This page is for characters who appeared in Red Alert 3 and its expansion, Uprising. For Tanya and Einstein, see Command & Conquer: Red Alert Series - Factions and Characters. For the units themselves, see Command & Conquer: Red Alert Series - Units.
Field Marshal Robert Bingham
Rank: Field Marshal
Role: Supreme Commander of the Allied Forces
- "Ah, commander. I'm Field Marshal Robert Bingham, chief officer of the Allied military command. I'm told that you're a capable officer, well let's hope that this assessment is correct. All of our senior commanders are fighting in Europe, leaving the defense of Great Britain entirely in your hands."
A British officer, Bingham oversaw the defense of England against the Soviet invasion forces. He recruited a young commander and successfully defended the British coast. For the rest of the war, he acted as Commander-in-Chief of the Allied forces and liaison to U.S. president Howard Ackerman, although they would clash more than once during the course of the war.
US President Howard T. Ackerman
Role: President of the United States
- "You know those Russians can't be trusted, they hate everything about us, freedom, liberty, the pursuit of happiness, apple pie...did I say freedom? Well it's worth saying again."
Howard T. Ackerman is an ambitious American politician whose political ideology is anticommunism. He is convinced the Soviet Union hates everything the United States stands for: freedom, liberty, the pursuit of happiness and apple pie. He ridicules the Soviets as "godless commies" and is willing to push the invading Soviet army from Europe (if not off the earth altogether). Ackerman is an enthusiastic and energetic leader, loyal to the American people. His brash and self-righteous political tactics are a stark contrast to the British Field Marshal Robert Bingham, who has calm and stoic mannerisms.
- Composite Character: J.K. Simmons claims in an interview that President Ackerman has "facets of George C. Scott in Dr. Strangelove"; a "little bit of Barry Goldwater" and "at least a tiny bit of Dubya creeping in there."
- The Extremist Was Right: While trying to vaporize Moscow was a bit too far, he was right that the Soviets would turn on the Allies at the first opportunity.
- Gosh Dang It to Heck!: "Bull-pockey!"
- Jumping Off the Slippery Slope: When the figures at Mt. Rushmore start shooting lasers out of their eyes, everyone agrees he's lost it.
- Our Presidents Are Different: His campaign slogans are literally "Screw 'Em All!" and "Vote for me, if you want to live."
- Robotic Reveal: In the Empire's campaign, it turns out he's a robot that is being controlled directly by Crown Prince Tatsu.
- The Starscream: Becomes this, though only because he thought he was doing the right thing. Or because he was an Empire robot. One of the two..
- Weaponized Landmark: Some kind of superweapon in Teddy Roosevelt's head at Mt. Rushmore, and the other heads have ray guns.
Lt. Eva McKenna
Role: Communications officer
The Soviet-Allied conflict affected Eva McKenna at a young age and inspired her to enlist. She was the top student at the academy during her tenure and when the Soviets resumed their aggression, she was made the intelligence officer for the new commander.
- Betty and Veronica: The Betty to Tanya's Veronica for Commander's Archie.
- Custom Uniform of Sexy: Designed, it seems, to show off her cleavage and her legs.
- Dangerously Short Skirt: as befits the already mentioned uniform her skirt end well above what would be useful for a soldier.
- Mission Control: She's the one assigned to give field assistance for the Allies side.
- Legacy Character: She's also a "Lt. Eva" who serves as the Allies' Mission Control, but has a different surname and nationality from her predecessor in RA2.
- Love Triangle: At the end of the Allied campaign, both she and Tanya invite the commander to celebrate with them.
- Overranked Soldier: Ironically, she is underranked. She is apparently an officer and Lieutenant, but she's got a Sergeant's chevrons.
- Shout-Out: One of the promotional posters had her dressed as Rosie the Riveter in her iconic pose.
Commander Lisette Hanley
Role: Field Commander
- "Well, it's been a pleasure. Until we meet again."
She is a former officer of the French Intelligence. As such she often has unorthodox methods that are almost always successful. She has had deep insight into enemy strategies as well as a one-of-a-kind knowledge of the Allies' most sophisticated weapons. She is attractive and has a playful demeanour, which leads adversaries to underestimate her. The beautiful Lissette Hanley is funny, flirtatious and sly as a fox. Her strategies are unorthodox due to this, but her enemies end up just as dead.
Commander Warren Fuller
Rank: Field Commander
Role: Allied Support Commander
- "No one's gonna defend the free world like the two of us, lets do this."
Not one for mincing words, he's survived numerous battles against the Soviet Union through regimented training, raw talent, determination, and tenacity. He's a born leader and fighter, prepared to defend the Allies' freedoms to his last breath.
- Colonel Badass: Warren was once captured by the Soviets, but managed to fight his way out with his bare hands.
- Didn't See That Coming: Makes this comment when Mt. Rushmore starts firing lasers.
Commander Giles Price
Rank: General/Air Chief Marshal (based on his background with the RAF)
Role: Commander of the Combined Allied Air Force/Director from the Office of Occupational Forces (Japan) during the Uprising
- "Have you any idea what my Allied squadrons are capable of? I think not... Anyway, you won't have to ponder for too long.."
A shrewd, meticulous, decisive, and at times witty tactician, Commander Giles Price has a background in the RAF, where he was a top fighter pilot. When the opportunity presented himself, he accepted a desk job (one of the reasons was the amount of shiny chevrons ending up on his lapel) and a command post at Von Esling Airforce Base in Iceland. When the Soviets invaded, he was called to action alongside the Allies new field commander.
- Ace Pilot: In his backstory, he's described as having being the RAF's "top fighter pilot."
- Hero of Another Story: He's apparently got other things to do when not working with you.
- Hold the Line: Joins the commander in the initial defense of the British Coast.
- I Should Write a Book About This: Following a perilous battle in Cuba, he mentions that maybe he will write a book about it. "How the Allied Nations Saved the Free World From Soviet Zeppelins Carrying Massive Bombs Hidden in Football Stadiums Through the Use of Freeze Rays, Teleporters, Invisibility Generators and Wave Motion Cannons"?
EU President Rupert Thornley
Role: President of the EU
- "Why you little pest, aren't you? Don't you understand that the Sigma Harmonizer becomes fully operational!"
A charming and suave leader at first glance, the President seems to have a devious plan to divert public funds to help build his own private army through a third party tech corporation called FutureTech. When asked about these dealings, he denies it and tries to come off as diplomatic and charming. Rupert always has smiling and diplomatic public appearance. He makes sure everybody thinks all is well and there is nothing to worry about.
Role: Public Relations Spokesperson
As the Head of Corporate Communications for FutureTech Corporation, Ms. Weaver is the ubiquitous voice of one of the world's leading private defense firms. Due to the proprietary nature of the firm's research and the highly-sensitive details of its contract with the Allies' military, she approaches her public-speaking responsibilities with utmost seriousness.
Commander Douglas Hill
Role: Commander of the Allied forces
He is a veteran of the battlefield, disgruntled with the way the war is being handled. Hill took charge of the Allied Forces to show the troops how it's done. He is enormously hateful towards the Soviets and the Japanese.
- Old Soldier: Looks like pushing his sixties and is a hardened veteran.
Commander Lydia Winters
Role: Allied Commander
Ms. Winters is the architect of the Allied global defence network (e.g. the Athena Cannon), instrumental to the victory over Japan and the Soviet Union. This has earned her the right to take on new responsibilities in a more direct role, a post she's all too happy to take.
(Former) US Vice President
Role: President of the United States
- "We will share with our defeated enemies the fruits of capitalism and consumerism! For if they're shopping for cars or plasma TVs, they won't want to build up massive armies or invent new weapons of war! They'll be enjoying the American Dream... sitting with their families on Super Sunday, watching the big game... with the rest of us."
Ackerman's unnamed VP who takes over the latter's position at the end of the Allied campaign.
- Twenty-Fifth Amendment: He takes over as President of the U.S. after Ackerman's death at the Commander's hands.
Rank: Premier of the Soviet Union
Role: Soviet leader
- "Come Comrade General! A new world order awaits!"
Originally an officer in charge of overseeing technology development, Cherdenko brought his superior, General Krukov to see his experimental time machine as the Allies advanced on Moscow. Using the machine, he went back in time and assassinated Albert Einstein. Returning to their own time, he found that he was now Premier of the Soviet Union, much to Krukov's annoyance. With his new position secure, he proceeded to launch an invasion of the Allied nations.
- Beard of Evil: Sports a beard and is the leader of one of the two main enemies.
- Chronic Backstabbing Disorder: Has a tendency to betray those around him, over fear they will discover he became Premier due to a time paradox, even the player character.
- Enemy Mine: He works with the Allies to fight the Empire at one point.
- Human Popsicle: After the Allies defeat him, he and Krukov are literally put on ice.
- Manipulative Bastard: Arranges for an attempt to be made on his own life, then sets Krukov up to take the fall for it.
- Nice Job Breaking It, Hero!: His changing time led to the emergence of the Empire of the Rising Sun.
- Large Ham: Comes with being played by Tim Curry.Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to ONE PLACE THAT HASN'T BEEN CORRUPTED BY CAPITALISM...note SPAAAACE!!
- Timey-Wimey Ball: He went back in time to 1927 and killed Einstein, which raises some questions as Yuri, the antagonist of the first two games, was defeated using Einstein's technology.
- Fridge Brilliance: But Yuri started everything by using the USSR. And Cherdenko is the leader now, which means he likely simply dealt with Yuri before the man could become important.
- Smug Snake: He really relishes on the fact that the timeline he created made him Premier of the Soviet Union.
- Villainous Breakdown: One in every campaign"No! I must have victory! I am a premier! This is my timeline!""No! This can't be happening! I am the Premier! I CONTROL TIME!"
- You Have Outlived Your Usefulness: After the commander destroys the allied forces that had come for a peace conference, he attempts to have him removed.
Role: Intelligence Officer/ Leader of the Soviet Undeground Movement
- "To you, comrade. The people want to meet their new premier. The future is yours, commander. The future is yours."
Born to a poor family whose 10 children all willingly enlisted in the Soviet armed forces, Dasha was singled out as the most talented of the lot. Her talent was so great that Premier Cherdenko himself took notice of her. Now serves as an intelligence officer, Dasha was assigned to the main Soviet commander. She assisted him throughout the campaign, providing updates and pointing out objectives as they came up.
- Custom Uniform of Sexy: Similar to Eva's, only black leather.
- Hypocrite: Calls out FutureTech for killing Soviet civilians with cryo legionnaires even though the Soviets did the same thing with the Sickle.
- Kick the Dog: Her idea to end the war is to break the American spirit by destroying the Statue of Liberty.
- La Résistance: (Uprising) Against the Allied occupiers, at least at first. It quickly becomes clear that FutureTech is the real enemy.
- Mission Control: She's the one assigned to give field assistance for the Soviets side.
- Ms. Fanservice: She's dressed in a Hell-Bent for Leather Custom Uniform of Sexy, to the point that she's the page image for Sensual Slavs.
- The War Has Just Begun: (Uprising) Seems to be the gist of her final speech.
General Nikolai/Boris Krukov
Role: Chief of the General Staff of the Soviet Armed Forces
- "Hello, capitalist dogs! I am General Krukov, the one who will bring your defeat today. Brace yourselves for the might of the Red Navy. We will pound your little island until you weep for mercy!"
When Cherdenko used the time machine to change history, he took his superior General Krukov along. After the change, Cherdenko was now the Premier, meaning Krukov now answered to him. This irked him, but there was nothing he could do about it, and so went along as the Premier began invading the Allied nations. Personality wise, he is brash and arrogant, but still a capable officer and a formidable opponent for anyone who comes up against him.
- Chest of Medals: He has a modest Soviet Officer uniform with but a few medals when first seen in the prime universe. By the time he has adjusted to the Alternate Universe where the Soviets are winning the war, he's got tons, on both sides of his chest no less. It's implied that he awarded most of these to himself.
- Expy: Of Vladimir from the previous game. Both are arrogant glory hounds who belittle the player while taking the credit for any success whenever you and he work together during a campaign, despite the player doing most of the work. Also, both are framed and set up as traitors by Yuri and Cherdenko respectively. The biggest difference is that Vladimir was an incompetent General Failure while Krukov is genuinely skilled, if overconfident.
- Fake Ultimate Hero: Again, similar to General Vladimir; giving the player a lot of crap while taking credit for any of your successes. When he works with the Allies he arrives late and with limited reinforcements, stating that you should have done all the work yourself by the time he arrived.
- Frame-Up: He is set up by Cherdenko to take the fall for an assassination attempt he himself orchestrated.
- Glory Seeker: He belittles the player while taking the credit for any of the player's sucesses and has a Chest of Medals.
- Human Popsicle: After the Allies defeat him, he and Cherdenko are literally put on ice.
- Oh, Crap!: When the Shogun Executioner comes to his headquarters. "W-What sort of..." Subverted in that he immediately flees saying he's needed elsewhere.
- It's All About Me: Whenever the player and he work together during a campaign, he'll assign himself any sucess obtained, espite the player doing most of the work.
- Large Ham: C'mon, Krukov; "Capitalist dogs!"? "Bring your defeat today!"? "Weep for mercy!"?
- Un-Entendre:"While you were hiding behind your barricades in Leningrad, the enemy was thrusting deeply into the Motherland's tender nether regions!"
Role: Commando, sniper
- "Natasha here, you have a list for me?"
Natasha is an elite Soviet black ops agent. Very little information is available about her past. The woman herself is a seasoned professional (and, in the words of some, a cold-blooded killer). She deals only with the most severe affairs of the Union.
While Soviet Union agencies continuously dismiss and/or incarcerate journalists who question Natasha's military conduct (due to reports of shocking cruelty she shows on the battlefield) or the validity of official sources on her life and career, the rumours persist.
- Affably Evil: Affable with the commander and her rival, Tanya, but still a cold-blooded sniper.
- Bare Your Midriff: Her outfit is a sports bra and shorts, making her bare midriff visible.
- Chainmail Bikini: Her outfit is described as a kevlar sports bra and bottom.
- Cold Sniper: She fulfils the cold bloodedness side of the Cold Sniper, yet is affable with the commander and her rival, Tanya.
- Death from Above: Can call down an airstrike on selected targets.
- Distaff Counterpart: To Boris in Yuri's Revenge. Where Boris uses an assault rifle that can kill any ground targets pretty quickly, Natasha uses a sniper rifle that can hit through infantry and kill the crew of vehicles. Both can call airstrikes on structures.
- Hero Unit: Her unit represents the Player Character on the battlefield.
- Improbable Aiming Skills: Can somehow snipe the crew of tanks despite their being no openings for her bullets.
- Laser Sight: Averted. Natash does have a laser sight attached to her rifle, but it's used to target buildings and vehicles for air strikes. When she targets infantry or snipes pilots, she doesn't use the sight.
- Olympic Swimmer: Is faster in the water than Tanya.
- One-Hit Polykill: Her shots can kill multiple infantry if they're close together.
- Sniping the Cockpit: Able to shoot the the crew inside a vehicle, leaving it unmanned, at which point any infantry unit can hop in.
Airforce Commander Zhana Agonskaya
Role: Airforce Commander
- "I just love these types of missions but I wonder, are we the Cheese or the Trap?"
One of the Soviet Union's most loyal officers, Zhana started in the Soviet Air Force. Given her background, it should come as no surprise that she prefers using air units against enemy forces.
- Ace Pilot: Like Giles, she's stated to be one of the top pilots of the Soviet Air Force.
- Rivals Team Up: Is paired with the Allied commander against the Empire.
General Nikolai Moskvin
Role: Soviet Commander
- "So they sent vermin like you to try and stop me? What is this, a joke?"
Moskvin is notorious throughout the Soviet military as a sadistic, unpredictable commander. It is said that his mood swings are as unpredictable as his tactics. He changes from cool to hysterical rage without warning.
However, regardless of his mood, his strategies are bound to be aggressive. This unstable commander regards the Allies and the Japanese as fools and crazy people but holds special valors for all of his loyal brothers.
- Ax-Crazy: Having been part of the Soviet's experimental Tesla Trooper brigade after all.
- Blood Knight: When the Statue of Liberty was finally taken by the Red Army, Moskvin expressed that he never felt so much joy and had the best fun of his life. He encouraged the player to return to Mother Russia where he would be given a great welcome. Moskvin however decided to stay in New York claiming he wanted to have more... fun.
- Even Evil Has Standards: While he is somewhat Ax-Crazy and mentally unstable, he does show genuine respect to fellow officers and knows to hold back personal grudges to do what needs to be done.
- Psycho Electro: He has an unhealthy fascinations of terror drones and Tesla weapons. He's a former Tesla Trooper, though, so this is not much of a surprise.
- Psycho for Hire: Has shades of this. He's mentally unstable and feels joy in the war, but is good at what he does and knows what's needed to be done.
- Rivals Team Up: Is paired with the Allied commander against the Empire.
- Sociopathic Soldier: He looks for the thrill of besting enemy combatants.
- Sore Loser:Moskvin: I never would have lost were it not for the incompetence of my forces! At least they're dead!
Armour Divisions Commander Oleg Vodnik
Rank: Commander - General
Role: Soviet Armour Divisions Commander
- "Well, look at what the wind blew in. Sit tight. My tanks will deal with you shortly."
He is one of the few conscripts that manage to survive long enough to be promoted. A casual and informal commander, he has proven that he is a competent commander. He is quite popular among his underlings.
Later he became tank commander and now he leads the Union's mightiest armor divisions. He takes a particular liking to the heavy armor units of the Soviet Union, as a former tank commander. His men tend to appreciate his lack of formality, though his superiors sometimes don't.
- A Father to His Men: Reportedly has the best relationship with those under his command out of the three commanders.
- Cavalry Officer: A variation; he's the leader of the armor divisions and prefers using the tanks themselves to crush the enemy on the ground.
- Old Soldier: Downplayed; he doesn't look that old, but is said that he managed to survive long enough to be promoted to the position he's in.
- Genius Ditz: Supposedly, he's dumb enough to let himself get promoted to a high-ranking position and take a large amount of blame for the Soviet's loss during Uprising. In Vanilla Red Alert 3, Oleg is one of the toughest and most tactful AI commanders in the game. Amazingly, he's supposedly just a tank general, but he uses just about everything to fair effect.
- Tank Goodness: Leads Soviet armor divisions. He prefers massing tanks to crush the enemy on the ground while placing less emphasis on air and naval units. Allied commanders unfortunate enough to encounter him reported being attacked by waves of tanks.
- You Are in Command Now: He seemingly took Krukov's position in Uprising.
Dr. Gregor Zelinsky
Role: Temporal Scientist
- "Who knows what nightmares we have created?!"
Considered one of the most intelligent minds of the Soviet Union, Zelinsky created the USSR's Temporal Displacement Device in a year-long secret project. He was code named Z and was assistant to Dr. Nikola Tesla. It was Tesla who gave Dr. Zelinsky the secret of time travel, and was warned by Tesla about the consequences of time stream alterations.
Being forewarned, he protested when his superior Colonel Cherdenko wanted to use the time machine, warning him that they have no idea what the effects of changing the time line would be. He was forced to accompany Cherdenko and General Krukov on a trip into the past to eliminate Albert Einstein, and he tried in vain to stop Cherdenko from assassinating the famed scientist. Upon their return to the altered present, they discovered that Zelinsky's fears were well founded, as the previously unknown Empire of the Rising Sun had just launched a massive invasion on the Soviet Union.
- The Atoner: Spends much of the game in all campaigns trying to undo his mistake.
- Awful Truth: What he knows about how the Soviets changed time.
- Break the Scientist: Seeing the laws of time being defied right in front of him definitely left him very broken.
- Defector from Commie Land: He defects to the Allies in the Allied and Empire campaigns.
- He Knows Too Much: During the Soviet campaign he tries to contact the commander about the time switch, but is never seen after that. Presumedly, he was one of Cherdenko's victims.
- Heroic BSoD: He suffers one at the end of the Empire's campaign which leads him to try and destroy everything.
- Nice Job Breaking It, Hero!: His time machine makes the Empire's rise possible.
- Rapid-Fire "No!": At the end of Empire campaigns.Zelinsky: No no, no, no, no! You're are a mistake! My mistake! Arrgh!
- Reluctant Mad Scientist: Zelinsky is a sensible man of science whose quest of discovery is unaccountably misused by his boss for destructive purposes, but one has to wonder if he ever though that time travel wouldn't ever be used for destructive purposes.
Role: Freedom fighter
- "I should have guessed that being showered by garbage wouldn't bother you."
An Ukrainian freedom fighter that get her position during Uprising. Her promises of glory and retribution have inspired a new generation of Soviets to take up arms in the defense of their nation. She stood as a symbol for propaganda to encourage Russians and also to boost their morale. She is recognized as the White Sparrow. Throughout her career for the Soviet Union, Vera accumulated a number of victories and was made an example to follow. Although she is cold, Vera can show her lovely side to seduce and then shatter. Commander Belova is implied to have some friendship with Natasha, holding in high esteem the Soviet commando.
- The Ace: To the point that she's used as a symbol for propaganda to encourage Russians and boost their morale.
- Ace Pilot: Enough so that in one of the challenge missions in Uprising she has a bit of a rivalry with Giles.
Empire of the Rising Sun
Rank: Dai-Gensui (Highest Imperial Military Rank)
Role: Emperor of Japan
- "You will bow before us or you will cease to exist."
He is a traditionalist who strictly follows the code of bushido, the samurai way of the warrior. He fundamentally believes that the Empire's destiny is to rule the entire world, that he was Emperor by divine right and that his fate was preordained. He rarely shows emotion and often spoke in a seemingly wise tone.
He holds the ideologies of the other two world powers in contempt, regarding them as barbaric compared to the perceived superiority of Japanese culture and ideals.
- Actually a Doombot: In the Soviet campaign, the Emperor you kill is actually a robot.
- A God Am I: Especially in the Soviet campaign, where he mocks you for thinking you succeeded in killing him with a conscript and a war bear.Did you think it would be so easy to kill a god?
- Authority Equals Asskicking: Piloting the Super Prototype of the King Oni in the Soviet campaign.
- Kneel Before Zod: "You will bow before us, or you will cease to exist."
- Royals Who Actually Do Something: Personally pilots a Humongous Mecha to defend Tokyo.
- Villainous BSoD: This happens right after he finds out the Soviets went back in time and changed history, which completely contradicts his view of destiny.
- Wicked Cultured: In the Imperial campaign, just about all his cutscenes start with him doing traditionally Japanese like calligraphy, bonsai trimming, or practising with his sword.
- You Can't Fight Fate: Averted, and the realization of this is what causes the BSOD mentioned above.
Crown Prince Tatsu
Rank: Supreme General
Role: Crown Prince of the Empire, Second-in-Command of the Imperial forces
- "You foolish gaijin, how dare you attack Tokyo!"
The son of the emperor, the Western-educated Tatsu is the one responsible for the modernization reforms of the Imperial army, and the development of much of their new technologies, including nanotechnology and the Rocket Angels, as well as the Shogun Executioner and a robotic spy embedded deep in the Allies' chain of command.
A hotheaded and ruthless figure, Tatsu often clashes with his more stoic and conservative father, believing that victory against the Empire's enemies will not come from intimidating them into submission, but on the battlefield. Tatsu also places greater faith in the Empire's technology than his father does, and believes that destiny is not a blueprint to follow, but rather something that can be made through bold actions and force of will. Still, despite their disputes, Tatsu remains very loyal and dedicated to his father, and defers to his judgment in times of crisis.
- Batman Gambit: In Uprising, he cooperates with the Allies as they subdue the renegade Shogunate, then takes command of their combined forces to expel the Allies from Japan.
- Final Boss: He is the last major challenge of the Uprising Allied mini-campaign.
- Humongous Mecha: Seems to be a fan of these, if his special project, the Shogun Executioner, is any indication.
- Mission Control: Shares this role with Suki, and is the main one in Uprising.
- Royals Who Actually Do Something: He is the crown prince, and also overseeing the invasion forces.
- The Dragon: He's the Emperor's top enforcer.
- I Surrender, Suckers: In Uprising, he plays along with the Allied occupiers as they defeat the Shogunate, then, once he has their forces, challenges the occupiers.
- The Strategist: He's responsible for the modernization reforms of the Imperial army, and the development of much of their new technologies.
- The Starscream: Subverted. He's set up as this in the original Empire campaign, but he and his father eventually reconcile their differences.
- Warrior Prince: He's the Crown Prince of the Empire of the Raising Sun and commands the Imperial forces in battle.
- "Well Done, Son!" Guy: Though they disagree on a number of issues, by the end, the emperor has admitted that Tatsu was right, and the final shot of them shows them sharing tea together.
- You Are in Command Now: After Yoshiro finds out what made the Empire's rise possible, he admits that Tatsu was right, and turns control of the Empire over to him. In Uprising, he takes command after his father dies during the Allied invasion.
Role: Logistical Officer of the Imperial military
- "Lead us to victory, Commander!"
Born of a family that has served the emperor for ten generations, Suki is the Imperial liaison between the Emperor and his commanders. She is very loyal to the Empire and firmly committed to advancing its destiny of world domination.
- Fangirl: During the invasion of Hollywood, she asks the commander to get the autographs of any movie stars he comes across, "before you kill them, of course."
- In the Blood: Ten generations of Imperial service.
- Mission Control: She's the one assigned to give field assistance for the Empire side. In a unique instance for any side, she shares this role with Prince Tatsu.
- Stripperiffic: Suki at least waits until the Imperial campaign is concluded to strip down and invite her newly Shogun Commander to take her...on vacation to Hawaii.
- What Happened to the Mouse?: Whereas Eva and Dasha both reprise their roles in the Uprising mini campaigns, Suki is nowhere to be seen. Briefings are instead given by Prince Tatsu.
Commmander Shinzo Nagama
Role: Imperial Commmander
- "I am Commander Shinzo Nagama! Let us settle this quickly and with honor."
A member of the Imperial Shogunate, Shinzo is the architect of the invasion of the Soviet Union. He is a strict follower of the traditional Samurai code of Bushido, the "way of the warrior", and is fanatically loyal to the Empire and the Emperor's divine vision. He is ambitious and calculating, and it is said that his withering stare is enough to kill an enemy. However, he treats his allies and subordinates well.
- Good Old Ways: A firm believer in this, he is a strict follower of the traditional Samurai code.
- In-Universe Nickname: Is known as the "Emperor's Shadow."
- Villainous Breakdown: In the Uprising Allies campaign.Shinzo: You captured me using trickery and magic?
- What the Hell, Hero?: Well, more like, "What the Hell, Worthy Opponent?", but one Uprising mission has him fight against you where FutureTech hopes to gain the Decimator. Wait too long and he will freak out that the superweapon will annihilate you, robbing him of a proper duel.
Hi-Tech Commander Kenji Tenzai
Rank: General, Shogun
Role: Imperial Hi-Tech Commander
This over confident officer is famous for his way with sophisticated technology. Kenji was put in charge of field-testing the Empire's newest fighting forces by Prince Tatsu, and likely has his influential family to thank for it. He venerates technology such as protecting himself with the nanoswarm shield barrier. Tenzai Robotics was named after Kenji.
- Arrogant Kung-Fu Guy: He's really over confident of the fact that he pilots a Humongous Mecha, and his temper could be described as "volcanic."
- Big "NO!": As befits the pilot of a Humongous Mecha, Kenji gets one with an echo in Uprising.
- Hot-Blooded: For the way the guy acts all the time, one would think that Maverick is his role model.
- Non-Idle Rich: For all of his attitude problems, he's rich yet doing a job involving public service (an officer). Then again, he likely has his riches to thank for it.
- Otaku: Clearly, he watched too much Transformers and Gundam.
- Sarcastic Clapping: On one of the occasions you beat him.
- Sore Loser:Kenji: I bet you think this is funny! Well, I have friends, you know!
- Villainous Breakdown:Kenji: Tatsu! How could you do this to me! NOOOOOOOOOOOOOOOOOOOO!
Rank: Admiral of the Fleet
Role: Commander of the Imperial Navy
- "Impressive. I've been waiting for someone to defeat me in the battlefield"
This gifted no-nonsense, fleet commander is the heiress to the legacy of Shirada Shipworks, a major Imperial zaibatsu, and is widely known for her impatience for those who get in her way of her ambitions. It is said she has no permanent home, preferring life aboard the ships in the armadas at her disposal. In fact, she was born on a Shogun-class Battleship. Shirada is notoriously ruthless and uncontrollably violent, and even more so in battle. However, she is a very successful commander indeed, and a great asset to the Imperial Navy.
- Best Her to Bed Her: According to one of her quotes after you defeat her.
- In the Blood: Comes from a long line of naval officers.
- Military Brat: She was actually born on a battleship!
- This Cannot Be!: When she is defeated by the Soviets at Mt. Fuji.Naomi Shirada: Who are you? This wasn't supposed to happen!
Role: Psychic Commando
- "Thought is dangerous; lack of thought, deadly!"
The product of a highly secret training program, Yuriko is a psychic warrior capable of tossing her enemies' largest war machines around like toys.
- Attack Reflector: Gets this power in her own mini-campaign.
- Bilingual Bonus: Yuriko's name is Japanese for "daughter of Yuri" (Or "lily child").
- Composite Character: Yuriko's backstory is very similar to Lucy's, has the powers and sanity that channels Tetsuo and has a similar sounding name to Yuri, another psychic gone rogue (although Yuriko is definitely not outright evil).
- Creepy Child: Her quotes make her mental health appear more than questionable.
- Dark Magical Girl: Her and any other psionic schoolgirl that the Empire of the Rising Sun trains. They ain't no Magical Girl, though: they're more like Tetsuo.
- Deadpan Snarker: On acquiring the dominatrix ability:Once I learned the power to control people's minds everyone started being much nicer to me.
If they didn't think I could send real bullets back at them they shouldn't have shot at me.
- Likewise when gaining the shield ability.
- Distaff Counterpart: She's a lot like Yuri of Red Alert 2, if Yuri were a Japanese schoolgirl who wasn't ENTIRELY evil.
- Et Tu, Brute?: In the final mission, "Ruin and Reunion", when Izumi engages her in a duel.
- Knight of Cerebus: Unlike the other commandos, she has no humorous personality quirks and everything about her is played completely seriously.
- Lured into a Trap: (Uprising) By Izumi in the mission, "Ruin and Reunion".
- Mind over Matter: Yuriko's standard attack, which absolutely devastates most enemies one at a time. Ground units get thrown in the air as they take damage over time and air units simply crash to the ground.
- Now What?: After she kills Dr. Shimada and Izumi in her Uprising campaign, she's left wondering what to do with herself.
- One-Man Army: In actual gameplay she can lay waste to whole armies if micro-managed properly, and the version of her in the Uprising campaign is even stronger.
- Only Sane Man: Between the bloodthirsty shogun, morally bankrupt Allies and Mega-Corp Futuretech she comes across as more balanced than most if not all the characters in the game.
- So What Do We Do Now?[: After she kills Dr. Shimada and Izumi in her Uprising campaign, she's left wondering what to do with herself.
- Took a Level in Badass: While she was considered to be the most useful of the commandos in the vanilla game, the version of her in the Uprising mini-campaign is even stronger.
- Tragic Villain: It's hard to not feel bad for her... After suffering all the tragedies in her youth and ending up having to kill her own alleged sister who turns against her after being saved, she is still the same lonely, unloved girl. By the end of her Uprising campaign, she is on-the-run from the authorities and all alone in the world, left wondering what to do with herself...
Commander Takara Sato
Role: Imperial Commander
- "You gotta move fast! I'm not waiting for everyone."
She quickly rose up to become a strong leader for the newly-founded Imperial Final Defense Force. Takara's experience as the former Chief of the Rocket Angel's First Battalion in surprise assaults made her an exclusive target. She prides herself for being an increasingly painful thorn to the Allies.
- The Ace: Takara's so good that it actually became a detriment; she became a priority target. She prides herself for that, though.
Dr. Shinji Shimada
- "Please, don't do this. We're not trying to hurt you, we're trying to help you!"
Shimada earned a doctorate at Tokyo's most prestigious science institute. His groundbreaking and controversial thesis was on latent psionics and the next stage of human evolution. The doctor was managing director of the Omega Program which led to weapons such as the Psionic Decimator and Yuriko Omega.
Role: Psychic commando
- "You're quite powerful..."
Yuriko's "sister", Izumi was another of the psychic subjects in Dr. Shimada's lab. She kept in telepathic contact with Yuriko as she escaped, and eventually asked her to come back to the facility and rescue her.
- Batman Gambit: She encourages Yuriko to develop her powers then come and rescue her, so Izumi can kill Yuriko after she's killed everyone else and destroyed the facility.
- Blood Sisters: With Yuriko, at least, that's what she wants her to think.
- Driven by Envy: Izumi was convinced that Yuriko was the favored subject.