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Video Game / SpongeBob SquarePants: Battle for Bikini Bottom

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SpongeBob: Say Bubble Buddy, why do I have to pay all of these golden spatulas to these toll booths?
Bubble Buddy: Because, SpongeBob.
SpongeBob: Well, can't argue with that.

SpongeBob SquarePants: Battle for Bikini Bottom is a licensed game produced by Nick Games and THQ, and developed by Heavy Iron Studios in 2003 for the PS2, Nintendo GameCube, and Xbox. The PC and Game Boy Advance versions were developed by AWE Games and Vicarious Visions respectively.

The gameplay is a staple 3D platformer in the vein of Super Mario 64 and Banjo-Kazooie—have SpongeBob, Patrick and Sandy travel around several different levels spread throughout Bikini Bottom. They battle Plankton's robot cronies and solve obstacles and puzzles while collecting Golden Spatulas to help you get around.

On June 5th, 2019, THQ Nordic announced that an HD remake called SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated is in the works, and will be coming on Nintendo Switch, PlayStation 4, Xbox One, and PC. The project is being handled by Purple Lamp Studios.



  • Abnormal Ammo:
    • SpongeBob attacks with bubble constructs and a bubble wand.
    • The Tar-Tar robot attacks you by shooting boiling hot tartar sauce, while the robots Chuck and Slick attack with water balloon missiles and oil.
    • Robo-Patrick sprays radioactive ice-cream sludge all over the place.
    • The final boss, SpongeBot SteelPants, attacks you by literally sending the words KAH-RAH-TAE flying at you.
  • Action Bomb: Bomb-Bots.
  • Adaptational Badass: Sandy's already an impressive fighter in-canon, but Patrick and Spongebob take a few levels in badass for the sake of the game, tearing through armies of deadly robots with herculean strength and bizarre-yet-inventive bubble constructs respectively, while remaining off-beat and goofy lovable doofuses.
  • Adam Smith Hates Your Guts: True to his nature, Mr. Krabs will charge higher Shiny Object prices with each subsequent trade for Golden Spatulas. In addition, the toll clams will become more expensive the farther into the game you get, so you better start grinding while you can.
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  • Always Chaotic Evil: The robots seem to be destroying Bikini Bottom for no clear reason other than to cause havoc on their own whim, although they were created by Plankton.
  • A.I. Is a Crapshoot: Technically averted. Plankton's robots betray him because the lever is set to Don't Obey. Played straight at the final boss.
  • Airborne Mook: Chuck and Monsoon, especially the latter who flies out of your reach.
  • Amusement Park: The carnival part of Goo Lagoon.
  • And I Must Scream: In the Mermalair, the boss of that level is "Prawn", an old archfoe of Mermaidman who was kept frozen in the lair's prison for years until he was accidentally thawed out. After defeating him, he returns to his chum prison.
  • And the Adventure Continues: The game ends with Sandy noting that in spite of the defeat of the main robot menace, there are still some leftover robots to deal with throughout Bikini Bottom, to which SpongeBob notes that he'll keep on fighting. If the bonus ending cutscene from collecting all 100 Golden Spatulas is to be believed, he likely succeeds.
  • Anti-Frustration Features: In order to prevent excessive backtracking for the player, the games menu allows you to warp to certain locations in the game where you have a spatula to find, or have already found.
  • Arrow Cam: When you use the Cruise Bubble.
  • Art Evolution: Rehydrated tweaks the character designs to match later seasons' depictions of them, and also appears to take some cues from The Sponge Bob Movie Sponge Out Of Water: SpongeBob himself is a much brighter yellow, has a smaller face in comparison to his body, and more defined pores.
  • Attack Its Weak Point: Robo-Patrick is normally invincible all over, but he has a weak point in his backside, covered by the conspicuously placed "Kick Me" sticky note. SpongeBot SteelPants takes this up to eleven, as he has numerous glowing generator bulbs around its body, which can only be destroyed by the Cruise Bubble or other types of moves depending on where you're positioned and if you're able to aim them.
  • Attack of the 50-Foot Whatever: King Jellyfish, Robo-Sandy, Robo-Patrick, Robo-SpongeBob.
  • Awesome, yet Impractical: The Spongeball move; sure it helps you get around faster than usual, but you can't attack in it, it can be very hard to control, and one hit or a button press immediately cancels the move.
  • Band Land: Squidward's Dream.
  • Be Careful What You Wish For: SpongeBob thinks this is the reason for the game's premise at first.
  • Beneath the Earth: Rock Bottom, and the Mermalair.
  • Big Bad: Plankton, although he spends most of the game as much a victim of his machines as anyone else. This is spot is later taken by Robot Plankton.
  • Big, Stupid Doodoo-Head: In one mission in Downtown Bikini Bottom inside the Sea Needle, SpongeBob questions why Mr. Krabs wants him to destroy the tikis through bungee jumping. Mr. Krabs claims they made fun of him by calling him funny names like "SpongeBob Buttpants", which didn't really convince SpongeBob all that much. All it took to convince him was claiming that they called his mom "ugly."
  • Bigger on the Inside: In the second phase of the final battle, SpongeBot SteelPants had already grown huge to begin with, but the inside of him is big enough to hold Cronos from God of War III, and still have room to move around in!
  • Bleak Level: Rock Bottom.
  • Border Patrol: Every level and hub world is surrounded by dotted lines indicating the edge of the level/hub. If you try to go outside these dotted lines, whoever you're playing as will shift into a unique running animation before Hans drags them off the screen and places them back at the last checkpoint.
  • Boss-Only Level: Poseidome, Industrial Park, and the Chum Bucket Lab.
  • Brown Note: In the Squidward section of SpongeBob's Dream, Mr. Krabs warns SpongeBob to cover his ears due to the allegedly dreadful music.
  • Bubblegloop Swamp: The Kelp Swamp section of the Kelp Forest.
  • Bubbly Clouds: Sandy's Dream.
  • Call a Rabbit a "Smeerp": Throw Fruits and Freeze Fruits are quite obviously watermelons and ice cubes, respectively.
  • Call-Forward: The remake throws in references to episodes that were released after the original game. When King Jellyfish packs his suitcase after SpongeBob defeats him, a copy of the Krabby Kronicle can be seen sticking out of it.
  • Canon Discontinuity: Vincent Waller has stated that this and the other Spongebob tie-in games are non-canon to the cartoons.
  • Canon Foreigner: Prawn was created for this video game and never appeared in the cartoon.
  • Cap: The maximum amount of Shiny Objects you can hold is 99,999. It takes time and diligent effort of grinding to reach this cap.
  • Cash Gate: Battle for Bikini Bottom has the toll clams which block off additional areas and sidequests until you pay them a certain amount of Shiny Objects.
  • Cave Behind the Falls: The Jellyfish Caves in Jellyfish Fields.
  • Checkpoint Starvation: Averted for the most part, as the game is fairly generous with its checkpoint placements throughout all of the levels, even during boss fights. However, this is played straight with the second phase of the Final Boss, SpongeBot Steelpants. There are no checkpoints, so dying anywhere in the phase will send you all the way back to the beginning. This is meant to put your endurance and survival skills to the ultimate test.
  • Chokepoint Geography: The game uses the golden spatulas to allow you access to new levels, and the hub and some levels are surrounded by red lines that, when crossed, result in the player being taken back to the regular hub.
  • Colossus Climb: The second phase of the SpongeBot SteelPants battle has the machine grow to such an immense size, that the entire final battle is fought inside of it!
  • Collector of the Strange: Patrick has a large collection of smelly socks, which must be collected and delivered to him in exchange for Golden Spatulas.
  • Combat Commentator: The announcer fish from the show fulfills this role during Boss Battles.
  • Console Cameo: In the console versions a sand sculpture in Goo Lagoon resembles an Atari 2600 controller.
  • Continuity Cavalcade: The game is full of references to events and characters from the show.
  • Crate Expectations: Tikis, which contain Shiny Objects. There are five types of them in the game: a Wooden Tiki, a Floating Tiki, a Thunder Tiki, a Shh Tikinote , and a Stone Tikinote .
  • Damn You, Muscle Memory!: Most apparent if you are switching over from The SpongeBob Squarepants Movie Game to this or vice versa, since both games play similarly to each other. Because the aforementioned game is a later installment to this one, you'll find that some of SpongeBob's and Patrick's moves are assigned to different buttons than what you would be normally used to which can sometimes lead to confusion on both ends.
  • Death Is a Slap on the Wrist: You are returned to a checkpoint when you die, and that's it. Because certain things reset upon death, certain areas challenges avert this, such as one of the slides in Sand Mountain where you must destroy all 8 sandmen located at various places on the slide. They reset if you die.
  • Derelict Graveyard: The Flying Dutchman's Graveyard, with mild shades of Big Boo's Haunt.
  • Developers' Foresight: During the Robot Sandy fight, the Fish Announcer will be in the audience, next to King Neptune. Like in all boss fights, he pops up on the side of the screen to make a comment. If you face the Announcer during the fight and trigger a comment (Like taking a hit or dealing a hit.) both the pop-in and the one in the audience will have exact lip-sync for their comment.
  • Disconnected Side Area: In parts of Rock Bottom.
  • Disney Owns This Trope: In-universe, Plankton says he registered the name of the Duplicatotron 3000 to be trademarked, "So don't even think about ripping me off."
  • Dolled-Up Installment: The SpongeBob Squarepants Movie Game used the exact same engine as this one, only adding an upgrade system, driving levels, almost completely removing Sandy, and removing the "bubble" aspect of SpongeBob's moves, such as changing the "Cruise bubble" move to an electric guitar solo.
  • Door to Before: Each level has cardboard boxes at the end that take you back to the beginning. They can also be found at various points throughout the level.
  • Down in the Dumps: The Industrial Park.
  • Dream Land: SpongeBob's Dream.
  • Drop the Hammer: The attack of the Ham-Mer robots.
  • Dummied Out:
  • Elaborate Underground Base: The Mermalair.
  • Elite Mook: Some of the oil slick throwing robots, named Slick, from late in the game. They have a shield that can come back after a short period of time, (And attacking the shield with the basic attack will only hurt you.) they attack by flinging oil, which not only hurts you, but also messes up movement. And they can take three hits, which is a lot considering this game.
  • Enemy Mine: Because Plankton is locked out of the Chum Bucket by his own robots, he has no choice but to help out SpongeBob, Patrick, and Sandy on their quest, albeit indirectly.
  • Eternal Engine: Inside SpongeBot SteelPants.
  • Everything Is Big in Texas: In Sandy's dream.
    Sandy: Everything's bigger in Texas, even dreams!
  • Evil Knockoff: Robo-Sandy, Robo-Patrick, SpongeBot SteelPants and Robo-Plankton.
  • Evil Laugh: SpongeBot SteelPants gives a particularly creepy, metallic version of SpongeBob's laugh whenever SpongeBob gets hit. Most-if-not all mooks will laugh or taunt you every time they score a successful hit against you (and the major bosses; who can't be left vulnerable while taunting regardless).
  • Felony Misdemeanor: The reason that Prawn is Mermaidman's arch enemy: he put all of Mermaidman's white clothes in the washer... with a red sock.
    Mermaidman: Everything I owned turned pink! PINK!
  • Fisticuffs Boss: Well not exactly bosses per se, but in the "Hide Me Money" minigame in the PC version, Mr. Krabs must engage in Punch-Out!!-esque combat with some pirate robots in order to obtain some key items. The difficulty increases with each robot you defeat.
  • Flunky Boss:
    • SpongeBot SteelPants is fought alongside Robo-Plankton, who will come in to fire a barrage of lasers at you once SpongeBot is stunned. This could count as a Dual Boss but seeing as how it's only SpongeBot that needs to be defeated, Robo-Plankton is just a major enemy to deal with once it's his turn to attack.
    • In additon, the two earlier bosses, King Jellyfish and Prawn, will start spawning enemies into the battle once they take one hit.
  • Free Sample Plot Coupon: The very first of the socks you find for Patrick is right under Patrick's feet. Hilariously, Patrick still considers it "lost."
  • Gangplank Galleon: The Dutchman's ship and the robot ship.
  • Gimmick Level: The unlockable "Spongeball arena" mini-level.
  • Given Name Reveal: The realistic fish head's name is revealed to be Johnny.
  • The Goomba: Jellyfish are the first enemies you meet in the game. While they can hurt Spongebob if he get's too near, they're not aggressive and easy to beat, but they don't drop any Shiny Objects. The second enemy you meet in the game, appropriately named "Fodder", is not only the most common mook early on, but also the easiest to dispatch (after the jellyfish).
  • Gone Horribly Wrong: From two perspectives—Plankton who succeeded in getting his Duplicatotron to work and thus build up his robot army, but forgot to set the lever to "obey" resulting in them turning against him. From SpongeBob's perspective, he believes he and Patrick's wish to have more toy robots to play with was the root of all the the havoc the robots are wreaking.
  • Gotta Catch Them All:
    • Getting all 100 Golden Spatulas gets you a bonus clip featuring nearly every character in the game singing the series theme song.
    • The socks also count, but they only serve to get the rest of the spatulas.
  • Greater-Scope Villain: Robo-Plankton, who turns out to be the real mastermind behind the machines.
  • Green Hill Zone: Jellyfish Fields.
  • Grievous Harm with a Body: You can smack robots into other robots to damage them. Patrick can stun larger robots with a shockwave and pick them up to throw at other robots.
  • Ground Pound: The Bubble Stomp for SpongeBob, and a belly flop for Patrick. Patrick's is unique in that it sends a shockwave which can kill weaker foes, or stun stronger enemies, allowing him to pick them up and throw them. Both of them can use this to hit buttons, which is Sandy's only weakness.
  • Guide Dang It!:
    • The "Goo Tanker Ahoy" and "A Path Through The Goo" missions left many players baffled. Both of these missions are in the Flying Dutchman's Graveyard level and give players almost no indication on how to complete them. The trick here is to aim the Cruise Bubble at the tanker hatch where the goo is leaking out to close it, thus lowering the goo level to allow access to these Golden Spatulas. However, since the tanker is part of the scenery with nothing to distinguish the hatch from the surrounding environment, no player would even think do that without either thinking outside the box or looking up a guide.
    • Sneaking, which requires you to lightly nudge the analogue stick forward as SpongeBob, is never explained in particular detail in the game, which is a problem in Rock Bottom with platforms that collapse if you don’t sneak on them and the introduction of the Sleepy-Time robots.
  • Heart Container: Scattered throughout the Hub Level are 3 pairs of Golden Underpants that SpongeBob can collect, with each one increasing his hitpoint capacity by one.
  • Hijacked by Ganon: Plankton spends most of the game trying to be the Big Bad. However, by the time he gets back to the Chum Bucket, he finds that his robotic copy, Robo-Plankton has taken control of his scheme.
  • Holiday Mode: When your system's calendar is set to certain days of the year, the Tubelets' flames change color to: Rainbow on New Year's Day, green on St. Patrick's Day, pink on April Fool's Day, red, white, and blue on the Fourth of July, and a pumpkin-y yellow-orange on Halloween.
  • Hub Level: Bikini Bottom.
  • Humongous Mecha: SpongeBot SteelPants, the final boss. You go inside of it! The other two robot bosses are also pretty big.
  • I Can See My House from Here: Patrick mentions this in a conversation with Barnacle Boy. It's lampshaded, naturally.
    Patrick: I can see Squidward's house from here! And he's not wearing any pants! Oh wait, he never wears pants.
  • Idiosyncratic Combo Levels: By destroying multiple tikis and defeating multiple robots in a short amount of time, you'll earn combos which will reward you with bonus Shiny Objects. The more tikis and robots destroyed, the larger the combo, which increases to Super Combo, Ultra Combo, Mega Combo, and so on. The largest combo is the Super-Ultra-Mega-Monster Combo, which would give Killer Instinct a run for its money.
  • Idiot Ball: Played for Laughs. Every single time it's made obvious that Plankton was the one at fault for making the robots in the first place, the other characters write it off or ignore it. Plankton even effectively flat out admits several times that he's the one at fault, only for everyone else to buy whatever Wild Card Excuse he comes up with to explain it away. It isn't until just before the final boss starts that they finally catch on.
  • Incredibly Lame Pun:
    • When SpongeBob is quoting G-Love:
      SpongeBob: Somehow, I don't think he needs a hand!
    • There's also the Ham-Mer enemy. SpongeBob states: "Ham-Mer...*laughs* I get it!"
  • In Name Only: The GBA and PC versions have the same plot as the console versions, but they have absolutely no gameplay similarities. The GBA game is a 2D Platformer whose only playable character is Spongebob, and the PC game is a Minigame Game.
  • Instant Flight: Just Add Spinning!: Sandy swings here rope in this fashion to glide over gaps. Most of the levels that include her have a massive platforming challenge because of this move.
  • Jump Scare: If you're not careful around the Sleepytime robots, their loud and sudden attack can very much catch you off guard.
  • Kung Fu-Proof Mook:
    • G-Love cannot usually be directly attacked by the normal attack as its spins, you will have to stomp them, lasso them or use projectiles to hit them, or attack when it's not spinning.
    • Monsoon flies directly out of reach of your normal attack and Bubble Bowl, so you have to use a Bubble Bash, Cruise Bubble, thrown object or a lasso to take it down.
    • Sleepytime will repel the Bubble Bowl at any range besides point-blank and will attack you with an instant-hit laser if you move too quickly around it. Sneak up on it or use the Cruise Missile or other projectiles to beat it.
    • Slick has an oil shield that has to be taken down with a projectile or else you will take damage if you hit it.
    • You need to kill the Tubelet's top section before the bottom ones, otherwise it will use an explosion attack that regenerates all three of them!
  • Laser Hallway: In the art museum in Rock Bottom, SpongeBob has to shut these down in order to get further.
  • Late-Arrival Spoiler: If you haven't seen the episode Bubble Buddy, this game spoils the fact that Bubble Buddy is actually sentient.
  • Level Ate: Mr. Krab's Dream.
  • Level in Boss Clothing: The second phase of SpongeBot Steelpants plays out like a level instead, where you go inside his body to destroy his circuits. The only threats you'll be facing in this phase are the robots and Robo-Plankton.
  • The Lost Woods: Kelp Forest, due to its often confusing and hard-to-navigate nature. Overlaps with Jungle Japes.
  • Meaningful Name: The robots.
    • Fodder is pretty much cannon fodder.
    • Ham-mer uses a hammer made of a ham to whack you.
    • Tar-Tar fires hot tartar sauce at you.
    • G-Love has multiple hands, each with a glove.
    • Chuck chucks water bombs at you.
    • Monsoon summons a thunderstorm to attack you. It also holds an umbrella.
    • Chomp-bots resemble dogs, complete with dog breath.
    • Bomb-Bots are Action Bombs
    • Sleepytime is a sleepwalking lobster robot that wakes up and attacks you if you move too quickly near it.
    • Slick attacks you with oil and leaves an oil slick.
    • Arf summons dog-robots to attack the player.
    • Tubelets are three little robots in rubber tubes.
    • Bzzt-Bots attack you with an electric beam of sorts.
  • Mecha-Mook: 14 of them to choose from in the game.
    • The first and most common is Fodder. Tiny, slightly fast moving robots with electric rods they swing at you.
    • Ham-Mer, another fairly common enemy, uses a giant hammer made of a literal large ham to attack you.
    • Tar-Tar, a very slow moving, but durable robot that attacks you by firing shots of boiling-hot Tartar sauce.
    • G-Love, a UFO-like robot that uses a Spin Attack with its multiple hands. You have to either Ground Pound it, or use Sandy's lasso to kill it.
    • Monsoon, a irritating flying robot capable of summoning thunderclouds to attack you. The only ways to defeat him is to use SpongeBob's Bubble Uppercut or Cruise Bubble, Patrick's Throw Fruit, or Sandy's Lasso.
    • Chuck, another flying robot that is capable of chucking long range, surprisingly accurate water-balloon missiles at you. The missiles also have a shockwave that hurts you and sends you flying, and they're usually placed at platforms by bottomless pits.
    • Bomb-Bot: A small robot that slowly chases you around and makes a small explosion after several seconds. They're even less harmful than Fodder, because you can easily smack them away long before they can detonate.
    • Chomp-Bot: An Angry Guard Dog like robot, that attacks by belching toxic gas at you.
    • Sleepytime: A security robot that is normally asleep, but if you should step into his surrounding light without sneaking (only possible with SpongeBob), it will angrily awake and will quickly use a homing laser to chew off your health in a hurry. You can't use the Bubble Bowl (It will deflect it with the laser), but you can use the Cruise Missile, or throw a Tiki as Patrick in a couple of cases.
    • Slick: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to respawn the shield. His penchant for spitting oil at you, which can impede your movement if it lands on the ground, makes him only more irritating.
    • Arf & Arf-Dawg: Another irritating tough mook, Arf is a cowboy robot that attacks from a long distance, sending exploding dog-robots at you. The only safe way to attack him is with the Bubble Bowl, as his dawgs will mow your health down well before you can reach him, and he takes more than one hit to take down, and he will swing his doghouse at you if you get too close. While the Cruise Bubble can kill him in one hit, using it makes you an easy target for his dawgs.
    • Tube-Let, a trio of innertube donning robots. The bottom one uses a flamethrower to attack you, but killing one of them causes the top robot to explosively revive any fallen robots, unless destroyed in time.
    • Bzzt-Bot, a group of small, one-eyed robots that float around and use pseudo-psychic beam attacks to hurt you. Unlike Fodder and Bomb-Bot, though they die in one hit, they stay away from the character and use the beam. A group of them can get in a hit or two.
  • Minigame Game: The PC version.
  • Monster Compendium: The police station in Bikini Bottom houses a database machine which lists all major robot enemies you've encountered so far, with each coming with unique and hilarious comments about their behavior. The database updates automatically as you progress through the game, although since the police station is located in the second part of the Hub Level that's inaccessible until you beat the first robot boss, by the time you get to access the police station, about half of the database will already be filled by that point. Even Plankton gets his own section after you defeat the Final Boss.
  • Mook Debut Cutscene: Almost all the Mooks have one, usually showing them using their abilities on a hapless victim.
  • Mook Maker: The Duplicatotron. Also, the Arf robot.
  • Multi-Armed and Dangerous: The G-Love mooks.
  • Multi-Platform: Both the original and the remake.
  • Mundane Utility: Those crystals you collected for Barnacle Boy in the Kelp Forest? They help him clip his nose hairs at super speed!
  • Musical Pastiche: As the original SpongeBob background songs are largely copyrighted production music, the game's soundtrack is comprised of original tunes that mimic the vibe of the show's music. This is particularly noticeable with "Downtown Bikini Bottom", which is composed in the same key and tempo as "Heat", a recurring background theme from the show. Even the ukulele riff is the same!
  • Never Say "Die": Averted; when Spongebob talks with Squidward at the start of Jellyfish Fields, Squidward makes a snide remark about Spongebob going up to the top of Spork Mountain and dying a horrible death at the tentacles of the King Jellyfish.
  • Nice Job Breaking It, Hero!: In the Carnival section of Goo Lagoon, Mr. Krabs asks Patrick to take out the robot controlling the ticket booth. Unfortunately, Pat does his job too well, as his destruction of the ticket booth results in parts of the Carnival falling apart (albeit allowing him to progress further and getting rid of all the other robots). If you go back to Mr. Krabs after destroying the ticket booth, he'll say this.
  • No Ontological Inertia: Plankton, when he finally gets back to the Chum Bucket, assumes putting a "Obey" sign over "Don't Obey" will cause the robots to obey him. Subverted in that the robots are obeying—just not the real Plankton.
  • Noob Cave: SpongeBob's House acts as the tutorial level for the game.
  • Off with His Head!: Played with during the Robo-Sandy boss fight. The first part is slamming on its body so that its head launches into the scoreboard, thus electrocuting it. The second phase involves Patrick knocking the head off, and then picking it up and throwing it into the fallen scoreboard. By the third phase, the robot wises up and grabs the head when it gets knocked off, but this allows SpongeBob to use his bubble-uppercut to strike it from below while its still trying to collect itself.
  • One-Man Army: SpongeBob. While Patrick and Sandy are specialization characters, SpongeBob amasses an impressive moveset throughout the game—he starts with a bubble wand strike, a double jump, a bubble uppercut and bubble slam, and later on gets the Spongeball move, the Bubble Bowling ball, and finally a guided cruise missile bubble. Patrick is only needed to throw stuff, and Sandy is needed to cross large gaps.
  • One-Winged Angel: After the first phase of the SpongeBot SteelPants battle, it sprouts anchor arms and expands to a ludicrously large size. Subverted, in that the second phase has you destroy it from the inside.
  • Opening the Sandbox: True to its collect-a-thon gameplay, the more Golden Spatulas you collect means the more levels you can unlock and play.
  • Orchestral Bombing: The final boss theme.
  • Palmtree Panic: Goo Lagoon.
  • Pinball Zone: The SpongeBall Arena, the unlockable Bonus Stage.
  • Plot Coupon: The Golden Spatulas. The game doesn't even try to explain why you need them to travel across Bikini Bottom, other than a lampshade hanging late in the game. See the quote above.
  • Punny Name: One of the first mooks you meet in the game is "Ham-mer", a robot that uses a giant ham to whack you with. Lampshaded by SpongeBob. Patrick, however, doesn't get it.
    "Ham-mer (laughs) I get it!"
  • Red Eyes, Take Warning: In Rehydrated, the robots' eyes turn red when they chase after you and turn back to default green when you're away from their vicinity.
  • Rise to the Challenge: In the Goo Lagoon level, when you enter the giant sandcastle, it starts getting flooded with goo, which you have to outrun. The quote below is even the trope's quote!
    SpongeBob: "Water, rising, must-get-to-higher-GROUND!"
  • Robot Me: Along the way, SpongeBob runs into gigantic robotic versions of his friends Sandy and Patrick, eventually leading to a final battle against a gigantic robotic version of himselfand a robotic version of Plankton.
  • Sequence Breaking: The game has many glitches that allow you to pull off tricks like this:
    • Doing a Cruise Bubble and a Bubble Bowl at the same time against some surfaces (Like Teleport Boxes) makes SpongeBob slide indefinitely, allowing you to jump farther or get higher by using the Bubble Bash, a jump-type move which usually prevents movement.
    • Hailing a Taxi in the hub after going out of bounds and being pulled away by Hans disables bottomless pits, letting the player explore unreachable areas and cheat on slides.
    • Double jumping after getting knocked back by an explosion or falling in water/goo sends you flying far away, which is more of an exploit of the game's physics.
    • Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected. Doing it at the right time at the boss's very first attack will cause SpongeBob to fly high and upward as usual, only to immediately enter the cutscene involving the boss's first defeat.
  • Shout-Out:
  • Sizable Snowflakes: The Villain Containment System containing Prawn in the Mermalair, which freeze the villains solid to trap them, constantly sheds big starry snowflakes. Even when Prawn is de-iced, snowflakes continue to fall.
  • Skyscraper City: Downtown Bikini Bottom.
  • Slippy-Slidey Ice World: Sand Mountain. Overlaps with Death Mountain.
  • Spiritual Successor: In many ways, Battle for Bikini Bottom was seen as the spiritual successor for the 3D collectathon platformers like Super Mario 64 and Banjo-Kazooie, and was able to hold this title for the genre for fourteen years until the true spiritual successors; Super Mario Odyssey and A Hat in Time, came along.
  • Spoiled by the Manual: The instructions booklet for the game spoils all of the levels by deliberately listing them on the last few pages, as well as providing screenshots and summaries of the main objectives for each level. Somewhat subverted for the Chum Bucket Lab though, as the image shown is just a question mark to hide the Final Boss' identity.
  • Stealth-Based Mission: This is the case with Sleepytime, where you need to sneak pass them (only with SpongeBob), or else he'll wake up and use his homing laser at the player. If you're careful enough as Sandy, you can lasso them, and as SpongeBob, you can use a well-aimed Bubble Bowl or Cruise Bubble to get rid of them.
  • Super Drowning Skills: No one can swim, so touching or landing in goo (the game's answer to "water") will either send them flying back to land if close enough the ground they were on before jumping or drown them on the spot. Patrick, however, can use 'Freezy Fruits' to freeze goo to cross it.
  • Super Strength: Patrick displays this more than the other characters, as he is the only character who can lift up "Throw Fruit", tikis, stunned robots and Freezy Fruits. His throwing arm is quite impressive, however.
  • Timed Mission: Some tasks require getting to the Golden Spatula in a set amount of time. The most prominent examples are the three slide challenges with Larry, Bubble Buddy, and Mrs. Puff in Sand Mountain, and Mermaid Man's Kelp Vine challenge in the Kelp Forest.
  • Turned Against Their Masters: Plankton's robots, due to him not setting the lever on the Mook Maker to "Obey".
  • Under the Sea: The entire game, of course.
  • Unique Enemy:
    • Goo Lagoon has those green dragon enemies which float on the goo and spew flames to obstruct the player's path. They're only ever encountered in that level, and appear to be mechanical in origin since machine sounds are heard when they breath fire.
    • In Jellyfish Fields, there are the blue Jellyfish, which are more aggressive variants of the regular pink Jellyfish that take two hits to kill and are only spawned by the King Jellyfish during his boss fight.
  • The Very Definitely Final Dungeon: The Chum Bucket Lab.
  • Video Game Cruelty Potential: The game allows you to harmlessly knock back or irritate NPC characters you meet. One instance of this is a mandatory goal in order to get a spatula—the goal in question is "Annoy Squidward". You annoy him by simply heeding his word: "go jump around like an idiot." Jumping up and down repeatedly will earn you that spatula. Destroying everything in his house gets you a sock, which you need to get all the spatulas. In case you hadn't figured it out, Squidward's kind of a Butt-Monkey.
  • Video Game Flight: Sandy can use her lasso as a helicopter, allowing her to glide a fairly long distance.
  • Warm-Up Boss: King Jellyfish.
  • Weapons-Grade Vocabulary: The final boss, SpongeBot SteelPants, literally sends the words "KAH-RAH-TAE" at SpongeBob after three of its lights are destroyed.
  • What Happened to the Mouse?: The fate of Robo-Plankton remains unknown after the defeat of SpongeBot SteelPants since despite taking a couple of hits from SpongeBob's Cruise Bubble during the final battle, he emerges from the fight no worse for wear. However, since he had to contend with many Robo-Plankton duplicates in the ending cutscene, it's implied that he along with the duplicates destroyed each other in some off-screen battle.
  • White Void Room: Or Black Void Room, in the case of the Patrick section of SpongeBob's Dream.
  • Wins by Doing Absolutely Nothing: Patrick's Dream is the last area you have access to in the dream level, and immediately upon entering it Patrick challenges you to a test: He has a Golden Spatula, but you have to find it before he can give it to you. He's holding it, which SpongeBob immediately points out, meaning all you have to do is cycle through dialogue to receive it upon entering the level. The name of the level, which normally provides a hint on how to find or receive the spatula, is titled "Here You Go."
  • Word Salad Title: The name of the film playing at the Bikini Bottom Cinema.


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