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Dominaria

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Phyrexia, Rath, and Mirrodin

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Innistrad

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Kamigawa

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Ravnica

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Theros

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Tarkir

Has its own page

Zendikar

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Lorwyn and Shadowmoor

    Colfenor 
https://static.tvtropes.org/pmwiki/pub/images/colfenor.jpg

Color: Black and green, White (formerly)
Race: Treefolk
Class: Shaman

Dubbed the Last Yew, Colfenor is one of the oldest Treefolk in Lorwyn and foresees the coming of the Great Aurora, which will plunge the bright Lorwyn into the dark Shadowmoor, wiping out the memories of their inhabitants. He is killed some time prior to that event, but leaves behind a sapling which carries his memories until after Shadowmoor comes.


    Gaddock Teeg 
https://static.tvtropes.org/pmwiki/pub/images/gaddock_teeg.jpg

Color: Green and white
Race: Kithkin
Class: Advisor

The cenn of the Lorwyn kithkin. With his cenn threatened by the elves, he orchestrated the fall of the protagonists. He was presumably killed, since he never appears again.


    Oona 
https://static.tvtropes.org/pmwiki/pub/images/oona_0.jpg

Color: Blue and black
Race: Faerie
Class: Wizard

The queen of the faeries. She is another of the few individuals aware of the Great Aurora, and in fact is immune to it.


  • Big Bad: The main antagonist of the Shadowmoor block.
  • The Fair Folk: The leader of a court of highly malicious fairies, though she herself is more of a pragmatist.
  • Large and in Charge: She's the largest being among the fae. Also, unlike her minions, who are insectoid, she appears as a woman covered in flowers.
  • Mind Rape: Goes with her Dream Weaver territory. From Beseech the Queen:
    Those who hear her go mad with inspiration.
  • Well-Intentioned Extremist: ...sort of. She did try to minimize the effects of the Aurora on the inhabittants of her plane, but ultimately only cares enough about her subjects to have them thoroughly unaltered.

    Rosheen Meanderer 
https://static.tvtropes.org/pmwiki/pub/images/rosheen.jpg

Color: Red and green
Race: Giant
Class: Shaman

A giant who is yet another one to be aware of the Great Aurora. She manages to resist the effect of the aurora unlike her kin and thus is the only giant in Shadowmoor who keeps her memories of Lorwyn intact.


  • The Cassandra: She has visions of the nature of the plane and of Shadowmoor's past as sunny, idyllic Lorwyn, but nobody believes her and thinks she's insane.
    Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

    The Demigods 

Race: Spirit Avatar

Shadowmoor's mysterious deities, which seemingly are responsible for its screwed up status. While absent from the main storyline, they are the subject of the poem The Seer's Parables, where a kithkin asks a seer about them.


  • Animalistic Abomination: The Deity of Scars and the Demigod of Revenge, the former looking like a lupine satyr and the latter like a bat.
  • Bat Out of Hell: The Demigod of Revenge. Quite literally too, given his tale.
  • Dark Is Evil: Predictably, most of the Black-aligned deities especially the Divinity of Pride, though it also gets Light Is Not Good points.
  • Dark Is Not Evil: Probably the Deity, depending on how you interpret his character.
  • Eldritch Abomination: All of them are strange, inexplicable and terrifying beings seemingly elemental to the darkness of Shadowmoor.
  • Expy: Of several celtic/norse deities, with the most blatant being the Oversoul (Sunna and other female sun goddesses of the area), the Nobilis (Thor and/or Neigh), the Ghastlord (Arawn), the Deity (Nodens) and the Divinity (The Morrigan).
  • Humanoid Abomination: Most of them.
  • Jerkass Gods: Aside from the Oversoul (seems benign), the Deus (destructive, but more or less mindless), and maybe the Deity (who drives living beings to keep on fighting for survival), all of them are at best incredibly dickish.
  • Light Is Good: The Oversoul, however, is the one truly benevolent demigod.
  • Light Is Not Good: Special mentions go to the Godhead of Awe, which drives mortals mad for no logical reason, and the Nobilis of War, which incites hatred and violence for his own sustainance.
  • Lunacy: The Godhead of Awe, which appearently is the personification of the Moon. Also literally, as it drives people mad.
  • Mind Rape: The Godhead and the Divinity engage in it.
  • My Skull Runneth Over: The Divinity inflicts this upon her poor kithkin victim at the end of the parables.
  • Our Gods Are Different: They're appearently higher spirits. Then again, Shadowmoor spirits are incredibly mysterious by themselves.
  • The Power of the Sun: The Oversoul, which appearently controls the Sun, and has hidden it for some reason
  • War God: The Nobilis of War, down to invoking hatred and other negative emotions.
  • Your Soul Is Mine!: The Dominus absorbs a king into the scepter he carries about, with the king's soul still screaming. The Ghastlord is implied to do this, or possibly Cessation of Existence.

    Dwynen 

Color: Green
Race: Elf
Class: Warrior

An elven leader of Gilt-Leaf in Lorwyn, and one of the first elves Nissa met after her first planeswalk.


  • The Fighting Narcissist: Standard among Lorwyn elves, who see themselves as the most beautiful beings in the plane and thus have the right to obliterate the ugly creatures out there (read: everyone who isn't an elf, and even some who are). Nissa was just lucky they considered her beautiful.
  • Horned Humanoid: Again, standard for Lorwyn elves.

Fiora

    Brago, King Eternal 

Color: White and Blue
Race: Spirit (formerly Human)
Class: Noble

King of Fiora, he recently died and returned as a ghost. Eventually assassinated under the order of Marchesa, who desires to become queen.


  • Didn't See That Coming: None were more surprised than the Custodi to see his form coalescing before them.
  • Dropped a Bridge on Him: A day after announcing "Reign of Brago", the King Eternal himself was killed.
  • Evil Former Friend: To Selvala.
  • Light Is Not Good: White aligned and an evil tyrant.
  • Our Ghosts Are Different: Is a spirit that remained anchored to Fiora thanks to his priests. Kaya "freed" him, killing him again.
  • Puppet King: The Custodi's plans for him. His senility before his death and their aims to keep the news under wraps would have facilitated this, had not the man demanded otherwise.

    Selvala 

Color: Green (primary), White
Race: Elf
Class: Scout

Advisor, confidant, and friend to King Brago before his resurrection.


  • Friend to All Living Things: Or at least to all people. She was instrumental both in keeping Brago's plans from harming the people and in gaining his support among the people of the Low City.
  • Mercy Kill: After the Custodi was prolonging his life to the point of agony, Selvala sneaked in to inflict a mercy killing on Brago. This only ended up releasing his spirit and got her banished to the dungeons by the Custodi.

    Marchesa, the Black Rose 

Color: Black (primary), Blue, Red, and White
Race: Human
Class: Wizard, Assassin, Noble

Head of Paliano's foremost crime syndicate and spy network. She later becomes queen after having Brago assassinated.


  • From Nobody to Nightmare: She comes from a small family, far from royalty. While she eventually became one of Fiora's most infamous criminals, she manages to one-up that by becoming the plane's queen.
    Marchesa: I pray that everyone who claimed me a fallen daughter of a fallen house enjoyed their fall from the High City.
  • God Save Us from the Queen!: Former crime lord who has the king assassinated to become queen? This can't be good.
  • Manipulative Bitch: Is deemed as such in-universe by her Worthy Opponent, a smuggler named Ervos Trax.
  • Poisoned Weapons: She relies mostly on poisons hidden in her gems to physically defend herself.
  • Royals Who Actually Do Something: During the Phyrexian invasion of the Multiverse, Marchesa went out to kick the asses of some of the invaders herself.

    Grenzo, Dungeon Keeper of the High City 

Color: Red (primary), Black
Race: Goblin
Class: Rogue


    Muzzio 

Color: Blue
Race: Human
Class: Artificer

  • Actual Pacifist: "I can [murder], but I do not need to. For every obstacle toward my grand design, there is a very simple, nonviolent solution: information."
  • Be Careful What You Wish For: Let's hope he never meets Phyrexia, because he seems very eager indeed to become more like what he believes is technological praise.
    Muzzio: There are even rumors of a place where the perfection of machines blends inseparably with the vitality of organic life. I hope we can one day be like those places."
  • Gadgeteer Genius: Spends most of his time inventing unique artifacts and artificial creatures.
  • Guile Hero: Orchestrates the removal of several obstacles without using a stab in the back, drop of poison, or any other form of violence.
  • Mad Scientist: Implied to want to replace organic life with a mechanical world.
  • No Historical Figures Were Harmed: Based off of Leonardo da Vinci, being a mechanical genius on a plane themed around Renaissance Italy.
  • Put on a Bus: After his attempt to start a coup with an army of mechanical soldiers is discovered, Muzzio is exiled from Palliano between the events of the first Conspiracy and Take the Crown. This explains why the latter set doesn't have nearly as many artifact creatures.

Vryn

    Alhammaret 

Color: Blue
Race: Sphinx

A sphinx arbiter from Vryn, and Jace's mentor. He took in Jace to train and hone his telepath skills, but is eventually revealed to be using Jace for his own ends, resulting in Jace killing him.


  • Evil Mentor: He essentially raised Jace to be a Child Soldier.
  • Karmic Death: For wiping Jace's memories to turn him into his underling, Jace returned the favor by tearing everything he could out of Alhammaret's mind, during their final duel. Up to and including the memories of how to breathe.
  • Manipulative Bastard: As soon as Jace's spark ignited, Alhammaret wiped the memory of it from Jace's mind, simply to retain control of him.
  • Playing Both Sides: The main crux of his scheme: he would send Jace to gather and sell intelligence to both sides of a war under the guise of it being necessary for his work as arbiter but wiping Jace's memory each time so he didn't notice he was doing so for both sides. Jace only figured out the truth when he found himself in a soldier's memories.
  • Telepathy: His speciality is in mind magic and linking, and the focus of Jace's training.

Kaladesh

    Baral 

Color: Blue
Race: Human
Class: Wizard

Captain Baral is an officer of the Consulate that was tasked with capturing the Nalaars. After failing to do so, he was demoted to prison duty.


  • Boomerang Bigot: A mage who hates mages. The Church of Tal would love him if they knew of his existence...
  • Boxed Crook: He was in prison until New Phyrexia invaded. He escaped after the prison wall collapsed.
  • Child Hater: Has developed an intense hatred for children since Chandra burned his face.
  • Enemy Mine: After escaping from prison, he ends up getting saved by the Renegade Kari Zev, who gives him two options; Help them fight back the Phyerexians or be tossed overboard.
  • Good Scars, Evil Scars: The ignition of Chandra's spark left marks all over his body and rendered his face frightening to look at. Though he enjoys being more threatening to his quarry, he resents Chandra for "breaking" him.
  • Hypocrite: Insists that all mages are monsters. He uses his own magical abilities to perform quite monstrous acts, and sees no contradiction in it.
  • Jerk Justifications: His justification for his hatred of pyromancers as public threats.
  • Knight Templar: Goes overboard in his hunt for pyromancers, burning down the village of Bunurat and personally killing people who should lawfully be arrested and tried. Even Dovin Baan acknowledges that he might be too eager for field duty. Baan eventually arrests Baral for murdering Kiran Nalaar and attempting to murder Pia, implying that only Dovin's personal discipline prevents him using Baral's judicial shortcuts against him.
  • Mage Killer: Fights pyromancers that threaten the Consulate. He takes pride in knowing how to cause a mage to self-destruct under their own power.
  • Wardens Are Evil: Took a liking in reminding Pia Nalaar in her captivity that he (supposedly) had killed her daughter.
  • You Are What You Hate: A man with an immense hatred for mages who happens to be a mage himself.

    Pia and Kiran Nalaar 

Color: Red (primary), White (Pia only)
Race: Human
Class: Artificer

Chandra's parents. Artificers in the Kaladesh city of Ghirapur. Renegade to begin with, and later fully hunted down and later murdered by the consul forces of Ghirapur when Chandra's fire powers manifested.


  • Gadgeteer Genius: They were skilled artificers, something Chandra failed to mimic.
  • Good Parents: They even tried to flee the country to keep their daughter from the Consulate, but the responsible officer caught up, killed them, and would have publicly executed Chandra had her spark not ignited.
  • Never Found the Body: Only Kiran is explicitly shown to have been killed. That would be because Pia is still alive.
  • So Proud of You: They were proud of Chandra being a natural pyromancer.
  • Rebel Leader: Pia Nalaar becomes known as "Renegade Prime" after escaping the Dhund prison.
  • Take Me Instead: While Pia could have avoided capture by Tezzeret, she decides to let herself be captured when she sees Chandra, fearing that making a ruckus would endanger her daughter.

    Oviya Pashiri 

Color: Green
Race: Human
Class: Artificer

Fellow renegade and friend of the Nalaars.


  • Cool Old Lady: An elderly woman who is a renegade like the Nalaars.
  • Never Mess with Granny: Fights against Baral and his thopters to keep him from killing Chandra.
  • Odd Friendship: Though leonin do not exist in Kaladesh, she doesn't seem to mind having Ajani, a leonin, as company, and in return he affectionately addresses her as Grandmother.
  • Shipper on Deck: As of Renewal, seems to be trying to nudge an all-too-oblivious Chandra and Nissa into a relationship.

    Yahenni 

Color: Black
Race: Aetherborn vampire

An aetherborn living out their last days.


  • The Anti-Nihilist: Aetherborn have very short lives, and they know exactly how long they have left to live. Yahenni throws parties and refuses to be sad about it. And after Tezzeret takes over Kaladesh, they decide to spend the time they have left helping the Gatewatch. Once that's done, Yahenni dies just as they planned to, surrounded by friends.
  • Bad Powers, Good People: Yahenni is friendly and willing to help the Gatewatch when they were in need, and eventually came to work with the rebels to overthrow the Consulate, but happens to an energy vampire whose 'expertise' is draining people of their life force.
  • From Nobody to Nightmare: Went from a very rich Aetherborn hedonist who was days away from dying, to a near unstoppable killing machine that can drain the life force out every person on a sky ship by touching it.
  • Dark Is Not Evil: A Black-aligned character with vampiric draining powers, that is fairly likeable and helps the Gatewatch.
  • Died Happily Ever After: While Nissa can do nothing to prevent the inevitable, she does tell Yahenni the truth about the Multiverse, how aetherborn are made of the literal stuff of worlds. Yahenni dies content, knowing that they are becoming one with the universe.
  • Dying Alone: Their deepest fear; aetherborn throw lavish Penultimate Parties to avoid this fate, but Yahenni cannot due to the Consul's curfews and restrictions. They eventually manage to hold such a party once the Consulate is subdued.
  • Life Drinker: Some aetherborn can extend their lives taking in the life force of others. Yahenni is one, but doesn't like to because in doing so, they feel everything the victim feels.
  • Mook Horror Show: The consulate soldiers on Yahenni, Undying Partisan, and Yahenni's expertise are not having the best of days, and they won't be having any worse ones.
  • Our Vampires Are Different: Is one of the rare "gifted" aetherborn that can drain the life energy of other sentient beings to prolong their own lifespan. However, Yahenni abhors using such power to simply live longer, insisting in their last moments that they will not live their life as a killer.
  • Rage Breaking Point: The party-loving Yahenni eventually goes on the offensive against the Consulate after they keep oppressing the masses.
    Flavor text of Yahenni's Expertise, with several dead Consulate soldiers in the background: The Consulate pushed me to my limit, darling, and this is the result.
  • Terms of Endangerment: Calls most people they meet "darling". Including their enemies.
  • The Empath: All aetherborn can sense the emotional states of beings nearby which is why it is so difficult for Yahenni to drain a sentient victim.
  • The Hedonist: Yahenni spends their last days in this world throwing lavish parties, customary among aetherborn. They are thus dismayed when the Consulate starts enacting curfews that prevent them from having parties like they used to — which most pressingly includes Yahenni's "Penultimate Party", which aetherborn traditionally have when they die.
  • These Hands Have Killed: Yahenni's first two uses of their Life Drain power weigh heavy on them.
  • You Are Better Than You Think You Are: On the receiving end of one, courtesy of Nissa after draining people and feeling guilty.
  • Your Days Are Numbered: Every aetherborn comes to the world knowing their expiration date. A "gifted" few can extend it by taking the lives of others, as Yahenni does in self-defence after Tezzeret takes control of Kaladesh.

    Vatti/"Shadowblayde" 

Race: Elf

An elf lifecrafter specializing in insects with strong ideas about appropriate conduct in battle.


  • Cloudcuckoolander: Seems convinced she's the main character in a pulpy young adult fantasy novel.
  • Insistent Terminology: Call her Shadowblayde. With a y, thank you ever so much.
  • Mission Control: Her insects are capable of serving as communicators, letting her relay information to other renegades on the battlefield.
  • The Nicknamer: Very insistent on the need for "code names" for both herself and others. Current names include Ajani's rather uncreative "White Cat" and, suggested by Liliana, "Beefslab" (Gideon), "Night Queen" (Liliana) and "Cloak Boy" (Jace).
  • Verbal Tic: Thanks to overindulging in novels, she announces onomatopoeia instead of naturally producing the noises, such as saying "harrumph" or "Hum, hum, hum".

    Rashmi 

Color: Green and Blue
Race: Elf
Class: Druid

An elf inventor who is working on a teleportation device. She wins the Inventor's Fair and is taken to the Consulate to work on her invention, but bails out to join the renegades after discovering the sinister truth at its heart. She has two notable friends: the vedalken Mitul (her assistant), and the planeswalker Saheeli Rai, who first warns her about the dangers of her invention (given that her teleportation device is eerily reminiscent of planeswalking) and subsequently invites her to join the renegade movement.


  • Achievement In Ignorance: After the Mending, planar travel by any means beside a planeswalker spark was thought impossible, and many have tried. Nevertheless, Rashmi managed to construct a functioning planar bridge with no prior knowledge of the multiverse.
  • Gadgeteer Genius: Aside from building the teleportation device that wins the Inventor's Fair, she also helps build the airship Heart of Kiran.
  • Screw This, I'm Outta Here: Initially happy to win the Inventor's Fair, she decides to get out due to Tezzeret abusing the Fair's winners and the destructive potential her device holds in his hands.
  • Teleportation: Not her own power, but her greatest invention is a teleportation device.
  • Unwitting Instigator of Doom: All of the horrors wreaked by Tezzeret's abuse of the Planar Bridge started off with a woman who made a spectacular breakthrough in science with the best of intentions.

Amonkhet

Gods

Unlike the distant and capricious gods of Theros, the five gods of Amonkhet are both a constant presence to the people of Naktamun and benevolent guardians who protect the city and help the mortals within it to become worthy.

    Oketra the True 

Color: White
Race: Zombie God

The cat-headed god of solidarity.


  • Expy: Of Bast and Sekhmet.
  • Light Is Good: The White god, associated with light and a benevolent presence who emphasizes solidarity.
  • The Power of the Sun: Her arrows are made from the Second Sun's light.
  • Reforged into a Minion: She and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Zerg Rush: Her associated cards tend to favor this strategy, either creating weak soldier tokens or serving as a group buff.

    Kefnet the Mindful 

Color: Blue
Race: Zombie God

The ibis-headed god of knowledge.


  • Barrier Warrior: He's in charge of keeping the Hekma up.
  • Bird People: He takes the form of a human with the head and wings of an ibis.
  • Expy: Of Thoth, the ibis-headed god of knowledge, wisdom and the alphabet.
  • God of Knowledge: He is a being of pure intellect, and is charged with sharpening the minds and cunning of the people of Naktamun.
  • Master of Illusion: His trial subjects initiates to a series of hallucinations.
  • Mind Rape:
    • He attempted this on Nissa, before she altered his component leylines in order to divert his attention.
    • He and the other gods were also subjected to this by Bolas decades ago when he rewrote their memories and personalities to suit his purposes. Bolas's initial attack on Kefnet is specifically described as Bolas splitting the god's mind in two.
  • Reforged into a Minion: He and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.

    Bontu the Glorified 

Color: Black
Race: Zombie God

The crocodile-headed god of ambition.


  • Ambition Is Evil: She gives being "ambition incarnate" as her reason for siding with Nicol Bolas.
  • Expy: Of Sobek.
  • I Fight for the Strongest Side!: Part of her justification for betraying her siblings and siding with Nicol Bolas.
    Bontu: Bolas destroyed all who resisted. I chose to join with his power instead. I chose survival.
  • Never Smile at a Crocodile: Has a crocodile head and is evil.
  • Reforged into a Minion: She and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Rewarded as a Traitor Deserves: Her reward for faithfully serving the God-Pharaoh by being complicit in his takeover of the plane decades earlier, maintaining the corruption of the mana in her siblings, and personally bringing a weakened Hazoret to him? A faceful of Bolas's necrotic magic.
    Nicol Bolas: Your usefulness has ended. Serve me in death, little god.
  • Sadistic Choice: Her Trial is essentially one long series of these, with each challenge being set up so that one or more of the candidates must die if the others are to pass. And the final test is that each candidate must present her with a heart to win her cartouche.
  • Token Evil Teammate: The only one of Amonkhet's gods who does not in fact gives a rat's ass about its inhabitants and sold everyone out to Nicol Bolas.
  • Villain's Dying Grace: Although it's ambiguously-phrased, it seems as though she uses her last burst of strength to free Hazoret from her trap, whom she had just helped defeat, presumably so she could take revenge for her and the other gods.

    Hazoret the Fervent 

Color: Red
Race: God

The jackal-headed god of zeal, Hazoret holds the final trial and personally dispatches the worthy to the afterlife with her spear.


  • An Arm and a Leg: She survives being stung by the Scorpion God by severing her own arm with her spear before the poison can spread to rest of her body.
  • Expy: Of Anubis, sharing both his jackal-headed appearance and his role as arbiter of those worthy to enter a privileged afterlife.
  • Last of Her Kind: After Bolas's return and the destruction of Naktamun, she is the only untainted Amonkhetu god left alive.
  • Mama Bear: According to Samut, she was regarded as a fierce protector of homes and families before Bolas sunk his claws into the plane.
  • The Power of the Sun: She is apparently made from the same essence as the Second Sun.
  • Sole Survivor: The only god to survive Nicol Bolas's return to Amonkhet.

    Rhonas the Indomitable 

Color: Green
Race: Zombie God

The snake-headed god of strength.


  • Big Guy Fatality Syndrome: Hazoret called him the strongest amongst her siblings, but he was the first god to fall to Bolas.
  • Defiant to the End: As he's dying, he curses the God-Pharaoh, and throws his staff at the Scorpion God, which turns into a snake and attacks.
  • Dying as Yourself: As he dies, all of Bolas's corruption is undone, and in his last moments he weeps for his world and even the Scorpion God, in whom he recognizes his brother, and curses Nicol Bolas.
  • Dying Declaration of Hate: Death to the God-Pharaoh, foul trespasser and destroyer!
  • Expy: Of Wadjet.
  • Magic Staff: His staff can turn into a giant snake at his command.
  • Reforged into a Minion: He and the other three gods slain during the Hour of Devastation were made into Eternals and sent to the front lines in Ravnica during War of the Spark.
  • Sacrificial Lion: His death at the hands of the Scorpion God demonstrates that the gods are as powerless to stop Bolas as anyone else.
  • The Social Darwinist: He's the god of strength and his trial involves weeding out the unworthy by having them devoured by beasts. Only the strong survive.

    The Scorpion, Locust and Scarab Gods 

Color: Blue-Black (Scarab), Blue-Red (Locust), Black-Red (Scorpion)
Race: God

Three dark, monstrous gods that awoke during Hour of Revelation. They were originally three out of eight gods of Amonkhet, before Nicol Bolas corrupted and twisted them even further than the others.


  • Ambiguously Evil: After Bolas' fall it's unclear just what the Scarab and Locust Gods' goals are without him, or if they even have any free will at all. Interestingly, in March of the Machine, the survivors of Naktamun return to their former home and actually find the two corrupted Gods fighting against the Phyrexian Invasion of their own accord. Once the Phyrexians are dealt with, the two quietly disappear into the desert without causing any more trouble.
  • Animalistic Abomination: Cross the line between this and Humanoid Abomination. The Scorpion God himself looks like a giant human with its head replaced by a whole scorpion.
  • Beyond the Impossible: The Scorpion God is stronger than even the god of strength.
  • Beast of the Apocalypse: They are monsters that show up to destroy the world and kill the Gods.
  • Body Horror: Implied. The gods seen in the murals all had reptilian, mammalian or avian heads. Meanwhile, these, known to have been corrupted by Bolas, have the heads of arthropods and exposed flesh.
  • The Brute: The Scorpion God is incredibly strong, silent and so large and muscular Rhonas looks like a wimp next to him.
  • Come Back Wrong: They were twisted into monsters by Nicol Bolas.
  • Deader than Dead: Hazoret (with Samut and the other survivors' help) manages to do this to the Scorpion God, ensuring he's dead for real.
  • Expy: Appearence-wise, the Scorpion God for Serket, the Locust God for Senehem and the Scarab God for Khepri.
  • Extreme Omnivore: The Locust God creates a swarm of locusts that eat the Hekma, the barrier keeping the desert's monsters and undead at bay.
  • Face–Monster Turn: They were good deities and protectors of the people of Amonkhet before Bolas transformed them.
  • Gameplay and Story Integration: The fight between the Scorpion God and Rhonas plays out just like one would in the game. Rhonas is an indestructible creature with Deathtouch, meaning even if he is not strong enough to kill an opponent, he kills them with his poison. The Scorpion God is not indestructible, but whenever he dies, he returns to the hand and can put -1/-1 counters on other creatures. In-story, Rhonas keeps killing the Scorpion God, who keeps coming back, until finally he can bring Rhonas down, reflecting how indestructible creatures can still be killed if their toughness is reduced to 0 by a card effect.
  • Game Play And Story Segregation: By contrast, an article about the Locust God concedes as a flavor flaw that its in-universe purpose is to destroy the Hekma, but is incapable of doing anything to the card Protection of the Hekma in-game — in fact it's particularly weak against it, as the Hekma prevents one damage, stopping the 1/1 insects from hurting the player.
  • Impaled with Extreme Prejudice: The Scorpion God's defeat comes when Hazoret, Samut, and the other survivors of the Hour Of Eternity impale it on an obelisk, allowing Hazoret to finish it off via doing so again with her spear and burning it to death from the inside.
  • Kill the God: Seems to be their goal, as the Scorpion God murders Rhonas, Kefnet and Oketra.
  • Loss of Identity: It seems that after Bolas twisted them, they forgot their true names and purpose, reflecting by their names being only The ___ God
  • My Kung-Fu Is Stronger Than Yours: The Scorpion God is this to Rhonas.
  • Necromancer: The Scarab God leads the Eternals, and its card can bring any dead creature into its ranks as a 4/4 Black Zombie.
  • Not Quite Dead: Rhonas, Kefnet and Oketra make the mistake of thinking their attacks have successfully brought down the Scorpion God. In all instances, he simply revives and kills the gods.
  • Reforged into a Minion: What Bolas did to them after snatching them away when he took over Amonkhet.
  • Resurrective Immortality: While they can be killed, they don't stay dead. Represented in gameplay by their ability to return to your hand upon death so you can summon it again.
  • Sealed Evil in a Can: They were hidden, dormant, in three giant sarcophagi everyone thought to be statues.
  • Scary Scorpions: The Scorpion God.
  • The Swarm: The Locust God's sole purpose seems to be to summon a massive swarm of locusts to consume the Hekma and sow chaos around Naktamun.
  • Tragic Monster: As the Scorpion God kills Rhonas, the snake god recognizes him as one of his brothers, twisted into a monster to use against his siblings, worshipers, and world.
  • Unskilled, but Strong: The Scorpion God is stronger than even Rhonas, but is less skilled, doesn't use spells and appears to be mindless.
  • Walking Spoiler: As the number of spoiler tags for their entry should show, knowing what they really are spoils a massive part of the Amonkhet plot.
  • Was Once a Man: Or at least less monstrous — all gods had heads of reptiles, birds or mammals, Bolas twisted those three into insectoid monsters.
  • What Happened to the Mouse?: When the Eternalized Oketra, Kefnet, Bontu and Rhonas show up on Ravnica in War of the Spark, the Locust and Scarab Gods are nowhere to be seen despite surviving the end of Hour of Devastation unlike the Scorpion God. Theh March Of the Machine has them reappear to help the survivors repel the Phyrexians before mysteriously disappearing again.

Mortals

    Djeru 

Color: White
Race: Human
Class: Warrior

An initiate of the Tah Crop, Djeru's absolute dedication to the ideals of Amonkhet bring him into conflict with his newly-inducted Cropmate, Gideon.


  • Blue-and-Orange Morality: He sees the deaths of his Cropmates in the Trial of Ambition as noble and necessary, going so far as to Mercy Kill his own brother to ensure that he can be made into a good Anointed.
  • CCG Importance Dissonance: Despite being one of the most important characters of the Amonkhet story, he only got a card in Hour of Devastation while several characters of lesser importance did in the first set of the block. He did appear in the art of several cards, and even got a spell under his name in Hour of Devastation
  • Freudian Excuse: The death of his childhood friend Nakht drove him to find meaning in the tragedy by dedicating himself entirely to the Trials.
  • Heel–Face Turn: He turns against Bolas during the Hours.
  • We Used to Be Friends: With Samut, before their radically different opinions on the worthiness of preserving the status quo on Amonkhet drove them apart. The events of Hour of Devastation finally bring them back together.

    Hapatra 

Color: Blacm and Green
Race: Human
Class: Cleric

The Vizier of Poisons, in service of Rhonas


  • Dark Is Not Evil: Despite being associated with snakes, her card being Green and Black and connected to giving -1/-1 counters, a mechanic associated with Black color, she's one of the most heroic and moral characters on the plane.
  • A Day in the Limelight: The Hour of Promise story is told from her perspective.
  • Fantastic Racism: Upon realization that the God-Pharaoh is both the architect of Amonkhet's destruction and a planeswalker she seems to have developed hatred towards planeswalkers in general.
  • Fluffy Tamer: Has a basilik (described as twice as tall as her and longer than she could measure) as a pet. Bonus points for the pet behaving like a cat around her.
  • Pungeon Master: Initiates can attest to her love of sprinkling Incredibly Lame Puns into her lectures.
  • Reptiles Are Abhorrent: Subverted, she's actually a good person, despite her association with snakes.

    Temmet 

Color: White and Blue
Race: Human Zombie
Class: Cleric

The Vizier of Naktamun, ruler of the city and responsible for taking care of the annointed.


  • A Child Shall Lead Them: He is one of the youngest viziers of Naktamun, yet he is in charge of running the city. Out of universe, he was inspired by the story of Tutankhamun, as a boy ruler who became a Mummy.
  • Mummy: He is in charge of making them, or at least of overseeing their creation. His card also sees him turn into one, though it isn't reflected in the stories.
  • What Happened to the Mouse?: He disappears from the narrative after finding Jace and Liliana investigating the mummy creation process and being knocked out in their escape, with the implication being that the hit killed him accidentally. This is further implied by his card having the Embalm ability: he can be raised as a mummy after he dies in-game, meaning that his death and existence as a mummy may actually happen in-story.

    Neheb 

Color: Red (primary), Black
Race: Minotaur Zombie
Class: Warrior

Minotaur member of one of the Crops participating in the Trials.


  • Back from the Dead: Dies then returns as one of the Eternals
  • CCG Importance Dissonance: Opposite situation of Djeru — this guy has absolutely nothing to do with the story aside living on the same world, has died long before Gatewatch showed up, and in his one brief appearance as an Eternal he's killed immediately by Djeru and Samut. He got two cards and is featured on at least one more.
  • Famed In-Story: He was remembered as the greatest warrior of his generation and set as an example for everyone to emulate.
  • Flaming Sword: Spear, actually.
  • Hero of Another Story: Is protagonist of Amonkhet Story Mode in Magic Duels.
  • Our Zombies Are Different: Once he becomes Neheb the Eternal

Others

    Razaketh 

Color: Black
Race: Demon

The third of Liliana's demons and the instigator of Nicol Bolas's return.


  • Blood Magic: He cuts himself and lets the blood fall into Luxa River, turning the entire thing to blood.
  • Eaten Alive: Liliana uses a horde of zombie animals to devour him.
  • Faux Affably Evil: He's pretty friendly, and even "apologizes" to Liliana...for using magic to humiliate her for his own amusement.
  • Hoist by His Own Petard: Immediately before their encounter, he creates a large number of fresh corpses Liliana uses to kill him.
  • People Puppets: His contract with Liliana includes a clause that lets him use her as one.
  • Smug Snake: He dismisses his two colleagues Liliana already killed as idiots, passes up easy chances to kill her, and ignores her threats until he's on fire. He appears to be ultimately a minor cog in Nicol Bolas's plan for Amonkhet.

Kaldheim

The Skoti, Gods of Kaldheim

    In General 
  • Ambiguously Related: Reidane and Valki, to the rest of the Skoti. Valki is refered to by Toralf as brother at one point, but not in what context. Reidane appears to be a valkyrie and live in Starnheim, which is normally off limits to the living, even the gods.
  • Badass Family: The Skoti are a family of gods, withn all the headaches that come with that fact.
  • Deity of Human Origin: Alrund, Jorn, Egon and Halvar, a third of the Skoti, were once human. Cosima was a Cosmos Monster, while Toralf, Birgi, Kolvori, Esika and Tergird are all Half-Human Hybrids. Valki and Reidane's origins are unknown, but Reidane appears to be a Valkyrie.
  • Expy: Of the Norse Pantheon.
  • The Gods Must Be Lazy: The Skoti have a less than spectacular record when it comes to defending or solidifying their rule over Kaldheim, often being more invested in their own personal whims and squabbles. That said, when there is a grave threat to the realms they do step up.
  • Half-Human Hybrid: Toralf, Birgi and Kolvori are the children of Alrund, a human, and Cosima, who, while human in appearance, is a Cosmos Monster. Esika and Tergrid are the daughters of Alrund and the World Tree, born when Alrund tried using magic to divine the secrets of the Cosmos from it.
  • Home of the Gods: A two-fold example. The first is the Hall of the Gods, where the Skoti gather. The second that is mentioned is The Gods Realm, where the hall used to be located before one of Valki's pranks moved it to Istfell.
  • Immortality Inducer: The Elixer of the Gods, which only Esika knows how to brew, gives them their godly power and slows their aging.
  • Jerkass Gods: They are noted as generally petty and vindictive. They also seem pretty careless, not bothering to fix the curse put on the Kannah and putting half-assed runes to ward off Immersturm's demons (a half-assery exploited by Tibalt).
  • Power Tattoo: Each Skoti has rune-like tattoos that glow with the light of the Cosmos.
  • Wintry Auroral Sky: They shine with the northern lights. This is apparently a result of their Cosmos-elixir-induced divinity.

    Alrund 

Color: Blue
Race: God

The God of Wisdom and the Cosmos, and the patriarch of the Skoti.


  • The Archmage: The most knowledgeable of the Skoti gods and their wizard.
  • Expy: Of Odin, being a god of knowledge with a raven familiar. He's even calle the "All Father".
  • Familiar: He commands ravens, who act as his eyes across Kaldheim. He is often accompanied by his personal familiar, Hakka.
  • Genius Bruiser: Alrund was already a knowledge diety and he subdued the vast majority of Cosmos Monsters in the acquistion of more knowledge.
  • God in Human Form: He disguises himself as the Omenseeker Asi and accompanies Kaya at the start of the Kaldheim story.
  • God of Knowledge: He is associated with wisdom and knowledge. He was born wise enough to know that he wasn't omniscient, and made it his mission in life to know everything.
  • Top God: He's the leader of the Skoti, not that this helps him rein his unruly family in.

    Birgi 

Color: Red
Race: God

The God of Boasting and Storytelling.


  • Emissary from the Divine: She claims to wander the realms to deliver the word of the Skoti and their tales to the mortals, but everyone can see it as just an excuse to go from one party to another.
  • Expy: Of Sága and Bragi, being the god of poetry.
  • Hard-Drinking Party Girl: She's pretty much the god of this trope, spending her life moving from party to party.
  • The Storyteller: One of her duties to spread the tales of the Skoti, but not all of these tales are true. She has hired skalds to follow her brother Toralf so she can claim credit for his deeds.

    Cosima 

Color: Blue
Race: God

The God of Voyage and the Seas that was originally a dolphin Cosmos Monster before entering the Gods' Realm. She stayed for twenty years, becoming the lover of Alrund and mother to Toralf, Birgi and Kolvori.


  • Cool Boat: Her ship, the Omenkeel, which can pass through the cosmos between the realms. It also does not need a crew to function, taking Kaya to Gnottvold on its own.
  • Expy: Of Rán, Njörðr and Skað, the Norse gods of the sea.
  • Humanity Ensues: Entering the Gods Realm caused her to assume a human form.
  • Making a Splash: She can control the seas of Kaldheim.
  • Shapeshifting: She changed into a human form upon entering the Gods' Realm and is believed to travel among the shapeshifters of Littjara disguised as one of their own.
  • Token Non-Human: She's the only member of the Skoti to be confirmed to be completely non-human, having originally been a dolphin Cosmos Monster.
  • Walking the Earth: She never stays in one place for long. It is said that the twenty years she spent in the Gods' Hall is the longest she spent in one place.

    Egon 

Color: Black
Race: God

The God of Death and self-proclaimed Lord High Ruler of the Lands of Istfell and of the dead of all the Realms, Egon is one of the oldest Skoti, but the Cosmos Elixir causes him to age backwards and gives him the appearance and attitude of a teenager.


  • Archenemy: Of Ragnar and Firja, who foil his attempts to enter Starnheim before his death.
  • Authority in Name Only: While he proclaims himself the god of all dead, Egon cannot enter Starnheim, he is hated in Karfell and the spirits of Istfell only vaguely accept his rule and need to be subjected to his godly magic to do anything for him.
  • Bargain with Heaven: Narfi made a deal with him, granting him warriors to finish off the Einir gods while allowing the king and his people to becomes draugr.
  • Big Damn Heroes: In the backstory, it was him arriving with the army of Karfell against the Einir that turned the tide in favor of the Skoti.
  • Cool Chair: His throne of Death certainly looks cool, but what it does is unknown. Firja implies that it may play a role in his able to avoid death in Istfell.
  • The Cynic: Frequently voices his belief that the Skoti rule will be soon overthrown due to their shortcomings, usually by the elves.
  • Dark Is Evil: He's honestly not a very good person, constantly trying to take over the ten realms and not above using pawns to do so. However, he does seem to have a very begrudging affection for his family.
  • Expy: Basically a genderbent Hel.
  • God of the Dead: He rules over death and the Underworld of Istfel, where the ignoble dead go. However, he has no access to the heavenly realm of Starnheim, where the blessed warriors go, much to his chagrin.
  • Merlin Sickness: Ages backwards; his memory seems to work normally, but he adopts the maturity level of his current phase of life, and is currently a moody teenager.
  • Multiversal Conqueror: Wants to conquer all Ten Realms of Kaldheim, starting with Starnheim.
  • Necromancer: Can command spirits and is responsible for King Narfi and his subjects becoming draugr zombies.
  • Older Than They Look: Is actually one of the older members of the Skoti, but an odd effect of the Cosmos Elixer causes him to age backwards.
  • Resurrective Immortality: Though he turns to ash when killed, Firja implies that as long as Egon dies in Istfell, he can return to life.
  • Sinister Scythe: Befitting the god of death, Egon possesses one made of Tyrite.
  • Touch of Death: He has deathtouch as a keyword ability, allowing him to kill any creature he does any damage to.

    Esika 

Color: Green
Race: God

The God of the World Tree, who can communicate with the World Tree in ways even the other Skoti do not understand.


  • Ambiguous Situation: At the end of the Kaldheim story she is mauled by Vorinclex. While she feels like she's dying, the phyrexian heavily implies he infected her.
  • Born of Magic: She and her sister Tergrid were born when Alrund used runic Magic to commune with the World Tree
  • Chariot Pulled by Cats: She has one, which even makes cat tokens.
  • Expy: Of Idunn and Freyja, the former as the producer of the divine elixir of immortality and the latter due to her cat drawn chariot.
  • Magic Potion: She is the only one who can brew the elixer that gives the Skoti their godhood.
  • Polar Opposite Twins: Esika is the bright and cheerful one.
  • Uncertain Doom: Was last seen mauled by Vorinclex and left for dead, with it being ambiguous as to if she survived. March of the Machine confirms she survived.

    Halvar 

Color: White
Race: God

The God of Battle, who defends the Realms and his divine family.


  • Cool Sword: The Sword of the Realms, which can cut Omenpaths through the Cosmos.
  • Expy: Of Tyr, the Norse god of battle, and to a lesser degree Heimdallr, using the broadsword as his weapon.
  • Happily Adopted: Found as a baby by Alrund and since loyal to him and the rest of his family.
  • Irony: The white-aligned Skoti god is the one who shines the least with the northern lights, emphasising his humility.
  • Nice Guy: Extremely benevolent and well-spoken.
  • Reasonable Authority Figure: Unlike the more paranoid Alrund he takes Kaya and her allies at face value immediately.
  • Token Good Teammate: While the other Skoti gods aren't evil, he's the only one to not be a jerk in some capacity.

    Jorn 

Color: Green
Race: God

The God of Winter and Weather and brother to Alrund, who spends his days wandering the Realms.


  • An Ice Person: His card is the sole snow god card. His staff implies he has ice powers, despiste being Green aligned.
  • Expy: A Gender Flip of Skadi, the Norse goddess of ice and skiing.
  • Walking the Earth: He wanders the Realms alone and knows the best Omenpaths between them.

    Kolvori 

Color: Green
Race: God

The God of Kinship, Kolvori loves her family and works to perserve their sagas as she fears for their future.


  • Expy: Of Frigg, the Norse Moher goddess and weaver (relating to her control over sagas).
  • Friend to All Living Things: Friend to all animals, plants and even to Egon (though she dislikes him a little).
  • Nice Guy: Is benevolent to both her fellow gods and mortals.

    Reidane 

Color: White
Race: God

The God of Justice and the Worthy, Reidane watches over the realms to avenge any wrong — blood for blood if need be.


  • Ambiguous Situation: Its unclear how she's related to the other gods, or why she looks like an angel and has acess to Starnheim.
  • Expy: Of Sól, the Norse sun goddess.
  • God of Light: Though officially she's the "god of justice", her artwork depicts her shining radiantly and she seems to rule over Starnheim (how and why is unexplained considering its otherwise off-limits to the gods). Her card also forces snow lands to come in tapped, implying her light is melting them off.
  • Knight Templar: Is noted as fanatical and arrogant.

    Tergrid 
The God of Fright and Terror and Esika's twin. She's plagued by a murderous shadow with a will of its own.

    Toralf 

Color: Red
Race: God

The God of Fury and Thunder, Toralf chases one daring feat after another throughout the Realms.


  • Beyond the Impossible: Toralf basically lives to fulfill this tropes, ever seeking out new challenges.
  • Daddy Issues: Does not like his father one bit, who is constantly criticising him. Being of enemy colors certainly doesn't help.
  • Expy: Of Thor, the Norse god of Thunder. His name is even basically Thor + Alf ("elf").
  • The Hedonist: Constantly seeks adventure and pleasure.
  • Playing with Fire: Toralf can grant pyromancy to those who earn his favor.

    Valki 

Color: Black
Race: God

The God of Mischief, untrusted by even the other Skoti, his pranks are known to sow havoc across the realms. Impersonated by Tibalt during the events of Kaldheim.


  • Ambiguous Situation: Trapped in ice as he is and with Esika mauled to death (or worse) by Vorinclex its unclear if he will remain immortal.
  • Beyond the Impossible: He actually managed to catch a horse that was said to be uncatchable. The saddling however was just the set up for a prank on the other Skoti.
  • Dark Is Not Evil: Is mono-black but is noted as being a harmless prankster. Tibalt impersonating him soiled his reputation.
  • Expy: An extremely non-subtle one of Loki. In fact he alludes to the disconnect between the hamrless prankster Loki in early parts of the Eddas and the malicious Satan analogue in Ragnarok, namely being another person taking his place.
  • Shoulders of Doom: His coat incorporates quite the sizable pair.
  • We Hardly Knew Ye: Considering the real Valki has no role other than being impersonated by Tibalt, we don't really know anything about him other than he's harmless.

The Einir, the old gods

    In General 
  • Greyand Gray Morality: Just as morally complicated as their successors the Skoti. On one hand they did things like give boats that could travel through the Cosmos to the raiders of Karfell, but they were more diligent in keeping the demons of Immerstrum sealed in their realm.
  • Power at a Price: It is noted by Lathril that each of the Einir lost something when they achieved godhood. For Lathril that was most of her eyesight.
  • Precursors: To the elves of Skemfar, before being divided into the Wood and Shadow Elves.
  • Sealed Evil in a Can / Sealed Good in a Can: The elves believe the remaining Einir were sealed into Jaspera Trees on Skemfar. Given the Skoti's own complicated moral standings, the Einir could fall into either trope.

    Lathril 

Color: Green and Black
Race: Elf, later God

Known as the Blade of the Elves, Lathril was the queen and ruler of the Einir.


Arcavios

    Extus Narr 

Color: White and Black
Race: Human
Class: Warlock

A dark mage who leads the Oriq guild, seeking to destroy Strixhaven for rejecting him.


  • Arc Villain: Of Strixhaven, attempting to destroy Strixhaven with the power of the Blood Avatar so he can have all the spells locked away in the school's library.
  • Bad Boss: He's not above using his own followers as sacrifices to either protect himself or as fuel for spells.
  • Blood Magic: A rather practiced blood magic-using warlock.
  • Hoist by His Own Petard : He succeeds in summoning the Blood Avatar, only for the entity to subsequently kill him.
  • Generic Doomsday Villain: Since Strixhaven is only five short stories long, there's not a lot of time to explore him.
  • Malevolent Masked Man: Extus wears a mask, like all Oriq, and is quite malevolent.
  • Suicidal Cosmic Temper Tantrum: Extus wants to summon the Blood Avatar, possibly reigniting the Age of Blood, because Strixhaven rejected him.

New Capenna

Family Heads

    Lord Xander, the Collector 

Color: Blue, Black, and Red
Race: Vampire Demon
Class: Noble

The Vampire Demon head of the Maestros family. One of the oldest family heads, he was present to see the angels leave the plane and through his archives, he hopes to remember the past he long forgot.


  • Affably Evil: For a demonic vampire assassin he is extremely polite and considerate, even forming a sort of friendship with Elspeth.
  • Killed Off for Real: The Adversary blasts him off a balcony.
  • Mind Rape: Blue and Black are already known for this in general, and considering that the Maestros are associated with both colors, it should come as no surprise that Xander is very good at this.
    • Upon hitting the field, an opponent of your choosing has to discard half their hand rounded down.
    • Upon attacking with Xander, the defending player has to mill half their deck rounded down.
  • Our Vampires Are Different: He's a Vampire Demon.
  • Retired Badass: Considering he's Long-Lived, injuries have caught up to Xander, forcing him to walk with a cane. It still doesn't mean he won't hold his own against his own traitorous assassins.
  • Retractable Weapon: That dagger of his can extend its blade.
  • Sword Cane: His cane hides a blade within for when he gets serious fighting.
  • Taking You with Me: And how! Upon killing Xander, an opponent of your choosing has to sacrifice half the nonland permanents they control, rounded down.

    Jetmir, Nexus of Revels 

Color: Red, Green, and White
Race: Leonin Demon

The Leonin Demon Head of the Cabaretti family.


  • Affably Evil: Very affectionate to the point you forget that he's actually a crime lord not above extortion. As the last side story points out, however, "he's nobody's friend".
  • Life of the Party: The Cabaretti's M.O. is holding lavish parties the other families attend. His card even calls him the "Nexus of Revels."
    • Manifests somewhat in his card effect, wherein you get an effect dependent on how many creatures you've got on your side of the field at any time, and the worst part (for your opponent) is that they all stack.
      • Creatures you control get +1/+0 and Vigilance as long as you control three or more creatures.
      • Creatures you control get another +1/+0 and Trample as long as you control 6 or more creatures.
      • Creatures you control get another +1/+0 and Double Strike as long as you control 9 or more creatures.
  • Vocal Dissonance: His described as sounding warm and grandfatherly in the story, yet his Arena avatar sounds like someone who only eats cigarettes and is on the verge of a maniac attack.
  • Uncertain Doom: Is last seen gravely wounded following the Crescendo, with Jinnie trying to nurse him back to health. A single piece of flavor text from March of the Machine shows that Jetmir did survive the attacks on him from The Crescendo.
    Holy Frazzle Cannon - "They're using my Halo stockpiles for what?" -Jetmir

    Falco Spara, the Pactweaver 

Color: Green, White, and Blue
Race: Aven Demon

The Aven Demon that leads The Brokers.


  • Ambiguous Situation: The wording on his New Capenna Legends entry is rather vague, implying he might have been killed by Ob Nixilis but not confirming this.
  • Armor-Piercing Attack: He comes with the Trample keyword.
  • Bad Boss: Is not above tossing employees who fail him off the balcony.
  • Badass Bureaucrat: The Brokers are a demonic law firm, and he's their boss.
  • Barrier Warrior: True to his family, he gets a Shield Counter upon being summoned.
  • Crazy-Prepared: Has been amassing a large amount of Brokers contracts to prepare for a coming threat to the Plane. This manifests in gameplay in that he allows the player to look at the top card of their library, and play that card in exchange for a token on the field in addition to any other costs.
  • Feathered Fiend: An evil bird mob boss. The "fiend" part is also literal since he's a demon.
  • How the Mighty Have Fallen: Apparently was the dominant player in New Capenna until Ob Nixilis showed up.
  • Pet the Dog: When Perrie, one of his enforcers, refuses to punish a child that broke one of the Brokers' contracts, Falco calls him up to his office. Falco makes a point of intimidating Perrie, but when Perrie holds his ground, Falco spares him, acknowledging that he needs people to act as his conscience.
  • Railing Kill: It's said his preferred way of dealing with contract breakers is to toss them off the balcony in his office.
  • They Called Me Mad!: Was thrown out of his university back in the day while studying law for formulating the kinds of magically-binding contracts that he and his Brokers agents currently use with impunity.
  • Vocal Dissonance: He has a somewhat effeminate voice in his Arena avatar, in spite of his masculine mafia boss look.

    Ziatora, the Incinerator 

Color: Black, Red, and Green
Race: Dragon Demon

The Dragon Demon that leads The Riveteers.


  • Bad Boss: Aside from being a Not-So-Well-Intentioned Extremist, this translates into gameplay where she allows a player to sacrifice another creature at your end step.
  • The Cameo: Her only appearance in the main story is when Vivien listens in to her speech.
  • Discard and Draw: In a way, and especially given the way the Riveteers work with their Blitz mechanic; at the beginning of your end step, as long as Ziatora's on the field, you can sacrfice another creature to deal that creature's damage to any target and create three treasure tokens.
  • Last of His Kind: She is New Capenna's last remaining native dragon, not that she minds it.
  • Not-So-Well-Intentioned Extremist: Her sole appearence in the story is at a rally, decrying the upper classes in favor of the underdogs. However, pretty much all other flavor, from videos to card descriptions, emphasise her selfishness and vanity.

    Raffine, Scheming Seer 

Color: White, Blue, and Black
Race: Sphinx Demon

The Sphinx Demon that leads the Obscura.


  • Anti-Magic: She comes with Ward 1, meaning your opponent has to either pay an extra mana in order to target her or else it gets negated.
  • Cassandra Truth: Nobody wanted to believe her prophecies related to the Phyrexian invasion of the plane in the past, due to how dark and grim they were. Unfortunately, she was absolutely correct.
  • Discard and Draw: Unsurprising, given the family she leads, but this is particularly exemplefied in that she has Connive X, where X is the number of attacking creatures note .
  • Long-Lived: Along with Xander, she is one of the oldest leaders on the plane.
  • Our Sphinxes Are Different: A Sphinx Demon.

Others

    Anhelo 

Color: Blue, Black, and Red
Race: Phyrexian Vampire
Class: Assassin

Xander's right hand man. He's responsible for recruiting Elspeth into the Maestros.


  • And Then John Was a Zombie: He was captured and Compleated into a Phyrexian during Atraxa's invasion of the plane, before being killed in a confrontation with his own daughter.
  • Dragon Ascendant: Takes over the Maestros after Xander is killed.
  • Even Evil Has Loved Ones: The main story also shows he's loyal to his boss. His side story shows he's a devoted father. Even after being compleated, he begs Errant to join him and Phyrexia so they can be together.

    Jinnie 

Color: Red, Green, and White
Race: Elf
Class: Druid

Jetmir's Number Two and his adopted daughter. She's the one organzing the Crescendo and is in constant watch of Giada.


  • Bitch in Sheep's Clothing: She acts all nice and cozy to her friends and acquaintances, but the moment things don't go her way she reveals her to be spiteful and vindictive.
  • Evil Cannot Comprehend Good: Honestly can't understand why Giada - a prisoner against her own will - isn't grateful for her life of luxury.
  • Loyal Animal Companion: Has two animal familiars; Muri, a cat, and Regis, a dog.
  • Undying Loyalty: To Jetmir. When the Obscura hideout is attacked, she's shown fighting to protect Jetmir, only fleeing when the situation becomes hopeless. Its also shown that she holds a special hatred for those who betray their families to join the Adversary, even those that weren't Cabaretti to begin with. And while she obviously wants to keep her hold on Giada, she also seems to take Elspeth and her fleeing rather personally.

    Giada 

Color: White
Race: Angel

A mysterious girl always seen with Jinnie.


  • Guardian Angel: During the Phyrexian invasion, she becomes this to Errant.
  • Living MacGuffin: She's the Font, a near endless source of Halo, having been one of the original angels of the plane.
  • Our Angels Are Different:It's heavily implied she is an angel, the last in New Capenna to not be a statue. She appears as a normal girl but as she ascends she looks like a borderline Angelic Abomination.

    Errant 

Color: Blue
Race: Human
Class: Rogue

A Tagger for the Maestros and Anhelo's daughter.


  • A Day in the Limelight: She's the main character for the March of the Machine sidestory The Fall of Park Heights.
  • Street Smart: Being a tagger has given Errant the ability to traverse the city with relative ease. It's this knowledge that the remnants of the crime families use to drop Park Heights onto Atraxa.

    The Adversary 
For more, see Ob Nixilis' page.

The Blind Eternities

    The Eldrazi Titans 
https://static.tvtropes.org/pmwiki/pub/images/eldrazi.png
Left to right: Kozilek, Emrakul, and Ulamog

Color: Colorless
Race: Eldrazi

Emrakul, Kozilek, and Ulamog are the three progenitors of the Eldritch Abomination Eldrazi race. They were sealed away in Zendikar for eons by three ancient planeswalkers (Nahiri, Sorin, and Ugin), but the events of Rise of the Eldrazi released them to devour planes once more.


  • A Form You Are Comfortable With: Just before the climax of Eldritch Moon, Jace ends up in a mental conversation with Emrakul — or, more accurately, his mind's flailing attempt at trying to comprehend Emrakul, so she appears in his mind as an angel similar to Emeria, the goddess she was worshipped as on Zendikar.
  • Alien Geometries: Kozilek's very presence warps reality into a bizarre reflection of its true form, turning the land around it into a maze of Bismuth like crystals and causing the laws of physics to break down. Its brood lineage has similar powers, and its reflected in gameplay by having creatures blink, become unblockable, and countering spells.
  • Answers to the Name of God: Stories about Eldritch Moon's plot on Magic's website see Emrakul addressed with capitalized female pronouns.
  • Assimilation Plot: Instead of generating spawn like her 'siblings', Emrakul converts existing lifeforms into her spawn. We see this on Innistrad when she is brought there by Nahiri, with the people and even angels becoming horrific abominations.
  • Affably Evil: More strange than evil, but when Jace makes contact with Emrakul, she’s very polite and even outright friendly, if very, very weird.
  • Above Good and Evil: They're more like forces of nature than villainous entities. Emrakul even seems confused that the people of Innistrad would want to resist her influence.
  • Badass Boast: Surprisingly, Emrakul offers two as Jace communes with her.
    Emrakul: "I am already winning, Jace Beleren. Let us play a game."
    "They are all my pieces, Jace Beleren. They always were. I just no longer want to play."
  • Bigger Is Better: The entire logic behind Rise of the Eldrazi; the cheapest Eldrazi in that set costs seven mana.
  • Blessed with Suck: The ability that shuffle your graveyard back into your library when they die also shuts down cards like Zombify that would help you cheat them into play sooner.
    • Cursed with Awesome: Simultaneously, unlike other "Shuffle back into deck" cards, this one lets you reuse some cards (after some time) and makes it much more difficult for mill decks to defeat you. Entire combo decks have been built around the big 3 Eldrazi's ability to shuffle your graveyard back into your deck.
    • As of Battle for Zendikar the ability has been lost; they've moved to weakening the reanimation spells rather than adding new abilities to the big creatures.
  • Blue-and-Orange Morality: With Emrakul more so then the others. None of them are truly malicious, but she seems the most cognizant, while the other two are simply blind forces. When Jace interacts with a projection of Emrakul (in the shape of Emeria, an angel the people of Zendikar believed represented her), she interrupts Jace's angry flurry of questions by asking if he plays chess and would like a game with her (she loses the chess game, but on other fronts...) She also seems genuinely frustrated that Innistrad's population are being so hostile towards her as she reshapes them. Finally, she became sealed in the moon because she wanted to be.
  • Body Horror: Not on the Titans themselves, which are the way they are "naturally", but on basically everything influenced by Emrakul in Shadows over Innistrad and especially Eldritch Moon. Knights and riders fusing into one entity, werewolves burning with internal fire, an entire town fused into a writhing blob monster... Grotesque Mutation even looks a bit like the page image for Body Horror.
  • Did You Just Punch Out Cthulhu?: Specifically, the Gatewatch. And hell yeah they did. At the end of the Battle for Zendikar block, Kozilek and Ulamog are dragged onto the plane by Nissa using the leylines of Zendikar then obliterated by Chranda's inferno, created by draining the titans of their own mana and combining it with that of Zendikar. What's left is absorbed by Zendikar itself — the plane consuming the titans as they tried to consume it. They are absolutely and entirely destroyed.
    • Heroic RRoD: Channelling that much raw mana put a pretty heavy strain on Chandra's magic, leaving her almost unable to use magic or her legs for a while.
    • Didn't Think This Through: Ugin discouraged annihilating them originally on the grounds that they were a natural part of the Multiverse and their loss would cause terrible things to happen. As for what those are, we're not sure. Yet.
    • Then on Innistrad, Jace calls the Gatewatch again, adds a new member (Liliana), and helps Tamiyo imprison Emrakul in Innistrad's moon, a piece of which was formerly the Helvault. However, it's then revealed that Emrakul imprisoned herself, possessing Tamiyo in order to ensure it happened.
  • Did We Just Have Tea with Cthulhu?: Emrakul's mere mental presence rips apart the minds of Jace's friends, but due to his specialty, in his mindscape he sees A Form You Are Comfortable With. She requests a seat (she's a visitor in his mind, after all, it's only polite), asks him if he minds her working while they talk, inquires whether he still has a headache, offers to play chess with him, complains things aren't going the way she wanted them to, and then casually demolishes most of the mental scape with her true form. Bonus points for Jace saying the trope almost word for word.
  • Eldritch Abomination: The lesser Eldrazi are not distinct entities from the greater ones, but instead are different elements of the horror out in the Blind Eternities — even the Ulamog card is not the whole of Ulamog, but instead is a part of the greater Ulamog creature being pushed into Zendikar to eat things. In an actual conversation (for a given value of "actual") Emrakul isn't even sure if the Planeswalkers attacking/communing with her are real. They're just so insignificant she can't be certain.
  • Eldritch Location: Whereas Ulamog simply reduces everything in its path to dust, Kozilek is a bit more creative, leaving behind trails that resemble bismuth crystals.
  • Exact Words: Note that when Emrakul/Emeria says she wants to play a game with Jace, she does not specify a game of chess.
  • Extreme Omnivore: The Eldrazi eat everything, including your permanents (with annihilator) and your library (with ingest). Ulamog, in particular, is defined by hunger without end.
  • Eyes Do Not Belong There: Signature of Kozilek and its brood lineage. Emrakul isn't too shabby, either; some of the mutations shown on Shadows over Innistrad depict people with more eyes than the standard.
  • Face–Heel Turn: Being the master of Mind Rape among the three, Kozilek and its brood can also do this, as It That Betrays, Turn Against and Eldrazi Obligator show.
    • Emrakul-mutated creatures end up turning into extensions of the Titan and attempting to messily devour their former kin, and Emrakul's new card gives you full control over your opponent's next turn, essentially making your opponent pull a Face–Heel Turn on themselves.
  • Floating Continent: Emrakul was mistaken for one at first (an understandable mistake given the presence of floating landmasses in Zendikar).
  • Hidden Agenda Villain: In keeping with the general inscrutability of eldritch abominations, no one is sure why the Eldrazi exist or what their goals are. The reason Ugin had them sealed away instead of destroyed was because he didn't want to break something in the case that the Eldrazi were necessary to the multiverse.
  • I Let You Win: Emrakul chooses to seal herself in the midst of handily overwhelming the Gatewatch.
  • It Can Think: For a lack of better words, Emrakul somehow converses with the Gatewatch, and is capable of making several actions normally done by sapient species, such playing chess with Jace, and willingly sealing herself in the moon.
  • The Juggernaut: When one of these three is on the prowl, there's very few things that can make them so much as flinch. Emrakul's rampage on Eldritch Moon stands out as she bulldozed through everything that stood in her way, and was handing the Gatewatch's arses to them before she sealed herself, meaning that that she only stopped because she wanted to stop. This extends to them in terms of gameplay as well. The Eldrazi titans are powerful creatures that can easily do a ton of damage in a short time and aren't easy to stop, though their cost makes it very hard to get them out. Aside from being among the strongest creatures in the game, their initial three cards also have an effect where if they're put into the graveyard in any way, the graveyard is shuffled back into its player's deck. They also have the annihilator keyword, where defending players have to sacrifice permanents when they attack.
    • Kozilek, Butcher of Truth is more notable for his draw effect but his second card, Kozilek, the Great Distortion, has the menace keyword so he can only be blocked by two or more creatures. He also allows his controlling player to discard a card with specific mana cost to counter a spell of the same value.
    • Ulamog, the Infinite Gyre and Ulamog, the Ceaseless Hunger have the indestructible keyword. A target permanent is destroyed when the former is cast, while casting the latter exiles two target permanents. The latter card also forces the opponent exile the top 20 cards of their library everytime time he attacks.
    • Emrakul is the strongest of the three, fitting as her cards are the most expensive to cast. Emrakul, the Aeons Torn has a power and toughness of 15, the highest in the game at the time aside from a creature released in Unhinged, and can't be countered. She has annihilator 6, the highest of any creature with that keyword, forcing a defending player to sacrifice six permanents, and that is before she even deals damage. She has protection from colored spells, which between that and the fact that she can't be countered means most spells won't be able to stop her. If the player using her actually manage to cast Emrakul by paying her cost they get an extra turn. Emrakul, the Promised End is a bit weaker, bringing down to a 13/13, but has a lower cost and an ability which lowers it for each type of card in her controller's graveyard, has the trample keyword and protection from instants. When cast she also gives her controller control of the opponent's next turn.
  • Mechanically Unusual Class: The processor mechanic in Battle for Zendikar is something R&D almost never does because they aren't fans of messing about with the exile zone, caring about colourless mana specifically was mostly unique to Kozilek in Oath of the Gatewatch, and while double-faced cards existed before Emrakul's arrival on Innistrad, meld — a mechanic in which two cards merge into one horrible abomination — did not. Emrakul herself, in her Eldritch Moon printing, is one of the few cards of her time which has the protection keyword, when that keyword itself was being phased out in favour of more intuitive mechanics like hexproof and indestructible.
  • Mind Rape: Their mere presence can cause madness, if you aren't ripped to shreds by the warped reality around them. And of course, there are always more active methods. Kozilek, Butcher of Truth, is confirmed in the Battle for Zendikar fat pack booklet to be the worst for your sanity, although the others are no slouch, especially given the ingest mechanic. Emrakul's arrival on Innistrad was not good for the mental health of many people at all, although Heroic Willpower and The Power of Love can help. Gameplay-wise, Emrakul lets you take control of your opponent's turn before giving your opponent a proper turn, representing Emrakul temporarily taking control of them herself before they revert to lucidity.
  • Mother of a Thousand Young: Each titan creates thousands, if not millions, of spawn in their image.
  • Nigh-Invulnerable: Emrakul is immune to most colored magic. Ulamog is indestructible. Kozilek doesn't have any comparable protection ability, but 12 toughness is pretty hefty anyway. Lore-wise, the titans at full strength are nearly impossible to kill, even for nearly god-like pre-mending planeswalkers.
    • In their later forms, Emrakul is immune to instants and gets a turn of forcing you to make the worst available decisions (plus having a 13/13 body), Kozilek can defend itself by discarding cards to turn them into counterspells, and Ulamog is... still indestructible.
    • Fighting a Shadow: Even their massively powerful titan bodies are mere projections of their true forms in the Blind Eternities. Kozilek and Ulamog were eventually killed by dragging more of their true forms into Zendikar.
  • Non-Elemental: They're too alien to correspond to any color of mana.
  • Outside-Context Problem: The Eldrazi are native to the Blind Eternities, meaning that they are alien to basically everyone, everywhere. This is especially true for Emrakul, whose arrival boots out the Gothic Horror elements of Innistrad and ushers in a Cosmic Horror Story.
  • Planet Eater: They devour planes, erasing them completely.
  • Sealed Evil in a Can: The Eldrazi were originally locked away on Zendikar thousands of years ago by the trio of Nahiri, Sorin, and Ugin.
    • After the events of Eldritch Moon, the last living Eldrazi, Emrakul, seals herself in Innistrad's moon. One can only speculate what she's waiting for.
  • Sinister Geometry: Kozilek and its brood tend to have perfectly shapes hover behind them, and strange geometric apendages and crystals jutting out of them. The shapes are actually holes in space!
  • Sufficiently Advanced Aliens: Over time, history became muddled and led to them being worshipped as gods by the natives of Zendikar. Once they re-emerged, that changed quickly.
  • Villain: Exit, Stage Left: Emrakul was missing in action for the whole Battle for Zendikar block, and was confirmed by Ugin to have left Zendikar for a considerable amount of time after the act of pulling Kozilek and Ulamog onto the plane created "echoes" that Ugin could interpret. No one has any idea where Emrakul has gone... Until Nahiri summons her to Innistrad as vengeance against Sorin. Later on, she makes another 'exit' by sealing herself in the moon.
  • Villainous Glutton: The aptly named "Ulamog, the Ceaseless Hunger" is this: When it attacks, the opponent exiles the top 20 cards of their library (one-third of a typical Constructed deck, and half of a typical Limited deck). This is a super-sized version of the Battle for Zendikar "Ingest" mechanic, which implies that Ulamog is literally eating people's thoughts and memories.
  • Walking Wasteland: Their mere presence warps and destroys everything around them, as illustrated quite nicely in All Is Dust and Disaster Radius. This story particularly describes Emrakul's world-wrecking capability.
  • White Mask of Doom: Signature of Ulamog and its brood.
  • Worf Had the Flu: The Eldrazi Titans in the present are notably weaker than they were back when Nahiri, Sorin, and Ugin faced them due to the fact that Ugin's prison had been draining their mana via the leylines of Zendikar. This more or less allows the Planeswalkers of the Gatewatch to kill both Kozilek and Ulamog by, among other things, dragging their true bodies onto the plane where they could be wholly destroyed.
  • World-Wrecking Wave: They can do this. Seen in All Is Dust and Consume the Meek.
    • Emrakul's arrival on Innistrad sent even the mildest mutation into overdrive, and caused countless minds to be absorbed into her brood, leading to Innistrad becoming a domain of hideous tentacle monsters and fusion horrors. Even the mightiest remaining angels were not immune, merging into the Voice of Nightmares.
  • Wound That Will Not Heal: It seems nothing will ever again grow where they have withered the ground. However, after draining the mana of both Kozilek and Ulamog, Zendikar will eventually recover and heal from the damage it received from the Eldrazi. It's just going to take a hell of a long time.
  • Zerg Rush: Their "attack" on Zendikar becomes this, as Ulamog and Kozilek resurface with their spawn that swarms across the landscape like a horde of alien insects.

    The Ur-Dragon 

Color: 5 Color
Race: Dragon Avatar

The Progenitor of Fire, the father of dragonkind across the entire Multiverse. The Dragon Avatar, a being that endlessly flies through the Blind Eternities, only briefly appearing within the planes to lay the eggs that all dragons come from.


  • Draconic Abomination: Naturally, as a being that seems to be comfortable living in the Blind Eternities like the Eldrazi. As The Twins describes it:
    There is a shadow, a great shadow. It is not clouds, nor is it night. Ripples sweep through the vast airy gulf of the sky. The shadow is a magnificent creature, terrifying and dark and powerful, and it is blind, or maybe it was born in a place of blindness and does not know how to see.
  • Dragons Are Divine: It's not a god per se, but it is a vastly powerful being responsible for dragonkind's existence.
  • Mother of a Thousand Young: It birthed the first dragons across the multiverse.
  • Summon Magic: Its roar stirs the blood of any dragon, no matter their plane, summoning the dragon to answer the will of its creator. The Ur-Dragon's card form reflects this by granting you effects that make summoning other dragons much easier.
  • Time Abyss: Said to have been born at the dawn of time.
  • Truly Single Parent: The Twins shows how it births dragons - during its brief manifestations within the planes, it beats its wings and creates a storm. From these storms rain giant colored stones, stones which are in fact the eggs of dragons.

Unknown World

    Kothophed 

Color: Black
Race: Demon

One of the four demons whom Liliana made pacts with. Some time after Liliana made a deal with him, he sent her to fetch the Chain Veil, but upon her return she offed him with it.


  • Deal with the Devil: One of the four demons Liliana made deals with.
  • Did Not See That Coming: He didn't expect Liliana to kill him using the Chain Veil's power.
  • Mark of the Beast: He's the one who gave Liliana her tattoos.
  • Snake People: He looks serpentine from the waist down.
  • Too Dumb to Live: As Liliana herself points out when she recalls the event, he sent her to get an incredibly powerful artifact capable of destroying him, then let her walk right up to him carrying it.


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