Jedi Knight & Companions
The Jedi Knight
An extraordinarily talented Jedi Initiate sent to Tython as a Padawan to finish their trials and become a true Knight, the Jedi Knight is soon wrapped up in a Sith plot to annihilate the Jedi and the Republic.
- A Parent To Their Men: The Knight can frequently order soldiers under their command to pull out of sticky situations instead of pressing the advantage, saying that their lives are more valuable than the enemy's deaths.
- Arrogant Kung-Fu Guy: From very early on, the Knight can show they hold a very high opinion of themselves and their abilities. It isn't even a Dark-side option, most of the time.Knight: The Force was with me, as usual!"
- Ascended Meme: After your first fight with a Child of The Emperor you get the chance to deliver the line "It was a trap." to General Var Suthra, a Mon Calamari.
- Asskicking Equals Authority: They get placed in charge of the Jedi soldiers on Corellia, and later down the line declared Battlemaster of the entire Order, because of their skill in combat.
- Awesome Moment of Crowning: A Light-sided Knight is made a Jedi Master by Satele Shan herself in the ending.
- Badass Cape: A common style of chestpiece.
- Badass Longcoat: Another common style, usually over armor.
- Bare Your Midriff: The Tython commendation chest piece for female Jedi Knights features some midriff-baring goodness. There is also a modifiable chest piece that you can get in the early levels with the same model, but different colors.
- Book Dumb: Depending on your choices (s)he can prove to be quite uneducated in things you'd expect a Jedi to know. Never having heard of the Jedi Civil War comes to mind.
- Book-Ends: At the beginning of your journey, the Jedi Knight is awed by the technique Orgus Din used to collapse the Flesh Raider tunnel. The Dark Side ending has the Emperor being killed with the exact same technique.
- Brainwashed and Crazy: Spends an unknown amount of time brainwashed by the Emperor after their first encounter. It's mostly offscreen, however, and s/he's freed by the time gameplay resumes.
- "Helping others is both a duty and an honor."
- "The Force was with me, as usual."
- "Facing danger is what I do best. I'm in."
- Chronic Hero Syndrome: It is the classic Jedi hero story. Light-side options usually involve the Knight risking their life or splitting off from their mission to help anyone in distress, whether it be Republic citizens, wounded Imperial soldiers, or terrified scientists.
- Close-Range Combatant: They have a handful of lightsaber-throwing or Sword Beam attacks for distant foes, but the rest of their style revolves around fighting in close quarters.
- Continuity Nod: The Introspection ability's animation is taken from Qui-Gon Jinn meditating durring the final duel with Maul.
- Contralto of Danger: Kari Wahlgren usually gives the Knight quite a sweet and measured voice, but particularly cruel dialogue will come across in a deeper, more sinister tone.
- The Chosen One: S/he's the one destined to defeat the Emperor.
- Deadpan Snarker: With the right dialogue options, of course.
- Dual Wielding: Specialty of Sentinels.
- Expy: Luke Skywalker, his father Anakin and Obi-Wan as he was in the prequel trilogy. With the Legacy system, the player can even take the parallels to Luke to the next level by making a Sith Warrior the Jedi Knight's parent.
- Light Side Starkiller for Jedi Sentinels.
- Five-Man Band
- Flaming Sword: One of the Vigilance tree's DPS abilities is using the Force to wrap the Knight's lightsaber in flames, delivering periodic elemental damage.
- Genius Bruiser: It's very possible to be this, if you so choose.
- Good Is Not Nice: Dialogue choices give you the option of being a heroic Jerkass, or making pragmatic choices that result in hardship for people who expect you to magically solve their problems.
- Good Is Not Soft: That said, expect plenty of opportunity for even kind Knights to lay down pain. For starters, punching out Bengel Morr and then bringing him back to the Council.
- The Hero: The Jedi Knight's story is straightforward heroic fantasy adventure. Even if you want to kick some dogs along the way, your net actions are galaxy-saving.
- Hero of Another Story: In the novel Revan.
- Heroes Want Redheads: If male and romancing Kira.
- Heroic BSoD: Has a small one after their master Orgus Din is killed. They collapse to their knees and stare into the distance, clearly traumatized.
- Heroic Willpower: Breaks the Emperor's mind control with only minimal, if any, help from Master Orgus.
- Hidden Depths: On Rishi, the Knight can express a desire to "be rid of my lightsaber forever" and have a quiet life somewhere.
- Honor Before Reason: If Light, the Knight will often display this sort of behavior, refusing to use underhanded tactics, complimenting skilled opponents, and sparing anyone who surrenders.
- Humble Hero: Instead of displaying arrogance in their own abilities, the Knight can instead be very modest, frequently stating they only do what a Jedi is supposed to and downplaying their own talents.
- In a Single Bound: Like the classic Jedi, they can use Force Leap to jump straight into combat.
- In the Hood: Far more than any other class.
- Jedi Mind Trick: Bonus points for being able to pull it off on a Sith Lord.
- The Kingslayer: His/Her story ends with confronting and killing the Sith Emperor.
- Knight in Shining Armor: What you're supposed to be, and indeed, it is possible to play your Knight as heroic, brave, noble and idealistic. However, it's also possible to be a ...
- Knight In Sour Armor: The Knight can be rather world-weary or cynical about the state of the galaxy; on Rishi, for example, they can express a belief that no matter what, the fighting is never going to end. Doesn't stop them from trying.
- Lady of War: If Light-sided and female, particularly if she's a Guardian.
- Light Is Not Good: Like Consulars, dark Jedi Knights use the same abilities as their light counterparts but are often only half as benevolent.
- Magic Knight: Especially Guardians.
- Master Swordsman: By the end of act 2 you're acknowledged as one of the Order's greatest active Jedi. After the events on Yavin IV in Shadows of Revan, you're named the Battlemaster of the Order—though that in part is due to attrition in storyline of the previous Battlemasters.
- Military Mage: They are often called in by the military to perform feats normally reserved for squads, as their Force powers give them a significant advantage. On Corellia, they're declared Commander of the Jedi forces and take charge of the defenses. The Dark-side ending to their class story takes it a step further by having them be named an honorary General among the military.
- My Fist Forgives You: The light sided way of sparing Bengel Morr's life is to assure him he'll be forgiven and taken care of by the council before knocking him out.
- My Greatest Failure: Some dialogue options indicate that the Knight considers the destruction of Uphrades to be this.
- Orgus Din's comments on Rishi imply that the Knight has never forgiven themselves for their inability to resist the Empreror's brainwashing and subsequent actions under his control.
- One (Wo)Man Army: The Knight is made explicitly clear to be worth a small army in their own right. For example, when one of your companions is outnumbered and in need of rescue at the finale of Act 3, T7 estimates that the Knight's assistance alone would increase their odds of survival from two thousand to one to three to one. Then there's the fact that they can slay scores of the Imperial Guard, arguably the most dangerous non-Force sensitives in the galaxy, which the Sith Dark Council fears and the mere presence of one can cause a Sith Lord to surrender.
- The Paladin: What a Jedi Knight's meant to be in-universe; whether the player decides to actually follow this route is another story.
- Really Gets Around: Oddly, male Jedi Knights can have more one-night stands than any class except the Smuggler and Imperial Agent. The other classes don't get as many Dark Side points for it, though. Even flirting at the wrong time will net the Knight a few.
- Repressed Memories: During the class quest on Rishi, it's revealed that the Knight subconsciously repressed their memories of being possessed by the Emperor. Orgus Din offers to unlock them so the Knight can start to heal, which they can accept or not.
- Roundhouse Kick: Deliver one as their interrupt.
- Shell-Shocked Veteran: The Knight gets several class-specific dialogue options on Rishi that suggests the war is psychologically breaking them down.Knight: Every day I face pain. I inflict suffering — out of necessity, on those we call "the enemy"... it eats at you.
- Silk Hiding Steel: If Light. Usually the Light-sided Knight will offer their enemies a chance to surrender, with their tone of voice making it perfectly clear what will go down if they don't.
- Stab the Sky: Some abilities use this as their animation.
- Stone Wall: As a Guardian the Knight can withstand much more damage, while dealing DPS on foes.
- Sword Beam: The Blade Storm ability.
- Throwing Your Sword Always Works
- Tranquil Fury: The Knight rarely raises their voice when pissed off, instead speaking in a level, but clearly furious, tone.
- Tsundere: Female Knight can be one towards Doc, often telling him to "get over [him]self". Their first conversation may include this gem:Fem!Knight: Call me "gorgeous" again and you're Collicoid dinner.
Doc: Whatever you say, beautiful.
- The Jedi Knight's story ends with them confronting and killing the Sith Emperor himself.
- Come The Shadow of Revan, though, it turns out he's Not Quite Dead, and now his spirit has escaped into the galaxy to get up to who knows what sort of mischief. With the right dialogue options the Knight can sound properly miffed about this.
- He's even less 'dead' in The Fallen Empire. No other class has to deal with their nemesis coming back from the dead, and them having them live in their head.
- Uncertain Doom: If the Knight did not become the Outlander in Fallen Empire, the codex states they disappeared sometime during the invasion. Specifically, they went MIA while fighting on the front lines to protect the core worlds.
- Well-Intentioned Extremist: Like Anakin, the Knight's dark-side choices have this lean to them.
- Wide-Eyed Idealist: Being light-side tends to make the Knight act in a manner that suggests they believe that anyone can and should be redeemed.
- With This Herring: While still a Padawan, they end up beating a Jedi Master while only armed a practice lightsaber or a vibrosword.
- Worthy Opponent: Vitiate considers them one, even saying that they make the galaxy more "interesting".
- T7=Always eager to help.
An astromech droid that's gone for centuries without a memory wipe, T7 is the first companion character for the Jedi Knight to be revealed and the first to join, on Tython. Mechanically, he was the Jedi Knight's ranged tank companion.
- The Atoner: T7 unknowingly worked for a slaver before Ven Zallow acquired him. It weighs fairly heavily on T7's mind.
- Badass Adorable: Cute little droid... who can rocket launch himself against enemies. "Congratulations, opponent. You've just been hit by an angry, blaster-wielding kegerator traveling at about thirty miles per hour." Bad. Ass.
- Been There, Shaped History: He has been present for a number of prominent events in galactic history over his long life, including the Sith attack of Korriban, seen in the game's opening cinematic (also known as the Return trailer). He was also at the Jedi Temple on Coruscant when Malgus attacked it, as seen in the Deceived trailer. According to T7 himself, he was Master Zallow's personal droid at the time. He's even one of the first companions of Fallen Empire, rescuing the player character alongside Lana.
- Expy: Of R2-D2, just like T3-M4 before him.
- Hero-Worshipper: "Jedi = Always celebrity to T7"
- Hidden Depths: On top of everything else T7 accomplished in Been There, Shaped History, for a time T7 served a Republic Senator as a campaign manager and speech writer. The Jedi Knight can be impressed that T7 has so many interesting and varied skills.
- Lightning Gun: Gains one once he reach the level.
- Pintsized Powerhouse
- Reverse Mole: In the "Return" trailer, he works in the smuggler Nico Okaar's ship as part of the sting operation that got Okaar arrested. He was Ven Zallow's droid the entire time.
- Robot Buddy: And a really good and likeable one, always supportive and never angry. In fact he's such a good buddy that people frustrated with either Doc himself or the writing of the female Knight romance cause rare outbreaks of "T7 should be a romance option!" ingame or on the forums.
- Verbal Tic: Makes every sentence look like a faux mathematic equation, which is common for most Astro-Mech droids (and some other kinds of droids).
- Wide-Eyed Idealist: He doesn't like it when the Jedi Knight is openly suspicious of allies of the Republic, even if those suspicions are later proven to be correct. He also expects the Jedi to be patient, endlessly moral and compassionate and do everything the Jedi Council asks of them; it's what he's programmed to do, so it makes sense. Unfortunately...
- The Pawn: Should the Jedi Knight choose to let Bengel Morr go free in exchange for the components to craft a more powerful lightsaber, T7's protests that this isn't what the Council wanted prompt the Knight to decide what the Council doesn't know won't hurt them, and scrub his memory of the event to keep him quiet. Then the Knight lies that they saved Master Orgus without disobedience, prompting a cheer from the entirely unaware droid that he and the Knight are heroes. He never finds out the truth.
A female Human, and the Jedi Knight's Padawan. She is distinctly more carefree and relaxed than most Jedi, but hides a dark secret. She is actually a Child of the Emperor, part of a secret order of Sith created to be spies, telepathically-controlled puppet, and if necessary, a host-body for the Emperor's consciousness. She escaped from Korriban as a child when she started noticing missing time. She joins the Jedi Knight on Coruscant, and is the romance option for a male Jedi Knight. Mechanically, she was the class's melee damage companion.
- Action Girl: Definitely qualifies, being a Jedi and the Jedi Knight's melee damage companion.
- Ambiguous Situation: In Knights of the Eternal Throne, Master Ranos mentions that Kira joined an anti-Zakuul resistance cell. Unfortunately, Arcann managed to defeat the cell. Some of the rebels in the cell escaped, but Ranos doesn't know if Kira was one of them. Later, Darth Hexid mentions to the Jedi Knight Outlander that Kira had attempted to break them out of their carbonite prison, but was chased off by Vaylin and retreated into Wild Space. Her current whereabouts and possibly even fate still remains ambiguous.
- The Apprentice: To you! At least until she becomes a Knight in her own right.
- Character Development: Near the end of your conversations, she begins wondering whether or not genocide really is the answer to defeating the Empire, noting that all conflict seems to have beget is more conflict.
- Dark and Troubled Past: As explained in the above spoiler.
- Deadpan Snarker: And she likes it if you are as well.
- Demonic Possession: Gets possessed by the Emperor at the end of Act 1.
- Double Weapon: Like Satele, she carries a double-bladed lightsaber, although Kira's starts with a green crystal.
- Dude, Where's My Respect?: To her annoyance. Kira is a Required Party Member during the end of Act 1, where she helps the Jedi Knight save an entire planet from destruction. While she does get a promotion to Jedi Knight afterwards, she gets nowhere near the respect and acclaim that the player does.
- Expy: Of prequel trilogy/Clone Wars Anakin. Both are talented but maverick Jedi Knights that have serious issues with respecting authority, patience, humility and detachment. Both grow up with a disturbing childhood. And both ended up slaughtering an entire group of people that harmed the ones they care about at some point in their past.
- A red-headed, Force-using love interest with strong ties to The Emperor and a penchant for snark. Who are we talking about? Kira Carsen or Mara Jade?
- Good Scars, Evil Scars
- Heroic Willpower: She, like the Knight, breaks the Emperor's hold on her with sheer willpower, but gets bonus points for doing it with no outside assistance.
- "I Know You're in There Somewhere" Fight: Tries using this to snap the Knight out of their stupor when they are dominated by the Emperor.
- Knight In Sour Armor: She's got a jaded streak from her time as a Sith, and often makes sarcastic remarks, but at her heart Kira is dedicated to fighting the good fight and protecting the innocent.
- Lady of War: She was the Knight's melee DPS companion before Update 4.0. Mechanically, she's built like a Jedi Shadow minus stealth, so she uses a lot of graceful strikes and Kung Fu-style leaping attacks with her double-bladed lightsaber while dressed to the nines in dresses and gowns.
- Little Stowaway: How she escaped Korriban as a child.
- Love Interest: For male Knights only. They definitely qualify as a great Battle Couple.
- Nice Girl: She will always approve of heroic actions that help people, is herself both brave and goodhearted, and despite her sarcastic dismantling of every aspect of Jedi life, honestly loves being a Jedi and wouldn't trade it for anything.
- Sarcastic Devotee: She's always ready with a quip, especially if the Knight makes decisions she doesn't agree with them, but is very loyal to the Knight and by extension the entire Jedi Order nonetheless.
- Shadow Archetype: To Dark Side!Jaesa Willsaam: Both have similar personalities and (pre 4.0) used double-ended lightsabers and wore light aromr, but in addition have almost mirror backstories. Jaesa was a Jedi who fell after being constantly let down, manipulated, and deceived by the Jedi, seeing the flaws in their organization, and witnessing the power and blunt honesty of the Sith, while Kira, born and trained Sith, defected after one too many experiences of the Sith's arbitrary cruelty and joined the Jedi after experiencing genuine kindness and acceptance with her eventual Master. Whereas dark Jaesa ultimately succumbs to the dark side in the Act I finale, Kira rejects it decisively.
- Street Urchin: In her past. That's not the dark and troubled part, unfortunately...
- What the Hell, Hero?: She is called out by a former friend for brutally killing a bunch of mercenaries that threatened them.
A flirtatious human male medic whose life's work is bringing his great talents as a doctor wherever they're needed most, usually to civilians caught between the big factions in the war. He joins the Jedi Knight on Balmorra. Romance option for the female Jedi Knight. Mechanically, he was the Jedi Knight's healer companion.
- Attention Whore: He's infuriated when doctors he sees as not as good as him get credited in magazines, because then he's not getting credited, and plays with the idea of inventing a disease so he can get famous when he cures it.
- Babies Ever After: At the end of his romance arc, he says he wants to have kids with the Knight, even knowing the Jedi restrictions on starting families.
- Catchphrase: He ends all his love letters with the epithet "Love, Me".
- Casanova Wannabe: He's very flirtatious, but it's clear women don't find him as irresistible as he thinks he is. Kira and the Female Knight in particular can be very blunt about it.
- The Chick: A male equivalent of this trope.
- City Mouse: He's chosen to spend his life doctoring for refugees and resistance fighters in miserable, bombed-out warzones, but he's vocal in his appreciation of the comforts of civilization.(on Voss) "You finally brought me someplace nice! Look! Restaurants and shops! Things worth fighting for."
(on Corellia) "I love Corellia. The people, the nightlife, the fine beverages... let's keep this planet intact."
- Combat Medic: He can fight as well as he can heal, especially after the companion rework.
- Comic-Book Fantasy Casting: Doc's character model and elements of his characterization uncannily resemble Bruce Campbell.
- Determinator: At the end of his character quest, Doc is all set to cure a rare disease and be recognized by the Journal of Xenomedicine, but his plans are shot when the disease's carrier is murdered before Doc can get the chance to cure it. Doc expresses understandable displeasure about this outcome, but the player-as-the-Jedi-Knight can give Doc encouragement, which prompts him to decide that hey, if he can't be recognized by the Journal of Xenomedicine, then he can always start his own journal, and besides, there will be other rare diseases to cure. The player can respond that now that is the Doc they know.
- Dude, Where's My Respect?: He's furious when a less-gifted medschool classmate is promoted to acting head of the Republic Health Administration, and complains that "real doctors go out and save lives; idiots stay on Coruscant and get promoted."
- Gentleman Adventurer: Grew up on a wealthy, high-technology world, graduated with honors from the most prestigious medical school in the Core Worlds, and spends most of his time treating refugees, resistance fighters, and underworld bosses as an alternative to taking more comfortable, remunerative work and dying of boredom."I keep getting offers to go work at a medcenter. And I keep telling the doctors, "No, I like getting shot at!"
- Embarrassing First Name: Archiban Kimble. He insists that you just call him Doc.
- Flirting Under Fire: More like "flirting under every conceivable condition." He meets the knight during a Colicoid incursion on the field hospital where he works. If the knight is female, or if a male knight has Kira as his active companion, he begins flirting right away.
- Guns Akimbo: And one is a shotgun.
- Handsome Lech: He's the most openly flirtatious of the male love interests, openly coming on to you simply on sight.
- Hide Your Pregnancy: In-universe. As part of his desire to start a family, he figures she can hide her condition under a particularly spacious robe. If the Knight points out there would be a little more to having a secret family than hiding her belly for 9 months, he says they could simply claim the kid is his cousin.
- In Harm's Way: After the leaders of the Balmorran Resistance put a gun to his head, he figures he's no longer welcome there, and that traveling with the Knight is the best way to satisfy his affinity for challenge, danger, and novelty.
- Insistent Terminology: He is not the Male Knight's sidekick. He is his wingman.
- Insufferable Genius: He's a very talented doctor, and he makes sure everyone knows it.
- Jerk with a Heart of Gold: Despite his selfishness and narcissism, Doc truly does work to help others for very little reward.
- Just Like Robin Hood: On at least two occasions, he's scammed gangsters and crime-lords out of large sums of money or supplies and funneled all of the proceeds into field hospitals and refugee camps.
- Loveable Rogue: Emphasizes this.
- Love Interest: For the Female Knight.
- The Medic: He's the primary healer companion.
- Nice Job Breaking It, Hero!: An interesting version of this. Get his affection high enough and he sets off to cure Nem'ro the Hutt, found during the Hutta storyline for Agents and Bounty Hunters, of a rare wasting disease. He's paying a hostage to loiter aboard your ship in the meantime, so that he'll have some leverage to negotiate in case he runs into complications during the job. That "hostage," is Kaliyo Djannis, the Imperial Agent's first companion, and apparently his one-time flame. The very next conversation has him complaining that a bounty hunter (who was actually Skadge, one of the Bounty Hunter's companions) killed Nem'ro before the success of his treatment could be independently verified by the Journal of Xenomedicine, so he's not going to get any recognition for it."Stupid Bounty Hunter!"
- Not Cheating Unless You Get Caught: The reason he has a droid conduct his marriage ceremony to the Knight — "Seeger" will delete the record of the marriage from his database after it's over so the Jedi Council will never find out she has a husband, ergo she won't get in trouble for it. See also Hide Your Pregnancy above.
- One Degree of Separation: Had a fling with Kaliyo Djannis (the Imperial Agent's first companion), and sets out to cure Nem'ro the Hutt, the Starter Villain for the Imperial Agent and Bounty Hunter class stories.
- Porn Stache: He has a thick mustache that fits his somewhat sleazy demeanor.
- Rebel Relaxation: His standard pose aboard the ship.
- Surgeons Can Do Autopsies If They Want: Doc's a field medic who also seems to do epidemiology and pharmacology.
- Justified. He practices emergency medicin under battlefield conditions, often working alone iwth severly limitd resources.
- Trust Me I'm A Doctor: Word-for-word quotation whenever he suggests awesome and insane stuff, like compounding volatile, toxic pharmaceuticals aboard your ship, or his foolproof plan of having children with the female Jedi Knight."Those robes you people wear are pretty spacious. I'm betting we could hide a little Doc under them. [...] Once the kid's born we'll just tell everyone it's my cousin."
- We Help the Helpless: Doc's Codex entry makes this quite clear.
Sergeant Fideltin Rusk
A male Chagrian Republic soldier, Sergeant Rusk is dedicated to the Republic and noted for his bravery... or recklessness, some would say, and Rusk is never one to back down from a fight or show signs of weakness, especially to the Empire. The Jedi Knight recruits him on Hoth. Mechanically, he was the class's ranged damage companion.
In Knights of the Fallen Empire, he's leading the Dead Men's Legion against Black Sun to protect Republic interests in Nar Shaddaa.
- Almighty Janitor: Forgoes promotion so he can stay in the field.
- Army of Thieves and Whores: In Knights of the Fallen Empire, he leads a penal legion to help secure territory on Nar Shaddaa for the Republic's Hutt allies.
- Blood Knight: He always advocates aggressive military action.
- Cynicism Catalyst: He's so excessively determined to destroy the Empire because his colony was invaded by them. Since his people are pacifists, they offered no resistance to their conquerors. Despite this, Rusk's family was killed during the invasion.
- Enemy Mine: In Fallen Empire, he's willing to put up with an Imperial Outsider and join their Alliance once they help him with his mission. Later on, it's even possible for him to agree to sending Skadge (his target) and the Black Suns up against Zakuul, though he'll still have his reservations about letting them live.
- Good Is Not Nice: He's harsh and deeply pragmatic, but ultimately he fights for the good of the Republic, and would never harm civilians.
- He Who Fights Monsters: Downplayed. While it's never mentioned, his We Have Reserves battle strategies would be quite at home in the very Imperial units he fights.
- Hidden Depths: His hatred of the Empire usually makes him favor dark side options, but even he finds deliberate attacks on civilians to be going too far, even if they're Imperial citizens. Also, despite his Blood Knight tendencies, he does admit that he would like to live in a world where conflicts actually could be solved through diplomacy.
- Karma Houdini: Downplayed. While he never does anything truly evil, by the same token no one ever questions or challenges him on his We Have Reserves tendencies despite how much they clash with Republic values. One can only imagine how many soldiers got needlessly killed, maimed, or hospitalized throughout his military career, yet he's never held accountable, and undergoes no Character Development.
- Knight Templar: He prioritizes the mission over everything else, and openly admires the Jedi for their apparent lack of emotion when making decisions.
- Leeroy Jenkins: While he survives because of being a badass, the squadmates who followed him aren't so lucky. Despite this, Rusk usually manages to lead squads that end up with 100 percent casualty rates but 0 percent fatality rates.Rusk: Another successful suicide mission!
- Limited Advancement Opportunities: Justified. One of his old war buddies is now an admiral and ensures that Rusk remains a sergeant and on the front lines where he can do the most damage to the Empire.
- It's also implied that the rest of the brass are a little wary of giving him command of too many men at once, given his We Have Reserves tendencies. When he joins the Alliance, you can express as much to Admiral Aygo, who will relegate him to training if so.
- Out-of-Character Moment: Seems to invoke this for a staunchly Light Side Jedi, and the Republic as a whole. Despite the Republic's philanthropic values, with Rusk bordering on He Who Fights Monsters with We Have Reserves attitudes that would make an Imperial proud, no one ever really calls him out on causing needless injuries and casualties to the men under his command, the sole redeeming trait of which is that he usually manages to get them all out alive again. A few characters might mumble under their breath that his men don't look happy, but nobody ever does anything about it.
- Proud Warrior Race: Inverted. Chagrians are generally pacifists. Rusk is an anomaly.
- The Stoic: He's a professional soldier who keeps him emotions to himself.
- War Is Glorious: Averted, actually. War Is Hell, but Violence Is the Only Option when your opponent is the Empire.
- We Have Reserves: As far as he's concerned, no amount of casualties is too high as long as the mission is seen through. His Establishing Character Moment has him chewing out a badly wounded Private for "slacking off" - he can still shoot a rifle, so he's obviously fit for combat!
A male Sith Pureblood and Sith warrior, Lord Scourge is the Emperors' Wrath, right hand and executioner of the Emperor. However, Lord Scourge can be redeemed - to a degree - on a special assignment after Hoth by the Jedi Knight. Mechanically, he was the class's melee tank companion.
- Affably Evil: He is largely reserved, if a bit condescending in his interactions with the Knight.
- Another Side, Another Story: Working with you is this for him, since he only ever talked to other Sith. In the Empire, the Jedi are also boogeymen they use to scare children into behaving. While he still hates the Jedi Order, he does comes to appreciate you for showing him another way of looking at the Force.
- Because Destiny Says So: Betrayed Revan to the Emperor without a shred of remorse because Revan was not the one he saw in his vision, therefore he felt sure Revan would not have succeeded. Likewise, he joins up with the Jedi Knight because their face was the one he saw in his vision, therefore he's convinced that you will be the one to defeat the Emperor. He doesn't regret or second-guess any of this.
- Death Seeker: According to Master Ranos, after the Knight's party split up due to the events of Fallen Empire, he's been travelling the galaxy for a way to end his immortality.
- Defeat Means Friendship: Subverted. He'd been planning to defect for quite some time before you defeated him; the timing was a coincidence.
- Defector from Decadence: Though he insists it's actually Enemy Mine.
- Deuteragonist: In Revan.
- The Dragon: He's the Emperor's Wrath, making him the Sith Emperor's personal enforcer.
- Dragon with an Agenda: He's planning to betray the Emperor to stop him from devouring all life in the galaxy.
- The Dreaded: Even the Dark Council fears him.
- Emotion Eater: In Revan his ability to draw power from his opponent's fear and hatred is his greatest strength. It also makes it harder for him to fight droids and Jedi.
- Enemy Mine: He works with the Knight in order to stop the Emperor. He sticks around after the end because he knows that he can't go back and he still has doubts about the Emperor being dead.
- Even Evil Has Standards: He's realized the Sith Emperor is insane, which is why he's helping the Jedi take him down.
- Evil Versus Oblivion: He knows what the Emperor's up to, which is why he joined with Revan and the Exile, and why he joins with the Knight.
- Evil Mentor: He wants to be this to the Jedi Knight, preparing him/her for the battle with the Emperor to come. He also offers to become this for your prospective Force-sensitive children (if you have any), stating he believes a child of yours could be a Sith of unrivaled power and that he would consider it a great honour to teach them.
Lord Scourge: Ha! If you were true to Jedi teachings, your protest would be that you will never have a child of your body. But you will turn against these shackles as you have so many others.
- Xanatos Gambit: If the Knight responds that it will be interesting to see a Sith Lord of their blood ("Thank you"), he is pleased: he wins. If the Knight says than any children of his/hers will be Jedi (appropriately titled: "I will not allow it!"), he is also pleased:
- Out-Gambitted : On the other hand, if the Jedi chooses neither of those dialogue options, and instead asks in a creeped out voice if he was really planning that far ahead to train your future children, you earn a slight approval loss and he becomes mildly annoyed that you didn't take his bait.
- For the Evulz: His half-hearted attempts to corrupt a light-sided Knight.
- Gameplay and Story Segregation: Despite his history with both Revan and the Emperor, he has no special dialog in Shadow of Revan and none of the characters (including Revan himself) will even acknowledge his existence if you bring him along. Coming from the other angle, he has no mechanical difficulties in-game fighting droids or other enemies with no or few emotions.
- Immortality Hurts: According to him, the price of his immortality is his senses. He can no longer taste, smell, touch, or see color. He mentions that he intends to get back at the Emperor for taking these senses from him.
- In Love with Your Carnage: He appreciates the more Sith-like actions and responses you can make, and somewhat sarcastically laments that you cannot be fully corrupted into one at the close of his personal story, adding that if you were trained on Korriban you could be sitting on the Dark Council by now. (Given that the Sith Inquisitor ends up in that position and the Sith Warrior ends up in Scourge's own previous position, he's probably right.)
- In the Back: To the Exile.
- Irony: It isn't lost on him that for all his hatred of the Jedi Order, only Jedi have ever stood up to the Emperor: Revan, the Exiled Jedi, and now the Jedi Knight.
- Inherent in the System: The Jedi can point out that no Sith has ever stood up to the Emperor because any who had the potential would have been killed off, or absorbed into the Dark Council. After three centuries, Scourge is also bored of Stupid Evil Sith training and politics; to which the Knight can point out that the very nature of Sith politics doesn't exactly incentivize change.
- Just a Lord: He answers only to the Emperor himself, despite being "merely" a Lord, and not even a Darth. However, judging by the Sith Warrior becoming the Emperor's Wrath does not require becoming a Darth (even though player characters do get the Darth title at the end of it all).
- Karma Houdini: Doesn't seem all that bothered by his betrayals in Revan (due to his prophetic vision that caused them), and apparently gets off scot-free. Satele Shan is, however, clearly unhappy about making him a hero of the Republic in the ending, and even he seems a little uncomfortable with the adulation.
- Legacy Character: Lower ranking Sith believe him to be this, as the knowledge of how he has lived for over three hundred years is classified. Played straight as well; his actual successor is the Sith Warrior, who is only ever called by the position's title of Emperor's Wrath when on official business.
- Living Legend: He's a legendary figure among the Empire.
- Only Sane Man: He mentions that most Sith (and Imperials) don't realize the extent of the Emperor's madness, and those who do have the misguided notion that it's a good thing, or that they can somehow benefit from his Evil Plan.
- Master Swordsman: He proved himself to be incredibly good in Revan, and has had three centuries to practice since then.
- Really 700 Years Old: Thanks to life-extending rituals and procedures, he's 300+ years old.
- Red Baron: The Emperors' Wrath.
- Sense Loss Sadness: He doesn't like having had his senses removed for 300 years.
- Sixth Ranger: He's the final companion to join the party.
- Token Evil Teammate: He sticks out like a sore thumb among the Knight's other companions, and not just because of the blood-red skin.
- Walking Spoiler: He reveals a lot of details about the Emperor.
- "A Jedi Knight is a weapon, just like a lightsaber. One hopes it's never needed, but it's always at the ready just in case."
A famous war hero among the Republic and respected Jedi Master. Orgus Din takes on the "Hero of Tython" as his first apprentice in years after he puts an end to a Dark Jedi plot.
- Ascend to a Higher Plane of Existence: Din becomes a Force ghost due to his Heroic Sacrifice, allowing him to aid his former Padawan beyond the grave.
- Cool Old Guy: Orgus is a respected warrior, Reasonable Authority Figure and occasional snarker.
- The Mentor: To the Hero of Tython.
- Mentor Occupational Hazard: One should be surprised if this didn't happen to him.
- My Greatest Failure: The events leading up to and after his former apprentice Bengel's fall to the darkside weigh heavily on Orgus.
- Renowned Selective Mentor: The Jedi Knight is the first Padawan he's taken on since the Sacking of Coruscant.
- The Rival: To Darth Angral.
- Spirit Advisor: he advises you as a Force ghost after his death.
- "Bengel was strong in the Force, and the most gentle being I've ever known."—Orgus Din
Bengel Morr was Orgus Din's last apprentice. He was believed to have perished in the Sith Empire's destruction of the Jedi Temple. However he survived the tragedy, only to emerge from the ordeal a deeply troubled individual.
- A Pupil of Mine, Until He Turned to Evil: For Master Orgus.
- Back for the Finale: He shows up on Corellia if he survives.
- Evil Mentor: It quickly becomes clear he's a Dark Jedi.
- FaceHeel Turn: Morr is no longer the good man he once was when encountered by the Jedi Knight.
- HeelFace Turn: It's possible to turn him back to the Light by knocking him out and sending him back to the Jedi Temple. If you do, he begins recovering. If not... well, there are other options, see below.
- Hero-Worshipper: To the Jedi Knight, if you spare him.
- Fish People: He's a Nautolan.
- He Who Fights Monsters: Bengel is all too similar to those he wishes to eliminate.
- Heroic BSoD/Despair Event Horizon: His reaction to the destruction of the Jedi Temple. The death and destruction he witnessed shattered his outlook on life.
- Killed Off for Real: It's possible to kill him after your final battle with him on Tython.
- Not So Different: He's become like the very Sith he wants to destroy.
- Tragic Villain: A once peaceful Jedi, Bengel has been driven to extremism and the dark side by past tragedy.
- Used to Be a Sweet Kid: Bengel was described by his former master as having been a "gentle being" in his youth. Then the Sith Empire's attack on Coruscant happened, and there went that.
- We Can Rule Together: After you beat him, he comes to believe you have the potential to succeed where he has failed. He offers to give you the materials to make a more powerful lightsaber (which are presumably ill-gained) and work with you to purify the existing Jedi Order rather than get rid of it altogether. You can accept, which earns you more Dark Side points than sticking him in the gut.
- Well-Intentioned Extremist: He wants to destroy the Jedi Order so he can replace it with one that's willing to take the fight to the Sith immediately.
Kira's master, who leaves Kira in the Jedi Knight's care in order to hunt down superweapons in Chapter 1 of the Jedi Knight storyline.
- Killed Off for Real: Can happen if the Jedi Knight is dark-sided during the Nathema Conspiracy; she joins the Order of Zildrog to put a stop to them, only to have her life-energy drained to awaken Zildrog. It's noteworthy that while she's turned against you for falling to the dark side, her actions would result in the deaths of thousands to kill one person, implying she's fallen as well.
- Mentor Occupational Hazard: Narrowly avoided for her and Kira (possibly because she foisted Kira off on you).
- Older Than They Look: Though she appears barely any older than Ashara, she puts down her not being as effective in combat or powerful as one might expect a Jedi Master to be down to age.
- Put on a Bus: Badly wounded after the events of the Jedi Knight's story on Tatooine, she isn't seen while convalescing.
- Back for the Finale: Is brought back into front-line service during the Battle of Corellia, where she falls under the Jedi Knight's command.
- Suspiciously Similar Substitute: A Togruta Jedi Master with unusual (for a Jedi) behavior voiced by Vanessa Marshall, who joins the Order of Zildrog to take down the Outlander if they're evil? Are we sure we're not talking about Master Sumalee?
- The Worf Effect: Despite being a Jedi Master, she is defeated and requires rescue by the Jedi Knight twice in the original storyline.
A Kel Dor Jedi Master and member of the Jedi Council who is legendary for his compassion. He strongly believes that no one is beyond redemption. He is the Jedi Knight's primary questgiver in Chapter 2.
- All-Loving Hero: The most compassionate of the Jedi. He even managed to redeem a member of the Dark Council.
- Despair Event Horizon: The knowledge that someone like the Emperor could exist and is utterly beyond saving destroys his outlook on life.
- Did Not Think This Through: His plan was to capture the Emperor and turn him to the light side. He plans this with no idea of the Emperor's actual strength in the Force. Nor does he have any concrete plans on how to redeem the Emperror, just a conviction that he'll somehow be able to persuade him.
- Good Cannot Comprehend Evil: He doesn't understand that he can't redeem the Emperor. Once the Emperor makes him understand, he breaks.
- Go Mad from the Revelation: The Emperor is all too happy to educate the Jedi Master on what kind of monster he really is and this new found insight serves as the catalyst for Tol Braga's epic fall from grace.
- Killed Off for Real: Regardless of how the player handles the situation after facing him, the Star Cabal from the Agent storyline ensures he dies.
- More Than Mind Control: Unlike the other captured Jedi, he managed to break the Emperor's hold over him on his own. Unfortunately, the knowledge that there was a being so evil that even he couldn't redeem it makes him decide to go along with the Emperor's plans, because in his view, a galaxy where someone as evil as the Emperor is allowed to remain unpunished is unworthy of existence.
- Omnicidal Maniac: Believes a galaxy in which can allow something the Emperor to exist only deserves to be extinguished.
- The Paragon: Once considered the "conscience" of the Jedi Order.
- Pride: His one flaw. He can't even imagine the possibility that he can fail to redeem someone.
- Rousseau Was Right: He believes it, and fervently, to the point where he attempts to redeem the Emperor himself. This seems to stem from his success with other Sith in the past, including a member of the Dark Council.
- Spikes of Villainy: After his FaceHeel Turn, he wears the same armor Darth Marr wears, including the massive shoulder-spikes.
- Straw Nihilist: After being defeated by the Emperor, he starts to believe that the galaxy is completely meaningless and deserves to be destroyed.
- Stupid Good: Admittedly it is impressive that Master Braga managed to sway a member of the Dark Council over to the side of the Jedi, but this leads him to believe anyone can be redeemed, no matter what. Even the most evil man in the galaxy, the Emperor. His plan? To capture and redeem him, thus all but ending the war by making it's figurehead an agent of light — a plan that is equal parts Suicidal Overconfidence and Genre Blindness. His inevitable failure leads him to fall to the dark side himself, and to willingly desire the end of the galaxy due to his despair.
- "Throughout history, certain droids have achieved well beyond their design limitations. I believe the force is the answer."
An eccentric Nautolan Jedi Knight who believes that droids can feel the Force.
- At Least I Admit It: If you have a romance with Kira or Doc behind the council's back and still lecture Leeha about her relationship with Jomar, she rightly calls you out on it.
- Brainwashed and Crazy: The Emperor seizes control of her, forcing her to torture her lover, re-purpose her beloved Meedees into Killer Robots, and attack the Jedi Knight personally.
- Bunny Ears Jedi: She believes that a droid that went without a memory wipe for long enough could eventually become capable of using the Force. Most other Jedi regard her love of droids as a bizarre eccentricity, but there are other hints within the Star Wars universe that droids can have a subtle connection to it.Leeha:: "Someday the Meedees will prove that even droids can use the force."
- Do Androids Dream?: She believes that droids are capable of sentience and force-sensitivity.
- The Empath: A very minor case but notable nonetheless in that, amongst all the Jedi Masters you'll encounter, she's the only one to sense your feelings towards your lover.
- Gadgeteer Genius: Her skills with machinery goes hand-in-hand with her fondness for droids.
- Interspecies Romance: She's in a relationship with the Zabrak Jedi, Jomar Chul.
- Maybe Magic, Maybe Mundane: Discussed. She believes that droids have the potential to develop sentience and the Force. Since droids that go a long time without memory wipes eventually develop personalities and capabilities beyond their original function (like T7), she believes this is possible through the Force. Most of her colleagues are skeptical, and the Jedi Knight can either consider or dismiss her theory.
- Repressed Memories: Much like the Jedi Knight, it's implied that she's repressed her memories of being controlled by the Emperor because they're so horrible that part of her doesn't want to remember.
A Zabrak Jedi Knight who quickly develops a rivalry with the Jedi Knight PC after a botched mission.
- Cassandra Truth: Has a vision of Tol Braga's strike team falling under the Emperor's control. Specifically, you falling to darkness and torturing your old allies. Tol dismisses it as Chul's jealousy of the Jedi Knight.
- Horrible Judge of Character/Properly Paranoid: Depending on whether the Jedi Knight is Lide Side or Dark Side. If Light Side, his suspicion of you turns out to be the former. If Dark Side, then his suspicions of you turn out to be well-founded.
- "I Know You're in There Somewhere" Fight: Tries to snap Leeha Narezz out of her Drunk on the Dark Side control by the Emperor, without success.
- Interspecies Romance: Dating Leeha Narezz, a Nautolan. Depending on how you choose to handle the situation, it can easily go very, very wrong.
- Red Herring: Ultimately, one of the very few members of Tol Braga's circle who doesn't fall to the dark side at some point, despite all the hints.
- The Resenter: He gets injured early in Chapter 2, causing the Jedi Knight to replace him on Tol Braga's team. Chul does not take this well. When the two of you meet up in Chapter 3, though, he's more or less made his peace with you and thanks you for your help, assuming you don't go out of your way to be an ass to him anyway.
A Jedi who fought in the early days of the war. Although he has led the Republic to many victories, his connection to the Force diminished due to a number of injuries he received. When the Treaty of Coruscant was signed, Sedoru dedicated himself to peace and gave up his rank of Knight.
- Brainwashed and Crazy: After the failed confrontation with the Emperor, Jomar and the rest of the Jedi Knights had their minds dominated by Vitiate.
- Fighting from the Inside: After being defeated by the Knight, he quickly spills the beans on the Emperor's next move without much prompting and it's suggested that Warren's subtly resisting the Emperor's brainwashing, though Warren himself vehemently denies it.
- More Than Mind Control: He's one of the few Jedi the Knight can't snap out of it with a simple "I Know You're in There Somewhere" Fight, implying that he loves being Drunk on the Dark Side since it gives him the freedom to act on the dark desires he couldn't in the Jedi Order.
- Old Soldier: Well, Old Jedi. His age and many injuries have taken their toll on his body and psyche.
The Sith Empire
- "Tell your pathetic Masters that Darth Angral has returned. This time, there will be no mercy."
A Sith Lord in charge of the fleet that sacked Coruscant, Angral famously stormed into the Senate and murdered the Supreme Chancellor, forcing the Republic diplomats on Alderaan to submit to the Sith's demands; the Treaty of Coruscant was signed. He is the father of Lord Tarnis, a Sith spy killed by the Jedi Knight on Coruscant, after which he swears revenge.
- Authority Equals Asskicking: As with any high ranking Sith.
- Avenging the Villain: He is determined to take revenge for his son, Lord Tarnis.
- Blood Knight: Like all true Sith, he loves violence.
- Disc-One Final Boss: Is the final antagonist of Act I, and the Jedi Knight's prime foe.
- Even Evil Has Loved Ones: He loves his son and spends the entirety of Chapter 1 seeking revenge against the Jedi Knight.
- It's Personal: His vendetta against the Hero of Tython is very personal indeed. The Jedi killed his son.
- Moral Myopia: Wants to kill the Jedi who killed his son...in self-defence, after he ordered and goaded on said son to kill said Jedi. Worse, he threatens to kill millions on Coruscant simply to hurt the Jedi; though, since he was planning an invasion already and his son had already killed dozens of people while on a mission in pursuit of that goal, it is likely he would have killed millions anyway- the only difference is, now he is also killing out of spite.
- Revenge by Proxy: The Sith Lord informs the Jedi Knight that he intends to kill billions of Republic citizens as a means of vengeance.
- So Proud of You: Angral displays a great deal of pride in his sons achievements. Which only adds to his fury when his son is slain before he can even enjoy his moment of triumph.
- "My family is true Sith. My only passions are integrity and honor."
One of Darth Angral's apprentices. Praven is a Sith Pureblood with a firm belief in honor.
- Anti-Villain: The only reason why he is still a Sith is that he is convinced that the Jedi still seek to commit genocide against the Empire.
- The Atoner: He can be convinced to join the Jedi Order.
- Back for the Finale: Returns on Corellia, if he's still alive.
- Bad Boss: As honorable as he is, he's not above killing subordinates for perceived disrespect.
- Everybody Has Standards: Acting as his masters enforcer and slaying the Empire's enemies is one thing, but he draws the line at killing innocents simply for the sake of it. Ultimately, ensuring a planet is destroyed without giving the Jedi Knight a chance to stop it is beneath him.
- HeelFace Turn: After defeating him, the Knight can appeal to Praven's sense of honor to convince him to join the Jedi order.
- Honor Before Reason: He would rather face strong opponents and avoids cutting down helpless non-combatants. For a Sith that's a rather rare set of standards.
- My Greatest Failure: Praven blames himself for his apprentice's death at the Knights hand, believing he should have trained him better. The Jedi Knight can comment about the surprise that regret is genuinely the only emotion that can be sensed.
- Graceful Loser: Unsurprisingly gracious in defeat given that "integrity and honor" are the only passions he feels a true Sith should have. He commends the Knights skill upon besting him in combat, despite believing he is about to be killed.Praven: "Such skill. So much power. Impressive."
- My Master, Right or Wrong: Seems to be his attitude towards Angral. He expresses no personal pleasure in following his masters instructions, even genuine regret, but feels is duty bound to serve him nonetheless. When he fails to defeat the knight and is spared, he is perfectly willing to go face execution at his masters hands unless convinced of another option.
- Noble Demon: He dislikes trickery and has been known to spare opponents who never stood a chance at defeating him. He also refuses an order by Angral to destroy the deactivation codes to the Shock Drum because Praven finds the idea of destroying an entire planet to kill one person highly dishonorable. Instead, he challenges the Knight to a duel, with the deactivation codes as the prize.
- Not So Different: Despite being a Sith Pureblood he holds ideals and honor not unlike that of a Jedi. The comparison is even stronger whilst playing a lightsided Jedi Knight. When convinced he could find a place among the Jedi, this is in no small part due to his surprise that they share a similar sense of honor. Praven's also impressed that the Order is brave enough to take in former enemies, seeing it as a sign of great strength.
- Not Worth Killing: How civilians view his demeanor when faced with non-combatants. They were shocked to find he had zero desire to kill them when he had ample opportunity. In fact he pretty much ignores them.
The most cunning of Darth Angral's apprentices, Nefarid makes up for his lack of power by using pawns and spies to carry out his schemes.
- Actually Pretty Funny: When confronted at the climax of the Alderaan arc, this conversation can occur:Nefarid: "And now I'll finish you. After all, you can't fight what you can't see."Knight: "I don't need to see you. I can smell you."Nefarid: "I'm starting to like you. What a shame you have to die."
- Foil: To Angral's other apprentice, Praven. Praven is a Proud Warrior Race Guy with an unusually strong sense of honor for a Sith who ultimately disdains using the Shock Drum to kill the Jedi Knight, declaring it to be dishonorable. Nefarid, meanwhile, is your typical cackling, For the Evulz Sith and he is gleefully eager to use the Death Mark, at one point using it to kill a random farmgirl in order to torment the Knight. This is best demonstrated with their respective final showdowns with the Knight: Praven challenges the Knight to a one-on-one duel offering to give them the deactivation codes to the Shock Drum should they win. Nefarid cowardly tries to ambush the Knight while simultaneously targeting them with the Death Mark.
- "My title is who I am. Any other name I gave you would be a lie."
Watcher One was an imperial agent tasked with recovering former Republic scientist, Dr. Nasan Godera. The agent was very wary of getting entangled in Sith affairs, believing such issues would bring about his ruin.
- Affably Evil: Watcher One is always respectful and polite to the Jedi Knight.
- An Offer You Can't Refuse: To give himself time to capture Godera before the player could, he offers to show you a 'distraction' in the form of a (real) top secret Sith assassin's plan to wipe out a Republic settlement, which you otherwise can't afford to ignore.
- A light side option, on the other hand, gives you the choice of giving him the same, by letting him go because he's no longer a threat anyway, seeing as can't afford to return after his failure to capture the player character.
- Driven to Suicide: If you choose to take him to custody, he'll inject himself with poison.
- Friendly Enemy: Depending on your interactions a great deal of mutual respect can be expressed between both Watcher One and the Hero of Tython.
- Honor Before Reason: He does hold himself to a high standard of honor and duty.
- My Country, Right or Wrong: He's loyal to the Empire but that does not mean he doesn't see it's many flaws. Particularly Sith politics.
- Not So Different: Discussed Trope in this rather poignant interaction:Watcher One: Twenty years, I've avoided becoming a casualty of Sith madness. But an order is an order.Hero of Tython: Obligations are what shape our lives.Watcher One: We're not so different. For some reason, that's a comfort.
- Only Known By His Nickname: Watcher One claims his Code Name is basically his true identity. Any other names are a lie, which seems to imply his actual name is someone he considers to no longer exist.
- Punch-Clock Villain: He served the Empire loyally, doing things he took no pleasure in, despite preferring more honourable ways of achieving his goals.
- Screw This, I'm Outta Here!: After being defeated, the Knight can convince him to quit being an Imperial Agent by telling him that his superiors will not tolerate failure. He'll later send a letter to the Knight that he's gone into corporate espionage and is loving it.
- Worthy Opponent: Especially in regards to a lightsided Jedi Knight, who can in turn express similar sentiments.
General Var Suthra
A Mon Calamari General who is one of the Knight's primary Republic contacts for Chapter One.
- Back for the Finale: He returns on Corellia.
- Expy: Of Admiral Ackbar.
- Good Is Not Nice: Whilst he is a good man, he is not above questionable tactics to defeat the Sith. Though he does express some regret for ever going down that path.
- Mission Control: Acts as direct liaison for the Republic during many of the Jedi Knight's missions.
- My Greatest Failure: By the end of the Nar Shaddaa arc, he considers his authorization of the Power Guard Project to be this.
- Undying Loyalty: To the Republic and Jedi Order.
- Well-Intentioned Extremist: His authorization of several dangerous and morally dubious weapons projects for the Republic were born of a desire to ensure that a tragedy like "The Sacking of Coruscant" never happened again.
A human SIS agent who is assigned with preventing Darth Angral from gaining control over a secret Republic project on Nar Shaddaa.
- Badass Normal: An agent for the SIS.
- The Dog Bites Back: If you spare him, he'll help you defeat Lord Sadic.
- Empowered Badass Normal: After being transformed into a Power Guard.
- Redemption Equals Death: He keeps insisting that he can't be trusted after being transformed and repeatedly requests that the Knight kill him. It's possible to talk him out of it.
- Tragic Monster: By the time you catch up with him, Lord Sadic's turned him into a Power Guard and forces him to attack you.
- Unwilling Roboticization: Lord Sadic turns him into a Power Guard.
Doctor Nasan Godera
An eccentric scientist who hates the Empire so much that he considers the Republic to have committed treason against itself by signing the Treaty of Coruscant.
- Back for the Finale: He returns on Corellia.
- Brutal Honesty: Godera is not one to hide his opinions on the shortcomings of the Republic.
- Dropped a Bridge on Him: After completing a mission for him on Corellia, you return and find that the Sith have killed him.
- Even Mad Scientists have Standards: The reason why his secret projects are largely either small-scale or non-lethal. Before constructing the various components of the Planet Prison, he built a terrifyingly potent Doomsday Device on Quesh. But even he ultimately decided it was too much to unleash, even on the Empire, and squirreled it away behind heavy concealment. It ultimately forms the cornerstone of the Agent's Act II story.
- Insufferable Genius: The Jedi Knight is warned before meeting Nasan that the scientist has something of a reputation for being difficult to work with.
- Knight Templar: Strongly believes that the Empire needs to be defeated, no matter the cost.
- Mad Scientist: He has created many impressive weapons of war for use against the Sith, including a doomsday weapon he believed was far too dangerous to ever see the light of day.
Senator Jol Zackin
The Senator of the Corellian Sector. When the planet was conquered by the Empire, he was one of the few members of the Corellian government who was both free and loyal to the Republic, and aids the Hero of Tython and General Var Suthra in liberating the planet.
- Nice Guy: He's probably the nicest senator met during the course of the story. He's completely honest, loyal to both the Republic and Corellia, and urges the Hero of Tython to do everything he can to save civilians being brutalized by the Empire, even if they're criminals and prisoners.
- Reasonable Authority Figure: Definitely. He's completely loyal to the Republic, and is a nice guy, wanting the Jedi to help local prisoners press-ganged as labor for the Empire, while Colonel Brint doesn't really care about them either way.
- Token Good Teammate: Of the local Corellian government. Unlike Councilor Belos, he's loyal to the Republic from the start.
- What the Hell, Hero?: Is outraged if you accept Colonel Brint's bribe.