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Bullying A Dragon / Video Games

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  • In Ace Attorney: Justice for All, the final culprit, Matt Engarde, attempts to blackmail Shelly de Killer, a professional assassin, using a video tape containing footage of them committing a murder. This turns out horribly, as de Killer makes Engarde his next target once Phoenix Wright informs the assassin of the attempted blackmail.
  • Ar tonelico: Melody of Elemia has an evil company of mercenaries that actively abuse and denigrate their magic-wielding partners. This is doubly stupid, since there's the obvious "oops I fireballed your face" factor, plus being mean to them severely limits the power of the abilities they can use to help you.
    • Sure enough, at least one boss is defeated when he asks his abused partner to attack you, after literally enslaving her. She smiles, says 'No'... and uses her charged special on him.
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    • This trope also turns out to be one of the major reasons for all the problems in the game and the reason the Big Bad is the Big Bad. Poor Mir.
  • Done in Arc the Lad: when they find a more-or-less 5-year-old child who's already able to kill soldiers by summoning flames, Seiyras scientists decide to turn him into a guinea pig: the adult version of said kid, last survivor of a genocide, tortured during his childhood, eventually teams up with the world's most wanted terrorist and is instrumental in destroying the Ancient Conspiracy for which the scientists worked.
  • Assassin's Creed: Far too many games have examples of random people deciding "hey, let's antagonise that person carrying enough weapons to kill a small army" and getting exactly what's coming to them. Which is usually a knife to the face. The Templars are particularly bad in this respect, if they encounter an Assassin, they usually seem to make it their goal to piss them off.
    • Assassin's Creed: Brotherhood: Duccio (pronounced exactly how it sounds) runs into Ezio Auditore, who three decades ago beat the living daylights out of him for cheating on Ezio's sister. Despite Ezio being covered in weapons, this asshole thinks it's a good idea to harass him. Ezio beats the living daylights out of him again.
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    • Assassin's Creed: Odyssey: The "Legacy of the First Blade" DLC is caused by this one. The Order of the Ancients learn there's a Tainted One running around Greece, and decide this will not stand, so they do everything in their power to get the Eagle Bearer's attention, even after said Eagle Bearer has settled down to a small village to raise a family. They still think it's a good idea to go after them, kill their spouse and abduct their baby. End result? The Order's entire Greek branch is eradicated in a Roaring Rampage of Revenge.
  • In the second and semi-third games for Baldur's Gate, Edwin Odeisseron likes to boast that he's more powerful than Elminster. His epilogue for Throne of Bhaal reveals he actually was stupid enough to try to prove it. He spends the rest of his days as "Edwina", a lonely and bitter barmaid somewhere.
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  • In the beginning of Baten Kaitos Origins, some low-ranking Dark Servicemen start taunting Sagi after he's overheard musing over the morality of the assignment. They apparently forgot that Sagi is both a spiriter and a talented swordsman. For extra What an Idiot! points, two of the servicemen start another fight with him ten minutes later — while Guillo is backing him up.
  • The unarmed generic mooks in Batman: Arkham City will actively taunt Batman if they see him but can't reach him. Made all the more hilarious when you hear prisoners comment about how the last time they met up with Batman, he left them with several broken bones.
  • In Beyond: Two Souls, during a chapter in which Jodie attends a birthday party, the partygoers end up ganging up on Jodie and locking her in a cupboard despite knowing about her "ghost powers". After she escapes with the help of Aiden, she's given the opportunity to either leave or to have Aiden wreak havoc on the douchebags.
  • BlazBlue:
    • The bullies in the story Heart to Heart do this twice over in the same scene. At one point whilst bullying Makoto, Noel tries to intervene, only to be pulled aside by the aforementioned Makoto (solely because she didn't want someone else suffering for her sake), and one of the bullies gets herself injured. Said bully tries to pass the blame for the injury to Makoto, yells at Noel (an adopted child of a once-noble family) when she tries to defend Makoto, then talks back to Tsubaki (a child of nobility — a Duodecim child, to boot) when she tries to adjudicate the affair. Tsubaki takes the opportunity to turn the bullies' arguments against them, going to far as to state that her actions at that point were in line with Duodecim expectations with intent to lead by example. The bullies proceed to silently walk out afterwards, having nothing left to say in their defense. In the next scene, Jin reviews Makoto's entrance tests and makes it clear that the bullies would have been utterly screwed had Makoto chose to physically retaliate.
    • Jin treats Noel like trash throughout the entire series, including calling her 'Obstacle' to her face and asking why she isn't dead yet. He continues to do this even after she acquires the power of the strongest Murakumo Unit and the Reality Warping Eye of the Azure. Noel, being heavily riddled with self-doubt by this point, lets him do it with no backlash.
  • The Book of Unwritten Tales has a scene where you literally bully a dragon, in order to help her get angry so she can spit fire and reforge your sword.
  • In Bully, other students will constantly attempt to fight Jimmy even though, if the player is doing it right, this consistently results in them lying on the ground moaning. Even the wimpy nerds will, at times, pick fights with you.
  • A literal example in Breath of Fire IV. The Empire keeps messing with both Ryu and Fou-Lu even though they are quite aware of what they are. Needless to say, neither ends well.
  • Castlevania: Dawn of Sorrow: Sure, Celia, go ahead and piss off the emotionally volatile teenage boy with the capacity to become The Antichrist and then encourage him to kill you out of revenge. It's not like he'll go through with it... right?
  • City of Heroes: The thoughts running through every single street gangster's alleged mind must be: "I live in a city where people wielding earth-shattering powers run around dressed in bright-colored spandex. I'm bored and I have a baseball bat. Let's attack the very next person we see dressed like that!" The only question is whether it's dumber when they're attacking any hero they see or when they're entirely ignoring really powerful heroes bearing down on them as if they weren't even there.
    • The second one is very clearly a useful survival strategy. Most of the time, heroes of a high enough level to mop the floor with a spawn of villains won't get enough XP from it for them to bother, but if the villains went around hitting first...
    • "Just pretend he isn't there, and he'll go away..."
  • Deus Ex: Human Revolution: Adam Jensen is a former SWAT officer and The Dragon for one of the world's leading biotech corporations. He is a skilled marksman, stealth operative, close-quarter combatant, and all-around badass. This is all before he's given custom, military-grade augmentations that make him look even more dangerous, even with his Badass Longcoat covering most of them. This is clearly not a man you want to trifle with, regardless of your opinions of him, his employer, or his augmentations. Everybody does it anyway. It's left to the player to decide how Jensen responds.
  • After a few days of lockdown in Devil Survivor, mobsters start to hunt down devil tamers. This either ends with killing a tamer who was trying to save them or a pissed tamer countering with summoned demons.
    • In a rare non-willing example, in Devil Survivor 2, to destroy Alioth's Giant Flyer warship, Kama is recruited to shoot an arrow into Shiva's eye, as he did in a certain myth, so Shiva uses his spear Pasupata to strike Alioth. Problem is, Kama remembers very well what Shiva did to him the last time he pulled that trick, and has to be forced into doing it again. When the time comes, he's also tricked into believing that he'd be protected by JP's. Instead, it turns out only his memory would be protected, and he's promptly elevated into the air against his will to the correct angle so Pasupata's attack destroys both him and Alioth.
  • Hilariously subverted in Diablo III, where a random citizen in Caldeum tries to rob the Barbarian. The Barbarian's reaction is to ask him to get a closer look, then think again about what he is doing. Cue the would-be robber awkwardly backing off, saying he was just kidding.
  • Dragon Age:
    • In Dragon Age II:
      • Chantry zealots such as Petrice go out of their way to escalate hostilities against the hundreds of elite Qunari warriors who were shipwrecked in Kirkwall. The Qunari have done nothing against Kirkwall for years despite the Arishok's growing disgust with the Wretched Hive of a city, since they are busy looking for their sacred relic. They aren't even actively looking for converts to the Qun — people are joining them of their own free will. Near the end of Act II, when Petrice murders Seamus Dumas after he joined the Qun, the Arishok warns Hawke that the provocations that the Qunari suffered have finally worked and later launches a full invasion of the city. Petrice, meanwhile, gets introduced to a spear-sized Qunari arrow for her troubles.
      • Likewise, we routinely see Templars or Slavers threatening mages who don't have good control over their powers (or cause them to become desperate enough), so the only way out they see is to allow demons to possess them and become Abominations.
      • Despite being well-known as the Champion of Kirkwall by Act III, the amount of people who try to murder the person who defeated the Arishok in single-combat is particularly baffling, especially if Hawke is a Mage.
      • Several post-non-scripted-battle quips from your comrades fairly well lampshade this, usually different iterations of "When will they learn? Messing with us is suicide."
    • Dragon Age: Origins:
      • "And people actually voluntarily attack you? Are they just stupid?" - remark of Sergeant Kylon to the Wardennote  after a side quest.
      • Also lampshaded when you first meet Flemeth during your initiation into the Grey Wardens. One of the Mauve Shirts in your party accuses Flemeth of being a witch, and the other one says "If she is a witch, do you want to make her mad?"
      • Flemeth in regards to this trope is doubly amusing when you find out she often turns into a dragon.
      • There's also a rather sad example in Lothering, where a band of refugees attack you out of desperation to collect the bounty Loghain has placed on your head. If you point out to them just how suicidal it is to attack a Warden, they agree, but say that between the advancing Darkspawn and their own starvation, they're pretty much dead men and women walking anyways; if they fail to kill the Warden, they're at least spared the nasty fates of either starving to death or whatever twisted plans the Darkspawn have for them, but if they somehow succeed, then the bounty will be more than enough for them to survive another day.
      • If you tell a couple of bandits that you are the Warden Commander in Awakening, some of them immediately realize that it's better to leave. Follow that up with an Intimidate option and one of them actually jumps off of a cliff, and likely to their death, just to avoid having to fight you.
      • Arl Howe is probably the king of this trope, as well as Do Not Taunt Cthulhu. If you took the Human Noble origin, he brags to you about how he butchered your family, right before giving you the perfect excuse to slaughter him like a pig by attacking you.
  • The Elder Scrolls
    • Throughout the series, it doesn't matter if you're a world-saving, god-slaying hero fully equipped with legendary weapons and armor created by the gods themselves... that bandit in fur armor with an iron dagger will still attack you.
    • In Morrowind, one particularly humorous example occurs with a highwayman not far from the starting town. He's meant to be a low-level encounter, but if you don't find him until late in the game, he'll still attempt to rob you. He's wearing only a few pieces of armor and wielding a weak blade while attempting to rob a god-slayer.
    • Oblivion: Even if you're the Champion of Cyrodiil, the Divine Crusader, and the new Sheogorath, highwaymen still attempt to mug you for a measly 100 gold. (Ironically, even if Level Scaling has them in armor worth 100 times that...) Goes double if you're a vampire, because their "Your money or your life!" script gets overridden by the Oh, Crap! realization.
    • Skyrim:
      • Despite equipment, magic, or other abilities, Bandits, Witches, and other humanoid enemies will still charge at you head-on, despite you being the only one who can stop the dragons that are currently bringing about The End of the World as We Know It.
      • Summarized rather well by a popular screenshot of a group of bandits with the caption "Hey, that guy over there just killed a dragon and devoured its soul. Let's go rob him."
      • A Darwin Award is reserved for the idiot who thought that infiltrating the Dark Brotherhood sanctuary for purposes of journalism was a good idea. Still, the fact that he apparently understood the danger going in puts this example here rather than Too Dumb to Live.
      • Special mention goes to Rochelle the Red, who decides to kidnap your spouse and hold him/her to ransom in the Hearthfire DLC — this being the Dragonborn, the one destined to essentially kill the Tamriellic Beast of the Apocalypse. By the way, paying the ransom isn't an option.
      • Amusingly, it's Dragons themselves who are the worst repeat-offenders when it comes to taking on the Dragonborn. Their Suicidal Overconfidence is justified, however, as it is an inherent part of their nature to try to dominate and conquer others. Of course, the Dragonborn's ability to permanently kill them by absorbing their souls hasn't particularly engendered any goodwill or reason why they wouldn't want to see them dead.
      • A random road encounter is a group of Vigilants of Stendarr. While generally benevolent in that they work to exterminate supernatural threats such as vampires, werewolves, and Daedra worshipers, they don't really discriminate between the Daedric Princes, some of whom are mostly benevolent toward mortals. If you are in possession of any Daedric artifacts, regardless of the Prince they are associated with, the Vigilants will demand that you turn the item over under threat of violence. They will attempt this even if the player character is an endgame Dragonborn who has singlehandedly fought, defied, and/or allied with multiple Daedric Princes, Divines, and Alduin himself.
      • Subverted by the Stormcloaks. Ulfric knows full well that the Empire has vastly more men and resources than an independent Skyrim nevermind his fledgling rebellion, so he makes careful political manoeuvres to ensure he does not needlessly provoke the Empire into crushing them with their full might, knowing also that the Empire can only divert so many resources away from the southern border and that the Empire would rather lose Skyrim to the Stormcloaks than present any semblance of an opportunity to the Dominion.
  • In EVE Online, the NPCs do this quite a bit. To make matters worse, the respawn system in Eve is canon, and the NPCs know that. So even though they are facing an essentially unkillable foe, they will still taunt and threaten players. It also doesn't matter if you show up in a Vindicator or a strategic cruiser, they will still call you a noob and attack you.
  • In The Fairly OddParents: Breakin' Da Rules, Timmy does this to Vicky in the opening cutscene for the "Time Warped" level. He later remarks that perhaps he shouldn't taunt Vicky while she has wish powers. This being Timmy, he does the same thing in the "A Dog's Life" level.
  • Fallout
    • Fallout 3:
      • You can be a walking tank packing a plasma rifle and someone will try to take you down with a bat. This is particularly unforgivable, as the local radio announcer is constantly updating the entire wasteland with information on how badass you are.
      • This trope can also be applied to you. When Liberty Prime is repaired and attacking the Enclave, you "can" attack him, though doing so is a surefire way to get killed because he NEVER dies no matter what you shoot him with and he can kill you in one hit with his Eye Beams. In other words, DON'T DO IT.
      • Ironically, this happens to Liberty Prime itself in the Broken Steel expansion. After continually pushing on the Enclave after the assault on the purifier in Fallout 3, the Enclave pushes back. Hard.
      • One Apocalyptic Log you can find in The Pitt expansion for Fallout 3 is the journal entry of a steelyard manager describing how his workers rioted due to being forced to leave after being replaced by new worker robots. Robots based on the Securitron pattern. When the robots showed up, the rioting humans tried to attack the heavily armored, laser-blaster-wielding, steel-claw-equipped, notoriously violent and unstable robots. The result is… too horrific to mention.
    • Fallout: New Vegas:
      • If you have bad standing with Caesar's Legion, you will attract assassin squads. Said four-man squad (who admittedly tend to be well-equipped for the task) will run up to you and proclaim that Caesar has ordained your death for your crimes against the Legion, before attacking. Said crimes can include killing Vulpes Inculta, singlehandedly wiping out Cottonwood Cove, Nelson, or the Fort, not to mention killing the previous assassin squads.
      • It's even worse if you've already gotten hold of a Chainsaw, and especially the upgradable GRA version. Chainsaw weapons ignore whatever damage resistance you get from armor. The Legionnaires already know this, as many of their assassination squads carry small chainsaws just for that reason. The Chainsaw is a massive beast of a machine that's nearly as big as the Courier wielding it, and a Courier with minimal skillpoints in Melee can still rip through a squad of Legionnaires with it in seconds using VATS.
      • In a very amusing example, if you're a female Courier, a low-ranked Legion soldier armed with nothing more than a knife will go on a tirade of insults against women. To your face. While you may very well be in hyper-advanced Enclave power armour and wielding a plasma rifle.
      • The NCR isn't much better, however. Not only do they also send Rangers after you, if, at the ending, you decide to pull a fast one on them, General Oliver will state that were he in your shoes, he'd have you hung. While he's surrounded by securitrons armed to the teeth who will do anything you say.
      • But really, the palm goes to the Freeside Thugs. We're armed with pool cues, razors, and maybe a baseball bat and clad in basic clothes. Let's pick a fight with the guy/gal with a weapon that can One-Hit Kill us, a decent armor, who is escorted by a floating robot with a laser on it/a cybernetic dog and a Cold Sniper from the best outfit in the wasteland, identified by his beret/A gal with a Power Fist/a guy with a plasma pistol and a chainsaw knife/a ghoul with a revolver/a drunk gal with a shotgun/a super mutant. That will end well...
    • Fallout 4:
      • As usual, Raiders will attempt to attack you despite you wearing power armour and wielding a plasma weapon which can one-shot them, and them having body armour and firearms cobbled together out of rusty scrap. Justified by the fact that they use psychoactive drugs to make them more aggressive and to let them ignore pain, plus many of them are Ax-Crazy anyway.
      • The Gunners really made a big mistake attacking the Atom Cats, a gang of Greaser Delinquents who mod suits of power armour as a hobby. When the mercenaries attack their garage, the gang will suit up and cream them even if the player doesn't do much to intervene.
      • Summed up in a simple video here. A Railroad operative talks some smack to the player as they're leaving. Cue a quick save and....
  • Two of the Masters in Fate/stay night have a real problem with this in how they treat their Servants. Servants are extremely powerful supernatural beings who by and large appear capable of killing a human being with their bare hands before the human has a chance to realize what happened, and that's without considering their other powers. Masters do have their Command Seals to give Servants an order they can't disobey, but they only get three and a clever Servant can get around them.
    • The first is Shinji, who only evades being killed because it would upset Sakura, Rider's real master, otherwise Rider would have killed him before the story even began for the abuse he puts her and Sakura through. The second, Caster's unnamed original Master, is not so lucky and is in fact dead quite a while before the story starts. Caster's Master was jealous of how much better a magus she was, so he put a power limiter on her and then abused her. She got tired of it and tricked him into using up his Command Seals, then brutally murdered him.
    • Shinji has an even worse case of this in the Unlimited Blade Works route with Gilgamesh, the most powerful Servant. Gilgamesh pretends to be Shinji's Servant, and Shinji decides to be every bit as rude and insulting to Gilgamesh as he was to Rider. Gilgamesh, despite his massive ego, doesn't seem to care since Shinji was just an Unwitting Pawn in for a rude awakening when he realized he was being used. It turns out Gilgamesh had Shinji as a plan B for his Evil Plan and subjected him to And I Must Scream.
    • The Expanded Universe of Tsukihime has this happening with ORT. One of the Dead Apostle Ancestors (the most powerful vampires on Earth) found ORT asleep underneath South America, and decided to try to kill it before it could wake up. ORT is an Ultimate One. The Ancestor was dead in seconds, and ORT barely stirred. The other Ancestors are then smart enough to leave ORT alone.
  • Fire Emblem:
    • In Fire Emblem Awakening, a group of slavers decides to attack a runaway Manakete — a Shapeshifting humanoid (bonus points given that Manaketes' transformed form is a literal dragon) that they had previously enslaved. It goes about as well for them as you'd expect.
    • A literal example of this is the cause of much of the warring that takes place in Fire Emblem Akaneia. Humanity mistreated the Manakete race (Dragons who took on human form to escape a plague of mental and physical degeneration), despite the fact that they earlier spared them from annihilation by battling against the rogue Earth Dragon tribe, who went berserk due to their refusal to become Manaketes. Eventually, one of them (who, ironically, is the one Earth Dragon who didn't go berserk) gets sick of it, and rallies his like-minded brethren together to put the humans in their place.
  • First Encounter Assault Recon: When she was five years old, Alma Wade was found to have extraordinary psychic abilities, and they were growing more powerful. So her father had her put in a lab where she could be studied and others protected from her. However, he and others involved in the project decided to step it up by sealing her away forever and inducing a permanent coma, because she was proving dangerous to them. Then they artificially impregnated the now-teenage girl, twice, in an effort to make viable telesthetic offspring that could be used for their company's purposes. She woke up during both births, and screamed to let her keep her babies. Then they deem her still too dangerous, despite the coma, and shut off life support and leave her there forever. She doesn't die. And when Alma escapes years later, she is apocalyptically pissed off, and oceans of blood follow. The people involved in the project get the worst of it, including her father.
  • Hermes in God of War III. By this point, Kratos has slaughtered several gods on his own, including in this game, and Hermes is running across the landscape, taunting Kratos. When Kratos inevitably catches up, the best Hermes can do is put up a Wimp Fight. It never seems to occur to Hermes not to taunt a warrior who had slain several of his brethren with relative ease.
  • Halo 3: ODST
    • The audio logs simultaneously play this straight and lampshades it. A man in a car is honking his horn while people run in panic in the streets. A very large man who was giving away kebabs to refugees approaches and leans on the man's car, telling him to calm down and have a kebab. When the man keeps honking, the butcher tells the man "My friend, I am an eight hundred pound man with a large cleaver, who kills animals every day and chops them into small pieces. Do you really want us to be enemies? Or would you rather have a nice kebab?"
      In the next log, the idiot still hasn't taken a hint, prompting the butcher to smash his cleaver through the car hood. "Oh! a thousand pardons. But it was either that or smash your windshield, pull you out, and make you into kebabs." After making his point, the butcher finishes the conversation with a polite "...please, stop honking your horn. It frightens the children."
    • There's also a straight example involving the player themselves in the level "Data Hive". If you've collected 29 audio logs and continued to follow your cop buddy after he tells you not to, you'll find out that he's a Dirty Cop on Kinsler's payroll. He then tells you that you know too much and have to die. Thing is, you're a member of the best non-Spartan unit in the entire UNSC, wearing the best armor an unaugmented human can wear, and that cop just saw you cut through a small army of Covenant. No points for guessing who wins this fight.
  • In Hitman (2016), coming across the facial-reconstruction-in-progress patient Jason Portman in the Hokkaido Level will make him say the following to 47:
    Shut up Helmu-, Hey you're not Helmut Kruegur. Hey, bad form dude, you stole my idea! Look, maybe there's someone else you can emulate, err..I dunno, Jordan Cross, he's hot right?
    Wooow, this is super embarrassing. At least we don't attend the same social circles right? Shut up, we don't right?
  • In Hypnospace Outlaw, Control Freak Gill runs his theoretically collaborative website, the Sovereign Alliance of Imagination, with a passive-aggressive iron fist of "citations". Eventually, he picks a fight with Re3koning, one of the most competent and mean-spirited hackers on Hypnospace. This results in Re3koning turning the Sovereign Alliance's lovingly-drawn map into a World of Chaos.
  • In inFAMOUS and inFAMOUS 2, if you choose to take the infamous route, then average citizens (even unarmed women) will throw rocks and mock you (an amazingly powerful villain).
    • In fairness, if you take that route, you kind of deserve it, making it less like bullying and more like standing up to the monster who's wrecking their city for no real reason.
    • The reaction of the bad guys in general, especially as the storyline goes on, falls under this. Despite being one of the most powerful Conduits in existence, capable of fighting small armies and giant monsters to at least a draw, and most likely rapidly taking over the city, random Mooks will still show up en masse and try to off Cole.
    • Averted in the first game by Zeke. He's been taking advantage of Cole's powers since they appeared and so is fully aware of what he can do and even states that he doesn't want to "do anything that might piss (him) off!" after a news broadcast paints him as a terrorist and turns everyone else in the city against him. Unfortunately, his savvy fails him later on and gets him into very serious trouble.
  • Injustice: Gods Among Us has the Joker (who is pretty much a normal human) pushing Superman's (effectively a god in human form) buttons to the extreme by planting a nuclear bomb in Metropolis that would explode if Superman's wife, Lois Lane, dies. He achieves his goal by tricking Superman via fear gas that Lois was Doomsday, which got him to take Lois into outer space where she and her unborn child died instantly. Superman, wracked with guilt over the death of his wife, his unborn child, and the millions of citizens from the nuked Metropolis, goes after the Joker and can barely restrain himself from killing him. The Joker taunts Superman further by saying that maybe his next family won't blow up this time. This puts Superman over the edge, as he literally rips out Joker's heart and kills him. Why did the Joker even do all this? Because he got tired of always losing to Batman and decided to pick on Superman instead.
  • Cynder from The Legend of Spyro trilogy gets a lot of grief from Sparx due to being the Big Bad of the first game (though she was Brainwashed and Crazy at the time) who made a Heel–Face Turn. This is despite the fact she's far larger than him and is nearly as powerful, if not as powerful, as Spyro himself. Several other characters also do this while referring to her by her old nickname "The Terror of the Skies". Sure, she's not a gigantic monster anymore, but she's still tough enough she could beat the tar out of them without a second thought if she wanted to.
  • Lufia: The Legend Returns puts this around Gades, a god of destruction, who is regularly mocked by an Idiot Hero and his Deadpan Snarker partner, resulting in two full-strength beatings. Mayor Fugo threatens Gades once and gets his new mansion destroyed almost instantly.
  • An AI-controlled Donkey Kong in Mario Party 2 will repeatedly go for the Bowser Bomb in item games, because he apparently believes he can take on Bowser himself. But unless he has the most stars at the end of the game, he cannot. Expect him to lose coins as a result (Bowser takes his own turn on the board at the end of the turn in which the Bowser Bomb is won, with a triple dice block; he bankrupts any player he runs into on his turn).
  • If you choose the "Earthborn" origin in Mass Effect (you were born on Earth, orphaned, and grew up on the streets), you eventually run into a former member of a gang you used to be a member of. Commander Shepard is both the commanding officer of a Systems Alliance black ops ship, and a Spectre, essentially given carte blanche by the Citadel Council to do whatever they want. Your "friend" tries to blackmail you, because apparently he thinks revealing that you were a former gang member would ruin you; even though the Alliance and Council are willing to look the other way if you mow down mind-controlled civilians or exterminate an entire race. You can choose to point out that you're legally authorized to execute him where he stands... or you can just shoot him.
    • Really, regular mercs inexplicably trying to kill Shepard at every possible moment fit this trope, regardless of the origin. Harkin, a corrupt cop from 1 and 2, even taunts Shepard by asking if they think they can get him. There are also several small encounters where someone tries this on Shepard, who can sometimes point out either that a) They are Commander Shepard, aka the galaxy's biggest badass and just what the hell do they think they are trying, or b) They may not know they are dealing with Shepard (or may not believe it), but they can surely see how badass Shepard is, so shut the hell up.
    • Quite possibly the best example of this in the series is Warden Kuril, who attempts to knowingly imprison Shepard, the most badass person in the galaxy, and hold him/her for ransom or sell him/her on the black market as a slave. It doesn't end well for him. Especially stupid, since you belligerently refuse to surrender your weapons on entering the prison, even threatening Kurill, and he (still fully intent on capturing you, remember) lets you keep your weapons. Even more stupid if you're playing a class that wouldn't have been significantly less dangerous without weapons. What exactly was his plan for imprisoning a Shepard that could throw him across the room with a mean look?
    • In the Mass Effect Redemption comic, some shuttle pilots try to get additional "docking fees" from Liara T'Soni. Liara, as it turns out, is a powerful asari biotic who works with Commander Shepard. Even if she didn't, all asari are biotics to varying degrees of strength. And they don't even need implants to use their powers. Those pilots should've known better.
    • After a confrontation with Shepard on Thessia, biotic ninja Kai Leng decides to taunt the man/woman who has killed multiple Reapers via email, mocking Thessia's destruction, and taunting Shepard about any former crewmembers of his/hers that he's killed.
    • To the mad scientists and corrupt corporate executives of the galaxy: if a group of heavily armed people led by a Spectre comes up and tries to arrest you, pulling a weapon is not exactly the brightest idea. This happens three times in the first game alone.
    • During Grunt's loyalty mission in the second game, Gatatog Uvenk decides to pick a fight with Grunt, Shepard, and their squadmate... immediately after they have survived a fight on foot with a thresher maw (a hundred-foot-tall monster that spits acid and can crush buildings with a swipe of a tentacle). Especially stupid if, rather than simply surviving the fight, Shepard and co. actually kill the maw outright. Even his fellow krogan think he's an idiot for trying that: his followers afterward are pissed off that he's dead... pissed off at Uvenk, that is, for having picked a fight he couldn't win and making them look bad by proxy.
    • From Mass Effect 1, there's Kaira Stirling, a biotic security guard on Noveria, who takes an instant dislike to Shepard the minute they step foot in the port, and figures it's a good idea to antagonise them even after they learn Shepard is a Spectre. Eventually, it can culminate in Stirling confronting Shepard after they've already mown down some other dirty cops, and trying to kill them. Doesn't matter if Shepard's party can include at least three other biotics, one of whom is a krogan, she's hell-bent on picking a fight with them for no reason.
    • Mass Effect: Andromeda doesn't have quite as many examples, but there are a lot of raiders on Kadara and Elaaden who think it's perfectly sensible to take pot-shots at the Pathfinder and their crew for the loot. A lot of criminals on Kadara, at least the more civilized parts, just restrict themselves to being rude to Ryder...
    • The villains of Nakmor Drack's arc are amazingly stupid, given they're trying to mess with the krogan. Krogan who were perfectly content minding their own business. But these idiots decide to hassle them and try to kill them out of sheer, petty Fantastic Racism. Note that even the primary bad guys of the game stay away from the krogan colony.
    • After Drack's Loyalty Mission, it's possible to be part of a bar brawl, instigated when several humans try to pick a fight with the krogan because... he already beat up some of their friends for picking a fight with him. Drack beats them up too.
  • At the start of the second act of Max Payne, Max wakes up in a basement, tied to a chair, with a baseball bat-wielding thug named Frankie Niagara standing next to him. After Frankie introduces himself, Max asks if he's called Niagara because he cries a lot. Frankie then proceeds to beat Max with the bat, and while he was going to do so anyway, Max lampshades how bad an idea it was in his situation.
    He had a baseball bat, and I was tied to a chair. Pissing him off was the smart thing to do.
  • Max Payne 3: When the bad guys initially (try to) kidnap Max's principals, they could be excused for not knowing how much of a badass he was. When they attack his principal's office to kill him, specifically because he's killed so many of them, you start to wonder why on earth they're Too Dumb to Live enough to be so bent on provoking him.
  • Happens in Metal Gear Rising: Revengeance as two villains use Raiden's past and some underhanded tactics to try to mock his reasons for fighting. Technically, they succeed. But Raiden was known as Jack the Ripper and their mocking convinced him to take up that persona again. They end up finding out just how bad an idea that was the hard way.
    • Senator Armstrong is the Big Bad of the story, but he's just a murderous and hawkish civilian who is served by a private army of cyborgs and super-soldiers that Raiden cuts through like butter. Despite this, he is not remotely intimidated by Raiden- even after he destroys the latest Metal Gear with Armstrong piloting it- and even decides to fight Raiden head on! In a hard subversion, and to the total surprise of both Raiden and the player, Armstrong is totally justified in his confidence- he is, and always has been, a superhuman thanks to being infused with nanomachines, and can completely mop the floor with Raiden in a hand to hand fight.
  • Mechwarrior Online has the MechWarrior Academy, a simulated tutorial environment meant to teach new players how to control and master their piloting skills. Overseeing their progress is an NPC named Captain Adams, seen piloting an AS7-S(L) Atlas, one of the toughest variants of one of the toughest assault 'mechs in the game. Take a shot at him. Your shots do nothing to him. As the simulation's admin, of course he has his 'mech in God Mode. He makes nothing of it and lets that shot slide. Shoot him again. He gives you a stern warning to rethink your plan to pick a fight with him. Shoot him a third time. He opens fire and blasts your Battlemech into pieces within seconds. Or, if you tried to be cute and snipe at him from where his 'mech can't reach yours, he uses his admin powers to lock your throttle at zero and force your 'mech to self-destruct one piece at a time.
    Captain Adams: "I don't believe we've been properly introduced. My name is Julias H. Adams. I am in charge of this Academy. I am God in here. (BOOM!) That's you losing an arm—and the weapons attached to it. (BOOM!) That's you losing a leg. Only one to go! (BOOM!) Did you think we'd do nothing?!"
  • Monster Hunter:
    • Tri and 3 Ultimate feature the Jaggi picking fights with large monsters, both in-game and in cutscenes. Most of the time, they quickly learn the hard way that they're Too Dumb to Live.
    • Also in 3 Ultimate, Kayamba is introduced in a cutscene where he tosses his boomerang at the weighted tail of a Duramboros, a very large monster. Upon waking up, the Duramboros turns around to see what disturbed its slumber, and then Kayamba runs for his life.
    • In all games, anytime you take a Wyvern Egg from its nest is this (in a very literal case) and Tempting Fate at the same time. If you're on a quest to do so, you'd better know what you're doing, because Rathalos and Rathian are extremely overprotective parents; the second you pick up that egg, they'll know, and they'll drop whatever they're doing at the moment to come kick your ass. It becomes even worse of a matter if they're both on the map.
  • Araman chasing you down after the battle on the Fugue Plane in Neverwinter Nights 2: Mask of the Betrayer. Sure! Singlehandedly attacking a party of four probably-30th-level characters is a wonderful idea!
    • Oh, and this is after you killed him once already.
    • At the beginning of the original campaign, Amie Fern ends up Stuffed into the Fridge after she fires off a magic missile spell at a Githyanki mage who's giving her master Tarmas a hard time. A Githyanki with a clearly visible shield spell up. The Githyanki basically rolls his eyes, then one-shots her.
  • In No Greater Glory, it is possible to try this with France or Great Britain when playing as the Union. Doing it is just as bad an idea as it sounds, and results in quickly losing the game.
  • The beginning of Overlord II has kids tossing snowballs and taunting the Witch-boy, a Creepy Child who blasts lightning with his hands and gains control of vicious little Minions early on. It Gets Worse later on when after being tossed out of Nordberg by the village for The Empire, frozen in a block of ice, and later raised by an Evil Chancellor, he returns as a full-fledged Evil Overlord ready to either enslave or slaughter Nordberg.
  • Unlike in later games, Persona-users in Persona 2 can summon their Personas in the real world. Personas tend to show up without being called when the user is in danger. The backstory indicates that Tatsuya and Jun both summoned their Personas on people attempting to bully them, which made the former popular against his will and got the latter kicked out of school because everyone thinks they were the ones fighting back. In-game, we see people purposely provoking Eikichi, who has more control over his Persona and is very willing to summon it on anyone stupid enough to try this.
  • Phantom Brave: The People of Ivoire think main character Marona is "The Possessed One" who can kill them all by summoning armies of the undead. So they hire her to solve their problems, insult her, then cheat her out of payment. They do get better.
  • Due to Dude, Where's My Respect? similar to other games, in Pokémon people with 10 level Magikarp will still try to battle you after you are a Champion (i.e. the best trainer in a region) and single-handedly saved the world from disaster. May be justified as the whole point of this game is to get stronger by defeating more experienced trainers. This elevates to Do Not Taunt Cthulhu when you obtain legendary Pokemon. Then you have commoners armed with bugs and squirrels picking fights with a kid who controls demigods that manipulate the fabric of space and time and can usher destruction of the entire world on a whim.
  • In Portal 2, GLaDOS refuses to turn the insults off even when kicked out of her body and facing a nigh-omnipotent Wheatley, repeatedly calling him a moron and claiming the player did all the work during their escape plan. This gets her (and the player, by proxy) punched down a bottomless pit.
  • Red Dead Redemption:
    • During the first mission with Landon Ricketts, John Marston is greeted by a trio of Mexican thugs who are hassling him for being an American interfering in the affairs of Mexico. John says that he has no problem with them personally and he is just here in Mexico on official business; he then asks them politely to leave him alone and they can all go home to their families. The trio then continues to harass John and even steals his hat. John, having had enough of their tomfoolery, promptly shoots all 3 of them casually and takes his hat back. John by now has killed hundreds of bandits that decided to get in his way, so those 3 didn't have any clue who they were messing with. Landon Ricketts lampshades the killings of those 3 idiots and tells John that he becomes like a peasant when he kills peasants and that he isn't exactly endearing himself to the people of Mexico by casually killing men like that. A dragon killing casually when it doesn't need to is just showing off.
    • Also happens in the prequel, Red Dead Redemption 2 when the Braithwaites kidnap John's son Jack. This makes Dutch round up the gang to attack Braithwaite Manor, raining all hell on the family.
  • Resident Evil: In the remakes for Gamecube and onward, they introduced a new character, Lisa Trevor. A once-innocent little girl that Umbrella mutated into a hulking monster with barely any humanity left, and practically immortal. Wesker was one of the heads of this experiment. In Wesker's second scenario in Resident Evil: The Umbrella Chronicles, Wesker, having just revived, is fleeing the about-to-explode Arkay Mansion, when he runs into Lisa. What does he do to the massive monstrous (nearly) immortal beast that wants to tear apart the man who ruined her life? He gloats about all the horrible things he did to her. Though possibly justified in that he had turned himself into a super-being just minutes earlier and assumed he himself was immortal.
  • The endgame of Saints Row 2 begins when Ultor tries to assassinate the Boss, who has just spent the entire game proving what a Memetic Badass he/she is by almost single-handedly annihilating the three rival gangs that previously controlled Stilwater and essentially taking over the city. (Granted, Ultor's own plans for Stilwater couldn't have worked with the Boss alive and uncooperative, but they don't even try to buy him/her off before sending in the mercs.)
    • This gets a lampshade hung by Richie when you're protecting him in the airport Drug Trafficking activity. One of the taunts he can throw at the enemies attacking you is "You really think you can kill the leader of the Saints"?
    • Saints Row: The Third continues this. The game opens with the Syndicate attempting to buy off the Boss, Shaundi, and Gat. After a roaring escape out the back of the plane and a dive through the plane when they try to ram you with it, Phillipe thinks the best thing to do is taunt The Boss with the death of a certain companion. It ends with the Boss taking over all of Steelport.
    • From the same game, one of the Survival Challenges has The Boss get called out by a(n obviously drunk) generic biker gang to "prove how tough he/she is" by facing them all. The bikers are all poorly armed and lack the Specialists and Brutes the Syndicate gangs have, yet despite getting slaughtered by the dozen, they never take the hint that maybe they bit off more than they could chew.
    • And still from the same game, after blaming the Saints for an act of terrorism commited by The Syndicate, you can find people with signs protesting for the gang to leave Steelport. Including in front of the Saint's Loft itself. When the gang is led by someone who goes by the moniker "The Butcher of Stillwater", you really shouldn't be trying to provoke them...
    • Saints Row IV has an alien general who thinks the best way to deal with The Boss escaping is to blow up Earth. As the narrator notes, had he not blown up Earth, The Boss would not have returned to kick his ass up and down the ship.
  • The Secret World features quite a bit of this when it comes to the Orochi Group's test subjects; time and again, the company research teams have dealings with powerful supernatural captives and ed up doing their level best to piss them off for no good reason. Needless to say, this frequently results in a great many casualties when the inevitable break-outs occur.
    • Emma Smith, another test subject, is frequently abused and mistreated by her Orochi foster-mother Julia, despite knowing full well just how powerful her ward really is. For the most part, Emma takes the dehumanizing remarks and the harsh restrictions without complaint. Then, in the intro to "Breached," Julia makes the mistake of grabbing her violently enough to hurt her - and Emma instinctively retaliates with a blast of energy that sends Julia flying across the room.
    • Jung was subjected to this as well - ironically not by Orochi, but by the Fear Nothing Foundation. Following the Tokyo Incident, the FNF sent a henchmen to capture him, and the man in question didn't seem all that intimidated by word of Jung's powers; indeed, he actually sneered over how small and alone the "little freak" was. Jung responded by very politely telling the man to forget how to breathe.
    • The end of Issue #11 changes the equation when you end up bullying a dragon in the form of the Orochi Group. Having invaded their tower headquarters and made it as far the penthouse, you're warned by Samuel Chandra that continuing on with your attempts to kill his wife will result in disastrous consequences for both you and your faction of choice. Naturally, you ignore him - despite the fact that he's the CEO of a multinational company with the political power to sway elections all over the world and surveillance systems integrated into every single product they sell. He retaliates by having the security footage of your break-in leaked to the media, successfully framing you as one of the terrorists behind the Tokyo bombing - and the only way to escape the repercussions is to have your face surgically altered, or risk assassination attempts by angry secret worlders.
  • Sonic the Hedgehog:
  • In Spider-Man: Web of Shadows, The Kingpin taunts Spider-Man after he loses Mary Jane, leading to Spider-Man almost unleashing the symbiote on him.
  • Star Wars: The Old Republic has this in spades. If you watched all the Jedi/Sith cinematics back to back, it would make a good drinking game counting all the times somebody tells you that, "You're not the first Sith/Jedi they've taken down." One of the most egregious, however, comes from a small-time wannabe crime boss in the Inquisitor storyline who tries to bully you into working for him after you've single-handedly devastated an entire syndicate that even the Hutts were afraid of.
    • The main problem with these people is that they aren't the player character. When you're playing a non-Force-sensitive class, you encounter Force users who use the same thought process in deciding you're an easy takedown. Naturally, you show them the error of the assumption.
  • Blanka's intro in Street Fighter IV shows him, an eight-foot-tall, muscular ogre with electric powers, being taunted by the people of his hometown. Great plan, folks.
  • While a lot of NPCs in Streets of Rogue can make very questionable decisions regarding your character special mention has to go to the mobsters who will calmly walk up and try to mug you, thus giving you more than enough opportunity to decide how you want to wipe the floor with them. They can do this even if they literally just watched your character level an entire city block and slaughter all of its occupants in under a minute.
  • In Tomb Raider: The Angel of Darkness, you can be a complete Jerkass to the people you talk to. Doing this to Bouchard, a notorious gangster, will have him shoot Lara dead.
  • In Tales of Rebirth, Hilda, a "Half" (Half-Huma[n] half-Gajuma), was always despised when she was a kid (and still is). Which wouldn't make much difference, except that Halfs, despite having a weaker body, have much stronger and harder-to-control magic than both Humas and Gajumas. (Un)fortunately, she never fought back.
  • This tends to go both ways in any given Touhou game; early bosses tend to be barely capable of fighting, but insist on attacking well-known badasses anyway, while the last few bosses are you taking on beings that could probably one-shot you if they decided they didn't want to follow the spellcard rules.
  • Numerous citizens in Ultima IX try to bully and pick fights with the Avatar, a heavily armed demigod and messiah of Britannia's religion who's trying to save the world. Despite the Avatar visibly carrying magical weapons and armor, some NPCs will even attempt to fight unarmed, often for petty reasons. The most notable example is a child that starts combat with the Avatar for not giving him money.
  • In Vampire: The Masquerade – Bloodlines, a Nosferatu Player Character's Looks Like Orlok appearance sends Muggles running in terror (to say nothing of their Super Strength and other supernatural powers). Not so for the retired hit man Ji Wen Ja, who calls them over with a brusque "Hey, ugly!" to hire them for an assassination and makes fun of them if they take offense.
    "What you do, break my other hip? Oh look! Is Mistah Senior Citizen Boxing Champ!"
  • In Warcraft III: The Frozen Trone, Grand Marshal Garrithos strikes an unholy alliance with the Forsaken in order to drive the Undead Scourge out of what remains of Lordaeron. When they succeed, he proceeds to tell the leaders of the Forsaken to piss off and get out of his city. Said leaders are an undead elf who used to be a ranger-general and a former member of the Burning Legion. Naturally, Sylvanas just tells Varimathras to get rid of the bastard, which he gladly obliges.
  • Watch_Dogs 2 features this a lot, many missions are triggered by the antagonists taunting or harassing DedSec, becomes more pronounced as the game progresses, even without prior street cred everyone who angers DedSec suffers humiliation at the hands of the group, so people should really learn. Special mention goes to the Bratva and Tezcas, who wind up in a total war with DedSec after Marcus' kidnapping and near murder and Horatio's murder respectively.
  • In The Witcher, the eponymous Witchers have to take a lot of verbal abuse from normal people. None of them stops to ponder whether it's smart to mock someone who you'll need when you're once again troubled by some undead menace (a common occurrence in this world), and who can break the finest human fighters in half with his superhuman mutant reflexes and Healing Factor.
  • Wolfenstein II: The New Colossus has Frau Engel (an elderly, ordinary nazi officer with little to no real combat experience) taunting the hero B.J. (Basically a One-Man Army who leaves even hardened nazis soiling themselves in fear) repeatedly over the course of the game, not realizing that he has been killing nazis and eldritch abominations that were a bigger threat than her (B.J.’s most recent kill was Deathshead, possibly one of the last competent villains in the Wolfenstein games). Engel only got away with it because B.J. was crippled at the time and couldn’t fight back. Towards the end of the game, B.J. acquires a super soldier body after she arrogantly beheaded him and upon seeing him again, goes into a panic and tries to kill him in a futile attempt with a small golden gun, only for B.J. to sever her arm with a hatchet and plant said hatchet right into the screaming nazi’s face.
    • Also, an earlier, but plot-relevant example: B.J’s abusive, bigoted father, Rip, points a loaded shotgun in B.J’s face, knowing full well of what B.J is capable of and what he has done in the past and tries to kill him while bragging that he sent his Jewish mother to a nazi death camp. B.J calmly tells his father off and kills the abusive old man effortlessly.
  • No matter the game, random street thugs seem bent on picking a fight with Kiryu Kazuma of the Yakuza series. An incredibly menacing, damn near impossible to kill former Yakuza captain known as "The Dragon of Dojima". It ends predictably bad for them every time.
  • In Yggdra Union, Gulcasa was born the first pure-blooded descendant of the dragon Brongaa in hundreds of years. This made him a savior to his people, and gave him the right to the throne. The previous Emperor did not like this, and under his orders, Gulcasa was treated as a harbinger of disaster and abused throughout his childhood. Too bad for the Emperor of that time that Gulcasa is literally the descendant of a demonic dragon. At least the coup d'etat was over really fast. There was much rejoicing.
  • The player actually can bully a dragon in Zork II. Although truthfully, it's not so much "bully" as "disturb its nap, then annoy it with your puny sword until it incinerates or eats you."


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