makes an attacking creature unblockable.


The Theran god of the Underworld, born from the first shadow cast by the Sun, and banished into the lower realms by Heliod. Presides over death, misfortune, ill fate, begrudging acceptance, envy, bitterness and wealth. His color alignment is Black.

  • Casting a Shadow: An interesting subversion: as the god of the Underworld, he is both unconnected from sunlight and from the realm of Nyx, the night sky, thus he has no particular control over magical darkness despite his color-identity.
  • Dark Is Not Evil: He's mono-black, but is (relatively) one of the more benevolent gods of Theros.
  • Don't Fear the Reaper: Treats those who call on them compassionately, and is firm but ultimately benevolent to the dead.
  • Expy: Of Hades, with the name of an older protogenoi deity.
  • Everybody Hates Hades: Averted. Like the mythological Hades, while Erebos's domains include some rather unpleasant things like death and bitterness, he is also a god of wealth, and treats those who call on his name with compassion.
  • God of the Dead: He serves as a Hades analogue and rules over the shades of the departed in the Underworld. A bleak and forbidding figure, Erebos permits nobody to avoid or escape from his realm, and uses his impossibly long whip Mastix to snare reluctant souls and pull them into death.
  • Jerk with a Heart of Gold: He does morally questionable things from time to time (his repeated attempts to capture and possess Daxos come to mind), but he's ultimately capable of genuine moments of compassion, as shown in "Emonberry Red".
  • Named Weapons: Mastix, a seemingly endlessly long whip he uses as a weapon and to drag wayward souls back to the Underworld.
  • Necromancer: His whip's ability can bring back creatures from the graveyard for one turn.
  • Pet the Dog: Lets Elspeth return to life as thanks for defeating Heliod in Beyond Death.
  • Religion of Evil: Played with. While most of Erebos's worshippers are benign, there is a minority among them who exalt death and seek to have Erebos battle Heliod. This minority happens to be the most dangerous of them.
  • Whip It Good: His Weapon of Choice is a whip called Mastix.
  • Worthless Yellow Rocks: As the god of wealth, Erebos is venerated by a money cult. Erebos himself doesn't care much about gold, especially when it's common in the Underworld. Actual underworld currency is coinage minted from the clay of funerary masks.
  • You Can't Fight Fate: This is basically his hat. He is benevolent to those who resign themselves to their fates, but becomes enraged should someone attempt to flee from the Underworld, trying to pull them back with Mastix.


The Theran god of the forge, fire, "the restless Earth", labor, passion and artistry. His color alignment is Red.

  • Cool Sword: He created a blade of chaos during his original conflict with Heliod, which is so powerful it can tear Nyx apart. The same sword later becomes the Godsend after he loses it during the battle.
  • Drop the Hammer: His relic is a hammer called Akmon.
  • Elemental Powers: Has domain over most of Red's elements, chiefly earth, metal and fire.
  • Expy: Of Hephaestus.
  • Mad Artist: Purphoros follows no rules save his own creative and destructive impulses. He will forge great artifacts only to dash them to pieces and start anew, or flood an area with lava to make way for something new.
  • Magma Man: He appears as a muscular man made from lava.
  • Mind Rape: The victim of this by Kruphix.
  • Meaningful Name: Derived from "Pyrphoros", the title of Prometheus, the giant who brought fire to the humans.
  • Mood-Swinger: When frustrated, Purphoros can fall into despondency before lashing out at the world.
  • Named Weapons: He wields a warhammer named Akmon.
  • Rebellious Spirit: Is defenitely having none of Heliod's tyranny.


The Theran god of the hunt, the seasons, forests, predation, hunger, metamorphosis and rebirth. Her color alignment is Green.

  • Big Good: Of the Theros block. She is ultimately the one god who sees through Xenagos before his ascension, and she is the most helpful to Elspeth and Ajani, providing some assistance during their fight against Xenagos and trying to evacuate them from Heliod's wrath.
  • Cassandra Truth: She discovers Xenagos's plan, but the other gods only listen to her when it's too late.
  • Expy: As a bow-wielding goddess of wilderness and the hunt, she's clearly meant to be one for Artemis.
  • Hypocrite: Hates and kills sport hunters... while using insects as her target practice (illusory ones, though).
  • Irony: She hates hunters even though she is the goddess of the hunt.
  • Nature Hero: Comes with being a green deity.
  • Named Weapons: Her shortbow, Ephixis.
  • Only Sane Man: She is the only one amidst the gods who remains neutral to Heliod and Purphoros' conflict. She's also the only one to understand Xenagos's plan, and the only one who ultimately acknowledges that Elspeth is not responsible for Xenagos's ascension.
  • Seasonal Baggage: Word of God says that each of the four abilities of the Bow of Nylea card represents one season.
  • The Social Darwinist: Also comes with being a green deity.


The Theran goddess of magic and scholarship and one of the 10 minor gods. She taught the inhabitants of Meletis the art of spellcasting which led to the overthrowing of the tyrannical Archon Agnomakhos. She became the patron goddess of Meletis ever since. Her color alignment is White/Blue.

  • Benevolent Precursors: As a contrast to most of the other gods, she helped the humans of Meletis overthrow Agnomakhos by teaching them magic.
  • Expy: Of Athena who's the patron goddess of the city of Athens of which Meletis is based off of. Ephara also shares similarities with Hera, both being goddesses of civilization, structure and buildings, and her image of carrying a leaking pot reminds one of the sign of Aquarius, associated with Hera.
  • Revenge by Proxy: In Godsend she does like when Heliod's followers die. Granted, the guy is a douchebag, but it's still very callous of her.
  • Western Zodiac: Her artwork shows her pouring a jar filled with what can best be described as galaxy-water. This brings to mind Aquarius, especially since it as the sign associated with the goddess Hera, which she takes visual clues from.


A minor god of Theros, who is the ferryman to the Underworld. His color alignment is White/Black.

  • Don't Fear the Reaper: Similar to Erebos, he's an okay guy with a really morbid job. He probably doesn't get invited to the other gods' parties, though.
  • Expy: Of Charon, the ferryman of the underworld of Greek mythology.
  • The Ferryman: He ferries dead across the rivers that girdle the Underworld. Incorporated into his card, which forces your opponent to pay a toll of life in order to ensure that your creatures stay dead.
  • Our Gryphons Are Different: Uses undead gryphons to snatch whoever is unwilling to go with him.
  • Psychopomp: As a stand-in for Charon, he is tasked with ferrying the souls of dead Therans to the Underworld.
  • Sickly Green Glow: The artwork for his card and his Sentry of the Underworld both feature eerie green gas and lighting. This may be a feature of the rivers that Athreos ferries souls across.


One of the 10 "minor" gods of Theros, Phenax is the Theran god of lies and deceit. He plays an important role in the Theros storyline, being associated with Ashiok. His color alignment is Blue/Black.

  • Ambition Is Evil: Ambition at the expense of the natural order is his moto.
  • Bargain with Heaven: Ashiok seemingly committed this with him.
  • The Blank: His default form is in the likeness of the Nostron (the "Returned"), having no face to speak of and wearing a golden mask. Quite fitting for the god of deceit.
  • Creepy Crows: Seemingly associated with them.
  • Dark Is Evil: Or at least very much a jerk.
  • Deity of Human Origin: The Flavor Text of Minion's Return reveals that Phenax was once a mortal who ascended to godhood, presumably due to his feat of being the first to escape the Underworld.
  • Depraved Homosexual: In the short story The Consequences of Attraction, he cursed a woman and turned her into a siren because she basically "stole" a guy he was in love with.
  • Expy: He seems to share some traits with Hermes, particularly in his attributes as a deceptive god, only without the charm and benevolence of the mythological counterpart. Like Hermes, he is also associated with death (albeit in the exact opposite way; instead of bringing souls into the Underworld, he takes the Returned out) and with LGBT romance (albeit in the case of Hermes it was benevolent patronship, while with Phenax is throwing a hissy fit over someone else "stealing his lover"). Also similar to Eris, goddess of discord; like her, he manipulates everyone into offing themselves for his benefit.
  • God of Evil: God of deception, lies, deceit. Not to mention an utter jerk about it. Also the patron of the criminals.
  • I Love the Dead: At least according to Xenagos's Double Entendre in the Born Of The Gods trailer.
  • Jackass Genie: Pray to him to avoid looking at a gorgon? He'll be happy to permanently blind you.
  • Jerkass Gods: And how! Enough that Heliod (who is far from a role model himself) wants him gone.
  • Manipulative Bastard: Comes with being a god of deceit.
  • Our Zombies Are Different: Governs over the Nostron (the Returned), Theros' tragic, shade-like zombies. Quite fitting, considering he's all about subverting fate... and screwing with people.
  • Sealed Evil in a Can: Appearently he escaped imprisonment in the Underworld imposed by Heliod himself.
  • Visionary Villain: Plans to create another necropolis for the Returned, which apparently is all part of his grander plan.


A minor god of Theros, Keranos is the god of storms and is known for delivering prophecies. His color alignment is Blue/Red.

  • Elemental Powers: Has domain over elements common in a Blue/Red combo, chiefly air, lightning and the weather.
  • Expy: Of Apollo, a god of prophecy who is also associated with storms. He also bears some similarities to the Anemoi, the greek wind gods. His name is also an epithet of Zeus, though he personality wise has nothing to do with him beyond the connection with lightning.
  • God of Thunder: He's Theros' god of storms. He takes after Zeus conceptually, generally resembling a bearded man wielding a lightning bolt in his hand, and is tempestuous and fickle in personality. He's aligned with Blue mana, the color associated with air and the sky, and Red, the color of chaos, emotions and dramatic natural phenomena.
  • Mad Artist: He inspires his followers to express their creativity in very odd ways, like by creating chimaeras.
  • Psycho Electro: He apparently threw one hell of a temper tantrum against the polis of Setessa when Karametra pissed him off.


A minor god of Theros, Mogis is worshiped by the Minotaurs as the god of bloodlust, wanton violence, murder, cannibalism, and the anger and fear that arises from war. His color alignment is Black/Red.

  • A Load of Bull: His default form is a giant axe-bearing minotaur, and the savage bull-men are his main mortal worshippers.
  • The Corrupter: It was him who created the catoblepas (which, like their mythological counterparts, are evil pestilence-breathing beasts) by cursing an arrogant farmer's cows. Also his influence lies on the hearts of all people.
  • Evil Twin: Mogis represents the anger and blood lust of war in contrast to his twin brother Iroas' domain over the honor and sportsmanship of competition.
  • Expy: Shares similarities with Ares who's a blood-thirsty War God. Also with Phobos and/or Deimos, which are similarly twins of war.
  • God of Evil: God of bloodlust, anger, hatred and other violent, negative emotions. Also quite possibly literally the god of evil, as he is described as the god of malice and in the short story The Nature of Identity his corrupting influence is described in almost satanic terms.
  • Red Eyes, Take Warning: His red eye is adopted into slang in Meletis which means a violent death.
  • Sadistic Choice: His card offers his opponents the choice of losing life or sacrificing a creature every upkeep.
  • Satanic Archetype: In addition to drawing parallels to some Greek gods, he also draws some to Satan as well in that he corrupts the hearts of men into violence and hate. Being a minotaur only helps establish the connection.
  • War God: He's technically the god of bloodlust and fear caused by warfare but he still counts.


A minor goddess of Theros, Pharika is the goddess of medicine, poison, and snakes. Commonly worshiped by Gorgons. Prayers to her are written on letters and wrapped in ceramics to be dumped in bogs. Her color alignment is Black/Green.

  • Blood Magic: It's said that she hid many medical cures inside the blood of gorgons.
  • Dark Is Not Evil: Or at least her worshipers aren't, since they work as healers and even aided Elspeth.
  • Deadly Doctor: Is the goddess of medicine and poison, both being two sides of the same coin.
  • Expy: Of Asclepius, the Greek god of medicine (with some aspects of Apollo in his plague bearer aspect), and of Hecate, which is also a magician goddess associated with cures and dark things.
  • The Medic: The Theros goddess of medicine.
  • Medusa: Some of her followers are gorgons, and she herself takes the form of a gigantic gorgon.
  • Poisonous Person: The Theros goddess of poison.
  • The Sacred Darkness: Of the "double edged sword between disease and plague" sort of way.
  • Snake People: She has a serpentine body from the waist down.


A minor goddess of Theros, Klothys is the goddess of fate. After the Titans were defeated, she sequestered herself to the Underworld to watch over them forever but upon learning that Elspeth was attempting to escape the Underworld, creates the Agent of Fate Calix to track her down. Her first appearance is in Theros: Beyond Death. Her color alignment is Red/Green

  • Control Freak: Has shades of this. She dictates fate, and her anger is directed at anyone who defies her decrees, ranging from those who escape death, to those who lost a contest they were supposed to win.
  • Foreshadowing: The existence of a Red/Green god prior to Xenagos was foreshadowed by the name of their corresponding temple: while "Abandon" can refer to mindless revelry, it can also be interpreted as "abandoned".
  • The Jailer: What she decides to become after the Titans were cast into the Underworld.
  • You Can't Fight Fate: Klothys exists to enforce this rule by dispatching agents to correct the path of those who would defy their destiny.


A new, minor deity of Theros, Xenagos is the god of revelry, and ascended using the power of a victory celebration thrown by the citizens of Akros. His color alignment is Red/Green.

See Xenagos on the Magic: the Gathering Planeswalkers Post-Mending page.


A minor god of Theros, Iroas is the god of competition, honorable combat, and victory. Also the patron god of Akros where people throw ceremonies similar to the Olympics. His color alignment is Red/White.

  • A Load of Bull: His lower body is that of a bull, reflecting how he is Mogis's brother and opposite.
  • Blade on a Stick: He wields a spear.
  • Cool Helmet: He wears a warrior's helmet that covers his head.
  • Expy: Of Nike, the Greek goddess of victory. Also of Mars or Ares in his spartan aspect, as opposed to his twin, Mogis, who is Ares in his normal, God of Evil aspect.


A minor goddess of Theros, Karametra is the goddess of agriculture, the hearth and orphans. She serves as both an associate and rival towards Nylea. Her color alignment is Green/White.


A minor god of Theros, who is associated with horizons, dawns, mysteries, and prophecies. He helps Elspeth and Ajani reach Nyx to confront Xenagos. His color alignment is Green/Blue.

  • Almighty Janitor: A "minor" god, but also the eldest (as far as he or anyone else knows) and as shown in Godsend is powerful enough to keep all thirteen of the other gods inside Nyx.
  • Expy: Of Phanes and Ananke, Greek primordial deities of cycles and inevitability. Also of Eos, if his role as a dawn deity is indeed a correct assessment.
  • The Faceless: Usually manifests as a silhouette of Nyx. Fitting for a god of mysteries.
  • Gods Need Prayer Badly: Kruphix explains that the gods are mortal beliefs made real by the magic of Nyx, he himself coming into being when a mortal first began to wonder. Their existence is dependant upon those beliefs continuing.
  • Living Shadow: His form is pure Nyx, being essentially a vaguely humanoid piece of the night sky.
  • Mind Rape: Performs this on Purphoros.
  • Multi-Armed and Dangerous: He has four arms.
  • Nice Job Breaking It, Hero!: If he hadn't banished the gods to Nyx, Nylea might have been able to prevent Xenagos from ascending.
  • The Omniscient: Played with. As the god of mysteries, he knows everything that everyone on Theros knows. This includes planeswalkers, so Kruphix knows of the Eldrazi, Nicol Bolas, and Phyrexia.
  • Reasonable Authority Figure: As the "eldest" of the gods, his wisdom and concern are definitely shown.
  • These Are Things Man Was Not Meant to Know: He holds the knowledge of such, and a quote of his from Dictate of Kruphix sums it up:
    "Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?"
  • Time Abyss: While all the gods of Theros are ancient, Kruphix is the oldest among them. He himself claims he became when the first mortal started to wonder.


    Anax and Cymede 

The monarchs of the polis of Akros.

    Daxos of Meletis 
Daxos is an oracle of the gods from Meletis who joins Elspeth on her journey.
  • And I Must Scream: His ultimate fate is to be revived as a Returned who pursues Elspeth even though she is dead. The Commander 2015 set shows that he is still condemned to this fate.
  • Cool Mask: He gets a golden face mask as a result of coming back as a Returned.
  • Impaled with Extreme Prejudice: Xenagos uses mind control to manipulate Elspeth into stabbing him to death.
  • Mook Maker: He is able to create spirits after being brought back. The spirits grow in power and toughness the more enchantments you play.
  • Ship Sinking: His love for Elspeth is interrupted by his own death at her hands, as a result of Xenagos mind-controlling her. Even when Elspeth makes a deal with Erebos to bring him back before her own death, he is returned as a zombie and the two are further separated.
  • Stalker with a Crush: He loses most of his memories as a Returned, but has kept enough to remember Elspeth and seek her out. Unfortunately, he is unaware that she is condemned to the Theros Underworld.
  • Unblockable Attack: Somewhat. His original card can't be blocked by creatures 3 or greater (keep in mind that he himself is a 2/2).
  • Walking Shirtless Scene: His card art shows him bare-chested. He gets what looks to be a toga as a Returned, although most of his chest is still visible.

A historical Archon tyrant that once ruled what is now Meletis, then defeated by the humans, who used Ephara's magic.
  • Evil Overlord: Down to having leonin mooks!
  • Light Is Not Good: Being an Archon and all. He was an angelic being of pure White mana... and also a cruel, ruthless tyrant.
  • Our Archons Are Different: Theros archons are eeeevil tyrants and he was their emperor before being killed off by two men with The Power of Love (uninentionally somewhat true to Gnosticism).
  • Posthumous Character: By the time the events of the Theros block happen, he's been dead for centuries.

A philosopher hailing from the polis of Meletis, and the teacher to many of Meletis's children. Consults with Ephara herself when she sleeps.
  • Cool Teacher: Refuses to treat her students as morons, although she is seen admonishing them to be patient when formulating answers to philosophical questions.

A triton — Theros' native merfolk — speaker of the Siren Sea. Upon Kiora's arrival in Theros, she presses him into service as her guide.
  • God Guise: Averted. While most of the local tritons are impressed enough by Kiora's display of power to think this, Kalemnos points out several inconsistencies with the actual Thassa's appearances. Though it should be noted that Kiora wasn't trying very hard.

The human prison warden of Akros. Master of the magic of hieromancy. Teaches a young Kytheon Iora the art of hieromancy during his incarceration.
  • Reasonable Authority Figure: While he's unhappy about the prison riot that happened because of Kytheon, he's willing to talk to the youngster and see the latter's potential, thus taking young Kytheon under his wings.


    Brago, King Eternal 

King of Fiora, he recently died and returned as a ghost. Eventually assassinated under the order of Marchesa, who desires to become queen.

  • Puppet King: The Custodi's plans for him. His senility before his death and their aims to keep the news under wraps would have facilitated this, had not the man demanded otherwise.


Advisor, confidant, and friend to King Brago before his resurrection.

  • Friend to All Living Things: Or at least to all people. She was instrumental both in keeping Brago's plans from harming the people and in gaining his support among the people of the Low City.
  • Mercy Kill: After the Custodi was prolonging his life to the point of agony, Selvala sneaked in to inflict a mercy killing on Brago. This only ended up releasing his spirit and got her banished to the dungeons by the Custodi.

    Marchesa, the Black Rose 

Head of Paliano's foremost crime syndicate and spy network. She later becomes queen after having Brago assassinated.

  • From Nobody to Nightmare: She comes from a small family, far from royalty. While she eventually became one of Fiora's most infamous criminals, she manages to one-up that by becoming the plane's queen.
    Marchesa: I pray that everyone who claimed me a fallen daughter of a fallen house enjoyed their fall from the High City.
  • God Save Us from the Queen!: Former crime lord who has the king assassinated to become queen? This can't be good.
  • Magnificent Bitch: Is deemed as such in-universe by her Worthy Opponent, a smuggler named Ervos Trax.
  • Poisonous Person: She relies mostly on poisons hidden in her gems to physically defend herself.

    Grenzo, Dungeon Keeper of the High City 


  • Actual Pacifist: "I can [murder], but I do not need to. For every obstacle toward my grand design, there is a very simple, nonviolent solution: information."
  • Be Careful What You Wish For: Let's hope he never meets Phyrexia, because he seems very eager indeed to become more like what he believes is technological praise.
    Muzzio: There are even rumors of a place where the perfection of machines blends inseparably with the vitality of organic life. I hope we can one day be like those places."


Tarkir's Present

    Zurgo Helmsmasher
“You have returned from fire, traitor. This time I will see you leave as ashes.”
SPOILER WARNING: Clickhere  to see Zurgo in the new timeline

The Khan of the Mardu Horde in the original timeline, he holds a special hatred for Sarkhan Vol for the destruction of much of the Horde at the planeswalker's hands.

  • Arch-Enemy: He hates Sarkhan Vol with passion because Sarkhan accidentally killed all his men during his ascension. Averted in the new timeline as Sarkhan was never born.
  • Attack! Attack! Attack!: Zurgo Helmsmasher will attack every turn, even the turn when he entered into the battlefield; he is also impervious to damage, thanks to indestructible.
  • Authority Equals Asskicking: When his clan start to questioning his judgement, he showed everyone that he is khan for a reason, by making a quick job of his challenger. Unfortunately his clan still abandoned him for no matter how strong, following a man that put his revenge over the well-being of the entire clan is not a good idea.
  • The Berserker: Attacks each turn if able.
  • Hero Killer: He kills Narset in the old timeline. She gets better eventually
  • How the Mighty Have Fallen: In the old timeline he was the leader of the Mardu Horde. In the new timeline, he's Kolagan's water boy.
  • Irony: As the khan of the Mardu his throne is made out of the skull of Kolaghan, in the new timeline, he is basically the slave of the same dragon.
  • Lightning Bruiser: Extremely strong hulkish-looking, having the greatest power of the Khans, he nonetheless has a toughness of two.
  • Revenge Before Reason: His obsession with finding and killing Vol has clouded his judgement to the point that most of his clan is starting to doubt his ability to continue leading them.

    Narset, Enlightened Master 
The Khan of the Jeskai Way in the original timeline. In the new one, she vanishes after being labeled a heretic. To read more about that Narset, visit the Planeswalkers Post-Mending page.
  • Puppet King: While she isn't one, this is what the Jeskai elders want her to be.
  • Silk Hiding Steel: Do not mistake her martial pacifism for weakness. You will regret it. Dearly.
  • Simple Staff: Her Weapon of Choice.
  • You Shall Not Pass!: Places herself between Sarkhan Vol and a vengeful Zurgo Helmsmasher at Ugin's Nexus, giving the dragon mage enough time to descend deeper into the canyon. She is cut down, and Sarkhan swears vengeance before vanishing into Tarkir's past.

    Sidisi, Brood Tyrant 
The Khan of the Sultai Brood.
  • Deal with the Devil: She has made a deal with the Rakshasa Feyomsi in exchange for dark magic, and possibly others as well.
  • Evil Chancellor: Silumgar had her executed after he (correctly) suspected her of being this. Even after being raised as an undead servant, she still plots against him.
  • God Save Us from the Queen!: Is the queen of the Sultai and she's haughty and cruel, even to her own people.
  • Necromancer: Has the ability to raise the dead, which is reflected in her card's ability to produce zombie tokens.
  • Our Zombies Are Different: The reanimation and control of the Sultai's sibsig hordes is done mostly through Naga magic. This might be why she seems to have retained enough intelligence to be Silumgar's vizier, despite being undead.
  • Snake People: She's a Naga, a large serpent with a reptilian, humanoid torso.

A former Jeskai monk who, feeling that his clan's philosophies were holding him back from realizing his true potential, struck a deal with a Rakshasa for the power he felt he deserved and defected to the Sultai clan.
  • Ambition Is Evil: His desire for power over enlightenment puts him at odds with Narset. In both timelines, no less.
  • Deal with the Devil: Made a deal with the Rakshasa Ebirri for fortune and power in the original timeline.
  • The Dragon: His title is "Sidisi's Hand", so he serves as this to Sidisi. In the new timeline, he instead serves Ojutai.
  • Fallen Hero: Taigam was once a Jeskai monk, but defected to the Sultai to fulfil his own ambitions.
  • A Pupil of Mine Until He Turned to Evil: Trained under Narset back when he was with the Jeskai.

    Anafenza, the Foremost 
The Khan of the Abzan Houses.
  • Not Too Dead to Save the Day: After her death in the new timeline, her soul was bound to a kin-tree safely hidden away from the rest of Tarkir, allowing her to continue to fight alongside her people as a guardian spirit.

    Surrak Dragonclaw 
The Khan of the Temur Frontier.

    Chianul, Who Whispers Twice 
A Temur shaman who serves as the advisor to the Dragonclaw.
  • The Mentor: Was this to Sarkhan when the latter was younger.
  • Only Sane Man: Chianul seems to be the only person on Tarkir who realises how incredibly screwed up Tarkir has become since the Clans drove the dragons to extinction.

Tarkir's Past

    Daghatar, the Adamant 

The Khan of the Abzan Houses in Tarkir's past.

  • Badass in Charge: Was noted by Reyhan, joint commander of the forces of three Abzan Houses, to have taken down two dragons in the span of six months with his mace in a counsel meeting between Abzan leaders.
  • Drop the Hammer: His weapon, Remembrance, is a mace forged from the amber of the First Tree. The spirits of every past Abzan khan live on within. When he pledges himself to Dromoka, he shatters it.
  • I Did What I Had to Do: Selling out to Dromoka was, by his estimation, the only way his clan could survive.
  • The Quisling: He pledges his allegiance to Dromoka so that his clan may be spared, uprooting the kin-trees and forbidding necromancy.

    Shu Yun, the Silent Tempest 

The Khan of the Jeskai Way in Tarkir's past.

  • Badass in Charge: Not only has Shu Yun slain at least one dragon as evident by his tattoo of a ghostfire warrior, he has also fought and survived a battle against Ojutai in his past.
  • Bare-Fisted Monk: While it's unknown if he fights with only his hands regularly, he takes down a dragon with his bare hands when Ojutai and Silumgar attack with their broods during the meeting of the Khans.
  • Killed Off for Real: Ojutai kills him with a blast of his icy breath when Tasigur betrays the khans, but not before he has a Jeskai monk hide the history of Tarkir.
  • Reasonable Authority Figure: During the meeting of the five clans, Shu Yun serves as the voice of moderation, making sure that they don't go for each other's throats.

    Tasigur, the Golden Fang 

The Khan of the Sultai Brood in Tarkir's past.

  • Bullying a Dragon: Throws a hissy fit when Silumgar's idea of "a place of honor" doesn't match his own.
  • Creepy Souvenir: Adorns Dragonlord Silumgar's favorite necklace in the present.
  • Dirty Coward: When the Dragons attack the meeting of the Khans, he is nowhere to be found, having betrayed them in favor of Silumgar.
  • Even Evil Has Standards: He pretty much didn't like being tricked by the Rakshasa to kill a loyal warrior of his.
  • Laser-Guided Karma: After his constant mistreatment of his people and his betrayal of the other four Khans, Shidiqi double-crossing him and Silumgar enslaving him was a well-deserved fate.
  • Royal Brat: The youngest of the Khans of his time— and the cruelest.
  • Too Dumb to Live: Surprisingly impulsive and entitled for the khan of a clan involving the colors Blue and Green.
  • Whip It Good: Carries a long, sharp-tipped whip with multiple tails the he will not hesitate to use on others when displeased or simply bored.

    Yasova Dragonclaw 

The Khan of the Temur Frontier in Tarkir's past, she seeks to ensure the survival of her people by ridding the plane of dragons once and for all.

  • Anti-Villain: Type III. She is motivated mostly by the need to save her people from the dragons, and this includes having a part in Ugin's death/hibernation. Sadly, neither go well for her or her clan in either timeline.
  • Badass in Charge: One of the first things Sarkhan sees when he travels a thousand years into the past is Yasova taking down a young dragon single handedly.
  • Nice Job Breaking It, Hero!: Led Nicol Bolas to Ugin, leading to the extinction of the Dragons of Tarkir. In the original timeline, a later member of the Temur Frontier highlights the mass genocide as a bad thing.
  • Revenge Before Reason: Didn't care for any fallout so long as the Dragons of Tarkir were destroyed, all for the sake of her clan.
  • Villain Has a Point: Chews out Sarkhan's obsession with predation and dragons by righteously showing to him that the people on the receiving end are dead meat.
  • Well-Intentioned Extremist: Wanted to kill the dragons for the sake of her people. Unfortunately for her, it didn't quite work out well either timeline.

    Alesha, Who Smiles at Death 

The Khan of the Mardu Horde in Tarkir's past.

  • Meaningful Rename: Choosing Alesha as her war name was also her way of coming out as trans.
  • Reasonable Authority Figure: In "The Truth of Names", she initially chews out an orc for passing up a kill that would have earned him the right to choose a war name for himself. However, when she sees that his insistence on protecting his fellow warriors enables them to land killing blows that they otherwise wouldn't, she comes to recognize the value of his accomplishments and assures him that he shouldn't think of his deeds as less glorious than those of the more distinguished warriors.
  • Red Baron: Originally didn't have one, choosing only the name Alesha when asked for a war name. When she shows her fortitude in a later battle, one formerly derisive orc gave her the moniker "Who Smiles at Death." She and the clan embraced it.
  • Young and in Charge: Nineteen years old and the undisputed leader of the Mardu.



The brood leader of the Green/White dragons from Tarkir's deserts.

  • Anti-Villain: The most merciful of the dragonlords by a wide margin, though she is still oppressive and hypocritical in her methods.
  • Bad Boss: She will kill any surbodinates who don't meet her standards when inspecting her clan. Though compared with how the rest of the dragons treat humans she's a Benevolent Boss given that she will allow them to rise through the ranks of her clan.
  • Black Magic: Dromoka firmly believes that any necromancy is black magic, and therefore abhorrent. It doesn't matter to her that Kin-trees are entirely benevolent and the spirits are fully consenting.
  • Color-Coded Characters: Her spin-down die is yellow, for her searing breath of light.
  • Culture Police: She is willing to commit genocide simply because of the Abzan custom of communing with their dead, then goes further and penalizes the very use of "khan" and "clan" under her rule.
  • Equal-Opportunity Evil: Dromoka doesn't judge between humans and dragons. What she cares about is who well someone is doing their job. As a result she will actually allow humans into the same positions of authority as dragons. They have best make sure they are preforming to her standards, however, or they die.
  • Final Solution: She attempted this on the Abzan. Daghatar surrenders to her rule so that they may be spared.
  • The High Queen: She's the beneficent of the five Dragonlords, especially by the time of Dragons of Tarkir.
  • Hypocrite: For someone preaching the sanctity of life, she sure is willing to wipe out entire clans of people if they don't toe her ideological line.
  • Knight Templar: Perfectly willing to commit genocide simply because the Abzan practice of ancestral spirit summoning offended her.
  • Light 'em Up: Her and her brood's signature breath weapon, a beam of searing light coming from her mouth.
  • Light Is Not Good: Doesn't get any less "good" than a genocidal dragon that breathes lasers. She's seemingly the most just and balanced of Tarkir's draconic rulers and the fairest to her subjects, but her seemingly fair and balanced rule is the result of centuries of literal and cultural genocide against the Abzan people as she violently rooted out and destroyed any part of their culture she disliked.
  • Nigh-Invulnerable: She's not called "Dromoka the Eternal" for nothing. Dromoka's brood is known for being insanely tough to take down, and Dromoka herself seems to be physically invincible.
  • Our Dragons Are Different: Seems to be a standard dragon, but covered in enormous scales better than armor.
  • Politically Correct Villain: She treats the humans and dragons in her ranks as equals as long as they obey her preform to her standards.
  • Principles Zealot: While she respects the Abzan and most of their principles, she isn't willing to change her opinion about necromancy.
  • The Social Darwinist: Is described as "devouring the weak link" when she finds something displeasing in her inspections of her clan.
  • Super Toughness: Her and her brood's greatest strength. When Daghatar met her, he noticed that her scales were unmarred despite thousands of weapons having been used against her.


The brood leader of the White/Blue dragons of Tarkir's mountains.

  • Color-Coded Characters: His spin-down die is a pale blue for his ice breath.
  • Culture Police: The very first thing he does after taking over the Jeskai is declare their identity as a clan over, and then do away with the elements he finds most distasteful.
  • Fantastic Racism: For all his airs of enlightenment and transcendence, he's as prejudiced and condescending towards humanoids as any other dragon, as he views them as inherently lesser and flawed beings — no humanoid is going to be a teacher or superior of dragons under his watch.
  • Feathered Dragons: He, alongside the other dragons of his brood, has great white-and-red birdlike wings, in addition to tufts of feathers on their legs. Ojutai dragons are enlightened, monk-like and seemingly the most civilized of the dragons that rule Tarkir, but under the surface they're condescending, racist and arrogant, and just as tyrannical as the rest of Tarkir's draconic rulers.
  • Even Evil Has Loved Ones: In spite of his borderline despotic behaviour, he managed to form a close student/teacher relationship with new-timeline Narset.
  • Evil Is Deathly Cold: He has a heart as cold as his ice breath.
  • Evil Is Petty: It's understandable to want your worst enemy dead, but killing everyone who even has the tattoo of a dragon slayer, destroying the Jeskai's entire archives, freezing over the monasteries, forcing the former Jeskai to call him Great Ojutai, calling himself the wisest being in the land (considering the Jeskai's former Khan, Shu Yun, outsmarted him)... This guy's sheer pettiness does not end; even if he did fulfill his deal with Shu Yun to the letter by sparing the clan, he utterly destroyed its soul.
  • An Ice Person: He and his brood breathe frost as a weapon.
  • Light Is Not Good: Despite being the most elegant of the dragons, he is still every bit as ruthless and tyrannical as Dromoka or Silumgar.
  • Morality Adjustment: He seems to have mellowed out greatly over the millennia of ruling. He cares deeply for his students and encourages them to follow their own path and always seek enlightenment. In fact, he's actually proud of Narset for uncovering the truth about the fall of the clans 1,280 years ago, telling her that one must always take time to reflect on what they know, and that there is always more to learn. However, he still has many nasty traits.
  • Our Dragons Are Different: Ojutai and his brood have furry serpentine bodies and feathered wings, and are known for their near-unparalleled cunning.
  • Pet the Dog: He is proud of Narset for uncovering the truth he spent centuries covering up.
  • White Man's Burden: He and his brood clearly consider themselves miles above their mortal charges, pretty much inflating their egos as they "educate" them. The levels of condescension are actually pretty comical.


The brood leader of the Blue/Black dragons of Tarkir's jungles.

  • Color-Coded Characters: His spin-down die is black, for his poisonous breath.
  • Creepy Souvenir: Tasigur's mummified corpse dangles from his neck to gently remind the former Sultai who, exactly, is in charge.
  • Dark Is Evil: There's very little doubt that the Black-aligned poison-breathing black-scaled dragon is up to no good.
  • Dragon Hoard: Spends his free time resting on his treasures in his fortress on the Marang River.
  • Evil Overlord: One thing that hasn't been changed in Sultai since his usurpation of Tasigur is the faction's hunger for power, and that its people are slaves at best to its leader.
  • Exact Words: Tasigur did get an important position. He's Silumgar's prize.
  • I Lied: It's very doubtful he considers what he gave to Tasigur to be a genuine honoring of his terms.
  • Kick the Son of a Bitch: His capture and murder of Tasigur, considering that Tasigur was just as bad if not worse than the dragon.
  • Names to Run Away from Really Fast: "The Drifting Death".
  • Our Dragons Are Different: The swamp-dwelling Silumgar and his brood are similar to giant basilisks, having large fangs, poisonous bodily fluids and highly corrosive breath.
  • The Paranoiac: He has a tendency to sink into a state of deep, obsessive paranoia when bored. His subjects have learned to keep him entertained at all times, lest he slaughter them in fits of delusion.
  • Poisonous Person: He and the rest of his brood breathe venom and acid.


The brood leader of the Black/Red dragons of Tarkir's steppes.

  • Blood Knight: She lives for the thrill of the kill, and doesn't care about much else.
  • The Caligula: While Ojutai has become much softer and caring about the humanoids under his rule, Dromoka still cares about her Clan as an extended family, Silumgar encourages the most powerful (whether they are dragons or humanoids) and Atarka has taken up social darwinism up to eleven (allowing strong humanoids to kill and eat weak dragons of her own brood), Kolaghan is just cruel and brutal, having nothing in mind but destruction and caring nothing about her Clan, even killing them for nothing but a slight.
  • Chaotic Evil: She lives for destruction and the indulgence of her whims. In the words of her clan: "To Ruin is to Rule".
  • Color-Coded Characters: Her spin-down die is purple, representing her lightning.
  • Dark Is Not Evil: She is initially the least malevolent of the dragon brood leaders, with the possible exception of Atarka (who doesn't really seem to care about anything), not being interested in enslaving or even just leading the Mardu and instead just inviting them along. She's still very prone to violently imposing herself, however, and doesn't particularly care about the lives of her clan. Averted after 1, 280 years, when she has become a straight example of Dark Is Evil.
  • Dystopia Justifies the Means: Kolaghan has completly destroyed her Clan in ways that rival that of Atarka. The edicts of Ilagra have been forgotten for the sake of mindless killing, her shamans practice dark magic that draws its power from twisting the draconic language and those too weak to bring glory to the dragonlord in battle being punished.
  • Feathered Dragons: Kolaghan and her brood have two sets of narrow birdlike wings. They're masters of the skies, and the fastest and most skilled fliers among Tarkir's dragons.
  • For the Evulz: Kolaghan kills and hunts just for amusement. The same extends to her raids on the territory of other clans. Once everyone has been slaughtered, she loses interest and will incinerate then remains with her lightning breath just for the sake of watching them burn.
  • Morality Adjustment: After 1,280 years, Kolaghan has become as much as a tyrant as the other dragonlords, killing even her own clan members without much provocation. The Mardu transformed from an honorable clan into a bunch of cannibalistic murderers who rush from battle to battle in order to stave off Kolaghan's wrath and kill just for the sake of it.
  • Our Dragons Are Different: In this case, Kolaghan and her brood have four feathered wings, long spiky frills, and a very streamlined shape.
  • Shock and Awe: She and her brood breathe lightning. Also overlaps with Psycho Electro.
  • Super Speed: She and her brood are fast.
  • Token Good Teammate: "Good" is a bit of a stretch, but she was definitely the only one of the dragon brood leaders who wasn't initially tyrannical. However, things have changed in the last 1,280 years.
  • The Unfettered: Kolaghan's drive for freedom eventually turns into a drive for freedom from civilization, from limits, from any form of honor or law.
  • The Voiceless: She's noted to be the only one of the five dragonlords who never speaks, even in Draconic. She's perfectly fine with expressing herself through blowing stuff up, though.
  • Yellow Lightning, Blue Lightning: The bolts of lightning she and her brood breathe are purple in color.


The brood leader of the Red/Green dragons of Tarkir's slopes.

  • Big Eater: She has an appetite that could probably be fairly compared to a forest fire.
  • The Brute: She's big, hulking, strong and none too bright.
  • Color-Coded Characters: Her spin-down die is red, for her fire breath (even if it's green in color).
  • Dumb Muscle: Subverted. She seems dumber than the other dragonlords, but is actually a rather cunning tyrant herself.
  • Dystopia Justifies the Means: She completely destroyed the Temur's culture, making them her submissive servants, and actively reminds them they're nothing but her potential next meal. Arguably the worst of the dragonlords in this regard, other than perhaps Silumgar.
  • Evil Is Petty: Deliberately goes out of her away to remind her underlings that they're nothing but her personal feeders, and that she'll turn on them the moment they fail to be of use to her.
  • Jerkass: Probably the most out of the dragons in this regard. She readily asserts the former Temur where they stand in her world (as in, food-providers or the food itself) and shows it with being as much as a Darwinist as Dromoka is. She even views weak dragons with similar disdain.
  • Might Makes Right: Unlike other dragonlords, such as Ojutai, she has no real objection to mortals killing weak dragons; if it's not strong enough to kill them, it's not strong enough to survive.
  • Names to Run Away from Really Fast: "World Render".
  • Our Dragons Are Different: Of the standard "giant feral fire-breathing beast" variety, though it's worth noting that she and her brood have antlers, providing a slightly elk-like appearance.
  • Playing with Fire: Atarka and her dragon brood breathe fire.
  • The Social Darwinist: Provides a strong selection pressure in favour of being a good hunter, mostly by eating anyone who fails to provide.
  • Technicolor Fire: The fire they breathe is green in color.
  • Villainous Glutton: Is only actually interested in eating. According to Yasova Dragonclaw, left unchecked she would devour all of Tarkir.


The Allies of Zendikar


Former leader of the militia of Sea Gate, he became the Commander-General of the refuges of Sea Gate and the Sea Gate forces after the rise of the Eldrazi.

  • Killed Off for Real: Mortally wounded by a Eldrazi of Ulamog's lineage in a skirmish. Vorik's death leads to Gideon's promotion as his successor.
  • Small Role, Big Impact: While he is only featured in a few Uncharted Realms articles, Vorik's decision to name Gideon rather than Tazri as Commander-General to succeed him plays an important role in the story and the overall strategy of the allied army of Zendikar as Gideon decided to liberate Sea Gate from the hordes of Eldrazi while Tazri opted for a more defensive option by attempting to find a safe haven.


A once famed caravan guard captain of the Tazeem roads, who fell on bad times due to a curse set upon her when she agreed to mercy kill a heavily wounded angel who fought against a group of vampires. After killing the angel, Tazri suffered from a series of bad caravan jobs and lost much of her credibility as a guard. Eventually, she joined up with the Sea Gate militia group led by Vorik and became his second-in-command.

After the Eldrazi overran Sea Gate, Vorik became the leader of the survivors with Tazri as his second-in-command. When Vorik succumbed to his wounds from a skirmish with the Eldrazi, he chose Gideon as his successor instead of Tazri, to her dismay and shock. Tazri is now a leading officer and a general of the allied armies.

  • The Ace: She was a famed caravan guard before the age of twenty and an expert swordsman.
  • Broken Ace: After the angel incident.
  • Curse: She was said to be cursed due to killing an angel.
  • Desperately Looking for a Purpose in Life: Was unable to find purpose or value in herself after her series of failed caravan jobs until she met Vorik who believed in her and helped her. In fact, it is suggested that she has sought a purpose her whole life if the visions caused by Kozilek are to be believed.
  • Drop the Hammer: Currently uses a mace, but was once a noted sword user.
  • Four-Star Badass: Vorik's second-in-command and one of Gideon's leading commanders.
  • Green-Eyed Monster: Towards Gideon, who was named successor by a dying Vorik. This is made more evident in her hallucinations caused by Kozilek as she felt happiness when she witnessed Kozilek crush Gideon in its hand in the vision.
  • Heroic Self-Deprecation: Suffered from this after a series of failed caravan jobs until she met Vorik who saw potential in her.
  • Mercy Kill: Killed an heavily wounded angel who begged Tazri for death to avoid a slow and painful fate at the hands of the vampires she was battling.
  • Mind Rape: Due to Kozilek's reality warping presence. However, the experiences and visions caused by Kozilek's distortions ultimately help her grow as a leader and move on from her curse.
  • Tragic Keepsake: Tazri keeps the halo of the angel she mercy killed and wears it around her neck.
  • You Are in Command Now: When Gideon goes missing after the emergence of Kozilek and the allied forces are routed, Tazri resolves to take command in his stead and rallies the remaining forces left. Is eventually given the position of Commander-General permanently after the final battle against Kozilek and Ulamog as Gideon cannot stay on Zendikar forever due to his obligations to the Gatewatch.


The ancient and powerful bloodchief of the Kalastria vampires, the wealthiest of the five vampire families of Malakir on Zendikar. Drana foiled Kalitas's plot to turn all of the vampires of Malakir into thralls of the Eldrazi, taking Malakir back from House Ghet and driving out Kalitas. However, Drana's victory was short-lived as the Eldrazi pushed her and her subjects out of the city. As such, she led her people away from Malakir to seek a refuge from the ever-growing horde of Eldrazi. Most vampires have either joined Drana or Kalitas after the rise of the Eldrazi.

Drana joined her forces with Gideon when news reached her that he was assembling an army to liberate Sea Gate from the Eldrazi, she became one of his leading commanders during the retaking of Sea Gate.

  • The Ageless: A few thousand years old at this point.
  • Anti-Hero: Has become this as of the Battle for Zendikar block, being forced to work alongside the mortal races against the Eldrazi.
  • Badass Cape: Wears one in both her cards.
  • Badass in Charge: Aside from the fact that she's the leader of House Kalastria and one of Gideon's commanders during the allied retaking of Sea Gate, she took down a large Eldrazi alone.
  • Combat Pragmatist: Is willing to employ orphans as child soldiers against the Eldrazi and allow the Kors sent by Gideon to selflessly sacrifice themselves as distractions to the Eldrazi to cover her retreat.
  • Dark Is Not Evil: Not entirely evil at least, she's willing to work alongside the other mortal races and take orders from Gideon (and from Tazri, after Gideon goes missing).
  • Heroic Willpower: Is able to break out of an Eldrazi's attempt to enslave her through her sheer will alone.
  • It's All About Me: In a good way, sort of. Drana channels the power of a Eldrazi she absorbed into her forces, and resolves to fight for her people and subjects rather than planeswalking away with said Eldrazi power as she believes that they belong to her (and as such, it is her duty to protect everything that is her's).
  • Last of Her Kind: Drana is one of the two known remaining bloodchiefs alive (the other being Kalitas). The bloodchiefs were originally humanoids transformed by a magical Eldrazi disease and numbered in the hundreds, but were cut down to only around a dozen in the years before the Eldrazi were freed.
  • Monster Lord: Leader of the Kalastria vampire clan.
  • Really 700 Years Old: One of the oldest vampires of Zendikar, she has lived for thousands of years, but she doesn't look any older than a woman in her mid-to-late 20s.
  • Status Buff: Empowers her forces with the energy of a Eldrazi she absorbed in one Uncharted Realms article. Drana also buffs her entire board in one of her actual cards when she deals combat damage to a player.
  • The Fog of Ages: Drana has trouble remember much of her memories with clarity due to her longevity, the only thing she clearly remembers is her commitment of serving no one.
  • Our Vampires Are Different: One of the original vampires, which were humanoids who were contaminated by a infection of Eldrazi origin.
  • Vampire Monarch: As bloodchief of House Kalastria.

    Noyan Dar 

Formerly a powerful merfolk lullmage (a wizard able to calm and control the force of the dangerous and terrain-altering Roils of Zendikar) and iconoclastic scholar at the Sea Gate lighthouse. Noyan Dar is now a roilmage who uses his powers to rouse Zendikar's Roils to combat the Eldrazi threat, and the founder and leader of the new merfolk capital of Coralheim Refuge. He also has a small number of apprentice roilmages under his tutelage.

Noyan Dar and his roilmages are recruited by Gideon to join his united force to retake Sea Gate from the Eldrazi after Gideon personally comes to visit him.

  • Badass Bookworm: Formerly a iconoclastic scholar from the Sea Gate lighthouse, and now a leader of Coralheim Refuge who fights the Eldrazi on a almost daily basis.
  • Deadpan Snarker: He was pretty snarky to Gideon when Gideon came to recruit him.
  • Dishing Out Dirt: As a lullmage, he has the ability to create earthquakes and such by rousing the Roils of Zendikar.
  • Elemental Powers: Able to create earthquakes and such by riling up the Roils.
  • Heroic BSoD: Suffers from a minor one after finding out most of his roilmages are dead after the allied forces are routed by the Eldrazi. However, Tazri is able to get Noyan to regain his composure and channel his anger into fighting the Eldrazi.
  • Ignored Expert: According to the Art of Magic the Gathering: Zendikar book, Noyan Dar had hypothesized from his studies that the merfolk deities (distorted memories of the three Eldrazi Titans) were destroyers and not benevolent beings. He received much criticism from his academic peers at the time.
  • Our Mermaids Are Different: Zendikari merfolks are bipedal as opposed to having fishtail body.
  • The Rival: He has been rivals with Thada Adel since their school days in the Merfolk Enclave when he tried to recruit her into his circle of cronies; she took an instant dislike to him and has been enemies with him ever since.


A kor who is a close friend of Gideon. While it is unknown what Munda did before the Eldrazi were freed, he now serves as a leading figure of the survivors. Munda is called "The Spider" by his allies for his great skill with ropes for trapping and immobilizing enemies. Gideon appointed Munda as a squad leader during the retaking of Sea Gate.

  • Badass Normal: Fights Eldrazi with nothing but ropes and a pair of sickles. Munda isn't a planeswalker like Gideon, vampire like Drana, or wizard like Noyan Dar either.
  • Colonel Badass: Badass and one of Gideon's officers.
  • Frontline General: One of Gideon's leading officers and often found on the frontlines fighting the Eldrazi.
  • Red Baron: Called "the Spider" by the allied forces of Zendikar.

    Jori En 

A archaeologist and friend of Kendrin, a human scholar who had been close to cracking the "puzzle of the leylines," who was killed by the Eldrazi when they invaded Sea Gate. This puzzle was believed to be crucial as it may allow the Zendakaris to understand how the magic of the hedrons could be used—and turned into a weapon against the Eldrazi.

Jori En, trapped at Sea Gate due to the Eldrazi attack, was rescued by Gideon and his forces due to her importance as she knew something about the puzzle of the leylines. Afterwards, she continued the work of her late friend and continues to crack the puzzle, hoping that it will ultimately prove to be Zendikar's salvation from the Eldrazi.

  • Adventurer Archaeologist: Jori En is a relic hunter, as such, she ventures into old ruins.
  • Married to the Job: "Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."
  • Our Mermaids Are Different: Zendikari merfolks are bipedal as opposed to having fishtail body.

    Mina and Denn 


A goblin who is somewhat knowledgeable about the hederons due to the fact she grinds them up and eats them, something that makes the goblins of Zendikar stronger. Zada overthrew the leader of the Tuktuk goblin tribe, Tuktuk, by convincing the other goblins of the tribe that Tuktuk had been contaminated by the Eldrazi and was a dangerously unreliable leader. She shattered him into many pieces and became the new leader of the tribe.

She encountered Jace when he was making his way to the Eye of Ugin in his jounrey to crack the puzzle of the leylines.

  • Eat Dirt, Cheap: Zada, like many goblins of Zendikar, eat grinded up rocks as it makes them stronger.
  • Status Buff: Gameplay-wise, her card can buff all your creatures with instant and sorcery spells you cast targeting her.
  • The Usurper: Convinced the goblins of the her tribe to overthrow their leader Tuktuk.

Eldrazi-aligned Characters


The bloodchief of the Ghet vampires, formerly the poorest and least powerful of the vampire families of Malakir on Zendikar.

Unlike Drana, Kalitas seeks to aid the Eldrazi and plotted to turn all the vampires of Malakir into thralls of the Eldrazi. However, due to Drana's interference, he and his clan were driven from the city. Most vampires have either joined Drana or Kalitas after the rise of the Eldrazi.

  • The Ageless: Presumably, if Drana is any indicator.
  • Face–Monster Turn: Both of his in-game cards do this to other creatures, turning them into vampires or nulls (faceless zombies) under his control.
  • Last of His Kind: Kalitas is one of the two known remaining bloodchiefs alive (the other being Drana). The bloodchiefs were originally humanoids transformed by a magical Eldrazi disease and numbered in the hundreds, but were cut down to only around a dozen in the years before the Eldrazi were freed.
  • Monster Lord: Leader of the Ghet vampire clan.
  • Really 700 Years Old: Comes with being a vampire and a bloodchief.
  • The Quisling: Has the title of "thrall of Ulamog" and "Traitor of Ghet" due to his submission to the Eldrazi.
  • Our Vampires Are Different: The vampires of Zendikar are not the traditional undead bloodsuckers, they're actually descended from humanoids who were infected by an Eldrazi-created disease meant to turn humanoids into servants of the Eldrazi.
  • Vampire Monarch: The bloodchief of House Ghet.


A kor who was a cleric of the goddess Kamsa or Emeria, the long lost and warped memory of the Eldrazi Titan Emrakul. After the rise of the Eldrazi and the revelation that the Zendikari gods were actually false interpretations of the Eldrazi Titans, Ayli has become the high priest of a cult that worships the Eldrazi called Eternal Pilgrims.

  • Go Mad from the Revelation: A possible interpretation of her character.
  • Religion of Evil: The Eternal Pilgrims are this, they worship the Eldrazi and kidnap survivors and offer them to the Eldrazi. They attempted to offer Jori En and Jace as living sacrifices to Ulamog when the two were making their way to the Eye of Ugin. It is also said in the Art of Magic the Gathering: Zendikar book that the Eternal Pilgrims perform raids on survivor camps.



The scion of a powerful vampire family in Malakir and an renown expert on ruins, runes, and ancient languages. In his relentless search for answers, he has left a trail of corpses. He is seen as a powerful mage, knowledgeable scholar, and notable expedition leader in some settlements; but, some regard him as a murderer and ruthless power seeker. Despite whatever opinions others may have of him, most can agree that he is respected by friend and foe alike.

While initially a "son" of the House Ghet under the tutelage of Bloodchief Tenihas, he eventually left, leaving Tenihas and the bloodchief's retinue slaughtered with the only survivor claiming that Anowon killed the bloodchief in rage. It is believed that this was the result of growing animosity between Anowon and Tenihas over ancient texts that alluded the enslavement of the vampire race by "famished gods," most likely the Eldrazi.

Anowon spent the following decades as a mercenary and expeditionary leader until he found a powerful scroll now known as the "Dragon's Fire." After this event, he renounced his loyalty to the expeditionary house he served and he disappeared. He assumed a new identity as a human scholar at the Sea Gate lighthouse and attempted to find the Eye of Ugin. However, after an event that exposed his identity as a vampire, he was nearly beaten to death and ousted from Sea Gate by some of the residents. He eventually established his own league of explorers, adventurers, and mages to help in his search of the Eye of Ugin. Inadvertently, Anowon aided in the release of the Eldrazi by leading both Chandra and Jace to the Eye of Ugin.

After the release of the Eldrazi by Chandra, Jace, and Sarkhan, Anowon became enslaved by the Eldrazi broods until he was freed by Nissa Revane and Sorin Markov. He then accompanied the two planeswalkers to the eye of Ugin; however, after Nissa freed the Eldrazi Titans they fled together to Affa where they parted ways with Anowon retreating back to his league and beginning to rebuild it.

  • Adventurer Archaeologist: Many on Zendikar find themselves with this occupation.
  • Badass Bookworm: A notable scholar and powerful mage.
  • Chronic Backstabbing Disorder: Betrayed House Ghet, the expedition house he was working for, and Chandra.
  • Parental Betrayal: Bloodchief Tenihas was somewhat of a father figure to him, and then he (probably) killed him.
  • Took a Level in Jerkass: While the benevolence of Anowon varied depending on who you asked, he became more cutthroat after being beaten almost to death by the angry folk at Sea Gate.
  • Our Vampires Are Different: The vampires of Zendikar are not the traditional undead bloodsuckers, they're actually descended from humanoids who were infected by an Eldrazi-created disease meant to turn humanoids into servants of the Eldrazi.
  • Unwitting Instigator of Doom: Led both Chandra and Jace to the Eye of Ugin, as Nicol Bolas had planned. This ultimately weakened the prison that held the Eldrazi when Chandra, Jace, and Sarkhan met at the Eye and unwittingly unleashed the Eldrazi broods onto Zendikar.


A powerful archangel and minor deity of sorts who refuses to let the Eldrazi ravage Zendikar. Strangely enough, unlike many of her brethren who wear their searing halos over their eyes as a reminder of their unpreparedness when the Eldrazi first re-emerged, she does not wear a halo over her eyes. Due to her notable power and importance, she is ironically associated with the Zendikari god Emeria (who is a distorted interpretation of Emrakul) and is called the "Shield of Emeria."

After the release of the Eldrazi, Iona has left her post to combat them. To this day, Iona continues to defend Zendikar from the Eldrazi that seek to destroy it.

  • Attack of the 50-Foot Whatever: Even compared to most other Zendikari angels (and for that matter most other life forms in Zendikar), she is utterly gigantic.
  • BFS: Although Iona's sword is somewhat reasonable for her size, she's big as a mountain... so her sword's pretty large.
  • Gameplay and Story Integration: Iona's in-game card's ability to prevent casting spells of a certain color doesn't work against the colorless Eldrazi cards; this displays the fact that her formidable power does nothing to fend off the colorless magic of the Eldrazi.
  • Glowing Eyes: Although not a characteristic of all Zendikari angels, Iona has them.
  • Guardian Angel: Iona, like most Zendikari angels, is sworn to stand for justice and righteousness.
  • Large and in Charge: Iona is one of the most powerful angels on Zendikar whose hand is bigger than an average human.
  • Mystical White Hair: A powerful angel with white hair.
  • Power Nullifier: Iona's card is able to prevent the casting of all spells of a named color.
  • Red Baron: Known as the "Shield of Emeria" by most Zendikari, she traditionally stood guard over the passage to the Sky Ruin, which is believed to have once been the home of the goddess Emeria.


Another notable angel of Zendikar. Similar to Iona, Linvala chooses not to put a halo over her eyes. As the Eldrazi Titans and their broods reemerged on Zendikar, Linvala has begun combating them along with the other angels.

  • Power Nullifier: Linvala's first card prevents the activated abilities of creatures your opponents control from being used.

    Thada Adel 

A former merfolk adventurer and scholar before the Eldrazi were freed, she now leads Tikal Harborage, a large merfolk outpost half-submerged in a pool upriver from Sea Gate.

  • Adventurer Archaeologist: An adventurer and relic seeker.
  • Our Mermaids Are Different: Zendikari merfolks are bipedal as opposed to having fishtail body.
  • The Rival: She has been rivals with Noyan Dar since their school days in the Merfolk Enclave when he tried to recruit her into his circle of cronies. Thada took an instant dislike to him and has been enemies with him ever since.


The leader of the Tuktuk tribe of goblins, he was known as a brave explorer. Tuktuk was forever changed during one of his explorations into an ancient ruin in which he emerged as a stone golem of sorts. Somehow, a magical trap in the ruins remade his body into stone and implanted his memories into said body. Tuktuk returned to his tribe and would lead it for five decades until Zala convinced the tribe to overthrow and kill him.

  • Killed Off for Real: He's killed sometime before the Battle for Zendikar block when Zada usurps him by convincing his tribe that he was contaminated by the Eldrazi.
  • Rock Monster: He was a goblin before he got turned into a living, goblin-shaped construct of stone after triggering a magical trap.
  • Telepathy: Gained telepathy to communicate with others after he got turned into a golem.
  • The Speechless: Being turned into stone golem without a mouth resulted in him being this.


A elemental that is a powerful manifestation of the wild and chaotic mana of Zendikar, said to be able to cause great destruction. Initially sealed away on a high mesa of Ondu, Omnath was ultimately broke free from his prison in response to the Eldrazi Titans ravaging Zendikar.

  • The Berserker: While its rage is aimed towards the Eldrazi, Omnath will not hesitate to destroy other beings in its path.
  • Elemental Embodiment: Omnath is an elemental embodiment of Zendikar's mana.
  • Nature Spirit: Omnath is a manifestation of Zendikar's mana.
  • Sealed Evil in a Can: Not necessarily evil, but Omnath was sealed away in a prison for an unknown reason and is kept sealed due to the belief that it would cause mass destruction if freed.
  • Unstoppable Rage: Omnath is rampaging against the Eldrazi and manifesting the mana of Zendikar as elementals in response to the Eldrazi and their draining of Zendikar.


A large monstrous octopus who lives in the oceans of Zendikar, the merfolk of the plane believed Lorthos controlled the tide.

Lorthos was summoned by Kiora after the Aligned Hedron Network that held Ulamog fell apart and Kozilek emerged from under ground due to Ob Nixilis's interference. After being summoned from the deep seas, Lorthos began to battle the emerged Kozilek and was quickly killed by the Eldrazi Titan.

  • Back for the Dead: Returns in one Battle for Zendikar block Uncharted Realms article and is ripped in half by Kozilek as a display of the titan's overwhelming power.
  • Giant Squid: One of the largest on Zendikar actually, Lorthos is so large that it is said he can control the tides with his movements.
  • Kaiju: A really giant octopus, he's big enough to match Kozilek in size. It even gets into a giant monster fight with Kozilek, although this goes very poorly for Lorthos.

    Akiri, Zareth, Orah and Kaza 

An adventuring party that Nahiri recruited to help her recover a mysterious artifact known as a Lithoform Core.

  • Fantasy Character Classes: The group are based on the Party-mechanic, which was again based on a typical D&D-style adventuring party:
    • Akiri is a Warrior
    • Zareth is a Rogue
    • Orah is a Cleric
    • Kaza is a Wizard
  • Properly Paranoid: Zareth's concern that Nahiri's goals of "restoring" Zendikar are mainly selfish, as he worries that there will be no place for adventurers in the restored world, but he is right to worry: While Nahiri has good intentions, her lithoforming will be dangerously detrimental to Zendikar's ecosystem.
  • Taken for Granite: Nahiri accidentally petrifies Zareth in the Zendikar Rising trailer, although she doesn't seem particularily concerned.



Captain Baral is an officer of the Consulate that was tasked with capturing the Nalaars. After failing to do so, he was demoted to prison duty.

  • Child Hater: Has developed an intense hatred for children since Chandra burned his face.
  • Good Scars, Evil Scars: The ignition of Chandra's spark left marks all over his body and rendered his face frightening to look at. Though he enjoys being more threatening to his quarry, he resents Chandra for "breaking" him.
  • Hypocrite: Insists that all mages are monsters. He uses his own magical abilities to perform quite monstrous acts, and sees no contradiction in it.
  • Jerk Justifications: His justification for his hatred of pyromancers as public threats.
  • Knight Templar: Goes overboard in his hunt for pyromancers, burning down the village of Bunurat and personally killing people who should lawfully be arrested and tried. Even Dovin Baan acknowledges that he might be too eager for field duty. Baan eventually arrests Baral for murdering Kiran Nalaar and attempting to murder Pia, implying that only Dovin's personal discipline prevents him using Baral's judicial shortcuts against him.
  • Mage Killer: Fights pyromancers that threaten the Consulate. He takes pride in knowing how to cause a mage to self-destruct under their own power.
  • Wardens Are Evil: Took a liking in reminding Pia Nalaar in her captivity that he (supposedly) had killed her daughter.
  • You Are What You Hate: A man with an immense hatred for mages who happens to be a mage himself.

    Pia and Kiran Nalaar 

Chandra's parents. Artificers in the Kaladesh city of Ghirapur. Renegade to begin with, and later fully hunted down and later murdered by the consul forces of Ghirapur when Chandra's fire powers manifested.

  • Gadgeteer Genius: They were skilled artificers, something Chandra failed to mimic.
  • Good Parents: They even tried to flee the country to keep their daughter from the Consulate, but the responsible officer caught up, killed them, and would have publicly executed Chandra had her spark not ignited.
  • Never Found the Body: Only Kiran is explicitly shown to have been killed. That would be because Pia is still alive.
  • So Proud of You: They were proud of Chandra being a natural pyromancer.
  • Rebel Leader: Pia Nalaar becomes known as "Renegade Prime" after escaping the Dhund prison.
  • Take Me Instead: While Pia could have avoided capture by Tezzeret, she decides to let herself be captured when she sees Chandra, fearing that making a ruckus would endanger her daughter.

    Oviya Pashiri 

Fellow renegade and friend of the Nalaars.

  • Cool Old Lady: An elderly woman who is a renegade like the Nalaars.
  • Never Mess with Granny: Fights against Baral and his thopters to keep him from killing Chandra.
  • Odd Friendship: Though leonin do not exist in Kaladesh, she doesn't seem to mind having Ajani, a leonin, as company, and in return he affectionately addresses her as Grandmother.
  • Shipper on Deck: As of Renewal, seems to be trying to nudge an all-too-oblivious Chandra and Nissa into a relationship.


An aetherborn living out their last days.

  • The Anti-Nihilist: Aetherborn have very short lives, and they know exactly how long they have left to live. Yahenni throws parties and refuses to be sad about it. And after Tezzeret takes over Kaladesh, they decide to spend the time they have left helping the Gatewatch. Once that's done, Yahenni dies just as they planned to, surrounded by friends.
  • Awesome Mc Coolname: Yahenni, Undying Partisan.
  • Bad Powers, Good People: Yahenni is friendly and willing to help the Gatewatch when they were in need, and eventually came to work with the rebels to overthrow the Consulate, but happens to an energy vampire whose 'expertise' is draining people of their life force.
  • From Nobody to Nightmare: Went from a very rich Aetherborn hedonist who was days away from dying, to a near unstoppable killing machine that can drain the life force out every person on a sky ship by touching it.
  • Dark Is Not Evil: A Black-aligned character with vampiric draining powers, that is fairly likeable and helps the Gatewatch.
  • Died Happily Ever After: While Nissa can do nothing to prevent the inevitable, she does tell Yahenni the truth about the Multiverse, how aetherborn are made of the literal stuff of worlds. Yahenni dies content, knowing that they are becoming one with the universe.
  • Dying Alone: Their deepest fear; aetherborn throw lavish Penultimate Parties to avoid this fate, but Yahenni cannot due to the Consul's curfews and restrictions. They eventually manage to hold such a party once the Consulate is subdued.
  • Life Drinker: Some aetherborn can extend their lives taking in the life force of others. Yahenni is one, but doesn't like to because in doing so, they feel everything the victim feels.
  • Mook Horror Show: The consulate soldiers on Yahenni, Undying Partisan, and Yahenni's expertise are not having the best of days, and they won't be having any worse ones.
  • Our Vampires Are Different: Is one of the rare "gifted" aetherborn that can drain the life energy of other sentient beings to prolong their own lifespan. However, Yahenni abhors using such power to simply live longer, insisting in their last moments that they are not a killer.
  • Rage Breaking Point:
    The Consulate pushed me to my limit, darling, and this is the result.
  • Terms of Endangerment: Calls most people they meet "darling". Including their enemies.
  • The Empath: All aetherborn can sense the emotional states of beings nearby which is why it is so difficult for Yahenni to drain a sentient victim.
  • The Hedonist: Yahenni spends their last days in this world throwing lavish parties, customary among aetherborn. They are thus dismayed when the Consulate starts enacting curfews that prevent them from having parties like they used to — which most pressingly includes Yahenni's "Penultimate Party", which aetherborn traditionally have when they die.
  • These Hands Have Killed: Yahenni's first two uses of their Life Drain power weigh heavy on them.


An elf lifecrafter specializing in insects with strong ideas about appropriate conduct in battle.

  • Cloudcuckoolander: Seems convinced she's the main character in a pulpy young adult fantasy novel.
  • Insistent Terminology: Call her Shadowblayde. With a y, thank you ever so much.
  • Mission Control: Her insects are capable of serving as communicators, letting her relay information to other renegades on the battlefield.
  • The Nicknamer: Very insistent on the need for "code names" for both herself and others. Current names include Ajani's rather uncreative "White Cat" and, suggested by Liliana, "Beefslab" (Gideon), "Night Queen" (Liliana) and "Cloak Boy" (Jace).
  • Verbal Tic: Thanks to overindulging in novels, she announces onomatopoeia instead of naturally producing the noises, such as saying "harrumph" or "Hum, hum, hum".


An elf inventor who is working on a teleportation device. She wins the Inventor's Fair and is taken to the Consulate to work on her invention, but bails out to join the renegades after discovering the sinister truth at its heart. She has two notable friends: the vedalken Mitul (her assistant), and the planeswalker Saheeli Rai, who first warns her about the dangers of her invention (given that her teleportation device is eerily reminiscent of planeswalking) and subsequently invites her to join the renegade movement.

  • Beyond the Impossible: After the Mending, planar travel by any means beside a planeswalker spark was thought impossible, and many have tried. Nevertheless, Rashmi managed to construct a functioning planar bridge with no prior knowledge of the multiverse.
  • Gadgeteer Genius: Aside from building the teleportation device that wins the Inventor's Fair, she also helps build the airship Heart of Kiran.
  • Screw This, I'm Outta Here!: Initially happy to win the Inventor's Fair, she decides to get out due to Tezzeret abusing the Fair's winners and the destructive potential her device holds in his hands.
  • Teleportation: Not her own power, but her greatest invention is a teleportation device.



Unlike the distant and capricious gods of Theros, the five gods of Amonkhet are both a constant presence to the people of Naktamun and benevolent guardians who protect the city and help the mortals within it to become worthy.

    Oketra the True 

The cat-headed god of solidarity.

  • Archer Archetype: Her weapon is a bow.
  • Expy: Of Bast and Sekhmet.
  • Light Is Good: The White god, associated with light and a benevolent presence who emphasizes solidarity.
  • The Power of the Sun: Her arrows are made from the Second Sun's light.
  • Reforged into a Minion: She and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Zerg Rush: Her associated cards tend to favor this strategy, either creating weak soldier tokens or serving as a group buff.

    Kefnet the Mindful 

The ibis-headed god of knowledge.

  • Barrier Warrior: He's in charge of keeping the Hekma up.
  • Bird People: He takes the form of a human with the head and wings of an ibis.
  • Expy: Of Thoth, the ibis-headed god of knowledge, wisdom and the alphabet.
  • Master of Illusion: His trial subjects initiates to a series of hallucinations.
  • Mind Rape:
    • He attempted this on Nissa, before she altered his component leylines in order to divert his attention.
    • He and the other gods were also subjected to this by Bolas decades ago when he rewrote their memories and personalities to suit his purposes. Bolas's initial attack on Kefnet is specifically described as Bolas splitting the god's mind in two.
  • Reforged into a Minion: He and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.

    Bontu the Glorified 

The crocodile-headed god of ambition.

  • Ambition Is Evil: She gives being "ambition incarnate" as her reason for siding with Nicol Bolas.
  • Death Equals Redemption: Although it's ambiguously-phrased, it seems as though she uses her last burst of strength to free Hazoret from her trap, whom she had just helped defeat, presumably so she could take revenge for her and the other gods.
  • Expy: Of Sobek.
  • I Fight for the Strongest Side!: Part of her justification for betraying her siblings and siding with Nicol Bolas.
    Bontu: Bolas destroyed all who resisted. I chose to join with his power instead. I chose survival.
  • Reforged into a Minion: She and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Rewarded as a Traitor Deserves: Her reward for faithfully serving the God-Pharaoh by being complicit in his takeover of the plane decades earlier, maintaining the corruption of the mana in her siblings, and personally bringing a weakened Hazoret to him? A faceful of Bolas's necrotic magic.
    Nicol Bolas: Your usefulness has ended. Serve me in death, little god.
  • Token Evil Teammate: The only one of Amonkhet's gods who does not in fact gives a rat's ass about its inhabitants and sold everyone out to Nicol Bolas.
  • Sadistic Choice: Her Trial is essentially one long series of these, with each challenge being set up so that one or more of the candidates must die if the others are to pass. And the final test is that each candidate must present her with a heart to win her cartouche.

    Hazoret the Fervent 

The jackal-headed god of zeal, Hazoret holds the final trial and personally dispatches the worthy to the afterlife with her spear.

  • An Arm and a Leg: She survives being stung by the Scorpion God by severing her own arm with her spear before the poison can spread to rest of her body.
  • Expy: Of Anubis, sharing both his jackal-headed appearance and his role as arbiter of those worthy to enter a privileged afterlife.
  • Last of Her Kind: After Bolas's return and the destruction of Naktamun, she is the only untainted Amonkhetu god left alive.
  • Mama Bear: According to Samut, she was regarded as a fierce protector of homes and families before Bolas sunk his claws into the plane.
  • Prongs of Poseidon: In a similar vein to Theran god Thassa, she wields a bident.
  • The Power of the Sun: She is apparently made from the same essence as the Second Sun.
  • Sole Survivor: The only god to survive Nicol Bolas's return to Amonkhet.

    Rhonas the Indomitable 

The snake-headed god of strength.

  • Big Guy Fatality Syndrome: Hazoret called him the strongest amongst her siblings [[spoiler: but he was the first god to fall
  • Defiant to the End: As he's dying, he curses the God-Pharaoh, and throws his staff at the Scorpion God, which turns into a snake and attacks.
  • Dying as Yourself: As he dies, all of Bolas's corruption is undone, and in his last moments he weeps for his world and even the Scorpion God, in whom he recognizes his brother, and curses Nicol Bolas.
  • Dying Declaration of Hate: Death to the God-Pharaoh, foul trespasser and destroyer!
  • Expy: Of Wadjet.
  • Magic Staff: His staff can turn into a giant snake at his command.
  • Reforged into a Minion: He and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Sacrificial Lion: His death at the hands of the Scorpion God demonstrates that the gods are as powerless to stop Bolas as anyone else.
  • The Social Darwinist: He's the god of strength and his trial involves weeding out the unworthy by having them devoured by beasts. Only the strong survive.

    The Scorpion, Locust and Scarab Gods 

Three dark, monstrous gods that awoke during Hour of Revelation. They were originally three out of eight gods of Amonkhet, before Nicol Bolas corrupted and twisted them even further than the others.

  • Animalistic Abomination: Cross the line between this and Humanoid Abomination. The Scorpion God himself looks like a giant human with its head replaced by a whole scorpion.
  • Beyond the Impossible: The Scorpion God is stronger than even the god of strength.
  • Beast of the Apocalypse: They are monsters that show up to destroy the world and kill the Gods.
  • The Brute: The Scorpion God is incredibly strong, silent and so large and muscular Rhonas looks like a wimp next to him.
  • Come Back Wrong: They were twisted into monsters by Nicol Bolas.
  • Deader Than Dead: Hazoret (with Samut and the other survivors' help) manages to do this to the Scorpion God, ensuring he's dead for real.
  • Expy: Appearence-wise, the Scorpion God for Serket, the Locust God for Senehem and the Scarab God for Khepri.
  • Extreme Omnivore: The Locust God creates a swarm of locusts that eat the Hekma, the barrier keeping the desert's monsters and undead at bay.
  • Face–Monster Turn: They were good deities and protectors of the people of Amonkhet before Bolas transformed them.
  • Gameplay and Story Integration: The fight between the Scorpion God and Rhonas plays out just like one would in the game. Rhonas is an indestructible creature with Deathtouch, meaning even if he is not strong enough to kill an opponent, he kills them with his poison. The Scorpion God is not indestructible, but whenever he dies, he returns to the hand and can put -1/-1 counters on other creatures. In-story, Rhonas keeps killing the Scorpion God, who keeps coming back, until finally he can bring Rhonas down, reflecting how indestructible creatures can still be killed if their toughness is reduced to 0 by a card effect.
  • Game Play And Story Segregation: By contrast, an article about the Locust God concedes as a flavor flaw that its in-universe purpose is to destroy the Hekma, but is incapable of doing anything to the card Protection of the Hekma in-game — in fact it's particularly weak against it, as the Hekma prevents one damage, stopping the 1/1 insects from hurting the player.
  • Impaled with Extreme Prejudice: The Scorpion God's defeat comes when Hazoret, Samut, and the other survivors of the Hour Of Eternity impale it on an obelisk, allowing Hazoret to finish it off via doing so again with her spear and burning it to death from the inside.
  • Kill the God: Seems to be their goal, as the Scorpion God murders Rhonas, Kefnet and Oketra.
  • Loss of Identity: It seems that after Bolas twisted them, they forgot their true names and purpose, reflecting by their names being only The ___ God
  • My Kung Fu Is Stronger Than Yours: The Scorpion God is this to Rhonas.
  • Not Quite Dead: Rhonas, Kefnet and Oketra make the mistake of thinking their attacks have successfully brought down the Scorpion God. In all instances, he simply revives and kills the gods.
  • Reforged into a Minion: What Bolas did to them after snatching them away when he took over Amonkhet.
  • Resurrective Immortality: While they can be killed, they don't stay dead. Represented in gameplay by their ability to return to your hand upon death so you can summon it again.
  • Sealed Evil in a Can: They were hidden, dormant, in three giant sarcophagi everyone thought to be statues.
  • Scary Scorpions: The Scorpion God.
  • The Swarm: The Locust God's sole purpose seems to be to summon a massive swarm of locusts to consume the Hekma and sow chaos around Naktamun.
  • Tragic Monster: As the Scorpion God kills Rhonas, the snake god recognizes him as one of his brothers, twisted into a monster to use against his siblings, worshipers, and world.
  • Unskilled, but Strong: The Scorpion God is stronger than even Rhonas, but is less skilled, doesn't use spells and appears to be mindless.
  • Walking Spoiler: As the number of spoiler tags for their entry should show, knowing what they really are spoils a massive part of the Amonkhet plot.
  • Was Once a Man: Or at least less monstrous — all gods had heads of reptiles, birds or mammals, Bolas twisted those three into insectoid monsters.
  • What Happened to the Mouse?: When the Eternalized Oketra, Kefnet, Bontu and Rhonas show up on Ravnica in War of the Spark, the Locust and Scarab Gods are nowhere to be seen despite surviving the end of Hour of Devastation unlike the Scorpion God.



An initiate of the Tah Crop, Djeru's absolute dedication to the ideals of Amonkhet bring him into conflict with his newly-inducted Cropmate, Gideon.

  • Blue-and-Orange Morality: He sees the deaths of his Cropmates in the Trial of Ambition as noble and necessary, going so far as to Mercy Kill his own brother to ensure that he can be made into a good Anointed.
  • CCG Importance Dissonance: Despite being one of the most important characters of the Amonkhet story, he only got a card in Hour of Devastation while several characters of lesser importance did in the first set of the block. He did appear in the art of several cards, and even got a spell under his name in Hour of Devastation
  • Freudian Excuse: The death of his childhood friend Nakht drove him to find meaning in the tragedy by dedicating himself entirely to the Trials.
  • Heel–Face Turn: He turns against Bolas during the Hours.
  • We Used to Be Friends: With Samut, before their radically different opinions on the worthiness of preserving the status quo on Amonkhet drove them apart. The events of Hour of Devastation finally bring them back together.


The Vizier of Poisons, in service of Rhonas

  • Dark Is Not Evil: Despite being associated with snakes, her card being Green and Black and connected to giving -1/-1 counters, a mechanic associated with Black color, she's one of the most heroic and moral characters on the plane.
  • A Day in the Limelight: The Hour of Promise story is told from her perspective.
  • Fantastic Racism: Upon realization that the God-Pharaoh is both the architect of Amonkhet's destruction and a planeswalker she seems to have developed hatred towards planeswalkers in general.
  • Fluffy Tamer: Has a basilik (described as twice as tall as her and longer than she could measure) as a pet. Bonus points for the pet behaving like a cat around her.
  • Pungeon Master: Initiates can attest to her love of sprinkling Incredibly Lame Puns into her lectures.
  • Reptiles Are Abhorrent: Subverted, she's actually a good person, despite her association with snakes.


The Vizier of Naktamun, ruler of the city and responsible for taking care of the annointed.

  • A Child Shall Lead Them: He is one of the youngest viziers of Naktamun, yet he is in charge of running the city. Out of universe, he was inspired by the story of Tutankhamun, as a boy ruler who became a Mummy.
  • Mummy: He is in charge of making them, or at least of overseeing their creation. His card also sees him turn into one, though it isn't reflected in the stories.
  • What Happened to the Mouse?: He disappears from the narrative after finding Jace and Liliana investigating the mummy creation process and being knocked out in their escape, with the implication being that the hit killed him accidentally.


Minotaur member of one of the Crops participating in the Trials.

  • Back from the Dead: Dies then returns as one of the Eternals
  • CCG Importance Dissonance: Opposite situation of Djeru — this guy has absolutely nothing to do with the story aside living on the same world, has died long before Gatewatch showed up, and in his one brief appearance as an Eternal he's killed immediately by Djeru and Samut. He got two cards and is featured on at least one more.
  • Famed in Story: He was remembered as the greatest warrior of his generation and set as an example for everyone to emulate.
  • Flaming Sword: Spear, actually.
  • Hero of Another Story: Is protagonist of Amonkhet Story Mode in Magic Duels.
  • Our Zombies Are Different: Once he becomes Neheb the Eternal



The third of Liliana's demons and the instigator of Nicol Bolas's return.

  • Blood Magic: He cuts himself and lets the blood fall into Luxa River, turning the entire thing to blood.
  • Eaten Alive: Liliana uses a horde of zombie animals to devour him.
  • Faux Affably Evil: He's pretty friendly, and even "apologizes" to Liliana...for using magic to humiliate her for his own amusement.
  • Hoist by His Own Petard: Immediately before their encounter, he creates a large number of fresh corpses Liliana uses to kill him.
  • People Puppets: His contract with Liliana includes a clause that lets him use her as one.
  • Smug Snake: He dismisses his two colleagues Liliana already killed as idiots, passes up easy chances to kill her, and ignores her threats until he's on fire. He appears to be ultimately a minor cog in Nicol Bolas's plan for Amonkhet.


The Skoti, Gods of Kaldheim

    In General 
  • Ambiguously Related: Reidane and Valki, to the rest of the Skoti. Valki is refered to by Toralf as brother at one point, but not in what context. Reidane appears to be a valkyrie and live in Starnheim, which is normally off limits to the living, even the gods.
  • Badass Family: The Skoti are a family of gods, withn all the headaches that come with that fact.
  • Deity of Human Origin: Only Alrund, Jorn, Egon and Halvar, a third of the Skoti, were once human. Cosima was a Cosmos Monster, while Toralf, Birgi, Kolvori, Esika and Tergird are all Half-Human Hybrids. Valki and Reidane's origins are unknown, but Reidane appears to be a Valkyrie.
  • Expy: Of the Norse Pantheon.
  • The Gods Must Be Lazy: The Skoti have a less than spectacular record when it comes to defending or solidifying their rule over Kaldheim, often being more invested in their own personal whims and squabbles. That said, when there is a grave threat to the realms they do step up.
  • Half-Human Hybrid: Toralf, Birgi and Kolvori are the children of Alrund, a human, and Cosima, who, while human in appearance, is a Cosmos Monster. Esika and Tergrid are the daughters of Alrund and the World Tree, born when Alrund tried using magic to divine the secrets of the Cosmos from it.
  • Immortality Inducer: The Elixer of the Gods, which only Esika knows how to brew, gives them their godly power and slows their aging.
  • Power Tattoo: Each Skoti has rune-like tattoos that glow with the light of the Cosmos.


The God of Wisdom and the Cosmos, and the patriarch of the Skoti.

  • Familiar: He commands ravens, who act as his eyes across Kaldheim. He is often accompanied by his personal familiar, Hakka.
  • Genius Bruiser: Alrund was already a knowledge diety and he subdued the vast majority of Cosmos Monster in the acquistion of more knowledge.
  • God in Human Form: He disguises himself as the Omenseeker Asi and accompanies Kaya at the start of the Kaldheim story.
  • Top God: He's the leader of the Skoti, not that this helps him rein his unruly family in.

The God of Boasting and Storytelling.
  • Emissary from the Divine: He claims to wander the realms to deliver the word of the Skoti and their tales to the mortals, but everyone can see it as just an excuse to go from one party to another.
  • The Storyteller: One of her duties to spread the tales of the Skoti, but not all of these tales are true. She has hired skalds to follow her brother Toralf so she can claim credit for his deeds.

The God of Voyage and the Seas that was originally a dolphin Cosmos Monster before entering the Gods' Realm. She stayed for twenty years, becoming the lover of Alrund and mother to Toralf, Birgi and Kolvori.
  • Cool Boat: Her ship, the Omenkeel, which can pass through the cosmos between the realms. It also does not need a crew to function, taking Kaya to Gnottvold on its own.
  • Making a Splash: She can control the seas of Kaldheim.
  • Shapeshifting: She changed into a human form upon entering the Gods' Realm and is believed to travel among the shapeshifters of Littjara disguised as one of their own.
  • Token Non-Human: She's the only member of the Skoti to be confirmed to be completely non-human, having originally been a dolphin Cosmos Monster.
  • Walking the Earth: She never stays in one place for long. It is said that the twenty years she spent in the Gods' Hall is the longest she spent in one place.

The God of Death and self-proclaimed Lord High Ruler of the Lands of Istfell and of the dead of all the Realms, Egon is one of the oldest Skoti, but the Cosmos Elixir causes him to age backwards and gives him the appearance and attitude of a teenager.
  • Archenemy: Of Ragnar and Frija, who foil his attempts to enter Satrnheim before his death.
  • Authority in Name Only: While he proclaims himself the god of all dead, Egon cannot enter Starnheim, he is hated in Karfell and the spirits of Istfell only vaguely accept his rule and need to be subjected to his godly magic to do anything for him.
  • Big Damn Heroes: In the backstory, it was him arriving with the army of Karfell against the Einir that turned the tide in favor of the Skoti.
  • Cool Chair: His throne of Death certainly looks cool, but what it does is unknown. Firja implies that it may play a role in his able to avoid death in Istfell.
  • The Cynic: Frequently voices his belief that the Skoti rule will be soon overthrown due to their shortcomings, usually by the elves.
  • Merlin Sickness: Ages backwards; his memory seems to work normally, but he adopts the maturity level of his current phase of life, and is currently a moody teenager.
  • Multiversal Conqueror: Wants to conquer all Ten Realms of Kaldheim, starting with Satrnheim.
  • Necromancer: Can command spirits and is responsible for King Narfi and his subjects becoming draugr zombies.
  • Older Than They Look: Is actually one of the older members of the Skoti, but an odd effect of the Cosmos Elixer causes him to age backwards.
  • Resurrective Immortality: Though he turns to ash when killed, Firja implies that as long as Egon dies in Istfell, he can return to life.
  • Sinister Scythe: Befitting the god of death, Egon possesses one made of Tyrite.
  • The Last of These Is Not Like the Others: He's the only Skoti known not to be related to Alrund family.
  • Touch of Death: He has deathtouch as a keyword ability, allowing him to kill any creature he does any damage to.

The God of the World Tree, who can communicate with the World Tree in ways even the other Skoti do not understand.
  • Born of Magic: She and her sister Tergrid were born when Alrund used runic Magic to commune with the World Tree
  • Magic Potion: She is the only one who can brew the elixer that gives the Skoti their godhood.
  • Polar Opposite Twins: Esika is the bright and cheerful one.
  • Uncertain Doom: Was last scene mauled by Vorinclex and left for dead, with it being ambiguous as to if she survived.


A dark mage who leads the Oriq guild, seeking to destroy Strixhaven for rejecting him.
  • Arc Villain: Of Stixhaven, attempting to destroy Strixhaven with the power of the Blood Avatar so he can have all the spells locked away in the school's library.
  • Bad Boss: He's not above using his own followers as sacrifices to either protect himself or as fuel for spells.
  • Expy: Of Voldemort, as a mage resentful of the local Wizard School who gathers a bunch of masked followers to gain unlimited power. Appropriate, considering the major influence Strixhaven as a whole takes from the franchise.
  • Hoist by His Own Petard : He succeeds in summoning the Blood Avatar, only for the entity to subsequently kill him.
  • Generic Doomsday Villain: Since Strixhaven is only five short stories long, there's not a lot of time to explore him.
  • Malevolent Masked Men: Extus wears a mask, like all Oriq, and is quite malevolent.
  • Suicidal Cosmic Temper Tantrum: Extus wants to summon the Blood Avatar, possibly reigniting the Age of Blood, because Strixhaven rejected him.

Miscellaneous Non-Planeswalkers

"What he looks like in his later years."

Also called Archmage Eternal, due to his longevity. He discovered/laid down the laws of magic that future generations will take up, and is the founder of a school of magic which still exists today. He fell into a Fountain of Youth when he was young, causing him to age very, very slowly. He is also a mentor to Jaya Ballard.

  • Badass Beard: He has one in his later years despite misleading cover art.
  • Divine Parentage: Of a sort. He is descended from Urza who is a planeswalker.
  • Did You Just Flip Off Cthulhu?: He gave a verbal one to a planeswalker, and got off scot free. More or less.
  • Dude, Where's My Respect?: Justified and Invoked. He deliberately spread lies and diminished his status in history. Also a bit Zig-Zagged as while he has been reduced to a footnote in history, his footnote appears throughout three thousand years of history, puzzling many future historians including the narrator.
  • Eccentric Mentor: He was trained by one.
  • Fantastic Racism: Towards planeswalkers. Downplayed and Justified. He does not necessarily hate planeswalkers, but he condemns them for misusing their power, and is critical of their mental outlook on mortals.
  • Heroic Build: The man has more muscle than the classical archmage. His build is comparable to Gideon's if not the same in his later years, despite contradictory cover page art.
  • Magic Mirror: From Freyalise. This is the same mirror which he uses to ignite Jaya's spark.
  • Jerk with a Heart of Gold: He comes off as this to people sometimes. He apologizes a lot.
  • The Kirk: He is half this as well as half Spock.
  • Legacy Character: Subverted. Dominarian scholars think he's one of these, seeing the repeated mentions of a "Jodah" throughout history as referencing either a title or a family name. The reality is he's simply Really 700 Years Old, and he doesn't exactly discourage the idea in the present since it allows him to be left alone.
  • Magic Knight: He is skilled with both magic and swordplay, though he doesn't use the latter much in his later years.
  • My Skull Runneth Over: And thus he has a magical trinket that he periodically uses to store some of his memories.
  • Odd Couple: Is this with Jaya, made especially so as Jaya kissed him once on the lips and once on the cheek-though she was brainwashed at the time.
  • "The Reason You Suck" Speech: He gave one to Freyalise-and planeswalkers in general-after she ushered in the Age of Storms.
  • Really 700 Years Old: He's old, though might not look it because he fell into a Fountain of Youth.
  • Time Abyss: Suffers from this a little.
  • The Stoic: He has a bit of this. He got better though.
  • The Spock: He is half this and half Kirk.

    The Eldrazi Titans
Left to right: Kozilek, Emrakul, and Ulamog

Emrakul, Kozilek, and Ulamog are the three progenitors of the Eldritch Abomination Eldrazi race. They weresealed away in Zendikar for eons by three ancient planeswalkers (Nahiri, Sorin, and Ugin), but the events of Rise of the Eldrazi released them to devour planes once more.

  • A Form You Are Comfortable With: When Emrakul appears in Jace's mind, he interprets Her as the angel Emeria, the name given by the natives of Zendikar to the angelic god they worshipped as Her.
  • Alien Geometries: Kozilek's presence warps reality into a bizarre reflection of its true form. Its brood lineage similarly can and similarly twist through space.
  • Answers to the Name of God: Stories about Eldritch Moon's plot on Magic's website see Emrakul addressed with capitalized female pronouns.
  • Assimilation Plot: Instead of generating spawn like her 'siblings', Emrakul converts existing lifeforms into her spawn. We see this on Innistrad when she is brought there by Nahiri, with the people and even angels becoming horrific abominations.
  • Affably Evil: More strange than evil, but when Jace makes contact with Emrakul, she’s very polite and even outright friendly, if very, very weird.
  • Above Good and Evil: They're more like forces of nature than villainous entities. Emrakul even seems confused that the people of Innistrad would want to resist her influence.
  • Badass Boast: Surprisingly, Emrakul offers two as Jace communes with her.
    "I am already winning, Jace Beleren. Let us play a game."
    "They are all my pieces, Jace Beleren. They always were. I just no longer want to play."
  • Bigger Is Better: The entire logic behind Rise of the Eldrazi; the cheapest Eldrazi in that set costs seven mana.
  • Blessed with Suck: The ability that shuffle your graveyard back into your library when they die also shuts down cards like Zombify that would help you cheat them into play sooner.
    • Cursed With Awesome: Simultaneously, unlike other "Shuffle back into deck" cards, this one lets you reuse some cards (after some time) and makes it much more difficult for mill decks to defeat you. Entire combo decks have been built around the big 3 Eldrazi's ability to shuffle your graveyard back into your deck.
    • As of Battle for Zendikar the ability has been lost; they've moved to weakening the reanimation spells rather than adding new abilities to the big creatures.
  • Blue-and-Orange Morality: With Emrakul more so then the others. None of them are truly malicious, but she seems the most cognizant, while the other two are simply blind forces. When Jace interacts with a projection of Emrakul (in the shape of Emeria, an angel the people of Zendikar believed represented her), she interrupts Jace's angry flurry of questions by asking if he plays chess and would like a game with her (she loses the chess game, but on other fronts...) She also seems genuinely frustrated that Innistrad's population are being so hostile towards her as she reshapes them. Finally, she became sealed in the moon because she wanted to be.
  • Body Horror: Not on the Titans themselves, which are the way they are "naturally", but on basically everything influenced by Emrakul in Shadows over Innistrad and especially Eldritch Moon. Knights and riders fusing into one entity, werewolves burning with internal fire, an entire town fused into a writhing blob monster... Grotesque Mutation even looks a bit like the page image for Body Horror.
  • Daylight Horror: Cards that feature them have clear weather and bright colors, all of which show how much destruction they cause by simply existing. Averted when Emrakul comes to Innistrad, since Innistrad is already short on daylight. "Brighter background clouds" is about the closest you can get.
  • Did You Just Punch Out Cthulhu?: Specifically, the Gatewatch. And hell yeah they did. At the end of the Battle for Zendikar block, Kozilek and Ulamog are dragged onto the plane by Nissa using the leylines of Zendikar then obliterated by Chranda's inferno, created by draining the titans of their own mana and combining it with that of Zendikar. What's left is absorbed by Zendikar itself — the plane consuming the titans as they tried to consume it. They are absolutely and entirely destroyed.
    • Heroic RRoD: Channelling that much raw mana put a pretty heavy strain on Chandra's magic, leaving her almost unable to use magic or her legs for a while.
    • Didn't Think This Through: Ugin discouraged annihilating them originally on the grounds that they were a natural part of the Multiverse and their loss would cause terrible things to happen. As for what those are, we're not sure. Yet.
    • Then on Innistrad, Jace calls the Gatewatch again, adds a new member (Liliana), and helps Tamiyo imprison Emrakul in Innistrad's moon, a piece of which was formerly the Helvault. However, it's then revealed that Emrakul imprisoned herself, possessing Tamiyo in order to ensure it happened.
  • Did We Just Have Tea with Cthulhu?: Emrakul's mere mental presence rips apart the minds of Jace's friends, but due to his specialty, in his mindscape he sees A Form You Are Comfortable With. She requests a seat (she's a visitor in his mind, after all, it's only polite), asks him if he minds her working while they talk, inquires whether he still has a headache, offers to play chess with him, complains things aren't going the way she wanted them to, and then casually demolishes most of the mental scape with her true form. Bonus points for Jace saying the trope almost word for word.
  • Eldritch Abomination: The lesser Eldrazi are not distinct entities from the greater ones, but instead are different elements of the horror out in the Blind Eternities — even the Ulamog card is not the whole of Ulamog, but instead is a part of the greater Ulamog creature being pushed into Zendikar to eat things. In an actual conversation (for a given value of "actual") Emrakul isn't even sure if the Planeswalkers attacking/communing with her are real. They're just so insignificant she can't be certain.
  • Eldritch Location: Whereas Ulamog simply reduces everything in its path to dust, Kozilek is a bit more creative, leaving behind trails that resemble bismuth crystals.
  • Exact Words: Note that when Emrakul/Emeria says she wants to play a game with Jace, she does not specify a game of chess.
  • Extreme Omnivore: The Eldrazi eat everything, including your permanents (with annihilator) and your library (with ingest). Ulamog, in particular, is defined by hunger without end.
  • Eyes Do Not Belong There: Signature of Kozilek and its brood lineage. Emrakul isn't too shabby, either; some of the mutations shown on Shadows over Innistrad depict people with more eyes than the standard.
  • Face–Heel Turn: Being the master of Mind Rape among the three, Kozilek and its brood can also do this, as It That Betrays, Turn Against and Eldrazi Obligator show.
    • Emrakul-mutated creatures end up turning into extensions of the Titan and attempting to messily devour their former kin, and Emrakul's new card gives you full control over your opponent's next turn, essentially making your opponent pull a Face–Heel Turn on themselves.
  • I Let You Win: Emrakul chooses to seal herself in the midst of handily overwhelming the Gatewatch.
  • It Can Think: For a lack of better words, Emrakul somehow converses with the Gatewatch, and is capable of making several actions normally done by sapient species, such playing chess with Jace, and willingly sealing herself in the moon.
  • The Juggernaut: When one of these three is on the prowl, there's very few things that can make them so much as flinch. Emrakul's rampage on Eldritch Moon stands out as she bulldozed through everything that stood in her way, and was handing the Gatewatch's arses to them before she sealed herself, meaning that that she only stopped because she wanted to stop. This extends to them in terms of gameplay as well. The Eldrazi titans are powerful creatures that can easily do a ton of damage in a short time and aren't easy to stop, though their cost makes it very hard to get them out. Aside from being among the strongest creatures in the game, their initial three cards also have an effect where if they're put into the graveyard in any way, the graveyard is shuffled back into its player's deck. They also have the annihilator keyword, where defending players have to sacrifice permanents when they attack.
    • Kozilek, Butcher of Truth is more notable for his draw effect but his second card, Kozilek, the Great Distortion, has the menace keyword so he can only be blocked by two or more creatures. He also allows his controlling player to discard a card with specific mana cost to counter a spell of the same value.
    • Ulamog, the Infinite Gyre and Ulamog, the Ceaseless Hunger have the indestructible keyword. A target permanent is destroyed when the former is cast, while casting the latter exiles two target permanents. The latter card also forces the opponent exile the top 20 cards of their library everytime time he attacks.
    • Emrakul is the strongest of the three, fitting as her cards are the most expensive to cast. Emrakul, the Aeons Torn has a power and toughness of 15, the highest in the game at the time aside from a creature released in Unhinged, and can't be countered. She has annihilator 6, the highest of any creature with that keyword, forcing a defending player to sacrifice six permanents, and that is before she even deals damage. She has protection from colored spells, which between that and the fact that she can't be countered means most spells won't be able to stop her. If the player using her actually manage to cast Emrakul by paying her cost they get an extra turn. Emrakul, the Promised End is a bit weaker, bringing down to a 13/13, but has a lower cost and an ability which lowers it for each type of card in her controller's graveyard, has the trample keyword and protection from instants. When cast she also gives her controller control of the opponent's next turn.
  • Mechanically Unusual Class: The processor mechanic in Battle for Zendikar is something R&D almost never does because they aren't fans of messing about with the exile zone, caring about colourless mana specifically was mostly unique to Kozilek in Oath of the Gatewatch, and while double-faced cards existed before Emrakul's arrival on Innistrad, meld — a mechanic in which two cards merge into one horrible abomination — did not. Emrakul herself, in her Eldritch Moon printing, is one of the few cards of her time which has the protection keyword, when that keyword itself was being phased out in favour of more intuitive mechanics like hexproof and indestructible.
  • Mind Rape: Their mere presence can cause madness, if you aren't ripped to shreds by the warped reality around them. And of course, there are always more active methods. Kozilek, Butcher of Truth, is confirmed in the Battle for Zendikar fat pack booklet to be the worst for your sanity, although the others are no slouch, especially given the ingest mechanic. Emrakul's arrival on Innistrad was not good for the mental health of many people at all, although Heroic Willpower and The Power of Love can help. Gameplay-wise, Emrakul lets you take control of your opponent's turn before giving your opponent a proper turn, representing Emrakul temporarily taking control of them herself before they revert to lucidity.
  • Mother of a Thousand Young: Each titan creates thousands, if not millions, of spawn in their image.
  • Nigh-Invulnerable: Emrakul is immune to most colored magic. Ulamog is indestructible. Kozilek doesn't have any comparable protection ability, but 12 toughness is pretty hefty anyway. Lore-wise, the titans at full strength are nearly impossible to kill, even for nearly god-like pre-mending planeswalkers.
    • In their later forms, Emrakul is immune to instants and gets a turn of forcing you to make the worst available decisions (plus having a 13/13 body), Kozilek can defend itself by discarding cards to turn them into counterspells, and Ulamog is... still indestructible.
    • Fighting a Shadow: Even their massively powerful titan bodies are mere projections of their true forms in the Blind Eternities. Kozilek and Ulamog were eventually killed by dragging more of their true forms into Zendikar.
  • Non-Elemental: They're too alien to correspond to any color of mana.
  • Outside-Context Problem: The Eldrazi are native to the Blind Eternities, meaning that they are alien to basically everyone, everywhere. This is especially true for Emrakul, whose arrival boots out the Gothic Horror elements of Innistrad and ushers in a Cosmic Horror Story.
  • Sealed Evil in a Can: The Eldrazi were originally locked away on Zendikar thousands of years ago by the trio of Nahiri, Sorin, and Ugin.
    • After the events of Eldritch Moon, the last living Eldrazi, Emrakul, seals herself in Innistrad's moon. One can only speculate what she's waiting for.
  • Sinister Geometry: Kozilek and its brood tend to have perfectly shapes hover behind them, and strange geometric apendages and crystals jutting out of them. The shapes are actually holes in space!
  • Sufficiently Advanced Aliens: Over time, history became muddled and led to them being worshipped as gods by the natives of Zendikar. Once they re-emerged, that changed quickly.
  • Villain: Exit, Stage Left: Emrakul was missing in action for the whole Battle for Zendikar block, and was confirmed by Ugin to have left Zendikar for a considerable amount of time after the act of pulling Kozilek and Ulamog onto the plane created "echoes" that Ugin could interpret. No one has any idea where Emrakul has gone... Until Nahiri summons her to Innistrad as vengeance against Sorin. Later on, she makes another 'exit' by sealing herself in the moon.
  • Villainous Glutton: The aptly named "Ulamog, the Ceaseless Hunger" is this: When it attacks, the opponent exiles the top 20 cards of their library (one-third of a typical Constructed deck, and half of a typical Limited deck). This is a super-sized version of the Battle for Zendikar "Ingest" mechanic, which implies that Ulamog is literally eating people's thoughts and memories.
  • Walking Wasteland: Their mere presence warps and destroys everything around them, as illustrated quite nicely in All Is Dust and Disaster Radius. This story particularly describes Emrakul's world-wrecking capability.
  • White Mask of Doom: Signature of Ulamog and its brood.
  • Worf Had the Flu: The Eldrazi Titans in the present are notably weaker than they were back when Nahiri, Sorin, and Ugin faced them due to the fact that Ugin's prison had been draining their mana via the leylines of Zendikar. This more or less allows the Planeswalkers of the Gatewatch to kill both Kozilek and Ulamog by, among other things, dragging their true bodies onto the plane where they could be wholly destroyed.
  • World-Wrecking Wave: They can do this. Seen in All Is Dust and Consume the Meek.
    • Emrakul's arrival on Innistrad sent even the mildest mutation into overdrive, and caused countless minds to be absorbed into her brood, leading to Innistrad becoming a domain of hideous tentacle monsters and fusion horrors. Even the mightiest remaining angels were not immune, merging into the Voice of Nightmares.
  • Wound That Will Not Heal: It seems nothing will ever again grow where they have withered the ground. However, after draining the mana of both Kozilek and Ulamog, Zendikar will eventually recover and heal from the damage it received from the Eldrazi. It's just going to take a hell of a long time.

    The Ur-Dragon 
The Progenitor of Fire, the father of dragonkind across the entire Multiverse. The Dragon Avatar, a being that endlessly flies through the Blind Eternities, only briefly appearing within the planes to lay the eggs that all dragons come from.
  • Dragons Are Divine: It's not a god per se, but it is a vastly powerful being responsible for dragonkind's existence.
  • Eldritch Abomination: Naturally, as a being that seems to be comfortable living in the Blind Eternities like the Eldrazi. As The Twins describes it:
    There is a shadow, a great shadow. It is not clouds, nor is it night. Ripples sweep through the vast airy gulf of the sky. The shadow is a magnificent creature, terrifying and dark and powerful, and it is blind, or maybe it was born in a place of blindness and does not know how to see.
  • Mother of a Thousand Young: It birthed the first dragons across the multiverse.
  • Summon Magic: Its roar stirs the blood of any dragon, no matter their plane, summoning the dragon to answer the will of its creator. The Ur-Dragon's card form reflects this by granting you effects that make summoning other dragons much easier.
  • Time Abyss: Said to have been born at the dawn of time.
  • Truly Single Parent: The Twins shows how it births dragons - during its brief manifestations within the planes, it beats its wings and creates a storm. From these storms rain giant colored stones, stones which are in fact the eggs of dragons.

One of the four demons whom Liliana made pacts with. Some time after Liliana made a deal with him, he sent her to fetch the Chained Veil, but upon her return she offed him with it.
  • Deal with the Devil: One of the four demons Liliana made deals with.
  • Did Not See That Coming: He didn't expect Liliana to kill him using the Chained Veil's power.
  • Mark of the Beast: He's the one who gave Liliana her tattoos.
  • Snake People: He looks serpentine from the waist down.
  • Too Dumb to Live: As Liliana herself points out when she recalls the event, he sent her to get an incredibly powerful artifact capable of destroying him, then let her walk right up to him carrying it.

A sphinx arbiter from Vryn, and Jace's mentor. He took in Jace to train and hone his telepath skills, but is eventually revealed to be using Jace for his own ends, resulting in Jace killing him.
  • Evil Mentor: He essentially raised Jace to be a Child Soldier.
  • Manipulative Bastard: As soon as Jace's spark ignited, Alhammaret wiped the memory of it from Jace's mind, simply to retain control of him.
  • Playing Both Sides: The main crux of his scheme: he would send Jace to gather and sell intelligence to both sides of a war under the guise of it being necessary for his work as arbiter but wiping Jace's memory each time so he didn't notice he was doing so for both sides. Jace only figured out the truth when he found himself in a soldier's memories.
  • Telepathy: His speciality, and the focus of Jace's training.
  • Kick the Son of a Bitch: Jace tore everything he could out of Alhammaret's mind, during their final duel. Up to and including the memories of how to breathe.


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