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Video Game / Aero the Acro-Bat

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The first game's title screen.
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A platformer game for the Super Nintendo Entertainment System and Sega Genesis (later ported to the Game Boy Advance), created by Iguana Entertainment and published by Sunsoft (who adopted the character as mascot for a while). The title character is an acrobatic bat who works in a circus and has to defend it from an evil clown. The franchise spawned two games and a Spin-Off focusing on one of the antagonists, Zero the Kamikaze Squirrel.

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Tropes present:

  • Auto-Scrolling Level: Boardin' Zone and Ektor's Engine from the second game.
  • Band Land: Disco Fever in the second game. There are killer cymbals, xylophones and amplifiers, musical notes that either harm you or serve as moving platforms, Disco Dan enemies and a "Simon Says" Mini-Game involving a piano at the end of each act.
  • Boss Bonanza: Dr. Dis Industries in the second game, is the only zone in the game to feature a boss at the end of each act, aside from having its own boss act.
  • Boss-Only Level: The majority of the bosses are fought in their own level act.
  • Brought to You by the Letter "S":
    • Aero has an A (with little bat wings) plastered on his chest.
    • Ektor's Engine has a giant E plastered on its locomotive.
  • Cool Train: Ektor's Engine, the final level from the second game. A massive train full of Spikes of Doom, cannons and a giant skull on its front.
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  • Creepy Circus Music: Considering that the main character is a circus performer and the Big Bad is a Monster Clown, it should come across as no surprise that this game contains some examples of this. For example, see Circus 2 and the boss theme (the latter of which is a creepy-circus-themed remix of Flight of the Bumblebee.)
  • Decoy Damsel: Batasha from the second game. She pretends to be a Damsel in Distress, and is revealed to be working for Edgar Ektor. Her job was to lure Aero through various dangerous locations, with the final one being Ektor's Engine.
  • Disproportionate Retribution: Edgar Ektor's reason for being evil in the Game Boy Advance remake of the first game: the circus kicked him out (for hurting the animals, no less!), so he kidnapped everyone in the circus years later.
  • Double Jump: His second jump is a diagonal spin attack.
  • Evil Doppelgänger: Alter Aero, the main boss of Dr. Dis Industries. He's a bigger, stronger clone of Aero who wears red shades.
  • Evil Sounds Deep: Edgar Ektor, if the end of level Bonus Stage in the second game is any indication.
  • Heel–Face Turn: Batasha. The ending claims that after Edgar Ektor was defeated for the second time, she stopped working for him and decided to open up her own alternative circus.
  • Hitbox Dissonance: Enemies and collectibles in both games have some pretty wonky collision from time to time.
  • Human Cannonball: The titular character on several occasions launches themselves out of a cannon to get somewhere, but it's the air-powered circus-type complete with 'FWHOOMP!' sound effect.
  • I Fell for Hours: One of the bonus stages is a long dive into a pool.
  • Idle Animation: In the first game, Aero bobs his head to the music or does a handstand when idle.
  • Mascot with Attitude: Far less blatant than most; for one, Aero didn't get any "hip" dialogue. This has probably contributed to why he is more fondly remembered than other anthropomorphic mascots of the time.
  • Monster Clown: Nearly every enemy in both games is some sort of evil clown. The most monstrous of all though is Edgar Ektor, the Big Bad of the series. And just to hammer it home, the guy looks like a skull with clown makeup!
  • Ms. Fanservice:
  • Nintendo Hard: Very much so in the first game, but there's very little Fake Difficulty. It really makes you work for it.
  • Power Up Letdown: The invincibility. You can't plow through enemies when you get it and, while you're impervious to them, you still die from touching spikes.
  • Punny Name: Aero, who's a bat, works in a circus as an acrobat.
  • Slippy-Slidey Ice World: Boardin' Zone in the second game. He's on a snowboard for the whole thing.
  • Spelling Bonus: In the second game, collecting the letters "A", "E", "R" and "O", which are scattered across the levels, sends you to a bonus stage upon finishing the current act.
  • Spikes of Doom: Spikes instantly kill Aero (at least in the first game), while enemies hits remove one of his health icons.
  • Spin-Off: Zero the Kamikaze Squirrel, an enemy from the first game, got his own game.
  • Temporary Platform: Plenty of levels in the first game involve you searching for star platforms. You need to jump on them and make them disappear before you can finish said levels.
  • Timed Mission: There's a countdown clock, but no penalty beyond missing a time bonus.
  • Video Game Flight: When you collect a certain powerup, you get to hover in place or fly in any direction for a few seconds. Without it, there's only the diagonal spin for an attack.

Tropes present in the Zero the Kamikaze Squirrel spin-off:

  • Disc-One Final Boss: The Big Bad of the game is an evil lumberjack, but after beating him, you have to fight Edgar Ektor, who is the Big Bad of the whole series.
  • Excuse Plot: You must stop the aformentioned evil lumberjack from destroying Zero's forest to print counterfeit money.
  • Family-Unfriendly Death: If you fall into the wrong machine in the mountain tunnels or paper factory levels, you'll hear a loud rumbling noise followed by Zero's bones being spit out.


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