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aka: Oddworld Abes Oddysee

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Abe, the protagonist of the series. Also quite adorable.

The Glukkons were scared 'cause profits were grim.
Paramites and Scrabs had been turning up thin.
But Molluck was cool; he had a plan.
This new kind of meat? IT WAS US!
Abe's Oddysee and its remake New 'n' Tasty
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A series of games starting on the original PlayStation, the Oddworld series (the only series made by the aptly-named Oddworld Inhabitants) are fournote  games that take place on the alien planet of Oddworld. Revolving around either Almighty Janitor Abe & his friends or the Bounty Hunter Stranger, the games typically involve their protagonist going up against The Man in an anti-corporate, pro-environment plotline that is surprisingly not too anvilicious. Oddworld was originally intended to be a fictional universe consisting of an epic pentalogy of games (dubbed the Oddworld Quintology) that would have starred various different heroes & villains, as well as bonus titles to expand the universe's mythology. However, the ambitious project was left abandoned for a while until its recent reboot.

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In Oddworld: Abe's Oddysee, the first game of the unfinished Oddworld Quintology, Mudokon cleaner Abe spies on an executive board meeting at RuptureFarms, a slaughterhouse/factory, where he learns profits are dwindling due to livestock sources reaching extinction. The execs, known as Glukkons, decide then and there that the way to drive profits up is to chop up the Mudokon slaves they have cleaning the factories. Naturally terrified, Abe escapes from RuptureFarms 1029 while rescuing as many of his fellow slaves as possible and, after meeting native Big Face, Abe must save the remaining wildlife, regain a lost ancient power, and return to RuptureFarms to liberate his people.

Oddworld: Abe's Exoddus is a bonus game that was created in response to the popularity of Abe's Oddysee, and it isn't part of the Oddworld Quintology. Starting exactly where Oddysee ended, Abe goes an a quest to take down SoulStorm Brewery, a distillery that makes highly addictive drinks from the bones of the Mudokon dead. Fundamentally similar to Oddysee, Exoddus adds Mudokon emotions and states (including angry, sad, excited and blind to name a few). It also tripled the Mudokon slave total as Abe topples the SoulStorm Mining Co., Bonewerkz, Slig Barracks, and FeeCo Depot.

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Oddworld: Munch's Oddysee is the third overall game and also the second chapter of the Quintology. The game introduces Munch the Gabbit, who is the Last of His Kind. Gabbits are hunted to the brink of extinction for their eggs (sold as product Gabbiar) as well as their lungs. Munch is captured by a species of mad scientists known as Vykkers (whose existence was briefly foreshadowed in Abe's Exoddus), but escapes and teams up with Abe in an attempt to infiltrate Vykkers Labs, manipulate the Glukkons, win the last remaining can of Gabbiar in existence through an auction, and rescue the remaining Mudokons. Not only is it the first 3D game in the series, Munch's Oddysee introduces an additional race for saving (the Fuzzles), allows the player to control two heroes, lets the Mudokons level up and fight back (to an extent) and adds an anti-animal testing message to its range of anvils.

Oddworld: Stranger's Wrath, like Abe's Exoddus, is a bonus game in the series. Set in a Wild West far from Rupture Farms, the story follows a bounty hunter called "Stranger" as he tries to make enough cash for a mysterious, life-saving operation. Released as an expansive title,note  Stranger's Wrath is more of a First/Third-Person Shooter that gives the player a critter-firing crossbow, as well as a more combat-based (and less platform-based) experience.

Every Oddworld title achieved outstanding critical acclaim for their plot and gameplay (with the exception of Munch's Oddysee, which was forcibly rushed in production by Microsoft and received a more generic reception). Unfortunately, despite the highly positive reception of Stranger's Wrath, it had very poor sales (a result of EA's failed marketing), which caused Oddworld Inhabitants to quietly disappear from the video game industry - leaving Oddworld's story hanging and many long-awaited games unreleased (a third chapter in the Quintology titled Squeek's Oddysee, a sequel to Munch's Oddysee titled Munch's Exoddus, a real-time strategy game titled Hand of Odd, and a dark and violent action game titled The Brutal Ballad of Fangus Klot). However, in December 2010, the formerly Xbox-exclusive entries finally received a cross-platform Updated Re-release in the form of the OddBoxx, including every entry so far in the series, up for download on Steam and the PlayStation Network.

In mid-2011, the company made an unexpected (but by no means unwelcome) return to the industry, and promptly announced high-definition remasterings of Stranger's Wrath and Munch's Oddysee, which are to be released via digital distribution for PC, PS3, PS4, Vita and Wii U, and developed by Just Add Water Ltd.

The Oddworld Quintology was rebooted with a ground-up 2.5D remake of Abe's Oddysee, dubbed Oddworld: New 'n' Tasty, and was released on July 22, 2014 for PS4 and later for Steam, PS3, Xbox One and Wii U.

A second game in the rebooted Quintology, titled Oddworld: Soulstorm, is in development and is currently slated to be released in 2020. It will be a re-imagining of Oddworld: Abe's Exoddus as it was originally envisioned, as opposed to a straight remake like New 'n' Tasty was for Abe's Oddysee. Soulstorm will also presumably retcon the events that occurred in Munch's Oddysee.


Examples

  • Aerith and Bob:
    • You have Abe, Alf, Lady Margaret and Humphrey alongside Molluck, Phleg, Skillya and Aslik.
    • The creatures of Oddworld, which can be as exotic like Mudokon/Glukkon/Paramite, blatant like Meep/Slog/Slurg, or flat out lazy like Bat/Rat/Bird.
  • Aborted Arc: As revealed by Abe's Exoddus' complete ending, Munch's Oddysee was originally going to have Abe rescuing his mother, Queen Sam. Also in Munch's Oddysee, Lady Margaret, the Queen of the Glukkons, was supposed to hold Molluck on trial for the destruction of Rupture Farms.
  • A.I. Is a Crapshoot: Subverted with the Greeters. They were originally meant to greet visitors to Magog Cartel, but eventually started electrocuting visitors. This caused the cartel to turn them into security guards instead.
  • Airborne Aircraft Carrier: Vykker's Labs
  • Alignment-Based Endings: How many Mudokons (and in Munch's Oddysee, Fuzzles) you rescue affects your "quarma". Good quarma will result in an upbeat ending, whereas bad quarma will give you a significantly more unpleasant ending where the surviving Mudokons/Fuzzles effectively leave you to die.
  • All There in the Manual: Most of the stuff we know about Oddworld is from the website, Art Book or Word of God.
  • Almighty Janitor: Abe; Savior of the Mudokons, Avatar of the Shrykull, Janitor of Rupture Farms, Butt-Monkey of the Mudokon people.
  • Always Chaotic Evil: Averted; Sligs have a Freudian Excuse of having a mother who intentionally beats them to make them mean, Lulu is, at worst, a Harmless Villain, and the Mudokons are shown to have some rather racially supremacist notions in the backstory, giving the Glukkons a reason for their hatred.
  • Ambiguously Jewish: Mudokons have many Semitic elements to their history, in particular as a slave race who were delivered from their bondage to former allies by a chosen one, historical claims of being The Chosen People and penchant for the Yiddish insult "schmuck".
  • American Accents: The vast majority of Oddworld's inhabitants (save for Ze Brewmaster and Headley the Vykker auctioneer) sound American. Kept fresh, however, through variety in race and location (such as Clakkerz speaking in Southern Yat).
  • American Kirby Is Hardcore: Inverted. In the Japanese release of Abe's Oddysee, Mudokon Pops are popsicles shaped like Mudokons, rather than the severed heads impaled on popsicle sticks from the American version. From Abe's Exoddus onward, the toned-down version of the image was used in English-speaking areas as well.
  • Anti-Frustration Features:
    • In some levels, you're required to find and listen to a bell tune and then repeat it at another part of the level to continue, using the chant to possess bells. Luckily however, you're not required to remember the tune, when Abe possesses the bells they will play it automatically.
    • New 'n' Tasty adds a few, some taken from previous installments and some new:
      • The bats are no longer invincible and can be killed by throwing bottle caps or rocks at them.
      • As in later games, several Mudokons can be interacted with at the same time, instead of one at a time, making some puzzles and sequences much less frustrating and needlessly hard.
      • A quick save feature was added. Saves can be made or loaded quickly with the press or hold of a button, which makes the game's trial-and-error aspects a lot more forgiving and less frustrating.
      • There are easier difficulty modes, which add visible checkpoints and a health meter a la Munch's Oddyssee that can be refilled by chanting when birds are nearby (Not to be confused with the bird portals).
  • Arson, Murder, and Jaywalking: The Brewmaster has employee regulations to prevent the collapse of SoulStorm Breweries, which forbid "tampering with the main boiler", "following mudokon terrorists", "entering shrykull portals" and "criticizing the full, rich flavor of SoulStorm™ brew".
  • Art Major Biology: In the first two games, getting gored by a saw/drill (or shot excessively by a slig) will cause the character to shatter like a clay model and leave behind no viscera, blood or organs. Granted, ratings and graphical limitations exist, but the fact they are games based around industrial animal processing makes their absence questionable.
  • Artificial Limbs: The Sligs have cybernetic legs.
  • Asbestos-Free Cereal: Most forms of advertising are brutally honest, but twist it into a positive:
    SoulStorm Brew... twice the flavor... twice the bones... twice the price!
  • Auction: For the last can of Gabbiar (Gabbit eggs).
  • Bad Boss: The Glukkons, who have a habit of treating their guards as horribly as the slaves; even sligs caught sleeping will be executed then court-marshaled.
    V.P. Aslik: Uncle Aslik's been takin' good care o' ya, right? I love all-ya like you was my own, right?! But if we don't catch this Abe guy... IT'S THE BREW VATS FOR ALL-YA! Now, what're ya waitin' for?! Get back ta work!
  • Badass Adorable: Abe and Munch, to a certain extent. Also, the Fuzzles.
  • Bee Afraid: The bees that chase Abe in the first game. They will kill you if you stand still. The only way to get rid of them is to run past another Mudokon or Elum and pass the swarm off onto them - strangely enough, they won't be killed by them.
  • Bee People: The Mudokons, Sligs and Glukkons are all eusocial species, with the only known Mudokon queen being held captive, the Slig queen abusing and then selling her children as low-cost security, and the Glukkon queen residing in a palace. Paramites are apparently eusocial as well.
  • Behind the Black: Secret areas are typically hidden behind foreground objects, through tunnels, and down drops that should be in plain sight for Abe.
  • Better to Die than Be Killed: Failing to console a Mudokon who has witnessed two deaths will result in him losing hope and trying to kill himself.
  • Beware the Nice Ones: Abe seems like an amiable little goofball, but get in his way and he'll have no qualms about taking over your mind and making you run into a meat saw.
  • Big "NO!": Lulu does this during the ending cutscene for Munch's Oddysee; some Mudokons outside of Vykkers' Labs hear it and respond "Somebody's really pissed off!". Invoked again with it being a newspaper quote.
  • Big Red Button: At the end of Exoddus in Soulstorm Brewery's boiler: "ABSOLUTELY POSITIVELY NEVER EVER TURN THIS WHEEL!" Guess what your mission is. Similarly in Abe's Oddysee, a literal big red (hand-shaped) button with a "DO NOT PUSH" sign. Story-wise you're supposed to press it but if you don't you just miss a cut-scene.
  • Bizarre Alien Biology: This is Oddworld, after all.
  • Black and Gray Morality: While Abe has generally good intentions, his main method of rebellion is blowing stuff up, and he not only kills countless Sligs and Glukkons, but laughs about it afterwards. To be fair, the Sligs can often be seen abusing Mudokon slaves for no other reason than because they find it fun and how they laugh when they kill Abe or another slave. With that in mind and the fact that Abe was once a slave himself meaning he probably experienced or saw this on a regular basis, it's no wonder he feels a bit of enjoyment in turning the tables. It still reflects the whole Black and Gray Morality.
    • The other Mudokons also have no qualms about leaving him to die if he doesn't save enough of their pals, and the Mudokon race as a whole has a history of being somewhat supremacist and holier than thou.
    • The appearance of the moon with the Mudokon handprint led the Mudokons to believe themselves to be racially superior to their Glukkon allies. The Glukkons responded to this by shunning magic, moving underground and indoors where they wouldn't have to see the sky, becoming industrialists, enslaving the Mudokons, and eventually seeing them as food.
    • Munch's Oddysee is notable in that, in order to enter Vykker's labs, Abe and Munch give harmless oaf Lulu riches and fame, only to take it away for their own ends and ruining his life on a whim. The kicker? Despite being justified the good ending still shows Lulu begging for money on the street.
      • But then again, Lulu got rich because of a fake charity he created so him losing all of that money to help an actual good cause can very easily feel like poetic justice.
  • Black Comedy: Much of the humour in this series is very dark, once you get past the Toilet Humor and occasional slapstick.
  • Blatant Lies: The Glukkon propaganda, which not only labels Abe as a terrorist (despite the fact they own slaves), but consists of contradictions.
    Sign: It has come to my attention that some employees believe that Bonewerkz can be shut down by turning off the five main boilers. Rubbish! This filthy lie is spurious, reprehensible and completely untrue! Furthermore, any employee who turns off all five workwheels and shuts down Bonewerkz will be immediately down sized.
  • Broken Aesop:
    • In Abe's Oddysee, we're told that Scrabs and Paramites are sacred creatures that lost respect after being farmed for food. So what's the best way to show your respect for them? By trampling through their sacred grounds and killing any that provoke you or stand in your way. To be fair, in Exoddus Abe doesn't make them explode after possessing them, and most puzzles involving them can be solved without killing them.
    • In general, there are massive Take Thats to corporations as part of the Green Aesop. This is done using a high quality commercial product of Oddworld Inhabitants Incorporated.
      • The developers have noted this, and defended themselves via Fourth-Wall Mail Slot by claiming that they're not strictly anti-corporate, but more specifically the series's message is against putting profits before ethics.
  • By the Lights of Their Eyes: Both Sligs and Glukkons; though the Sligs have their masks to explain it, the Glukkons can do it because it's creepy.
  • Call a Rabbit a "Smeerp": The more normal creatures of Oddworld suffer from this, such as Meep, Slurgs, Chippunks and Oktigi to name a fewnote 
  • Capitalism Is Bad: The Magog Cartel embodies many of the negative traits of capitalism associated with this trope, including unsafe working conditions, the destruction of Oddworld's ecosystems, and employees who are treated as slaves.
  • The Chosen People: The Mudokons believed themselves the chosen people after the appearance of a moon with the shape of a mudokon hand on its face. They became arrogant and this alienated their former allies the Glukkons who eventually underwent an industrial revolution and enslaved them.
  • Cinematic Platform Game: The first two games, at least.
  • Colour-Coded Emotions: In Abe's Exoddus, Mudokons change color based on how they feel. Red ones are angry, blue ones are depressed, green ones are sick, and yellow ones are "wired".
  • Continuity Nod: New 'n' Tasty features several nods to the rest of the series:
    • One of the scrolling messages in RuptureFarms mentions a "Boombat infestation".
    • Lulu is seen on one of the slides during Molluck's board meeting in the intro.
    • In the wilds of Paramonia, "coming soon" signs for Splinterz Manufacturing can be seen.
    • A scrolling message mentions Wildum the Slig, who up until now was only mentioned in the "Dear Alf" section on the official website.
  • Cool Airship/Flying Saucer: Vykker's Labs and smaller Vykker aircraft are an odd mix of these. Lulu has one of the former.
  • Corrupt Corporate Executive: The Glukkons.
  • Deadly Euphemism: New N' Tasty is never a good sign in a slaughterhouse without morals.
  • Debut Queue: The initial plan for the franchise was a five game series, starting with Abe - each additional game would add another new character to the playable party and be titled "Oddworld: Newcharacter's Oddyssee". The other mentioned character who would have joined the team would have been "Squeek", a tiny and friendly parasite-like creature. A character named "Nod" was rumored to join the team after Squeek, but Word of God confirmed this to be a hoax.
  • The Dog Bites Back: The whole point of the games, besides the Green Aesop. The protagonists are members of races that have been oppressed and/or hunted to near-extinction, and manage to get back at their victimizers at the end of the games. Even the Fuzzles apparently get some vengeance.
  • Dragon Their Feet: Molluck was defeated in the first game, but was revealed to be the overseer to the Big Bads in the second game.
  • The Dreaded: Scrabs are considered extremely dangerous, to the point that even Fleeches (Which are able to effortlessly swallow sligs and mudokons) want nothing to do with them whatsoever.
  • Dystopia: Most of Mudos on Oddworld is a series of industrual wastelands with a species-based caste system, with the eating of sentients being commonplace.
  • Early-Bird Cameo: A sign for the then under-construction Vykker's Labs appears in Abe's Exoddus.
  • Early Installment Weirdness: In Abe's Oddysee, you can only have command over one Mudokon at a time (which notably makes several puzzles much harder than they need to be), most of the cutscene dialogue is in rhyme and very few characters outside of Abe have speaking roles (and those that do are usually muffled and indistinct), Abe's voice sounds completely different than in later games, the Sligs have a different visual design, and you can't possess Scrabs and Paramitesnote , among other things.
    • Interestingly, the remake for that game, New n Tasty, has both the old and the new visual design for the sligs, often visible on screen together. The game keeps the other early-installment weirdness intact.
  • Electronic Eyes: The Sligs sport heads-up-display and pilot visors. Their inherently poor eyesight is a strategic point.
    • Their poor eyesight is arguably Truth in Television - Sligs have compound eyes, which have an inherently low resolution in comparison to lens eyes.
  • Even Evil Has Standards: The Vykkers reportedly gross out their corporate partners with their Mengele-like medical experiments. Keep in mind, that some of their partners are individuals willing to murder 30 employees for a single's escape and gas an entire factory to death to prevent a meltdown.
  • Eternal Engine: The majority of Abe's Oddysee.
  • Even Bad Men Love Their Mamas: The Glukkons are very fond of Lady Margaret, as evidenced in Munch's Oddysee ("Momma's gonna be so proud of her Glukkon!"). In New 'n' Tasty, the Sligs even get some of this (in spite of the fact that Skillya is absolutely horrible to her offspring) - some of them yell "mommyyyyy!" when they hear Abe chanting.
  • Everyone Calls Him "Barkeep": The Brewmaster from Exoddus.
  • Everything Trying to Kill You: Justified, given that Abe is a wanted fugitive and, in the case of the guardian wildlife, is trespassing on sacred ground.
  • Evil-Detecting Dog: An inverted case with the Slogs. Some of them are capable of detecting when a Slig is possessed and will attack it as viciously as they would attack Abe.
  • Evil Matriarch: Maggie and Skillya, the Glukkon and Slig queens.
  • Eyeless Face: Many of the fauna of Oddworld is eyeless.
  • Eye Scream/Mouth Stitched Shut: In order to maximize productivity, Mudokons may be subject to lips being stitched shut to prevent talking and eyes sewn shut to keep miners compliant.
  • Executive Meddling: Microsoft originally wanted Oddworld: Munch's Oddysee to be named "Abe and Munch's Fun Adventures" to appeal to a family friendly audience. This was obviously averted.
  • Fantastic Racism: The critical event that sparked everything in the story was a crater the shape of a Mudokon hand appearing on one of Oddworld's moons; since the Mudokons believed themselves to be the chosen race, the Glukkons nearly wiped themselves out trying to compete, resulting in their industrial revolution and the enslaving of the Mudokons as retaliation.
  • Face Death with Dignity: Averted in Oddysee's ending. When Abe's suspended over a meat grinder he thrashes about and begs Molluck to spare him.
  • Fartillery: After drinking brew, Abe can fart explosively, and even possess his farts.
  • First-Episode Spoiler: Oddysee has the reveal that Mudokon slaves are next on the menu at RuptureFarms, Exoddus has the twist that SoulStorm Brew is made from Mudokon bones.
  • Five-Man Band: What the series would have ended with, had it not been nixed.
  • Flip-Screen Scrolling: In Abe's Oddysee and Abe's Exoddus.
  • From Nobody to Nightmare: Sekto.
  • Fourth-Wall Mail Slot: Alf's Rehab and Tea.
  • Fragile Speedster: The Mudokons; granted, they can outrun and out-sneak Sligs with ease, but they die fantastically easy (as they can commit suicide by slapping themselves on the forehead a few times).
  • Freudian Excuse: The Sligs' are that their queen is highly abusive towards them, and beats them constantly to make them evil.
  • Gaia's Lament: All of the games take place in both barren environments decaying from over-harvesting and the sinister factories of the respective Big Bad(s).
  • Gaiden Game: Abe's Exoddus was designated as outside the quintology.
  • Gameplay and Story Segregation: The fact that Rupture Farms, Necrum Mines, FeeCo Depot, Slig Barracks, Bonewerkz and Soulstorm Brewery are all vastly larger than the facilities in Munch's Oddysee may qualify. Also, all Glukkons sound the same in Exoddus, despite Dripik, Phleg and Aslik all having different voices in cutscenes.
  • General Failure: It's a wonder how General Dripik got his position, considering he cannot remember his own name. Either that, or he has stage fright.
    • Dripik's standing was actually answered in a past edition of Dear Alf; His role as a General is pretty much a blatant lie, since all those medals that are on his outfit? It's because of how much money he's got. He's as much of a "General" as the Magog Cartel is an honest and trustworthy organization.
  • Genre Blindness: In Exoddus, Abe is finally imbibed with the power of invisibility. Cue the Glukkons coming up with locking their places up so tight that Abe "would have to be invisible to break in."
  • Getting Smilies Painted on Your Soul: The laughing gas in Exoddus, which makes even depressed Mudokons so overjoyed only a smack to the head will fix them.
  • God Mode: Your reward in Exodus for getting the Black Ending.
  • God Save Us from the Queen!: Maggie and Skillya, the Glukkon and Slig queens, the former being The Man Behind the Man and the latter of which is the Slig race's collective Freudian Excuse. On the flipside, there's poor old Sam, the Mudokon Queen.
  • Good Smoking, Evil Smoking: Glukkons are generally seen puffing on cigars or cigarettes - with the exception of General Dripik, who smokes a pipe with a cigar in it.
  • Greater-Scope Villain:
    • Lady Margaret, Queen and mother of the Glukkons. She has thus far never appeared directly, but is the superior of Molluck, Abe's Oddysee's Big Bad, who in turn is the deceased superior of the Big Bad Triumvirate of Abe's Exoddus; General Dripik, Vice President Aslik and Director Phleg, along with the Brewmaster (who seems to be lower ranking than the Triumvirate). Munch's Oddysee's' Big Bad Duumvirate, Humphrey and Irwin, are part of a seperate species and likely a seperate entity, but are motivated by the desire to capture Munch to give his lungs to her.
    • The Uggae Estate, which seems to be a government of sorts for the Glukkons and/or Magog Cartel, may also be this to Molluck and his underlings.
    • Apparently, Munch's Exoddus would reveal Lady Margaret's grandmother to have been this to her granddaughter.
    • Background material implies the Khanzumerz may be this to the Magog Cartel as a whole, and presumably at least some other Oddworld busineses.
  • The Greys: Vykkers are modelled after these.
  • Green Aesop: Pretty much the theme behind most of the the games.
  • Guide Dang It!: Saving all the Mudokons is hard enough as it is... so of course there are secret screens hiding even more. And in both Oddysee and Exoddus, one of them is on the first screen of the game.
    • Hell, in one instance there is even a secret area hidden inside another secret area.
    • In Abe's Exoddus, screens with access to secret screens have brew bottles lying around, making it slightly easier. Oddysee is not so consistent (although you can often hear snoring Sligs, and sometimes see falling debris).
    • Novice players beware - in Abe's Oddysee you are never told in-game that you should rescue your co-workers, or precisely how (although they do explain some of it in the manual). In fact, the first time a sign instructs you how to save anyone, you've already passed ten of the 99 mudokons you can save.
  • Happiness in Slavery: Abe, who was perfectly happy being a slave until he found out about "Mudokon Pops".
  • Hollywood Evolution/Art Major Physics: The Hand Wave given for Glukkon backstory implies generations spent indoors somehow caused them to not only devolve, but is what causes their eyes to glow.note 
  • Homage: This game is highly influenced by Orwell's ideas of dystopia and the game itself contain several homages to his works, e.g. quotes from Nineteen Eighty-Four appear in Abe's Exoddus' scroll signs.
    Abe: I saw what their next product was going to be: IT WAS US!
  • Human Resources: The game begins in Abe's Oddysee when Abe finds out the Glukkons are planning to launch "Mudokon Pops", and in Abe's Exoddus he discovers that Soulstorm Brew contains the bones and tears of Mudokon workers.
    Abe: First our meat, then our bones, now our tears?!
  • Humanoid Aliens: To varying degrees, Mudokons, Clakkerz, Grubbs, Outlaws and Wolvarks.
  • Immediate Sequel: Exoddus picks up immediately after the good ending to Oddysee.
  • Iron Butt-Monkey: Abe (in cutscenes, at least).
  • Kent Brockman News: The "Magog on the March" flash news you can watch in Exoddus. Of course, Hilarity Ensues.
  • Killer Rabbit: The fuzzles; they're small, fuzzy, and absolutely adorable, but man, will they mess you up if you cross 'em.
  • Kinetic Weapons Are Just Better: Granted, possession is cool, but Stranger and the Sligs make a good case for this trope.
  • Lighter and Softer: Zig-Zagged. Abe's Oddysee is a generally dark game. Abe's Exoddus still has an overall dark atmosphere but it has a lot more comedy to balance it out. Munch's Oddysee is much more silly and comedic than the previous two games, but its bad ending is also much more dark and disturbing. Stranger's Wrath returns to total darkness and seriousness. New n' Tasty is more lighthearted compared to Abe's Oddysee, while Soulstorm appears to be darker than Abe's Exoddus.
  • Lampshade Hanging: In the good ending of Munch's Oddysee, Abe remarks, "Usually when I leave a mean place like that, it blows up."
  • Last of His Kind: Many of the "good" species find themselves in their predicament, pushed to extinction by the Glukkon's industrial parks, and then you have to just barely save them.
  • Law Enforcement, Inc.: SligBarracks.
  • Ludicrous Gibs: In the first two games, releasing control after possessing something made it explode violently, and that's excluding many other gruesome kinds of death.
  • Magical Native American: The Mudokons are a Fantasy Counterpart Culture race of these.
  • Malevolent Architecture: Of course Rupture Farms and Soulstorm Brewery have No OSHA Compliance.
  • The Man Behind the Man: Inverted, via Dragon Their Feet: Molluck, the Big Bad of Oddysee, is revealed to have been the superior of all of Exoddus' Big Bads. Played straight with Queen Margaret and Molluck, and another possible example comes with the Khanzumerz, a nebulous group who are the purchasers of Magog products.
  • May Contain Evil: Exoddus has the Glukkons offering free SoulStorm Brew samples; it then turns out the brew is so highly addictive that Mudokons will drink it to the point of hangover and dependence, forcing them into slavery to meet their addiction. Abe is the only character who can handle it, and even he suffers the side effect of explosive farts.
  • Meaningful Name: Abe. Could reference the biblical Abraham or Abraham Lincoln (who freed the slaves). The Magog Cartel is also a biblical reference.
  • Mind Control: Chanting allows you to possess Sligs. In Exoddus, you gain the ability to possess Glukkons, Scrabs, Paramites, and exploding farts as well.
  • Mistreatment-Induced Betrayal: The basis of Abe's Oddysee; Abe only escapes slavery and overthrows RuptureFarms because he didn't want to be made into snacks.
    • Also the plot basis of the cancelled SligStorm, where the player would control an imperfect Slig trying to escape being killed at infancy.
  • Mooks but No Bosses: The first two games. Since Abe is a One-Hit-Point Wonder, has no weapons apart from occasional stones or grenades and isn't exactly an expert fighter, that's fortunate.
  • Multiple Endings: Each game has Good, Bad, Perfect, and Black endings. You get the Good Ending by saving enough of whatever you're meant to save, the Perfect by saving all of them, the Black if you not only don't save but actually kill most of them, and the Bad otherwise. In the first game, getting the Perfect ending unlocks a cutscene menu, while getting the Black ending gives you a replay with infinite grenades. In the second, the Perfect ending gives you a view of some concept art, and the Black ending gives you a replay immune to all damage (apart from falling).
  • Nice Hat: Glockstars wear fancy pimp hats. In addition, Lulu's Slig Valet wears a purple top hat.
  • Nintendo Hard: You have infinite lives, and you will need them.
    • Many of the secret areas are particularly cruel.
      • It's been pushed up to 11 for New 'n' Tasty. If you want to get the Platinum, you have to save all the Mudokons as usual... but it has to be done in three hours or less. Good Luck!
  • Non-Standard Game Over: The bad endings of the Abe/Munch games, in which the protagonists die horribly and a developer message taunts you, before sending you back to the mid-point to play the game exactly right or entirely again.
    • The ending of Oddysee has a gameplay equivalent by dropping you right into the boardroom; failing to use Shrykull but shutting off the gas gets you shot and captured, but using Shrykull leaves you in an empty boardroom with the timer still ticking, forcing you to either suffocate when the gas timer reaches zero or to shut off the gas and get captured anyway.
  • No OSHA Compliance: Working at Chernobyl in high-heeled shoes during the 19th century would be safer than working at the facilities in Oddworld.
    ONLY 1236 WORK RELATED ACCIDENTS THIS MONTH. KEEP UP THE GOOD WORK!
  • No Pronunciation Guide: The name of Shrykull is never said in the games, so whether it is "shrykol" or "shreekuhl" or something else is anyone's guess.
  • One-Gender Race: Vykkers, as hermaphrodites. As we haven't seen the queens yet, other races also give this impression.
  • One-Hit-Point Wonder: Just about anything slightly dangerous will kill Abe.
    • Somewhat justified though, since being shot by trigger-happy guards, blown up by a bomb, carved by a buzzsaw, attacked by various ferocious creatures, crushed by a giant carcass, or falling from a 20 meters high ledge would likely kill anyone not Made of Iron. And this is actually averted with Fleeches, that only kill you after their tongues hit you ten times or so, as well as the bees in the first game.
    • Perhaps Mudokons are very weak physically in general. Some of them can kill themselves by slapping their foreheads. Some are more resilient (won't die by the bees that can kill Abe) but perhaps they're stronger due to meditation.
    • Subverted in a way with Sligs - they have such bad aim that it always takes them three shots to hit and kill Abe, so that basically translates to three hit points per Slig encounter.
  • 100% Completion: Rescuing all the Mudokons.
  • One-Winged Angel: A heroic version in Oddysee when you can turn into Shrykull, a Scrab/Paramite/Mudokon hybrid that shoots Lightning!
  • Only One Name: Most of the characters. Some may be on First-Name Basis, but Abe, Alf and other former slaves appear to just have one name.
    • Only Known by Their Nickname: Since Exoddus onwards has multiple characters, some nicknames were added; Abe notably gets referred to as "that Abe guy" or "stitch-lips", and villains are given titles like "Director Phleg" rather than surnames.
    • No Name Given: "Big Face" and "The Weirdos", both of whom are only named by their appearance in cutscenes.
  • Our Slogan Is Terrible: In the first two games, if you stop and read the LCD signs you will often see rather curious ads, generally joking on the ridiculous price of Glukkon products.
    Scrab cakes: Mmmm mmmm! They'll cost you an arm and a leg!
  • Overly Long Tongue: The Fleech was given one by accident while being designed to be "the perfect Glukkon pet". It's stated to be six feet long, and able to stretch across both of the creature's mouths.
  • Petting Zoo People: Clakkerz are essentially humanoid chickens.
  • Pimp Duds: The Glockstars.
  • Planet of Hats: Glukkons, a whole race of money grubbing jerks; Vykkers, a race of sadistic surgeons; Clakkerz, a race of lazy, intolerant hillbillies ...
  • Planetary Romance: The different races and creatures of the planet of Oddworld
  • Polygon Ceiling: In Munch's Oddysee the puzzle formula did not really work as well in three dimensions.
  • Powerup Mount: Elum, which is a cross between a horse, a snail, and a cow.
  • Power Tattoo: Abe's hand tattoos from Big Face allow him to use the Shrykull power, while his chest tattoo from the Weirdos allows him to heal Mudokons sick from brew.
  • Press X to Die: The second title of the series, Abe's Exoddus. FeeCo Depot has an info station in the very first room where a Slig (Enemy Guard) hosts an infomercial for the player. At the end, he refers to a lever right next to the player should they have any questions. If the player pulls the lever, a boulder drops and kills the player instantly. Thankfully, this is done right at the start of Fee Co Depot so as not to undo progress. And considering the game so far, it should be obvious to players.
  • Product Placement: The energy drink Sobe is a health power-up in Munch's Oddysee... which kind of wrecks the anti-corporate theme. Averted in the HD remake, where they're all replaced with standard Expresso machines.
  • Property of Love: Flavor D in Abe's Oddysee and Exoddus; the Mudokon race is kept complacent by the higher-ups with the products they create, such as Abe discussing RuptureFarms products in Oddysee, and SoulStorm workers typically being addicted to brew in Exoddus.
  • Psychic-Assisted Suicide: One of the ways you are required to dispose of enemies. This can vary from simply making them spontaneously explode, to making be eaten by carnivorous wild-life, shot by their co-workers/underlings, run off a cliff or into a saw/drill.
  • Punch Clock Villains: The Sligs and, to a lesser extent, the Interns, who pretty much serve the Glukkons for the various job perks. Being a jerk is quite literally part of the job. In fact, Alf's Rehab and Tea at one point had the aforementioned Mudokon mention a Slig getting beaten to death with his own arms for not being a complete jerk to the Mudokons and an Intern being suspended from work for petting a Fuzzle.
    • Arguably most of the antagonists in the series. Even the Glukkons exploit the natural world merely in an effort to make a profit, rather than to be intentionally malicious. The notable exception is the Vykkers, who do their jobs because they enjoy inflicting pain on others.
      • Even Vykkers developed their sadism to serve their desperate research into Longevity Treatment.
  • Punny Name: Vice-President Aslik.
  • Putting on the Reich: General Dripik's outfit bears a strong resemblance to an Allgemeine SS uniform.
  • Quarma Meter: Determines what ending you get.
  • The Reveal: Minor example in Abe's Exoddus, where Mudokon tears are revealed late in the game to be the other secret ingredient of Soulstorm Brew.
  • The Revolution Will Not Be Vilified: Ubiquitous and anvilicious thought the series (to an extent that would make Karl Marx blush.)
  • Rhymes on a Dime: Most of the voice-over narrative in Abe's Oddysee is done in rhyme.
  • Rule of Symbolism: The entirety of the series is an anvilicious Green Aesop as far as plot basis is concerned; they all have the player controlling a Gaia's Avenger who eventually helps the cosmic and/or endangered natives fight back against sinister corporations and, in extension, The Man.
  • Sapient Eat Sapient: The Glukkon-designed Mudokon Pop, which is made of Mudokon meat. The Soulstorm brew may also count, since it's made out of Mudokon bones and tears.
  • Scenery Porn: The first two games have beautifully rendered backgrounds, especially for a PlayStation game.
    • New 'n' Tasty and Soulstorm continue the trend, with the 2.5D gameplay over beautiful vistas.
  • Scenery Gorn: The death factories that make up the Magog facilities are dirty, gritty, and highly dystopian. They are all very lovingly rendered.
  • Schmuck Bait: Quite a few in the first two games. There is even one in the manual of Exoddus, but in all honesty, if you trust a manual that tells you to kill all Mudokons for a reward, you're pretty gullible to say the least.
    Oddysee - (RING FOR SERVICE)note 
    Exoddus - "If you have any further questions, please feel free to pull the lever to your right."
    Exoddus - Only a fool or a murderer would pull this lever.
  • Science Fantasy: Elements of both sci fi and traditional fantasy are found in the game.
  • Sdrawkcab Name: Elum.
    • Also, Nolybab, a city where the Glukkon queen Lady Margaret resides.
  • Shock and Awe: Abe eventually learns how to transform into a Shrykull, which will then zap all on-screen enemies and hazards, disintegrating them and blowing them up respectively.
  • Shoot the Dog: Literally. An advised tactic when controlling Sligs is to shoot their Slog pets so they can't cause you problems.
  • Sissy Villain: Many of the Vykkers.
  • Squad Controls: A staple of the Abe games.
  • Starfish Aliens: The sentient races usually have a mix of weird anatomy and unorthodox reproductive strategies.
  • The Starscream: Vice President Aslik is implied to be this.
  • Stepford Smiler: The Greeters are an unintentional example in-universe- they were originally Exactly What It Says on the Tin for the Magog Cartel, until they started zapping visitors. The Cartel converted them into security guards, keeping their smiles.
  • Squishy Wizard: Abe, and by extension the other mudokons.
  • Superpowered Evil Side: One was planned for Munch called Roid.
  • Timed Mission: At the ends of Oddysee and Exoddus, you must escape from Rupture Farms and Soulstorm Brewery before you and your fellow Muddokons are gassed.
  • Temple of Doom: The Paramonia and Scrabania temples are dedicated to animals held sacred to Mudokuns, and are meant as tests of mind and body, respectively. You'll still die if you hesitate for even a second, though.
  • Toilet Humor: The series as a whole loves fart jokes. In every game where Abe is playable, there's a button you can push to make him fart at will. Curiously, farts are a key part of Mudokon communication.
    • Fleeches are flushed down the toilet once they become to big to be kept as pets.
    • Vice President Aslik appears to be in a toilet when you finally confront him.
    • A product of the Vykkers Conglomerate is the amusingly-named Butt-Flo laxative.
  • Took a Level in Badass: Just about everyone from the first two games in Munch's Oddysee. Abe is much better at possession (mainly due to Spooce), nobody dies in one hit, Native Mudokons are highly efficient at defending themselves, and Sligs now can come in the form of steroid-pumped "Big Bro" sligs.
  • Top-Heavy Guy: Played for laughs in the Good Ending of Abe's Oddysee, in which the attack on Molluck strips him of his outfit (Glukkons' outfits usually make them look like tall, physically imposing Bad Bosses), revealing that his species are actually midgets with exceptionally long arms, due to their lack of physical activity since becoming Corrupt Corporate Executives who never go outside. (because of this limb problem they "walk" hilariously from Exoddus onwards).
  • Trees into Toothpicks: Splinterz Manufacturing, a logging and toothpick-manufacturing venture that's part of the Magog Cartel.
  • Trial-and-Error Gameplay: After getting accustomed to the game, expect several traps that give no warning whatsoever. For example, Oddysee's Scrabania has levers that drop a boulder onto a marked spot; cue one random lever that crushes you to death and sends you back several minutes for no reason beyond "Screw you".
  • Truly Single Parent: Vykkers do this naturally.
  • Unwinnable by Design: Abe's Oddysee and Exoddus both qualify as Nasty; failing to save at least 50% of all Mudokons makes the good ending impossible to obtain, forcing the player to reload or restart entirely for the good ending.
    • The developers have technically countered this through making the bad ending more of a Non-Standard Game Over; the game taunts your incompetence, and leaves you at the half-way point in the game, giving you the choice of saving every mudokon between then and the end without fail (READ: 50 in the first (in New 'n' Tasty, 200 more Mudokons were added, meaning that you need to save 150 Mudokons for the good ending), 150 in the second, most of which are well hidden) or starting entirely again.
  • Vapor Ware: Hand of Odd, some kind of multiplayer strategy game.
  • Vengeful Vending Machine: Greeters are the result of an experiment in creating self-promoting vending machines, which was deemed a failure because they kept electrocuting their customers. The Magog Cartel decided to exploit their psychotic tendencies and had them redesigned as security guards for their factories.
  • Vertebrate with Extra Limbs: Vykkers have a grand total of seven limbs. Inverted with Sligs, whose vestigial back legs appear to have fused into stumpy tail.
  • Variable Mix: Really sets the mood, especially during possession.
  • Video Game Caring Potential: Trying to rescue all 399 Mudokons (99 in the first, 300 in the second)
    • Leading the blind Mudokons into bird portals, and preventing them from hurting themselves on the way.
    • Cheering up depressed or angry Mudokons.
  • Video Game Cruelty Potential: Finding new and interesting ways to kill Abe & co.
    • This game is notable for it! Try possessing a Slig and killing one of the Mudokons. If there were other Mudokons nearby, they will start hitting themselves in a suicide attempt. Unless you go back to Abe and apologize to them, they will succeed in killing themselves.
    • In the first two games, if you slap a Mudokon, he'll slap you back. Place two Mudokons next to each other, stand on the same space as one of them and slap the other. Then duck and roll away. The two Mudokons will exchange slaps until one of them dies.
    • As an extension to the above, in Exoddus you can set up full scale brawls in areas with many Mudokons clumped in a group. When one of them dies, the rest will all become depressed. Slapping one of them will then lead to all of them committing suicide. In one area close to the end of the game, this is even used as a legit puzzle mechanic.
    • Letting blind Mudokons walk into walls, or if you're particularly cruel, into a bone-saw.
    • Possessing enemies and making them commit suicide in various horrible ways. They may deserve it, but still ...
  • Video Game Cruelty Punishment: Did you enjoy killing or ignoring all those Mudokons? Enjoy the "bad ending"...
  • Villainous Breakdown: Director Phleg, after Abe has destroyed pretty much everyone else:
    Phleg: There ain't no bones anywhere! No bones, no brew! I am totally screwed! My career is over! (sobbing) AND IT'S ALL THAT BLUE BASTARD'S FAULT!
  • Vocal Evolution: Abe's voice is much lower in Abe's Exoddus than it was in Abe's Oddysee, to symbolize how Abe has grown as a character following the first game. Lorne Lanning later realized that Abe's soft voice from the first game was essential to his essence and charm, and in Munch's Oddysee, his tone is a mixture of the two, but closer to his voice from the first game.
  • Weak, but Skilled: Sure, Abe's not a physical powerhouse, but he's still the biggest threat to the Glukkon industrial monopoly and is slowly liberating the Mudokon species.
  • Wham Line: A minor example; first time players following the LED tutorials (which recommend running straight for the exit) will be shocked to be met with a sign stating those they failed to save will be executed should you fail to backtrack for them all.
  • What the Hell, Hero?: The bad endings involve copious amounts of this.
  • Widget Series: Most definitely a WHAT (Weird Humorous American Thing)
  • X Days Since: Inverted in the first game: One of the scrolling information bars in Rupture Farms, a meat packing plant, reads "Only 1,234 work related injuries this month! Keep up the good work!"
  • Xenofiction
  • Xtreme Kool Letterz: BoneWerkz in Abe's Exoddus and the Splinterz facility in Munch's Oddysee
  • Your Terrorists Are Our Freedom Fighters: Abe is labelled a terrorist by the Industrialists. And considering some of the stuff he's done, it's kinda understandable.

Alternative Title(s): Oddworld Abes Oddysee

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