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Rugrats: Royal Ransom is a 2002 video game based on the animated series of the same name. The game was released for both the Nintendo GameCube and the PlayStation 2. The game was published THQ and developed by Avalanche Software, the latter who would be known for Toy Story 3: The Video Game and Disney Infinity years later.

The plot is as follows: Stu Pickles, Tommy's dad, creates the PlayPalace 3000, which is a huge playground made out of many levels that expands out of a small metal cylinder. He needs to leave to get duct tape and paper clips, so he leaves Lou Pickles to watch the kids. Once he (inevitably) falls asleep, Angelica enters the PlayPalace 3000 and takes the babies' toys away. She challenges the Rugrats to come and get them back.

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil DeVille, Lil DeVille, and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as it sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Tough (insanely hard).

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The game was mostly ignored by critics, though the GC version did sell quite well.

This game contains the following tropes:

  • Absentee Actor: Spike, Reptar, and all the adult characters besides Grandpa and Stu are nowhere to be found in the game, despite being prominent cast members in the series.
  • Big Bad: Angelica (really, were you expecting anyone else?)
  • Condescending Compassion: Susie's comments once you fail a level come across as this.
  • Convection Schmonvection: In the Arabian World levels Meanie Genie and Rugrat Rug Race, as well as the two Dino World levels.
  • Critical Existence Failure: As soon as your Life Meter hits nothing, you're booted off the playset.
  • Difficulty Spike: Baby Easy is very simple, while Rugrat Medium is more challenging, but still easy to beat in one sitting. Reptar Tough, on the other hand... let's just say you'll probably swear at your TV screen and Rage Quit. A lot.
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  • Double Jump: Unsurprisingly.
  • Everything Trying to Kill You: Snowmen, aliens, purple scarab beetles...
  • Fake Longevity: Reptar Tough difficulty suffers from this big time. See immediately below for just one example. Monkey Business on Tough mode is an even worse example, as it's the same thing as the Easy and Medium versions, just made thrice as long.
  • Fetch Quest: Most of the mini games are this. The harder difficulty modes make it worse, though. Temple of the Lamp, for example, sees you collecting rubies. Tough requires 70. Have fun!
  • Gameplay Roulette: As befitting of a Mini Game Game. There's driving levels, platform levels, racing levels, boring, inane collectathons...
  • Going Through the Motions: A bit more funnier than most examples, as when your baby's Life Meter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets right back up and stands around as if nothing happened just before it fades to black.
  • Hub Level: The PlayPalace 3000.
  • Lethal Lava Land: In the levels Meanie Genie and Rugrat Rug Race, as well as the two Dino World levels.
  • Life Meter: If it depletes, you're fucked.
  • Magic Carpet: In Rugrat Rug Race.
    Susie: Wow, a magic carpet ride! I wish I was goin'.
  • Meaningless Lives: Played with, depending on the difficulty mode you're on. If you're on Baby Easy, it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the PlayPalace (the game's equivalent of losing a life). Averted for the most part on Rugrat Medium, due to the harder gameplay on that mode overall. Averted on Reptar Tough.
  • Mini Game Game: Justifed, as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.
  • My Little Panzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. Meanie Genie on Rugrat Medium and Reptar Tough is the most egregious, as it requires precision jumps over lava having to made by babies.
  • Nintendo Hard: The Reptar Tough difficulty level is much harder than one would expect from a children's game in general, much less a Rugrats one. In fact, one of the only two written FAQs for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even finish the FAQ!
  • Non-Indicative Name:
    • Despite the fact that Reptar lends his name to one of the difficulty modes, he himself never appears once throughout the entire game.
    • Despite the name, Rugrat Rug Race is not an actual race; it's a level in which you have to collect rubies while (more often than not failing) to control a flying carpet.
  • Non-Ironic Clown: Played with. While clowns are the enemy mooks in Cone Caper and Cream Pie Flyer in Circus World, they don't look or act like Monster Clowns. They simply throw pies at you to hurt you.
  • No OSHA Compliance: Not so much the levels themselves as the surrounding playset. It's got killer, snowball-wielding snowmen (Frosty these guys ain't), monkeys that require you to walk on tree branches to put them in cages, evil cyclops aliens that throw copies of their eye at you, and so on. What was Stu thinking?!
  • No Sidepaths, No Exploration, No Freedom: Pretty much the entire game is extremely linear, even on the harder difficulty modes.
  • Not the Fall That Kills You: Both averted and played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your Life Meter. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.
  • Offscreen Teleportation: In the opening cutscene, Angelica is somehow able to get to the top of the playset without going through the mini games at all, with no explanation as to how she did so.
  • Platform Hell: Some of the levels; Meanie Genie on Medium and Tough difficulty being the best example.
  • Racing Minigame: Some of the minigames, like River Fun Run and Ready, Set, Snow.
  • Save Scumming: One useful strategy for the game on the harder difficulty modes is to save immediately after winning any level when you're sent back to the PlayPalace. This way, if, say, you beat Punting Papayas on Tough mode after much trial and error, only to pick River Fun Run and learn you suck at it, so you get mad and shut off your console, you won't have to go back and play it all over again.
  • Slippy-Slidey Ice World: All the levels in Snow World.
  • Timed Mission: The level Acrobatty Dash in Circus World, which gives you seven minutes to finish on Easy, 3:30 (!!) to finish on Medium, and two minutes (!?!?) to finish on Tough. Best of luck.
  • Violation of Common Sense:
    • Very often, due to the gameplay mechanics. For example, in Punting Papayas, there are certain parts in the level where you have to jump on platforms that lean forwards if you stay on them too long, plunging you into the river below. For some unfathomable reason, you have to wait until they've started leaning forward in order to successfully jump onto the next one.
    • Rugrat Rug Race has an even more ridiculous example, as it's easier to get the rubies if you bang into walls and have them fly into you than if you just steer the carpet and pick them up normally.

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