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Long ago, the space colony of Oracle, who pioneered the use of an advanced particle energy known as "Photons", fought a seemingly endless struggle against the Falspawn, creatures of evil whose sole purpose is to destroy all there is in the universe. With the aid of a special individual known as the "Guardian" and their allies, Oracle finally put an end to the cycle of fate and destroyed the source of all evil in the universe once and for all.

It's been 1000 years since Oracle's final battle. ARKS, now settled on the planet Halpha, have spent decades protecting their new home and its inhabitants from the mysterious DOLLS, enemies from regions unknown with even more mysterious purpose. Further complicating matters is the appearance of the Meteorn, entities who appear on Halpha via pods who have no memory of their past but have unparalleled skill as ARKS, oftentimes joining their new allies on the front lines.

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One such Meteorn, the Player Character, crash-lands on the surface of Halpha and is intercepted by Aina, a young ARKS and Halpha native who hails from a beachside village in West Aelio called Aelio Town. Officially recruited into the organization, the protagonist must team up with Aina, their mysterious fellow Meteorn Manon, and the many, many planetside ARKS to solve the mystery of the DOLLS and their own past.

Phantasy Star Online 2: New Genesis (officially shortened to "PSO2:NGS" or simply "NGS") is a "title" in SEGA's Phantasy Star series and a sequel to Phantasy Star Online 2. Despite having the appearance of a new game, New Genesis released in the form of a large-scale update to the original PSO2 and co-exists alongside the original game. The update released on June 9th, 2021 in Japan on the PlayStation 4 and PC (with Cloud versions for Nintendo Switch and PC), while it released elsewhere at the same time on the Xbox One, Xbox Series X|S, and PC. The Global version received its PlayStation 4 port on August 31, 2022. Japanese beta tests were held between January and February 2021 and during April 2021, and an English version beta was held in May. A character creator/benchmark program for the game was released globally on May 25th, 2021.

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New Genesis represents a dramatic shift in the format of the post-tetralogy Phantasy Star series; while the original game took the features and gameplay of Online and Universe and built upon it in its own way, New Genesis diverges completely into new territory with the introduction of a Wide-Open Sandbox (dubbed "open-field") where rather than accepting Quests from a Hub City and moving into instanced rooms, players can now traverse a large, seamless open world at their leisure that is populated with a wide variety of landscapes and creatures as well as dangerous foes. In lieu of a traditional Quest system, players are guided around the world with Tasks, an updated version of the Client Order system that functions like a typical "objectives" system. Players are still able to participate in instanced content in the form of Cocoons/Towers, structures scattered throughout the world that provide a variety of battle and platforming challenges, as well as the return of PSO2's Urgent Quest system. Combat is also more fluid and streamlined than ever before; taking cues from PSO2's revolutionary "Scion Classes", characters now have access to more freedom in both mobility and battle, such as the ability to "Photon Glide" in the air to approach from above and access to an expanded Subclass system. Six of PSO2's original classes return in a heavily revamped and actionized form, with the Braver, Bouncer, and Waker (based on PSO2's Summoner) classes added post-launch. A brand-new 10th Gunblade-wielding class is set to debut in the near-future.

Most notably, since New Genesis is not actually a "new" release but rather an update, the game features backwards compatibility with Phantasy Star Online 2. Players are able to move characters between the original game and New Genesis, and along with it access to all unlocked storage boxes, all unlocked character cosmetics such as costumes, Layered outfits and Accessories, and most equipment (scaled accordingly), with the ability to inherit your Mag's appearance planned for a future update. Players can also bring forward any ARKS Cash and Star Gems in their possession as well as an active Premium Set and its benefits.

Much like the original game, New Genesis has been spun off into derivative works and other titles, which include:


Phantasy Star Online 2: New Genesis spin-offs:
  • Phantasy Star Online 2: New Genesis
  • Pusonicomi NGS / PSO2Comi NGS: A sequel to the popular Pusonicomi webcomic focused around New Genesis. Ran from June 2021 through September 2021.
  • Central!: A Slice of Life webcomic that stars the Operators of Central City. Began in September 2021.
  • Popona, a Virtual YouTuber promoting NGS (migrated over from IDOLA: Phantasy Star Saga). Official channel can be found here.


This game includes examples of:

  • Actionized Sequel:
    • Surprisingly zigzagged. While the gameplay is faster and more fluid than PSO2 was in the early years and certainly much faster than any previous Phantasy Star game before it, the pace of combat has been toned down significantly from endgame PSO2 where Scion Classes dominated the scene and resulted in EP6 designing enemies the way it did. Classes in NGS have Scion-like mechanics such as counters, better evasions, and Skip Arts, but weapons are deliberately slower and heavier than they were in current PSO2.
    • Played straight with Waker. The class axes the management aspects prominent in Summoner, such as Pet feeding and raising, and integrates the Pets (now rebranded "Familiars") into the characters themselves, making them play closer to the other classes.
  • Allegedly Free Game: Downplayed even further compared to the original game, as New Genesis strips back most of the features of Premium Set. While Premium players get access to a second row of login bonuses in addition to previous perks like unlimited Personal Shop use and additional fashion features, most other features like extra block space, unlimited Personal Quarters, and trading were removed due to being nonexistent in NGS. Ironically, players complained about this because it now makes Premium not worth it enough over buying the cheaper Personal Shop Pass for very little difference in gameplay experience if you don't care about fashion or cosmetics.
  • Ambiguous Robots: The DOLLs appear to have mechanical features in them, but because of how their limbs can stretch, combined with how they seem to able to appear out of nowhere and leave No Body Left Behind when they’re destroyed, it leaves it up in the air as to what the DOLLs really are.
  • Anti-Frustration Features:
    • The SG Scratch is more lenient this time around. It costs only 50 Star Gems per scratch and you even get one free scratch per day.
    • Once you have discovered a Cocoon or Tower and marked it on the World Map, you can start its Quest at any time by selecting it from the map, without the need to physically go back to that location. This also allows you to use them as makeshift Ryuker Devices by starting a Quest and then immediately exiting it, which will dump you outside the Cocoon/Tower instead of where you actually started the Quest from. You can use this to get around to spots without any actual Ryuker Devices close by, such as using the "Lone Way" Cocoon to teleport to the hidden cave in South Aelio where multiple Photon Chunk deposits are held.
    • The First-Time Clear awards from Cocoons and Towers are account-wide rewards, not just character-bound. If you're particularly alt-happy, you'll get a head-start on any future characters you might have, trimming some of the grinding needed for Battle Power-gated objectives.
    • Likewise, once an Urgent Quest appears you can simply select it from the World Map to start it, even if you're not where the Quest is actually being held.
    • The game makes a point of significantly scaling back the relevance of Urgent Quests to avoid the issues it had in the original game, where players were essentially bound to SEGA's schedule to get the best gear and not being able to get it on their own time. While Urgents still serve as big EXP piñatas and drop a lot of stuff, anything you can get from an Urgent can be found elsewhere and is farmable in some other method, including the capsules. However, they wound up upending this decision with the introduction of Gigantix, which are essentially glorified Urgents that drop unique items and are effectively just as random.
    • The way Shifta and Deband worked in PSO2 was quite confusing, to the point that most of the people casting it were probably screwing it up without even knowing it (if you cast one and then started charging the other one too early, it would cut off the first one and players would not receive the full duration of it). Now the two are combined into a single skill that can't even be charged in the first place, just press the button/stick once and you're good to go. The downside, however, is that it's now restricted to Techter mains only.
    • Compared to PSO2, where inherent stats on Units were not revealed to the player and had to be manually calculated, in NGS Units just tell you any HP, PP, damage, and resistance bonuses they give on the stats screen.
    • While there's no shortage of Restasignes and Reversasignes in the overworld, Cocoons, Towers, and Urgent Quests leave you a full set of 10 and 5 respectively to top off your reserves, if you find yourself short-stocked before setting off.
    • Subclasses no longer give stats. Combined with SP being account-wide for all characters and classes, you are no longer required to level Subclasses like you were in the original game. Subclasses do still level like before so you can still swap to them down the line if you decide to make a change to your build.
    • The notoriously esoteric and Guide Dang It!-inducing PSE system has been drastically simplified to a single gauge that fills up when you kill enemies quickly in Combat Zones and triggers PSE Burst when it's full, constantly spawning enemies in a specific area of the map.
    • Since all items are now auto-pickup, your Item Pack is now fixed at 100 slots rather than the default 50 slots from the original game, and you have an additional 150 slots as "Drop Storage" once your Item Pack reaches capacity. You can also access your storage from anywhere you want, rather than only from the storage console. In addition, throwing away weapons or units from your storage automatically vendors them as if you had done so at the Item Shop.
    • The early August 2021 update notably changed how the level difference penalty functions by allowing a player to outright ignore it if their Battle Power stat is sufficiently high, allowing players with sufficiently stacked gear to fight and get rewards from enemies that are 5 or more levels higher than them without Forced Level-Grinding.
    • Unlike the original game, you can now freely change Mag Forms whenever you want and have access to any Mag Form used on your account (including those used in PSO2). You can also choose to simply turn off the Mag to hide it as opposed to shelling out for the Stealth Mag Evo Device.
    • The Weapon Camo system has been revamped for NGS. Rather than only being able to equip one Camo at a time and having to "cheat" Camo appearances onto other weapons using Weapon Form, you can now individually specify which weapon types use which Camo appearances using a new menu.
    • Affixing as a mechanic has been completely overhauled in the transition to New Genesis in response to complaints about the system being too convoluted and having a very steep barrier to entry. Changes to the system include multiple quality-of-life features, such as:
      • The system now uses capsules that drop from enemies directly as opposed to Augments appearing on dropped equipment. Capsules can be bought and sold as individual items separate from gear, and the success rate of a capsule is listed on the item's description. This also means you no longer have to sacrifice gear for affixing.
      • Augment upslotting as a mechanic no longer exists. Every weapon starts with two slots, and gains additional slots through enhancement at +20, +40 and +50.
      • The chance of failure only occurs for adding new augments; any augments currently on a piece of equipment have a 100% chance of retention unless you're trying to switch them with another.
      • The "fusion" system is gone and replaced with a shop where you can trade Augment capsules for higher-grade or "fusion" capsules, such as the powerful Ael Domina and Mastery augments. Due to being a shop now, the game always tells you what you need to trade for different capsules and there's no longer any gambling in terms of acquiring the augment.
      • The Treasure Shop re-introduced in the Kvaris update sells a random assortment of S Capsules each day that guarantees 100% chance to pass a given affix. With a bit of luck and Star Gems you can cheat some difficult augments easily, allowing you to divert resources into tougher gambles like Mastery IV.
    • Some Motions originally introduced as AC Scratch Bonuses are later given color variant versions as Rare Random Drop items from high-difficulty content, giving free players ways to get their hands on them (as long as they are willing to put up with the horrendous drop rates and/or exorbitant market value).
    • A Streamer Mode function was added in the April 2022 update in response to fiascos from streamers who were met with unscrupulous behavior when attempting to stream the game. Toggling this function on disables most communication features, allowing you to stream or record gameplay without risk of interference from other players.
    • The Waker is a simplified version of PSO2's Summoner class, and does so by excising the feeding and raising mechanics of their Pets; the Waker's Familiars instead grow stronger with the Waker's levels and equipment.
  • Anti-Grinding: This comes in the form of level difference penalties. Unlike PSO2, which originally applied an Experience Penalty for any enemy 5+ levels higher than you (before this penalty was removed), in New Genesis you receive less EXP from enemies lower level than you and you deal Scratch Damage to anything 5+ levels higher than you. It is still possible to kill enemies this way, but it takes an excruciatingly long time even with a full room, and you get no drops from these enemies anyway.
  • Armed Legs: The Kelkundo that plague the Retem region have hanging blades affixed to their legs, enabling them to fight much like a Jet Boots Bouncer in combat.
  • Attack Its Weak Point: Almost all enemies that aren't The Goomba have a bright yellow spot somewhere on their body where they take extra damage. Some of them require some clever positioning to reach it or breaking off enemy armour to reveal it.
  • Background Music Override: The Mag Jukebox feature allows you to manually override most background music in the game with Music Disc tracks.
  • Balance Buff:
    • All six original classes now have Scion-style mechanics, such as having dedicated blocking/evasion Weapon Actions, a Counter-Attack, and the ability to block and counter attacks with Sidestep a la Luster, making combat significantly more fluid.
    • Gunner skills have also undergone a significant rework, as Chain Trigger is no longer part-based and Stylish Roll can now be chained infinitely with itself.
    • Talises were by far the least popular weapon choice for Forces and Techters due to their clumsy and slow usage that was overshadowed by the raw power granted by Rods and Wands. New Genesis completely overhauled their functionality, allowing them to directly modify the effects of Techniques based on how their two unique Photon Arts are used.
  • Battle in the Rain: Since Gigantix enemies only spawn during thunderstorms, every encounter with them has heavy rainfall and thunder as the backdrop for these incredibly tough foes.
  • Beef Gate: Halphia Lake was this at launch; although only TAMES were able to spawn, enemies were Level 60, making them impossible to kill, and the present Gigantix was a Level 64 Daityl Sword that was magnitudes deadlier than anything else present in the game. The Kvaris update now makes it possible to kill both, as the player level cap was bumped up to Level 60.
  • BFG:
    • The "tower" at the heart of Central City is revealed to be the barrel of a city-sized weapon called the Central Cannon.
    • Gathering enough points during Defense Quest allows you to call down a superweapon called the Mobile Cannon, essentially a Launcher on steroids that deals in big bullets and bigger explosions. It also has the ability to fly across the battlefield just like the Rodeo Drive PA from the original game.
  • "Blind Idiot" Translation: The translation effort in New Genesis is noticeably improved over the original game, but there are still some odd errors and typos here and there, such as the Knuckles PA "Tri-Drive" being inexplicably changed to "Double Drive" even though it deals three hits.
  • Boring, but Practical: Ophistia weapons increase the rate at which your Photon Blast gauge fills by 15% when you successfully land an attack; Evolcoat weapons increase PB charge rate by 20%. Considering PBs output huge amounts of damage and are even more potent during Breaks, having even slightly speedier access to your PB can make a fair bit of difference over time.
  • Boss Rush: Purple Battledia Quests have a party facing down multiple Gigantix DOLLS in a row with a tight 20-minute time limit.
  • Boss in Mook's Clothing: Turning the Random Challenge Set C on in Trinitas Quest randomly turns enemies into Gigantix, giving them 350% HP and 50% damage reduction. If stacking Enemy HP challenges, this increases their effective HP to such disgustingly high values that they have almost as much HP as an Urgent Quest boss. This is the main reason why many players do not turn Random C on at the same time as the higher tiered HP boost challenges, as it pads out completion time by a massive amount.
  • Bottomless Pits:
    • Present in all of the platforming-themed Cocoons and Towers. Falling into one simply respawns you at the last safe platform and takes a percentage of your HP. All challenges also have a Side Mission to not fall into the pit a certain number of times.
    • In Trinitas Quest, you can knock or otherwise lure enemies into pits. Doing so causes them to die instantly.
  • Bread, Eggs, Breaded Eggs: The "Divine Impact" Launcher PA is named after the PSO2 Photon Arts "Divine Launcher" and "Zero Impact". Functionally, it is a combination of both of its namesakes, granting a point-blank blast when uncharged and firing an explosive shell when fully charged.
  • Break Meter: Hitting an enemy with enough physical damage or striking their elemental weakness enough produces a stun state called a Down. Urgent Quest bosses not only can be Downed, they can also be Downed by breaking certain parts, and they have an actual Break Gauge underneath their health bar that produces a special Down when depleted, causing the boss to topple over and drastically reduce its defense.
  • Broke Your Arm Punching Out Cthulhu: The premise for the Kvaris chapter is that although the Urgent Quest against Dark Falz was successful, the Central Cannon was damaged in the attempt, forcing Crawford to send the heroes to Kvaris to enlist the help of a local engineer named Ilma to repair and reinforce it to defeat Dark Falz for good.
  • Call-Back:
    • The battle against Dark Falz borrows a few elements from Dark Falz Elder from the original Phantasy Star Online 2. It's another Multi-Armed and Dangerous being whose arms are breakable. And like Elder, it survives its Urgent Quest and escapes.
    • The Evolcoat series weapons are designed after the Coat series weapons from PSO2 with an updated design. Likewise, the Evoleclipse series weapons are an updated version of the Orbit series.
  • Cave Behind the Falls: One of the largest waterfalls in South Aeilo hides one of the entrances to the tunnels leading inside Mt. Magnus. Following the tunnels all the way to the end will lead you to a Cocoon. The same caves are also a prime mining spot for Photon Chunks and Dualomite.
  • Chain Lightning: Uncharged Zonde has the ability to arc to nearby enemies when it hits its target.
  • Character Customization: The game features a vastly-expanded character creator, compounding on the highly-flexible and expansive character creation options featured in PSO2. While many new options are limited to NGS cosmetics and are thus incompatible with some existing PSO2 outfits and items, NGS features new options such as:
    • Expanded face customization options, including eyebrow angle/position/thinness, pupil position/size, and the ability to determine how open or closed an eye is by default. This also extends to a feature called Expression Editing, which allows players to individually customize every single expression available in the game to whatever settings they want. This has predictably led to Video Game Perversity Potential.
    • More specific body customization sliders, including sliders for thighs, calves, feet, hips/butt, hands, upper arms, and lower arms. Males also now have access to a bust slider like females.
    • A heavily reworked accessory system. Accessories now run on a cost system, with different accessories having different costs. The maximum cost limit is 17, allowing players to equip far more than the previous limit of four accessories. Accessories now also allow players to choose the initial placement for the accessory and move sliders from there, instead of accessories being stuck to specific positions on the body.
    • Most significantly, players now have the option of changing between male and female bodies of any race at will regardless of the player's initial settings. Race-specific traits can now also be toggled on and off regardless of the player's racial body, such as being able to equip Newman ears, Deuman horns, and heterochromatic eyes simultaneously. Facial customization options also now allow players to select between male and female facial bases of any variety regardless of the body type or body gender. Similarly, voices and motion bases are no longer restricted.
  • Charged Attack:
    • Hunter's specialty, just like in PSO2. While there is no Focus system to speed up charging this time, all PAs charge fairly fast, and Partisan even has a skill they can pick up called Assault Charge that allows them to follow up a PA with a Dash Attack that they can charge up to increase damage dealt at the cost of range.
    • Gunner has charged attacks. In addition to gaining a small damage boost, firing a charge attack with TMGs activates Chain Trigger, where they can build Chain by attacking enemies with normal attacks and uncharged PAs, then complete the Chain with another charged PA and get a damage bonus based on the Chain value for a few seconds.
    • Techniques still come in charged and uncharged flavors. Unlike PSO2, where charged Techniques are generally a strict upgrade over uncharged Techniques, in NGS Techniques vary in effect based on whether they are charged or not. This makes them similar to Phantasy Star Online and Phantasy Star Zero Techniques, where you get a completely different Technique based on charge.
  • Chromatic Superiority:
    • Item Containers come in three colors: Green, Gold, and Red. Both Green and Gold Containers respawn; while Green containers are very common and just drop N-Grinders, Gold Containers are rare and drop assorted materials. Red Item Containers are special; they are typically very well hidden and/or are protected by Deflector Shields that must be broken to get to them, there are a limited number of them and can only be encountered once per account, and they typically drop large quantities of Meseta, 10 Star Gems, or rare Units.
    • Enemies have a rare chance to spawn in Silver and Gold variations, in which the black armor plating on the DOLLS and ALTERS are replaced with a colored metallic sheen, and all other enemies are coated entirely in a metallic silver/gold color. Killing a Silver or Gold enemy has generally better drop odds, and they will frequently drop Silver and Gold Primm Swords, which are basically this game's version of EXP Weapon Mini and EXP Weapon. Silver and gold TAMES are guaranteed to give you a meat drop and can even drop more than one piece at a time. Silver and Gold enemies also spawn more frequently with higher PSE levels, with many of them spawning at once during a PSE Burst. A PSE Burst Climax will always spawn a Silver or Gold boss; Lv35+ zones may spawn a Megalotix/Elite boss instead.
  • Color-Coded Elements: Fire/Foie is red and Barta/Ice is blue. Icons indicating Lightning element are yellow, but in gameplay lightning is bright purple. Wind is green, Light is bright yellow or white, and Dark is dark purple or black.
  • Combos: Katana's unique gimmick is that its three PAs have three variations depending on when you use them during a three-step combo, and while you can spam one PA repeatedly for a combo, you can also mix and match the PAs for different results.
  • Company Cross References:
    • The model for Seasonal Point drops is shaped like a regular icosahedron. An unnamed Invincible Minor Minion shaped like it shows up in Space Harrier, another Sega game set in a sci-fi fantasy land with dragons in it.note 
    • One of the "features" of the Floating Board is that you can perform tricks with it when jumping, purely for aesthetic value. The way the trick mechanic functions (hold a direction in midair to automatically trick) heavily resembles the trick mechanic from Sonic Riders: Zero Gravity.
  • Collection Sidequest: There is a Side Task to open every Red Container in each region. Thankfully, the world map tracks how many you've found in each sector, but you'll still be hunting them down for quite a while. Especially since this particular Task doesn't point out nearby targets with an objective marker when set as the active Task, unlike every other collection-based Task. Thankfully, Mag Sonar helps in tracking them down.
  • Contractual Boss Immunity: Downplayed, much like the original game. You'll still need to pelt the boss with a bunch of techniques to make sure it procs, but successfully doing so will immobilize them in place, whether they're flailing helplessly on fire, frozen stiff, seizing up from electric shock, or so on. This is your chance to get in and wail on them while they're down, as you get a healthy amount of time to do so before they shake it off.
  • Convection Schmonvection: While the Kvaris region is cold as hell, it won't get in the way of your combat performance in any capacity... as long as you stay clear of Rayjord Gorge, where you will take periodic damage and Freeze procs unless you have a sum of 100% Cold Resistance (which requires gear, Region Mag bonuses and food to attain, and the latter two cannot give alone).
  • Co-Op Multiplayer: Still a core mechanic as per PSO standard; however, with the introduction of an open world, the game keeps to the spirit of the series' limited multiplayer by randomly matching players to 32-player rooms every time they enter a new area, similar to PSO2's Multi-Player Area feature.
  • Counter-Attack:
    • Taking cues from the Scion Classes from the original game, the basic classes are now outfitted with powerful counter attacks that can be activated by successfully evading attacks with Step, such as Sword delivering a powerful uppercut or Rifle chucking an explosive that deals heavy damage.
    • Some classes have skills which augment their Weapon Actions to perform a counterattack on a successful dodge; you don't have to have the class as your main in order to use these counters.
    • Gororox, a bigger and meaner counterpart to Gororon, has a belly that inflates when players attack it. When it becomes maximum size, it will release the energy stored in its belly in a massive blast that ravages everything in front of it. Sand Rorox and Snow Rorox have similar counters.
  • Critical Hit: Unlike PSO2, Critical Hits in NGS work like standard RPG critical hits, increasing the damage your attack deals by at least 20% in addition to ignoring variance.
  • Damn You, Muscle Memory!: One significant difference about how grab-type attacks work in NGS; unlike grabs in PSO2, enemy grabs are unblockable in NGS. Attempting to guard against them will just get you grabbed, and compared to PSO2, the number of grabs you can actually escape from is severely limited.
  • Death from Above:
    • Although extremely unlikely, Stellar Gifts actually have active hitboxes during flight and can potentially obliterate unlucky enemies or players on impact.
    • The final battle scene of Chapter 3 involves the five Kvaris siblings teaming up to drop a stalactite on a massive group of Ams Clones, killing them instantly. You can do this yourself in Lost Central by targeting the stalactites with attacks, which will drop them and crush foes beneath them for massive damage.
  • Developers' Foresight: After clearing the Aelio region story, Liu Lin has a task to tackle all of the Cocoons and Towers in the region. Should the player have already done so before accepting the task, she actually takes a moment afterwards to realize and comment on the player's capabilities.
  • Difficulty Levels: Clearing far enough in the main story unlocks the ability to change Ranks when teleporting into combat-focused map areas. Higher ranks increase the levels of the enemies and have a minimum Battle Power requirement to unlock, but also drop more EXP and generally better items.
  • Discard and Draw: Jet Boots have had their moveset completely redone; they lose the old moves and their buffing potential with them, but in exchange the new moves are more fluid and have few movement restrictions, and the skills the Bouncer learns for them accelerate enemy debilitation and help with PP regulation. One thing they didn't lose is their superiority in aerial combat, enabling their wielder to reach and attack any part of any enemy they fight so long as their PP holds out.
  • Disc-One Nuke:
    • Properly affixed PSO2 equipment can go quite a ways in NGS. As a general rule of thumb they are easier to get than high-end NGS equipment and given the abundance of resources and materials and the relative ease of equipment improvement in PSO2, you can easily compete with NGS equipment for quite a while. NGS equipment is still marginally more powerful if fully maxed out, but the resource cost and time needed to actually improve NGS equipment to its full potential is very steep compared to just hashing something together in PSO2 for a very small percentage difference in damage.
    • By extension, PSO2 units are good for mixed damage sets, while NGS units currently cannot achieve viable mixed damage sets. Very handy if you play multiple classes or mix and match weapons.
    • Players willing to scour the map (or use a guide) early to find Red Containers in the Aelio region are guaranteed to drop three unique 4-star armor pieces. While not a good as the one obtainaible as combat drops, they can easily carry players until level 20 with ease.
  • Distant Sequel: 1000 years is quite a long time after Oracle's war, which helps justify the new setting, enemies and characters. This specific time skip is a tradition for the series as a whole, however, dating back to the original quadrilogy, where Dark Falz would revive every 1000 years.
  • Doomed Hometown: The game opens with you being escorted to the tiny coast town of Aelio, Aina's home town located south of Central City. Shortly after you get situated in, a DOLLS attack razes it to the ground with no surviors to be found.
  • Dragged Off to Hell: A Rappy that is defeated by Dark Techniques has this happen to them, with dark hands pulling their fluffy bodies beneath the surface.
  • Double Jump: An inherent ability is the ability to double jump, making getting to high places and large enemies easier.
  • Double Unlock: You need both battle power to enter a zone and to be within five levels of an enemy. Not enough of the first, and you can't enter the zone, period, and not enough of the second means you'll do a single lousy point of damage regardless of how good your equipment is.
  • Easter Egg:
    • Standing in specific spots in the map will cause unique themes to play over the normal background music.
      • If you stand on the highest peak in the Aelio region and wait for a bit, the game's main theme, "The World Beyond the Sky", will start playing instead of the usual background music. However, if you stand on the second highest peak in the Aelio region, which is right next to the highest peak, the PSO2 main theme, "The Whole New World", will play instead.
      • Visiting the seating area with the fountain on the west side of Central City plays one of several songs from a past Phantasy Star game based on the in-game clock. The default lobby theme from PSO2 plays from dawn to noon, "Day Dawns" from Phantasy Star Online plays from dusk to midnight, and the default Franka's Cafe theme plays from noon to dusk as well as from midnight to dawn.
      • Standing on the very top of Retem City plays Dagora City's theme from Phantasy Star Universe.
      • A specific dead end in the lowest floor of North Retem will play the Amduskia Volcanoes field theme. If you encounter enemies in the area, the appropriate battle theme will also play.
      • Getting on top of a specific pillar along the rock wall at the edges of West Retem causes the Lillipa Desert music to play.
      • A certain plateau off the right side of the Cocoon in South Retem plays the Wopal Floating Facility daytime battle theme.
      • If you figure out how to get to the peak of Trinitas, the giant techno-pyramid in Retem, the game will start playing the Motavia overworld theme from Phantasy Star I.
    • Defeating a Rappy with elemental damage can produce a unique defeat animation depending on what you beat it with, most of which are comically callous. For example, using Fire damage causes it to catch fire and run around in a panic, while using Lightning damage causes it to become electrocuted and have a bit of a seizure.
  • Easy EXP: The Kvaris update added a slew of Tasks specifically designed to help at least one class per character stay up to par by dumping utterly massive amounts of EXP on them. One of the silliest ones is a Task from Guiden, which awards a whopping 10,000,000 EXP just for talking to the Quest Counter.
  • Elemental Rock–Paper–Scissors: Every element is effective against a specific type of enemy, and you can tell what element to use by looking at the enemy. Themed events have all enemies vulnerable to that specific element if they are marked, regardless of their original vulnerability.
    • Fire: Aelio FORMERS, most Aelio ALTERS, Kvaris FORMERS, Kvaris DOLLS, Christmas mark
    • Ice: Lizard Frey, Aelio DOLLS, Autumn mark
    • Lightning: Pettas Vera, Nex Vera, Retem FORMERS and ALTERS, PSO 2 Anni mark
    • Wind: Retem DOLLS, Crocodylis Vera, Ams Vera, Winter mark
    • Light: Dark Falz, Spring mark
    • Dark: Renus Vera, Dustyl Vera, Kvaris ALTERS, NGS Anni mark
  • Elite Mook:
    • You can find variants of bosses called Dread Enemies in specific parts of the world that respawn regularly. Dread Enemies have the "Veteran: " prefix in front of their name and have slightly altered Palette Swaps, such as Dread Enemy DOLLS having rusted and mossy armor plating. They are generally tougher and stronger than their original counterparts, but when defeated they have the chance to drop the rare Dread Keeper augment capsules.
    • During thunderstorms, you can find Gigantix enemies, also variants of boss monsters, in specific zones. They are so named due to being somewhat bigger than usual, and Gigantix are stronger and higher level than regular bosses, oftentimes being 4 levels higher than the current level cap. Defeating a Gigantix has the chance to drop powerful items, including rare weapons, Gigas Augment Capsules, and Glass Cannon Units.
    • Chromium-hued Megalotix enemies appear with alarming frequency in Combat Zones Lv35+, and hit pretty hard; unlike the above, regular mooks can get the Megalotix treatment as well. Defeating them may drop Strugments (or, in extra-rare instances, whole Arms Refiners) and Megas Fusia capsules which can be used to make hybrid augment capsules.
    • Enhanced enemies are enemies with a pulsing red seed sticking out of them. Enhanced enemies take significantly reduced damage from attacks, but attacking the seed deals increased damage. Dealing enough damage to the seed breaks it, causing the enemy to take increased damage until it is killed.
    • Equalizing Enemies, first introduced in the High-Rank Aelio update, are the opposite of Enhanced Enemies. Equalizing Enemies take normal damage, but emit an aura that raises the damage resistance of all other enemies in the area. Defeating an Equalizing Enemy reverses the effect, causing all other enemies to take increased damage for a limited time.
    • In Trinitas Quests, activating Random Challenge Set C adds a random chance for random mooks to turn into Gigantix, giving them the 50% damage resistance bonus.
  • Feed It a Bomb: Crocodylis has an attack where it scatters yellow bombs using the cannon on its back. These can be picked up and thrown back at Crocodylis to inflict heavy damage, especially if thrown inside its mouth where its weak point is.
  • First Town: The protagonist crash lands in an island near Aelio Town, a seaside village of small-time ARKS members. Aina's father Garoa leads the village and invites the protagonist as a member of their village and ARKS, and after going through some tutorials the village holds a big feast for the protagonist. Aelio Town promptly gets wiped off the map in the first 30 minutes of the game after a massive DOLL called "Dark Falz" shows up and Wave Motion Guns it into oblivion, with no apparent survivors.
  • Flechette Storm: Dual Blades have their Weapon Action that summons Photon Blades to home in and attack the target. Enemies with Photon Blades sticking out of them grant increased PP recovery on hit when a Dual Blades user strikes them. They also have the skill Fanatic Blade, which activates Death of a Thousand Cuts as it doubles the hits of every Photon Blade salvo and halves the cooldown between Weapon Action casts.
  • Forced Level-Grinding:
    • If you are 5 or more levels lower than an enemy and your Battle Power is too low, any damage you deal will be reduced to 1 and a "DEFEND" icon will appear under your damage numbers. To make the point absolutely clear, defeated enemies won't give any rewards to underleveled players.
    • Level grinding is the most effective way to increase your Battle Power for Quests that require it, such as Cocoons and Urgents. Equipment also works off level requirements instead of stat requirements, so all your shiny gear will have to wait until you raise your Class's level high enough.
    • There are now Lv. 4 Potentials, but unlocking the fourth level requires five N-EX Cubes, which, like PSO2, requires grinding with a max level class until you level up, causing the EXP to roll over and turn into an N-EX Cube. Because of how Experience Penalty works with enemies lower level than you, grinding this out outside of Urgents takes much longer since the amount of EXP you get from enemies below your level rapidly decreases as the level gap increases.
  • Forced Tutorial: Contrasting with PSO2, which simply gave a basic combat tutorial before dumping the player into the game world with almost no direction, the tutorial in New Genesis is extremely handhold-y and is integrated into the story, with the first 30 minutes doubling as the prologue being completely unskippable on your first character. Thankfully, after completing the prologue on your account once, subsequent characters on your account are able to skip straight to Central City, although the tutorials after that are still mandatory.
  • Frigid Water Is Harmless: Zigzagged; most of Kvaris' frigid temperatures has about as much effect on the players as the deserts of Retem or the plains of Aelio, except in Reynold Gorge where the weather will kill you if you don't equip Cold Damage Resistance.
  • Game-Breaking Bug: Loading PSO2 tends to be... problematic, to say the least. Switching to PSO2 has a high chance of arbitrarily causing crashes, especially when attempting to load into it directly from the character select rather than using a Ryuker Device, and similar problems occur when attempting to swap back from PSO2 to NGS. This is one of the few issues the devs have outright stated they cannot fix.
  • Gathering Steam: All elemental Techniques (except Fire) have a Skill they can buy on the Force, Techter and Bouncer trees that gives them a "burst" mechanic. Rod, Talis and Wand weapons must cast repeatedly, while Jet Boots can apply it with Photon Arts once aligned with a prior cast.
    • Foie Brand, Barta Blot and Zan Gale: hitting the same enemy repeatedly with uncharged Fire, Ice or Wind Techniques causes a sigil to form, which can be detonated with a charged Technique of the same element to deal heavy damage.
    • Zonde-clad, Grants Glitter and Megid Sphere: repeatedly connecting with uncharged Electric, Light or Dark Techniques causes a purple ring to form around your character (Megid Sphere deploys dark spheres instead, up to three); once this appears, casting a charged same-element Technique greatly boosts the damage of the resulting cast (Zonde-clad) or augments its range (Grants Glitter or Megid Sphere).
  • Giant Space Flea from Nowhere: In stark contrast with Nex Aelio and Renus Retem, Crocodylis and Ams Kvaris have zero buildup before they are unleashed upon the party in Lost Central.
  • Glass Cannon: The rare drops from Gigantix Enemies are all about this. The Straga weapon series, in addiction to being the numerically most powerful weapon series currently, has the Potential "Berserk Unit", which gives you a whopping +21% to Potency at Level 1, but also -10% Damage Resistance. Geant Armor gives you +10 PP and +2% to all Potency, and is the most numerically defensive armor currently, but that is more than offset by the -20 HP and -50% to all status ailment resistances it also gives you (meaning equipping at least two of them will make every elemental attack inflict you with a status ailment).
  • Go into the Light: Defeating a Rappy with Light Techniques causes them to float away as a pillar of light envelops them.
  • Gratuitous Ninja:
    • The Bujin is a ninja-themed DOLL miniboss. It stands in a stereotypical ninja stance, deftly wields a kodachi in its right hand, and is a Lightning Bruiser with relatively swift and powerful melee attacks. When it Turns Red, it also gains even more powerful attacks, such as projecting an Area of Effect to kill players with Teleport Spam and even create shadow clones to deliver a triple-hit attack.
    • The Ikusa Bujin, the Final Boss of the Trinitas Quest, combines the speed of the Bujin with the power and reach of a nodachi and bigger shurikens, giving it more powerful attacks that hit in a wider range than its standard counterpart.
  • Ground Pound: You can perform a Dive Attack by pressing the Attack button while holding Jump in mid-air or assigning the Dive Attack ability to the subpalette. Doing so allows you to quickly drop to the ground with either your weapon or heel (for ranged weapons) out and smash the floor beneath you, creating a shockwave that deals above-average damage to enemies near the impact zone. You also have the opportunity to alter your trajectory mid-drop if you have enough height to do so.
  • Guide Dang It!:
    • Good luck finding all of the Red Item Containers. There are 113 of them in the Aelio region alone, and they are explicitly designed to be extremely well hidden and out of the way, much like Koroks. Rossa even has a Side Task to find them all, and have fun doing that without a map handy. Unlike several instances of this trope, it avoids Bragging Rights Reward as a guaranteed loot inside them is the full set of one of the best 4-star armors. This has since been alleviated as of the Retem update, as Mags now have an Active Sonar filter function that can detect nearby Red Item Containers.
    • Alpha Reactor spawns are only psuedo-random; there are 14 of them each day, 3 in North Aelio, 3 in West, 5 in Central, and 3 in South, and they are generally in roughly the same general areas every day, such as an Alpha Reactor always spawning on the island where you start the game. In addition, daily Alpha Reactor spawns are synced across Japan and Global servers with the only difference being the daily reset time. Good luck figuring out any of that yourself. Not to mention that the range of possible spawn points for every Alpha Reactor is wide enough that a map is still necessitated. Setting the Mag Sonar to pursue "Valuable Items" makes tracking them down much easier.
    • Compounds are unaffected by Technique damage boosting Skills and instantly maxes out the elemental passive skills of both elements used in the attack, neither of which are directly mentioned by the game. This makes them more useful as a way to push for stuns rather than as a burst damage option, despite their comparatively high damage output.
  • Hijacked by Ganon: Sort of. The massive DOLL that shows up at the start of the game is named "Dark Falz" by ARKS, but it lacks any apparent connection to PSO2's Dark Falz and seems to simply be a really big DOLL that happens to have the name.
  • Hold the Line: The plot justification for the Urgent Quest against Dark Falz is that the Central Cannon needs time to charge up, and the players are defending Central City until it is ready to fire.
  • Homing Projectile:
    • The aptly-named Homing Dart PA, which locks on to up to 9 targets around you and fires a homing bullet at each one. You try to get close to a single target and fire multiple bullets into it to deal extra damage, but each additional hit on the same target reduces the damage by 50% of the previous hit.
    • Multiple Launch is basically a miniature Prominence Assail, AKA the Limit Break that Launchers had in the original game. With it, you can fire multiple energy shells followed by a big finishing blast at a locked-on target that have a soft-"hitscan" effect, enabling them to hit their desired target regardless of other enemies, enemy parts, and some objects in the way.
  • Hot Witch: The Relyn DOLLS miniboss in Kvaris is stylized after such, having a tall, lithe frame, narrow waist, and disproportionately large thighs accessorized by a witch's hat and sleeves. Compared to its regional counterparts, the Bujin and the Kelkundo, this boss summons familiars to attack, creating birds out of pure energy to fight from range and pursue players.
  • Hover Board: Kvaris features Floating Boards as a method of transportation. They can be boarded from any Flying Board node you see on the map, and they will propel its rider forward at high speed. You can hit boost rings and jump off ramps to gain speed and height respectively, and you can also give yourself extra speed with your own boost button. They also happen to strike anything in their path, leading to Vehicular Combat as you mow down enemies, minerals, and containers unfortunate enough to be in the way.
  • Iconic Starter Equipment: Virtually all official artwork depicts the characters using not only the starter weapons but also the starter costumes.
  • Improbable Weapon User: Dustyl Hammer is like Daityl Sword and Daityl Axe, with one big difference: it wields a guitar. In addition to having most of the attacks of its Aelio counterparts (by using its guitar as a bludgeon), it can also perform sick guitar riffs to attack players with The Power of Rock, summoning literal rocks and Area of Effect shockwaves.
  • In-Universe Game Clock: While day-night cycles were in PSO2, they were strictly limited to a few fields (Coast and Floating Facility). New Genesis expands the concept to the entire game world, with the entire environment adjusting to the effects of daytime and nighttime. A class of enemy known as ALTERS even sports different behavior depending on whether it's night or day.
  • Later Installment Weirdness:
    • This is the first Action RPG in the series to remove Perfect Attacks, a key mechanic introduced in the original PSO that rewards players for linking their attacks with good timing. While the concept was explored with the Summoner class in PSO2, this is the first time this has applied to all playable classes.
    • This is also the first game to graduate from the usual three-step combos and introduce five-step combos. The Luster class from the original tried out extending the basic combo with the Extra Attack skill, and similarly to Extra Attack, your final combo hit deals high damage relative to your other normal attacks.
    • The way stats work have been radically overhauled compared to any other game in the series; as opposed to melee/ranged and Tech damage being split into different stats or the MEL/RNG/TEC split of the original PSO2 and Phantasy Star Nova, all offensive and defensive stats have been combined into a single "ATK" and "DEF" stat respectively. Furthermore, this is the first game to introduce Combat Power, an overall estimate of the player's strength that is also used to gate access to content.
    • Skill points are no longer tied to levels in this game. They are instead obtained by completing special challenges in Cocoons and Towers. Each Cocoon grants one skill point while Towers grant four, with the latter being far more challenging than the former on average. Furthermore, these skill points are unlocked account-wide, meaning that challenges only need to be cleared once to grant skill points for every character on an account. The Aelio region has eight cocoons and three towers, and the Retem region has six cocoons and one tower for a maximum of 30 skill points.
    • Similar to Scions, there is no leveling up for Photon Arts or Techniques whatsoever and you do not have to pick them up. All PAs and Techs are given to you at the start of the game and they're always Lv. 1. The downside is that Techniques are bound to Technique-based weapons, so no casting Barta with your Soaring Blades.
    • As for the game's incarnation(?) of Dark Falz, you fight it very early into the story compared to its past versions. You've only explored two zones by the time you have your showdown.
  • Level-Locked Loot: Unlike PSO2, this is played straight. The ability to equip gear is strictly determined by your Main Class's level and not by stats.
  • Limit Break:
    • Photon Blasts have been reworked into more conventional "super moves" usable by the players that have devastating coverage and power, such as Swords being able to rend foes with a powerful slash or Assault Rifles calling down an orbital strike.
    • Force and Techter have the ability to wield Compound Techniques, immensely powerful attacks that combine the powers of two elements to perform incredible feats.
      • Fomelgion: The caster summons a BFS made of Fire and Dark elements and performs a powerful horizontal slash, rending nearby foes while firing a Sword Beam to strike from afar.
      • Barantsion: The caster creates an elemental spear and launches it to the area in front of them, creating a light-infused ice crystal that absorbs photonic power until it detonates.
      • Zandion: The caster summons a flurry of tornadoes struck by lightning bolts at their nexus, then calls upon an even larger tornado and more powerful lightning bolt to deal the finishing blow.
  • Last Chance Hit Point:
    • The Hunter Skill "Iron Will" makes a return. This time, it's guaranteed activation and has several seconds of invincibility baked in, but has a 5 minute cooldown timer.
    • Fighter has "Overload Endurance", an improved version of "Overload Insurance" from the original game. Like Insurance, it protects the user from dying while Overload is active and deactivates Overload, but it doesn't have a cooldown penalty.
    • Atlas Ex weapons have the ability to protect their user from a lethal hit once every 10 minutes.
  • Macross Missile Massacre: The Daityl bosses will occasionally shoot a barrage of lasers all at once and Pettas Vera does this with its satellite lasers which look like they came straight out of Franchise/Gundam.
    • When multiple launcher-weilders fire Sphere/Fear Eraser.
  • Magic Knight:
    • Techters are still casting, bonking, and buffing as always. What their Wands lack in melee range, they make up for with the ability to produce elemental explosions on hit, allowing them to strike both Physical and Elemental Downs at once.
    • Jet Boots, just like in the original game. The actual method of weaving Techniques into their gameplay has been considerably streamlined with the introduction of the Jet Boots Element Set skill that allows them to imbue their Boots with an element by casting a Technique, granting them the ability to produce a Tech Explosion whenever they hit with a PA and allowing them to charge up the elemental support skills just by hitting with PAs, unlike Force and Techter which must repeatedly cast Techniques to charge them.
    • Theoretically any class combination that involves Force, Techter, or Bouncer main or sub. Unlike PSO2, where this was generally a bad idea because of the poor Skill Tree synergy and stat split, in this game any Tech class combo can be both competent and powerful. Want to play Gunner/Force and alternate between max-power Guns Akimbo and backrow Tech blasting? You got it!
  • Marked to Die: Barta Blot enables uncharged Ice techniques to build a hazard upon enemies, with one stage showing three flake branches and a second, stronger stage showing all six branches. Performing a charged Ice technique detonates the hazard for extra damage on hit. While Rod, Talis and Wand users must rely on casts to apply it, Jet Boots users can align the Boots to Ice with Jet Boots Element Set to apply Barta Blot stacks with Photon Arts. Retem added Zan Gale (Wind) while Kvaris introduced Foie Brand (Fire), which have similar effects.
  • Mascot Mook: Rappies are always around, just like in every other post-tetralogy game.
    • The TAMES, mainly Sunny and Moony.
  • Mass Monster Slaughter Sidequest: Many daily and side quests have you slaughtering anywhere from 50 to over 300 monsters to complete.
  • The Maze: The "Lone Way" Cocoon is a small maze challenge. It's not particularly hard (just follow the walls with the glowing orange squares), but if you want the best score you will need to detour into seemingly-random dead ends to grab Point Cubes and still finish the maze within the Side Mission time limit.
  • Magic Music: All over the place during Sandstorm Requiem and the Retem region.
    • Nadereh's lineage possesses special abilities that are conveyed through song. Her mother, the previous ruler of Retem City, had the ability to empower others with her singing, but Nadereh herself believes that she did not inherit her mother's powers since her singing doesn't do anything. With some urging from Manon, however, the heroes discover that Nadereh did in fact inherit the power of music, just not in the way she expected: rather than powering up her allies, her singing depowers DOLLS.
    • Metius DOLLS have speaker systems attached to their arms, and can use them to cast Shifta or Resta on groups of enemies at a time. Breaking the speakers disables this effect.
    • Dustyl Hammer can use its "hammer" to scatter sonic bombs and trigger shockwaves, either vertically or horizontally, in addition to smashing it on your head. Dustyl Vera can do the same, except when it Turns Red it can also perform a lasting solo that juts rocks out of the ground until the control core on its "axe" is busted; since it becomes invulnerable when the solo starts, you have to do this to win the fight.
  • Meaningful Name: The Evolcoat weapon series is so named due to being designed after the Coat weapon series from the original game, hence being an "evolved Coat" weapon.
  • Mirror Match: Some elite DOLLS units emulate the advanced classes to a degree.
    • The Bujin fights similarly to a ninja, but just as easily emulates a Braver that uses shuriken and kunai in place of a Bow.
    • The Kelkundo's kicks imitate a Jet Boots Bouncer; were the ARKS defenders' moves not as fluid as they are, its dance-like movements would make it maddeningly difficult to hit.
    • The Relyn in Kvaris evokes various phantasms to assail its enemies in the vein of the yet-to-be-released Waker.
  • Mix-and-Match Weapon:
    • Gunblades, combination short swords and handguns that combine elements of Striking and Ranged damage attacks. Unlike PSO2, they exist but cannot be used by all classes, instead being used by a 10th class dedicated to Gunblades like the Luster class from the original.
    • Retem has Deser Gunblade enemies, which use attacks from both their Sword and Gun counterparts.
    • Multi-Weapons are a new feature in which two different weapons from the same series are combined together, allowing you to freely use the Photon Arts and weapon actions of both weapons. Hadi exploits this utility to switch between a guitar and clarinet during Nadereh's concert.
  • Moveset Clone: Some ALTERS are essentially a Suspiciously Similar Substitute for certain PSO2 enemies.
    • Bigg Frogga is effectively a King Mook version of Blumegalla with a greater emphasis on projectile attacks.
    • Most of Eldi Scythe's attacks are copy-pasted from Drago Deadlion, the Ultimate version of Dragon Ex.
    • Bubble Snapper, a miniboss in Retem, is essentially just a smaller Fal Vibras.
  • Mysterious Past:
    • Dubbed "Meteorn" and completely absent of their memories, no one knows what the deal is with the player characters, where they came from or if they at all have any relation to the DOLLS thanks to similarly descending from orbit. They're notably stronger than the average ARKS operatives on Halpha, however, so their recruitment was welcome nonetheless.
    • One of the game's two heroines, a Newman named Manon, is also a Meteorn, but previews imply that she has her memories intact, making her a more literal case of the trope.
  • Mythology Gag:
    • Just like the original game, the demo characters are named Ash, Rupica, Sue, and Gilliam.
    • In the opening movie, Ash does the same corkscrew jump that PSO2 Ash does in the first opening movie of the original game.
    • The fast-travel devices are called Ryuker Devices, referencing the Ryuker Technique from the tetrology and Online that allows the party to warp back to the nearest town or Pioneer 2.
    • One of the first Urgent Quests in the game, "Nex Vera Suppression", is on the whole virtually identical to the first Urgent Quest of PSO2 EPISODE 5, "Crimson Fellwyrm Over the Castle"; both Quests feature the party breaking through several waves of mobs (including boss mobs) and fighting a gigantic, fire-breathing dragon with glowing yellow weak points at the end. Incidentally, the director of New Genesis, Hiroi Hamazaki, also directed EPISODE 5.
    • Summoning the Mobile Cannon during Defense Quest adds a backbeat to the music just like calling the A.I.S. in Mining Base Defense.
    • The Stork Destruction PA for Dual Blades brings back the Blade Destruction and Saber Destruction PAs from Portable 2 and PSO2, with both iterations of the PA being featured based on which version of the PA you decide to use.
    • Almost all of the weapon designs for the Relik series are recycled wholesale from past Phantasy Star games, primarily designs from Phantasy Star Portable 2 infinity's 16★ weapons and the Rod from the first Phantasy Star Online.
  • Nerf: Active Skills in general took a heavy nerf in the form of drastically increased cooldowns. Mainstay skills like Hunter's Physique and Overload had their cooldowns doubled to 180 seconds compared to the 90 seconds or less in the original PSO2. This means that they can only be used once or twice in a given fight, dramatically reducing their usefulness.
  • Never Trust a Trailer: The initial reveal trailer had a lot of elements that were never implemented or even intended to be implemented in the final release, including the presence of Perfect Attack circles, PSO2 sprites as placeholders, and fields that bear little resemblance to the ones seen in the actual game.
  • Not Quite Flight: Players have the ability to use "Photon Glide" to more or less fly across the field and approach both terrain and enemies from above. Think of it more akin to Knuckles the Echidna's gliding skill.
  • Obvious Beta: The game at launch was borderline unplayable for several players; in addition to being generally unstable and having jarring performance issues, there were tons of Game Breaking Bugs and oversights. Fortunately, most of these issues were quickly patched out within the month. Keyword being most.
  • Obvious Rule Patch:
    • In the original game, a few projectile attacks had "shotgunning" properties, where the projectiles are intended to hit multiple targets but by standing right next to an enemy before firing, you could concentrate all of the damage of the attack on a single enemy or enemy part. In New Genesis this has been rectified by a hidden mechanic applied to multi-projectile attack like Homing Dart or Launcher charged normals that greatly reduces the damage dealt by projectiles after the first hit if a single enemy is hit by multiple projectiles in the same attack.
    • This game adds some extra stipulations to Skills to prevent them from synergizing too much outside of their native classes and avoid disastrous balance problems due to an oversight. This includes some Skills having a "Sub" growth that makes them significantly less potent when the class is Subclassed, as well as some otherwise-generic Skills having class weapon restrictions placed on them, such as Photon Flare only boosting the damage of Force weapons.
    • Red Containers only drop Meseta and Star Gems once per account. If you break the same containers again on a different character, you will just get an N-Grinder.
  • Oddly Named Sequel 2: Electric Boogaloo: The game still retains the "Phantasy Star Online 2" in the title despite being a sequel and tacks on a subtitle, just to ensure that players know that it's a direct sequel and not a "Phantasy Star Online 3".
  • Officially Shortened Title: NGS for New Genesis.
  • Old Save Bonus: As NGS is quite literally being built on top of PSO2 itself, the game allows players to use their existing characters in NGS, which allows them to carry over things like all cosmetics and Emotes/Lobby Actions, storage expansions, Premium, Material Storage, Extended Storage, AC, Star Gems and so forth. Character progression and Meseta/FUN don't carry over, the latter for economy reasons. Old gear like those 15★ Weapons and 13★ Units you may have laying around from PSO2 can also be used if you meet the level requirements, downscaled appropriately, but the old endgame pales in comparison to even a fully-upgraded 3★ for new NGS gear, turning old loot into a leveling/comfort fallback.
    • This has a drawback, as SEGA didn't increase player storage to compensate. You now have to shoehorn two games worth of stuff in the same limited inventory.
  • One-Hit Kill: The Ikusa Bujin's grab attack freezes you in place before it slashes you with its nodachi, dealing high enough damage to kill you twice over at the base ATK settings. The brief black flash along with its purple-glowing eye are your only hints to dodge; if your class has a guard instead of a dodge for its Weapon Action, Sidestep if you value your life.
  • One-Hit Polykill: Certain Rifle and Bow attacks have penetrating properties allowing them to pass through one or more targets at once and hit multiple the same target times if the enemy is sufficiently large. Unlike PSO2, there is an upper limit on how many times one projectile can hit the same enemy, and each consecutive hit on the same enemy deals 50% less damage than the previous hit.
  • Our Dragons Are Different: Nex Aelio, a massive dragon-type DOLL, and its Urgent Quest counterpart Nex Vera. It does typical dragon things like tail swipes and spitting fire, but once it Turns Red it sprouts two additional heads like a hydra and bolsters its offense. Notably, it averts the series tradition of the Kaizo Trap death animation, since like all other boss DOLLS its body implodes on death.
  • Palette Swap:
    • The 2-star Tzvia weapons have the same models than the 1-star Primm weapons, the only difference being the colors, switched from white with blue accents for Primm to black with red accents for Tzvia.
    • The Silver Primm Sword and Gold Primm Sword are Exactly What It Says on the Tin: Primm Swords with a white blade and a gold blade respectively. They are higher rarity than the regular Primm Sword and are marginally stronger, but are mainly designed to be used for either Enhancement or trading at the Item Trader for +10% Augment Success Rate.
    • Any "[model name] Almati" Weapon Camo can make any weapon look like any of the above, so if you like the appearance of a Primm weapon, you can get the proper Camo on the player market to give it the appearance of any of the above.
    • A feature introduced in the October 13th update is Color Variant Weapons, which are identical to other weapons of the same name but are harder to get and cosmetically different. As an added bonus, Color Variant Weapons also change the color of your attacks in addition to being a different color themselves.
  • Peninsula of Power Leveling:
    • The "Combat Zones" of Aelio (Mt. Magnus, the Vanford Laboratory Ruins, and Resol Forest) and Retem (Retem Alnothe and Maqead Lower Level) are clearly intended to be this. Enemies spawn more frequently and in much larger groups than the typical Exploration Zones on top of being higher leveled than most of the surrounding areas. In addition, these zones have a chance to trigger a PSE Burst, drastically increasing the spawn rate and causing rarer enemies to spawn, giving more EXP and dropping rarer loot.
    • The "High-Level Sector" versions of the aforementioned areas are even more blatantly this, with enemies having higher levels than the original version. The areas themselves are only accessible to those with notably high Battle Power for their expected level, making it exclusive to those trying to grind out those last few levels.
  • Play Every Day: In addition to daily Login Bonuses, there are Daily Tasks that award large amounts of EXP, as well as a Weekly Task that awards 200,000 Meseta for clearing 20 Daily Tasks. Materials also respawn every day, encouraging you to go explore daily to keep up on your resources. Leah May offered an assortment of weekly quests to further amplify EXP acquisition, which all became daily quests as of April 2022.
  • Player-Generated Economy: The Player Shop is notably much more regulated than in PSO2; non-paying players no longer have the ability to sell items in any way, Meseta gain rate is severely restricted, undercutting is less rampant with the minimum price incrementation rate being set to multiples of 1000, and some items have a tag on them that marks them as "endorsed", preventing players from listing them below a market value of 500,000 Meseta. Unfortunately, Global's market is still much worse off than Japan's; multi-accounting for funneling Red Container Meseta into a single account is fairly common due to a lack of decisiveness about multi-account rules on SEGA's end, as well as Meseta bots being ridiculously rampant, resulting in faster and heavier inflation.
  • Point of No Return: A very downplayed example - while Maqead Lower Level can be entered via a hole at the very top of Rwh Maqead, there is no similar passage to walk out or otherwise leave without teleporting to a Ryuker Device, Cocoon, Tower, Battledia or the Geometric Labyrinth. There is a story quest in the region, and jumping into that hole near the end locks you into a fight with Renus Retem.
  • Power Levels: Explicitly referenced in game, to the point where you are blocked from urgent quests and even continuing the main quest until you sufficiently raise your "Battle Power".
  • Power Glows: Much like Phantasy Star Nova, all of the New Genesis weapons have glowy bits on the weapons that power on when they're unsheathed, such as the Primm Swords being essentially Laser Blades and other weapons having various light-up components.
  • Power-Up Food: Quick Food, which not only gives you a stat boost for an extended period of time, it can also be customized to give you the buffs you need for your adventure. Just pick out the ingredients with the stat bonuses you want and chow down.
  • Purely Aesthetic Gender: Played completely straight unlike PSO2 which simply heavily downplayed the effects of gender. There is no difference between masculine or feminine bodies whatsoever gameplay-wise, and to state the point they're even renamed to "Type 1" and "Type 2" instead of being called "Male" and "Female" and you can swap between them at will. You still need to pick a gender body to start with for the purpose of cross-compatibility with PSO2, which still uses gendered stats.
  • Purple Is Powerful: Due to Color-Coded Elements, Gigantix enemies are covered in a purple lightning aura, and they are far stronger than any other enemy.
  • Rare Random Drop:
    • The Relik series is by far the rarest weapon drop in the game. It appears on the fewest drop tables in the game, and even within its rarity is excruciatingly hard to drop. Compared to the Cinquem weapons, which are relatively common but expensive to upgrade, Relik weapons are cheap to upgrade but hard to get and may set you back a ton of Meseta if you choose to purchase one from another player.
    • It's possible for Arms Refiner to drop directly... just never expect it to happen unless you're extremely lucky.
    • Rank 2 Purple Battledia Quests drop color variants of Motion Tickets previously introduced as AC Scratch Bonuses. This is the only way to get said motions without paying real money, but they are one of, if not the absolute rarest items in the game, and tend to pitch a market value of 50,000,000 minimum.
  • Red Sky, Take Warning: The presence of an Urgent Quest is indicated by red waves covering the entire sky, with a large red pillar rising from the quest's location.
  • Ridiculously Cute Critter: Local Mascot Mook Rappies are here, but now they can sing in groups and wave at you! You even get titles by watching them sing.
  • Robot Buddy:
    • Mags are still around. Unlike in previous games, where they are battle companions and are the main source of Photon Blasts, in New Genesis Mags primarily exist for their Active Sonar ability, allowing players to detect nearby points of interest on the field.
    • There are also Region Mags, giant-sized Mags much larger than the players themselves that can be found out on the field. Region Mags are fed much in the same way that Mags are fed in PSO2, but the food gauge is shared across the entire server. In addition to granting temporary personal buffs when sufficiently fed, enough players feeding the Region Mag will eventually bestow buffs to the entire server within a given area of effect.
    • While in Vanford, defeating a Drome causes it to temporarily join your side and fire Kill Sat beams at nearby enemies. Defeating more Dromes while you already have a Drome with you recharges your current Drome's energy and causes it to level up, gaining the ability to target more enemies per laser shot. Dromes also appear in some Battledia locations and the Geometric Labyrinth. Hobacs in Belugana Ruins behave the same way, except replace the Drome's Kill Sat beam with the Hobac's homming missiles.
  • Ruins for Ruins' Sake:
    • North Aelio has a lot of dilapidated structures of unknown origin.
    • As the name may imply, Lost Central is the frozen ruins of the original Central City, buried deep underground after it was destroyed in an attack by Dark Falz and abandoned in favor of the current Central City.
  • Sand Worm: The cutscene that plays after finishing the first act shows that the Retem Region is being attacked by a massive worm shaped DOLL. This is later revealed to be Renus Retem, a DOLL that has been terrorizing Retem City for years with none of the ARKS in the area able to stop it until the heroes arrive.
  • Scenery Porn: Halpha is populated with gorgeous, vast landscapes where every single frame can be a wallpaper. And as if to show off, the entire opening movie is rendered in-engine, instead of the pre-rendered movies used by the original game.
  • Schizophrenic Difficulty: While the Battle Power ratings for each of the areas is mostly accurate, it's easy to stumble across foes far stronger than advertised if you happen to waltz into the wrong part of town. One particular case of this occurs if you decide to hike all the way back to the island where you start the game at, in which case the beach where your pod is may be populated by a Level 15 Veteran Nex Aelio.
  • Sliding Scale of Plot Versus Characters: Contrasting PSO2, which was mainly plot-focused and spent a lot of time on world-building while the majority of cast members save for the most critical were essentially stock anime characters, this game reverses the scale. The story's first act is mainly spent on Aina's Character Development, focusing on overcoming her trauma related to the DOLLS and her desire to become strong, while also introducing the main villain (Dark Falz) and some tertiary plot elements.
  • Sequel: The Original Title: Subverted; while the logos highlight the name "New Genesis" over the original title, the official naming order is Phantasy Star Online 2: New Genesis.
  • Shock and Awe: Thunder Banshees and Thunder Bansers, which follow the same movement patterns as your average Banser or Banshee but weaponize thunder and lightning against you, such as calling down lightning bolts with their roars or firing homing electric orbs.
  • Shop Fodder: If you wander around you may come across golden blocks called Alpha Reactors. They have no use in any recipe or Item Lab mechanic and are worth 3500 Meseta when sold to the item shop; 14 spawn per day for a max gain of 49,000 Meseta per day. The Retem update added Stellar Seeds, floating yellow rocks that are located near a Ryuker Device in West Retem and can get 10 of every day. Each Stellar Seed sells for 2000 Meseta each for a net gain of 20,000 Meseta per day.
  • Smashing Survival: It is still possible to do this against Cragbear and Dunebear if they grab you, just like with Rockbear.
  • Soft Reboot: Contextually there is very little directly linking the plot of New Genesis to PSO2 besides the fact that ARKS is still present in the future. For all intents and purposes you could strip out any references to ARKS in the game and it may as well be a brand-new Phantasy Star game that has no ties to PSO2 whatsoever.
  • Spin Attack: Dual Blades have a PA called "Rolling Pheasant" where they spin forward and cut through enemies in their path. Pressing the PA button again causes them to stop and turn into a living sawblade as they rapidly spin in place, shredding nearby enemies.
  • Strong Enemies, Low Rewards: Enemies that are 5 or more levels higher than you and/or are outside of your Battle Power range are marked with red names, take 1 damage from all of your attacks, and don't drop any loot or count towards Task completion on kill.
  • Super Mode:
    • Fighters have the Overload skill, which increases the damage they deal with Fighter weapons for a limited time in exchange for increasing the damage they take by 50%.
    • Force has Photon Flare, which increases the damage they deal with Force weapons as well as their maximum PP for a limited time. Additional Skills can also reduce the damage they deal by 10% in exchange for halving cast times, as well as regenerate 100 PP when the effect ends.
    • Braver has "Brave Combat", an ability that decreases the player's PP consumption and increases PP recovery rate for a limited time. Activating it again while it's active triggers a Limit Break attack just like the previous game's Katana Combat.
    • Techter has Wand Lovers, which grants guard frames to your Wand normal attacks. You can then buy Wand Lovers Reinforce below it, which gives your Wand normals increased swing speed, increased damage, a pursuit effect that zips you toward any locked-on target, and hitstop removal.
    • Klauz weapons have the ability to gain bonuses to damage and Critical Hit Rate for 60 seconds after performing three normal attacks.
  • Surprisingly Good English: Tetsuya Kakihara's Large Ham Engrish announcer voice from the original has been replaced by a British announcer voice who actually pronounces the E-Trial callouts like a native English speaker would.
  • Teleport Gun: Bow once again inverts this with the Dimensional Ray PA, which, when fully charged, functions much like Chase Arrow did in the original game. Charging it up fires an arrow into hyperspace that comes back when striking an enemy with a PA, dealing an additional hit.
  • That Russian Squat Dance: The male variant of Emote 748 added in September 2021 has the player alternating between bunny hops and a squat dance.
  • Theme Naming: The Rockbear variants added in NGS are all named after different geologic objects. The variant in Aelio is named "Cragbear", and the variant in Retem is named "Dunebear".
  • Three-Point Landing: A Motion Ticket for landing animation released in September 2021 lets you perform one whenever you land on the ground from a jump.
  • Throwing Your Sword Always Works: Double Sabers have the Deadly Archer skill, which allows them to expend the Kamaitachi they've built up from attacking to charge up and throw their Double Saber like a sawblade to deal multiple hits of heavy damage to anything in front of them.
  • Time Skip: NGS takes place one millennium after the end of PSO2.
  • To Be Continued: Each chapter ends with a "To be continued..." end slate.
  • Tower Defense: Mining Rig Defense, the Spiritual Successor to Mining Base Defense and Buster Quest from the original PSO2. Like its predecessors, you must protect the Mining Rigs from an onslaught of enemies, including more powerful DOLLS. Collect Signs scattered on the field can be collected to earn points used to unlock power-ups, such as healing Rigs, summoning a barrier for your Rig, and calling upon the powerful Mobile Cannon.
  • Trailers Always Spoil: The game's Steam page has an in-game screenshot of the world map that is taken after the prologue, as Aelio Town's location on the map is replaced by a giant crater named "Aelio Town Ruins".
  • Turns Red: Quite literally, especially for the boss DOLLS. Not only do their limbs shift from blue to bright red when hurt enough, they become more aggressive, break out new moves, and morph into more menacing forms. The Nogleth bulks up its body, the Nex Vera sprouts two more heads, the Pettas Vera grows crystal armor, to name some examples.
  • Underground Monkey: FORMERS by definition are PSO2 enemies with a Palette Swap and new moves. Cragbears are Rockbears with some Vangabear moves, and Ard Banser/Banshee and Thunder Banser/Banshee incorporate Falke Leone and Valima Leopod moves into their sets, just to name a few.
    • The Retem Region has desert-themed variations of existing NGS enemies. Even some of the FORMERS were recycled.
  • Unexpected Gameplay Change: Some of the Cocoons and Towers are large-scale platforming challenges rather than traditional combat challenges, where the game tests your ability to wield the new mobility options.
  • Variable Mix:
    • Just like PSO2, the music switches from an atmospheric field theme to a high-intensity battle theme when enemies are engaged in battle with you.
    • The Gigantix music sounds muffled when a Gigantix is nearby but you aren't fighting it. When a Gigantix's HP drops below a certain threshold, the music switches to a triumphant arrangement of the battle theme.
  • Video Game Cruelty Potential: In addition to the DOLLS, the new world is also inhabited by a variety of docile wildlife called TAMES. You can proceed to kill said TAMES to harvest meat ingredients from them. And then there are the Rappies who don't even fight back and may drop N-Grinders when 'defeated', not to mention memes that glorify their abuse.
  • Video Game Perversity Potential: The expanded face customization features available to the New Genesis face styles immediately prompted players to create extremely lewd expressions in much easier fashion than the original PSO2 faces.
  • Villain: Exit, Stage Left: Upon Dark Falz's defeat, Crawford fires the Central Cannon at it, prompting it to summon Deflector Shields to block the attack. After it survives the onslaught, it teleports away to fight again another day.
  • Violation of Common Sense: It may be tempting to use 10 of a given capsule every time you attempt an affix, but for some rare Augments like Ael Domina and Mastery III this is a prohibitively expensive option despite minimizing the odds of getting screwed over by the RNG. The counter-intuitive but more sane option is to simply gamble on single capsules and hope one of your attempts sticks; sure, you may be gambling on anything between a 7% to 23% chance before campaign bonuses, but you may as well try 10 times rather than spend 10x as much to affix once, right?
  • Virtual Paper Doll: As much of a feature in the original game as it is in this one, with even more options than before. You can mix-match race-locked features on your character with absolutely no limits to be had. Human with Deuman heterochromia? Sure. Want to be a Ridiculously Human Robot? Why not? Some crazy combination of all four races? Go ahead! The addition of non-standard anatomy parts such as reptilian tongues and Ear Fins further emphasizes your ability to make your creation as zany as you like it.
  • Wall Jump: A technique called the Wall Kick allows players to gain an additional third jump by pressing the jump button near or holding a direction towards a solid wall, although it can only be used once per jump.
  • Wave-Motion Gun:
    • Launchers have the Fear Eraser PA that enables them to charge up and fire a massive laser beam that has ridiculous reach and constantly fries anything in its path.
    • "Dark Falz", a gigantic DOLL that shows up to raze Aelio Town to the ground, has a core in its chest that it uses to fire an utterly massive beam at its target.
    • Crawford reveals to the heroes the secret weapon of Central City: the "Central Cannon", a massive mounted superweapon that ARKS plans to use to fight Dark Falz. Crawford gets to fire it when Dark Falz attacks Central City, though it doesn't destroy the thing.
  • Weapon of X-Slaying: Compared to the Glass Cannon Straga weapons, their 5★ counterparts, the Greaga weapons, don't penalize you for using them, but instead give a bigger multiplier against boss enemies.
  • Weapon Tombstone: During a side story, Aina and the player revisit the Aelio Town Ruins, and while searching the wreckage they happen upon the shaft from Garoa's Partizan. Aina plants the fragment on top of a cliff overlooking the ruins in his memory alongside a bouquet of flowers; the weapon fragment will remain there whenever you visit that area after completing the side story.
  • Wide-Open Sandbox: NGS is the first Phantasy Star game to change over from instanced fields to a seamless open world (dubbed "open-field") where players can traverse from the lobby to the game area and between zones in real-time a la Monster Hunter: World.
  • Yin-Yang Bomb: The first April 2022 update marks the return of the three Compound Techniques from PSO 2; Zandion, Barantsion, and Fomelgion. However, while they share the same names and elements, they have different executions in NGS.

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