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Video Game / SpongeBob SquarePants: Battle for Bikini Bottom

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SpongeBob: Say Bubble Buddy, why do I have to pay all of these golden spatulas to these toll booths?
Bubble Buddy: Because, SpongeBob.
SpongeBob: Well, can't argue with that.

SpongeBob SquarePants: Battle for Bikini Bottom is a licensed game produced by Nick Games and THQ, and developed by Heavy Iron Studios in 2003 for the PS2, Nintendo GameCube, and Xbox. The Microsoft Windows and Game Boy Advance Reformulated Games were developed by AWE Games and Vicarious Visions respectively.

The gameplay is a staple 3D platformer in the vein of Super Mario 64 and Banjo-Kazooie—have SpongeBob, Patrick and Sandy travel around several different levels spread throughout Bikini Bottom. They battle Plankton's robot cronies and solve obstacles and puzzles while collecting Golden Spatulas to help you get around.

THQ Nordic released a HD remake called SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated on June 23, 2020 for Nintendo Switch, PlayStation 4, Xbox One, and Windows.note  The remake was developed by Purple Lamp Studios, and adds a new multiplayer mode.


Now has a character page.

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Battle For Bikini Bottom contains tropes examples of:

     Tropes that apply to both the Rehydrated remake and the Original game 
  • 100% Completion: Collecting all 100 Golden Spatulas (counting Patrick's socks and Mr. Krabs' trades) gives a bonus ending where everyone is in the Krusty Krab singing the show's theme song.
  • Abnormal Ammo:
    • SpongeBob attacks with bubble constructs and a bubble wand.
    • The Tar-Tar robot attacks you by shooting boiling hot tartar sauce, while the robots Chuck and Slick attack with water balloon missiles and oil respectively.
    • Robo-Patrick sprays radioactive ice-cream sludge all over the place.
    • The final boss, SpongeBot SteelPants, attacks you by literally sending the words KAH-RAH-TAE flying at you.
  • Absentee Actor: Pearl and Karen are the only main characters from the show who don't have speaking roles in this game. The latter case is justified in that Karen was considered a secondary character until becoming an Ascended Extra after the movie.
  • Absurdly Short Level: The mission in Patrick's dream, titled "Here You Go", consists of walking up to him in a big empty room with no enemies or hazards of any kind, talking to him, and receiving the golden spatula. That's it. Yes, really. note 
  • Absurdly High Level Cap: The maximum number of Shiny Objects you can hold is 99,999, which is a far more than needed to complete the game, even when taking the Concept Art Gallery's substantial 40,000 fee into account.
  • Action Bomb: Bomb-Bots.
  • Adaptational Badass: Sandy's already an impressive fighter, but Patrick and SpongeBob take a few levels in badass, tearing through armies of deadly robots with herculean strength and bizarre-yet-inventive bubble constructs respectively, while remaining off-beat and goofy lovable doofuses.
  • Adam Smith Hates Your Guts: True to his nature, Mr. Krabs will charge higher Shiny Object prices with each subsequent trade for Golden Spatulas. In addition, the toll clams will become more expensive the farther into the game you get, so you better start grinding while you can.
  • All There in the Script: SpongeBot SteelPants is unnamed in the console versions of the game, but named in the GBA version.
  • Always Chaotic Evil: The robots seem to be destroying Bikini Bottom for no clear reason other than to cause havoc on their own whim, although they were created by Plankton.
  • A.I. Is a Crapshoot: Technically averted. Plankton's robots betray him because the lever is set to Don't Obey. Played straight at the final boss.
  • Airborne Mook: Chuck and Monsoon, especially the latter who flies out of your reach.
  • Ambiguous Gender: SpongeBot SteelPants is based off the very male SpongeBob, but Robot Plankton calls the former his bride.
  • Amusement Park: The carnival part of Goo Lagoon.
  • And I Must Scream: In the Mermalair, the boss of that level is "Prawn", an old archenemy of Mermaidman who was kept frozen in the lair's prison for years until he was accidentally thawed out. After defeating him, he returns to his chum prison.
  • And the Adventure Continues: The game ends with Sandy noting that in spite of the defeat of the main robot menace, there are still some leftover robots to deal with throughout Bikini Bottom, to which SpongeBob notes that he'll keep on fighting. If the bonus ending cutscene from collecting all 100 Golden Spatulas is to be believed, he likely succeeded.
  • Anti-Frustration Features: In order to prevent excessive backtracking for the player, the games menu allows you to warp to certain locations in the game where you have a spatula to find, or have already found.
  • Anvil on Head: The game cleverly uses this gag as the health tutorial. When explaining what underwear pickups do, it'll demonstrate by dropping a safe directly on SpongeBob, causing one hit point of damage and justifying the pickup next to the tutorial sign.
  • Apathetic Citizens:
    • Played relatively straight with only one or two NPC's per level really caring about the chaos the robots are causing and none of them willing to take action themselves.
    • There are a few aversions later in the game though with the two final robots with Mook Debut Cutscenes attacking generic NPC's that actually try to fight back albeit with limited success.
  • Arrow Cam: When you use the Cruise Bubble.
  • Ascended Extra: One-Shot Character Bubble Buddy has a much larger role in Battle for Bikini Bottom as the one who teaches SpongeBob bubble moves and a recurring quest giver.
  • Attack Its Weak Point: Robo-Sandy has a self-destruct button placed under her head that SpongeBob must hit using Bubble Bash. Robo-Patrick is normally invincible all over, but he has a weak point in his backside, covered by the conspicuously placed "Kick Me" sticky note. SpongeBot SteelPants takes this Up to Eleven, as he has numerous glowing generator bulbs around its body, which can only be destroyed by the Cruise Bubble or other types of moves depending on where you're positioned and if you're able to aim them.
  • Attack of the 50-Foot Whatever: King Jellyfish, Robo-Sandy, Robo-Patrick, Robo-SpongeBob.
  • Attract Mode: If you idle on the main menu long enough, it displays a video of the game being played with the word "DEMO" flashing at the top.
  • Awesome, yet Impractical: The Spongeball move; sure it helps you get around faster than usual, but you can't attack in it, it can be very hard to control, and one hit or a button press immediately cancels the move.
  • Band Land: Squidward's Dream.
  • Be Careful What You Wish For: SpongeBob thinks this is the reason for the game's premise at first.
  • Beneath the Earth: Rock Bottom, and the Mermalair.
  • Big Bad: Plankton, although he spends most of the game as much a victim of his machines as anyone else. This is spot is later taken by Robot Plankton.
  • Big, Stupid Doodoo-Head: In one mission in Downtown Bikini Bottom inside the Sea Needle, SpongeBob questions why Mr. Krabs wants him to destroy the tikis through bungee jumping. Mr. Krabs claims they made fun of him by calling him funny names like "SpongeBob Buttpants", which didn't really convince SpongeBob all that much. All it took to convince him was claiming that they called his mom "ugly."
  • Bigger on the Inside: In the second phase of the final battle, SpongeBot SteelPants had already grown huge to begin with, but the inside of him is big enough to hold Cronos from God of War III, and still have room to move around in!
  • Bleak Level: Rock Bottom.
  • Border Patrol: Every level and hub world is surrounded by dotted lines indicating the edge of the level/hub. If you try to go outside these dotted lines, whoever you're playing as will shift into a unique running animation before Hans drags them off the screen and places them back at the last checkpoint.
  • Boss-Only Level: Poseidome, Industrial Park, and the Chum Bucket Lab.
  • Brown Note: In the Squidward section of SpongeBob's Dream, Mr. Krabs warns SpongeBob to cover his ears due to the allegedly dreadful music.
  • Bubblegloop Swamp: The Kelp Swamp section of the Kelp Forest.
  • Bubbly Clouds: Sandy's Dream.
  • Call a Rabbit a "Smeerp": Throw Fruits and Freeze Fruits are quite obviously watermelons and ice cubes, respectively.
  • Call-Back: Many, many to the first three seasons to the cartoon. One very sly nod: SpongeBob's health is represented with pairs of underwear, and he starts off with three hit points. In other words, he's wearing three pairs of underwear right now.
  • Cap: The maximum amount of Shiny Objects you can hold is 99,999. It takes time and diligent effort of grinding to reach this cap.
  • Cash Gate: Battle for Bikini Bottom has the toll clams which block off additional areas and sidequests until you pay them a certain amount of Shiny Objects. Also, the toll booths that obstruct new areas of the hub and require Golden Spatulas (though you have to fight a boss to unlock the area as well).
  • Cave Behind the Falls: The Jellyfish Caves in Jellyfish Fields.
  • Checkpoint Starvation: Averted for the most part, as the game is fairly generous with its checkpoint placements throughout all of the levels, even during boss fights. However, this is played straight with the second phase of the Final Boss, SpongeBot SteelPants. There are no checkpoints, so dying anywhere in the phase will send you all the way back to the start. This is meant to put your endurance and survival skills to the ultimate test.
  • Chokepoint Geography: The game uses the golden spatulas to allow you access to new levels, and the hub and some levels are surrounded by red lines that, when crossed, result in the player being taken back to the regular hub.
  • Colossus Climb: The second phase of the SpongeBot SteelPants battle has the machine grow to such an immense size, that the last part of the final battle is fought inside it!
  • Collector of the Strange: Patrick has a large collection of smelly socks, which must be collected and delivered to him in exchange for Golden Spatulas.
  • Combat Commentator: The announcer fish from the show fulfills this role during Boss Battles.
  • Concept Art Gallery: The movie theater in the third part of the hub world, which costs 40,000 Shiny Objects to enter (the most of any toll). It contains a selection of concept art for the game, including cut concepts like alternate costumes (which were implemented in The SpongeBob SquarePants Movie Game) and Robo Squidward (who was implemented in Rehydrated after being relegated to the Game Boy Advance version and the Truth or Square game).
  • Console Cameo: In the console versions a sand sculpture in Goo Lagoon resembles an Atari 2600 controller.
  • Continuity Cavalcade: The game is full of references to events and characters from the show.
  • Contrived Coincidence: Plankton just happened to unleash his robotic horde the morning after Patrick wished that his toy robot would become real. Naturally, SpongeBob believes that the events of the game are his and Patrick's fault due to said wish, and Plankton isn't exactly eager to correct him.
  • Cranial Processing Unit: Robo-Sandy's weakpoint is her head. SpongeBob damages her in the first phase by ground-pounding so that her head flies into the electrical scoreboard above, Patrick damages her in the second phase by throwing her head into the fallen electrified scoreboard, and SpongeBob damages her by using a Shoryuken on her head after a Ground Pound knocks it off and forces her to hold it around in the third phase.
  • Crate Expectations: Tikis, which contain Shiny Objects. There are five types of them in the game: a Wooden Tiki, a Floating Tiki, a Thunder Tiki, a Shh Tikinote , and a Stone Tikinote .
  • Damn You, Muscle Memory!: Most apparent if you are switching over from The SpongeBob SquarePants Movie Game to this or vice versa, since both games play very similarly to each other. Because the aforementioned game is a later installment to this one, you'll find that some of SpongeBob's and Patrick's moves are assigned to different buttons than what you would be normally used to which can sometimes lead to confusion on both ends.
  • Death Is a Slap on the Wrist: You are returned to a checkpoint when you die, and that's it. Because certain things reset upon death, certain areas challenges avert this, such as one of the slides in Sand Mountain where you must destroy all 8 sandmen located at various places on the slide. They reset if you die.
  • Demoted to Extra: The Flying Dutchman, having served as the Big Bad of the previous tie-in game, is now confined entirely to his graveyard area and exists solely as another obstacle for SpongeBob and company.
  • Derelict Graveyard: The Flying Dutchman's Graveyard, with mild shades of Big Boo's Haunt.
  • Developers' Foresight:
    • During the Robot Sandy fight, the Fish Announcer will be in the audience, next to King Neptune. Like in all boss fights, he pops up on the side of the screen to make a comment. If you face the Announcer during the fight and trigger a comment (Like taking a hit or dealing a hit.) both the pop-in and the one in the audience will have exact lip-sync for their comment.
    • All the tutorial signs can be re-read as many times as you want, and this also includes the health tutorial where a safe will drop on SpongeBob and cause damage. Should a savvy player attempt to kill SpongeBob this way, they'll soon find out that SpongeBob's health will no longer deplete once he's down to his last hit point, rendering any dropping safe damage null. The developers programmed this into the tutorial to prevent death via cutscene.
  • Didn't Think This Through: The robots would've listened to Plankton if he hadn't set the switch to "Don't Obey" in the first place.
  • Disconnected Side Area: In parts of Rock Bottom.
  • Disney Owns This Trope: In-universe, Plankton says he registered the name of the Duplicatotron 3000 to be trademarked, "So don't even think about ripping me off."
  • Door to Before: Each level has cardboard boxes at the end that take you back to the beginning. They can also be found at various points throughout the level.
  • Down in the Dumps: The Industrial Park.
  • Dream Land: SpongeBob's Dream, and by extension, the other character's dream worlds.
  • Drop the Hammer: The attack of the Ham-mer robots.
  • Dual Boss: SpongeBot SteelPants is fought alongside Robo-Plankton in the first phase.
  • Dummied Out:
    • Many items were never used in the game like this soccer ball that would have replaced watermelons.
    • Also, some of the characters had unused dialogue and alternate versions of some of their lines.
    • The original version of Patrick's Dream, a more elaborate dessert-themed landscape where everything is made out of ice cream, still exists in the game's files and can be accessed with hacks. It has no skybox, and most of the objects are stationery and in some cases have no collision.
    • An unfinished alternate phase of the SpongeBot SteelPants boss fight where Patrick was playable can be found through hacking.
  • Elaborate Underground Base: The Mermalair.
  • Elite Mook: Some of the oil slick throwing robots, named Slick, from late in the game. They have a shield that can come back after a short period of time, (And attacking the shield with the basic attack will only hurt you.) they attack by flinging oil, which not only hurts you, but also messes up movement. And they can take three hits, which is a lot considering this game.
  • Enemy Mine: Because Plankton is locked out of the Chum Bucket by his own robots, he has no choice but to help out SpongeBob, Patrick, and Sandy on their quest, albeit indirectly.
  • Eternal Engine: Inside SpongeBot SteelPants.
  • Everything Is Big in Texas: In Sandy's dream.
    Sandy: Everything's bigger in Texas, even dreams!
  • Evil Knockoff: Robo-Sandy, Robo-Patrick, SpongeBot SteelPants and Robo-Plankton.
  • Evil Laugh: SpongeBot SteelPants gives a particularly creepy, metallic version of SpongeBob's laugh whenever SpongeBob gets hit. Most-if-not all mooks will laugh or taunt you every time they score a successful hit against you (and the major bosses; who can't be left vulnerable while taunting regardless).
  • Felony Misdemeanor: The reason that Prawn is Mermaidman's arch enemy: he put all of Mermaidman's white clothes in the washer... with a red sock.
    Mermaidman: Everything I owned turned pink! PINK!
  • Fisticuffs Boss: While not exactly bosses per se, in the "Hide Me Money" minigame on the PC version, Mr. Krabs must engage in Punch-Out!!-esque combat with some pirate robots in order to obtain some key items. The difficulty increases with each robot you defeat.
  • Flunky Boss: King Jellyfish and Prawn will start spawning jellyfish and Ham-mer robots respectively into the battle once they take one hit.
  • Free Sample Plot Coupon: The very first of the socks you find for Patrick is right under Patrick's feet. Hilariously, Patrick still considers it "lost."
  • Game-Breaking Bug: This video shows that it's possible to crash the game if you hit a Monsoon with Patrick's Ground Pound attack. Since the Monsoon is an Airborne Mook, it's usually out-of-reach from Patrick's slam attack range. However, there is a specific spot in the Kelp Caves where Patrick can get on the same elevation level as the Monsoon and perform the slam attack to stun it. This causes the game to immediately crash because the Monsoon was never given a stun animation like other robots, so the game's code can't figure out what to do in this scenario.
  • Gangplank Galleon: The Dutchman's ship and the robot ship.
  • Giant Space Flea from Nowhere: While they are fun fights, story wise, the fights with Robo-Sandy and Robo-Patrick are this.
  • Gimmick Level: The unlockable "Spongeball arena" mini-level.
  • Given Name Reveal: The realistic fish head's name is revealed to be Johnny.
  • The Goomba: Jellyfish are the first enemies you meet in the game. While they can hurt SpongeBob if he get's too near, they're not aggressive and easy to beat, but they don't drop any Shiny Objects. The second enemy you meet in the game, appropriately named "Fodder", is not only the most common mook early on, but also the easiest to dispatch (after the jellyfish).
  • Gone Horribly Wrong: From two perspectives—Plankton who succeeded in getting his Duplicatotron to work and thus build up his robot army, but forgot to set the lever to "obey" resulting in them turning against him. From SpongeBob's perspective, he believes he and Patrick's wish to have more toy robots to play with was the root of all the the havoc the robots are wreaking.
  • Gotta Catch Them All:
    • Getting all 100 Golden Spatulas gets you a bonus clip featuring nearly every character in the game singing the series theme song.
    • The socks also count, but they only serve to get the rest of the spatulas.
  • Greater-Scope Villain: Robo-Plankton, who turns out to be the real mastermind behind the machines.
  • Green Hill Zone: Jellyfish Fields.
  • Grievous Harm with a Body: You can smack robots into other robots to damage them. Patrick can stun larger robots with a shockwave and pick them up to throw at other robots.
  • Ground Pound: The Bubble Stomp for SpongeBob, and a belly flop for Patrick. Patrick's is unique in that it sends a shockwave which can kill weaker foes, or stun stronger enemies, allowing him to pick them up and throw them. Both of them can use this to hit buttons, which is Sandy's only weakness.
  • Guide Dang It!:
    • The "Goo Tanker Ahoy" and "A Path Through The Goo" missions left many players baffled. Both of these missions are in the Flying Dutchman's Graveyard level and give players almost no indication on how to complete them. The trick here is to aim the Cruise Bubble at the tanker hatch where the goo is leaking out to close it, thus lowering the goo level to allow access to these Golden Spatulas. However, since the tanker is part of the scenery with nothing to distinguish the hatch from the surrounding environment, no player would even think do that without either thinking outside the box or looking up a guide.
    • Sneaking, which requires you to lightly nudge the analogue stick forward as SpongeBob, is never explained in particular detail in the game, which is a problem in Rock Bottom with platforms that collapse if you don’t sneak on them and the introduction of the Sleepy-Time robots, who possess a detection system that requires you to sneak up on them to destroy.
    • Getting one of Patrick's Socks in the Krusty Krab requires interacting and destroying every single object similar to the one in Squidward's house. While destroying all tikis, barrel seats and supplies on top of the storage area is a no brainer, and most players would go and open the cash register anyway (seeing as it is an iconic part of the show's location), the only objects that players are likely to miss are the ketchup and mustard bottles on the condiment stand, which are not made apparent that you can destroy them due to how small they are and that they blend in so well with the environment. Without guides, most new players would not even think to go after the condiment bottles to get the sock.
  • Heart Container: Scattered throughout the Hub Level are 3 pairs of Golden Underpants that SpongeBob can collect, with each one increasing his hitpoint capacity by one.
  • Hidden Depths: The police database reveals several interesting tidbits about the robot mooks you face throughout the game: G-love apparently does foot massages, lemon squeezing and "delightful" hand-puppet shows, Chuck has a tendency to throw explosive tantrums, Monsoon likes poetry and plants, Bzzt-bot borrows money but never returns it and Sleepy-time likes finger-painting.
  • Holiday Mode: When your system's calendar is set to certain days of the year, the Tubelets' flames change color to: Rainbow on New Year's Day, green on St. Patrick's Day, pink on April Fool's Day, red, white, and blue on the Fourth of July, and a pumpkin-y yellow-orange on Halloween.
  • Hub Level: Bikini Bottom.
  • Humongous Mecha: SpongeBot SteelPants, the final boss. You go inside of it! The other two robot bosses are also pretty big.
  • I Can See My House from Here: Patrick mentions this in a conversation with Barnacle Boy. It's lampshaded, naturally.
    Patrick: I can see Squidward's house from here! And he's not wearing any pants! Oh wait, he never wears pants.
  • Idiosyncratic Combo Levels: By destroying multiple tikis and defeating multiple robots in a short amount of time, you'll earn combos which will reward you with bonus Shiny Objects. The more tikis and robots destroyed, the larger the combo, which increases to Super Combo, Ultra Combo, Mega Combo, and so on. The largest combo is the Super-Ultra-Mega-Monster Combo, which would give Killer Instinct a run for its money.
  • Idiot Ball: Played for Laughs. Every single time it's made obvious that Plankton was the one at fault for making the robots in the first place, the other characters write it off or ignore it. Plankton even effectively flat out admits several times that he's the one at fault, only for everyone else to buy whatever Wild Card Excuse he comes up with to explain it away. It isn't until just before the final boss starts that they finally catch on.
  • Incredibly Lame Pun:
    • When SpongeBob is quoting G-Love:
      SpongeBob: Somehow, I don't think he needs a hand!
    • There's also the Ham-mer enemy. SpongeBob states: "Ham-mer...*laughs* I get it!"
  • Instant Flight: Just Add Spinning!: Sandy swings her rope in this fashion to glide over gaps. Most of the levels that include her have a massive platforming challenge because of this move.
  • Jump Scare: If you don't notice that you're stepping into the Sleepytime robots' attack range, their loud and sudden attack can very much catch you off guard.
  • Kung Fu-Proof Mook:
    • G-Love cannot usually be directly attacked by the normal attack as its spins, you will have to stomp them, lasso them or use projectiles to hit them, or attack when it's not spinning.
    • Monsoon flies directly out of reach of your normal attack and Bubble Bowl, so you have to use a Bubble Bash, Cruise Bubble, thrown object or a lasso to take it down.
    • Sleepytime will repel the Bubble Bowl at any range besides point-blank and will attack you with an instant-hit laser if you move too quickly around it. Sneak up on it or use the Cruise Missile or other projectiles to beat it.
    • Slick has an oil shield that has to be taken down with a projectile or else you will take damage if you hit it.
    • You need to kill the Tubelet's top section before the bottom ones, otherwise it will use an explosion attack that regenerates all three of them!
  • Lampshade Hanging: The health collectables for this game are pairs of SpongeBob's underwear. All fine and dandy when playing as the yellow sponge himself, but it's also the case when playing as Patrick or Sandy. The latter points out the absurdity of collecting (and wearing) someone else's pants:
    Sandy: Eww! Can't believe I'm wearing SpongeBob's underwear!
  • Laser Hallway: In the art museum in Rock Bottom, SpongeBob has to shut these down in order to get further.
  • Late-Arrival Spoiler: If you haven't seen the episode Bubble Buddy, this game spoils the fact that Bubble Buddy is actually sentient.
  • Level Ate: Mr. Krabs' Dream.
  • Level in Boss Clothing: The second phase of SpongeBot Steelpants plays out like a normal level instead, where you go inside his body to destroy his circuits. The only threats you'll be facing in this phase are the robots and Robo-Plankton.
  • Lone Wolf Boss: The Flying Dutchman. He's not affiliated at all with Plankton's robots—in fact, he actually asks for Spongebob and co's help in fighting them off from his graveyard, and only briefly turns on them when he's tempted by a Golden Spatula they come across and greedily refuses to part with it.
  • The Lost Woods: Kelp Forest, due to its often confusing and hard-to-navigate nature. Overlaps with Jungle Japes.
  • Ludicrous Gibs: A non-graphic example. One of SpongeBob's death animations has him break apart into numerous spongy gibs that scatter across the ground before fading away. It usually happens more often if SpongeBob is killed by Spikes of Doom or other sharp objects.
  • Malaproper: The police station description for Chuck states that it likes to throw "military grade ordinance." The correct term should be "ordnance," referencing mounted artillery, unless Chuck actually enjoys throwing down the law.
  • Meaningful Name: The robots.
    • Fodder is pretty much cannon fodder.
    • Ham-mer uses a hammer made of a ham to whack you.
    • Tar-Tar fires hot tartar sauce at you.
    • G-Love has multiple hands, each with a glove.
    • Chuck chucks water bombs at you.
    • Monsoon summons a thunderstorm to attack you. It also holds an umbrella.
    • Chomp-bots resemble dogs, complete with dog breath.
    • Bomb-Bots are Action Bombs
    • Sleepytime is a sleepwalking lobster robot that wakes up and attacks you if you move too quickly near it.
    • Slick attacks you with oil and leaves an oil slick.
    • Arf summons dog-robots to attack the player.
    • Tubelets are three little robots in rubber tubes.
    • Bzzt-Bots attack you with an electric beam of sorts.
  • Mecha-Mook: 14 of them to choose from in the game.
    • The first and most common is Fodder. Tiny, slightly fast moving robots with electric rods they swing at you.
    • Ham-mer, another fairly common enemy, uses a giant hammer made of a literal large ham to attack you.
    • Tar-Tar, a very slow moving, but durable robot that attacks you by firing shots of boiling-hot Tartar sauce.
    • G-Love, a UFO-like robot that uses a Spin Attack with its multiple hands. You have to either Ground Pound it, or use Sandy's lasso to kill it.
    • Monsoon, a irritating flying robot capable of summoning thunderclouds to attack you. The only ways to defeat him is to use SpongeBob's Bubble Uppercut or Cruise Bubble, Patrick's Throw Fruit, or Sandy's Lasso.
    • Chuck, another flying robot that is capable of chucking long range, surprisingly accurate water-balloon missiles at you. The missiles also have a shockwave that hurts you and sends you flying, and they're usually placed at platforms by bottomless pits.
    • Bomb-Bot: A small robot that slowly chases you around and makes a small explosion after several seconds. They're even less harmful than Fodder, because you can easily smack them away long before they can detonate.
    • Chomp-Bot: An Angry Guard Dog like robot, that attacks by belching toxic gas at you.
    • Sleepytime: A security robot that is normally asleep, but if you should step into his surrounding light without sneaking (only possible with SpongeBob), it will angrily awake and will quickly use a homing laser to chew off your health in a hurry. You can't use the Bubble Bowl (It will deflect it with the laser), but you can use the Cruise Missile, or throw a Tiki as Patrick in a couple of cases.
    • Slick: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to respawn the shield. His penchant for spitting oil at you, which can impede your movement if it lands on the ground, makes him only more irritating.
    • Arf & Arf-Dawg: Another irritating tough mook, Arf is a cowboy robot that attacks from a long distance, sending exploding dog-robots at you. The only safe way to attack him is with the Bubble Bowl, as his dawgs will mow your health down well before you can reach him, and he takes more than one hit to take down, and he will swing his doghouse at you if you get too close. While the Cruise Bubble can kill him in one hit, using it makes you an easy target for his dawgs.
    • Tube-Let, a trio of innertube donning robots. The bottom one uses a flamethrower to attack you, but killing one of them causes the top robot to explosively revive any fallen robots, unless destroyed in time.
    • Bzzt-Bot, a group of small, one-eyed robots that float around and use pseudo-psychic beam attacks to hurt you. Unlike Fodder and Bomb-Bot, though they die in one hit, they stay away from the character and use the beam. A group of them can get in a hit or two.
  • Minigame Game: The PC version.
  • Monster Compendium: The police station in Bikini Bottom houses a database machine which lists all major robot enemies you've encountered so far, with each having their own unique and hilarious comments about their behavior. The database updates automatically as you progress through the game, but since the police station is located in the second part of the Hub Level that's inaccessible until you beat the first robot boss, by the time you get to access the police station, about half of the database will already be filled by that point. Even Plankton gets his own section after you defeat the Final Boss.
  • Mook Debut Cutscene: Almost all the Mooks have one, usually showing them using their abilities on a hapless victim.
  • Mook Maker: The Duplicatotron. Also, the Arf robot.
  • Multi-Armed and Dangerous: The G-Love mooks.
  • Multi-Platform: Both the original and the remake.
  • Mundane Utility: Those crystals you collected for Barnacle Boy in the Kelp Forest? They help him clip his nose hairs at super speed!
  • Musical Pastiche: As the original show's background songs are largely copyrighted production music, the game's soundtrack is comprised of original tunes that mimic the vibe of the show's music. This is rather obvious with "Downtown Bikini Bottom", which is composed in the same key and tempo as "Heat", a recurring background theme from the show. Even the ukulele riff is the same!
  • Never Say "Die": Averted; when SpongeBob talks with Squidward at the start of Jellyfish Fields, Squidward makes a snide remark about SpongeBob going up to the top of Spork Mountain and dying a horrible death at the tentacles of the King Jellyfish.
  • Nice Job Breaking It, Hero!: In the Carnival section of Goo Lagoon, Mr. Krabs asks Patrick to take out the robot controlling the ticket booth. Unfortunately, Pat does his job too well, as his destruction of the ticket booth results in parts of the Carnival falling apart (albeit allowing him to progress further and getting rid of all the other robots). If you go back to Mr. Krabs after destroying the ticket booth, he'll say this.
    Mr. Krabs: "Well, that's not exactly what I had in mind. Hope me insurance covers all this."
  • No Ontological Inertia: Plankton, when he finally gets back to the Chum Bucket, assumes putting a "Obey" sign over "Don't Obey" will cause the robots to obey him. Subverted in that the robots are obeying—just not the real Plankton.
  • Noob Cave: SpongeBob's House acts as the tutorial level for the game.
  • Off with His Head!: Played with during the Robo-Sandy boss fight. The first part is slamming on its body so that its head launches into the scoreboard, thus electrocuting it. The second phase involves Patrick knocking the head off, and then picking it up and throwing it into the fallen scoreboard. By the third phase, the robot wises up and grabs the head when it gets knocked off, but this allows SpongeBob to use his bubble-uppercut to strike it from below while its still trying to collect itself.
  • One-Man Army: SpongeBob. While Patrick and Sandy are specialization characters, SpongeBob amasses an impressive moveset throughout the game—he starts with a bubble wand strike, a double jump, a bubble uppercut and bubble slam, and later on gets the Spongeball move, the Bubble Bowling ball, and finally a guided cruise missile bubble. Patrick is only needed to throw stuff, and Sandy is needed to cross large gaps.
  • One-Winged Angel: After the first phase of the SpongeBot SteelPants battle, it sprouts anchor arms and expands to a ludicrously large size. Subverted, in that the second phase has you destroy it from the inside.
  • Opening the Sandbox: True to its collect-a-thon gameplay, the more Golden Spatulas you collect means the more levels you can unlock and play.
  • Orchestral Bombing: The final boss theme.
  • Palmtree Panic: Goo Lagoon.
  • Pinball Zone: The SpongeBall Arena, the unlockable Bonus Stage.
  • Plot Coupon: The Golden Spatulas. The game doesn't even try to explain why you need them to travel across Bikini Bottom, other than a lampshade hanging late in the game. See the quote above.
  • Potty Failure: An angler fish trying to get into the public bathroom in Rock Bottom tries to wake up the Sleepy-Time robot blocking the door. Upon the robot waking up and turning around with a very hostile expression, a yellow puddle quickly forms beneath the fish before it gets blasted away.
  • Promoted to Playable: Patrick and Sandy are playable characters after being NPCs in SpongeBob SquarePants: Revenge of the Flying Dutchman.
  • Punny Name: One of the first mooks you meet in the game is "Ham-mer", a robot that uses a giant ham to whack you with. Lampshaded by SpongeBob. Patrick, however, doesn't get it.
    "Ham-mer (laughs) I get it!"
  • Reformulated Game: The GBA and PC versions have the same plot as the console versions, but that's where the similarities end. The GBA game is a 2D Platformer whose only playable character is Spongebob, and the PC game is a Minigame Game.
  • Rise to the Challenge: In the Goo Lagoon level, when you enter the giant sandcastle, it starts getting flooded with goo, which you have to outrun. The quote below is even the trope's quote!
    SpongeBob: "Water, rising, must-get-to-higher-GROUND!"
  • Robot Me: Along the way, SpongeBob runs into gigantic robotic versions of his friends Sandy and Patrick, eventually leading to a final battle against a gigantic robotic version of himselfand a robotic version of Plankton.
  • Sequence Breaking: The game has many glitches that allow you to pull off tricks like this:
    • Doing a Cruise Bubble and a Bubble Bowl at the same time against completely flat surfaces (like Teleport Boxes) makes SpongeBob slide indefinitely, allowing you to jump farther or get higher by using the Bubble Bash, a jump-type move which usually prevents movement.
    • Hailing a Taxi in the hub after going out of bounds and being pulled away by Hans disables bottomless pits, letting the player explore unreachable areas and cheat on slides.
    • Double jumping after getting knocked back by an explosion or falling in water/goo sends you flying far away, which is more of an exploit of the game's physics.
    • Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected. Doing it at the right time at the boss's very first attack will cause SpongeBob to fly high and upward as usual, only to immediately enter the cutscene involving the boss's first defeat.
  • Shout Out:
  • Sizable Snowflakes: The Villain Containment System containing Prawn in the Mermalair, which freeze the villains solid to trap them, constantly sheds big starry snowflakes. Even when Prawn is de-iced, snowflakes continue to fall.
  • Skippable Boss: An unintentional example. Three of the six bosses (Prawn, the Flying Dutchman and SpongeBot SteelPants (first phase)) have invisible debug triggers above the player's spawn point where touching them will end the battle instantly. SpongeBot's debug trigger can be reached with a well-timed jump when he flips the platform with a vertical karate chop, the Flying Dutchman's debug trigger can be reached by scaling the wooden structure with Cruise Boosting, and Prawn's debug trigger is located inside a wall, requiring clever uses of wall clipping to reach it. All of these triggers are vital for speedruns as they can save up a lot of time. As it turns out, this is because the boss battles were developed by two separate teams, and the team that did the Prawn, Flying Dutchman and SpongeBot fights had forgotten to take these triggers out for the final release.
  • Skyscraper City: Downtown Bikini Bottom.
  • Slide Level: There are slides within each of the areas that are required to reach certain Golden Spatulas and other required items. Sand Mountain is an entire area dedicated to it, where you must defeat the robots at the end of each slope to earn a Golden Spatula and can beat the record time to earn another one.
  • Slippy-Slidey Ice World: Sand Mountain. Overlaps with Death Mountain.
  • Spiritual Successor: In many ways, Battle for Bikini Bottom was seen as the spiritual successor for the 3D collectathon platformers like Super Mario 64 and Banjo-Kazooie, and was able to hold this title for the genre for fourteen years until the spiritual successors Super Mario Odyssey and A Hat in Time came along.
  • Spoiled by the Manual: The instructions booklet for the game spoils all of the levels by deliberately listing them on the last few pages, as well as providing screenshots and summaries of the main objectives for each level. Somewhat subverted for the Chum Bucket Lab though, as the image shown is just a question mark to hide the Final Boss' identity.
  • Stealth-Based Mission: This is the case with Sleepytime, where you need to sneak pass them (only with SpongeBob), or else he'll wake up and use his homing laser at the player. If you're careful enough as Sandy, you can lasso them, and as SpongeBob, you can use a well-aimed Bubble Bowl or Cruise Bubble to get rid of them.
  • Super Drowning Skills: No one can swim, so touching or landing in goo (the game's answer to "water") will either send them flying back to land if close enough the ground they were on before jumping or drown them on the spot. Patrick, however, can use 'Freezy Fruits' to freeze goo to cross it.
  • Super Strength: Patrick displays this more than the other characters, as he is the only character who can lift up "Throw Fruit", tikis, stunned robots and Freezy Fruits. His throwing arm is quite impressive, however.
  • Timed Mission: Some tasks require getting to the Golden Spatula in a set amount of time. The most prominent examples are the three slide challenges with Larry, Bubble Buddy, and Mrs. Puff in Sand Mountain, and Mermaid Man's Kelp Vine challenge in the Kelp Forest.
  • Turned Against Their Masters: Plankton's robots, due to him not setting the lever on the Mook Maker to "Obey".
  • Under the Sea: The entire game, of course.
  • Unique Enemy: The game has a few of them which are exclusive to their levels:
    • Jellyfish Fields has the blue Jellyfish which are more aggressive variants of the regular pink Jellyfish that take two hits to kill, and are only encountered in the later parts of the level. They can also be spawned by the King Jellyfish during his boss fight.
    • Goo Lagoon has those green dragon enemies which float on the goo and spew flames to obstruct the player's path. They appear to be mechanical in origin since machine sounds are heard when they breath fire.
    • At the beginning of the Kelp Forest, there's an odd-looking leaf enemy that will slap you if you approach it. There are theories floating around that the leaf is a leftover asset from early development that was originally planned to occupy all of Kelp Forest, but was eventually scrapped and the developers forgot to take that specific enemy out for the full release. However, these have yet to be confirmed, so its existence remains a mystery.
    • Sandy's Dream has the floating cows that are suspended by balloons and attack Sandy on the slide by throwing pies at her.
  • The Very Definitely Final Dungeon: The Chum Bucket Lab.
  • Video Game Cruelty Potential: The game allows you to harmlessly knock back or irritate NPC characters you meet. One instance of this is a mandatory goal in order to get a spatula—the goal in question is "Annoy Squidward". You annoy him by simply heeding his word: "go jump around like an idiot." Jumping up and down repeatedly will earn you that spatula. Destroying everything in his house gets you a sock, which you need to get all the spatulas. In case you hadn't figured it out, Squidward's kind of a Butt-Monkey.
  • Video Game Flight: Sandy can use her lasso as a helicopter, allowing her to glide a fairly long distance.
  • Warm-Up Boss: King Jellyfish.
  • Weapons-Grade Vocabulary: The final boss, SpongeBot SteelPants, literally sends the words "KAH-RAH-TAE" at SpongeBob after three of its lights are destroyed.
  • Weaponized Headgear: In the Mook Debut Cutscene for the Tubelets robots, a fish wearing a cowboy hat manages to take down the bottom robot of the trio by tossing his hat. Unfortunately he was unaware that they can explosively revive one another if you don't take them all down at once.
  • Wham Line:
    Plankton: *after putting Obey over Don't Obey on the Obey Plankton switch* What's wrong now? It should be working.
    Robo-Plankton: It is working. They're obeying me!
  • What Happened to the Mouse?: The fate of Robo-Plankton remains unknown after the defeat of SpongeBot SteelPants since despite taking a couple of hits from SpongeBob's Cruise Bubble during the final battle, he emerges from the fight no worse for wear. However, since he had to contend with many Robo-Plankton duplicates in the ending cutscene, it's implied that he along with the duplicates all killed each other in some MASSIVE off-screen battle.
  • White Void Room: Or Black Void Room, in the case of the Patrick section of SpongeBob's Dream.
  • Wins by Doing Absolutely Nothing: Patrick's Dream is the last area you have access to in the dream level, and immediately upon entering it Patrick challenges you to a test: He has a Golden Spatula, but you have to find it before he can give it to you. He's holding it, which SpongeBob immediately points out, meaning all you have to do is cycle through dialogue to receive it upon entering the level. The name of the level, which normally provides a hint on how to find or receive the spatula, is titled "Here You Go."
  • Word Salad Title: The name of the film playing at the Bikini Bottom Cinema: Revenge of the Bride of Plankton's Other Brain. In the remake, this was changed to simply "BOATS!"

     Tropes specific to the Rehydrated remake: 
  • Adam Smith Hates Your Guts: Up to Eleven now that Krabs charges far more for the spatulas. Instead of increasing the price by 500 Shiny Objects per spatula, he now increases by 3,000. You need 108,000 total to get all of them.
  • Anti-Frustration Features:
    • You no longer have to enter a cheat code to invert the camera controls (although for some reason, the inversions only apply to SpongeBob).
    • Patrick can now perform his belly attack while in the air, making up for his lack of air combat in the original game and making him more versatile in combat.
    • Sandy's lasso meanwhile has been sped up considerably, making her easily the best fighter in the game as she can lasso multiple enemies and Shh Tikis without dropping even a few inches. While she could lasso enemies in mid-air in the original game, the sheer time this took made it unsuitable against anything except G-Loves.
    • Sandy's Swing-Hooks now move much faster. While this does mean you have to hold the button down rather than tap once to latch on and tap again to get off, once you get used to it you can travel down a line of them far quicker than in the original game.
    • Enemy long-range projectiles now have red targeting circles to let players know where they'll land, including attacks from Robo-Patrick and Monsoons.
    • Buttons now have additional symbols to notify players about which attacks are needed to push them, instead of just a hand symbol for all buttons like in the original game. Buttons that require Throw Fruits to be thrown at them have a target symbol, buttons that require the Bubble Bowl have a bowling pin symbol, and buttons that require a Cruise Bubble have a crosshair symbol. Hands of course are kept for buttons you can just walk up to and hit with a melee attack.
    • Sneaking as SpongeBob can now be done by holding the left trigger button (depends on platform) while moving. While you still can use the old "push the left stick slightly" method in the remake, the new one is a vast improvement.
    • During slide time challenges, checkpoints will not activate so that if you fall off the slide, you'll instantly warp back to the start to redo the challenge, saving you minutes of finishing the rest of the slide or from having to manually warp to the start via pause menu. You will still have to talk to the character to start the time challenge over again, though.
    • Robo-Patrick now becomes vulnerable directly at the center of his arena, preventing him from being too far off to hit.
    • In the final phase of Robo-Patrick's boss fight, the Bubble Bowl now rolls along the goo's surface rather than disappearing when it touches it, making it easier to strike Robo-Patrick's weak spot.
    • The Final Boss no longer requires you beat it with one try or start all over if you die midway though, as it merely respawns you where you last died.
    • Falling into goo/acid no longer takes health off your character, instead bouncing them back to land unharmed. However, you'll still drown regardless if you're too far from dry land or you fail to make it back on your first bounce.
    • The Golden Spatula menus now give you a thumbnail of where that Taxi warp will take you, making it more useful as a fast travel menu. The levels are also laid out in a 5x3 grid, meaning much less button presses to get from Bikini Bottom to the Chum Bucket Lab.
    • The Slide handling is much more snappy with no drift, making it easier to go down Sand Mountain and Sandy's Dream.
    • For the Kelp Vines, it had undergone a complete revamp that compressed the whole track, to retain the challenge without being nearly as unfair as the original. The area is now filled with rocky cliffs around the vines, making it more obvious where you can take shortcuts as well as removing a few new ones thanks to the compressed redesign.
    • The sandmen in Flounder Hill and the power crystals in Kelp Caves now have their own GUI counts to easily keep track of them, which they never had in the original.
    • Sandy and Patrick can now use the taxi stops at the beginning of levels. You'll still be forced to play as SpongeBob when you get back to Bikini Bottom, but you no longer have to go back to switch to him in order to leave.
  • Art Evolution:
    • Since the remake was made over a decade after the original, there are some tweaks to the character designs to match later seasons' depictions of them. For example, SpongeBob himself is a much brighter yellow, has a smaller face compared to his body, more defined pores, and shorter pants and shirt. The overall art style meanwhile takes some cues from The Sponge Bob Movie Sponge Out Of Water, so the characters look closer to the CG from that movie rather than replicating the show's animation.
    • That said, in some places the remake looks closer to the show than the original game, thanks to more saturated colours, shadows being less harsh, and widespread use of paint brush strokes that are iconic to the show's backgrounds.
    • The robot designs have been updated to give them extra flair. In general, they all sport a darker gray color scheme with some shades of blue, and they have much more expressive faces which give them personality. Their individual designs can vary, ranging from minor touch-ups to complete overhauls.
  • Balance Buff: Quite a few robots have been strengthened this time around.
    • Tar-Tars do not telegraph their attacks as clearly in Rehydrated, and they are smarter at choosing where to aim as well. They'll also Counter-Attack immediately after the first hit.
    • G-Loves are immune to most ground-level melee attacks, necessitating a ground pound or lasso to destroy. Knocking other robots into them will not work this time around.
    • Bomb-Bots don't try to face-hug SpongeBob nearly as much before detonating, staying outside of melee range a little more often.
    • Sleepy-Times can fire their lasers instantly upon waking up and produce large knockback, preventing you from just plowing through their lasers at the expense of some health to finish them off like in the original game.
    • Slicks can now predict your movement and fire oil projectiles at where you're going to be instead of your current location.
    • The Robo-Sandy boss is much faster, though the clothesline move is a little slower.
  • Bonus Boss: Robo-Squidward, who was initially Dummied Out of the original console releases outside of the Game Boy Advance version, makes an appearance in multiplayer mode as its main boss. He'll spawn waves of robots at players, and after several waves, will interfere directly with electrical discharges that cover parts of the islands.
  • Bonus Feature Failure: In the original, paying the hefty price of 40,000 Shiny Objects to access the theater was worth it, since it unlocked a Concept Art Gallery and gave interesting insight into the development process. In the remake, the theater doesn't have any of the original concept art or anything new; it's simply five or so poorly-compressed level thumbnails from the pause menu. It still costs 40,000 Shiny Objects.
  • Bubbly Clouds: The entirety of SpongeBob's Dream is now given this backdrop, rather than just Sandy's Dream in the original game.
  • Call-Forward: The remake throws in references to episodes that were released after the original game:
  • Character Outlives Actor: Since the remake reuses the original game's English voice track wholesale, Barnacle Boy appears here once again despite the death of his original voice actor, Tim Conway, causing him to be retired from the show. While Mermaid Man was also retired after the death of actor Ernest Borgnine, this trope doesn't apply here, as he was replaced by Joe Whyte in the original game.
  • Continuity Nod:
    • Mr. Krabs' Weapon of Choice in multiplayer mode is a swordfish skull that he used to defeat a horde of undead fish in "One Krab's Trash".
    • Gary's Ground Pound attack in multiplayer mode shows him pulling a pair of shoes to stomp enemies, the same pair he wore in "Your Shoe's Untied".
    • A cave drawing of "Primitive Spongebob" from SB-129 appears in the caves of Goo Lagoon (in the original game, it was from Season 3's "Ugh"). Various other places in the game include incidental artwork from the show, such as portraits of Mystery and Drifter inside SpongeBob's house.
    • Squidward's Bold and Brash painting from "Artist Unknown" is on display at Rock Bottom's Museum.
    • The theater is now modeled after The Reef, which first appeared in "F.U.N." and "Something Smells". The specific design is a Call-Forward to the season 6 episode "Gone".
  • Developers' Foresight:
    • The Duplicatotrons in Mr. Krabs' Dream have shields around them that regenerate in a second, preventing you from cheesing them with a Cruise Bubble like in the original game.
    • Rock Bottom was infamous in the original game for having a Sequence Breaking exploit that allowed players to glide over to the beginning of the slide as Sandy and get the Trench of Advanced Darkness spatula in reverse. To counter this, Purple Lamp raised the elevation of that area higher up so that, even if you did glide to the slide, you won't be able to reach the area that way.
    • Bungee hook spatulas can now only be obtained with the intended bungee method. If you try to collect the spatulas by falling down the pits without the hooks (as with the case of Cowa-Bungee), you'll simply phase through them without picking them up.
  • Early-Bird Cameo: The first section of Bikini Bottom has Thunder Tikis, Shhh Tikis and Stone Tikis placed near Bubble Buddy the moment you walk out of SpongeBob's house, even before you properly encounter them in Jellyfish Fields and learn what they do. They were never present there in the original game.
  • Game-Breaking Bug:
  • Grandfather Clause: Though Mermaid Man and Barnacle Boy were both retired from the series due to the death of their respective voice actors, they reappear here for accuracy to the original game.
  • Jaw Drop: SpongeBob and Patrick have their iconic jaw drop poses from The Sponge Bob Square Pants Movie as some of their idle animations, and SpongeBob does it when he goes, "OH MY GOSH, YOU'RE BALD!" in response to Squidward's jellyfish stings.
  • Long-Range Fighter: Both Squidward and Robo-Plankton fulfill this role in multiplayer mode, with Squidward firing music notes from his clarinet and Robo-Plankton using his hovercraft laser weapon.
  • Musical Assassin: Squidward in multiplayer mode attacks enemies with music notes fired from his clarinet.
  • Nerf:
    • Ham-mers move much slower and the range of their mallet attack is shortened. They'll only attack when they're right next to you.
    • Chuck's missile is much slower mid-air, and the knockback was reduced.
    • Monsoon's lightning is more visible.
    • The range of Bzzt-Bot's lasers are shortened and they take a while to turn in your direction.
    • In regards to the Idiosyncratic Combo Levels that give you bonus Shiny Objects, in the original game, robots used to give out three times the combos tikis usually give. In the remake, they now increase the combo by just one, much like the tikis.
    • Sandy's aerial kick no longer suspends her in the air during its animation, giving her less aerial mobility as a result.
    • SpongeBob's Cruise Bubble is nerfed to prevent it from becoming overpowered. While its air time is increased to 7 seconds, the bubble missile now has drifting inertia while turning and its explosive radius is much smaller, requiring pin-point accuracy with your aim.
  • One-Time Dungeon: As a knock-on effect for not being able to fight the robot bosses again in the remake, the SpongeBall Arena, the original game's Bonus Stage that is unlocked after defeating the Final Boss, can only be played through once. If you leave the level, you'll find that you cannot enter it again via the warp pad that usually spawns in the second part of Bikini Bottom, because the warp pad is no longer there in the remake, thus missing out on all those Shiny Objects.
  • Promoted to Playable: New playable characters are added in the game's multiplayer modes, including Squidward, Mr. Krabs, Robo-Plankton, and even Gary.
  • Red Eyes, Take Warning: The robots' eyes turn red when they chase after you and turn back to default green when you're away from their vicinity.
  • Spoiler Cover: The game's box art blatantly spoils the existence of SpongeBot SteelPants, the final boss.
  • Squashed Flat: The robots have a new death animation where they'll be flattened like a pancake if SpongeBob and Patrick attack them with their Ground Pound attacks.
  • Unwinnable by Mistake: Unlike the original game, you can't fight the robot bosses again after you have defeated them. If you go and face the Final Boss without bringing your Golden Spatula count to 98 (since you'll get the last two from the fight), then you'll lock yourself out from the 100% Completion ending on that save file, meaning you'll have to play through the entire game again and get every Golden Spatula before fighting the final boss in order to view the cutscene.
  • Version-Exclusive Content: The PC version has the option to purchase the remastered soundtrack separately from the game. This was free to anyone who pre-ordered.


Video Example(s):

Alternative Title(s): Battle For Bikini Bottom


Battle for Bikini Bottom

Plankton builds a Duplicatotron 3000 to create an army of robots to steal the formula. The drawback? He didn't know the obeying switch was set to "Don't obey", and the robots run amok.

How well does it match the trope?

5 (4 votes)

Example of:

Main / DidntThinkThisThrough

Media sources:

Main / DidntThinkThisThrough