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Are you ready to seek the truth?

The old abandoned "Fredbears Family Diner" burned down shortly before the planned restorations could start, this is a major hit to Fazbear Entertainment.
We managed to salvage some old animatronics from the ashes, suprisingly intact...sort of
As our technician it is your job to fix these monstrosities in any way you can to have them be ready to entertain children again!
But since we really don't have a workshop anymore now, you'll just have to take them home instead.
Good luck, and remember to smile, you are the face of Freddy Fazbears Pizza!
-P.G.
Gamejolt description for the second game
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Final Nights is a series of Five Nights at Freddy's fan games made by LiamJoly. The games released so far are:

  • Final Nights - Download it here.
    • Final Nights: Redux - Was being developed as a replacement for the above game, but was cancelled for unknown reasons. You can download the demo here.
  • Final Nights 2: Sins of the Father - Download it here.
  • Final Nights 3: Nightmares Awaken - Download it here.
  • Final Nights 4: Fates Entwined - Download it here.

Needs Wiki Magic Love.

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Final Nights contains the following tropes:

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    In general 
  • The ’80s: Final Nights 3 and the after-night cutscenes of Final Nights 2 take place in 1987.
  • The '90s: Final Nights and Final Nights 2 (barring the after-night cutscenes) take place in 1992.
  • Action Survivor: All protagonists of this series are normal humans who can withstand the terror of animatronics bent on killing them.
  • Air-Vent Passageway:
    • In Final Nights 2, Burnt Freddy, Shadow Spring Bonnie, and G_BB enter through the left vent, while Burnt Bonnie and Shadow Fredbear enter through the right vent.
    • In Final Nights 3, Reaper Mangle enters through the vent. Heating the vent will make it go away.
    • Proto Spring Freddbear is the only enemy who attacks through the vent in Final Nights 4. If you see him, close the vent, but make sure that he is in his third phase (the one before he lunges for you).
  • Berserk Button: The Puppet and its lookalikes dislike light. However, whereas the Brother (a Puppet figure possessed by Kevin Afton) is Weakened by the Light and runs away from it, the original Puppet becomes enraged if light is shone on it. In 4, the Puppet Master in Investigation 1 will immediately jumpscare the player if it is flashed with the flashlight, while Reaper Puppet in Investigation 3 is held at bay by darkness, hence why you need to turn off as much sources of light in the building to deter it.
  • Big, Screwed-Up Family: Carried over from FNaF, the Afton family is just as unhinged as ever. The father is deadbeat and obsessive even before he started murdering children; the mother is the Only Sane Man, but she threatens to go away if the father does not change his behavior; the older son is abusive to his younger brother and feeds him to Fredbear, resulting in a tragic accident; and the only daughter is too young to understand what is going on. Other than the older brother, everyone in the family also ends up possessing an animatronic after death: William takes over Spring Bonnie's suit to become Springtrap; Martha possesses a Fredbear plush; Kevin enters an empty Puppet suit after he Jumped Off The Slippery Slope; and Karen, after her death at the hands of and temporary entrapment inside Circus Baby, wanders the world as a ghost in the form of Shadow Bonnie.
  • Bittersweet Ending: From the best endings only.
    • In the first game, Fredbear's Family Diner is destroyed, but Mike Schmidt is killed in the process.
    • In the second game, William Afton gets what's coming for him, but not before he killed at least two children. There is also a case of a completely innocent fireman being attacked and possibly killed by Fredbear.
    • In the fourth game, Max Donovan dies, but manages to burn Fazbear's Fright, putting the horrors of Freddy Fazbear's to a fiery end.
  • Body Horror: Many of the animatronics are much more horrifying to look at, especially the Reaper Animatronics. Special mention, however, goes to Burnt Bonnie, who loses his entire freaking head, leaving only a neck stump where a head should be.
  • Can't Move While Being Watched: Largely averted. Unlike FNaF, the animatronics are much more animated and are not shy to move on camera. They can and will move regardless if you look at them or not. An exception is the Puppet Master from 4, but even then, you are specifically warned to keep an eye on it for as long as you can, since its movement is stalled by attention.
  • Composite Character: The Night 5 of every game from 2 onward changes the enemy lineup so they become this to the enemies before them.
    • In Final Nights 2, instead of Burnt Freddy, Burnt Foxy, and the Brother, you face Shadow Spring Bonnie, and instead of Burnt Bonnie and Burnt Chica, you face Shadow Fredbear.
    • In Final Nights 3, Reaper Spring Bonnie is replaced by Grimm Chica, while Reaper Fredbear is replaced by Grimm Fredbear. Reaper Balloon Boy, Reaper Mangle, and Reaper Puppet are all replaced by Shadow Bonnie.
    • In Final Nights 4, Fredbear and Proto Spring Fredbear are replaced by Insane Fredbear and Spring Bonnie and Proto Spring Bonnie are replaced by Insane Spring Bonnie. Only Puppet Master is not replaced; instead, it's gone entirely.
  • Dark World: Final Nights 2 introduces what would become a staple in series: in Night 5, everything is tinted purple and the enemies change (as for what they are, see Composite Character above).
  • Debut Queue:
    • In Final Nights 2, the Brother and the Fazbear Gang (minus Chica) are there from the start. Burnt Chica is added in Night 4. Everyone disappears in Night 5, replaced by Shadow Fredbear, Shadow Spring Bonnie, and G_BB.
    • In Final Nights 3, Spring Bonnie, Balloon Boy, and the Puppet are the Reapers attacking you from the start. Reaper Mangle is added in Night 3, followed by Reaper Fredbear in Night 4. Night 5 replaces everyone with Grimm Fredbear, Grimm Chica, and Shadow Bonnie.
    • In Final Nights 4, you start with Fredbear and Spring Bonnie. The Puppet Master is added in Night 2, followed by Proto Spring Bonnie in Night 3, and Proto Spring Fredbear in Night 4. Night 5 replaces everyone with Insane Fredbear and Insane Spring Bonnie.
  • Demoted to Extra: The Fazbear Gang (Freddy, Bonnie, Chica, and Foxy) take backseat in this series. They appear as primary enemies in 2, but the main lore does not revolve around them. Only Chica still has a sort of relevance (ironic, considering her treatment in the Five Nights at Freddy's series).
  • Final Boss:
    • Shadow Fredbear, Shadow Spring Bonnie, and G_BB in Final Nights 2.
    • Grimm Fredbear, Grimm Chica, and Shadow Bonnie in Final Nights 3.
    • Insane Fredbear and Insane Spring Bonnie in Final Nights 4.
  • Foreshadowing:
    • Final Nights 3: In 3, the Fredbear plush refers to Reaper Fredbear as his doppelganger. At first, you could chalk it up to Fredbear not wanting to admit that he is attempting to kill Kevin. Then the ending reveals that the plush is possessed by Kevin's mother, meaning that the two Fredbears are indeed separate.
    • From Final Nights 4: Entwined Fredbear demanding to know what 'he' did to him (Entwined Fredbear) in the 'present' parts of the game and during the 'past' segments the phone messages get increasingly blunt and passive-aggressive. This all leads up to Henry realizing that William is trying to indirectly murder him for not wanting to use the Proto-animatronics, and eventually Henry's stuffing inside of Fredbear in the 'past' - making him Entwined Fredbear in the 'present'.
  • Game-Over Man:
    • In 2, Burnt Freddy, with the Brother looming in the background, for all nights except for Night 5, which replaces them with Shadow Fredbear.
    • A face-down Fredbear plush and Reaper Fredbear's shadow appear in the game over screen of 3 for all nights except for Night 5, which replaces the latter with Shadow Bonnie.
    • Insane Fredbear stands next to your corpse-inside-suit if you lose in Night 5 of 4.
  • Hell Is That Noise:
    • From 3 and 4, that grating sigh Reaper Spring Bonnie lets out when he is sneaking to your room.
    • Phantom Mangle's awful screeching noise from Five Nights at Freddy's 3 is used in 3 by Reaper Mangle to announce its presence in the vents.
    • Whenever an animatronic is about to enter the office in 4, it will make a loud mechanical noise. Every animatronic has its own noise, so technically you can deduce whether to exit the monitor to placate an animatronic (say, Spring Bonnie) or stay put (say, Fredbear). But since you are most likely busy multitasking, especially in later nights, it can be hard to discern which sound corresponds to which one.
    • Also from 4, Insane Spring Bonnie emits an electronic buzzer if he appears in the office.
  • The Hero Dies: Every game. This is the whole point of the series: each ends with you experiencing the literal final night of a person.
  • Meaningful Name: Each game in the series follows a character's literal final nights.
    • Final Nights: Mike Schmidt
    • Final Nights 2: Sins of the Father: The Purple Guy/William Afton
    • Final Nights 3: Nightmares Awaken: Kevin, the Crying Child from FNAF 4
    • Final Nights 4: Fates Entwined: Two this time... Henry Stillwater and Max Donovan, the Paranormal Investigator you play as.
  • Multiple Endings:
    • From Final Nights 2:
      • Pick Spring Bonnie as your suit before Night 1, lure a child after Night 1, kill him after Night 2, capture another child after Night 3, and kill him after Night 4. The Good Ending plays. After Night 5 ends, a lengthy cutscene plays that recreates events from Five Nights at Freddy's 3, in which William Afton destroys Freddy, Bonnie, Chica, and Foxy in the abandoned Freddy Fazbear's Pizza and subsequently receiving his comeuppance when he is trapped, iron-maiden style, in the Spring Bonnie suit.
      • Do the opposite of above (pick Fredbear's suit, don't kill a child, etc.). Even if you only register a choice, you will still get this ending. The Bad Ending plays. After Night 5 ends, a short cutscene reveals that the whole events are simply William Afton's nightmare. He wakes up, relieved that they are not real.
    • From Final Nights 3:
      • Before Night 5, do the following: complete all of Reaper Toy Chica's challenges without dying, find all Fredbear plushes, and pick "1" in all of the Atari-styled minigames. This will open the elevator in the Night 4 cutscene, which leads to Circus Baby's Pizza World. Inspect Circus Baby. After Night 5 ends, an interactive cutscene will play. Rapid click your mouse. The Good Ending plays. Two short cutscenes play that show Karen successfully escaping Circus Baby's confinement and William entering a Spring Bonnie suit. Another interactive cutscene then plays, where you guide Kevin to escape from the hospital. While you can get jumpscared, this will only take you back to the bedroom, so take as much time as you need. Once you reach the lobby, Kevin meets his mother and sister's spirits, who welcome him to join them.
      • Do the same as above until you reach the interactive cutscene after Night 5. Stay put. The FNAF Ending plays. Karen fails to escape Circus Baby.
      • Fail to complete all of the above objectives. The Bad Ending plays. Kevin experiences cardiac arrest and the doctors attempt to save him, to no avail.
    • From Final Nights 4:
      • Answer Entwined Fredbear's questions correctly. After the Insane animatronics kill Henry, we cut to the present, where Max Donovan heads to Fazbear's Fright to burn the place to the ground, putting things to a close.
      • Answer Entwined Fredbear's questions wrongly. The Puppet Master berates Max for not doing things right and muses that he can rectify them if the universe gives him a second chance (i.e. start all over again).
  • Ominous Music Box Tune: Music from the FNaF series appear here, but are either distorted or slowed down, which makes them creepier, if that's possible.
    • In the Final Nights Redux demo, the bathroom's radio will occasionally turn on to play Toreador Song, which will summon the Brother unless you turn it off. The song plays again in Final Nights 4, this time from Fredbear when the lights are out.
    • Night 5 of Final Nights 3 is set to the tune of Franz Schubert's Ständchen/Serenade, originally from the Shadow Bonnie minigame in Five Nights at Freddy's 3.
  • Scenery Porn: The games were developed using Unreal Engine 4 (something that FNaF has never done, and only a few fangames done, most notably The Joy of Creation: Reborn) and boy does it show.
  • Things That Go "Bump" in the Night:
    • In Final Nights, the Brother makes a distinct noise when it tries to enter through the front door, the back door, and the ventilation. He does the same in the Redux version, except with the front door and the window.
    • In Final Nights 3, Reaper Balloon Boy hides in the closet. Shadow Bonnie, in addition to hiding in the closet, announces his presence outside the window by knocking it.
  • Weakened by the Light: Each game has an example.
    • In the first game, the Brother is repelled by shining your flashlight at him.
    • In the second game, if Burnt Chica and Shadow Fredbear appear in the hallway, use your flashlight to scare them off. The Brother and Shadow Spring Bonnie can also be repelled from the side room using the flashlight.
    • In the third game, Reaper Spring Bonnie can be repelled with the flashlight the first two times, but you have to close the door the third time. Meanwhile, Reaper Fredbear can be shooed away instantly, but you have to make sure he is there by preemptively checking the hallway through the window, or else he jumpscares you.
    • In the fourth game, Burnt Chica in Investigation 2 is held back by the flashlight, but there's a limit on how much you can do it, so you have to destroy Burnt Freddy as fast as possible.
  • You Are Already Dead:
    • In Final Nights 2, unless you are very close to 6 AM, failing to scare G_BB in Night 5 will result in your death, give or take several seconds.
    • Final Nights 3:
      • The glass window being opened means that Reaper Puppet has entered the room and will eventually kill you. It's up to it to decide when that would happen.
      • If you sleep when the animatronics are in their third phase of movement, you will wake up with them standing next to the bed. Prepare for a jumpscare.
    • In Final Nights 4, Freddy/Fredbear playing a jingle in the dark a la the first Five Nights at Freddys is present. However, instead of your power being drained, it happens if you carelessly let Fredbear wander around. Again, unless you are very close to 6 AM, this will result in certain death.

    Final Nights 
  • Early Installment Weirdness: As of this writing (2019), this installment has several differences compared to its sequels:
    • There are only two chapters, unlike the later games which have at least five chapters/nights.
    • There is only one animatronic attacking you in each chapter. In the Prologue, it is the Brother. In the Attic, it is Withered Spring Bonnie. Withered Fredbear does attack you at the very end, but as part of a cutscene, so you cannot escape him. The Redux demo excises the Attic, so you only get to face the Brother now.
    • The extras is directly located in the main menu, instead of a full-fledged Museum level that showcases it in an interactive fashion.
  • Let the Past Burn: In the Attic level, Mike Schmidt heads to Fredbear's Family Diner to burn it down. He is killed by Withered Fredbear before he can escape, but the plan still works.

    Final Nights 2: Sins of the Father 
  • All Just a Dream: The Bad Ending only. William Afton wakes up from a terrible nightmare in which he wears an animatronic suit to kill children. He ponders over them but is relieved that they don't really happen.
  • Immediate Sequel: The game takes place mere hours after the end of Final Nights.
  • Interface Screw: As with Five Nights at Freddy's 2, if you fail to ward off G_BB from the Left Vent, he will disable the cameras one by one, making it difficult to locate Shadow Fredbear and Shadow Spring Bonnie.
  • Ominous Visual Glitch: G_BB's body is multicolored, resembling a glitching pixel.
  • Support Party Member: G_BB from Night 5 is the only animatronic in the game who cannot kill you, but he will make sure others can.
  • Video Game Cruelty Potential: In the Night 2 and 4 cutscenes, you are given the option to kill a child. Ironically, if you refuse, you get the bad ending.
  • Villain Protagonist: Even if you haven't played Five Nights at Freddy's, the Night 2 cutscene should clue you in that your protagonist is a certain psychopath. Yes, you play as William Afton, AKA Purple Guy.
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    Final Nights 3: Nightmares Awaken 
  • Abusive Parents: William Afton dismisses Kevin's legitimate fear of the animatronics as a result of him being a coward.
  • Bread, Eggs, Milk, Squick: The Rules of Chica's Party World (keep in mind that this is a children's restaurant):
    • 1. Do not touch Chica.
    • 2. Do not run around Chica.
    • 3. Do not crawl behind the arcades.
    • 4. Do not steal the balloons.
    • 5. Do not take the elevator alone.
    • 6. Do not crap your hands.
  • The Cameo: 8-BitRyan and Razzbowski provide the voice acting for the two men discussing Chica's Party World in the Night 4 cutscene.
  • Downer Ending: No matter what ending you get, it will leave a bad taste in your mouth. The most positive ending has Kevin encouraged by Martha to go with her and his sister to take revenge against those who wronged them together.
  • Giggling Villain:
    • Reaper Fredbear has Golden Freddy's laugh from FNaF, but slowed down. It's not as deep as normal Freddy's laugh, since you can faintly hear the child's voice in it.
    • Shadow Bonnie has an absolutely evil-sounding giggle if he appears in the Closet. It's also very deep.
  • Hospital Gurney Scene: The game opens with this.
  • Kid Hero: Your character is the Child from Five Nights at Freddy's 4. His name, if the Night 1 cutscene is to be believed, is Kevin Afton.
  • Knight Templar Parent: While her husband is the polar opposite, Martha Afton is this. She persuades both her children to take revenge against those who caused their suffering, turning them into monstrosities that is Shadow Bonnie and the Brother.
  • Madness Mantra: Fredbear's Night 5 tips: JOIN US JOIN US JOIN US JOIN US.
  • Missing Mom: Martha Afton is heard having an argument with her husband in the Night 1 minigame, but she is mysteriously absent for the rest of the game. The ending reveals that she is the spirit possessing the Fredbear plush, with the implication that William offed her when she refused to participate with the animatronic business again.
  • Mythology Gag: The Museum description for Shadow Bonnie notes that Karen still writes her name as "rwqfsfaxc", which is the name Shadow Bonnie is registered as in Five Nights at Freddy's 2.
  • The Night That Never Ends: The night literally will never end if you do not sleep, since it is the only way to pass time. This becomes problematic in later nights, especially in Night 5 where the animatronics stop pestering you for maybe a few seconds. If you are slow, you might never complete the night.
  • Or Was It a Dream?: Despite looking to be a take on the events of Five Nights at Freddy's 4, the final scene hints that everything that happened was real. Final Nights 4 eventually confirms that it was.
  • Our Ghosts Are Different:
    • Shadow Bonnie personifies the spirit of Karen Afton after she escaped from Circus Baby.
    • As revealed in the next installment, the Reapers are ghosts sent by Puppet Master to force Kevin to free his mother's spirit from the Fredbear plush.
  • Prequel: This is the only game that fits this all the way, since it is entirely set before Final Nights.
  • Sickly Green Glow: Lampshaded by two patrons of Chica's Party World in the Night 4 cutscene, who comment that it is rather unappealing for a children's restaurant to prominently feature green colors in its design.
  • Start of Darkness: It's subtly implied that William Afton's psychopathic tendencies only began in full force when he designed Spring Bonnie, which turned to be a precedent for him to create more animatronics, thus erasing the time he could spend with his family and making him more and more isolated. In the Night 1 cutscene, Martha reminds him that the family was happy and well-off when there was only Fredbear, whom she states is the only animatronic who endears her.
  • Tomato Surprise: The character you play as in the in-between night cutscenes is not Kevin, but his sister, Karen Afton.

    Final Nights 4: Fates Entwined 
  • The '70s: The main bulk of the game, where you play as Henry Stillwater, is set in 1973.
  • Abandoned Hospital: The Hurricane Hospital has become this. Electricity is present, but the place is otherwise abandoned. According to the Puppet Master, this is because Martha Afton's spirit terrorized the patients to death and holds the Reapers hostage.
  • Anti-Frustration Features: In Night 5, an exclamation mark appears in the room where Insane Fredbear spawns and a buzzer sounds if Insane Spring Bonnie arrives in your office. This is to prevent you from much guessing and hair-tearing rage, since they attack extremely frequently, and we mean frequently.
  • Be Careful What You Wish For: Max Donovan starts the Freddy's case because he wants to be the first to solve it. It becomes clear later on that he bites way more than he could chew.
  • By the Lights of Their Eyes: As a homage to the first Five Nights at Freddy's, if you let Fredbear wander away, he will disable the electricity before proceeding to your room, all while his eyes flicker brightly.
  • The Chessmaster: The Puppet Master is revealed to be the mastermind of the events of not only this game, but all previous ones. Ever since William Afton started his murder spree, it had made its goal to stop him and make the spirits pass in peace. It turned the animatronics into container of the dead children in an elaborate plan to kill Afton. Then it started to free them one by one; the events of Final Nights 3 happened because it sent Reapers to free Martha Afton's spirit, but that failed miserably. Thirty years later, however, the Puppet Master manages to do this task through Max Donovan.
  • Closest Thing We Got: The reason why Henry, the owner is the one doing a night guard shifts. The old one didn't show up and someone has to watch the place at night.
  • Deadly Gas: Proto Spring Bonnie has malfunctioned so he constantly releases this. You have to apply air refresher on him three times before it stops harming you by the time he reaches the office, so if you apply it twice, for example, you suffer a third of the poison. Suffer a full amount and he will kill you.
  • Faking the Dead: The method to repel Spring Bonnie and Proto Spring Fredbear. In the latter case, you are allowed to move around, but not check the monitor. The former, however, requires you to remain perfectly still until she goes away.
  • From Nobody to Nightmare: Martha Afton turned from an ordinary wife and mother to an extremely powerful spirit responsible for driving what is implied to be dozens of hospital patients into madness and death, terrifying even the Reapers sent by the Puppet Master to release her that they resigned themselves to becoming her captives. She is the reason Hurricane Hospital is currently abandoned.
  • Gender Bender: Spring Bonnie is a female, whereas other Bonnie suits (including her direct predecessor, Proto Spring Bonnie) are male.
  • Getting Smilies Painted on Your Soul: The Proto animatronics can release gas which brings happiness, or at least contentment, in people. The one in Proto Spring Bonnie, however, has malfunctioned so that it releases deadly gas.
  • Hand Puppet: The Puppet Master carries a hand puppet resembling Balloon Boy and JJ on each arm.
  • Hoist by His Own Petard: The game turns William's slow death and entrapment inside a Spring Bonnie suit into this. Twenty years ago, William engineered Henry's death and entrapment inside a Fredbear suit.
  • Horrifying the Horror: Martha's spirit not only took on, but also holds the Reapers captive in Hurricane Hospital. Yes, the same Reapers who most likely scared the crap out of you in the previous game.
  • Kill It with Fire: The Puppet Master's final task for Max Donovan is for him to burn Fazbear's Fright, which houses William Afton's spirit inside Springtrap.
  • Knockout Gas: A variation: since Proto Spring Bonnie emits toxic gas wherever he goes, you have to spray refresher on him whenever he stops moving. Do it three times and when he eventually arrives in your office, you won't get incapacitated by the poison.
  • Never Recycle a Building: Even after 25 years of being abandoned, William Afton's house, decrepit as it is, still stands without much damage. We do not know when Fredbear's Family Diner and Hurricane Hospital became abandoned, but they also fit this trope to an extent.
  • The New '10s: The Investigation and Interrogation parts, where you play as Max Donovan, are set in 2017.
  • Nostalgia Level: All locales from previous games return here. The main game, Investigation 1, and both Interrogations take place in Fredbear's Family Diner from 1. Investigation 2 takes place in William Afton's house from 2. Investigation 3 takes place in Hurricane Hospital from 3.
  • Poltergeist: Whenever Insane Fredbear appears in a room, he will make objects around him float or move around.
  • Retcon:
    • Fredbear's Family Diner was clearly destroyed by Mike Schmidt in the first game; we were even shown the fiery aftermath in the opening of the second game. Yet the very first level of this game (and the only level playable in the earliest demo), Investigation 1, is set in the restaurant, abandoned but not destroyed in anyway. Either a retcon is happening, the scene shown in the second game didn't show everything and the building still stands all this time, or the management was somehow able to build another chain, even if it did not last long.
    • The first three games were released more than a year before Freddy Fazbear's Pizzeria Simulator reveals that the Puppet is possessed not by the Child from Five Nights at Freddy's 4, as commonly assumed by the fanbase (including Liam), but by the Casette Man's daughter. As a result, this game, which was released after it, distances itself from the established canon by having the Puppet Master act more on its own whim. The trivia in the Museum still acknowledges that the Puppet Master is haunted by a spirit, but doesn't elaborate more, implying that the Brother and the Puppet Master are separate beings.
  • The Reveal:
    • "P.M." stands for Puppet Master.
    • Entwined Fredbear contains the remains of Henry Stillwater.
  • Spot the Imposter: Reaper Toy Chica's game in Investigation 3 has you attempt to shine your flashlight at the real Chica among her two impostors. The real Chica can be easily spotted since she is the only one who opens their mouth after a while.
  • Super Prototype: Proto Spring Fredbear and Proto Spring Bonnie are harder to repel than their successors, despite being in a worse state of disrepair.
  • Undercrank: When Insane Fredbear and Insane Spring Bonnie appear to you, they will continuously contort their bodies, as if they are struggling to materialize.
  • Whole Episode Flashback: The main portion of the game, as in the part where you play as a night guard watching the animatronics for six hours, is set in the distant past.
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