Follow TV Tropes

Following

Roleplay / The Grand Heist

Go To

https://static.tvtropes.org/pmwiki/pub/images/y3.jpg

“....so trust me when I say, none of us can trust each other”
Hope
Advertisement:

''The Grand Heist'' is a 2015/2016 Tabletop RPG campaign GMed by Akitcougar, using the D&D 5e System.

The campaign is primarily set in Yale City, an original High Fantasy Constructed World, with a plot inspired by a variety of works including The Elder Scrolls V: Skyrim, TitansGrave: The Ashes of Valkana, and Critical Role. The story primarily follows six adventures, as they realize the true secrets of their city.

A sequel, taking place a 100 years after this campaign ended, has begun. The trope page can be found here: The Grand Heist II.

Now has a character sheet—please add character-specific tropes there!

Also has a quotes page—please add any funny quotes there!

Advertisement:

This works contains examples of the following tropes:

    open/close all folders 

    A-L 

  • Absence of Evidence: Hope claims this was all that was between her and a worse punishment than banishment
  • Acceptable Breaks from Reality
    • Time travelling around the city is usually handwaved. No one is really sure about the scale of the city.
  • Acquitted Too Late: Asteria seems to strongly believe that Hope is innocent, but unless she can convince the rest of the church...
  • Action Girl: With a party of 5 women, this trope applies to varying degrees, but Rhen probably fits it the most
    • Particularly with Rhen gymnastic battling
  • Accidental Public Confession: Jaima mentions that she already knew about the tiefling genocide plot in the middle of a heated argument with the party, assuming they had figured it out earlier based on her lack of surprise at some of Sorensen's comments.
    • Hope lies badly and reveals she is in bad standing with her church
  • Adjective Animal Alehouse: The Bronze Rat Tavern
  • After Action Patch Up: After running away from the fire in TD, there were a lot of wounds to heal. Psychologically as well as physically
  • Aerith and Bob: Aletheia, Failarhen, Aster, Arianella, and the relatively normal Jaima and Hope.
  • A Load of Bull: The party fought the bones of a large minotaur in Harkness Tower
  • Always Chaotic Evil: Undead. The drow are rumoured to be this
    • Werewolves too (or at least that's what the party assumes)
  • Ambiguous Gender: Vecna, mostly due to conflicting accounts over the years
    • In Theia's confrontation Vecna seems to take a unique appearance for everyone that sees them
  • Ancient Evil: The drow gathered some creepy stuff.
  • And This Is for...: Jaima dedicates her attacks on Malikos to Hope.
  • Animate Dead: Hope uses this to great effect in the final battle, using an army of skeletons to kill Malikos.
  • Armies Are Evil: The party believes that Yale's military is highly involved in genocide plans against Yale's tieflings.
  • Aristocrats Are Evil: The owner of Ari's debt is at least not nice
  • Artifact of Doom: Orb of Vecna
  • A Storm Is Coming: The ominous clouds and lightning strike at the end of session 7 even worry the voice in Hope's head
  • Awesome Moment of Crowning: The campaign ended with Tris's coronation.
  • Badass Bookworm: Magic is a skill that comes from books and study. Calypso has an enormous library.
  • The Bad Guys Are Cops: While not bad, the city's guard can be quite sketchy at times.
  • Bag of Holding: Contains a tree, a large moving painting, lots of supplies, and whatever Rhen sticks in it
  • Bad-Guy Bar: The Bronze Rat Tavern, meeting place of the Dragon Skulls
  • Battle Amongst the Flames: The end of the werewolf fight, after Ari's firebolt misses and sets the tavern on fire
  • Beauty Is Never Tarnished: Justified. Theia can use magic to gussy up the other party members
  • Be Careful What You Wish For: Theia seems very skeptical of Vecna's offerings
  • Beneath the Earth: The drow city that Yale is built on top of
  • Berserk Button: For the whole party, but particularly Aster: Don't hurt Puppy.
  • Big Fancy House: The noble's house that was infiltrated by the party
    • Jaima's visit to Ari's house revealed that the Luanzan's also have a nice place
  • Bolt of Divine Retribution: Inverted. Divine Lightning bolts is striking good people and creating chaos.
  • Cast Speciation: Enforced. The DM required each player to choose different classes
  • Cerebus Syndrome: Gradually growing darker and darker
    • Still continuing with this progress
  • Chekhov's Gun: In session 3, Theia mentions that she has to cancel a date to talk to Rag. In session 6, it turns out that the date was with the daughter of the minor nobleman she was staying with, who kicks her out after she first misses the date and then disappears for three days.
  • Cloud Cuckoolander: Rhen can be serious when she wants to, but this is her default state
  • The Cuckoolander Was Right: Rhen thought she saw an extinct Drow. And she was right
  • City Guards
  • City Noir
  • City of Adventure: Yale City
  • The City vs. the Country: Some tensions between the city dwelling party and the country folk of the town
  • Clear Their Name: The party wants to help Hope clear hers
  • College AU: Where all the characters are everyday Yale students
    • Jaima is the partying rugby player who drinks a lot. She did ROTC her freshman year and hated it.
    • Ari is a partying sorority legacy student.
    • Hope is a student in the divinity school who helps out at Dwight Hall events a lot and should probably go to Yale Health. Voices in your head are not good for mental health.
    • Aster is the super enthusiastic freshman on the baseball team.
      • He found a stray puppy one day a couple blocks away from Yale and now is trying to hide it from administration and his Froco.
    • Bjorn is Aster's beleaguered team captain who recruited Aster to the team.
  • Cultural Posturing: Lamora does this in spades for the drow. To a lesser extent, elves and humans of Yale seem to do this for their own societies.
  • Curb-Stomp Battle: Aster completely destroys the displacer beast in the vault
  • Creepy Cathedral: While not an elaborate Cathedral, the church in the town is certainly creepy
    • Hope's vision sequence courtesy of the chaos god Seth takes place in a creepy cathedral.
  • A Day in the Limelight: Session 6 was formatted as 6 separate events, each one focusing on a separate character
  • Dance Party Ending: [[spoiler: The story ends with the party dancing and enjoying the feast
  • Deal with the Devil: Twice in the same session. Vecna offers to make Theia a goddess, but she refuses. Hope, on the other hand, agrees to work for Seth if he'll help her find and protect her friends.
  • Defeat Means Friendship: Calypso is happy to be friends after a game of riddles
  • Deity of Human Origin: Hercules. Significant to Bjorn and Aster. Bjorn tells Aster that he admires Hercules because he made many mortal mistakes and still ascended to godhood
  • Dem Bones: The party has killed lots of skellies at this point
  • Demon Slaying: Aster destroys the demon inside of Bjorn
  • Did You Just Punch Out Cthulhu?: Jaima attempts to punch the image of Seth. Sadly incorporeal, but she still get the title "God Puncher"
  • Difficulty Spike: The fight with Lamora's guard was significantly harder than the previous fights
    • Admittedly, the GM had not balanced things that well in previous encounters.
  • Divide and Conquer: Theia's promised freedom if Rag gave a speech. This then caused half of Lamora's army to turn on eachother.
  • Doing Research: Ari or Theia are the ones doing book research
  • Do You Want to Haggle?: Ari haggles for a room in the inn. Believing that Ari is a rich city girl, the innkeeper gives a very high starting price. Being a rich city girl, Ari accepts it.
  • Dramatic Irony: Cue DM cackling frequently
  • Earn Your Happy Ending: After a lot of pain and suffering
  • Easing into the Adventure: The first session compared to the others
  • Elves vs. Dwarves
  • Eternal English: Subverted. Much to Theia's frustration. The Undercommon used and one Theia speaks is slightly different
    • Lamora remarked that Theia's pronunciation was "worse than a child's"
  • Everyone Is Bi: Half the party. The other half hasn't made mention of romance either way
    • Although in spite of the trope names, this may actually fall somewhere between this trope and Cast Full of Gay. Half of the party is bi, and their sexualities seem to be a non-issue, but it's unclear whether bisexuality is the norm in this world or whether it's just common among the party.
  • Failed a Spot Check: Despite studying the Arcane, Theia and Ari both have a hard time identifying magical artifacts
  • Fantastic Ghetto: The TD sector, mostly populated by Tieflings
  • Fantastic Light Source: Ari casts Light on her ring and gives it to Percy to light up Harkness
  • Fantastic Racism: Everyone hated the drow who also hated everyone else
    • Tieflings are confined to the slums of the city. There seems to be a plan to fix this problem, but not in a good way
    • Absent within the party. Despite being a Tiefling, Hope receives no prejudice from the other members.
    • Hopes claims that this was the main reason she was harshly punished by the church with no evidence.
  • Fantasy Gun Control
  • Fantasy Kitchen Sink: Hercules, Bahamut, a Sphinx, a minotaur
  • Fantasy Pantheon: Nine gods are currently known
    • Dol Arrah
    • Tiamut
    • Bahamut
    • Arwan
    • Hercules
    • Seth
    • Moradin
    • Balinor
    • Vecna
  • Fantasy World Map: Found Here
  • Farm Boy: Aster wrestles with some farm boys in the town. He wins obviously
  • Feed the Mole: Sorensen sends Caemian false info through the party
  • Fetch Quest
  • Fictional Document: Outlining the political history of Yale
  • Foreshadowing: In spades
    • Hope freaks out in the Hall of Whispers, and asks if anyone else knows the voice
    • Hope also has asked Aster if he 'talks' with Hercules and the method he uses to cast magic
  • Friendly Fireproof: While the party members haven't been burned by Ari's magic. The buildings around her haven't been so lucky
  • Friendship Denial: It varies from person to person, but some of the party members are reluctant to call other party members their friends
  • From Bad to Worse
  • Game Master: Akitcougar writes and runs the campaign for the players
  • Government Conspiracy
  • The Guards Must Be Crazy: There are some thick guards in Yale City.
    • In an interesting surge of competency, the guards remember that Caemian doesn't have any half-elf children at the gate
  • Great Offscreen War: Quite a few. Between the drow and Yale founders, between Yale and other nations, between the followers of Dol Arrah and dragonborn
  • Haunted Castle: The ancient and undead filled Harkness tower has elements of this
  • Hammerspace: Justfied with the Bag of Holding
  • Headbutting Heroes: Jaima and Ari (though they do have occasional moments of bonding).
    • Session 7, when Jaima visited Ari, they had quite the row. Thankfully, it seemed both learned from it
  • Healing Potion
  • Helmets Are Hardly Heroic: Played Straight. Nobody in the party wears something that covers their face.
    • Using a dragon scale, Aster makes a helmet which he proudly shows Bjorn
  • Hero Insurance
  • Heroes Love Dogs: Puppy!
  • High Fantasy
  • The Highwayman: Party fought off highway bandits
  • Holy Hand Grenade: Undead run fast from Hope and Aster
  • Idle Rich: Many nobles in Yale City seem content to enjoy their life of wealth
  • Illegal Religion: Most everything besides the worship of Dol Arrah in the city
    • They are not technically illegal, merely frowned upon.
    • Except Vecna. Vecna worship is illegal.
    • And nobody likes Seth or Tiamat.
  • Improvised Lightning Rod: Hope's summoned metal blade makes Ari's Lightning more effective in hitting Lamora.
  • Inescapable Ambush: The Dragon Skulls were waiting for the party at the entrance to a dungeon
  • I Never Told You My Name: Sorensen somehow knows Theia's name
  • Innate Night Vision: Much of the party has dark vision
  • Inn Between the Worlds: Mundane. The tiny inn in the town metaphorically separates the party from the bustle the city and the fantastic and mysterious forest.
  • It's Personal: Hope wants to stop the Dragon Skulls (specifically Malikos) because of their part in her sister's death.
  • Jigsaw Puzzle Plot: So many unanswered mysteries
  • Joke Item
    • The color changing ring
  • Justice Will Prevail: One of Aster's most important beliefs
  • Killer Game Master: Played for Laughs. DM laughs maniacally and uncontrollably, with their complete lack of a poker face when talking about upcoming plot points
    • Averted, however, in that the DM has also said that they don't want to kill the PCs.
      • Psychological trauma is not off the table, however.
  • Kingmaker Scenario: The two spymasters can't defeat each other and need outside help from lowly sources
    • Very literally, the two manage to agree on making Trish the crown
  • Land of One City: Yale is an independent city-state, as are many of the surrounding cities.
  • Last of Her Kind: High Priestess Lamora, a drow cleric, seems to be one of the few drow left
  • Leaking Can of Evil: The Orb of Vecna doesn't seem good. It tries to make Theia and Rhen hold onto it.
    • It corrupts Theia into diving the labyrinth and talking with Vecna
  • Lethal Joke Item: Theia's patchwork robe came in handy when fleeing the battle with Lamora
  • Linear Warriors, Quadratic Wizards
  • Loads and Loads of Characters: Political Intrigue yay!
  • Locked Door: The true Big Bad
  • Luke, You Are My Father: Caemian discovers Theia is his daughter near the end of the story and only has it fully confirmed at the coronation.
  • Lured into a Trap
    • the orb of Vecna lures Theia and Rhen into a chamber with Lamora outside. Subverted as it seemed Lamora didn't know they were there

     M-Z 
  • Magical Accessory: Hope's Necklace, Theia's Ring, Ari's Necklace
  • Magical Library: Calypso's Library
  • Magic Is Mental
  • Malicious Misnaming: Sorensen asks for Theia's last name but continues to call her Barnes.
  • Master Race: The drow think highly of themselves. High elves also think highly of themselves.
  • Mentor Occupational Hazard: The cleric who took Hope in died under mysterious circumstances.
    • Bjorn isn't looking too good as of session 7.
  • Miscarriage of Justice: Hope claims that she was banished with no evidence
  • Mundane Utility: Theia uses her prestidigitation spell to clean up Hope and do Rhen's hair
  • Named Weapon: Many
    • Jaima's Greataxe of the War Leader
  • Nice Job Breaking It, Hero!: Ari tries to defend herself with fire magic and ends up burning down a shanty town
  • No Indoor Voice: Jaima. The problem is compounded with a voice amplifying axe
  • Non-Human Sidekick: A surprisingly loyal dog Puppy.
    • Ari's weasel familiar Percy
  • Not Helping Your Case: The party comments that Hope's fleeing of Asteria would just make her more suspicious
  • Not So Extinct: The drow
  • An Offer You Can't Refuse: Jaima's commanding officer, Sorensen, offers one to the party after he caught them breaking in
  • Oblivious to Love: Many characters:
    • Aster has no idea what a date is. His confusion is made worse when...
    • Rhen describes dates as drinking wine together and talking,
    • Hope has taken a vow of celibacy and avoids Ari and Theia's gossiping.
  • Offered the Crown: Tris is chosen to be the next king, because there is no legitimate heir, and it is plausible that she could be a bastard.
  • Off with His Head!: Jaima's killing blow on Lamora
  • One-Time Dungeon: Very much avoided.
    • Hope revisits both the rooms of Harkness Tower and the ruins of the Bronze Rat Tavern
    • Theia and Rhen revisit the labyrinth, including the Hall of Whispers visited in session 2.
  • Our Gods Are Different
    • Vecna is not an ascended mortal wizard/lich missing his left hand and left eye. They are a gender ambiguous god of lies and secrets that seems to have existed as long as other gods. The eye hand symbolism is still there
    • Dol Arrah is missing her siblings Dol Dorn and The Mockery, and is given a much larger role as leader of the gods.
    • Tiamat and Bahamut have new relations to Dol Arrah, as well as a different history together, involving the history of dragon cities
    • Hercules is mostly unchanged from his greek incarnation
  • Player Headquarters: Mufasa Tavern and Harkness Tower
    • Also the party's condo as of session 6
    • After becoming homeless, Theia buys an apartment. She invites Hope and Rhen to live there as well
  • Player Party: Party of Six
  • Police Are Useless: Theia's complaint that Sorensen and others don't seem to do anything to fix the city's bigger threats
  • Post-Climax Confrontation: At the coronation, after Lamora's forces are defeated, Theia confronts Caemian, her father.
  • Power Glows: Rag's glowy sword. As Ari says, "I would generally rather avoid people with glowy red swords."
    • Aster glows when he is imbued with the power of Hercules.
  • Pressure Plate
  • The Quest: Get the Macguffin. Fight the bad guys. Save the city
  • Quest Giver: The researcher who sends the party to Harkness
  • Race Name Basis: Pops up time to time, especially with NPCs who don't know and/or don't care about the PCs' names. Notably, Theia is annoyed that, during their first interaction, Sorensen mostly calls her "Half-elf".
  • Read the Fine Print: Theia is very concerned about knowing the details before signing a contract with Vecna
  • Religion of Evil: While not strictly evil, the followers of Vecna don't seem to be good either
  • Rewarded as a Traitor Deserves: Lamora seems eager to blast Rag with lightning for abondoning her
  • Roaring Rampage of Revenge: Malikos was teared limb from limb by a skeleton army controlled by Hope.
  • Rooftop Confrontation: Between Rag and Rhen
  • A Round of Drinks for the House: Theia buys food in Mufasa tavern for everyone
    • She does not buy food. She convinced the tavern owner long ago that she could bring in more money by playing music, in return for free food.
  • Royal Inbreeding: Apparently abundant. Possibly disqualifying a few obscure heirs
  • Running Gag: Many
    • Rhen's item switching,
    • Theia's insistence on her being the tallest member of the party and her inability to identify magical items
    • Aster's desire to ride things
  • Sealed Evil in a Can: Orb of Vecna is reported to have the power to summon gods
  • Screw You, Elves!: Many other races are frustrated at the social status of elves
  • She Is the King: King is a gender-neutral title in Yale.
  • Ship Tease: Ari asks Jaima to dance at the coronation. Lampshaded.
  • Shock and Awe: A few sources. Ari's preferred form attack becomes Lightning Bolt (after she gets over her love of fire), and Rhen's ring imbues her sword with lightning in the final battle.
  • Shoot the Mage First: Averted. Many of the enemies lack basic strategy
    • The enemies have been undead (not intelligent beings) and werewolves (rather angry beings)
    • Mostly averted by the party as well, partially because the non-caster grunts were standing in front of the casters and easier to hit first.
  • The Simple Life Is Simple: The members of the village beneath Inryan have a simple life
  • Skippable Boss: Many bosses can be talked through instead of punched
  • Spontaneous Weapon Creation: Hope summons a spiritual shortsword dripping with poison during the confrontation with Lamora
    • The sacred weapon of Hope's goddess is a halberd.
    • The sacred "weapon" of Seth, on the other hand, is poison.
  • Stealth Pun: Favourite of the DM.
    • See Rhen's Hide Armour of Hiding
  • Stock Gods: Unavoidable with the Dnd alignment system
  • Succession Crisis: The king had no heir.
  • Summoning Ritual: The purpose of the Orb of Vecna
  • Talking Is a Free Action
    • Hasn't been abused....yet
  • Talking Weapon: Aster collected a snarky axe
  • Teeth-Clenched Teamwork: The more idealistic team members often struggle to work with the more pragmatic team members and vice versa.
  • There Is Only One Bed: Three people to the room. Hope and Theia took the floor. They used it to sneak out on various nights.
  • Title Drop: Averted. The party is given a chance to Heist into a mansion, but they decide to go around back instead
    • They do steal a boat, but ultimately, the title of the campaign is a bit of a misnomer.
  • Town with a Dark Secret: Many!
  • True Companions: The party is rapidly becoming friends after Theia reveals her secret.
  • Turn Undead: Becomes a bit of a Tear Jerker when used against a horde of skeletons fronted by Hope's sister.
  • Two-Headed Coin: The party finds a magical one in the Labyrinth
  • Urban Segregation: Yale is divided into many sectors, the biggest being Old Yale
  • The Walls Are Closing In: One of the traps in Harkness Tower
  • White-and-Grey Morality: The party is more or less filled with good people, but the antagonist vary in their evilness
  • Wizarding School: The competing schools of Pierson and Davenport. Ari attended the Davenport School of Magic.
  • World Building: Quite Extensively
  • Underestimating Badassery: Rag sends the party into the Labyrinth in an attempt to kill them. Instead, it results in a Curb-Stomp Battle against a displacer beast and the party retrieving the Orb of Vecna while taking rather little damage.
  • Unfortunate Names: Elder Dixna't
  • Urban Segregation: Yale City is divided into many different sectors
  • Vision Quest: Theia goes on one of these. Mixed with Psychological Torment Zone .
    • Hope's first confrontation with Seth also has strong elements of this. In the DM notes, one is written for each character, although none of the other characters had reason to undergo theirs.
  • With Great Power Comes Great Insanity: Implied with the Orb of Vecna
    • Hope's wild laughter isn't a good sign
  • Wretched Hive: Some parts of TD. On account of all the poverty and lack of government law enforcement
  • You All Meet in an Inn: Mufasa Tavern
  • You Are Not Alone: After telling the party of her predicament with the church, they vow to help
  • Your Heart's Desire: Vecna tries to tempt Theia with power, fame, money, and eventually immortality. None of these seem to work on her
  • You Said You Would Let Me Go: Theia promises Rag freedom. Hope ensures he's actually arrested. He escapes on his own.

Wait. Where did Aster go?

Last Major Edit: 5/11

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report