Follow TV Tropes

Following

Characters / Plants vs. Zombies - Plants

Go To

Mutant plants and fungi (probably created by Bloom & Doom Seed Co.) that the player uses to defend their home from the zombie hordes. The plants will be sorted by the levels they debut in, or if they differ greatly.

Click here to return to the main page or here to the sequel's page; here to the characters index page; here to the page of plants from the sequel, and here to the Zombies' page.


Tropes displayed by many or all plants:

Advertisement:
  • Abnormal Ammo: Most long-ranged plants shoot these.
  • Ambiguous Gender: Several plants' genders aren't mentioned in the almanac.
  • Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead.
  • Badass Army: Especially the more powerful offensive plants. This trope seems to be played up in the Garden Warfare spin-off, as both the plants and zombies look more militarized.
  • Bullet Seed: Several Plants (most notably all the Peashooter variants) attack by spitting or launching their seeds or spores at zombies.
  • Cooldown: Plants are given cooldown/recovery time after planting; some plants have longer cooldown than others. A few certain plants also have their own cooldown after action.
  • Critical Existence Failure: All plants' performance will stay the same even if they're at the brink of death. Exceptions are the defensive plants (in a visual sense anyway, their ability to block advancing zombies stays the same.
  • Advertisement:
  • Death Trap: Some of the plants act like this, such as Potato Mine, Spring Bean and Electric Currant.
  • Edible Ammunition: As a good number of the shooting plants are based on edible fruit or vegetables, the attacks they fire out also tend to be fruit, vegetables, or seeds.
  • Elemental Rock–Paper–Scissors: Fire plants in general do not work well with ice plants in tandem. Also ice plants can disable a zombie's fire-based equipment, while fire plants tend to counter ice-based attacks and cold winds in the sequel.
  • Long-Range Fighter: A variation - most plants that shoot projectiles work at any distance, but you'll want them as far in the back as possible so they have more time to shoot at approaching zombies.
  • Must Have Caffeine: All mushrooms need a Coffee Bean to stay awake during day levels.
  • Plant Person: They at least have faces, and according to their Almanac entries, they're quite human-like in personality.
  • Advertisement:
  • Punny Name: Most of the plant names involve some kind of pun.
  • Super Spit: Several straight-shooting Plants attack via spitting seeds or spores or spikes, most notably all the Peashooter variants.
  • The Smurfette Principle: The male plants far outnumber the female ones.
  • This Banana is Armed: What they boil down to.

    open/close all folders 

    Day Levels 

Peashooter

https://static.tvtropes.org/pmwiki/pub/images/1769829-plant_peashooter_thumb_2094.png
Click here to see his PVZ 2 appearance 

How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible."
Plants vs. Zombies entry

"What is it like being famous?" asked the Peashooter while sipping his bottled water, "I can't talk right now, I'm finishing my merchandising deal. Hold my fir coat."
Plants vs. Zombies 2 entry

The first plant acquired in most Plants vs. Zombies games. They fire moderately-damaging peas at zombies at moderate rate of fire. Costs 100 sun in both games, and recharges fast. In the second game, if given Plant Food, he temporarily becomes a Gatling Pea and shoots 60 peas in rapid succession.


  • Boring, but Practical:
    • You're going to end up using more flashy plants later in the game, but the Peashooter gets the job done most of the time.
    • In Plants Vs Zombies 2, his relatively low power is compensated by an extremely fast level gain, allowing him to start dealing much better damage while costing way less sun.
    • In the Chinese version of PvZ2, he can get his level-ups through Plant Adventures and Star rewards. His level-ups give him a special ability to randomly fire 5 peas at a time and boost his stats significantly.
  • Cool Helmet: Gains one during his Plant Food ability.
  • Disc-One Nuke: In the Chinese version of PvZ2. Combine the aforementioned level-ups with the fact that Torchwood, a plant that boosts pea plants, is unlocked very early on, and you get the most powerful offensive plant in your arsenal for quite a while.
  • Edible Ammunition: Peas, obviously.
  • Expy: Of Bellsprout.
  • Famed In-Story: Becomes this in the second game.
  • Frankenstein's Monster: His Halloween costume in the second game turns him into this.
  • Gatling Good: In the second game, his Plant Food ability.
  • Legendary in the Sequel: At least in the second game it is mentioned that he has become famous.
  • More Dakka: His Plant Food ability. Also, his upgrades in the Chinese version of Plants vs. Zombies 2.
  • Overshadowed by Awesome: Later on, you get flashier plants with better side effects, making the peashooter less useful. But it's rather cheap and very reliable.
  • Promoted to Playable: In Garden Warfare.
  • Starting Units: He's the first plant you get in most versions of Plants vs. Zombies.
  • Stealth Pun: Peashooter is also a slang for "weak weapons", and he's fittingly the most basic offensive plant in the game.
  • Took a Level in Badass: At merely level 7, he's able to kill regular zombies in just four shots. Furthermore, he's also one of the plants that levels up very quickly.

Sunflower

https://static.tvtropes.org/pmwiki/pub/images/1769830-plant_sunflower_smiling_thumb_4173.png
Click here to see her PVZ 2 appearance 

Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
Plants vs. Zombies entry

After the release of her first major Youtuber video "Zombies On Your Lawn," Sunflower's Youtuber channel has been bursting with fun. She is currently putting the final touches on her reality show TV pitch "Sunflower Thinks She Can Dance."
Plants vs. Zombies 2 entry

The second plant acquired in most Plants vs. Zombies games, and among the first in the second game. Sunflowers produce sunlight (to be exact, 25 sun in the first game, and 50 in the second) which the player needs to plant plants. Recharges fast and costs 50 sun. Can be upgraded to Twin Sunflower, although she is a standalone plant in the sequel. When given plant food, Sunflower will produce 150 sun.


Cherry Bomb

https://static.tvtropes.org/pmwiki/pub/images/185px-pvz_pictures_doc2_469.png
Click here to see his PVZ 2 appearance 
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
Plants vs. Zombies entry

The Cherry Bomb Brothers attempted to start their own band. "We tried to figure out what the sound would be, but we kept explodonating speakers, stages, fans, and of course, zombies. Look for our LP next year."
Plants vs. Zombies 2 entry

The Cherry Bomb explodes in a 3x3 area around itself, insta-killing most zombies. Recharges very slowly and costs 150 sun.


Wall-nut

https://static.tvtropes.org/pmwiki/pub/images/162px-walnut_5002.png
Click here to see his PVZ 2 appearance 

"People wonder how I feel about getting constantly chewed on by zombies," says Wall-nut. "What they don't realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub."
Plants vs. Zombies entry

Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE!
Plants vs. Zombies 2 entry

The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies. Recharges slowly, costs 50 sun. If given Plant Food, he'll add a layer of armor that boosts his health.


  • Action Bomb: In the Chinese version of Plants vs. Zombies 2, leveling him up gives him the ability to explode. Unlike most examples of this trope, it bounces zombies back rather than damaging him.
  • Bandage Mummy: His Halloween costume in the second game.
  • Bash Brothers: According to Tree of Wisdom, Wall-nut is one with Chomper. They were also college roomies.
  • Call-Back: His Almanac entry in the second game references the Wall-nut Bowling in the first game (specifically about how he's being a former bowler champion).
  • Deployable Cover: His function in a nutshell.
  • Distressed Dude: He has to be guarded in one minigame in the sequel, but is a lot tougher than the Sunflower.
  • Elemental Powers: In the Chinese version of Plants vs. Zombies 2, he gains a trio of elemental orbs once he gets to level 5, which he uses to attack zombies that come near.
  • Exactly What It Says on the Tin: Wall-nut is a wall that is a nut, and resembles a walnut.
  • Feel No Pain: According to the Suburban Almanac, Wall-nut feels a light backrub when being eaten.
  • The Juggernaut: The Giant Wall-Nut in Wall-Nut Bowling is unstoppable and will mow down everything on its path.
  • One-Hit Kill: The Giant Wall-Nut, if hacked into Zomboss' level, can and will instantly kill both Gargantuars as well as Zomboss himself.
  • Overshadowed by Awesome: In the second game, he's pretty much outclassed by the Primal Wall-Nut AND the Explode-o-nut:
    • For 25 extra sun, the Primal Wall-Nut has the same toughness, but comes with a fast recharge and can survive two Gargantuar smashes.
    • For the same sun cost, slightly less defence, and a much faster recharge, the Explode-O-Nut perform the same function as him, plus blowing up like a Cherry Bomb on defeat.
    • There's also Endurian, who has a higher sun cost, but can damage zombies as they eat him.
    • Infi-nut has a slightly higher cost than a Wall-nut, but this is made up for because Infi-nut can regenerate his health, meaning you only ever have to plant one in a row while Wall-nuts need replacing as they are eaten.
  • Pinball Projectile: In Wall-Nut Bowling, his specialty is ricocheting multiple zombies and killing them at once.
  • Punny Name: His name is a pun of a walnut.
  • Rolling Attack: Only during Wall-nut Bowling.
  • Scarf Of Asskicking: He has one as a costume in the second game.
  • Shows Damage: When he gets eaten enough.
  • Starting Units: In the second game, together with Sunflower, Peashooter and Potato Mine. Also one for the survival levels, the only plant that is present from the start in all of them.
  • Stone Wall: The Wall-nut has no combat abilities (except in the mini-game "Wall-nut Bowling") but can take a lot more bites than most plants.
  • Super Toughness: His Plant Food gives him an armour that can withstand a Gargantuar smash as well as a Turquoise Skull's laser. The latter being an attack that can kill a hypnotised Gargantuar instantly.
  • Support Party Member: By acting as defense.
  • Twitchy Eye: In the second game, if he's enough eaten.

Potato Mine

https://static.tvtropes.org/pmwiki/pub/images/potato_mine_plants_vs_zombies_37426192_600_600_edited21.jpg
Click here to see his PVZ 2 appearance 

Some folks say Potato Mine is lazy, that he leaves everything to the last minute. Potato Mine says nothing. He's too busy thinking about his investment strategy.
Plants vs. Zombies entry

Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.
Plants vs. Zombies 2 entry

Potato Mine is a good, hardworking comrade, he enjoys working in hot atmosphere. Wait? Did you say he's just a little guy? You never seen his body before, right? Want to see it?
Plants vs. Zombies 2 Chinese version entry.

Explodes and damages all zombies on the tile it is planted on. Takes 15 seconds to be activated. Recharges slowly, uses 25 suns. If given Plant Food, he will instantly arm himself and then releases 2 armed mines in 2 empty tiles to his right.


  • Action Bomb: Works much like a land mine.
  • Cool Mask: Gains one as his costume in the second game.
  • Distressed Dude: You need to save a bunch of Potato Mines from being harmed by zombies in one level in the Big Wave Beach. Unfortunately, their placements are right next to the "low tide" line, meaning that during low tides, the zombies can quickly breach the place to get to them.
  • Emergency Weapon: Can be used at the start of any level when there isn't much zombies to attack yet, to conserve suns for your stronger plants.
  • Foreshadowing: The Chinese version of Plants vs. Zombies 2 implies that he's much bigger than he looks. Fast forward to Plants vs. Zombies Heroes and we got to see Potato Mine completely unearthed through Spudow.
  • Lazy Bum: Other people in-universe think Potato Mine is this, that he tends to leave everything to the last minute.
  • No Body Left Behind: In the first game, zombies killed by him are instantly disintegrated.
  • Not Enough to Bury: In the sequel, zombies killed by him have only their heads remain, falling to the ground.
  • One-Hit Kill: On most zombies.
  • Self-Duplication: If given Plant Food. Higher levels allow him to produce more duplicates.
  • Starting Units: In the second game, along with Peashooter, Wall-Nut and Sunflower.
  • Tactical Rock–Paper–Scissors: He's effective against Zombie Bobsled Team (if the boblsed hits the mine) and Digger Zombie (as the armed mine is still underground).
  • Unsound Effect: "SPUDOW!" for his explosion. Lampshaded in the second game, where it's noted that "SPUDOW doesn't happen overnight".
  • Worf Barrage: Due to being an underground plant, he cannot trigger if an Airborne Mook gets near him, and his explosion will leave flying foes unaffected in the second game.

Snow Pea

https://static.tvtropes.org/pmwiki/pub/images/snow_pea_1.png
Click here to see his PVZ 2 appearance 
Folks often tell Snow Pea how "cool" he is, or exhort him to "chill out." They tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard 'em all.
Plants vs. Zombies entry

As a professional table tennis player, in the off-season he also enjoys skiing, playing the bongos, and spelunking.
Plants vs. Zombies 2 entry

Although he looks cool, Snow Pea really loves his friends, and respects the old and loves the young. What's his specialty at a party? He hypes up the audience with his lame jokes, of course.
Plants vs. Zombies 2 Chinese version entry

Similar to normal Peashooter, but their peas have freezing properties and can slow down zombies. Costs 175 sun (150 in the second game), recharges fast. His name is a reference to the real life snow peas, a variety of pea that grows in the end of winter. When given Plant Food, he'll generate an ice trail in front of him that slows down all zombies on said lane, then fires 60 peas. At level 5 and above in the sequel, he'll also get a small chance to completely freeze zombies in their tracks when damaging them.


  • An Ice Person: Fires icy projectiles that chill zombies, slowing them down.
  • Downloadable Content: In the second game.
  • Edible Ammunition: Peas, obviously.
  • Elemental Rock–Paper–Scissors: In both games, using Snow Pea with Torchwood will either freeze-unfreeze the affected zombie, or the pea will turn into normal pea before hitting the zombie. In the second game, he's the counter for Prospector Zombie and Explorer Zombie's fire-generated equipments.
  • More Dakka: When given Plant Food.
  • Never Heard That One Before: He's often subjected to painful ice puns.
  • Nice Hat: Gains a winter hat as a costume in the second game.
  • Standard Status Effects: Causes a temporary Slow status on zombies he hits. At level 5 and above in the sequel, he also gets a small chance to cause a Freeze status on zombies he hits, stopping them entirely for a few seconds.
  • Support Party Member: By slowing the zombies down. Downplayed as they also can deal damage on their own.

Chomper

https://static.tvtropes.org/pmwiki/pub/images/chomper_1.png
Click here to see his PVZ 2 appearance 
Chomper almost got a gig doing stunts for The Little Shop of Horrors but it fell through when his agent demanded too much on the front end. Chomper's not resentful, though. He says it's just part of the business.
Plants vs. Zombies entry

Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint.
Plants vs. Zombies 2 entry

Chompers can eat a zombie in front of them whole, but will be left vulnerable while eating. Based on the Venus Flytrap plant. Recharges fast, uses 150 sun. When given Plant Food, he'll suck 3 closest zombies on his lane towards his mouth, devours them, and then releases a burp that pushes other zombies on his lane backwards.


  • All Animals Are Dogs: He sometimes scratches the place where the ear should be with his leaves where the feet would be. Even though he is a plant.
  • Bash Brothers: With Wall-nut, being his roommate.
  • Big Eater: Can eat twice as fast in the second game.
  • Black Hole Belly: No matter how big the zombie was (even Zomboni, Catapult Zombie or the Zombie Bobsled Team with the bobsled — but strangely, not the Gargantuar, unless you feed him Plant Food first), once he swallows a zombie, it'll go easily down his stem.
  • Blow You Away: When given Plant Food.
  • The Cameo: Was this at first in the second game, mentioned by Crazy Dave in the Dark Ages' final level.
  • Close-Range Combatant: He can only attack zombies that are one tile away.
  • Cool Down: He needs to finish eating a zombie before he can eat another.
  • Downloadable Content: In the second game.
  • Evil Counterpart: Inverted, as Chomper is a Good Counterpart to the zombies, as he's a plant who can eat zombies instead of the other way around. Dr. Zomboss even notes that he "has the appetite of a zombie".
  • Expy: To Audrey II from Little Shop of Horrors; his Almanac entry from the first game even mentions that he did stunt acting for Little Shop of Horrors.
  • Eyeless Face: One of a few plants with no eyes.
  • Gasshole: In the second game, he always burps after eating a zombie. Giving him Plant Food weaponises this by making him let out a burp which pushes all the zombies in his row to the far end of the screen.
  • Interspecies Romance/Dating Catwoman: Dr. Zomboss claims that Chomper has been getting "ultra cozy" with Bikini Zombie, although this is probably just a poor attempt at making you distrust Chomper.
  • Knockback: His Plant Food ability deals this.
  • Man-Eating Plant: More like a Zombie-Eating Plant.
  • Nice Hat: Gets a nice red visor cap as a costume in the second game.
  • One-Hit Kill: Except for Gargantuar, who can't be eaten.
  • Overshadowed by Awesome: In the second game. By the time they were introduced to the second game, their ability to eat a single zombie every so often looked pretty weak as a choice to reinforce a Wall-Nut, compared to Bonk Choy's and Snapdragon's ability to attack multiple zombies at once constantly. At the very least, their chomping time was reduced. And then he got overshadowed by the Toadstool, which can eat zombies from a further distance AND produce sun after digesting.
  • Slasher Smile: Complete with More Teeth than the Osmond Family.
  • Squishy Wizard: Can swallow a zombie whole, but is then vulnerable because he has to digest it.
  • Vacuum Mouth: When given Plant Food.
  • You Need a Breath Mint: According to the Almanac, eating zombies gives him bad breath.

Repeater

https://static.tvtropes.org/pmwiki/pub/images/repeater_1.png
Click here to see his PVZ 2 appearance 

Repeater is fierce. He's from the streets. He doesn't take attitude from anybody, plant or zombie, and he shoots peas to keep people at a distance. Secretly, though, Repeater yearns for love.
Plants vs. Zombies entry

"Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"
Plants vs. Zombies 2 entry

Similar to Peashooter, except that they shoot peas twice in a row. Recharges fast, uses 200 sun. Can be upgraded to Gatling Pea. When given Plant Food, he'll turn into Gatling Pea that quickly shoots 90 peas, plus a giant pea that deals 30 damage.


  • Backwards-Firing Gun: Only in the Vasebreaker minigame, there exist reversed variants of Repeater.
  • Cool Helmet: Temporarily gains this when given Plant Food.
    • Horny Vikings: He gets a Viking-style helmet as a costume in the second game.
  • Department of Redundancy Department: Perhaps as a reference to his name, he has a tendency to repeat what he says.
    Almanac entry in the second game: "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?"
  • Edible Ammunition: Peas, obviously.
  • Gatling Good: Like Peashooter, he temporarily turns into this when fed Plant Food in the second game.
  • Jerk with a Heart of Gold: He's cold and fierce, lives on the streets, and doesn't waste time on dealing with any threats with his repeating shots. But secretly, he yearns for love.
  • Overshadowed by Awesome: In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a premium plant in the second game, players are not very likely to have him.
  • Punny Name: Re-pea-ter. As well as being, well, a reference for a "repeater" kind of rapid-firing guns.

    Night Levels 

Puff-shroom

https://static.tvtropes.org/pmwiki/pub/images/puff_the_magic_mushroom.png
Click here to see his PVZ 2 appearance 
"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."
Plants vs. Zombies entry

Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.
Plants vs. Zombies 2 entry

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Attacks by shooting moderately-damaging spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast, but has lowered health and a limited lifespan of 60 seconds in the sequel. If given Plant Food, he and all the other Puff-shrooms on screen will fire 30 spores and their life span will be reset.


  • Alpha Strike: In the second game, if you give one of your planted Puff-shrooms Plant Food, all of them will rapidly fire forward at enemies without needing Tile Turnip. It also has the nice side effect of resetting their limited lifespan.
  • Arbitrary Skepticism: Despite living in a world of sentient plants and fungi, he had trouble believing in zombies.
  • Close-Range Combatant: Has a limited range of attack despite being a projectile-shooting plant.
  • Distressed Dude: In a certain level in the second game, you have to protect some Puff-shrooms from harm. This also means you can't let them disappear either (save some Plant Food for them).
  • Emergency Weapon: Good to be used as this as he can be planted multiple times and costs nothing, so you can have some offense ready while you build up sun for your bigger guns - er, plants.
  • Horned Humanoid: Well, horned plant, but he gets horns as his costume in the second game.
  • Lethal Joke Character: Sure, they don't do that much damage individually, even when given plant food; but if you feed just one Puff-shroom... every Puff-shroom onscreen will simultaneously rapid fire, potentially wiping the entire screen clean of zombies.
  • More Dakka: When given Plant Food. See directly-above to see how scarily effective when it applies to Puff-shrooms.
  • Nerf: Received a pretty big one in the second game, where he only lasts 60 seconds and has his health reduced by half.
  • The Social Expert: In the second game he's described as a social media addict.
  • Squishy Wizard: In the second game, he can die in 2 hits. This gets very much subverted once he levels up a few times.
  • Your Days Are Numbered: Perhaps as to mitigate their cheapness, in the second game, Puff-shrooms have finite lifespan of 60 seconds. You can extend them if you give one of them Plant Food, though. Leveling them up also causes them to get a longer lifespan.

Sun-shroom

https://static.tvtropes.org/pmwiki/pub/images/sun_shroom_1.png
Click here to see his PVZ 2 appearance 

Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass.
Plants vs. Zombies entry

Oh sure, Sun-shroom is known for his ever-present grin and sunny disposition. But truth be told, even he has his dark days. It ain't easy keeping things light when you live in the shadows.
Plants vs. Zombies 2 entry

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Like Sunflower, he produces sun, but he starts out small (and gives small suns), then continually grow bigger (once in the original, twice in the sequel) and gives more suns. Recharges fast, costs 25 sun. If given Plant Food, he'll instantly grow big and gives 225 suns.


  • Alliterative Name
  • Construct Additional Pylons: The pylon of choice in night levels.
  • Cool Mask: Gains one as his costume in the second game.
  • Magikarp Power: Very cost-effective and eventually produces more sun than a Sunflower, but needs a while to reach full size.
  • Oxymoronic Being: Despite looking sunny and producing sun, he actually hates the stuff and tries to get rid of it from his system.
  • Perpetual Smiler
  • The Pollyanna: Downplayed. Sun-shroom is known for his ever-present grin and sunny disposition, but even he has his dark days. It ain't easy keeping things light when you live in the shadows.
  • Power Glows: He glows slightly in his seed packet in the second game. He also glows when he produces sun.
  • Took a Level in Badass: In the sequel, he has a third 'stage', where he'll produce 75 sun, compared to Sunflower's 50. Plant Food can 'evolve' him immediately.
  • The Power of the Sun: Like Sunflower, he specifically makes bundles of sunlight. Ironically, he says he hates the sun (being a mushroom).
  • Support Party Member: By supplying sun.

Fume-shroom

https://static.tvtropes.org/pmwiki/pub/images/fume_shroom_1.png
Click here to see his PVZ 2 appearance 

"I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference."
Plants vs. Zombies entry

"I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes, when I'm eating Plant Food, I hear them chuckling. I hear them calling me 'Balloon-shroom'. I don't think they know how much that hurts."
Plants vs. Zombies 2 entry

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). Can be upgraded to Gloom-shroom. If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage.


Grave Buster

Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says.
Plants vs. Zombies entry

He may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Unless you're a puppy. He's terrified of those.
Plants vs. Zombies 2 entry

Grave Busters destroy graves, then leave something behind (only in the original). Recharges fast (mediocre in second game), costs 75 sun (0 in the second game). At Level 6 in the sequel, he also gains the ability to explode after busting a grave.


  • Action Bomb: In the sequel, he will explode when he eats a grave once he's level 6 or above.
  • Anti-Structure: He excels at destroying gravestones instantly, but can't do anything else. Even at level 6 in the sequel, he still needs to be planted on a grave to cause an explosion.
  • Face of a Thug:
    • Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says.
    • According to the almanac in the second game, he may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug.
  • Nice Hat: Gains a fez as a costume in the second game.
  • Made of Explodium: At level 6 and above in the sequel, he explodes after busting a grave. This is enough to One-Hit Kill most zombies, and despite having a "SPUDOW!" explosion like Potato Mine, it can affect flying zombies too.
  • One-Hit Kill: Once he gets to level 6 in the sequel, he'll explode when he finishes busting a grave. This is damaging enough to kill most normal zombies that are nearby.
  • Situational Sword: They're only useful in levels with graves.
  • Support Party Member: By disposing of graves.
  • Suspiciously Similar Substitute: In the first game he's some kind of tree stump. In the second he's a bunch of green vines.
  • Why Did It Have to Be Snakes?: He's afraid of puppies.

Hypno-shroom

https://static.tvtropes.org/pmwiki/pub/images/hypno_shroom_1.png
Click here to see his PVZ 2 appearance 

"Zombies are our friends," asserts Hypno-shroom. "They're badly misunderstood creatures who play a valuable role in our ecology. We can and should do more to bring them round to our way of thinking."
Plants vs. Zombies entry

Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day."
Plants vs. Zombies 2 entry

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). When a zombie eats him, it'll turn back and eat other zombies on its way. Costs 75 sun (125 in the second game), recharges slowly. When given Plant Food, he'll glow; when a zombie eats him, it'll turn into a Gargantuar and start fighting for your side.


Scaredy-shroom

https://static.tvtropes.org/pmwiki/pub/images/scaredy_shroom_1.png
"Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I don't want to see anybody. Unless it's the man from the circus."

As he's a mushroom, he's only active at night. Shoots long-ranged moderate damage spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun.


Ice-shroom

Ice-shroom frowns, not because he's unhappy or because he disapproves, but because of a childhood injury that left his facial nerves paralyzed.

As he is a mushroom, he's only active at night. Freezes all zombies on-screen and makes them move slower for a duration afterward. Recharges very slowly, costs 75 sun.


  • Action Bomb: Although he doesn't induce a One-Hit Kill unlike most Action Bombs.
  • An Ice Person: Freezes all the zombies on the screen when planted.
  • Frozen Face: In his childhood he got struck on an accident that left his facial nerves disabled, turning him into a Perpetual Frowner.
  • Harmless Freezing: Averted - he does 1 pea shot damage to every zombie he freezes.
  • Support Party Member: By freezing all zombies. In the Invisi-ghoul minigame, he can also be used to mark the position of the zombies by showing chunks of ice forming beneath the zombies' legs.
  • Spiritual Successor: The Iceberg Lettuce's Plant Food ability in the second game is one to Ice-Shroom.

Doom-shroom

https://static.tvtropes.org/pmwiki/pub/images/doom_shroom_1.png
"You're lucky I'm on your side," says Doom-shroom. "I could destroy everything you hold dear. It wouldn't be hard."

As it is a mushroom, it's only active at night. Creates a giant explosion and leaves an unplantable crater on the tile it was planted upon that will recover itself after 180 seconds. Recharges very slowly, costs 125 sun.


    Pool Levels 

Lily Pad

https://static.tvtropes.org/pmwiki/pub/images/lily_pad_1.png
Click here to see his PVZ 2 appearance 
Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
Plants vs. Zombies entry

Not many people know this, but Lily Pad absolutely loves square dancing. There he is, a circular plant gliding across the dance floor making squares. He loves how it pushes his boundaries and really makes him think outside the sphere.
Plants vs. Zombies 2 entry

An aquatic plant that is primarily used as a platform for other plants to be put onto. Recharges fast, uses 25 sun. Can be upgraded to Cattail. In the second game, he can now be planted after another plant is planted (but only on the Big Wave Beach levels' wet sand section). If given Plant Food, he can create one more Lily Pad on each adjacent unoccupied tile. At level 5 and above, he becomes completely free.


  • Cool, but Inefficient: It's more efficient to just put another Lily Pad instead of wasting Plant Food on it. It's still good in a pinch, though.
  • Deployable Cover: It's not his intended use, but he can be used as this if you want to delay a zombie's advance on water for just a little longer.
  • Extreme Doormat: He doesn't care one bit whenever you put a plant onto him and he keeps his thoughts all inside.
  • Flower in Her Hair: more like Flower On His Pad, but he gains this as his costume in the second game.
  • Hidden Depths: The almanac in the second game does reveal his secret: He loves square-dancing. According to him it helps him think outside the sphere.
  • Lily-Pad Platform: Acts as this for landbound plants, allowing them to be planted on water.
  • No Mouth: Lily has only two eyes. Averted in the sequel.
  • Self-Duplication: When given Plant Food.
  • Situational Sword: He's only useful in Pool/Fog levels and Big Wave Beach levels.
  • Stealth Pun: Because of what he does, he's a support class.
  • Support Party Member: By allowing non-aquatic plants to be planted on the water. Taken even further once he reaches level 5, where he becomes absolutely free to plant with no sun cost.

Squash

https://static.tvtropes.org/pmwiki/pub/images/squash_1.png
Click here to see his PVZ 2 appearance 
"I'm ready!" yells Squash. "Let's do it! Put me in! There's nobody better! I'm your guy! C'mon! Whaddya waiting for? I need this!"
Plants vs. Zombies entry

Squash is actually his stage name. His birth name was Tracy.
Plants vs. Zombies 2 entry

Squash squashes a zombie to the left or right of his tile, doing heavy damage. Based on a Chayote Squash. Recharges slowly, consumes 50 sun. If given Plant Food, he'll jumps onto the two strongest zombies on the screen, one after another, squashing everything on the tiles. At level 3 and 9, he gains the ability to squash more times.


  • Blood Knight: The Almanac entry has him getting very excited on getting into action.
  • Downloadable Content: In the second game.
  • Emergency Weapon: Like Potato Mine, Squash is good and cheap to be used at early part of levels to kill individual zombies as you build up sun to be used for more effective offenses.
  • Face of a Thug: And a personality to match.
  • Fascinating Eyebrow: When he notices a zombie near him.
  • Fluffy the Terrible: This rough-and-tough looking plant who squashes zombies flat is named Tracy, if the sequel's almanac is true.
  • Ground Pound: Squash attacks zombies this way.
  • Herd-Hitting Attack: His attack hits all zombies on a single tile. Very useful for thinning out dense waves.
  • Martial Arts Headband: Gains this as part of his costume in the second game.
  • One-Hit Kill: On most zombies.
  • Screen Shake: The screen always shakes if a Squash squashes zombies.
  • Squashed Flat: What he does to Zombies.
  • Stout Strength: Seemingly because he's a plump squash and he's really strong.
  • Took a Level in Badass: Squash is already quite useful as an emergency weapon, but once he gets to Level 3 his usefulness jumps threefold. This is because he can squash two times, jumping back to his spot after the first squash... and jumping back to his spot counts as a squash attack in itself. Essentially, if you plant this on a Gargantuar, he'll squash once, and then jump back to his spot, hitting the Gargantuar again and killing it without the Gargantuar throwing the Imp since it'll be busily attacking the Squash. If there are no zombies behind him and he's planted directly on a Jurassic Gargantuar, he'll be able to kill the Jurassic Gargantuar all by himself for 50 sun!

Threepeater

https://static.tvtropes.org/pmwiki/pub/images/threepeater_1.png
Click here to see his PVZ 2 appearance 

Threepeater likes reading, backgammon and long periods of immobility in the park. Threepeater enjoys going to shows, particularly modern jazz. "I'm just looking for that special someone," he says. Threepeater's favorite number is 5.
Plants vs. Zombies entry

Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.
Plants vs. Zombies 2 entry

Similar to Peashooter, except that Threepeaters can shoot peas to 3 lanes at once. Recharges fast, consumes 325 sun (300 sun in the second game). If given Plant Food, he'll rapidly spread-fire peas in a leaf pattern.


  • Arc Number: Subverted. None of his activities are related to 3 in any way, and he says that his favorite number is 5.
  • Bucket Helmet: Variant with pot helmets, much like Crazy Dave, as a costume in the second game.
  • Edible Ammunition: Peas, of course.
  • More Dakka: When given Plant Food.
  • Multiple Head Case: His heads all enjoy playing games, but they always have problems because the left head always cheats.
  • Punny Name: A pun on Repeater and "three".
  • Spread Shot: With even more spread when given Plant Food.
  • Took a Level in Badass: In the sequel, he becomes far more cost effective as he levels up, dealing more damage at a reduced sun cost. Furthermore, he's also one of the plants that levels up very quickly.

Tangle Kelp

https://static.tvtropes.org/pmwiki/pub/images/tangle_kelp_1.png
Click here to see his PVZ 2 appearance 
"I'm totally invisible," Tangle Kelp thinks to himself. "I'll hide here just below the surface and nobody will see me." His friends tell him they can see him perfectly well, but he'll never change.
Plants vs. Zombies entry

Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.
Plants vs. Zombies 2 entry

An aquatic plant used as a trap for nearby zombies; works similarly to a Squash on ground. Recharges slow, uses 25 sun. If given Plant Food, he'll drag 4 random aquatic zombies underwater. At level 4, he can drag zombies underwater twice, and at level 10 he will be able to do it thrice.


  • Combat Tentacles: Used to pull zombies under.
  • Emergency Weapon: Same deal as Squash, but it only kills one zombie.
  • Expy: of Tangela.
  • Hellish Pupils: He gains them in the second game.
  • Hidden Depths: Interestingly, he likes to go deep and he majored in philosophy.
  • Highly Visible Ninja: He insists that he's invisible, even though his friends keep telling him that they can see him.
  • No Mouth
  • One-Hit Kill:
    • On aquatic zombies. Against Deep Sea Gargantuar though, he just deals high damage.
    • In the second game though, he doesn't instantly kill zombies; he instead immobilizes them first before pulling them down after a few seconds. If something else killed the immobilized zombie, Tangle Kelp will stop, and can be used to drown another zombie.
  • Outside-the-Box Tactic: He can be used to jam Zombot Sharktronic Sub's turbine in the sequel, stunning it for a while.
  • Red Eyes, Take Warning: Has red eyes, and drags zombies into a watery grave.

Jalapeno

https://static.tvtropes.org/pmwiki/pub/images/jalapeno_1.png
Click here to see his PVZ 2 appearance 

"NNNNNGGGGG!!!!!!!!" Jalapeno says. He's not going to explode, not this time. But soon. Oh, so soon. It's close. He knows it, he can feel it, his whole life's been leading up to this moment.
Plants vs. Zombies entry

This jalapeno is one spicy character by day and The Macramé Vigilante by night. You might be wondering what his secret weapons is... it's knots.
Plants vs. Zombies 2 entry

When planted, he'll burst into a trail of flames covering the whole lane he's put onto. Costs 125 sun, recharges very slowly.


Spikeweed

https://static.tvtropes.org/pmwiki/pub/images/spikeweed_1.png
Hockey is Spikeweed's obsession. He's got box seat season tickets. He keeps close track of his favorite players. And he consistently cleans up in the office hockey pool. Just one problem: he's terrified of pucks.
Plants vs. Zombies entry

Although Spikeweed grew up on the seedy side of town, his acupuncture business has been blooming.
Plants vs. Zombies 2 entry

Spikeweed damages any zombie who walks on him. He deals around 5 pea shots of damage when a zombie walks on him, assuming the zombie runs on normal speed. Can only be destroyed by vehicles, Jack-in-the-Box Zombie and Gargantuar, and in the sequel, Barrel Zombie and Piano Zombie. Upgradable to Spikerock, although the latter is a standalone plant in the sequel. Costs 100 sun, recharges fast. When given Plant Food, Spikeweed will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage.


  • Anti-Vehicle: Will One-Hit Kill any vehicle zombie that passes over them.
  • Caltrops: Acts as a spike strip variant against vehicle zombies.
  • Face of a Thug: Despite his appearance he's a decent fellow who's into hockey.
  • Hellish Pupils: He gets these in the second game.
  • Ironic Fear: Despite liking hockey, he apparently fears pucks.
  • Mundane Utility: In the second game, he opens a business of acupuncture therapy. No points of guessing how he becomes successful.
  • No Mouth
  • One-Hit Kill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie and Barrel Roller Zombie's barrel.
  • Pop the Tires: Possible with vehicle-riding zombies.
  • Shields Are Useless: He can bypass shielded zombies by his attacks, except for the Excavator, who digs him up before he can do so.
  • Spikes of Doom: Acts as this to most zombies, damaging them if they walk on him. Played even straighter if they're vehicles or rolling zombies, who get instantly killed should they run over him.
  • Tactical Rock–Paper–Scissors:
    • Aside from being an Anti-Vehicle plant, they can also provide a buffer for Chicken Zombies or Weasel Zombies should Lightning Reed be unavailable. They're also great for whittling down most zombies as they are ignored by most of them.
  • You Will Not Evade Me: His Plant Food ability is best at grouping zombies together for massive damage.

Torchwood

https://static.tvtropes.org/pmwiki/pub/images/torchwood_1.png
Click here to see his PVZ 2 appearance 

Everybody likes and respects Torchwood. They like him for his integrity, for his steadfast friendship, for his ability to greatly maximize pea damage. But Torchwood has a secret: He can't read.
Plants vs. Zombies entry

Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire.
Plants vs. Zombies 2 entry

Torchwood sets on fire peas that pass through him, doubling their damage. Also clears up fog in a small area. Recharges fast, costs 175 sun. If given Plant Food, his fire will turn blue and triple the damage of the peas passing through him.


Tall-nut

https://static.tvtropes.org/pmwiki/pub/images/tall_nut_1.png
Click here to see his PVZ 2 appearance 

People wonder if there's a rivalry between Wall-nut and Tall-nut. Tall-nut laughs a rich baritone laugh. "How could there be anything between us? We are brothers. If you knew what Wall-nut has done for me..." Tall-nut's voice trails off and he smiles knowingly.
Plants vs. Zombies entry

Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!"
Plants vs. Zombies 2 entry

Similar in purpose to a Wall-nut, but tougher and can't be vaulted over or passed over by most flying zombies in the sequel. Apparently, Wall-nut's big brother. Recharges slowly, uses 125 sun. When given Plant Food, he'll gain a layer of armor that boosts his health.


  • Anti-Air: Anti-air defense, that is.
  • Badass Baritone: He's mentioned to have a baritone voice, but like most plants, he never actually talks in-game.
  • Badass Mustache: Gains one as a costume in the second game.
  • Cool Helmet: Gains one as his Plant Food ability.
  • Deployable Cover: His function in a nutshell.
  • Punny Name: Pun on Wall-nut and "tall".
  • Shows Damage: When he gets eaten enough.
  • Single Tear: One will drop from his eyes if his health goes low enough.
  • The Stoic: His determined expression never changes even as zombies continually chew on him. Subverted in the sequel, though.
  • Stone Wall: He's even tougher than Wall-nut in this area.
  • Super Toughness: His Plant Food effect gives him an armor that can withstand a Gargantuar smash as well as a Turquoise Skull's laser, the latter being an attack that can kill a hypnotized Gargantuar instantly.
  • Support Party Member: By acting as defense.

    Fog Levels 

Sea-shroom

https://static.tvtropes.org/pmwiki/pub/images/sea_shroom_1.png
Sea-shroom has never seen the sea. It's in his name, he's heard loads about it, but he's just never found the time. One day, though, it'll go down.

As he's a mushroom, he's only active at night. He's much like Puff-shroom in his functions, except that he's an aquatic plant. Costs 0 sun, recharges slowly.


  • Alliterative Name
  • Close-Range Combatant: Same as Puff-shroom.
  • Non-Indicative Name: It is mentioned that despite his name, he has never seen the seas because he doesn't have the time.
  • Useless Useful Spell: Their recharge time is slower than Puff-shroom that it is often better if you put a Lily Pad and a Puff-shroom instead of a Sea-shroom to put up defenses quicker. If you have the time, however, Sea-shrooms helps you save your suns.

Plantern

https://static.tvtropes.org/pmwiki/pub/images/plantern_1.png
Plantern defies science. He just does. Other plants eat light and excrete oxygen; Plantern eats darkness and excretes light. Plantern's cagey about how he does it. "I'm not gonna say 'sorcery,' I wouldn't use the term 'dark forces,' I just... I think I've said enough."

Planterns emanate light, clearing up the fogs in the Fog setting and showing you what's inside vases around him in Vasebreaker minigame. Costs 25 sun, recharges slowly.


Cactus

https://static.tvtropes.org/pmwiki/pub/images/cactus_1.png
Click here to see her PVZ 2 appearance 

She's prickly, sure, but Cactus's spikes belie a spongy heart filled with love and goodwill. She just wants to hug and be hugged. Most folks can't hang with that, but Cactus doesn't mind. She's been seeing an armadillo for a while and it really seems to be working out.
Plants vs. Zombies entry

Things have really changed for Cactus lately. Book deals, movies, truck show appearances... she's just trying to focus on staying humble and launching thorns like always.
Plants vs. Zombies 2 entry

She shoots moderately-damaging spikes at moderate rate of fire at enemies, which can pop the balloons of Balloon Zombies. In the sequel, she shoots spikes that damage the three targets closest to her, and when zombies get too close to her sinks into the ground to damage their feet with her thorns as they walk on her. If given plant food, she becomes permanently electrified, fires an energised thorn with extra penetration that does fairly heavy damage to all zombies to her right, and increases the damage that she does in sunken mode. Based on the Saguaro Cactus. Recharges fast, costs 125 sun in the first game and 175 sun in the sequel.


  • Action Girl: A female plant and also a pretty strong attacker, especially in the sequel.
  • Anti-Air: Works well against Balloon Zombies. Otherwise, she's similar to a Peashooter with more sun cost and without being able to be powered up by Torchwood.
  • Composite Character: In the second game, she functions somewhat like a Bloomerang, but digs under and functions like a Spikeweed if someone gets close, making her somewhat like a Scaredy-shroom.
  • Discard and Draw: She lost her ability to attack Balloon zombies to gain the ability to fire penetrating thorns and hide in the ground as spikes. Lampshaded by Crazy Dave and Penny.
    Penny: "Indeed, Cactus has changed over time, User Dave. Now she fires a thorn for ranged damage, but hides for ground damage when zombies approach."
    Crazy Dave: "That's so Cactus... always varying her attack and defensive profiles!"
  • Downloadable Content: Costs real-life money to buy in the second game.
  • Dual Mode Unit: In It's About Time she acts as this, being a Spike Shooter when zombies are far, and Spikes of Doom when zombies get close.
  • Face of a Thug: She may look prickly but she just wants to give hugs. Understandably, people don't want that, but she doesn't mind.
  • Flower in Her Hair: Justified, that flower is part of her.
  • Interspecies Romance: She has one with an armadillo.
  • Overshadowed by Awesome: Using Blover is less space-consuming and potentially capable of decimating many Balloon Zombies at once, while Cattail, aside from directly doing what Cactus does, also has added perk of doubled rate of fire and homing capabilities (at the higher sun cost), making Cactus obsolete.
  • One-Hit Polykill: In the sequel, her spikes can penetrate up to three enemies.
  • Power Glows: Her spikes glow upon getting Plant Food.
  • Same Character, but Different: The only plant introduced in the first game who has completely different powers in the second game.
  • Spikes of Doom: In the sequel, she retracts into the ground when enemies are near, acting like Spikeweed when zombies step over her.
  • Spike Shooter: Spits spikes at the Zombies. In the original game, this helped to pop balloons, in the sequel, this penetrates zombies instead.
  • Stance System: Has 2 different kinds of attacking in the sequel - shooting thorns or becoming a spiky trap.
  • Status Buff: Giving her Plant Food will cause her to be permanently electrified, causing her attacks to deal more damage while penetrating an extra enemy.
  • Tactical Rock–Paper–Scissors: In the sequel, she can stop zombies that are pushed by the Ankylosaurus without being knocked back. However, she needs to be above the ground in order to do so.
  • The Bus Came Back: She's back in August 19th of 2015 in the second game.

Blover

https://static.tvtropes.org/pmwiki/pub/images/blover_1.png
Click here to see his PVZ 2 appearance 
When Blover was five he got a shiny new birthday cake. Blover made his wish, huffed and puffed, but was able to extinguish only 60% of the candles. Instead of giving up, though, he's used that early defeat as a catalyst to push himself harder ever since.
Plants vs. Zombies entry

The luckiest stunt clover around, Blover is the most recent recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches stunt class on Tuesdays at the community center.
Plants vs. Zombies 2 entry

Blovers blow away fogs and Balloon Zombies. In the second game, he's also able to blow any zombies that are in midair. Recharges fast, costs 100 sun (50 sun in the second game).


  • Anti-Air: Blows away all Airborne Mooks in both games, with the exception of bosses.
  • Blow You Away: Creates a huge gust of wind to blow away Airborne Mooks.
  • Combination Attack: Known for being very useful when paired up with plants, at least in the second game. He will blow away any zombies flung into the air by Spring Bean and Chard Guard, as well as any zombies being knocked back by Primal Peashooter. He'll also help Dandelion do a stronger attack.
  • Defog of War: In the first game, he removes all the fog for a limited period of time.
  • One-Hit Kill: To Balloon Zombies, as well as any midair zombies in the second game. In Pirate levels, can potentially act as a Smart Bomb when combined with Plant Food-fed Spring Bean.
  • Punny Name: Of "blow" and "clover".
  • Specs of Awesome: Gains one as a costume in the second game.
  • Support Party Member: By blowing away fog. Also, he can help Dandelion fire lots of bombs.
  • Tactical Rock–Paper–Scissors: Blows away airborne zombies for a One-Hit Kill. He also helps against thrown Imps (second game only), Breakdancer Zombies and Velociraptors (who kick zombies forward into the air).

Split Pea

https://static.tvtropes.org/pmwiki/pub/images/split_pea_1.png
Click here to see his PVZ 2 appearance 
"Yeah, I'm a Gemini," says Split Pea. "I know, big surprise. But having two heads—or really, one head with a large head-like growth on the back—pays off big in my line of work."
Plants vs. Zombies entry

"It's my turn with the eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal.
Plants vs. Zombies 2 entry

Another variant of Peashooter with a second head that points backwards. Shoots peas to 2 directions; one at a time forward, two at a time backward. References the actual split pea. Costs 125 sun, recharges fast. When given Plant Food, the effect is a mix of Peashooter's and Repeater's for the respective heads.


Starfruit

https://static.tvtropes.org/pmwiki/pub/images/i_will_be_chasing_a_starfruit.png
Click here to see his PVZ 2 appearance 
"Aw, man," says Starfruit. "I went to the dentist the other day and he said that I have four cavities. I've got —count it— ONE tooth! Four cavities in one tooth? How does this happen?"
Plants vs. Zombies entry

Just a small town fruit that travelled to the big city and found his way to the future. His favorite modes of transportation: conveyor belts, hoverboards, and rockets. WEEEE!
Plants vs. Zombies 2 entry

Starfruit shoots normal-damaging stars in 5 directions. Costs 125 sun (150 in the second game), recharges fast. If given Plant Food, he'll rapidly shoot giant stars (deals 4 damage each) in 5 directions.


  • Backwards-Firing Gun: One of his 5 projectiles is fired backwards.
  • Badass Mustache: He gains it as a costume in the second game.
  • Cat Smile
  • Distressed Dude: In one level in the second game, you have to guard some Starfruits from getting eaten by zombies.
  • Downloadable Content: in the second game.
  • Keet: He likes having fun with the futuristic transportation.
  • More Dakka: If given Plant Food.
  • Spread Shot: Shoots stars in a spread of 5 directions. Two diagonally forwards to cover the lanes, one up, one down, and one directly backwards.
  • Star Power: Fires out star projectiles that deal pretty good damage, especially if he is leveled up.

Pumpkin

Pumpkin hasn't heard from his cousin Renfield lately. Apparently Renfield's a big star, some kind of... what was it... sports hero? Peggle Master? Pumpkin doesn't really get it. He just does his job.

Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Does not appear in the sequel, with the plant food boost for the nuts providing a similar effect.


  • Deployable Cover: Much like the Nut brothers, the difference being that he can be planted over other plants.
  • Face of a Thug: He looks as ugly as the Jack-o-lantern pumpkins, but he's a good guy who protects other plants.
  • Shout-Out: To Peggle in his Almanac entry. To be specific, Renfield, the pumpkin head in said game.
  • Shows Damage: When he gets eaten enough.
  • Stone Wall: He has no offensive capabilities, but is very tough.
  • Support Party Member: By acting as defense.

Magnet-shroom

https://static.tvtropes.org/pmwiki/pub/images/magnet_1.png
Click here to see his PVZ 2 appearance 

Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.
Plants vs. Zombies entry

Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy.
Plants vs. Zombies 2 entry

As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He attracts metal objects from the closest zombie around him, either weakening their defense or taking their unique abilities away. Recharges fast (mediocre in the second game), costs 100 sun. Can be upgraded to Gold Magnet. If given Plant Food, he'll attract all metal objects in range, then fire them off rapidly.


    Roof Levels 

Cabbage-pult

https://static.tvtropes.org/pmwiki/pub/images/cabbagemun.png
Click here to see his PVZ 2 appearance 

Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place.
Plants vs. Zombies entry

Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup.
Plants vs. Zombies 2 entry

Lobs cabbages at half the rate of a Peashooter, but does double the damage. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof levels, or in Ancient Egypt and Dark Ages). Recharges fast, costs 100 sun. When given Plant Food, he'll fire loads of giant cabbages to the air which lands on all zombies.


  • Arson, Murder, and Jaywalking
    Second game's almanac entry: Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup.
  • Badass Family: With Kernel-pult and Melon-pult. He's the youngest of the family.
  • Death from Above: His Plant Food ability is this.
  • Edible Ammunition: Cabbages.
  • Lampshade Hanging: He seems to be the only one who noticed that zombies climbing the roof is unusual.
  • Martial Arts Headband: Gains one as his costume in the second game.
  • No Mouth
  • Overshadowed by Awesome: He, like Peashooter, is a mediocre damage-dealing plant that has no special features, while the other lobbed shot plants do. He's also the only lobbed-shot plant to lack any upgrade in the first game. His Plant Food ability is also among the weakest in the game. However, he's more reliable than Kernel-pult (because his damage output is consistent) and cheaper than Melon-pult.
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Took a Level in Badass: At merely level 7, he's able to kill regular zombies in just two attacks. Furthermore, he's also one of the plants that levels up very quickly.

Flower Pot

https://static.tvtropes.org/pmwiki/pub/images/pot_1.png
"I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?"

It's a plant that allows you to plant another plant on otherwise unplantable surface. Costs 25 sun, recharges fast.


Kernel-pult

Kernel-pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one who consistently remembers the others' birthdays. He bugs them about it a little, too.
Plants vs. Zombies entry

While working as an usher at the local movieplex, he saw "Fried Green Tomatoes" and found his higher calling. He packed up his husks, his kernels, his butter, and enlisted.
Plants vs. Zombies 2 entry

Another of the lobbed shot plants, he normally lobs normal-damaging kernel at enemies, but has a chance of lobbing double-damage butter that immobilizes a zombie for 5 seconds. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Recharges fast, uses 100 sun. Can be upgraded to Cob Cannon. When given Plant Food, he'll fire loads of butter to the air, immobilizing all zombies on screen.


  • Anti-Air: In the second game, his butter can instantly kill certain airborne zombies. Against Dodo Riders, it makes them drop to the ground.
  • Badass Family: The eldest of the Pult brothers.
  • Edible Ammunition: Kernels and butter.
  • Martial Arts Headband: Gains one as his costume in the second game.
  • No Mouth
  • One-Hit Kill: On Seagull Zombies, Parrot Zombies, Swashbuckler Zombies (when they're still swinging), and Bug Zombies (only the bug) in the second game, but only with butter.
  • The Paralyzer: The butter acts as this.
  • Random Number God: It's random whether he throws the block of butter or the kernel, which means that if you're unlucky, the zombies will be able to get close, whereas if you're lucky, they won't even be able to move.
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Support Party Member: By stunning zombies. Downplayed that it can also attack, albeit weakly.

Coffee Bean

https://static.tvtropes.org/pmwiki/pub/images/coffee_angel_please_come_to_me.png
"Hey, guys, hey!" says Coffee Bean. "Hey! What's up? Who's that? Hey! Didja see that thing? What thing? Whoa! Lions!" Yep, Coffee Bean sure does get excited.

Coffee Bean can be planted on a mushroom to wake them up during the day. Uses 75 sun, recharges fast. Doesn't appear in the sequel since all mushrooms are diurnal by default.


Garlic

https://static.tvtropes.org/pmwiki/pub/images/garlic_1.png
Click here to see his PVZ 2 appearance 

Lane-diversion isn't just Garlic's profession. It's his passion. He carries an advanced Doctorate in Redirection from the Brussels University. He'll talk all day about lane vectors and repulse arrays. He even pushes things into alternate avenues at home. Somehow his wife puts up with it.
Plants vs. Zombies entry

Good against zombies, as well as proof against any vampires who might accidentally wander by.
Plants vs. Zombies 2 entry

Garlic redirects zombies who bite him away from the lane he's planted on. Uses 50 sun, recharges fast. If given Plant Food in the sequel, he breathes a cloud of stinky gas forwards that diverts all zombies it hits.


  • The Bus Came Back: Is reintroduced in Neon Mixtape Tour Side B.
  • Breath Weapon: His Plant Food ability has him breathe out a huge cloud of stinky gas that diverts zombies.
  • Nerf: Has a lot less HP in the sequel.
  • Reduce Aggro: he functions by turning zombies away from his lane.
  • Serious Business: Garlic sees redirection as this for him. He even has a doctorate on it.
  • Shows Damage: When he gets eaten enough.
  • Single Tear: One drops out when he's at low health.
  • So Last Season/The Worf Barrage: He's much less useful in the sequel, not only because of his lower health, but also because several zombiesnote  can easily counter him or hamper his ability, mainly because they don't eat. At least some of the aforementioned zombies can still be redirected with his Plant Food ability.
  • Support Party Member: By acting as crowd control.

Umbrella Leaf

https://static.tvtropes.org/pmwiki/pub/images/umbrella_1.png
"SPROING!" says Umbrella Leaf. "Didja like that? I can do it again. SPROING! Woo! That's me popping up to protect stuff around me. Yeah. Just like that. EXACTLY like that. Believe it."

It protects the plants around it (3x3 tiles with it in the center) from Bungee Zombies and Catapult Zombies' projectiles. Based on a mayapple plant. Uses 100 sun, recharges fast.


  • Anti-Air: Anti-air defense, that is.
  • Improvised Umbrella: Uses this to bounce away any lobbed projectiles and Bungee Zombies.
  • One-Hit Kill: Any Bungee Zombie who attempts to land on it or the 8 squares around it will immediately get bounced away and removed from the fight.
  • Situational Sword: He's only useful to defend against Bungee Zombies and Catapult Zombies.
  • Size Shifter: When it activates its ability.
  • Support Party Member: By acting as defense against aerial threats.
  • Unsound Effect: SPROING! in its almanac entry.

Marigold

https://static.tvtropes.org/pmwiki/pub/images/marigold_1.png
Click here to see her PVZ 2 appearance 

Marigold spends a lot of time deciding whether to spit out a silver coin or a gold one. She thinks about it, weighs the angles. She does solid research and keeps up with current publications. That's how winners stay ahead.
Plants vs. Zombies entry

Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.
Plants vs. Zombies 2 entry

She drops coins on regular intervals. In the second game, though, she's only in the Zen Garden. Recharges slowly, uses 50 sun.


Melon-pult

https://static.tvtropes.org/pmwiki/pub/images/melon_1.png
Click here to see his PVZ 2 appearance 

There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the biggest punch on the lawn," he says. "I'm not bragging. Run the numbers. You'll see."
Plants vs. Zombies entry

"Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business.
Plants vs. Zombies 2 entry

Another of the lobbed shot plants, he lobs big watermelons at enemies that does heavy direct damage and light spread damage at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Costs 300 sun (325 in the second game), recharges fast. Can be upgraded to Winter Melon, although it is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant watermelons which fall onto all zombies.


  • Arrogant Kung-Fu Guy: Although he isn't one for bragging, he's not known for false modesty.
  • Badass Family: With Cabbage- and Kernel-pult. He is the middle aged of the family.
  • Berserk Button: He's offended whenever someone asks whether he's seedless or not.
  • Big Little Brother: At least when compared to his big brother Kernel-pult.
  • Captain Obvious:
    Second game's almanac entry: "Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right."
  • Death from Above: His Plant Food ability is this.
  • Edible Ammunition: Watermelons.
  • Nerf: Had his sun cost increased slightly in the second game.
  • Nice Hat: Gains a sailor hat as a costume in the second game.
  • No Mouth
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Splash Damage: When a watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to zombies on that area.

    Upgrade Plants 

Gatling Pea

https://static.tvtropes.org/pmwiki/pub/images/gatling_pea_1.png
Gatling Pea's parents were concerned when he announced his intention to join the military. "But honey, it's so dangerous!" they said in unison. Gatling Pea refused to budge. "Life is dangerous," he replied, eyes glinting with steely conviction.

An upgrade for the Repeater, Gatling Pea shoots peas 4 times in a row. Must be planted on an existing Repeater. Costs 250 sun (+200 from Repeater), recharges very slowly.


  • The Cameo: He only appears as Peashooter and Repeater's Plant Food upgrade in the second game.
  • Carpe Diem: A variant:
    Gatling Pea's parents: But honey, (joining the military) is dangerous!
    Gatling Pea: LIFE is dangerous.
  • Cool Helmet
  • Facial Markings: Ones underneath his eyes, fitting for a soldier.
  • Gatling Good: Fires peas at a rapid rate. In the sequel, he becomes Peashooter and Repeater's Plant Food effects, and as such gives off even more of this!

Twin Sunflower

https://static.tvtropes.org/pmwiki/pub/images/twin_sunflower_1.png
Click here to see her PVZ 2 appearance 

It was a crazed night of forbidden science that brought Twin Sunflower into existence. Thunder crashed overhead, strange lights flickered, even the very roaring wind seemed to hiss its angry denial. But to no avail. Twin Sunflower was alive, ALIVE!
Plants vs. Zombies entry

Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Poppyrazzi.
Plants vs. Zombies 2 entry

An upgrade for the Sunflower, Twin Sunflower gives 2 times the amount of sun given by Sunflower. Must be planted on an existing Sunflower. Costs 150 sun (+50 from Sunflower; just 125 sun in the second game), recharges very slowly (mediocre in the second game). Becomes a standalone plant in the second game; if given Plant Food, she'll give 250 suns.


Gloom-shroom

https://static.tvtropes.org/pmwiki/pub/images/gloom_shroom_1.png
"I've always enjoyed releasing heavy fumes," says Gloom-shroom. "I know a lot of people aren't cool with that. They say it's rude or that it smells bad. All I can say is, would you rather have your brain eaten by zombies?"

As he's a mushroom, he's only active at night. An upgrade for Fume-shroom, Gloom-shroom fires fumes 4 times in a 3x3 area around where he's planted. Must be planted on an existing Fume-shroom. Costs 150 sun (+75 from Fume-shroom), recharges very slowly.


Cattail

https://static.tvtropes.org/pmwiki/pub/images/woofwoof.png
"Woof!" says Cattail. "Woof woof woof! Does this confuse you? Do you expect me to say 'Meow' like a cat because the word 'cat' is in my name and I also look like a cat? That's not how things work around here. I refuse to be pigeonholed."

An upgrade to the Lily Pad, Cattail shoots 2 thorns in a row that homes in to nearby opponents. Must be planted on a Lily Pad. Costs 225 sun (+25 from Lily Pad), recharges very slowly.

Returns as a separate plant in the Chinese version of Neon Mixtape Tour. Her tail has since been replaced with a Lightning Gun that can be upgraded to shoot actual sparks instead of needles, and can be fed Plant Food to discharge a full 100,000 volts at zombies.


Winter Melon

https://static.tvtropes.org/pmwiki/pub/images/winter_1.png
Click here to see his PVZ 2 appearance 

Winter Melon tries to calm his nerves. He hears zombies approach. Will he make it? Will anyone make it?
Plants vs. Zombies entry

You may recognize Winter Melon's voice from such incredible documentaries as "It's Cold Up Here," "Ice Bingo," and "Surfin' Swedes."
Plants vs. Zombies 2 entry

An upgrade to the Melon-pult, Winter Melon lobs cold watermelons that does splash damage and can slow down multiple zombies at once, at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Must be planted on a Melon-pult. Costs 200 sun (+300 from Melon-pult; 500 in the second game), recharges very slowly (fast in the second game). He is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant cold watermelons which fall onto all zombies.


  • An Ice Person: Throws icy melons that chill zombies, slowing them down.
  • Artistic License – Biology: The real life winter melon is only distantly related to actual watermelons.note 
  • Death from Above: His Plant Food ability is this.
  • Edible Ammunition: Watermelons.
  • Famed In-Story: In the second game.
  • Nice Hat: Gains a blue winter hat (very much resembling Cartman's from South Park) as a costume in the second game.
  • No Mouth
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Splash Damage: When a cold watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to (and slowing down) zombies on that area.
  • Support Party Member: By slowing down zombies. Downplayed as they can also deal heavy damage.

Gold Magnet

https://static.tvtropes.org/pmwiki/pub/images/gold_1.png
"How did I end up here?" asks Gold Magnet. "I was on the fast track - corner office, full benefits, stock options. I was gonna be Vice President of Midwestern Operations. Now I'm here, on this lawn, in serious danger of being eaten to death. Ooh! A coin!"

An upgrade for the Magnet-shroom, Gold Magnet attracts coins and diamonds nearby. Must be planted on a Magnet-shroom. Costs 50 sun (+100 from Magnet-shroom) and recharges very slowly.


Spikerock

Spikerock just got back from a trip to Europe. He had a great time, met some wonderful people, really broadened his horizons. He never knew they made museums so big, or put so many paintings in them. That was a big surprise for him.
Plants vs. Zombies entry

Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests.
Plants vs. Zombies 2 entry

An upgrade to Spikeweed, Spikerock damages any zombie who walks on him. He deals the same damage to a Spikeweed at twice the rate of fire. He can take up to 9 vehicle/Gargantuar hits in the first game (although Jack-in-the-box Zombie can kill him instantly) and 3 barrel/piano/Gargantuar hits in the second. Must be planted on a Spikeweed, although he is a standalone plant in the sequel. Costs 125 sun (+100 from Spikeweed; 250 in the sequel), recharges very slowly (fast in the sequel). When given Plant Food, Spikerock will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage.


  • Anti-Vehicle: Much like Spikeweed.
  • Artistic License – Biology: Spikerock is technically a rock and not a plant.
  • Cool Shades: Gains a pair as a costume in the second game.
  • Deployable Cover: It's not his intended use, but he can be used as this against vehicles and Gargantuar (the latter won't stop trying to hammer at Spikerock until he's destroyed completely).
  • Face of a Thug: Despite his appearance he's a decent fellow who likes museums and traveling. Downplayed in the sequel where he becomes a heavy metal musician.
  • Nerf: Had his health reduced from nine vehicle zombies/Gargantuar smashes to three and his sun cost slightly increased in the second game. On the other hand, he recharges much faster.
  • No Mouth
  • One-Hit Kill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie.
  • Pop the Tires: Possible with vehicle-riding zombies.
  • Shields Are Useless: He can bypass shielded zombies by his attacks. Except for the Excavator, who digs him up before he can do so.
  • Shows Damage: He'll lose his 3 big spikes one-by-one whenever a vehicle or Gargantuar runs onto him.
  • Spikes of Doom: Acts as this to most zombies, damaging them if they walk on him and at an even faster rate than Spikeweed. Played even straighter if they're vehicles or rolling zombies, who get instantly killed should they run over him.
  • Tactical Rock–Paper–Scissors:
    • Aside from being an Anti-Vehicle, they can also provide a buffer for Chicken Zombies or Weasel Zombies should Lightning Reed be unavailable. Also great for whittling down most zombies as they are ignored by most of them. They can also stall out Gargantuars.
  • You Will Not Evade Me: His Plant Food ability is best at grouping zombies together.

Cob Cannon

https://static.tvtropes.org/pmwiki/pub/images/cob_cannon_1.png
What's the deal with Cob Cannon, anyway? He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch. All this is common knowledge. But deep inside, what really makes him tick?

An upgrade for Kernel-pult, Cob Cannon launches big cob missiles at your command; click on him, then click at any part of your lawn to make him launch a missile to the designated place. Said missile explodes in a 3x3 area around the target. After firing, it'll take time for him to reload. Must be planted on 2 side-by-side Kernel-pults. Costs 500 sun (+200 from 2 Kernel-pults), recharges very slowly.


  • Awesome, but Impractical: Outside of Survival levels at least, since normal levels are short and they're very costly.
  • Badass Bookworm: He studied in Harvard and worked as a lawyer.
  • BFG
  • Bread, Eggs, Milk, Squick
    His almanac entry: "He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch."
  • Cooldown: He needs some reload time before he can fire another cob.
  • Death from Above: His launched cob missiles drop from above like a bomb.
  • Edible Ammunition: A whole cob of corn. It is called an ICBM - Intercontinental Ballistic Maize.
  • One-Hit Kill: On most zombies.
  • The Stoic: It's a mystery of what really ticks him off.

Imitater

"I remember the Zombie Wars back in '76," says Imitater in a raspy, old-man's voice. "Back then, we didn't have all these fancy peashooters and jalapenos. All we had was guts. Guts and a spoon."
Plants vs. Zombies entry

Having studied French Theater at Julienne, the Imitater went to the streets with his art, and has perfected his technique he calls "Potato stuck in a box".
Plants vs. Zombies 2 entry

A special plant that can copy any plant except upgrade plants and himself. He can be used to effectively cut the recharge time of plants in half, although he takes up another seed slot. His recharge time, sun cost and other properties depend on what plant he copied.



Top

Example of:

/
/

Feedback