Follow TV Tropes


Video Game / Toy Story 2

Go To
A Licensed Game based on the movie, Toy Story 2, developed by Traveller's Tales and published by Activision and Disney Interactive Studios for the PlayStation and Nintendo 64 in 1999. Ports for the Sega Dreamcast and PC were released one year later, and an eight-bit version was developed by Tiertex Design Studios and published by THQ for the Game Boy Color in 1999.

The game stars Buzz Lightyear in his quest to rescue Woody, who has been kidnapped by Al McWhiggin (of Al's Toy Barn fame) at a garage sale.

To progress through the game, Buzz has to collect Pizza Planet tokens, which can be obtained from completing challenges from his friends. There are five worlds, each having two action stages and one boss stage. Each action stage has five objectives to complete; Collect 50 coins for Hamm, find five objects or characters hidden across the level, participate in an event that involves either racing against someone or clearing a goal within a time limit, defeat a mini-boss located in the level, and clear a hidden objective, such as solving a puzzle.


Tropes featured in the game:

  • Adaptation Expansion: Many of the characters and locations in the game were created specifically for it and not shown in the movie.
  • Backtracking: Some objectives require the use of special power-ups that must first be unlocked on certain levels by retrieving one of Mr. Potato Head's missing body parts.
  • Battle in the Rain:
    • In the fifth level, "Alleys and Gullies", Buzz fights the Clown Top on a rainy rooftop.
    • In the sixth level, "Slime Time", Buzz fights the Slime Monster in a rainy alley.
    • In the fourteenth level, "Tarmac Trouble", Buzz fights Blacksmith on top of a rainy control tower.
  • Balloonacy: In "Allies and Gullies", Buzz must turn on a fan that will blow a balloon towards a Pizza Planet Token standing atop a trash can. Buzz can then ride the balloon towards the trash can.
  • Big Storm Episode: "Alleys and Gullies", "Slime Time", and "Tarmac Trouble" all take place in rainy weather.
  • Advertisement:
  • Big, Thin, Short Trio: In the final level, "Prospector Showdown", Blacksmith is the Big, Gunslinger is the Thin, and Stinky Pete is the short.
  • Blob Monster: The boss of "Slime Time" is a slime monster who lives in a garbage can. To hit him, Buzz must fire his laser at him to shrink him. With every hit, he grows bigger, but during the final hit, the green laser power-up appears and helps out immensely.
  • Camera Lock-On: When Buzz enters visor mode, he can lock onto certain enemies and targets.
  • Construction Zone Calamity: The fourth level, "Construction Yard" takes place at a construction site. The mini-boss of the level is a jackhammer, whom you defeat with a disc launcher you unlock in the same level.
  • Cutting the Knot: You can win the race against RC in "Andy's Neighborhood" by either A) hunting down the rocket boots, and then backtracking to the level to race RC, or B) not getting the rocket boots, and instead getting in front of RC, and having him repeatedly bump into you.
  • Dastardly Whiplash: Gunslinger, the mini-boss of "Al's Penthouse", who later appears in "Prospector Showdown".
  • Deadly Disc: The disc launcher is an unlockable weapon, collected by finding Mr. Potato Head's eye and returning it to him in the "Construction Yard" level. This weapon is essential for defeating the Jackhammer mini-boss in the same level, as well as opening the drawers in the office to get a Pizza Planet Token in the "Al's Toy Barn" level.
  • Disney Villain Death: As in the movie, when you defeat Zurg, he falls down the elevator shaft.
  • Eternal Engine: "Elevator Hop", "The Evil Emperor Zurg", and "Airport Infiltration", which serve as the tenth, twelfth, and thirteenth levels, respectively. The first two take place in an elevator shaft, and the third takes place in a baggage handling system.
  • Frickin' Laser Beams: Buzz can attack enemies by firing his laser at them, though some deflect it. He can hold down his laser to charge it and make it more effective, and there is also a green laser power-up that provides the same effect for limited ammunition.
  • Gotta Catch Them All: There are 50 Pizza Planet tokens to collect. While only one is needed to clear a level, some levels require a certain number of Pizza Planet tokens to unlock.
  • Grappling-Hook Pistol: In the "Elevator Hop" level, Buzz can unlock the Grappling Hook by finding Mr. Potato Head’s foot and bringing it to him. To use it, Buzz can lock onto special targets in the visor view.
  • Ground Pound: Buzz can perform a stomp move to activate switches and springs.
  • King Mook: The boss of the ninth level, "Toy Barn Encounter" is a giant version of the laser-shooting UFO enemy.
  • Plot Coupon: The Pizza Planet Tokens.
  • Racing Minigame: The first two levels have missions where Buzz races RC. The first is in the garage of Andy's House, and the second is in the garden of Andy's Neighborhood.note  There's also a race against a UFO in Al's Space Land, where Buzz rides across zip lines. All three of these races reward Buzz with a Pizza Planet Token if he wins.
  • Sequel Difficulty Drop: This game is far easier compared to the first which was rather Nintendo Hard, thanks to the lack of Unexpected Gameplay Change and making it a fairly standard 3D platformer.
  • Space Zone: "Al's Space Land", a space-themed toy aisle that serves as the eighth level.
  • Spiders Are Scary: The mini-boss of the tenth level, "Elevator Hop" is the Spider Gunro.
  • Spin Attack: Buzz can attack enemies by spinning his wings at them. He can also charge up and perform a super spin attack, which leaves him dizzy afterwards.
  • Terrible Trio: Stinky Pete, Gunslinger, and Blacksmith in the final level, "Prospector Showdown", all three of whom were fought individually as mini-bosses in previous levels.
  • Timed Mission: There are a number of objectives that require Buzz to complete a challenge within a time limit to win a Pizza Planet token.
  • Toy Time: Given the nature of the game's setting, every level has at least a little bit of this, but the toy theme is especially prominent in the third world, which takes place in Al's Toy Barn.
  • The Wild West: Al's Penthouse, which is filled with Woody's Roundup merchandise, and a western Leitmotif as the background music. The boss of the level is Gunslinger.


Example of: