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A Character Sheet for the heroes from Battle for Wesnoth.

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     Heir to the Throne 


Class: Fighter -> Warrior (Tutorial)/Commander (Heir to the Throne) -> Lord
The main hero of the saga, and rightful heir to the throne of Wesnoth. He was saved by Delfador and raised by the elves, waiting for the day he'll retake the throne from Asheviere, the Mother Queen and his aunt.


Class: Elder Mage (Heir to the Throne)
A powerful sorcerer and wizard gifted with great powers and wisdom. He fought the armies of Queen Asheviere and killed her son, Eldred, in self defense. He guides Konrad in his journey and helps him with his knowledge and wisdom.
  • Badass Boast: When he scolds the skeptical dwarven lord for mistrusting him, occasionally when he attacks (and kills) an enemy unit, and if he gets the kill for Asheviere.
  • Crutch Character: He can easily annihilate everything you throw at him in the earlier levels of Heir to the Throne, though you would ideally be using those easily disintegrated orcs as XP fodder for your other units. However, he stands an equal chance of being killed as any other unit after you obtain the Sword of Plot Advancement.
  • Death from Above: His lightning strikes, probably one of the coolest animations in game.
  • The Good Chancellor: He was a close friend of and personal counselor to Garard II.
  • My Greatest Failure: Failing to save the real Konrad.
  • One-Man Army: Against low-level mooks, at least.
  • Only the Pure of Heart: Delfador's weapon is the Staff of An-Usrukhar, a Legendary Weapon that once belonged to a mage of great power. Delfador came across the staff during his misadventure in the land of the dead in Delfador's Memoirs. It was only granted to him because its guardian tested him and found him to be a complete servant of the light and thus worthy to be its wielder.
  • Origins Episode: Delfador's Memoirs, another mainline campaign.
  • Older and Wiser: After Delfador's Memoirs.
  • Shock and Awe: He's the only wizard capable of casting lightning. He got this ability in the land of the dead.
  • Simple Staff: Which he used to impale Asheviere's son.
  • Unresolved Sexual Tension: Chantal hangs a lampshade on her opinion of the eponymous character in Delfador's Memoirs. Her grandfather's agreement does not help.
    Chantal: If I were human, I think I would be in love with him.
    Kalenz: If you were human, you would be quite right to be.
  • Wizard Classic: With his magic staff, large beard, purple robes, and powerful magic, he's very much a classic Merlin or Gandalf-style wizard.


Class: Elvish Lord -> Elvish High Lord
Elf Lord of Wesmere and a powerful ally to Konrad. He's the star of his own campaign called ''The Legend of Wesmere''.
  • The Ageless: Elves are naturally very Long-Lived, but it's implied that drinking Crelanu's potion has made him completely ageless — if nothing else, he's already been around for several elven generations.
  • Authority Equals Asskicking: He's not an Elf Lord for nothing...
  • Can't Argue with Elves: Subverted, since most of the time he is actually the reasonable one in a debate.
  • The Hero: In his own mainline campaign, The Legend of Wesmere.
  • Magic Knight: Upon drinking a necromantic potion made by Crelanu, he becomes capable of casting spells. However, he has to fight back the evil influence for a veeery long time.
  • Older Than They Look: Not that you would know by looking at him, but he is actually the oldest elf far and wide by the time Heir to the Throne rolls around. He was actually born shortly after the very arrival of the humans on the continent, but his longevity is lengthened greatly due to him drinking Crelanu's potion. This gave him a lifespan that far exceeds that of even a normal elf (which numbers in the centuries).
  • Our Elves Are Different: Kalenz is rare even by elf standards. He has superior wisdom for his age (even after it was lengthened) and combines the magical prowess of a High Elf with the humility of a Wood Elf.
  • Walking the Earth: Following the passing of his wife and children, Kalenz left his home and grandchildren behind and began to explore the Great Continent. Part of this was because he could not bear to see himself in the eyes of his grandchildren, which bore a strong resemblance to his wife's.
  • We Used to Be Friends: With Landar
  • Who Wants to Live Forever?: As of Heir to the Throne, he had already outlived his wife and the children they bore, and was in the process of outliving his grandchildren. While he has taken his prolonged lifespan in stride, the narration in the various campaigns he appears in sometimes hint that he is not too happy with it.


Class: Fighter -> Warrior (Tutorial), Princess -> Battle Princess (Heir to the Throne)
Daughter of Asheviere, she hunts down Konrad, believing that he's an impostor.

Queen Asheviere

Class: Dark Queen
The Evil queen of Wesnoth, she allied herself with Orcs and she's turning the land in a Crapsack World. She's hunting down Konrad in order to make sure that no-one will threaten her position on the throne. She also holds a grudge for Delfador, who killed her son.
  • Arch-Enemy: To Delfador. She even acknowledges it herself.
  • An Ice Person: Casts ice magic.
  • Big Bad: As the one who order the orcs to hunt down Konrad, and the heroes' objective is always about overthrowing her.
  • Evil Sorcerer: Can use magic.
  • Final Boss: She is the final foe you fight in "Heir to the Throne".
  • Older Than They Look: Her oldest son was already an adult when Konrad was born, which means that she got to be at least in her fifties or something. Averted in later versions of the game, which give her a portrait befitting her age.
  • Self-Made Orphan: Killed her father and turned him into a Lich, to guard the Book of Crelanu for her.


    The South Guard 


Class: Junior Commander -> Horseman Commander -> Mounted General
A young Knight sent by his king to command the South Guard after reports from Westin, the province's capital, ceased to arrive.
  • Blade on a Stick: Initially uses a spear, replaces it with Jousting Lance at level 2.
  • Carry a Big Stick: Starting with level 2, he starts using a flanged mace to fight.
  • Fiery Redhead: Not easily noticeable, but he has red hair underneath his helmet, and his temper is pretty fiery as well.
  • Glass Cannon: Being a mounted hero makes him really easy to hit. In addition, starting with level 2, his spear has a Charge trait.
  • The Hero: Of his story.

Sir Gerrick

Class: Infantry Lieutenant -> Infantry Commander
A commander of the South Guard.


Class: White Mage -> Mage of Light
The Minister of Kerlath, he's a White Mage.
  • Light 'em Up: Can attack enemies with rays of light for Arcane damage, which really shines once you start encountering hordes of undead later in the campaign.
    • At level 3 he also lights up surrounding hexes, which helps at night and when underground.
  • The Medic: The main reason why he's so useful.


Class: Elvish Shyde
A Elvish Shyde met by Deoran and company; she agrees to help them fight the mysterious Undead plague that has befallen Kerlath.


An Elven Sage who may know something about the unliving but went missing.
  • Big Bad: He's behind the Undead plague.
  • Final Boss: If you side with bandits, he is your final foe. Even if you side with elves, he is the last actual boss, as the levels that follow have Mooks but No Bosses.
  • Jumping Off the Slippery Slope: If you sided with the Elves, its revealed he was heavily tortured by humans and forced to create zombies. That turned him insane. This isn't delved if you sided with Afalas.
  • The Undead: Taught bandits how to summon undead after they tortured him, and by the time he is seen, he himself has become an Ancient Lich.
  • Meaningful Rename: Calls himself Mal M'Brin after becoming a Lich.
  • Wake-Up Call Boss: Will most likely be the first Level 4 enemy to appear, and will kick your ass in every way possible if you let him.
  • Woobie, Destroyer of Worlds: In the Elf path, his undead rampage is revealed to be totally caused by the bandits.


Class: Elvish Outrider
A powerful elf warrior of the south. Does not trust humans at all.
  • Jerkass: When he hears that Mebrin was kidnapped and killed by humans, he starts murdering innocent farmers.
  • Ungrateful Bastard: Deoran just saved everyone's ass by stopping Mal M'brin, and he still wants to kill everyone.
  • The Unfought: He doesn't appear among his troops.

Urza Afalas

Class: Outlaw -> Fugitive
An outlaw leader forced into the forests and longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.
  • The Atoner: If you side with him.
  • Carry a Big Stick: He uses a mace.
  • Heel–Face Turn: Was one of the bandits who kidnapped Mebrin and forces him to raise undead fighters for them. But since Mebrin has gone mad and used the undead to attack the outlaws too, Afalas choose to side with heroes when we meet him. But whether Deoran accept his Heel–Face Turn or attacks him for his crime is up to the player.

    Under the Burning Suns 


Class: Quenoth Youth
Young warrior of the Quenoth desert elves. After his hometown is destroyed by a meteor shower he hears the voice of Eloh and leads his people in a long, dangerous quest to find them a new home.
  • Bow and Sword, in Accord: His starting weapons are a sword and bow, and he can choose to specialise in either. Later he can add bolas to the rack.
  • Improbable Weapon User: Can learn how to use bolas and gain a stunning scimitar attack.
  • Mechanically Unusual Class: When he levels up, he gains new abilities without his unit type changing, and his Warrior, Hunter and Leader advancement trees are not mutually exclusive.
  • Ship Tease: With Nym.
  • Shut Up, Hannibal!: Delivers an epic one to "Eloh" after she orders him to surrender to an outpost of humans.


Class: Quenoth Youth
Kaleh's best friend, is a female desert Elf Hunter, she is skilled with the bolas. She supports him and acts as his right-hand woman during the journey.
  • Bow and Sword, in Accord: In more recent versions of the game, she uses the same kind of weapons as Kaleh, starting with a sword and bow and possibly picking up bolas later.
  • Dark-Skinned Blond: In earlier versions of the game, she's as blonde as her forest elf ancestors. Averted in later versions which give her black hair to match her dark skin.
  • Mechanically Unusual Class: Like Kaleh, her unit type doesn't change when she levels up, and while she has three advancement trees to give her new abilities, they aren't mutually exclusive.
  • Screw the Rules, I'm Doing What's Right!: When Yechnagoth challenges Kaleh to a One on One fight, she decides to help him anyway. Thankfully, as Yechnagoth wasn't going to play nice anyway.
  • Ship Tease: With Kaleh. After the death of Yechnagoth, they've become an Official Couple.


Class: Quenoth Shaman -> Quenoth Druid -> Quenoth Shyde
The venerable great priestess of the Quenoth. She acts as the spiritual guide of the clan and watches over Kaleh's work.
  • Green Thumb: Being a Desert Elf doesn't stop her from conjuring roots and spikes.
  • Heroic BSoD: After being tricked and petrified by "Eloh".


Class: Quenoth Champion
An elder elf captain of Quenoth. He aids Kaleh during his journey, despite feeling that his time his over.
  • Death Seeker: He wishes to die in battle. When the Undead armies are summoned near their camp, he catches the chance and goes for it.
  • Demonic Possession: If he kills the Spectre first, he's possessed by his spirit and forced to fight his friends.
  • Flaming Sword: When he decides to go to fight the undead, Zhul blesses his sword with bright flames.
  • Taking You with Me: If he kills the Lich first, he'll try to possess him, but he simply kill himself.


Class: Red Mage -> Arch Mage -> Great Mage or Red Mage -> Silver Mage
A red mage looking for information on the fallen kingdom of Wesnoth. She joins the elves after they rescue her from a force of undead.


Class: Troll -> Troll Warrior
A powerful troll warrior who joins the Quenoth after they rescue him from the dwarves.
  • All Trolls Are Different: He's extremely loyal and gentle for a troll.
  • Ascended Extra: Technically, it's possible not to meet him at all (should you side with the dwarves) or have him killed in the scenario he's met (meaning that his brother Nogg joins you instead), and yet he was popular enough to gain his own campaign.
  • The Big Guy: Besides being the guide for elves when exiting the cave, he doesn't have much purpose after that besides fighting. Fortunately he's pretty good at it, being able to tank damage with his high health and regeneration and can deals a lot of damage in one strike.
  • Drop the Hammer: First a stone club, then a mighty metal hammer.

The Dark Assassin

A mysterious being clad in black robes and wielding a scythe. He stalks Kaleh in the Caverns and tries to kill him several times.


Apparently the Goddess of the Quenoth Elves who led them long ago, she has now instructed them to reach the north and "kill the infidels".
  • Puzzle Boss: In order to make her main body killable you must destroy her "tentacles" first.

    The Rise of Wesnoth 


Class: Noble Youth (Hard difficulty only) -> Noble Fighter -> Noble Commander -> Noble Lord
The young prince of the Green Island. Chased from his lands by an orcish horde, he's forced to fight his way to a new kingdom.
  • BFS: Level 3 only.
  • Face–Heel Turn: Eventually, his jerkassish actions induced by the Fire Ruby turn him evil.
  • Royals Who Actually Do Something: Though eventually he does several things wrong.
  • Warrior Prince: Fights with his troops throughout the campaign. Goes by prince even though his father died early on until the kingdom of Wesnoth is established at the epilogue.


Class: Warrior King
King Eldaric is Haldric's father. He stays behind to hold the orcs back so Haldric can escape.

Lady Jessene

Class: Wesfolk Outcast -> Wesfolk Lady -> Wesfolk Leader
Also known as the Outlaw Lady, she's the shady leader of the Wesfolk. After fighting against Haldric for a couple of times, she joins him in his quest.
  • Heel–Face Turn: After her second defeat.
  • Mysterious Waif: Lady Jessene hides her identity from you the first few times you meet.
  • Princess in Rags: She was born a princess of the Wesfolk, but after being betrayed by the Lich-Lords, she's reduced to leading a band of petty outlaws.
  • Simple Staff: Use a staff for melee combat.


Class: Ancient Lich
An evil Lich lord who ruled over the Wesfolk in the past, and is hunting down Haldric for his Fire Ruby.
  • Big Bad: The story starts with the Wesfolk he used to rule fleeing to Haldric's land because Jevyan betrayed them in favor of ruling the Green Isle with the orcs. The orcs serving under Jevyan are also the one who forces Haldric's people out of their land. When Haldric and the Wesfolk flee out of the Green Isle, Jevyan chase after them since Haldric has the Ruby of Fire, making sure Haldric and his people can never be safe until defeating Jevyan in the Final Battle.

    Legend of Wesmere 


Scenario 1-15: Elvish Fighter -> Elvish Hero -> Elvish Champion or Elvish Fighter -> Elvish Captain -> Elvish Marshall
Scenario 16-24: Elvish Lord -> Elvish High Lord
The protagonist of Legend of Wesmere. As the elves are attacked by orcs, Kalenz tries to find a way to end the orc threat. First appear in Heir to the Throne, so see that folder for the tropes applying to him.


Class: Elvish Archer -> Elvish Marksman -> Elvish Sharpshooter or Elvish Archer -> Elvish Ranger -> Elvish Avenger
Kalenz' friend who followed him from being driven out of their home by the orcs to finding a way to end the orcish invasion.
  • Deuteragonist: Landar follow Kalenz from the very start of the story, is Kalenz' closest friend and his aggresive tendencies contrast Kalenz' more thoughful decisions. After the Great Chief is assassinated, Landar become even more prominent: he's the one who cause the dwarves to leave the party, insists on massacring the saurians, and become the final antagonist of the campaign.
  • Face–Heel Turn: After taking a level in jerkass, Landar takes control of the elven army from the council and tries to assassinate Kalenz.
  • Greater-Scope Villain: For The Sceptre of Fire, which take place around the final arc of Legend of Wesmere. He never shows up but the elves attacking the dwarvish protagonists, to the point of forcing the dwarves to sacrifice themselves and let the titular sceptre buried underground in order to keep the sceptre away from the elves, are loyal to him.
  • Took a Level in Jerkass: After taking the dangerous invisiblity potion and assassinating the Great Chief Burbar, Landar becomes more ruthless. His unfriendliness against the dwarves is amplified and it's implied he's the one responsible for the dead dwarves found in their camp.
  • Villain's Dying Grace: After spending his time as the villain being impossible to reasen with, as he dies, he confesses to drinking two bottles of invisiblity potion instead of one, and expresses regret that he has driven the dwarves away, caused an elvish civil war, and tried to kill his own friend.


Class: Elvish Shyde
One of the elves captured by the saurians who attacked the elvish treasury. Become a loyal adviser after Kalenz freed her, and settled down with Kalenz after they retire.
  • Incorruptible Pure Pureness: Crelanu's book is said to bring out lust for power in people who used it, but Cleodil was never tempted by it during her time as the book guardian. Kalenz even explicitly says that Cleodil is pure when suggesting her to Crelanu. It also shows when she refuse to participate in Landar's massacre of the saurians.

    Northern Rebirth 


Scenario 1-5: Peasant -> Spearman -> Swordsman -> Royal Guard, Peasant -> Spearman -> Pikeman -> Halberdier, Peasant -> Spearman -> Javelineer or Peasant -> Bowman -> Longbowman -> Master Bowman
Scenario 6-13: Sergeant -> Lieutenant -> General -> Grand Marshal
The main hero of Northern Rebirth. Starts out as a simple farmer who leads a rebellion against the orcs. Eventually, he forges the Northern Alliance.
  • Badass Normal: Keep in mind that he was a simple, honest farmer.
  • From Nobody to Nightmare: Starts as a farmer, and can level up up to Grand Marshal.
  • Heroes Prefer Swords: In the beginning, you can turn him into a archer, a spearman or a swordsman, but he ultimately becomes a swordsman later on.
  • Happily Married: With Eryssa, despite being aware of their different lifespans.
  • Magnetic Hero: He manages to make an alliance out of Dwarves, Orcs, Elves, Drakes and even two Liches.


Class: Dwarvish Lord
Dwarven Lord and secondary protagonist of the campaign. He also has a cameo in The Hammer of Thursagan.
  • An Axe to Grind: Wields a battle axe just like other Dwarvish Lord units.
  • The Cavalry: In the last scenario, he and his dwarves attacks Rakshas' fortress from the west, revealing that they wiped out his western army.
  • Fire-Forged Friends: Becomes this with Tallin after fighting side to side with him for the conquest of Knalga from Malifor.


Class: Arch Mage -> Great Mage
An elder and mildly insane fire wizard who lived as a hermit in Knalgan Mines. He willingly follows Tallin for the sake of massacre.
  • Ax-Crazy: He's quite insane, but as long as he sets orcs ablaze, Tallin is willing to have him on his side.
  • For the Lulz: The main reason why he follows Tallin. During the big final battle his war cry is "For FUN!!"
  • Playing with Fire: His primary attack is to launch powerful fireballs. In fact, he is a bit too fireball-loving.
  • The Smart Guy: Insane or not, he did study magic, so he often gives detailed descriptions and/or info to Tallin.


Class: Drake Burner -> Drake Flare -> Drake Flameheart or Drake Burner -> Fire Drake -> Inferno Drake
A Drake who was imprisoned by Malifor. If he's rescued and survives for long enough he can bring the Drakes under Tallin's banner.
  • Big Damn Heroes: When Tallin and co are trapped by the four trolls in a valley, he suddenly sniffs something and flies away, apparently ditching his friends. Two days later he comes back followed by his fellow Drakes, possibly turning the tides of the battle.
  • Breath Weapon: He's a Drake Burner, which means that he's focused on fire-breathing.
  • Odd Friendship: With Tallin and Camerin.
  • True Companions: His battlecry in the final battle is "For Friendship!".

Father Morvin and Sister Thera

Class: White Mage -> Mage of Light
A couple of white wizards, husband and wife, who were captured by Malifor in order to obtain a protection against holy spells. Due to their unusual magical powers, they're effectively immortals, as they resurrect each other if one of them is killed.
  • Drama Queen: Sister Thera likes to ham things up when she's killed.
  • Holy Hand Grenade: Their spells are the only thing that can actually kill Malifor.
  • Immortality: The only two units in all Wesnoth who can't die. The only drawback from the resurrection is that it resets the experience points to zero. However, if they gain a level, they don't lose it. When fully levelled they can stall whole hordes of enemies by themselves.
  • Nun Too Holy: Despite their priestly looks, Thera is a bit too naughty sometimes.


Class: Elvish Druid -> Elvish Shyde
An elvish druid who was captured by Malifor. She becomes vital if she's still alive when Eryssa is around, making things easier for Tallin.


Class: Elvish Sorceress -> Elvish Enchantress -> Elvish Sylph
The Princess of the nothern elves, who was captured by the orcs, but she's rescued by Tallin. Depending on wheter Elenia is in the group or not, she can either willingfully join Tallin and the Northen Alliance or be an uptight, aloof ally who only supports the cause with money.

Ro'Sothian and Ro'Arthian

Class: Lich (Ro'Sothian); Ancient Lich (Ro'Arthian)
Two legendary sorcerers who became undead but not evil, they are at war with the Shinsplitter clan of dwarves who has invaded their valley. Tallin, along with Camerin and Morvin/Theria persuades them to join his cause.
  • The Beastmaster: Unlike what you may think, they can use their powers to summon forth Gryphons, Trolls and Ogres, along with other monsters.
  • Dark Is Not Evil: All they want is just to be left in peace.


Class: Wraith -> Spectre
A lord from an ancient past who was turned into a wraith by Malifor. He joins Tallin in his quest if met inside Malifor's lair.


Class: Ancient Lich
An evil and cruel lich lord who dwells into the depths of Knalga and plans to Take Over the World. He's the first main antagonist in the campaign.
  • Big Bad: For the first half of the campaign.
  • Immortality: Aside from being undead, only the spells of Morvin and Theria can finish him off for good.
  • Sore Loser: Nearly all the other liches just die with a shriek. Malifor spends about half an hour cursing Tallin in every single possible way.
  • We Can Rule Together: Offers power to Tallin in exchange for his loyalty, but Tallin refuses.


Class: Orcish Sovereign
An orcish overlord who gathered and united all the tribes under his banner, he's Tallin's archnemesis and main opponent for a good part of the campaign.
  • Big Bad: Of The Northen Rebirth, particularly once Malifor is defeated. He is the leader of an army of orcs trying to invade Knalga, making him the person the heroes have to defeat in order to ensure the safety of the Northlands.
  • Dirty Coward: If he's defeated in battle in the first scenario he appears in, he runs away.
  • Oh, Crap!: Upon seeing that: 1) Tallin is still alive 2) there are four humongous armies converging on his fortress and 3) his reinforcements have already been routed.
  • This Cannot Be!: His dying words.


    Descent into Darkness 

Malin Keshar

Class: Apprentice Mage -> Apprentice Necromancer -> Dark Mage -> Lich (during second-to-last level) -> Ancient Lich (during last level)
A young necromancer, the protagonist of Descent Into Darkness, who wants to use his dark powers to help his hometown, Parthyn. He also appear in UMC campaigns Invasion from the Unknown, After the Storm and Shameless Crossrover Excuse.
  • From Nobody to Nightmare: Malin Keshar starts as a young mage of no particular renown, hailing from a minor village, and over the course of Descent Into Darkness, becomes a powerful necromancer and eventually one of the most powerful and infamous lichs in Wesnothian history.
  • Hyper-Competent Sidekick: In Invasion from the Unknown and After the Storm, he is never the leader, but by far your most powerful unit and the undead units he allows you to use are immensely useful.
  • Our Liches Are Different: His ultimate fate at the end of Descent Into Darkness, which he became known as Mal Keshar when he used the book's ritual after he was grievously injured from an Orc attack.
  • Life Drain: One of the abilities he can get after leveling is the ability to drain health with melee attacks. He gets it by default after becoming a lich.
  • Magic Knight: He starts as one (and, in fact, slightly stronger on the "knight" side). His magic grows stronger with his class changes, and it's up to the player if they want to keep the melee relevant, or focus on further strengthening Malin's magic.
  • Magikarp Power: His magic starts pretty weak (being a mere 5-2), but grows immensely once Malin becomes Apprentice Necromancer, and only grows stronger from there. To an extent his melee attack as well, as if you choose to up his melee, he can get very respectable damage on it, on top of three weapon specials.
  • Mechanically Unusual Character: The way he levels up is unusual - every time his XP bar fills up, you get a choice of bonuses for him of which you can pick one, allowing you to customise how Malin ends up. Every few "levels" he gains a true level and changes his class. As a trade off for that, he doesn't benefit from Level-Up Fill-Up.
  • Too Dumb to Live: Oh yes, your former villagers won't be scared by the hordes of undead and unholy abominations you have summoned, but they'll surely welcome you back with a big smile. Plus, one could also add the fact that he failed to see Darken's betrayal coming.
  • Tragic Hero: Malin Keshar started out as a well-meaning if brash mage who decided to take up necromancy to save his village, who later shun him for that practice. Then he followed his master, Darken, who taught him more about the undead magic and eventually betrayed him. In the final moments of the game, he was cast out by every settlement except for a remote village who did not know him. Hearing about an Orc attack, Malin's vengeance got the best of him and he went on to attack an orc outpost where he was gravely injured to the point of turning himself into a Lich for survival.
  • Well-Intentioned Extremist: In order to protect his town he's ready to damn his soul with necromancy.

Darken Volk

Class: Dark Sorcerer -> Lich or Necromancer
Malin's master. He is a dark wizard who plans to use Malin for his own needs.


Class: Orcish Leader -> Orcish Ruler -> Orcish Sovereign
The protagonist of Son of Black-Eye, he is an orcish warlord who leads a campaign in order to assemble the Great Horde and fight back the invading army of Humans, Elves and Dwarves.
  • Authority Equals Asskicking: His entire campaign focuses around subjugating Orcish tribes into forming his own horde.
  • Berserk Button: Insulting his skills or his father is a bad idea, like Shan Taum and Lord Lanbec'h for assassinating his father.
  • Dual Wielding: Later on level 2 and 3.
  • Proud Warrior Race Guy: Being an Orc, he shows martial prowess and lust for battle. He even has a skull mug made from his sworn enemy, Shan Taum.
  • Reasonable Authority Figure: Interestingly enough, despite being a Blood Knight, he shows himself to be diplomatic and intelligent enough to form the Great Horde. He even accepts a parley with Northern Alliance during a battle against Earl Lanbec'h, who tried to kill him and the leader of the Alliance during the meeting just as he did same to Kapou'e's father. While he does not join the Northern Alliance after slaying Earl Lanbec'h, he accepts the agreement and goes on to create a prosperous and relatively peaceful Orcish kingdom with the formation of Great Council and promotion of peace between the tribes.
  • Sociopathic Hero: He's a sympathetic character, and has a good reason for slaughtering humans, elves, and dwarves; all of whom are constant enemies in his area. But he's still an orc, with all that this entails.


Class: Sergeant -> Lieutenant -> General -> Grand Marshal
The hero of Eastern Invasion, he is a Wesnothian officer sent to command one of the outpost in the east; he later escapes the undead horde so he can defeat them later on.

Mal Ravanal

Class: Ancient Lich
A powerful lich-lord and Big Bad of the Eastern Invasion campaign. He's also the mind behind the events of Dead Water.
  • Green-Eyed Monster: His jealousy of Dacyn, especially after he was chose as the King's Advisor, led him to his ruin and damnation.
  • Let's Fight Like Gentlemen: After Gweddry repeals his undead troops from Weldyn, he calls him a coward for hiding behind his soldiers and challenges him to a duel. He follows the rules to the letter.
  • Loophole Abuse: He was told not to bring troops to other than his retinue. Unfortunately, he never considers reviving corpses in the dueling area as "outside force".
  • Pride: His greatest fault.
  • Take Over the World: With an army of undead monsters, and he was really close to accomplishing the deed.
  • Who's Laughing Now?: He took Dacyn's promotion to Royal Advisor really badly, and became a lich just to get revenge for this.

Kai Krellis

Class: Child King -> Young King -> Soldier King -> Warrior King
A young king of the Merfolk and protagonist of Dead Water, where he must defend his subjects from the shambling undead hordes of Mal Ravanal.


Class: Dwarvish Fighter -> Dwarvish Steelclad -> Dwarvish Lord
Main character of The Hammer of Thursagan. He's a dwarf warrior from the Northern Alliance who's sent to recover the legendary hammer.


Class: Dwarvish Rune Lord
A dwarvish lord who owns the Hammer of Thursagan. He's the leader of the racist Masked Dwarves.
  • Cool Mask: He and his acolytes wear othem. His is made of chain-mail and hides his rotten face.
  • Fantastic Racism: Hates all the non-dwarves and call them "dustdiggers".
  • Shock and Awe: He can channel lightning with his hammer.
  • The Undead: He's so far the only dwarvish Lich to be seen.


Class: Village Elder -> Senior Village Elder (at first)/Bandit -> Highwayman (later)
An old woodsman and the protagonist of Liberty. He revolts against Queen Asheviere's unjust orders and starts a rebellion against her.
  • Gameplay and Story Integration: At first he's just a villager, thus his alignment is neutral. When he actually rebels against Asheviere, his class is renamed and his alignment changes to chaotic.
  • La Résistance: Leads one against Asheviere.


Class: Peasant Youth -> Watchman -> Borderer (at first)/Footpad -> Outlaw -> Fugitive (later)
A young villager and Baldras' nephew. Acts as a deuteragonist of Liberty.
  • Carry a Big Stick: Uses a club in combat.
  • Gameplay and Story Integration: Same as his uncle - after the rebellion begins, his class is renamed, and his alignment changes from neutral to chaotic.
  • Hot-Blooded: This kid is pretty impulsive and is always up for a fight.
  • My Rules Are Not Your Rules: Surprisingly enough it works in player's favor, as Harper not only has three traits (while most units are stuck with two), one of said traits is Dexterous, which is normally exclusive to elves.
  • Suffer the Slings: His other weapon. It's surprisingly effective thanks to Harper's Dexterous (+1 ranged damage) trait.


Class: Dwarvish Runemaster -> Dwarvish Arcanister
A legendary dwarf Runesmith who created the Scepter of Fire; he is one of the main characters in the eponymous campaign.


Class: Elvish Fighter -> Elvish Captain -> Elvish Marshal or Elvish Fighter -> Elvish Hero -> Elvish Champion
The elvish protagonist of the Invasion from the Unknown UMC campaign. He start as the leader of a patrol to secure the borders of his people valley, repel the first assaults of The Empire, then lead his people in exile to find a place to live in peace. Then he lead a party in a suicide mission to kill the Big Bad Shadowmaster only to find he was the puppet of Physical God Uria.
  • From Nobody to Nightmare: In old versions of the campaign IftU, a bug permitted to have some buffs intended to last only one scenario apply for the whole campaign, allowing you to give him a strong draining berserk melee attack.

Gwiti Ha'atel

Class: Initiate -> Deathmaster -> Demilich -> Dread Lich
The necromancer (and later lich) protagonist of the Dark Hordes. Also protagonist of UMC Shameless Crossover Excuse.

  • Demoted to Extra: His campaign used to be mainline, but was cut and replaced by Descent into Darkness, leaving it as just a downloadable add-on.
  • Meta Guy: In Shameless Crossover Excuse, he hunts other necromancers who use his portrait.


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