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This page is for tropes relating to the three main playable characters of Detroit: Become Human: Kara, Connor, and Markus.

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Kara | Portrayed by: Valorie Curry (English), Maia Michaud (French), Mayumi Sako (Japanese), Andrea Orozco (Latin American Spanish), Olga Velasco (European Spanish), Nicole Hannak (German)
How far am I prepared to go for love?

Model: AX400

"[Alice] needs me. And I need her. It's as simple as that."

A newly created android with artificial consciousness who discovers how it is to live among humans and struggles to find her place in a world where androids are still not conscious and utilized as servants.

  • Action Survivor: Not a ruthless and efficient character like Connor or Markus, but she's effective and quick on her feet. Not to mention, she's perfectly willing to lead herself and Alice through a highway (and depending on player's reflexes, come out unscathed) to escape Connor in one scenario.
  • A.I. Is a Crapshoot: A heroic version. If the player so chooses, Kara will fight her programming and turn on her master Todd to protect his daughter Alice from his abuse.
  • All for Nothing: If Kara abandoned Alice in Jericho or left Alice at the recycling plant to die, Kara will later come across an old pamphlet advertising Alice's android model, reminding you of the fact that Kara would not have deviated in the first place if it wasn't for her love for Alice.
  • Ascended Extra: Zig-Zagged. Kara as a character started out as little more than a tech demo made by Quantic Dream to show off their then-new graphics engine as part of their promotion of upcoming title Beyond: Two Souls. She quickly became so popular among viewers that Quantic Dream eventually developed an entire game that's partially based around her, thus promoting her to the fully developed main character whose fate lies in your hands when you play Detroit. In the game proper, however, there is no indication that our Kara is the same as the Demo Kara considering that she is a mass-produced model.
  • Badass Adorable: She's very cute looking and able to hold her own against U.S. Army soldiers.
  • Badass Normal: Unlike Markus (who was specially made by Kamski to be gifted to Carl) and Connor (who is a Super Prototype), Kara is your everyday android maid that can belong to anyone. Though she's rarely a fighter, in one instance, she does hold off an armed guard at the recycling plant and can choke him with his gun, and she's no slouch when it comes to protecting Alice or coming up with a solution to a problem, like running across the highway and surviving.
    • However, by the time she's escaping Jericho, she seems to have developed more badassery. If the player chooses to have her let a pleading android into the locked room with her and Alice, the android gets shot and Kara must fight the soldier that did it. If you succeed at all of the QTEs, Kara proves to be quite formidable in hand-to-hand combat, managing to disarm the soldier of both his primary weapon and sidearm, then shoot him with it.
  • Believing Their Own Lies: The justification for Kara not knowing that Alice was an Android despite having seen a magazine advertising her model is that she chose to lie to herself and believe in it out of a desperate desire for love.
  • Benevolent A.I.: Her sole and primary purpose even after becoming Deviant is to protect Alice and make her happy again.
  • Combat Pragmatist: Unlike Markus and Connor, Kara is a small, waifish woman that can't hope to win straight-up fights against the bigger and stronger opponents she tends to encounter, so she has to make use of every trick and advantage she can to come out on top. If that involves clobbering armored soldiers with bricks or Playing Possum when there's no other way out, so be it.
  • Cute Machines: She is a very cute Robot Girl. It does help a lot that she's portrayed by Valorie Curry.
  • Do Well, but Not Perfect: If Markus takes a violent revolutionary path, the only way you're having Kara's entire party make it to the end with no sacrifices is through getting captured, sent to the recycling plant, and all surviving there. The border guard will only let androids through without a sacrifice if there's a peaceful protest. Not to mention, this eliminates having to steal tickets from that poor family either way you cut it.
  • Expy: Kara is similar to Ethan Mars, the main protagonist of Heavy Rain. The trailers for Kara’s character even evoked the Driving Question of Heavy Rain: ”How far would you go for love?”
  • Fission Mailed: In Zlatko's mansion, Kara will either lose some of her memories or be reset completely, depending on whether or not you were able to short-circuit the resetting machine. Kara is reduced to Zlatko's maid, and the player may think all is lost...however, Kara gradually uncovers clues that cause her to remember her past anyway, so she is still able to rescue Alice provided the player passes the QTE prompts against Zlatko and Luther.
  • Five-Finger Discount: One option to provide for Alice after their escape from Todd involves shoplifting from a nearby store. If she took Todd's gun during that chapter, an additional Ballistic Discount may be invoked in case the clerk catches her. Down the street is also a laundromat where she can nick a sleeping dude's clothes for herself. While it's certainly the easiest way out of their predicament, all options garner Alice's disapproval.
  • Gameplay and Story Segregation: Even if you have Kara disguise herself by changing her attire and her hair, the police easily identify her as the suspect. Though this may be justified since the police was looking specifically for an AX400, all of which are likely designed with the same face.
  • Grew Beyond Their Programming: She was conceived as an obedient maid bot but tears her way out of her programming's shackles by sheer force of will to protect a little girl from her abusive father, simply because it was the right thing to do. It doesn't take long until she displays more compassion and humanity than the real humans around her.
  • Hammer Space: She can carry around quite a few things tucked away in her clothes without them showing. Her handgun is the most prevalent example, but most impressive is the fairly large plush toy she can steal for Alice; it disappears completely once she stuffs it under her tight-fitting top.
  • Heroic Bystander:
    • Despite being programmed to follow Todd's orders, she manages to overcome her programming to defend Todd's daughter from Todd's abuse.
    • This also applies to the overarching narrative. Connor and Markus are both crucial to the android rebellion as a whole one way or another, and almost any action they take has serious repercussions on millions of individuals both organic and artificial. Kara on the other hand is just one of countless androids caught up in the ensuing chaos. Her story is focused entirely on herself, Alice, and a couple of ultimately inconsequential acquaintances of hers, and her actions, badass as they may be, never reach far beyond her immediate surroundings.
  • Heroic Sacrifice:
    • If Kara and Alice (and Luther if he is still alive) take the bus to Canada, at border control, Kara can choose to let herself be captured and executed, leaving Alice in Rose(/Luther)'s care.
    • If Kara and Alice are captured and sent to the concentration camp,
      • If Kara asks help from Luther/Jerry/Ralph/scarred androids to create distraction but Kara is shot by the drone before, Kara will send Alice (and Luther if he is alive) to escape and she distract the FBI agent long enough to let them escape, even she is killed in the process.
      • If Alice's stress reach 100 % or Kara isn't by her side right before being destroyed , Alice will try to run to Kara. If you choose to intervene , Kara will take the bullet for Alice, saving her life, even just minutes before being destroyed.
    • If Kara and Alice (and Luther if he is still alive) has taken the boat to Canada instead,
      • Kara can choose to cover Alice under herself to protect her from getting shot , damaging her crucial biocomponents in process, and will always result in Kara shutting down but Alice can survive and live on depending on your choices onward.
      • A potentially non-lethal one: after the boats got shot, Kara will always drop down into the river after the boat has leaks and push the boat herself, whether she survives depends on how you play.
  • Huge Guy, Tiny Girl: Along with Luther.
  • Hypocrite: She can tell Markus/North that she doesn't care whether Alice is human or an android, but then act distant and even abandon Alice when Jericho is attacked upon finding that Alice is an android.
  • I Did What I Had to Do: She tries to justify any player-opted thievery, robbery, or sacrifice of others as this. Justified as they are trying to survive.
  • Important Haircut: She cuts her long hair down to a pixie cut not far into her story arc, both as a means of disguise after her and Alice's escape and as yet another sign of her Character Development.
  • Ink-Suit Actor: Kara looks just like her voice/motion capture actress, Valorie Curry.
  • Kaleidoscope Hair: It doesn't change color frequently, but Kara can redye her artificial hair at any time in just a few seconds. It crops up once shortly after her escape from Todd, with a selection of natural colors for the player to choose from and the most outlandish one being white. Neither choice has any effect on later events.
  • Kick the Dog: At the recycling plant, if you leave Alice behind when you throw away the android corpse and stow away on the dump truck, Alice will whisper for you to come save her right before she dies. The game makes sure to shame you for this choice (provided Markus's movement succeeded), as the final scene of Kara's story is of her living a normal life in Detroit and stopping dead in her tracks when she sees a pamphlet for Alice's android model.
  • Mama Bear: When she's ordered by Todd to stay still while he abuses Alice, she pushes beyond her programming and gains awareness so she can protect Alice. Afterwards she does anything she considers necessary to ensure Alice's safety and well-being, no matter the cost to herself and (depending on your decisions) others around her.
  • Meaningful Name: Kara means "beloved" in Latin, and is also Irish for either "friend" or "love", which perfectly embodies her personality and the theme of her story.
  • Nice Girl: She's generally pleasant and easy going.
  • Nonstandard Game Over: Don't break out of Zlatko's brainwashing and Kara's story just ends there, unlike other opportunities to end a plotline early tending to kill the characters in question. In a post-credits scene, she is shown to still be serving Zlatko, whereas Alice may or may not have been killed by him.
  • Parental Substitute: To Alice.
  • Pint-Sized Powerhouse: She's positively tiny, but don't let her size fool you. If you do anything that threatens Alice or herself, she won't hesitate to tear you a new one by any means available or necessary.
  • Playing Possum: One option to escape Jericho when the US government raids the derelict is to have Kara and Alice pull off this trick at one point.
  • Replacement Goldfish: Not as obvious as Alice's case, but it is implied that Todd bought her to serve as a subservient replacement for his wife.
  • Robot Girl: Well, yeah. But of the main protagonists, she breaks into deviancy first — afterwards, she is much less robotic.
  • Robot Maid: Kara is an AX400, a domestic assistant model created by CyberLife. The AX400 is a common model, designed to take care of the housework and look after young children. According to the Kara tech demo, they can speak 300 different languages, cook more than 9000 dishes, help children with their homework and play with them.
  • Ridiculously Human Robot: Of all the human-looking robots who appear in this teaser trailer, Kara is most certainly one of them, considering her newfound sapience.
  • Selective Obliviousness: Kara was aware that Alice is an android the entire time, but repressed her knowledge of it out of a desire to act like a mother figure to a human child.
  • "Shaggy Dog" Story: If Kara left Alice behind at the recycling plant but Markus's violent revolution succeeded, the recycling plant will be liberated off-screen and Alice will be shown to be watching Markus's speech. Kara will awaken in the garbage dump lamenting Alice and will stop in the streets when she sees an ad for her android model, unaware that she survived.
  • That Thing Is Not My Child!: Depending on how you play her, this can be an interpretation of why Kara can choose to act colder towards Alice after her Robotic Reveal, to the point that she can leave her behind at the recycling plant in the ending.
  • Undying Loyalty: She displays (and can even swear) this to Alice, her adoptive daughter of sorts. It gets put to the test when she finally admits to herself that Alice is actually an android, not the human kid she treated her as for most of the game. It's up to the player whether Kara fully assumes the role of Alice's mother or distances herself from her.
  • Weak, but Skilled: Kara is not nearly as strong as Markus or Connor, but it doesn't prevent her from taking down trained soldiers.
  • We Cannot Go On Without You: In any level before the ending in which either Alice or Kara dies, the other will die too.
  • We Hardly Knew Ye: It's entirely possible to get her killed in her second chapter, cutting short any characterization beyond "obedient Robot Maid". Naturally, that's not how her story is supposed to pan out, and you have to actively refuse to play to get this Downer Ending.
  • What Happened to the Mouse?: Posthumous example. If Connor choose to chase Kara and Alice on the highway and you did the best for Connor's QTE but not for Kara's, Kara and Alice will die here. This should've meant that DPD retrieved their corpses and kept them in the evidence room like they always did to other deviants' corpses, but Kara and Alice's corpses won't appear there in "Last Chance, Connor." There are a few ways to explain why, but the game doesn't address it in-universe.
  • What Measure Is a Non-Human?: Inverted near the end when she, Alice and possibly Luther need bus tickets to cross the Canadian border. To save her android family, you can decide to let Kara keep the tickets a human mother lost by accident, thus potentially dooming a human family to death by exposure in the winter cold. It's such a serious question that the game asks you twice if you want to go through with it, and neither Kara nor Alice are happy about it if you do. Unfortunately, it's the only way you have if you want Kara's whole group to survive.
  • What the Hell, Hero?: The game will give you this if you choose to have Kara abandon Alice at the recycling plant to save herself, giving you a post-credits scene of Kara living the rest of her days in Detroit, stopping in her tracks when she sees a loose ad pamphlet of Alice's android model on the sidewalk.


Connor | Portrayed by: Bryan Dechart (English), Donald Reignoux (French), Eiji Hanawa (Japanese), José Gilberto Vilchis (Latin American Spanish), David Robles (European Spanish), Nico Sablik (German)
How far will I go to be loyal?

Model: RK800

"I'm whatever you want me to be, Lieutenant. Your partner, your buddy to drink with, or just a machine... designed to accomplish a task."

An advanced police model android tasked with hunting down androids that have mysteriously deviated from their programmed behavior.

  • Adorkable: His attempts at trying to strike up a conversation with Hank are endearingly awkward. Justified, as an android detective his skills at analyzing people don't translate well as people skills.
  • Alas, Poor Villain: Connor, if The Heavy at the end, becomes an utter monster who will kill anyone in his way just to stay loyal to humanity, but his possible deaths are still sad to watch, since in the end he is simply doing what he is programmed to do.
  • All for Nothing: Even if you have Connor make a lot of nice/human choices that increases his software instability, you can still choose to have him remain a machine when the choice between that and becoming a deviant arrives.
  • And Then John Was a Zombie: If he empathizes with deviants, the instability in his programming increases. This can eventually end in him going rogue and turn deviant himself when confronting whoever's in charge of Jericho at that time.
  • Animal Motifs: The super-modern style of the game doesn't provide many opportunities for sweet visual cues for it, but Connor is themed around dogs. He's got his Meaningful Name, one of his character-specific trophies is called Bloodhound referencing hunting dogs, Hank compares him to a poodle at one point, and half of Connor's ongoing struggle with Hank (no matter what path he's on) is that Connor really wants to chase things and may ignore commands to stay, utterly heedless of the danger. There's also the dichotomy of the machine versus deviant routes, Connor's identity informs his decision to either remain Cyberlife's ruthless hunting dog, and Connor, who ends up being (a hu)man's best friend; regardless of which the player chooses, loyalty ends up being one of his most important traits, the question is whether he chooses to be true to Cyberlife, or to his own sense of self.
  • Armor-Piercing Response: When Hank accuses him of being nothing more than an unfeeling machine if Connor shoots Chloe, Connor makes a reply that nearly has Hank at a loss for words.
    Connor: Of course I'm a machine, Lieutenant. What did you think I was?
  • Armor-Piercing Slap: He gives one to a drunk Hank in "Russian Roulette" to wake him up. It's mostly Played for Laughs.
  • The Atoner: After becoming deviant, if the player chooses to trust him, Connor will immediately go on a suicide mission in order to help Markus and make up for what he's done as the deviant hunter.
  • Awesomeness by Analysis: Connor, being an advanced police android, excels at reconstructing what happened based on clues in the environment. This is perhaps best shown in the opening mission, during which he makes on-the-fly mathematical calculations of his chances at rescuing the hostage; these chances increase based on the amount of relevant personal information he is able to glean from evidence.
  • Badass Adorable: Connor is kind of baby-faced and has his fair share of Adorkable moments, but he's also the most skilled fighter of the game's cast, capable of dodging bullets and taking out entire squads of highly trained soldiers with ease.
  • Badass Boast:
    • "You can't kill me. I'm not alive!" Not really a boast as much as a fact.
    • If Markus is dead by the time Jericho is attacked and you have Connor follow the deviant path, Connor will choose to blow up Jericho in place of Markus.
      North: What? Connor, no!
      Connor: See if you can help the others. I'm gonna find the detonator. Don't worry. I always accomplish my mission.
    • On the other hand, if Connor corners an injured Markus/North after Jericho badly loses in "Battle for Detroit"...
      Connor: My mission is to destroy the leader of the deviants. And I always accomplish my mission.
    • If Markus shoots Connor in the head during their earlier fight on the tanker, Connor defiantly looks Markus in the eye and states "We'll meet again, Markus. This isn't over" before dying. It's Not Hyperbole.
    • If Hank confronts him in "Battle for Detroit", Connor says this as a warning.
      Connor: [THREATEN] Go home, Hank! You can still save your life. I'm faster than you and I don't feel pain. You don't stand a chance against me.
  • Badass in a Nice Suit: He's a police model android in a nice police uniform, complete with a tie and tie-adjusting.
  • Badass in Distress: There's one particular scenario where Connor will end up in trouble no matter what you do. If you interrogate the androids at Stratford Tower and find the deviant, it will fight and fatally wound Connor regardless if you make the prompts, leaving Connor in danger of shutting down if you don't find his biocomponent in time.
  • Became Their Own Antithesis: Depending on your choices, Connor can go from a cold deviant hunter to an empathetic and enthusiastic ally of Jericho.
  • Beware the Nice Ones: If you play him kind, curious, and compassionate yet still competent in his missions, he will be this. He can be awkward and endearing, but he won't hesitate to get his hands dirty.
  • Bluff the Impostor: On the deviant path, when you infiltrate CyberLife to convert the production's androids, a "machine" Connor will approach you while holding Hank hostage at gunpoint. When you save Hank and intervene, you get into a fight with the other Connor. Hank will have the gun, but as he is unable to differentiate between the two Connors, he asks for the name of his dog and the name of his son. Since the other Connor also has your memories, it's not the correct answer that Hank is just looking for; he's looking for which Connor is more empathetic.
  • Body Backup Drive: Connor can upload his memory and come back in a new body. If he goes totally deviant, this can come back to bite him in the ass later when he finds another Connor who has all his memories and thus is able to impersonate him and fool Hank.
  • Boomerang Bigot: Many deviants will accuse him of being one as he's an android programmed to hunt down his own kind, and much of his dialogue does seem to hold little regard for the sentience of androids, even himself. Whether or not he stays as this trope is up to you.
  • Brutal Honesty:
    • At his most robotic self Connor is this. He can blow up his negotiation with Daniel by telling him he is gonna be destroyed for killing a human if you choose the truth option.
    • Connor can put this trope to more effective use in "The Interrogation", where being blunt about certain facts can raise the deviant's stress level high enough to get him to talk.
    • At one point, Connor can flat-out tell Hank that whether he likes it or not, they've been given a job to accomplish together and have to see it through. Unfortunately, it earns him Hank's anger.
      Connor: I've been assigned this mission, Lieutenant. I didn't come here to wait until you feel like working.
    • In "The Bridge", when Hank asks Connor a certain question, Connor can give this very cutting response:
      Hank: You look human, you sound human, but what are you really?
      Connor: [AGGRESSIVE] I'm a machine, designed to accomplish a task. I know why I exist, and who designed me. I have a reason to live. I guess that's the difference between us, Lieutenant.
  • But Not Too Evil: It's entirely possible to make some ruthless choices during the investigation (deceiving and using lethal force on deviants, for instance) and still get the Golden Ending for Connor, provided you abide by this trope and humanise him in other ways. It's taking the less moral road during major story-turning decisions, i.e. killing Chloe in return for Kamski's information, that causes Hank's opinion of you to plummet irreversibly, utterly drains Connor of empathy points, and burns enough bridges to lock him out of the best ending.
  • Catchphrase: Has two:
    • "My name is Connor. I'm the android sent by CyberLife."
    • "I always accomplish my mission."
  • Character Development: As the protagonist you're given the most freedom with — of the three, he spends the most time as a machine and is the only one whose deviancy is entirely dependent on player actions — Connor can potentially change as a person in significantly more drastic ways than Markus or Kara, his arc taking him anywhere from an enthusiastic Supporting Leader of Jericho to the main villain and Final Boss of the game.
  • Character Tic:
    • Try to make a drinking game out of the many times Connor straightens his tie or adjusts his sleeves. He does both a lot, the latter occurring as many as four times in one scene as he walks through CyberLife in some endings. It can be uncomfortable to watch if he stayed a machine, in which he adjusts his tie after killing an injured Markus/North, especially if you played him adorkably throughout the game.
    • He also has a tendency to flip a coin before a mission, and some of his idle animations involve him playing around with his coin. According to David Cage, he does it to mentally sharpen himself.
  • Chewing the Scenery: If Connor consistently chooses to be a bad cop when interrogating Carlos's android, he yells his entire accusations to the suspect at the top of his lungs.
  • Close-Range Combatant: Unlike the law enforcement androids that preceded him, Connor is an expert in close-quarters combat. While he doesn't land powerful punches, he knows exactly when to move and where to hit.
  • Cold Sniper: If he stays a machine, he will try to assassinate Markus or North by blowing his or her head off with a sniper rifle. He coldly assembles a Cool Gun and aims without a trace of emotion.
  • Conflicting Loyalty: Depending on player choice, Connor can struggle between following orders from Amanda and genuinely coming to care for Hank as well as the other deviants.
  • Curtains Match the Window: He has brown hair and eyes.
  • Deadpan Snarker: While he's normally not one for jokes or sarcasm, he's more than capable of throwing the shade if he feels like it. Ironically, he dishes out more snark as a machine than as a deviant; but even before that, Connor already has his moments.
    • In "Last Chance, Connor", Connor can get the opportunity to needle someone with a dry and sardonic tone, with that someone being Gavin.
      Gavin: We don't need any plastic pricks around here! Or didn't anybody tell you?
      Connor: [IRONIC] I'm registering the evidence in my possession. But don't worry. I'm going to leave... though I'm certainly going to miss our "bromance".
    • Another instance happens earlier on in "Russian Roulette", provided you have a warm relationship with Hank. Following the forced sobering up, Hank will demand that Connor leave. Connor can either agree to do so calmly or...
      Connor: [TEASE] I understand. It probably wasn't interesting anyway... A man found dead in a sex club downtown? Guess they'll have to solve the case without us!
    • And before the above example, Connor tells Hank "Thank you in advance for your cooperation," before escorting him to the bathroom to get him sober, with the latter kicking and screaming all the while.
  • Death Is Cheap: Unlike the other protagonists, while you can get Connor killed, due to being a super-prototype, CyberLife will be willing to upload his memories to a new body, though some data will be lost. But since getting killed is a side effect of failing a mission, you may miss out on story, Hank will be freaked out about this and decreases your relationship with him, and Amanda will criticize you for your failures. A Final Death of sorts is put into play if Connor turns deviant. If he dies after that point, CyberLife will still send a replacement, but it won't be "alive" in the same way that the deviant Connor was. Alternatively, Connor will be decommissioned during "Last Chance, Connor" should you fail to locate Jericho.
    • Connor's software instability (which tracks his deviancy and allegedly his empathy) will decrease every time he dies, which can be a problem near the end of the game if you're trying to achieve a good ending but got him killed multiple times.
    • Additionally, if he dies enough, he remembers less, such as meeting a cop from the prologue if he returns at the Stratford Tower level, in which Connor will not remember who he is if he died a lot since then.
  • Decoy Protagonist: First-time players might think he is if they get him killed in one of his earlier scenes (especially as the other characters can't come back from death, themselves) but it's subverted when the game focuses on him again later and they learn he's technically immortal.
  • The Determinator: According to Cage, Connor is exceptionally intelligent, cold and determined, and "ready to do anything to succeed in his mission".
  • Died in Your Arms Tonight: If Connor is killed by the deviant at Stratford Tower and fails to get to his ripped out biocomponent in time, he calls out for Hank and dies in his arms.
  • Died Standing Up: Multiple of his deaths (particularly ones where he dies to CyberLife or while on the machine path) have him get shot while standing up, causing his corpse to fall to its knees as the camera lingers on him.
  • The Dragon: To Amanda until he potentially turns coats. He's also Dragon-in-Chief since Amanda is a Non-Action Big Bad.
  • The Dreaded: Connor has a fearsome reputation among deviants, and both Markus and North recognize him as "that famous deviant hunter" — which they can point out word-for-word.
  • Earn Your Happy Ending: Connor’s happy ending can only be achieved by failing a majority of his objectives by doing the right thing, leading him to realize his capacity for empathy and joining his fellow androids. In the process, he also becomes free and develops an unbreakable bond with Hank.
  • 11th-Hour Ranger: To Jericho if he joins them and then Markus spares him; Crossroads is only a handful of chapters before the end of of the game, and he's given an integral choice.
  • Even Evil Has Loved Ones: If Connor remained a machine in end, it’s shown that on some level, he still cares about Hank
  • Evil Counterpart: Potentially he can get one in the route where he goes deviant. Namely, the player controls the "good" version while another Connor model with his memories and software continues to work for CyberLife. Hank even notes that the other Connor is a "spitting image".
  • Evil vs. Evil: Can be this compared to a lot of characters if played appropriately ruthlessly, from Daniel, to various FBI agents, to a Markus who's being played as an unforgiving violent extremist and, by extension if he died, North, who pretty much autopilots Markus' campaign as though he chose all the most violent choices and failed horribly.
  • Expy: Connor is one of Norman Jayden from Heavy Rain according to director David Cage. He even has an ARI 2.0.
  • Face Death with Dignity: One of the possible results of the hostage situation is Connor saving the girl by throwing himself at the hostage taker causing them both to fall off a skyscraper. Connor is seen to smile and close his eyes as he falls.
  • Face of an Angel, Mind of a Demon: Looks like an attractive young man, and depending on how you play him, is an utterly ruthless machine willing to go any lengths to accomplish his goals.
  • Failed a Spot Check:
    • He can simply fail to find Kara and Alice if they stayed either in the squat or the motel.
    • At one point he wonders what all the androids he saw going deviant had in common, since he can't see any link between them. It should be fairly obvious their link is that they all turned deviant from being abused or neglected, which somehow Connor doesn't consider. Though then again...
  • Failure Is the Only Option:
    • If you want to achieve the good ending that is. To do so, Connor must act like a terrible deviant hunter (i.e. letting deviants escape or sparing their lives), but in doing so he also becomes far more selfless and empathetic, resulting in him ultimately becoming a leader of the android revolution. To be fair, you can have Connor succeed in half of the total number of missions assigned to him without compromising his humanity, and a few of the earlier missions can be accomplished in ways that push him more towards being good.
    • If you choose to chase Kara and Alice on the highway, there's no scenario where he captured them alive. Even if you did the best for Connor's QTE and not for Kara's, this will result in Kara's (and Alice's) death.
  • Final Boss: If he remains loyal to humanity, he can become this if the player chooses to control Markus when the two come to blows in the Battle of Detroit.
  • For Your Own Good: He says this to Hank word-for-word before giving him a shower (read: drenching him in cold water).
  • Friend to All Children: Subverted. In "The Hostage", Connor's first priority is to save the hostage, a little girl, at all costs; because of this, any solution that results in the little girl surviving will give the player a "Mission Successful" message, even if Connor himself dies to save her. However, in any scenario where both he and the girl survive, Connor immediately walks away without even as much as making sure she is alright, showing that all he really cares about at that point is completing his assignment.
  • Gameplay and Story Integration:
    • Kara's story states that memories may be forgotten each time an android is fixed after dying. If Connor saved the cop from bleeding out in the prologue, but died multiple times since then, he will not remember that cop when they meet again at Stratford Tower.
    • Additionally, Connor's empathy (in other words, his software instability) decreases each time he dies, presumably also because of memory loss.
  • Good Cop/Bad Cop: Connor can act as either during his conversation with the HK400 in "The Interrogation", but he mostly acts as the latter while questioning the JB300s in "Public Enemy".
  • Good Counterpart: Potentially to himself in certain routes. Namely, the player controls the "good" version while another Connor model with his memories and software continues to work for CyberLife. Hank even notes that the other Connor is a "spitting image".
  • Gory Discretion Shot: If Connor is killed in any other way than being shot (falling from a building or getting hit by a truck, for example) the camera cuts away at the last second so not to show the poor guy breaking into pieces. In particular, his possible death by a giant cutting machine in "The Nest" could not have been a pretty sight.
  • Grand Theft Me: If he's shot by impostor!Connor at CyberLife, he can transfer his mind to the impostor to save himself.
  • Guile Hero: Consistently one of the more difficult, but rewarding ways to play him. This tends to get the best results thanks to his Awesomeness by Analysis, and can even end up raising his software instability.
  • Gun Fu: His preferred combat style is fighting his enemies at close range with pistol and hand-to-hand combat.
  • Guttural Growler: When he's pissed, which can be surprising if you've been playing him as a Nice Guy.
  • Hannibal Lecture: He's subjected to one by Kamski, who tests whether or not he's deviant deep down by seeing if he's willing to kill a fellow android.
  • The Heavy: If he remains loyal to humanity, he, for all intents and purposes, will serve as the main villain of the game, being the primary and most dangerous threat the deviant androids face. However, he's not the Big Bad (that would be Amanda).
  • Heel–Face Door-Slam/Redemption Equals Death: After turning deviant, whether or not he can be trusted is immediately called into question by the other characters. Markus can potentially execute him on the spot, and Connor will understand. To be fair, considering what he has to fend off in his ending...
  • Heel–Face Turn: He can potentially become a deviant and help secure freedom for the androids by either helping Markus with the revolution, or helping lead it in the event of Markus' demise.
  • The Hero Dies: A rare non-spoiler example, as this can happen in the demo; depending on the player's choices, Connor can be killed by the hostage taker, though it's possible for him to save the little girl's life in the process. Since CyberLife can construct new bodies for him, Connor can technically die multiple times until the "Battle for Detroit" chapter.
  • Heroic BSoD: He briefly goes into one when he probes Simon's memory right before the latter shoots himself, causing him to feel what Simon felt in his dying moments.
  • Heroic Sacrifice:
    • Connor can pull this during the first mission, either Facing Death With Dignity as he plummets to his death or ramming into the hostage taker and taking multiple gunshot wounds to the back so the girl herself won't be harmed. He can afford to do so, but he's still willing to give one of his lives for that.
    • A downplayed example can occur during "Public Enemy". If Connor finds the deviant and survives it's attack, one of the options available when it grabs a gun is to "Save Hank". This cause Connor to jump in front of Hank and tackle him to the ground, saving him from the deviant, however everyone else in the corridor, including Connor is killed before the deviant is shot.
    • If Markus and North are dead, Connor deviated, and successfully liberated the androids from CyberLife, Connor becomes the leader of the deviants. However, when Amanda reveals that CyberLife intends to have Connor destroy the deviant movement from the inside, you can have Connor choose to kill himself. After you reach the emergency exit, it is ambiguous if he went through with it.
  • Hidden Badass: With Connor being a detective with a kind of child-like demeanor to him, it would be hard to see him doing anything except detective work and the occasional chase. But whenever he has a gun in his hand, he tends to resemble Deadshot more than Sherlock Holmes.
  • Honesty Is the Best Policy: Played with. If you choose calm or low profile option to Gavin in "Last Chance, Connor", he will not confront Connor in the evidence room as Connor tells him that he's removed from the case (which is true) and just intends to register the rest of the evidence before leaving the police station (which isn't really true). Ignoring him will instead get Gavin angry and confront Connor in the evidence room.
  • Hunter of His Own Kind: He's a police model android that hunts down other androids that break from their programming.
  • Icy Gray Eyes: His replacement, the RK900 model, has grey eyes, symbolizing that the RK900 is everything that Connor is, except better and truly lifeless.
  • I Did What I Had to Do:
    • He invokes this trope if Hank confronts him about shooting the Tracis. The player can choose the tone of his response: either Connor sounds completely uncaring for their plight, or disturbed about committing an act that was undesired but necessary.
    • He justifies his actions with this trope if Hank berates him for shooting Chloe, since it was the only way they could get the information they needed to solve the deviant case. And this time, he says it with zero hesitation.
      Connor: I did it to advance the investigation and I'd do it again if I have to!
  • Ignored Epiphany:
    • He can get a ton of character growth and multiple Pet the Dog moments, save Hank from committing suicide, and even very clearly operate with an increasingly deep understanding and even sympathy of exactly what makes deviants deviate, only to finally be confronted by Markus trying to talk him onto his side... Only to refuse to become deviant.
    • Special mention goes to the chapter "Public Enemy". Regardless if you've played Connor as an emotionless machine up to this point, if you go the route of finding and probing Simon, Connor will always react in fear at the former shooting himself, which, previously mentioned by Connor himself, is something only a deviant would feel. In line with this trope however, Connor can completely ignore this afterwards and just return to being a machine again.
  • Improbable Aiming Skills: When equipped with a gun, and provided that you don't fail any QTEs, Connor is practically an android version of John Wick.
  • Ink-Suit Actor: Connor looks so much like a perfectly stoic Bryan Dechart that it's easy to get creeped out at photos of Dechart smiling after watching the E3 2016 trailer.
  • Innocently Insensitive: Should you have him die a few times, Connor eventually questions why Hank gets upset whenever he dies, since he's a machine and can be easily replaced by another unit. He's somewhat aware humans have a different opinion on death, but is unable to fully grasp the concept to understand Hank's distress.
    Connor: My predecessor was unfortunately destroyed, but CyberLife transferred its memory and sent me to replace it. This incident should not affect the investigation.
    Hank: Not affect the investigation? I just saw you get hit by a truck! Now you come back like nothing happened!
    Connor: A machine was destroyed. And another machine was sent to replace it. I don't understand what's bothering you.
  • In the End, You Are on Your Own: At the beginning of "Last Chance, Connor", you are told that you must find Jericho or else you will be decommissioned, and Hank might not help you with getting access to the evidence if your relationship with him is poor. The following levels have Connor completing tasks alone, either because if you're a machine, you got Hank killed, or if you're deviant, Connor chooses to complete a task alone, which is then subverted when a surviving Hank approves of his deviancy.
  • I Owe You My Life: If Connor helped the injured cop from the prologue, at Stratford Tower late-game, Connor can encounter him again and he will thank him for saving his life. Unfortunately, if Connor died a lot since then, he won't remember who he is.
  • Irony:
    • In the scenario where Markus dies in "Crossroads" and Connor offers to set the detonators in his stead, he reassures North by saying "I always accomplish my mission". While Connor is certainly competent, he's become a deviant by that point, which is only possible if Connor's failed at least half of his previous missions.
    • Connor's first scene, and the game itself, begins with him having to save a little girl taken hostage by a deviant. One of the things Connor can find out is that the android became deviant because he was going to be replaced. If you get the "bad ending" with Connor, Amanda will commend him for his work, but then introduce him to a new and improved Connor android that renders protagonist Connor obsolete and he'll be deactivated.
    • While looking for Kara in "On the Run", Connor deduces that her actions were driven by fear, and justifies to Hank that fear is an emotion deviant androids are capable of feeling. However, even when he's not a deviant (at the time, at least), should Connor access Simon's memories in "Public Enemy", Connor becomes overwhelmed with fear because he experienced what a permanent death feels like.
  • I Told You So: A CyberLife-loyal Connor will say something similar to this if he succeeds in his fight against Captain Allen and his squadmates and kills them.
    Connor: You should have listened to me, Captain.
  • It's All My Fault: If he becomes a deviant by the time he confronts Markus, he blames himself for (unknowingly) leading the FBI to Jericho.
  • I've Come Too Far: An interpretation of why he chooses to stay a machine if you choose to do so, particularly when he stops and looks down after Hank commits suicide.
  • Jerk with a Heart of Jerk: He can be played like this if his relationship with Hank starts off as abrasive before buddying up to him, only to later choose to remain a machine. When Hank confronts him, he calls out Connor for faking his friendly side all along.
  • The Ketchup Test: Apparently Connor can, given he finds a sufficient sample, tell what model android he is dealing with by tasting the blood. It works on human blood, too.
  • Lack of Empathy: According to David Cage on the interrogation scene: "...And the writing was also to have very different emotions and have Connor switching from one intention to another because he doesn't really feel these emotions, just fakes them. So it's like you can switch quickly from being nice to being very mean." However, whether he stays that way is up to the player.
  • Laser-Guided Karma: Playing Connor as a machine devoid of emotions and completely loyal to CyberLife nets you an ending that definitely has shades of this. After killing Markus and/or North, thereby achieving his mission, Connor has a final meeting with Amanda in the zen garden. She informs him that they've created a new and improved model, the RK900, meaning he has been rendered obsolete. When Connor asks what will happen to him, she bluntly tells him that he will be deactivated and dismisses him.
  • Last-Second Chance: There's a somewhat "good" ending in the machine route. Basically, Markus must choose the peaceful demonstration and be successful with it. By the time Markus is giving speech, Connor will be among the android crowds (as opposed to stand beside Markus in the deviant route) and attempt to shoot Markus from there. But he can choose not to shoot, in which case he will be called out by Amanda in Zen Garden and left there. He then can use the emergency exit to escape and resume control of his body, putting away the gun and seemingly, finally, becoming deviant.
  • Lightning Bruiser: He doesn't share Markus' brute strength, but Connor is just as fast and capable as him in a fight.
  • Living Emotional Crutch: Connor is this to Hank, as it's how well or poor their relationship is throughout the story that determines whether Hank loses the will to live and kills himself or sheds his prejudice against androids and reconciles with his past.
  • Manchurian Agent:
    • If Connor deviates, when Markus delivers his speech after the Battle for Detroit, Amanda reveals to Connor that he had always been intended to deviate so he could infiltrate the deviants and take out their leader from within.
    • If Markus and North are dead, Connor takes their place as leader of the deviants. Instead, Amanda intends to have him destroy the deviants in another way, meaning your best option is having Connor kill himself. It's ambiguous if he goes through with it or not.
  • Meaningful Name:
    • Connor is a common Irish name, and means "strong-willed" or "wise hound-lover". This can refer to his determination to accomplish his mission no matter the cost, and a lighter note, how he — if not like — is at least warm towards dogs.
    • It's also a Shout-Out to John and Sarah Connor from Terminator.
  • Morton's Fork: "The Nest" is the one mission where Connor is guaranteed to fail no matter what you have him do, since the deviant either escapes or destroys himself. The upside is you get to choose whether to increase or decrease his software instability.
  • Mutual Kill: If Connor stayed a machine and Markus/North fail to earn a victory for Jericho at the Battle for Detroit, Connor will corner an injured Markus/North. After Markus/North says that You Cannot Kill An Idea, if Connor takes too long to decide whether or not to shoot or spare them, Markus/North pulls out a gun and shoots him at the same time that he shoots them.
  • Nice Guy: Connor can be this depending on your dialogue choices.
  • Nice Job Breaking It, Hero!: If Markus protests with low public opinion, he and everybody from Jericho die. However, the public will still be very moved by his final act (singing, kissing North, or sacrificing himself) and President Warren will call off the android destruction. But if Connor also converts the androids at CyberLife Tower, President Warren declares war on them, stating "Although these machines claimed they only wanted freedom, today they showed their true colors."
  • No Sense of Humor: It's not that Connor is grim or stone-faced, but aside from a few moments of showing sarcasm, there are a few times where he fails to get a joke. Justified since he's an android, and it's unlikely that androids were automatically programmed to understand everyone's individual brand of humor; although it's possible that Connor is simply being passive-aggressive whenever he feigns ignorance at someone's quipping.
    Hank: You know where you can stick your instructions?
    Connor: No. Where?
  • Not Afraid to Die: Invoked. One certain way to determine whether he will go deviant or not is choosing how he acts in the face of death. If he acts as if Death Is Cheap, then it's the latter. If he shows hesitation or fear, it's the former.
  • Not So Above It All: While his programming has him appear as proper and professional at all times, there are a few times he can sass someone simply because he wants to. This is mostly restricted to Gavin, most likely because he's the only one to have exhausted Connor's patience.
  • Not So Stoic:
    • He can potentially act in a very aggressive manner in "The Interrogation" and "Public Enemy", which is a jarring contrast from his stoic disposition. This is justified as he's required to extract a confession, and he has to pressure the deviants to achieve that.
    • The higher his software instability gets, the more emotional he acts. While he never completely breaks his composure, he gradually becomes overwhelmed with confusion over his growing humanity and starts acting less and less monotonous.
  • Oh, Crap!: He will react with shock if Detroit is nuked with a dirty bomb by Jericho in some endings.
  • One-Man Army: If he never fails a QTE, he can demolish squads all by himself.
  • Pet the Dog:
    • There is a literal dog for him to pet, as well as a fish he can help.
    • Even if you play him as a morally implacable android whose main priority is accomplishing his mission and thereby seriously damaging his relationship with Hank, Connor will always show remorse when Hank crosses the Despair Event Horizon and commits suicide.
    • If Connor remains loyal to CyberLife but has a good relationship with Hank, when they confront each other in "Battle for Detroit", Connor has the option to walk away. While it won't stop him from attempting to kill Markus/North later on, the option shows that Connor still has enough humanity to not kill Hank. If he chooses to fight Hank instead, Connor can still spare him in the end, even if it doesn't ultimately work.
  • Phrase Catcher: Humans, mostly Hank, would say "fucking android(s)" to him.
  • Plausible Deniability: If he choose not shoot Chloe, he insists he's not a deviant, even if he doesn't sound so sure anymore.
  • Pragmatic Hero: In the hostage scenario, Connor can be this if the player makes ruthless choices when dealing with the hostage taker. And generally, it's possible to to play him as someone who may be solely focused on completing his missions, but has enough scruples or sense to not get everyone in his way killed.
  • Precision F-Strike: Unlike his partner Hank, Connor never swears - except in a few rare, select instances.
    • While interrogating the androids at Stratford Tower, he can call them a "fucking deviant" in an attempt to raise their ire.
    • If he chases after Kara and Alice but is shaken off by Kara on the highway, he will mutter "Shit."
    • If Connor realizes that he forgot to hack the security cameras in the CyberLife Tower before dispatching the guards, he will quietly mutter "Shit."
    • If Connor remains a machine, kills Markus after the revolution fails, and Markus sets off the dirty bomb, he will also mutter "Shit."
  • Pretty Boy: While his appearance is not commented on In-Universe (besides Hank stating that Connor looks goofy and/or stupid), Connor's puppy dog eyes and clean-cut look has quickly achieved a large number of fans out-universe.
  • Puppy-Dog Eyes: Unintentionally invoked by him, and is representative of his relative lack of understanding when it comes to human emotions. Hank even describes him as following him around "like a poodle".
  • Quick Draw: He's a very fast shot - most evidently in his first mission, if he chooses to shoot the hostage-taker.
  • Redemption Earns Life: If Connor becomes a deviant, frees his people, and survives to the end of the game he will have earned his freedom. The other endings involve him dying, being replaced by a new model, or being shut down for good.
  • Resurrective Immortality: He can die many times in the game and can be ressurected by CyberLife up until the Battle of Detroit.
  • Rewarded as a Traitor Deserves: Inverted. Even if you remain utterly, zealously loyal to CyberLife throughout the game and succeed in your mission with nary a setback, Amanda will still get rid of you at the end and replace you with a better model. Considering what Connor is, it could be said this trope is played perfectly straight from the androids' perspective.
  • Sadist:
    • There is one particular scenario he can be played as this. If he killed the Traci at the Eden Club, driving the blue haired Traci with whom she was in love to committing suicide (or alternatively, Connor lost the fight but shot them afterwards), their bodies will be among the evidence he can use to try and find Jericho's location. If he uses the couple, he will detach the head from the brown haired Traci, hold in front of the blue haired Traci, then mimic her lover's voice to make the other believe her girlfriend survived being shot. After the overjoyed Traci unwittingly gives the Jericho key to Connor, he will disconnect her again, but not before revealing that her lover is dead after all.
    • It's possible that if played as a machine, he generally has some sadistic tendencies, if the smug attitude of his copy is anything to go by.
  • Sadistic Choice: Kamski lampshades that Connor himself is in one, especially since among the three protagonists, Connor is the only one who's stuck between following his programming or choosing to go deviant.
    Kamski: A war is coming; you'll have to choose your side. Will you betray your people or stand up against your creators? I wouldn't want to be in your shoes. What could be worse than having to choose between two evils?
  • Screw the Rules, I'm Doing What's Right!: If Connor performed enough empathetic acts throughout the story, when he confronts Markus/North at Jericho in an attempt to assassinate them, they Hannibal Lecture him into wondering if he really wants to be a machine to the humans, which can cause him to deviate.
  • Shout-Out: His name is one to John Connor and Sarah Connor from the Terminator franchise.
  • Shut Up, Hannibal!:
    • In the hostage scenario, if the player picks unsympathetic dialogue choices, Connor will angrily point out to the hostage taker that regardless of his reasons, he's killed people (meaning the SWAT team members he shot), and he needs to answer for that.
    • If Markus/North fails to secure a victory for Jericho at the Battle for Detroit and Connor remained a machine, Markus/North will use their dying words to tell him that You Cannot Kill An Idea and that the revolution will be back one day. Connor has the option to shoot them dead or spare them.
  • Slasher Smile: If Connor captured the Tracis in "The Eden Club", he sports a really creepy grin when he beguiles the blue-haired Traci into giving up the location of Jericho.
  • Super Empowering: If he becomes a deviant, Connor is revealed to share Markus' ability of making other androids sentient, which he uses in converting the androids in the CyberLife tower. Given that he and Markus are of similar models (RK800 and RK200, respectively), it's possible that this ability is restricted only to the RK-type androids.
  • Super Prototype: Amanda calls him the most advanced prototype CyberLife has ever produced and it shows in his skills in armed and unarmed combat, his expertise at reconstructing events based on minute details, his understanding of human behavior and his ability to access other androids' memory through skin contact.
  • Sympathy for the Devil: Depending on your dialogue choices, Connor can express sympathy for the deviants he encounters during cases, such as the hostage taker's reaction to being replaced and the android that murdered his abusive owner out of fear for his own life.
  • Tall, Dark, and Handsome: Connor is tall and broad-shouldered, has dark brown hair, and is good-looking with a chiseled, square jawline and lean, athletic build. The fact that he's supposed to evoke the image of a well-dressed, cold and calculating machine, most likely to give off the no-nonsense, police officer vibe, combined with his aloof and stoic nature, is what makes him all the more dark and mysterious, especially considering the choices he can make.
  • They Killed Kenny Again: An achievement is to have him die and come back at every opportunity.
  • To Be Lawful or Good: Either you can follow CyberLife's orders or you can be empathetic. After the first few cases, you can't do both and expect to be happy.
  • The Unfettered:
    • One possible play style for Connor is one of the ultimate examples of this trope. Should the player decide that Connor's top priority is completing the mission, then nothing, absolutely nothing will get in his way of achieving that goal. He will sacrifice anyone's life, willingly inflict unspeakable emotional trauma on deviants, even destroy himself, all without a second thought if it means that the assigned mission will be completed.
    • From the very first level, it's seen that while other androids must stick to their programming (and soon after we see a non-deviating Kara physically unable to enter an area without Todd's permission), the Connor series is able to defy laws and societal rules — Connor can pick up a gun and brandish it against Daniel even while his HUD states that androids cannot carry guns. This extends later to being able to kill humans even without becoming Deviant first.
    • If Markus shoots Connor in the head, Connor's response is, "This isn't over, Markus. We will meet again." and he's right.
  • To Be Lawful or Good: Essentially the dividing line between Deviant and Machine Connor. Machine Connor is Lawful and upholds Cyberlife's orders at the expense of trampling on the androids' rights, whereas Deviant Connor chooses to do the Good thing and rebel against Cyberlife and the authorities to assist Jericho's rebellion.
  • The Un-Smile: Not for lack of trying, but there are times when his smiles tend to look a little... off.
  • Unwitting Pawn: Perfectly witting for most of the game, but even then Connor didn't know that the plan was for him to deviate, take over a robot army, then have control stolen back from him.
  • Villain Protagonist: Only if he repeatedly picks the anti-android options and decides to remain a machine in the end. He actually has the most playable sections of the three protagonists.
  • Voice Changeling: He's able to mimic others' voices, which he utilizes in "Last Chance, Connor" and "Battle for Detroit".
  • Weapon of Choice: Connor strongly prefers to use pistols. When he fights and disarms opponents with rifles, he tends to discard them, but keeps and uses handguns.
  • Well-Intentioned Extremist: This is a possible interpretation of his character if you play him as someone who's sympathetic towards deviants but remains loyal to CyberLife, especially if you have Markus lead a violent protest. Connor can even state that in spite of the deviants' ultimate goal, their movement will cause widespread disorder around Detroit.
    Hank: What if we're on the wrong side? What if we're fighting against people that just wanna be free?
    Connor: [DETERMINED] If the deviants rise up, there will be chaos. I can still prevent that.
  • Wham Line: Connor thinks this to himself after a crucial choice: "I am deviant."
  • What the Hell, Hero?:
    • He gets the receiving end of this by Hank if he goes for the immoral choices such as "The Nest", "The Eden Club", and "Meet Kamski".
    • If you choose to chase Rupert instead of saving Hank in "The Nest", Rupert will call him out for hunting down his own kind and Hank will call him out for not opting to help him.
  • When He Smiles: Whether he's trying to smile or genuinely smiling, it's always endearing to see, and in some instances is downright heartwarming.
  • What Happened to the Mouse?: In "Battle for Detroit", if Connor remains a machine and Markus sets off the dirty bomb, Connor's fate is left up in the air. After all, androids aren't affected by the lethal radiation of the bomb, and while Connor seems to be within the explosion's vicinity, whether he's caught up in the blast or not isn't confirmed.
  • Would Hit a Girl: He's not going to hesitate in his mission even if his target is a woman. And if ruthless enough, he won't even hesitate to kill them.
  • Wrestler in All of Us: In "The Battle of Detroit" Connor makes usage of throws and suplexes when fighting against Markus or Cyberlife Connor.
  • You Are in Command Now: If Connor deviates and successfully liberates the androids from CyberLife, but Markus and North are dead, Connor will be urged by the other androids to be the new leader of Jericho. However, Amanda reveals that this is the perfect opportunity for Connor to destroy the deviants from within, leading to either you having Connor commit suicide or give in. If you choose the former, it's left ambiguous as to whether or not he managed to break free, went through with the suicide, or lost control.
  • You Called Me "X"; It Must Be Serious: Due to his programming, Connor always speaks in a formal manner, such as him always addressing Hank as "Lieutenant". Therefore you know that something serious is happening if Connor calls him by his name instead.
  • You Have Failed Me: In "Last Chance, Connor", if Connor is unable to discover the location of Jericho in time, he will be forced by his programming to return to CyberLife to be decommissioned. Amanda tells him that he's failed the mission, and the now snowy garden will be shown to have frozen him lifeless.
  • You Have Outlived Your Usefulness: At the end of the game, if Connor stays loyal to CyberLife and successfully puts down Markus's uprising, Amanda will inform him that he's being replaced by a superior model, and will be deactivated due to being obsolete.
  • Younger Than They Look: A given, considering he's an android, but Connor is particularly notable among the protagonists as his date of 'birth' is listed as August 2038, making him technically the youngest of the three. This means that his first mission (in "The Hostage") was at most a few weeks after his creation, and he's partnered up with Hank only a few months later.


Markus | Portrayed by: Jesse Williams (English), Rémi Caillebot (French), Yuya Uchida (Japanese), Miguel Ángel Leal (Latin American Spanish), Luis Manuel Martín Díaz (European Spanish), Sascha Rotermund (German)
How far will I go to become free?

Model: RK200

"I don't know about you, but there's something inside me that knows that I am more than what they say. I am alive, and they're not going to take that from me anymore."

A former caretaker android who was nearly killed but reborn and takes it upon himself to free others like him from servitude.

  • Ace Custom: Markus is a unique one-of-a-kind android, made by Kamski as a gift for Carl Manfred. His preconstruction abilities and combat skills on par with Connor's certainly don't seem to be standard-issue.
  • Ambiguously Brown: Most likely owing to his Ink-Suit Actor Jesse Williams, who has a white mother and an African-American father.
  • Ambiguous Situation: If Jericho was completely killed at the Battle for Detroit and Connor remained a machine, Connor will confront an injured Markus. After Markus says that the revolution will live on, Connor has the option of shooting him or sparing him. If he is spared, Connor walks away and the news, unlike in other circumstances, will not say if Markus died.
  • An Arm and a Leg: After being framed for the murder of his caretaker, he gets ripped apart and left in a junkyard for broken-down androids. When he regains consciousness, he's missing both his legs, an eye, the pump that keeps his blue blood flowing, and an audio processor.
  • Armor-Piercing Question: When Connor confronts him in Jericho, Markus can give a few of these to Connor, which increases his instability and can even make him a deviant.
  • Awesomeness by Analysis: He's capable of pre-calculating and executing gravity-defying stunts and escape routes.
  • BFG: Wields a rocket launcher at some point.
  • Badass Longcoat: He picks up after he crawls out of the junkyard and wears this type of clothing for most of the game, unless he's going undercover.
  • Badass Pacifist: If going the peaceful route, Markus will still get into fights with various mooks. However, the difference is that, during a peaceful play through, Markus will never use lethal force; he'll attack people until they don't fight back or get knocked out. This even happens during the endgame peaceful protest; at one point Markus gets into a fight with armed FBI goons, and the only thing he uses a gun for is to pressure another goon into tossing his own gun, at which point Markus tosses his own aside.
  • Battle Couple: With North if he romances her. Especially in the violent route.
  • Big Damn Heroes: If you had Markus lead a successful revolution and if Kara and co. were caught and sent to a recycling plant, Jericho will take the plant if you don't have Kara do anything before time is up.
  • Big Good: After joining Jericho, he ascends to this very quickly, with his influence over them and all of android-kind, to put it mildly, completely instrumental to whether or not there's a remotely happy ending for androidkind.
  • Bridal Carry: How he moves the paraplegic Carl to the bathroom in his introduction chapter.
  • The Caretaker: In service to the ailing Carl, his primary responsibilities are acting as nurse and servant.
  • Combat Pragmatist: While he's strong, Markus won't hesitate to make use of his surroundings to get the upper hand on his opponents.
  • Cope by Creating: Markus is an artist, through and through. Even when busy tending to Jericho and pursuing his goals he has time for a few quiet moments playing piano. If he and the remaining Jericho members are held at gunpoint at the end of the game, the player can choose for him to go out singing a song.
  • Cultured Badass: Up to Eleven. Markus is more than able to kick ass, while he enjoys poetry, plays the piano, and is an expert chess player. He also paints good enough to express mental images that impress Carl deeply.
  • Deuteragonist: In terms of raw numbers, he has the second-most playable sections, though these actually have the most significance over the direction of the story's end.
  • Double Tap: How he dispatches of enemies whenever he gets a gun and a killing intent.
  • Driven to Suicide:
    • During the freedom march, if Markus picked the confrontational option and fails all the QTEs, his people will end up slaughtered, and he can shoot himself out of despair.
    • During the last chapter "Battle for Detroit" , if Markus failed to overcome the military, he can contemplate and commit suicide (along with North if she is alive to that point).
  • Fan Disservice: Markus will end up in the junkyard with barely any clothes, which highlights his supremely (and literally) well-built body... but he's also torn to pieces and covered in grime while cannibalizing his fellow androids for parts.
  • Final Boss: If Connor remains loyal to humanity, Markus will become this if the player chooses to control Connor when the two fight in "Battle for Detroit".
  • Fission Mailed: Markus will get shot by the police after his struggle with Leo, so the player might think they got Markus killed. But not to worry, this won't end Markus's story; he'll wake up in the junkyard and have to fix himself, but then his story will continue as normal.
  • For Want of a Nail: Kara or Connor dying at any point barely affects Markus' story, but if he dies, the ensuing Disaster Dominoes virtually ensure you'll get a bunch of Downer Endings for several characters including the other two protagonists. Any player who's out for the Golden Ending must keep Markus alive no matter the cost, or they'll never get anywhere near a satisfying conclusion to the story.
  • Frame-Up: Carl's son will accuse him of murdering his father after the old man dies from a heart attack if Markus doesn't fight back.
  • From Nobody to Nightmare: He starts out as a mere caretaker for an elderly artist, but after nearly dying he literally rebuilds himself into a revolutionary leader who causes massive social upheaval whichever route he chooses to take.
  • General Failure: Can be played this way by repeatedly failing quick-time events, making the wrong choices when pressured, and by leading a violent revolution and failing to defeat the humans. The final straw comes if you run away during "Freedom March" at the first sign of trouble and also already have low relationships with everybody; the gang will kick Markus out of Jericho and relinquish control to North, at which point Markus will just awkwardly leave the scene in resignation.
  • Genius Bruiser: He has a surprising amount of strength for his size and has the combat prowess to shred through groups of human soldiers by himself. However, he is also highly introspective, a master of chess, creates paintings that move even veteran artists and is extraordinarily composed, diplomatic and charismatic.
  • Good Is Not Soft: Even if he's played as a nonviolent, kindhearted leader, he will be determined as hell to have his demands for android rights met, unapologetic in calling out mistreatment, and it's a mistake to assume that being nonviolent translates to an unwillingness to defend himself. Go through with it or not, it doesn't change the fact that Markus deviated in the first place because he desperately wanted to fight back against Leo.
  • Heart Broken Badass: If North dies during the battle of Detroit, he'll be on the verge of tears and share a Last Kiss with her.
  • The Hero: He is the leader of the android revolution and most of the game revolves around the actions he takes throughout the game.
  • Heroic Sacrifice: Multiple times, he's given the option to become a martyr to spare his fellow androids. He'll get gunned down by the police as a reward unless there's outside intervention, and in general this decreases the chance of android rights.
  • He Who Fights Monsters: Markus can take a large amount of human lives on the Revolution path, even killing surrendered humans execution-style. If he visits Carl on his deathbed, the latter warns him not to become a monster, which is further evidenced in that it's possible for Markus to kill Carl by accident if he gets upset enough with Markus' hateful rants at humanity.
  • Ink-Suit Actor: Markus looks like his voice actor, Jesse Williams.
  • Kick the Morality Pet: If he's cruel and angry in Carl's presence when he revisits him late in the game, the poor old man dies for it, and this is after Markus' actions saved his life in the first place to get that scene.
  • Laser-Guided Karma: Markus choosing not to trust the deviant Connor can be seen as this, due to the fact that it results in the latter being rebuilt as a machine (as if Connor never deviated in the first place) that is tasked with stopping the android revolution.
  • Le Parkour: How he moves around in a pinch and quite effective at it. Some puzzles also rely on this.
  • Lightning Bruiser: Very fast, graceful and hits like a truck.
  • Living Is More Than Surviving: Markus practically preaches this when he reaches Jericho and sees that the other deviants, while free of their masters, are more or less living a completely stagnant life.
  • Luckily, My Shield Will Protect Me: He can perfectly protect himself from gunfire by shielding himself with chunks of scrap metal.
  • Martial Pacifist: Played as a pacifist leader, he won't start any fights, but he is capable enough to finish any fight his group might get into.
  • Magnetic Hero: Through a combination of his ability to spread deviancy to other androids and his penchant for leadership, Markus is able to draw thousands of androids to march under his banner.
  • Meaningful Name:
    • Marcus is derived from Mars, the Roman god of war, making Markus's name either this or an Ironic Name depending on how you lead Jericho. Marcus is also in the name of numerous Roman Emperors, befitting Markus's role as a leader to the deviants.
    • Marcus Garvey was an African-American activist who supported segregation, believing that white people and black people should not integrate. Can be an Ironic Name if Markus chooses to protest peacefully (as Garvey supported violence), but ends up being this trope for the most part since the ending will always have the androids take Detroit while the humans are forced to leave if either of your rebellions are successful.
    • The two most famous civil rights activists are Martin Luther King and Malcolm X. Depending on what choices you make, the darker-skinned Marcus will lean more towards one or towards the other. MLK was peaceful and an active proponent of civil disobedience, heavily distrusted and thought of as a radical by the general public, and ended up as the more famous of the two activists; guess which approach makes a better ending easier. Another of Markus' inspirations according to Cage is Spartacus, with whom he shares a similar backstory (as claimed by Cage) of coming from a privileged background before becoming the leader of a rebellion.
  • Messianic Archetype: And the game is not the least bit subtle about it. Saving his life is not hard, though. Leans toward Dark Messiah if he takes the path of violent revolution.
  • Mismatched Eyes: Later on, he has heterochromia, with one eye blue, and the other eye green. That's because his right eye was taken from a deactivated android after he was torn apart and left for dead in the junkyard for androids.
  • Mr. Fanservice: Ticks off quite a few boxes here. Has a Shirtless Scene, goes through more outfits than both Connor and Kara combined and is the only playable character to have the option for romance. Even the camera shows shades of the Female Gaze from time-to-time. Being played by Jesse Williams certainly doesn't hurt.
  • Mutual Kill: If Markus fails to lead Jericho to victory at the Battle of Detroit and Connor stayed a machine, Connor will corner an injured Markus. After telling Connor that You Cannot Kill An Idea, Markus pulls out a gun if Connor doesn't decide whether to shoot or spare him and the two kill each other.
  • My God, What Have I Done?: Should he let his anger get the better of him while visiting Carl, Carl will die of a heart attack. The look on Markus' face when he realizes what happened just says it all.
  • Nerves of Steel: A metaphorical and literal example. He jumps off tall buildings, executes dangerous stunts and risks his life for others on several occasions without batting an eye. Connor later has the option to point a gun at his head and fire a warning shot at his feet if he doesn't comply with his demands. Even then, Markus — while he can show surprise at a fellow android attempting to kill him — won't even flinch.
  • No Historical Figures Were Harmed: According to Cage, Markus' character is an amalgamation of various civil rights leaders and rebels, most prominently Martin Luther King Jr. and Spartacus.
  • Playing with Fire: Downplayed. He doesn't use what seems to be an inbuilt lighter for offensive purposes, instead only using it to light Jericho or to immolate himself to try and prevent the Army from killing the only androids left. The revolution literally burns out with him in the latter case, while in the former, he uses it to nurture his followers.
  • Plot Armor: Unlike Kara and Connor, it's impossible for Markus to die in the early missions, since Markus finding Jericho and motivating them into action drives the plot for the rest of the game. It expires later on, and usually leads to very bad outcomes for ALL player characters.
  • Pragmatic Hero: Arguably going into straight-up Unscrupulous Hero territory if he picks the more violent path of revolution. He will win his people rights, no matter how much blood he has to spill to do it.
  • Quiet Cry for Help: A subtle example early in the game. Markus during his first few scenes is noticeably calm and pleasant, with the game taking great care to show the atypically warm relationship he shares with Carl. When Carl tells him to paint a picture from the heart? If the player chooses 'Identity', the three options Markus has are despair, doubt and prisoner.
  • Rage Breaking Point: Can show this when reuniting with Carl and choosing an angry response over a calm one. Unlike his more Tranquil Fury moments throughout the majority of the game he's more visibly emotional here, with this scene being one of the few times you hear him scream.
    Markus I'm not going to let them humiliate us anymore! Do you hear me?! Never again!
  • Rebel Leader: He becomes a leader of the android rebel group Jericho. Although he can be kicked out if he fails too many missions.
  • Reluctant Warrior: The best he can manage in terms of pacifism.
    • If he's veered towards a violent, revenge-driven revolution, he's still regretful about his choices and wonders if they were truly right in order to earn his people freedom.
    • If he sticks to a peaceful revolution, he's still ready and willing to fight for his people — he just aims for non-lethal shots and knock-outs and doesn't attack when they've surrendered.
  • Senseless Sacrifice: While he can choose to sacrifice his life at various points in the game (usually during a protest,) it will never result in obtaining rights for androids. At best, one of your teammates is killed rescuing you, and at worst he himself is killed and North- who will run the revolution into the ground- takes over.
  • Shield Bash: When he fights, he often prefers to use a shield to bash his enemies, whether from grabbing improvised shields or disarming his enemies to use their shields. In the protest route, he even grabs a piece of metal as an improvised shield to protect his people.
  • Shoot the Dog: He can Mercy Kill a dying android in the junkyard.
  • Super Empowering: Markus seems to have a version of type 4 in that his touch gives the power of sentience to other androids.
  • Super Prototype: Despite being a much older model, he has physical and mental capabilities similar to the brand new and top-of-the-line Connor, and the hard-to-obtain Kamski interview ending refers to him as an early prototype. A document reveals that he was gifted to Carl by Kamski himself.
  • Upbringing Makes the Hero: A pacifistic Markus can portray his relationship with Carl as this trope. An android lucky enough to belong to an owner who loved and encouraged independent thought in him, to the point of being a Parental Substitute, goes on to fight for a world where humans and androids coexist equally and peacefully.
  • The Virus: His ability to bestow deviancy on other androids has serious similarities to a computer virus spreading from one system to others. It gets particularly pronounced during the Freedom March. The first couple times Markus frees non-deviants require physical contact from him and holding down a button for some seconds from the player. Once the march gets going, he can do it from a distance but the button still needs to be held down, and a minute later he just needs to wave at the androids for them to drop everything and join him. Their owners are suitably freaked out by this.
  • Voice Changeling: Downplayed. While he can't copy other people's voices, he can filter his voice to sound like he's calling from the other end of the line, which he does to distract one of the receptionists in "The Stratford Tower". He can do this again to distract two patrol cars from spotting him and North during Send A Message.
  • Was It Really Worth It?: Late in the story, regardless of the approach he takes, he will question on whether all they did to secure android rights was worth the death and destruction they have suffered and/or wrought.
  • We Cannot Go On Without You: If Markus dies in "Freedom March", North will take his place as leader, but ultimately, the movement will fail.
  • Weapon of Choice: Markus tends to make use of shields in combat - even improvised hunks of scrap metal.
  • Well-Intentioned Extremist: Even if he chooses the violent path, he'll still attempt a peaceful solution at first. It's less that he wants to spill blood and more like he feels that humanity has forced his hand and violence is the only way his people will survive the conflict.
  • When He Smiles: Was quite relaxed and cheerful during his time with Carl. After that catching a smile on his face has roughly the same success rate as winning the lottery. Considering what he goes through over the course of the game, it's not hard to see why.
  • Who's Laughing Now? : If Connor shoots Markus in the end, he can choose to trigger the dirty bomb, showing that even Connor is able to kill him, the deviants can still prevail.
  • Wrestler in All of Us: In "Battle for Detroit" Markus can open a fight against Machine!Connor with a dropkick.
  • You Cannot Kill An Idea: If he's a General Failure at "Battle for Detroit" and Connor remained a machine, all of Jericho will die and Connor will confront him. Markus uses his last words to tell Connor that the androids will rise up again.


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