Follow TV Tropes


Video Game / SpongeBob SquarePants: Revenge of the Flying Dutchman

Go To

SpongeBob SquarePants: Revenge of the Flying Dutchman is a Licensed Game published by Nickelodeon and THQ and released on the Nintendo GameCube, PlayStation 2, and Game Boy Advance in 2002. The console version is a 3D platformer developed by Big Sky Interactive Studios while the GBA version is a 2D platformer developed by Vicarious Visions.

One day, while playing fetch with his pet snail Gary, SpongeBob stumbles onto an old treasure chest and decides to open it. Inside the treasure chest was a green bottle, and when SpongeBob rubs it like a genie lamp, he inadvertently releases the Flying Dutchman from his long slumber. Angry that he's been disturbed, the Flying Dutchman casts a curse all over Bikini Bottom and one-by-one, captures each of SpongeBob's friends to serve in his ghostly crew. Now SpongeBob must venture out to Bikini Bottom to seek out the Dutchman's lost treasures, lift his curse, and save his friends.



  • Adaptational Jerkass: Larry the Lobster. In the series, he's a nice guy and doesn't mind SpongeBob at all, but in the game, he comes off as fairly selfish and a jerk. He refuses to give SpongeBob the letter on his championship belt and runs away from him because he fears that other people might see him together with SpongeBob. It's almost as if he took a little dose of Squidward's personality.
  • Adaptational Villainy: The Flying Dutchman himself. While he wasn't exactly a saint in the show, he was at least a man of his word. Here, he kidnaps Gary for digging him up while planning to make him part of his pirate crew despite SpongeBob's insistence that he should be the one to go instead, then he goes out of his way to kidnap SpongeBob's friends despite them having literally nothing to do with freeing the Dutchman and seemingly just to torment him, and finally attempts to defeat SpongeBob and make him part of his crew anyway during the Final Boss.
  • Advertisement:
  • Adult Fear: SpongeBob's reaction to the Flying Dutchman capturing Gary. To say that he doesn’t take this well is an understatement.
  • Advancing Wall of Doom: At one point in Goo Lagoon, The Flying Dutchman takes control of a ship ready to dock and pursues SpongeBob with it. You must run away from the ship as it's destroying the pier right behind you.
  • Amusement Park of Doom: Chum World.
  • Big Bad: The Flying Dutchman.
  • Fetch Quest: The game itself is one big fetch quest due to the number of collectibles you need in order to proceed, which includes the Gold Dabloons, the Jellyfish, and the SPONGEBOB letters. Collecting every last collectible is critically essential for 100% Completion.
  • Game-Breaking Bug: The PS2 version has one that causes the game to freeze right in the middle of loading screens. Thankfully, the GameCube version has been spared from this bug.
  • Gotta Catch 'Em All: To advance through the game, you need to collect all of the SPONGEBOB letters and the Dutchman's treasure in each level.
  • Graffiti Town: Downtown Bikini Bottom.
  • Green Hill Zone: Jellyfish Fields.
  • Hub Level: Bikini Bottom.
  • Immune to Mind Control: Patrick proves immune to the Dutchman's hypnosis, likely due to his low intelligence, though Patrick actually wants to be a pirate and goes willingly. SpongeBob becomes immune to it as well because of the treasures.
  • It's All Upstairs from Here: Sandy's Treedome since you get to climb her tree. The lighthouse in Goo Lagoon also qualifies.
  • Kick the Dog: The Flying Dutchman refusing SpongeBob's Take Me Instead, taking Gary, going after SpongeBob's other friends who had nothing to do with freeing him from the chest even though he's only supposed to go after those who free him and disturb his treasure, and later coming back to try and take SpongeBob anyway.
  • Palette Swap: A variation in that the swap appears before the original, the lobster construction worker enemies found in the Downtown construction site are obviously Larry's model tinted blue.
  • Palmtree Panic: Goo Lagoon.
  • Permanently Missable Content: If you do not collect all of the doubloons within the pier stage of Goo Lagoon before the Flying Dutchman tears it apart, then those doubloons will be gone. This could potentially make the game Unwinnable by Mistake if you didn't collect enough of them.
  • Playable Epilogue: Averted, see Point of No Return below.
  • Playable Menu: The main menu puts SpongeBob in the Krusty Krab's kitchen, at which point he can access the menu options by walking to various parts of the area: the grill for New Game, the door out of the kitchen for Load Game, the condiment section for Options, and a storage cabinet for Extras.
  • Plot Coupon: The SPONGEBOB letters are needed to be collected in order to advance through the game. Seven of the nine letters are scattered around the levelsnote  while the other two are obtained by collecting a certain amount of Gold Doubloons and Jellyfish. Once you find them all in a level, you will be transported into a puzzle minigame where you have to arrange the collected letters into a complete image of a treasure chest. Then once that's done, you have to use the treasure hunting gear to find one of The Flying Dutchman's lost treasures.
  • Point of No Return: Once you enter The Flying Dutchman's Graveyard, you cannot return to Bikini Bottom. Likewise, once you beat The Flying Dutchman, reloading the same save file again will only return you to the final boss so the only way to replay the levels again is to start a new game or use the level select cheat code.
  • Power Up Motif: Practically the entire theme of the whole game. All five of SpongeBob's costumes (including the two event-specific ones) have their own distinct music when worn, and even default SpongeBob himself has his own theme.
  • Retcon: It appears this Flying Dutchman is completely different from the one from the original show. Never in the show does the Dutchman say anything about eternal slumber or prison bottles. Likewise, in the game's opening, he outright states he's never met "a talking cheese block" note  before, despite their many encounters in the show.
  • Shout-Out: Collecting the SPONGEBOB letters is fairly reminiscent of collecting the KONG letters in the Donkey Kong Country games.
  • Soundtrack Dissonance: The normal theme and the Jellyfishing theme will invoke this if they play in Goo Lagoon during the climb up the lighthouse or the pier scene with the Dutchman, as they are both very cheerful, not at all suitable for a scene with climbing a lighthouse during a thunderstorm or a chase sequence where the villain is trying to run you down with a ship.
  • Take Me Instead: SpongeBob pleads the Flying Dutchman to take him instead of Gary at the beginning of the game. It doesn't work. The Dutchman later comes back to try and hypnotize SpongeBob into serving him anyway after having taken not only Gary but several of his other friends as well, thankfully the treasures he has collected up to that point protect against the hypnosis.
  • Under the Sea: The entire game.
  • The Very Definitely Final Dungeon: The Flying Dutchman's Graveyard, which combines Lethal Lava Land, Big Boo's Haunt, Derelict Graveyard, and Gangplank Galleon all in one sitting.


How well does it match the trope?

Example of:


Media sources: