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Characters in The Grand Heist


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    Aletheia "Theia" Ondolire/Barnes/Caemian 

(Gives an ugly (stolen) statue to Calypso the Sphinx) “It’s modern art.”
"'Talking to you as an equal is the only way I can show I respect you'"

The half-elf bard. Mysterious, dignified, and unpredictable, Theia almost always acts for her own benefit. Though relatively new to Yale City, Theia has quickly developed a network of awed peers and infatuated nobles. Yet, she tells so many lies, one has to wonder if she believes them herself.

  • Aloof Ally: Initially reluctant to join in on the team's plans, claiming, for example, that she had a date when the rest of the team planned to investigate the Bronze Rat Tavern. Seems to be coming around, however.
  • Anything That Moves
  • The Bard
  • Beat Them at Their Own Game: Theia outploys Caemian
  • Beauty Is Never Tarnished
  • Brainwashed: Very minorly. The orb is compelling her to visit the location in her visions
    • The orb almost makes her touch it in the penultimate battle, but she is blasted away by Hope's water
  • Character Development: Several instances, some genuine, some not
    • In session 4, appeared to be opening herself up the rest of the party about her past
      • Not actually her true history and a bit of a sympathy ploy, but at least it makes the party feel closer for a bit.
    • Selflessly gives gold to the bandits that attacked the party and opened up to Hope
    • Actually cares for the party at the end. Attacks Hope to stop her and makes sure she's okay
  • The Casanova who Really Gets Around: Labels aren't her thing though
  • Cloudcuckoolander's Minder: Keeping Rhen focused
  • Child of Two Worlds
    • A bit of Theia's childhood was shown by Vecna. She lived with her parent in a small house
    • Common human mother, noble elf father
  • Combat Pragmatist
    • Likes using flammable oil with a simple prestidigitation spell
  • Consummate Liar: With both the important and the mundane
    • Tends not to lie to Rhen.
  • Conveniently Unverifiable Cover Story
  • A Day in the Limelight: Theia's dinner with Andy Starwind
    • Her journey into the labyrinth with Rhen
  • Ear Worm: invoked Theia's songs can get stuck in Hope's head.
    • Hope humming Theia's mandolin rendition of "Dirty Little Secrets" greatly amused Seth
  • Half-Human Hybrid: Noble elf and lowly human
  • I Did What I Had to Do: Theia experiments with the obviously evil Orb of Vecna, but she was trying to gather information to help the party.
  • I Just Want to Be Special: Emphasizes her eccentricities and elf heritage. Contrast with Hope's I Just Want to Be Normal
  • Impossibly Cool Clothes: Has a cloak that can magically create holes and dogs, among other things. Unfortunately, it's so unstylish.
  • Ironic Name: Aletheia literally means "truth"
  • I Shall Taunt You: Frequently fights using "vicious mockery"
  • Heroic Bastard
  • Heroic Neutral: One of Theia's end goals is to be left alone. At least from all these gods and politics
  • Hidden Depths
    • Theia isn't easily tempted by Vecna's offer of immortality, but it could just be due to the potential drawbacks
  • Hidden Heart of Gold: Deliberately hides the fact that she gives enough money to the bandits to pay off their debts
    • She tries to use the Orb of Vecna to help fix her friends' problems
    • Tells the party that Hope was lying for her, and after a talk, offers Hope a place to stay
    • Wakes up early and makes breakfast for the party
  • Kicking Ass in All Her Finery: Armour is uncouth and unstylish
  • Leaning on the Furniture: Notably she puts her feet up on the table. Theia tends to dominate the spaces she is in.
  • Let's Mock the Monsters: Vicious mockery
  • Magic Music: She also plays mundane music for Mufasa tavern
  • Nouveau Riche
    • Or at least that's one of her cover stories. In actuality, her father's aristocracy, her mother's a commoner, and she doesn't seem to have much money, so probably not really an example of this trope.
  • O.O.C. Is Serious Business: When she gets honest
  • Odd Friendship: With Rhen, considering their demeanor and backgrounds
    • Continues to become odder as it is revealed how close they are
    • Turns out they were secret childhood friends all along
  • Only in It for the Money: Theia seems to start out this way. She actually wants to build legitimacy and notoriety for her fake nobility
  • Pet the Dog: Gives gold to the bandits that attacked the party.
  • Power at a Price: Not very well defined by Vecna
  • Pragmatic Hero: Flirts between pragmatic and selfish sometimes
  • The Rock Star: In her own mind if nothing else
    • One of her last moments in the campaign is playing an enrapturing experimental song
  • Quirky Bard: Well done example. Theia balances quirky and serious
  • Safety in Indifference: Theia seems not to care about issues that don't directly affect her, but is this out of true indifference or cynicism about caring?
  • Secret Keeper: For Rhen
  • Shipper on Deck: Has notes on party member sexualities for reasons
  • Small Name, Big Ego
  • Sticks to the Back: For tactical and personal reasons
  • Trash Talk: Theia's basic method of attack
  • Troubled Backstory Flashback: Vecna gives some insight into Theia's past
  • Refusal of the Call: Theia sometimes needs to be dragged to start an adventure, but will quickly start running with it
    • Seems pretty eager to refuse Vecna's offer of immortality
  • Unreliable Expositor: Has difficulty identifying magic objects
  • Was It All a Lie?: A question in everyone's mind when she reveals something about herself
  • Weapon of Choice: Has a magical amp to boost her instrument's range and power
  • We Need a Distraction: Theia's speciality
    • Tried to distract the guards of Sterling by saying someone else was attacking
  • You Gotta Have Blue Hair
    • Not actually real

    Arianella “Ari” Luanzan 

“I would generally rather avoid people with glowy red swords.”
'"What's the damage like? Are people okay?"'

The human wizard. She's a noblewoman with a rather large gambling debt owned by an "asshole elf noble", as the party calls him.

    Aster Bumbleflick and Puppy 
"I want to ride it!"
'"Are you sure you're okay?"'
The halfling paladin. He thinks he's intimidating. People are just running from the hungry mastiff right behind him.

    Failarhen “Rhen” Miyatal 
"A date is when two people drink wine together I think."
'"This is it. I found it"'
The wood elf rogue. Instead of just taking objects, she swaps them. A ring for a pretty feather, a candle for a magical orb. The party no longer trusts her with plot MacGuffins.

    Hope/ Vaermina Poisonheart 
'"I love this place. I'd do anything to protect Yale City."'
'"Aster, pretend I was evil. What would you have to do?"'

Protector of the poor and the underprivileged, Hope strives to be all the good that the teachings of Dol Arrah promote. She is fiercely protective of the rest of the party, yet also relies on them to fight the battles she faces. But, not everything is completely clear with her.

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    Jaima "Spitfire" Marsk 
(takes a swig)
(Tries to punch Ari in the back of the head)
The human barbarian. Quick to anger and reluctant to take orders. She moved to Yale to join the army. It didn't go well.

Non-Player Characters, Antagonists, and other Yale Citizens

    Allies and Neutral Characters 

Asteria the Noble

Bjorn

Brennan Sorensen

Calypso

Grace Winterwood

  • Badass: Grace delivers beer to a terrifying dragon on the back of a bear
  • Bears Are Bad News: Averted. Grace's bear, Grumbles, is calm and approves of Aster
  • City Mouse: Grace accuses the entire party besides Jaima of being cityfolk
  • Hypocritical Heartwarming: Rakes Rag over the coals for abandoning her but also rushes to his defense when the party wants to throw him in jail
  • Sarcasm-Blind: Theia's sarcasm flies over Grace's head

Inryan

  • The Alcoholic: Apparently like mortal beer enough to request that it is brought to him
  • Big Eater: Big Drinker. Needs barrels of beer to get his fix
  • Conlang: The DM mixes his Common with Draconic conlag
  • Dragon Hoard: Of course. He gives the party some gems for the road though
  • The Dreaded: Many beneath the town fear him. The priest of city mocks Hope for praying to Dol Arrah so close to him
  • Gentle Giant: The dragon turns out to be quite nice, all things considered
  • The Hermit
  • Last of His Kind: While not entirely true, many dragons were wiped out by the mortal races in a coordinated attack
  • MacGuffin Guardian: Inverted. The party wants to give the Orb of Vecna to him. Not take it
  • Meaningful Name: The dragon gives one to each of the party members
    • Aster: Krilkaazmey (brave-cat-fool)
    • Ari: Yollaasroh (fire-life-balance)
    • Theia: Vaasmulaag (song of power).
      • She also receives the name Touched by chaos/dark-doom: "Haalvut vuldahniik" from interacting with the orb
    • Rhen: Feykrotafiir (forest-thief)
    • Jaima: Wuldhahkunn (whirlwind-axe)
    • Hope: Not given
      • Word of God says that the name she would have gotten was Jundahniikfeyn (light-doomed-bane).
  • Non-Malicious Monster: Seems to be quite understanding

Tris Luanzan

Other NPCs

  • Angel Unaware: Hope had no idea who the priest actually was
  • God in Human Form: The old grey priest that Hope met was implied to be Arwan, the god of life and death
    Party Antagonists 

The Dragon Skulls

Lamora

Malikos

Rag Winterwood

Valdis Caemian

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