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Logo Joke / Rockstar Games

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Rockstar Games has been widely known for employing logo jokes to almost all of their games in the lineup. Here shows a list of their creative intros that best befits each of the game's setting.


  • Grand Theft Auto series:
    • Grand Theft Auto (the first game) first depicts the logo for DMA (now Rockstar North) running along a white background, and then getting run over by a car. The Rockstar logo is, appropriate to the name, brought in with the sounds of cameras flashing and paparazzi shouting.
    • Grand Theft Auto 2 has police car lights rush past the DMA logo, causing it to spin out and fall to the ground.
    • Grand Theft Auto III has a faux-computer boot up saying "RAM OK" and "ROM OK" before forming the Rockstar logo using fast moving lines to create a wireframe.
      • This variant also applies in Max Payne, The Italian Job and the Smuggler's Run series.
      • While the PS2 version was developed under DMA Design, the PC version, the first version made after the rename to Rockstar North, amended the intro to have the R turn into a spinning 3D model and form the Rockstar North logo (with the developer's name added in the Japanese release).
    • In Grand Theft Auto: Vice City, Rockstar North's half of the logo sequence is presented as a Commodore 64-style loading screen while "Video Killed the Radio Star" plays in the background, to fit the game's 80's vibe.
    • Grand Theft Auto: San Andreas has the Rockstar Games and Rockstar North logos appearing on screen with the sound of spray cans, kinda like graffiti (fitting for the game's 90s-era hip-hop mood).
    • Grand Theft Auto: Liberty City Stories has the Rockstar Games, Rockstar North, and Rockstar Leeds logos brought into frame through hordes of passing-by vehicles in their respective colors (yellow taxicabs for Rockstar Games, blue police cars for Rockstar North, and white ambulances for Rockstar Leeds).
    • The DS version of Grand Theft Auto: Chinatown Wars has the logo appear on the outside of a suitcase full of drugs (based on one of the game's main mechanics), which then opens up to reveal the other Rockstar studios involved in the game's development. In the PSP version, however, the logos for various Rockstar studios involved in the game's development are shown through a moving train.
    • After having a rather mundane logo intro for the fourth numbered game in the series, Grand Theft Auto V returns to having a nice elaborate logo intro: the sound of a window shattering, a car being hotwired, police sirens, gunfire, and the car speeding away are heard in succession with accompanying police siren lightshow and Wanted Stars filling up to the maximum of five. The fifth star from the meter falls to the center of the screen and serves as the star present in the Rockstar Games logo.
    • The Definitive Edition of the GTA Trilogy featured the Rockstar Games and Rockstar North logos from III, Vice City, and San Andreas entirely remade and remastered in 16:9 widescreen, based on its original appearance.
  • In Body Harvest, predating the Rockstar days, the DMA logo walks towards the screen, only for alien goo to appear and drag it away.
  • Bully has the Rockstar logo appearing as the last of three targets - the first two fall as soon as they're hit by baseballs. The Rockstar Vancouver logo (with Rockstar New England in Scholarship Edition) holds on through a barrage of balls before finally getting whacked with a brick, where it spins and changes to the Rockstar Games logo.
  • Beaterator has the logos formed through a music equalizer.
  • L.A. Noire shows the Rockstar logo as a frame in an old film reel, before switching to the Team Bondi logo depicted as an old school light-up sign.
  • Oni has Konoko doing some killer moves and poses through different angles before the logo comes into the screen.
  • Red Dead series:
    • Red Dead Revolver shows the logo as a silhouette burned into a stack of wood.
    • Red Dead Redemption shows the Rockstar Games and Rockstar San Diego logos inside a revolver cylinder. The camera focuses on the Rockstar Games logo, it's fired, and the cylinder rotates to the San Diego logo before it's also fired away.
    • Red Dead Redemption 2 shows gunsmoke and two shotgun shells being loaded. The shells, marked with "ROCKSTAR GAMES EST. MCMXCVIII" are briefly seen before being fired, creating the Rockstar logo as a red silhouette.
  • Max Payne 3 shows the Rockstar logo as a white silhouette. Gunshots are heard, and the silhouette is filled with red, nearly to the brim, before the rattle of a pill container is heard and the red empties. It's a joke on the series' health meter, which works identically - a silhouette of Max gets progressively filled with red as he takes damage, and he heals himself by popping painkillers.
  • Manhunt 2 has the blink-and-you'll-miss-it appearances of the Rockstar London, Rockstar North and Rockstar Toronto logos via static effect before showing the Rockstar Games logo.
  • Midnight Club series:
    • Midnight Club: Street Racing has power sticks generating electricity with its tendrils shaping to the Rockstar logo. It the flashes the screen with electricity, revealing the said logo now in neon lights.
      • The logo was also used in Smuggler's Run and ''Surfing H30.
    • Midnight Club II shows the Rockstar logo drawn in a bolt of fire. Its San Diego counterpart shows the logo in a waving water surface.
    • Midnight Club 3: DUB Edition shows a custom rolling wheel with the logo seen through it before it drives away, revealing the Rockstar logo. The San Diego shows the logo formed via skidmarks.
    • Midnight Club: Los Angeles shows white stars moving through the screen choppily, followed by the Rockstar Games and Rockstar San Diego logos appearing in the end and stopping in the middle of the screen. Midnight Club: LA Remix includes the logo of Rockstar London.
  • The Warriors shows the Rockstar Games and Rockstar Toronto, transitioned via swirling baseball bats.

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