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GET READY FOR THE NEXT LOGO VARIANT!

After turning it on you get this little animation of Goro walking up and punching the Acclaim logo. Yeah, and of course Acclaim is the company that bought LJN... Yeah, punch that logo, Goro! Yeah, yeah, yeah, punch the fuck out of it! Yeah, I could watch him punch that fucking logo all day!
The Angry Video Game Nerd on the SNES version of the first Mortal Kombat

This page lists logo jokes that belong to video game companies and their games.


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    Video Games 
  • The SNES version of Mortal Kombat II has a hidden alternative intro: Shao Kahn walks next to the Acclaim logo and taunts it while Kintaro walks in from the right, roars and uses his teleport stomp attack to bend it downwards. Shao Kahn then taunts it again.
  • Ballz has the juggler in the PF.Magic logo turn into the game's final boss, Jester.
  • The South Park first-person shooter game had the iguana from Iguana Entertainment's logo bite Kenny's head off.
    • Another iguana example in Turok 3: Shadow of Oblivion. The lizard is lounging on top of the Acclaimnote  logo as usual, when lightning strikes it and turns it into a skeleton, which promptly falls apart.
    • Turok 2, meanwhile, had the iguana dodging arrows fired from Turok's bow, before jumping back up and shooting him to death with what appeared to be dual Sawed Off Shotguns.
    • Various NBA Jam games feature the iguana wearing a basketball jersey and spinning a basketball.
  • Neversoft really likes this trope, as seen by the Tony Hawk's Pro Skater games.
    • In real life, what did Neversoft do to mark their merging with Infinity Ward, given that the Infinity Ward brand is the only one used after the merger? Set (a prop of) their own logo on fire.
    • Guitar Hero: Warriors of Rock has a collection of different Neversoft logos as an unlockable.
  • nVidia sponsorship sometimes plays with this. Call of Juarez has you shooting down the logo so that it falls on an opposing gunfighter. Unreal Tournament 2003 had a player punching through the logo and firing a rocket at the camera, and UT2004 followed that up with a Skaarj pounding him through it, firing a minigun, then getting blown up by a spider mine.
    • Borderlands has the logo appear without the nVidia voice. Claptrap comes up, pounds on it, sighs, and then it lights up as the Nvidia voice plays, making Claptrap go "Ta-da!"
  • A Boy and His Blob (Wii): The Boy and the Blob appear on the Majesco Entertainment logo, then the Boy throws a jellybean over to the nearby WayForward Technologies logo, which is strangely missing the "O"; the Blob moves over, eats the bean, and turns into the "O".
  • The Homestar Runner faux video game company Videlectrix has a logo with a white-silhouetted man running onscreen, tripping and falling, and then getting up in time with the music. Many of the games made by Videlectrix feature variations on the logo:
    • The Awexome Cross 98 game has The Cheat, inside a tire, run over the Videlectrix guy.
    • Duck Guardian One has a white-silhouetted duck in place of the Videlectrix man, which explodes and dissipates in time with the jingle.
    • 50K Racewalker shows the Videlectrix guy marching across the screen at about the same pace as the characters in the game. The game abruptly cuts to the title screen before he even reaches the center of the screen.
    • Kid Speedy shows an all-white version of the title character in place of the Videlectrix guy, but no music; instead, a sound effect plays when he trips, similar to when happens in-game when he crosses the finish line.
    • Peasant's Quest has the Videlectrix guy, carrying a sword and shield, trip and fall on his sword. When he doesn't get up on cue, the cue plays again. When there's still no response, a a lower note is played and the guy's leg goes limp.
    • Wheres An Egg has a shady man walk in screen and shoot the Videlectrix logo. The shot ricochets off the logo and kills him. The standard jingle is also replaced with "Song of the Volga Boatmen", which begins with four similar notes.
    • Dangeresque Roomisode 1: Behind the Dangerdesque has Dangeresque's AMC Gremlin in place of the Videlectrix man, with the logo shot leading into the opening scene of him and Renaldo driving up to a warehouse to infiltrate it.
    • In Strong Bad's Cool Game for Attractive People: 8-Bit Is Enough, Strong Bad himself takes the white man's place when he first enters the Videlectrix mainframe.
    • Stinkoman 20X6 has a Mega Man style version of the white man. The long-awaited Level 10 version has a CD-ROM fly in and slice off his head.
  • The early 90's Konami logo featured on their Mega Drive/Genesis, Super NES, and PC Engine games varied a little depending on the system (see them here). For SNES, the laser that shoots out at the beginning of the logo is purple, while the Genesis version is green, and the PCE version blue, and of course, the jingle sounds a little different on all three systems due to their differing sound-chips.
    • There are even more variations of the standard Konami logo for a few games. Playstation games had two major ones: the "Logo coming out of earth" one for Western-released games, and the "Walking Logo" one for Japan-released games; most of the Tokimeki Memorial games had the games' heroines cheerfully shouting "Konami!" as the logo appears; and who could forget the legendary Metal Gear Solid Konami logo, whose music was a Shout-Out to Hideo Kojima's previous game Policenauts? (sadly, this and all other Policenauts references in the game were lost on gamers outside of Japan, due to the game never making it outside of Japanese territory)
  • No two Nitrome game will ever show the developer's logo forming in the exact same way. Test Subject Blue has the logo as blobs of Blue Enzyme, in Steamlands it's made out of two steam-tanks blasting away at each other, Fault Line has it formed from the nodes when two screens get joined together, etc...
  • The Star Trek games done by Activision always feature the Activision logo de-cloaking in space, and then getting torpedoed by either the Enterprise-E (and in the case of Bridge Commander, possibly the Sovereign) or the Voyager, in the case of Star Trek: Elite Force as they fly by.
    • For Guitar Hero: Rocks The 80s, Activision dug up the 80s version of their logo (with the rainbow stripe to the left) and rendered it in the blocky style of that era.
  • The Flash game Color My World opens with the Armor Games logo as a billboard in Black and White City. On the Newgrounds site, it also has the Newgrounds logo.
  • Volition Inc. is fond enough of this trope that they did an official video showcasing all of their Logo Jokes up to Saints Row: The Third.
  • Terminal Reality's logo normally depicts a frightening, ghostlike face against a black background with the company's name below it. In Ghostbusters: The Video Game, it gets an appropriate sendoff: the name fades out after a second, and a Ghost Trap flies in from offscreen left. The ghostly face is satisfyingly pulled into the trap's cone of light, which gives off a puff of smoke and beeps to confirm a successful capture. Fittingly, the game itself uses Columbia Pictures' 1980s-era logo.
  • In Vampire: The Masquerade - Bloodlines the nVidea logo is filled with blood, which a vampire then drains.
  • Every Apogee Software game featured a different take on their theme and logo.
  • In Bubsy II, on the screen showing Accolade's logo and slogan "Games With Personality," a paw takes off the "per" and replaces it with "purr."
  • For Call of Duty: Finest Hour, Spark included a bonus gag in the animation reel: a German soldier runs up to the logo, and, Pixar style, attempts to crush the "S." When he is unsuccessful, he pulls out a machine gun and shoots the letter down to size, after which it springs back up and propels him into the air.
    • Call of Duty: Black Ops has the developer and publisher's logos appearing on '60s-era paperwork, in the midst of several shots of American soldiers in Vietnam. Black Ops II has the developer's logo appearing over the background from the Strike Force loading screen, representing the normal time period, and then goes back to the paperwork-and-historical-footage for the publisher's logo, representing the flashback missions set in The '80s.
  • A few of the edutainment titles by Brøderbund Software would show their logo with a fanfare, followed by a character from the game in question slicing out the "o" to turn it into an "ø". To be more specific...
    • In Logical Journey of the Zoombinis, it starts off with a few zoombinis walking past the logo, with one then jumping up and cutting the "o".
    • In Darby the Dragon, the title character flies around for a bit and uses his wand to slice out the "o".
    • In Gregory and the Hot Air Balloon, the fanfare first plays, and then the title character's dog-like pet lizard crawls around on the "o" causing the slice to fall out.
    • In James Discovers Math, the logo has the titular character's finger come in from the top and pick at the "o", followed by him lifting it up and the letter falling back down and slicing in the process.
  • The Team Fortress 2 retraux fan game Gang Garrison 2 opens with a mock plate for "Faucet", an 8-bit rendition of Valve's plate. Except that here, someone actually opens the faucet, filling the "Faucet" logo on the bottom left with water.
  • Even though Bayonetta does show regular logos when the game is started, there is a nifty little Logo Joke in the prologue: The development team's logo (Team Little Angels) and the developing company's logo (PlatinumGames) appear on gravestones, as well as the names of the development team. This sequence then ends with Enzo taking a leak on the director's grave.
    • The Wonderful 101 is the first game from Platinum to show no logos upon starting the game, due to it being a Nintendo-published game. note  Instead, the Nintendo, Platinum, and dev team logos appear in the prologue on city buildings, along with names of the dev staff, then ending with the camera panning into the school bus.
  • Cyan had a couple of variations of their logos within the Myst saga.
    • realMyst starts with the original logo, then the circle within the logo itself changes into a sun that sets over a silhouetted Myst Island while the words "real Myst" form in front of it one by one, much like how the original Myst's logo formed against a black screen.
    • Riven began with a dark sphere most likely the Age of Riven itself within the Star Fissure with the company's name forming in front of it. Then the background changes to a cloudy blue sky, and the C of the logo then covers that, with the sphere serving as the center of the logo.
    • From Uru: Ages Beyond Myst onward, the company changed its name to Cyan Worlds. The animation they used from there was a hi-res version of the usual 3D polygonal landscape, except now with a Moiety dagger, and the Myst rocketship and library thrown in.
  • In Globdule, the "Psygnosis Presents" screen has Globdule in place of the Owlball.
  • Phoenotopia has Gale driving the Newgrounds tank.
  • In Sleepwalker, the Comic Relief logo splatters onto Ocean Software's.
  • In Cinemaware's The Three Stooges, the intro to Defender of the Crown - another Cinemaware title - is played, only for the Stooges to walk in and for Moe to exclaim, "Hey, this looks like a kid's game, you idiots!", before hitting Curly & Larry. The correct intro to the game then appears, with Moe saying, "Now this is more like it!"
  • In the various Peanuts games published by Random House Software, the Random House logo shows Snoopy sleeping on the house's roof as if it were his doghouse.
  • For Baldur's Gate III, the Larian logo turns into an illithid, which are the main antagonists of the game.
  • Atlus games don't typically have these, but Catherine features the Atlus logo being dimly lit like a worn-out light bulb, with the T being filled in with blood before the other letters are filled in with the appropriate blue.
  • Once you complete the storyline mode in Dissidia 012 Final Fantasy, you'll hear a character say "Square Enix" and the game's title during start-up, with who says it depending on the day and time. For example, if you start the game on the first day of the month, either the Warrior of Light or Garland will say the company name and the title.
  • Island Saver: After the game loads, the first thing you see is NatWest's "three arrowheads" logo Match Cutting to an satellite view of the Savvy Islands, which are coincidentally shaped like three arrowheads.
  • Pictured above is the Bandai Namco Entertainment logo for Tekken Tag Tournament 2 and Tekken 7 (also remade for Tekken 8 using Bamco's 2022-present logo and that game's character designs), which appears to be a bog-standard still logo (Bamco usually doesn't do animated logos) until a sudden zoom-in, as Kazuya and Jin arrive on it to deliver a Cross Counter to each other in slow-motion.
  • The System Shock 2023 remake has two. First, the usually Deliberately Monochrome Nightdive Studios logo, set on a deep ocean floor, now has the non-monochrome interior lighting of Citadel Station. Second, the opening cutscene incorporates the logos of Nightdive, publisher Prime Matter and the Unreal Engine as neon signs in the cityscape.
  • In A Tiny Sticker Tale, when starting up the game, the Ogre Pixel logo is shown being placed on the screen as if it were one of the game's stickers.

    Blizzard Entertainment 
The Blizzard Entertainment company has had a variety of custom logos for its Warcraft and Starcraft games, some of which were collected and can be seen here.
  • The film adaptation of Warcraft features a special logo that is made of ice and contains items/characters from Blizzard video games, seen here.
  • When Heroes of the Storm was still receiving new heroes, the game's official Twitter and YouTube account would change to a modified version of the game's logo on every new hero announcement. For example, Kel'Thuzad's is covered in ice and chains, Probius' is being warped in like a Protoss building, Ana's is inside one of her biotic grenades, ect. These were made available in-game as portraits once the hero was released.

    Electronic Arts 

    Nintendo 
  • One common variant is to have a character from the game say or shout "Nintendo!", or have a relevant sound effect play.
    • Donkey Kong 64 has Donkey Kong shout "Okay!"
    • New Super Mario Bros. on Nintendo DS plays the sound of a coin being collected.
    • Mario Kart DS has the sound of an engine revving and Mario saying either "Yahoo!", if you're playing on a classic DS model, or "Here we go!", if you're playing on anything DS Lite or later.
    • The N64 Pokémon Stadium games have a Pikachu cheerfully shouting "Pika!"
  • Mario Kart 64 has a golden Nintendo logo spin faster to the sounds of passing-by karts.
  • Super Mario World 2: Yoshi's Island and Yoshi's Story present the logo as a childish scribble.
  • Perfect Dark on Game Boy Color shows the logo being chisled into stone with a laser.
  • Much like the Sega logo during the Genesis era, some developers liked to have fun with the Nintendo 64 logo on startup.
    • Rare in particular seemed to like this a lot:
      • Banjo-Kazooie has the N64 logo walk into the frame and stop to watch a Buzzbomb whiz by. After a brief consideration on what it just saw, it shrugs and continues on its way. The Rareware logo then pops up, which is promptly crashed into by the dragonfly. Later in the intro, Mumbo plays a xylophone with the Nintendo logo on it. For obvious reasons, the Nintendo references were scrubbed from the XBLA port, with Mumbo's xylophone now bearing the Microsoft logo, and the removal of the N64 logo leaves an awkward pause before the Rare logo as the Buzzbomb flies around nothing.
      • Conker's Bad Fur Day opens with Conker cutting the N64 logo with a chainsaw. He then replaces it with the Rareware logo.
      • Donkey Kong 64 has the N64 logo dancing to the beats of the opening drums.
      • Killer Instinct Gold had the Nintendo 64 logo blow up into pieces.
      • Perfect Dark opens with the typical Nintendo and Rare logos looming out of the dark at first, then you are treated to the typical spinning N64 logo... and watch as it slowly changes into a spinning model of the PD logo instead. The XBLA rerelease replaces the first Nintendo logo with Microsoft's and the spinning N64 one with that of 4J Studios, who handled the port.
    • The Nintendo 64 port of Command & Conquer: Tiberian Dawn has the N64 logo appear in wireframe before filling in with color... and then a Commando runs up, plants C4, and blows it up. Westwood Studios' logo is then shown as part of a fake installation sequence mirroring the original PC version's installer.
    • ClayFighter 63⅓ has the N Block reveal the island of Klaymodo through the opening in the middle.
    • Dōbutsu no Mori, the predecessor to Animal Crossing, had the N64 logo pop up like a piece of furniture being dropped, accompanied by the game's speech synthesizer shouting "Nintendo!" in one of several possible configurations. The later GameCube ports replaced the N64 logo with the standard Nintendo logo, which simply fades in.
    • In the N64 version of Earthworm Jim 3D, Earthworm Jim is dancing with an accordion when he is squashed by a falling Nintendo 64 logo, which is in turn squashed by a cow (in the PC version he's instead squashed by a fridge, then the cow). Most amusing is that this actually kicks off the game's story.
    • Indiana Jones and the Infernal Machine has the N Block turn into a mass of gears, which gets pushed aside by similarly transformed versions of the LucasArts and Factor 5 logos.
    • Ogre Battle 64 has a group of soldiers stab a fallen block until they carve out the Nintendo 64 logo.
    • Pokémon Puzzle League has the logo get captured by a Poké Ball, which opens again to reveal the game's title.
    • The N64 port of Resident Evil 2 has a still image of the logo spin and fade out.
    • Star Wars: Rogue Squadron sees the logo get blown up in the crossfire between a TIE Fighter and X-Wing.
      • Star Wars Episode I: Battle for Naboo has the logo crush a stray Gungan, before being blown up by Battle Droids chasing the LucasArts Golden Man on STAPs. The PC version replaced the N64 logo with the regular Star Wars logo.
    • Tetrisphere covers up the N Block in, well, a Tetrisphere. The logo is also oddly Off-Model, spinning the wrong way and stretched out weirdly.
    • The 64DD add-on's startup screen showcased Mario running around the N Block and occasionally changing the logo's texture.
  • Holding the Z-button down on the Nintendo GameCube controller while turning on the system would play different music. Gives different results if you hold the button down on one controller (squeaks, boings, xylophones, and laughing children) or all four (a kabuki theater cue).

    Rare 
Rare just loves this trope. Examples include:
  • Donkey Kong Country series:
  • Banjo-Kazooie series:
    • Banjo-Kazooie: A Buzzbomb flies into the Rareware plaque.
    • Banjo-Pilot: Gruntilda flies through the logo, shattering it into pieces.
    • Banjo-Kazooie: Nuts & Bolts: Banjo drives into frame in a vehicle shaped like the Rare “R”, which fades into the actual logo as he leaves.
  • Mickey's Speedway USA: Two karts drive over the Rareware logo, causing it to ripple.
  • Grabbed by the Ghoulies has the Rare and Microsoft Game Studios logos on the covers of several books that are promptly blown away.
  • Sabre Wulf (GBA): Sabreman grabs the THQ logo, proclaiming it "Priceless!", and runs off to the right... before being chased off to the other side by the titular wolf, now with the Rare logo in his hands.
  • Conker: Live & Reloaded: The Rare logo fades into a roll of toilet paper.
  • Perfect Dark Zero: Jetman flies in carrying the logo.
  • Viva Piñata has a piñata get broken open, dropping the Rare logo as the piñata’s remains are eaten by several others.
    • The sequel Trouble in Paradise has the Rare logo form from a collage of various pinatas. As the intro finishes, Professor Pester runs out from behind, being chased off by a Sarsgorilla.
  • Kinect Sports: Season Two has the Rare and BigPark logos appear on a tennis ball and baseball, respectively.
  • Rare Replay has the logo hanging on strings against a night sky.
  • Sea of Thieves: The logo is rendered in chipped, beaten metal.

    Sega 
A large number of games released on pre-Saturn Sega hardware had customised versions of the Sega logo on start-up. Do note that Logo Jokes for Sega CD and Sega Master System games are less common than for Sega Genesis, Game Gear and 32X games because their BIOSs displayed a Sega logo of their own.
  • Sonic the Hedgehog:
    • The Game Gear version of Sonic the Hedgehog 1 depicts Sonic jumping back and forth to form the logo, as a reference to Japanese Sega ads that would end with a clay model of Sonic doing the same thing.
    • Sonic the Hedgehog 2 and Sonic the Hedgehog 4 actually had Sonic run to the right of the screen to make half of the logo appear, and then run back to the left to complete the logo. Trailers for Sonic 4: Episode 1 have a black background, a blue streaking blur coming towards the viewer three times, the third time in the middle of the screen and leaving the Sega logo in it's wake.
    • Sonic 3 and Sonic 3 & Knuckles displayed the Sega logo, then the background turns black and Sonic jumps out from behind the logo, knocking it away, then the screen flashes white for a second before cutting to the Sonic 3 title screen.
    • Sonic & Knuckles on its own starts out just like the Sonic 3 version, but the background behind the logo fades into Sonic and the Death Egg falling through the sky, with the Death Egg landing in the volcano and causing the Sega logo to shake itself out of existence.
    • The Genesis version of Sonic Spinball has Tails fly his plane past the Sega logo twice. The Game Gear version has Sonic spin back and forth, building the Sega logo, and lying under it when it is finished.
    • The Genesis version of Sonic 3D Blast has the Sega logo being drawn over a blue background. The background then turns white and a man screams "SEGA!", after which, the background turns blue again and the screen zooms in on the letters.
    • Sonic the Hedgehog (2020) uses a custom Sega logo made out of video game screens playing Sega video games, with the first screen seen showing Sonic games.
  • Aladdin (Virgin Games) has the Genie, clad in referee garb, fire a starting pistol and accidentally shoot Iago. This was removed in the "remastered" collection for copyright reasons, although all other Sega references remained in the game, such as the Genesis consoles in the Lamp, and Sega being mentioned by name in the end credits.
  • Astal has Astal using his breath attack on four enemies, transforming them into the letters of Sega, then doing his signature Fist Pump as the bird flies in over the right part of the logo.
  • Asterix and the Great Rescue has the title character coming upon the Sega logo, then adjusting his hat.
  • Barney's Hide and Seek Game accompanies it with "Boing!"
  • Bass Master Classics puts the logo underwater.
  • Beavis And Butthead has Butt-head come across the logo and whack it.
  • Bug has the titular Bug push the logo from offscreen into view.
  • Cool Spot shows the titular mascot hopping up and down in the logo.
  • Eternal Champions had variations for the nine playable characters - each would approach the logo and then harm it in some way (usually blowing it up). For example, Xavier would turn the logo to gold.
  • Bonkers has several different variations of the Sega logo that appear when you start it up:
    • Two of Harry's raccoon thieves walk in from the left side of the screen, and when they get to the middle, the Sega logo falls on them, crushing them.
    • The Sega logo appears after an explosion.
    • The Sega logo warps onto the screen.
    • The four letters of the Sega logo come in from separate sides of the screen, and when they connect, a fanfare plays.
    • The four letters of the Sega logo fall from the top of the screen and bounce asynchronously before settling down.
    • Four Sega logos appear from separate sides of the screen and collide with each other.
  • Boogerman showed the titular hero fart-flying a missing S to the EGA logo, then run over to Interplay's logo and launch a booger at the screen. The Interplay part was retained in the SNES version, where it is the only logo shown.
  • The Mega Drive version of Cheese Cat-Astrophe Starring Speedy Gonzales has Speedy run past the Sega logo, turning it into cheese, which he then runs past two more times to eat.
  • Comix Zone has the logo in Deliberate Monochrome, contorting in various ways, while an odd jazz person says the company's name. The villain's hand then writes in "Presents..."
  • Darxide has the logo on an asteroid... in 3D.
  • Desert Demolition Starring Road Runner and Wile E. Coyote has the Road Runner run up to the logo, then jump as Wile E. runs after him, scattering the letters in the process.
  • A Doraemon game has the eponymous robot underneath the logo, performing the jingle.
  • Earthworm Jim has the titular worm showing off his muscles... until his pants fall down.
    • The special edition of the first game has Jim performing a variety of inane acts on a Deliberately Monochrome Sega logo (Sega CD) or on the title screen (PC).
    • The second game actually sets up the plot, showing Psy-Crow distracting Jim long enough to kidnap Princess What's-Her-Name. For this reason, it was the only Saturn game to retain its Genesis brethren's Sega logo as well as one of the few Super Nintendo Entertainment System, Game Boy Advance and DOS games to have a real Logo Jokenote . The PS1 version, on the other hand, outright axed the logo.
  • Garfield: Caught in the Act has Garfield dancing on the logo.
  • The Jurassic Park game for the Sega Genesis had a T-Rex growling "Sega!" underneath the aforementioned logo.
  • The Mega Drive Magical Taruruto-kun game has Taruruto (voiced by TARAKO) doing his own version of the "Seee-Gaaa!" shout alongside his pet, Niruru.
  • Panic!! for the Sega CD opens with the letters in the logo all mixed up so that they read "GASE", accompanied by an edited version of the clip used for the Sonic games: "Gaaa-Seee". Then Slap and Stick (the game's protagonists) fall from above and land on the logo, which snaps back to normal and is accompanied by the standard "Seee-Gaaa!"
  • The Magic School Bus on Genesis did similar by initially spelling the logo "ASEG" before the Magic School Bus bumps the "A" from below, snapping the logo back to normal. No voiceover though.
  • Marsupilami has Bonelli fall and land on the Sega logo. Marsupilami then falls and his tail grabs onto the G of the logo. He swings on the G until it falls, making the logo say "SE A".
  • The Mega Drive version of The Ottifants has Bruno walk in from the left side of the screen and make his way to the right, using his trunk to suck up the Sega logo and then blow it away.
  • Ristar has the logo letters forming in space in black and white, with calm music playing. After they form, Ristar says "Come On!"
  • The Ren & Stimpy Show Presents: Stimpy's Invention has Log march in with the Sega logo, complete with the Log theme song as the background music.
  • Star Trek: The Next Generation: Echos from the Past has the Sega logo beaming in then out, complete with Star Trek transporter sound effects.
  • The Taz-Mania game has Taz spin up to the logo and eat the "S".
  • Tempo has the logo do a water ripple effect, accompanied by a *BING* sound.
  • ToeJam & Earl shows the duo's ship flying toward the Sega logo, then immediately flying over it as they get too close.
  • Vectorman easily gets the best, where you can play a minigame that might get your game started on later levels if you do well enough and, using an off-screen power-up, you can blow up the Sega logo.
  • Virtua Racing demonstrates the power of its cart's SVP chip from the get-go with an elaborate polygonal Sega logo animation.
  • Wiz 'n Liz has a cameo of the player character from The Killing Game Show flying by and exploding in front of the Sega logo for no apparent reason.
  • Some recent games have also taken to "recreating" the classic jingle with a voice actor/voice synthesizer.
    • For K-On! Houkago Live on the PSP, the "Seee-Gaaa!" yell is done by Aki Toyosaki in-character as Yui.
    • Similarly, the Hatsune Miku: Project DIVA series (done by the same staff as the K-On! game) opens with Miku singing the SEGA sound. Later on, Rin, Len, Luka, KAITO, and MEIKO can also be heard singing the jingle.
    • O.N.G.E.K.I.: the classic jingle is sung by one of the playable characters at random.
    • Puyo Puyo Tetris has various different characters singing the jingle; one is selected at random.
    • Puchiguru! Love Live! (which is not a SEGA game, but had a Sonic the Hedgehog Crossover) features the Sega variants of Rin and Hanamaru saying their Verbal Tic to the tune of the jingle when activating their Limit Break ("Nya~nya~" and "Zu~ra~" respectively).
  • Sonic and Sega All-Stars Racing Transformed uses the Genesis Sonic Sega logo and jingle after the copyright disclaimers. Additionally, the credits contain a parody "Sumo" logo, complete with yell. Sumo Digital was responsible for the game's development.
  • Hell Yeah! Wrath of the Dead Rabbit also opens with the Genesis Sega logo, although in its original, digitized 16-bit format, rather than a remastered version like in All-Stars Racing Transformed.
  • The Alien: Isolation trailers feature the Sega logo in an 80s low-quality video style, fitting with the entire game's retraux Zeerust style homage to the original Alien.
  • Uncle from Another World: The titular Uncle is a fan of Sega games, so homages to Sega appear in the show.
    • The show's title card replicates the 90s Sega logo.
    • In Episode 1, as Uncle discusses Sega consoles, a 1995 Sega logo (a ball with an S wrapped around it) appears behind him.

    Sierra Entertainment 

    Sunsoft 

    Ubisoft 
  • Watch_Dogs opens with Ubisoft's logo being patched in through connections in a ctOS map of Chicago.
  • Teenage Mutant Ninja Turtles: Turtles in Time Reshelled featured the four tutles falling into the Ubisoft logo in the same manner they fall into time holes in the game. This was later recycled for Teenage Mutant Ninja Turtles: Smash Up (despite the two games' different art styles).
  • Another of Ubisoft's includes the Raving Rabbids series. Most notably in Rabbids Go Home, where after the logo appears, the 2-D Rabbids seen during level intros run in and swipe the logo in their cart.
  • The Assassin's Creed series gets Animus-inspired variants of the then-current logos.
    • Assassin's Creed IV: Black Flag includes, right after Ubisoft, the Abstergo Entertainment Logo, the The Omniscient Council of Vagueness and Big Bad for the franchise. This is a justified joke, as the whole plot is that Abstergo is producing this very same video game as a facade for their real plans, and to get money so.. Congratulations, you just gave the big bads sixty bucks!
  • Ghost Recon: Future Soldier has the Ubisoft and "Tom Clancy's" logos fading in from the trippy background that's supposed to represent the game's Diegetic Interface. Following that is a shot of three shell casings falling to the ground, with the names of the Ubisoft divisions that developed the game printed on them.
    • H.A.W.X. 2 has an afterburning jet engine fade into the Ubisoft logo.
  • Rayman Origins shows Lums being sucked into the logo vortex, accompanied by sound effects from the game mixed in with the jingle. Afterwards, Globox smacks the Ubisoft logo, transitioning it into the UbiART logo. This same logo sequence is reused in Rayman Legends.
  • At the intro of Myst IV: Revelation, after the logo appears, it explodes and changes into the symbol for Tomahna, with the words "Team Revelation" below it. Then it fades into the window that Atrus is looking out of in his study.
  • Far Cry 3: Blood Dragon loads to a logo sequence done in an 80s style, complete with VHS scan lines and a superimposed play symbol.
  • Red Steel 2 has the normal logo at the time of its release, but then it turns orange and dusty as sand is blown across it.
  • On recent Just Dance games, the logo starts normal, but then turns a pink/purple color and transforms into a disco ball.
  • Rainbow Six Siege shows the Ubisoft logo and Tom Clancy's Rainbow Six logo being sewn onto a military patch.

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