(65,997 characters/66,031 bytes)
Glumshanks
Kaos' loyal, regularly put-upon servant.
- Anti-Villain: He never really does anything evil, apart from the time he was Evilized, and pretty much has nothing against the Skylanders. After his Heel–Face Turn in SuperChargers, he is a genuine hero, and a Nice Guy.
- Butt-Monkey: If Glumshanks appears, expect something bad to happen to him in some way.
- Heel–Face Turn: In SuperChargers. Although he still remains with Kaos, even in ''Imaginators''.
- Minion with an F in Evil: He really isn't all that evil, and both he and Kaos are well aware of this. Kaos does make him less of this trope in Swap Force with his dark crystals, but being beaten by the Skylanders results reverting back to this trope.
- Servile Snarker: While ultimatley loyal to his master, there are still times where he finds himself snarking at Kaos's egotistical attitude.
- Tank Goodness: Evil Glumshanks creates a tank from scrap and rides it.
- Technopath: Can create and control machinery as Evil Glumshanks.
- What Would X Do?: "What Would Kaos Do?" Evil Glumshanks says this whenever he's in a tight situation.
The Darkness
The ultimate force behind most of the evil in Skylands.
- Big Bad: Halfway through SuperChargers, it takes the role, demonstrating its dominance over Kaos. Notably, it's the first villain since Kaos himself to keep the role for the entire game.
- Faux Affably Evil: Its friendly and encouraging attitude towards Kaos is ultimately shown to be nothing more than manipulation on his end. It ends up dropping this when Kaos starts to have second thoughts about destroying Skylands, threatening to take away his powers if he doesn't obey it.
- God of Darkness: The Darkness is an Eldritch Abomination serving as an Enigmatic Empowering Entity backing the Dark Portal Master Kaos. In the first game, it plays a major role as the counterpart to the Core of Light, the congregation of Skylands' elements that kept it at bay until Kaos blew it up and let the Darkness take over the land, with the player encountering many spawns of the Darkness over the course of the game as enemies. It had a sparingly few mentions in later games, with Swap Force featuring Petrified Darkness that transformed enemies into stronger and more evil versions of themselves and supplementary materials for Trap Team stating that the Darkness and the Dark Element were one and the same until SuperChargers where it reveals itself as a living being and an actively malevolent force by backstabbing Kaos and usurping him as the Final Boss. As a primordial, immortal force of evil that has existed for countless eons, it's the closest thing the franchise had to a god until the Ancients and Brain were introduced.
- Greater-Scope Villain: It gave the Dark Portal Masters their powers, including Kaos and his mom. A few of the Skylanders bios also have it play a key role in their backstories.
- Knight of Cerebus: Once it starts talking to Kaos, the plot takes a more darker turn, with it coming closer to destroying Skylands than any other villain before or since.
- Leitmotif: An ominous orchestral melody.
- One-Winged Angel: It gains a physical body out of the Sky Eater.
- Walking Spoiler: The Darkness is secretly The Man Behind the Man Kaos has been serving for the entire series, and it is assumed he is merely talking about its power and abilities whenever he mentions it. Eventually in SuperChargers, it's revealed it's completely sentient and actively wants the destruction of everything.
The Arkeyans
An ancient civilization, made incredibly advanced by learning to merge magic and technology - in fact, Giants explains that they were themselves Magitek robots. They ruled the Skylands 10,000 years ago using the Fist of Arkus, until a group of Giants banded together and were able to end their reign.- Abusive Precursors: A Tablet in Spyro's Adventure says they were tyrants, and the Weapon Master (himself an Arkeyan creation) admits they kept the Source of Magic for themselves so they'd stay superior to the others. Giants takes this further, making them the main antagonists.
- Even Evil Has Standards: In the 3DS version of Giants. It was the Arkeyans who locked up Frightbeard and his fleet inside the Chest of Exile for being too destructive and dangerous.
- Keystone Army: The army is controlled by the Fist of Arkus - tear the fist off the robot it's built into, and the army deactivates.
- My Species Doth Protest Too Much: Chop Chop, Drill Sergeant, and Bouncer are all Arkeyans that have sided with the Skylanders against their own kind. Various Arkeyan NPCs have also aided the Skylanders.
Captain Dreadbeard
Villain of Pirate Seas bonus level; a pirate captain with a taste for gambling. Returns in Giants, in one of the main levels this time.
- Ascended Extra: From the villain of an optional bonus level to an important character in the main game of Giants. Granted, it was a minor role, but still impressive compared to the other bonus level villains.
- Defeat Equals Friendship: In Giants, he joins Flynn's crew and offers to play Skystones with the Skylanders anytime.
- Gang of Hats: He and his crew's whole gimmick is card games, which feature prominatly in his appearances. Pirate Seas has him play the card matching "Pirate Cards", while Giants has him change to Skystones, with his level introducing the player to the game.
Occulous
The villain of the Darklight Crypt bonus chapter.
- Faceless Eye: A huge one, too!
- Faux Affably Evil: He puts on a warm, friendly facade upon meeting the Skylander, before the resident ghosts tell them of his true nature.
Vathek
The villain of the Dragon's Peak bonus chapter. An undead dragon who is the evil brother to the current Dragon King, Ramses.
- Cain and Abel: With Ramses. Vathek is the Cain to Ramses's Abel.
- Sssnake Talk: His "s" sounds are always pronounced.
- The Unfought: Flavius turns him to stone before he gets the chance to fight you. He does get a proper (albeit disappointing) fight in the 3DS version, though.
- The Usurper: Vathek always wanted to be king of Dragon's Peak, but is known as a evil and horrible dragon. When Ramses and his dragon knight Flavius went out flying, Vathek sat on the Dragon's Throne, allowing him to become king of Dragon's Peak by Dragon Law. He then used the power of the Dragon's Throne to turn his own brother to stone.
Hektore
A fearsome invader from the Outlands and the Big Bad of the 3DS version of Spyro's Adventure.
- Generic Doomsday Villain: He gets no characterization; he's just an evil floating head that attacks you if you're running out of time.
Drill-X
A giant drilling machine made to drill his way to the Lost City of Arkus for Kaos. He sings often, and the Molekin who are forced to work for him hate it.
- Attack Its Weak Point: Destroying Drill-X's drill causes him to de-power and shut down.
- Death from Above: Will summon lasers from above that track the player throughout the fight.
- Follow the Bouncing Ball: A bouncing Drill-X head appears when he sings his lyrics.
- Improbable Use of a Weapon: When his drill fails to spin after it gets damaged, he uses it as a bludgeon to smash the Skylanders.
- Named After Somebody Famous: He's named after Skrillex. And like how certain groups dislike Skrillex's music, the Molekin despise Drill-X's singing.
- Shockwave Stomp: After his drill malfunctions and no longer spins, he uses it to smash the ground and send out shockwaves.
- This Is a Drill: Needs no explaination.
- Unexplained Recovery: Returns as a giant barbeque grill called Grill-X in "Superchargers Racing". Justified, as he's a robot, so he was most likely just rebuilt.
Captain Frightbeard
The Captain of the Phantom Tide and the Big Bad of the 3DS version of Giants.
- Color Coded Magic: The attacks of his elemental attacks: Green for earth, orange for fire, purple for magic, and blue for tech.
- Expy: Looks like one to Captain Blackbeard.
- Ghost Ship: His ship looks like one, and is big enough to eat whole islands.
- Names to Run Away from Really Fast: His name is Captain Frightbeard, and his Ship is called the Phantom Tide. During "Phantom Tide Rising", you can even see him in the distance,just standing there, as you climb his ship's crow's nest.
- Orcus on His Throne: Waits for you to confront him at the head of his ship, during the final world.
- Sealed Evil in a Can: By none other than the Arkeyans.
Kaos Mom/Kaossandra
Kaos' mother is an evil Portal Master who one hundred years ago disrupted the Volcano Ritual and scattered the Swap-Force. She returns to aid her son with his plans for the Ancients.
- Big Bad: Takes the helm from Kaos in Swap Force only to have Kaos reclaim it after her capture in the viewing screen. Surprisingly, she turns out to be quite proud of him for it.
- Dark Is Evil: She proclaims herself to be the strongest Portal Master on the side of Darkness.
- Eviler than Thou: Pulls this on her son after his defeat only for Kaos to pull it on her after her own defeat, making her proud of her son for being more evil.
- Expy: From her hair to her magic powers, this woman could be Maleficent's stunt double.
- Faux Affably Evil: Talks to the Skylander in a motherly tone of voice upon meeting them, but quickly drops this facade prior to attacking them.
- The Fourth Wall Will Not Protect You: When you're about to fight Kaos' Mom, the camera work and dialog begs to question if she's talking to the Skylanders or the Portal Master(I.E. the player).
- Greater-Scope Villain: She's more powerful than her son (except for when he uses evil materials and substances to power himself up) and presumably had a role in his becoming a portal master, plus she was responsible for the Cloudbreak Island attack 100 years ago. So far, however, she's only made one full appearance.
- Interface Screw: In her boss battle, she will hide away inside the Portal. You have to remove your Skylander to reveal her.
- My Beloved Smother: What Kaos seems to think of her as.
- No Name Given: She's only ever referred to as Kaos' Mom.
- Older Than They Look: She appears much younger than one would expect, seeing as she's well over a hundred.
- Revision: Though Kaossandra's real name was initially created solely for the Skylanders Academy TV show, the name would later be retconned into her canon name in Skylanders: A Portal Master's Guide to Skylands. Though, according to Kaos, most people would rather refer to her in relation to him instead.
- Sealed Evil in a Can: After you defeat her, she gets stuck in the mirror she used to contact Kaos earlier in the game.
- So Proud of You: Her thoughts of Kaos after he left her to the Skylanders to continue his Evil Plan. Just imagine how proud she'd be if she knew that he double-crossed The Darkness itself!
- Villainous Breakdown: The more the boss battle with her progresses, the more she loses her cool.
- Villainous Friendship: She's very kind and friendly to Glumshanks, sharing tea with him and making small talk.
Baron von Shellshock
A crab-like baron who's a minion of Kaos. He took over Motleyville to ship out the town's valuables to the evil Portal Master.
- Authority Equals Asskicking: Only when he's in his machine. He's a Dirty Coward otherwise.
- Hoist by His Own Petard: When you finally face him, he's in a robot with Deflector Shields and bomb-launching abilities. You pick up the bomb and throw it back at him to destroy the shields, allowing you to damage it.
- Mini-Mecha: Fights the Skylanders in one.
Mesmeralda
A servant of Kaos' Mom who is sent to capture the Ancient Frosthound. She presents herself as a stage performer, putting on an elaborate song, dance, and puppet show for the Skylanders before their fight.
- Expy: She's pretty much a spider version of The Leading Player in Pippin.
- Flunky Boss: She doesn't even attack the player directly, instead getting her puppets to attack for her. Unfortunately for you, most of them are invincible.
- Multi-Armed and Dangerous: She has four arms.
- Non-Indicative Name: Despite being called Mesmeralda, and her opening song alluding to it, she never actually uses any sort of Mind Control.
- Pungeon Master: She constantly treats the fight as a show she's putting on.
- Villain Song: She prefaces her boss fight with one, titled "Pull Your Strings".
Count Moneybone
The lord of the Undead and Big Bad of the 3DS version of SWAP Force.
- Badass Boast: He's overconfident about his abilities and as boastful about them as Flynn.
- Dem Bones: He's an upper-class talking skeleton.
- Faux Affably Evil: He puts on a polite facade that does little to disguise his true nature
- Large Ham: "Ah, Skylander! Well, here we are. In my office. And MARGARET! YOU ARE FIRED!"
- Powered Armor: He uses a Powersuit during each of his 3DS boss fights and depends entirely on them to fight.
- Punny Name: His name is a play on "funny bone."
- Starter Villain: Of SuperChargers, where he works for Kaos and is faced relatively early in the game.
- Zero-Effort Boss: After the destruction of his Powersuit Mark 3.0., Moneybone challenges the Skylander to a one-on-one fistfight, only to be taken out in a single hit.
Chompy
The stalk-eyed, green, Mascot Mook of the series, this one in particular get its own spot due to being Promoted to Playable, though general tropes about Chompies can be covered here as well.
- Affably Evil: Considering the fact that it beat-boxes in jail after being captured, it was most likely this before becoming good.
- Ambiguous Gender
- Elite Mooks: It was a trappable villain, and like many after it, there are loads of its unobtainable brethren to fight after its capture. In addition, a colorful fire-using Chompy villain named Boris Blisterbottom appears.
- The Goomba: It's kind are always the first enemies faced by the Skylanders, as well as their easiest, up to the point that Giants can kill them by just walking into them.
- Leitmotif: A rather unfocused, but bouncy ragtime piece.
- My Species Doth Protest Too Much: Which can be said about other Elite Mook player characters as well.
- Spikes of Villainy: Three sprout out from each arm, though they don't serve much of a purpose.
- Starter Villain: It's the first villain you can trap, though Sheep Creep comes soon after to demonstrate how to trap villains.
- The Unintelligible: Can only make growls, clicks, and other guttural noises.
- Zerg Rush: The species attack strategy in general, considering their weak stature, it's obvious how well it works for them.
Sheep Creep
- Hidden Weapons: It looks like any other sheep at first glance, but it announces itself after its identity is pointed out by Buzz by springing its weapons from its body.
- Killer Rabbit: It has two rocket launchers or gatling guns hidden in its fur.
- Leitmotif: A lively hillbilly banjo jam that sounds like a one sided "dueling banjos" piece.
- Starter Villain: It is used to demonstrate how to trap villains.
Tussle Sprout
- Flunky Boss: Since he has rather limited attacks, he calls on backup.
- Leitmotif: A silly theme with tuba and whistling.
- Poisonous Person: He can make a poisonous mist for close combat.
Buzzer Beak
- Demoted to Extra: It reappears in Imaginators as a summonable minion by Tae Kwon Crow.
- Flunky Boss: It stands on the sidelines sending mooks after you before coming down itself.
- Leitmotif: An airy and frantic theme.
- Incendiary Exponent: As minions of Tae Kwon Crow, he can light them on fire with his burning kicks, making them fight harder before exploding.
- No Indoor Voice: To communicate, it screeches very loudly.
Slobber Trap
- All Animals Are Dogs: It vounds around and barks like a dog.
- Leitmotif: A bongo heavy theme.
- Even Evil Has Standards: Slobber Trap admits he never was a member of the Doom Raiders. He said he didn't trust their scent.
- Non-Indicative Name: Slobber Trap has no attacks related to trapping opponents. He also has a Non-Indicative appearance looking like an animalistic creature made of dirt with grass and a flower growing out of it, yet is not an Earth or Life character. He's a Water-oriented character.
Bruiser Cruiser
- Bad Boss: In his introduction, he uses the mecha to punch the troll mechanics who just finished it.
- Bullfight Boss: Only ever charges straight ahead pumping its fists, before reaching a wall and jumping to turn around.
- Good Old Fisticuffs: His mech has two giant boxing gloves that he punches with.
- Leitmotif: An appropriately slightly sinister hip-hop sport theme with some light electric guitar thrown in.
- Motion-Capture Mecha: Seems this is how the troll manages to control his vehicle.
- My Species Doth Protest Too Much: Alongside all the other playable troll characters.
- Nominal Importance: Due to him operating a Bruiser Cruiser mech, the troll character is just titled "Bruiser Cruiser" and is never named.
Broccoli Guy
- Clear My Name: He claims to have been framed before the fight starts.
- Flunky Boss: Since there isn't much he can do fighting-wise, he relies on two Slobber Traps to attack you. After they're beaten he more or less becomes a "Get Back Here!" Boss.
- Staff Chick: He isn't too handy in a fight, but he's very useful as a healer.
- Leitmotif: A laid-back synth piece that wouldn't sound too out of place in, say, a healthy eating ad.
- Palette Swap: He has a different version called Steamed Broccoli Guy.
Shrednaught
- Tank Goodness: Though unlike most, this tank is more suited for closer-combat than long range.
- My Species Doth Protest Too Much: Against their own troll bretheren when recruited.
- Leitmotif: A moderately-intense heavy metal tune.
- Nominal Importance: While the trolls do have names (or at least numbers), the announcer and characters just call them collectively "Shrednaught" due to them operating a Shrednaught mech.
- Steampunk: Like most troll vehicles, the two trolls' tank appears to be built like a steam train of sorts.
- You Are Number 6: The crews names are Troll One and Troll Two.
Chill Bill
- Amazing Technicolor Population: Unlike all of the other trolls, who are green, he is blue.
- An Ice Person: Unlike the other trolls, he is blue, and he uses a freeze gun as his attack.
- Being Evil Sucks: Not in Trap Team, but as a retired bad guy in Imaginators. Him and Broccoli Guy come to the realization that they were crazy to try and fight such a tough opponent as the skylanders during the arena commentary.
- For the Evulz: His introductory cutscene is him freezing birds until he notices you.
- Our Trolls Are Different: A blue one obsessed with freezing things with an ice gun.
- Leitmotif: Befitting his former occupation as a Troll Radio DJ, it's a cool jazz beat. It's also worth noting that his theme has been used in various commercials as well, such as for McDonald's Monopoly ads.
Trolling Thunder
- Heel–Face Turn: Considering the nature of the game, it's not surprising. What sets him apart however is the fact that he lampshades Defeat Means Friendship/Playable, and states his reasons for doing so.
- Defeat Means Friendship: It's hard to tell which. Nevertheless, he lightly lampshades it.
- Leitmotif: Marching tunes seem to be a theme among playable trolls.
- Large and in Charge: well when he's in his Mini-Mecha anyway, he's the largest playable villain, and is an Elite Mook of the Doom Raiders.
- Nominal Importance: Due to him operating a Trolling Thunder mech, the troll character is just titled "Trolling Thunder" and is never named.
Cuckoo Clocker
- Charles Atlas Superpower: His attacks are probably some of the least impressive performance-wise (a ground-pound with both his fists that takes a second to perform), but makes up for it with the power backing it. More specifically, a fully charged critical hit from his enhanced form will deal around 2000 damage, letting him one-shot any non-boss enemy in the game.
- The Dragon: Possibly to Chef Pepper Jack, as he was present during Clocker's fight and referred to the behemoth as, "my secret ingredient".
- Leitmotif: A tribal drum piece with lots of auxiliary backing it.
- Wrestler in All of Us: Not fighting-wise, but if his intro is any indication, he behaves a lot like a wrestler from WWE.
Bomb Shell
- Affably Evil: He's pretty polite, he even states that he doesn't mind being brought to prison because it reminds him of his shell.
- Leitmotif: A surprisingly calm country theme.
Brawlrus
- Abnormal Ammo: His cannon fires spinning starfish.
- Catchphrase: One which he spouts so often it borders on a Verbal Tic, "I'm a Brawlrus!"
- Flunky Boss: Pirate enemies drop in periodically in his fight.
- Leitmotif: A peppy seafaring tune.
Masker Mind
- Demonic Possession: Signified by his mask on his victim's face. Best shown in his intro, where he takes over a defeated Bomb Shell.
- Flunky Boss: When his host is beaten, he runs about and some Pirate Chompies hop onto the field.
- The Hyena: Laughs a lot, even when he crash lands in his prison.
- Hypocritical Humor: As he's being caught, he whines about how you aren't supposed to be using magic to beat him, not remembering that he uses magic even more.
- Leitmotif: A grand orchestral sting and horn piece that would not be out of place in Harry Potter.
- Mind Probe: Can read minds along with his possessing abilities, which he reveals after his capture.
- Squishy Wizard: Due to relying on brainwashing his enemy, there isn't much he can do after his host has been beaten aside from running about.
- Stock Animal Behavior: Looks like a fly or insect, and flies about like one in the Trap field, bumping repeatedly into the sides.
Brawl and Chain
- Epic Flail: His hook hands detach, and can be used like flails to attack.
- Leitmotif: A swashbuckling theme tying in with his adventurous nature
- Ninja Pirate Zombie Robot: He's a walrus pirate cyborg.
- Spin Attack: His main attack
- You Will Not Evade Me: His chain blades can be used in a manner very evocative of Scorpion.
Chomp Chest
- Chest Monster: Subverted, he looks like a chest, but he isn't even opened to surprise the heroes.
- Extreme Omnivore: He really likes to eat treasure, some of the things you can get from beating him senseless include bracelets, necklaces, gold teeth, candle holders, and heart-shaped lockets. It's a wonder he never tried to eat the Golden Queen.
- Large Ham: "Does your cafeteria here serve TREASURE!?! Just asking!"
- Leitmotif: A bouncy pirate-like piece with accordion, tuba, and flute parts
- Man Bites Man: Since he's not much besides a maw supported by a treasure chest, this is his main method of attack.
- Money Spider: His fight is useful for gathering money, as each hit knocks treasure out of him.
Eye Scream
- Body Horror: Her eye is in her mouth, which she can spew copies of to attack, she's also sewn together.
- Eye Scream: Name aside, the eyes she spits have to be squashed to get at her.
- Eyes Do Not Belong There: She only has one, and it's in her mouth.
Eye Five
- Body Horror: Sewn up with eyes in his palms.
- Dumb Muscle: He trips over his own feet in his excitement to fight you.
- Leitmotif: Either something that wouldn't sound out of place in Monsters, Inc., or something that sounds like Lou Bega's Mambo No. 5.
- Real Men Wear Pink: Has a bow in his hair.
Hood Sickle
At first glance, it’s easy to be frightened by Hood Sickle. Some say it’s his imposing stature that freaks them out. Others are unnerved by his menacing hood. But most just try to stay away from his long, sharp scythe— and it didn’t help that he had a bad habit of disappearing and then suddenly popping up behind unsuspecting people. In fact, the Trap Masters that locked him away in Cloudcracker Prison hoped they would never have to see him again. But Master Eon thought there might be a chance for Hood Sickle to change his ways. Everyone said Eon was crazy, but after spending time with the mysterious creep, Eon learned that Hood Sickle was actually not a bad guy— just really super spooky. Hood Sickle took his job of terrifying others very seriously, and Eon believed that perhaps he could bring a similar dedication to teaching others as a Sensei. Plus, he figured that Skylanders in training would certainly pay attention in his classes. This has all proven true, and Hood Sickle now teaches Sentinel Imaginators, who definitely hang on his every word. Or else.
- Badass Armfold: In his Trap Team artwork.
- Creepy Good: Post-Heel–Face Turn, he's most definitely this.
- Discard and Draw: In Imaginators, he switches elements from Undead to Dark.
- Double Weapon: Being part of the Sentinel class in Imaginators, his scythe now has a blade on each end.
- The Grim Reaper: Invokes this image.
- Gravity Master: As a Sensei, he gains the power to summon Black Holes which draw in enemies. Useful for pinning targets in place for easy reaping.
- Leitmotif: A truly sinister bit with low continuous string and imposing drums. It quite literally sounds like the ominous, implacable footsteps of death itself.
- Not Evil, Just Misunderstood: Retconned to this. Apparently, he's just really scary looking, and has a bad habit of just appearing behind people. Terrifying people was, quite simply, his job, which he took very seriously. Luckily, Eon noticed and made him a Sensei.
- Opposites Attract: Suggests this as a reason he might have a shot at asking Persephone out; she's got no legs and he has no head.
- Sinister Scythe: A unique version in that it has a blade made of magical energy. Becomes a double bladed metal scythe in Imaginators.
- Soul Power: Only in Trap Team. They get replaced by "fragments" in Imaginators.
- Stern Teacher: His bio in Creator makes a point that because of his terrifying presence, Sentinels in his classes always pay attention, or else.
- Teleport Spam: How he avoids being a Mighty Glacier, though in execution it's more similar to a Flash Step.
Pain-Yatta
Growing up, Pain-Yatta's best friend was the legendary Unocorn, a unicorn with a churro-horn that sprinkles magical cinnamon from time to time. While the cinnamon donuts for breakfast were incredible, being so sweet and delicious made them both easy targets for those looking for yummy treats. But Pain-Yatta had no problem protecting the both of them with his giant sucker! One day, however, the Unocorn went missing, and Pain-Yatta was beside himself. He tried desperately to find his buddy, but to no avail. That's when the Doom Raiders tricked him into thinking that the Skylanders were behind it all, and Pain-Yatta fell for it hook, line and sinker. He joined up with the band of villains and ventured out to get revenge on the Skylanders, but was eventually captured by the Trap Masters. Master Eon explained that the Skylanders had nothing to do with the Unocorn's disappearance and said he would help Pain-Yatta find his friend, if he became a Skylander Sensei and trained new Imaginators in the ways of smashing! Pain-Yatta agreed and the search for the missing Unocorn continues.
- Autocannibalism: An early upgrade will cause him to "bleed" candy when hit. Candy that he can then eat to regain a small portion of health back.
- Breath Weapon: His candy barf is pretty close to one, and it can be upgraded to turn into a full blown laser in his Life of the Party path.
- Discard and Draw: As a Sensei, his lollipop will shatter after a certain number of whacks and get replaced with a new piece of candy in sequence. Each of these, in turn, has a different effect activated when it breaks, such as shields for rock candies and a freezing blast for candy canes.
- Edible Bludgeon: He fights with a giant lollipop, and in an Idle Animation will even start absently chewing on it. Candy canes, cake pops, rock candies and suckers get added to his arsenal in Imaginators.
- Improbable Weapon User: Barfs candy to attack, as well as whacking his enemies with an oversized lollipop.
- Killer Rabbit: He's a living piñata who squeaks when he runs and uses candy as weaponry, he's also originally a villain.
- Leitmotif: A Mexican fiesta featuring piano and trumpets.
- The Minion Master: Can summon explosively festive pinata minions, and with upgrades, will automatically create them with every foe he defeats.
- Weaksauce Weakness: He fears blindfolded kids and being hit with sticks.
Shield Shredder
- Blade Below the Shoulder: He has a bunch that come out to form a circular saw.
- Creating Life: He was brought to life via Krankcase goo.
- Degraded Boss: He even has his identical mooks when you fight him.
- Palette Swap: Riot Shield Shredder which was only available at an E3 Conference.
- Shield Bash: Since he has Hidden Weapons in it, it's plenty effective.
Krankenstein
- Abnormal Ammo: His attacks involve sucking enemies up and using them as projectiles
Rage Mage
- Flunky Boss: Though he has little combat use, he does make his flunkies stronger. Like Broccoli Guy he becomes more like a "Get Back Here!" Boss after everyone else is gone.
- Leitmotif: The fast and peppy Chasing Tails by Gangpol & Mit , a unique song in that it is named, was created by an a third party artist and is buyable on iTunes.
- Status Buff: While Broccoli Guy is centered around healing, Rage Mage is centered on buffing attacks with his magic circles.
Fisticuffs
- Combat Pragmatist: His attacks involve him using his giant fist as a missile, and using it to punch enemies from afar.
- Creating Life: Like all of the wooden villains, he was created with Krankcase goo.
- Extendable Arms: His Red Right Hand can extend for attacks or acting as a grappling hook.
- Leitmotif: A tune that sounds like it came from a cartoon from the 1940s.
Scrap Shooter
- Abnormal Ammo: He fires junk from his cannons.
- Brooklyn Rage: He talks like a New York gangster from the 1900s.
- Leitmotif: A speakeasy jazz number, with wood-sanding sound effects.
- Verbal Tic: He likes to add "see?" to the end of his sentences. This is lampshaded when he is caught in the prison, see?
Cross Crow
- Amazing Technicolor Wildlife: He's purple, as opposed to a crow's natural black.
- Barrier Warrior: It only comes up in his boss fight, he can bring cogs down to provide cover for himself.
- Flunky Boss: He has several Buzzer Beaks for support.
- Non-Indicative Name: Being based on a bird, one would assume he is an air centered character, he's actually of water orientation.
- Ravens and Crows
Blaster-Tron
Blaster-Tron isn't just state-of-the-art technology, he literally is from the future. When the Skylanders traveled forward in time to stop Wolfgang, they ended up bringing back the renegade robot with hopes that they could learn from his advanced circuitry. Eon immediately noticed that he had an actual "Good/Evil" switch that had been set to Evil. After flipping it to Good, Blaster-Tron was completely transformed. Besides going from bad robot to good robot, he ditched his blaster gun in exchange for a laser sword. No one knew exactly why, but as long as he was helping out the cause of justice, the Skylanders were happy. As a bonus, Master Eon noticed that his skill with the blade was second to none, and so he made Blaster-Tron a Sensei for the Knight Class, where he now gives 110% to training his students - which is technically possible because in the future, we figure out how to give more than 100%.
- BFG: It's a strange, short-range Ray Gun about the size of a shotgun he holds in one hand.
- Boss-Arena Idiocy: It's possible to trick him into falling off his arena, KO'ing him.
- Discard and Draw: Replaces his raygun from Trap Team with a Cool Sword in Imaginators. Lampshaded in that no one understands why, exactly.
- Heel–Face Turn: In Imaginators. Turns out, he had a good/evil switch, this whole time....
- Heroes Prefer Swords: In Imaginators, the game that cemented his Heel–Face Turn, he's part of the Knight class and wields a sword.
- Leitmotif: A techno-dubstep theme, predictably. For some reason, he gets a different techno-dubstep theme in Imaginators.
- Lampshade Hanging: The majority of his quotes. Some even border on [Trope Name], but his captured in trap line takes the cake."Initiate captured in trap line. Emotions include confusion at first, then analysis of my new surroundings, then I would either follow it up with state of desire for revenge, some form of acceptance, or a vague reference to the smell of mustard."
- Luckily, My Shield Will Protect Me: He can create a shield of light to guard against attacks from the front. Unfortunately, only enemy Blaster-Trons can use this power.
- Mook Maker: As a mini-boss before being captured, he summons enemies with his antenna on them.
- Morality Dial: He apparently has a good/evil switch that was set to evil.
- New Powers as the Plot Demands: His suddenly having magnetic powers that never appear again for his Villain Quest is Lampshaded as such by him.Blaster-Tron: "Suspension of disbelief circuits required for magnetic powers reference."
- No Sense of Humor: When reading a Story Scroll in Trap Team, he notes that his circuits were not programmed to understand "this thing you call humor".
- Non-Standard Character Design: Looks like a character from Toy Story.
- Robo Speak: His dialogue dips into this at times. Heck, his Catchphrase in Imaginators is literally "Target acquired".
- Short-Range Shotgun: What his weapon in Trap Team acts as.
- What Is This Thing You Call "Love"?: Parodied, as he believes "this thing you call 'love'" is the only statistic he cannot accurately measure.
Grinnade
- Expy: Of Bob-ombs of Super Mario Bros., being walking bombs with orange feet.
- Leitmotif: A cheerful, Flat-Zone-like techno piece.
- The Unintelligible: It only speaks in musical synth noises.
Threatpack
- Jetpack: His main mode of attack and movement.
- Leitmotif: A march heavily featuring xylophone, timpani, and snare drums.
- Macross Missile Massacre: His main attack is firing water missiles at his enemy.
- Playing with Fire: He uses exhaust hatches as a hazard in his fight.
Tae Kwon Crow
Formerly known as the Great Hawkmongous, Tae Kwon Crow was once the leader of a villainous band of air pirates in Skyhighlands. But pirating was never his true passion. All that really mattered to him was stopping anyone that “dared” to do anything that he deemed out of character. If a cake maker “dared” to make a pie instead, he would put a stop to it. If an ordinary sheep “dared” to baaahh longer than normal, he would end that nonsense right then and there. Tae Kwon Crow could not even stand it when anyone even “dared” of thinking of daring to do anything. But after he was captured by the Trap Masters, Master Eon dared him to change his ways and use his abilities for good instead. At first, Tae Kwon Crow was angry that Eon would dare make such a bold suggestion, but he soon realized that he could actually serve as a role model to young Ninjas and help them avoid the dark path that he went down. Forsaking his katana for the more traditional roundhouse fire-kick, Tae Kwon Crow now defends Skylands from whoever dares threaten it.
- The Beastmaster: Towards the Buzzer Beaks; as a Sensei, he gained the ability to summon them by squawking. One of his upgrade paths even specializes in them, letting him light them on fire to make them fight harder and eventually explode.
- Bilingual Bonus: Shouts "Junbi! Begin!" upon activating his Sky-Chi. "Junbi" is Korean for "ready".
- Catchphrase: "Who dares (whatever is currently happening)?!"
- Discard and Draw: Went from a Dark elemental villain with a sword in Trap Team to a dual shuriken-wielding Fire elemental sensei in Imaginators. His bio even remarks on it, mentioning that he'd, "...traded in his katana for the more traditional flaming roundhouse kick.".
- Feathered Fiend: Prior to his Heel–Face Turn.
- Katanas Are Just Better: He wields one in Trap Team.
- Leitmotif: Something that sounds like it came from feudal Japan.
- Ninja Pirate Zombie Robot: A sword-wielding ninja crow. He switches to a shuriken-throwing, fire-kicking ninja master crow in Imaginators.
- Principles Zealot: His bio in Imaginators claims that he used to have an obsession with stopping people from even thinking about changing anything in any way. He stopped after a dare by Eon caused himself to change battle styles and element.
- The Stoic: Remarks that the only barriers that can stop him are emotional ones. He's trying to get better about that.
Bone Chompy
- Boss-Arena Idiocy: You can trick it into jumping into the abyss, instantly defeating it.
- The Fourth Wall Will Not Protect You: Leaps at the screen in its intro, you can even hear it shriek when the announcer says its name.
- Leitmotif: An intense tribal theme with lots of shakers and drums.
- Trap Master: What sets it apart from the regular Chompy is the ability to lay down skeletal bear traps for enemies.
Grave Clobber
Grave Clobber was once a great pharaoh who ruled the Golden Desert long ago. That was until his seven jealous brothers buried him in an underwater tomb while he was sleeping. But the remaining brothers still fought among themselves, and their infighting ultimately led to their kingdom falling apart and the family name being lost forever... almost. Because Grave Clobber eventually rose from his watery grave, and when he discovered what his brothers had done to their kingdom, he hunted each of them down and clobbered them. This was how he came to the attention of the Golden Queen, who now ruled the desert herself. She recruited Grave Clobber into her gang of Doom Raiders, but when the Skylanders defeated them once and for all, Master Eon thought that perhaps there was more to this mummy than meets the eye. He gave the old pharaoh a chance for redemption, and since nobody clobbered better than Grave Clobber, he was the perfect choice to be a Sensei trainer for the Brawler Class.
- Cardboard Prison: He claims no tomb can hold him when he's caught.
- Discard and Draw: As a Sensei, his fighting style is the same, but his element switches from Earth to Water.
- Hidden Depths: He asserts that there's a lot more to himself than just clobbering whenever he solves a lock puzzle.
- Leitmotif: A strangely fitting biker rock theme.
- Making a Splash: He switches to the water element in Imaginators.
- Mighty Glacier: Moves about as stiffly as you'd expect, but is no less powerful.
- Wrestler in All of Us: He gains a few lucha libre-inspired moves as a Sensei.
Bad Juju
Just like her name suggests, Bad Juju had always been bad. From her humble beginnings as a witch doctor, where she put curses on her patients instead of curing them, to being the Golden Queen's right-hand sorcerer, she had spent her entire life as a villain. Being captured by the Skylanders didn't do much to change her attitude either. At least, that was the case until the day she conjured up more then she bargained for - a son named Juju Junior. That was when she finally decided it was time to come to change her lifestyle. She didn't want to raise Juju Junior inside a prison thinking that his magical mother was a criminal. So she asked Master Eon to give her a chance to be a hero instead. As luck would have it, Eon was looking for a Swashbuckler Sensei who could help train Imaginators the value of being good. Not bad for Bad Juju.
- Abnormal Limb Rotation Range: Likes to twist her head a lot, justified in that she has no neck.
- Action Mom: In between Trap Team and Imaginators, she accidentally made herself a son called Juju Junior.
- Affably Evil: She doesn't seem too upset at being captured, she's more upset that she didn't think to use capture first; along with this, she's pretty on board with being good.
- Badass and Child Duo: Fights alongside Juju Junior in Imaginators.
- Badass Boast: "You awakened the wrong spirits now!"
- Cool Crown: Wears some sort of gold headdress under the Golden Queen's command.
- Dem Bones
- Dual Wielding: Being of the Swashbuckler class in Imaginators, she now wields two knives.
- Evil Parents Want Good Kids: Reconstructed. She was hesitant about becoming good after Trap Team, until she had a child named Juju Junior. Then she decided to be someone better for him.
- Flunky Boss: Bone Chompies support her during her fight.
- Hollywood Voodoo: Invokes this with her appearance, magic, and Jamaican accent.
- Leitmotif: A jungle theme with a music box and drums.
- Mayincatec: Her garb seems to be this along with her earrings.
- Our Ghosts Are Different: A Mayan-clothed mojo user with a Jamaican accent.
- Truly Single Parent: Sometime after Trap Team, she accidentally activated a spell that gave her a son named Juju Junior.
- Wingding Eyes: Spirals, which also happen to be the symbol of her element.
Smoke Scream
- Abnormal Ammo: He fires barrels at you.
- Leitmotif: A Skrillex-like techno theme.
- Mini-Mecha: What he's driving is pretty much a furnace on legs.
Mab Lobs
- Evil Counterpart: Is heavily implied to be this to recurring NPC Blobbers. He shares his voice actor and calls his explosives "blobs".
- Flunky Boss: He has several evil Mabu underlings.
- Leitmotif: Another marching theme that sounds like the opening to an 80's TV show.
- Vocal Dissonance: Looks like a gruff guy, what with his beard, armor, and fangs, but being that he's the Evil Counterpart of Blobbers, he's still got the same high-pitched, plugged-nose voice.
Lob Goblin
- Homing Projectile: Tosses magnetic grenades that pursue you until they explode.
- Leitmotif: A sneaky-sounding tune that you would not expect from a troll whose weapon of choice is grenades.
- Non-Standard Character Design: All Lob Goblins have a different build than normal trolls.
- Palette Swap: Rebel Lob Goblin, which is in a special single Light Trap.
- Our Trolls Are Different: Chucks magnetic and electric grenades.
- The Smart Guy: To the entire troll species...relatively speaking. He's the only troll who can count past seven.
In General
- Evil Twin: Each of the villains here are evil versions of the Skylanders' usual allies.
Evilon
- Evil Twin: He is Master Eon from an alternate dimension in which he is a villain and Kaos is a good guy.
Flynn
- Catchphrase: Being that this is an evil Flynn, he too has a word he says all the time, and that word is "DOOM!"
- The Dragon: He is the one to do most of Evilon's dirty work and constantly summons minions for him to attack the Skylanders.
Persephone
- Fairy Devil Mother: Unlike the Persephone from the original Skylands who uses her powers to help make the Skylanders stronger, this Persephone attempts to strike down the Skylanders with hers.
Dream Sheep
The leader of the Nightmare villains in the 3DS version of Trap Team, Hugo released him from his prison along with his dim-witted Sleep Dragon partner. A master of nightmares, he puts all to sleep so his nightmares can take over.
- Big Bad: Of the 3DS version of Trap Team.
- The Dragon: He has an actual Dragon sidekick named the Sleep Dragon, whom he relies on to fight for him.
- Killer Rabbit: He's huge and fluffy and can raise an army of nightmares almost immediately after being released
- Large Ham: "What's the point of having a Sleep Dragon under your control if he's going to fall asleep AT THE DROP OF A HAT?! HEY! WAKE UP!"
- Sealed Evil in a Can: Sealed in a book called "The Most Boring Book Ever".
- Shmuck Bait: The Most Boring Book Ever was named as such to deter someone from reading it and releasing him, and that was the only security measure taken.
Boris Blisterbottom
A particularly strong Chompy exclusive to the 3DS version of Trap Team, aside from his species trademark biting, he also has power over fires and explosions.
- Ambiguous Gender: Averted, as unlike other Chompies, Boris has an unmistakably male name.
- Elite Mooks: Way above Chompies in terms of threat level.
- Playing with Fire: Can manifest in several ways, such as causing fiery explosions and holding a small flame in his mouth.
Spike McPokerton
A BirdBrain with a serrated blade and a love of all things pointy.
- Compulsive Liar: According to one of the Nightmare Pages. For example, he claims his father is a one-legged grizzly bear named Terrence.
Birdo Chesterfield
A Raven Summoner who makes up for his short stature with extraordinary magical abilities... not to mention a remarkable fashion sense.
- Forced Transformation: According to his background, he once turned someone into a beaver for accidentally spilling pudding on his table.
Baron Von Smashbeak
An armor-plated Cuckoo Clocker.
- Tyke Bomb: His background states he was a nightmare growing up. His parents were very proud.
Bobbin Rood
An Elf Archer with a magic bow and impeccable aim.
- Master Archer: The Nightmare Pages note that he's been slinging a bow since age two, and he's currently skilled enough to shoot the middle of a gold piece thrown high in the air and have it rain down change.
- Shout-Out: Guess.
Pandergast
The host of the Skylands Speedway, the Ridepocalypse Demo Derby, and other racing events. In SuperChargers Racing, he oversees the Racelandia racing event, promising first place the grand prize: the Snow Globe of Destiny, a magical orb that grants one wish.
- The Friend Nobody Likes: Sharpfin describes him as one of his less upstanding associates from his old days and he was not happy to hear about how he put Glumshanks up as the prize for the Drivepocalypse event.
- Friendly Enemy: To a degree. For the most part, he is a neutral supporting character who hosts the racing portion of SuperChargers and gives out rewards to those who pass his challenges, but he is an opportunist which leads him to capture Glumshanks after his apparent Heroic Sacrifice and put him up as the grand prize of the Ridepocalypse for opportunistic villainous factions.
- Large Ham: Puts Kaos to shame in terms of sheer audacity and somehow manages to be even more boastful than Flynn.
- The Host: Of the racing portion of SuperChargers as well as the Drivepocalypse.
Spellslamzer
A huge Spell Punk and the champion of BattleBrawl Island in SuperChargers.
- King Mook: For the Spell Punks.
Brain
The Last of the Ancients (or so he claims) and the secondary antagonist of Imaginators.
- A Dog Named "Dog": An evil Brain Monster named "Brain", in this case.
- Affably Evil: He's nothing but polite and helpful towards Kaos, and is willing to geniunly compliment the Skylanders on their abilities.
- Heel–Face Turn: Ends up becoming Skylands Academy's newest professor after Kaos is defeated, using his abilities to locate trouble across Skylands. Bonus points for only agreeing to the job to save himself only to end up enjoying his new job.
- Mistreatment-Induced Betrayal: Upon growing fed up with Kaos's verbal abuse, the Brain turns on him and starts helping the Skylanders.
- Sealed Evil in a Can: Was locked in a jar by the other Ancients as punishment for brainwashing all of Skylands.
- The Unfought: Never fights the Skylanders directly, instead using his Mind Magic to power up Kaos.
Malefor
The self-proclaimed Undead Dragon King; another carryover from The Legend of Spyro. He was first mentioned in the character bios of Cynder and Hex, but did not actually appear in Skylanders until the IDW Publishing comic series.
- Arch-Enemy: To Spyro. Because according to Malefor, he fought Spyro before. However, Spyro has no memory of ever facing Malefor prior to the Return of the Dragon King comic story arc, and Hex was known as the one who defeated him.
- Back from the Dead: Consumed the powers of Spyro, Cynder and Hex to resurrect himself.
- Badass Boast:
- Malefor delivers one upon his resurrection when he stands before the unconscious forms of Spyro, Cynder, Hex and Wallop:Malefor: You are as nothing before me, feeble Skylanders! Soon all of Skylands will tremble before the awesome might of Malefor, the Undead Dragon King!
- Delivers another one when he battles the forty Skylanders for the fate of the Skylanders Academy:Malefor: Summon every Skylander from the far corners of this world to stand before my might and be broken! I am Malefor! And I am magnificent!
- He delivers another when his final battle with the Skylanders was at its climax :Malefor: I told you, I am more powerful than ever. I have truly become the Undead Dragon King!
- Malefor delivers one upon his resurrection when he stands before the unconscious forms of Spyro, Cynder, Hex and Wallop:
- Berserk Button: When Malefor is struck by one of Wallop's Traptanium Hammer, which was AT FULL POWER. This was part of a plan to get Malefor's attention and make him angry enough to try and chase the Skylanders around. It did the trick.
- Big Bad: Of the Return of the Dragon King IDW comic story arc, which also serves as his debut in the Skylanders franchise.
- Canon Immigrant: As stated, he originated in the Legend of Spyro continuity.
- Crazy-Prepared: Unlike most villains in the Skylanders series, Malefor is very competent. As soon as he imprisoned Spyro, Cynder, Hex and Wallop, Malefor went straight to fulfilling his motive. He defeated an army of forty Skylanders and planned on destroying the Skylanders Academy to build a stronghold in its place before beginning his rule over all of Skylands.
- Cruel Mercy: Does this to Spyro, Cynder and Hex. Instead of finishing them off there and then, Malefor has the three Skylanders, including Wallop, imprisoned as he wanted them to suffer the same pain and frustration they caused him.
- Cyborg: In addition to his Powered Armor, Malefor seems to have converted himself into a cyborg, having a cybernetic tail and wings at the very least.
- Dracolich: Unlike his living self from The Legend of Spyro games, this Malefor is an undead dragon.
- Greater-Scope Villain: For Spyro, Cynder and Hex. In the past, Malefor corrupted many Skylands inhabitants into his servants including Cynder, and later hunted down Hex and caused her to become the undead Skylander she is today.
- It's Personal: Sometime after his defeat at the hands of Hex, Malefor targets Spyro, Cynder and Hex, the three very Skylanders who caused him so much pain and fustration than anyone else. He planned to make them suffer by using their powers he stole to destroy everything they knew and loved and wanted to make them watch as he was crowned overlord of all Skylands.
- Knight of Cerebus: Considered to be one of, if not the most malevolent enemy Spyro ever faced (in and out of universe- his Legend counterpart nearly succeeded at destroying their world). As soon as he appeared in his comic debut, fans felt like they weren't reading a regular Skylanders comic anymore. The usual lighthearted atmosphere turns serious as soon as Malefor becomes a main threat.
- Little "No"/Big "NO!": Says this when he is being forcefully pulled over the edge of the Academy island towards the endless abyss of Skylands and when he eventually falls to wherever he may end up.
- Names to Run Away from Really Fast: As if Malefor wasn't already one, he gave himself the title "The Undead Dragon King".
- One-Man Army: With the powers of Spyro, Cynder and Hex that he absorbed, he defeated an army of Skylanders, including the powerful Giants, at once with a single blow of his weaponized tail.
- Please, I Will Do Anything!: When Malefor is tethered to the damaged Dread-Yacht and is being pulled over the edge of the island to the endless abyss along with the ship. He pleads to Calliope to help him, she refuses.Malefor: Calliope! Please help me! I'll do anything you ask! I'll send you back to your family! Whatever you want will be yours!
Calliope: All I want is to never see you again. Enjoy your trip, Malefor. - Powered Armor: He constructed steampunk armor after his fight with Hex left him nearly destroyed. While it helps keep Malefor patched together, Word of God mentioned that the armor he wears stores magical energy which makes him even stronger than he used to be.
- Power Parasite: In his comic debut, he absorbed the powers of Skylanders with a crystal Calliope created for him to make himself stronger and made him nigh-invulnerable.
- Put on a Bus: After his debut in the IDW comics, Malefor doesn't make another full appearance in the main Skylanders games nor other related content, though he appeared as a Skystone cameo in Skylanders: SuperChargers.
- Take Over the World: Plans to rule Skylands as its overlord.
- The Determinator: Malefor will not stop until he is crowned king of Skylands and the greatest and most powerful of them all. Any obstacle or opposition he faces is simply a minor setback to him.
- The Undead: Is the self-proclaimed king of the underworld.
- Villainous Breakdown: See the Please, I Will Do Anything! trope above.
- Villain of Another Story: He appears in a major role in the background stories of several Skylanders, is described as the Dragon King of the underworld, has a history with Cynder, and Hex is noted to have done battle with him, but never actually appeared in the story itself. Malefor eventually made his debut in the comic story arc, Skylanders: Return of the Dragon King, where Spyro, Cynder, and Hex fought him again.