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Characters / Plants vs. Zombies 2: It's About Time - Zombies

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Main Character Index | Plants vs. Zombies 1 - Plants - Zombies | Plants vs. Zombies 2 - Plants - Zombies | Garden Warfare (Battle for Neighborville) | Heroes (Teammates)

The zombies returning from the first game are the Basic, Conehead, Buckethead, and Flag Zombies, along with the Imps and Gargantuars, though they are renamed and visually adapted for each world, but usually behave the same way for the most part.

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Unlike the first game, the other zombies found in each world are only encountered in that world alone, apart from the daily Pinata Party levels. The Yeti Zombie (now called the Treasure Yeti) also appears about once per day on a random completed stage, acting as a Piñata Enemy once again.


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Adventure Mode

    Ancient Egypt 
https://static.tvtropes.org/pmwiki/pub/images/mum.png
The Common Zombies here are called Mummy Zombies, and there is also the Imp Mummy and Mummified Gargantuar. Also features the Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, and the later levels feature the Egypt Rally Zombie, the Torchlight Zombie, and the Pyramid Head Zombie. The boss of this world is the Zombot Sphinx-inator.
  • Ancient Egypt: Obviously, this is the setting of this world, however the Explorer Zombies are from a more modern time.
  • Dungeon Bypass: The Sandstorms can blow zombies past your plants.
  • Mummy: Naturally, all of these zombies (except for the Explorer Zombie) are also undead mummies, although the Almanac claims that they're just wrapped in toilet paper.

Ra Zombie

https://static.tvtropes.org/pmwiki/pub/images/rararoo.png
He has a magic scepter that can steal Sun that falls on the ground.
  • Bandit Mook: He can steal any Sun lying around, forcing you to kill them to get it back.
  • Cool Hat: He wears a headdress styled after the face of the Egyptian sun god Ra.
  • Light Is Not Good: Despite being based on the sun and having sun-based powers, he's still one of the bad guys.
  • Meaningful Name: Though according to the Almanac this is subverted, as it claims that he's not named after the Egyptian solar deity Ra, but simply because he says "ra" a lot.
  • The Power of the Sun: He uses his ability to control sunlight to steal your Sun resources.

Camel Zombie

https://static.tvtropes.org/pmwiki/pub/images/alice_the_camel.png
Always coming in groups of three or more, they hold up shields which form an emblem of a camel. Upon losing their shields, they become basic Mummy Zombies.

Explorer Zombie

https://static.tvtropes.org/pmwiki/pub/images/light_em_up.png
He carries a torch that can burn most plants instantly. Has an upgraded version called the Torchlight Zombie.

Tomb Raiser Zombie

https://static.tvtropes.org/pmwiki/pub/images/anubis_7.png
This zombie throws bones at the ground, which create tombstones that block straight projectiles.

Pharaoh Zombie

https://static.tvtropes.org/pmwiki/pub/images/more_like_an_un_fairaoh.png
This royal mummy walks around in a very resilient sarcophagus.

Zombot Sphinx-inator

https://static.tvtropes.org/pmwiki/pub/images/easy_af.png
The boss of Ancient Egypt, it has the ability to fire missiles that create tombstones, charge forward to destroy 2 lanes of plants, and summon Ancient Egypt zombies.
  • Cyber Cyclops: The first of four.
  • Deployable Cover: His missiles explode into Tomb Raiser bones that spawn tombs.
  • Mini-Mecha: Smaller than the first game's Zombot, but still deadly.
  • One-Hit Kill: The missile attack, as well as the charging attack.
  • Spider Tank: Has spider-like legs, which it uses to jump and move around.

Pyramid Head Zombie

https://static.tvtropes.org/pmwiki/pub/images/we_built_the_pyramids.png
An even more armored version of the basic Zombies in Ancient Egypt, he wears a pyramid on his head that provides phenomenal protection. When it's destroyed, he's reduced to a normal zombie.
  • Heavily Armored Mook: He is even more durable than a Knight Zombie and also does not have a weakness to the Magnet-Shroom.
  • Improvised Armor: An miniature pyramid block on his head makes him even more durable than a Buckethead.
  • Super Toughness: His pyramid gives him phenomenal protection. To wit, he only has 5 less health than a Robo-Cone.
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Torchlight Zombie

https://static.tvtropes.org/pmwiki/pub/images/dis_bitch_on_fire.png
The upgraded version of the Explorer Zombie, he's even faster and has more health.

    Pirate Seas 

The Common

https://static.tvtropes.org/pmwiki/pub/images/yarharfiddledeedee.png
Zombies here are called Pirate Zombies, and there is also the Imp Pirate Zombie and the Gargantuar Pirate. Also features the Swashbuckler Zombie, Seagull Zombie, Barrel Roller Zombie, Imp Cannon, and Pirate Captain Zombie (and his Zombie Parrot), and the later levels feature the Jolly Roger Zombie, the Barrelhead Zombie, and the Pelican Zombie. The boss of this world is the Zombot Plank Walker.
  • Ghost Pirate: They're more like Zombie Pirates, but you already know that.

Swashbuckler Zombie

https://static.tvtropes.org/pmwiki/pub/images/buckled_any_swashes_lately.png
These zombies swing from ropes to land on any lane not connected by a plank.
  • Airborne Mook: He counts as this while still swinging and before landing.
  • Dungeon Bypass: He will land on the fifth column from the end.
  • Epic Fail: Depending on the level, Swashbucklers will sometimes miss the platform and send themselves straight into a watery grave.
  • Tactical Rock–Paper–Scissors: As still-swinging Swashbucklers are airborne enemies, Kernel-pult's butter and Blover will instantly kill them.

Seagull Zombie

A zombie tied to a seagull, flying over your ship.

Barrel Roller Zombie

https://static.tvtropes.org/pmwiki/pub/images/do_a_barrel_roll.png
He rolls a barrel that crushes plants, releasing two Imps when broken.
  • Improvised Armour: The barrel he's pushing can absorb a hefty amount of shots.
  • Mook Maker: Once his barrel bursts open, it spawns two Imps on the lanes above and below him.
  • One-Hit Kill: His barrel appears to flatten most plants instantly, but actually deals damage over time at a very quick rate.
  • Tactical Rock–Paper–Scissors: Spikeweed and Spikerocks will destroy the barrel, but not the Imps inside. Lobbed-shot plants will hit him over the barrel, while penetrating plants will hit him through the barrel. If he's shrunk by the Shrinking Violet, he won't be able to push his barrel.

Imp Cannon

https://static.tvtropes.org/pmwiki/pub/images/armed_with_cannon.png
A cannon that continuously fires Imp Pirates.
  • Action Bomb: After firing a certain amount of Imps, it explodes and rains Imps down all over the lawn.
  • Mook Maker: The cannon will produce a good amount of Imps until destroyed or until it self-destructs.

Pirate Captain Zombie (and Zombie Parrot)

https://static.tvtropes.org/pmwiki/pub/images/captain_obvious.png
A pirate captain, whose hat also contains a parrot that can steal plants.
  • Airborne Mook: The Zombie Parrot can fly over the plankless rows.
  • Attack Animal: Unlike other animal zombies (who charge forward in a Zerg Rush or carry zombies), the Parrot is sent out by his Captain to steal your plants, and returns back to him if successful or if the plant is dug up.
  • Bandit Mook: The Zombie Parrot can outright steal one of your plants if not killed quickly, much like the Bungee Zombies from the first game.
  • Cool Hat: The Pirate Captain has a classic pirate's tricorne hat. It's also where his parrot resides.
  • Feathered Fiend: The parrot is a huge threat to your plants despite being a small bird.
  • Head Pet: Rather than taking a Parrot Pet Position, the Zombie Parrot resides within the captain's hat instead.
  • Instakill Mook: The Zombie Parrot can abduct any plant that isn't low-lying.
  • Lightning Bruiser: The Zombie Parrot has very good health for a Flighty speed zombie (the others die in 1-2 hits), and its "attack" is a One-Hit Kill.
  • Nonhuman Undead / Raising the Steaks: The parrot is also a zombie.
  • One-Hit Kill: Any plant abducted by the Zombie Parrot is immediately lost.
  • Pirate Parrot: The Zombie Parrot that belongs to him is a pretty good example.
  • Tactical Rock–Paper–Scissors: As Zombie Parrots are airborne enemies, Kernel-pult's butter and Blover will instantly kill them. If the Zombie Parrot tries to abduct a Chard Guard with leaves on it, the Chard Guard will bend down and the Parrot will immediately retreat (since it cannot target low-lying plants).

Barrelhead Zombie

https://static.tvtropes.org/pmwiki/pub/images/barrely_mcbarrelface.png
An even more armored version of the basic Zombies in Pirate Seas, he wears a broken barrel on his head that provides phenomenal protection. When it's destroyed, he's reduced to a normal zombie.
  • Heavily Armored Mook: He is even more durable than a Knight Zombie and also does not have a weakness to the Magnet-Shroom.
  • Improvised Armor: A broken barrel on his head makes him even more durable than a Buckethead.
  • Super Toughness: His barrel gives him phenomenal protection. To wit, he only has 5 less health than a Robo-Cone.
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Pelican Zombie

https://static.tvtropes.org/pmwiki/pub/images/will_you_just_shuuuut_up.png
An upgraded version of the Seagull Zombie who is even faster. However, he's only just as durable as the Seagull Zombie.
  • Airborne Mook: Flies over plankless lanes.
  • Fragile Speedster: Even faster than a Seagull Zombie, but he's only as durable as one.
  • Rule of Funny: Even though the pelican is bigger than the seagull, it's still pretty implausible for it to carry a Zombie.
  • Tactical Rock–Paper–Scissors: As they are airborne enemies, Kernel-pult's butter and Blover will instantly kill them.

Zombot Plank Walker

https://static.tvtropes.org/pmwiki/pub/images/walk_the_plank_ye_scallywag.png
The boss of the Pirate Seas, it has the ability to fire a shower of Imps, charge forward to destroy 2 lanes of plants, and summon Pirate Seas zombies.

    Wild West 
https://static.tvtropes.org/pmwiki/pub/images/real_death_cowboy.png
The Common Zombies here are called Cowboy Zombies, and there is also the Bull Rider Imp and Wild West Gargantuar. Also features the Prospector Zombie, Pianist Zombie, Poncho Zombie, Chicken Wrangler Zombie (and his Zombie Chickens), and Zombie Bull, and the later levels feature the Cowboy Rally Zombie, the Carthead Zombie, and the Rodeo Legend Zombie. The boss of this world is the Zombot War Wagon.

Prospector Zombie

https://static.tvtropes.org/pmwiki/pub/images/light_the_fuse_and_off_we_go_all_the_way_to_mexico.png

"There once was a zombie who got old, spending all his days looking for gold. 'Til one day in the rain, he finally ate the brains… and, wait, where's his other shoe?"

A zombie with a lit stick of dynamite on his leg, that allows him to Rocket Jump to the far left of the lane, and then eat your defenses from behind.


  • Dungeon Bypass: When he uses his Rocket Jump, he gets all the way to your back row.
  • Mook Chivalry: Like the Digger Zombie before him, he just opts to eat your plants from behind, instead of gunning straight for your house.
  • Prospector: Based on a wild west Gold Prospector, and even sports the stereotypical look of wearing a work garb and having a grey beard. He carries a stick of dynamite that's normally used in gold mining, but uses this creatively to get past your defenses.
  • Rocket Jump: He uses dynamite to leap over your plants and reach your back lanes. Thankfully, ice can put out the dynamite on his foot.
  • Spiritual Successor: He functions much like the Digger Zombie from the original game, apart from the method used to bypass your defenses. Both also move back to the start afterwards, threatening to dismantle your defenses from behind.
  • Tactical Rock–Paper–Scissors: Ice-based plants put out his dynamite, while Blover blows him away when he's in the air. Plants that can attack backwards (like Split Pea) can also thwart him.

Pianist Zombie

https://static.tvtropes.org/pmwiki/pub/images/penised_zombie.png

Pianist Zombie only knows two songs, and they're both groaners.

A saloon pianist who pushes his piano into the lawn while playing music, crushing plants in his way, as well as causing the Cowboy Zombies to dance and periodically change lanes.


  • Background Music Override: The Pianist Zombies replaces the background music with saloon music when at least one is on screen and isn't stunned, causing all Cowboy Zombies to dance and switch lanes.
  • Improbable Weapon User: His "weapon" is a piano which he uses to run over your plants with.
  • Mighty Glacier: Has one of the slowest speeds in the game, but it kills plants extremely quickly and can also absorb a ton of damage.
  • Mook Commander: With his music, he "commands" all the cowboy zombies dance around and causes them to switch lanes.
  • One-Hit Kill: The Pianist Zombie's piano appears to instantly kill most plants, however it actually deals extremely rapid damage over time. It however, is instantly killed by Spikeweed and Spikerocks in turn.
  • Tactical Rock–Paper–Scissors: Spikeweed and Spikerocks destroy it in one hit.

Poncho Zombie

https://static.tvtropes.org/pmwiki/pub/images/ponchodoncho.png

The grate is his most prized possession. The poncho is there just to protect it from getting rusty. Also, he's looking for his mechanical horse.

A zombie wearing a poncho, which may or may not have a protective metal grate under it.


  • Clint Squint: Parodied. He's only doing it halfway.
  • Expy: He resembles The Man With No Name. He may even wear a metal grate hanging from his neck to protect him from damage, just like in A Fistful of Dollars.
  • Heavily Armored Mook: If he is indeed wearing a metal grate under that poncho.
  • Luck-Based Mission: He may or may not have a grate under his poncho. If he doesn't, he's easily beaten, but if he does, he's as tough as a Buckethead.
  • Schrödinger's Cat: His grate works with a similar principle- it's impossible to tell if he has one until the poncho is removed. Prior to an update, the presence of the grate would only be determined as soon as his poncho was knocked off- before that, he always had low HP, and if he was hit by a sufficient damage attack (Citron, Magnifying Grass) when he still had his poncho on, it would kill him instantly.
  • Tactical Rock–Paper–Scissors: Once his metal grate is exposed, the Magnet-Shroom can steal it, greatly reducing his durability.

Chicken Wrangler Zombie (and Zombie Chickens)

https://static.tvtropes.org/pmwiki/pub/images/dont_use_primal_peashooter.png
This zombie uses bailing wire to strap a flock of chickens around himself, releasing them once he takes enough damage.
  • Clucking Funny: The Zombie Chickens, especially when they turn into buckets of fried chicken when killed by electricity.
  • Crazy Chicken Man: The Chicken Wrangler straps about a dozen chickens on his body, which would suggest that he's got a hoarding problem. Also, see Uncatty Resemblance below.
  • Feathered Fiend: Despite being small birds, the Zombie Chickens are still zombies that are out for your brains and attack en masse to reach them.
  • Fragile Speedster: Zombie Chickens take one hit from anything to die, but they are the fastest enemy in the game, and also appear in large numbers.
  • Mook Maker: The Chicken Wrangler will release a Zerg Rush of Zombie Chickens if he encounters a plant, or if he takes a bit of damage.
  • Raising the Steaks: The chickens are also zombies.
  • One-Hit-Point Wonder: Zombie Chickens have such low health, that even Chain Lightning from a Lightning Reed (0.25 normal damage shots) is enough to kill them. They make up for it by Zerg Rushing the player.
  • Tactical Rock–Paper–Scissors: Lightning Reed's Chain Lightning destroys hordes of Zombie Chickens, and they also die easily once they run over Spikeweed. If Chicken Wrangler is stunned and killed, he won't release his chickens. If he's shrunk by the Shrinking Violet, he won't release any chickens when damaged.
  • Uncatty Resemblance: Chicken Wrangler's hairstyle resembles his chickens' combs, and he also moves and acts like a chicken.
  • Zerg Rush: The Zombie Chickens. When a Chicken Wrangler is damaged enough, he releases 13 of these to attack your plants. A Chicken can cross a row in seconds, but a single pea is more than enough to kill it.

Zombie Bull (and Bull Rider Imp)

https://static.tvtropes.org/pmwiki/pub/images/bulls_cant_see_red.png
A mechanical bull with an Imp rider. It will charge towards your lawn, and throw its Imp rider into your defenses once it encounters a plant.
  • Animal Mecha: The Zombie Bull is actually a robot.
  • Dungeon Bypass: Zombie Bull will attempt to throw the Bull Rider a few spaces towards your lawn, right over your plants.
  • Raising the Steaks: Subverted with the Zombie Bull, as he is actually a robot, and thus is really neither a zombie nor even a bull to begin with.
  • Pinocchio Syndrome: Hinted at with the Zombie Bull:
    Almanac: He's not an angry bull. He loves flowers, playing in the fields, sitting in the trees, and long walks across the pasture. He wants to settle down when he meets the right cow. Too bad he's a robot.
  • Robotic Reveal: When Zombie Bull degrades, he begins to show his mechanical endoskeleton underneath.
  • Tactical Rock–Paper–Scissors: The Zombie Bull can't throw his Rider over Tall-nut. Also, since the bull is a robot, it can be disabled by the E.M.Peach. If it's shrunk by the Shrinking Violet, it will lose its Imp.

Carthead Zombie

https://static.tvtropes.org/pmwiki/pub/images/mori_carty.png
An even more armored version of the basic Zombies in Wild West, he wears a minecart on his head that provides phenomenal protection. When it's destroyed, he's reduced to a normal zombie.
  • Heavily Armored Mook: He is even more durable than a Knight Zombie and also does not have a weakness to the Magnet-Shroom.
  • Improvised Armor: A minecart on his head makes him even more durable than a Buckethead.
  • Super Toughness: His barrel gives him phenomenal protection. To wit, he only has 5 less health than a Robo-Cone.
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Rodeo Legend Zombie (and Bull Rider Imp)

https://static.tvtropes.org/pmwiki/pub/images/what_a_bully.png
An upgraded version of the Zombie Bull, the Rodeo Legend will charge towards your lawn. Unlike the Zombie Bull, it will also smash the first plant it encounters, before throwing its Imp rider into your defenses, and after a few seconds it will perform its charge attack again.
  • Animal Mecha: Like the Zombie Bull, the Rodeo Legend is actually a robot.
  • Dungeon Bypass: Rodeo Legend will attempt to throw the Bull Rider a few spaces towards your lawn, right over your plants.
  • Horn Attack: Destroys your plants by ramming into them with its horns, which are noticeably larger than Zombie Bull's.
  • Law of Chromatic Superiority: He's a black-coloured Zombie Bull with larger horns and angry expression, and is a direct upgrade to his lesser variant.
  • Lightning Bruiser: It charges at a VERY fast speed, deals mighty damage when it charges into a plant, and has a ton of health like Zombie Bull. And unlike Zombie Bull, it can do its charge again even after the rider is thrown!
  • Raising the Steaks: Subverted, as he is actually a robot, and thus is really neither a zombie nor even a bull to begin with.
  • One-Hit Kill: Unlike Zombie Bull, the Rodeo Legend will also smash any plant it encounters for hefty damage, destroying most non-defensive plants in one attack.
  • Robotic Reveal: When Rodeo Legend degrades, he begins to show his mechanical endoskeleton underneath.
  • Tactical Rock–Paper–Scissors: Like Zombie Bull, he can't throw his Rider over Tall-nut, but he can easily pile on the damage on Tall-Nut. Also, since the it's a robot too, it can be disabled by the E.M.Peach. If it's shrunk by the Shrinking Violet, it will lose its Imp.
  • Use Your Head: Unlike Zombie Bull, it will also destroy the plant that it head-charges into.

Zombot War Wagon

https://static.tvtropes.org/pmwiki/pub/images/stop_cutting_off_the_bottom.png
The boss of the Wild West, it has the ability to attack minecart rails, charge forward to destroy 2 lanes of plants, and summon Wild West zombies.
Almanac: Dr. Zomboss normally doesn't take any bull, but this time he made an exception.
  • Macross Missile Massacre: Can shoot a multi-missile attack that targets the minecart lanes if a plant is on them.
  • Mini-Mecha: Smaller than the first game's Zombot, but still deadly.
  • One-Hit Kill: His missile attack and charging attack.
  • Spider Tank: Has spider-like legs, which it uses to jump and move around.

    Far Future 
https://static.tvtropes.org/pmwiki/pub/images/inthefuture.png
The Common Zombies here are called Future Zombies, and there are unique versions of the Imp and Gargauntuar (Bug Bot Imp and Gargantuar Prime). Also features the Jetpack Zombie (and Disco variant), Shield Zombie, Robo-Cone Zombie, Disco-tron 3000, and Mecha-Football Zombie, and the later levels feature the Robo-Rally Zombie, the Holo Head Zombie, and the Blastronaut Zombie. The boss of this world is the Zombot Tomorrow-tron.
  • The Future: Given this setting, many of the zombies have access to advanced technology, including jetpacks and robots.
  • Incredibly Durable Enemies: The Robo-Cone Zombie, Disco-Tron 3000, and Mecha-Football Zombie can take much more damage than a normal zombie, and can even survive an instant kill plant.
  • Mecha-Mooks: A lot of zombies in this world drive robotic vehicles. They are the Shield Zombie, Bug Bot Imp, Robo-Cone Zombie, Disco-Tron 3000, Mecha-Football Zombie, and Gargantuar Prime.
  • Red Shirts: Literally; even though they're technically Mooks, the common Future Zombies wear red jumpsuits. This trope is even mentioned by the Almanac:
    Almanac: Future zombies look good in red shirts. Future fact #23: Nothing bad happens to red shirts.
  • Tactical Rock–Paper–Scissors: All of the Mecha-Mooks can be temporarily disabled by the E.M.Peach.

Jetpack Zombie (and Disco Jetpack Zombie)

https://static.tvtropes.org/pmwiki/pub/images/i_believe_i_can_fly.png
https://static.tvtropes.org/pmwiki/pub/images/flying_disco.png
A zombie wearing a jet pack, which allows them to fly over most plants. They come in two varieties: one of them looks like a basic Future Zombie, while the other resembles the new Dancing Zombie from the first game; the latter is summoned by the Disco-tron 3000.
  • Airborne Mook: Thanks to their Jet Pack. It allows them to fly over most plants with ease.
  • Disco Dan: The Disco Jetpack Zombie. He resembles the first game's Dancing Zombie.
  • Dungeon Bypass: They can fly over most plants, avoiding them.
  • Jet Pack: Used by both of them.
  • Red Shirts: Again, the normal Jetpack Zombies literally wear red jumpsuits.
  • Tactical Rock–Paper–Scissors: The Blover blows them off the screen, instantly killing them.
  • Underground Monkey: Disco Jetpack Zombies are basically sprite swaps of Jetpack Zombies, and are summoned by the Disco-tron 3000.

Shield Zombie

It pilots a machine that generates a purple force field to absorb non-piercing shots on three lanes.

Bug Bot Imp

https://static.tvtropes.org/pmwiki/pub/images/tineh_bot.png
An Imp driving a bug-like robot, giving it better durability than regular Imps. They tend to drop down every now and then during a Bot Swarm ambush.
  • Death from Above: Bug Bot Imps rain down in a Bot Swarm ambush. This actually can work against them, if a Blover is used at the right time they're blown away instantly.
  • Dungeon Bypass: Waves of spawned Bug Bot Imps appear around the middle of the lawn.
  • Hopping Machine: Unlike most Imps, these move about by hopping towards the player's house.
  • Shout-Out: The Bug Bot Imp when curled up resembles Samus in Morph Ball form.
  • Spider Tank: The Bug Bot Imp is a miniature version, and it also has better speed and durability compared to a regular Imp.
  • Transforming Mecha: The Bug Bot imp transforms from a small ball into a spider bot twice its size.

Robo-Cone Zombie

https://static.tvtropes.org/pmwiki/pub/images/they_forgot_the_bucket.png
He pilots a machine that resembles a road cone, giving him excellent defense but slow speed as a result.
  • Homage: In-universe, the Robo-Cone Zombie is supposed to be a futuristic advancement of a Conehead Zombie.
    Almanac: Zombie engineers considered the orange cone the height of zombie protective technology. It wasn't until they perfected the design for the Robo-Cone that someone remembered the bucket.
  • Power Pincers: Uses a pair to "eat" your plants.
  • Sound-Coded for Your Convenience: It makes a distinctive alarm sound when it's on the lawn.
  • Stone Wall: Has extremely high defense, but slow speed.
  • Super Toughness: Has the highest health of all zombies that aren't Zombots or Gargantuars (125 NDS).

Disco-tron 3000

https://static.tvtropes.org/pmwiki/pub/images/party_right.png

After some initial problems with the sideburn suspension system, the Disco-tron 3000 went on to become the shufflin' dance-bot of doom it is today.

Piloted by two Imps, this machine that resembles Dancing Zombie's head plays disco music to summon Disco Jetpack Zombies.


Mecha-Football Zombie

https://static.tvtropes.org/pmwiki/pub/images/robot_3.png

Now past his prime, Mecha-Football Zombie is ready to be put back into the game. Until he gets some brains, concussions aren't a concern.

Resembling Football Zombie's football helmet, this mecha pushes entire rows of plants back, killing those who are pushed off the lawn.


  • Face Ship: This machine is modeled after the Football Zombie's head (and feet).
  • Homage: Is one to the previous game's Football Zombie. The driver is in fact a Football Zombie who's past his prime. Could also be an inverted one to the All-Star, which attacks the front line to kill plants in a different manner.
  • Instakill Mook: A Giant Mook that instantly kills any plant it pushes off the lawn.
  • Knock Back: It pushes your plants backwards and off the lawn.
  • One-Hit Kill: It can do this if it pushes a plant off the lawn.
  • Pushy Mooks: They don't deal any damage to plants, but will push them and all the other plants behind backwards. Any plant that is pushed past the first column is thrown out of the lawn for a One-Hit Kill.
  • Super Toughness: While not as durable as the Robo-Cone, it can still survive most instant kills.

Gargantuar Prime

https://static.tvtropes.org/pmwiki/pub/images/firin_his_laser.png

The imp pilots of the Gargantuar Prime series are handpicked by Dr. Zomboss himself. They are the imp elite. The small, the mean, the fearless! But mostly the ones who can drive a stick shift.

A robotic Gargantuar piloted by an Imp. It has two telephone poles for arms, can fire eye beams that devastate plants in the back rows, and launches a Bug Bot Imp when low on health.


  • Charged Attack: Its eyes will start to light up and it will make a sound before attacking with beams. Better get the E.M.Peach or Iceberg lettuce ready when that happens.
  • Dual Wielding: By way of having telephone poles for both arms. This does allow them to smash twice in a row, one with each arm.
  • Eye Beams: It can shoot lasers to incinerate the plants in your back rows.
  • Improbable Weapon User: Taken Up to Eleven compared to other Gargantuars - instead of holding a telephone pole to smash your plants with, its arms are telephone poles. Lampshaded by the Mass Monster Slaughter Sidequest Travel Log comment.
    Travel Log: They have telephone poles for arms! TELEPHONE POLES!
  • Instakill Mook: Like other Gargantuars, its smash attack will destroy plants in one hit.
  • Long-Range Fighter: Compared to other Gargantuars, its slow speed makes it harder for it to get into your lawn and smash your plants. It makes up for this by attacking with long-distance Eye Beams.
  • Luck-Based Mission: It sweeps a random spot on the lawn whenever it attacks. If you're lucky, it may not even kill. If you're unlucky, it can kill up to two plants in one go!
  • Mighty Glacier: Compared to other Gargantuars, Gargantuar Prime is much slower. However, it smashes plants twice, and it can also use ranged attacks to kill back-row plants unlike other Gargantuars, giving it an edge in plant-killing.
  • Mook Maker: Like other Gargantuars, it can spawn an Imp variant at half health, this one being the Bug Bot Imp.
  • One-Hit Kill: Its eye lasers deal a great amount of damage to plants, often killing one each time they're fired. Thankfully, leveling up your plants gives them more health to survive the attacks.
  • Shout-Out: Its name is a reference to Optimus Prime, being a robot as well.
  • There Is No Kill Like Overkill: It smashes twice in a row. This is enough to destroy even an armored Wall-nut / Tall-nut / Endurian (which would otherwise survive a single smash), and degrade Spikerocks and Primal Wallnuts twice.

Holo Head Zombie

https://static.tvtropes.org/pmwiki/pub/images/gazpacho_soup.png
An even more armored version of the basic Zombies in Far Future, he wears a Hard Light helmet on his head that provides phenomenal protection. When it's destroyed, he's reduced to a normal zombie.
  • Hard Light: What his Holo Head armor is made of. It's also very durable too.
  • Heavily Armored Mook: He is even more durable than a Knight Zombie and also does not have a weakness to the Magnet-Shroom.
  • Improvised Armor: A Hard Light helmet on his head makes him even more durable than a Buckethead.
  • Super Toughness: His holographic helmet gives him phenomenal protection. To wit, he only has 5 less health than a Robo-Cone.
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Blastronaut Zombie

https://static.tvtropes.org/pmwiki/pub/images/blasttastic.png
An upgraded variant of the Jetpack Zombie, he wears a helmet along with a more sophisitcated jet pack which allows them to fly over most plants, and at a faster speed than the Jetpack Zombie.
  • Airborne Mook: Thanks to his Jet Pack. It allows him to fly over most plants with ease.
  • Dungeon Bypass: They can fly over most plants, avoiding them.
  • Lightning Bruiser: He's extremely fast, far faster than the Jetpack Zombie, eats Tall-Nut and Infi-nut shields quickly, and has the same amount of health as a Conehead.
  • Jet Pack: Used by him. However, the Almanac apparently shows us that the Jetpack is ornamental, since his hovering ability actually comes from a deep meditative state and being full of helium.
  • Power Floats: According to the Almanac, the Jetpack is ornamental. He's able to float because of a deep meditative state. That, and also because he's full of helium.
  • Tactical Rock–Paper–Scissors: The Blover blows them off the screen, instantly killing them.

Zombot Tomorrow-tron

https://static.tvtropes.org/pmwiki/pub/images/tomorrow_never_comes.png
The boss of the Far Future, it has the ability to attack and destroy similar-coloured Power Tiles, charge forward to destroy 2 lanes of plants, and summon Far Future zombies.
  • Color-Coded for Your Convenience: Before the 2.4 update, when he's about to target Power Tiles of a certain colour, its eye changes to that color, and displays that shape before launching the missile.
  • Cyber Cyclops: The last of four.
  • Macross Missile Massacre: Can shoot a multi-missile attack that targets all power tiles of the same color.
  • Mini-Mecha: Smaller than the first game's Zombot, but still deadly.
  • One-Hit Kill: His missile attack (which also destroys Power Tiles) and charging attack.
  • Spider Tank: Has spider-like legs, which it uses to jump and move around.
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    Dark Ages 
https://static.tvtropes.org/pmwiki/pub/images/peasants.png
The Common Zombies here are called Peasant Zombies, and there are also two different Imp variants (the Imp Monk Zombie and Imp Dragon Zombie), and of course the Dark Ages Gargantuar. Also features the Knight Zombie, Jester Zombie, Wizard Zombie, and Zombie King. The boss of this world is the Zombot Dark Dragon.
  • Dark Age Europe:
    • This is obviously the setting. Kind of literally as well, as all of the levels take place during nighttime instead of daytime.
    • Fittingly enough, the regular zombies are all peasants, which were the most common populace then.
  • Dungeon Bypass: Zombies can rise from tombstones.
  • Fighter, Mage, Thief: The Knight Zombie, Wizard Zombie and Jester Zombie respectively. The Knight absorbs a lot of damage, the Wizard stays at the back lines using magic to turn plants into sheep, and the Jester moves quickly and "evades" projectiles via reflecting them while gaining a speed boost.

Knight Zombie

https://static.tvtropes.org/pmwiki/pub/images/good_knight.png
This zombie wears a knight helmet that grants him even more protection than a Buckethead. If the helmet is destroyed, he becomes a basic Peasant Zombie.
  • Heavily Armored Mook: He can withstand more punishment than even a Buckethead due to his helmet. Fortunately the helmet can be removed by Magnet-shroom, which is also introduced in Dark Ages.
  • Tactical Rock–Paper–Scissors: The Magnet-shroom pulls off his knight helmet, making him as durable as any regular Peasant Zombie. The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Jester Zombie

https://static.tvtropes.org/pmwiki/pub/images/no_my_plants_my_beautiful_plants.png
This clownish zombie is immune to projectile attacks, and can even deflect them back at the plants.
  • Attack Reflector / Catch and Return: He can catch projectiles fired at him, and then throw them back. This makes the use of powerful plants like Melon-pult and Citron against him a very bad idea.
  • Kung Fu-Proof Mook / No-Sell: He is immune to non-Plant Food projectile-based attacks... except for that of the Magnifying Grass and Draftodil.
  • Monster Clown / Villainous Harlequin: An undead medieval version.
  • Nice Hat: His jester hat.
  • Tactical Rock–Paper–Scissors: He cannot deflect attacks from Fume-shroom, Snapdragon, Laser Bean, Lightning Reed, Magnifying Grass, Blastberry Vine, Stickyrice Bomb, or Draftodil. He also can't deflect attacks at all when frozen solid or stunned, and many Plant Food attacks also can't be deflected.

Wizard Zombie

https://static.tvtropes.org/pmwiki/pub/images/kiiiiiiill_the_wizard.png
This sorcerer uses his magic staff to turn plants into useless sheep that the zombies can pass through.
  • Animorphism / Baleful Polymorph: He can turn plants into harmless sheep.
  • Beat Them at Their Own Game: Any Witch Hazel plants you may have will prioritize these guys, subjecting them to some transformations themselves.
  • Do Not Taunt Cthulhu: His Almanac entry. Nobody is going to argue with the guy who can easily turn others into sheep.
    "Everyone knows it would be more helpful if the Wizard used his powers to turn plants into, say, more zombies. But yeah, no one is going to say that to his face."
  • Evil Sorcerer: As he is planning to kill and eat you of course.
  • Expy: He resembles Gandalf.
  • Mook Chivalry:
    • He opts to transform your plants into sheep instead of zombies. His Almanac entry even lampshaded this.
    • It's also worth noting that none of the zombies even bother to try eating the sheep for some reason.
  • Nerf: An update made it such that he can no longer zap plants from offscreen, making him a lot less dangerous in 4-flag waves in Arthur's Challenge.
  • No Ontological Inertia: After a Wizard is killed, all of the plants that he changed into sheep will turn back to normal.
  • Our Liches Are Different: He is an undead sorcerer.
  • Standard Status Effects: He inflicts a "Weird Transformation" effect by turning plants into useless sheep.
  • Support Party Member: He walks slowly and stops every time he turns a plant into a sheep, but he doesn't eat the plants or even damage them at all.
  • Tactical Rock–Paper–Scissors:
    • Laser Beans can be invaluable for dealing with Wizard Zombies, as they are usually shielded by other zombies.
    • The Wizard can't turn the Ghost Pepper into a sheep, while it destroys him quickly.
  • Wizard Classic: He certainly has the classic sorcerer's appearance.

Zombie King

https://static.tvtropes.org/pmwiki/pub/images/get_off_your_arse_you_fat_lazy_bastard.png
This royal ghoul can turn Peasant Zombies into Knight Zombies.
  • Adipose Rex / Fat Bastard: He's so obese, that he doesn't even move off his throne.
  • Aristocrats Are Evil
  • Mook Medic: Essentially one to the Peasants, by giving them Knight helmets that greatly increase their survivability.
  • Mook Commander: While he doesn't fight, he does turns Peasant zombies into Knight zombies, greatly increasing their toughness and ability to get closer to your plants.
  • Mook Promotion: He will grant Knight helmets to any nearby Peasants, greatly toughening them against the plants.
  • One-Hit Kill: Although rare because he always spawns on the rightmost column, Zombie King's throne instantly crushes any plant it lands on.
  • Support Party Member: He doesn't move or even attack the plants at all, but he can bolster the strength of the zombie horde by promoting them into Knights. If he is the only zombie remaining after all others have been killed, he will die instantly.
  • The Unfought: You never get to fight the Announcer Imp as it's invulnerable, and gets crushed by the King when he lands on top.
  • Tactical Rock–Paper–Scissors: Laser Beans can be invaluable for dealing with Zombie Kings, as they are usually shielded by other zombies.

Imp Dragon Zombie

https://static.tvtropes.org/pmwiki/pub/images/story_of_my_life.png
An Imp dressed in a dragon costume, who is summoned by the Zombot Dark Dragon.

Zombot Dark Dragon

https://static.tvtropes.org/pmwiki/pub/images/dragon_so_cute.png
The boss of Dark Ages, it can breathe fire to destroy two lanes and render them temporarily unplantable, spit fireballs into the air that rain down to destroy plants and spawn Imp Dragons, and summon Dark Ages zombies.
  • Animal Mecha: A dragon mecha.
  • Breath Weapon: Can use a fire breath attack to destroy two lanes of plants.
  • Humongous Mecha: It's much larger than the other Zombots, considering that its head is about the size of the previous four bosses.
  • Our Dragons Are Different: It's a dragon robot, no less!
  • Playing with Fire: Being based on a dragon, it's to be expected. It has two versions, a breath that destroys two lanes, and a fireball rain that hits random plants and spawns Imp Dragons.
  • The Last of These Is Not Like the Others: From his Almanac entry:
    Almanac: Dr. Zomboss forged his Dark Dragon in the heart of a volcano. Then he tempered the beast in the chilled waters of Doom Lake. Finally he fed its furnace with coal from the Mines of Morbidity. And the paint job - that was done by Carl.
  • One-Hit Kill: Its fireball rain attack, as well as its fire breath.
  • Weaksauce Weakness: Thanks to the iron ring in his nose, it gets attracted and stunned by the boosted Magnet-Shroom.

    Big Wave Beach 
https://static.tvtropes.org/pmwiki/pub/images/pompadoompa.png
Pompadour Zombie
https://static.tvtropes.org/pmwiki/pub/images/bikini_sisters.png
Bikini Zombie
The Common Zombies here come in a few different varieties: the male Pompadour Zombie and female Bikini Zombie (both come in Basic, Conehead, and Buckethead versions), and a Beach Flag Zombie (also male, but looks different from the Pompadour Zombie). And of course, there's the Imp Mermaid Zombie and Deep Sea Gargantuar. Also features the Snorkel Zombie (returning from the first game), Surfer Zombie, Fisherman Zombie, and Octo Zombie. The boss of this world is the Zombot Sharktronic Sub.
  • Aquatic Mook: Given the beach setting, all of the zombies come from the water.
  • Beach Episode: The location is some kind of tropical beach.
  • Dark Action Girl: This area introduces the game's first two female zombie types, the Bikini Zombie and Imp Mermaid.
  • Fan Disservice: Bikini Zombie is a bikini-clad blonde woman with rotten green skin.
  • Sea Monster: The Deep Sea Gargantuar looks the most inhuman and monstrous of all the humanoid zombies, as he appears to be some kind of giant fish-man.
  • The '60s: It's set sometime during this decade.

Surfer Zombie

https://static.tvtropes.org/pmwiki/pub/images/dont_you_even_dare.png
A zombie who speedily surfs across the water. When he reaches land, he throws his surfboard to destroy the first plant he encounters.
  • Improbable Weapon User: He attacks with his surfboard.
  • Improvised Armour: When on land, his surfboard acts as a destructible shield against lobbed-shot attacks. Destroying it means that he can't use it to kill your plants.
  • Instakill Mook: A mook that will instantly smash your plants with his surfboard.
  • Lightning Bruiser: They are exceptionally fast on water, can instantly kill a plant when they get on land, and have a good amount of health for a fast-moving enemy.
  • One-Hit Kill: Surfer Zombies can kill a plant by smashing them with his surfboard, which also creates an obstacle.
  • Surfer Dude: He can somehow weaponize the sport of surfing.
  • Taking You with Me: If he's killed when holding his surfboard (and isn't shrunken/blown up by mine/eaten/burned/dragged into the ground), he'll drop it on the nearest plant, killing it.
  • Tactical Rock–Paper–Scissors: Plants that burn him, electrocute him, or eat him will prevent him from dropping his surfboard onto your plants upon death. If he's shrunk by the Shrinking Violet, he won't be able to drop his surfboard when killed.

Octo Zombie

https://static.tvtropes.org/pmwiki/pub/images/oh_man_i_totally_forgot_to_bring_an_octo_zombie.png

It started innocently enough. One day, Octo Zombie decided to get a pet octopus. But he loved that octopus so much, he got another and another... and another. Next thing you know, he was volunteering at an octopus rescue shelter. And now, well, no one wants to tell him, but he's pretty much the undersea equivalent of a cat lady. You should see how many are living at his house. It's quite startling.

A zombie covered from head to toe in octopi. He throws octopi at the plants to bind them up, rendering them useless.


  • Crazy Cat Lady: He is obsessed with octopi, and hoards too many of them. The Almanac even describes him as being the "undersea equivalent of a crazy cat lady".
  • The Faceless: Due to having an octopus covering his head.
  • Standard Status Effects: He throws octopi that bind up your plants, and the octopi have to be killed in order to release them.
  • Support Party Member: He doesn't eat any plants except for Lily Pads or Infi-nut's barrier, but will throw octopi to bind them up and cause them to become a temporary obstacle instead.

Fisherman Zombie

https://static.tvtropes.org/pmwiki/pub/images/you_leave_my_plants_alone.png
A zombie who uses a fishing rod to drag plants to the right and into the water.
  • Improbable Weapon User: He attacks with a fishing rod.
  • Instakill Mook: A back-line mook that instantly kills any plant it drags into the water.
  • One-Hit Kill: He can pull plants into the water (or if the plant is beside him, toss them off the screen).
  • The Pirates Who Don't Do Anything: According to the Almanac, he always brags about his fishing skills. However, nobody has actually seen him catch any fish.
  • Rod-and-Reel Repurposed: He uses his fishing rod to reel your plants towards him into the water for a one hit kill.
  • Support Party Member: He doesn't even move towards your house (à la Zombie King), but he drags plants to a watery grave with his hooks.
  • Tactical Rock–Paper–Scissors: Infi-nut's Plant Food power can stop the fishing hooks from catching your plants.
  • You Will Not Evade Me: He pulls plants towards him, making them drown instantly or become easier targets for the zombies.

Zombot Sharktronic Sub

https://static.tvtropes.org/pmwiki/pub/images/crikey.png
The boss of Big Wave Beach. It can use a vacuum fan in its mouth to suck in two lanes of plants, summon sharks that eat random plants on the water, and summon Big Wave Beach zombies.
  • Animal Mecha: A shark mecha.
  • Humongous Mecha: Its head is as large as the first four bosses.
  • One-Hit Kill: Its vacuum fan will kill plants that get sucked into the water, and its shark minions will kill random plants on the water.
  • Promoted to Playable: In Plants vs. Zombies: Heroes, it became a Legendary playable unit on the Zombies' side.
  • Shout-Out: It's one to the Shark from the film version of James and the Giant Peach, both are mechanical sharks that attempt to drag plants into their mouths to destroy them with a Turbine Blender.
  • Threatening Shark: A huge shark mecha and a mean boss. Besides this, it can also summon smaller shark minions to One-Hit Kill plants on the water.
  • Turbine Blender: Any plant or zombie that gets sucked in faces this. Of course, it can be stopped by Tangle Kelp.
  • Vacuum Mouth: Uses it to suck your plants (and his zombies) in. Thankfully, it can be clogged by the Tangle Kelp.
  • Weaksauce Weakness: The Tangle Kelp causes its vacuum fan to clog up when it gets sucked in, stunning the mecha for a while.

    Frostbite Caves 
https://static.tvtropes.org/pmwiki/pub/images/whatkilledtheiceagethezombies.png
The Common Zombies here are called Cave Zombies, and there is the Yeti Imp and Sloth Gargantuar. Also features the Blockhead Zombie, Hunter Zombie, Dodo Rider Zombie, Troglobite, and Weasel Hoarder (and her Ice Weasels). The boss of this world is the Zombot Tuskmaster 10,000 BC.
  • All Cavemen Were Neanderthals: Every zombie in here is a cave-dwelling Neanderthal from the Ice Age.
  • Cryo-Prison: Your plants will get frozen in ice blocks from enough icy winds or Hunter Zombie's snowballs.
  • No-Sell: All the zombies in here are resistant to Iceburg Lettuce, only getting slowed down instead of getting frozen.
  • Prehistoria: The Slippy-Slidey Ice World varient, given it takes place during the last Ice Age.
  • Slippy-Slidey Ice World: Obviously, as this is the Ice Age after all. Occasionally you'll find plants and zombies frozen in ice blocks.
  • Standard Status Effects: The icy winds cause Freeze on your plants as it gradually covers them in ice.
  • Zombie Popsicle: Some of them can be found stuck in ice blocks. Especially the Yeti Imps being pushed by Troglobites.

Blockhead Zombie

https://static.tvtropes.org/pmwiki/pub/images/brain_freeze.png
A Cave Zombie with an ice block on his head, which gives him even more protection than a Buckethead. When the ice block is destroyed, he is reduced to being a basic Cave Zombie.
  • Heavily Armored Mook: He is as durable as the Knight Zombie. However, he lacks the weakness to the Magnet-shroom.
  • Improvised Armor: An ice block on his head makes him even more durable than a Buckethead.
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Hunter Zombie

https://static.tvtropes.org/pmwiki/pub/images/shut_up_and_give_me_my_orb.png
A zombie wearing the pelt of a sabre-toothed cat, who throws snowballs that freeze plants in three hits.
  • An Ice Person: The only zombie (aside from the era's Zombot) with the ability to freeze plants.
  • Evil Vegetarian: According to the Almanac, Hunter Zombie is actually a vegetarian. In-game, it doesn't stop him from still going after your brains. But this could be a subversion, as the Almanac is just supposed to be humorous.
  • Rule of Three: It takes three snowballs to freeze a plant over, provided that there aren't any winds to speed up the process. He also throws three snowballs per "attack".
  • Snowball Fight: A one-sided version, Hunter Zombie throws snowballs at your plants to chill them and encase them in ice.
  • Standard Status Effects: Hunter Zombie causes Freeze on your plants as his snowballs gradually trap them in ice.
  • Support Party Member: Like Wizard Zombie and Octo Zombie before it, Hunter Zombie's purpose is to disable your frontline defences, allowing the other zombies to bypass them with ease.
  • Tactical Rock–Paper–Scissors: Placing any Fire Plant, Cold Snapdragon, Missile Toe or Infi-Nut's barrier in front will cause the Hunter to waste his time ineffectively throwing snowballs at them.

Yeti Imp

https://static.tvtropes.org/pmwiki/pub/images/tinyfloof.png
An Imp who resembles a yeti. Thrown past your defenses by Sloth Gargantuar, as well as being found frozen in Troglobite's ice blocks.

Dodo Rider Zombie

https://static.tvtropes.org/pmwiki/pub/images/dodoh_i_missed.png
An Imp riding a dodo bird. They can move quickly and fly over ice floes and troublesome plants.
  • Airborne Mook: They will fly every now and then when they encounter a troublesome plant (such as Spikeweeds/Spikerocks/Lava Guava lava) or ice floe. They're grounded enemies otherwise.
  • Artistic License – Biology: Dodos are supposed to be flightless birds. Not in this game, where they can fly for short periods of time.
  • Doofy Dodo: The dodo bird ridden by the Dodo Rider Imps. They're actually not that dumb, considering that the Imps managed to use them as a mount and taught them to fly for short periods of time.
  • Dungeon Bypass: They will fly over Ice Floes, preventing themselves from being redirected.
  • Extinct in the Future: Inverted. It's encountered in the ice age period far before dodos were hunted to extinction. Alluded to when his detractors tell him there's no future in dodos.
  • Feathered Fiend: The dodo's a somewhat dimwitted bird but it is trained to mercilessly attack your plants and possibly even eat your brains.
  • Misplaced Wildlife: Dodos in real life are native to Mauritius, which is off the coast of Africa, while neanderthals lived in Eastern Eurasia.
  • No-Sell: They fly above Slider Tiles if not stunned, becoming immune to the forced movement. They also fly over hazardous plants such as Spikeweed/Spikerocks, as well as Lava Guava's lava pool.
  • The Symbiote: Mainly Played for Laughs, but when the Dodo and Rider are electrocuted, it shows that they share a single bone that connects the two together. Furthermore, if the dodo is killed, the Imp also dies with it...
  • This Is Going to Be Huge: Dodo Rider Zombie believes dodos are the future of transportation, while everybody else tells him that there's no future in dodos. Considering the dodos' eventual extinction thousands of years later, his detractors were right.
  • Tactical Rock–Paper–Scissors: Blover and Hurrikale blow away flying Dodo Rider Zombies, instantly killing them.

Troglobite

https://static.tvtropes.org/pmwiki/pub/images/theres_snow_on_your_head.png
A muscular cave man who pushes ice blocks containing Yeti Imps onto the lawn, crushing plants in their way.
  • Instakill Mook: A mook that will instantly kill any plants it pushes ice blocks onto.
  • Mighty Glacier: He doesn't move very fast and stops to push his ice blocks. If said ice blocks are pushed onto a plant, it's a One-Hit Kill.
  • Mook Maker: Troglobites push in three frozen Yeti Imps into battle.
  • One-Hit Kill: The ice blocks will instantly crush any plant, including Spikeweed.
  • Tactical Rock–Paper–Scissors: Fire Plants and the Hot Potato will melt his ice blocks, preventing his advance for a short while. Infi-nut's force field prevents him from pushing ice blocks past the barrier. Penetrating plants will hit his ice blocks as well as the Troglobite behind. If he's shrunk by the Shrinking Violet, he won't be able to push his ice blocks.

Weasel Hoarder (and Ice Weasels)

https://static.tvtropes.org/pmwiki/pub/images/pop_goes_the_diesel.png
A cave woman holed up inside a weasel-infested log. When the log takes enough damage, it breaks and releases 7 furry minions to rush your plants.
  • Action Girl: The only female zombie in Frostbite Caves.
  • Crazy Weasel Lady: Like her name suggests, she is very prone to hoarding weasels.
  • Dungeon Bypass: Ice Weasels are light and fast enough to be unaffected by ice sliders.
  • Ironic Nursery Tune: According to the Almanac, the Weasel Hoarder claims to have written the song "Pop Goes the Weasel", but nobody believes her.
    • This might be an indirect reference to Jack-in-the-box Zombie from the original game, whose box plays this familiar tune.
  • Fragile Speedster: Ice Weasels can only take 2 normal damage shots, but are extremely fast and appear in numbers.
  • Improvised Armor: A log full of weasels. When it's destroyed, it releases the weasels.
  • Mook Maker: She spawns a pack of zombie Ice Weasels when sufficiently damaged.
  • Raising the Steaks: The weasels are also zombies.
  • Spiritual Successor: Weasel Hoarder and the Ice Weasels act much like the Chicken Wrangler and Zombie Chickens from the Wild West levels.
  • Stealth Pun: The Ice Weasels make a popping noise when killed. In other words, "Pop Goes the Weasel".
  • Tactical Rock–Paper–Scissors: Penetrating and multi-hit plants are effective against the Ice Weasels, while killing the Weasel Hoarder when she's stunned by the Stunion or Kernel-pult's butter prevents the weasels from being released. If she's shrunk by the Shrinking Violet, she won't release any weasels when damaged.
  • Wicked Weasel: The Ice Weasels are basically reskins of Zombie Chickens and are just as bloodthirsty, except they can take 2 pea shots worth of damage, instead of being a One-Hit-Point Wonder.
  • Zerg Rush: When damaged enough, she releases a rush of 7 weasels in her lane and adjacent ones to attack your plants. While the weasels are slightly slower than chickens, they're also more durable, taking 2 normal damage shots to die.

Sloth Gargantuar

https://static.tvtropes.org/pmwiki/pub/images/lazybum.png
A Gargantuar wearing a giant sloth pelt. Unlike most Gargantuars, this one has an infestation of three Yeti Imps, allowing him to throw three minions as he loses health.

Zombot Tuskmaster 10,000 BC

https://static.tvtropes.org/pmwiki/pub/images/10000_degrees_bc.png
The boss of Frostbite Caves. It can create walls of ice that contain zombies, shoot freezing winds that chill two lanes, fire icy projectiles that kill plants and summon Frostbite Caves zombies.
  • An Ice Person: Is capable of freezing your plants via freezing winds.
  • Animal Mecha: A mammoth mecha.
  • Deployable Cover: The icy walls that it creates block the plants' attacks.
  • Humongous Mecha: Its body is never shown, but its head is as large as the first four bosses.
  • An Ice Mecha: Can fire icy projectiles, spawn icy walls, and shoot freezing winds.
  • One-Hit Kill: Its icy projectiles can kill a plant. If any plant is in the column that it creates ice walls on, it's also destroyed.
  • Shielded Core Boss: Has low health, but it needs to have the ice it's stuck in broken in order for the plants to attack it, plus it also creates more ice walls that need to be destroyed. Once the ice that conceals it is broken, it will be vulnerable for a short while before it covers itself in ice (plus creating a column of ice walls).
  • Stationary Boss: Unlike most other Zombots, it doesn't move at all, instead using shielding as defences.

    Lost City 
https://static.tvtropes.org/pmwiki/pub/images/lets_go_exploring.png
The Common Zombies here are called Adventurer Zombies, and there is also the Lost City Imp and Porter Gargantuar. Also features the Lost Pilot Zombie, Excavator Zombie, Parasol Zombie, Bug Zombie, Imp Porter, Relic Hunter Zombie, and Turquoise Skull Zombie. The boss of this world is the Zombot Aerostatic Gondola.
  • Adventurer Archaeologist / Bold Explorer: All of these zombies are explorers traveling on an expedition to the fabled Lost City.
  • City of Gold: Most of the area is even yellow in color. There's also the Gold Tiles that allow you to produce extra Sun.
  • Mayincatec: The Lost City itself looks like the ruins of an old Mesoamerican settlement, however the zombies here seem to be Europeans from the early 20th century.

Lost Pilot Zombie

https://static.tvtropes.org/pmwiki/pub/images/are_you_lost.png
This aviator parachutes down from the sky and hangs there for a while, before dropping onto the ground.
  • Dungeon Bypass: He drops into your defenses during a Parachute Rain.
  • Goggles Do Nothing: They don't provide him any extra protection.
  • It's Raining Men: Or zombies in this case. During a Parachute Rain, they drop down from the sky into your defences via a parachute... that gets stuck in the trees.
  • Parachute in a Tree: They drop down into the lawn, with a parachute stuck in the jungle trees, and hang in there a bit before they eventually drop down (or if a Blover is used).
  • Tactical Rock–Paper–Scissors: Inverted. Using the Blover or Hurrikale on them when they're hanging will immediately cause them to drop to the ground. However, an attack by Draftodil will blow them away.

Excavator Zombie

https://static.tvtropes.org/pmwiki/pub/images/fuckyoufuckyoufuckyoufuckyoufuckyou.png
He carries a golden shovel to protect himself from straight-firing shots, and uses it to dig up plants and throw them behind him.
  • Bling-Bling-BANG!: His shovel is made of gold, making it immune to the Magnet-Shroom. It's also very tough despite being gold, being able to withstand almost all straight shots.
  • Instakill Mook: A mook that can instantly kill plants that it shovels up near the front end of the lawn.
  • Lightning Bruiser: He is exceptionally fast, has a good amount of health for a fast enemy, is immune to straight shots, and while he doesn't damage plants, he messes up your layout completely.
  • Kung Fu-Proof Mook: He can't be damaged by most straight projectiles.
  • No-Sell: He's completely invulnerable to any non-penetrating attack from the front, even a Plant-Food-boosted Pea Pod attack.
  • One-Hit Kill: Any plant that he digs up in the last few columns will be instantly thrown out of the lawn.
  • Pushy Mooks: He doesn't deal any damage to plants (unless it's Infi-Nut force fields), but will use his shovel to throw them forwards towards the zombie horde. Any plant near the exit will be instantly thrown out of the lawn.
  • Shield-Bearing Mook: His shovel acts as a makeshift shield against straight shots.
  • Shovel Strike: He uses a shovel to dig up your plants and fling them to another tile. He also uses the traditional version when he encounters an Infi-nut's force field or when he, erm, "eats" your brains.
  • Tactical Rock–Paper–Scissors: His weakness is any plant that fires lobbed projectiles, or can pierce right through his shovel (such as Laser Bean). He also cannot dig up Infi-Nut's force field and will instead continuously hit at it.

Parasol Zombie

https://static.tvtropes.org/pmwiki/pub/images/thats_more_like_it.png

Wealthy beyond reason, the Parasol Zombie lived a life of luxury - when what she craved was a life of adventure. She funded the expedition to the Lost City and set out to see its wonders for herself, never forgetting to bring her trusty parasol. "In case it rains," she explained - but it only came out sounding like "Brains".

An upper-class lady who carries an umbrella that bounces off almost all lobbed shots.


Bug Zombie

https://static.tvtropes.org/pmwiki/pub/images/stop_bugging_me.png
A large dragonfly carrying any Adventurer Zombie, allowing them to swiftly fly over most plants. When the dragonfly is killed, it drops the zombie it was carrying unharmed.
  • Airborne Mook: The bug makes any zombie it's carrying into one of these.
  • Artistic License – Biology: The bug is shown to have an internal skeleton when electrocuted to death. Insects don't have any internal skeletons.
  • Dungeon Bypass: It simply flies over most of the player's defenses.
  • Big Creepy-Crawlies: It's a dragonfly that's even bigger than Meganeura.
  • Lightning Bruiser: Any bug carrying a Buckethead is this, being able to move fast while carrying a tough zombie.
  • Tactical Rock–Paper–Scissors: Due to being an Airborne Mook, the Blover will blow it away, killing it and the zombie it's carrying instantly. Kernel-pult's butter will also destroy the bug in one hit. If the Bug is killed by the Spore-Shroom, the zombie will die along with it regardless of health. Bonk Choy's finishing uppercut (used on zombies with low HP) will not only kill the bug, but also instakill the zombie being carried by it.

Imp Porter

https://static.tvtropes.org/pmwiki/pub/images/foreign_imp_porters.png
An Imp carrying a backpack that's much bigger than him. If he reaches a Gold Tile, he sacrifices himself to place a tent on that tile, which continuously spawns Adventurer Zombies.
  • Awesome Backpack: It turns into a tent that spawns an endless number of zombies. Unfortunately for the Imp, this also kills him.
  • Clown Car Base: His tents can produce an infinite stream of zombies if not taken down. Lampshaded by their Travel Log's Mass Monster Slaughter Sidequest comment:
    Travel Log: How do they pack all those zombies in there? It strains credulity!
  • Instakill Mook: When killed, the backpack will crush any plant it lands on.
  • Mook Maker: He will place a tent on the first Gold Tile he encounters, which will then spawn more zombies from it. If you use a Hypno-Shroom on it then place a Gold Tile in front, he becomes your Mook Maker.
  • One-Hit Kill: When killed, Imp Porters will drop their backpack on the tile behind, crushing any plant that's on them, including Spikeweed and Spikerock.
  • Punny Name: It sounds like "importer".
  • Tactical Rock–Paper–Scissors: The Shrinking Violet shrinks him into oblivion.

Relic Hunter Zombie

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This zombie will use a rope to swing onto the middle of the field.

Turquoise Skull Zombie

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An old zombie who carries a turquoise crystal skull. He uses it to steal Sun, as well as fire a laser beam that fries your plants.
  • Bandit Mook: He uses the skull to steal your Sun à la Ra Zombies, but will then use the stolen sun to fire a short-ranged laser that instantly vaporizes any plants. Unlike Ra Zombies, any Sun stolen is lost, even if they're killed before they fire their beam.
  • Crystal Skull: His weapon of choice is a Turquoise Skull, and it does reference that unlike crystal skulls, they're non-mysterious and common as dirt.
  • Death Ray: His turquoise skull fires out a powerful laser beam to disintegrate your plants.
  • Expy: He resembles Archimedes Porter from Tarzan.
  • Glass Cannon: He can instantly destroy four or more plants in front of him, but has low health and needs a while to charge up the attack.
  • Instakill Mook: A mook that can use a death ray that fries a line of plants.
  • Light Is Not Good: Despite having a shiny crystal and light based abilities, he's still one of the bad guys.
  • One-Hit Kill: After stealing Sun, he can shoot a beam that vaporizes any plants it hits. This attack is so powerful, it can even destroy Infi-nut barriers and hypnotized Gargantuars in one hit. However, it cannot kill an armored Wall-nut / Tall-nut / Endurian, instead removing a good amount of their armor in one hit.
  • Power Crystal: His weapon is a skull artifact made of turquoise crystal, which can absorb sunlight and fire out a deadly beam.
  • The Power of the Sun: The turquoise skull absorbs Sun to increase the damage of its laser beams.
  • Shout-Out: An obvious one to Indiana Jones and the Kingdom of the Crystal Skull.
  • Spiritual Successor: He acts like the Ra Zombie from Ancient Egypt, but with an additional attack.

Zombot Aerostatic Gondola

https://static.tvtropes.org/pmwiki/pub/images/my_gondolances.png
The boss of Lost City. It can activate Flame Traps that destroy a single lane of plants, summon Lost Pilot Zombies to drop on the lawn, and summon other Lost City zombies. Unlike most Zombots, there are no Lawnmowers in the fight, instead having Boulder Traps as a last resort for the player to remove zombies near the house.
  • Always Accurate Attack: His Flame Trap only destroys a single lane of plants, but it's NOT stoppable unlike most of the other Zombots' instant-kill attacks.
  • Cool Airship: An aerial gondola that can summon zombies, one of a few vehicles used by Zomboss that isn't a mecha robot.
  • Death from Above: It can summon Lost Pilot Zombies in a parachute ambush. Worse still, they CAN appear over the boulder Death Trap, and if it falls down, it will kill two columns of your plants.
  • Death Trap: Three Boulder Traps are at the left side of the lawn, while the rightmost column are all Flame Traps. Zomboss will drop sandbags on the Flame Traps to destroy a row of plants.
  • One-Hit Kill: Can drop a sandbag onto a Flame Trap to destroy a lane of plants.

    Neon Mixtape Tour 
https://static.tvtropes.org/pmwiki/pub/images/henearkrxern.png
The Common Zombies are called Neon Zombies, and there is also the Impunk and Hair Metal Gargantuar (the latter has unique abilities). Also features the Punk Zombie, Glitter Zombie, MC Zom-B, Breakdancer Zombie, Arcade Zombie (and 8-bit Zombies), and Boombox Zombie. The boss of this world is the Zombot Multi-stage Masher.
  • The '80s: The setting of this area. Fittingly, all the zombies here are themed after a music genre or subculture from this decade.
  • '80s Hair: Especially Glitter Zombie's and Hair Metal Gargantuar's hairstyles.
  • Band Land: The theme of this world is 1980s music, and it's the only area in which multiple music tracks can play within the same level. Also see Theme Music Power-Up below.
  • Theme Music Power-Up: All the special zombies listed here will gain new and dangerous abilities when their favorite music (Jams) play. The Jams are Punk, Pop, Rap, 8-bit, Ballad, and Metal; respectively used by the Punk Zombie, Glitter Zombie, MC Zom-B and Breakdancer Zombie, Arcade Zombie and 8-bit Zombies, Boombox Zombie, and Hair Metal Gargantuar.

Punk Zombie

https://static.tvtropes.org/pmwiki/pub/images/how_the_hell_do_you_pierce_your_hair.png

Punk Zombie's piercings represent his individuality and his belief in personal freedom, or maybe just that he fell face-first into a sewing machine.

A punk wearing a mohawk and metal piercings. When the Punk Jam plays, he will run up and kick any plants he encounters backwards.


  • Glass Cannon: He takes only 12 normal damage shots to kill, but can kick plants off the lawn while moving very quickly during his Punk Jam.
  • Instakill Mook: During his Jam, any plant it kicks back and has no space to land will be kicked off the lawn.
  • Kicked Across the Lawn: Whenever he kicks a plant, this has the possibility of happening if the nearest space to land on is far to the left.
  • Knock Back: He can kick your plants back to the nearest empty space behind (or off the lawn if there's none).
  • One-Hit Kill: He can instantly kill a plant if he kicks it, and there's no space behind for it to land on.
  • Pushy Mooks: He doesn't deal any damage to plants (except Infi-nut forcefields), but will push them backwards to the nearest empty space. If there is none available, that plant is kicked out of the lawn instead.
  • Tactical Rock–Paper–Scissors: The Celery Stalker can hurt him from behind, and he can't kick it when it's underground. He also can't kick plants that are blocked by Infi-nut's barrier. Magnet-shroom can also instantly kill him by ripping off his head.
  • Weaksauce Weakness: Due to all the metal piercings on his face, Punk Zombie is vulnerable to the Magnet-shroom, which instantly kills him by ripping off his head.

Glitter Zombie

https://static.tvtropes.org/pmwiki/pub/images/glitter_glitter_glitter_yay.png

Glitter Zombie inspires zombies everywhere to boogie their brains out, whether it's just one moment or maybe forever, or at least until the lights come on and they're kicking everybody out.

A girl who moves across the lawn on roller skates. When the Pop Jam plays, she gains the ability to run over and crush any plants with her skates, while producing a rainbow trail that makes any other zombies behind her invincible.


  • Action Girl: The only female zombie in Neon Mixtape Tour.
  • Combat Medic: During the Pop Jam, she can remove status effects including slowing, stun, and Shadow-Shroom's poison, and she will One-Hit Kill any plant in her way.
  • Everything's Better with Rainbows: When the Pop Jam plays, she creates a rainbow trail that provides invulnerability to most forms of harm to the zombies behind her.
  • Expy: She's based on the roller-skating muses that make rainbow trails from Xanadu, a musical that debuted in the 1980s.
  • Instakill Mook: When her Jam plays, any plant she runs over that isn't low-lying will be turned to glitter dust.
  • Knockback: When her Pop Jam is playing, she will kill most plants and hypnotized zombies, except Gargantuars, which get knocked backwards towards the house instead. This can actually cause the player to lose thanks to the hypnotized Gargantuar reaching the house.
  • Light Is Not Good: Despite having rainbows as her motif and protection abilities, she's still a zombie and will eat your brains.
  • Mighty Glacier: During a Pop Jam, all zombies slow down, but her skates turn into an instant kill attack.
  • Nigh-Invulnerable: Any zombies within her rainbow trail become invulnerable to damage as well as status effects. (Magnet-shroom can still affect Bucketheads, though.)
  • No Self-Buffs: Glitter Zombie's rainbow trails provide invulnerability to all zombies behind her, but thankfully, not herself or other Glitter Zombies.
  • One-Hit Kill: Her skates destroy most plants and hypnotized zombies (except hypnotized Gargantuars) when her Pop Jam is playing.
  • Rollerblade Good: She rolls into the battle on roller skates, which can also crush most plants very quickly when her Jam plays.
  • Status Buff: Her rainbows provide both Nigh-Invulnerability, and also removes and prevents slowing/stun status effects from affecting them.
  • Support Party Member: Her rainbows provide protection and invulnerability to status effects to all zombies in it.
  • Tactical Rock–Paper–Scissors: The Magnet-Shroom can still affect any Neon Bucketheads, 8-Bit Bucketheads and Punk Zombies protected by her. The Thyme Warp also sends her and all zombies back to the start point, meaning that there wouldn't be as many zombies behind protected by her.

MC Zom-B

https://static.tvtropes.org/pmwiki/pub/images/emc_zom_b.png
A bling-wearing rapper holding a microphone. When the Rap Jam plays, the mic turns into a deadly weapon that wipes out all plants around him when he spins it.
  • Combination Attack: During a Rap Jam, MC Zom-B and Breakdancer Zombie both have their special abilities activate, allowing the latter to kick the former deeper into the lawn to wreak havoc on your plants.
  • Everything's Better with Spinning: He uses a Spin Attack with his microphone to decimate your plants.
  • Evil Counterpart: He is this to Phat Beet, both of whom have a 3x3 area attack to attack plants/zombies around them.
  • Glass Cannon: He takes only 12 normal shots to kill, but can instantly kill most plants around him during his Jam.
  • Improbable Weapon User: He attacks plants with his microphone when his Jam plays.
  • Instakill Mook: A mook with an "Instant Death" Radius attack when his Jam plays, capable of killing most plants that aren't defensive or low-lying in one hit.
  • "Instant Death" Radius / One-Hit Kill: When the Rap Jam plays, he gains the ability to instantly kill all but the sturdiest plants in a 3x3 area around him.
  • Nice Hat: Wears a cap like most rappers.
  • Spin Attack: He spins his microphone to kill any non-defensive plants around him.
  • Tactical Rock–Paper–Scissors: His microphone attack decimates close-ranged plants, but he can't use it against Spikeweed or Spikerock. Penetrating plants will also do him in thanks to his low health. The Shrinking Violet will shrink his attack range with him, preventing him from attacking adjacent lanes.

Breakdancer Zombie

https://static.tvtropes.org/pmwiki/pub/images/break_break_break_my_dance.png
A garishly-dressed breakdancer. When the Rap Jam plays, he will hit the floor to spin and kick other zombies forward 1.5 squares.
  • Combination Attack: During a Rap Jam, MC Zom-B and Breakdancer Zombie both have their special abilities activate, allowing the latter to kick the former deeper into the lawn to wreak havoc on your plants.
  • Dungeon Bypass: During the Rap Jam, he will spin around and kick other zombies further towards your house. This is especially dangerous when paired up with MC Zom-B.
  • Everything's Better with Spinning: He will spin around to kick other zombies forward, giving them a shorter distance to your brains.
  • Helpful Mook: If timed correctly, a Blover will cause any zombies kicked by him to be blown away, effectively turning his pushing attempt on its head.
  • Nice Hat: He wears a pink cap on his head.
  • Support Party Member: During the Rap Jam, he will breakdance and spin, sending zombies forwards quickly. Coupled with MC Zom-B's ability to spin his microphone during the same Jam, this becomes very dangerous, overcoming MC's weakness of low durability and close range.
  • Tactical Rock–Paper–Scissors: Any zombie being kicked by Breakdancer Zombie is vulnerable to the Blover.

Arcade Zombie (and 8-bit Zombies)

https://static.tvtropes.org/pmwiki/pub/images/neeeeeeeeerd.png
A geeky video game addict who pushes an arcade game cabinet forwards. When the 8-bit Jam plays, the arcade cabinet will spawn pixelated zombies that come in basic, cone, and bucket versions.
  • Composite Character: Of Troglobite and Imp Porter. He pushes obstacles akin to the former, and said obstacle can spawn zombies like the latter's tent.
  • The Game Come to Life: When the 8-bit Jam plays, the arcade machine will produce 8-bit Zombies. Despite not even being "real", they still act like any other zombie.
    Almanac: Being made out of light and positional co-ordinates has no effect on this ersatz zombie's ravenous hunger for tangy brains.
  • Fingerless Gloves
  • Geek / Nerd: For the most part, the Arcade Zombie seems to be a stereotypical gamer.
  • Geek Physiques: However, this aspect is completely averted. Despite looking like a geek, he has a very buff physique akin to Octo Zombie and Troglobite. It must be a result of pushing that heavy arcade cabinet around.
  • Instakill Mook: A mook that can one-shot your plants if it pushes its arcade machine onto them.
  • Just One More Level!: Arcade Zombie's Almanac entry shows that he's really addicted to the arcade game he's playing.
    Almanac: When it's a choice between quarters for games and quarters for laundry, Arcade Zombie is prepared to make the ultimate stinky sacrifice.
  • Mook Maker: When the 8-bit Jam plays, the arcade cabinet will continuously spawn 8-bit Zombies (including Basic, Conehead, and Buckethead variants). This can be very bad news if the arcade cabinet is pushed close to your house.
  • Nerd Glasses: He wears a pair of big square glasses.
  • One-Hit Kill: The arcade cabinet can instantly crush any plant it slides into.
  • Retraux: The 8-Bit Zombies are well, zombies rendered in 8-bit graphics.
  • Something Completely Different: Out of all the zombies, Arcade Zombie (and his 8-bit Zombies) are the only zombies that aren't themed on dance and music, instead being based off the Video Arcades of the '80s.
  • Tactical Rock–Paper–Scissors: If he's shrunk by the Shrinking Violet, he won't be able to push his arcade machine.
  • Video Arcade: During the 8-bit Jam, the lawn gets 8-bit light effects to simulate one.

Boombox Zombie

https://static.tvtropes.org/pmwiki/pub/images/silly_exercise_music.png
He carries a boombox and uses it to play his Ballad Jam, tranquilizing almost all the plants with his heartfelt tunes.
  • Background Music Override: While he plays the Ballad Jam, it overrides the other Jam that was playing.
  • Expy: He is based on Lloyd Dobler from the 1989 film Say Anything..., even holding a boombox that plays romantic music, and his Almanac entry states that he "doesn't want to buy, sell or process anything".
  • Helpful Mook: When the Ballad Jam plays, it makes the zombies twice as slow, and it removes the other zombies' Jam abilities. If you're using Phat Beets (which are immune to his music), this can actually be a help during a dire situation.
  • Logical Weakness: His music has no effect on Phat Beet as Phat Beet is wearing his own headphones which drowns out the music.
  • Standard Status Effects: His Jam causes a Sleep-like effect on most plants that listen to it, although it visually resembles Charm.
  • Support Party Member: He uses his boombox to stun most of your plants with Ballad music.
  • Tactical Rock–Paper–Scissors: The Ballad Jam doesn't affect Phat Beet or low-lying plants.

Hair Metal Gargantuar

https://static.tvtropes.org/pmwiki/pub/images/cos_hes_got_hair.png
A Gargantuar dressed like a member of a hair metal band. He smashes plants with an electric guitar, which can also cause concussive shockwaves during a Metal Jam. And of course, he throws an Impunk when low on health.
  • Improbable Weapon User: He attacks with a gigantic electric guitar. During his Metal Jam, it also sends out a sonic shockwave that can instantly kill the first plant it hits most of the time.
  • Instakill Mook: Like other Gargantuars in the series, it can smash most plants in one hit. Its shockwave will also kill non-defensive plants in one hit too.
  • Musical Assassin / The Power of Rock: His special Jam ability is to produce a sonic shockwave every time he smashes with his guitar, decimating most plants in 1-2 hits.
  • One-Hit Kill: His sonic shockwaves deal half the damage of MC Zom-B's microphone attack, but that's already enough to destroy most non-defensive plants in one hit.
  • Tactical Rock–Paper–Scissors: The shockwave attack is absorbed by Infi-nut's projector, even if the Infi-nut is "dead".

Zombot Multi-stage Masher

The boss of Neon Mixtape Tour. Unlike other Zombots, this one isn't a mecha robot or even any kind of vehicle at all; instead, it's Zomboss performing a music concert on a stage. It can summon Neon Mixtape Tour zombies, drop speakers that deal damage over time to plants in front of it (except Phat Beet), and cause the speakers to send out a shockwave that destroys one row of your plants.
  • Changing Clothes Is a Free Action: Zomboss instantly changes clothes (in a poof of smoke) whenever he gets to the next phase.
  • Deployable Cover: He can drop a speaker to crush a plant, and also serve as an obstacle that deals Damage Over Time.
  • Make Me Wanna Shout: The right-most speakers can fire out soundwaves to destroy a row of plants (and zombies).
  • Produce Pelting: What you essentially do to Zomboss, especially with Spore-Shroom.
  • One-Hit Kill: Can drop speakers to crush your plants, as well as sending out a shockwave from the right-most speakers to destroy a lane of plants.
  • Sequential Boss: Unlike most of the other bosses which have three phases, this one has five, each one representing a different Jam (Punk, Pop, Rap, 8-bit, and Metal; Ballad is absent here), spawning the respective zombies for each Jam.
  • Shielded Core Boss: Is protected by a column of speakers which he replaces if destroyed, said speakers are also used for his One-Hit Kill soundwave attack. Thankfully, Spore-Shroom fires over them, while Cactus penetrates them.
  • Stationary Boss: Zomboss doesn't move from his spot at all, as he's on a stage instead of driving a vehicle.

    Jurassic Marsh 
https://static.tvtropes.org/pmwiki/pub/images/whatkilledthezombiestheplants.png
The Common Zombies are called Jurassic Zombies, and there is also the Jurassic Imp and Jurassic Gargantuar. Also features the Fossilhead Zombie and Jurassic Bully, and the later levels feature the Jurassic Rally Zombie, the Amberhead Zombie, and the Jurassic Rockpuncher. The boss of this world is the Zombot Dinotronic Mechasaur.

Jurassic Fossilhead

A Jurassic Zombie with a triceratops skull on his head, which gives him even more protection than a Buckethead. When the skull is destroyed, he is reduced to being a basic Jurassic Zombie.

Jurassic Imp

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This prehistoric Imp is less durable but much faster than a regular Imp.

Jurassic Bully

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This muscular caveman has a great amount of health and cannot be knocked back by the Primal Peashooter.
  • Achievements in Ignorance: According to Penny, the reason why it cannot be knocked back while Gargantuars can is because it's too stupid to observe typical physics.
  • Arson, Murder, and Jaywalking: His Almanac entry:
    "Jurassic Bully is slow, stupid, and smells bad. But hey, at least he's punctual."
  • Dumb Muscle: Both Penny and the Almanac call him stupid, although zombies in general aren't very bright. The Jurassic Bully however, is so stupid that it doesn't even observe typical physics, but it is more muscular and hence more durable than almost all zombies without headwear or vehicles.
  • Immune to Flinching: Can't be knocked back by Primal Peashooter.
  • No-Sell: Is completely immune to being knocked back by Primal Peashooter.
  • Stone Wall: Moves as quickly as a normal zombie, but has a lot of health.

Jurassic Gargantuar

https://static.tvtropes.org/pmwiki/pub/images/cut_off_the_damn_club.png
This prehistoric Gargantuar is slower than a regular Gargantuar, but has 1.5x as much health.
  • Instakill Mook: Like other Gargantuars in the series, it will smash most plants it encounters instantly.
  • Mighty Glacier: Compared to other Gargantuars in the sequel, he's slower, but he still kills plants in one hit.
  • Stone Wall: Compared to other Gargantuars. He has 1.5x their health but is slower. This is enough to be able to withstand a strike from the Electric Blueberry at full health.
  • Super Toughness: It's the only non-boss enemy in the game that can survive a single hit from Electric Blueberry's attack, which will otherwise One-Hit Kill every other non-boss enemy in the game. It doesn't matter much- the cloud zaps him again to finish him off.

Amberhead Zombie

https://static.tvtropes.org/pmwiki/pub/images/everythings_is_orange.png
An even more armored version of the basic Zombies in Jurassic Marsh, he wears a block of amber on his head that provides phenomenal protection. When it's destroyed, he's reduced to a normal zombie.
  • Heavily Armored Mook: He is even more durable than a Knight Zombie and also does not have a weakness to the Magnet-Shroom.
  • Improvised Armor: A block of amber on his head makes him even more durable than a Buckethead.
  • Super Toughness: His block of amber gives him phenomenal protection. To wit, he only has 5 less health than a Robo-Cone.
  • Shout-Out: His Almanac entry has an obvious one to Jurassic Park:
    "If you were to extract DNA from the Amberhead Zombie and combine it with the DNA of a frog, you'd be breaking the law at some point."
  • Tactical Rock–Paper–Scissors: The Shadow-Shroom's poison will affect him directly, ignoring his armor entirely and killing him within seconds.

Jurassic Rockpuncher

https://static.tvtropes.org/pmwiki/pub/images/so_you_wanna_be_a_boxer.png
An upgraded variant of the Jurassic Bully, with rocks tied to his hands. Not only does he have a massive amount of health, he cannot be knocked back by the Primal Peashooter, and he sports a One-Hit Kill punch attack that also leaves a temporary unplantable crater behind.
  • Exactly What It Says on the Tin: He's from the Jurassic period and he punches your plants with rocks tied to his hands.
  • Immune to Flinching: Like his predecessor, he can't be knocked back by Primal Peashooter.
  • Instakill Mook: A durable but slow mook that will instantly kill almost any plant it punches. Not only that, it will leave a crater behind, preventing the player from stalling it with weaker plants.
  • Made of Iron: Doesn't even wear any armor and isn't a Mini-Mecha, yet can take nearly as much damage as a Robo-Cone!
  • Mighty Glacier: He moves even slower than a normal zombie, but his attack is a One-Hit Kill on most plants.
  • No-Sell: Is completely immune to being knocked back by Primal Peashooter.
  • One-Hit Kill: Instantly destroys most plants via smashing them. Not only that, but it leaves a crater behind.
  • Power Fist: Uses the Bamboo Technology version of it, which are basically rocks tied to his hands. He uses them to smash your plants for a One-Hit Kill and leave a temporary unplantable crater behind.
  • Rock Beats Laser: In both the literal and figurative example of the trope, it can and will kill the Hard Light laser Infi-Nut, projector and all, by smashing it with rocks tied to its fists.
  • Super Toughness: Has a massive amount of health, around that of a Robo-Cone zombie. To wit, he can survive a single instant kill plant.
  • Tactical Rock–Paper–Scissors: His smash attack cannot kill Primal Wall-Nut in one hit, instead dealing the same amount of damage as a Gargantuar smash on it. Furthermore, if this kills the Primal Wall-Nut, it won't leave an unplantable crater behind, allowing the player to stall it further with another.

Zombot Dinotronic Mechasaur

https://static.tvtropes.org/pmwiki/pub/images/rawr.png
This mechanical sauropod is the boss of Jurassic Marsh. It can attack random squares with missiles, use Eye Beams to destroy a row of plants, and summon Jurassic Marsh zombies along with dinosaurs.
  • Animal Mecha: A dinosaur mecha.
  • The Beastmaster: It summons dinosaurs to appear on the lawn and help the zombies.
  • Composite Character: This Zombot appears to be a mixture between the Dark Dragon and the Sharktronic Sub
  • Eye Beams: Uses them to destroy one lane of plants (and zombies).
  • One-Hit Kill: It fires missiles at random plants to instantly kill them. In the last two phases, it fires Eye Beams down a lane, incinerating all plants and zombies on it. Though Primal Wallnut (One of the plants you get in this Zombot Fight) can survive both of these, losing only a third of its health.

Dinosaurs

These prehistoric reptiles are not zombies, nor even enemies in the traditional sense. The dinosaurs cannot be harmed at all, and they do not attack plants (at least not directly). They do however help out the zombies, but if charmed by the Perfume-shroom, they will attack the zombies instead.

The Dinosaurs are Raptor, Stegosaurus, Pterodactyl, Tyrannosaurus Rex, and Ankylosaurus.


  • Artistic License – Paleontology: The dinosaurs and reptiles here did not exist in the same era. Stegosaurus existed in the Jurassic period, while all the others existed in the Cretaceous period.
  • Everything's Better with Dinosaurs: Initially averted, as they help the zombies greatly. Played straight once they're hit with the Perfume-Shroom.
  • Kung Fu-Proof Mook: None of the dinosaurs can be harmed or even affected by the plants, with the exception of the Perfume-Shroom.
  • Mind-Control Eyes: The dinosaurs get hearts in their eyes when they're affected by the perfume-shroom.
  • Mook–Face Turn: Can be done to the Dinosaurs via the Perfume-shroom.
  • Obliviously Evil: While the dinosaurs aren't truly allied with the zombies, the zombies still end up benefitting from their instinctive reactions to the zombie horde.
  • One-Hit Kill: When charmed, all of them have the ability to instantly kill most zombies. Most of them can instantly kill the extremely durable Jurassic Gargantuar instantly.
  • Set a Mook to Kill a Mook: Charming the dinosaurs turns them against the zombies, causing them to attack and kill the zombies.

Raptor

This blue dinosaur wanders back and forth a lane, kicking any zombies it encounters three squares forwards, past your defences. If charmed, it kicks zombies out of the lawn.
  • Artistic License – Paleontology: They're not feathered and resemble Jurassic Park's interpretation of them.
  • Dungeon Bypass: By kicking zombies a third of the lawn forwards.
  • Megaton Punch: When it's charmed, it'll kick zombies off the lawn when it touches them.
  • One-Hit Kill: Only when charmed. It'll punt zombies so hard they're sent flying away. Including Jurassic Gargantuars.
  • Raptor Attack: They're not hostile to plants, but any zombie they come across gets viciously kicked forward towards the house. If he's charmed, the zombies get to experience getting kicked outta the lawn instead.

Stegosaurus

https://static.tvtropes.org/pmwiki/pub/images/steggo_saw_us.png
This orange dinosaur pokes his head in from the back, then exits before returning in tailfirst. It then uses its tail to snare zombies before throwing them to random lanes on the fourth column. If charmed, it uses its tail to smash the zombies.
  • Dungeon Bypass: By catapulting zombies to the fourth column of the lawn.
  • One-Hit Kill: Only when charmed. It'll smash zombies with his spiked tail. It takes two strikes to defeat a Jurassic Gargantuar, however.
  • Splash Damage: When charmed, its Tail Slap also hits zombies in a 3x3 area around the impact for 10 damage each.
  • Tail Slap: Only when charmed. It'll bring its tail down on the zombies, instantly killing them.

Pterodactyl

This green pterosaur grabs a zombie with its feet, turns them around, then places them at the front square of your lawn, letting them eat your defences from behind. If charmed, it carries zombies away.
  • Airborne Mook: Unlike most other Airborne Mooks, both it and the zombie it's carrying cannot be affected by projectiles.
  • Artistic License – Paleontology: They're named Pterodactyl. While this is a term to describe most pterosaurs, Pterodactyl refers to the tiny Pterodactylus, not the large-sized Pteranodon.
  • Dungeon Bypass: It carries a zombie to the first square from your house then turns them around, essentially allowing them to destroy your defences from behind like a Prospector.
  • Kidnapping Bird of Prey: Both ways, but especially when hypnotized. Normally, they will grab and carry a zombie to your back lines to eat your plants from behind, but when hypnotized, they will carry the front-most zombie away, never to be seen again. It cannot carry the small Imps or the heavy Gargantuars, however.
  • One-Hit Kill: Only when charmed. It will grab a normal sized zombie and carry them away, before returning in without the zombie.
  • Ptero Soarer: With a good amount of inaccuracies. It's a huge pterosaur with teeth, and it also uses its feet to carry zombies past your defences.
  • Tactical Rock–Paper–Scissors: It cannot carry zombies that have been shrunk down by the Shrinking Violet.

Tyrannosaurus rex

https://static.tvtropes.org/pmwiki/pub/images/doggo_4.png
This yellow-green juvenile T-Rex will roar to speed up zombies in its lane. If charmed, it eats zombies that try to get past it.
  • All Animals Are Dogs: Exhibits dog-like behaviour, such as sticking its tongue out and panting, as well as wagging its tail like a dog. In the Jurassic Marsh Part 2 Trailer, it even "fetches" a missile launched by the Zombot Dinotronic Mechasaur.
  • Just Eat Him: The zombies it eats disappear instantly.
  • Mighty Roar: It does this, causing the zombies in its lane to temporarily move faster.
  • One-Hit Kill: Only when charmed. It will eat the zombies, including Jurassic Gargantuars.
  • Status Buff: Uses a Mighty Roar to scare the zombies into moving faster.

Ankylosaurus

https://static.tvtropes.org/pmwiki/pub/images/danky.png
This grey ankylosaur will use its clubbed tail to knock zombies forward into the first plant, pushing it and all the plants behind backwards. If charmed, it will use its tail to fling zombies away for a One-Hit Kill.
  • Epic Flail: It uses its club-tail to hit zombies forward, or fling them away if it's charmed.
  • Knock Back: Any zombies hit by it will hit the first plant in the lane and push it backwards akin to Mecha-Football Zombie.
  • One-Hit Kill: When it isn't charmed, any plant that gets pushed off the lawn by the zombies it propels will be killed. When charmed, it will fling groups of zombies away with its tail, including Jurassic Gargantuars.
  • Tactical Rock–Paper–Scissors: Placing Spikeweed/Rocks, Ghost Pepper, Cactus or Celery Stalker stops the pushed zombies in their tracks without being pushed back, effectively lowering its threat level by a lot... until an update made the pushed zombies ignore them.

    Modern Day 

Super-Fan Imp

https://static.tvtropes.org/pmwiki/pub/images/fingers.png

Super-Fan Imp has season tickets, subscribes to the team newsletter, and is super pumped about exploding on contact with fans of the opposing team.

An Imp with the explosive penchant of blowing up on the opposing team when kicked by All-Star zombie.


  • Action Bomb: It will explode on any non-defensive plant it touches, burning itself and most likely the plant to a crisp. This is a One-Hit Kill on most normal plants unless they're leveled up, in which case the plant can survive.
  • Expy: Resembles the Imp Punt from Garden Warfare. Justified, since All-Star Zombie is based on the All-Star himself.
  • Combination Attack: All-Star Zombie will kick him over your plants into a back-row plant which it will blow up on.
  • Suicide Attack: When it encounters a non-defensive plant, it will explode and burn that plant to a crisp.
  • Tactical Rock–Paper–Scissors: If Infi-Nut with a Force Field is planted from columns 3, all Imps punted will hit the force field and are forced to eat it when punted, instead of exploding.
  • Taking You with Me: It commits suicide when it lands on a non-defensive plant after touching them, burning itself up with the plant.

Chinese exclusives

    Kongfu World 
https://static.tvtropes.org/pmwiki/pub/images/kfz_basic.png
Kongfu Zombie
https://static.tvtropes.org/pmwiki/pub/images/monk_zombie.png
Monk Zombie
The Common Zombies are Kongfu Zombies and Monk Zombies, with the latter coming in more varieties than Cone and Buckethead. Also features Hammer Zombies, Gong Zombies, Exploding Zombies, Qigong Zombies, Drinking Zombies, Nunchaku Zombies, Admiral Helmet Zombies, and Tiger Imps.

Drinking Zombie


  • The Alcoholic: Implied. While it's left ambiguous on what beverage he's drinking, it is mentioned in the Almanac that he was drunk before he died, and he sure likes to drink from his bottle as a zombie.
  • Power-Up Food: Every sip from his bottle will make him faster and more muscular.

    Sky City 
https://static.tvtropes.org/pmwiki/pub/images/hdcastlebasic.png

  • Airborne Mook: Every enemy in the Sky City is a flying foe. Before you feel like easily removing them with Blover, the plant is not allowed in any of its levels.
  • Ambiguous Time Period: It is not specified which historical period Sky City takes place. It is commonly thought to be in World War II due to the presence of air warfare and the Diesel Punk aesthetics.

    Steam Age 
https://static.tvtropes.org/pmwiki/pub/images/steam_worker.png

    Renaissance Age 
https://static.tvtropes.org/pmwiki/pub/images/hd_aristocrat_zombie.png

Other game modes

    Arena 

Zombie Hamster Ball

A giant hamster ball that zombies can ride in. It allows them to quickly crush plants while providing a massive amount of protection and immunity to negative statuses.
  • Asteroids Monster: When destroyed, it'll release the zombie that was inside.
  • Lethal Joke Item: How dangerous can a zombie in a huge hamster ball be? As it turns out, very.
  • Lightning Bruiser: It moves faster than an Excavator, crushes plants even faster than a Barrel Roller, and can survive an instant kill. It does get slower for each plant it kills, however.
  • Mook Mobile: Almost any zombie can ride in this allowing them to steamroll the plants in front.
  • No-Sell: It's completely immune to any negative status save for Knock Back. This includes chilling, freezing, slowing, stunning (via butter or gas), poison, shrinking, and even Caulipower hypnosis.
  • One-Hit Kill: Appears to instantly destroy plants on contact, but it actually deals incredible damage over time.
  • Rolling Attack: Allows the zombie inside to flatten your plants by rolling over them quickly.
  • Tactical Rock–Paper–Scissors: Thanks to being a rolling enemy, Spikeweed, Spikerocks and Cactus will destroy the Hamster Ball in one shot.

Cardio Zombie

A Zombie running on a cardio treadmill. It doesn't attack the player's house and will stop at column 7, but will instead throw brains at fellow zombies to significantly buff them.
  • Brain Food: Throws brains at zombies to permanently give them a health and speed buff.
  • One-Hit Kill: Any plant in his treadmill's way is crushed very quickly.
  • Status Buff: Zombies he throws brains to get a permanent boost in health and speed.
  • Support Party Member: He doesn't attempt to attack your house, but the brains he throws will give zombies a health and speed buff.
  • Top-Heavy Guy: For all his muscle, he's seemingly skipped leg day, judging by his short, skinny legs.

#caketank

A giant cake full of zombies. Reveals surprises as it takes damage. These surprises are a hypnotized Super-Fan Imp in the second lane (first layer), two hypnotized Birthdayz Jester Zombies in the third and fifth lanes, a sun, a silver coin, and a gem (third layer) and finally a half a dozen imps that die instantly.
  • Helpful Mook: As it takes damage, its layers blow off and release zombies onto the lawn... and those zombies are hypnotized, meaning they fight for you.
  • Mook Maker: When it takes enough damage to lose layers, it spawns zombies... that are hypnotized and fight for the player.
  • One-Hit Kill: Any plant it runs over will be instantly crushed.
  • Shows Damage: It loses layers as it takes damage.
  • Stone Wall: Aside from instantly crushing any plant in its way to the 6th column, the #caketank has absolutely no attacks. The zombies it spawns when its layers are destroyed are hypnotized to fight for the player.

    Penny's Pursuit 

Roman Zombies


  • Ancient Grome: The zombies of Penny's Pursuit are themed after Ancient Greece and Rome, to make up for the lack of such world.
  • Developers' Foresight: If the Snap Pea eats Zombie Medusa and spits out her head, any zombies near the point of impact will be turned into stone obstacles.
  • Medusa: The Zombie Medusa, who is capable of turning any zombies facing her into stone obstacles. Thankfully, her petrification doesn't affect plants, and if the Snap Pea eats her and spits out her head, it'll turn any zombies near the point of impact into stone obstacles too.
  • Mini-Boss: The Roman Caesar Zombie has massive amounts of health, more than a Gargantuar, and has a few devastating capabilities that will aid the zombies and hinder the plants.
  • Mook Maker: The Zcorpion enemies launch pots that contain zombies at your plants.
  • Mook Medic: Healer Zombies will heal zombies for a great amount of health while curing any negative status effects (including hypnotism). Even their Almanac Entry outright states that you should Shoot the Medic First.
  • Obvious Rule Patch: The Zombie Medusa and Healer Zombie have the abilities to counter the otherwise-overpowered Caulipower, by being immune to hypnotization plus either curing it or turning hypnotized zombies into tough obstacles.
  • One-Hit Kill:
    • The Zombie Medusa pushes a petrified zombie obstacle that crushes plants similar to Troglobite's iceblocks and Arcade Zombie's arcade machine. She also instantly kills zombies or zomboids that are facing her by turning them into stone obstacles.
    • When the Healer Zombie is killed, he drops his staff, which will instantly kill any plant, zomboid or hypnotized zombie on its tile.
  • No-Sell: Zombie Medusa and Healer Zombie are immune to hypnotization, poison, stunning that isn't freeze or butter,
  • Shoot the Medic First: The Healer Zombie's Almanac entry outright tells the player to kill it first if they don't want things to suck:
    Almanac: Hot tip: take this one out as fast as you can if you don't want your life turned into a pit of abject misery and despair.
  • Taken for Granite: The Zombie Medusa is capable of petrifying other zombies or zomboids that are facing her, transforming them into stone obstacles and turning attempts at hypnotizing the horde against the player. Her head when spat out by Snap Pea will also do the same.

ZCorp Zombies


  • Improbable Weapon User: ZCorp HelpDesks throw their exploding laptops at plants to deal incredible amounts of damage, although they can only use this once.
  • Pushy Mooks: ZCorp Consultants push zombies in their lane into other lanes, disrupting your offensive strategies.
  • Russian Reversal: The Head Office Impgantuar is a giant Imp, while the Gargimp Legal it throws is a tiny Gargantuar, meaning that in ZCorp, imps throw gargantuars.

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