DelegatesThe main character and her fellow delegates coming from all across the eponymous Seven Kingdoms.
- Action Girl: The Tomboy Countess background, and potentially any MC with high Self-Defense.
- Anti-Hero: Choices that move your personality toward "Immoral" and "Selfish" will make you more like this - if not an outright Villain Protagonist.
- Black Widow: In the Revaire background - known as the "Ambitious Widow" - your character is suspected of 'helping' her wealthy older husband to his death, and can in fact have done so if you so choose.
- Brutal Honesty: A protagonist whose personality trends toward Overt as opposed to Subtle is bluntly honest by nature, leading to this trope at points.
- Foreign Fanservice: This trope is exploited In-Universe by the Crown of Wellin as the reasoning behind having the Tomboy Countess attend the Summit; as the Countess is informed, some of the other countries have unusual tastes, and the other girls in Wellin are a bit too modest for those countries, so if the Tomboy Countess attends the Summit she might be "unusual" enough to catch their fancy.
- Guile Hero: A player character with high insight, cunning, and persuasive skills will be one of these.
- Had To Be Sharp: The reason the Corval background has political savvy as a prerequisite, and provides bonuses to the same, along with eloquence: in Corval's Deadly Decadent Court, you don't last long without knowing how to play the game.
- I Have Your Wife: A variant occurs in the Corval Court Lady's subplot when she receives an anonymous letter demanding that she collect secrets for the writer and threatening her mother if she doesn't succeed to their satisfaction.
- The Ingenue: The player character may fall into this trope if she has high levels of Romanticism, Compassion, and Humility combined with low levels in things like Self-Defense, Manipulation, and Practical Skills.
- Jumped at the Call: The player can choose for the Corval court lady to have actively campaigned for her spot on the delegation, and the narration will note that the Summit is a unique opportunity for the Corval player character to choose her own fate and marry without the Empress's approval that most other court ladies would be envious of.
- Lady of War: A player character with high levels in both Self-Defense and skills like Etiquette, Grace, and Poise will fall into this trope.
- Leonine Contract: The Tomboy Countess from Wellin has no choice but to attend the Summit, since her lands have recently suffered a crop failure. The Crown has promised aid, but only on the condition that the Countess attends the Summit as a delegate; without the promised support, she won't be able to maintain her holdings.
- Missing Mom: The Hise player character's mother was taken prisoner years ago and is presumed dead, though nothing has ever been confirmed. The subplot for this origin begins when you receive an anonymous letter claiming that she's still alive.
- Not Evil, Just Misunderstood: Played straight in the Ambitious Widow background if you pick "of course not" when the narration asks if you actually killed your husband like the rumors say. Subverted if you pick "your lips are sealed", since then your character really did kill him.
- Pirate Girl: The main character, if you take the relevant origin as the daughter of an infamous female pirate.
- Poison Is Evil: If you play the Ambitious Widow background and choose for your character to actually have killed her husband like the rumors say she did, which tilts her personality toward "Immoral," one of the possible methods she can have used is to poison him.
- Pragmatic Hero: In the Ambitious Widow background, when asked if your character actually murdered her late husband like the rumors say she did, if you answer that she didn't but then, when asked whether you refrained from murder for ethical or pragmatic reasons, choose a pragmatic answer (the man was old and ill, so he was going to eventually die of natural causes anyway, making murder unnecessary), your character becomes this trope.
- Princess Classic: The Sheltered Princess background leans toward this trope, but you can veer off as early as deciding to arrange the downfall of your rivals in the backstory.
- Reluctant Hero: The Jiyel minor scholar is only attending the Summit because her cousin, who was supposed to attend on Jiyel's behalf, got married and backed out at the last minute. The Wellin tomboy countess has no choice but to attend because her lands recently suffered a crop failure due to a freak ice-storm, and the Crown has promised aid on the condition that the countess attends the Summit as a delegate.
- Schrödinger's Player Character: There are nine possible backgrounds for the player character, each one establishing her as a delegate of one of the seven kingdoms to the Summit. There are a number of nameless, faceless background delegates from each country who mostly exist to provide exposition and characterize the relations between various countries, but the unselected player character backgrounds are not among themnote .
- "Scooby-Doo" Hoax: If you play the Ambitious Widow background and choose for your character to actually have killed her husband like the rumors say she did, there are two possible methods of how you did it you can choose from to make your character either Sensible or Imaginative, and the "Imaginative" choice is to have tricked your husband into thinking he saw a ghost to cause his heart to give out.
- Secretly Dying: The Jiyel origin's subplot involves the player character receiving a threatening letter which turns out to have been coated with a rare poison, and her efforts to find a way to counteract the poison's effects before it kills her.
- Sheltered Aristocrat: Generating a character with high ratings in things like Etiquette and Dependence opens up the "Sheltered Princess" background.
- Shrinking Violet: A Humble and Unassuming player character with low Courage and Poise fits this trope.
- Silk Hiding Steel: With the right combination of social and self-preservation skills, the player character can qualify.
- The Social Expert: A player character with high levels of insight, knowledge of people, and other social skills can qualify.
- Spirited Young Lady: The Wellin background is called "Tomboy Countess," opened up by generating a character whose stats trend toward independence and courage.
- Sympathetic Murderer: You can play the Ambitious Widow player character as this if she's "Immoral" enough to have actually killed her husband like the rumors say she did, but is also either "Compassionate" or "Noble" enough to be willing to help others in trouble.
- Unscrupulous Hero: When playing your character's background story, you have the option of choosing very ruthless means of dealing with rivals. Usually this is in the form of taking revenge, befitting this trope, but in the case of the Ambitious Widow background, when rumors say you killed your husband, you can choose for this to actually be the case.
- Upper-Class Twit: Your character can act this way, although in Challenge Mode, it will almost certainly result in being kicked out in Week Three.
- Vague Age: The player character's age is never clearly established in any of the possible origins. Per Word of God, she falls in a general range between 18 to mid/late 20s.
The second daughter of the Queen of Skalt. A famed warrior, seen by many as her mother's most likely heir. She is blunt and open, making her perhaps unsuited to such events as the Summit. Prefers to be called "Ana" by the main character, with whom she falls hopelessly in Love at First Sight.
- Amazon Chaser: Downplayed, as Ana is predisposed to like the player character no matter what, but she definitely wants the object of her affection to at least be willing to learn some self-defense, and to have the gumption to stand up for herself. A Shrinking Violet or a Proper Lady who expresses genteel horror at the idea of anything as unladylike as breaking a sweat will find herself losing Anaele's favor.
- Action Girl: Ana makes it abundantly clear that she prefers swords over words any day.
- Boyish Short Hair: Warrior princess Anaele wears her hair in a short bob cut.
- Buffy Speak: Like most of the Skalt delegates, Ana tends to fall into occasional comical syntax, such as referring to Jasper as the player character's "watchy-watchy-starey-starey shadow man".
- Butch Lesbian: A short-haired warrior woman in search of a wife.
- Face Your Fears: If your character goes on a date with Princess Anaele in Week 3, Ana will coax your character into facing her fear of cliffs after the sabotaged horse ride in Week 2 almost resulted in her being thrown off a cliff.
- Foil: Ana is one to the rest of the delegates, as according to the creator, Ana is a character who always has the same relationship with the player character no matter which background the player selects, as a contrast to the other delegates who may react differently to different player characters. This is also why the player cannot choose a "Skalt" background, as this would change Ana's relationship to the player character.
- Friendly Address Privileges: Princess Anaele all but demands that you call her "Ana," and the game automatically prompts you to offer her a nickname of your choice to call you by in return.
- Gay Option: The customs of Skalt mean that Princess Anaele is a viable option for an alliance marriage with the player character. There are several other female characters available to romance, but Ana is the only one you can be officially matched with while the others are "secret" romance routes.
- If You Ever Do Anything to Hurt Her...: If the main character pursues a love match with anyone other than Ana, she'll express happiness for the main character - and advise her that if the person she chose is ever "not nice" to her, she can just come and tell Ana, and Ana will remind the person of niceness with her fists.
- Love at First Sight: Ana is smitten with the player character pretty much immediately, and requires very little encouragement to go head over heels for her.
- Proud Warrior Race Guy: Princess Anaele and the Skalt delegates, although Anaele herself admits she's more pampered and trained in etiquette than her peers.
- You Are Better Than You Think You Are: During the Week 3 date, if the player character expresses doubts about herself, Ana will reassure the player character that she's stronger than she thinks.
The perfect prince of Wellin, who has it all: looks, talent, respect and most of all, a very bright future. Still, no one really knows what's going on inside his head, since he is a very private, serious sort of person.
- Big Brother Instinct: Prince Lisle and Princess Penelope are very close, and Lisle is very conscientious and protective of his timid sister.
- Honesty Is the Best Policy: If the player character goes on a date with Lisle in Week 3, Lisle will eventually ask the player character what she considers to be the most important quality in a relationship. To continue the date, the player character must answer in the spirit of this trope, either that "communication" between partners is the most important quality, or that "trust" is.
- Prince Charming: Lisle, the "Perfect Prince" of Wellin, plays the role skillfully. He's polite, genteel, and courteous - and very difficult to get to know through all the careful layers of pleasantry and protocol.
- Sibling Rivalry: A mild, one-sided case during his childhood: if during your outing with him and Penelope you ask him to tell you something no one else knows about him, he'll reveal that when his sister Penelope was first born, Lisle was jealous that people paid more attention to her than to him, so he secretly took the porcelain doll given to Penelope as a gift and buried it in the backyard. No one else knows this because the family dog was blamed instead.
- The Wise Prince: As the future king of Wellin, Lisle has a very strong sense of duty. He's scrupulous about placing the good of his kingdom over his own personal wishes.
Prince Lisle's handsome younger sister is famed for being sweet and good-natured. She (along with Duke Lyon) is, perhaps, the most unsuited person to be at the Summit.
- Flower in Her Hair: Penelope wears several small flower decorations in her hair, contributing to an impression of her as sweet and innocent.
- Hair Decorations: Princess Penelope wears a tiny crown and Flowers In Her Hair, fitting her status as a Princess Classic and The Ingenue.
- The Heart: In a minor example, Penelope is one of the best choices for the Week 2 boat race thanks to her ability to lift everyone's spirits and encourage them when fatigue starts to set in. Also, in week four of the extended demo, Penelope always casts an "innocent" vote, even if you don't present a good defense or accept a bribe to throw the trial.
- The Ingenue: Penelope is shy, inexperienced, and utterly sweet-natured.
- Nature Lover: Penelope has a great deal of love for flowers, and if the main character asks her about it during a conversation in Week 3, the main character can increase her own knowledge of flora and fauna.
- Princess Classic: Sweet, pretty, gentle Penelope. In Prince Lisle's week one event, the player character gets the chance to observe with some bemusement as Penelope actually frolics in a meadow full of flowers, something she had previously thought to be a bardic invention.
- Sheltered Aristocrat: Penelope's inclusion in the Summit is her first real experience with the world beyond the royal court of Wellin.
- Shrinking Violet: Penelope is shy and easily intimidated by those with more forceful personalities.
The roguish Captain of the ship Blackwater is the son of Hise's current leader. Although there is no direct inheritance in Hise, by all accounts he is already on the path to surpass his father. He is impulsive, adventurous and irreverent and most importantly, an excellent captain and leader.
- Affectionate Nickname: Hamin dubs the player character "Glitter" upon their first meeting.
- Amazon Chaser: A subtle example, but Hamin is usually attracted to the main character because of the main character's strength and willpower. For example, if you're romancing Hamin as the Ambitious Widow, Hamin will remark that the main character was never given anything, but still was able to stand tall and survive and take what she wanted, which Hamin will note is very "piratey" of her.
- The Charmer: Hamin's charismatic presence and easy charm cause the protagonist to observe, upon first meeting him, that it's not just ships that he's used to steering however he likes.
- Lovable Rogue: Hamin cheerfully thumbs his nose at rules and propriety, embracing a spirit of adventurous whimsy. Though he frequently threatens to abduct you, he also makes it fairly clear that he'd only follow through if you were a willing participant.
- Pirate: Hise is essentially a whole nation of pirates, and Hamin is a pirate captain.
- Sailor's Ponytail: Hamin sports a bead-adorned one to go with his general "pirate prince" aesthetic.
- Walking Shirtless Scene: Downplayed. While he does wear a (constantly unbuttoned) jacket and what appears to be a vest, they still show off a lot of his shapely torso.
The pretty Princess of Hise and cousin to Hamin doesn't match the rest of her Hise relatives. She is proper, prim and elegant. It seems obvious she has come to the Summit in search of a better life.
- Hidden Depths: Scrupulously proper and unsuited to a pirate's life though she may be, it's a mistake to assume that Cordelia is harmless. The Jiyel Scholar can discover as much while pursuing her personal plotline in weeks four and five of the extended demo: Cordelia is one of the two delegates the Scholar can consult regarding the poison that was used on her, and as it turns out, she is very well informed on such matters. Also, according to a recent Tumblr post by the game's creator, in her childhood Cordelia once subdued a bully using only an embroidery hoop.
- Proper Lady: Cordelia follows the rules of etiquette to perfection, and getting her to warm up to you enough that she'll let you see her real self through all the layers of propriety and polite reserve is a challenge. Earning enough influence with her that she'll show up to a less than strictly proper event, such as a midnight picnic, is a coup that improves your reputation as a hostess.
- Rebellious Princess: Inverted by Cordelia. She's very much a black sheep among the nobility of Hise... because she's a Proper Lady and the rest of them are pirates. She's at the Summit in the hopes that it might provide an avenue into a life that better suits her.
- Royal Blood: Hise does not have its own royalty, but Cordelia has royal blood via an alliance marriage in her family history and thus is legitimately a princess in her own right, rather than in the more figurative sense in which Hamin is called 'Prince.'
- Textile Work Is Feminine: If you see Cordelia in the gazebo in Week 3 and inquire about what she's doing, she'll reveal that she's sewing, which is an activity she's embarrassed about as the nation of Hise is not encouraging to that kind of work. The main character can reassure her that whatever Hise's feelings about sewing, the citizens usually admire the art and products that are produced as a result, making Cordelia feel much better.
The handsome third prince of Corval is an irredeemable flirt with a reputation as caring for nothing more than fine jewels, pretty girls and aimless pleasures.
- Beneath the Mask: If you get to know Zarad well enough, it soon becomes apparent that a lot of his reputation for fecklessness is a smokescreen he's deliberately crafted to hide his true feelings and motivations. He's actually a lot sharper and better-connected - and more lonely - than he likes to let on.
- The Charmer: Zarad flirts with almost anything female aside from his own relatives. He's extremely good at it, too, to the point that it's a rare and intriguing event to find a lady who's not at least a little bit swayed by his charm.
- I Love You Because I Can't Control You: Prince Zarad is intrigued by a lady who won't fall for his flirtation. The best way to get the prince's attention is to challenge him and refuse to play his game.
- Ladykiller in Love: If the player character becomes romantically involved with Zarad, Zarad develops into this.
- Nice to the Waiter: One of his romance scenes in the extended demo involves coming across Zarad playing cards with a group of Isle servants and purposefully losing to them.
- Rapunzel Hair: Though it's not immediately obvious through the scarves he wears over it, Zarad's hair is very long.
- Walking Shirtless Scene: His ceremonial gown is almost always open, giving everyone a good look at his abs.
The bitter young lord of Corval is both possessive and tactless.
- Big Bad Wannabe
- The Dandy: For all of his faults, Lord Blain is a very snappy dresser.
- Foil: According to Blain's page on the 7KPP Wikia, the creator placed someone like Blain in the game as an example of a man who liked women but could never like the main character, to make things more realistic given how many men can potentially be attracted to the main character.
- Green-Eyed Monster: Blain dislikes the main character because Princess Anaele is in love with the main character and not him.
- Hidden Depths: According to Word of God, Lord Blain is actually a very shrewd businessman and administrator, and far more popular than he seems. His rampant narcissism and persecution complex tend to overshadow his accomplishments, however.
- Jerkass: Blain instantly takes a dislike to the main character and is consistently rude and obnoxious to her. The reason for this is because at the beginning of the welcome feast, Blain was attempting to woo Ana, but Ana blew him off in favor of the main character, and Blain blames the main character for Ana rejecting him.
- Laser-Guided Karma: He can get this twice:
- First, he can spy on a date between the main character and Zarad, but Zarad notices him and humiliates him by telling a story of how Blain kissed a frog in his childhood because Blain thought the frog would turn into a princess.
- Second, during a banquet he spills a drink all over the main character's dress, but if Gisette likes the main character enough, Gisette will take revenge on the main character's behalf by spilling a hot drink all over his clothes. Alternatively, a particularly devious PC will put peppers he's allergic to in his soup.
- The Rival: Blain sees the main character as his romantic rival for Anaele's heart, especially if you act friendly with Ana (who ignores him completely).
- "Shaggy Dog" Story: Blain's rivalry with the main character is this; even if Ana hadn't become attracted to the main character, Blain still could never have won her over, both because Ana openly detests Blain and because the creator has confirmed that Ana is exclusively attracted to women.
- Upper-Class Twit
- 0% Approval Rating: As close to "zero" as possible for a lord, though because of his status he is at least somewhat popular, as noted under Hidden Depths above. As Princess Jaslen comments just before the horse ride in Week 2, if Lord Blain wasn't Jaslen's brother's godson he would have been dead ten times over by puberty.
The tall, handsome Duke is famous for being brilliant, and completely socially indifferent. He took the top score on the test for Jiyel Delegates, but he seems entirely displeased about actually being at the Summit.
- Adorkable: Duke Lyon is brilliant, socially awkward, and remarkably easy (and fun!) to tease and fluster.
- Asian and Nerdy: As an introverted genius with self-admittedly terrible social skills, Lyon falls headfirst into the trope.
- Forgets to Eat: Your first "date" with Lyon (otherwise known as cornering him surrounded by books in the library at night) includes bringing him food after getting him to admit he can't remember when he last ate.
- Geeky Turn-On: The way to Lyon's heart is the ability to converse intelligently on arcane academic and philosophical topics.
- Hidden Depths: He may be adorkable but he can't be manipulated. If your MC is immoral she can't hide it from him no matter how high her manipulation skill is. And a secret scene in week 5 shows him meeting with Woodley on the cliffs after following a secret code Woodley left in the library. He has no problem giving him "The Reason You Suck" Speech for his manipulations and "creepy interest in some of the delegates"
- Intelligence Equals Isolation: Duke Lyon is the single most intelligent person in the game, and possibly the least socially adept. He warns you up-front in your first conversation that he doesn't expect anyone to enjoy talking to him; in a later conversation he is genuinely surprised when, having stepped away after telling him she'd be right back, the player character actually comes back rather than using the excuse to get away from him.
- Rapunzel Hair: Duke Lyon has extremely long hair.
- Shrinking Violet: Duke Lyon shows signs; pursuing his romance path makes it clear that he'd like to be more able to connect with others, but stays withdrawn because he doesn't know how.
- Single Woman Seeks Good Man: Gender-flipped. Several characters will only romance someone of a certain moral alignment, but most of them can be tricked into believing you share their views with the right stats. Lyon wants an ethical girl and there's nothing an immoral MC can do to pull the wool over his eyes.
- Tall, Dark, and Handsome: Very tall (the protagonist's narration occasionally refers to him as a 'giant'), dark-haired, and quite handsome, if more socially awkward than usual for the trope.
Lady Avalie is devastatingly beautiful, extremely intelligent, and has more going on underneath the surface than what she chooses to reveal.
- Asexuality: Per Word of God, this is the reason Lady Avalie is not available to romance - more accurately, she is both asexual and aromantic (not interested in sexual or romantic relationships at all).
- Because It Amused Me: Avalie always accepts invitations, in contrast to most of the other characters who may refuse based on the type of event or their feelings about the player character. The reason seems to be that, as a student of human behavior, she can always find something interesting to observe. She tells the player character that she finds such events "illuminating."
- Hair Decorations: Lady Avalie wears many small bells in her long hair that chime musically when she moves.
- Punch-Clock Villain: During the trial in Week 4, she is chosen to prosecute. Though interested in matching wits with the protagonist, she's distinctly unenthusiastic about being used in such an obvious railroading scheme, remarking that it's not the dance she would have chosen.
- Rapunzel Hair: Lady Avalie has extremely long hair.
- Raven Hair, Ivory Skin: Dark-haired, fair-skinned Avalie is described as one of the most beautiful women the player character has ever seen.
- "The Reason You Suck" Speech: In week four of the extended demo, if you accept a bribe to throw the trial, Avalie will figure it out and say she's disappointed in you for wasting your potential as a proper opponent to play someone else's game.
- Silk Hiding Steel: Avalie's manners are always flawless, but she will eat you alive if you're unprepared to deal with her.
- The Social Expert: She's an expert at reading people and making them dance to her tune, and she's willing to attend just about any event on the grounds that it'll be interesting to observe what people do there.
- Worthy Opponent: The best way to build a relationship with her seems to be to strive to become this. Many actions that raise her respect also raise her rivalry.
The young earl of Arland spent most of his youth traveling and being fostered around different kingdoms. Following the recent death of his father, he has returned to Arland (and is attending the Summit) to finally take up his duties. He seems a friendly, good sport, with no particular ambitions.
- All-Loving Hero: Thanks to his travels while growing up, he has a great deal of respect for all the other countries, and for this reason if the main character invites him on a date in Week 3, he'll have something positive to say about the player character's country no matter which country the player character is from.
- Childhood Friend: To the Arland Sheltered Princess MC, who knew him before he began his travels and remembers him fondly.
- Childhood Friend Romance: Since he and the Sheltered Princess knew one another as children, choosing him as her love interest leads to this trope.
- Hair of Gold, Heart of Gold: Earl Emmett's golden blond hair perfectly matches his friendly, caring personality.
- Nature Lover: Emmett prefers nature to politics; he's well-educated about plants and animals and willing to share his knowledge with the player character, helping to increase her Flora & Fauna Knowledge.
- Nice Guy: Emmett is a good-natured puppy of a man, despite his noble title.
- The Pollyanna: Earl Emmett just wants to have a loving relationship and a place to call home, and gives up both to serve his country. Despite these circumstances, he's an optimistic, adventurous and cheerful young man.
- You Are Better Than You Think You Are: If the main character goes on a date with Emmett, and the main character's personality is "Indifferent", Emmett will remark that while the main character has been very nice to him, he's heard that that isn't always the case. Emmett will then ask the main character not to add to the bad things to the world, but will express optimism that the main character can change, and will then say that they should be heading back.
Intense and handsome, Prince Jarrod is the heir to the throne of Revaire. Still, the rumors that surround both him and his family are dark, especially in the wake of the blood coup that put his family in power twenty years ago.
- I Love You Because I Can't Control You: Prince Jarrod isn't accustomed to being stood up to. The best way to get the prince's attention is to challenge him and refuse to play his game. Later subverted: he grows incredibly possessive and controlling once he's sure he secured your attention, to the extent that you have the option to give up your romantic relationship with him altogether. That's probably not a good idea.
- Not Good with Rejection: Jarrod isn't exactly used to taking "no" for an answer. It requires nigh-superhuman powers of persuasion to salvage anything resembling friendship with him if you reject his romantic attention.
- Prince Charmless: Jarrod is rude, selfish, short-tempered and very prone to jealousy. Part of romancing him is being able to put up with all of this.
- Royal Brat: Prince Jarrod is an arrogant, abrasive, violent Jerkass. Without a sufficient rating in Courage, the protagonist will end up fleeing from his tantrums.
The princess of Revaire. She has all the beauty of a masterwork sculpture, and all the warmth of the same. It would be foolish to underestimate her simply because of her ethereal looks.
- Alpha Bitch: Your first date with her (be it friendly or romantic) is a slander session with her Girl Posse where she wants you to help her ruin a lady's reputation.
- Gay Option: Although she can't marry the player character, she can form a romance with her.
- Gray Eyes: In Gisette's case, they compliment her cold, calculating personality.
- Ice Queen: Princess Gisette is proud, haughty, and remote. Her profile on the official site specifically refers to her as "The Ice Queen."
- Defrosting Ice Queen: Her romance path.
- Rapunzel Hair: Princess Gisette's is not quite so dramatically long as some other delegates', but still falls to her hips.
- Woman Scorned: Gisette does not take it lightly if you romance and dump her.
The handsome young lord seems different than the rest of his Revaire counterparts. Charming and considerate, occasionally he seems to hidden bite. Still, he must have some favor with the current court, or he wouldn't be at the Summit.
- Beneath the Mask: At the welcome banquet, Clarmont claims he's not very skilled in social graces. Clarmont is a damn liar. Not only does he prove to be a consummate gentleman, he's also incredibly good at steering people into talking about subjects he wants them to talk about while avoiding saying anything of any substance about himself. Judging by her comments if his romance path is unlocked, even the Matchmaker herself can't make him cough up any personal information.
- Big Brother Instinct: Clarmont had a little sister, Elspeth, who he doted on. She died at the age of five, and there's a definite streak of lingering older-brother instincts in the way Clarmont tries to look out for those more vulnerable than himself.
- Dark and Troubled Past: What little information Clarmont is willing to reveal about himself hints at a lot of past trauma, including the deaths of his entire family in what he will only say was an "accident."
- Friend to All Living Things: In one of his events, Clarmont relates how as a child learning to hunt, he caught a rabbit in a snare and couldn't bring himself to see it harmed, so he adopted it instead and his family's home ended up overrun with its offspring. At the end of the story he also mentions his father giving him a puppy when the bunnies were finally re-homed.
- Heroes Love Dogs: One of Clarmont's POV side stories mentions his beloved dog, Moncha.
- Knight in Shining Armor: In contrast to the other named delegates from Revaire, Clarmont is one of the most ethical characters in the game, quick to offer help and moral support wherever he thinks it might be needed. The player character can in fact tease him a little about his overdeveloped sense of chivalry. This also means that in week four of the extended demo, Clarmont always votes that Imogen is innocent, even if you don't present a good defense or accept a bribe to throw the trial.
- Red Is Heroic: Clarmont is red-haired and one of the most noble delegates present at the Summit, contrasting with platinum blondes Jarrod and Gisette.
ChaperonesFour older representatives from across the Seven Kingdoms who don't participate in the Summit directly, but instead look after all the young people running around.
The striking and imposing Grand Duke of Wellin and a master schemer.
- Evil Laugh: His true motivations aren't clear just yet, but the laugh he breaks into after releasing you from the room he pulled you into to propose that you become his latest paramour certainly seems to be edging toward this. It's particularly ominous if you just rejected him, doubly so if you lack the knowledge about him to do it gracefully, though it happens regardless.
- Tall, Dark, and Handsome: Grand Duke Woodly counts, although he is a borderline Silver Fox.
- Unequal Pairing: He is one of the Summit chaperones and holds one of the highest noble titles in Wellin, as well as being a married man in his late thirties with children. The MC is much lower ranked than him (except for possibly the Sheltered Princess, who can't have the stats to romance him), has no title in her own right (except for the Tomboy Countess, who, again, can't have the stats to romance him), and is 10-20 years younger than him, as well as being one of the people he's supposed to be supervising. She can go for him anyway.
- Your Cheating Heart: Talking to Jaslen will reveal there are rumors he's not entirely faithful to his wife. Spying on Jaslen will reveal she's in a very good position to know this. A highly manipulative MC can even take her place as one of his mistresses - without Matchmaker approval, of course.
An age-defying beauty from Corval who seems more interested in gossip and fashion than diplomacy.
- Berserk Button: An understated example, but in week 5 of the extended demo, if you suggest that your character should play Queen Amale in the play (a role that Jaslen has reserved for herself), this will irritate Jaslen into casting your character as the villainous Lady Matterly instead.
- The Charmer: As the narration notes when observing Jaslen before talking to people at the welcome feast, Jaslen frequently hosts lavish parties and flirts shamelessly with anyone who crosses her path.
- Gossipy Hens: Princess Jaslen is an unusual positive example of this trope, as her reputation as a gossip helps her keep up-to-date on the other delegates; in fact, your player character can increase her Insight stat if upon talking to Jaslen at the welcome feast, you ask her to talk about the other delegates.
The uncompromising general of Jiyel who is scarily good at keeping order.
- Old Soldier: He generally spends his time at the Summit teach military tactics and history in the Practice Room.
- The Strategist: Falon is known for his tactical expertise. The player character can earn points with him by demonstrating familiarity with a particular strategy he used in one of his past battles; he's also a skilled player of the strategy game Onvu.
The elderly and infirm Dowager Countess of Arland is intelligent and capable, despite her frail appearances.
- Obfuscating Stupidity: Yvette is not above pretending to be deaf and senile from age if it suits her, as the player character discovers during the first night's dinner.
Summit StaffThe mysterious natives of the Isle of Vail.
An intense and handsome island native assigned as the main character's personal butler during her stay on the Isle.
- Conflicting Loyalty: During the second week, the protagonist can overhear Jasper having an argument with Yvette, during which he mentions taking "more than one oath" with hints that his oaths are coming into conflict. Successfully discovering the existence of the Historians in week four prompts him to explain himself in more detail.
- The Jeeves: As the personal butler assigned to you for the Summit, Jasper is there to manage your schedule, run errands, assist with planning and setting up any events you decide to host, keep you apprised of relevant information, and generally in all ways assist you in your efforts to successfully navigate the Summit and achieve your goals there. He's extremely professional and very good at what he does. However, he's much less of a Satellite Character than he first appears, and is involved in some things you're not aware of.
- Mystical White Hair: Jasper, like all of the indigenous natives of Vail, is white-haired and very mysterious indeed. He never answers questions about himself, is suspiciously well-informed, and may be much older than he looks.
- Older Than He Looks: Heavily implied when he compares the protagonist to the other delegates he's served in past Summits - plural. The Summit takes place once every seven years, and the protagonist observes that Jasper does not look nearly old enough to have served at more than one of them prior to the current Summit.
- O.O.C. Is Serious Business: Jasper is normally thoroughly self-possessed and unflappable, so when something actually manages to unsettle him, the protagonist finds it significant and very worrisome indeed.
- Purple Eyes: As a native of Vail Island, Jasper has purple eyes, which contribute to his mysterious good looks.
One of the main character's two maids, Ria is a cheerful and friendly red-head.
- Gay Option: Although Ria can't marry the player character, she can form a romance with her.
- Gray Eyes: Ria has gray eyes, in their sense as a mark of innocence.
- I Can't Believe a Guy Like You Would Notice Me: Female to female example. For multiple reasons, if she falls in love with the main character, she doesn't think she'll return her feelings; not only is it forbidden, but the MC is far above her station and could never possibly love someone like her.
One of the main character's two maids, Sayra is of the intelligent and taciturn sort.
- Boyish Short Hair: Sayra wears her hair in a short bob cut, complementing her Bifauxnen looks.
- Bifauxnen: Unlike Ria and the other maids encountered on the Isle, Sayra wears a suit and tie. Given that she's the one who assists the player character with her wardrobe, it's clearly a deliberate image choice.
- Hidden Depths: Daring to invite a maid to one of your events always prompts surprised and dubious reactions from Jasper and your other guests. If you invite Sayra to the Onvu tournament, however, she proves to be a very skilled player of the strategy game - only Lyon, Avalie, and potentially the protagonist (with the right stats) can outplay her.
A mysterious older woman infamous for making delegates cry, she lives on the Isle and assists in forming matches during the summit.
- Berserk Button: One of the "secret" scenes that can be observed with high enough stats reveals that the Matchmaker despises people who try to bribe her, as Lord Blain finds out the hard way. His attempt to bribe her causes her to first threaten to throw him into the ocean, and then angrily explain that if he tries to do it again she'll have him sent home on a boat in disgrace.
- Commander Contrarian: The Matchmaker plays this role to every delegate, ruthlessly degrading them in an effort to point out and hopefully improve their flaws. What sets her firmly in this camp is the fact that, no matter what, she always considers your high points to not be good enough, or even recasts them as flaws, and she even criticizes your hair and eye color.
- Drill Sergeant Nasty: This is basically the Matchmaker's approach to finding the eligible marriage candidates among the Summit attendees: Break Them by Talking and see who shows enough progress in the following couple of weeks despite such abuse.
- Hates Everyone Equally: No matter what you do, she will grind you into dust, at least initially. Also, she grinds everyone into dust at first, as before you meet the Matchmaker for the first time, you see another delegate leaving her room in tears.
- Pet the Dog: With most of the secret romance options, the Matchmaker is, for one reason or another, openly scornful of your belief she would approve of a relationship with them if you bring them up in your interview. Mention romancing your maid Ria, and she's no more sympathetic to you, but actually comes to said person's defense, warning you away from leading on the "sweet darling girl" who could never have any hope of a politically-approved match with you. Also, if you're playing Story Mode, and you fail to impress the Matchmaker in your second interview with her, she'll give you her stamp of approval anyway, because Jasper gave a passionate defense of you off-screen and she trusts his opinion.
- Starter Villain: Kind of. She is not evil, but her function is to weed out the unsuited delegates, so she plays the main antagonistic role in the first three weeks of the Summit.
- Threshold Guardian: The Matchmaker is the first major obstacle to your player character's goals, as your player character cannot be recommended as a potential match for anyone unless your player character can eventually please the Matchmaker.
An island native who was taken under the wing of the Matchmaker at a young age and has been training as her apprentice ever since. Her primary motive for the summit is to observe and study human behavior.
- Intelligence Equals Isolation: Greer is highly intelligent but awkward, and never fit in with her peers.
- Mystical White Hair: Like all natives of Vail Island, Greer has white hair and an air of mystery.
- Purple Eyes: Comes with being one of the indigenous natives of Vail, and contributes to what her profile describes as "an unearthly beauty."
- The Spock: She's described as "brilliant, blunt, and logical," and sees the Summit as an opportunity for research and study.
- What Is This Thing You Call "Love"?: Normal human behavior is like a foreign subject to her, never mind love and romance.
An island native and Jasper's rival. On the surface, Kade is a flippant dare-devil who just walks the line of acceptable behavior, but underneath theres a lot more broiling.
- Mystical White Hair: As a native-born Vail islander, Kade has the same silvery white hair as Jasper.
- Purple Eyes: Like Jasper and the other natives of Vail Island, Kade has purple eyes.
- The Rival: To Jasper, who's become the island's golden boy.
- We Used to Be Friends: As children, Kade and Jasper were best friends. However, they've become distant due to growing philosophical differences and Jasper's rising status.
Vail Isle's Head Butler.
- Obstructive Bureaucrat: He seems more concerned with protocol and tradition than with making sure that the delegates and the other individuals involved in the Summit are safe. When an Isle maid is accused of murdering a delegate in week 4 he insists on sequestering the accused away from anyone involved in the trial - including the player character, who has been tasked with the defense - because he says that is the protocol for such situations, and refuses to budge on the matter when the PC points out that being forbidden from speaking to the person she's supposed to be defending will hinder her ability to prepare for the trial.
Head of Staff at Vail Isle.
- Chekhov's Gunman: She first appears in Week 1 if your character passes the skill check to overhear a scene in the kitchen, though she isn't given a sprite. Your character may next meet Mrs. White in week 5 of the extended demo if you check the staff quarters during that week after having successfully overheard the kitchen scene in Week 1 and the cliff scene in Week 2; this time, Mrs. White is given a sprite.
One of the Isle's maids, not assigned to a specific delegate. In week 4, she is accused of murdering one of the delegates and the main character is tasked with her defense.
- Chekhov's Gunman: She can first be seen in week 1 before Clarmont's dinner (though she isn't given a name until week 4) dropping a love letter, and the main character or Sayra can rescue her from the advances of a nobleman in week 3. She becomes more important in week 4 of the extended demo because she is accused of murdering Lord Adalric, and the main character is tasked with defending her.
- Nice Girl: She's very sweet-tempered, and in fact in week 4's trial, you can make an emotional appeal to the jury based off how nice Imogen is, especially if you found her diary in the small library beforehand.
- Shrinking Violet: Timid and easily flustered. She has to be coaxed into sharing her thoughts or any information about herself.
- True Blue Femininity: Imogen is wearing white and blue clothing and has a blue hair ribbon.
The legendary princess who organized the first Summit centuries ago and, armed with nothing but her willpower and charisma, single-handedly brought about the Great Peace.
- Even the Girls Want Her: Every delegate at the first Summit was at least somewhat in love with her, regardless of gender.
- The Faceless: The image of Katiya which is shown during the game's opening is that of a dark-skinned woman in a blue gown whose face is partly obscured from view.
- Guile Hero: Princess Katiya possessed near-mythical charisma and intelligence, which allowed her to host the first Summit successfully.
- Heart Is an Awesome Power: Katiya is the ultimate example in the setting, since basically, the first ever Summit succeeded only because every single delegate was smitten by her and decided to put aside their differences because she asked them to.
- Posthumous Character: She is long since gone, but her legacy still has a tangible influence over its proceedings and on international diplomacy in general.
- True Blue Femininity: In the official artwork, Katiya - a paragon of accomplishment and the ultimate role model the player character may aspire to emulate - is depicted wearing a blue gown.