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Characters / Plants vs. Zombies: Garden Warfare

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Playable characters

Plant Characters

Team: Team Plant
Role: Scout

The Peashooter is the most balanced class out of the four plants. The easier for beginning players to use, the Peashooter is an expert at attacking from rooftops, scouting ahead, and crowd control with his powerful explosive attacks..

  • Action Bomb: The Chili Bean Bomb and later the Sombrero Bean Bomb, both great at blowing up massive hordes of opponents.
  • An Ice Person: The Ice Pea variant.
  • Banana Peel: One of the Peashooter's hats and Commando Pea's bandana.
  • Boom, Headshot!: The Agent Pea deals extra damage on headshots.
  • Charged Attack: The Plasma Pea's Plasmic Disruptor attack can be charged for more damage.
  • Critical Hit Class: The Agent Pea variant.
  • Fantastic Fruits and Vegetables: While the Peashooter may obviously be named after the pea, the actual plant character itself is a new creation.
  • Gatling Good: The Peashooter possesses the Gatling Pea ability, wherein it roots itself to the ground and gains rapid-fire capabilities for a short time. This later can be swapped out for the Retro Gatling, which does more damage-per-shot with a lower rate of fire.
  • Gratuitous Spanish: The Sombrero Bean Bomb's "Arriba" is curious, since "arriba" means "up".
  • The Gunslinger: The Law Pea variant, which can fire 6 shots as fast as the player can pull the trigger.
  • Heroic Mime: Much like the other plants, the Peashooter never speaks.
  • Jack-of-All-Stats: The Peashooter is the most balanced of the plants and is easy for beginners.
  • Playing with Fire: The Fire Pea variant.
  • Poisonous Person: The Toxic Pea variant (though not a person per se)
  • Quick Draw: The Law Pea's Six Shooter can fire as fast as you can hit the fire button, and can therefore unload all it's shots within a second or two, usually killing whatever's on the receiving end.
  • Space Master: The Plasma Pea's description implies this, but it is not so in-game. Although it's attacks do cause distortions.
  • Splash Damage: All of the Peashooter's primary weapons possess this capabilities, but a direct hit deals more damage than the splash damage.
  • Sprint Shoes: The Hyper ability allows the Peashooter to run at impressive speeds and jump exceptionally high.
Team: Team Plant
Role: Melee Fighter/Assassin

The Chomper is the slowest and largest of the plants, but also has the most powerful primary weapon. The Chomper specializes in assassinating key targets and causing mayhem at melee range.

  • Armor-Piercing Attack: The Chomper's basic attacks bypass the armor of units like the Coffin Zombie and the Z-Mech.
  • Back Stab: The Chomper can swallow zombies from behind, killing them instantly.
  • Bear Trap: Can lay down Spikeweed traps that ensnare enemies and make them easy prey.
  • Big Eater: There is no limit to how many zombies the Chomper can eat.
  • Breath Weapon: Several of the Chomper variants possess a breath attack instead of a bite that allows them to torch/zap/poison large groups of zombies at a time.
  • Chain Lightning: The Power Chomper's Electric Spray arcs to multiple zombies.
  • Close-Range Combatant: The Chomper lacks any ranged weapon besides his Goop, but he's a monster at one-on-one melee combat.
    • Unless you have the Chomp Cannon.
  • Cool Shades: Present on the Chester Chomper variant.
  • Eaten Alive: The Chomper's Signature Move. Any zombie that falls to this is naturally Unrevivable.
  • Evil Laugh: Not really evil, but one of the Chomper's gestures ends in a maniacal laugh.
  • Eyeless Face: Especially jarring when compared to the other three plants.
  • Fast Tunnelling: The upgraded version of the Burrow ability is the Sprint Burrow, which allows the player to burrow faster, but it doesn't last as long.
  • Gradual Regeneration: While all Plants can regenerate health, the Chomp Thing variant enters its regeneration state much sooner after taking damage.
  • Heroic Mime: Much like the other plants, the Chomper never speaks.
  • Man-Eating Plant: Obviously.
  • Mighty Glacier: The Chomper is the slowest and largest of the plants.
  • One-Hit Kill: Eating a zombie not only kills them instantly, but also makes them unable to be revived.
  • Playing with Fire: The Fire Chomper variant.
  • Poisonous Person: The Toxic Chomper variant.
  • Shock and Awe: The Power Chomper variant.
  • Shout-Out: The Chomp Thing variant.
  • Super Spit: His Goop ability and all it's variants allow him to spit a glob of goo that greatly slows Zombies and deprives them of their abilities. His Chomp Cannon allows him to fire an explosive Goop shot that deals high damage instead of slowing.
  • Terror Hero: Most non-hero zombies will turn and run the other way the initial moment they see a Chomper coming at them.
  • Tunnel King: The Chomper is able to burrow underground to swallow unsuspecting zombies.
    • Worm Sign: A tip to any Zombie: if you see a mound of broken ground coming your way, get outta there, fast!
Team: Team Plant
Role: Healer

The Sunflower is the fastest and most frail of the four plants, and her main focus is healing, not combat. While she can be a force to be reckoned with, she is not inherently a fighter.

  • Chain Lightning: The Power Flower's primary weapon causes this.
  • Charged Attack: The Mystic Flower's primary attack can be charged.
  • Combat Medic: The Sunflower can absolutely be played this way, boasting fairly decent attacks and abilities.
    • The Dark Flower ability is designed for this playstyle, trading healing for a ranged attack.
  • Cute Bruiser: The Sunflower manages to remain fairly graceful despite intense combat.
  • Dark Is Not Evil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower.
  • Death of a Thousand Cuts: Her primary attacks deal rather low damage per shot, but their accuracy and rapid fire rate means that getting focused down by a Sunflower will still cause a lot of damage, especially if the player is one who can get consistent headshots with it.
  • Death Ray: The Sunbeam, and later the Solar Flare Beam, which allows the Sunflower to plant herself and unleash a giant laser capable of melting through the health bars of nearly any Zombie.
  • Everything's Better with Rainbows: According to its Flavor Text, the only difference between the standard and Rainbow Heal Beams is that the latter is way more colorful. Pretty~!
  • Fragile Speedster: Sunflowers have the swiftest base running speed, but the lowest HP.
  • Government Conspiracy: The ZIA wants you to forget the Alien Flower ever existed.
  • Healing Hands: The Sunflower is the Plant team's designated healer.
  • Heroic Mime: Much like the other plants, the Sunflower never speaks.
  • Live Item: The Heal Flower that the Sunflower can set down.
  • Mighty Glacier: Normally not, but she becomes one as the Metal Petal variant.
  • Playing with Fire: The Fire Flower variant
  • The Power of the Sun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes. And they hurt.
  • Shock and Awe: The Power Flower variant
  • Shout-Out: The name of the Fire Flower variant.
  • Ship Tease: While it actually does highlight a romantic encounter, the Fire Flower's stickerbook description manages to tease one of the higher levels of shipping using Ambiguous Syntax (though, being a kids game, it could be unintentional):
    Stickerbook: Rumor has it that a Sunflower went out on a date with a Fire Pea...note 
  • Shoot the Medic First: Is often subjected to this due to her powerful healing and relative weakness.
  • Sunny Sunflower Disposition: The Sunflowers are Perpetual Smilers doing their best to support their allies.
  • Youthful Freckles: Seen on the Sunflowers.
Team: Team Plant
Role: Sniper

The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels at precision elimination, causing huge damage at long range with her attacks and flying Drone while deterring invaders using Potato Mines and Tallnut Battlements.

  • Action Bomb: The Potato Mine (and later the Potato Nugget Mine)
  • An Ice Person: The Ice Cactus variant
  • Attack Drone: The Garlic Drone (and later the Artichoke Drone)
  • Boom, Headshot!: Her attacks deal increased damage on headshots compared to most other classes.
  • Chain Lightning: The Power Cactus' primary weapon causes this.
  • Charged Attack: The Future Cactus can charge her attack. Depending on the charge level, it will either be a weak laser that can't even kill a Browncoat or a devastating energy bolt that can One-Hit KO a Scientist.
  • Cool Shades: The Cactus can be customized with several types. The Future Cactus also wears one by default.
  • Death from Above: The Garlic Drone's Cornstrike attack
  • Glass Cannon: The Cactus can be devastating at long-range, but is very vulnerable at close-range.
  • Heroic Mime: Much like the other plants, the Sunflower never speaks.
  • Live Item: Both the Tallnut Battlement and the Potato Mine.
  • Long-Range Fighter: The Cactus, full-stop
  • Outlaw: The Bandit Cactus variant
  • Playing with Fire: The Fire Cactus variant
  • Samus Is a Girl: All official descriptions of the Cactus refer to it as a female, but you wouldn't know from looking.
  • Shock and Awe: The Power Cactus variant
  • Sniper Rifle: Her attack is as close as it gets to one, firing lethal, deadly-accurate spikes at long range. It even does bonus damage if you can get a headshot with it.
  • Speech Impediment: You find a Future Cactus called "The Germinator" in the Backyard Battleground in the second game. She asks you to help her out with her work (specifically, chasing down bosses in the present) because a virus (described as one stemming from a sentient toaster) has essentially put her out of commission by corrupting the Germinator's speech such that it randomly replaces her verbs and nouns to pertain to toast instead of the subject at hand, and sometimes attempts to derail her sentences altogether into ones about toasting bread.
  • Up to Eleven: The Camo Cactus essentially takes what made Cactus a sniper and magnified it. The result is a Cactus with terrible fire rate and reload, but who can kill any class from across the map using a few well-placed headshots.
  • Video Game Flight: The Cactus can actually fly via a Game-Breaker. Standing on the very edge of a rooftop or ledge (enough so that part of the Cactus is standing off the ledge, but stays on due to Edge Gravity), summoning a drone, and flying the drone below the Cactus (the part that is off the edge) will allow the Cactus or any other plants to ride the Garlic/Artichoke Drone. This is because the drone is a physical object that can act as a platform, meaning any character can ride it.

    Kernel Corn 
Team: Team Plant
Role: Infantry/Gunman

Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, using a wide variety of destructive skills and weapons to punish any Zombies that dare enter his line of sight.—-

  • Cool Plane: Agent Corn owns one called the Butterhawk that you can pilot in Agent Corn's final mission.
  • Death from Above: Can call in a Butter Barrage with a hot potato smoke-signal. He can also fly over enemies while spraying them with bullets using Husk Hop.
  • Good Counterpart: Functions very similar to the Foot Soldier, more than the Peashooter.
  • The Gunslinger: A mix of the Trick Shot and the Vaporizor, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie for an explosion of popcorn. Or just spray and pray for when the above two don't work.
  • Guns Akimbo: He wields two ears of corn, which fire kernels of corn like machine guns.
  • More Dakka: The amount of shots he can unload in a few seconds is staggering.
  • Punny Name
  • Shouting Shooter: It's a bit hard to hear over his firing, but he does tend to yell every time he opens fires or fires his Shuck Shot.
  • There Is No Kill Like Overkill: A direct hit from his Shuck Shot is a guaranteed kill on all but the sturdiest of Zombies.

Team: Team Plant
Role: Support

First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future, coming to the future to help stop that future from coming to pass. In battle, she's a dangerous magic-user who provides support with her various debilitating spells and homing attacks.

  • An Ice Person: The Ice Rose variant.
  • Baleful Polymorph: Can turn zombies (with a few exceptions) into goats.
  • Charged Attack: The Fire, Ice, and Nec'rose can do this. In Fire Rose's case, the shot gains a lot more destructive power, in Ice Rose's case, it is a guaranteed freeze, and in Nec'rose's case, it curses zombies and makes them take more damage.
  • Good Counterpart: Of the Wizard Zombie from Plants vs. Zombies 2: It's About Time. Both of them cast spells that turn the opposing faction's members into weak domestic ruminants. And according to Word of God, she hails from the Dark Ages, the same time period where Wizard Zombie is from.
  • Homing Projectile: Her attacks home in on enemies close to her crosshair.
  • Intangible Man: Her Arcane Enigma ability turns her into pure energy, which makes her untargetable for a short time. While she can't shoot or use spells during this time, she can consume some of her remaining time to fire a magic burst.
  • Lady of Black Magic
  • Magic Missile Storm: Can cause one with her basic attacks.
  • Nerf: Was subjected to a big one during the Graveyard Variety Pack DLC, due to the fact that before this, she could deal brutal damage with her homing explosives while stopping enemies from fighting back at all, and had enough health to keep up with offensive classes like Peashooter, which pretty much took everything about being a support from her.
  • Playing with Fire: The Fire Rose.
  • Poisonous Person: The Druid Rose.
  • Punny Name: Her basic attacks are called Magic Thistles.
  • Something About a Rose
  • Standard Status Effects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify. Nec'rose can also curse enemies to make them take extra damage for a short time.
  • Squishy Wizard: Naturally, being a mage, she's a bit fragile.
  • Support Party Member: As her role suggests, her damage is lacking but her abilities are extremely handy at supporting the team via Time Snare, Goatify, and hard-to-avoid chip damage.
  • Time Stands Still: Her Time Snare.
  • The Worf Barrage: Her Goatify doesn't affect the Hover-Goat 3000... because it is already a goat to begin with.

Team: Team Plant
Role: Tank

A bounty hunter orange from the future, Citron is here to stop the criminal Imp and his Z-mech... and take out the rest of the zombie force while he's at it. He's a tanky yet mobile fighter who can rush to key areas with his Ball Form, and can take as well as dish out lots of damage.

  • An Ice Person: Frozen Citron.
  • Be the Ball: Can shift into a ball-form, limiting his ability to attack, but making him very mobile.
  • Bottomless Magazines: His primary weapon lacks ammo, instead having an overheat bar that fills up and makes it temporarily unusable once filled.
  • Cool Shades: His default appearance sports a pair.
  • Charged Attack: Electro Citron can charge his attacks to unleash lethal electric blasts.
  • Deflector Shields: Can raise a protective barrier that will absorb a fair bit of damage from the front, which really helps Citron last in a fight.
  • Death Ray: The Orange Beam. Just focus it on a zombie and they'll be down in seconds.
  • EMPeach: Can fire one that stuns all Zombies. Particularly effective on the Z-Mech.
  • Gameplay and Story Integration: Citron's lore is that he travelled from the future to capture or kill Imp and his Z-mech. Sure enough, Citron's special abilities make him particularly good at taking down Imp, with EMPeach in particular being devastating against the Z-Mech. The game's wiki specifically calls out this fact on both character's strategy guides.
  • Good Counterpart: Very tough, packs a charging attack, and his primary weapon lacks ammo, overheating when fired for too long instead. Much like the All-Star.
  • Mighty Glacier: Fairly slow without his ball form, but has a lot of defensive options to absorb or nullify damage.
  • Rolling Attack: When rolled up, he can knock zombies flying by charging into them.

Team: Team Plant
Role: Tank

Legend has it Torchwood was locked away in a magic chest because of his immeasurable rage. Waiting in that chest's purgatory his rage only continued to grow and multiply. Now he is released and searching for vengeance. He can take quite a beating with his Leaf Shield active, and his Blazin' Blast and Smoldering Madness are sure to force Zombies to take cover.

  • Breath Weapon: Blazin' Blast gives him a close-range fire breath much like the Giga-Torchwoods', dealing very heavy area damage at close range.
  • Mighty Glacier: He does very huge damage with his attacks and has a lot of health but is a huge target and moves slowly, even slower if Leaf Shield is on.
  • Lightning Bruiser: With Smoldering Madness on, his attack damage and his speed both increase, while he still keeps his tankiness.
  • Shout-Out: One of his abilities is the Leaf Shield that resembles the one from Mega Man 2, being an Orbiting Particle Shield of leaves.
  • Status Buff: Smoldering Madness increases his speed and damage for a short while.
  • Stone Wall: With Leaf Shield on, he takes 50% less incoming damage, at the cost of becoming even slower.
  • When Trees Attack: A huge flaming tree Stump.

Zombie Characters

    Foot Soldier 
Team: Team Zombie
Role: Infantry

The Foot Soldier is the disposable front-line soldier of the zombie horde, but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies.

  • An Ice Person: The Arctic Trooper variant.
  • BFG: The Tank Commander's primary weapon. It fires explosive rounds.
  • Bottomless Magazines: The General Supremo's gun simply overheats when fired for too long.
  • Critical Hit Class: The Camo Ranger variant.
  • Deadly Gas: His Zombie Stink Cloud creates a cloud of toxic smog that obscures enemy vision and deals damage over time.
  • Fish Eyes: Like all of the zombies.
  • Gatling Good: The General Supremo's primary weapon (the Golden Gatling)
  • Jack-of-All-Stats: His balanced stats and ability pool make him a very popular class for all skill levels.
  • Macross Missile Massacre: His Multi-Rocket ability, which swaps out the ZPG's one, devastating rocket for 4 weaker ones.
  • One-Hit Kill: A direct hit from his ZPG is nearly always a guaranteed kill.
  • Playing with Fire: The Centurion variant does this utilizing Arrows on Fire.
  • Rocket Jump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
  • Shout-Out: The Super Commando variant is inspired by Rambo.
Team: Team Zombie
Role: Tank

The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants, and he can brutalize foes at close range using a range of dangerous skills.

Team: Team Zombie
Role: Healer

The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. He has potent healing abilities and can teleport to deliver devastating close-range blasts from his shotgun.

  • Abnormal Ammo: The Marine Biologist variant carries a zombie dolphin like a shotgun, which shoots targets by barfing up toxic fish guts from its meals.
  • Ax-Crazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.
  • Chain Lightning: The Physicist's primary weapon causes this.
  • Combat Medic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is, being able to devastate plants with his weapons.
  • Close-Range Combatant: His shotgun-style weaponry make him possibly the most dangerous Zombie to fight in close quarters. While his weapon does fire a single centralized shot, it doesn't deal nearly as much damage as a full blast.
  • Fish Eyes: Like all of the zombies.
  • Gadgeteer Genius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp.
  • Glass Cannon: Has some of the highest damage output of any Zombie at close range, but has the second lowest health of any Zombie.
  • Healing Hands: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer.
  • Mad Scientist: Obviously.
  • Playing with Fire: The Paleontologist variant.
  • Poisonous Person: The Dr. Toxic variant.
  • Shock and Awe: The Physicist variant.
  • Shotguns Are Just Better: His weapon fires a close-ranged spray that deals massive damage at close range.
  • Sticky Bomb: His Sticky Explody Balls.
Team: Team Zombie
Role: Direct Fire Support

The Engineer Zombie is the backbone of the zombie forces in the Gardens and Graveyards game mode, able to build Zomboss Turrets and teleporters. His jackhammer and explosive attacks make him a dangerous foe and his technological weaponry can severely cripple Plant assaults.

  • Attack Drone: The Zomboss Drone (and later the Rocket Drone)
  • Acrofatic: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies.
  • Badass Moustache: The Engineer is the only class to have facial hair by default.
  • Concussion Frags: Type 2. His Sonic Grenades and Proximity Sonic Mines stun all enemies in a wide area, making them unable to attack and severely staggering their ability to move.
  • Death from Above: The Zomboss Drone's Cone Strike.
  • Fish Eyes: Like all of the zombies.
  • No-Sell: His Sonic Grenades force burrowed Chompers to surface. In addition, while riding the Jackhammer he cannot be eaten instantly.
  • Playing with Fire: The Welder variant
  • Poisonous Person: The Sanitations Expert variant
  • Sentry Gun: Can deploy one in GW 2 called the Big Bolt Blaster, which is a powerful chaingun that can be set up and controlled to mow down enemies.
  • Shock and Awe: The Electrician variant.
  • Splash Damage: His attacks inflict damage in a wide area.
  • Sprint Shoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
  • The Engineer: He is able to construct teleporters and turrets in Gardens and Graveyards.
  • The Turret Master: The Engineer Zombie can summon Zombot Turrets during Gardens & Graveyards to protect teleporters.
    Super Brainz 
Team: Team Zombie
Role: Fighter/Tank

Introduced in Garden Warfare 2. Infused with superpowers in a laboratory experiment, Super Brainz is out to bring the Plants to justice. He's a powerful close-ranged fighter with a couple of very painful abilities.

    Captain Deadbeard 
Team: Team Zombie
Role: Mid/Long Ranged Fighter

Introduced in Garden Warfare 2. Deadbeard's been adrift for 50 years, and has now returned to wreak havoc on the Plants. He's a primarily long-ranged fighter who also excels at close to mid ranged combat.

  • Evil Counterpart: To Cactus. Deadbeard has a long-range option to his weapon and can deploy a flying "drone" in the form of his parrot, which can also call down airstrikes. However, he sacrifices any defenses for multiple offensive options.
  • Exploding Barrels: Can hide in one and move into the middle of a group of plants. How he survives being in the middle of the explosion is anyone's guess.
  • Death from Above: His Parrot Pal's airstrike.
  • Sentry Gun: Can ride a cannon which allows him to aim and fire 5 devastating cannonballs.
  • Shotguns Are Just Better: One form for his gun when the player doesn't zoom in to aim. Highly effective at close range.
  • Sniper Rifle: The other mode to his weapon, which is deadly at long range.
  • Swiss Army Weapon: His gun can morph between a shotgun and a sniper rifle as the situation needs.
    Imp (Z-Mech) 
Team: Team Zombie
Role: Scout/Juggernaut

Introduced in Garden Warfare 2, the Imp is a zombie armed with weaponry from the future. He flies around at top speed while harassing plants with his lasers, and can call in his Z-Mech in case the situation gets hairy.

  • Breath Weapon: The Drake Mech uses a flamethrower instead of the standard laser machinegun.
  • Double Jump: Uses his jetpack to do this.
  • Fragile Speedster: Has the lowest health of any Zombie, but his fast speed, small size and Double Jump make him a pain to hit.
  • Laser Blade: The Z7 Mech's Zomni-Blade has him slash the area in front of him with a glowing orange one.
  • Macross Missile Massacre: The standard Z-Mech's Missile Madness.
  • Making a Splash: The Shr I.M.P. variant's Z-Mech is designed to look like an ocean shrimp and has a special attack that launches a twister of water straight ahead, sweeping away any plants that get caught up in it.
  • Mini-Mecha: The Z-Mech is pretty small for a mech.
  • Shout-Out: The Z7 Imp is basically Commander Shepard; both properties are owned by EA, natch.
  • Taking You with Me: The Z-Mech's Explosive Escape allows him to eject from the Mech, which then explodes to deal massive damage to all enemies nearby. It has a delay, so don't rely on it too much.
  • The Juggernaut: The Z-Mech is fairly slow, but has an insane amount of health and ridiculous attack power, not to mention that it's armor reduces all non-critical damage done to it. It can easily defeat any plant in a one-on-one fight.
    Hover-Goat 3000 
Team: Team Zombie
Role: Scout/Support

As the legend goes, Hover Goat-3000 came from the future, but he was too radical and needed to be contained. Now he is released and out to show everyone what cool looks like! Hover Goat-3000's future technology helps Zombies run faster and shoot harder. His Mega Awesome Laser is uber powerful too!

  • Fragile Speedster: Has relatively low health but is very fast thanks to his hoverboard.
  • Hover Board: Like its name suggests, it rides on one of these, allowing it to move very quickly.
  • No-Sell: He's completely immune to Rose's Goatify because he's already a goat to begin with.
  • Raising the Steaks: He's a zombie goat.
  • Status Buff:
    • The Damage Buff Booster Beam increases the attack damage of the zombie he's firing it at.
    • The Tubular Turbo increases the speed of all zombies around him.
  • Support Party Member: Two of his abilities allow him to support the Zombies, with the Damage Buff Booster Beam increasing attack damage, and the Tubular Turbo increasing the speed of zombies around him.
  • Wave Motion Gun: The Mega Awesome Laser allows him to fire a damaging laser at plants but makes him a lot slower when doing so.
  • Weaponized Animal: A goat with a hoverboard and pretty powerful laser guns equipped on it.

Non-Playable Characters

Team Leaders

    Crazy Dave 
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.
    Dr. Zomboss 
Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.

Garden Ops Bosses

    Baron Von Bats 
A Victorian-era vampire introduced in the Suburbination DLC pack.
  • Flunky Boss: The Baron summons Vampire Zombie henchmen.
  • Teleport Spam: He is constantly teleporting around the environment, making him difficult to hit.
    Disco Zombie 

  • Disco Dan: Guess who?
  • Flunky Boss: The Disco Zombie summons Backup Dancer henchmen.
  • Spin Attack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
  • Villain Song: Has his own theme song called "Boogie Your Brains Right Over Here".
    Gargantuar & Giga Gargantuar 

  • Cool Shades: Both the Giga Gargantuar and its Giga Imp sport a pair.
  • King Mook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
  • Shock and Awe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.
    Yeti Zombie & Treasure Yeti 

  • An Ice Person: All of its attacks have the ability to freeze unwary plants.
  • Bigfoot, Sasquatch and Yeti: It's a yeti zombie.
  • "Get Back Here!" Boss: The Treasure Yeti doesn't actively attack anyone. Instead, running away whenever he comes under attack and occasionally throwing a counter-attack back at the plants.
    Zen Sensei 

  • Doppelgänger Attack: He can split himself into four, with one being the real deal. All four can deal out a beating, but the clones are much more fragile and moves that can take out regular zombies usually eliminate the clones in one blast.
  • Kamehame Hadoken: His only ranged attack.
  • Old Master
  • Miniature Senior Citizens: He's noticeably shorter than most of the other zombies
  • Super Speed: Unlike other instances found with other bosses, Zen Sensei doesn't zip around at random to confuse you. He just uses it to rush right up into your face, no matter how far away you are.

Graveyard Ops Bosses

    Sunflower Queen 
A massive, intimidating and tough leader of the Sunflowers.
  • Death Ray: Like normal Sunflowers, the Queen can root herself and then fire a continuous and very nasty beam of concentrated sunlight. Unlike them though, the queen requires a few seconds to charge-up before she'll unroot and start firing it at the zombies.
  • Flunky Boss: When she runs low on health, she may summon a trio of Mystic Sunflowers to provide back-up and heal her.
  • King Mook
  • Power Glows: Her stem and hands glow with solar power.
  • Power of the Sun: Her Sunbeam attack can fire for a very, very long time.
  • Sunny Sunflower Disposition: Rather disturbingly averted. Sunflower Queens tend to have a rather pronounced scowl.

A laserbean with a cape and flying abilities.
  • Archenemy: To Super Brainz.
  • Barrier Warrior: Starts with a barrier than absorbs quite a bit of damage, and regenerates whenever the Superbean teleports.
  • Beam Spam: Fires lasers quite rapidly.
  • Flying Brick: He can fly and he's extremely tough, being able to absorb quite a bit of punishment.
  • Spin Attack: Will spin, smacking nearby zombies with his cape sometimes.
  • Super Speed: Similar to Baron Von Bats, he'll sometimes zip around, making it difficult to hit him with more powerful attacks.

An extremely large Torchwood with a gatling gun on one arm that shoots fire.

    Big Stump 
  • Good Counterpart: For a certain value of "good". Has much the same straight-forward strategy as the Gargantuar with only a couple differences.
  • Smash Mook: The only real attack it has is attempting to crush zombies under its wooden club-arm.

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