A human from the destroyed planet Black Earth. His role is a Gun Scientist.
- Ace Pilot: The man sure can pilot a spaceship!
- An Arm and a Leg: He's forced to amputate his left arm after it's bitten by the zombie-esque head of Zeerust Saberheart.
- Back from the Dead: Davl actually dies during the Final Battle with Saberheart, though after a conversation with Thoth he's allowed just one more chance at life.
- Badass Bookworm/Science Hero: As a Gun Scientist, he's proficient in both firearms and various areas of science (mainly biology and computers).
- Badass Normal: He's not an alien made of stars or a bloodthirsty cat-warrior, he's just a regular human with a quick mind and a quicker trigger finger.
- Cloning Blues: Revealed to have been cloned extensively at some point in the past. This causes Davl a great deal of stress at first though he mellows out with time.
- Evil Twin: Being a clone, Davl has a couple, including Scavl.
- Gadgeteer Genius: Great at engineering, and frequently uses it in combat to get the upper hand. His skills are fully shown with the gun he invented and weaponizes in the finale.
- Gun Nut: It's right there in his role! Over the course of the first season, he amasses an impressive number of firearms and uses them very well.
- Hollywood Hacking: One of his ultimates, Hack Anything, is a straightforward example of this.
- Meaningful Name: His last name, Titor, comes from John Titor, a man claiming to come from the future.note
- The Perfectionist: Downplayed. He doesn't need everything to be perfect, but if there's a job he's the best suited for, he'll insist on doing it. Comes to a head in an early episode when the team needs someone to pilot and someone to shoot the ship's guns (two skills Davl is well-suited for) and he flounders on which to do.
- Raised by Robots: Inverted: Davl is the father of FEELS the robot and Eletron the elevator.
- Squishy Wizard: Davl's skill with firearms and tinkering abilities let him deal plenty of damage and adapt to many situations, but he doesn't have much in the way of innate defense.
- Token Human: And none of the other characters will let him forget it.
An Astral who only wears pants. His role is a Math Blaster.
- Celestial Body: His species, the Astrals, are beings made of pure space.
- Light 'em Up: He can increase the brightness of the stars that make up his body. This can be used to blind enemies in combat, or just light up darkened areas.
- Lightning Bruiser: Because of the way Space Kings' mechanics work, he has increased priority in combat alongside strong telekinetic powers. Combined with the defense that his ultimate ability gives him, and he's borderline Master of All.
- Made of Iron: One of his ultimate abilities, Bulwark, reduces all damage he takes by one. Needless to say, he gets a lot of mileage out of it.
- Mind over Matter: Has telekinetic powers and uses them for a variety of purposes.
- Mr Fix It: One of his ultimate abilities allows him to fix objects using "space duct tape".
- Odd Friendship: Strikes one up with Seti Lee, a fellow Astral who bullied him in school. It helps that Seti didn't recognize him.
- Punny Name: Sure is.
- Single Specimen Species: For a long period of time, Space is treated as a truly unique character. Later episodes retcon this somewhat, as he's revealed to be part of a species called Astrals, though it's implied they're uncommon.
- Walking Shirtless Scene: Most of the time, Space doesn't wear a shirt and shows off his rock-solid space abs.
Killcat the Space Cad
A Kitonian warrior who loves swords. His role is a Homicidal Murder Cat.
- Blood Knight: Did you see his role?
- Cat Folk: He is a Kitonian, a species of bipedal cat people.
- Eyepatch of Power: Wears an eyepatch later revealed to cover a scar accidentally given to him by Davl.
- Glass Cannon: Hits obscenely hard, but it doesn't take much to put him down. He relies heavily on the Dodge mechanic to keep himself alive.
- Good Scars, Evil Scars: His eyepatch covers a scarred eye accidentally created by Davl, fitting for a brutal Blood Knight like himself.
- Meaningful Name: He's a cat, and he sures loves killing things.
- Stealth Expert: Killcat is the go-to cat if the party needs to sneak.
- Weapon of Choice: Killcat loves swords and will only use other weapons if none are available.
- The Alcoholic: Jan loves a good drink.
- AM/FM Characterization: Apparently she loves Bon Jovi, particularly "Wanted Dead or Alive." The titles of all of the episodes featuring her are nods to their songs.
- Bad Liar: Has an absolutely dreadful lying skill.
- Bounty Hunter: Her whole job is this, though it's mentioned she's had a hard time finding work.
- Cool Car: Has a sweet space-car that gets totalled trying to reach Plert Flertman's hideout. Thankfully, she gets enough cash for a down payment on a new one at her arc's end.
- Cool Shades: Apparently has dozens of them, almost all destroyed because she keeps forgetting where they are and sitting on them.
- Directionless Driver: Despite insisting otherwise, she's this.
- Drives Like Crazy: Isn't afraid to get wild behind the wheel.
- Empty Fridge, Empty Life: One of the first things we learn about her is that her fridge is nearly empty, except for some questionable juice.
- Establishing Character Moment: She wakes up hungover and is immediately confronted with money troubles.
- Fantastic Racism: Doesn't care for Kitonians, allegedly for eating some of her popcorn.
- Guttural Growler: A Verbal Tic / Running Gag has her talking in a deep, husky voice and ending her sentences with "grr" whenever she meets someone new.
- Mighty Glacier: Has plenty of physical strength but struggles to keep up during chases.
- Trademark Favorite Food: Popcorn.
- The Assimilator: Parodied. He keeps bugging the team about "joining Union" and talks about how great it is, but he's brushed off by everyone.
- Attack! Attack! Attack!: Harrk's basic combat strategy is "hit something until it's dead". Thanks to his incredible strength and bulk, it works VERY well.
- The Berserker: Downplayed. He doesn't have the constant fury of the trope, but his huge attack power and ultimate ability (allowing him to keep fighting to the death instead of passing out) definitely carry the spirit.
- In a Single Bound: Performs an enormous leap during the lead-up to the battle with Lord Saberheart. Probably helped by his strength and wings.
- Insectoid Alien: He's compared to a gigantic Hercules beetle.
- Large Ham: MOTHAAAAA!
- Missing Mom: His involvement in the story is largely based on finding his absent mother. Oh, sorry, his MOTHAAAAA!
- Super Strength: Like you wouldn't believe.
- What Happened to the Mouse?: After he decapitates Lord Saberheart, he's captured by the Sol Empire. He's last seen in security camera footage aboard a derelict space station.
A robot that was driving the space-bus where the crew woke up.
- Disposable Pilot: Barely averted. He's no longer able to pilot the space-bus after Davl hacks him, but he survives the encounter.
- Draw Aggro: Stays behind to draw the attention of rebel troops with little hope of survival. He survives and joins up with the gang later.
- I Have Many Names: A running gag; the robot constantly gets renamed by the main characters.
- Meaningful Rename: Parodied. The renames are technically meaningful but they're also utterly mundane and frequently humiliating.
- MookFace Turn: Begins the story as a space-bus driver working for the Sol Empire. After a little hacking from Davl, though, he ditches his Empire programming and joins the heroes a little later.
- Multi-Armed and Dangerous: Begins the story with three arms, and is technically the first threat the party encounters.
- Robot Buddy: Absolutely.
A Zavijavan trucker who allies with the party against the Sol Empire.
A human double agent working from within the Sol Empire.
- An Arm and a Leg: Loses both his arms thanks to the party...
- Artificial Limbs: ...but quickly gains a pair of robot arms in their place.
- Butt-Monkey: Everyone has shades of this in Space Kings, but Smitty really gets the worst of it.
- Double Reverse Quadruple Agent: Discussed by the party when they constantly question his allegiance. Despite this, he seems firmly on the side of good.
Deadward R. Marrow
- Challenge Seeker/I Just Want to Be Loved: According to him, this was the reason for reviving himself as a skeleman. He wanted to be accepted by all and figured that the most challenging way of doing so would be as an undead. Whether this is true or not remains to be seen.
- Dark Is Not Evil: A skeleman with a knack for Void magic, Deadward is nonetheless a good guy in search of the truth.
- Dem Bones: Natch.
- Establishing Character Moment: Hides out in an alleyway while on the hunt for his latest lead.
- Fantastic Racism: The poor guy takes a lot of shit just for being a reanimated skeleton.
- Intrepid Reporter: Not afraid to get his (skeletal) hands dirty in search of the truth.
- Lack of Empathy: Played for laughs when he turns away medical aid for Snorkul while the latter is puking his guts out. One guard even asks him if he wants his friend to suffer.
- Meaningful Name/Punny Name: He's named after Edward R. Murrow, an American journalist.
- Meaningful Rename/Pen Name: It's later revealed that his name wasn't the one he had in life, and he instead though it would be a fitting name for a skeleton journalist. This may have helped him avoid giving his true name to Larkspur.
- Recurring Element: Like Space Freely, Deadward tries to use diplomacy to get what he wants before resorting to force. His use of Void magic is also similar to Space's telekinetic abilities, especially with how they're used in combat. Finally, they're both social outcasts to some degree.
- Sitcom Arch-Nemesis: Apparently has one named Alex Bones which is a play on words for radio personal Alex Jones.
- Squishy Wizard: Technically not squishy, but hes still very fragile.
- The Smart Guy: Easily the most book-smart of the team.
- The Sneaky Guy: A non-traditional example. Deadward has low agility (the stat associated with sneaking in Pretend Friends), but his eye for details and ability to conceal himself mean hes still very good at sneaking about.
- Summon Magic: Can call forth demons using his Void magic for a variety of purposes.
- Taking the Bullet: His Dragon Style ability allows him to ask another player to do this for him, taking damage in his place.
Ken & Sweetums
- Asexual: As a treekin, he's this in scientific terms. Despite this, his name is one typically attributed to men and he's usually referred to with male pronouns. note Sweetums, however, is explicitly female.
- Berserk Button: The entire character of Kylen is one for him.
- Cloud Cuckoo Landers Minder: Usually to Snorkul, though there are some parts of society that confuse the both of them.
- Combat Tentacles: Regularly uses vines and roots in this fashion.
- Demolitions Expert: Ken's specialty, though Sweetums helps him with ranged attacks.
- Establishing Character Moment: Destroys a piece of fruit because he knew it was of low quality.
- Extreme Omnivore: Sweetums seems open to eating pretty much anything, including an entire leg of ham, French fries, and wine.
- Green Thumb: Comes with the territory, being a treekin and all.
- In Harmony with Nature: Did you hear the part about him being a tree?
- Holy Hand Grenade: While his Spirit magic is primarily used for healing, it proves to be very effective at wounding creatures of the Void.
- The Leader: Is usually the one keeping an eye out for his fellow party members, and tries to keep them on the right track.
- Loyal Animal Companion: Sweetums is quite loyal to Ken, though this might be in part because she lives on his head.
- Man-Eating Plant: Downplayed, but apparently Ken is at least partially carnivorous.
- Precocious Crush: Has one on Lyric, despite being over four centuries old.
- Really 700 Years Old: Apparently he's a least 400 years old. Justified in that he's basically just a tree.
- Recurring Element: Much like Paul's previous character, Davl, Ken assumes a leadership role within the group and tries to keep everyone focused. They also share engineering proficiency and no small amount of social awkwardness.
- Ridiculously Cute Critter: Sweetums the sugar glider. Even her name is adorable!
- Screwy Squirrel: Sweetums isn't a squirrel, but her comedic moments definitely play into this trope.
- Seldom-Seen Species: Sugar gliders are quite rare in media.
- Serious Business: Ken is VERY discerning when it comes to the quality of fruit.
- When Trees Attack: Played with. Ken is usually level-headed and relatively peaceful, but his knack for explosives makes him a threat if provoked.
- Badass Normal: Relatively speaking, anyway. Yes, he's an enormous half-troll practically made of muscle, but he's also the only member of the team who doesn't have access to any kind of magic.
- Berserk Button: Hurting his friends. Just ask the construct.
- Big Brother Bully: He's stated at least once that he suspects his brothers just wanted to be rid of him.
- Character Death: Averted in the Final Battle. Only really notable due to how often the players commented on Snorkul's likelihood of dying and the immense pause the show takes before revealing the results of Kevin's death saving throw.
- Cloud Cuckoo Lander: A brilliant mediator, but his mind can wander off to strange places.
- Coming-of-Age Story: A mild variation. While the narrative isnt entirely about him, a lot of his experiences challenge his more optimistic beliefs and hes forced to confront some bitter truths about the world.
- Dreadlock Warrior: His hair, natch.
- Establishing Character Moment: Paying for fruit that was accidentally destroyed while unwittingly scaring the hell out of the merchant.
- Face of a Thug: Looks utterly terrifying but he's sweet as pie.
- Gentle Giant: The largest in the group (even taller than Ken, a literal tree) and by far the friendliest.
- Growing Up Sucks: Parodied. After hes forced to subdue his idol, Tanner, Ken tries to distract him from the event. Snorkul bitterly replies that hes not a child any more.
- The Heart: His entire role is described as "peer mediator" and he's damn good at it.
- Hidden Depths: Hes apparently also a very talented artist.
- Let's Get Dangerous!: When his friends are in trouble during the construct fight, Snorkul's more than willing to put his peaceful nature aside and throw down. Notably, he deals the biggest hit of the entire fight.
- Middle Child Syndrome: Implied to have suffered this, though it might have also been the result of his peaceful nature.
- Never Learned to Read: Totally illiterate as a result of growing up in a cave.
- Nice Guy: Might just be the kindest character to ever appear in Pretend Friends.
- Nice to the Waiter: Paid a small fortune to a jam vendor in return for inconveniencing him. Said vendor then returned most of the money and gave him some peach preserves for free.
- Recurring Element: While technically Kevin didn't have a character in Season 1 (being the GM and all), Snorkul's inner gentleness, physical strength, and supportiveness to his teammates all carry over from Budd.
- Red Eyes, Take Warning: His eyes glow fiery red when hes ready to throw down.
- Rousing Speech: A specialty of Snorkuls.
- Scary Musician, Harmless Music: He's a massive half-troll who scares the crap out of everyone on first sight. His music (and personality), however, is downright charming.
- Too Dumb to Live: Usually Snorkul is fairly intelligent and a good problem solver, but his choice to taste-test the incredibly ominous fungus the group found (and knew was associated with Void magic!) was borderline suicidal.
- Verbal Tic: Speaks with a lateral lisp.
- Wrestler in All of Us: When he gets serious about fighting, he regularly busts out wrestling moves.
- Younger Than They Look: Apparently the 11-foot tall half-troll is only 19.
- Abhorrent Admirer: To Cicero. Until the epilogue, anyway.
- Admiring the Abomination: Is utterly enthralled by Avery despite every sign that shes evil.
- The Alcoholic: It's even in her role.
- Attention Deficit... Ooh, Shiny!: A major case of this, especially when there are valuables about.
- Deal with the Devil: She trades away a significant portion of her life to Avery in exchange for information and some magical artifacts.
- 11th-Hour Superpower: Sort of, and surprisingly not a spoiler. During the final few battles, Tindy gains access to her Firestarter ability to do even more damage... because Josh finally remembered she had it.
- Establishing Character Moment: Already drunk when we first see her, and she almost immediately starts yelling at people.
- Evil Is Cool: She certainly thinks so, and practically worships Avery upon seeing the magnitude of her wealth and power. She seems to have a change of heart after seeing that Avery is working with Ozric Fortibrand.
- Glass Cannon: Tindy can dish out damage like nobodys business but just a couple hits and shes out. She doesnt even have Deadwards ability to deflect attacks.
- Hair-Trigger Temper: Doesn't take much to get her in a frothing rage.
- Iconic Item: To no one's surprise, cups.
- Jerk with a Heart of Gold: Tindy is arrogant, greedy, and belligerenteven to her own teammatesbut shes also determined to save Tackby and is quick to panic when her friends are in danger.
- Kill It with Fire: Taken to an extreme. Her solution to being confronted by a single (relatively weak) zombie is to suggest completely burning down the house it's in.
- Light 'em Up: Frequently uses her Force magic to light up darkened areas for the team.
- Lost Food Grievance: Gets pissed at Ken and Snorkul for wasting beer.
- Money Fetish: Tindy loves gold and material wealth, even getting distracted in the middle of a serious fight to look around for loose gems.
- The Napoleon: With a fiery skillset to match.
- Pass the Popcorn: Apparently she just sucks on some jerky while Deadward is being tried by Elder Moonbark.
- Playing with Fire: Her role is based around using Force magic to start and control fires.
- Recurring Element: A diminutive, kleptomaniac, easily-angered character with high damage output but low overall stamina? The only thing stopping her from being a Killcat Expy is the fact that she's a gnome and not a... y'know, cat.
- Sacrificed Basic Skill for Awesome Training: Tindy can control flames, speak to birds, and is excellent at manipulation... but she can't read clocks.
- Speaks Fluent Animal: She can talk to birds.
- The Smurfette Principle: The only woman in the main cast. Unless you count Sweetums. Later (somewhat) subverted when Lyric begins tagging along with the team.
- Squishy Wizard: A proficient fire mage though she is, Tindy cannot take a hit.
- Stalker with a Crush: She develops a rather unhealthy obsession with Cicero.
- Sticky Fingers: Has no problem whatsoever with stealing. Hell, in one episode she asks someone she just met if they'd be interested in doing some thieving with her.
- Wounded Gazelle Gambit: Unwittingly. She agrees to help Cicero with a con, only for him to shank her and cry out that his friend had been wounded to create a distraction.
- Amazing Technicolor Wildlife: Described as being as chromatic as tie-dye.
- Bus Crash / Killed Offscreen: Murdered by Ozric offscreen, apparently to gather his life energy in an effort to open a portal to the Void.
- Cloud Cuckoo Lander: Pretty out there, even by the show's standards.
- Cool Hat: Has a very fine wizard-esque hat that gives him a bonus to performance checks. Seeing it on Ozric's head tips the party off that Rico is no more.
- Crash-Into Hello: His introduction.
- The Ditz: A major component of his Surfer Dude personality.
- The Mole: He's actually Ozric's assistant. Subverted because, as Hadley puts it, Rico is probably too dumb to actually realize his master is evil.
- My Instincts Are Showing: Expresses a desire to eat Sweetums.
- Seldom-Seen Species: Outside of Jurassic Park, it's pretty rare to see a dilophosaurus.
- Shout-Out: His entire existence is at least partially one, given his expandable cowl and ability to spit venom.
- Surfer Dude: His entire personality, including a desire to surf. Lampshaded when the party talks about how they're nowhere near the ocean.
- Was Once a Man: Apparently used to be a human. Unusually, he doesn't seem particularly bummed about this.
- What Happened to the Mouse?: He gets teleported away during the battle with the construct. Larkspur later states that he's somewhere with flowers, and clarifies that he was teleported to the other side of the forest. Of course, the real reason for this is because Nika's time on the show was up.
George the Chairman
- Character Shill: Played for laughs. The note he leaves behind reveals his involvement in the adventure was nothing but advertising... for his own brand of in-universe chairs.
- Guile Hero: BIG TIME. He's shown to have other talents (such as engineering) but his real strength is knowing exactly what to say to get what he wants.
- Ninja Log: Disappears in this fashion after his adventure with the party, though instead of a log he of course uses a chair.
- Only in It for the Money: Tags along for the prospect of making money, and tries to make deals every step of the way.
- Pet the Dog: Leaves behind a melee chair for Snorkul as he departs.
- Punny Name: "Chairman" both refers to both his business of only selling chairs, as well as involvement in directing moneymaking schemes.
- Severely Specialized Store: He's the one-man version of this, exclusively selling chairs.
- Snake Oil Salesman: Shockingly averted! Despite the improbability (and his own doubts), he actually does manage to build a chair that supports Snorkul's weight.
- Token Human: Thus far the only human to adventure with the party (not counting Rico).
A knight leading the investigation into Tackby's necromancy problem.
- Broken Pedestal: Becomes this to poor Snorkul, who absolutely adores knights.
- The Bus Came Back: After being left for dead by the party, he reappears just in time for the final battle having been turned into a vampire by Avery.
- Butt-Monkey: Not at the start of the story, but by the end? Good lord. He's knocked out immediately during his first fight against the heroes, spends almost the entire Final Battle trapped in a Void magic bubble, and when he finally breaks out and manages to hurt Deadward, he gets life-drained by Ozric. Everyone has a laugh over the fact that during the entire campaign, Tanner only manages to deal a single point of damage.
- Devour the Dragon: Not quite The Dragon (as detailed below), but he still gets drained by Ozric during the final battle for health.
- The Dragon: Subverted. His appearance in the final battle seems to hint that hes this to Ozric, but the arrival of Avery (and the fact that she turned him into a vampire) means hes middle-management at best.
- Flash Step: Has this ability as a vampire.
- Gold-Colored Superiority: Downplayed. All the guards in Tackby have gold-colored armor, but he's still a captain.
- I Need a Freaking Drink: Takes a few pulls from a flask after spending too much time with the party.
- Mole in Charge: He's leading the investigation into Tackby's necromancy problem, but he's actually conspiring with the necromancers.
- Nice Guy: Bought Ken and Snorkul drinks in spite of them not having any useful information.
- Later he encourages Snorkul's artistic pursuits and gives the group lollipops.
- Revealed to be a Bitch in Sheep's Clothing when the party discovers he's involved with the necromancy in Tackby.
- The Nondescript: Sort of. Despite getting an incomplete physical description, the cast seems to agree he has an average-looking face. There's consensus that he looks like Bob Saget.
- Parental Substitute: Played for laughs. His consistent niceness leads Hadley to state that he's "radiating good dad vibes."
- Rapid Aging: His life-draining by Ozric is compared to this.
- Red Eyes, Take Warning: Sports a pair of glowing red eyes after Avery turns him into a vampire.
An old Treekin the party visits for leads on Tackby's necromancy.
- Dean Bitterman: Ken compares her summons to being called to a harsh principal's office. While she does have strict rules in place over the woods, she's actually quite helpful and supportive.
- Fantastic Racism: Her adherence to Spirit magic means she doesn't care for creatures influenced by the Void. This includes Deadward.
- Large and in Charge: Leader of the Treekin, and as tall as Snorkul.
- Not So Above It All: Despite her formal manner of speech, her exasperation with the party's antics leads to this gem:Elder Moonbark: Ken, my child... what in the fuck has gone on in your life since I last saw you?
- Properly Paranoid: Warns the party not to give Larkspur anything other than the fruit she sends with them. As the party discovers, this includes their names.
- Really 700 Years Old: Even older than Ken.
A member of the Fey and servant to the King of the Fey.
- AcCENT upon the Wrong SylLABle: Adding to their otherworldly nature, they have a bizarre, stilted way of speaking.
- Ambiguous Gender: Referred to with they/them pronouns. Whether this is a trait shared among Fey or one specific to Larkspur hasn't been divulged yet.
- Blue and Orange Morality: It's tough to pin down exactly what they want, aside from their hatred of necromancy.
- Creepy Long Fingers: As if they weren't unnerving enough.
- Enigmatic Minion: Possibly. They're certainly mysterious and seem to only answer to the King of the Fey.
- Evil Laugh: Whether they're evil is yet to be seen, but the one they give when the party realizes they've given up their names sure doesn't sound nice.
- I Know Your True Name: The party willingly gives them their names. Larkspur explicitly states that this gives them great power over the party.
- My Rules Are Not Your Rules: Their powers don't seem to require flipping, performing feats like healing the entire party and teleporting them en masse effortlessly.
- Pet the Dog: They heal the party after their battle with the construct... after forcing them to fight it in the first place.
- Reality Warper: Seems to be a talent of theirs.
- Reasonable Authority Figure: Returns the partys names to them after they rescue Lyric.
A faun working for Larkspur, currently investigating Ozric.
- Damsel in Distress: Shes briefly captured while investigating Ozric.
- Faun Sacrifice: Almost subject to this after being caught by the necromancy cultists.
- Odd Friendship: With Tindy. Apparently, they used to work together and still seem to be on good terms.
- Overt Operative: Unintentionally. The party—Tindy specifically—repeatedly points her out in public and loudly announces her mission.
- Reality Warper: A very mild version. One of her abilities allows her to tell a lie and, if successful, change reality to a small degree as though the lie were true.
- White Mage: Her abilities are largely centered on Spirit Magic.
- You Gotta Have Blue Hair: Blue fur, actually.
A human teenager the party encounters while searching for Ozric.
- The Bus Came Back: He reappears during Ozrics assault on Tackby.
- Emo Teen: Appearance-wise, though his personality is another story.
- Expy/Take That!: Possibly unintentional, but his name, youth, gloomy appearance and sheer jackassery are all highly reminiscent of another villainous young adult.
- Fun T-Shirt: "Pants this boy"
- Jerkass: Good GOD is he ever.
- Smug Snake: A variation: he isn't overly arrogant, but his belittling of the party and general antagonism still fit this trope.
- Teens Are Monsters: "Monster" might be a strong word, but man is the guy an asshole.
- Villains Want Mercy: Hes not totally a villain, but he begs the party for forgiveness after encountering them a second time, having previously agreed to give up his involvement with Ozric Fortibrand.
- Would Hurt a Child: On the receiving end. Even before discovering he's a legal adult, the whole party is more than willing to kill the little bastard. Stunningly, they talk him out of his role and he leaves without a scratch.
- And again when the party reencounters him. This time, though, he gets hit with a Molotov cocktail. He still survives, however.
A elven man Tindy meets while looking for Lyric.
- The Atoner: His reason for helping the party: he unwittingly helped deliver Ozrics phylactery back to him, and now wants to amend for his actions.
- Big Damn Heroes: Saves the heroes when they're trapped by a group of cultists.
- Con Man: Seems very eager to join a proposed heist, and even has one of his own planned. It involves stabbing Tindy.
- Embarrassing Nickname: The group settles on calling him Cissy. Avery later gets in on it.
- GMPC: Hadley has confirmed that he's a recurring character in their campaigns.
- Knife Nut: His weapons of choice.
- Look Behind You: How he shanks Tindy.
- More Than Mind Control: Appears in the final battle completely under Averys control.
- Obviously Evil: Let's just say this guy doesn't make a great first impression. Later revealed to not really be evil, and he helps the heroes quite a bit.
- Relationship Upgrade: With Tindy, during the epilogue.
- Vampire Vannabe: Despite his ominous appearance and manner of speech (see below), he isnt a vampire. He is in service to one, though.
- Vampire Vords: Got a bit of this going on. Ruthlessly lampshaded by everyone else.
The Lavender Elf / Nedwick
An elven man linked to the necromancy taking place in Tackby.
- Amazing Technicolor Population: His defining characteristic is his lavender skin tone.
- Barrier Warrior: While he hasn't used it offensively yet, the guy's signature move is a Force magic shield.
- Butt-Monkey: Once the party finally manages to corner him, hes turned from a threat into a laughingstock in minutes.
- Cold Flames: Uses these to damage Snorkul during one brawl.
- Deflector Shields: Always starts combat by summoning a Force magic shield. Annoyingly, he can renew it if it's shattered.
- The Dragon: He seems to be this to Ozric Fortibrand, being his most active agent and sowing chaos through Tackby. However, Averys allegiance to Ozric throws his status into question.
- Kill It with Fire: His offensive magic of choice.
- Knight of Cerebus: His appearance leads to the first serious fights for the party and a hint at the chaos to come.
- Made of Iron: He manages to survive the party utterly thrashing him in the Fey Realm.
- Malicious Misnaming: Upon learning his real name, the party instead refer to him as Nerd-dick.
- No-Sell: Deadward summons a large Void magic creature to attack him... only for the elf to immediately dispel it.
- Also on the receiving end when he attempts to use Void magic in the Fey Realm and it fails.
- Red Herring: To the party's surprise, he's not Ozric.
- What Happened to the Mouse?: He kind of just... disappears from the story after the party brings him back from the Fey Realm. Especially surprising given that he'd been heavily hinted to be The Dragon.
A dwarven man hired by Ozric to help keep his plans running smoothly.
- Butt-Monkey: The guy might just have the highest injury-to-screentime ratio in all of Pretend Friends.
- Combat Pragmatist: Seems to be this from the brief screentime he gets. He even bites Kens fingers when the latter is attempting to gag him.
- Defiant Captive: Not exactly afraid of the party, even when tied up.
- Fingore: Deadward royally fucks his hands up with Void magic.
- Knife Nut: His weapons of choice.
- Mook: His role in a nutshell.
- Oh, Crap!: After the party ties him up and leaves him in a closet, he manages to free himself just in time for the team to come back and see hes trying to escape.
A young human girl who leads the Thieves Chalice. Shes not all that she seems
- Broken Pedestal: For Tindy, after its revealed that shes allied herself with Ozric.
- Cute Monster Girl: Openly described as cute by Hadley.
- Deal with the Devil: Shes the devil in the deal and is willing to grant others significant boons in exchange for extensive, undying servitude.
- The Dragon: Her appearance during the final battle paints her in this light, though it seems to be a recent development.
- Knife Nut: Her Weapon of Choice, as revealed in the Final Battle.
- Obviously Evil: Hadley even makes jokes about how they went out of their way to make it as obvious as possible that Avery is NOT good.
- Older Than They Look: Shes an elder vampire with the appearance of a fourteen-year-old girl, so yeah.
- Psycho for Hire: As the leader of the Thieves Chalice, shes primarily interested in making money and is even willing to steal for someone like Ozric Fortibrand if she gets paid. In fact, she joins his side during the final battle entirely for the money.
- Reduced to Dust: All that remains of her after Lyric vaporizes her with Spirit magic.
- Slasher Smile: Gives a wicked one after Snorkul challenges her during the final battle.
- Smug Snake: Every line she speaks is practically dripping with condescension, even when helping the party. Doubly so when she allies herself with Ozric.
- Vampire Monarch: Seems to be one for Tackby, and she states that any vampires in the city are allied to herself.
- Vampires Are Rich: Shes the leader of the local Thieves' Guild and has the wealth to match.
A fast food deity the party meets while searching for the Lavender Elf.
- Ambiguous Gender: As a deity, gender is something of a moot point to them.
- Armor-Piercing Question: Seems to be a specialty of theirs.
- Got Me Doing It: Spending enough time with the party leads them to mispronouncing their own name.
- Odd Job Gods: A god of fast food.
- Nice God: Freely provides the party with food on request.
- Reality Warper: Can create food out of nothingness and locate individuals based on only a vague physical description. Of course, their powers are limited to those related to the domain of fast food.
- Unexplained Accent: Well shoot, the god of fast food has a rich Dixie accent, yall. This is, of course, mercilessly lampshaded by the entire group.
- White Void Room: Whether this is what Gelramel actually is or if they just inhabit it is left ambiguous.
- You Say Tomato: Oddly, on the receiving end of this. Their unusual name leads to party to constantly forget, mispronounce, or nickname them. Of special note is Snorkul, whose speech impediment leads him to instead call them Caramel.
The prime suspect in Tackby's recent string of necromancies.
- Big Bad: Of Season 2.
- Body Horror: Void magic has begun to physically take over his body, turning parts of his flesh pitch-black and dotting it with innumerable green eyes.
- Defeat Equals Explosion: Erupts into an explosion of Spirit magic when Snorkul hits him with the magic spear one last time.
- The Dreaded: Lyric is terrified of him and warns Tindy to flee if the party so much as sees him.
- Evil Gloating: Launches into a bit of this when the party finally confronts him. Apparently, he prepared a speech and everything!
- Evil Is Cool: Invoked Trope... kind of. After hearing about Ozric's Void-altered appearance, Nick remarks on how gross he must look. Cue Hadley sheepishly stating that they were hoping people would think Ozric looks cool.
- Evil Is Petty: The whole reason for his Evil Plan, trying to destroy Tackby with a Void portal? He's bored.
- Final Boss: Explicitly described as such.
- The Ghost: Spends a great deal of the second season in the shadows. He finally reveals himself as his Evil Plan starts coming together.
- A God Am I: Describes himself as "basically a god" during the final confrontation.
- Kick the Dog: He murders Rico offscreen and gloats about it to the party.
- Necromancy: A specialty of his, and he is the ringleader of a necromancy cult in Tackby.
- Our Liches Are Different: He's revealed to be a lich, though the rules of his existence are based on the Fantasy Hour system.
- Really 700 Years Old: Larkspur states that he's lived far longer than an average human, and this makes him a prime suspect as Tackby's necromancer.
- Red Right Hand: When he finally appears, a large portion of his body has been corrupted by Void magic.
- Slasher Smile: Hadley describes him as grinning savagely as the final boss fight begins.
- Villainous Breakdown: He doesn't take his plans being foiled very well, descending into a rage as the party thwarts him.