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Video Game / Mickey's Speedway USA

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Mickey's Speedway USA is a Mascot Racer game released for the Nintendo 64 and Game Boy Color in 2000 and 2001, respectively. It was developed and published by Rare. The Game Boy Color version of the game is a sequel to Mickey's Racing Adventure.

Disney's answer to Mario Kart, the game features Mickey Mouse and his friends racing together across the United States to...save Pluto?


This video game provides examples of:

  • Absurdly Spacious Sewer: Chicago.
  • A.I. Breaker: Colorado, the final and hardest race track, unsurprisingly gives even the A.I. racers a very hard time turning where they will fall off the track many times especially on Professional mode where they are the most difficult and their speed is the highest.
  • Always Night: Las Vegas, Seattle, and Chicago.
  • Cheated Angle: Mickey and Minnie's ears.
  • Color-Coded Characters:
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    • Mickey - Red
    • Donald - Yellow
    • Goofy - Green
    • Minnie - Pink
    • Daisy - Light Blue
    • Pete - Orange
    • Dewey - Blue
    • Louie - Green
    • Huey - Red
    • Ludwig - Purple
  • Competitive Multiplayer: Up to 4 players.
  • The Computer Is a Cheating Bastard: Most notable in Professional mode on the harder tracks where the opponents will have perfect drifting and handling on sharp turns without losing any speed.
  • Continuity Nod: Each of the tournaments (except for Frantic Finale) are named (in whole or part) after a Disney cartoon:
    • Traffic Troubles (a black-and-white Mickey cartoon)
    • Motorway Mania (after Motor Mania, a 1950 Goofy cartoon)
    • Freeway Phobia (after Freewayphobia #1, an educational short starring Goofy)
    • Victory Vehicles (a Wartime Cartoon starring Goofy)
  • Delayed Reaction: Because the characters aren't allowed to talk over one another, a character getting hit by an item may react about 5 seconds later and after 3 people have talked.
  • Difficult, but Awesome: Ludwig, who has the highest top speed but also has the worst handling and acceleration. One small mishap is all it takes to completely lose your speed, and it takes a while to accelerate back to that point. Mastering the drift is essentially required to succeed with this setup.
  • Eagleland: Type 1. In the American version, the "USA" in the title is in a heavily stylized font full of stars and stripes. In the Japanese version, the "USA" is simply in a red font. For a game that takes place in the United States (albeit a fictitious one), these tropes aren't surprising:
  • Excuse Plot: Mickey's dog, Pluto, has been kidnapped by the Weasels because of his diamond collar. It's actually fake. Mickey calls his friends, and Pete, to help him track down Pluto... by racing in various parts of the United States.
  • Fragile Speedster: Minnie and Daisy have good accleration and handling, but poor speed and light weight. Dewey and Louie also have this stat spread with minor variations: the former has maxed-out acceleration while the latter has average speed and maxed-out handling.
  • Go-Karting with Bowser: A literal example: Pete joins Mickey and friends to save Pluto.
  • Jack-of-All-Stats: Mickey and Donald are perfectly balanced in speed, acceleration, handling and weight. Huey has similar stats, but trades some acceleration for a higher top speed.
  • Mighty Glacier: Goofy and Pete have high speed and weight but poor acceleration and handling. Ludwig takes it even further, having rock-bottom acceleration and handling but the absolute highest speed and weight of any character in the game.
  • Motor Mouth: There is almost never a dull moment when the characters always find something to say every second.
  • Nintendo Hard: Ludwig will tell you the only way to catch the Weasels is to play on Professional, but good luck with that - the AI race nigh-perfectly aside from taking item hits, and are inherently as fast if not faster than you thanks to their optimized routing. You have to hit the starting boost, never lose speed, don't drift unless absolutely necessary, and say goodbye to first place if you ever take a single hit.
    • The aptly named "Frantic Finale" cup which features two of the toughest tracks, Hawaii and Colorado. These tracks require you to do quick 90-degree turns to avoid falling off the course. Crazy Commentaries took these on and one of the members described the final stage, Colorado, as Battletoads in a racing game.
  • Off-Model:
    • Pete's fur is black during gameplay, but in the cutscenes and character icons, his fur is brown.
    • Huey, Dewey and Louie all drive yellow karts with a vertical stripe of their color in the character select screen, but grey karts with two horizontal stripes of their color in gameplay.
  • Old Save Bonus: If you have a GBC copy of the game and a Game Transfer Pak, you can unlock Huey.
  • Palm Tree Panic: Malibu and Hawaii.
  • Regional Bonus: As the Game Transfer Pak wasn't released in Japan, Huey's unlock requirements were simplified to simply obtaining a time ghost token in the Time Trial mode. Doubles as Difficulty by Region.
  • Secret Character: Huey, Dewey, Louie, and Ludwig Von Drake.
  • Slippy-Slidey Ice World: Alaska and Colorado.
  • The Theme Park Version: Essentially what all the race tracks are; simplified versions of U.S. locales.
  • Time Trial: As per tradition of racing games.
  • Two Girls to a Team: Minnie Mouse and Daisy Duck. It's still better than only one female character in Mario Kart 64 (Peach) and Diddy Kong Racing (Pipsy)
  • The Unfought: The Weasels. Although Mickey and his friends try to track them down and manage to get them arrested at the end, you never get to race against them in-game.
  • Wicked Weasel: The main antagonists in the game.

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