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Characters / Battle for Wesnoth

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A Character Sheet for the heroes from Battle for Wesnoth.

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     Heir to the Throne 


The main hero of the saga, and rightful heir to the throne of Wesnoth. He was saved by Delfador and raised by the elves, waiting for the day he'll retake the throne from Asheviere, the Mother Queen and his aunt. It's eventually revealed that he is an orphan raised by Delfador, as the true Konrad did die, but he gets to marry Li'Sar and become King.


A powerful sorcerer and wizard gifted with great powers and wisdom. He fought the armies of Queen Asheviere and killed her son, Garad, in self defense. He guides Konrad in his journey and helps him with his knowledge and wisdom.
  • Badass Boast: When he scolds the skeptical dwarven lord for mistrusting him, occasionally when he attacks (and kills) an enemy unit, and if he gets the kill for Asheviere.
  • Crutch Character: He can easily annihilate everything you throw at him in the earlier levels of Heir to the Throne, though you would ideally be using those easily disintegrated orcs as XP fodder for your other units. However, he stands an equal chance of being killed as any other unit after you obtain the Sword of Plot Advancement.
  • Death from Above: His lightning strikes, probably one of the coolest animations in game.
  • The Good Chancellor: He was a close friend of and personal counselor to Garard II.
  • My Greatest Failure: Failing to save the real Konrad.
  • One-Man Army: Against low-level mooks, at least.
  • Only the Pure of Heart: Delfador's weapon is the Staff of An-Usrukhar, a Legendary Weapon that once belonged to a mage of great power. Delfador came across the staff during his misadventure in the land of the dead in Delfador's Memoirs. It was only granted to him because its guardian tested him and found him to be a complete servant of the light and thus worthy to be its wielder.
  • Origins Episode: Delfador's Memoirs, another mainline campaign.
  • Older and Wiser: After Delfador's Memoirs.
  • Shock and Awe: He's the only wizard capable of casting lightning. He got this ability in the land of the dead.
  • Simple Staff: Which he used to impale Asheviere's son.
  • Unresolved Sexual Tension: Chantal hangs a lampshade on her opinion of the eponymous character in Delfador's Memoirs. Her grandfather's agreement does not help.
    Chantal: If I were human, I think I would be in love with him.
    Kalenz: If you were human, you would be quite right to be.


Elf Lord of Wesmere and a powerful ally to Konrad. He's the star of his own campaign called ''The Legend of Wesmere''.
  • The Ageless: Elves are naturally vey Long-Lived, but it's implied that drinking Crelanu's potion has made him completely ageless — if nothing else, he's already been around for several elven generations.
  • Authority Equals Asskicking: He's no Elf Lord for nothing...
  • Can't Argue with Elves: Subverted, since most of the time he is actually the reasonable one in a debate.
  • The Hero: In his own mainline campaign, The Legend of Wesmere.
  • Magic Knight: Upon drinking a necromantic potion made by Crelanu, he becomes capable of casting spells. However, he has to fight back the evil influence for a veeery long time.
  • Older Than They Look: Not that you would know by looking at him, but he is actually the oldest elf far and wide by the time Heir to the Throne rolls around. He was actually born shortly after the very arrival of the humans on the continent, but his longevity is lengthened greatly due to him drinking Crelanu's potion. This gave him a lifespan that far exceeds that of even a normal elf (which numbers in the centuries).
  • Our Elves Are Better: Kalenz is rare even by elf standards. He has superior wisdom for his age (even after it was lengthened) and combines the magical prowess of a High Elf with the humility of a Wood Elf.
  • Walking the Earth: Following the passing of his wife and children, Kalenz left his home and grandchildren behind and began to explore the Great Continent. Part of this was because he could not bear to see himself in the eyes of his grandchildren, which bore a strong resemblance to his wife's.
  • We Used to Be Friends: With Landar
  • Who Wants to Live Forever?: As of Heir to the Throne, he had already outlived his wife and the children they bore, and was in the process of outliving his grandchildren. While he has taken his prolonged lifespan in stride, the narration in the various campaigns he appears in sometimes hint that he is not too happy with it.


Daughter of Asheviere and technically the true heiress to the Throne, she hunts down Konrad, believing that he's an impostor. She's eventually forced to join forces with him and perform a Heel–Face Turn. In the end she becomes Queen and marries Konrad.

Queen Asheviere

The Evil queen of Wesnoth, she allied herself with Orcs and she's turning the land in a Crapsack World. She's hunting down Konrad in order to make sure that no-one will threaten her position on the throne. She also holds a grudge for Delfador, who killed her son.
  • Older Than They Look: Her oldest son was already an adult when Konrad was born, which means that she got to be at least in her fifties or something. Hm...
  • Self-Made Orphan: Killed her father and turned him into a Lich, to guard the Book of Crelanu for her.


    The South Guard 


A young Knight sent by his king to command the South Guard after reports from Westin, the province's capital, ceased to arrive.

Sir Gerrick

A commander of the South Guard.


The Minister of Kerlath, he's a White Mage.
  • The Medic: The main reason why he's so useful.


A Elvish Shyde met by Deoran and company; she agrees to help them fight the mysterious Undead plague that has befallen Kerlath. If you choose to forgive the bandits, she'll desert you in anger.


An Elven Sage who may know something about the unliving but went missing. He became evil and turned himself into a Lich called Mal-M'brin in order to kill everyone in his path.
  • Big Bad: He's behind the Undead plague.
  • Jumping Off the Slippery Slope: If you sided with the Elves, its revealed he was heavily tortured by humans and forced to create zombies. That turned him insane. This isn't delved if you sided with Afalas.


A powerful elf warrior of the south. He blames Mebrin's death on humans and launches a full assault on Kerlath, but Ethilien persuades him to leave.
  • Jerkass: When he hears that Mebrin was kidnapped and killed by humans, he starts murdering innocent farmers.
  • Ungrateful Bastard: Deoran just saved everyone's ass by stopping Mal M'brin, and he still wants to kill everyone.
  • The Unfought: He doesn't appear among his troops.

Urza Afalas

An outlaw leader forced into the forests and longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning. You can choose to side with him to stop the undead, where its revealed he wants to atone, though doing so causes Ethiliel to leave.

    Under the Burning Suns 


Young warrior of the Quenoth desert elves. After his hometown is destroyed by a meteor shower he hears the voice of Eloh and leads his people in a long, dangerous quest to find them a new home. He eventually rebels against Eloh/Yechnagoth and her followers and with the help of the merfolk he kills the creature and reclaims her island for his people.


Kaleh's best friend, is a female desert Elf Hunter, she is skilled with the bolas. She supports him and acts as his right-hand woman during the journey.


The venerable great priestess of the Quenoth. She acts as the spiritual guide of the clan and watches over Kaleh's work.
  • Green Thumb: Being a Desert Elf doesn't stop her from conjuring roots and spikes.
  • Heroic BSoD: After being tricked and petrified by "Eloh".


An elder elf captain of Quenoth. He aids Kaleh during his journey, despite feeling that his time his over. He sacrifices his life to kill two Undead lords who threatened the group.
  • Death Seeker: He wishes to die in battle. When the Undead armies are summoned near their camp, he catches the chance and goes for it.
  • Demonic Possession: If he kills the Spectre first, he's possessed by his spirit and forced to fight his friends.
  • Flaming Sword: When he decides to go to fight the undead, Zhul blesses his sword with bright flames.
  • Taking You with Me: If he kills the Lich first, he'll try to possess him, but he simply kill himself.


A red mage looking for information on the fallen kingdom of Wesnoth. She joins the elves after they rescue her from a force of undead.


A powerful troll warrior who joins the Quenoth after they rescue him from the dwarves.
  • All Trolls Are Different: He's extremely loyal and gentle for a troll.
  • Ascended Extra: Technically, it's possible not to meet him at all (should you side with the dwarves) or have him killed in the scenario he's met (meaning that his brother Nogg joins you instead), and yet he was popular enough to gain his own campaign.

The Dark Assassin / Keratur

A mysterious being clad in black robes and wielding a scythe. He stalks Kaleh in the Caverns and tries to kill him several times. He's eventually revealed to be Keratur, a Quenoth Elf who was left behind and driven insane by the sight of Yechnagoth's necromancers turning the fallen elves to Undead.

Eloh / Yechnagoth

Apparently the Goddess of the Quenoth Elves who led them long ago, she has now instructed them to reach the north and "kill the infidels". She's actually a monster named Yechnagoth the Soul Eater, who wishes to Take Over the World.
  • Puzzle Boss: In order to make her main body killable you must destroy her "tentacles" first.

    The Rise of Wesnoth 


The young prince of the Green Island. Chased from his lands by an orcish horde, he's forced to fight his way to a new kingdom.
  • BFS: Level 3 only.


King Eldaric is Haldric's father.he stays behind to hold the orcs back so Haldric can escape.

Lady Jessene

Also known as the Outlaw Lady, she's the shady leader of the Wesfolk. After fighting against Haldric for a couple of times, she joins him in his quest.


An evil Lich lord who ruled over the Wesfolk in the past, and is hunting down Haldric for his Fire Ruby.

    Northern Rebirth 


The main hero of Northern Rebirth. Starts out as a simple farmer who leads a rebellion against the orcs. Eventually, he forges the Northern Alliance.
  • Badass Normal: Keep in mind that he was a simple, honest farmer.
  • From Nobody to Nightmare: Starts as a farmer, and can level up up to Grand Marshal.
  • Heroes Prefer Swords: In the beginning, you can turn him into a archer, a spearman or a swordsman, but he ultimately becomes a swordsman later on.
  • Happily Married: With Eryssa, despite being aware of their different lifespans.
  • Magnetic Hero: He managed to make an alliance out of Dwarves, Orcs, Elves, Drakes and even two Liches.


Dwarven Lord and secondary protagonist of the campaign. He also has a cameo in The Hammer of Thursagan.
  • The Cavalry: In the last scenario, he and his dwarves attacks Rakshas' fortress from the west, revealing that they wiped out his western army.
  • Fire-Forged Friends: Becomes this with Tallin after fighting side to side with him for the conquest of Knalga from Malifor.


An elder and mildly insane fire wizard who lived as a hermit in Knalgan Mines. He willingly follows Tallin for the sake of massacre.
  • Ax-Crazy: He's quite insane, but as long as he sets orcs ablaze, Tallin is willing to have him on his side.
  • For the Lulz: The main reason why he follows Tallin. During the big final battle his war cry is "For FUN!!"
  • The Smart Guy: Insane or not, he did studied magic, as he often gives detailed descriptions and/or info to Tallin.


A Drake who was imprisoned by Malifor. If he's rescued and survives for long enough he can bring the Drakes under Tallin's banner.
  • Big Damn Heroes: When Tallin and co are trapped by the four trolls in a valley, he suddenly sniffs something and flies away, apparently ditching his friends. Two days later he comes back followed by his fellow Drakes, possibly turning the tides of the battle.
  • Breath Weapon: He's a Drake Incinerator, which means that he's focused on fire-breathing.
  • Odd Friendship: With Tallin and Camerin.
  • True Companions: His battlecry in the final battle is "For Friendship!".

Father Morvin and Sister Thera

A couple of white wizards, husband and wife, who were captured by Malifor in order to obtain a protection against holy spells. Due to their unusual magical powers, they're effectively immortals, as they resurrect each other if one of them is killed.
  • Drama Queen: Sister Thera likes to ham things up when she's killed.
  • Holy Hand Grenade: Their spells are the only thing that can actually kill Malifor.
  • Immortality: The only two units in all Wesnoth who can't die. The only drawback from the resurrection is that it resets the experience points to zero. However, if they gain a level, they don't lose it. When fully levelled they can stall whole hordes of enemies by themselves.
  • Nun Too Holy: Despite their priestly looks, Thera is a bit too naughty sometimes.


An elvish druid who was captured by Malifor. She becomes vital if she's still alive when Eryssa is around, making things easier for Tallin.


The Princess of the nothern elves, who was captured by the orcs, but she's rescued by Tallin. Depending on wheter Elenia is in the group or not, she can either willingfully join Tallin and the Northen Alliance or be an uptight, aloof ally who only supports the cause with money.

Ro'Sothian and Ro'Arthian

Two legendary sorcerers who became undead but not evil, they are at war with the Shinsplitter clan of dwarves who has invaded their valley. Tallin, along with Camerin and Morvin/Theria persuades them to join his cause.
  • The Beastmaster: Unlike what you may think, they can use their powers to summon forth Gryphons, Trolls and Ogres, along with other monsters.
  • Dark Is Not Evil: All they want is just to be left in peace.


A lord from an ancient past who was turned into a wraith by Malifor. He joins Tallin in his quest if met inside Malifor's lair.


An evil and cruel lich lord who dwells into the depths of Knalga and plans to Take Over the World. He's the first main antagonist in the campaign.
  • Big Bad: For the first half of the campaign.
  • Immortality: Aside from being undead, only the spells of Morvin and Theria can finish him off for good.
  • Sore Loser: Nearly all the other liches just die with a shriek. Malifor spends about half an hour cursing Tallin in every single possible way.
  • We Can Rule Together: Offers power to Tallin in exchange for his loyalty, but Tallin refuses.


An orcish overlord who gathered and united all the tribes under his banner, he's Tallin's archnemesis and main opponent for a good part of the campaign.
  • Dirty Coward: If he's defeated in battle in the first scenario he appears in, he runs away.
  • Oh, Crap!: Upon seeing that: 1) Tallin is still alive 2) there are four humongous armies converging on his fortress and 3) his reinforcements have already been routed.
  • This Cannot Be!: His dying words.

    Descent into Darkness 

Malin Keshar

A young necromancer, the protagonist of Descent Into Darkness, who wants to use his dark powers to help his hometown, Parthyn. He also appear in UMC campaigns Invasion from the Unknown, After the Storm and Shameless Crossrover Excuse.
  • Hyper-Competent Sidekick: In Invasion from the Unknown and After the Storm, he is never the leader, but by far your most powerful unit and the undead units he allows you to use are immensely useful
  • Our Liches Are Different: His ultimate fate at the end of Descent Into Darkness, which he became known as Mel Keshar when he used the book's ritual after he was grievously injured from an Orc attack.
  • Too Dumb to Live: Oh yes, your former villagers won't be scared by the hordes of undead and unholy abominations you have summoned, but they'll surely welcome you back with a big smile. Plus, one could also add the fact that he failed to see Darken's betrayal coming.
  • Tragic Hero: Malin Keshar started out as a well-meaning if brash mage who decided to take up necromancy to save his village, who later shun him for that practice. Then he followed his master, Darken, who taught him more about the undead magic and eventually betrayed him. In the final moments of the game, he was cast out by every settlement except for a remote village who did not know him. Hearing about an Orc attack, Malin's vengeance got the best of him and he went on to attack an orc outpost where he was gravely injured to the point of turning himself into a Lich for survival.
  • Well-Intentioned Extremist: In order to protect his town he's ready to damn his soul with necromancy.

Darken Volk

Malin's master. He is a dark wizard who plans to use Malin for his own needs.


The protagonist of Son of Black-Eye, he is an orcish warlord who leads a campaign in order to assemble the Great Horde and fight back the invading army of Humans, Elves and Dwarves.
  • Authority Equals Asskicking: Entire campaign sets around subjugating Orcish tribes into forming his own horde.
  • Berserk Button: Insulting his skills or his father is a bad idea, like Shan Taum and Lord Lanbec'h for assassinating his father.
  • Dual Wielding: Later on level 2 and 3.
  • Proud Warrior Race Guy: Being an Orc, he showed martial prowess and lust for battle. He even has a skull mug made from his sworn enemy, Shan Taum.
  • Reasonable Authority Figure: Interestingly enough, despite being a Blood Knight, he showed himself to be diplomatic and intelligent enough to form a Great Horde. He even accepted a parley with Northern Alliance during a battle against Earl Lanbec'h, who tried to kill him and the leader of the Alliance during the meeting just as he did same to Kapou'e's father. While he did not join the Northern Alliance after he slew Earl Lanbec'h, he accepted the agreement and went on to create a prosperous and relatively peaceful Orcish kingdom with the formation of Great Council and promotion of peace between the tribes.
  • Sociopathic Hero: He's a sympathetic character, and has a good reason for slaughtering humans, elves, and dwarves; all of whom are constant enemies in his area. But he's still an orc, with all that this entails.


The hero of Eastern Invasion, he is a Wesnothian officer sent to command one of the outpost in the east; he later escapes the undead horde so he can defeat them later on.

Mal Ravanal

A powerful lich-lord and Big Bad of the Eastern Invasion campaign. He's also the mind behind the events of Dead Water.
  • Green-Eyed Monster: His jealousy of Dacyn, especially after he was chose as the King's Advisor, led him to his ruin and damnation.
  • Let's Fight Like Gentlemen: After Gweddry repeals his undead troops from Weldyn, he calls him a coward for hiding behind his soldiers and challenges him to a duel. He follows the rules to the letter.
  • Loophole Abuse: He was told not to bring troops to other than his retinue. Unfortunately, he never considers reviving corpses in the dueling area as "outside force".
  • Pride: His greatest fault.
  • Take Over the World: With an army of undead monsters, and he was really close to accomplishing the deed.
  • Who's Laughing Now?: He took Dacyn's promotion to Royal Advisor really badly, and became a lich just to get revenge for this.

Kai Krellis

A young king of the Merfolk and protagonist of Dead Water, where he must defend his subjects from the shambling undead hordes of Mal Ravanal.


Main character of The Hammer of Thursagan. He's a dwarf warrior from the Northern Alliance who's sent to recover the legendary hammer.


A dwarvish lord who owns the Hammer of Thursagan. He's the leader of the racist Masked Dwarves. He's revealed to be a Lich and is vanquished in his hidden lair.
  • Cool Mask: He and his acolytes wear othem. His is made of chain-mail and hides his rotten face.
  • Fantastic Racism: Hates all the non-dwarves and call them "dustdiggers".
  • Shock and Awe: He can channel lightning with his hammer.
  • The Undead: He's so far the only dwarvish Lich to be seen.


An old woodsman and the protagonist of Liberty. He revolts against Queen Asheviere's unjust orders and starts a rebellion against her.


A legendary dwarf Runesmith who created the Scepter of Fire; he is one of the main characters in the eponymous campaign.


The elvish protagonist of the Invasion from the Unknown UMC campaign. He start as the leader of a patrol to secure the borders of his people valley, repel the first assaults of The Empire, then lead his people in exile to find a place to live in peace. Then he lead a party in a suicide mission to kill the Big Bad Shadowmaster only to find he was the puppet of Bigger Bad Physical God Uria.
  • From Nobody to Nightmare: In old versions of the campaign Ift U, a bug permitted to have some a scenario only intended buffs apply for the whole campaign, allowing you to give him a strong draining berserk melee attack.

Gwiti Ha'atel

The necromancer (and later lich) protagonist of the Dark Hordes. Also protagonist of UMC Shameless Crossover Excuse.

  • Meta Guy: In Shameless Crossover Excuse, he hunts other necromancers who use his portrait.


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