The world of Eos is vast, with creatures from all sizes and power levels roaming the earth. This page details those creatures.
Astrals / The Six
Appear in: Final Fantasy XV | Comrades
Ramuh, the Fulgurian, sharp as lightning.
Shiva, the Glacian, gentle as snow.
Leviathan, the Hydraean, relentless as tides.
Bahamut, the Draconian, unbending as iron.
Ifrit, the Infernian, fickle as fire.
Since time immemorial, they have watched over Eos."
The physical manifestations of the stars, the Astrals are ancient and powerful beings that protect Eos from the harmful activities of humanity. They are intelligent and possess a language of their own that can only be understood by a select few. Integral to the lore of Eos and indifferent to human affairs, their behavior cannot be fully understood due to their thought pattern being beyond mankind's comprehension.
- The Cavalry:
- For the Royal Edition, an additional cutscene happens in the final chapter where the Astrals (sans Ifrit) proceed to stall Daemon reinforcements and break open the barrier that Ardyn erected around the Citadel, granting safe passage to Noctis and co. towards the tower's entrance.
- At the climax of The Dawn of the Future, Shiva, Titan, Ramuh, Leviathan and Ifrit band together once again to block Tera Flare, and join Ardyn in defeating Bahamut once and for all.
- Death Is Cheap: It's not entirely clear how death works for them. A few of them are explicitly said to be dead, but they're still available for Noct to summon after these "deaths" and still appear in the story. The lore implies that their true forms are perhaps on another plane of existence, and what you see in-game are merely physical forms they've taken on this plane because they felt like it; killing those forms means nothing to them but maybe a brief power loss. Further complicating things is that they were said to be sleeping before Lunafreya began her journey to awaken them and form covenants with them, but what that "sleep" means for them is unclear. The Dawn of the Future confirms that they exist both on the physical plane and "The Beyond", and cannot truly be killed unless slain in both. Five of them been sleeping to recover their power since the War of the Astrals after receiving the full brunt of Bahamut's wrath, while the latter retreated to the Beyond to do the same.
- Defeat Means Friendship: Defeating them in combat will earn you their respect. After this they will be able to fight with you in battle. The two exceptions are Shiva, who was always a friend to Noctis and Luna since their childhood, and Ramuh, who simply asks (or rather, asks Gentiana to ask) Noctis to activate his runestones. Ifrit is the odd one out — because Ardyn already beat Noctis to it by forming a Covenant with Ifrit (infecting him with the Starscourge in the process) decades ago.
- Did You Just Punch Out Cthulhu?: The Empire explicitly kills several of them during the game, and had already killed Shiva years ago (or so they thought). Noctis and his group fight several of them and win.
- Elemental Rivalry: Subverted with Ifrit and Shiva, who were lovers.
- Gotta Catch Them All: Noctis is trying to get the Astrals to give him their blessing, so he will have the strength to put up a proper fight against Niflheim. He's also trying to collect all of the Royal Arms, in order to build up his arsenal. The only one Noctis doesn't earn the blessings of is Ifrit, because Ardyn got to him first.
- Intelligible Unintelligible: Some Astrals are shown speaking in an unintelligible language, with the subtitles showing what they are saying, yet Luna and Noctis are able to understand them and reply to them in the human tongue. A particular offender is Leviathan, who banters a lot with Luna when the latter attempts to form a covenant with the sea goddess.
- Jerkass God: They aren't the nicest deities around. Titan is pretty grouchy, Leviathan is plain haughty and sneering at humans, and Ifrit wants to Kill 'Em All. Bahamut, Shiva, and Ramuh seem fine, but Ramuh is a Flat Character who barely gets mentioned in the story, and Shiva admits she once looked down on humans before Ifrit changed her mind. Episode Ardyn implies that Bahamut was Playing The Long Game with him and Somnus 2000 years ago and just playing the two of them as part of his final goal to have Ardyn spread the Starscourge across the planet so Noctis could give his life purifying it. If he really did orchestrate that on purpose, it would move Bahamut out of Jerkass God and firmly into Nominal Hero territory. The Dawn of the Future finally confirms this of Bahamut.
- Meaningful Name: "Astral" is derived from the Latin word Astra ("stars").
- Nice Job Breaking It, Hero!: While they give Noctis their power and help save the world, they're also responsible for endangering it in the first place. They told Ardyn to absorb daemons, making him immortal, then pronounced him corrupt and unclean for doing it. They created the game's main villain who manipulates everything and turns the world into an apocalyptic shadow world for a solid 10 years.
- Physical God: They are explicitly said to be and are worshipped as gods by cultures around the world.
- Red Baron: A few of the Astrals are known by a second title, in addition to the "element-ian" title in the quote above. Ramuh the Fulgurian is also called the Stormbringer; Titan the Archaeon is the Landforger; Leviathan the Hydrean is the Tidemother; and Ifrit is the Pyreburner. This is used quite effectively to mask Titan's identity until his big reveal. After Titan's appearance, the others are quite easy to guess from their titles alone.
- Third-Person Person: The Astrals tend to speak in this manner in the English version; in Japanese, they speak more normally.
Titan, the Archaean
Voiced by: Kenichirou Matsuda (Japanese), Ike Amadi (English)
Appears in: Final Fantasy XV | Episode Ignis
The Astral representing Earth, holding up the Meteor at the Disc of Cauthess. He tries communicating with Noctis so he can face his challenge and claim his power before the Empire kills him.
- An Arm and a Leg: Noctis and friends smash his arm to pieces after freezing him; it's enough to convince him Noctis is the true king and lend him his power.
- Badass Baritone: Intelligible Unintelligible he may be, but his voice is still pretty deep all the same.
- Big Damn Heroes: Stops the Hydraean from sinking Altissia, and also long ago caught the Meteor in Cauthess, preventing widespread devastation.
- Good Old Fisticuffs: Should he be summoned to help combat the Adamantoise, Titan charges into the fray and lands a few punches on the beast before concluding with Gaia's Meteor.
- Dishing Out Dirt: He's of the earth element, being a retake of the recurring earth summon of the Final Fantasy series.
- Eye Scream: Part of the Meteor he's holding up has stabbed through his skull and out his eye socket. He looks fine when called as a summon, at least.
- Gentle Giant: Carbuncle claims he's one, but obtaining his power involves him thoroughly trying to stomp you out, and it's been mentioned that he's been shaking up Lestallum. All this being said, once he's defeated and summoned, he always makes sure Noctis is out of harm's way before attacking, so it's likely his hostility was just part of the test — in fact, during Episode Ignis he plays hell upon the imperial ships trying to attack the altar, where Noct and Luna currently are.
- Ground Punch: One of Titan's versions of Gaia's Wrath has him do this in lieu of hurling a gigantic boulder.
- Godzilla Threshold: Titan's chances of summoning increase in correlation to how many party members are incapacitated: the more allies you lose, the more likely Titan will appear.
- Impaled with Extreme Prejudice: Is impaled by several of the jagged protrusions on the Meteor, including one of them going through his eye.
- Shout-Out: His bearing a great weight upon his shoulders (the world/meteor) parallels Atlas from Greek Mythology. At the conclusion of The Dawn of the Future, he also catches the falling Citadel in the same manner.
- With My Hands Tied: Titan continues holding up the Meteor throughout the battle with him, effectively leaving him to fight with one arm.
Ramuh, the Fulgurian
Appears in: Final Fantasy XV
The Astral representing lightning and the storms, he protects the Duscae region via three runestones.
- Advertised Extra: Literally: he's the only usable summon in the Episode Duscae demo, despite playing the smallest role of any Astral in the main game.
- Badass Beard: In true Final Fantasy tradition, Ramuh's Wizard Beard is massive and reaches all the way to his knees.
- Flat Character: The least developed of the Astrals. Obtaining him simply requires touching three runestones, and then Noctis summons him to annihilate an imperial base. That's all there is to him; he never gets a cutscene or dialogue.
- Javelin Thrower: Ramuh's Judgment Bolt attack throws his lightning charged staff down on enemies in this manner.
- Mythology Gag: The top of his staff resembles the head of Ixion, who was the lightning-elemental summon in Final Fantasy X instead of the more commonly seen Ramuh.
- Nice Guy: While he doesn't offer his power for free, his trial is certainly reasonable compared to other astrals. He also picks Noctis up before attacking, presumably so he doesn't get caught in the blast.
- The Reliable One: Ramuh is usually the first summon to come to your aid, and comes during the least desperate circumstances.
- Shock and Awe: He's of the lightning element, being a retake of the recurring lightning summon of the Final Fantasy series.
- Summon to Hand: If the party's underground, you're treated to a different summoning sequence where Ramuh summons his staff to himself in lieu of picking Noctis up for the beginning of the animation.
Shiva, the Glacian
Voiced by: Sayaka Kinoshita (Japanese), Renee Faia (English)
Appears in: Final Fantasy XV
The Astral representing ice, a defender and friend of humanity. Unfortunately before the game even started, she was killed by Niflheim's powerful army leaving only a giant, icy corpse. ...Or did they?
- Action Girl: One of the most powerful beings encountered in the game and firmly on the heroes' side. Justified, since she's a goddess.
- Curb-Stomp Battle: More specifically, she's so powerful she doesn't even need to battle. A single touch from her instantly ends any fight she could potentially get into, including extremely powerful beings like Ardyn and Ifrit.
- Dark Is Not Evil: She may be the goddess of death, but she's an unambiguously benevolent figure that assists the protagonists in their time of need.
- Defrosting Ice Queen: She was initially scornful of humans, but eventually warmed up to them due to Ifrit's influence.
- Does Not Like Shoes: She's barefoot, wearing only sparkling barefoot sandals. Ironically enough, it's perhaps a case of Reality Ensues as Gentiana wears hilariously uncomfortable looking high-heels.
- Don't Fear the Reaper: She's said to be the goddess of death, but is outwardly the kindest summon even if her presence turns any place into an arctic wasteland. Likewise, nearly everyone on Eos worships her. It certainly helps that the goddess of death is a gentle being who eases the fear of death itself.
- Dramatic Irony: She initially held contempt for humanity but was turned around in her thinking by Ifrit, who then turned on the humans.
- God in Human Form: Takes the shape of Gentiana after her previous form was destroyed.
- God Is Good: She's really nice to Noctis and Luna, and is also the only Astral besides Bahamut (and maybe Ramuh) who seems to like humanity.
- An Ice Person: She's of the ice element, being a retake of the recurring ice summon of the Final Fantasy series.
- Kamehame Hadoken: She and her copies fire blasts of ice at Ardyn's wall around the Citadel, freezing it.
- Kiss of Death: Does this to Ifrit and an indirect one to Ardyn (both being immortals, it only freezes them).
- Light Is Good: She's depicted as a bright and ethereal young woman and is one of the good guys.
- Literally Shattered Lives: What she does to her victims once she's summoned into the fray, flash freezing them before allowing them to shatter into pieces on their own. Or, in Ifrit's case, causing him to dissolve into mist with a kiss.
- Mama Bear: She's quite protective of Luna as Gentiana and later to Noctis. Ardyn and Ifrit both find this out the hard way.
- Most Common Superpower: She's far and away the bustiest character in the whole game, easily outstripping even Cindy's generous cleavage. Made all the more impressive by her being virtually naked.
- Ms. Fanservice: She wears next to nothing. In fact, her entire outfit is exclusively made of jewelry. This was censored in the Chinese version where she's given a green-blue one-piece.
- Nice Girl: Despite her power being extremely destructive and uncomfortable, she's a gentle and kind soul always looking out for Noct and Luna.
- Opposites Attract: She, the Glacian, once loved Ifrit, the Infernian. Ironically, she was the one once disdainful of humanity before Ifrit's compassion for them defrosted her. Their positions switched once mankind scorned the gods and Ifrit tried to wipe them all out in the War of the Gods, while Shiva tried to save them.
- Psychopomp: Within the lore she's regarded as the goddess of death.
- The Red Baron: The Death Goddess; while she's gentle, it's still a really cold embrace.
- Restored My Faith in Humanity: According to her, witnessing Luna's determination in restoring the light and her benevolence was what restored Shiva's faith in humanity following the War of the Gods.
- Retired Badass: Despite having spent what's implied to be centuries in human form, she curbstomps both Ardyn and Ifrit with zero effort.
- Self-Duplication: One of Shiva's abilities is to have many copies of herself floating around at once to cast her Diamond Dust attack.
- Snow Means Death: Shiva is identified as a death goddess and is associated with snow and the cold. Even Noctis is freezing when she is summoned.
- Took a Level in Badass: Like Ifrit, Shiva is traditionally one of the weaker summons. In this game, she's one of the stronger ones and perhaps the most feared and respected storywise.
- Tranquil Fury: It's clear that Shiva doesn't take kindly to Ardyn's taunts, but doesn't show her aggravation on her face, simply walking past him and touching his lips to simultaneously silence and flash-freeze him, thus putting him out of commission for the rest of the scene.
Leviathan, the Hydraean
Voiced by: Urara Takano (Japanese), Candi Milo (English)
Appears in: Final Fantasy XV
The Astral representing the water element and Goddess of the ocean, the gargantuan sea serpent Leviathan is temperamental and thoroughly dismissive of humanity. Forming a covenant with her is no easy task due to her haughty nature.
- Action Girl: Once she joins Noctis and crew, she proves to be a powerful force of nature when summoned.
- Ax-Crazy: She's an angry, rampaging beast and destroys a part of Altissia out of rage.
- Big Damn Heroes: In Chapter 12, Leviathan arrives to kill off the daemons that are attacking the train to rescue Noctis.
- Boss Remix: The second half of her fight is set to the tune of a variant of "Apocalyptis Noctis", "Apocalyptis Aquarius", putting a greater emphasis on violins than the original piece and adding electric guitar riffs to the mix.
- Disproportionate Retribution: She proceeds to hit Altissia with a maelstrom because Luna dared to wake her up despite the world going to hell.
- Gender Flip: Leviathan is typically a male character when gender is brought up in previous games, but here, she's a lady.
- Jerkass Gods: While not outright evil to humans like Ifrit, she's very haughty, dismisses Luna for attempting to form a covenant with her, and has no qualms about razing an entire city in anger.
- Jerk with a Heart of Jerk: She utterly refuses to cooperate with either Luna or Noctis. In the end, Noctis literally had to tear her apart and force her to give up her power — and even then, Titan had to intervene. All the meanwhile, she utterly annihilated Altissia simply because she was pissed.
- Knight of Cerebus: The moment she appears, the story takes a darker turn with the death of Lunafreya at Ardyn's hands, Ignis losing his eyesight, and the destruction of Altissia.
- Kraken and Leviathan: She's one of the largest beings encountered in the game, dwarfing even Titan. She's also very vicious.
- Making a Splash: She can create smaller water clones of herself. She can also summon tidal waves and even engulf an entire city in a hurricane. True to her element, the party cannot summon her unless there's a body of water nearby.
- Mega Maelstrom: Her Tsunami attack and entire bossfight surrounds the area in one.
- Point of No Return: Subverted, despite the game giving you multiple warnings about this. After you meet Leviathan, you're stuck in a linear story with no exploration until you beat the game. However, you're still able to finish off any sidequests and the like after the Astral's attack by using Umbra to send you back to the past prior to Leviathan's attack at any rest point in the present.
- Puny Earthlings: She doesn't have a high esteem of mortals. Given that she witnessed what the humans of Solheim did to Ifrit out of hubris, it's not entirely unwarranted."What does a lowly, ephemeral speck know of All Creation!?"
- The Reason You Suck Speech: Delivers one to mankind itself when Luna attempts to forge a covenant with her:"Blasphemous ingrates, all Men, quick to forget the ages their Goddess stood watch!"
- Token Non-Human: While XV has the most Bishounen Ifrit in the series, and even Bahamut takes the form of an armored knight instead of a pure dragon, Leviathan remains the only Astral without legs or arms, much less a humanoid form.
Bahamut, the Draconian
Voiced by: Itaru Yamamoto (Japanese), David Lodge (English)
Appears in: Final Fantasy XV | Comrades | Episode Ardyn
The God of War, Bahamut is the most mysterious and powerful of the Astrals; virtually nothing is known about him. What is known is that he's similar to Shiva in that he largely watches over and protects humanity, in his own alien way.
- Adaptational Jerkass: It's mostly due to Blue and Orange Morality, but this incarnation of Bahamut, while not entirely crossing into Adaptational Villainy territory, leaves much to be desired. Case in point, where he set up the events that span across the entire XV story; from Ardyn being a sacrificial lamb to spread the Starscourge, his brother killing his fiancée, to Noctis becoming the Chosen King and sacrificing his life to end the Starscourge once and for all. Is it any wonder Ardyn despises the Astrals?
- Adaptational Villainy: The Dawn of the Future novel alternatively paints him as the setting's true villain on account of the heroes learning the full story behind how Ardyn became the Accursed and Bahamut's scheming. In this novel, while Ifrit did begin the War of the Astrals to wipe out humanity, it was he, not Ifrit, who tried to annihilate Eos with his Tera Flare because the warring between his subordinates displeased him, with the four other Astrals absorbing the attack and saving the world (albeit forcing them into a deep slumber to recover their strength), leaving Bahamut to bide his time and regain his power to unleash another Tera Flare.
- Badass Baritone: To downright subterranean levels, befitting the most powerful of the Astrals.
- BFS: The sword he wields is nearly as big as himself, which is saying a lot given he's skyscraper-sized. And that's not getting started with all the blades that make up his wings.
- Blue and Orange Morality: Everything that has happened through the XV saga happened according to his design down to the minute details, both bad and good. And all to bring "balance" to Eos. Though... what that actually entails, no one can really say. His thought process is completely beyond human comprehension.
- The Dawn of the Future novel explains that he is the highest ranking Astral, and while others govern the elements, he governs the heavens themselves. As the farthest removed Astral from the planet, he sees humans not as individuals but as flowers in a garden, each indistinguishable from the other, where damaged specimens should be removed. His ultimate goal has nothing to do with "balance", and is purely to gather enough darkness to charge up his Tera Flare attack so he can wipe out his blighted garden.
- The Chooser of The One: He was the one who chose the very first Oracle, and also the one who chooses Noct to become the True King.
- Contrasting Sequel Antagonist: Dawn of the Future paints him as similar to Bhunivelze, another jerkass Omnicidal Manic Top God associated with light who sleeps within a crystal, and is detached from humanity due to his status. However, while Bhunivelze wanted to cleanse humanity and turn them into soulless puppets to rule over in his new world, Bahamut wanted to exterminate humans as he saw them as beyond saving.
- Dragon Knight: He's clad in dark armor with draconic design, with an array of swords arranged to look like golden wings, and a large twin-tailed cape that resembles a tail (though the back of his armor also has an actual tail). It's something of a cross between the previous games' Dragoon armor design and the typical visual traits of Bahamut.
- Dramatic Unmask: In Dawn of the Future, the combined efforts of Ifrit, Shiva and Noctis manage to shatter his helmet, revealing he looks just like Noctis and Somnus. Noctis wonders if Bahamut always intended to put someone with his own face on the throne, or if he simply reconsidered making Ardyn king because of Somnus's resemblance.
- Early-Bird Cameo: Bahamut actually appears long before the actual game, for he is the voice within the Crystal that talks with Regis in the "Omen" trailer; said omen is Bahamut showing Regis a vision of what would happen if Noctis embarks on his journey to become the True King alone while Insomnia stays defended, and the risk of being led astray by Ardyn (represented by a charred dog impersonating Pryna).
- Final Boss: Not of the main story, but of the Comrades multiplayer expansion. Following a Fake-Out Fade-Out, the Player Character has to fight Bahamut in order to atone for the Kingsglaive's treachery. The Dawn of the Future reveals he was intended to be the final boss of Episode Noctis, and ultimately XV's story as a whole.
- Greater-Scope Paragon: He's the Astral who set up in motion the plan to eliminate the Starscourge, blessing humans with his power so that they may one day fulfill his prophecy. The Oracle's lineage and the royal dynasty of Lucis follow his plan to this end.
- Greater-Scope Villain: Of course, he was also the one who made Ardyn become the Accursed, turned the man into a long-suffering immortal, convinced Somnus to turn on Ardyn so the Accursed would be more embittered, and manipulated the entire conflict between Ardyn and Noctis. The Dawn of the Future novel reveals his entire plan was to wipe out the line of Lucis and ultimately all of Eos, using Ardyn (and later, Luna) to siphon power from the Starscourge to charge up his most powerful attack: Tera Flare. The rest of the book chronicles Noct and co.'s path in defying his prophecy and saving the world from him.
- Jerkass Gods: He's... really not the most inspirational figure in the lore. He appointed the champions of light and darkness, and manipulated them both into killing each other without even remotely giving a rat's ass what anyone thought or felt. He even forced "absolution" upon the Kingsglaive due to their earlier treachery... which were committed because of his designs to begin with. When Ardyn is given the choice to defy his fate and does so, Bahamut is downright cruel in his dismissal of him — then forces him to submit to that fate anyway. He essentially shoehorned absolutely terrible destinies upon Noctis and Ardyn (and the entire line of Lucis for that matter), and sold the whole thing with the promise of getting to die.
- Kill All Humans: Dawn of the Future reveals this to be his endgame, ever since the War of the Astrals; his plan was to use the combined power of both the avatars of light and darkness to charge his ultimate attack, Tera Flare, which he would then use to wipe the entire human race off the face of Eos.
- The Leader: Is implied to be this among the Astrals due to his element being of Light, which is generally considered to be higher than the other elements.
- Light 'em Up: He's of the element of Light, unlike his previous incarnations, who were Non-Elemental.
- Light Is Not Good: Is the Astral of Light, and is also the one plotting the worldwide genocide of humanity.
- Meaningful Name: Bahamut is known as the Draconian, a reference to his visibly dragon-like armor and appearance. However, the word "draconian" actually derives from Draco, an ancient Greek legislator, and itself refers to the harsh rule of law he imposed. During the resolution of Episode Ardyn, it is revealed that Bahamut manipulated the entire conflict and forced Ardyn into the role of The Accursed whether he wants it or not, declaring that everything on Eos has been "preordained" by the gods and will come to pass exactly the way he says. The Dawn of the Future furthers this by having him resurrect Luna, who reveals she has never really done what she wants outside of her duty as the Oracle, and fears her destruction if she starts now.
- Me's a Crowd: Like Shiva, he has the ability to make copies of himself, as the party find out when they confront him in Dawn of the Future.
- Mr. Exposition: Following the Time Skip that occurs during the latter half of the game, Bahamut brings Noctis up to speed on a few subjects, such as the importance of the Lucian king's role, the whereabouts of his party, the true nature of Ardyn's being, and the means to truly defeat him.
- Mythology Gag: Bahamut blessing the Caelum and Fleuret bloodlines with their powers hearkens back to his very first incarnation, who granted the Warriors of Light their Class Change abilities.
- Narcissist: Choosing someone with the exact same face as himself as king paints him as extremely vain.
- Nominal Hero: As revealed at the end of Episode Ardyn, everything that has played out, played out by his design: Somnus was chosen to be the king specifically because of his treacherous nature, and Ardyn was chosen specifically to embody and spread the darkness. If that wasn't enough, the entire conflict between Ardyn and Somnus's bloodline was set up by him in the first place, culminating in Noctis killing Ardyn and then sacrificing his own life, thus ending the Caelum dynasty. And yet, he acts in an incredibly cold and callous manner towards Ardyn — he couldn't give a rat's ass what he went through, as he was nothing more than a pawn to the gods. The only reason these acts are barely justified is that his ultimate goal is to permanently destroy the Starscourge. And then came Dawn of the Future, which revealed that he's perfectly willing to wipe out all of humanity in the process, sending him careening over the line into Greater-Scope Villain territory.
- Power Floats: Aside from being a dragon-based god, in The Dawn of the Future he raises the entire Citadel into the heavens so mortals cannot intervene while he casts Tera Flare.
- Prongs of Poseidon: The Trident of the Oracle originally belonged to him.
- Shout-Out: Bahamut's sword motif and his granting absolution to the Glaives in Comrades bring to mind the Archangel Michael, who is known as the "Sword of God", and who also redeems the souls of the recently-departed so that they may enter Heaven.
- Sizeshifter: As an Astral, he can alter his size at will, from being skyscraper-sized in the main story, to barely as big as Titan's head in Comrades.
- Storm of Blades: A very exaggerated version. See these shining feathers on his massive wings? They're all BFSs (though they're not as big as his main sword), and he'll rain them all down on his designated target as part of his summon attack, Ultima Sword. In Comrades, his boss fight includes several moves where he gets to spam these swords.
- Wave Motion Gun: His second attack, Mega Flare,note which he creates in the updated Chapter 14 of the Royal Edition with his swords and uses to shatter Ardyn's barrier around the Citadel.
- Well-Intentioned Extremist: He manipulated Ardyn into becoming the Immortal Accursed and the entire Lucian line into the creation of the True King, in order to finally put an end to the Starscourge. Then Dawn of the Future reveals that he never planned to wipe out the Starscourge, and his true goal was to gather enough darkness to eradicate all of humanity.
- Worf Barrage: Subverted. None of those swords touch Ifrit as he simply parkours his way out of it; its real purpose is to provide Noctis with an opportunity to attack the Infernian.
- You Don't Look Like You: This iteration of Bahamut is more humanoid in nature, sporting a human mask and human eyes. His design is also reminiscent of a knight, with his helmet shaped after a dragon's mouth and sporting a tail and wings bringing to mind the series' previous Bahamuts.
Ifrit, the Infernian
Voiced by: Yasuhiro Mamiya (Japanese), John Kassir (English)
Appears in: Final Fantasy XV | Episode Ardyn
The Astral of fire. Not a very nice guy to say the least. He outright detests humanity and wishes nothing more than their destruction. More than once has he picked fights with Bahamut and Shiva over this.
- Adaptational Villainy: In previous Final Fantasy games, Ifrit has always been a summon usable by the player. There are several times where you have to fight him first, but said fight is usually a test of strength, and he will gladly assist the heroes from that point on after being defeated. In Final Fantasy XV, Ifrit is a villain and malevolent entity through and through.
- BFS: Wields one during his boss battle.
- Big Red Devil: Fitting, since he's plainly evil in this game.
- Bishounen Line: For Ifrit's representation in the whole franchise. Most versions of Ifrit are bestial or monstrous in appearance. While he still looks devilish, this version of Ifrit is more human and prettier than past versions. Also, as mentioned below, he's stronger than most versions of Ifrit from past FF games.
- Black Sheep: The only Astral who actually wants to destroy Eos, and a traitor to his brethren. As Shiva reveals, this is because the Solheim Empire's hubris incurred his wrath and caused him to go on a destructive rampage, but the other Astrals were still bound to protect Eos, even from fellow Astrals.
- The Corruption: Episode Ardyn reveals that it was Ardyn who infected Ifrit with the Starscourge during the heat of battle, forming a Covenant with and reducing Ifrit to being Ardyn's battle thrall in the process. A patch changed his appearance to reinforce this, darkening his color scheme to grays and blacks to better show the Starscourge's corruption. In The Dawn of the Future, a revived Luna successfully removes the Starscourge from Ifrit and forms a covenant with him.
- Does Not Like Shoes: Like Shiva, he too is barefoot, wearing only a single gold anklet.
- Evil Is Burning Hot: The only truly evil Astral, and one of fire to boot.
- Fallen Angel: He was once a benevolent Astral who granted fire to humans out of compassion and admiration, in stark contrast to the other Astrals who were indifferent to humanity's frail existence. Then some humans, namely the Solheim Empire, rose up against him out of hubris, after which he resolved to destroy them in anger, even defying the other Astrals who intervened to prevent Eos's destruction.
- Famous Last Words: "Fool! You dare to subjugate the Divine?!"
- Fanservice Pack: This Ifrit is far from the hulking, hairy demon-beast he is in other Final Fantasy titles.
- Final Boss Preview: Subverted Trope. While the first phase of his battle is shown briefly as the Action Prologue to the game, he turns out not to be the Big Bad or the Final Boss. He is, however, the first of the final four storyline bosses where you get to use the entire party, since Ardyn is a Duel Boss.
- Guest-Star Party Member: Becomes this in Episode Ardyn, joining Ardyn in rampaging through Insomnia after he forges a Covenant with him.
- HeelFace Turn: In The Dawn of the Future, Ifrit makes a covenant with the revived Lunafreya in gratitude for removing Ardyn's influence. He works with the other Astrals to protect Eos from Tera Flare, and fights alongside Noctis in the final battle against Bahamut.
- Jerkass Gods: He's the most hostile of the Astrals to humanity. This is because of his backstory, where the people of the Solheim Empire started spurning his blessings and became ungrateful in their hubris, incurring Ifrit's wrath in the process.
- Le Parkour: Extremely nimble and quick, he easily dodged Bahamut's Ultima Sword technique with some very fancy acrobatics.
- Living Weapon: Ardyn's Covenant with Ifrit has reduced the Infernian to this since Ardyn also infected Ifrit with the Starscourge in the process. The once mighty Astral that granted humanity the gift of fire is now nothing but Ardyn's mindless battle thrall.
- Locked Out of the Loop: If the memories Ardyn receives from Ifrit after forging a Covenant and infecting him with the Starscourge are to be believed, Ifrit was not made aware that Ardyn was meant to spread the Starscourge, as the memories show Ardyn being absorbed into the Crystal and become the Founder King. As further evidence, he calls Ardyn "a man from House Caelum." Bahamut and Shiva, and presumably the other Astrals, know Ardyn is the Immortal Accursed and refer to him as such, but Ifrit does not recognize him.
- Loincloth: The only real clothing he's wearing.
- Mr. Fanservice: Shiva's counterpart in this regard as well, he pretty much wears nothing save a loincloth and takes the appearance of a very handsome looking humanoid.
- Playing with Fire: He's of the fire element, being a retake of the recurring fire summon of the Final Fantasy series.
- Red Baron: Aside from the official moniker "Infernian", Ifrit is also sometimes known as the Betrayer or the Pyreburner.
- Roaring Rampage of Revenge: His hatred for humanity is justified in his backstory, where humans started spurning his gifts .
- Satanic Archetype: Invoked by his role and devilish appearance.
- Shout-Out: His extended backstory as detailed by Shiva includes granting the gift of fire to humans after admiring their strength of will, similar to Prometheus from Greek Mythology. His demonic appearance and role as the enemy of humanity also set him up as a Satanic Archetype, even implying him to be responsible for creating the Starscourge. Episode Ardyn reveals he was just a pawn, however, and was afflicted with the Starscourge by Ardyn himself mere decades ago. Dawn of the Future reveals the legend of the War of the Astrals is a lie, and Bahamut ultimately usurped him as the true enemy of humanity; arguably his rebellion against Bahamut enforces his role as Satan.
- Slouch of Villainy: In his first phase of battle, he shoots blasts of fire while slouched over.
- Took a Level in Badass: A series example. Commonly one of the earliest obtainable summons, Ifrit's usually quite weak... but in XV, he is anything but weak and has seriously stepped up his game. At the end of the main story, not only is he one of the last bosses, he completely parkours through Bahamut's ultimate attack and parries his main sword, shrugs off a direct hit to the head by a ten-years-older Crystal-empowered Noctis, then needed to be frozen solid by Shiva (who is an example of this trope as well). Episode Ardyn also shows that Bahamut's Ultima Sword is capable of defeating him in combat, giving more weight to his performance in the main game.
- Unusable Enemy Equipment: Ifrit is this. He is the only Astral Noctis cannot form a Covenant with because Ardyn already beat him to it and used the Starscourge to further reduce Ifrit into mindless thrall.
- The Voiceless: Ironically, he's the only Astral besides Ramuh to never say a word on-screen, save for a few roars and growls during his boss fight, contrasting his extremely vicious nature. This is because the Ifrit Noctis and co. encounter has been reduced to a mindless beast, courtesy of Ardyn. Subverted in Episode Ardyn, where he does speak before his corruption, albeit in the Astral language.
- Walking Shirtless Scene: Has no shirt at all.
Nocturnal monsters that plague the land of Eos, daemons were once humans and animals that were parasitized by the Starscourge and warped beyond recognition. They have been growing in numbers by XV's setting as a result of the increasing length of the nights.
- Demon of Human Origin: Daemons are actually the result of other beings, such as humans or animals, being parasitized by the Starscourge.
- Evil Makes You Ugly: Most daemons are twisted monsters with an otherwordly appearance, in contrast to the more realistic creatures found during daytime.
- Mythology Gag: Several daemons are recurring enemies from previous Final Fantasy games.
- Nocturnal Mooks: They operate in the nighttime, or during the Starscourge, due to being Weakened by the Light.
- Our Demons Are Different: They're examples of Demon of Human Origin, and they are Weakened by the Light.
- Weakened by the Light: A common trait is that they are hurt by strong sources of light, which is why they are only encountered at night or in places like caves and avoid illuminated areas. That said, most of them are far stronger than the wildlife encountered during the day.
Appears in: Brotherhood: Final Fantasy XV
A snake-like creature with a woman's torso and six arms. One such Daemon managed to attack and injure Noctis during his childhood, as seen in Brotherhood: Final Fantasy XV.
- Multi-Armed and Dangerous: All of her human limbs carry a sword, and is a fairly tough opponent for Noctis's party.
- Off with His Head!: After dismembering her, Noctis goes for the kill by beheading her.
- Reptiles Are Abhorrent: Her lower body is that of a giant serpent, and she's quite vicious.
- Small Role, Big Impact: The Marilith in Brotherhood is the creature that triggered Noctis's journey to Tenebrae, which in turn sparked Niflheim's invasion of the kingdom, leading straight to the events of Kingsglaive: Final Fantasy XV and Brotherhood.
Appears in: Kingsglaive: Final Fantasy XV | Episode Prompto
Towering beasts deployed by Niflheim as siege machines capable of razing an entire city and crushing the morale of their enemies. They appear prominently in Kingsglaive, but are simply referred to as "Daemons" before being named in Episode Prompto.
- Attack Its Weak Point: They have an obvious core glowing red on their chest, implying it's their weak point. The problem is, these monsters are skyscraper-sized, so there's next to nothing that can dent them. Fortunately, the statues of the Old Wall are equally gigantic and they manage to take down the creatures by the end of Insomnia's sacking.
- Ax-Crazy: As noted by Verstael in Episode Prompto, full sublimation of the consciousness was impossible with the Diamond Weapons, resulting in ego death. As a result they're damn near impossible to control and immediately go into a destructive rampage when activated. In Kingsglaive, the Empire's strategy is basically "set them loose and hope they mostly focus on Lucian forces" - they hoist them to a battlefield with multiple airships, awaken them and let them run wild.
- Defeat Equals Explosion: One of these creatures violently bursts into an explosion that lights up the skies after being impaled through the core by the Mystic statue's sword during Kingsglaive's climax.
- Kaiju: One of the largest monsters seen in XV's universe, much emphasis is put on their size and overwhelming firepower during the movie, with scenes even depicting them as terrorizing the populace. That is, until they end up facing the Old Wall's statues.
- More Dakka: Their main method of attack is the massive barrage of projectiles fired from their shoulders. One volley is enough to destroy an entire city block. And Niflheim deploys many of them during Insomnia's sacking.
- Mythology Gag: They're practically a modernized render of Final Fantasy VII's own Diamond Weapon.
- Ominous Fog: In Kingsglaive's opening battle, the Diamond Weapon's body heat temperature is so high that it produces a perpetual maelstrom of smoke, making it hard to see anything but a towering cloud with red eyes that viciously dispels the firestorm conjured by Crowe's team. The fumes dissipate once it's done firing its salvo of projectiles. Other Diamond Weapons presented during the sacking of Insomnia do not exhibit this trait.
- Red Eyes, Take Warning: With red glowing eyes, core and shoulder appendages, these things are more of a weapon of mass destruction than actual creatures.
- Shoulders of Doom: Concept art shows that their openable shoulders are inspired by a carnivore's jaw. They're large enough to house dozens of smaller Daemons and fire hundreds of explosive projectiles.
Appears in: Kingsglaive: Final Fantasy XV | Final Fantasy XV | Comrades
Huge, three-headed hounds that are generally seen as a step above even enemy Behemoths. One of them is seen enforcing Niflheim's assault forces during Kingsglaive's opening battle.
- Disney Villain Death: The Cerberus that appears in Kingsglaive dies falling into the chasm created by the Diamond Weapon's rampage. Distracted while pursuing Nyx and Libertus, the Cerberus simply couldn't get a hold of the crumbling ground.
- Early-Bird Cameo: First appears in Kingsglaive, where one is fought and defeated by Nyx. A group of them surrounding Noctis are also glimpsed at in the "Omen" trailer. Both appearances are showcased long before its actual appearance in the Royal Edition, where it serves as the Citadel's gate guardian and a boss right before Ifrit.
- Evil Is Burning Hot: It's a fire-elemental Daemon.
- Fluffy the Terrible: Ardyn refers to the Cerberus stationed before the Citadel's gates as his "little pet". It's anything but.
- Hellhound: It's a truck-sized, three-headed snarling hound that relentlessly attacks its prey.
- Last Breath Bullet: If you've completed Cor's sidequest and brought him with you to Insomnia Ruins, an additional cutscene plays where the defeated Cerberus springs up one last time and launches a fireball at Noctis before keeling over for good. Cor shields Noctis from the attack, but is left incapacitated, explaining why the party enters the Citadel without him.
- Mythology Gag: Its appearance is modeled after its Final Fantasy VIII incarnation's.
- Playing with Fire: Employs fire-based attacks.
- Throat Light: Or rather throat fire, as these beasts' mouths are perpetually lashing out flames.
Appears in: Final Fantasy XVA powerful Daemon roaming Fort Vaullerey. Naglfar is fought as a level 120 superboss during the "Wondrous Weapon" sidequest.
- Bonus Boss: One of the superbosses only accessible through a sidequest, Naglfar brings the pain to Noctis and co. with its absurd damage output and sizeable health pool.
- Mythology Gag: Its design has more in common with the Omega Weapon from Final Fantasy X-2, down to the centaur-like lower body, segmented armor and large claws.
Appears in: Final Fantasy XV
A massive creature said to have lived for millions of years, the Adamantoise disturbs the vicinity of Leide by creating tremors just from its movements. It is encountered as a level 99 superboss after completing the main story and undertaking the quest "Let Sleeping Mountains Lie".
- Damage-Sponge Boss: The greatest example within the game, as it takes a ridiculous amount of time to whittle down its health while the Adamantoise itself barely does more than moving around without even registering the party's presence (and even then, its size means you can take damage just from that).
- With the latest update, this boss can now be easily one-shotted with the Ring of the Lucii.
- The Dreaded: The moment you take the hunting bounty for it, everyone in Lucis is gone, with a message saying they went into hiding once the Adamantoise got out of its shell. Noctis's party is completely incredulous when he decides to fight the Adamantoise, as it's more of a mountain than a creature.Prompto: Dude, you can't be serious. Oh crap, you are! Noct! C'mon man, not cool!
- Foreshadowing: Very subtly done. Prompto often asks Noctis to stop the Regalia so he can take pictures of beautiful or at least impressive landmarks. However, he also wants to shoot a fairly small and completely unremarkable mountain in the middle of nowhere that you might pass by very early in the game...
- He Was Right There All Along: The mountain that's actually its shell is less than a mile away from Hammerhead and can be seen and visited at any time. You might've even posed for a picture in front of it at some point.
- It Is Pronounced Tro Pay: NPCs consistently pronounce Adamantoise as "Adaman-TIS", rather than the expected "Adaman-TOYCE"... Which actually makes a lot of sense when one thinks about how the word "tortoise" is pronounced.
- Marathon Boss: Depleting its health takes around one whopping hour on average, and even the best combos can only do so much to reduce it to thirty minutes. It was, after all, designed to be a boss that needed about 72 in-game hours to take down. With the Ring of the Lucii, a heavily magic-specced character, and a bit of luck with a max-level party, you can down the beast in under fifteen minutes, but it's still extremely challenging, and your reward is just a trophy, an extremely valuable Adamantite item, and some cooking ingredients, although the latter also have some actual use for crafting Limit Break magic.
- Metal Slime: Ever since the Adamantoise was made susceptible to the Ring of the Lucii's One-Hit Kill spells, it has become one of the most popular farming targets for experience points (at least 50,000 per run) and Limit Break magic ingredients (up to 26 charges per run). Not really surprising, considering that one run takes a mere 10 minutes and is a completely safe endeavour (the Adamantoise can't hurt you if you stay at the edge of its aggro radius).
- Stationary Boss: The only superboss in the game that doesn't move an inch while you fight it, making it the prime target for the Alterna spell. That being said, the Adamantoise can deal incredible amounts of damage simply by scraping the ground with its flippers or moving its head around thanks to its mind-boggling size.
- That's No Moon!: That mountain over there? It's not actually a mountain...
- Time Abyss: Stated to be the oldest living creature known to man, said to be born at the dawn of time itself. And you probably killed it for shits and giggles. You Bastard!.
- Turtle Island: The biggest creature in the game. This thing is as large as a mountain, and indeed is mistaken for a mountain called Longwythe Peak for most of the game. In-game data puts the Adamantoise's size at 2,340 ft and its weight at 17,400,000 tons. Only the Astrals, the literal gods of this setting, can rival it in sheer size. Its idle movements alone trigger earthquakes and have absolutely everyone bolt for cover the moment it reveals itself.
Appears in: Final Fantasy XV note
A gargantuan whale-like creature worshipped as a deity by the fishermen of Altissia, who pray to him for a bountiful haul.
- Kraken and Leviathan: From the small glimpses you get to see from him while you're out on the ocean, he's several times your yacht's size.
- Mythology Gag: To the Esper from Final Fantasy VI, who took the form of a whale.
- Sadly Mythtaken: The wire monument of "Leviathan" you find in Altissia's Listro Park is actually that of Bismarck.
Appears in: Final Fantasy XV
- "Don't be afraid! I'll protect you through your darkest dreams!"
Young Noctis's guide through the world of his dreams in the Platinum Demo. It came from a charm given to him by King Regis, and can be obtained as a usable summon in the full game's easy mode upon completion of the demo.
- Ambiguous Gender: Its gender isn't stated outright, much like in previous entries.
- Auto-Revive: Summoning it brings the whole party back up to full health if Noctis's HP is brought down to zero.
- Dream Walker: Heavily implied to be this.
- Fantastic Foxes: It looks much more fox-like than in previous entries.
- Funny Background Event: Like Gentiana, Carbuncle will also occasionally photobomb Prompto's pictures, though unlike with her, Carbuncle doesn't have a trophy for it, and is far more rare.
- Hello, [Insert Name Here]: Can be named by the player at the end of the Platinum Demo.
- Mentor Mascot: Along with Gladio, it serves as Noct's instructor in the game's tutorial.
- Our Angels Are Different: It's one of the 24 Messengers of the Gods.
- Ridiculously Cute Critter: As per usual. Its vulpine appearance certainly helps.
- Spirit Advisor: Carbuncle is Noct's stalwart mental companion, accompanying him through the dreamscapes that comprise the Platinum Demo, the tutorial portion of FFXV proper and the Moogle Chocobo Festival DLC.
- Talking Animal: Communicates with Noctis via smartphone text messages, similar to Celty Sturluson. It even uses emoji, sometimes. It's implied that it delivers these text messages telepathically, though the Moogle Chocobo Festival DLC shows Noctis referring to his phone while talking to it during the fireworks.
Pryna and Umbra
Appears in: Final Fantasy XV | Brotherhood: Final Fantasy XV | Episode Prompto | Episode Ignis
A pair of dogs who serve as liaisons between Luna and Noctis.
- Canine Companion: To Luna and later, Noctis.
- Guest-Star Party Member: A nonfighting variation for Umbra, who travels with Noct upon his reawakening in the World of Ruin and until the two are saved and delivered to Hammerhead by Talcott.
- Meaningful Name: Pryna is derived from the Latin pruina ("rime/hoarfrost"), and is also a Welsh word meaning "purchase/redeem", while Umbra is Latin for "shadow".
- Our Angels Are Different: Like Gentiana and Carbuncle, they're Messengers of the Gods.
- Pale Females, Dark Males: Pryna (female) has white fur, while Umbra (male) has black fur.
- Shout-Out: To Geri and Freki, the wolves of Odin.
- Small Role, Big Impact: Prompto taking in an injured Pryna after he found her near his house, led to Prompto becoming one of Noctis's closest comrades.
- Time Master: Umbra can transport Noctis back to Lucis (and later, Altissia) in the past.
- We Hardly Knew Ye: After only appearing in Episode 2 and a couple of Ultimate Collector's Edition-exclusive scenes from Brotherhood and a few brief scenes in XV, Pryna dies offscreen during the events of Chapter 9.
- She does turn up later on to aid Prompto during the Episode Prompto DLC (which takes place alongside Noctis's trip on the train); however, given that it's during the scene where Prompto confronts his inner child, it's very likely that it's just all in Prompto's head.
- Her death is finally shown on-screen during Episode Ignis, where the last thing she does before expiring is to give Ignis a vision of the future of Noctis's sacrifice to defeat Ardyn.
Appears in: Final Fantasy XV note
A warmech associated with the ancient civilization of Solheim. It appears in the Royal Edition as an optional Level 119 superboss in the Insomnia Ruins.
- Bonus Boss: You really have to stray off the main story's path to encounter it, and it's predictably one of the toughest and longest boss fights in the game.
- Contractual Boss Immunity: Unlike the Adamantoise, another superboss, it cannot be killed by the Death spell, so you'll really have to fight this boss fair and square, which is a daunting task in itself.
- The Dreaded: In the words of Gentiana:"Its might knows no equal. The wise dare not cross its path, lest they meet their end."
- Frickin' Laser Beams: In true Omega fashion, the angler-like appendage on its top fires a bright red laser beam when you're too close to it.
- Giant Mecha: Like its previous incarnations, it's a four-legged, tank-sized automaton designed to kill gods.
- Giant Space Flea from Nowhere: It simply warps out of thin air once you reach a certain area in the final chapter, and even then, it's definitely not under Ardyn's command as it aimlessly roams the area.Prompto: What kind of interdimensional nonsense is this?Gladio: Bad interdimensional nonsense.
- Kill the God: It was explicitly forged by men to fell the gods.
- Leitmotif: Sports two themes during its boss fight, melodies of which call back to Final Fantasy V's Omega.
- Marathon Boss: Its massive resistances and extremely high damage output means you'll alternate between dealing scratch damage and frantically healing/reviving your party, leading to a grueling fight that lasts half an hour and upwards. The fight can be significantly shortened if you apply the right critical buffs before the battle, however.
- Mechanical Monster: It's a mighty warmech created to slay gods, and sure as hell lives up to a superboss's endurance. The technology behind it is so powerful that Niflheim sought to salvage some of its components, namely its cannon design, which also appears on the Empire's warships. Thankfully, only one is fought.
- Mythology Gag: Its appearance is modeled after its Final Fantasy V incarnation.
- Nigh Invulnerable: It's heavily resistant to everything except the Royal Arms.
- Red and Black and Evil All Over: Like all of its previous iterations, Omega's body is charred black with crimson wires coursing through its legs, and glowing red optics on its head, cannon and angler-like appendage. It's described as a weapon that knows no compassion, only destruction.
- Shrouded in Myth: Ignis recounts that he read about such a weapon being created in antiquity, but initially dismissed them as mere myths since the thing is so ancient. Nobody expected Omega to appear in the present day, aeons after its creators expired.
- Teleport Spam: It's introduced as warping out of nowhere to fight your party, and it even teleports around the field during its battle.
- There Is No Kill Like Overkill: Its first response to any attack is to immediately prepare Wave Cannon.
- Turns Red: Knocking off half of Omega's health with make it occasionally go on a frenzied state where its movements are considerably accelerated and is more aggressive for a short time, after which it overheats and has to blow off some steam, leaving it momentarily vulnerable before it teleports to a safe location to resume its assault.
- Wave Motion Gun: The main cannon on its "chin" is capable of firing a massive blue stream of energy, after which Omega is left immobile as it blows off exhaust.
Appears in: Final Fantasy XV
Hiso! Hiso! Hisooo!!
Strange, inexplicable little aliens - ALIENS! - who have summoned Noctis and Sarah to their world to save it from an evil entity known as The Eroder in the "Chosen Girl, Eroded World" crossover event. Even though they're technically arsenic-based, they're not actually poisonous to be around and are quite friendly and playful!
Created by Hironobu Sakaguchi as the official mascot for Mistwalker, they have appeared in various forms throughout the Terra game series.
- Innocent Aliens: The very definition of it. They are downright child-like in their innocence and friendliness, and much the same, are incapable of any kind of violence. It's why they are helpless against the Eroder.
- Nice Guys: Even when they're being mischievous, they are quick to apologize when Sarah scolds them.
- Non-Action Guy: They can't fight themselves, which is why they needed to summon a great hero. Luckily, they got two for the price of one!
- Rule of Cute: Why do they look the way they do? Because it's cute! Plus they're Hiso Aliens.
- Series Mascot: They're the mascot characters for both Mistwalker as well as the Terra Battle games.
Voiced by: Sumire Uesaka (Japanese), Ashly Burch (English)
Appears in: Final Fantasy XV
A mysterious, shapeshifting entity that has plagued the world of the Hiso Aliens to a point where almost none of it - and them - are left. To stop it, the Hiso Aliens summoned Noctis and Sarah to defeat it. Though that may work out to its advantage...
- Adorable Abomination: Its initial appearance is that of an angry-looking Hiso Alien, cuteness and all.
- Ax-Crazy: It simply wants to kill and destroy, nothing more.
- Black Eyes of Crazy: After it takes Sarah's appearance, its eyes turn a crazed black. Hell, even as a Hiso Alien it had these on the account of it looking meaner than the average Hiso Alien.
- Dark Action Girl: After it assumes Sarah's appearance and personality, it uses her skillset imbued with darkness-based energy attacks.
- Flat Character: There's really nothing much to it other than wanting to kill and destroy everything.
- Large Ham: After it takes Sarah's appearance, it gains several levels of Ham. Ashly Burch clearly enjoyed Chewing the Scenery.
- Lightning Bruiser: Is very fast in combat. Even as a Hiso Alien, it's alarmingly quick.
- Shapeshifting: It's primarily a shapeshifter, taking on the appearance and powers of anyone it comes into contact with.
Voiced by: Various (Japanese), Robbie Daymond (English)
Appears in: Final Fantasy XV''
A race of beastmen from the realm of Eorzea. Hailing from Coerthas highlands, these bird-like beastmen have somehow appeared on Eos, where they have begun using Meteorshards to summon their patron deity, the violent and malevolent Garuda.
Garuda, Lady of the Vortex
Voiced by: Rie Tanaka (Japanese), Cara Pifko (English)
Appears in: Final Fantasy XV
The boss of "Adventurer from Another World", a crossover event with Final Fantasy XIV. Also known as the Lady of the Vortex, Garuda is the primal god of the Ixal beastmen tribe of Eorzea, feared by many for her violent nature and the joy she derives from committing wholesale slaughter.
- Ax-Crazy: In comparison to other primals, whose goals range from subjugating the wills of others to protecting their beastmen subjects, Garuda just wants to kill everyone she sees.
- Black Eyes of Evil: Her eyes are as black as her soul.
- Blow You Away: As befitting a primal known as the "Lady of the Vortex", Garuda has immense mastery over wind.
- Leitmotif: "Fallen Angel", her boss theme from FFXIV, is also used here during the battle against her.
- Self-Duplication: One ability she has is the power to create copies of herself to swarm and overwhelm her prey
- Person of Mass Destruction: The threat she poses is greater than simply going on a killing spree: primals require vast amounts of aether to maintain their physical form. Left unchecked, she could drain Eos dry of its very life force.
- Power Echoes: Her voice has a distinct distortion effect to it, befitting her being a destructive god-like being.
- Total Party Kill: By using her Signature Move, Aerial Blast, Garuda decimated the entire party. It takes the divine intervention of the Messenger to save the day.
- Wrong Context Magic: Outside of some daemons, purely magical beings are rare on Eos, save for the Astrals and their Messengers. Garuda is not a daemon, Astral, or Messenger; she is, in essence, a sentient mass of aetheric energy given shape by the minds of her devotees. Typically, large quantities of aether crystals are used to facilitate a primal summoning, but there are none to be found on Eos. There are Meteorshards, however...
The Messenger / Garuda, Emissary of the Winds
Voiced by: Sayaka Ohara (Japanese), Julia McIlvaine (English)
Appears in: Final Fantasy XV
A Messenger whose name and very existence had been lost to history until a statue of her was recovered by the Ixal beastmen in the "Adventurer from Another World" quest. When Noctis and his friends faced off against the primal Garuda, the messenger lent her strength to Noctis to help him emerge victorious. Afterwards, she vows to ally herself with the Chosen King. With her own name long forgotten, she forges a new identity for herself, taking the name of the slain Lady of the Vortex: "Garuda".
- Big Damn Heroes: The party was positively getting their asses handed to them by Garuda when she stepped in and dealt the final blow to the insane primal. Afterwards she becomes a new summon, fulfilling a similar gameplay mechanic.
- Blow You Away: She has a great mastery of the wind, like her namesake, dropping a massive burst of wind from the clouds to flatten Noctis' enemies.
- Cool Mask: She wears a decorative mask shaped like a bird's head, covering the top half of her head.
- Death from Above: Her summon attack, "Call of the Crosswinds", unleashes a massive downburst upon the ground from high in the clouds.
- No Name Given: Her real name has been lost to her and civilization as a whole. She since chose to adopt Garuda's name after defeating the Primal.
- Psychotic Smirk: Downplayed. She flashes a smug grin as she lays the smackdown on her foes, but she seems to be benevolent for the most part, willingly lending Noctis her aid against the invading Primal.