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Characters / Command & Conquer: Red Alert 3

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This page is for characters who appeared in Red Alert 3 and its expansion, Uprising. For Tanya and Einstein, see Command & Conquer: Red Alert Series - Factions and Characters. For the units themselves, see Command & Conquer: Red Alert Series - Units.


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Allies

    Field Marshal Robert Bingham 

Field Marshal Robert Bingham

https://static.tvtropes.org/pmwiki/pub/images/139px-Robert_bingham_1702.jpg
Played by: Jonathan Pryce

Affiliation: Allies (United Kingdom)
Rank: Field Marshal
Role: Supreme Commander of the Allied Forces

"Ah, commander. I'm Field Marshal Robert Bingham, chief officer of the Allied military command. I'm told that you're a capable officer, well let's hope that this assessment is correct. All of our senior commanders are fighting in Europe, leaving the defense of Great Britain entirely in your hands."

A British officer, Bingham oversaw the defense of England against the Soviet invasion forces. He recruited a young commander and successfully defended the British coast. For the rest of the war, he acted as Commander-in-Chief of the Allied forces and liaison to U.S. president Howard Ackerman, although they would clash more than once during the course of the war.


  • Berserk Button: Bingham evidently considers betrayal a serious grievance. When the Soviets do precisely that, he's noticeably more vindictive when ordering the Allied commander to take them down.
  • Composite Character: Borrows a lot of traits from President Dugan and General Von Essling.
  • Cool Old Guy: As your resident superior officer in the Allied Campaign, he's definitely your go-to authority figure.
  • I Did What I Had to Do: Bingham clearly took no pleasure in having President Ackerman killed. He nonetheless considered that course of action necessary to prevent the Empire from winning.
  • Dissonant Serenity: Despite the dire circumstances throughout much of the campaign, Bingham never really loses his cool, only really expressing concern after Ackerman goes off the rails.
  • Distinction Without a Difference: When the president calls demanding to know if the Allies are in fact negotiating a peace treaty with the Russians, Bingham's response is,
    Bingham: It's more of a ceasefire.
    Ackerman: So it is true!
  • Enemy Mine: He teams up with the Soviets to fight the Japanese.
  • Hypercompetent Sidekick: While he might initially seem like just an enthusiastic lackey to President Ackerman, Bingham is shown to be far more competent, independent-minded and pragmatic than those first impressions suggest. As the war goes on, he eventually sides with the commander rather than put up with Ackerman's increasingly deranged hijinks any longer.
  • Large Ham: More downplayed, but nearly all of his appearances have him either being incredibly expressive or being as stereotypically British as possible.
  • Officer and a Gentleman: British with a spot of tea, and chivalrous to his allies.
  • O.O.C. Is Serious Business: Bingham is noticeably more bitter and vindictive in the final Allied mission, evidently eager to put an end to the Soviets for their treachery and betrayal.
  • Reasonable Authority Figure:
    • He's very much open to any means of accomplishing the mission, even if it means making a truce with the Soviets. He also lends the defecting Dr. Zelinsky an ear regarding the whole time travel shenanigans and opposes President Ackerman once it becomes clear he's lost it.
    • After Ackerman is killed, Bingham makes a conscious point to pin the blame squarely on the defeated President and his hardline lackeys rather than on the American people.
  • This Is Unforgivable!: Bingham doesn't take kindly to people going against their word, even if it's the enemy. Cherdenko doing precisely that infuriates him to the point of launching a decisive blow to the Soviets.

    US President Howard T. Ackerman 

US President Howard T. Ackerman

https://static.tvtropes.org/pmwiki/pub/images/5PVV8_6309.jpg
Played by: J. K. Simmons

Affiliation: Allies
Rank: Commander-in-Chief
Role: President of the United States

"You know those Russians can't be trusted, they hate everything about us, freedom, liberty, the pursuit of happiness, apple pie...did I say freedom? Well it's worth saying again."

Howard T. Ackerman is an ambitious American politician whose political ideology is anticommunism. He is convinced the Soviet Union hates everything the United States stands for: freedom, liberty, the pursuit of happiness and apple pie. He ridicules the Soviets as "godless commies" and is willing to push the invading Soviet army from Europe (if not off the earth altogether). Ackerman is an enthusiastic and energetic leader, loyal to the American people. His brash and self-righteous political tactics are a stark contrast to the British Field Marshal Robert Bingham, who has calm and stoic mannerisms.


  • Ambiguous Situation: It's left vague whether Ackerman has always been a robot, as revealed in the Empire campaign, or if there's a "real" one that had been conveniently replaced by an Imperial android.
  • Bald of Evil: Or Anti-Hero, given his claims on Soviet backstabbing. Played straight in the Soviet Campaign where he's the Final Boss.
  • Composite Character: J.K. Simmons claims in an interview that President Ackerman has "facets of George C. Scott in Dr. Strangelove"; a "little bit of Barry Goldwater" and "at least a tiny bit of Dubya creeping in there." Meta-wise, he holds President Dugan's position while having General Carville's patriotic, commie-hating attitude. And gets killed in the Allied campaign.
  • Contrasting Sequel Antagonist: Ackerman is this to Dugan in Red Alert 2. While seemingly just as personable, charismatic and even more gung-ho than his predecessor, Ackerman is also considerably more abrasive and obsessed with securing American supremacy by any means. And unlike Dugan, who at one point is involuntarily brainwashed by the Soviets, Ackerman is implied to have been a robotic mole for the Empire from the get-go.
  • Eagleland: Very much flavor 2. He is an unapologetic jingoist who believes in the moral superiority of America, and by extension the Allied forces. This may also be due to being a robot based on what the Empire of the Rising Sun thinks the ideal hot-blooded American politician is.
  • The Extremist Was Right: While trying to vaporize Moscow was a bit too far, he was right that the Soviets would turn on the Allies at the first opportunity.
  • Final Boss: He serves as this to the Soviet campaign after Cherdenko is defeated.
  • Gosh Dang It to Heck!: "Bull-pockey!"
  • Jumping Off the Slippery Slope: When the figures at Mt. Rushmore start shooting lasers out of their eyes, everyone agrees he's lost it.
  • Knight Templar: Ackerman is thoroughly obsessed with securing American superiority and global Allied hegemony by any means, no matter how dubious or insane that might be. Given that he's a robot from the Empire, this may have been deliberate.
  • Large Ham: Almost every scene he's in is filled with bluster and pomp in some manner.
  • Mole in Charge: He's shown to be a robotic one to the Empire, giving Crown Prince Tatsu a valuable glimpse into Allied plans.
  • President Evil: Aside from being a boisterous Red Scare wielding War Hawk, he goes completely off his rocker when the Allies agree to a ceasefire with the Soviets and attempts to pre-emptively nuke Moscow, forcing the rest of the Allies to take him out.
  • Our Presidents Are Different: Decidedly President Jerkass. His campaign slogans are literally "Screw 'Em All!" and "Vote for me, if you want to live."
  • Robotic Reveal:
    • In the Empire's campaign, it turns out he's a robot that is being controlled directly by Crown Prince Tatsu.
    • Also hinted at in the Allied campaign, especially given how the President's Chopper carrying him explodes in green flames when destroyed, just like Imperial vehicles.
  • The Starscream: Becomes this, though only because he thought he was doing the right thing. Or because he was an Empire robot. One of the two..
  • Villainous Valour: While President Ackerman never directly takes to the fight himself in any campaign, he nonetheless makes a valiant Last Stand and refuses to surrender, even in the face of imminent defeat.
  • Warhawk: He's incredibly gung-ho about fighting the Soviets and pushing for the most aggressive options at every opportunity, even if it means compromising the war effort against the Empire. This is another hint that he's an Imperial robot.
  • Weaponized Landmark: Some kind of superweapon in Teddy Roosevelt's head at Mt. Rushmore, and the other heads have ray guns.
  • Well-Intentioned Extremist: President Ackerman genuinely believes that his jingoistic and excessively aggressive actions are for the good of ensuring democracy. Or at least, that's what he's programmed to believe.
  • Zero-Effort Boss: In the Allied campaign, though surprisingly, this is also a Kaizo Trap at the same time.

    Lt. Eva McKenna 

Lt. Eva McKenna

https://static.tvtropes.org/pmwiki/pub/images/250px-EvaMcKenna_RA3_Cine1_1112.jpg
Played by: Gemma Atkinson

Affiliation: Allies (Great Britain)
Rank: Lieutenant
Role: Communications officer

The Soviet-Allied conflict affected Eva McKenna at a young age and inspired her to enlist. She was the top student at the academy during her tenure and when the Soviets resumed their aggression, she was made the intelligence officer for the new commander.


  • Betty and Veronica: The Betty to Tanya's Veronica for Commander's Archie.
  • Custom Uniform of Sexy: In contrast to her Red Alert 2 predecessor's modest and realistic uniform, hers seems designed specifically to show off her cleavage and her legs.
  • Legacy Character: She shares the name Eva and rank with the Allies' Mission Control in RA2, but has a different surname and nationality.
  • Love Triangle: At the end of the Allied campaign, both she and Tanya invite the commander to celebrate with them.
  • Mission Control: She's the one assigned to give field assistance for the Allies side.
  • Overranked Soldier: Ironically, she is underranked. She is apparently an officer and Lieutenant, but she's got a Sergeant's chevrons.
  • Shout-Out: One of the promotional posters had her dressed as Rosie the Riveter in her iconic pose.

    Commander Lisette Hanley 

Commander Lisette Hanley

https://static.tvtropes.org/pmwiki/pub/images/Lisette_Hanley_6344.jpg
Played by: Autumn Reeser

Affiliation: Allies
Rank: Commander
Role: Field Commander

"Surprise, Commander. We can transport our entire Navy in the blink of an eye, so if I were you, I wouldn't blink again."

She is a former officer of the French Intelligence. As such she often has unorthodox methods that are almost always successful. She has had deep insight into enemy strategies as well as a one-of-a-kind knowledge of the Allies' most sophisticated weapons. She is attractive and has a playful demeanour, which leads adversaries to underestimate her. The beautiful Lissette Hanley is funny, flirtatious and sly as a fox. Her strategies are unorthodox due to this, but her enemies end up just as dead.


  • Arrogant Kung-Fu Girl: Downplayed. She can be pretty sassy at times especially during her taunts and victory messages as an enemy. Hoewever, she's nowhere near as smug as Kenji or Giles.
    "Hi there! Have I beaten you before...? It's so hard to keep track sometimes."
  • Casual Danger Dialogue: Her defeat quote. She reacts to losing a battle in a world war as if you just beat her in a friendly match at playing cards.
    "Aw man, that was cold! You didn't have to go all out like that."
  • Chuck Cunningham Syndrome: Like the other two female commanders from the original, she doesn't appear in Uprising.
  • It Has Only Just Begun: One of her victory quotes has her say a variation of this.
    "Aw, over so soon? And here I was just getting started."
  • Not Even Bothering with the Accent: She is apparently from French intelligence, but you'd never know from listening to her.
  • Underestimating Badassery: She introduces herself in the Allied campaign that several enemies underestimated her in the past because she didn't look tough. Said enemies ended up dead.
  • We Will Meet Again: Her parting words when defeated during the Soviet campaign.
  • You Owe Me: As your co-commander she'll sometimes say this when she finished an attack order of yours.

    Commander Warren Fuller 

Commander Warren Fuller

https://static.tvtropes.org/pmwiki/pub/images/185px-RA3_RandyCouture4_1067.jpg
Played by: Randy Couture

Affiliation: Allies
Rank: Field Commander
Role: Allied Support Commander

"No one's gonna defend the free world like the two of us, lets do this."

Not one for mincing words, he's survived numerous battles against the Soviet Union through regimented training, raw talent, determination, and tenacity. He's a born leader and fighter, prepared to defend the Allies' freedoms to his last breath.


  • Colonel Badass: Warren was once captured by the Soviets, but managed to fight his way out with his bare hands.
  • Defeat Means Respect: At the start of a skirmish match he's really smug and trashtalks the player. When you defeat him he's genuinely impressed by your skills.
    "You're pretty tough. To tell you the truth, I didn't think you had it in you."
  • Didn't See That Coming: Makes this comment when Mt. Rushmore starts firing lasers.
  • Graceful Loser: In contrast to many other characters he really takes it well when you manage to defeat him in skirmish mode.
  • The Generic Guy: Fits the soldier type to a T and uses a vanilla battle strategy in Skirmish mode.

    Commander Giles Price 

Commander Giles Price

https://static.tvtropes.org/pmwiki/pub/images/250px-RA3_Giles_Price_9377.png
Played by: Greg Ellis

Affiliation: Allies
Rank: General/Air Chief Marshal (based on his background with the RAF)
Role: Commander of the Combined Allied Air Force/Director from the Office of Occupational Forces (Japan) during the Uprising

"Have you any idea what my Allied squadrons are capable of? I think not... Anyway, you won't have to ponder for too long.."

A shrewd, meticulous, decisive, and at times witty tactician, Commander Giles Price has a background in the RAF, where he was a top fighter pilot. When the opportunity presented himself, he accepted a desk job (one of the reasons was the amount of shiny chevrons ending up on his lapel) and a command post at Von Esling Airforce Base in Iceland. When the Soviets invaded, he was called to action alongside the Allies new field commander.


  • Ace Pilot: In his backstory, he's described as having being the RAF's "top fighter pilot."
  • Beware the Silly Ones: While he may be a bit scatterbrained, he is dead serious when it comes to fighting the Soviet and Rising Sun forces. And he's got the Allies's finest air force to back him up on this.
  • Brits Love Tea: Will often want matches against you to end quick because his tea is on the brew.

    EU President Rupert Thornley 

EU President Rupert Thornley

https://static.tvtropes.org/pmwiki/pub/images/250px-Rupert_Thornley_9230.JPG
Played by: Malcolm McDowell

Affiliation: Allies
Rank: N/A
Role: President of the EU

"Why you little pest, aren't you? Don't you understand that the Sigma Harmonizer becomes fully operational!"

A charming and suave leader at first glance, the President seems to have a devious plan to divert public funds to help build his own private army through a third party tech corporation called FutureTech. When asked about these dealings, he denies it and tries to come off as diplomatic and charming. Rupert always has smiling and diplomatic public appearance. He makes sure everybody thinks all is well and there is nothing to worry about.


  • Artistic License – Law: In our universe at least, the European Union doesn't have a "President". The closest thing would be the President of the European Commission but even that office's powers little resemble that of an actual head of state, even in ceremonial matters (where the spotlight tends to be equally shared between the Presidents of both the European Commission and European Council)
  • Corrupt Corporate Executive: Has close ties with FutureTech, enough to command his own troops from their company, and definitely has violent intentions.
  • Not-So-Well-Intentioned Extremist: He tries to present his actions as either being in the best interests of the Allies or for the greater good. Though given his corrupt dealings and what he intends to do with the Sigma Harmonizer, those pretentions fall apart quickly.
  • Villainous Breakdown: Pulls an epic one after you destroy the Sigma Harmonizer.
    Thornley: Noooo! What have you done, you idiots! I could have created heaven on earth here, and now, NOW, I have nothing.
  • Villain with Good Publicity: All of his evil schemes are kept well-hidden, with the war crimes that he's responsible for going beneath notice of the Allies until the Soviets reveal it.

    Kelly Weaver 

Kelly Weaver

https://static.tvtropes.org/pmwiki/pub/images/250px-Kelly_Weaver_8854.PNG
Played by: Jodi Lyn O'Keefe

Affiliation: Allies
Rank: N/A
Role: Public Relations Spokesperson

As the Head of Corporate Communications for FutureTech Corporation, Ms. Weaver is the ubiquitous voice of one of the world's leading private defense firms. Due to the proprietary nature of the firm's research and the highly-sensitive details of its contract with the Allies' military, she approaches her public-speaking responsibilities with utmost seriousness.


  • Bitch in Sheep's Clothing: Despite her unassuming demeanor and corporate pretensions, she's much more ruthless in her schemes than what she lets on.
  • Corrupt Corporate Executive: Being the head of FutureTech and willing to make underhanded deals if the Commander's Challenge is any indication.

    Commander Douglas Hill 

Commander Douglas Hill

https://static.tvtropes.org/pmwiki/pub/images/200px-DuglasHill_8665.jpg
Played by: Ric Flair

Affiliation: Allies
Rank: Commander
Role: Commander of the Allied forces

He is a veteran of the battlefield, disgruntled with the way the war is being handled. Hill took charge of the Allied Forces to show the troops how it's done. He is enormously hateful towards the Soviets and the Japanese.


  • Old Soldier: Looks like pushing his sixties and is a hardened veteran.

    Commander Lydia Winters 

Commander Lydia Winters

https://static.tvtropes.org/pmwiki/pub/images/250px-LydiaWinters_RA3_Head1_6564.jpg
Played by: Louise Griffiths

Affiliation: Allies
Rank: Commander
Role: Allied Commander

Ms. Winters is the architect of the Allied global defence network (e.g. the Athena Cannon), instrumental to the victory over Japan and the Soviet Union. This has earned her the right to take on new responsibilities in a more direct role, a post she's all too happy to take.


  • Love at First Punch: Upon defeating her for the last time, she seductively asks the FutureTech commander if he's looking for new recruits whilst taking off her glasses.
  • Mad Scientist: Sometimes. She seems a tad too happy to have been the architect of a global defence network that's instrumental during a war.

    US Vice President 

(Former) US Vice President

https://static.tvtropes.org/pmwiki/pub/images/ra3_usa_vice_president.jpg
Played by: David Hasselhoff

Affiliation: Allies
Rank: Commander-in-Chief
Role: President of the United States

"We will share with our defeated enemies the fruits of capitalism and consumerism! For if they're shopping for cars or plasma TVs, they won't want to build up massive armies or invent new weapons of war! They'll be enjoying the American Dream... sitting with their families on Super Sunday, watching the big game... with the rest of us."

Ackerman's unnamed VP who takes over the latter's position at the end of the Allied campaign.


  • No Name Given: He is never given a name. Of course, given this series, it's entirely possible that he is in fact this universe's David Hasselhoff.
  • New Era Speech: His speech all but announces the dawn of a new Allied-led global order, where the defeated factions could savor the fruits of the American way of life.
  • 25th Amendment: He takes over as President of the U.S. after Ackerman's death at the Commander's hands.

Soviets

    Anatoly Cherdenko 

Anatoly Cherdenko

https://static.tvtropes.org/pmwiki/pub/images/250px-Cherdenko_5030.jpg
Played by: Tim Curry

Affiliation: USSR
Rank: Premier of the Soviet Union
Role: Soviet leader

"Come Comrade General! A new world order awaits!"

Originally an officer in charge of overseeing technology development, Cherdenko brought his superior, General Krukov to see his experimental time machine as the Allies advanced on Moscow. Using the machine, he went back in time and assassinated Albert Einstein. Returning to their own time, he found that he was now Premier of the Soviet Union, much to Krukov's annoyance. With his new position secure, he proceeded to launch an invasion of the Allied nations.


  • Beard of Evil: Sports a beard and is the leader of one of the two main enemies.
  • Big Bad: Responsible for the new timeline of Red Alert 3, and is obviously this for the Allied and Imperial campaigns. Turns out to be this for the Soviet campaign as well, when it is revealed he framed Krukov and assassinated Zelinsky, and attempts to do the same to you. Overall, his impact on the plots of the campaigns is enough to make him the primary villain.
    • Disc-One Final Boss: Despite his involvement in the overall plot, he instead serves as a Climax Boss in the Imperial campaign, meeting his end in its penultimate mission. It's Zelinsky who ends up being that campaign's Final Boss.
  • Chronic Backstabbing Disorder: Has a tendency to betray those around him, over fears they will eventually turn on him, like the Allies. This extends to fears over people discovering he became Premier due to a time paradox, even the player character.
  • Composite Character: When it comes to his final fate in each of the campaigns, he's one of Stalin and Romanov. In the Soviet campaign, he pisses his own subordinates off so much that they have no problems with killing him in return (though in Cherdenko's case he attempted to fire first). In the Allied campaign, he (plus Krukov) are taken into custody. And in the Imperial campaign, he's simply killed in action at Moscow, similar to how Stalin was literally buried in the first game's Allied campaign. In terms of his character, he's an obvious mix of Romanov, Stalin, and Yuri.
  • Corrupted Character Copy: Anatoly Cherdenko is in certain respects a distorted mirror of Alexander Romanov. While a Large Ham seeking to ensure his legacy, and keen to avenge the USSR's humiliation with whatever he deems necessary, Cherdenko lacks any real warmth or sincerity despite his charisma. He's also all too eager to dispose of anyone including you once they're deemed of no further use. Moreover, unlike Romanov, his loyalty to the Soviet cause and communism in general are all a distant second to his myopic ego and quest for power.
  • Dirty Communist: He's almost a textbook case, treating the USSR as his cudgel with which to spread communism. Though ultimately, he's more driven by his inflated ego than any commitment to either ideology or country.
  • Dirty Old Man: Shamelessly checks out his aide's ass when she's bending over to make tea.
  • Enemy Mine: He works with the Allies to fight the Empire at one point. In the Allied and Soviet campaigns, it doesn't stick.
  • Faux Affably Evil: Even with his erstwhile trusted subordinates, Cherdenko comes across as rather insincere, despite constantly smiling and gloating. Once he sets his sights on eliminating the Soviet commander, that smile and smug air become more mocking.
  • Final Boss: Serves as this in the Allied campaign and the Soviet campaign, to an extent.
  • Human Popsicle: After the Allies defeat him, he and Krukov are literally put on ice.
  • It's All About Me: Cherdenko cares only for his legacy, believing that the USSR and the timeline he created are his alone.
  • Laughably Evil: He's unrepentantly evil and has an insanely large ego, but he's so deliciously hammy that it's hard not to laugh at him. In fact, the first two mentioned attributes arguably make him even more amusing due to just how ridiculous he is.
  • Large Ham: Comes with being played by Tim Curry.
    Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to the ONE PLACE THAT HASN'T BEEN CORRUPTED BY CAPITALISM...note  SPAAAACE!!
  • Manipulative Bastard: Arranges for an attempt to be made on his own life, then sets Krukov up to take the fall for it.
  • Nice Job Breaking It, Hero: His changing time led to the emergence of the Empire of the Rising Sun.
  • Not-So-Well-Intentioned Extremist: Cherdenko's backing of Dr. Zelinsky's time machine project was supposedly meant to save the USSR and restore the Motherland's glory, which it (mostly) succeeds at doing. The Soviet campaign, however, makes it clear that he only ever cared about himself and being master of the world in his timeline.
  • Out of Focus: In the Imperial campaign, as he appears less than in the other two campaigns, and is eliminated swiftly in its penultimate mission.
  • Perpetual Smiler: He's almost always smiling.
  • Plausible Deniability: Cherdenko is aware of Krukov's resentment toward him, which makes framing him for a botched assassination attempt seem more believable.
  • Smug Snake: He really relishes on the fact that the timeline he created made him Premier of the Soviet Union.
  • Timey-Wimey Ball: He went back in time to 1927 and killed Einstein, which raises some questions as Yuri, the antagonist of the first two games, was defeated using Einstein's technology.
    • Fridge Brillianceinvoked: But Yuri started everything by using the USSR. And Cherdenko is the leader now, which means he likely simply dealt with Yuri before the man could become important.
  • Villain with Good Publicity: In the altered timeline, Cherdenko manages to maintain a good PR facade before the Soviet people at least until he turns on the Commander during the Soviet campaign.
  • Villainous Breakdown: One both the Soviet and Imperial campaigns:
    "No! I must have victory! I am a Premier! This is my timeline!"
    "No! This can't be happening! I am the Premier! I CONTROL TIME!"
  • You Have Outlived Your Usefulness:
    • Despite Krukov being otherwise loyal Cherdenko still has him framed from an assassination attempt, though it's implied that he's already seen Krukov as too much of a liability to be kept alive.
    • After the commander destroys the Allied forces that had come for a peace conference, he attempts to have him removed.

    Dasha Fedorovich 

Dasha Fedorovich

https://static.tvtropes.org/pmwiki/pub/images/250px-IvanaMilicevicImage4_8984.jpg

Affiliation: USSR
Rank: Unknown
Role: Intelligence Officer/ Leader of the Soviet Underground Movement

"To you, comrade. The people want to meet their new premier. The future is yours, commander. The future is yours."

Born to a poor family whose 10 children all willingly enlisted in the Soviet armed forces, Dasha was singled out as the most talented of the lot. Her talent was so great that Premier Cherdenko himself took notice of her. Now serves as an intelligence officer, Dasha was assigned to the main Soviet commander. She assisted him throughout the campaign, providing updates and pointing out objectives as they came up.


  • Custom Uniform of Sexy: Similar to Eva's, only black leather.
  • Hypocrite: Calls out FutureTech for killing Soviet civilians with Cryo Legionnaires even though the Soviets did the same thing with the Sickle.
  • Kick the Dog: Her idea to end the war is to break the American spirit by destroying the Statue of Liberty.
  • La Résistance: Against the Allied occupiers in Uprising, at least at first. It quickly becomes clear that FutureTech is the real enemy.
  • Married to the Job: Dasha is far too committed to serving the Soviet cause, and the commander especially, to even entertain things like flirting.
  • Mission Control: She's the one assigned to give field assistance for the Soviet side.
  • Ms. Fanservice: She's dressed in a Hell-Bent for Leather Custom Uniform of Sexy, to the point that she's the page image for Sensual Slavs.
  • Platonic Life-Partners: Notably, she's the only intelligence officer to not flirt with the commander she works with. She is, however, very much loyal to him, as evidenced by her proudly celebrating his promotion to Premier in the Soviet Campaign's ending and being the only Soviet character to return in the campaign for Uprising.
  • The War Has Just Begun: Seems to be the gist of her final speech in Uprising.
  • This Is Unforgivable!: She doesn't take kindly to Cherdenko's antics and is utterly livid when calling on the Soviet commander to save the day.
  • You Are in Command Now: In Uprising, Dasha Fedorovich becomes the de facto leader of the Soviet Underground Movement, being the most senior officer left. She also proves herself to be a better leader than Cherdenko ever was.

    General Nikolai/Boris Krukov 

General Nikolai/Boris Krukov

https://static.tvtropes.org/pmwiki/pub/images/250px-AndrewDivoffImage4_2996.jpg
Played by: Andrew Divoff

Affiliation: USSR
Rank: General
Role: Chief of the General Staff of the Soviet Armed Forces

"Hello, capitalist dogs! I am General Krukov, the one who will bring your defeat today. Brace yourselves for the might of the Red Navy. We will pound your little island until you weep for mercy!"

When Cherdenko used the time machine to change history, he took his superior General Krukov along. After the change, Cherdenko was now the Premier, meaning Krukov now answered to him. This irked him, but there was nothing he could do about it, and so went along as the Premier began invading the Allied nations. Personality wise, he is brash and arrogant, but still a capable officer and a formidable opponent for anyone who comes up against him.


  • Chest of Medals: He has a modest Soviet Officer uniform with but a few medals when first seen in the prime universe. By the time he has adjusted to the Alternate Universe where the Soviets are winning the war, he's got tons, on both sides of his chest no less. It's implied that he awarded most of these to himself.
  • Expy: Of Vladimir from the previous game. Both are arrogant glory hounds who belittle the player while taking the credit for any success whenever you and he work together during a campaign, despite the player doing most of the work. Also, both are framed and set up as traitors by Yuri and Cherdenko respectively. The biggest difference is that Vladimir was an incompetent General Failure while Krukov is genuinely skilled, if overconfident.
  • Fake Ultimate Hero: Played With. Similar to General Vladimir, he gives the player a lot of crap while taking credit for any of your successes. When he works with the Allies, he arrives late and with limited reinforcements, stating that you should have done all the work yourself by the time he arrived. On the other hand, he is much more competent than Vladimir ever was, being genuinely skilled as a commander.
  • Frame-Up: He is set up by Cherdenko to take the fall for an assassination attempt he himself orchestrated.
  • Glory Seeker: He belittles the player while taking the credit for any of the player's successes and has a Chest of Medals.
  • Hate Sink: He's never friendly to the player in any of the campaigns. During the Soviet campaign, he's always patronizing the player and downplaying their accomplishments while embellishing his own, even when the most he does is send a few token fighters the enemy's way and steals the player's structures.
  • Human Popsicle: After the Allies defeat him, he and Cherdenko are literally put on ice.
  • It's All About Me: Whenever the player and he work together during a campaign, he'll assign himself any success obtained, despite the player doing most of the work.
  • Large Ham: C'mon, Krukov; "Capitalist dogs!"? "Bring your defeat today!"? "Weep for mercy!"?
  • Oh, Crap!: When the Shogun Executioner comes to his headquarters. "W-What sort of..." Subverted in that he immediately flees saying he's needed elsewhere.
  • Premortem One Liner: Krukov has quite a few good ones.
    "Do you like my entrance? Wait until you see the exit...your exit."
    "Do you have your white flag ready, commander?"
  • Purple Is Powerful: Zigzagged in the entire game, with his troops usually being purple. As your ally in the Soviet campaign, he's initially an aversion, given your first encounter with him is him merely minding his own business and only providing token support against the Allies' final base. His next appearance has his forces doing quite a bit more, but then Cherdenko marks him an enemy of the people, and Krukov is now an enemy for you to fight. In the Imperial campaign, his troops are always purple and are often a superior battle force compared to the other Soviet army in the area (except in the Yokohama mission where he's the only one, but is still purple and not red). Averted in the Allied campaign, where his forces are red.
  • Recurring Boss: Is fought multiple times in the Allied and Imperial campaigns but always bails out at the last minute. And that one time in the Soviet campaign.
  • Red Herring: Is believed to be the one who made an assassination attempt towards Cherdenko, but that was a False Flag Operation.
  • The Resenter: Though the Empire's invasion of the USSR puts this in the backburner for a time, it's clear that Krukov isn't happy with how he has to answer to Cherdenko rather than the other way around. As the war drags on, this only becomes more obvious, though it's still not enough for him to actually plot openly against the Premier. It's not lost on Cherdenko, however, who frames Krukov for an assassination attempt, knowing that this would make the lie more believable.
  • Took a Level in Jerkass: A subtle example, between the prologue and the main game. During the prologue, it's hinted at that Krukov was a mild-mannered general. When he, Cherdenko, and Zelinsky travel back in time, Zelinsky grabs Krukov's arm and sternly tells him to touch nothing. However, Krukov just politely nods in agreement and quietly obeys the doctor. It's likely that the invasion of the Rising Sun, the absence of nuclear bombs, and his subordinate Cherdenko becoming Premier as a result of Einstein's erasure is what turned Krukov into the angry jerk general you deal with in the campaigns.

    Natasha Volkova 

Natasha Volkova

https://static.tvtropes.org/pmwiki/pub/images/250px-Natasha2_9439.jpg
Played by: Gina Carano

Affiliation: USSR
Rank: Unknown
Role: Commando, sniper

"Natasha here, you have a list for me?"

Natasha is an elite Soviet black ops agent. Very little information is available about her past. The woman herself is a seasoned professional (and, in the words of some, a cold-blooded killer). She deals only with the most severe affairs of the Union.

While Soviet Union agencies continuously dismiss and/or incarcerate journalists who question Natasha's military conduct (due to reports of shocking cruelty she shows on the battlefield) or the validity of official sources on her life and career, the rumours persist.


  • Affably Evil: Affable with the commander and her rival, Tanya, but still a cold-blooded sniper.
  • Anti-Structure: Her air strike makes her probably the best in the game for dealing with structures.
  • Badass Normal: Unlike Tanya and Yuriko, who have a belt that lets her travel a few seconds back in time and psychic powers respectively, Natasha is just really good at what she does, not to mention having a custom sniper rifle with a laser pointer that's a targeter for air strikes.
  • Chainmail Bikini: Her outfit is described as a kevlar sports bra and bottom.
  • Cold Sniper: She fulfils the cold bloodedness side of the Cold Sniper, yet is affable with the commander and her rival, Tanya.
  • Collective Identity: Much like how Tanya is all but stated to be multiple women all using the same codename, Natasha herself is heavily implied to be of the same nature.
    Natasha: (Under Fire) "Should I die, another shall arise."
  • Composite Character: Her surname is based off of Volkov from the first game while she also has a laser targeter that summons airstrikes like Boris from the second one. Her use of a sniper rifle, special ability to depilot vehicles, and her cold, apathetic, and stoic personality also makes her similar to Jarmen Kell from Generals.
  • Dark Action Girl: Mentioned to be quite cruel to her enemies.
  • Death from Above: Can call down an airstrike on selected targets.
  • Distaff Counterpart: To Boris in Yuri's Revenge. Where Boris uses an assault rifle that can kill any ground targets pretty quickly, Natasha uses a sniper rifle that can hit through infantry and kill the crew of vehicles like Jarmen Kell in Command & Conquer: Generals. Both can call airstrikes on structures.
  • Expy: Aside from her essentially functioning like Boris with a Sniper Rifle instead of an AK-47, her ability to snipe the cockpits of vehicles, leaving them vulnerable to being hijacked brings to mind Jarmen Kell from Generals, who also uses a sniper rifle, just like her.
  • Foil: To Tanya, the Commando unit for the Allies. While Tanya takes great thrill in combat to the point where she verges on being a psychopath, on top of not having any respect for her superiors and being very mouthy and snarky in general, Natasha contrasts with her rival with her cool-headed, cold-hearted attitude and undisputed professionalism. Their functions even contrast with eachother, as Tanya wields a sniper rifle that fires off single powerful shots capable of annihilating multiple infantry while Tanya uses a pair of handguns to mow down the opposition alongside getting rid of structures and vehicles with C4 charges, while Tanya channels the gameplay of Boris from Yuri's Revenge and summons airstrikes using a laser pointer.
  • Hero Unit: Natasha is both a named character and a buildable unit in skirmish, limited to one per player.
  • Improbable Aiming Skills: Can somehow snipe the crew of tanks despite their being no openings for her bullets.
  • Mighty Glacier: In comparison to Tanya, she functions as this, as her sniper rifle is capable of killing multiple infantry units in one shot and requires her to reload in between each shot, not to mention her airstrike pointer takes a while to work, making her sluggish in comparison to her rival.
  • Olympic Swimmer: Can move through water as easily as on land, and it doesn't stop her from shooting either.
  • One-Hit Polykill: Her shots can kill multiple infantry if they're close together.
  • One-Shot Character: Downplayed. While Natasha the unit appears in numerous missions, Natasha the character has only one brief, wordless appearance in any of the cutscenes... said appearance occurring in an Allied cutscene, no less!
  • Sniping the Cockpit: Able to shoot the the crew inside a vehicle, leaving it unmanned, at which point any infantry unit can hop in.
  • Target Spotter: Against buildings and vehicles, Natasha uses a laser spotter to call in Badger bombers to destroy the target.

    Airforce Commander Zhana Agonskaya 

Airforce Commander Zhana Agonskaya

https://static.tvtropes.org/pmwiki/pub/images/250px-Commander_Zhana_3998.JPG
Played by: Vanessa Branch

Affiliation: USSR
Rank: General
Role: Airforce Commander

"I just love these types of missions but I wonder, are we the Cheese or the Trap?"

One of the Soviet Union's most loyal officers, Zhana started in the Soviet Air Force. Given her background, it should come as no surprise that she prefers using air units against enemy forces.


  • Ace Pilot: Like Giles, she's stated to be one of the top pilots of the Soviet Air Force.
  • Chuck Cunningham Syndrome: Like the other two female commanders from the original, she doesn't appear in Uprising.
  • Rivals Team Up: Is paired with the Allied commander against the Empire.
  • The Unfought: In the Allied Campaign, where she's actually your ally against the Empire, and is never seen again as your opponent.
  • Unique Enemy: The only time you fight her in the single-player campaign is in the Imperial one, during its second mission. Averted in Skirmish mode where you can fight her at any time like the other commanders.

    General Nikolai Moskvin 

General Nikolai Moskvin

https://static.tvtropes.org/pmwiki/pub/images/250px-RA3U_Moskvin_8495.png
Played by: Gene Farber

Affiliation: USSR
Rank: Commander-General
Role: Soviet Commander

"So they sent vermin like you to try and stop me? What is this, a joke?"

Moskvin is notorious throughout the Soviet military as a sadistic, unpredictable commander. It is said that his mood swings are as unpredictable as his tactics. He changes from cool to hysterical rage without warning.

However, regardless of his mood, his strategies are bound to be aggressive. This unstable commander regards the Allies and the Japanese as fools and crazy people but holds special valors for all of his loyal brothers.


  • Ax-Crazy: Having been part of the Soviet's experimental Tesla Trooper brigade after all.
  • Badass Boast: He does several of them throughout the game but one from skirmish mode stands out in particular:
    "Do you think you are prepared to fight me? (Beat) I will chew you up and spit you out, just like my mother's goulash."
  • Blood Knight:
    • When the Statue of Liberty was finally taken by the Red Army, Moskvin expressed that he never felt so much joy and had the best fun of his life. He encouraged the player to return to Mother Russia where he would be given a great welcome. Moskvin however decided to stay in New York claiming he wanted to have more... fun.
    • In the Commander's Challenge, one mission starts by saying he's aware of what Futuretech is up to, but is OK with it if he can fight the Commander again.
  • Even Evil Has Standards: While he is somewhat Ax-Crazy and mentally unstable, he does show genuine respect to fellow officers and knows to hold back personal grudges to do what needs to be done.
  • Ooh, Me Accent's Slipping: During the intro cutscene, Moskvin seems to lose his Russian accent when he frantically tells Dasha about the Empire of the Rising Sun attacking his base and forcing him to evacuate.
  • Psycho Electro: He has an unhealthy fascinations of terror drones and Tesla weapons. He's a former Tesla Trooper, though, so this is not much of a surprise.
  • Psycho for Hire: Has shades of this. He's mentally unstable and feels joy in the war, but is good at what he does and knows what's needed to be done.
  • Rivals Team Up: Is paired with the Allied commander against the Empire. Notable in that this is after you've given a good ass-kicking two missions prior.
  • Screw the Rules, I Have Connections!: He's mentioned to be the son of the Minister for Experimental Warfare, which explains why he can get away with his casual approach to war crimes.
  • Shock and Awe: Uses tesla troopers and stingrays (who use tesla coils as weapons against enemies) a lot in skirmish mode.
  • Sociopathic Soldier: He looks for the thrill of besting enemy combatants.
  • Sore Loser:
    Moskvin: I never would have lost were it not for the incompetence of my forces! At least they're dead!

    Armour Divisions Commander Oleg Vodnik 

Armour Divisions Commander Oleg Vodnik

https://static.tvtropes.org/pmwiki/pub/images/250px-Oleg1_7259.jpg

Affiliation: USSR
Rank: Commander - General
Role: Soviet Armour Divisions Commander

"Well, look at what the wind blew in. Sit tight. My tanks will deal with you shortly."

He is one of the few conscripts that manage to survive long enough to be promoted. A casual and informal commander, he has proven that he is a competent commander. He is quite popular among his underlings.

Later he became tank commander and now he leads the Union's mightiest armor divisions. He takes a particular liking to the heavy armor units of the Soviet Union, as a former tank commander. His men tend to appreciate his lack of formality, though his superiors sometimes don't.


  • A Father to His Men: Reportedly has the best relationship with those under his command out of the three commanders.
  • Beware the Silly Ones: He acts extremely jovial and informal to the point you could forget he's a commander. However, he's one of the few conscripts who survived at the front and he's one of the toughest characters in skirmish mode. There's also the contrast between him as a friendly AI and as an enemy, as he's easily the chummiest and most jovial out of all of them, outright happy to see the commander, but as an enemy, he has some of the most venomous and threatening sounding lines, with the least malevolent of them implying he views him fighting against you as outright euthanizing you.
    (Upon being spotted): "Why do they always send me the rookies?... Hold still, I'll make this quick."
  • Cavalry Officer: A variation; he's the leader of the armor divisions and prefers using the tanks themselves to crush the enemy on the ground.
  • Chest of Medals: After being "promoted", he trades his humble tank commander gear for a Soviet officer's uniform with a decent share of medals. Unlike Krukov, however, those are ones he (mostly) earned.
  • Domestic Abuse: Implied when you confront him in the final Rising Sun mission in Uprising.
    Oleg: What is this? You think you can defeat me with such a puny force? This will be easier than my fight with my wife last night!
He even makes a slapping motion with his hand when he says that.
  • Evil Laugh: In the penultimate mission of the Allied campaign he mockingly laughs at the player once the Kirov gunships are launching from the stadiums.
  • Genius Ditz: Supposedly, he's dumb enough to let himself get promoted to a high-ranking position and take a large amount of blame for the Soviet's loss during Uprising. In Vanilla Red Alert 3, Oleg is one of the toughest and most tactical AI commanders in the game. Amazingly, he's supposedly just a tank general, but he uses just about everything to fair effect.
  • I Meant to Do That: Should you defeat him in a skirmish match he tries to excuse his defeat with said trope.
  • Old Soldier: Downplayed; he doesn't look that old, but is said that he managed to survive long enough to be promoted to the position he's in.
  • Promoted to Scapegoat: Gets blamed for the defeat of the Soviet Union after his promotion.
  • Recurring Boss: He's actually fought twice in the Allied campaign. Once in Germany and again in Havana.
  • Tank Goodness: Leads Soviet armor divisions. He prefers massing tanks to crush the enemy on the ground while placing less emphasis on air and naval units. Allied commanders unfortunate enough to encounter him reported being attacked by waves of tanks.
  • Unsportsmanlike Gloating: In an interesting way inverted. Should Oleg defeat the player one of his victory quotes actually thanks the player for letting him win.
    "I'm sure you were just going easy on me. I appreciate that."
  • You Are in Command Now: He seemingly took Krukov's position in Uprising.

    Dr. Gregor Zelinsky 

Dr. Gregor Zelinsky

https://static.tvtropes.org/pmwiki/pub/images/250px-Dr_GregorZelinsky_s_2495.jpg
Played by: Peter Stormare

Affiliation: USSR/Defected to the Allies
Rank: Unknown
Role: Temporal Scientist

"Who knows what nightmares we have created?!"

Considered one of the most intelligent minds of the Soviet Union, Zelinsky created the USSR's Temporal Displacement Device in a year-long secret project. He was code named Z and was assistant to Dr. Nikola Tesla. It was Tesla who gave Dr. Zelinsky the secret of time travel, and was warned by Tesla about the consequences of time stream alterations.

Being forewarned, he protested when his superior Colonel Cherdenko wanted to use the time machine, warning him that they have no idea what the effects of changing the time line would be. He was forced to accompany Cherdenko and General Krukov on a trip into the past to eliminate Albert Einstein, and he tried in vain to stop Cherdenko from assassinating the famed scientist. Upon their return to the altered present, they discovered that Zelinsky's fears were well founded, as the previously unknown Empire of the Rising Sun had just launched a massive invasion on the Soviet Union.


  • The Atoner: Spends much of the game in all campaigns trying to undo his mistake.
  • Awful Truth: What he knows about how the Soviets changed time.
  • Beware the Nice Ones: Zelinsky is the Token Good Teammate among the Soviets and overall nice guy, though he is not seen much. In the Soviet campaign, he tries to warn the commander of the truth that presumably made him disappear, and defects to the Allies to warn them about their secret base in Cuba. But in the Empire's campaign, he commands all the remaining Soviet forces in the final mission, all with heroic veterancy, and creates a device that unleashes catastrophic damage. It only took the Emperor’s elite force to finally put him down.
  • Break the Scientist: Seeing the laws of time being defied right in front of him definitely left him very broken. The Empire's campaign sees this taken to an illogical conclusion as he decides to take down everything in the face of an imminent Imperial victory.
  • Defector from Commie Land: He defects to the Allies in the Allied and Empire campaigns.
  • Enemy Mine: In the Empire's campaign he makes his last stand alongside FutureTech and the remaining Allied forces in the hopes of taking everyone down with him.
  • Final Boss: He's the final commander-esque figure you fight against in the Imperial campaign. Made more apparent after he activates a device that destroys everything on the map and it's now between a token force of your troops versus his in the end.
  • Gone Horribly Right: The intro to Red Alert 3 shows that Zelinsky wasn't even sure that his time machine would work as intended. Unfortunately for him, it did, though not without unwittingly making the Empire's rise possible.
  • He Knows Too Much: During the Soviet campaign he tries to contact the commander about the time switch, but is never seen after that. Presumedly, he was one of Cherdenko's victims.
  • Heel Realization: Dr. Zelinsky wasn't comfortable with the time travel experiment in the first place, and it doesn't take too long for him to realize that he made a grave mistake in going through with it.
  • Heroic BSoD: He suffers one at the end of the Empire's campaign which leads him to try and destroy everything.
  • Killed Offscreen: His fate in the Soviet campaign, thanks to Cherdenko.
  • Mirror Character: Zelinsky is not only the Soviet counterpart of Einstein, but in a sense how Einstein would have turned out had he kept following orders and refused to question the ethics of his research until it's too late. Moreover, while Einstein isn't above using his experiments against people like Yuri for the greater good he wouldn't go to the point of threatening all existence as Zelinksy does by the end of the Imperial campaign.
  • Nice Job Breaking It, Hero: His time machine makes the Empire's rise possible.
  • Rapid-Fire "No!": At the end of the Imperial campaign.
    Zelinsky: No no, no, no, no! You are a mistake! My mistake! Arrgh!
  • Reluctant Mad Scientist: Zelinsky is a sensible man of science whose quest of discovery is unaccountably misused by his boss for destructive purposes, but one has to wonder if he ever thought that time travel wouldn't ever be used for destructive purposes.
  • Screw This, I'm Outta Here: In both the Allied and Empire campaigns, Zelinsky manages to defect to the West, divulging what he knows in the hopes of atoning for his mistakes and stopping the war. It's implied in the Soviet campaign that he was about to do the same before Cherdenko had him disposed of.
  • Superweapon Surprise: At the end of the Empire's campaign, he turns his desperate attempt at replicating his original time machine into a last-ditch superweapon to take the entire world down with him.
  • Taking Up the Mantle: He's the intellectual heir to none other than Nikola Tesla.
  • Taking You with Me: Towards the end of the Empire's campaign. Realizing that the Empire is on the verge of total victory, a broken Zelinsky decides to replicate his original design, and failing that take everyone down with him.

    Vera Belova 

Vera Belova

https://static.tvtropes.org/pmwiki/pub/images/250px-VeraBelova_RA3_Real1_4457.jpg
Played by: Moran Atias

Affiliation: USSR
Rank: Unknown
Role: Freedom fighter

"I should have guessed that being showered by garbage wouldn't bother you."

An Ukrainian freedom fighter that get her position during Uprising. Her promises of glory and retribution have inspired a new generation of Soviets to take up arms in the defense of their nation. She stood as a symbol for propaganda to encourage Russians and also to boost their morale. She is recognized as the White Sparrow. Throughout her career for the Soviet Union, Vera accumulated a number of victories and was made an example to follow. Although she is cold, Vera can show her lovely side to seduce and then shatter. Commander Belova is implied to have some friendship with Natasha, holding the Soviet commando in high esteem.


  • The Ace: To the point that she's used as a symbol for propaganda to encourage Russians and boost their morale.
  • Ace Pilot: Enough so that in one of the challenge missions in Uprising she has a bit of a rivalry with Giles.
  • Red Baron: The White Feather.
  • The Vamp: Seduce then shatter... yep.

Empire of the Rising Sun

    Emperor Yoshiro 

Emperor Yoshiro

https://static.tvtropes.org/pmwiki/pub/images/164px-RA3_GeorgeTakei1_8344.jpg
Played by: George Takei

Affiliation: Empire of the Rising Sun
Rank: Dai-Gensui (Highest Imperial Military Rank)
Role: Emperor of Japan

"You will bow before us or you will cease to exist."

He is a traditionalist who strictly follows the code of bushido, the samurai way of the warrior. He fundamentally believes that the Empire's destiny is to rule the entire world, that he was Emperor by divine right and that his fate was preordained. He rarely shows emotion and often spoke in a seemingly wise tone.

He holds the ideologies of the other two world powers in contempt, regarding them as barbaric compared to the perceived superiority of Japanese culture and ideals.


  • Ace Custom: He has a customized version of the King Oni, which boasts red paint, large size, stronger lasers than the standard King Oni, and anti-air missile pods with an obscenely high rate of fire which he's kept hidden right under the Imperial Palace.
  • Actually a Doombot: In the Soviet campaign, the Emperor you kill with the Conscript and Bear is actually a decoy robot. Averted with the real Emperor, who personally pilots an elite King Oni at the end of the mission.
  • A God Am I: Especially in the Soviet campaign, where he mocks you for thinking you succeeded in killing him with a conscript and a war bear.
    "Did you think it would be so easy to kill a god?"
  • Authority Equals Asskicking: The Emperor is the only person allowed to pilot the Super King Oni.
  • Cool Old Guy: In the Imperial Campaign. He's always on your side, even after he's shaken about the truth regarding the time machine.
  • The Emperor: Of the Empire of the Rising Sun at least until he concedes power over to Prince Tatsu.
  • God-Emperor: Worshiped as one to reflect State Shinto's beliefs in arahitogami.
  • Kneel Before Zod: "You will bow before us, or you will cease to exist."
  • Ornamental Weapon: He keeps a ceremonial katana on his person.
  • Passing the Torch: In the Empire's campaign, he lets his son take control when it's clear his ideals on honor won't work against the Allies and the Soviets. While he doesn't abdicate, the Emperor effectively cedes power fully to Prince Tatsu by the end of the campaign, trusting him to lead the Empire better than he could.
  • Properly Paranoid: As obsessed as he is with honor and traditional values, the Emperor isn't afraid to use decoys or have his own customized King Oni on stand-by, just in case his enemies try to kill him.
  • "The Reason You Suck" Speech:
    "American fools, your intellect is as weak as your dollar. Failure is your destiny. You disrespect yourself and your nation. You are made of stupid."
  • Royals Who Actually Do Something: Personally pilots a Humongous Mecha to defend his palace in Mt. Fuji.
  • Villainous BSoD: This happens right after he finds out the Soviets went back in time and changed history, which completely contradicts his view of destiny.
  • Villainous Valour: He's the only one of the faction leaders to actually personally fight the General's forces face-to-face in the Soviet Campaign, as he rolls out in a souped-up version of the King Oni's.
  • Well-Intentioned Extremist: Beyond just expansionism, he wholeheartedly believes that bringing the world under the Empire's aegis, and specifically his rule, is a divine mandate. While his faith in divine destiny is deeply shaken, he still considers Imperial hegemony far preferable to either the Allies or Soviets.
  • Wicked Cultured: In the Imperial campaign, just about all his cutscenes start with him doing traditionally Japanese things like calligraphy, bonsai trimming, or practicing with his sword.
  • You Can't Fight Fate: Averted, and the realization of this is what causes the BSOD mentioned above.
  • Zero-Effort Boss: He's seemingly one, being taken out by a lone Conscript and War Bear during the Soviet campaign. Until it turns out to be a Kaizo Trap and the real Emperor comes out with a customized King Oni.

    Crown Prince Tatsu 

Crown Prince Tatsu

https://static.tvtropes.org/pmwiki/pub/images/250px-Prince_Tatsu_1375.jpg
Played by: Ron Yuan

Affiliation: Empire of the Rising Sun
Rank: Supreme General
Role: Crown Prince of the Empire, Second-in-Command of the Imperial forces

"You foolish gaijin, how dare you attack Tokyo!"

The son of the emperor, the Western-educated Tatsu is the one responsible for the modernization reforms of the Imperial army, and the development of much of their new technologies, including nanotechnology and the Rocket Angels, as well as the Shogun Executioner and a robotic spy embedded deep in the Allies' chain of command.

A hotheaded and ruthless figure, Tatsu often clashes with his more stoic and conservative father, believing that victory against the Empire's enemies will not come from intimidating them into submission, but on the battlefield. Tatsu also places greater faith in the Empire's technology than his father does, and believes that destiny is not a blueprint to follow, but rather something that can be made through bold actions and force of will. Still, despite their disputes, Tatsu remains very loyal and dedicated to his father, and defers to his judgment in times of crisis.


  • Batman Gambit: In Uprising, he cooperates with the Allies as they subdue the renegade Shogunate, then takes command of their combined forces to expel the Allies from Japan.
  • Combat Pragmatist: In contrast to the Emperor, Prince Tatsu is far more focused on pragmatic methods in winning the war than flowery pretensions.
  • I Did What I Had to Do: Uprising reveals that he never wanted to cooperate with the Allies in the first place, but considered feigning collaboration as necessary to achieve his true plans.
  • The Dragon: He's the Emperor's top enforcer. Fitting as his name means "Dragon".
  • Final Boss: He is the last major challenge of the Uprising Allied mini-campaign.
  • Humongous Mecha: Seems to be a fan of these, if his special project, the Shogun Executioner, is any indication.
  • I Did What I Had to Do: Prince Tatsu in Uprising clearly does not like playing up being an Allied collaborator, only doing so to buy and time and build up enough for a force to drive them out once and for all.
  • I Surrender, Suckers: In Uprising, he plays along with the Allied occupiers as they defeat the Shogunate, then, once he has their forces, challenges the occupiers.
  • Internal Reformist: Prince Tatsu's reforms go beyond technological upgrades to the Empire's military, and extend to Japanese society. The fact that not only is there a more pronounced meritocracy, but that women could serve proudly as warriors and commanders in their own right, buckling generations of tradition, is thanks to his influence.
  • Majored in Western Hypocrisy: Tatsu's backstory mentions that he was educated in the West, which may explain both his more forward-thinking worldview and paradoxical disdain for the other world powers.
  • Manipulative Bastard: Pretends to be willing to work with the Allies until all the competition that could oppose his rise to the role of the Emperor are gone.
  • Mission Control: Shares this role with Suki. In Uprising, where Suki is absent, Tatsu fully takes over her role of briefing the commander.
  • Noble Demon: Prince Tatsu comes across as reasonable, forward-thinking, and concerned for his countrymen in the Imperial Campaign. He doesn't extend the same courtesy or empathy to the Allies and Soviets, however, viewing their people and governments alike with thinly-veiled disdain.
  • The Quisling: In Uprising, he openly works with the Allied occupiers in rooting out all remaining opposition. In reality, he's only playing along until all the rogue Shogunates that could oppose his rule are defeated, by which point he tries to expel the Allies from Japan.
  • Royals Who Actually Do Something: He is the crown prince, and also overseeing the invasion forces.
  • The Starscream: Subverted. He's set up as this in the original Empire campaign, but he and his father eventually reconcile their differences.
    • Played straight in the Allied Uprising campaign's, where his plan is to manipulate the Allied occupiers as they defeat the rogue Shogunates, then, once the Allies defeat the rogue commanders, he attempts to expel the Allies from Japan using the remains of the rogue forces.
  • The Strategist: He's responsible for the modernization reforms of the Imperial army, and the development of much of their new technologies.
  • Warrior Prince: He's the Crown Prince of the Empire of the Raising Sun and commands the Imperial forces in battle.
  • "Well Done, Son" Guy: Though they disagree on a number of issues, by the end, the emperor has admitted that Tatsu was right, and the final shot of them shows them sharing tea together.
  • You Are in Command Now: After Yoshiro finds out what made the Empire's rise possible, he admits that Tatsu was right, and turns control of the Empire over to him. In Uprising, he takes command after his father dies during the Allied invasion.

    Suki Toyama 

Suki Toyama

https://static.tvtropes.org/pmwiki/pub/images/250px-RA3_Suki_2868.jpg
Played by: Kelly Hu

Affiliation: Empire of the Rising Sun
Rank: Officer
Role: Logistical Officer of the Imperial military

"Lead us to victory, Commander!"

Born of a family that has served the emperor for ten generations, Suki is the Imperial liaison between the Emperor and his commanders. She is very loyal to the Empire and firmly committed to advancing its destiny of world domination.


  • Childhood Friends: With Crown Prince Tatsu.
  • Fangirl: During the invasion of Hollywood, she asks the commander to get the autographs of any movie stars he comes across, "before you kill them, of course."
  • Desk Jockey: Well, she is a logistical officer after all.
  • In the Blood: Ten generations of Imperial service.
  • Mission Control: She's the one assigned to give field assistance for the Empire side. In a unique instance for any side, she shares this role with Prince Tatsu.
  • Ms. Fanservice: Downplayed. Suki at least waits until the Imperial campaign is concluded to strip down and invite her newly Shogun Commander to join her in Oahu.
  • What Happened to the Mouse?: Whereas Eva and Dasha both reprise their roles in the Uprising mini campaigns, Suki is nowhere to be seen. Briefings are instead given by Prince Tatsu.

    Commmander Shinzo Nagama 

Commmander Shinzo Nagama

https://static.tvtropes.org/pmwiki/pub/images/250px-Commander_Shinzo_7008.JPG
Played by: Bruce A. Locke

Affiliation: Empire of the Rising Sun
Rank: General
Role: Imperial Commmander

"I am Commander Shinzo Nagama! Let us settle this quickly and with honor."

A member of the Imperial Shogunate, Shinzo is the architect of the invasion of the Soviet Union. He is a strict follower of the traditional Samurai code of Bushido, the "way of the warrior", and is fanatically loyal to the Empire and the Emperor's divine vision. He is ambitious and calculating, and it is said that his withering stare is enough to kill an enemy. However, he treats his allies and subordinates well.


  • Beard of Sorrow: His beard and hair are noticeably long in Uprising after the Emperor is killed and the Empire defeated.
  • Face Death with Dignity: When he's killed during mission 7 of the Soviet campaign he calmly accepts his fate.
    Shinzo: I die with honor, you will not.
  • Graceful Loser: Most of his lines upon losing in Skirmish mode are either him taking his defeat with a great amount of dignity or outright admitting that the player general taught him a lesson in humiliating.
  • Good Old Ways: A firm believer in this, he is a strict follower of the traditional Samurai code.
  • In-Universe Nickname: Is known as the "Emperor's Shadow."
  • The Mentor: For Kenji. Both of them are recurring team-ups in the Commander's Challenge.
  • Villainous Breakdown: In the Uprising Allies campaign.
    Shinzo: You captured me using trickery and magic?
  • Warrior Poet: Best seen when he introduces the Sea-Wing.
    Shinzo: The Sea-Wing is a thing of great beauty. It can swim, it can fly. It kills both land and sky.
  • What the Hell, Hero?: Well, more like, "What the Hell, Worthy Opponent?", but one Uprising mission has him fight against you where FutureTech hopes to gain the Decimator. Wait too long and he will freak out that the superweapon will annihilate you, robbing him of a proper duel.
  • You Have Failed Me: Implied by one of his defeat quotes in Skirmish mode.
    Shinzo: I have shamed the Emperor himself this day. I pray he has mercy on me.
    • Similarly, one of his defeat lines is "I have disgraced the Nagama family..."
  • Zerg Rush: Relies heavily on infantry and sabotage using said infantry to overwhelm opponents, as well as the typical tank rush.

    Hi-Tech Commander Kenji Tenzai 

Hi-Tech Commander Kenji Tenzai

https://static.tvtropes.org/pmwiki/pub/images/250px-RA3U_Kenji_Tenzai_9066.png
Played by: Jack J. Yang

Affiliation: Empire of the Rising Sun
Rank: General, Shogun
Role: Imperial Hi-Tech Commander

This over confident officer is famous for his way with sophisticated technology. Kenji was put in charge of field-testing the Empire's newest fighting forces by Prince Tatsu, and likely has his influential family to thank for it. He venerates technology such as protecting himself with the nanoswarm shield barrier. Tenzai Robotics was named after Kenji.


    Admiral Naomi Shirada 

Naomi Shirada

https://static.tvtropes.org/pmwiki/pub/images/250px-Commander_Naomi_5698.JPG
Played by: Lydia Look

Affiliation: Empire of the Rising Sun
Rank: Admiral of the Fleet
Role: Commander of the Imperial Navy

"Impressive. I've been waiting for someone to defeat me in the battlefield."

This gifted no-nonsense, fleet commander is the heiress to the legacy of Shirada Shipworks, a major Imperial zaibatsu, and is widely known for her impatience for those who get in her way of her ambitions. It is said she has no permanent home, preferring life aboard the ships in the armadas at her disposal. In fact, she was born on a Shogun-class Battleship. Shirada is notoriously ruthless and uncontrollably violent, and even more so in battle. However, she is a very successful commander indeed, and a great asset to the Imperial Navy.


    Yuriko Omega 

Yuriko Omega

https://static.tvtropes.org/pmwiki/pub/images/250px-Yuriko_Omega_1888.jpg
Played by: Lisa Tamashiro

Affiliation: Empire of the Rising Sun
Rank: Unknown
Role: Psychic Commando

"Thought is dangerous; lack of thought, deadly!"

The product of a highly secret training program, Yuriko is a psychic warrior capable of tossing her enemies' largest war machines around like toys.


  • Anti-Air: She's the only commando unit who can do this, and arguably the single most powerful unit in the game when it comes to dealing with aerial units, given that she causes them to violently plummet to the ground, which surprisingly causes them to just instantly explode.
  • Attack Reflector: Gets this power in her own mini-campaign.
  • Bilingual Bonus: Yuriko's name is Japanese for "daughter of Yuri" (Or "lily child").
  • Cain and Abel: The Abel to Izumi's Cain, but it doesn't end well for the latter.
  • Charm Person: Her Charm Person ability in Yuriko's campaign turns enemy infantry into her minions, who will follow Yuriko and automatically engage in combat with any nearby foes.
  • Composite Character: Yuriko's backstory is very similar to Lucy's, has the powers and sanity that channels Tetsuo and has a similar sounding name to Yuri, another psychic gone rogue (although Yuriko is definitely not outright evil).
  • Contrasting Sequel Antagonist: To her fellow psychic Yuri. While Yuri was largely made to be hated and detested and has absolutely zero redeeming or positive features and largely served as a Knight of Cerebus, Yuriko is an incredibly tragic and sympathetic character who is also a Knight of Cerebus due to these traits. Yuri was also incredibly manipulative and focused heavily on gaining authority and power, while Yuriko finds herself as a pawn of the Empire. As well as being manipulated by her "sister" Izumi, who was secretly planning to kill her the entire time. They also even have clones of themselves in-game used by their respective factions, as one of the units available to Yuri in Yuri's Revenge were clones of himself that essentially functioned as downgraded versions of Yuri Prime, and the ultimate weapon of the Empire is the Psychic Dominator, which is powered by many clones of herself.
  • Conservation of Ninjutsu: She is much stronger in her own campaign compared to the trainable version at the Imperial campaign, boasting multiple abilities that will allow her to crush any opposition; she can lift vehicles and objects to fling at them, conjure a shield to protect herself from projectiles (and throw it back at them), and mind control units (including Soviet and Imperial escapees, if she desires) to aid her.
  • Contractual Boss Immunity: Inverted for the player's favor. She'll only take moderate damage from a Shinobi's beam katana and shurikens, all of which are insta-kills on any infantry units (including enemy Commandos).
  • Creepy Child: Her quotes make her mental health appear more than questionable.
  • Cycle of Hurting: Whomever she targets gets locked into constant damage, being unable to act whatsoever. This makes her incredibly deadly in one-to-one confrontations; she'll win every time.
  • Dark Magical Girl: Her and any other psionic schoolgirl that the Empire of the Rising Sun trains. They're more like Tetsuo than any actual Magical Girl.
  • Deadpan Snarker: On acquiring the dominatrix ability:
    Once I learned the power to control people's minds, everyone started being much nicer to me.
    • Likewise when gaining the shield ability.
    If they didn't think I could send real bullets back at them they shouldn't have shot at me.
  • Distaff Counterpart: She's a lot like Yuri of Red Alert 2, if Yuri were a Japanese schoolgirl who wasn't ENTIRELY evil.
  • The Dreaded: The news reports featuring her in Uprising make it clear that she's feared by her opponents.
  • Et Tu, Brute?: In the final mission of her campaign, "Ruin and Reunion", she expresses surprise at how Izumi could betray her.
  • Hero Unit
  • Knight of Cerebus: Unlike the other commandos, she has no humorous personality quirks and everything about her is played completely seriously. Played with in that most of the drama happens to her, not what she does to others.
  • Little Miss Badass: While her clones are nothing to scoff at, she herself is a One-Man Army that decimates entire bases in her campaign.
  • Lured into a Trap: (Uprising) By Izumi in the mission, "Ruin and Reunion".
  • Mind over Matter: Yuriko's standard attack, which absolutely devastates most enemies one at a time. Ground units get thrown in the air as they take damage over time and air units simply crash to the ground. In her own campaign, her Telekinetic Slam ability has Yuriko lift enemy vehicles and debris into the air and throw them at enemies.
  • My Name Is Inigo Montoya: One of her selection quotes is simply "My name is Yuriko."
  • Now What?: At the end of her Uprising campaign, after killing Shimada and Izumi, she's left wondering what to do with herself.
  • One-Man Army: In actual gameplay she can lay waste to whole armies if micro-managed properly, and the version of her in the Uprising campaign is even stronger.
  • Only Sane Man: Between the bloodthirsty shogun, morally bankrupt Allies and MegaCorp Futuretech she comes across as more balanced than most if not all the characters in the game.
  • Out of Focus: In the main game, as she's introduced far later in the Imperial campaign compared to the other commandos, and is pretty much never seen in the live-action cutscenes. This is averted in Uprising, where she gets her own campaign detailing her backstory.
  • Sailor Fuku: Enforced by the Empire of the Rising Sun for whatever reason.
  • So What Do We Do Now?: After she kills Dr. Shimada and Izumi in her Uprising campaign, she's left wondering what to do with herself.
  • Took a Level in Badass: While she was considered to be the most useful of the commandos in the vanilla game, the version of her in the Uprising mini-campaign is even stronger.
  • Tragic Villain: It's hard to not feel bad for her... After suffering all the tragedies in her youth and ending up having to kill her own alleged sister who turns against her after being saved, she is still the same lonely, unloved girl. By the end of her Uprising campaign, she is on-the-run from the authorities and all alone in the world, left wondering what to do with herself...

    Commander Takara Sato 

Commander Takara Sato

https://static.tvtropes.org/pmwiki/pub/images/250px-RA3U_Takara_Sato_7775.png
Played by: Jamie Chung

Affiliation: Empire of the Rising Sun
Rank: Commander
Role: Imperial Commander

"You bettermove fast! I'm not waiting for anyone."

Takara quickly rose up to become a strong leader for the newly-founded Imperial Final Defense Force. Takara's experience as the former Chief of the Rocket Angel's First Battalion in surprise assaults made her an exclusive target. She prides herself for being an increasingly painful thorn to the Allies.


  • The Ace: Takara's so good that it actually became a detriment; she became a priority target. She prides herself for that, though.
  • Custom Uniform of Sexy: During "Cat Fight" in Uprising, Lydia comments on it.
    Lydia: Is that uniform military-issue?
  • Twin Maker: Has access to Japan's cloning technology and Yuriko clones.
  • Yandere: She hits on you throughout the Commanders Challenge and for Valentine's Day...
    Takara: Why did Cupid insist on arrows? A sharpened katana is much more persuasive.

    Dr. Shinji Shimada 

Dr. Shinji Shimada

https://static.tvtropes.org/pmwiki/pub/images/250px-Dr__Shinji_Shimada_2438.jpg
Played by: Vic Chao

Affiliation: Empire of the Rising Sun
Rank: N/A
Role: Scientist

"Please, don't do this. We're not trying to hurt you, we're trying to help you!"

Shimada earned a doctorate at Tokyo's most prestigious science institute. His groundbreaking and controversial thesis was on latent psionics and the next stage of human evolution. The doctor was managing director of the Omega Program which led to weapons such as the Psionic Decimator and Yuriko Omega.


  • Dirty Old Man: During the Yuriko mini-campaign, Yuriko hacks into one of Dr. Shimada's terminals and comments that he has "nothing but dirty pictures and Mahjong games".
  • Flunky Boss: Though he's a boss in Yuriko's campaign, Shimada has no combat ability and entirely relies on his minions (which consist of most Empire infantry and vehicles) for this purpose.

    Izumi 

Izumi

https://static.tvtropes.org/pmwiki/pub/images/Izumi_8111.PNG
Played by: Julia Ling

Affiliation: Empire of the Rising Sun
Rank: N/A
Role: Psychic commando

"You're quite powerful..."

Yuriko's "sister", Izumi was another of the psychic subjects in Dr. Shimada's lab. She kept in telepathic contact with Yuriko as she escaped, and eventually asked her to come back to the facility and rescue her.


  • Batman Gambit: She encourages Yuriko to develop her powers then come and rescue her, so Izumi can kill Yuriko after she's killed everyone else and destroyed the facility.
  • Cain and Abel: Izumi, who manipulates her sister into freeing her and tries to kill her afterwards, is the Cain to Yuriko's Abel.
  • Driven by Envy: Izumi was convinced that Yuriko was the favored subject.
  • False Friend: Presents herself as an ally to Yuriko but only so she can try and kill her herself.
  • Flunky Boss: Izumi is assisted by Shinobi minions during her boss battle.
  • Mission Control: While she is imprisoned in Shiro Psychic Center throughout most of Yuriko's campaign, Izumi remains in telepathic contact with Yuriko, providing psionic guidance as Yuriko flees Shimada's clutches, escapes the Allied POW Camp Dakota and returns to the Shiro Sanitarium until Izumi turns against Yuriko after being freed.


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