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Jedi Consular and Companions

    Barsen'thor 

The Jedi Consular

Voiced by: Athena Karkanis (female Consular), Nolan North (male Consular)

"A Jedi will always seek the truth. I will study the mysteries of the Force, and act with calm and clarity. I will expose the dark side's deceit... to unite our allies, and with the Force on our side... Justice Will Prevail!"

A new member of the Jedi Order, Padawan to a highly unconventional archaeologist and scholar among the Jedi Council, the Consular is swiftly drawn into an ancient mystery on Tython and a hero gone rogue. These establish the tone and primary activities of the Consular: exploring ancient secrets and conducting diplomacy, often with dangerous people.


  • Adventurer Archaeologist: Spends a lot of time investigating holocrons and the history of the Jedi Order and the various planets they explore.
  • Ambadassador: Being a diplomat isn't quite the Consular's full time job, but they do it enough to qualify.
  • An Adventurer Is You
    • Shadow
      • Kinetic Combat: Mitigation tank
      • Infiltration: Backstab/Burst-heavy melee DPS
      • Balance: DoT-heavy melee/mid-range DPS
    • Sage
      • Seer: Combat Medic
      • Telekinetics: Nuker/Burst-heavy ranged DPS
      • Balance: DoT-heavy ranged DPS
  • Badass Bookworm: The Consular is portrayed as very scholarly for a Jedi.
    • Upon discovering the Noetikon-Jedi Archive, one dialogue option even laments that their time is limited, admitting that under happier circumstances they'd gladly spend many hours studying its contents.
  • Badass Cape
  • The Big Guy: For the Jedi Order in Chapter One, oddly enough. The sick people you have to tend to are mostly masters, each and every one far more knowledgeable and experienced than the Consular who just became a knight. In comparison to these masters, who excel in things like political maneuvering, scientific research, mind control, and so on, the Consular's main strength is being able to beat the crap out of people.
  • Brutal Honesty: For a diplomat, the Consular sure doesn't mince words when they tell people exactly what they think of them.
    Consular: (when first meeting Qyzen) This thing doesn't like anybody's friend.
  • Bullying a Dragon: Even for a Jedi, the Consular is a highly skilled force-user. During cutscenes, more than once an opponent will attempt to charge them while they're still unarmed only to get Blown Across the Room for their trouble.
  • Catchphrase:
    • "The Jedi way is to serve."
    • "Sounds dangerous. I'll take care of it."
    • "A child could handle this."
  • Central Theme: Cooperation vs control. The Consular tends to emphasize working together and most of Chapters Two and Three involves gathering allies for the Republic. In contrast, the enemies they face use things like mind control and possession to acquire supporters.
  • The Champion: To Qyzen (as "Herald" of his goddess), to Nadia (as Master), but also to House Teral of Alderaan (taking the place of their murdered delegate), Gaden-Ko of the Voss (as his honor guard during his trial), and the entire Rift Alliance, particularly Balmorra.
  • Child Prodigy: Is implied to have been this as a child. During the intro, Yuon Par mentions that the Consular was stronger in the Force at four years old than she, Yuon, was at fifteen.
  • Combat Medic: Healing Sages are far from defenseless.
  • Cutting Off the Branches: The Star Wars: Force and Destiny Corebook establishes that the Barsen'thor was canonically male, and also mentions that his tomb was the one visited in Jedi Academy. However, you can play whichever gender you want in-game.
  • Deadpan Snarker: When the Consular's not dishing out a Koan, they're usually this, as seen with this gem:
    Lord Vivicar: Ah, I wasn't sure if you'd be foolish enough to come aboard, Jedi. But I can sense your presence.
    Jedi Consular: Did the docking starship clue you in as well?
  • Dishing Out Dirt: Some of the Consular's telekinetic abilities manifest by launching pieces of the ground at foes.
  • Double Weapon: The Shadow advanced class uses a double-bladed lightsaber.
  • Expy: To Qui-Gon Jinn from The Phantom Menace and even Prequels Obi-Wan. A Jedi Master who frequently acts as a diplomat and ambassador over a straightforward warrior, who spends a lot of time investigating the mysterious plots of an unknown enemy, rather than charging at a known foe lightsaber in-hand (like movie Anakin and Luke).
    • If Dark Side, they also frequently bend or even break Jedi rules for what they perceive to be a necessary evil, much like Qui-Gon. Some of the crueler options also evoke Kreia by manipulating events and people to benefit their agenda at the expense of said people.
    • If Light Side, they can even have their hands full trying to restrain an impetuous young Padawan who is incredibly powerful but undisciplined and consumed with revenge over a slaughtered parent, Nadia, as Prequels Obi-Wan has his hands full with Anakin.
  • Five-Man Band
  • Flash Step: The ability Shadow Stride instantly teleports you to your target. The Sage can throw a teleport bubble on the ground and teleport back to it.
  • Gameplay and Story Segregation: The "shielding technique" that the Consular learns as part of Act 1's storyline is implied to weaken him/her permanently every time they use it. The player can use it every time they're given the option, and it will still have absolutely no effect on gameplay.
  • Gondor Calls for Aid: The entirety of Acts 2 and 3. You're appointed by the Supreme Chancellor and Grandmaster Satele to approach the Rift Alliance and recruit their help in the Republic war effort. Seeing as many of the alliance worlds (like Balmorra and Manaan) were royally screwed over by the Imperials, they're at least willing to listen, but think the Republic is too ineffective to stand a chance. It's on you to convince them otherwise. By the time you roll into Corellia, you are bringing a multi-world, multi-species army with some of the best medical supplies (from Manaan) and battle droids in the galaxy (from Balmorra, with their most infamous "Freedom Fighter" calling in favors), as well as an impressive contingent of Voss, the Sarkhai (who are more than a little pissed about the assassination attempt on their monarchs and the death-by-Imperial-torture of their Senator. They're under the command of your padawan) and a heretic army from a species not even the Rakata wanted to tangle with. Gondor gets their aid.
    • An Outlander Consular is definitely making a reprise of this, and can even Lampshade it in several opportunities.
  • Good Is Not Nice: The Consular can be very arrogant and snotty even as they help people.
  • Good Is Not Soft: Yes, they are diplomats, but that just means they're as capable of destroying an enemy with a withering speech as with a lightsaber.
  • Healing Hands: Sages get healing abilities and can specialize in them. Shadows can still heal people in cutscenes.
  • Insufferable Genius: A Dark Side Consular comes off as this.
  • Invisibility: Shadows learn how to do this.
  • Impractically Fancy Outfit: The Consular gets a lot of these, especially as a Sage.
  • It's Up to You: Justified. The Jedi Consular player character is the only one to learn the "shielding technique" that's absolutely necessary to resolve most of the conflicts of his/her storyline, but that's because a Sith Apprentice comes in and destroys the technology that transmitted the technique right after the player character learned it.
  • Kicking Ass in All Her Finery: Yes, many of the female Consular outfits look like Queen Amidala's hand-me-downs, but she's carving up Sith and Imperials while wearing those ballgowns.
  • Knight In Sour Armor: Possibly, if played light side while choosing the most blunt dialogue options. Doesn't help that the Consular's neutral expression already looks like a Perpetual Frown.
    Consular: There's incompetent, and then there's you people.
    Consular: A child could do this.
    • In fact, this is the best way to gain affection with Tharan: make mostly light side decisions, but insult the people you're trying to help.
      Lt. Iresso: (upon being chewed out by the Consular for something that was actually their fault, not his) You're not really one of those 'inspirational' Jedi, are you?
    • The Snark Knight: If particularly sarcastic.
  • Knight Templar: A Dark Side Consular can be played like this. They're on a mission to stop the Sith and save the Republic and nothing will stop them from accomplishing that goal. And their preferred method of dealing with dark siders and other ne'er do wells is to stick their lightsaber through their chests.
  • Koan: Light Side Consulars are fond of this. These occasionally wander into Ice-Cream Koan territory and just confuse everybody, usually because the Consular forgets that nobody else in the conversation has ever heard of whatever they're referencing.
    Consular: Remember, as Master Dorak once wrote, "the wisest gardener respects the audacity of a stone".
    Tai Cordan: Thank you. I'm sure we all feel... enriched by that.
  • Light Is Not Good: Dark Side Consulars use the same powers and techniques as their Light Side counterparts, but the Dark Side has sway over them instead.
  • Martial Pacifist: You are encouraged to be this by the Jedi Council.
  • Mind over Matter
  • Not Afraid to Die: A Light Side Consular often comes across as this.
    Consular: If it's my fate to become one with the Force, then so be it.
  • Perpetual Frowner: Despite having the same neutral expression as everyone else, the Consular's stoic dialogue makes them come across as this.
  • Pragmatic Hero: The Consular is subtly implied to be more along these lines, as opposed to the Knight. Many of their dark actions are pragmatic, ruthless, and easily explained by cold logic, and they get more chances to Force Persuade people than the other Force-users.
  • Psychokinesis: The basis of the Consular's offensive Force powers.
  • Shadow Archetype: To the Sith Inquisitor, both gameplay mechanics and story-wise.
  • Shockwave Stomp: Force Wave, more or less.
  • The Stoic: Many Consular-specific dialogue lines will have you be this.
  • Throwing Your Sword Always Works: Shadows in the Infiltratrion Discipline get Low Slash, which induces a 4-second incapacitating effect.
  • Uncertain Doom: If the Consular did not become the Outlander in Fallen Empire, the codex states they disappeared sometime during the invasion.
  • The Unfettered: Mind Raping a surrendered Imperial scientist? Rigging up a mentally broken head of state into a cybernetic puppet to ensure a smooth transition of power? Letting countless innocents die or even personally killing them? There's nothing a Dark Side Consular won't do to stop the Empire....or possibly just to gain more power.
  • Worthy Opponent: When you finally confront him, the First Son admits he has nothing but respect for your abilities and even considers it a waste to kill you, since you'd be unstoppable as a Sith.
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    Qyzen Fess 

Qyzen Fess

https://static.tvtropes.org/pmwiki/pub/images/qyzen_fess.png

A Trandoshan big-game trophy hunter, Qyzen Fess travels the galaxy hunting its most dangerous beasts to honor the memory of his father, a trophy hunter of great renown, as well as his peoples' goddess, the Scorekeeper. After being rescued from captivity by the Consular, he concludes that the Consular is the prophesied Herald of the Scorekeeper, and joins them as their first companion. Mechanically, he was the Consular's melee tank companion.


  • Ape Shall Never Kill Ape: He is upset at the prospect of killing his fellow Trandoshans, which is funny because he actively disapproves of sparing powerful opponents from all other races.
    • Trandoshans believe in reincarnation, after a fashion. Worthy opponents who are not Trandoshan become Trandoshan and get to have a chance at a Score; Trandoshan without a significant Score when they die become prey.
  • The Atoner: He loses his Score when he's captured on Tython, and one of his companion quests involves restoring it by traveling to Tatooine to pay homage to his dead father's remains.
  • Badass Baritone: His voice is noticeably deeper than normal Trandoshans.
  • Because You Were Nice to Me: Though he was good friends with the Consular's master, the rest of the Jedi on Tython treated him with indifference at best and outright hostility at worst. Part of the reason he joins the Consular is because, like their master, the Consular treats him like a person instead of a beast, or someone immoral that they are better than.
  • The Big Guy: He's a few feet taller than the otherwise average-sized companions the Consular recruits, a Top-Heavy Guy and the one most action orientated.
  • Blood Knight: A fairly restrained one, who enjoys fighting worthy prey.
  • Blue and Orange Morality: To Qyzen, living things are either strong or weak. Ideal hunters are a subset of the "strong" group — honorable warriors who dispatch worthy, dangerous prey with their own physical (and, in the case of Jedi, mental) prowess with a minimum of suffering, help those who are unable to help themselves, and encourage those that are. Being weak is undesirable, but Qyzen still feels that the "soft" do have basic rights and are worthy of protection from those who would prey upon them, though he likely believes they should strive to become strong.
  • Bounty Hunter: He sees little difference between sentient prey and non-sentient, though he prefers the latter. He even used to be part of Braden's stable. Yes, the Bounty Hunter's Braden. Mako even makes a cameo when he calls in a favor, commenting that if he liked hunting people as much as he liked hunting dangerous wildlife, he'd be a household name.
  • Electronic Eyes: He lost his right eye during one of his hunts, and had it replaced with a cybernetic prosthesis.
  • Eye Scream: A nasty injury to his face has left him blind in his right eye. He takes it as a warning from the Scorekeeper to not become complacent.
  • Foil: To Khem Val, who serves the Consular's Sith counterpart in a similar role (that of a melee tank) and both are Proud Warrior Race Guys who are bound to serve the player. In Qyzen's case, it's because he considers the Consular the herald of his goddess while in Khem's case it's because the Inquisitor subdues him and is incapable of killing them.
  • Genius Bruiser: For a freaky giant lizard who mainly values fighting skills, he's also quite sharp. During the prologue, his advice to the Consular is both rapid and accurate. Later, the Consular speaks with a Force ghost that is invisible and inaudible to non-Jedi; Qyzen quickly deduces this and just chills out in the distant background.
  • Great Green Hunter: The Trandoshan lifestyle is all about embodying this as much as they can, though Qyzen in particular puts more emphasis on hunting challenging prey through pure martial skill.
  • Hulk Speak: Though much of that is Translation Convention, as he doesn't speak Basic.
  • It's Personal: After Nalen Raloch captures him, costing him a lifetime's Jagannath points, tortures him and imitates the form of Yuon Par to get some coordinates from him, Qyzen becomes determined to pursue and kill him.
    Qyzen: This is fight of honor — you owe blood, dark thing.
  • Lizard Folk: A fairly friendly one, too.
  • Messiah Creep: Sort of. At the end of his companion quest, he kills a corrupt Trandoshan named Veneb, who was selling information about his Trandoshan rivals to Wookiees for the Wookiees to kill, which paved Veneb's way to becoming Clan Speaker, and Veneb was planning to use that position to get rid of the Scorekeeper religion. When Qyzen triumphs over Veneb, Veneb's now leaderless clan is convinced that Qyzen's Scorekeeper religion is the superior way to live. They elect Qyzen their new leader, much to Qyzen's consternation.
    • Goes up yet another notch in Knights of the Fallen Empire where the Warstalkers who formerly followed Warlord Kephess have united behind Qyzen.
  • My Species Doth Protest Too Much: When he mentions that his people are often treated badly when they try to hitch a ride and the Consular balks at the idea this happens openly in the Republic, Qyzen freely admits that certain members of his own species have perpetrated a negative stereotype that the rest of the Trandoshans suffer because of.
    Qyzen: Is fault of some Trandoshans. Thugs, have no honor or goodness. Make worse for everyone.
  • Odd Friendship: With Master Yuon. Just how did a Trandoshan big game hunter and a Jedi archivist become close friends? (While he explains they crossed paths when he came to hunt near the ruins she studied in and he would frequently stop to trade, then later to talk, given his fixation on big game hunting and hers on ancient Force secrets, it's a wonder they found common ground at all.) Needless to say, bringing him along when you go check up on her and being respectful to her nets you a lot of affection with him.
  • One Degree of Separation: He is friends with Grand Champion of the Great Hunt's companion, Mako.
  • Proud Warrior Race Guy: The more rare, dangerous, or numerous of the prey, the more "points" it's worth to Lady Scorekeeper. So it's only fitting that he loves it when you volunteer to take on a dangerous mission against nasty wildlife. He also loves weaponry gifts — all the better to go after challenging prey.
  • Religious Bruiser: He's very dedicated to Madame Scorekeeper and the proper way of the hunt.
  • Shipper on Deck: On completion of his mid-life ritual, he offers the Consular a Wookiee pelt to give as an engagement gift for their Love Interest, as it is considered the ultimate courting gift in Trandoshan culture.
  • The Social Darwinist: A rather strange example. Qyzen has no respect for crime gangs and others who only prey on the weak. On the other hand, he dislikes them because they don't hunt like real hunters, not out of any kind of sympathy for their targets. A good way to lose affection with him is to do someone's hunting for them. A good way to gain affection is to help the bullied person hunt while you provide support or to arm the prey so the hunters have to work harder.
    • But played straight in that he has no respect for hunters who aren't really strong and must rely on tricks to catch prey instead of physical skill. Such as Lek Svaal in Qyzen's companion quest, who tried to hunt a monster named Dusk Shadow by luring it into a pit full of explosives. Qyzen, along with the player character, manages to kill Dusk Shadow with physical skill, which Qyzen believes is far superior.
  • Spirited Competitor: Very, and in Knights of the Fallen Empire he'll join the Alliance against the Eternal Empire if the Outlander proves their worth as a great hunter.
  • This Is Unforgivable!: Oho, he really doesn't like it if you decide to spare Nalen Raloch.
  • Token Heroic Orc: Trandoshans are usually depicted in the Star Wars Expanded Universe as ruthless bad guys, and their hunting of Wookiee pelts does not help. The few that aren't, most of them in this game, are still usually mercenaries or pirates. A Trandoshan allied with a Jedi is almost unheard of.
  • Unwanted Gift Plot: Upon completion of his mid-life ritual, Qyzen thanks you by giving you the pelt of a particularly difficult-to-kill Wookiee hunter, and says it would make a great engagement gift for Felix or Nadia. Uh... thanks, big guy. (Funnily enough, Felix actually does like Trophy gifts).
  • What the Hell, Hero?: Qyzen Fess does a lot of heroic things and often jumps at the chance to stand up for those who can't defend themselves. He also likes to hunt and kill Wookiees. The game lets you call him on this, which results in a minor affection loss and him wondering why you're making such a big deal about it, because Wookiees are prey, after all. In his companion quests, he's the one delivering this trope to other people. First to Lek Svaal for relying on tricks to kill prey instead of actually hunting them, and then to Veneb Kel for selling out his rivals for the Clan Speaker position to the Wookiees and teaching young Trandoshans not to believe in the Scorekeeper.
  • Younger Than They Look: He has the gravitas of an old man and is old enough to retire from hunting with honor, but he's actually in his twenties. His race is short-lived, but even by their standards that's less than middle age. Part of his storyline is him going through a physical change to full maturity. That said, he is quite old by the standards of those that follow his religion (according to him 32 is rare) and several years older than the age his father died at.

    Tharan Cedrax 

Tharan Cedrax

https://static.tvtropes.org/pmwiki/pub/images/theran_cedrex.jpg

Voiced by: Jamie Elman

"They never suspect the scientist."

A male human scientist, Tharan is better known as an incorrigible charmer and would-be ladies' man than as the technological genius he actually is. Joining the Jedi Consular on Nar Shaddaa, mechanically he was the class's healer companion.


  • Agent Peacock: For a fellow who loves his luxury, complains about his clothing being dirty when you revive him, and prefers rational, non-violent solutions, he's quite effective with a blaster and scattergun. Then again, he was living on Nar Shaddaa.
  • Always Save the Girl: How he met Holiday. He also gains approval any time the Consular acts chivalrous and rescues ladies in trouble.
  • Arson, Murder, and Admiration: He may not approve of danger, ultra-violence, or certain kinds of experimentation, but he will admire the cleverness it took to come up with them.
    Tharan Cedrax: (upon seeing a massive minefield with Frickin' Laser Beams designed to blow up the ship) Mines with lasers? Ingenious!
  • Attention Whore
  • Badass Bookworm: "They never suspect the scientist."
  • Brilliant, but Lazy: He really is one of the greatest scientific minds in a generation, and comes up with new ideas as easily as breathing. But until you meet him, he's making technological toys on Nar Shaddaa and enjoying the life of a luxury-loving playboy instead of lighting up the halls of a prestigious academy or research lab. He also has trouble remembering to pay his bills.
  • Camp Straight: He's campy, but will flirt with anyone female, humanoid, and reasonably attractive.
  • Casanova Wannabe: And he also gets affection points if you act like one by being especially nice and/or merciful to women.
  • Casual Danger Dialog: While not the only companion known for it, he treats life-and-death combat like exercise, and isn't even phased when you fly through a thick asteroid field during some space missions. This gem is from when you're confronted with several frigate-sized space rocks:
    Tharan Cedrax: Can we go around?
  • Combat Medic: His primary role in the party.
  • Did You Just Flip Off Cthulhu?: He is a squishy Muggle. The Consular encounters plenty of high-end Drunk on the Dark Side Force wielders. Tharan will insult them like he would anyone else. He will also approve if the Consular insults the crazy Dark Side wielders.
  • Drama King
  • Flat-Earth Atheist: He thinks that the Jedi code and the Force is nonsense, and he gets annoyed if you talk about any of them.
  • Foil: To the Sith Inquistor's healer companion Talos Drellik. Both tend to favor non-violent solutions and discovery of knowledge. However, while Tharan is a arrogant scientist with a love of all non-Force knowledge, Talos is an incredibly naive Absent-Minded Professor who is fascinated with Sith history.
    • To Doc from the Jedi Knight storyline. Two vain, flirty, attention-seeking, Brilliant, but Lazy Insufferable Genius doctors who act as the party's resident healer. They can both also romance the female Force user. Whoever, Doc is a medical doctor while Tharan is a scientific inventor, and Doc is the Casanova while Tharan is dedicated to Holiday.
  • For Science!: He hates violent solutions or exposing himself to danger, but the one exception he makes is for scientific discoveries and information. The more dangerous, unethical, and outright insane it is, the more he'll want it preserved and shared with the wider galaxy.
  • Gadgeteer Genius: His healing abilities are all due to technology he's rebuilt or invented. His codex also states that his business on Nar Shaddaa was building exotic technological toys for the highest bidder.
  • Gentleman Adventurer: As much as he protests about unnecessary danger and violence, he still travels with a Jedi voluntarily...and "volunteered" himself aboard the Consular's vessel.
  • Gentleman and a Scholar: Clearly regards himself as this. The opinions of others may vary.
  • Gentleman Snarker: Many of his lines are dryly sarcastic, especially when the Consular points out just how irrational some Drunk On The Darkside Sith or Imperial is being.
  • Henpecked Husband: A very mild case, but it's clear that Holiday is the one calling the shots.
  • Hidden Depths: He's not nearly as shallow, jaded, or danger-adverse as he'd like to portray himself. What he does for Holiday alone says that.
  • Hypocrite: Doesn't like the Consular tapping into their Jedi powers, wisdom, or reputation, unless they use it to help him gain more luxuries. (Like arranging a meeting with the Jedi Council for a "friend" in exchange for a delivery of spiced wine, or using their good name as a Jedi Master to essentially write "IOU's" so he can get parts for his invention without paying his bills.)
  • Insufferable Genius: Can quite easily come off as this.
  • It's All About Me: In his companion quest, at first played straight and then surprisingly subverted. His main story revolves around him being invited to a scientific symposium held by the Luminatus Club, the galaxy's most influential scientific community. At the Symposium, scientists compete to invent something or make a great discovery, and the winner is basically set for life with his name being a permanent part of scientific history. Tharan chooses to make the Vandrake Generator, a machine theorized by a great physician but supposedly completely impossible in reality. If Tharan can make the machine and actually get it to work once, he'd automatically win the symposium and the eternal glory and greatness. But after all the hard work he has to go through to assemble the machine, he suddenly realizes that the core of the machine can also be used to upgrade Holiday so she would achieve true sentience. But the core is irreplaceable; if he uses it on Holiday, his machine would be useless. At first, it looks like he's going to go with the machine, but he reports to the player character that just as he got up to the podium, he saw Holiday, and couldn't bring himself to use the core. He's laughed out of the symposium, having sacrificed his chance at glory, to upgrade Holiday instead.
  • Jerk with a Heart of Gold: Despite his inflated ego, Tharan does prefer nonviolent methods to ending combat, and dislikes wanton cruelty, especially toward women.
    • It's also very evident in the way he treats Holiday. She was in possession of a Hutt who viewed her as merely a holographic toy. Tharan recognized her capabilities and risked his life against a bounty hunter in a race through an asteroid field in order to win her, then he made her his assistant, and treats her like a person. He even gives up eternal scientific glory to give her sentience, despite knowing it could lead to her leaving him eventually.
    • His loyalty to Syo Bakarn, even after his friend is possessed by the First Son of the Emperor is nigh-unbreakable. He will spare no opportunity to encourage his friend to fight the possession or insult his friend's captor. If you take the Light Side option at the end and have Tharan with you Syo is crushingly ashamed of what he has done under possession, but Tharan is quick to point out that it was not Syo's fault and say that he and the Counsular will support him no matter what.
  • Mad Scientist: Sometimes, and he will get sort of disappointed if you destroy some cool but dangerous Artifact of Doom or WMD.
  • Mundane Solution: His preferred method of dealing with a problem. Jedi Mind Trick? He hates it. Walk up and pull a Bavarian Fire Drill instead? He'll approve.
  • Nay-Theist: No one in the Star Wars universe can deny what Jedi and Sith are capable of doing, but Tharan is openly skeptical about the idea of The Force itself, and the Consular loses approval voicing solutions that rely on The Force instead of more mundane tactics like jamming holofrequencies or causing a distraction while the heroes sneak in the back.
  • Odd Friendship: His clear dislike for Jedi mysticism doesn't stop him from being fond of you or Master Syo.
  • Omnidisciplinary Scientist: He's a medic (biology) that can create hacking devices (electronics) and can build a physics defying machine. Might be explained in that the exotech he builds and uses can also covers these fields.
  • Optional Sexual Encounter: With the female Consular, he will flirt and turn on the charm. But it goes no further than than a one-night stand because he really is in love with Holiday, and she's the jealous type.
  • Robosexual: He certainly likes to flirt and have dalliances with attractive women, but it's pretty obvious that Holiday is the main woman in his life.
  • Romantic Runner-Up: Downplayed with a female Consular. He takes a minor affection loss if you pick romantic dialogue options with Felix while he's in the party. Even though Tharan is an Optional Sexual Encounter, and not a full-blown romance arc, he still seems to think of Lady Consular as "The One That Got Away."
  • Science Cannot Comprehend Phlebotinum: Despite being friends with a Jedi Council member and potentially fond of the Consular, he does not trust the Force and gets annoyed if you choose a Force-based solution over a mundane, practical one. He has an especially intense dislike for the Jedi Mind Trick. He may have good reason for his distrust, check the Fridge Page for an explanation.
  • Secret Keeper: According to the male Consular, Tharan knows that he and Nadia are dating, but isn't going to say anything. Given that he himself is in an unconventional relationship, it's understandable he'd be sympathetic.
  • Shout-Out: He and Holiday resemble another scientist with a pink-haired holographic love interest.
    • Or (for the more obscure), a Caucasian version of Augur from Earth: Final Conflict with his flamboyance, love of luxury, business ventures, penchant for hacking computers and building gadgets, and the holographic assistant.
  • Technical Pacifist: He typically dislikes violent solutions if they consist of cruelty. But in a few very rare cases, if you demonstrate logic or cleverness or it helps out scientists, a violent option might gain affection points instead of losing it. For example, while attacking someone in a conversation usually causes him to disapprove, Tharan's affection points will go up if you choose "You're hopeless. [[Attack]]" in a conversation with Master Eriz Vossan; then, after Vossan is either dead or "shielded", choose the Dark Side choice of sharing Vossan's research about strength being the key to an unstoppable culture. Why, if you attacked first and the subject of Vossan's research is violent? Because you were logical enough to realize that Vossan couldn't be reasoned with, and Vossan's research, unethical or not, would provide the benefit of knowledge to other scientists.

    Holiday 

Holiday

https://static.tvtropes.org/pmwiki/pub/images/holiday.png

Voiced by: Tara Strong

An advanced holographic artificial intelligence with a feminine personality and Tharan's closest friend. She joins the Jedi Consular on Nar Shaddaa alongside Tharan. Mechanically, she's only an "extra feature" of Tharan, but has a central role in his character development and prominent during conversations.


  • Artificial Human: Of the holographic projected variety.
  • Clingy Jealous Girl: Toward Tharan Cedrax when he flirts or sleeps with with the female Consular.
  • Creative Sterility: For all her computational power, she never originates anything, though can improve upon someone else's work. Perhaps even one of the reasons why she's so obsessed about a man who has a new idea every waking minute.
  • Distracted by the Sexy: Her role in combat. Her holographic image will be displayed next to an enemy who then loses focus and stops fighting. Curiously, this also works on Aliens that should not find a human attractive (like Geodosians), and even on droids.
  • Double Standard: Abuse, Female on Male: Holiday will resort to Electric Torture on Tharan so he stops romancing the female Consular. This comes just shy of being Played for Laughs, and there isn't a way to call her out on it. Of course, the flippant way in which Tharan mentions it up could suggest a Casual Kink instead.
  • Fangirl: Of Tharan. The Consular even has a chance to call her out on it. Although given what you learn later in Tharan's companion quest, this might be justified: Holiday's personality is not completely upgraded. Once Tharan sacrifices his chance at the symposium to upgrade Holiday with an irreplaceable core, Holiday suddenly finds, to paraphrase, "new rooms being opened up waiting to be filled."
  • Genius Ditz: Her personality in general, with computer science being the area of expertise.
  • Green-Eyed Monster: Cited to be a major concern during the Tharan romance arc.
  • I Want My Beloved to Be Happy: When a conflict comes up as to whether or not Tharan should use an irreplaceable machine core to power a revolutionary machine and win glory, or use it to upgrade Holiday herself, Holiday urges Tharan to use the core on the machine and win the symposium. Tharan almost does it, but at the very last minute changes his mind and upgrades Holiday instead.
  • Interspecies Romance: With Tharan Cedrax.
  • Kiss Me, I'm Virtual: With Tharan Cedrax, naturally.
  • Mechanical Evolution: After Tharan upgrades her.
  • Precursors: She's theorized to be the abandoned or forgotten computer of an ancient unknown civilization.
  • Projected Man: Or a projected woman.
  • Relationship Sabotage: She shocks Tharan's bunk until he ends things with the female Consular.
  • Show Some Leg: One of Tharan's abilities is called Deploy Holiday. It deploys Holiday, who proceeds to do a sexy dance and stuns the target for eight seconds. Any target: aliens, robots, eldritch horrors, and anything else you can throw her at.
  • What Is This Thing You Call "Love"?: Her philosophical retort when questioned if her love is only simulated programming.
  • Yandere: She doesn't mind Tharan having one-night stands, because that's part of the playboy charm she adores about him. What she doesn't accept is Tharan in a serious long-term relationship with another woman. She actually uses electric torture to make him stop dating the Consular, and the romance ends there.

    Zenith 

Zenith

https://static.tvtropes.org/pmwiki/pub/images/zenith.png

Voiced by: Troy Baker

"Who do you need dead?"

A Twi'lek freedom fighter and resistance leader on Balmorra, Zenith is an embittered survivor and guerrilla fighter who has seen the ugliest parts of the undeclared war between Republic and Empire from the ground level, and joins the Jedi Consular on Balmorra. Mechanically, he was the class's ranged damage companion.


  • Ambadassador: He certainly wasn't made Balmorra's ambassador for his diplomatic abilities.
  • Badass Baritone: His voice is as deep as his demeanor and combat skills are intense.
  • Berserk Button: Betrayal is one of the few things that can bring him to a frothing rage.
  • Black and White Insanity: Not the most extreme case, but still definitely has shades of it.
  • Cold Sniper: Sniper rifle? Check. Hardened, cynical demeanor due to years of watching friends die and witnessing the horrors of war firsthand? Check.
  • Combat Pragmatist: Tricks, sabotage, explosives, collateral damage; anything goes long as it gets the job done.
  • Deadpan Snarker: With heavy emphasis on "deadpan." It's actually not even clear if he's snarking at all, given his intense seriousness.
    Consular: (on learning he wants to be a politician) I can't imagine you settling down to file paperwork and write campaign speeches.
    Zenith: I have fresh ideas.
  • Determinator: "Pain is a word."
  • Dude, Where's My Respect?/Dude, Where's My Reward?: After working for years with the Resistance, teaming up with you to take out the Sith Governor of Balmorra, and installing Republic-friendly leadership, the new President refuses to make him part of the new administration, instead assigning him as an "ambassador" of Balmorra as a way of keeping him on the ship. It's somewhat justified as the new leader was rightly suspicious of a hardened, angry, dog-shooting sniper being given political power.
  • Foil: To Sergeant Rusk of the Jedi Knight storyline. Two Cold Sniper aliens whose hatred for the Empire exceeds their concern for their comrades, who get Kicked Upstairs with a Jedi. However, Rusk is Republic military while Zenith is Balmorra resistance, Rusk is never called out for his recklessness while Zenith frequently is, and Rusk feels terrible for civilians killed under his watch while Zenith just regrets it can be used against him.
  • He Who Fights Monsters: He mellows out a little once he joins you, but many of his opinions are brutal, especially when it comes to Imperials. He's frequently called out on this on Balmorra, potentially by the Consular themselves.
  • It's Personal: In Fallen Empire, he somehow learns that the Imperial Agent was the one who neutralized Grey Star, the leader of his cell and thus bears a special hatred for Cipher Nine. He'll also be equally furious at the Bounty Hunter if they killed Janarus.
  • Kicked Upstairs: Made an "ambassador" and assigned to your ship, mostly to get him out of the picture.
  • Kick Them While They Are Down: Experienced this under Imperial occupation and doesn't hesitate to return the favor.
  • Knight Templar: If you're even suspected of collaborating with Imperials, or even showing mercy to Imperials, it's a one-way street with him.
  • La Résistance: On Balmorra.
  • Never My Fault: On Balmorra, he sets a short timer to blow up an Imperial prison while the Consular is still breaking people out. If you call him out on risking lives unnecessarily, he responds that you need to be sharper if you don't want to end up dead like his friends.
  • Nom de Guerre: "Zenith" isn't his birth name, and the Balmorran Resistance didn't use their given names, even around their trusted friends (Zenith doesn't have trusted friends - the Consular is the closest it gets). But whoever he was before the Imperials showed up is long gone now.
  • Not Cheating Unless You Get Caught: Suggests using tech implants to make Balmorra's president (who's been tortured into an Empty Shell) look sane enough to hand over power to a more competent ruler. He also engages in some pretty underhanded political tactics unless a Light Side Consular talks him out of it.
  • One Degree of Separation: Personally studied under Grey Star, the Balmorran resistance leader the Imperial Agent dealt with earlier in the story.
  • Properly Paranoid: Zig-Zagged. His paranoia and constant anticipation of betrayal served him well on Balmorra (it's one of the only reasons he's outlived most of his comrades), but it's not as useful once he's not on a war-torn, polluted, giant-insect-infested planet.
  • The Quiet One: He speaks less than anyone - even Qyzen.
  • Shell-Shocked Veteran: Years of watching friends die and experiencing the horrors of war firsthand under a brutal occupation have left him pretty tense, to say the least.
  • The Stoic: Often speaks in reserved or curt tones, but...
  • Terse Talker: Small words. Short sentences. That's how he talks.
  • The Unfettered: Nothing will stop him from taking down the Enemy.
  • There Is No Kill Like Overkill: Especially when Imperials are involved.
  • Token Evil Teammate: Not necessarily "evil", but he is easily the most brutal and ruthless of the Jedi Consular's companions.
  • Verbal Tic: Short Sentences. Blunt Language. Casual description of violence or horrible idea he'd like to do to Imperials.
  • What the Hell, Hero?: The Consular can frequently call him out on his He Who Fights Monsters approach to dealing with Imperials.
  • Your Terrorists Are Our Freedom Fighters: Has used explosives to kill civilian collaborators, and his only regrets are that his political opponents can use it against him. At one point he even remarks it's good people are now calling him a politician instead of terrorist.

    Felix Iresso 

Lieutenant Felix Iresso

https://static.tvtropes.org/pmwiki/pub/images/felix_iresso.png

Voiced by: Dion Graham

"Did you see that shot? Tell me you saw me make that shot!"

A male human Republic officer, Felix Iresso is a highly decorated war hero and protector of the Republic's people, but has been blacklisted by the military for unclear reasons. He joins the Jedi Consular on Hoth, and is a romance option for female Consulars. Mechanically, he was the class's ranged tank companion.


  • Allergic to Routine: A good way to earn approval with him is to volunteer for the dangerous and unusual jobs no one else wants to do. He also tended to run afoul of hierarchy, which helps contribute to his constant reassignment.
  • Artifact of Doom: He has the data of a Sith Holocron downloaded into his head.
  • Batman Gambit: He likes to have contingencies within contingencies and plan ahead for even the most unlikely scenarios.
  • Battle Couple: With the female Consular, if romanced. Can even be Back-to-Back Badasses at one point.
  • Beware the Nice Ones: On Hoth, he threatens a defenseless Imperial scientist with torture. He also tends to approve of Blood Knight anti-Imperial statements as frequently as Zenith.
  • Boisterous Bruiser: More subdued than most BioWare examples, but his abilities explicitly state that they draw a lot of enemy aggro. During fighting, he's still as cheerful as ever.
    Iresso (upon making a critical hit): Did you see that shot? Tell me you saw me make that shot!
  • Break the Cutie: Being abandoned by the Republic after being captured, tortured, and experimented on by the same Mad Scientist that made Vaylin who she is, for five years, destroyed Felix's cheery optimism.
  • Broken Pedestal: He went to try and find the Counsular after they went missing. The Republic declared him MIA and washed their hands of him, abandoning him to the Eternal Empire. By the time he is found, he's justifiably bitter about the Republic.
  • Collector of the Strange: His favorite gift class is "Trophy," meaning stuff like animal skulls and pelts, splinters of Rakata artifacts, and other oddities.
  • Cool and Unusual Punishment: Tends to punish insubordination with intense but temporary labor. For example, he punishes an attempted mutineer by making him scrape ice off a radio tower for a week rather than a court martial.
  • Distressed Dude: In Act 3, he makes an escape from the trap aboard the Javelin and it is possible for him (if not another one of your companions) to end up crashing behind enemy lines in Corellia.
  • Do Wrong, Right: When his men try to mutiny on Hoth, Iresso knocks the gun out of the leader's hand and admonishes him for trying to talk and shoot at the same time.
  • Don't Look at Me!: Doesn't like to be stared at, and is quite vocal about it.
  • Facial Markings: Has some facial tattoos that would make a Miralan impressed.
  • Foil: To Andronikos Revel of the Sith Inquisitor's party. Both are Force-blind love interests for female Force users, but while Felix is cheerful and a loyal soldier of the Republic, Andronikos is surly and a Republic deserter who hates both the Republic and Empire equally.
  • Friendly Sniper: To Zenith's Cold Sniper.
  • Green-Eyed Monster: Can invoke this reaction from a romanced female Consular due to obsessing over finding the "lady doctor" who put the Sith holocron in his head. Unusual for the trope, he earns a slight affection loss since he doesn't consider it cute and he's not interested in the "lady doctor" apart from getting answers.
  • Holding Back the Phlebotinum: He has more knowledge about the Dark Side than your average Sith Lord, but can't willingly access this information and isn't Force Sensitive.
  • Jumped at the Call: Accept yet another reassignment to some low-priority backwater or go with the Jedi on an extremely dangerous set of diplomatic missions? Not even a question.
  • Laser-Guided Amnesia/Missing Time: He was captured by Imperial forces and woke up with days missing from his memory.
  • Limited Advancement Opportunities: He's a decorated war hero and a good officer, but between his laid-back approach to protocols and the Sith holocron in his head, the Republic is more comfortable shuffling him from outpost to outpost than promoting him.
  • Living Emotional Crutch: Pretty much admits in the 5.08 Patch Reunion that a romanced Consular has been this for him ever since the Republic abandoned him to be captured, tortured, and experimented on for 5 years by a Mad Scientist.
  • Meaningful Name: Felix is Latin for "happy/joyful." Becomes an Ironic Name in Patch 5.8, where years of being horrifically experimented on by the same Mad Scientist that made Vaylin shattered his cheerful outlook.
    • Ironic Name: "Felix" is Roman for "lucky/successful," but he is Unluckily Lucky. He survived being captured by Imperials, but they put a Sith holocron in his head. At least the process didn't shatter his mind like it did his buddy Milo. On the other hand, it's a ticking time bomb and no one knows how to extract it without shattering his mind, and it makes him a target to Sith and mad scientists that want to get their hands on it. He also suffers from Limited Advancement Opportunities.
  • Mildly Military: Believes in adherence to the chain of command, but doesn't like to do things "by the book". For example, rather than ruin someone's career with a court martial, he'd rather punish them with extreme (though temporary) hard labor. He admits this caused in some conflict with Trooper companion Aric Jorgan. Jorgan would give orders, and Iresso would follow them only to the extent where he felt it best for the unit.
  • Neuro-Vault: The Sith holocron in his head.
  • One Degree of Separation: He mentioned to have previously worked under The Trooper's Companion, Aric Jorgan.
  • Perpetual Smiler: Former prisoner of war, Reassigned To Hoth, assigned a bunch of jumpy privates and a mission he was probably set up to fail, bounced from place to place while his career stalls, dangerous posting with a Jedi? He's still cheerful.
    • The Achievement you get when you max out affection with him is even called "The Cheerful Soldier."
  • Place Worse Than Death: After he assigns a Cool and Unusual Punishment to a soldier that tried to mutiny, if the Consular claims the private should be court-martialed, Iresso counters that Hoth is already worse than any prison.
  • Protectorate: Even more so than most Companion characters, Felix's dialogue indicates that he sees his job as protecting the Consular, even though the Consular is a powerful Jedi.
  • Reassigned To Hoth: Despite his exemplary service record, Felix was transferred there.
  • Science Cannot Comprehend Phlebotinum: Unfortunately for him, no one seems to be able to do anything for that Sith holocron time bomb in his head. The Republic, the Empire, and Zakuul forces have tried and no one's succeeded in either accessing it or defusing it.
  • Took a Level in Cynic: As of Eternal Throne. He found out the Republic abandoned him to rot and is justifiably pissed about it. He signs on with a Consular-led Alliance, since he figures the Consular is the only real hero left.
  • Unfazed Everyman: He's a fairly ordinary, average Republic grunt surrounded by a couple of terrifyingly powerful Jedi, a eccentric scientist (and sentient holographic assistant), a not-quite repentant terrorist, and a Trandoshan bounty hunter. He barely raises an eyebrow to any of this. He doesn't raise much of an eyebrow to the even weirder collection an Outlander Consular has acquired, even to the point of calling them all the last heroes in the galaxy.
  • Unluckily Lucky: His luck is typically a mixed blessing, to say the least.
    • On the one hand, he was captured by Imperials but escaped. On the other hand, they experimented on him placed a Sith holocron in his head. On the other-other hand, the process didn't shatter his mind like it did to his squadmate Milo. On the other-other-other hand, he has Limited Advancement Opportunities because of it, so what can you do?
    • In the expansions, it's revealed he set out to find the Consular but was captured by the same Mad Scientist that created Vaylin. When the scientist learned of the Sith holocron in Felix's head, he decided not to kill him outright, but instead performed horrific experiments on him trying to extract the holocron information for over five years. This resulted in a massive Break the Cutie profess for Felix. At least he's alive...?
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    Nadia Grell 

Nadia Grell

https://static.tvtropes.org/pmwiki/pub/images/nadia_grell.png

Voiced by: Holly Fields

"Yes! More exploring!"

Nadia Grell is a Sarkhai, a species new to the Galactic Republic and to the galaxy in general. The daughter of a prominent Sarhkai politician, Nadia was brought to the Jedi Order to train her mysterious powers as the first known Sarkhai Jedi, and is assigned to the Jedi Consular as their Padawan. Potential love interest for male Consulars. Mechanically, she's the class's melee damage companion.


  • All Love Is Unrequited: A possible outcome if the Consular follows "pure" Light Side responses and rejects Nadia's romantic advances. This course of action still does not change Nadia's overwhelming fawning or feelings for him.
  • Badass Adorable: Very strong in the Force, couple with very adorable and moe.
  • Babies Ever After: She admits that if she were to have a child with the Consular, she wouldn't want to hide it; she thinks of the Jedi Code's entries forbidding romance or attachments as outdated and misinformed, and claims she has learned more about herself and the Jedi's teachings from her romance with the Consular than the Code.
  • Battle Couple: With the male Consular, if romanced.
  • Beware the Nice Ones: She's the sweetest, nicest, most naive and generous member of your party. Her Establishing Character Moment was holding a Sith at blaster-point to protect her dad. And when said dad dies later, she kills the man who tortured her daddy to death in cold blood—unless the consular appeals to her by saying that it isn't what her father would want, but even then she refuses to heal him and he dies anyway.
  • Bi the Way: A female Consular can also begin a romance with her in the Jedi Under Siege expansion.
  • Blessed with Suck: Nadia's Force powers are frowned upon by her native people.
  • The Chick: She has one of the strongest moral centers in the group and puts a lot of stock into making sure solutions that benefit her people are reached.
  • Daddy's Girl: Ever so much, thanks to her being a social outcast and her mother having died in childbirth. After his untimely death, she substitutes her parental figure with the Consular.
  • Does Not Know His Own Strength: She likes to test the limits of her abilities, but it tends to cause a lot of collateral damage.
  • Expy: She shares a lot of similarities to Anakin; a newcomer to the Jedi with lots of untapped power, who struggles with emotions and passions due to being raised by a single parent, whose death inspires them to lash out in hate-fueled revenge.
  • Foil/Shadow Archetype : To Ashara Zavros. Nadia is a passionate and emotional girl learning to temper her passions and focus her powers as a Jedi. Ashara has been stuck among ultra-conservative Jedi all her life and her arc is embracing and accepting her passions and emotions. Both of them hero-worship their masters, and are romantically interested if the Consular/Inquisitor is male. One suspects the two of them might actually get along very well if they weren't on opposite sides.
    • It's even more noticeable when one compares their reactions to losing their lover, if he became the Outlander in Fallen Empire. Nadia, who was originally alone save for her father, is now supported by a group of friends and allies, and dedicates herself to finding and rescuing the Consular. Ashara, who originally had friends and ties to the Jedi Order, is now alone in the galaxy after losing the Inquisitor, and dedicates herself to avenging him.
  • Genki Girl: She's pretty excitable, especially when given a chance to test out her abilities.
  • Hairstyle Inertia: Averted in the Jedi Under Siege expansion, set a number of years after the base game, where she has started wearing her hair in a ponytail.
  • Hero-Worshipper: Of the Consular.
  • Huge Guy, Tiny Girl: Nadia and her father. Because Nadia also happens to use the most petite adult female character model in the game, it's likely the Consular will embody this with her as well.
  • I Just Want to Be Normal: Until she joins the Jedi and befriends the Consular.
  • I Will Find You: If her romance arc is completed before starting the Knights of the Fallen Empire expansion, the player receives a message from five years ago, where Nadia knows he's still alive and in great pain. It notable that Nadia is the only romance companion, even among the other Force sensitives, who is absolutely certain he isn't dead and needs saving (Ashara does suspect something is off, but not 100% sure like Nadia). She intends to gather as many allies as she can to find him in the Eternal Empire... or go it alone if need be. According to Jedi Master Ranos, she eventually did go in alone, but has not been seen since.
  • Interspecies Romance: Since Sarkhai are not a playable species (yet), a romance between her and the Consular would result in this trope regardless of what species the Consular is.
  • Lets Wait Awhile: The Consular refuses Nadia's first sexual advance in the romance arc, citing that it's too soon after her father's death, and that she's doing it more for "comfort sex" than love. Nadia's comment that she fears the Consular could die at any moment only reinforces this feeling.
  • Missing Mom: Her mother died giving birth to her.
  • Parental Substitute: After Senator Grell gets killed she pours affection onto the Consular, either as a stand-in for her father or the mother she never had, though it's less obvious and blatant with a female Consular than with a male one.
  • Power Incontinence: She has an incredible level of Force telekinesis, perhaps the strongest of her generation in the Jedi Order, but it reacts reflexively to emotional state... good and bad. Extremely happy? Force explosion. Extremely angry? Force explosion. And Nadia tends to be a very emotional girl. She comments that exploding rocks and trees are a daily norm for her.
  • Relationship Upgrade: A female Consular can begin a new romance with her in the Jedi Under Siege expansion.
  • Savvy Guy, Energetic Girl: Relations with the male Consular tend to be this, romantic or not. Despite being close in age, the Consular has had a much less sheltered upbringing and the dubious merits of Jedi emotional control.
  • So Proud of You: To her father, initially. Later she desperately seeks the Consular's constant approval.
  • Spoiled Sweet: It's obvious Nadia's dad gave her as many advantages as he could and would literally move galactic politics for her. Nadia is very aware of it, and very grateful for it. Helping out the less fortunate and generally being the good guy gains a lot of approval from her.
  • Teacher/Student Romance: Given the events that occur before she becomes your Padawan, this relationship can be very unsettling. She hero worships the Consular for saving her life, loses her father and substitutes him as her major male role model, absolutely trusts and defers to his greater experience, feels eternally indebted for granting a life where she isn't persecuted for being different, had an attraction for him at first sight... the list just goes on and on.
    • However, unusually for examples of this trope, Nadia is neither a child nor a teenager. She is old enough to be able to replace her father as senator in the Rift Alliance after her father is killed.
    • Helping mitigate the unsettling factor somewhat, the male Consular seems to be aware they're moving the relationship too fast, and suggests slowing it down, especially when she first propositions him.
  • The Glomp: Not quite, but her reaction if a male Jedi Consular gives her a marriage proposal comes very close to being this, and it's combined with a kiss.
  • The Ophelia: Her childhood.
  • This Is Unforgivable!: Despite the Consular's attempt at soothing her, Nadia will kill the man who killed her father. Quite violently. For all the innocent purity she displays, loss of a love one is clearly the one factor that could cause her fall to the Dark Side.
    • The Consular can stop her by saying her father wouldn't want it, or by saying they would lose the Nadia they've come to know, but it incurs a mild affection loss, and she refuses to heal the man of his injuries, letting him die.

Supporting Characters

Jedi Order

    Yuon Par 

Master Yuon Par

https://static.tvtropes.org/pmwiki/pub/images/yuon_par.png

Voiced by: Olivia Hussey

The Consular's Jedi Master, Yuon Par is noted being a somewhat unorthodox member of the Jedi Order with her interest in ancient ruins and friendship with Trandoshan hunter Qyzen Fess. After Tython its revealed that she's suffering from a Dark Side infused sickness, which kicks off the plot of Chapter I.


  • Adventurer Archaeologist: Her specialization within the Jedi Order.
  • Bunny-Ears Lawyer: Is considered somewhat unorthodox by her colleagues.
  • It's All My Fault: Her guilt over leaving Parkanas to die turns out to be what fuels her and the other afflicted Jedi Masters' illness.
  • The Mentor: To the Consular.
  • Odd Friendship: With Qyzen.
  • Vagueness Is Coming: "The darkness is coming!" If she'd been more specific, the entire story for Chapter 1 would have been revealed right away.
  • We Hardly Knew Ye: Non-lethal version. The Consular meets her on Tython, has to deal with a new threat rather than train with her as planned, and then... she falls tragically ill. Several characters lampshade this. Even after she's cured you've grown beyond needing her guidance, and you can possibly indirectly kill her at the end of Chapter 1.
  • What Happened to the Mouse?: She disappears after Chapter 1. This is because If you take the Dark Side option and kill Parkanas, Lord Vivicar makes sure the backlash kills the other Masters he infected - including Yuon.

    Syo Bakarn 

Master Syo Bakarn

https://static.tvtropes.org/pmwiki/pub/images/syo_bakarn.png

A member of the Jedi High Council, and this first character the Consular meets in the game. He serves as your liason with the Jedi Order, and provides you with missions and intel. Is actually the First Son the Emperor, though he personally is unaware of this.


  • Big Bad: For the Jedi Consular Story. Or rather, his split personality is.
  • Blue Blood: He comes from Corellian nobility. One of the Consular's quests on the planet takes you to the old family estate.
  • Book-Ends: He's the first character you meet as a Consular, and his Split-Personality Takeover boss fight is the last NPC you fight in the story.
  • Fighting from the Inside: A consequence of making your cover identity a powerful Jedi Master.
  • Final Boss: Of the Jedi Consular class story as one of the planet quests on Voss, which ends with a vision of a conversation between you and the final NPC you confront in the class story graciously revealed early on.
  • Identity Amnesia: It was necessary to make the Syo Bakarn personality completely genuine, considering he was infiltrating the Jedi order itself.
  • Meaningful Background Event: While his true identity is buried under layers of brainwashing, it's interesting to note that during his appearance in the Jedi Knight storyline, he shifts uncomfortably in his seat upon hearing the news that Kira is a Child of the Emperor.
  • Odd Friendship: He and Tharan may be even harder to understand than Qyzen and Yuon. But it won't prevent Tharan from standing by Syo when things get darkest.
  • Reasonable Authority Figure: He's a Nice Guy, is supportive of the Consular, and his close friendship with Tharan shows he's capable of befriending diverse sorts, even if the person in question thinks Jedi mysticism is bunk.
  • Secret Identity: He's the First Son of the Emperor although he isn't aware of it.
  • Split-Personality Takeover
  • The Mentor
  • The Mole
  • The Reveal: One of the planet quests on Voss is gracious enough to reveal the identity of the First Son before the events of Corellia.
  • Walking Spoiler: There's a reason why so many of his tropes are spoilered out.
  • Where I Was Born and Razed: He was born on Corellia and takes part in the Imperial invasion of the planet.

    Kutri O'a 

Master Kutri O'a

https://static.tvtropes.org/pmwiki/pub/images/kutri_oa.png

A Bothan Jedi Master and seer who specializes in the construction of holocrons. He seeks out the Barsen'thor on Rishi to construct their holocron.


  • Bunny-Ears Lawyer: He may be a bit odd, but O'a is the greatest constructor of holocrons of his time.
  • Nice Guy: He is a very happy and friendly Bothan.
  • Non-Action Guy: Although he did fight in the Great Galactic War, he admits that he is rather clumsy with a lightsaber and something of a coward, which is why he does not remain on Rishi to assist in the battle against the Revanites.
  • Seer: His ability to see glimpses of the future aids him in the construction of holocrons, as he can ask the subject questions about how they would respond to people who will use it in the future.
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    Rajivari 

Master Rajivari

Voiced by: Robert Clotworthy

"When my body failed me, I refused to become one with the Force. How could I? The Jedi were still imperfect."

A founding member of the Jedi Council, who established the first incarnation of the Jedi Archives beneath Kaleth. After helping transition the Je'daii into the Jedi, Rajivari grew dissatisfied with the direction the order took and fell to the dark side, betraying the council and leading an uprising against them.


  • Badass Bookworm: Created the earliest iteration of the Jedi Archives, the Fount of Rajivari. His fortress of Kaleth had been the Je'daii's temple of knowledge.
  • Bald of Evil: Has no hair on his head and was the first prominent Dark Jedi.
  • Enemy Mine: A hologram left behind by one of his apprentices indicates he formed his army together with the masters of the Flesh Raiders, implied to be what was left of the Rakata invaders, whom Rajivari had previously fought against.
  • Fallen Hero: He was an accomplished and respected Je'daii master, but disliked the more humble, pacifistic Jedi ways, and turned completely to the dark side.
  • Galactic Conqueror: His ambition for the Jedi was to use their strength to dominate the galaxy.
  • My God, What Have I Done?: After helping empower Nalen Raloch, he realized his mistake when Nalen's mind broke under the strain and he became determined to destroy the Jedi. The Consular can help him realize how misguided he'd been.
  • Old Soldier: Rajivari was a veteran of the Je'daii's wars against the Despot Queen and the Rakata.
  • Our Founder: Despite his betrayal, the other members of the Council left Rajivari's holocron with the others in the Gnarls, acknowledging him even after everything he'd done.
  • Predecessor Villain: He was the first of the Jedi to fall, paving the way for Ajunta Pall and the other Lords of the Sith.
  • The Social Darwinist: Rajivari's Principles, the set of teachings he passed down to his apprentices, emphasised lifelong struggle and a refusal to sacrifice oneself or show mercy.
  • Undeath Always Ends: Like his spiritual descendant, Ajunta Pall, Rajivari is eventually convinced to let go of his old grudges and become one with the Force.
  • Unfinished Business: He remained in his library as a ghost, waiting for a successor who could use his teachings to reshape the Jedi into what he thought they should be.

Sith Empire

    Vivicar 

Lord Vivicar / Parkanas Tark

https://static.tvtropes.org/pmwiki/pub/images/parkanas_tark.png

The Big Bad of Chapter 1, he's the mysterious Sith infecting Yuon and other Jedi Masters with the mysterious Dark Side illness. He is actually the mysterious Parkanas the others raved about, who is in turn possessed by the malevolent spirit of Terrak Morrhage.


  • Bait-and-Switch Boss: To some extent, when you fight him, he immediately turns into Terrak Morrhage.
  • Brainwashed and Crazy: He's the mysterious Parkanas who was possessed and brainwashed by the spirit of Kerrak Morrhage after he was Left for Dead by the other Jedi Masters.
  • Demonic Possession: For most part, he was possessed by Terrak Morrhage
  • Go Mad from the Revelation: That the Jedi Order, for all its preaching of defending the weak and striving for the light, has people who can and will abandon innocents to die to save their own lives and/or agendas.
  • Glowing Eyes of Doom: He is a Sith. Though not as bad as the spirit of Terrak Morrhage.
  • Left for Dead: His Start of Darkness. He was the mysterious Parkanas that Yuon spoke of.
  • Manipulative Bastard: It's not just who he infects, but who he targets and where he sends them (where their pre-infected expertise can do the most damage) that makes him so dangerous.
  • Meaningful Rename: Parkanas Tark became Lord Vivicar after being possessed by the hateful spirit of Terrak Morrhage. If the Consular exercises Terrak Morrhage, Lord Vivicar goes back to calling himself Parkanas Tark.
  • More Than Mind Control: Discussed. Terrak Morrhage used Vivicar's rage at being Left for Dead by the other Jedi Masters to fuel his own twisted desire to infect and destroy the Jedi Order from within. If redeemed, Parkanas acknowledges this, but also admits that after years he's tired of stewing in his anger and just wants to live in peace now.
  • Shock and Awe: Naturally, being Sith.
  • Tagalong Kid: The afflicted Jedi Masters imply he was the youngest, weakest, and most naive of the Jedi who encountered Terrak Morrhage, which makes their decision to abandon him to save themselves that much more horrible.
  • The Man Behind the Man: Double subverted. While he was sort of behind the masters' madness, he was, in turn, driven by Terrak Morrhage.
  • Mistreatment-Induced Betrayal. Played with. He's Parkanas, whom the afflicted Jedi Masters left to die years ago. However, it's revealed he's really possessed by Terrak Morrhange. If Morrhage is exercised, the healed Parkanas reveals the revenge motive was all Morrhage; he just wants to put the past behind him and live in peace on Tython.
  • Used to Be a Sweet Kid: Played tragically straight. Even a redeemed Parkanas is notably cynical towards the Jedi Order, warning the Consular to be careful of the Council's favor towards him/her waning.
  • Walking Spoiler: Check out all the white!
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