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Multiple Endings
aka: Good Ending

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And there's sixteen more where these came from.

"That's how it could've happened... But how about this?"

("Good Ending" redirects here. If you were looking for the manga series commonly known by that name, you'll find it under GE - Good Ending.)

Multiple Endings are the most commonly seen form of Story Branching in video games, used primarily to increase their Replay Value, especially visual novels, role playing games, Survival Horror, dating sims, and fighting games. Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion. Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries. What determines the ending usually involves the path one takes through the game (which can be as simple as choices the game gives in the prompt or as complex as entire alternate levels), whether one completes the 100% Completion, how well one plays the game (generally, scoring high is good and using continues is bad), other characters' Relationship Values towards you (including the Alliance Meter), and/or how high the player got the Karma Meter. Sometimes there are dual-optimal endings depending on which side the player chose to be on. (These can include the Forces of Evil!) The most diverse examples are found in Visual Novels and Dating Sims, including but not limited to:


  • The Standard End, which usually involves the least effort by the player. This is usually very short or unfulfilling, such as a blank staff roll, if the game is trying to push 100% Completion on you. Alternatively, it ends the story on a decently happy note, but leaves some massive plot threads hanging with minimal resolution.
  • The Good End, one or more character-specific endings on a positive note. Sometimes referred to as the Golden Ending (especially if the lesser options simply aren't that good). In dating sims, this is usually the one where the player character gets laid.
  • The True End, the primary plot ending of a game that has multiple endings. In many Dating Sims, this ending may not be achievable if other endings are not achieved yet. It basically forces the player to finish the game with the "Good End" in order to unlock the path of the true story. When it is still locked, trying to get the "True End" usually results in the "Standard End" or "Bad End" below. The "True End" usually reveals most if not everything that happened in the other storylines, while some events remain mysterious even when the "Good End" is achieved. The "True End" often overlaps with the Golden Ending, but not always. Also, don't be surprised if there's a True Final Boss at the end of this road.
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  • The Good+/Best End, where all the available content is opened up or shown. As the name implies, this is the best out of several possible "Good Ends", and almost always overlaps with the Golden Ending.
  • The variably-used Poor End, when the player makes a decision that prevents the story from progressing any further for obvious reasons, making this ending effectively a Non Standard Game Over.
  • The longer and genuinely Bad End, where the more devoted but failed gamer is rewarded with a more prolonged, but depressing and/or outright disturbing ending. See It's a Wonderful Failure. The phrase BAD END itself is an Iris Out-type meme, well-recognized in modern parody. Bad Ends are, paradoxically, sought out in certain dodgier video games.
  • The Joke End, perhaps the rarest of all: some games contain joke endings which are usually the most difficult to obtain, generally requiring the player to use some MacGuffin or play in a totally nonstandard way.

Some designers include truly "neutral" multiple ends, letting the player decide whether they're good or bad.

The major problem with Multiple Endings is that the sequel, should the developers decide to make one, obviously has to pick only one ending from which to continue the storyprobably one of the good ones. This invariably occurs in adaptations to other media, such as novels, comics, and television. Video games have the technical means to solve said problem with an Old Save Bonus, wherein the previous game's conclusion becomes the player's personal canon in the sequel. The other problem is that thanks to YouTube uploads, being able to view multiple endings no longer requires you to replay an entire game (perhaps in response to this, many games now have in-game rewards for getting different endings). Sometimes multiple endings require the player to do different actions or align themselves to different sides in order to see each ending, even if it means going against the main character's nature and goals to achieve it. This can make the story and characters look disjointed and confuse the player when they see the main character suddenly switching sides because of a few actions they did in a previous scene. When done poorly, having multiple endings can cause the player to have more questions than feel like the story is really resolved.

Occasionally, the Multiple Endings are also couched with a non-linear plot — in which case, it can become frustrating-verging-on-impossible to find any of the multiple endings, especially if there are multiple "threads" in the plot.

Subtropes include:

Multiple Endings are an effective way to avert Unstable Equilibrium. Instead of rewarding highly-skilled players with more power, reward them with less power, but give them a better ending if they can succeed. The opposite of Multiple Game Openings.

Contrast with Morton's Fork. Compare and contrast Multiple-Choice Future and Multiple-Choice Past.

As with all Ending Tropes, beware of spoilers.

Video Game Example Subpages:

Other Video Game Examples:

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    Action Adventure 
  • 1213 has a standard ending and a special ending. Both are similar in context, but the special ending really has to be seen to be believed.
  • Bastion:
    • At the very end, the Kid is given two choices of what to do with the fully restored Bastion. Restoration, or Evactuation.
      • If he chooses Restoration, the Bastion's primary function is triggered, and the world is reset to the way it was before the Calamity, in the hopes that things will go better this time around. This ending provides a justification for the game's New Game+ feature. In short, the gambit fails. Time is reset, but things don't change enough to prevent the Calamity from happening over again. Rucks exhibits a bit of deja vu, cementing the idea that they're stuck in a "Groundhog Day" Loop, until one of the loops prevents the calamity, or ends with the Kid choosing Evacuation.
      • If he chooses Evacuation, the Bastion triggers an emergency secondary function, and detonates all the Cores and Shards, turning the Bastion into an airship of sorts, with which the handful of survivors can leave the ruined Caeledonia behind and search for new lands.
    • In addition, there is a choice at the very end of the last level that decides whether Zulf lives or dies.
  • As with its predecessor, Bloodstained: Ritual of the Night features a very similar ending system to the Metroidvania-style Castlevania games. There are three possible endings; two are bad endings with only slight differences to each other where Miriam kills Gebel. The path to the true ending can be opened if you get the Zangetsuto from Zangetsu and cut the red moon during the Gebel fight.
  • Castlevania games have a long history of multiple endings.
    • In several games, an interesting variety is that the standard ending is the easiest one to get, the one that takes a bit of work is the Bad Ending, and the best and most difficult is the Golden Ending. Simon's Quest, Castlevania: Harmony of Dissonance, and the Sorrow series use this.
      • In the case of Simon's Quest, the "standard" ending (finish in 8-16 days) says unequivocally that Simon died, but hints that a new hero will eventually carry on the fight against Dracula. The "beginner" ending (over 16 days, an extremely slow time) says that the curse was destroyed, but hints strongly that the Belmont bloodline was as well, plus the screen is black and white. In the "best" ending (under 8 days), the curse is broken, and Simon survives and is hailed as a hero, but in the very last shot, Dracula's hand emerges from his grave.
      • Castlevania: Dracula X is an unusual case. There are three possible ending shots, one for failing to rescue Maria or Annette, one for rescuing only Maria, and one for rescuing both. It is impossible to rescue only Annette; if you don't save Maria, the door leading to Annette will not open. No explanation has ever been offered for this.
    • Others just have a bad ending and a good ending. Usually, trying to get the good ending opens up another boss battle, if not more areas to explore. Sometimes the bad ending cuts the game off halfway. The requirements can be not taking too long (Castlevania 64/Legacy of Darkness), getting all the Plot Coupons required (Order of Ecclesia), or finding a certain item and using it at the right point (Portrait of Ruin and Symphony of the Night).

      Symphony actually has two variants on the bad ending (one where you don't even have what you need to truly resolve the plot, and one where you do but still manage to screw it up) and two variants on the good ending (one where you haven't explored the castle sufficiently, and the other where you have). Apparently, there was supposed to be another Bad End for Symphony, judging from some Dummied Out dialogue found by hacking the game, in which Maria would've been possessed by a demon.
    • Bloodlines has two segmented endings, one for each character, that get longer depending on difficulty.
    • Dracula's Curse has four different endings, depending on whether Trevor fought Dracula alone or with one of his three companions. The endings with Trevor's companions basically tell what happens to them after defeating Dracula. The credits sequence also changes after the second loop.
    • Castlevania: Rondo of Blood has three different endings: two for Richter, depending on whether he saved all of the women Dracula kidnapped; and one for Maria if she is the one who defeats Dracula.
  • Cave Story has an obvious, early bad ending, triggered if you accept a character's offer to run away rather than stay to fight the Big Bad. Defeating the Big Bad gives a rather bittersweet standard ending where the threat to the world is averted, but the floating island crashes, killing everyone who was still in it. But if you complete the sidequest to save Curly (whose requirements are hard to figure out without a guide and very easily lost), enter the Bonus Level of Hell, and defeat the True Final Boss, then you get the good ending in which you save the island from crashing, and the Quirky Miniboss Squad finds redemption. Also, for both the standard and good endings, the credits (and the art that's displayed during them) vary depending on your in-game accomplishments. The bad ending gets no credits.
  • Cubivore gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter.
  • Iji:
    • Though the basic "ending" remains the same (most of human civilisation is destroyed, though some humans survive), allows the player's actions to influence whether any Tasen survive, whether Dan dies, as well as defining aspects of the village shown in the ending credits.
    • The March 2017 update added two new endings.
    • In the pacifist route, sparing Iosa will lead to her returning to kill Iji and General Tor at the last moment.
    • In the violent route, killing General Tor will reveal that the final battle was a Secret Test of Character and Iji had failed, causing the Kromato to carry through with the Alpha Strike and destroy the planet.
  • The Legend of Zelda:
    • Link's Awakening will add a segment near the end that implies that Marin's wish to become a seagull and fly away from Koholint Island (and, in turn, escape the Dream Apocalypse) was fulfilled if you beat the game in a No Death Run.
    • Majora's Mask has a segmented ending, where the finale Cut Scene is split into ten short clips, each of which are unlocked by the possession of its respective mask. As such, the entire ending can only be seen if you get the corresponding ten masks. Failing to collect a specific mask instead shows you a picture of said mask rather than the scene, as the scenes are usually related to the things Link has to do in order to get them.
    • Spirit Tracks has three different endings, depending on Link's answer to Zelda's question about what he wants to become after the adventure, which the player has to choose before the final battle. Choosing "Warrior" gives the player a scene where Zelda watches Link training in the courtyard (and apparently hurting himself in the process); "Train Engineer" causes a similar scene, where Zelda watches him driving by the Castle and pulling the steam whistle. When answering that he's not sure, Link apparently leaves Hyrule after the game, leaving Zelda behind with nothing but a picture showing the two of them on the Spirit Train.
    • Breath of the Wild ends with Zelda asking Link if he remembers her. If you have recovered all your memories prior to facing the Final Boss, there is a post-credits scene in which Link and Zelda are gearing up to travel across Hyrule and Zelda shares her plans on how they're going to rebuild the country.
  • Metroid:
    • In Metroid 1:
      • Beat the game in over five hours, and Samus raises her fist in victory, but the armor stays put.
      • Beating the game in over five hours with Armorless Samus will have her back toward you and her arm thrown over her face in shame.
      • Beating it between 3 to 5 hours makes Samus' helmet disappear.
      • Beating it in less than three hours makes Samus' armor disappear, revealing a purple leotard. Pressing Start at the end of the credits allows you to start a new game as Armorless Samus.
      • Beat the game in less than an hour (two in the FDS version), and Samus will be shown wearing a bikini.
    • In Metroid II: Return of Samus, the timer is hidden from the player but the game is taking note of how long it takes you to beat it. Take seven hours or longer and all you get is a still of Samus facing the screen. Do take five hours or longer but not quite seven and Samus will be running. Take less than five but not less than three and Samus will run, jump and strike a pose. Beat it in under three hours and Samus will jump, remove her powered armor, and let her hair down, posing in a tank top.
    • The Metroid Prime Trilogy games have segmented endings based on completion percentage. 100% Completion always unlocks the version with the Sequel Hook.
    • Metroid Prime: Hunters has a standard pair of good and bad endings. You get the bad ending if you beat the final boss without shooting the symbols on the wall; the ending shows the area exploding with Samus stuck inside, then the words "The End?" appears after the credits. If you're able to figure out what the cryptic messages throughout the game mean and use them during the final boss fight, there is a second part to the fight, and beating the boss there gets you the good ending where Samus escapes.
  • The spin-off video game for Phantom 2040 has over twenty endings, and while which one the player earns usually depends on obvious things like which option they took when given a story choice, there are a few cases of a determining factor being just which literal path they took to complete their objectives. Almost all of the endings involve death, destruction, and an invitation to the player to "Try Again".
  • Rockman Exhaust has two endings by mistake. Beating the final boss normally has the game reset after Wily starts begging. Entering an invisible boss gate during the fight, however, leads you to a Minus World version of the fight with a glitched boss that stays on the right side of the screen. Killing this boss leads to another ending where Mega Man falls through the floor (presumably due to a programming error), and the projector simply falls endlessly. See here.
  • Spider-Man: Web of Shadows has four possible endings based on your red suit-vs-black suit choices.
    • If nearly all your decisions were red suit-influenced and Spider-Man chooses Mary Jane, Spidey ends up reunited with Mary Jane and New York begins to recover from the symbiote invasion.
    • If you chose mostly red suit decisions and chose Black Cat rather than Mary Jane, we see Spidey attempting to call Mary Jane to apologize.
    • If almost all choices were black suit-influenced and Mary Jane was chosen, Spidey becomes ruler of the symbiotes and vows to get Mary Jane back by any means necessary. Meanwhile, Black Widow, now working with Kingpin and the Tinkerer, calls for a symbiote-controlled Wolverine to deal with Spidey.
    • If nearly all choices were black suit-based and Black Cat was chosen, Spidey turns evil and rules the symbiotes with Black Cat at his side, rejecting the mantra of great responsibilities in the process. Once again, Wolverine is summoned by SHIELD to stop the out-of-control Spider-Man from doing any more damage.
  • Steambot Chronicles has two endings, depending on a handful of key choices during the latter half of the game.
    • Good Ending: This is achieved by refusing to join the Bloody Mantis gang, or leaving the gang if you have already joined. Dandelion, the soft-spoken former violinist of the Garland Globetrotters, reveals himself as the leader of the Bloody Mantis, founding the criminal organization to exact revenge against a technology-dependent society for the death of his younger brother Chicory. After being defeated by Vanilla, he ponders the applications of the flying Trotmobile that had scuttled his airship, until the figurehead leader of the gang shoots and kills his second-in-command and friend, Savory. Realizing the wrong he committed, he willingly surrenders himself to the authorities. In the Playable Epilogue, the player can learn that he was executed during the interim.
    • Bad Ending: This is achieved by joining the Bloody Mantis, and has two variants: one where you become The Dragon to the leader's Dragon, and one where you take over the Bloody Mantis yourself. In either case, the Playable Epilogue begins with Vanilla in jail, having been arrested and imprisoned for a year.
  • Super Mario World: Piranha Island has two endings. The Good Ending is the path where Mario beats the Piranha Wizard and escapes. The Bad Ending is the path where Mario is lost in the darkness forever.
  • The arcade platformer Youkai Douchuuki (AKA Shadowland) has five different endings. Depending on various factors (enemies killed, money collected, choices made), Tarosuke could either end up in heaven, be reincarnated as either a human or an animal, become a preta (in other words, suffer extreme and eternal hunger), or end up in hell.
  • Yoku's Island Express: The game's standard ending is earned by completing the main story and defeating the God Slayer, but attaining the 100% Completion sidequest will net you an additional ending. Unlike many other examples, however, the two endings are not mutually exclusive; in fact, you have to get the standard ending before you can get the additional ending.

    Beat Em Ups 
  • Batman: Arkham Series:
    • Batman: Arkham Asylum has a stinger that'll depict a villain grabbing onto a crate of TITAN. However, it'll chose at random between the Scarecrow, Bane, and Killer Croc as to who grabs it.
    • Batman: Arkham Origins Blackgate: Depending on whom you beat last, you'll be treated to a stinger of the Joker, the Penguin, and Black Mask escaping.
    • Batman: Arkham Knight: The standard ending features Batman capturing Scarecrow, but his identity is outed as a result. Completing some of the sidequests in addition to the main plot shows Batman destroying the Batsignal and going home, only for it to blow up with him and Alfred seemingly inside. The Golden Ending, achieved through completing all the sidequests in addition to the main plot, expands on this, showing Batman saying goodbye to Commissioner Gordon before heading home and a Time Skip that shows Gordon has become mayor of Gotham, Tim and Barbara are getting married, and that there's someone dressed as Batman on the streets, though it doesn't clear up if it's a new guy, a hallucination, Bruce's ghost, or even a still-alive Bruce.
  • Charlie Murder has two endings, depending on whether the player has collected all pieces of Smockula or not. If the player has not, they will be forced into fighting and then killing Lord Mortimer/Paul, whereupon it is revealed that he and Charlie were once childhood friends since birth. If the player does, a new level will be unlocked and they will fight the Angel of Chaos, make their way out of Hell, reform the band, and free Paul from his demons.
  • The battle against Mortus in Comix Zone is a Timed Mission. Winning in time allows you to bring Alissa into the real world. Otherwise, you fail to save her and get an It's a Wonderful Failure ending. The Game Over screen may also count as an "ending" as well, as Mortus uses your death to gain a body of his own and prepares to take over the real world.
  • The PC Engine version of Double Dragon II has three endings, one for each difficulty level.
    • In Easy mode, the final boss escapes and mocks the Lee brothers.
    • In Normal mode, the final boss dies, but his last words are left ambiguous.
    • In Hard mode, the ending is the same as Normal, except the final boss's body turns into a skeleton and there's an extra scene where Billy and Jimmy return to the city to find Marian restored to life.
  • Final Fight:
    • Final Fight Guy, the second SNES port of the original, along with the two SNES sequels Final Fight 2 and Final Fight 3, each has a segmented ending in which a new scene is added to the ending for each difficulty setting, so the full endings are only shown by completing the games on the hardest setting.
    • Final Fight 3 has two endings, both depending on the characters being used and whether the bus stop sign is destroyed or not in Round 3.
  • Fight'N Rage has a grand total of fifty-six endings, determined by: which route was taken, the decisions taken by the player(s), the character(s) used, and the number of players.
  • Guardian Heroes has five endings, depending on the choices the player made and the path they took. Whether they have good or bad karma at game's end can alter the endings slightly.
    • The Heroes side with the Skyborne, slay the Earthblood's leader, and become the Creator's elite warriors.
    • The Heroes defeat Zur and save the kingdom from his villainy.
    • The Heroes defeat the leaders of both the Skyborne and Earthblood, then destroy the Creator. In so doing, they sever humanity's link to divine powers, allowing them to forge their own destiny.
    • The Heroes destroy Golden Silver and prevent its robot uprising.
    • Valgar, who became a puppet of the Creator, rebels and destroys the Creator with the Undead Hero, saving the world from their schemes.
  • The ending in The Peace Keepers, or Rushing Beat Syura, depends on what path you took and how many scientists you saved.
  • Scott Pilgrim vs. The World has multiple endings depending on whom you are playing as.
    • Scott's Ending is Ramona moving away, but suddenly dating Kim Pine, Knives Chau, and Envy Adams all at the same time.
    • Ramona's Ending is the generic one used in the graphic novels and movies. Ramona gets to continue dating Scott and they both go through a subspace door to their future.
    • Kim's Ending is that Scott and Kim pass by each other one day. Kim has a suggestive smile on her face and she suddenly walks off into the sunset. Holding hands with Knives.
    • Stephen's Ending is that Sex Bob-Omb plays an awesome concert and money randomly rains from the sky. It may all be just a dream.
    • Nega Scott's Ending is enslaving the rest of the world and sending the rest of the characters off to the salt mines.
    • Knives's Ending is marrying Scott against his will.
    • And finally, Wallace's ending... is a single picture of Wallace sitting on what appears to be Gideon's throne, holding a glass of wine, confetti fluttering down, and no added text to give any sort of context to the situation.
  • Splatterhouse 3 has four endings. Which one you get is decided by if you beat the first three levels quickly enough to save your wife and son.
  • The adult Bara Genre game Strange Flesh has three possible endings:
    • Domination Ending: After the final boss fight, two doors appear. Choosing the door on the left, Joe doesn't go back to work, but instead allows other Masters to guide him forward after the Bartender cuts off his free will. Years pass, and Joe is now a Sex God at the bar. From time to time, police come looking for Joe, but they always succumb to the Bartender too.
    • Corruption Ending: Choosing the door on the right, Joe doesn't go back to work; instead, he asks the Bartender if he can play his guitar at the Bar for free after the Bartender plants a seed of perversion inside of his brain. Years pass, and Joe is now a popular punk rocker at the bar who lives on pleasure.
    • Boyfriend Ending: This ending can only be achieved if the player does not use any save points. Choosing the white doorway to the far right of the room with an exit sign above it, the Bartender leaves Joe to rebuild on his own terms. The anxiety Joe had regarding his sexuality is gone, and he has the courage to quit his office job and pursue a career in music. After years pass, we see Joe on the couch with his new boyfriend, John, celebrating the release of Joe's debut album. At times, Joe's sexual inner beast surfaces, much to John's pleasure, but it remains under control.
  • Streets of Rage:
    • The first game has two endings, the first of which has the heroes kicking Mr. X's ass and saving the city, and the other, which is only possible by having one character accept Mr. X's offer to join him and the other refuse; the winner of the fight between the players will become the new Big Bad after defeating Mr. X. You even get "BAD END" upon the closing of the credits.
    • Streets of Rage 3 has no fewer than four endings.
      • Beating Stage Five on Easy has the robotic Mr. X insulting you and Zan telling you that you must try harder.
      • If you fail to save the real Chief, the first bad ending has you fighting Shiva as the final boss, and when you beat him, Zan interrogates him to find out where Mr. X is, but he won't talk, and the crew is at a dead end.
      • A bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined, and the trust the people of the city placed in Axel and the gang is damaged. Bare Knuckle 3 attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented. That the bombs wrecked the city is incidental; in time this tragedy will be forgotten.
      • And the best ending, where you beat the final boss and save the city from the bombs/prevent general death and destruction around the world.
  • Undercover Cops has a bad ending if the player fails to prevent the final boss from dropping an atomic bomb into the city and seven possible good endings, depending on the number of players and the characters being used.

    Fighting Games 
  • BlazBlue:
    • The main games give each character three possible endings for their story mode, because the BlazBlue universe is set in a Timey-Wimey Ball. Over the story mode, the player can make choices or do certain things that affect the ending you get. Standard fare. There are the True Endings, the Bad Endings, and the Gag Reels. The game's True Ending encompasses multiple characters and concludes the plot so far.
    • Blazblue Cross Tag Battle has seven possible endings:
      • In the BlazBlue story, Ragna and Jin defeat the System and restore their universe to normal. If Ragna prioritises Rachel, then she explains the nature of the System to him alongside Es, and if he prioritises Noel, then he ends up with her in the world unconscious. If he chooses to trust Hazama, then the player gets a bad ending where Hazama receives the Keystone and goes off to plot with it.
      • The Persona 4 Arena story ends with the Investigation Team returning back to Yasogami High, only to realise that Ragna, Noel, Hyde, and Ruby are now full-fledged students at the school, and they seem to have lost their memories.
      • The Under Night: In-Birth story ends with the entirety of the cast trapped in the UNIB world, fighting in the Hollow Night.
      • The RWBY story ends with Team RWBY safely transferred back to their dorm room in Remnant, along with a depowered System trapped in the form of the red Keystone. Not seeing her as a threat anymore and figuring it will be safer to keep an eye on her, RWBY decide to keep her as a pet.
      • The True Ending, unlocked after completing all the story missions, has Ragna, Yu, Hyde, and Ruby defeat the System for good with the power of all four Keystones. After celebrating their victory, the four protagonists, along with Weiss, Linne, Yosuke, Yukiko, Chie, Noel, Jin, and Rachel all share some final friendly goodbyes and then go back to their now restored home universes.
  • BloodStorm has all the characters have a Nice Job Breaking It, Hero! ending except Tremor, who gets a Happily Ever After ending, and Tempest, who is Rewarded as a Traitor Deserves. Razor has a good one, as well, as the kingdoms unite... aside from Cyberia, heavily hinted to be Always Chaotic Evil, and his war against which is what unites the kingdoms.
  • Dragon Ball Xenoverse and Dragon Ball Xenoverse 2 use the same conceit: If you take too long to beat the Final Boss or take too much damage, Goku comes in to help, and you finish off the boss with a combination attack. However, if you do well enough on your own, your character beats the boss without Goku's help (though you do get a power-up from the spirits of Gohan, Vegeta, Piccolo, Krillin, and Gotenks).
  • Duel Savior Destiny has six endings for the main heroines and then a final route for Princess Crea. Each route gets closer to solving the entire situation than the one that came before it with a rather firmly established route order, though the first two at least are interchangeable.
  • In Injustice 2, players get two different endings depending on if the player decides to spare or kill Brainiac:
    • In choosing the Insurgency, Batman is able to defeat Superman and his allies with the aid of Supergirl. Superman is recaptured, depowered, and sent into the Phantom Zone, but the cities captured to Brainiac are still lost. Supergirl realizes that Superman's reign of terror has cost the world a symbol of hope and herself her only living family member. However, Batman offers to help her, deciding to reform the Justice League.
    • In choosing the Regime, Superman defeats Supergirl and Batman, kills Brainiac, and opts to fuse with Brainiac's technology, becoming a Coulian/Kryptonian hybrid. He attempts to recruit Supergirl again, telling her about the army of aliens he seeks to form and how they can bring peace. When she refuses, he tells her that she'll come around, especially when he shows her Batman, turned into a cyborg himself.

      However, it's worth noting that the characters' standard arcade endings add another rub to this: Killing Brainiac causes his ship to self-destruct, which destroys all the cities he has captive, showing that the Regime was wrong. In the Insurgency endings, there's still a faint hope that they might someday reverse the process and restore the shrunken cities. At the same time, the existence of the multiple arcade mode endings is justified by the parallel Earth used as its setting being stuck in a time loop.
  • JoJo's Bizarre Adventure: Heritage for the Future is a fighting game, so everyone has an ending (Young Joseph and Shadow Dio don't in JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of Chun-Li and Thanos's endings… although the only problem is, you have to choose one tarot card from between two face-down cards.
    • For Avdol, if he draws The World, it's implied that Dio somehow came Back from the Dead, whereas if he draws The Magician, he decides to reopen his shop.
    • For Mariah, whatever card the player gets determines what Mariah thinks of the player. If they draw The World, she tells them they're not as good as Dio is, but if they draw Bast, she wonders if they really are more attractive than him.
  • The all-but-forgotten Killer Instinct 2 by Rare has multiple endings for each character. In the game, each character may have either one ally (Maya), one enemy (TJ Combo, Glacius, Sabrewulf, Spinal, and Kim Wu), an ally and an enemy (Jago, Orchid, and Tusk), or even two enemies (Fulgore). Basically, whether or not a fatal move is performed (or if the background is interactive) on a specific character decides the ending; you obviously would want to kill your enemy while leaving any allies alive for the better endings.
    • For one straightforward example, if the player beats the game playing as TJ Combo, if Tusk is alive, TJ Combo sees there is a possibility to rebuild his name in the past, so he foregoes returning back to the present and becomes a champion. If Tusk is dead, Combo is convinced there are no possible challengers, returns to the present, and starts to rebuild his boxing career.
    • A more complicated example is Orchid: Her ally is Jago and her enemy is Sabrewulf. If Jago is alive but Sabrewulf is dead, on his deathbed Gargos reveals Jago and Orchid are siblings and they form a fighting team. If Jago is dead and Sabrewulf is dead, Orchid lives but mourns the fact that she murdered Jago. If Jago is alive and Sabrewulf is alive, Gargos possesses Sabrewulf and attacks, but Jago successfully kills the demon. If Jago is dead but Sabrewulf is alive, Gargos possesses Sabrewulf and attacks Orchid off-guard; she dies and Gargos gets his revenge.
    • Not all the characters' endings are happy though; some are just less than others. If playing as Spinal, if Kim Wu is alive, he dies; but if Kim Wu is dead, he simply is left to an eternity alone without purpose.
  • The King of Fighters:
    • The King of Fighters 2003 has two endings, each with its own final boss, depending on how you beat the character Kusanagi: The real final boss, a Chizuru/Maki tag team followed by Mukai, can be reached by beating Kusanagi with a DM (super move), while failure to do so pits you against Adelheid instead.
    • The King of Fighters XIII also has two endings: If your score is too low by the time you beat stage 6, Saiki's plans fail and Ash leaves the scene without doing much. Otherwise, you will have to fight Saiki and later Evil Ash, and get the true ending where Ash is RetGoned.
  • Depending on how well you play, NeoGeo Battle Coliseum gives you four endings (and four final bosses) to choose from.
  • Monster Maulers has slight differences in the ending depending on whether continues were used: the heroes either watch as the villains' ship explodes, or strike a Super Sentai Pose. There are also two variations of the end credits: one shows the heroes being beaten by the monsters and ends with the main villains menacingly glaring over the earth, and another has the heroes beating the monsters and ends with the heroes doing poses over the earth.
  • Mortal Kombat 11 has different endings for its story mode, depending on the outcome of the Final Boss battle:
    • If the player loses the battle, Kronika kills Liu Kang and declares the beginning of her New Era.
    • If the player loses the first round, but wins afterwards, time is rewound too far back for Liu Kang to be able to save his friends. Regardless, as the new guardian of time, he and a now-mortal Raiden prepare to guide the course of a new history.
    • If the player wins without losing a round, Liu Kang rescues Kitana, the two now standing to guide the course of history. Kitana is worried that new evils may arise, but Liu Kang vows to do all in his power to make sure things turn out for the better.
      • The Aftermath DLC makes the “lose a round” ending canon and pits you with two choices similar to Injustice 2:
      • In Liu Kang’s ending, he defeats Shang Tsung for the final time and uses his powers to reset history, meeting a more humble Kung Lao and preparing him for the first tournament.
      • In Shang Tsung’s ending, he absorbs Liu Kang’s soul and he creates a new timeline where he conquers all but Chaosrealm and Orderrealm.
    • Similar to Injustice 2 above, the existence of multiple Ladder mode endings is Justified by the events of the story mode: the endings take place in timelines that don't conform to Kronika's designs for the New Era and were subsequently undone.
  • Persona 4: Arena has joke endings for Chie, Yukiko, and Kanji that can be pursued by making certain choices in their respective campaigns.
    • Chie: Chie finds Akihiko getting around the invisible walls in the TV World's school by jumping out a window. Smelling beef on the other side, she gives chase and fights Akihiko over the last beef bowl in a convenience store. After claiming victory, she awakes in the Junes food court, only to find that while she was chasing meat, the rest of the investigation team solved the case without her. Carnivore indeed…
    • Yukiko: After defeating Teddie, Yukiko worries that her boxed lunch might've spoiled. She decides to test it out by stuffing it into Teddie's mouth. Considering her culinary skills, the result should be obvious. However, Yukiko mistakes Teddie's suffering for rejuvenating effects. When she finds Yu, she tries to get him to eat it. When he resists for perfectly legitimate reasons, she mistakes this as being under the enemy's control, subdues him, and forces him to eat it. She then does the same to the rest of the Investigation Team. She ends up spending the rest of Golden Week alone, working on her cooking while everyone is recovering from food poisoning.
    • Kanji: Convinced that everything that happened since falling into the TV World was a dream, when fighting against Naoto, Kanji tells her to stop being formal around him and to just call him "Kanji" instead of "Kanji-kun". Only after subduing Labrys's Shadow does everyone tell him that it was not a dream, that he really did everything that he did, including making his feelings for Naoto more apparent. When Naoto actually does call him simply "Kanji", he freaks out…
  • Rival Schools:
    • United By Fate has a "poor" ending for each character if you didn't fight the True Final Boss, Hyo; these endings are all the same — the character and their partner standing over a defeated Raizo, the narrator noting they had not yet met the "real power" behind the story. Meeting certain requirements unlocks the fight with Hyo, who can be defeated to get the character's "good" endings. Of the "good" endings, the one for Hyo is actually a "bad" ending: his plan to take over the schools succeeds, but Hyo regrets defeating his twin brother Kyosuke in order to do so.
    • Project Justice:
      • One bad ending is shown if you beat the Darkside Student Council story, which focuses around that game's Big Bad, Kurow. His plan to take over the school succeeds, and unlike Hyo, he gloats about his victory — and celebrates by petting the hair of his sister Yurika, whom he has brainwashed into becoming his follower along with most of the game's cast.
      • The second bad ending happens in the Gedo High story. If Wild Daigo isn't finished off with a Team-Up or Party-Up in Chapter 4, the player's team of Edge, Gan, Akira, and Zaki fight him again in Chapter 5, with Kurow and Momo backing up the brainwashed Daigo. After winning that fight, an ending is shown where Kurow and his group escape, leaving Daigo dead, Akira in tears over his corpse, and Edge and Gan swearing revenge for Daigo's death.
  • SNK vs. Capcom: SVC Chaos has a true ending which can be achieved by beating the True Final Boss; otherwise, you'll get a generic ending saying that your character simply vanishes.
  • Soul Blade has two different endings for each character, depending on whether they push a button at a certain point in their ending cinematic.
    • Mitsurugi's ending takes the form of a bonus first-person fight against a soldier wielding a Tangegashima rifle. He will either take a bullet and decide to find a weapon that can overcome the Tanegashima, or evade the bullet, strike down the rifleman, and decide to start training again.
    • Hwang will either forego taking Soul Edge and embark on a journey across the world, or take Soul Edge back to his hometown and go on a killing spree under the cursed sword's influence.
    • Siegfried will either destroy Soul Edge and grieve over his father's death, or take it and become Nightmare.
    • Taki's Rekkimaru dagger shatters. Afterwards, she'll either reforge it, or purify Soul Edge and turn it into a new demon-slaying weapon.
    • Sophitia purges Soul Edge from the world and frees the world from its influence. The player is then treated to either seeing Sophitia commune with birds like a Disney princess, or taking a bath in a lake.
    • Rock will either take Soul Edge in the hopes of finding his parents, abandoning Bangoo in the process; or toss Soul Edge away and stick with Bangoo.
    • Voldo returns Soul Edge to his master's vault. He will either lay the blade at his master's throne and sit upon the throne as its protector, or have the sword break in his hands, driving him mad.
    • Seung Mina returns home to her father, who tests her reflexes with a surprise attack. She will either shirk from the attack, prompting her father to redouble her training; or she will evade it, finally being recognized as an adult and proceeding with her betrothal to Hwang (at least until she runs away from home).
    • Li Long either dies, or lives long enough to be lured by Soul Edge with a vision of his lover Chie to take up the sword.
    • Cervantes either sets out on a voyage of terror across the seas, or has a My God, What Have I Done? moment and makes amends by banishing Soul Edge from the world, sacrificing himself in doing so.
  • Street Fighter:
    • Super Street Fighter II (and by proxy, Super Turbo) allows players to decide whether Chun-Li will continue her career as a detective or live her life as a civilian: choosing the former shows Chun-Li in a police uniform (based on an early design of her character) beating up a group of drug dealing thugs; while choosing the latter shows Chun-Li in a night club beating up a group of thugs trying to harass her. Regardless of which career path she chooses, she still ends up getting into fights.
    • The game based on Street Fighter II: The Animated Movie has three endings depending on the outcome of the final battle between the Cyborg and Ryu: the same ending as the movie, where Ryu and Ken defeat M. Bison (if the player loses); a normal ending where Ryu is defeated, only for him to attack Bison and his gang as they celebrate their victory (if the player wins); and a Golden Ending where the Cyborg kills Ryu, but Ryu's influence on the Cyborg causes it to betray and kill Bison (if the player wins with a perfect victory).
    • In Street Fighter Alpha 3, the ending differs depending on whether the player defeats the final boss (M. Bison for every character besides himself and Evil Ryu, Ryu if the player is M. Bison, or Shin Akuma if the player is Evil Ryu). While defeating the final boss will show the player character's ending, losing to M. Bison or Shin Akuma as the final boss will show Bison's ending, in which he uses the defeated character's body (Ryu in Bison's standard ending) to power up the Psycho Drive and rule the world; losing to Ryu with Bison plays Ryu's ending instead.
    • Jun the Swan's ending parodies the above Chun-Li ending in Tatsunoko vs. Capcom: Ultimate All Stars.
  • Super Smash Bros. Ultimate's World of Light adventure mode has three different endings depending on how you balance light and darkness on the final board: tip the balance too far toward light, and you face Dharkon, which causes Galeem to cover the world in light and make it its plaything. Tip the balance too far toward darkness, and you instead face Galeem, which causes Dharkon to cover the world in darkness and destroy everything. To get the "true" ending, you must keep things balanced by alternating defeating light and dark forces, freeing Master Hand and Crazy Hand in the process, using Master Hand to beat up a horde of puppet fighters, and then ascending a long staircase and going through a Boss Rush of all previous boss characters before fighting both evil entities at once. Interestingly, you must see all these endings for 100% completion, and you can still do the solo battles for the bad endings if you otherwise qualify for the true ending by just approaching that boss.

    First/Third Person Action 
  • Action Doom 2: Urban Brawl features some five endings depending on specific choices the player makes at specific parts (particularly whether you win or lose a specific boss fight and how you handled a specific event before then), varying from the very good (you reunite with your daughter), through the semi-good (you never find your daughter or find a poor woman's kidnapped son, but marry the woman and start a new family with her), down to bad (you run out of leads early on; the Big Bad's security floors you before you can even start the final fight; or you find your daughter, but she is afraid of you and would rather stay with the villain) plus a Non Standard Game Over ending (you accidentally end up killing your daughter during the final boss fight).
  • BioShock:
    • BioShock 1 has two separate endings. In the better ending, you die in a hospital bed, surrounded by the little sisters you've saved. They are presumably rehabilitated and go on to live long, fruitful lives... coming back to the nest to see you off at the end. Otherwise, you unleash hordes of gene-spliced homocidal maniacs upon the surface world. Originally, there was only supposed to be one ending (with your decision over whether to harvest or save the Little Sisters affecting nothing other than your conscience), but Executive Meddling demanded otherwise.
    • BioShock 2 follows suit, but is more complicated. There are basically two segments of the ending based on what you did.
      • If you spared the majority of the NPCs you came across, Eleanor will save her mother, but if you killed most of them, Eleanor will cause her mother to drown. Her justification for either act will be based on whether you killed any Little Sisters. If you saved them all, she either spares Sofia because she believes Sofia is redeemable or kills her because that is justice. If you kill at least one sister, she either kills Sofia because it's within her power to do so or spares her because Sofia cannot harm her anymore and she wants Sofia to watch her live her own life free of Sofia.
      • The second phase of the ending is fully dependent on how many Sisters you save. If you save all of them, Eleanor will absorb a dying Delta to serve as her guardian angel and looks around to see all the saved sisters looking at her. The sun is shining. If you harvested all the sisters, Eleanor will absorb Delta against his will to use his skills and abilities in her upcoming plans. She then looks out over the ocean and sees corpses rise to the surface, with no light in sight and the seas stormy. If you harvested some sisters but saved some sisters, you get a choice when she moves in to absorb Delta. If you choose to let her absorb Delta, the rest of the ending plays out like the pure evil ending. But if you choose to stop her, she drags you to the edge of the harbor so you can watch the ocean before you die while she muses that even though you made a monster of her, perhaps like you redeemed yourself, she too can be redeemed. However, either way she misses you. The weather is dark and depressing, but a single ray of light shines through the clouds.
  • Blood Omen: Legacy of Kain has a set of two endings depending on a choice made at the very end: As Kain, the player can either kill himself to restore peace and prosperity to the land of Nosgoth, or choose not to kill himself, condemning the land to an eternity of decay as its vampire overlord. Interestingly, the latter of these two endings was made canon in the game's sequels.
  • Call of Duty:
    • Sort of in Call of Duty: World at War.
      • In the final mission of World at War's American Campaign: Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an I Surrender, Suckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.
      • Before the final mission in World at War, Reznov will read a passage from Chernov's diary. If the player went and slaughtered helpless Germans during the Soviet campaign, the passages will be critical; if the player spared them, the passages will praise the player. If the player did a mixture of both, the passages will paint the character as a moral question mark. The actual logic behind the morality of the choices is a bit difficult to understand, though, as your choices involve mercy-killing a group of mortally wounded Germans who are writhing in pain as they bleed out, or gunning down a group that are about to be burnt alive anyway by several vengeful Russians wielding molotov cocktails. Turning your weapon onto the guys committing the atrocity just results in the game rebuking you for friendly fire and restarting from the last checkpoint.
    • Call of Duty: Black Ops II has a variation wherein you still play every stage, but your actions within those stages will affect what kind of ending you will get. Alex Mason, forcibly made to look like Big Bad Raul Memendez, can be shot in the head or in the leg by Frank Woods; he dies in the former case, and survives in the latter. If the scientist Karma is even rescued, her survival while on the USS Obama depends on whether, in the previous mission, deep-cover agent Farid keeps his cover by killing Harper (wherein he will be on the Obama to save her when the bridge is taken) or takes his chance to kill Menendez there (wherein he dies, but Harper lives), and also affects whether the Celerium worm is successfully flushed out of the entire network system. The Obama itself is lost or saved depending on whether you choose to kill Admiral Briggs or not and whether you completed all of the Strike Force missions, wherein the General Ripper leading the SDC's military in their Cold War against the US is killed and China allies themselves with the US. Lastly, killing Menendez will trigger a worldwide revolution due to his death being the last step of his plan to influence the world into anarchy.
  • Far Cry:
    • Far Cry 4:
      • The game has a non-standard ending that can be achieved at the very beginning. The impetus for the game is the protagonist, Ajay's, desire to place his mother's urn in a specific place in the fictional country of Kyrat; however, after he is taken prisoner by the antagonist, Pagan Min, at the beginning of the game, he is invited for lunch by him. Shortly after, however, Pagan excuses himself from the lunch to go interrogate a prisoner, asking Ajay to stay put at the table for a while and leaving him unsupervised, which most players take as a cue to leave and start the main plot. However, if the player actually has Ajay do what Pagan said and wait for him to return (which takes about 10 minutes), he reveals that he isn't (completely) a bad guy after all. He invites Ajay for a ride in his helicopter, during which he casually dumps several central plot points on the player, which would all have been big dramatic twists during a normal playthrough. He then tells Ajay that he has guessed (correctly) why he is here; to put his mother's ashes to rest. He then lands at the graveyard Ajay's mother requested in her last will, allowing Ajay to fulfill his objective without any fuss, completing the game in about 20 minutes.
      • Or, you can do a normal playthrough like most other players, with the last few missions giving you a few choices. In the penultimate level, you must depose and/or kill either of the two rival leaders of the Golden Path, Amita or Sabal. Then finally, when you encounter Pagan Min at the very end, you can choose to either shoot him dead, or spare his life (doing the latter results in a similar scenario where Pagan leads Ajay to place his mother's ashes, as mentioned above; then you can either allow Pagan to flee the country, or shoot down his helicopter to get rid of him permanently). After the credits in the post-game, Ajay can check on Amita or Sabal (depending on whom he favored earlier), only to discover they've replaced Pagan Min's tyranny with their own unique style of oppression over Kyrat.
    • Far Cry 5 has three endings, all of which are Downer Endings.
      • If you choose to arrest Joseph Seed, he will dump hallucinogenic chemicals about, causing you to suffer from horrifying hallucinations as you fight him and his flock, who consists of all the allies you had made throughout the game who were brainwashed by Seed. After helping your friends break free from Seed's influence and defeating him, the sheriff arrests Seed; however, there is a nuclear explosion in the distance, forcing you and your friends to make for the bunker as more bombs go off en route. The truck crashes into a tree, killing everyone inside but you and Seed, who now has you at his mercy as you both take shelter and, with the world outside burning in nuclear hellfire, he gloats about how he Knew It All Along. This ending would eventually become the canon ending to the game — thankfully, though, the sequel would rectify everything that happened.
      • If you choose not to arrest Joseph Seed and leave him alone in the end, he will allow you and your remaining allies to leave Hope County in peace. As the sheriff declares that he intends to come back with the National Guard, he turns on the radio, which begins to play The Platters' "Only You". Then your vision starts to go red and blurry...
      • Similar to the previous game, there is also a secret ending that can be achieved in the very beginning of the game by refusing to put the cuffs on Joseph Seed. The sheriff, conceding that everyone would die if they put the cuffs on Seed, takes his leave as the US Marshal is left gobsmacked.
  • At the end of the original Half Life 1, the player has a choice: join the G-Man or die. Each choice has its own Game Over screen and consequences.
  • Massmouth 2 has six endings, depending on whether you manage to save your employer, whether you kill him at the behest of the villain, and whether you side with the villain or kill him. The author tartly noted that this makes a sequel quite impossible, as all the endings may be considered equally "proper".
  • The standard ending of Max Payne 2: The Fall of Max Payne sees Mona Sax die from her gunshot wounds. Beating the game on the hardest difficulty level, Dead On Arrival, unlocks an alternate ending in which she lives.
  • Metal Gear:
    • In Metal Gear Solid, you can get an ending with either the loser sidekick (Otacon) or the love interest (Meryl), depending on whether or not you pass the torture minigame and if Meryl makes it out alive. While the Meryl ending has now been confirmed as canonical, with Meryl reappearing alive and kicking in Metal Gear Solid 4, neither ending is explicitly referred to as the Good or the Bad ending (the game calls them Ending A and Ending B). Interestingly, the revelation from the non-canonical ending of Metal Gear Solid is also confirmed as canon (Meryl is actually Colonel Campbell's illegitimate daughter, not his niece) in MGS4, setting up a major conflict.

      Before that, Metal Gear Solid 2 featured Snake sporting (and explicitly referencing) the infinite ammo bandanna, the player's reward for reaching Meryl's ending in the previous game, as a subtle hint that the Meryl ending was actually canon (though there's also a hint of Merging the Branches, as the very start of the Tanker chapter has Snake infiltrating it with the help of stealth camouflage, the player's reward for getting Otacon's ending). The in-game novel, "The Shocking Conspiracy Behind Shadow Moses", offers a different explanation, suggesting that the protagonist of the novel found the bandanna on the beach at Shadow Moses, where Meryl found it in the game. The "alien" who rescued the protagonist (Snake through the eyes of a Conspiracy Theorist) took the bandanna from him and escaped with it, thus subtly implying that Snake got the Otacon ending. Nastasha's book contradicts this again by saying it seemed Snake managed to rescue Meryl. Incidentally, the theme of the game was about choosing the path to follow when presented with conflicting information about the world, and not fussing about absolute reality.
    • Substance features five non-canonical "Snake Tales" missions. Four of these have two endings, and which one is chosen is usually determined by whether the player kills the final boss or not. Snake Tale A has five, as skipping a large chunk of the mission makes it possible to fight the boss almost straight away, with two alternate endings. The player can also re-enter the elevator Snake uses right at the beginning to end the scenario on a weird note. This could be considered a Non Standard Game Over, as it does lead the player to a game over screen (with no continue option, though).
  • No More Heroes offers a segmented ending in its endgame: After Travis becomes the first-ranked assassin in the country, an up-and coming assassin breaks into Travis's motel room to kill him while he's on the can. If the player buys all the katana upgrades, the "Real" ending becomes available where Henry kills the assassin, fights Travis one last time, and announces that he's Travis's long-lost twin brother. Then things get even more bizarre...
  • Oddworld: Abe's Oddysee features four endings: Standard Good, Standard Bad, Perfect Good, and Perfect Bad, depending on how many of the 99 mudokons you managed to save. The end of the gameplay shows you being captured by the baddies. If you have rescued 50 or more mudokons, they band together and rescue you, and you are hailed as a hero (Standard Good). If you rescued fewer than that, they let you die (Standard Bad). If you rescued all 99, you get the Standard Good ending, but also a teaser for the next game and some production art (Perfect Good). If you killed as many mudokons as possible (some mudokons must be rescued in order to progress in the game), you are appointed Head of Employee Relations by the baddies (Perfect Bad). Oddly, the Perfect Bad ending is the best, as it is the only one that gives you any future advantage in the game — you are provided with a cheat code that will only work once the Perfect Bad ending has been completed. The sequel Abe's Exoddus has a similar ending setup, only the number of mudokons is raised to 300 (with the Good/Bad threshold raised to 150).
  • Pathways into Darkness has seven endings, including:
    • Failing to set off the nuke (bad ending).
    • Setting up the nuke but failing to escape the blast in time (okay ending).
    • Setting up the nuke and escaping on foot (good ending).
    • Setting up the nuke and calling in your helicopter extraction team (best ending).
  • PAYDAY 2 has two endings upon completion of the White House heist. Beating the heist the normal way unlocks an ending video where Bain dies from the virus and the crew retires since they have the presidential pardons, making this a Bittersweet Ending. The true ending is hidden behind a very lengthy and complex puzzle that involves players needing a ton of specific achievements unlocked, finding a hidden hallway in the White House heist, unlocking a door that requires decoding symbols, entering the room behind the door, and then go back to find the Dentist holding Bain hostage. If you can kill the Dentist, take the Mayan gold, and place said gold in the slots inside the secret room, the room gets filled with a white light and the mission is counted as a success. You also unlock a second video where the crew are relaxing on the beach with their riches in Mexico and watch the news to see that U.S. President effectively ends the manhunt on the PAYDAY gang, dubbing the efforts of the police as a success. The crew smiles when they see that the President is actually Bain, whose soul had been put into the President.
  • Prince of Persia:
    • Prince Of Persia 1 letw you play through to the end even if you run out of time, but when you reach the princess's room, the hourglass is empty, and the princess gone… implying that she's either dead or being forcibly married to Jaffar.
    • Prince of Persia: Warrior Within has two endings, the standard ending where you kill Kaileena, and the good ending (which is also the canon one) where you kill the Dahaka and leave with Kaileena for Babylon. You can only get the good ending if you find all nine of the life upgrades in the game.
  • Reservoir Dogs is an interesting example; since everyone playing it has presumably seen the film, and knows what's going to happen, the ending answers the only unanswered question from the movie: What happens to Mr. Pink? It depends on your professional-versus-psycho meter.
    • Psycho: Shot by the police.
    • Career Criminal: Arrested.
    • Professional: Escapes in a police cruiser, managing to salvage a few diamonds in the process.
    • Slightly-professional: Escape without the diamonds.
  • Spec Ops: The Line has four, arguably five, different endings in which the player decides whether or not Walker is redeemable for his actions or if he has truly become the villain that he had convinced himself that Kondrad was:
    • A Farewell To Arms: Allowing Kondrad's shadow to shoot him or aiming at Walker's own reflection yourself both end with him shooting himself, not being able to live with what he has done.
    • The Road Back: Shooting Konrad's shadow and then accepting the blame by laying down your weapon when the rescue team arrives ends with Walker returning home in order to face justice for his actions.
    • The Road to Glory: The same as above, except with Walker truly becoming the villain by shooting at the rescue team, either being killed by them or managing to kill them all before taunting the rest of the rescue teams, welcoming them to Dubai.
    • Walk away: Not an option for Walker, but still one the developers stated always existed and arguably the best ending available. If the player couldn't continue with what the game made them do, there was always one option available. Stop playing.
  • Stalker:
    • S.T.A.L.K.E.R.: Shadow of Chernobyl has at least seven endings.
      • Five are "false" early endings obtained by interacting with the "wish maker", often by players who have not fully interpreted the game's plot. Which wish/hallucination you get is based on your interactions and status in the game (in order of precedence):
      • Zone goes away. If your reputation is good, you wish for the zone to disappear. You are shown a clear sky, green grass. The character's pupils are gone. You have become blind.
      • Money. If you have a lot of money but a lower rep, you wish for money. Gold coins fall from the sky. The coins are actually bricks, metal, and other debris that you are soon crushed under.
      • Rule the world. If you kill two main characters, you wish to rule the world. The monolith absorbs the character, leaving only a pile of clothes.
      • Corrupt humanity. If you kill everyone and your rep is very negative, you wish for humanity to be "controlled". The player has a vision of the end of the world, followed by waking in a black void.
      • Immortality. If you do none of the above, you wish to be immortal. You are transformed into a metal statue.
      • The two main endings are based on the player ignoring the wishmaker, finding the true ending section, and following that. The endings then become:
      • Join the C-Consciousness hivemind controlling the area, and attempt to fix the zone.
      • Destroy the equipment, and you are shown a bright, grassy field. It is implied that the zone was repaired and you have succeeded.
    • S.T.A.L.K.E.R.: Call of Pripyat has an ending consisting of 20 segments explaining the fate of important places, characters, and factions. Most of them have two variants, some have three.
  • Strife has 3 endings — good, bad, and real bad. In the good ending, the boss dies, humanity is saved, and the mission control chick "rewards" you. In the bad ending, it turns out that she was the boss all along. You still defeat her, but the war still rages on, and humanity's chances of survival are slim. In the worst ending (you die on the final boss fight), humanity becomes extinct.

    Interactive Fiction 
  • Because the story is being generated on the fly by an AI, AI Dungeon 2 has quite possibly the most amount of endings for any video game ever. Good luck actually reaching one, though; even getting the words 'the end' doesn't usually end the story it's generating.
  • Aisle consists of nothing but this. The player types in one command and one command only, and is given a short story based on what they wrote.
  • Alabaster has no less than 18 unique endings, most of them bittersweet.
  • Bronze has three possible endings (you kill the Beast; you free the Beast from his curse but fail to free his servants; you free the Beast and his servants).
  • Choice of Games is often fairly stingy with these; their games have many and varied choices, but they're more about the journey than the destination, and their writing team considers railroading to be a best practice for a Gamebook-style game, due to the ridiculous amount of writing required otherwise.
    • Choice of the Dragon is perhaps most notable for averting this trope; at the end of the game, you go into hibernation. Of course, it's possible to get a Non-Standard Game Over before then.
    • Choice of Broadsides has variations in the epilogue depending on your spouse (or lack thereof), your wealth, your patronage stat, and whether or not you captured Villeneuve's frigate.
    • Choice of Romance, the first game in the Affairs of the Court trilogy, lacks a Non-Standard Game Over, but has three possible romance options, plus several Downer Endings where you get none of them. However, you can only continue to Choice of Intrigues if you end up with the Queen, an ending that has several variations of its own. Intrigues has only one ending, and ends on a cliffhanger. However, the third installment fulfills this trope, with many variations on the ending depending on, among other things, who's left standing after the bloodshed has run its course.
    • The Fleet has five different endings, depending on whether you defeated the alien invasion, whether you sided with or against the Alliance, and whether you prevailed in the final conflict. All of them offer you a chance to ally with the aliens you spent the game fighting, but the circumstances will depend on how you handled the battle for your homeworld and the aftermath.
  • Bogleech's Don't Get Spooked has three different endings depending on how many of the game's 60 monsters the player has encountered by the time they enter the final battle with the Nightmare Queen.
    • The normal ending, accessed when the player hasn't encountered all or any of the optional monsters, forces the player into a Mon-style battle with the Nightmare Queen (the proper way to end the fight is by first choosing the Rake to fight her, then Smiledog, then Slenderman, then Candle Cove, and then the previous three in any order). The Nightmare Queen ends up killing all of the monsters sent to attack her, but ends up sparing the player after finding out that they have Ecto-Cooler, after which she uses her powers to multiply the drink so that she and the other monsters in the house can enjoy it.
    • An alternate ending is accessible if the player backtracks after visiting the Evil World and has Vulthrax in their party. Summoning him during the confrontation with the Nightmare Queen has him fall for the Nightmare Queen and ask the player for the proper things to say. Feeding Vulthrax the proper lines will result in the two monsters doing the nasty and the player escaping the house while they still can.
    • The Golden Ending is accessible by encountering every monster in the game before the final battle and giving the completed Monster Album to the Nightmare Queen when she is confronted. The Nightmare Queen is impressed by how the player has managed to keep their cool after encountering all of the house's monsters, so she gives the player a proposal. Rejecting the proposal restarts the encounter, but accepting it results in the Nightmare Queen leaving the house for other worlds that need her while appointing the player as the house's new Nightmare Queen.
  • The Dreamhold has three endings, depending on the course of action you took after regaining your memories. You can choose to complete the diagram you failed to last time, put the last shred of mask on the mirror, or literally ascend up into the stars with the right equipment.
  • Escape From St. Mary's: The two endings are largely the same, but only one lets you actually exit the school.
  • Galatea has a variety of endings depending on how the player character interacts with the eponymous NPC. The PC can help Galatea become human, become lovers with her, provoke her into killing him, trade places with her… and that's just a small selection of the endings.
  • Glass has six endings, depending on which sister you suggest to the Prince, and whether you remain silent during their interaction or speak up about something.
  • Metamorphoses has at least eight endings, depending on which "mirror" you look into after you collect all the MacGuffins.
  • Much like its inspiration Aisle, Pick Up the Phone Booth and Aisle is all alternate endings.
  • The Infocom Interactive Fiction romance game Plundered Hearts has several endings, depending on what you do in the final scene.
  • Slouching Towards Bedlam has five endings depending on how you deal with the Logos situation. No ending can be considered the "true" one, and the main point of the game is deciding for yourself if something like the Logos would be beneficial or harmful to humanity.
  • Pictured above are just three of the endings of The Stanley Parable (and the last one is debatable because the game’s Lemony Narrator offers no dialogue nor does the game actually end). A good deal of them do end with Stanley dying, at which point the game just restarts.
  • Andrew Plotkin's The Space Under the Window has several short endings which depend on what words from the description text were typed in at the command prompt.
  • Typing "click heels" at any point during Windham Classics's The Wonderful Wizard of Oz gives a Non Standard Game Over where you are back in Kansas, safe with your dog... but forever wonder "what would have been" if you stayed in Oz. There are also Non Standard Game Over scenarios where you stay with the Munchkins, or go with the wizard back to Omaha.

    Light Gun Games 
  • Every House of the Dead game has multiple endings. Usually one or two non-canon ones, a canon good/acceptable ending, and an apparently canon ending that alludes to plot points that, as of now, are still yet to be revealed.
    • 1: Sophie is either dead, alive, or zombified. Obviously only one is possible, but since she's never mentioned again, we have no way of knowing (which probably was Sega's intention, though Sophie is implied to be alive by Lisa's presence in 3).
    • 2: The normal ending is a plain 'ol group shot with the grateful citizens and your unhelpful allies. The "twist" ending has Goldman turned into a zombie (which we later learn really did happen). The "good" ending is just a little easter egg cameo from Thomas. No conflicts here.
    • 3: One plot point, one "joke" ending (the only one in the series), and li'l Danny may or may not have joined the ranks of the undead. As this is the last game chronologically, it's hard to say what, if anything, is canon.
    • 4: A plot point building off of the one in 3, an emotional eulogy from G, and two versions of Goldman's cryptic final message, one of which confirms the twist in 2; again, nothing contradicts any of the other endings or anything else we've seen.
    • Parodied in the spin-off Typing of the Dead. The different endings just have the villain jumping off the building with slight variations (flying like Superman, attached to a bungee cord), and the only thing that decides which ending you get is the answers to completely random questions at the end of the game.
  • Mad Dog Mccree II has two different endings; the first one contains the ending with the gold, while the other one contains the ending with the sand. If you get the sand ending, this happens.
    Professor: Dirt! This... This is what I risked my bloody life for?
    Shooting Beaver: Dirt is gold - just part of the earth.
    Padre: I had planned to do so much good with it. I guess I'll never get to see Rome.
    Buckskin Bonnie: How 'bout Paris, Padre. Who took it?
    [everyone looks at the Prospector]
    Prospector: Well... don't look at me, my hands are clean.
    [The Prospector realizes, and, as he talks, everyone eventually points at the player]
    Prospector: Mad Dog... or... maybe you should have played a better game.
    [the game cuts back to the Guide Select screen]
  • Silent Scope has multiple endings in each game except Bone-Eater based on whether, at the end of the game, you manage to land one last shot with one last bullet.
    • Silent Scope 1: You'll either kill the terrorist leader with a headshot, or he'll set off bombs in his base with the president still inside.
    • Silent Scope 2: You'll either shoot the handcuffs tethering Big Boss to Laura, sending him to his death while saving her; or they both fall to their deaths, and you get an instant Game Over when they hit the ground.
    • Silent Scope 3: You'll either shoot Big Boss as he tries to escape in a space shuttle, or he gets away and you get chewed out by your CO. If you beat the game without using continues, you'll also get into a Sniper Duel with the True Final Boss after the credits.
    • Silent Scope EX: You either kill Prince of Rose, or he'll launch his nukes and cause The End of the World as We Know It.

  • The Doomwood saga from AdventureQuest Worlds has multiple ways that it can end, depending on whom you sent for before the final battle with Vordred and whether or not you chose to help Artix or betray him.
    • If you sent for Empress Gravelyn, she finishes Vordred off with the weapon that she had made from Noxus's skull. Upon learning that Artix is the Champion of Darkness, Gravelyn offers to make Artix the champion of her undead army, with her slaying Artix to become the Champion herself if he should refuse. Artix refuses, as he is a Paladin of Swordhaven even if he can't use the powers of one and servant of Good King Alteon. Gravelyn renews her vow to finish what her father started when Drakath falls before handing the Noxus Head Staff off to you.
    • If you sent for Lady Vayle, she protects you from Vordred's final attack before challenging Artix in vengeance for her brother. Artix refuses to fight Vayle, but states that she needs to talk to someone first. A sad scene then ensues where the spirit orb of Vayle's long-lost brother, whom she became a necromancer to try to bring back, explains to her that what she did was wrong and that he thanks you and Artix for allowing him the chance to redeem himself. Vayle is moved to tears by this, but she's not forgiving Artix anytime soon — her life's work was ruined by him, and she angrily states that the next time they meet, they will be mortal enemies.
    • If you sent for Zorbak, he stomps Vordred's form into the ground before claiming Vordred's skull for his collection of thrones (including Drakonnan's helmet from DragonFable). The three of you then speculate on who the Champion of Light would be.
    • If you sent for Daimyo, he does much the same thing as Zorbak, minus the skull-claiming. Artix is confused about a lot of things, but when you try to give him the Shadowscythe Amulet, he tells you to hang on to it, as you are the person he trusts most in the world. We then cut to Sally, who is all alone again and hating every minute of it. Drakath, in one of his rare moments of kindness, shows up and gives Sally Vordred's skull. She vows to rebuild him more powerful than before and rebuild the original Necropolis. This is the True End, and we will be seeing these two again.
    • If you betrayed Artix, you literally backstab him and kill him, and Vordred becomes the Champion of Darkness and rewards you as you very much deserve by making you the very first of his undead minions as he unleashes an undead apocalypse upon all of Lore.
  • Runescape has two quests with this:
    • The first is Temple of Ikov, which has you choose late into the quest whether to side with Lucien, who gave you the quest to get the Staff of Armadyl, or the Guardians of Armadyl, who guard the staff left behind by their god. If you side with Lucien, you just kill the Guardians and bring the staff to him to complete the quest. If you side with the Guardians, they give you a pendant to resist his mind manipulation and you kill him. Regardless of what you pick, he ultimately ends up being alive and with the staff.
    • The second is Hazeel Cult, which has you either infiltrate the cult or join it for real. Infiltrating does basically nothing but get you the armour the quest giver, Ceril, asks you to return to him and gives a reward of five gold. Joining it has you learn about the cult's and Ceril's history (Ceril's ancestor was part of a group of Saradominists that invaded Ardogune, and he personally killed Hazeel and stole his mansion) and work to revive Hazeel using a scroll Ceril has. Your reward for reviving him is 2000 gold, Hazeel's personal thanks, an offer to join him while he waits to regain his power (which you refuse, to his dismay and understanding), and a mention that he will one day return. Unsurprisingly, aiding Ceril isn't considered "properly" completing the quest, despite the quest log saying it's finished, as the reward scroll says you "...kind of..." completed Hazeel Cult when he gives you your reward.

  • In Bohemian Killing, the objective is to clear your (guilty as sin) protagonist's name by presenting a convincing argument in court. He can go free, be imprisoned for 10 years, be executed, or even escape prison between hearings.
  • In Braid, the standard ending reveals that Tim is the "monster" the Princess was trying to escape from. To get the alternate ending, you have to collect the hidden stars. And you have to kill the Princess in order to find the last one.
  • Bubble Bobble has different endings depending on how many players are there, and if you completed the Secret Road.
    • The Bad Ending: If you beat the game in 1 player mode, the girl that you are going to rescue will just disappear out of nowhere, leaving you alone. And the message will read "SAD END! This is not a true ending! Try this again with a friend!" No ending credits is shown.
    • The Other Bad Ending: If you beat the game in 2 player mode (or just add a second player at the last second), but you didn't complete the Secret Road the game is just now telling you about, it's the same as above, except your friends don't disappear (but still trapped), and the message will read "BAD END! This is not a true ending! Take the magical crystal ball. And you will find the door to secret road!"
    • The Good Ending: If you beat the game in 2 player mode and complete the secret road, you will rescue the girl and Bub and Bob will turn from their dragon form into human form. The ending credits are shown.
  • Escape From The Mindmaster gives you an ending whether you won or lost, in which you see your score and get a rating from the Mindmaster. If you won, you get a screen saying "A Winner!", with fireworks shooting out of the "A".
  • In Eversion's standard ending, you find the Princess shortly before she turns into an Eldritch Abomination and devours you. In the alternate ending, your character mutates into an Eldritch Abomination as well. In the HD version, there's a third ending where both of you turn into intermediate creatures who are stuck forever.
  • Several of the Grow games have multiple endings, a normal one and a secret one with a specific theme.
  • Irisu Syndrome! has several endings. Which one you get depends on whether or not you get 20,000 points in normal mode, then what you do before/during Metsu mode.
    • The first ending occurs if you get less than 20,000 points before running out of lives. Irisu murders the other three characters, then retreats back to her room to watch a news story covering their disappearance.
    • The second ending is earned by getting at least 20,000 points on one of your lives. The murders from the first end are implied to still happen, and we actually get to witness the lead-up to the final one... but upon re-opening the game, it's revealed that it was a joke played on the final "victim" to kick off her surprise birthday party, and everyone is actually alive.
    • Getting 100,000 points before unlocking Metsu mode and reading the files created in the game's folder as you play leads to a third ending, in which the second ending happened, but Irisu did originally want to murder the other three, but came to her senses and refrained. But after making an unfortunate discovery, she completely snaps and plans to kill everyone after all.
    • Finally, getting 50,000 points in Metsu mode simply has the four friends become even closer, and Irisu becomes sane.
  • Downplayed in Kindergarten and its sequel in that it's not the game as a whole that has multiple endings, but rather one mission in each game. Both missions have a main route, in which you follow the mission-giver's instructions, and a secret route, in which you go behind their back in some way. Due to the games' "Groundhog Day" Loop mechanic, it's possible to get both endings in one playthrough, and, in the case of the second game, even necessary if you want 100% Completion.
    • The first game has Cindy's mission. The main route has you helping her bully Lily as revenge for her missing brother breaking up with Cindy. In the secret route, you help her finding out what happened to her missing dog Biscuit instead by grabbing the recipe for Biscuit Balls in the janitor's closet instead of the bucket of blood. It's possible to convince Cindy to go with this plan instead of her original plan at the start of the day with the right dialogue options, though whether you convince her or go behind her back doesn't affect the ending.
    • The second game has Cain's not Able. The main route has you helping Felix with his plan to kill off his twin brother Ted, which goes off without a hitch. In the secret route, you reveal the plan to Ted by showing him the contract Felix has you sign, causing Ted to decide to finally stand up for himself and turn Felix's own murder plot against him, with the player's help. This plan succeeds as well, though there's an implication that Ted may be Driven to Villainy in the process.
  • Meteos has a whopping twelve endings, though they're just text with a graphic on the bottom of the screen. The Star Trip mode has three variations, and each has its own unique endings (2, 7, and 3 respectively). One of the endings involves the antagonistic planet being cut up by a gigantic fork.
  • Monster Loves You! has 14 possible endings, which cover a wide range of possibile outcomes from brokering eternal peace between humans and monsters, to causing endless war between them.
  • In Solomon's Key, beating all the levels without collecting the hidden items leads to a rather perfunctory ending which simply has Dana walk out of the now-sealed cave. The ending can be improved if you get the Pages of Time and Space and/or the fairy princess.
  • In The Spectrum Retreat, at the end of the game you're asked to choose, knowing what you now know about the character you're playing as, between letting him leave Spectrum and rejoin the real world, or returning to the hotel and wiping out his memories, beginning the "Groundhog Day" Loop once more.
  • The Talos Principle:
    • The game has three in total. From easiest to hardest, they are:
      • "Eternal Life": By going through the glowing doors in Hub C, you accept Elohim's wisdom, and go on to become a progenitor for your kind's next generations. The game goes right back to the beginning, where you first wake up, after this.
      • "Free Will": By climbing to the top of the tower, you defy Elohim's will and end the simulation once and for all, as you are uploaded to a robot body in the real world, and find yourself looking over the ruins of civilization.
      • "Blessed Messenger": By gathering all the stars and gray sigils, and solving the puzzles on floor 6, you prove yourself worthy to become Elohim's messenger, helping future generations of your kind achieve enlightenment.
    • The DLC Road to Gehenna has four endings, which depend on finding stars and how you interact with the message board throughout the game. The endings are broadly similar, the only differences being the voiceover you get from Elohim afterward and whether Uriel or Admin are ascended with the rest of the bots. The four endings are: Admin is still imprisoned, Admin allows Uriel to ascend, Uriel allows Admin to ascend, Admin is free but neither he nor Uriel ascend.
  • Tetris: The Grand Master:
    • The Death Mode in Tetris: The Grand Master 2 PLUS normally terminates your game at level 500. However, if you reach level 500 in 3 minutes and 25 seconds or less, the game continues, you get the rank of M, and can go all the way to level 999. Surviving all the way to that level yields the true ending and the rank of Grand Master.
    • Tetris: The Grand Master 3's Master has something similar; if you take more than 7 minutes to reach level 500, the game ends prematurely — a feature known among TGM fans as a torikan, and you get a message reading "EXCELLENT — but...let's go better (sic) next time." Shirase mode, which has 1,300 levels, has a torikan at both level 500 and also level 1,000.
  • WarioWare Inc. has some secret endings in Orbulon's stage; should you lose 3 lives, but if you beat the boss with one Alien Bunny left without quitting or getting a Game Over, after the message, which involves Orbulon telling the player to be amazed by alien powers, said Alien Bunny will only drop Orbulon off. There's also an ending for when you have 3 lives remaining, and one where you have 2 lives remaining. If you view Orbulon's ending again via Options, you'll end up with the 4 lives ending, so the only way to view the three secret endings is to lose a life and make it to the end of the boss and win without getting a Game Over.

    Real-Time Strategy 
Note: Real-Time Strategy games naturally have multiple endings, since there are usually several factions to choose from (thus, those examples should go in Faction-Specific Endings). Only when the same faction has multiple endings is it this trope.
  • The Command & Conquer series usually has two or more sides to play as with different endings. When a sequel comes out, the series developers usually choose the good side as victor and use that for the story.
    • Command & Conquer: Tiberian Dawn:
      • In the GDI ending, Kane can be killed in either of two ways. If you destroy the Temple of Nod with the Ion Cannon, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris.
      • In the Nod ending, Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin. Regardless of which you choose, the death toll will number in the hundreds and global public opinion turns firmly against GDI, with the Big Good having to testify in front of the US Senate about how GDI could let this happen.
    • In Command & Conquer 3: Tiberium Wars, while the Nod ending has only one ending, the GDI campaign has a poor ending and a normal ending. If you decide to complete the last mission normally, you get an ending where you are celebrated for your actions. On the other hand, if you decide to use the Liquid Tiberium Bomb, you will kill millions of civilians in Europe, but still gain praise thanks to media manipulation. And in a surprising move, the poor ending is canonical. Tiberium Wars breaks the mold, as the story and timeline of each side is intricately interwoven to form something that's relatively coherent.
    • The expansion pack to Command & Conquer: Tiberian Sun, called Firestorm, is also unusual in that both the GDI and NOD campaigns are theoretically both canon, as both sides are fighting against a common enemy. In actuality, however, there are still a few discrepancies between the two endings, and the GDI one is considered definitive.
    • In addition, it's commonly believed that the Command And Conquer universe as a whole branches out into either the Red Alert or Tiberium games depending on who wins in the first Red Alert game. This comes from the fact that the first Red Alert was meant as a prequel to the original series, and there are various hints in that direction in its cutscenes. However, due to later revelations, this no longer makes sense; for example, GDI couldn't come into existence if the Soviets won, as its precursor organization, NATO, wouldn't exist.

    Shoot Em Up 
  • After Burner Climax's endings, all of which are good to varying extents:
    • Ending C: Fail to unlock the final two stages. The terrorist group Z surrenders, but are on watch as they still pose a potential threat.
    • Ending B: Unlock the final two stages, but fail to destroy the warheads in the final stage. Your carrier shoots them down and sustains light damage, but you otherwise emerge victorious and Z makes a full and unconditional surrender.
    • Ending A: Nearly the same conditions and result as Ending B, the only differences being that this requires shooting the warheads down successfully, resulting in Ending B sans carrier damage.
  • The unreleased shooter Chimera Beast has a weird twist on this trope. Completing the game properly will give you the staff roll and the "bad" ending, saying that because of you, Earth is doomed to be eaten by the eponymous Chimeras. Lose against the final boss and you get the "good" ending, but no staff roll.
  • Cannon Spike has, besides the two characters, guest characters from games. The hidden ones are Mega Man from the series of the same name and BB Hood from Darkstalkers 3. Each character has one ending, as does 2P mode.
    • BB Hood's endings in 2P mode are somewhat different; beat the game with one of the two players playing as BB Hood, and BB Hood will beat up the other character and boot him/her down the Life Saving tube, and the ending plays as if it was 1P mode. If Mega Man is selected, then BB Hood, BB Hood does not beat up Mega Man.
    • One of the 2P endings has Simone and Cammy getting attacked by Kabuki, and Simone is instructed by Cammy to get out of the base, but Simone wants to fight Kabuki and instructs Cammy to get out of the base, and Simone and Cammy argue while Kabuki attacks.
    • Another 2P ending does away with the base completely, and only shows Shiba and Cammy on an open street. Cammy wants to go shopping, and Shiba protests that his board is not a shopping cart, but says, "Oh well... Never mind..."
  • The Darius games generally have branching paths, leading to a different ending for each final stage.
    • Syvalion has over one hundred different endings based on various factors as you play.
    • Darius Twin has only one final stage, but you get a better ending the longer you can play through the game without dying.
  • DoDonPachi DaiOuJou has three endings for each of the selectable Elemental Dolls, who are revealed to be innocent women who were forced to undergo Unwilling Roboticization:
    • Shotia interfaces with the machine army's data network and shuts it down, but suffers data corruption that destroys her mind. As her pilot embraces her, she slowly dies as her memories are deleted, her final thoughts being of her life as a human before becoming a Doll.
    • Leinyan falls in love with her pilot and rebels against her masters to protect them, but is captured, shut down, and dissected. Thankfully, she manages to upload her consciousness into cyberspace so she can reunite with her pilot.
    • EXY, similar to Shotia, interfaces with the machine army's data network and shuts it down. Unfortunately, the sheer amount of information she is bombarded with (which is suggested to include Colonel Schwarlitz Longhener's mad schemes from DoDonPachi) drives her insane and causes her to murder her pilot as she comes to the conclusion that humanity is her enemy. This ending is considered canon and leads into the events of DoDonPachi DaiFukkatsu.
  • Galaga '88 has four endings, depending on the dimension you reached when you beat the game:
    • Ending 1: The Galaga Force has been defeated. However, the possibility remains that they may yet return.
    • Ending 2: Planet Galaga has been destroyed. Unfortunately, that means having destroyed the home of some lowly Galaga private.
    • Ending 3: Planet Galaga has been destroyed. Many in the Galaga Force died in its defense, but their death is a mercy: fighting in a war meant crappy food and no girls.
    • Ending 4: The female pilot of one of the ships you rescued thanks you and asks you to come over to her place, so you can be with each other "as a man and a woman".
  • In Giga Wing, completing the first 6 stages normally nets a Downer Ending in which your character(s) sacrifice themselves to destroy the Medallion. If, on the other hand, you complete the first 6 stages on a single credit, you proceed to a 7th stage, which consists entirely of the final battle between you and the Perfect Run Final Boss; defeating him will net you a better ending, regardless of how many continues you use on this stage.
  • Hellsinker features many endings. To elaborate...
    • Bad Endings:
      • The spirit overload ending in Segment 7: Rex Cavalier transfers his spirit to the protagonists, driving them mad and turning them into Prayers. Now stuck in a state of endless reincarnation, one can only pray for a release that never comes.
      • Satisfaction Lvl 0: The Garland system fails to engage and the protagonists are locked out of it, but also end up trapped in the Cardinal Shaft.
    • Neutral Endings:
      • Satisfaction Lvl 1: The system is engaged but falls silent soon afterwards. But they come to realise that the island Paradise had captured their hearts and turned them blind to humanity's own strength. Soon humanity starts to rebuild the world without the help of the Garland system. However, questions regarding the Prayers are still lingering in people's hearts.
      • Satisfaction Lvl 2:
    • True Endings:
  • In the Hunt, of all things, has four. Interestingly enough, it's implied that while the enemy is unquestionably evil, your side isn't a paragon of virtue either (or at least has the potential to turn evil now that there's nothing left to oppose it), and the best possible result is for everyone to lose the ability to wage war.
    • One player, continue at least once: DAS's world conquest plot is destroyed. The sub surfaces and parades past a cheering crowd.
    • One player, no continues: DAS's plot is destroyed, but the sub is caught in the blast that destroys the base. Scrolling shot of the demolished base, ending with the now-disabled sub nose-down in a wrecked battleship.
    • Two players: After destroying the last boss, the two subs turn on each other, and they duke it out in a special arena. If one of them wins, it surfaces and takes over the world, travelling through deep sea before joining up with several other subs. If time runs out before either sub wins, they're both caught in the blast that destroyed the base, go out of control, and sink to the bottom.
  • The first Metal Slug game ends with Donald Morden's presumed death after his aircraft is destroyed. After the results screen, one of Morden's men throws a paper airplane as it goes through all of the levels before it flies off into the starry sky as "FIN" appears... at least for the 1P run. But, if you manage to find someone who can help you and defeat the final boss with both players alive, the paper airplane thrown by one of Morden's men is identical, but the levels it goes through are different, and "Hold You Still" plays in the background. At the very end of the credit roll, instead of flying off into the starry sky, the paper airplane turns left and remains leaning left, as Morden is revealed to be still alive, grabbing onto a stick. Morden notices the paper airplane, and once the paper airplane makes contact with the stick, it breaks and Morden falls. He pulls himself up, takes the paper airplane and unfolds it (implying that the paper airplane has a message written on it and that even after his defeat, Morden's men are still loyal to him), and he glances up at the starry sky as "FIN" appears.
  • R-Type:
  • Razing Storm normally ends at Stage 4, after taking down the huge skull battleship. However, you can also end your game on Stage 3 by allowing the missiles at the end of the stage to destroy the bridge your squad is on. However, the game tries to keep it positive with your squad coming out of the wreckage unharmed and acknowledging that they still completed their mission (which was to assassinate the Big Bad in Stage 3-1).
  • In Rez, losing to Eden, the boss of the fifth and final area in the game, has her dissolving, presumably shutting down the network with her, yielding you the worst ending. Should you manage to defeat her, you'll see the real ending, and how much of it you see depends on what percentage of the area's enemies you destroyed. To get the full ending, you need to defeat her while still in the Final Form (which means taking no damage at all during Stage 5).
  • Star Fox Command features nine different endings, most of which revolve around the relationship status between Fox and Krystal. Fox breaks up with Krystal before the game starts, causing her to join Star Wolf. Depending on the ending, they can go so far as to reconcile, marry, and have a child named Marcus, or stay permanently broken up with Krystal becoming a jaded mercenary named Kursed.
  • Terminator 2: The Arcade Game: Which ending the player receives depends on whether all the equipment in the CyberDyne building is completely destroyed. If the player fails to destroy the equipment, research at CyberDyne still continues, and Judgment Day could still happen. If all the equipment is destroyed, then Judgment Day is averted.
  • Thwaite makes it harder to get the Joke End than the Good End.
  • Tin Star has three different endings, depending on the amount of money you have at the end of the game. Only having a million dollars or more gets you the best ending, in which Maria turns out to be Black Bart, who's supposed to be dead. Anything less than a million has Maria marrying Mo instead, and less than $750,000 has Maria reject Tin Star outright for being too poor.
  • Touhou is swimming in this trope. Every shot-type (between one and three for each character, and between two and four characters depending on the game) has its own good and bad (generally achieved by beating the final boss after continuing) endings. Imperishable Night added normal endings as well.
  • Like most shmups, Zero Wing loops at a higher difficulty after it is cleared. The first ending shows the developers' Pipiru mascot dancing for the player, the second one shows the Zig ship flying over the wreckage of the final boss, and the last one features it being scooped up by its mothership. The japanese version originally followed those endings with 32 scenes featuring villain CATS talking gibberish to the player. After much nonsense in strange speech patterns and several obscure references, the player gets a cheat code for their troubles.

    Simulation Games 
  • Cultist Simulator has, currently, three victories — Enlightenment, Sensation and Power — plus a selection of incidental losses and one "neutral".
  • Papers, Please has 20 endings. Most of these are bad ends, including the Inspector's family dying of disease or the Inspector getting arrested for one of a number of reasons. There are also four "good" endings:
    • Getting enough money and Obristani passports allows the Inspector to flee to Obristan with some (one ending) or all (a separate ending) of his family.
    • Cooperating with EZIC so they can fully realize the revolution. The Inspector becomes an agent in "New Arstotzka".
    • Refusing to cooperate with EZIC and successfully defending the border on the final day. The Inspector passes his audit and keeps his job at the East Grestin checkpoint.

  • The Dawn of War: Chaos Rising campaign implements different endings depending on the player's Corruption level, ranging from being hailed as the savior of the Chapter to going renegade and joining Chaos, as well as varying the identity of the traitor depending on their individual level of Corruption. A blatant example of Fake Longevity though, as the missions are identical regardless of Corruption and the endings are ultimately the same (victory over Ulkair and Angelos pledging to purge the traitors from their ranks).
  • The campaign in Eador has 12 endings depending on your actions and allies, including Chaos devouring all of existence.
  • Luminous Arc:
    • Luminous Arc 2 has two Dating Sim-like endings. Throughout the game, depending on your dialogue choices, Roland can be paired off with either Althea or Fatima. The differences between the two endings are the unlucky girl fighting the party in a boss battle before departing to Ahrtana, whom Roland will form the Final Bond with, and performing the ultimate spell against the Big Bad.
    • Luminous Arc 3 brings it back by having more options for Refi to be paired off with.
  • Pikmin:
    • The first game has three endings: In the good ending, Olimar manages to escape the planet with the three Pikmin Onions in tow, but the Pikmin are left on their own. In the best ending, not only do a number of differently-colored Onions join the mix, but the Pikmin have now learned to fend for themselves, and in the somewhat disturbing but strangely cute bad ending, Olimar dies and the Pikmin bring him back as one of their own. Which ending you get is determined by the ship parts you've obtained by the end of the 30th day: If you've obtained all parts, you get the best ending. If you obtained all 25 mandatory parts, but lack one of the remaining ones, you get the good ending, and if you don't have all 25 mandatory parts, you get the bad ending.
    • Pikmin 3 has three endings that depend on how much fruit you collected before defeating the final boss, though all of them are simply changes in the ending narration. The low ending, obtained by collecting a low amount of fruit, doubts that what the explorers gathered was enough to save their planet. The medium ending, obtained by collecting more fruit than the requirements for the low ending but not enough for the perfect ending, is more ambiguous, as the explorers could save their planet but must be careful with their resources to prevent history from repeating. The perfect ending, obtained by collecting all fruit, is the most optimistic, with salvation being guaranteed for Koppai, and hints that the accident that caused the S.S. Drake to crash to PNF-404 "wasn't an accident after all."
  • Super Robot Wars Alpha 3 has three different endings: a normal ending, an alternate ending based on Gunbuster which is achieved by collecting over 57 skill points and taking fewer than 420 turns by the 59th level, and a bad ending based on Space Runaway Ideon which is achieved in a New Game+ by choosing to pursue the Buff Clan after the 56th level.
  • Trapt: There are four possible endings.
    • The first has Princess Allura/Alicia leaving the kingdom at the urging of Hertzog. Choosing to leave will require her to kill Jais, and she will live peacefully in another country... only to hear that a Devil apparently destroyed her kingdom.
    • The second ending occurs if you choose to fight the Princess's handmaiden Rachel. This will result in the Princess murdering Rachel, being possessed by Malphas the Fiend, and going on to murder a magician named Mayate in a Curb-Stomp Battle.
    • If you choose not to fight Rachel, then Rachel will die by a falling rock and Malphas will be summoned, and the Princess will have to fight him. The third ending occurs if you lose to Malphas. Malphas will possess her, and Jais will accompany her, blissfully unaware that "she" is now Malphas.
    • The fourth ending occurs if you win against Malphas. Malphas will apparently die, and the Princess and Jais go back to the castle. The Princess sits on her throne, now a Queen, while Jais goes to find survivors. He finds out that he and Allura/Alicia are apparently the only survivors, and a group of zombie warriors (who evidently were not affected by Malphus's death) prepare to attack him from behind. His fate is left to the player's imagination.
  • This was featured more than a few times in the Wing Commander series.
    • If your home base is destroyed but you survive, you're greeted, in the first game, with a message that you're stranded, left to drift endlessly in the void, before being sent back to start again.
    • Wing Commander III:
      • You can, by failing certain missions, trigger a series of hopeless missions that eventually lead to an escalating fight against harder and harder odds until the nigh-undefeatable dreadnought. When you die, a cutscene shows the death of the TCS Victory by ramming a Kilrathi dreadnaught, and you get to see a cutscene with a conquered Earth. Eject instead of die, and you're shown being tractored into Prince Thrakhath's dreadnaught, where you're given a choice of responses to his victorious gloating. Both are fatal, but the death details differ.
      • Depending on your earlier choice, when presented with the option of kissing Rachel, Flint, or no one, you're shown a different winning cutscene of you/Blair in a shuttle returning to Earth accompanied by your choice.
    • Wing Commander IV: The Price of Freedom:
      • If you screw up enough times and eject early in the game, you're pretty much fired by Tolwyn. Ejecting after choosing to join the Border Worlds leads to your being captured and executed by Confed as a traitor.
      • Even getting all the way to the end of the game, if you fail to convince the Senate that Admiral Tolwyn has crossed the Moral Event Horizon, you get the Traitor Ending, plus a cutscene of war breaking out between The Terran Confederation and The Union Of Border Worlds (The "Bad Bad Ending").
      • Successfully prevent war from breaking out, and you get two other possible endings, based either on whether you made a series of morally questionable choices, or who had the higher morale between two of your wingmen (The Blood Knight and The Wide-Eyed Idealist) by the end of the game: Either your character is shown to eventually become a heavy-handed Admiral brutally putting down a rebellion (The "Bad Good Ending"), or retiring to become an easy-going instructor pilot (The "Good Good Ending"). Given that the player's character is played by Mark Hamill, the Admiral ending is from time to time referred to as "The Dark Side Ending".
    • Wing Commander Secret Ops gives you three different endings: win-win, with the command ship being destroyed before activating the accretion device; win-lose, where the device is destroyed, defeating the aliens, but screwing up the Sirius system for centuries to come; and lose-lose, failing to destroy either the device or the control ship, resulting in an ending comm from the captain of the Cerberus telling you about a Suicide Pill located under your seat.

  • In Akrasia, you find yourself in a maze with pills to collect and a ghostlike creature to chase. The ending you get depends on how many pills you collect and how quickly you figure out how to escape the maze.
  • The H-Game Artificial Academy 2 has multiple ways in which the game can end, most of which are bad ends:
    • The player character can be stabbed to death by an NPC with the "Evil" trait, either by entering a relationship with them and trying to break up or getting caught having sex with their lover.
    • If the player character is a teacher, they will be fired if they miss three classes or if they are caught having sex with a student by another student with a high virtue stat or the "Class President" trait.
    • If the player character impregnates a girl, they will either get a good ending where he and the girl announces the pregnancy if the relationship between them is good, or a bad ending where you are expelled from school.
  • But That Was Yesterday features three different endings depending on the time on your computer clock.
    • Dog: "I was certain he'd never come back... but that was yesterday."
    • Best Friend: "I used to think he wasn't with me anymore... but that was yesterday."
    • Girlfriend: "I almost gave up wishing she'd return... but that was yesterday."
  • The Butt-Ugly Martians licensed game Butt-Ugly Martians: Zoom or Doom has three different endings, depending on which playable character the player completed the game as.
    • Beating the game as B-Bop A-Luna, 2T Fru-T, or Do-Wah Diddy has the Butt-Uglies regain the good favor of Emperor Bog, allowing them to get back to enjoying life on Earth while pretending to still be invading the planet.
    • Beating the game as Stoat Muldoon has Bog panic at the realization that since the winner of the racing tournament was supposed to become the one in charge of Earth's invasion, Stoat Muldoon being placed in charge will likely render the invasion null and void. The Butt-Uglies offer to fix that by using another of their memory-erasing devices to make Muldoon forget about the racing tournament.
    • Beating the game as Gorgon, Jax the Conqueror, or Chitsok ends with those three villains being chosen to invade Earth by Bog and the Butt-Uglies having to fight to keep the three from succeeding in the invasion.
  • Catherine has a plethora of endings, depending on Vincent's Karma Meter and his answers to the confessional questions in the final level.
    • Bad Lover: Vincent asks Katherine to take him back and she refuses.
    • Good Lover: Katherine and Vincent plan on getting back together.
    • True Lover: Katherine and Vincent get married in the Stray Sheep.
    • Standard Neutral: Vincent rejects both girls. He borrows some money from Boss, bets on a wrestling match, and loses.
    • Good/True Neutral: Same as Standard, except Vincent wins the bet, then uses his winnings to pursue his dream of space travel.
    • Bad Cheater: Vincent proposes to Catherine and she turns him down. Then he gets hit by a truck.
    • Good Cheater: Vincent and Catherine have a fairly stable relationship.
    • True Cheater: Vincent becomes a full demon, and takes over the netherworld with Catherine and dozens of other succubi fawning over him.
    • Finally, there's a bonus ending accessible only by unlocking and completing all four Babel stages, in which Midnight Venus reveals herself to be the goddess Ishtar and asks the player to become her new consort.
  • Clarence's Big Chance: Five in all.
    • Worst Ending: The girl is repulsed by Clarence and leaves him. Clarence is Driven to Suicide and jumps in a lake, but his Super Not-Drowning Skills kick in. He meets a group of people like him at the bottom of the lake and decides to spend the rest of his days with them.
    • Bad Ending: The girl is repulsed by Clarence and leaves him. A depressed Clarence loses his will to continue chasing girls, and spends the rest of his days as a Basement-Dweller with the internet as his only companion.
    • Neutral Ending: The girl decides Clarence is not for her, although they remain somewhat friendly for a time. She introduces him to some of her friends, but he is unable to pursue romance with full vigor due to his initial failure.
    • Good Ending: Clarence and the girl date for a while, although they eventually decide a romance between them is simply not meant to be. They remain friends, and Clarence gains new confidence due to his experience and continues trying to find the woman of his dreams, although the girl continues to hold a special place in his heart.
    • Best Ending: The two fall in Love at First Sight, and Coitus Ensues. Clarence, beyond all belief, is able to not screw up his new-found relationship, and he and the girl are Happily Married and spend the rest of their days together. This is the canon ending, and leads into the sequel.
  • Code Geass:
    • The Nintendo DS game features slight variations in its endings depending on which storyline you're playing and whom you've recruited or antagonized. Notably, one can avert Euphemia's massacre simply by choosing not to go, earning a "Happy Ending, I guess", as C.C. puts it. As an aside, you also get special endings if you perform Too Dumb to Live actions (such as Geassing people into killing you), which causes C.C. to berate you.
    • The game Code Geass: Lost Colors features a vast number of alternate endings; given that it's a Visual Novel, this should be no surprise. Most famously, the PS2-exclusive Blue Moon Festival opens up most of the show's female cast for romantic endings. Yes, even Nina and Nunnally. Not to mention, one of the Bad Endings has you geassing Suzaku into joining the Black Knights. That doesn't sound bad, so what's the downside? Lelouch was actually planning to personally recruit Suzaku, so he gets pissed off at you and geasses you into a Convenient Coma. This is especially strange when considering in the Nintendo DS game, an alternate route has Lelouch recruiting Suzaku with this method (though reluctantly). Another notable thing about the game is that in nearly all of the endings, Euphemia's massacre is averted completely, but unlike the Nintendo DS game, you get to see some more results of this action.
  • Colosseum Road To Freedom has five endings, including a Golden Ending (although it's not quite as upbeat as you'd expect the good ending to be). Not surprisingly, doing the stated objective in the instructions, i.e. paying off your debt and walking away a free man, results in the shortest and most boring ending.
  • Horror game The Coma: Cutting Class has several endings based on the player's moral decisions (and patience regarding Fetch Quests). Only a good-aligned player will unlock the information and conversations necessary to get the true ending.
    • Bad Ending: Youngho does not do one (or more) of the following: bring Mina a medkit, resist the temptation to cheat academically, turn in his art project, have the resulting conversations with Yaesol and the Noteman. He tries and fails to leave the Coma, and a cutscene shows his peers in the real world worrying as an unconscious Youngho is taken to hospital. Yaesol declares her intent to save Youngho, though she fears the great power the Shade now holds. Depending on player choices, a further cutscene may play. It depicts Ms. Song wondering if her pendant caused Youngho's "seizure", and deciding to investigate the matter further.
    • True Ending: Upon completing all sidequests, Youngho learns about the Shadow Vigilantes and the Coma's native denizens. He uses the Relic to successfully escape... or so it seems. Mina watches over him in the hospital, and resolves to figure out what happened to him. Watching her is Seho, who makes ominous remarks.
  • The Consuming Shadow has seven endings:
    • Ending A (Victory): Achieved by defeating the final boss with high Sanity. You save the world, and your mind remains intact.
    • Ending B (Tainted Victory): Achieved by defeating the final boss with low sanity. You save the world, but at the cost of your mind, condemning you to a life of institutionalization.
    • Ending C (Ultimate Sacrifice): Achieved by successfully banishing the final boss, but losing the fight. Although the world is saved, you do not return from the battle and are presumed missing.
    • Ending D (Mistaken Identity): Achieved by using the banishment spell on the wrong god. An evil god invades your world, bringing ruin with them, but spares your life. Not that it matters, because you are Driven to Suicide.
    • Ending E (Deadline - Town): Achieved by running out of time while in a town or dungeon. Darkness consumes the world, and you are Driven to Suicide.
    • Ending F (Deadline - Car): Achieved by running out of time while on the road. As before, you witness Darkness consuming the world and, again, are Driven to Suicide.
    • Ending G (Dead): Achieved by dying. Basically a Game Over.
  • The Convenience Store has a good ending and a bad ending.
  • Drakengard:
    • Drakengard has five endings. The first ending is considered canon and the sequel is based off of it. It's also the ending you have to get on the first playthrough. The second and third endings can be done in any order, and they mostly hinge on how quickly you complete one mission which precedes both. The fourth ending requires that you have all of the available party members, and the fifth ending requires that you've completed all other four endings and have collected every weapon in the game.

      One thing to note is that, in a general sense, every ending is more bleak and depressing than each one that came before. To the point where the final ending involves your main characters, being two of the only four characters left alive, following the final boss (which ruined the world) into modern-day Tokyo, finally defeating it, and then being shot down by a missile. Yoko Taro admitted later that this final ending was meant to be a joke ending.

      Drakengard's fifth ending is also the canon ending starting NieR's storyline. It was confirmed by Cavia itself.
    • Drakengard 2's endings involve finishing the game on increasingly higher difficulties.
    • Drakengard 3 is linear in getting through routes A through C, though D requires the player collecting every weapon.
    • Nier has four endings. The first three endings are slight variations of one another, but the last ending is very notable: Nier sacrifices himself to save Kaine, and in so doing, erases himself from existence so completely that not only is the player's data erased, but they cannot use the same name from that playthrough in any subsequent playthroughs.
    • NieR: Automata has a total of 26 endings, one correlating to each letter of the English alphabet. Endings A through E are definitive endings, while the rest are joke endings, many of which are earned through counter-intuitive actions such as removing your OS Chip, eating fish that is toxic to androids, killing important NPCs, or fleeing from key battles.
      • "flowers for m[A]chines" and "or not to [B]e": 2B and 9S kill Eve, thus destroying the machine lifeforms' network. In hacking Eve, 9S becomes infected with a logic virus, forcing 2B to kill him. Thankfully, 9S managed to preserve his personality in the machine network, allowing him to be restored in a new body.
      • "meaningless [C]ode": A2 fights her way to the top of the tower and faces 9S in one final battle in the hopes of honoring 2B's dying wish. After defeating 9S and curing him of the logic virus, she has the Support Pods carry him away to safety while she destroys the tower.
      • "chil[D]hood's end": 9S fights his way to the top of the tower and faces A2 in one final battle, driven mad by the things he learned and a logic virus and hell-bent on destroying the moon base, thus wiping YoRHa from existence. As both he and A2 are fatally wounded, 9S discovers that the machine lifeforms had changed the tower from a weapon against the moon base to a launch platform for an ark transporting the collective machines' consciousness to a new homeworld. With their purpose fulfilled, Pods 042 and 153 begin to delete all of YoRHA's data... unless...
      • "the [E]nd of YoRHa": Pod 042 becomes determined to preserve the memories of 2B, 9S, and A2 and, in spite of the danger to himself, launches a Suicide Mission to give them a chance at happiness. Here, the player engages in a Bullet Hell shooter sequence as they fight against the names in the credits. Eventually, the segment becomes too difficult to clear on one's own, but as all hope seems lost, encouragement from other players come through. Soon after, the wills of other players give them the help they need to clear the mission and give 2B, 9S, and A2 the happy ending they deserve. Afterwards, the player is given the chance to offer their aid to another player in need. In order to help others, however, the player must consent to have all of their save data erased.
  • F-29 Retaliator, a flight sim, handles this rather oddly — you don't have to complete every mission to get to the end of the game. But, if you complete the minimum number, you have a nuclear war where your side loses and there is nuclear winter; if you complete the maximum number, you have a nuclear war where your side wins, but Mankind Has Lost (nuclear winter). If you complete somewhere between these two, Peace Is Declared.
  • The Ghost Train as multiple endings. You get the good one by calling Home. The others all force Kensuke to walk home along the train tracks. Though each reveals something different about Kensuke's life/situation.
  • Grand Theft Auto V gives you the choice of three endings. Either kill Trevor, kill Michael, or go and get revenge. The first two also affect the post-game experience, changing who and how you can interact with other characters.
  • The Gray Garden: There are five available endings to the game, all of which are earned by last-second choices:
    • Bad End 1 - Dead End: Back yourself into a dead end during the chase sequence in the Flame Demon world. Emalf will kill all of the girls, and the ending title card is an image of him standing over Yosafire's corpse.
    • Bad End 2 - Happy Torture Time: Lose the first fight against Poemi, and the party will be dragged back to the Flame Demon World. When she wakes up, Yosafire discovers that her friends have been mutilated and reduced to piles of bloody meat, with Poemi approaching... The final title card is a shot of Poemi smiling beside a chained up Yosafire, who is now missing her bottom half.
    • Bad End 3 - Binge-Eater: If you choose to have Macarona scream instead of calling out to Rawberry, Rawberry will turn on her. The final title card is an image of Macarona being eaten by a gleeful Rawberry.
    • Normal End - Fickle Fate: If the girls lose the final battle against Ivlis, we see Kcalb despair in his final moments, before apologising to Etihw. Some time later, Etihw appears, but all they find is a trail of blood and Ivlis, who proceeds to gloat. The revelation causes Etihw's mind to break.
    • True End: Beating Ivlis in the final battle gives Kcalb enough time to retake his powers, ruining Ivlis's plan. The girls and Kcalb are nearly overpowered as Emalf, Poemi, and Rieta appear, but Etihw's timely arrival saves them. Deciding to make a hasty retreat, Ivlis manages to push Kcalb off the cliff before disappearing, and Yosafire rescues him. After a speech about his past misdeeds, Kcalb laments that dying would have been better, but Yosafire restores his will to live by declaring that the past doesn't matter. On their way back their own world, Ivlis and co. are ambushed by The Passing Demon — revealed to be Reficul, the Devil of another world — who dishes out a well-deserved ass-kicking. Some time later, life returns to normal in the Gray Garden, and the final scene shows the girls going off to gather more apples, while Kcalb and Etihw stand together in their garden.
  • The horror game Gyossait has two possible endings, depending on whether or not you used the gun to kill anything during the game.
    • If you killed anything using the gun, you will have to fight Gyossait, your former lover, as the final boss of the game. Defeating her will yield you the bad ending, in which both you and her must remain apart forever.
    • If you did not kill anything with the gun, you unlock the Unholy stage, in which Gyossait doesn't seek to hurt you, but you must free her by reflecting your enemies' arrows at her using your shield. Doing this will yield the "Altruist" ending, which finally sees the two of you reunited.
  • The YouTube game Howard Glitch has four endings.
    • Standard Ending: Fail a challenge or accept the reality that you are going to die.
    • Worst Ending: Embrace escapism all the way though to the end.
    • Gainax Ending: Embrace escapism until you meet the ship's driver. Tell him to wake up so he can turn the ship around. This allows you to save the passengers from oblivion. Except not really.
    • Best Ending: Embrace escapism until you're asked if you want to save the passengers. You can't actually save them, but since you achieved enlightenment, you end up giving them comfort in their final hours.
  • The experimental online game I Wish I Were The Moon has eight endings (plus a secret one) depending on your placement of the people and the objects in the picture. The endings, ranked in rough order from unhappy to happy, are:
  • The Infamous series has two endings per game, depending on your karma at the end of the game.
    • inFAMOUS: Cole either becomes a hero to the people of Empire City, but becomes a loner due to all of his friends dying save for Zeke, to whom he becomes estranged; or rules over the ruins of Empire City, using his powers to do whatever he pleases.
    • Infamous 2: Cole either activates the Ray Field Inhibitor, sacrificing himself and all other Conduits to spare the world from destruction and being heralded as a hero posthumously; or takes the Beast's power for his own, using it to awaken more Conduits at the cost of the rest of humanity.
    • inFAMOUS: Second Son: Delsin either spares Augustine's life, exposing her crimes, freeing the Conduits she imprisoned, and becoming a hero to the people of Seattle while using his newfound powers to cure his tribe and painting a mural to honor Reggie's memory; or kills Augustine in revenge for his brother Reggie's death, ruling over Seattle as it descends into chaos and stealing powers as he pleases, only to be driven out of the Akomish tribe, which he eradicates in retribution.
  • Inunaki Tunnel has a regular ending, and a secret ending.
  • Similar to the above-mentioned I Wish I Were The Moon, there's also The Majesty of Colors and its 5 endings based on how your Lovecraftian character interacts with the humans. If you kill at least one of them, you'll get Ending E if you defeat both the bombing boat and the submarine, Ending D if you defeat the bombing boat but get killed by the submarine, or Ending C if you get killed by the bombing boat. If you're friendly to them instead, you'll get Ending B if you don't save the child from being eaten by sharks or Ending A if you do save the child.
  • In Later Alligator, depending on how many family badges you earned, the ending tells you something new about the story.
    • The first run, regardless of how many badges, reveals that everyone was just planning Pat's birthday party.
    • Less than all the Family Badges on a subsequent run reveals that there is someone trying to kill Pat after all ... it's YOU.
    • Finishing all the minigames and getting all the badges reveals the Golden Ending. You, the hitman, have a change of heart and save Pat from your own attempted murder. It's also revealed WHY you tried to kill Pat. He had accidentally ordered a hit on himself. Somewhat played with, in that the Golden Ending is clearly the "true" one, and the game will actively push you to get it.
  • Mafia III has three different endings, with one having three different variations:
    • Lincoln leaves the city and becomes a drifter for the rest of his life while his most powerful living lieutenant takes over the city.
    • Lincoln stays to become the new Don of the city with the help of his lieutenants and his influence spreads throughout the entire American South.
    • Lincoln stays to become the new Don of the city, but kills off his lieutenants. The next time he gets in a car, he is killed by a car bomb set up by Father James.
  • Mario's Time Machine has three different endings, with neither of them feeling satisfying:
    • Bad Ending: Bowser gets away and escapes to a tropical island to relax if you didn't find all the artifacts quickly enough.
    • Neutral Ending: Mario succeeds in sending Bowser to the age of the dinosaurs, but the artifacts were obtained in the wrong order.
    • Good Ending: Same as the neutral ending, but with the artifacts collected in the right order and Bowser gets squashed by a T-Rex.
  • The RPG Maker horror game Mermaid Swamp has four endings, which are dependent on a combination of two events:
    • "Yaobikuni" (lit the fireplace, dodged the axe): Yuka dies. Yuuta is Driven to Suicide by a Tsuchida ghost. Seitaro dies trying to kill Rin. Rin is trapped in the "mermaid room" by Old Man Tsuchida for several days, and is driven to insanity while eating a corpse to avoid starvation. Rin is eventually released, told that eating the flesh of a mermaid made her immortal, and allowed to leave, as Old Man Tsuchida is satisfied that his dark secret will be kept safe and no one will believe Rin now that she was crazy.
    • "Forever Deep" (Lit the fireplace, did not dodge the axe): Yuka dies. Yuuta is Driven to Suicide by a Tsuchida ghost. Seitaro finally realizes that he is a monster. It is suggested that he and Rin commit suicide afterwards.
    • "Secrets" (Did not light the fireplace, dodged the axe): Seitaro dies trying to kill Rin. Rin tries to dive into the swamp to save Seitaro, her sanity frayed as she hallucinates him calling out for help. Yuuta fails to save Rin from drowning, and shortly afterwards, is shot and murdered by Old Man Tsuchida. Yuka's fate is left ambiguous.
    • "Underwater Dream" (Did not light the fireplace, did not dodge the axe): Seitaro comes to his senses after trying to kill Rin. They discover the "mermaid room" and realize the men of the Tsuchida family are serial murderers who kidnap young women and keep them in water tanks until they die. They confront Old Man Tsuchida, who has a My God, What Have I Done? moment and asks to be left alone to repent as Rin and her friends escape with their lives.
  • Not counting the variety of Non Standard Game Overs if you let Luka lose a fight, the second part of Monster Girl Quest has three endings, depending on how the final battle ends.
    • Worst Ending: Luka kills Alice, and it just goes downhill from there. The goddess Ilias comes down, mocks Alice's dreams, and takes Luka to Heaven and rapes him. Then she destroys the world and remakes it, repopulating it with a new race of people who will obey her every whim.
    • Bittersweet Ending: Luka loses to Alice. Alice then seals both of them in a force field that no one — including Ilias or even Alice herself — can ever break. Ilias shrugs and carries out the same plan as above, since with those two sealed away, there's no one to stop her. Alice and Luka, on the other hand, spend eternity making love.
    • Good Ending: Luka defeats Alice, but refuses to kill her. Luka gives a big "The Reason You Suck" Speech to Alice, explaining how her Heroic Sacrifice won't solve anything, and he refuses to kill his best friend for something stupid like the world. Ilias comes down from Heaven to chastise him for not killing the Monster Lord, and Luka finally confronts the fact that his goddess is the one causing all the problems in the world. Luka raises his sword against Ilias and declares war on her, but Ilias responds by releasing an army of chimera beasts and angels, who easily defeat the weakened Heavenly Knights. The last scene is Luka and Alice meeting the enemy army head-on.
  • Need for Speed 2015 has six different endings, one for each of the five career paths and an Omega Ending. Each of them are good endings to a degree.
    • Speed Ending: Magnus Walker, the Speed Icon, gives you the keys to his signature vehicle, his "277" Porsche 911 Carrera RSR 2.8 (1973) to take for a time attack around half of Ventura Bay to beat his record time. If you beat the course within the time limit, you are crowned the new Speed Icon... much to the jealousy (and admiration) of Spike.
    • Style Ending: Ken Block, the Style Icon, invites you to try out his new Gymkhana. If you complete the course within the time limit and score enough points through drifting and jumping, you are crowned as the new Style Icon, and Manu gets to choose the location for Ken's next Gymkhana.
    • Build Ending: Akira Nakai, the Build Icon, gives to you and Amy the keys to his "Stella Artois" Porsche 911 Carrera RSR 2.8 (1973). Both you and Amy test out the vehicle, and after winning the final timed mission alongside both Amy and Nakai-san, you are crowned the new Build Icon.
    • Crew Ending: After getting the attention of Risky Devil, the Crew Icon, Robyn invites you to a series of events with them. After completing the final mission, Fish, one of the members of Risky Devil, crowns you as the new Crew Icon.
    • Outlaw Ending: Travis, who has sent you anonymous messages to coerce you to complete various pursuit challenges, invites you to a race with the other Outlaws amidst extreme police activity. If you win the race, Shinichi Morohoshi, the Outlaw Icon, crowns you as his successor and also part of his crew.
    • Omega Ending: If you complete all five career paths, Robyn will invite you and your crewmates for a race in Ventura Bay's northernmost part. After completing the race, Robyn arranges one final race involving you, your crewmates and the five Driving Icons throughout the perimeter of Ventura Bay. Winning this last race will crown you as the Ultimate Icon and overall best street racer in Ventura Bay, and greets you with a picture of the main cast.
  • One Chance has five endings, though none of them are very happy. The ending you get depends on your choices in the game.
    • If you go to work every day, you eventually develop a cure for the virus and save yourself, your daughter, and the world, but millions are still dead, including your wife and coworkers. The final shot shows you sitting with your daughter in the park. Reloading the game again shows the park empty, but with flowers blooming.
    • If you miss one day of work and attempt to find the cure on the sixth day, you fail to find it in time and die from the virus in the laboratory.
    • If you miss more than one day of work to spend time with your family or Annie, Jim will confront you with a knife on the fifth day. If you don't react in time, he'll kill you, ending the game. If you manage to defend yourself, he'll go to your house and kill your family, followed by himself.
    • If you go to the park on the sixth day rather than work, you die from the virus peacefully on a park bench.
    • If you go to work on the sixth day after Jim has killed your family, you can choose to jump from the top of the building.
  • In OutRun, there are five goals you can make for, each with its own ending animation.
  • The Princess Maker series has multiple endings, depending on how you raised your daughter. The second game has over seventy different endings, with your daughter becoming a soldier, a magician, a teacher, royalty (even the queen, if you play your cards right!), or, if you screw up, a prostitute, a bandit, or even an evil overlord.
  • The web game Relive Your Life has 29 different endings, almost all of them totally bizarre. They include drowning while trying to hide from a shark, getting beat up by Dr. Phil, causing a nuclear war, turning into a human donut, becoming the Doctor, or even ascending to godhood after shaking hands with Chuck Norris.
  • Saints Row:
    • Saints Row: The Third's final mission requires the player to either go after Killbane before he escapes Steelport or save Shaundi, Viola, and Mayor Reynolds from getting blown up as part of a False Flag Operation to defame the Saints. The former leads to the Boss also killing Cyrus Temple and dismantling STAG, followed by Steelport becoming a city-state with Pierce as its new mayor. The latter leads to the Saints getting hailed as heroes and the Boss choosing to star in the film they were offered to do earlier on.
    • In Saints Row IV, killing Zinyak without doing the loyalty missions leads to an ending where the Saints take control of the Zin Empire with Earth still being destroyed. Choosing to do them leads to the Boss learning that the Zin have access to time travel technology, followed by an epilogue of the Saints having adventures through history.
    • In Saints Row: Gat Out of Hell, Johnny is confronted by God Himself, who tells Johnny He owes him for preventing Satan from having the Boss lead his armies to attack Heaven while it's weakened, leading to a choice of five endings: Johnny asks to be reunited with Aisha in Heaven, Johnny becomes the new king of Hell, the Saints colonize a new planet to rebuild humanity on, Earth is restored via Cosmic Retcon, or Johnny gains the answers to all of the questions in the universe.
  • The Saw videogame has two endings, the Freedom, and the Truth. The former includes the canonical death of Detective Tapp, the latter includes the alternative mental breakdown of Detective Tapp.
  • The Space Channel 5 series has a Bad Ending and a Good Ending depending on if you hit the final three chus in the game.
  • In all three SPY Fox games, there are two possible endings. The sub-par ending plays if Spy Fox manages to thwart the villain but fails to bring them to justice. However, each game has a part where instead of instantly going to the ending, the player can make a quick decision to chase after the villain and play an extra step in the story. Accomplishing the extra part shows the full, high-accolade ending.
  • Practically the whole point of The Stanley Parable. There are nearly 20 different endings scripted, ranging from good (the "Freedom" ending and the "Heaven" ending) to bad (the "Countdown" ending, the "Phone" ending, the "Coward" ending, and the "Insanity" ending) to bittersweet (the "Zending", the "Museum" ending, and the "Real Person" ending) to silly (the "Window" ending and the "Games" ending) to downright bizarre (the "Confusion" ending and the "Escape Pod" ending).
  • Star Wars:
  • SteamedHams.exe, being a fan-made Gamebook version of The Simpsons's "Skinner and the Superintendent", has six endings:
    • Delightfully Devilish: The ending of the original cartoon, although there are minor derivatives if you make Skinner rush back into the house to rescue his mother at two points (when he escorts Chalmers back outside, and when Chalmers looks back at him while leaving).
    • Unforgettable Luncheon: Skinner lets Chalmers see the so-called "Aurora Borealis"... and it's an actual Aurora Borealis!
    • Alien Tamazarian: Skinner excusing himself to leave the table gets derailed into a gag straight from "The Itchy & Scratchy & Poochie Show".
    • TIME PARADOX: Upon serving the hamburgers, Skinner confesses the truth about the lunch instead of making up the "steamed hams" excuse. Chalmers encourages him to be more honest in the future, at which point Skinner reveals his real identity 31 episodes early.
    • Ruined roast: Skinner tells Chalmers the roast he had prepared is on fire upon being caught climbing out the window. Chalmers chews him out for taking the fire for granted before firing him.
    • The Principal is the Pauper: The Press Start to Game Over option, where Skinner hostilely insults Chalmers upon his arrival. Chalmers promptly fires him.
  • Stigmatized Property has two endings.
    • SAVED: She makes it home, though she feels like she's being followed the whole time. The next day, the classmate isn't in class, and no one seems to recall him. Soon she herself forgets him.
    • POSSESSED: She goes to leave the apartment, only to find the door shut. She looks through the peephole and sees herself and two other people behind her. She then turns around and sees two strangers right behind her, with a Scare Chord.
  • Super Mario World has a subtly different version of the enemy roll call for you at the end if you found all of the "exits", with the enemies taking their fall forms instead of their summer ones.
  • The Three Stooges video game has different endings depending on how much money the Stooges earned to save Ma's orphanage.
    • Bad Ending: If the Stooges earn less than $5,000, the orphanage is shut down by Morally Bankrupt Banker I. Fleecum (no ending credits shown).
    • Okay Ending: If the Stooges earn between $5,000-$10,000, they save the orphanage, but it's not enough for the repairs (ending credits shown).
    • Good Ending: If the Stooges earn between $10,000-$15,000, they save the orphanage and make repairs (ending credits shown).
    • True Ending: If the Stooges earn more than $15,000, they save the Orphanage, make repairs, and the Stooges gets to marry the three daughters (ending credits shown).
  • Today I Die has one ending, though the last line of the final poem has two versions, depending on whether the girl leaves by herself or with her boyfriend. Leaving by herself gives "better by myself", while leaving with her boyfriend gives "until you come".
  • True Crime: Streets of L.A. has multiple endings depending on what branch the player takes and whether they succeed or fail the final mission of the branch they go down. If they lose, they watch Nick Kang die. If they win, they get one of the following:
    • Bad Ending: Nick confronts Han Yu Kim, a North Korean general whose schemes Nick have put a wrench in. After defeating him in one last battle, Nick watches as Kim throws himself from the top of the building. With Kim and the Russian mobster Rocky dead, many questions about Nick's father and the full scope of Rocky's activities are doomed to be left unanswered.
    • Average Ending: Nick confronts Rocky, who knows something about his father. As Nick defeats him and demands answers, however, Rocky suddenly stabs him and prepares to reunite father and son, only for Nick's partner to shoot Rocky to death first. Nick's life is saved, but the questions he has about his father's link to Rocky remain unanswered.
    • Good Ending: Nick finally learns that Rocky had attempted to get his father in on his criminal activities, but when he refused, Rocky had him killed. Nick gets his revenge on Rocky as he attempts to escape before being confronted by Han Yu Kim, a North Korean general who had Rocky launder money for him to bolster North Korea's economy, using the Russian mob and the Triads to run interference and conceal his activities. Rocky had become greedy and kept the money he was laundering, so Kim planned to deal with him. All that's left is to tie up one last loose end: Nick Kang. Kang, however, defeats Kim and is finally able to let go of the past.
  • Indie game Virtual Silence has three possible endings. The point of the game is to attempt to train a mute boy to speak using a VR system. In the standard ending, the boy remains mute. To get this ending, fail any of the three challenges pre-endgame and succeed in the final challenge. In the good ending, the boy becomes able to speak. To get this ending, complete all three challenges and succeed in the final challenge. In the bad ending, the VR machine kills the boy. To get this, fail the final challenge.
  • Yoshi's New Island has endings that change the scene where Bowser appears. If the final boss is cleared, but if the player cleared a level with the Flutter Wings prior to the final boss, Bowser will not appear, and the credits will roll like normal... but when the stork delivers the babies to the correct parents, Bowser ruins the moment.
    Bowser: Bwahaha! You wanna battle ME, brat bro? Then beat every level without Flutter Wings!! If you used those pesky wings, the level marker will be yellow even after clearing it. In other words, don't even TRY to pull a fast one on ME. Bwa! BWAHAHAHA!
  • You Don't Know Jack: The Ride has a rather unbelievably bizarre application of this trope to a trivia game. Since The Ride was the first of the Jack games to not feature randomly-selected questions, the game knows when it has run out, and, in addition to the semblances of plot building up to "The Bottom", the game presents you with a video scene of the five hosts talking with each other, before they offer you a choice of what sort of ending you want.
  • You Only Live Once has one ending if you complete the game, and different endings if you lose a life at any point, depending on how Jermaine dies.

Non-Video Game Examples:

    Anime & Manga 
  • The last few minutes of 5 Centimeters per Second present a number of images that can represent several different aspects of an ending. The "true" (i.e. final) one appears to be a Tear Jerker Esoteric Happy Ending, but it also presents a Downer Ending, a Happily Ever After, and a few shots of symbolic birds.

  • Kimi no Iru Machi: Alternative chapters 200 were published with anime volumes. They also serve as alternative endings with other heroines.
  • Fuuka Special Edition volume contains alternative endings for other heroines, much like Kimi no Iru Machi bonus chapters.
  • Several TV anime adaptations of the NeoRomance Dating Sim series achieved this by deliberately leaving the heroine's choice at the end ambiguous, and then packing the DVD release (usually only Limited Edition) with omake segments showing the possible outcomes, allowing the viewer to choose one of the pretty guys themselves instead of forcing a particular ending on them:
  • Possibly in a jab at Kirino's obsession with visual novels (and possibly to entice people to buy the DVD/Blu-Ray since only one aired), the first season of Oreimo has two endings. One where Kyousuke convinces Kirino to stay in Japan and the other where Kirino goes to the US to train in track and Kyousuke convinces her to come back.
  • Paradox Blue employs the trappings of video games to tell its story, including multiple endings, usually framed like a Non Standard Game Over. The first chapter of a story sets up a "paradox", a puzzle posed to the main characters by an angel, which they must solve for a boon or else they're likely to be killed. At the end of the chapter, the story then tells the reader to skip to various pages depending on whether they choose to solve the paradox themselves, let the characters do it, or give up. Giving up always leads to an apocalyptic bad ending where one of the characters is the only person left alive on Earth, while solving the paradox or letting the characters solve it (in the next chapter) allows the story to carry on toward the true ending.
  • Sgt. Frog: The "segmented endings" variant. They aren't alternate takes, just more and more complete versions of the series. The show's 7th season aired in different timeslots, with different running times in different timeslots. In order to satisfy people who couldn't watch the longer version of the show, the last 3 episodes of the series all ended up being different types of ending stories.
  • A surprise revelation in chapter 150 of We Never Learn is that each of the 5 heroines will get her own route, like in a dating game. As the author says, all 5 of them are "main" heroines, so they deserve this treatment.

    Comic Books 
  • The final issue of the Countdown to Mystery mini-series provided four different endings for the Doctor Fate storyline. This was due to the fact that the writer to the story, Steve Gerber, had passed away before writing the finale. Instead of creating an ending stepping on his toes, they had four different endings written and suggested the reader figure out what was the actual one.
  • Right before the end of the Two-Face-themed issue of Joker's Asylum, Joker breaks the fourth wall, demanding that the reader get a coin and flip it to determine a character's fate: Heads: The character happily reunites with his wife. Tails: He ends up killing himself. Panels are presented for both endings, though, as the Joker explains, only the coin flip determines what "really" happened.

    Fan Works 
  • There is a fan-made ending for Death Note in which Light wins and lives to be an old man. He instructs Ryuk to go ahead and kill him, which he does. The rest of the chapter includes all of the deaths Light had written being inflicted on him. In the sense, he is becoming a Shinigami himself and is enduring the deaths of all his victims.
  • The first Ed Abuse originally had two endings. In the second ending, Ed did not forgive Sarah before dying, and she is eventually Driven to Suicide. This ending was removed by the author for being too dark.
  • Fantasy of Utter Ridiculousness has two of these, in keeping with the source material:
    • The main story has the heroes surviving Suika's wrath with help from Marisa, having a victory meal at the Scarlet Devil Mansion, then heading home. No strings attached.
    • The Alternate Ending, which depicts what would happen if Megas had been able to counterattack Suika instead of dodging her final strike, ends with the Mansion's library in ruins and Patchouli stuck in Jersey City until it can be rebuilt.
  • The Axis Powers Hetalia doujinshi From the New World, With Love has a cautiously optimistic ending that would best be described as bittersweet, but there are two sequels for it, one giving the characters a Happy Ending and the other giving them a Downer Ending instead. The good ending has one character coming back wrong and ultimately dying, and the other character destroying himself to prevent the Enemy Within him from surfacing, and both of them being reincarnated as normal humans. If that's considered the good ending, you don't want to know what the bad ending is like.
  • The Heart of a Dragon branches midway through, with an older Spike pursuing a relationship with either Rarity or Celestia.
  • The My Little Pony: Friendship Is Magic Shipping fic In the Rain has two: basically, "They Do" and "They Don't".
  • Similarly, there's the Saw fanfic Pattycakes. Both are a Downer Ending, but it's a Troll Fic. You're not supposed to be happy.
  • In Relationships Series, there is an Alternate Universe story called "Pain", which details what would have happened if Yuuno had been sent into combat. He gets injured and overtaxes his linker core, sending him into critical condition. In Ending A, he dies, leaving Nanoha and Fate devastated, and the fic ends with his funeral. In Ending B, he lives, but the main characters still have to protect him from some unethical scientists who want to get their hands on his damaged linker core. The authors indicated that this was already a hypothetical situation, so they should explore both outcomes.
  • Though ultimately scrapped, the author of Rainbow Factory wrote three different endings, though they're all still Downer Endings in their own right:
  • The last chapter of Seven Stories provides an alternate ending to the show's first season; the White Violin's power goes off, the heroes prepare to fight her, but Allison - having never been mutilated in this reality - manages to persuade Luthor to try diplomacy first.
    The story didn't always go like that, of course. Maybe sometimes she couldn't speak; maybe sometimes she didn't go alone; maybe sometimes any number of things could come to be. But let's talk about this time. Let's talk about now.
  • Another My Little Pony: Friendship Is Magic fic, Silent Ponyville, features multiple endings, much like the series of games it's based on.
  • The author of Sonic X: Dark Chaos wrote several alternate endings for the rewrite.
  • The To Love-Ru fanfic To-Love-Death features an alternate ending in the extras page where the whole story was imagined by Mikan, who is now suffering from autism and goes off into her own world whilst shaking a snow globe. However, this ending is most likely a joke as it's an almost word-for-word parody of the infamous ending to St. Elsewhere. Although, rather than a hospital being displayed in the snow globe, it's actually a missile blowing up a helicopter full of children.
  • The Ed, Edd n Eddy fanfic What The Ed? by Dyl Man has 3 endings. The Sad Ending, the Happy Ending, and Silly Ending. The Sad Ending has Tuluta Bottoms a.k.a. The Red Guy calling the dog pound and having Ed and Nazz end up working in a glue factory. The Happy Ending has Eddy realizing that he loves Nazz, not Tuluta, and sics SuperCow on Tuluta. The Silly Ending has Tuluta butt-walk on Nazz, Nazz retaliating, Ed butt-walking on both girls, and Edd and Eddy butt-walking on Ed.

    Films - Animation 
  • The DVD of Peter Pan features an alternative ending where Peter comes back and Wendy is grown up, but she has a daughter named Jane, who flies off with Peter. This would later inspire a live-action spinoff sequel staring Robin Williams as an older Peter Pan in Hook.

    Films - Live-Action 
  • Die 1000 Augen des Dr. Mabuse has two slightly different cuts of the final scene, one of which indicates that the female romantic lead Marion dies from the gunshot wound she received towards the end of the plot, and one which indicates that she will survive. In national stereotyping terms, it will not surprise anyone that the USA was one of the markets that got the happy ending, and France one of the ones that got the sad one.
  • In After The Dark, a philosophy teacher challenges his class to (theoretically) survive an atomic apocalypse. No matter what they do, they all end up dying, because none of the students want to make the moral sacrifices their teacher insists would be necessary to "win". They eventually succeed, but doing so requires them to change their definition of what success is.
  • As Black Mirror: Bandersnatch is an interactive Choose Your Own Adventure film based on the making of a Choose Your Own Adventure game, this is to be expected. There are several different endings, which change depending on the choices you make throughout the film. Endings include Stefan releasing a terrible game, a mediocre one, a fantastic one, or not releasing one at all; have Stefan die or go insane and become a murderer; or enter surreal Meta Fiction territory with Stefan becoming aware of the viewer themselves controlling his actions through Netflix.
  • Chase has two endings: In the first the protagonist chooses Suicide by Cop, but it turns out to be just his imagination. In the proper ending, he escapes with the help of his hostage.
  • The movie Clue has three different endings; during its theatrical run, different endings would be shown in different theaters. On the home videotape release, all three endings were shown, with title cards between explaining that any of them could have happened, but only the third actually did happen. In the DVD version, the viewer may choose to see one particular ending, see all three (as in the VHS release), or even have the DVD player choose an ending at random.

    There was also a fourth ending that was ditched from the film because it didn't fit with the comedic tone of the rest of the movie. Unfortunately, the fourth ending has never been released to the general public.
  • The DVD version of Final Destination 3, "The Thrill Ride Edition", has four different endings (including the theatrical ending), thanks to the "Choose Their Fate" feature.
  • The movie Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai has two endings, one where the Showa Riders win and one where the Heisei Riders win.
  • Holocaust 2000: There is an alternate ending that continues after Robert has fled with Sara and his newborn child to escape his diabolical son Angel where Robert shows up at an airport several months later. It's implied that he returned to plant a bomb at Angel's corporate meeting in Geneva to stop him from destroying the world. The original was a straight-up The Bad Guy Wins ending.
  • King Kong vs. Godzilla does actually not have multiple endings, as claimed by some people, where King Kong wins and Godzilla wins. Word of God says the winner was always intended to be King Kong.
  • The Little Shop of Horrors Director's Cut Blu-Ray allows viewers to choose whether Audrey II eats Audrey and Seymour, then takes over the world (as seen in test screenings), or Audrey and Seymour survive, then Seymour blows Audrey II up (as seen during the original theatrical release).
  • Love, a 1927 American adaptation of Anna Karenina, has two endings—Tolstoy's original, Downer Ending, and a new happy ending in which Anna and Vronsky are reunited. Tolstoy's ending was shown internationally, while American exhibitors were given a choice of endings, with some picking happy and some picking Tolstoy.
  • Man on Fire: In the original ending Creasy ends up dying from previously-sustained wounds while being driven to the main villain "The Ghost" after agreeing to trade himself in for Pita, with a coda showing that the Mexican detective who was following his progress ended up shooting the Ghost during the arrest. An alternate ending were shot where Creasy, though still mortally wounded, lives long enough to meet the Ghost face to face and exchange a few words before Creasy uses a bomb to kill them both.
  • William Castle's Mr. Sardonicus allegedly had two endings, shown depending upon whether the audience gave a "thumbs up" or "thumbs down". However, Castle only ever filmed the "thumbs down" version.
  • Paranormal Activity has three, each one a Downer Ending. It's a horror flick, what did you expect?
    • The theatrical ending has possessed!Katie tossing Micah's dead body into the bedroom before leaping at the camera.
    • The second ending has Katie (no longer possessed) walk into the bedroom with the knife used to kill Micah. She sits on the bed, knees drawn up to her, for what is presumably hours. The next morning the police arrive and Katie walks downstairs. She is shot for being considered a threat, as she still has the knife and isn't listening to the police's orders.
    • The third (and most horrific) has possessed!Katie calmly enter the bedroom with the knife. She locks the door and looks at the camera, a smile on her face. She then slits her throat and falls down dead.
  • The first 3D feature film, The Power of Love (1922), used its 3D anaglyph system to achieve this. Depending on whether the viewer watched the ending through the green or the red lens of the 3D glasses, they'd see a happy or a sad ending (it probably helped that it was a silent movie, so it didn't have spoken dialogue that wouldn't fit both versions).
  • The Korean movie Resurrection of the Little Matchstick Girl features two endings. One "bad" where the game ends and the main character returns to his normal life and one "good" where he manages to save the eponymous matchstick girl.
  • Run Lola Run is either this or a "Groundhog Day" Loop. It's not clear.
  • Unfriended: Dark Web is notable for being the first wide-release movie since Clue to have multiple endings in theaters.
  • Spoofed by the ending(s) of Wayne's World, which are, in order, the Sad Ending, the Scooby Doo Ending, and the Super Mega Happy Ending. Wayne's World 2 has the sad ending, the Thelma & Louise ending, and the happy ending. Only the two happy endings are "canon"; Wayne and Garth simply rejected the others.

  • This is prevalent in the Choose Your Own Adventure book series. There were other books of this ilk published at the time, but this was by far the best known and longest-running. Most of the "endings" to the books result in your death, but there are typically a few endings where you win, although there are some which are bittersweet (in Who Killed Harlowe Thrombey? you can get an ending where you never solve the mystery and others where other characters solve it instead of you; in The House On Chimney Rock one ending has you survive, but your cousin vanishes and is never seen again).
  • The Fighting Fantasy gamebooks usually only had one true ending but a lot of "bad endings" that were more like Non-Standard Game Overs. Books that had you gather Plot Coupons usually had a Non Standard Game Over amounting to "Since you failed to gather the relevant things, you cannot defeat the Big Bad/open the last door/return with honor".
  • Murder at Colefax Manor has many, many potential endings.

  • The Little Prince has an in-universe example where the author realizes that he has made the sheep's muzzle impossible to wear and therefore there are two possible outcomes for the little prince's rose; either the sheep eats the rose or it does not. The author notes that the world appears to change depending on what he thinks has happened.
  • Some of the fairy tales of The Brothers Grimm are given in multiple versions with the same basic framework, which shouldn't be surprising, given that they were compiled from memory and oral tradition across several regions. The most straightforward example is The Marriage of Mrs. Fox: Mr. Fox decides to pretend to be dead to test his wife's fidelity. She rejects multiple suitors who soon come calling, but when she finds someone exactly like her late husband, she agrees to marry him. Which ending you prefer — the one in which Mr. Fox reveals himself at the wedding and chases his wife, the maid, and all the guests away (leaving him with nobody), or the one in which they promptly toss him out — presumably depends on where your sympathies lie.
  • Marcus Pfister's children picture book Milo and the Magical Stones and its sequel Milo and the Mysterious Island both branch into two endings halfway through the story where the pages become segmented into two parts, with the top part showing a "Happy Ending" and the bottom part a "Sad Ending" based on the aesop of that book.
  • The Jeffrey Archer short story One Man's Meat begins with a man meeting the woman of his dreams, and then has four separate endings. There's a reasonably Happy Ending where they hit it off and agree to meet up again, but before that there are three more unfortunate endings: either the guy finds out she's a lesbian, or he finds out that she's married (but not before she has a one night stand with him), or he finds out she's married right away and his evening just gets worse from there.
  • Preserve and Protect, the fourth novel in Allen Drury's Advise and Consent series, was followed by two alternate endings in Come Nineveh, Come Tyre and The Promise of Joy.
  • The Web Original Fiction The Story Of My New House has two endings, a "good" one and a bad one. In the bad ending the father of the main character is possessed by a demonic force and he murders his son and wife. In the good ending, he is able to resist his Demonic Possession and saves his son and wife, before dying. The story concludes with the main character expressing how much he misses his father.
  • Three Worlds Collide has a Normal End (the humans destroy the place where the story happened, destroying their ship in the process) and a True End (the Superhappies re-engineer the other two species to be happy and not eat as many babies). Incidentally, the author is very much a Nasu fan.

    Live-Action TV 
  • The short-lived series Jack & Bobby may have done this in an episode where the boys' mother is working for Hillary Clinton's nomination at the 2004 Democratic National Convention. The show was filmed months before the actual convention, but in the final scene, Bobby mentions that Clinton lost the nomination (which really happened). It seems likely that the same scene was also shot with Bobby saying Clinton had won.
  • Jepardy (CBBC) had three different endings that viewers selected via phone-in.
  • Kamen Rider:
    • Kamen Rider Ryuki has the ending to the TV series, the film EPISODE FINAL and 13 Riders, a televised special which was an alternate retelling of the whole series, which had viewers vote on the ending. Subverted, since all the endings save for the TV series presumably end with a timeloop back to square one.
    • Many of the "Hyper Battle Video" special DVDs allow the viewer to choose the ending. For example, Kamen Rider Fourze's HBV allows the viewer to choose whether Fourze or Amazon delivers the final blow to the enemy.
  • Medical Center produced the 1971 episode "Countdown" with three different endings, as part of a controversial social experiment conducted by psychologist Stanley Milgram. The experiment would attempt to determine whether or not a person would be more likely to commit a crime after viewing it on television. The episode centers around an aggressive hospital orderly who, beset with serious financial troubles, is tempted to steal money from charity boxes placed throughout the city. The ending would be one of three scenarios: he steals money and gets punished, he steals money and does not get punished, or he does not steal money at all, and also drops some change into the box. Audience members would come across a similar "charity box" directly after the episode's showing, and would be monitored as to if the ending they saw would inspire them to imitate the character's actions. The results were inconclusive. The full details of Milgram's experiment are published in the book Television and Antisocial Behavior: Field Experiments.

    Different endings were shown depending on your television market (though Warner Bros. states that most markets viewed the "punished" ending in its original run). Warner Archive Collection's DVD release of Medical Center: the Complete Second Season includes all three endings of "Countdown".
  • Depending on which version of Mission: Impossible's "The Bank" you're watching, the bad guy's attempt to escape results in either a Disney Villain Death or the discovery that his escape route has been sealed off, thus meaning he's captured. The version on the DVD is the latter.
  • One episode of Monty Python's Flying Circus ended with the customer choosing between several endings.
  • The Red Dwarf episode "Only the Good" had an unfinished alternate ending where Rimmer successfully returns with the formula memorized (after several tries, too, and the group's still there) and they save the Dwarf. The evac ships are left to fend for themselves. And Rimmer still ends up shot with a can by the vending machine. All in all it matches up to "Back to Earth" better than the ending that was used, as it explains why they're alone on the ship again and why Rimmer is a hologram.
  • The ITV drama Rock Rivals, about the backstage shenanigans on a Pop Idol-style talent show, had two endings filmed, and viewers were asked to vote for which fictional act should win the show. The DVD recreates this as an interactive feature: just before the winner is announced, it asks you to choose who should win. Oddly, if you just let the menu time out without making a choice, it defaults to the opposite ending to the one shown on TV.
  • The Sabrina the Teenage Witch episode "Inna-Gadda-Sabrina", in which Salem swallows Sabrina's Time Ball and sends everyone to The '60s, has two endings. In both versions of the episode, Salem flees Sabrina and the aunts before the last commercial break, leaving them without the Time Ball. When ABC first televised this installment, the end credits showed Salem hitching a hippie bus to Philadelphia, setting up a crossover with Boy Meets World. The end credits sequence for reruns and the DVD shows Sabrina and the aunts back in The '90s, talking about how fortunate it was that Salem returned, and also revealed that they locked him in his litterbox until he could return the Time Ball.
  • The Sesame Street film insert about a rolling ball kinetic sculpture on the number 3 has two endings. One has a kid cranking a sand-machine, the other has three cherries on sundae (Jim Henson's daughter played the girl who tasted the cherry on her sundae ice cream).
  • In The Thundermans episode "Phoebe vs. Max: The Sequel", the family's recent child, Chloe, has three possible choices to what will be her permanent superpower: super strength, teleportation, or sonic screaming. The crew filmed three different endings to the episode pertaining to which power Chloe ends up with. The teleportation ending is what made the final cut.

  • There's a term in music called a Deceptive Cadence. Basically, it's that sequence of notes where you feel like the song should end, but something seems off.
  • And what about those songs that fade out and then come back?
  • "Almost Here", a duet between Delta Goodrem and Brian McFadden, features a video showing Brian going to meet Delta at an airport. The two of them have difficulty finding each other, until Delta leaves in a taxi. In the "sad" ending, shown on music TV shows, she is driven away alone. The CD single has the video on it as CD-ROM content, and this version has the "happy" ending where he catches up with the taxi and they're reunited.
  • The Cardigans:
    • "My Favourite Game" has four endings: After causing sheer mayhem on the road by putting a rock on her gas pedal, the driver crashes her car onto an oncoming van. She either:
      • ...gets flung off the car but not much worse for wear afterwards.
      • ...gets flung off the car, apparently being unscathed before the rock lands on her head.
      • ...gets flung off the car and ends up dead on the road.
      • ...gets decapitated in the crash.
    • "Erase/Rewind" also has two endings: The band is stuck in a room with walls that close in on them, and they either manage to save themselves, or get squashed.
  • Vocaloid artist Cos Mo featured this in one his series. "Demise of Hatsune Miku" is the worst end, "Disappearance of Hatsune Miku" the bad end, "∞" the true end, and "Intense Singing of Hatsune Miku" is the "Happy End".
  • "Empty Cans", the final song off The Streets' Concept Album "A Grand Don't Come For Free", has this. In the first ending, our protagonist blames everyone else for his problems, tells his friend Scott to fuck off, ends up fighting the TV repairman who comes to fix his set, and decides humanity is generally against his existence. A tape rewinds, and we are brought to the second ending. Mike decides to let Scott come over anyway, who finds the aforementioned "grand" when repairing Mike's TV. Mike realizes everyone's got their own problems and responsibilities to take care of, and looks at life with a new perspective. The music changes to fit the mood: Both endings start with an identical drum loop, but the "bad ending" accompanies it with tense-sounding bass and synth-strings, while the "good" one accompanies it with hopeful-sounding piano chords.
  • Kagerou Project: "Summertime Record" is the series' True Ending, where the Blindfold Gang go their separate ways, but promise they'll all meet again, while "Outer Science" is the... not so good ending.
  • Russian urban romance song "Kirpichiki" ("Little Bricks") comes with two sets of lyrics. In one, the heroine's significant other perishes in the trenches of World War I. In the other, they both survive, find happiness, and rebuild the titular brick factory.
  • "Weird Al" Yankovic has the song "The Night Santa Went Crazy", which has two endings depending on the version. In the original song Santa is captured and sent to prison, while in the Extra Gory Version Santa is killed and some of the other details are changed or left out.
  • "Ocean Avenue" by Yellowcard. Three possible endings to the video's plot are shown.

    Radio Drama 
  • Each volume of the audio drama Yandere Heaven has the listener in the role as a silent protagonist trapped between two Yandere male interests. The last two tracks on each volume are alternative endings with each boy. For example, track 7 on volume 1 is being locked in the house by your Not Blood Siblings brother, and track 8 is being locked in the house by your Stalker with a Crush/boy from school. The spin-off Yandere Heaven BLack has three endings in the first volume for Yumiyoshi: one with Kei, one with Nabari, and one with both of them.

    Tabletop Games 
  • In the Body Horror role-playing game Abnormal, there are three end game scenarios dependent on the number and position of shards (tokens) in play:
    • Utterly Consumed: If there are seven or more shards on the four Stage cards, the Witness is consumed by the horrors that haunt them; it might involve turning into a horrible monster, Demonic Possession, or simply being driven irreversibly mad.
    • Permanently Intertwined: If there are two or more shards on the Normalize stage, the Witness avoids being overcome by the Horror, but is unable to completely remove it. Reluctantly or otherwise, they must somehow learn to live with the Horror, whether trying to disguise a Partial Transformation or find a harmless way to appease a lingering Horror Hunger.
    • Life Reclaimed: If the Witness manages to remove and reclaim four or more shards from the Stage cards, they successfully drive off the Horror and get their life back... for now.
  • The original Dragonlance adventures had six different possible win conditions; the Dungeon Master chooses one in secret before running the final module. One of them was used as the canon ending in the novelization (the Dragonlance Chronicles trilogy), but woe could come to Metagamers who play the adventures after reading the books, as in one of the other endings, performing the action that seals the gate in the novels actually makes the game unwinnable.
  • The Ravenloft boxed set adventure "Bleak House" provided for four different possible endings, as determined by players' choices throughout the last portion of the campaign arc. While many RPG adventures provide two or more concluding text-blocks to read, depending on whether the heroes win or lose, "Bleak House" went much farther, arranging for a prolonged buildup to whichever climax was selected to occur.

  • The musical Drood, based on the uncompleted Charles Dickens story The Mystery of Edwin Drood, has an audience vote decide who the murderer is.
  • The Lieutenant of Inishmore has two alternate closing lines depending on whether the cat playing Wee Thomas eats food offered to it or not. Required since it's pretty impossible to train a real cat to do the same thing every night.
  • Donald Marguiles's play The Loman Family Picnic features four endings performed in quick succession, each dramatic in a different way, until the final "real" ending.
  • Ayn Rand's play Night of January 16th features an unusual form of Audience Participation: a jury is selected from the audience, and at the end of the play, they determine whether the defendant is guilty or not.
  • The stage play Shear Madness works identically to Drood, mentioned above, but with No Fourth Wall; the characters are aware of and interact with the audience throughout the play, and suggest audience members' theories to the group.
  • Ferdinand von Schirach's Terror Ihr Urteil takes an approach similar to Night of January 16th, providing two alternate endings, depending on whether or not the audience, who act as lay judges, find the defendant (an air force pilot who shot down a hijacked passenger airliner against his superiors' orders) guilty of murder.

    Theme Parks 
  • Horizons, a long defunct (and much missed) ride at Walt Disney World's Epcot contained one of the earliest examples of this trope in a theme park attraction. Its finale allowed riders to choose from one of three POV fly-through films depicting their journey back to the future point from one of three out of the four futuristic communities it featured (Brava Centauri, Mesa Verde and Sea Castle, dubbed "Space", "Desert" and "Undersea" respectively on the choice tree).
  • In Men in Black: Alien Attack at Universal Studios Florida, how the ride turns out all depends on how high the average score the vehicles end up with. The endings are as follows:
    • Bug Bait: If you do absolutely abysmally, J will mock your performance before neuralizing you.
    • Cosmically Average: The most common ending for guests. You are told by J that you're good, but not good enough before getting neuralized.
    • Galaxy Defender: J highly praises your performance and it's said that your suits will be ready "next Wendesday". However, you still end up getting neuralized anyway.
  • All of the sequences in Star Tours at the Disney Theme Parks are completely randomized, including the endings. The ending scenarios include journeying to Naboo and the Gungan City, going to Coruscant and partaking in a battle in the sky, and accidentally ending up at the site of the Death Star along with being confronted by Boba Fett before speeding back to the Rebel base.

    Web Animation 
  • Bowser's Kingdom episode 666 has two endings. One has Geno breaking free from Zombie Steve's grasp and taking out the rest of the zombies. The other has Hal and Jeff turning into zombies and talking about the positive side about being zombies while feasting on Luigi's corpse. Jeff complains about how bad they smell.
  • Homestar Runner: The 2005 Halloween Episode "Halloween Potion-ma-jig" has the viewer guide Homestar through a quest to find ingredients for Marzipan's Halloween potion, which Homestar had carelessly doodled on. Depending on the choices made, the final potion has one of five effects on Homestar, turning him into either a cyclops, Tofu Homestar from the earlier short "The Luau", a suave Frenchman, a clone of Marzipan, or the Goblin.
  • EmperorLemon's YouTube Poop "Lightning McQueer and the Quest for Tires" has three different endings depending on which of the three cars' annotations you select:
    • If Lightning is selected, he loses the race to Captain Falcon, and flies around the world really fast Superman-style just so he can win. Then a text slide appears stating that since Lightning won this time, there's no reason for him to have reversed time in the first place, meaning he will never win.
    • If The King (a.k.a Ric Flair) is selected, Chick Hicks launches him into the air, causing him to land on top of Lightning when he crosses the finish line.
    • If Chick Hicks is selected, he summons Death Stare Luigi, who knocks out The King and distracts Lightning from crossing the finish line, allowing Chick to win the race.
  • My Little Pony: Equestria Girls Digital Series has a series of episodes where viewers can choose one of three endings. Several of them involve a story arc about Canterlot High putting on a School Play:
    • "Best Trends Forever!" has Rarity doing a fashion report for the school news channel, and having to choose between Twilight Sparkle, Rainbow Dash, or Pinkie Pie as inspiration for a new fashion trend.
    • "Driving Miss Shimmer" has Sunset Shimmer struggling to pass her driver's test, and seeking help from either Applejack, Fluttershy, or Rarity.
    • "Text Support" has Twilight Sparkle getting a strange text message from her crush Timber Spruce, and seeking advice on how to respond from either Fluttershy, Sunset Shimmer, or Rarity.
    • "Fluttershy's Butterflies" has Fluttershy seeking help from either Applejack, Rainbow Dash, or DJ Pon-3 in overcoming her stage fright so she can audition for the school play.
    • "Stressed in Show" has Twilight stressing out over her efforts to help with the school play, and trying to relax with the help of either Fluttershy, Rainbow Dash, or Pinkie Pie.
    • In "Rarity Investigates: The Case of the Bedazzled Boot", Rarity tries to find a prop for the school play that's gone missing, and interrogates either Pinkie Pie, Trixie Lulamoon, or Applejack about the boot.
    • In "All the Worlds Off Stage", Sunset asks either Twilight Sparkle, Pinkie Pie, or Micro Chips for help handling the sets during the school play.
    • In "Constructive Criticism", Applejack injures herself working on sets for the school play, and seeks help finishing from either Pinkie Pie, Photo Finish, or Rainbow Dash.
    • In "Opening Night", when the final scene of the big school play goes awry and leaves Fluttershy in an awkward position, either Sunset Shimmer, Applejack, or Twilight Sparkle needs to help her.
    • In "Happily Ever After Party", the Cutie Mark Crusaders seek help from either Applejack, Rainbow Dash, or Rarity in convincing Mr. Cranky to let them borrow an overhead projector for their after-party presentation.
  • Red vs. Blue: The 100th episode. The link to the video is actually three different links to videos whose only difference were the endings. The first is probably the "bad ending" with everyone killing each other, the second would be a "weird ending", with the entire canyon destroyed and the series being shown to be a Halo multiplayer match, and last is the relatively good ending, with the two teams returning to their endless stalemate. The DVD Commentary and future series confirms the good ending is official (which is no surprise) and also has four more endings: one in which aliens suddenly show up, kill everyone, and reenact the first episode; a remake of the "fight ending" with Where Are They Now text added in (false Where Are They Now text when later seasons are considered, it should be noted); an All Just a Dream ending where the entire season was hallucinated by Church after being shot by the tank; and one where Andy doesn't detonate, with Tex instead just turning the ship around and blowing everyone up.

    Web Original 
  • One Bytejacker episode has the host run all over town looking for a UV filter for the cameraman. After searching for maps in trees and fighting strangers via rock-paper-scissors, he ends up getting a bad ending for taking too long.
  • Joueur du Grenier:
    • The video "Jeux de baston 2ème édition" has several endings.
    • The Mass Effect episode of Papy Grenier has three different endings: DESTRUCTION, CONTRÔLE and SYNTHÈSE.
  • The infamous interactive Quicktime movie Play With Me features multiple endings. Subversion: They're ALL the bad ending.
  • Positively Dreadful's look at Infamous 2 is split into two videos, essentially forming two separate reviews for the Good and Evil paths.
  • In Today I Die, the protagonist can free herself from a metaphorical depression on her own, or with the help of a young man. Although they're both happy endings, people tend to find one more appealing than the other.
  • Writing.Com features Interactive Stories where stories can have multiple endings, depending on the reader's choices.

    Western Animation 
  • Carmen Sandiego: the special episode "To Steal or not to Steal" is a Choose Your Own Adventure style episode, where the choices the viewer makes for Carmen lead to various endings. Worst case; Carmen and/or her friends are brainwashed by VILE to become VILE operatives. Best case; Carmen rescues her friends and maybe even recovers the items VILE forced her to steal.
  • El Tigre did this for its Grand Finale. After spending the whole series unable to decide if he wanted to be a superhero like his dad or a supervillain like his grandpa, Manny was forced to make a final choice. Viewers were asked to vote online to decide if Manny would pick good or evil. The winner was good, with Manny defeating Big Bad Sartana of the Dead and becoming hero of the city. The "evil" ending, which was shown on Nickelodeon's website, has Manny join Sartana instead, help her conquer the city, and then betray her and rule the city himself.
  • SpongeBob SquarePants: The episode "Shanghaied" allowed the viewing audience to pick the ending. In the episode, SpongeBob, Patrick, and Squidward get captured and enslaved by the Flying Dutchman. Eventually, the Dutchman promises them Three Wishes. After wasting the first two, they begin fighting over who gets to make the third one. The viewers were then asked to call in and vote on who they wanted to get the third wish. The winner was SpongeBob. Before the winning ending was played, the audience was shown what the two alternate endings would have been. Subsequent airings played like a normal episode, with only the winning ending shown.
  • Total Drama: Once everything came down to the final two contestants, the viewers in each country were allowed to vote for which one they wanted to win. The spinoff Total Drama Presents: The Ridonculous Race keeps with this tradition and has two endings: one where the Surfers win and one where the Cadets win.

    Real Life 
  • There are six ways for the universe to end: The Big Crunch, where gravity ultimately stops the universe's expansion, causing it to collapse back on itself and implode; the Big Bounce, where a new universe is created from a Big Crunch; the Big Rip, where dark energy literally tears the entire universe apart, the Big Chill, also known as the Heat Death, where dark energy accelerates the expansion of the universe until everything fades away, the Big Halt, where gravity slows down the universe's expansion but cannot stop it and things would end as in the Big Chill, and finally the Big Slurp where the Universe transitions to a more stable state ceasing to exist as we know it. Or, if you're religious, the universe ends, all the good people go to Heaven, and all the bad people go to Hell.
  • Most situations in real life (depending on the context of course) will undoubtedly have different endings, as well as branching paths. Do you ask that Sexy Secretary out to coffee? Or do you just shoot the occasional glance and go to your meeting? Where does it go from there? Do they say yes? How do you do in the meeting?

Alternative Title(s): Bad End, Bad Ending, Good Ending


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