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Characters / Plants vs. Zombies 2: It's About Time - Plants

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Main Character Index | Plants vs. Zombies 1 - Plants - Zombies | Plants vs. Zombies 2 - Plants - Zombies | Garden Warfare (Battle for Neighborville) | Heroes (Teammates)

Plants appearing in the second game.


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    Ancient Egypt 
Returning plants: Cabbage-pult, Grave Buster, Twin Sunflower (as a standalone plant), Repeater

Bloomerang

https://static.tvtropes.org/pmwiki/pub/images/bloomerang.png
As the first new member to your home defense team, Bloomerang enjoys long walkabouts with his friend, Koala Bear, and listening to his Bob Barley albums out back.

Bloomerangs throw boomerangs forward that will hit through up to 3 targets (more at certain levels) on his row before flying back at him, dealing 2 hits each. Costs 175 sun, recharges fast. If fed Plant Food, he'll throw a lot of boomerangs in 4 directions.


  • Battle Boomerang/Boomerang Comeback: His projectiles are these, and they penetrate enemies while being thrown and while returning back to him.
  • Dreadlock Rasta: His boomerang petals appear to resemble dreadlocks. Fittingly his costume is that of a Rastacap.
  • Land Down Under: His almanac entry has quite a few references to Australia.
  • More Dakka: If given Plant Food.
  • Nice Hat: He gets a rasta hat as his costume.
  • One Bullet at a Time: Unlike most constant-shooting plants, he has to wait for his boomerang to come back before he can throw again.
  • One-Hit Polykill: He can hit up to 3 enemies with one boomerang throw. This increases as he levels up a good bit.
  • Overshadowed by Awesome: Once you get Laser Bean, chances are you won't be needing Bloomerang anymore. Even though he takes multiple levels in badass as he levels up, a leveled Laser Bean still outclasses him.
  • Punny Name: of "boomerang" and "bloom".
  • Shout-Out: To Bob Marley (called "Bob Barley") in his almanac; Bloomerang is a Fan Boy of him. (That also explains his costume.)
  • Tactical Rock–Paper–Scissors: They can be used to hit a lot of grave stones at once, or to hit zombies behind the grave. Watch out for the 3-enemies limitation, however.
  • Took a Level in Badass: While initially overshadowed by Laser Bean and Fume-shroom, he gains levels faster than most plants, and his damage greatly increases every few level ups. At level 9, he's dealing three times the damage he used to do at Level 1. At maximum level, it's extremely effective, although he's still overshadowed by Laser Bean.

Iceberg Lettuce

https://static.tvtropes.org/pmwiki/pub/images/iceberg.png
Don't get lost staring into Iceberg's adorably cute eyes. If you do, it will be your last step... but only if you're a zombie.

Freezes the zombie who walks onto his tile for a few seconds. Based on the real life iceberg lettuce. Costs 0 sun, recharges slowly. If given Plant Food, it'll freeze all zombies on screen. At level 11, it gains the ability to affect an area.


  • Area of Effect: Once it reaches level 11, it becomes able to freeze zombies within an area. This makes its usefulness jump tenfold as it now affects a 1x3 area, allowing it to freeze all the zombies in three squares on its lane instead of the one closest too house. Level it up even further and that area becomes a 3x3 area like that of Stallia.
  • Beware the Cute Ones: Don't get lost staring into his adorably cute eyes. If you do, it will be your last step... but only if you're a zombie.
  • Emergency Weapon: It is good to be used to delay a tough zombie with it so your other offensive plant can hit it a bit longer.
  • Glowing Eyes of Doom: Its eyes will briefly glow when it uses its Plant Food power.
  • No Mouth
  • Punny Name: Is an iceberg lettuce who is literally made of ice.
  • Spiritual Successor: To the Ice-shroom.
  • Support Party Member: By freezing zombies.
  • Tactical Rock–Paper–Scissors: Being frozen will make some of the zombies be unable to use their abilities.
  • Took a Level in Badass: While Iceberg Lettuce was pretty good for a 0 cost plant, leveling it up to level 11 makes its usefulness jump tenfold as it now deals Area of Effect freeze, meaning that you don't have to place it at the right moment to freeze an intended zombie- it will freeze all of them in its area. Furthermore, as it levels up, its freeze time also becomes longer than its recharge time, meaning that it is possible to Stun Lock a group of grounded zombies in place.
  • What Beautiful Eyes!: The almanac entry mentions how cute his eyes are.

Bonk Choy

https://static.tvtropes.org/pmwiki/pub/images/bonk.png
A freelance dentist on the side, he's offering a special this month - he'll knock two of your teeth out for the price of one!

Attacks zombies that come to a melee range (either in his front or back but not both) with quick punches. Costs 150 sun, recharges fast. If given Plant Food, he'll rapidly punches at the 3x3 area around him.


  • Backwards-Firing Gun: Can be used to hit zombies behind him, but it's somewhat impractical to use him in that way. He can be useful to free other plants from ice or octopi, however.
  • Close-Range Combatant: Can only attack the zombie in front of or behind him.
  • Comically Inept Healing: Apparently his idea of being "dentist" (as revealed in the almanac) is to punch his patients' teeth out.
  • Good Old Fisticuffs: His method of attack is punching zombies at a fast rate.
  • Mad Eye
  • Overshadowed by Awesome: Wasabi Whip's ability is basically like Bonk Choy's, but can reach further, deal more damage and can also thaw nearby plants. Even though Bonk Choy takes several levels in badass as he levels up, a leveled Wasabi Whip still outclasses him. However, Bonk Choy doesn't cost real money to use.
  • Punny Name: Of the bok choy vegetable and "bonk", an onomatopoeia of getting hit with blunt force.
  • Tactical Rock–Paper–Scissors: He's good to be used against Chicken Zombies as his hit rate is high enough to kill a lot of them coming at once.
  • Took a Level in Badass: He gains levels faster than most plants, and his damage greatly increases every few level ups. At level 1, he takes 12 or so punches to kill a normal zombie. At level 10, he kills Coneheads in less than that. At maximum level, he's dealing 5x the damage he used to.
  • Tsurime Eyes: One of his eyes is like this, while the other is oval.

    Pirate Seas 
Returning plants: Kernel-pult, Spikeweed, Cherry Bomb, Spikerock, Threepeater

Snapdragon

https://static.tvtropes.org/pmwiki/pub/images/snapdragon.png
Although the most powerful dragon in the plant kingdom, he still dreams of wings and seeing the world beneath him.

Breathes fire that covers a 3x3 area (centered on the square in front of him), hitting all zombies on the area of effect. Costs 150 sun, recharges fast. If given Plant Food, he'll fly upward and then covers a 3x3 area in front of him (centered 2 cells in front of him) in flames and dealing heavy damage.


  • Area of Effect: Hits a 3x3 area in front of him.
  • Birds of a Feather: With Torchwood.
  • Breath Weapon: Fires a 3x3 breath wave that hits any zombie in its path.
  • Call of the Wild Blue Yonder: His almanac says that he desires to get wings and see the world beneath him. He does get wings with his Plant Food, but it is implied that he can't fly very high.
  • Close-Range Combatant: He will only attack when zombies are close.
  • Fire/Water Juxtaposition: Between Cold Snapdragon and him. Both of them view temperature rather differently and Cold Snapdragon really doesn't like to discuss it.
  • Irony: His costume is a firefighter's hat. Now do the math.
  • Overly Narrow Superlative: He's described as "the most powerful dragon in the plant kingdom". Of course, he and Cold Snapdragon may be the only dragons there. Also, Cold Snapdragon is basically the same except it chills zombies, making it more powerful.
  • Planimal: Half flower, half dragon.
  • Playing with Fire: Although Snapdragon has a fiery attack, for some reason he's not immune to freezing in Frostbite Caves.
  • Power Gives You Wings: Plant Food does, at least.
  • Punny Name: He resembles less of an actual snapdragon flower, and more like a dragon head.
  • Support Party Member: Can be used as this in Frostbite Caves level; his fire breath can thaw frozen plants.

Spring Bean

https://static.tvtropes.org/pmwiki/pub/images/spring_bean_hd.png
He's the strong, silent type and little is known about Spring Bean. What is known though: his fan club is a million followers strong. And the ladies love him.

Bounces a zombie back a tile when it gets close; also will throw it into the water if nearby. Costs 50 sun, recharges slowly. If given Plant Food, he'll jump a bit, then smash the ground and causes all zombies on screen to be blown back, or into the water if nearby.


  • Close-Range Combatant: Only affects zombies that get right on top of him.
  • Cool Down: He'll sleep everytime he throws a zombie off him, and he can't repeat it until he wakes up. Leveling him up decreases the cooldown period.
  • Cross Dresser: His costume is... a bikini top and a skirt.
  • Distressed Dude: You have to defend a bunch of Spring Beans in the Save Our Seeds level in the Pirate Seas.
  • Famed in Story: He apparently has a fan club that is a million followers strong. At least that's what the almanac says.
  • The Family That Slays Together: With Chili Bean, Laser Bean and Sun Bean.
  • Knockback: Normally, the zombie that steps on him will get knocked backwards a tile. Leveling him up increases the knockback.
  • Lazy Bum: According to Sun Bean's almanac entry.
  • Nerf: Zombies knocked back by him are immune to the Blover instead of being instantly killed. This was likely done to prevent easy scoring in Battlez.
  • Obvious Rule Patch: Using his Plant Food ability along with Blover made Battlez a cakewalk and gave massive scoring opportunities. As such, PopCap fixed this by making zombies pushed by it immune to the Blover.
  • One-Hit Kill: If the zombie's thrown into the water. Before an update, using his PF ability with Blover lets him One-Hit Kill a screen of zombies.
  • Punny Name: a pun of string bean (aka green bean) and spring.
  • The Stoic: He's mentioned as a strong, silent type.
  • Tactical Rock–Paper–Scissors: He can be used to crush the Surfer Zombie's surfboard should he use it to smash Spring Bean. He also separates the barrels off Barrel Rollers, making them unable to push the barrel anymore.

Coconut Cannon

https://static.tvtropes.org/pmwiki/pub/images/hd_coconut_cannon2.png
Sure, he's a hairy old man, but Coconut Cannon can still fire on all cylinders. The reason he's so hairy: he's in-between waxings.

Fires a coconut forward as you click him; the coconut deals damage to the zombie it hit and the zombies nearby. Costs 400 sun, recharges fast. If given Plant Food, he'll grow big and then fire a bigger coconut that pushes all the zombie of his lane backward until the rightmost column (or until it hits an obstacle) and then explodes, dealing heavy damage to all zombies affected and in a 3x3 area around it.


  • Big Ol' Eyebrows: He sports some pretty big eyebrows on his angry eyes.
  • BFG: He's plant that fires a huge cannonball that destroys almost any zombie.
  • Coconut Meets Cranium: Fires huge coconut cannonballs that are quite likely to take off the head of the zombie it hits. As well as the heads of weaker zombies around it.
  • Cooldown: He'll sleep after each firing. This cooldown time reduces as he levels up.
  • Knockback: His Plant Food ability deals this.
  • Nice Hat: A yellow hard hat as his costume in the second game.
  • One-Hit Kill: On most weaker zombies.
  • Splash Damage: The coconut it shoots deals this whenever it hits a zombie. The splash is weaker than the direct hit, though.
  • Super Spit: As he fired his coconuts out of his "mouth", it counts as this.
  • Tactical Rock–Paper–Scissors: His Plant Food ability is effective for grouping zombies together as well as pushing them away from your side, including Gargantuars.

    Wild West 
Returning plants: Split Pea, Tall-Nut, Melon-Pult, Winter Melon (as a standalone plant)

Chili Bean

https://static.tvtropes.org/pmwiki/pub/images/inthebathroom.png
He's not blushing, he's trying to hold it in.

A single-use plant. When a zombie eats him, the zombie instantly dies and releases a stream of gas behind him that stuns other zombies behind the victim. Costs 50 sun, recharges slowly. If given Plant Food, he'll make 3 copies of himself which will fall onto random tiles.


  • Emergency Weapon: He's more effective on this than Potato Mine in that he doesn't need arming time and he gives a good additional effect. Though he fails against zombies that don't eat.
  • The Family That Slays Together: With Spring Bean, Laser Bean and Sun Bean.
  • Fartillery: What happens to the zombie who eats him.
  • Gasshole: Implied. He tries to hold back, so much that he becomes red, although he sometimes does let go a bit. He does when he's given Plant Food.
  • Idle Animation: Every 10 seconds or so he'll fart a bit.
  • One-Hit Kill: On most zombies.
  • The Paralyzer: The gas that the victim produced works as this.
  • Self-Duplication: If given Plant Food. Normally produces 3 copies, but this increases as he levels up.
  • Too Spicy for Yog-Sothoth: So much that it causes gastrointestinal distress on most zombies.
  • Worf Barrage: This plant won't affect those who don't eat plants (Explorer Zombie with his torch on, Wizard Zombie, and Gargantuar among others) and his gas is ineffective against robots (especially in Far Future).

Pea Pod

https://static.tvtropes.org/pmwiki/pub/images/peapod.png
Having studied Quantum Spatial Mechanics in Clown College, the peapod has been amusing families of all ages.

Another variant of a peashooter, a pea pod can be planted up to 5 times on the same tile for more firepower. Costs 125 sun, recharges fast. If given Plant Food, the pods will close and a big peashooter head comes out of the ground and fires 5 giant peas that deal high damage.


  • BFG: If given Plant Food.
  • Edible Ammunition: Peas, of course.
  • Fedora of Asskicking: He gets this as his costume. He gets three, as a matter of fact.
  • More Dakka: 5 peashooter heads = even more dakka!
  • Multiple Head Case: He can have up to 5 heads as you stack him on one tile. He can also reveal a giant sixth head hidden underground.
  • Non-Ironic Clown: He's mentioned as a successful clown. He even graduates from a clown college.
  • Power-Up Letdown: He isn't useful in stages where you're told to "never have more than x amount of plants at once" as upgrading the pea pod counts as additional amount of plants.

Lightning Reed

https://static.tvtropes.org/pmwiki/pub/images/lighting_reed.png
This may come as a shock, but Lightning Reed has a serious passion for ham radio. His call sign is El3ctric H1ccup. You can tune in every Tuesday to hear him read the classics to elderly plants. This week: Seeds and Sensibility.

Shoots a jolt of lightning at the closest enemy that will then jump onto 3 closest enemies around him. Can target the lane above or below his lane. Deals lower than normal damage. Uses 125 sun, recharges fast. If given Plant Food, he''ll create a thundercloud that directly targets enemies, shocking them one-by-one to death each time.


  • Awesome, but Impractical: His Plant Food ability is a quick killer, but he targets random enemies and it isn't efficient on a large swarm of zombies.
  • Chain Lightning: His lightning works like this, allowing for Splash Damage.
  • Hidden Depths: His almanac entry says that he's a ham radio host.
  • Lampshade Wearing: Has a lampshade as his costume, which makes him look like a desk lamp.
  • Leet Speak: The call sign for his ham radio is "El3ctric H1ccup".
  • Nerf: The Plant Leveling System update halved his initial damage, so that it does the same amount of damage as a chained lightning bolt.
  • No Mouth
  • Personal Raincloud: His Plant Food ability gives zombies this.
  • Power Glows: Among the few plants that glow.
  • Punny Name: of "reed/grass" and "lightning rod".
  • Shock and Awe: The first electric plant in the game.
  • Tactical Rock–Paper–Scissors:
    • He's good to be used against a flock of Chicken Zombies and Weasel Zombies as they die in few hits and his Chain Lightning ability can make hitting a lot of them at once easier.
    • The lightning is also one of the few things the Jester Zombie can't reflect, and its X-Ray Sparks effect when it kills a zombie can also prevent Surfer Zombie from smashing his surfboard down should he died.
  • X-Ray Sparks: When his lightning kills a zombie, the zombie will suffer this.
  • Took a Level in Badass: It's going to take a while, but leveling him up past Level 5 will give him pretty noticeable damage increase thanks to hitting more targets.

    Far Future 
Returning plants: Blover

Laser Bean

https://static.tvtropes.org/pmwiki/pub/images/firinmahlaser.png
After a laser eye surgery had gone horribly right, Laser Bean gained a sense of purpose and a new-found affinity for competitive staring contests.

Shoots a straight, continuous laser from his eyes forward, hitting all zombies on the line. Has half the rate of fire of a normal Peashooter but deals twice the damage. Costs 200 sun, recharges fast. If given Plant Food, he'll jump up and fire a stronger laser from his mouth that rips through the tiles in front of him, damaging the enemies as it goes.


Citron

https://static.tvtropes.org/pmwiki/pub/images/citron.png
As the owner and primary user of "Vitamin C-U-Later" 20-hour energy shots, Citron is always on and always ready for action. "Let's make this happen!!"

Based on an orange, Citron charges a powerful ball of plasma that it'll then shoot forward, dealing high damage. It has a slow rate of fire. Costs 350 sun, recharges fast. If given Plant Food, it'll shoot a more powerful plasma ball that kills every zombie on its lane, but will stop if it hits Gargantuar or certain future zombies.


  • Blown Across the Room: Any zombie hit by its Plant Food ability that isn't a machine or Gargantuar.
  • Charged Attack: It takes a long time to charge up, but once it fires, the zombie it hits will be taking huge damage.
  • Distressed Dude: It has to be guarded in one Save Our Seeds level in the Far Future.
  • Energy Ball: It shoots these.
  • Hot-Blooded: The almanac states that it's always on and ready for action. "Let's make this happen!!"
  • One-Hit Kill:
    • It's Plant Food ability is one to any zombie that isn't Zomboss, including the Jurassic Gargantuar. It's so powerful that Jester Zombie can't deflect it.
    • In fact, it's one of three attacks in the game that can instantly kill a Gargantuar without throwing them off-screen. note 
    • One Hit Poly Kill: If it hits a zombie other than a machine or Gargantuar, it keeps going.
  • Power Glows: It glows as it charges a shot.

E.M.Peach

https://static.tvtropes.org/pmwiki/pub/images/empea.png
E.M.Peach has grown tired of people lazily calling him E.M.Pea. "There's a C and H there for a reason people! And I've got the stone to prove it!"

A single-use plant that disables machines in an area around him. Costs 25 sun, recharges slowly.


Infi-nut

https://static.tvtropes.org/pmwiki/pub/images/to_infinutty_and_beyond.png
As a young nut, he spent way too much time standing between two mirrors and trying to look into infinity.

A defensive plant in the vein of a Wall-nut; he isn't as durable, but he can regenerate himself over time. Costs 75 sun, recharges mediocre. If given Plant Food, he can project a durable barrier that covers a whole column in front of him and can also repel many zombie abilities.


  • Anti-Air: Anti-air defense, that is, but only with Plant Food.
  • Artistic License – Biology: Technically, he's a holographic projection and not an actual plant. The projector is supposed to be the actual plant, but it's still odd.
  • Deflector Shields / Force Field: Creates one as his Plant Food ability.
  • Deployable Cover: His function in a nut - er, holographic shell.
  • Energy Being: He's a holographic nut made from a projector.
  • Glowing Eyes of Doom
  • Hard Light: He's made of this, considering that zombies are blocked by him.
  • Healing Factor: He can regenerate himself if he isn't eaten for 15 seconds. Even if he's gone, he'll appear again after 15 seconds. He only truly dies if the projector is broken; only a few zombies can do it (such as Explorer Zombie, Parrot Zombie, Gargantuars, Troglobite, Glitter Zombie, All-Star Zombie, and Jurassic Rockpuncher).
  • Power Glows: He glows when he uses the Plant Food power.
  • Punny Name: Of "infinite" and "nut". Also a Meaningful Name as he can potentially stay on the field until the stage ends.
  • Stone Wall: Somewhat weaker than Wall-nut, but can stay on the field for longer.
  • Support Party Member: By acting as defense.
  • Tactical Rock–Paper–Scissors: The shield from his Plant Food ability counters a lot of nastier zombie abilities, such as the Fisherman Zombie's hook, the Explorer Zombie's torch, Surfer Zombies (unless they are in the same lane as the Infi-nut), Troglobite's ice blocks, Hunter Zombie's snowballs, Excavator Zombie's shovel, and Punk Zombie's kick. The shield also stays active if the Infi-nut is frozen, turned into a sheep, or has an octopus on him. Furthermore, his projector can still absorb Hair Metal Gargantuar's shockwaves even when the nut is "dead".

Magnifying Grass

https://static.tvtropes.org/pmwiki/pub/images/magnifying.png
Magnifying Grass understands the inherent power of a rainbow. Beneath her stoic features she takes great joy in delivering radiant multicolored destruction to the zombie horde.

Tap on her to fire a powerful beam that deals high damage onto zombies, at the cost of 50 sun each tap. Costs 50 sun, recharges fast. If given Plant Food, she can fire a concentrated beam onto the closest enemy until it dies, then jumps onto the closest one and so on until the duration expires; the duration is lengthened the more sun-producing plants (except Sun Bean) there are on the lawn. At level 7, she gains the ability to produce minute amounts of sun.


  • Action Girl: A female plant and a highly damaging attacker.
  • Cast from Money: It requires 50 sun in order to fire a shot.
  • Death Ray: A rainbow one at that.
  • Difficult, but Awesome: Does high damage to zombies, but it requires sun to do it, which makes it seem Awesome, but Impractical to rely on for continuous offense. However, it only costs 50 sun to plant, recharges quickly, and stays on the lawn, so it can be quickly deployed to dispose of a threatening individual zombie, particularly late in the round when the player is likely to have a lot of sun left over (for comparison, the one-use bomb plants have a long recharge time). Though it will waste precious sun if used improperly, it can be effective in the right situations.
  • Energy Weapon: Notable for being one of the very few non-Plant Food projectiles that can't be deflected by the Jester.
  • Everything's Better with Rainbows: The beam that she shoots have the 7 colors of the rainbow. It's also plenty powerful; Jester Zombie can't deflect it, either. It's mentioned in the almanac that she knows that fact pretty well.
  • Hidden Depths: Beneath her stoic persona, she enjoys using her colorful power to torch the zombie horde.
  • Light Is Good: Uses light-based powers and is one of the good guys.
  • Nice Hat: Gains one as her costume.
  • No Mouth
  • The Power of the Sun: Somewhat more directly than most, as she uses your sun stock to attack. At high levels, she also produces Sun like Sunflower, although only in minute amounts.
  • Punny Name: on "magnifying glass" and "grass".
  • Solar-Powered Magnifying Glass: What she is based on, hence her using Sun to fire attacks. Her Plant Food ability exemplifies this, also burning any zombies it kills.

Tile Turnip

https://static.tvtropes.org/pmwiki/pub/images/tile_turnip.png
DJ Tile Turnip changed dance floors with his underground hit "Turnip the Beet." What's his latest mix? When he lays it down, you'll feel the power.

When planted, he turns the tile he's planted on into a Power Tile.note  Costs 0 sun initially, 250 suns for the second, and then double the previous amount for each subsequent Tile Turnip planted. Recharges mediocre.


  • Awesome, but Impractical: It is often unwise to plant more than 3 or 4 of this at a time due to his increasing cost, unless he's been leveled up a good few times.
  • Diminishing Returns for Balance: His sun cost increases the more you plant him. At level 1, you can't plant him more than 7 times in one play because by that point, his cost will be more than your sun cap.note  As his level increases, said diminishing returns decrease, and at max level, the cost stays at a flat 200.
  • Horned Humanoid: Well, horned plant, but he gets a unicorn's horn as his costume. It's a reference to Bjorn from Peggle.
  • Meta Power-Up: He has the ability of sharing the Plant Food ability between the Power Tiles.
  • Purple Is Powerful: Not just that, he makes other plants powerful as well.
  • Support Party Member: By creating Power Tiles for your plants.
  • Took a Level in Badass: As this plant levels up, he gains increasingly huge benefits. His second plantation cost decreases, the increase in sun cost decreases allowing later plantings to cost far less thanks to a lowered exponential increase, and finally, he gets more free plantations before he starts costing sun.

    Dark Ages 
Returning plants: Sun-shroom, Puff-shroom, Fume-shroom, Magnet-shroom (without the day/night limitation on shrooms or the other plants)

Sun Bean

https://static.tvtropes.org/pmwiki/pub/images/sun_bean.png
As the eldest of the bean brothers, Sun Bean often finds his siblings exasperating. Chili Bean is a little crude, Laser Bean is too far out, and Spring Bean is just plain lazy. Still, he loves them just the same. That's how it is with family.

A single use plant; when a zombie eats him, the zombie's body will glow. Every hit that the zombie sustained afterward will yield small amounts of sun. The effect can stack by having the same zombie eating multiple Sun Beans. Costs 50 sun, recharges slowly. If given Plant Food, the Sun Bean will glow; when the zombie eats him, the zombie instantly dies and releases 15 sun times the zombie's remaining health prior to eating the bean.


  • Cool Crown: Has one that resembles the Liberty Statue's crown as his costume.
  • The Family That Slays Together: His almanac mentions that he's the oldest of the Bean brothers.
  • Light 'em Up: With Plant Food.
  • One-Hit Kill: Only with Plant Food.
  • Nerf: With the advent of the Plant Leveling System. One one hand, he gives a multiplied amount of sun when he's leveled up, meaning that even a normal zombie can drop 100-150+. However, this isn't much of an improvement as he now has a cap on the amount of sun he'll give (around 300, which increases slightly as he levels up).
  • Power Glows: When fed Plant Food. The zombie that eats him will also glow.
  • The Power of the Sun: Makes zombies drop sun when damaged.
  • Punny Name: of "sun beam" and, well, bean.
  • Support Party Member: By supplying suns. He does it differently from Sunflower and the like, however.
  • Worf Barrage: Like Chili Bean, he is ineffective against zombies that don't eat.
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    Big Wave Beach 
Returning plants: Lily Pad, Tangle Kelp

Bowling Bulb

https://static.tvtropes.org/pmwiki/pub/images/bowling.png
Guess which team has won the League Championship for five years running now? Team Bowling Bulb, that's who. They are on a ROLL. You and your pals think you got what it takes to stop 'em? Yeah sure. Keep dreamin, bub.

Rolls out shots that can bounce to multiple zombies. They can roll a larger bulb that deals higher damage (there are 3 levels) if there's enough delay between the previous and next roll. Costs 200 sun, recharges fast. If given Plant Food, they'll roll 3 giant bulbs that explode and deal high damage each time they hit a zombie, and also restore the bigger bulbs instantly. At level 3 and 7 it recharges the bulbs in a different order.


  • Arrogant Kungfu Guy: Not themselves, strangely enough, but the almanac pretty much brags about how they're undefeatable League Championship winners for 5 years straight.
  • Awesome, but Impractical: Before the Plant Leveling System, they were this thanks to constantly recharging the weakest bulb first and firing it out if there was a zombie in their lane. Averted once it gets to Level 3 where it will recharge the medium bulb first, which is 3x as strong as the weakest bulb.
  • Bowled Over: Their concept, basically.
  • The Dividual: they're 3 beings in one: Aquamarine bulb, blue bulb and orange bulb.
  • Nice Hat: They gain one for each bulb as their costume. It's a bowler hat.
  • Pinball Projectile: They fire these. If you were familiar with Wall-nut Bowling in the first game, Bowling Bulb does similar to what Wall-nut does in the bowling minigame.
  • Punny Name: On "bowling ball" and "bulb".
  • Situational Damage Attack:
    • Depending on how much delay is present between rollings and depending on their level, they can roll stronger kinds of bulbs. There's a trick around this in the Wild West levels: Plant it on a minecart and then try avoiding it from a lane filled with zombies until the bulb is fully "charged".
    • The more zombies there are spread out over the map, the more effective they are since they can bounce more often.
  • Splash Damage: In their Plant Food attack, the explosion that the bulbs cause deals this.
  • Took a Level in Badass: Normally, Bowling Bulb would keep regenerating and firing out the green (weakest) bulb if there were zombies in its lane constantly. This made it very inefficient when there were large constant hordes. Leveling Bowling Bulb to level 3 makes a great difference- it regenerates from green (weak) > blue (moderate) > orange (strong) to blue > orange > green. This makes it deal 3x as much damage as it used to if a zombie was always in its lanenote . At level 7, it regenerates from orange > blue > green, making it 1.5x as useful as it was at level 6note .

Guacodile

https://static.tvtropes.org/pmwiki/pub/images/guacodile.png
Ask Guacodile to tell you a little bit about himself and he'll give you a wry smile. "I'm a Guacodile. I've got a bite like a bear trap. I spit rock-hard pits with a force, speed and accuracy envied by every plant on the battlefield. Heck, I've been known to walk on water. I'm pretty much the whole enchilada." Yeah, the guy is a bit of a braggart but he's good at what he does.

Fires pits at zombies normally. When a zombie comes close, he'll rush forward and bite zombies 2-3 times, dealing heavy damage each and then go away from the battlefield (sort of like a weaker lawnmower). They can be planted on water, but they won't fire their seeds there. Costs 125 sun, recharges fast. If given Plant Food, he'll push nearby zombies back and release two rushing Guacodiles.


  • Arrogant Kungfu Guy: The almanac has him bragging about what he can do. He's indeed good at all of them, though.
  • Counter-Attack: If they're damaged by any zombie (even via getting pushed/pulled, with the exception of Explorer's torch and Excavator Zombie's shovel), they perform a rushing attack that hits everything in front.
  • Distressed Dude: You have to guard a bunch of Guacodiles against zombies in one level in Big Wave Beach. Beware, as their rushing attack means you lost your objective.
  • Foe-Tossing Charge: His Plant Food ability is this.
  • Jack-of-All-Trades: He can be used either as a projectile-shooting plant or a disposable strong-damaging plant. He isn't the best at either, however.
    • Also one of the few plants that can be planted both on land/Lily Pad and in the water (though he can't shoot in the water)
  • Loophole Abuse: Triggering his rushing attack does not count as losing a plant in "Don't lose more than X plant" levels, since he ran offscreen alive and technically didn't die. Endangered Guacodiles doing this automatically make you fail, however.
  • Never Smile at a Guacodile: Only if you are a Zombie.
  • Nice Hat: Gains a... bowl of salsa and chips as his costume.
  • Planimal: Half avocado, half crocodile.
  • Punny Name: on "guacamole" (a sauce made from an avocado) and "crocodile".
  • Stealth Pun: In addition to the obvious Punny Name listed above, avocados are sometimes nicknamed "alligator pears."
  • Tactical Rock–Paper–Scissors:
    • Fisherman Zombie's hook will trigger his rushing attack, making him a good defense against said zombie. If a Mecha-Football Zombie is about to push him, he'll prevent the other plants from being pushed backwards because of his rushing attack.
    • He's also a bit of a Surfer Zombie counter, rushing off before he can be flattened by the surfboard.

Banana Launcher

https://static.tvtropes.org/pmwiki/pub/images/im_a_banana.png
It's important to avoid stereotyping as much as possible. Stereotypes are often flat-out wrong. And also hurtful. But honestly ... Banana Launcher is TOTALLY bananas.

Fire explosive bananas (explodes in a 1x3 area) at any tile on the lawn, in a similar vein to the Cob Cannon (click on it, then click on the target tile). Costs 500 sun, recharges fast. If given Plant Food, it'll fire 4 bananas at random tiles on the lawn.


  • Bunny-Ears Lawyer: It might be "totally bananas" but it's a very powerful plant.
  • Calling Your Attacks: It loudly exclaims "BANANA!" when it fires a banana.
  • Cloudcuckoolander: If it almanac entry is any indication...
  • Cooldown: Much like Cob Cannon, it needs a reload time after each firing. This gradually decreases as it levels up.
  • Death from Above: After launching one, the banana will drop from above like a missile.
  • Developers' Foresight: Due to how clicking on the Banana Launcher activates the targeting beacon, it can't be placed on a minecart. If you try, a message will appear: "Bananas are too slippery for mine carts".
  • Distressed Dude: You have to save some of them in a Save Our Seeds level in the Big Wave Beach.
  • Edible Ammunition: Bananas, obviously.
  • Hypocritical Humor: Its almanac entry mentions that stereotyping is bad... before calling Banana Launcher "TOTALLY bananas".
  • One-Hit Kill: On weaker zombies, at least.
  • Overshadowed by Awesome: The Banana Launcher is a powerful plant, but the Missile Toe can basically do everything that it can, while also causing slowing in a 3x3 area around the point of impact, and its Plant Food power refreshes her shot too.
  • Pokémon Speak: Guess.
  • Spiritual Successor: To the Cob Cannon from the first game, but as an independent plant rather than an upgrade, and doesn't need 2 tiles either.
  • Tactical Rock–Paper–Scissors: It can be used to reliably hit Fisherman Zombies and Zombie Kings as they don't move at all, as well as key targets like Wizard Zombies and Octo Zombies who tend to hide behind other zombies.

    Frostbite Caves 
Returning plants: None

Hot Potato

https://static.tvtropes.org/pmwiki/pub/images/hot_potato_off_with_his_drawers.png
How does Hot Potato stay so positive and even-peeled all the time? Yoga, that's how. She never misses a class. Also, regular meditation. It's the only way she can handle the hard work of fighting zombies, day in and day out, without melting down.

A single-use plant that thaws out frozen plants and ice blocks. Costs nothing, has a mediocre recharge. At Level 5, she gains the ability to melt any Octopi binding plants.


  • Anti-Structure: Is capable of melting the iceblocks instantly.
  • Blush Sticker: It's subtle, but it's there.
  • Boring, but Practical: She can thaw out plants instantly, while fire plants take a while to thaw out plants. Later on she also gains the ability to remove Octopi instantly, especially if a plant in the first column has been bound.
  • Nice Hat: Her costume: the toppings of a baked potato. Yes, really.
  • Power Glows: She glows red-hot.
  • Punny Name: On the game of the same name.
  • Situational Sword: In the same way as Grave Buster on graves, she's only useful on the Frostbite Cave stages. At level 5 she becomes useful in Big Wave Beach and Modern Day by melting any octopi binding plants too.
  • Support Party Member: By melting ice, either your frozen plants or the ice blocks obstacle. At level 5 onwards, she also gains the ability to melt Octopi in Big Wave Beach and Modern Day.
  • Tareme Eyes

Pepper-pult

https://static.tvtropes.org/pmwiki/pub/images/pepperface.png
Some say Pepper-pult is a hot head. Some find his fiery disposition off-putting. But the truth is, he's just very focused and determined. He loves what he does. He appreciates everything he has. "I came from the weedy side of the lawn," Pepper-pult explains. "I worked hard to pull myself up by my roots. I'm a self-made pepper and I don't take a single thing for granted."

A bell pepper that lobs flaming projectiles for 2.5 damage. He, like all of the lobbed shot family, is best used when shooting straight is not an option (in Egypt and Dark Ages). Also heats up plants around him, preventing them from being frozen. Costs 200 sun, recharges slowly. If given Plant Food, he'll fire multiple flaming peppers to the air which will fall onto all zombies. Each peppers will then split into smaller ones, dealing additional damage on an area. At levels 4, 7, 10, 13, and 15 his warming radius increases.


  • Blazing Inferno Hellfire Sauce: Likely the reason why he deals fire damage and warms up plants.
  • Death from Above: His Plant Food ability is this.
  • Distressed Dude: You need to guard a bunch of them against zombies in one level in the Frostbite Cave.
  • Edible Ammunition: Bell peppers.
  • Hot-Blooded: He's mentioned as a hot-head with off-putting fiery disposition. It's simply because he loves what he does.
  • Magikarp Power: Initially, Pepper-pult starts out weak. It has a high 200 cost for a rather basic attacker, deals rather weak damage and negligible Splash Damage, and its main use is to warm your plants in a 3x3 area around it. However, it starts getting far better as it levels up, as the warming area increases in size, eventually being able to cover nearly the entire map, turning it into a useful Support Party Member in Frostbite Caves. It helps that its damage and Splash Damage also get a neat increase.
  • No Mouth
  • No-Sell: He's immune to freezing winds and Hunter Zombie snowballs thanks to being a fire plant.
  • Overshadowed by Awesome: To an extent. The Fire Peashooter has a better damage per second and a stronger plant food ability... however, Pepper-Pult's splash damage will allow him to outdamage Fire Peashooter when it comes to facing hordes. Furthermore, he becomes far better at warming utility once he's leveled up, having an increased warming radius.
  • Playing with Fire: Not only does he launch fiery peppers, but can also warm nearby plants.
  • Recursive Ammo: His Plant Food ability splits into smaller peppers that deal additional damage in an area.
  • Self-Made Man: He claims himself as one in the almanac.
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Splash Damage: His lobbed flaming peppers will do this once they fall onto the ground. This is also the case with his Plant Food ability.
  • Support Party Member: By slowly thawing frozen plants around him. Downplayed in that he can also deal damage. Taken even further once he's leveled up, increasing the size of his warming radius which is a very useful utility.

Chard Guard

https://static.tvtropes.org/pmwiki/pub/images/chard.png
You might remember Chard Guard from his days in the WWF (that's World Wrestling Foliage). When he was in the ring - boy-oh-boy - he was something to behold! His moves! His style! His attitude! The crowd loved him. He was quite the star for a while there. Sure, those days are behind him. But if you watch carefully, when Chard Guard is fighting zombies, you'll see him use the wrestling move he made famous. The ol' Knock 'Em Dead maneuver - it gets 'em every time.

Knocks away zombies that get near him three squares away while dealing minor damage, losing one of his leaves in the process. He can do this three times before turning into a defensive blocker, though you can restore his leaves with Wall-nut First Aid (or Plant Food), or if Aloe heals him. Costs 75 sun, and has a mediocre recharge. If given Plant Food, he'll damage and hurl away zombies on the tiles next to him and on the tiles of 2 columns + 3 rows ahead of him, and regains all his leaves. At levels 5 and 10 he gains an additional three throws.


  • Anti-Air: Anti-air defense, that is.
  • Distressed Dude: You need to guard a bunch of them against zombies in one level in the Frostbite Cave. Beware: There will be exactly two snowstorms of zombies that will cause them to lose two of their leaves, meaning that you can only afford a zombie to reach them once.
  • Deployable Cover: When out of leaves. Weaker than a Wall-nut but it certainly buys time to restore the leaves.
  • Famed in Story: It's stated that he was famous as a professional wrestler.
  • I Know Madden Kombat: He puts his wrestling moves to good use against zombies.
  • Knockback: Specializes in this.
  • One-Hit Kill: Much like the Spring Bean, he can toss zombies in the water in Pirate Sea levels (though only in the same lane) and zombies launched in the air by him can be finished off with a Blover.
  • Pokémon Speak: If you listen closely during his plant food effect, it sounds like he's saying "CHARD... GUARD!"
  • Stone Wall: Becomes this when paired with Aloe. When all of Chard Guard's leaves are exhausted and he goes into helpless mode, after being damaged enough, Aloe will heal him and it regenerates his leaves, making him near-indestructible unless he's swarmed too much or is taken out via transformation or One-Hit KO.
  • Support Party Member: By acting as defense.
  • Tactical Rock–Paper–Scissors: He can fling Gargantuars away before he can be smashed. He's also effective against Mecha-Football Zombie which normally pushes plants forward. He's also a bit of a Zombie Parrot counter if he has leaves, since he will bend down if Zombie Parrot attempts to abduct him, causing the parrot to retreat back to its Captain since he turns into a low-lying plant when he bends down.

Stunion

https://static.tvtropes.org/pmwiki/pub/images/stonkeh.png
Oh sure, everyone knows Stunion as the battle-hardened warrior with the potent breath. But he's so much more than that. He's an accomplished pianist. He speaks five languages fluently. Heck, he's the leader of a Cub Shallots group in his spare time. Dude's got layers. Go on, peel 'em back. You'll see.

A single-use plant; breathes a stinky breath on zombies that get close to him. Costs 25 sun, and has a sluggish recharge. If given Plant Food, he'll release a burst of gas on a 4x3 area around him, stunning all zombies on the area. At level 5 he gains the ability to poison zombies through their armor.


  • Armor-Piercing Attack: When he gets to level 5, his breath becomes able to poison zombies. It works the same way as Shadow-Shroom's poison, meaning that neither cones nor buckets are going to save the affected zombie.
  • Breath Weapon: His stinky breath immobilizes zombies. At level 5 and above it even poisons them.
  • Damned by Faint Praise: Penny says that "Stunion would make for a... potent... ally".
  • Divergent Character Evolution: Zig-Zagged with Iceberg Lettuce. As they level up, they get different effects to abilities. At level 11, Iceberg lettuce obtains longer freezing time and a splash effect like Stunion, making it similar, but at Level 5, Stunion gains the ability to poison zombies, making it have a different yet very useful niche.
  • Hidden Depths: Or, as the almanac puts it, "Dude's got layers". He's an accomplished pianist and can speak in 5 languages.
  • Nice Hat: A straw hat as his costume.
  • The Paralyzer: His stinky breath immobilizes zombies.
  • Poisonous Person: At level 5 and above, his stinky breath also deals Damage Over Time to zombies that get stunned. And like Shadow-Shroom's poison, it also pierces armor.
  • Punny Name: On Stun and Onion.
  • Standard Status Effects: Gives zombies a Stun/Paralyzed status, and at level 5 and above, a Poison status as well.
  • Support Party Member: By stunning zombies.
  • Tactical Rock–Paper–Scissors:
    • You can stun Jester Zombie with this; if he's stunned, he can't reflect projectiles.
    • It's also very useful for Chicken Wranglers and Weasel Hoarders as they cannot release their animals if they're killed when stunned. Furthermore, at level 5 its poison effect should be able to kill them off while they're still stunned.
  • Took a Level in Badass: Stunion is already a useful plant, but once he reaches level 5, he gets even better as he gains the ability to cause armor-piercing poisoning on zombies he affects. At level 8 it even becomes free to use with no sun cost.
  • Tsurime Eyes
  • Worf Barrage: He's ineffective against robotic enemies.
  • You Need a Breath Mint: His ability is basically this. Stunion's breath is so stinky it stuns zombies and once he reaches level 5 it even poisons them!

Rotobaga

https://static.tvtropes.org/pmwiki/pub/images/rotoswede.png
Sometimes Rotobaga hears the plants gossiping about each other. "Did you notice so-and-so has been putting on weight?" they might say. Or "I hear that so-and-so is dating so-and-so. Can you believe it?" But Rotobaga isn't the kind of plant to engage in idle gossip. She's not interested in talking about anyone behind their leaves. She does her best to just rise above it.

A flying rutabaga that shoots three seeds in four different diagonal directions. Costs 150 sun, and has a fast recharge. If given Plant Food, she'll rapidly fire rutabagas in 4 directions.


  • Action Girl: A female offense-based plant.
  • Damsel in Distress: You need to guard a bunch of them against zombies in one level in the Frostbite Cave.
  • Gossipy Hens: Defied; her almanac states that she hears gossips often but she isn't the type to tell people around.
  • Helicopter Hair: More like Helicopter Sprout, but she hovers with this.
  • More Dakka: If given Plant Food.
  • Power Floats: As she floats over the ground, she doesn't need Lily Pad to be planted on water.
  • Punny Name: On "rotor" and "rutabaga".
  • Spiritual Successor: Pretty similar to Starfruit, shooting projectiles in multiple directions.
  • Spread Shot: In four directions.

    Lost City 
Returning plants: None

Red Stinger

https://static.tvtropes.org/pmwiki/pub/images/red_stinger_back.png
Flexibility is of key importance to Red Stinger. "I do stretching exercises every morning," he says. "It's important to stay physically and mentally nimble."

A torch ginger that acts differently depending on his location on the lawn. Costs 150 sun and has a fast recharge. If given Plant Food, he fires a pink laser that pierces all zombies in the lane while slowing them down.


  • All Animals Are Dogs: When watered in the Zen Garden, he shakes the water off himself like a dog.
  • Crutch Character: When it comes to the Plant Leveling system. At level 1, Red Stinger at the left end is very powerful for its cost, beating out Repeater in terms of damage while being cheaper too However, his damage doesn't increase by much compared to many other plants upon leveling up, to the point where a maxed out Repeater costs the same and deals very nearly as much damage per shot as a maxed-out Red Stinger (110 vs 120), but the Repeater can be buffed by Torchwood.
  • Deployable Cover: Acts as one when planted in columns 7-9, though not a very strong one.
  • Lovable Coward: Implied by his expression when placed further away from the house, regardless of what the Almanac says.
  • Multiform Balance: When placed in the 3 back columns, he's a Glass Cannon, in the middle 3 columns he's a Jack-of-All-Stats, and in the front 3 columns he's a Stone Wall.
  • Nice Hat: Both of his costumes: a Robin Hood-esque cap and a wide-brimmed hat.
  • Petal Power: He attacks by firing his petals at enemies. These are 1.5x as strong as normal pea shots, and he can fire out two at a go if he's in the leftmost 3 columns.
  • Punny Name: His name is apparently a pun on 'Red Ginger', though he doesn't actually sting anything so it's not really clear what they were going for.
  • Saying Sound Effects Out Loud: It's somewhat hard to make out, but he seems to be doing this during his Plant Food effect.
  • Shields Are Useless: His Plant Food laser shot can pierce through Shield Zombie's shield and Excavator Zombie's shovel.
  • Shout-Out: One of his costumes resembles a Peter Pan or Robin Hood hat.
  • Shows Damage: Only when he's in the frontmost 3 columns.
  • Stone Wall: When he's in the frontmost 3 columns, he closes up and becomes entirely defensive. He's however not very good at it, going down in just 15 bites (less than half the health of a Wall-Nut for triple the price)
  • Tactical Rock–Paper–Scissors: His balance shift can be helpful against Excavator Zombie and Fisherman Zombie moving him closer to the front lines, where most other plants will be quickly eaten by other Zombies.
  • Tsurime Eyes: Only when he's planted on the far left of the lawn. In the middle, he has round eyes and on the far right, his eyes aren't visible.
  • Wave-Motion Gun: His Plant Food ability. It's not very strong, but it does penetrate all enemies in the row and also slows them a bit.

A.K.E.E.

https://static.tvtropes.org/pmwiki/pub/images/akee.png
Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E., because let's face it, "Katapulting" is just not working.

An ackee fruit that fires lobbed seeds that bounce to zombies behind, dealing further damage. Costs 175 sun and has a fast recharge. If given Plant Food, it lobs a large Ackee seed to the first zombie in each lane, which then repeatedly bounce off to all the other zombies behind.


  • Cool Helmet: One of his costumes.
  • Distressed Dude/Damsel in Distress: You have to save two of them in one level of Lost City.
  • Fun with Acronyms/Xtreme Kool Letterz: A.K.E.E. stands for Autonomous Katapulting Ejectomatic Emitter. Of course, A.K.E.E. isn't too keen on the word "Katapulting".
  • Herd-Hitting Attack: Its attack hits the first zombie then bounces to other zombies behind. If it hits two or more zombies close to each other, they all take the damage from the bounce.
  • Hyper-Destructive Bouncing Ball: Its projectiles bounce to zombies behind the initial target.
    • Pinball Projectile: And they always leap the correct distance to the next zombie in line, unless said zombie is too far.
  • Perpetual Smiler: Always has a cheeky grin on its face.
  • Punny Name: It's an Ackee fruit but its name is supposed to sound like an acronym for a weapon system.
  • Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.

Endurian

https://static.tvtropes.org/pmwiki/pub/images/blue_coins.png
"When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurian. But deep down inside, he knows that he's so much more than that. He's also short-tempered.

A durian that has elevated toughness and also damages zombies eating him. Costs 100 sun and has a mediocre recharge. If given Plant Food, he gains a spiked metal armor that can take a much higher amount of damage while also increasing his damage output.


  • Deployable Cover: His function in a nutsh- err, durian shell. But with the added ability to deal damage.
  • Jerk with a Heart of Jerk: Invoked by his almanac entry, which states that he's too gruff, difficult to approach, afraid to let others get too close him, and smells bad. However, deep down inside, he's so much more than that... he's also short-tempered.
  • Punny Name: Endure+Durian. He's a Durian that endures.
  • Shows Damage: When he's been damaged enough.
  • Spike Balls of Doom: He's basically one that can also take damage.
  • Spikes of Doom: He uses these to attack any zombies eating him.
  • Stone Wall: He can absorb a lot of damage, while having rather weak offense. Giving him Plant Food gives him a metal armor that increases both his offensive and defensive capabilities.
  • Super Toughness: His Plant Food gives him an armor that can withstand a Gargantuar smash as well as a Turquoise Skull's laser, the latter being an attack that can kill a hypnotized Gargantuar instantly.
  • Support Party Member: By acting as defense. Downplayed in that he can also deal damage.
  • Tsurime Eyes

Stallia

https://static.tvtropes.org/pmwiki/pub/images/stallia.png
"Life moves too quickly in our modern world," says Stallia. "Folks need to slow down and smell some spores."

A dahlia that sprays slowing spores on the squares around it. Costs 0 sun, and has a sluggish recharge. If given plant food, it slows every zombie on the screen. At Level 5 it gains the ability to Knock Back affected zombies.


  • Area of Effect: Affects all zombies in a 3x3 area around it.
  • Boring, but Practical: It seems worse than Iceberg Lettuce due to having the same recharge and cost as him, but it has splash, meaning it can slow multiple zombies at once. Later on, it also gets the ability to Knock Back zombies.
  • Knock Back: Once it reaches level 5, it gains this alongside stalling zombies.
  • One-Hit Kill: At level 5 and above, she gains the ability to Knock Back zombies. If this pushes a grounded zombie over a plankless lane in the Pirate Seas, or if Blover is used with her, it's an instant kill, even against Gargantuars.
  • Punny Name: Stall+Dahlia. It's a Dahlia that stalls zombies.
  • Standard Status Effects: Slows down zombies for a good period of time.
  • Support Party Member: By slowing zombies.
  • Tareme Eyes

Gold Leaf

https://static.tvtropes.org/pmwiki/pub/images/honeyhive.png
"For a small initial investment, you too can generate huge sun," says Gold Leaf. She's a firm believer in solar markets.
When planted, she turns the tile she's planted on into a Gold Tilenote  in Lost City. Costs 50 sun and has a slow recharge.

    Neon Mixtape Tour 
Returning plants: Garlic

Phat Beet

https://static.tvtropes.org/pmwiki/pub/images/fat_beet.png
Phat Beet has been known to drop sick rhymes, dope grooves, and highly satisfactory jams, often within seconds of each other.
Attacks all zombies in a 3x3 radius around it at a high rate with sound waves. When given Plant Food, it lets out a huge soundwave that deals damage to all zombies within a 5x5 radius. Costs 150 sun and has a fast recharge.
  • Area of Effect: It hits zombies in an approximately 3x3 radius around it.
  • Close-Range Combatant: Like Gloom-shroom, it can only hit zombies around it.
  • Critical Hit: It normally does 0.75 normal damage shots, but every fifth time it attacks, it uses a much more powerful burst that deals three times that amount.
  • Make Me Wanna Shout: It attacks with powerful soundwaves.
  • No-Sell: Is immune to certain sound-based moves such as Boombox Zombie's melody due to his headphones-like leaf covering.
  • Punny Name: Phat Beat + Beet.
  • Spiritual Successor: Of Gloom-Shroom, by being able to hit zombies in a similar radius.
  • Tsurime Eyes

Celery Stalker

https://static.tvtropes.org/pmwiki/pub/images/profchestersthingy.png
Celery Stalker resents the implication that there's anything unsavory about his attack style. He simply believes that discretion is the better part of vegetation.
A piece of celery that hides in the ground until a zombie passes him, at which point he pops up and deals rapid, heavy damage to them while also enduring damage. Costs 50 sun and has a mediocre recharge. If given Plant Food, he spawns three other copies of himself on random, unoccupied tiles on the lawn.

Thyme Warp

https://static.tvtropes.org/pmwiki/pub/images/itsjustajumptotheleft.png
"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."

When planted, it warps all zombies back to the starting point while healing them (i.e. the right of the screen) before disappearing. Can only be used in Neon Mixtape Tour. Costs 75 sun and has a very slow recharge.


  • Healing Shiv: It heals all zombies warped, including their headwear. However, it does not restore any headwear dropped due to damage.
  • Mook Bouncer: Inverted, using this sends all mooks back to the starting square.
  • Punny Name: Time Warp + Thyme
  • Shout-Out: The dance it does when planted is a reference to the Time Warp from The Rocky Horror Picture Show.
  • Situational Sword: can only be used in Neon Mixtape Tour and a certain Modern Day level.
  • Strange-Syntax Speaker: Backwards sentences its all speaks it.
  • Support Party Member: By sending all zombies back to the starting square, giving the player some extra time, and also grouping them together and making them more vulnerable to Splash Damage.
  • Time Master: It's able to warp time to bring all zombies on-screen back to the starting position.
  • Weaponized Teleportation: Its in-game effect is a more defensive sort, bringing all zombies back to the starting position.

Spore-Shroom

https://static.tvtropes.org/pmwiki/pub/images/voirus.png
"My favorite arithmetic operation?" wonders Spore-shroom. "I guess I'd have to say, um, addition. Hang on, no... multiplication."

Attacks zombies with lobbed spores. When it kills a zombie, another Spore-Shroom spawns on the square the zombie was on. Costs 150 sun and has a fast recharge. If given Plant Food, it shoots 3 giant spores at random zombies, dealing massive damage each hit.


  • Death from Above: His Plant Food ability is this.
  • Shields Are Useless: The lobbed-shot plants (that includes it) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Tactical Rock–Paper–Scissors: If it kills a Bug Zombie's bug it instantly removes both bug and Zombie, even if the carried zombie was a Buckethead.
  • The Virus: A rare heroic version. When zombies are killed by it, they spawn another Spore-Shroom.
  • Weaponized Headgear: Like Fume-shroom, it fires spores from its mushroom cap.

Intensive Carrot

"How do I revive eaten plants?" asks Intensive Carrot. "In a word: vitamins. Vitamins and sorcery."

When planted, it brings a plant that was previously killed back to life, at half health, before disappearing. Costs 100 sun and has a sluggish recharge.


  • A Wizard Did It: It claims that sorcery is what made his revival technique possible.
  • Back from the Dead: It can revive plants that were previously eaten by the zombies. Useful for reviving expensive plants that get killed.
  • The Medic: Revives a previously killed plant on the square it was planted on. One of its costumes is that of a doctor.
  • Punny Name: Intensive Care + Carrot
  • Took a Level in Badass: Its cost is initially expensive and generally not worth using to revive a plant with at half health. As it levels up, its cost and recharge decrease and it gives back more health to revived plants.

    Jurassic Marsh 

Primal Peashooter

https://static.tvtropes.org/pmwiki/pub/images/primal_peashooter.png
Primal Peashooter may be primitive, but that doesn't stop him from enrolling and excelling in several software development correspondence courses.

It fires Primal Peas that stun zombies for a short while and have a chance at knocking them back, at a slow rate. Costs 175 sun and has a fast recharge. If given Plant Food, he fires five large peas that deal Splash Damage and are guaranteed to knock the zombies back (unless they're Jurassic Bullies).


  • Combination Attack: Can be performed with Blover - any zombie knocked back is vulnerable to the Blover and will be One Hit Killed.
  • Genius Bruiser: He apparently studies software development in his spare time.
  • Knock Back: His attack has a chance of doing so. His Plant Food ability always causes this, unless he hits a Jurassic Bully.
  • Mighty Glacier: Attacks at a slow rate, but his peas deal a good amount of damage, stun, and may knock back.
  • Older Is Better: The Primal Peashooter is more powerful than it's modern version and has potential for Knock Back, at the expense of costing more sun.
  • One-Hit Kill: If his Knock Back pushes a grounded zombie over a plankless lane in Pirate Seas.
  • The Paralyzer: If his attack doesn't knock back zombies, it will stun them for a short while.
  • Random Number God: It's random whether the zombie he hits gets knocked back, meaning that if you're unlucky, the zombies will be able to advance (thanks to the stun being shorter than his fire rate), while if you're lucky, the zombie won't even be able to move forward at all. Averted for his Plant Food effect which will always knock back, or if used against a Jurassic Bully or Jurassic Rockpuncher (who No-Sell the knockback).
  • Splash Damage: Only when given Plant Food.

Primal Wall-Nut

https://static.tvtropes.org/pmwiki/pub/images/primal_wall_nut.png
"Grunt," explains Primal Wall-nut. "Grunt oog grunt-grunt," he goes on to say. "Ook-urg grunty grunt grunt," he concludes. A nut of many opinions, is Primal Wall-nut.

A wall that has a much faster recharge time than Wall-Nut, but costs more. Can also survive up to three Gargantuar smashes. Costs 75 Sun and has a fast recharge. If given Plant Food, he encases himself in a stone slab with a drawing of a Wall-Nut on it, giving him much better defense.


  • Deployable Cover: His ability in a primal nutshell. However, unlike most other defensive plants, he comes with a fast recharge.
  • Guide Dang It!: Nowhere does the game ever tell the player that he can resist Gargantuar smashes or All-Star tackles- the player has to find this out by themselves.
  • Older Is Better: The Primal Wall-Nut isn't any more durable than it's modern counterpart against normal attacks, but it resists Gargantuar smashes and has far less recharge. It does cost 25 more sun than the modern version but that is small price to pay.
  • Rock Beats Laser: When it comes to defending against Gargantuars, at least. Who would've thought that a primitive Wall-Nut can last much longer than the futuristic Infi-Nut against Gargantuar smashes?
    • Also a literal example against Zomboss's mech. The Eye Beams won't disintegrate the Primal Wall-nut in one shot.
  • Shows Damage: As he takes damage, his mouth begins to get a disappointed gape and his eyes derp.
  • Stone Wall: Much the same as Wall-Nut, and literally with Plant Food.
  • Super Toughness: While he is normally as durable as a Wall-nut, he can withstand a few Gargantuar smashes' worth of damage in his base form. Level him up to increase his health and he'll survive even more smashes- every three levels starting from level 3, he will survive an extra one!
  • Tactical Rock–Paper–Scissors: He's of excellent use against Gargantuars, All-Stars, and Jurassic Rockpunchers due to his resistance to One-Hit Kill smashing attacks. However, he's still vulnerable to being pushed/pulled off the lawn or into the water, burned by Explorer Zombie's torch, crushed by iceblocks or arcade machines, or vaporized by Glitter Zombie during her Jam. Furthermore, Barrels and Pianos will still whittle his health down very quickly.
  • The Unintelligible: Is only able to speak in grunts and "oogs".

Perfume-Shroom

https://static.tvtropes.org/pmwiki/pub/images/loveyouloveyouloveyoulove.png
Perfume-shrooms emit a pure, concentrated mist of aerosolized love
A mushroom that sprays sweet perfume down its lane, charming any dinosaurs caught within to harm the zombies. Costs 150 sun and has a sluggish recharge; its recharge time can be shortened by leveling it up.
  • Charm Person: It uses perfume to temporarily turn the dinosaurs to the player's side.
  • Mook–Face Turn: Causes this on dinosaurs, making them fight for the player.
  • Situational Sword: It only works on dinosaurs, and thus only useful in Jurassic Marsh levels.
  • Standard Status Effects: Causes a Charm effect on dinosaurs only, turning them to the player's side to hinder the zombies.

Primal Sunflower

https://static.tvtropes.org/pmwiki/pub/images/sunorbesunned.png
Primal Sunflower is new to all this sun-giving business, so be patient with her. She's an early adopter of the all-you-can-stuff-yourself buffet style of sun production.
Primal Sunflowers produce 75 sun which the player needs to plant plants. Costs 75 sun and has a fast recharge. When given plant food, Sunflower will produce 225 sun.

Primal Potato Mine

https://static.tvtropes.org/pmwiki/pub/images/what_killed_the_ice_age.png
Primal Potato Mine doesn't consider himself to be primal. As far as he's concerned he's state-of-the-art. And who knows? Maybe he is.
Explodes and damages all zombies in a 3x3 area around him when stepped on. Takes 5 seconds to be activated. Costs 50 sun and has a sluggish recharge. If given Plant Food, he will instantly arm himself and then releases 2 armed mines in 2 leftmost empty tiles. At Levels 4 and 10 his explosion radius increases.
  • Action Bomb: Works much like a land mine.
  • Emergency Weapon: Can be used at the start of any level when there isn't much zombies to attack yet, to conserve suns for your stronger plants. He's a bit more expensive than regular Potato Mine, however.
  • Not Enough to Bury: When zombies are killed by him, only their heads remain and drop to the ground.
  • Older Is Better: The Primal Potato Mine arms far faster than it's modern counterpart, has a bigger explosion radius, and deals more damage. It does cost 25 more sun, but it is well worth it.
  • One-Hit Kill: On most zombies. In fact, he's stronger than most instant kills, and at merely level 2 he can instantly destroy a Robo-Cone Zombie!
  • Self-Duplication: If given Plant Food.
  • Splash Damage: Unlike Potato Mine, he explodes in a 3x3 area similar to Cherry Bomb. If upgraded to level 4, he explodes an even bigger area- enough to hit two lanes away!
  • Unsound Effect: "SPUD-OOP!" for his explosion.
  • Worf Barrage: Due to being an underground plant, he cannot trigger if an Airborne Mook gets near him, and his explosion will leave flying foes unaffected.
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    Modern Day 
Returning Plants: None

Moonflower

https://static.tvtropes.org/pmwiki/pub/images/curseofthemoon.png
Moonflower is a fierce collaborator. She'll collaborate with anything. She'd collaborate with a table if she could.

Moonflowers produce suns depending on how many shadow plants are around her and emits a 3x3 aura which can empower shadow plants (including duplicates of herself). When powered, she produces 100 sun. Costs 50 sun and has a Mediocre recharge. When given Plant Food, she will produce sun depending on how many shadow plants are around her and creates a shield which withstands 10 bites or a Gargantuar smash.


Nightshade

https://static.tvtropes.org/pmwiki/pub/images/nightlock.png
For Nightshade, smacking is a duty and a privilege. He comes from a long line of ardent smackers, and his family counts three kings, four ambassadors and a president as among those proudly slapped around.
This plant uses up one of his three petals to slap zombies near him for heavy damage. When powered, he can fire his petals further and able to recharge his petals. Costs 75 sun and has a Fast recharge. When given Plant Food, he will fire three powerful petals at zombies, and gain a permanent buff where his attacks deal more damage.
  • Close-Range Combatant: When not charged, he uses his petals to slap zombies silly when they get near. Averted when charged as he will hurl his leaves. As a tradeoff, his melee attack deals twice as much damage as his ranged attack.
  • Dark Is Not Evil: Despite being a shadow plant and based on an extremely deadly toxic plant, he's one of the good guys.
  • Emergency Weapon: Can be used at the start of the level as a Close-Range Combatant that instantly kills most regular zombies and imps in one hit, up to three times. He can then be turned into a proper attacker with a nearby Moonflower.
  • Glove Slap: Essentially does this, except with petals. His almanac entry even states that he's from a family that has done it to kings, ambassadors, and presidents!
  • Mighty Glacier: When powered, he attacks at half the rate of a Peashooter, but he deals 5 times the damage per petal. This is strong enough to outdamage Repeater at less than half the cost.
  • Multiform Balance: When not charged, he will slap zombies for heavy damage, but he needs to be close range to do so and can only do it three times. When charged, he will fire off and regenerate his petals, giving him good range but weaker damage than the melee attack.
  • Petal Power: He fires his petals at zombies when charged with Moonflower.
  • Power-up Full Color Change: When powered up by Moonflower, his body will glow purple and his eyes will glow white.
  • Rule of Three: Has three petals, one of which is used up whenever he attacks. If charged, he will regenerate them.
  • Status Buff: After he is given Plant Food, his attacks will deal increased damage permanently, especially his melee attack which will kill a conehead in one hit.

Shadow-Shroom

https://static.tvtropes.org/pmwiki/pub/images/creepy.png
Despite being such a poisonous and profoundly inedible fungus, Shadow-shroom is nonetheless a total cutie-pie.

This fungus poisons zombies when eaten, dealing heavy, armor-piercing NDS over a course of time. When powered, the poison can spread to every zombie around the poisoned zombie. Costs 50 Sun and has a Sluggish recharge. When given Plant Food, it will poison every zombies on-screen unless they're already poisoned, in which case it de-poisons them but deals instant heavy non-armor piercing NDS.


  • Armor-Piercing Attack: Protection like cones, buckets, knight helmets, ice blocks, fossil skulls and newspapers are useless against the poison, which directly damages the zombie itself.
  • Dark Is Not Evil: Despite being a Shadow Plant and having poison-based abilities, it's one of the good guys.
  • Killer Rabbit: Its Almanac entry states that it's a "cutie-pie" despite being poisonous.
  • Poison Is Evil: Subverted, despite being poisonous it's one of the good guys, and it's also rather cute for something with deadly poison.
  • Poison Mushroom/Poisonous Person: Literally! Also acts as one to the zombies, as any zombie that eats it will be poisoned and die within seconds.
  • Power-up Full Color Change: When powered up by Moonflower, his body will glow blue, his cap will glow purple, and his eyes will glow white.
  • Standard Status Effects: It causes Poison to any zombie that eats it, killing them within seconds.
  • Technicolor Toxin: Its cap produces purple poison, and when zombies are poisoned by it they will turn a dark purple hue.
  • The Virus: If charged with Moonflower, it will cause poisoned zombies to spread the poison to other zombies.
  • The Worf Barrage: When not powered, it cannot affect zombies that don't eat it such as Gargantuars or Barrel Rollers. However, if powered by Moonflower, it can spread poison to them from another zombie that eats it.

Dusk Lobber

https://static.tvtropes.org/pmwiki/pub/images/dusk_lobber.png
Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.
A prickly pear cactus that lobs explosive buds down a lane, dealing Splash Damage. When powered, it will lob buds down three lanes instead of one. Costs 150 sun and has a fast recharge. When given Plant Food, it drops four explosive buds onto four squares with zombies on them, which then explode in a 3x3 area for big damage.
  • Action Girl: The only offense-based Shadow Plant that's female.
  • Area of Effect: Its specialty. The buds it lobs explode in a 3x3 area to damage all zombies within.
  • Dark Is Not Evil: Despite being a Shadow Plant, she's one of the good guys.
  • Herd-Hitting Attack: Its damage per second is even lower than Cabbage-Pult, but its projectiles deal a large area of Splash Damage, and with its triple Spread Shot ability when powered, it can pile on a huge amount of damage to grouped zombies.
  • Power-up Full Color Change: When powered up by Moonflower, her body will glow blue, and her eyes will glow white.
  • Splash Damage: Its explosive buds hit a 3x3 area.
  • Spread Shot: When Powered, it will fire a spread of shots depending on where the zombies are on its lane and adjacent ones.
  • Shields Are Useless: The lobbed-shot plants (that includes her) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Throw Down the Bomblet: Its buds are basically miniature explosives that deal Splash Damage. Its Plant Food places four much stronger ones on the field.

Grimrose

https://static.tvtropes.org/pmwiki/pub/images/grimrose.png
"When you think about it, the proper place for a zombie is in the ground," says Grimrose. "So, really, I'm just expediting the process."

A primrose that drags the strongest zombie in its lane into the ground to kill them. When powered, it can do this three times. Costs 75 sun and has a sluggish recharge. If given Plant Food, it will drag the strongest zombie on the screen into the ground to kill them.


  • Buried Alive: What it does to zombies, dragging them back into the ground where they ought to belong.
  • Casting a Shadow: Uses shadowy power to drag zombies into the ground.
  • Dark Is Not Evil: Despite being a Shadow Plant and using a dark-based power, he's one of the good guys.
  • Deployable Cover: Not the intended use, but a powered one can be used to stall Gargantuars thanks to being invulnerable to damage when attacking.
  • Invulnerable Attack: Can't be damaged when attacking.
  • One-Hit Kill: On most zombies.
  • Power-up Full Color Change: When powered up by Moonflower, his body and stamens glow blue, his leaves and petals glow purple, and his eyes glow white.
  • Punny Name: Grim Reaper + Primrose.
  • Rule of Three: It can drag zombies underground three times when powered.
  • Spiritual Successor: It's essentially a land-bound Tangle Kelp, except it targets the entire lane, and also targets the strongest killable zombie.

    Premium Plants 
Not associated with any particular world, these plants are unlocked either with gems or real money.

Returning plants: Snow Pea, Squash, Torchwood, Jalapeno, Imitater, Starfruit, Hypno-Shroom, Chomper, Cactus (although it works rather differently), Explode-O-Nut (also works differently), Pumpkin.


Power Lily

https://static.tvtropes.org/pmwiki/pub/images/power_lily.png
From seedling to sapling, to full grown foliage, Power Lily's experience as a life coach has shown her the best way to empower and support plants everywhere.

When planted, she gives one Plant Food and immediately disappears. Costs 175 sun, recharges very slowly (second-slowest in the game).


Pea-nut

https://static.tvtropes.org/pmwiki/pub/images/legume.png
Pea-nut knows that some folks have an aversion to him. He tries to be sensitive to their concerns and give them the space they need. Still, he can't help but miss the good old days - back when he was the most popular nut around.

A peanut that combines the offensive capability of Peashooters with the defensive capability of a Wall-nut. Costs 150 sun and has a mediocre recharge. Its rate of fire is halved below 50% health since the top and bottom half fire in an alternating pattern and the top half is gone at that point. Giving it plant food also yields the results of both its parent plants (firing 60 peas quickly and gaining additional defense).


Homing Thistle

https://static.tvtropes.org/pmwiki/pub/images/maybecattail.png
Don't even think about trying to pull one over on Homing Thistle. He's got a bead on you. He sees right through your facade. It's like he has a laser beam ... aimed at your soul.

Fires homing thistles (duh) at the zombies closest to the home. Costs 250 sun and has a mediocre recharge. If given plant food it tosses out a bunch of highly damaging thistles at once.


  • Anti-Air: Can fire at pretty much anything, including Prospectors in the middle of their jump and Swashbucklers while they are swinging on their ropes (the projectile will "wait" for them where they land)
  • The Anticipator: As the almanac states, he can pretty much predict your actions and thoughts.
  • Homing Projectile: He fires these.
  • Punny Name: A pun on "homing missile" and "thistle".
  • Spike Shooter: Shoots homing spikes at the zombies nearest to the house. These however cannot pop a Balloon Zombie's balloon, unlike Cattail's.
  • Spiritual Successor: To the Cattail, down to similar cost and damage output, but doesn't require a lily pad as a base.
  • Tsurime Eyes

Ghost Pepper

https://static.tvtropes.org/pmwiki/pub/images/spoopy.png
You might not know it looking at her, but Ghost Pepper didn't always wear that white sheet everywhere she went. She first put it on as a lark for a Halloween party one year. Everyone else had these elaborate costumes, and she thought that it would be funny to dress like a plain ol' ghost. But she fell in love with that costume. It spoke to her. She'd found her calling.

She haunts zombies at 2 tiles range in front of her and 1 tile behind, dealing damage per second. 10 seconds after her first haunting, she would explode and deal damage in a 3x3 area around her. Costs 75 sun, recharges mediocre. Named after the bhut jolokia, a.k.a the ghost pepper. If given Plant Food, she haunts zombies in a 4x3 area and dealing high damage, and also resets her timer.


  • Action Bomb: She explodes after 10 seconds of attacking, and dealing moderate damage.
  • Action Girl
  • Bedsheet Ghost: The almanac says that she went on a Halloween party with it and she got stuck with it ever since.
  • Close-Range Combatant: Affects Zombies up to two squares away from her on the same lane.
  • Cute Ghost Girl: Although she becomes significantly less cute when attacking.
  • Demon Head: When she's haunting.
  • Nigh-Invulnerability: Most zombies will ignore her and walk past her. Wizard Zombie also can't turn her into sheep. She still can be killed by other means such as getting crushed by a Zombie King or Surfer Zombie's surfboard, Troglobite's ice blocks and Fisherman Zombie's and Mecha Football Zombie's dragging effect on another plant that is adjacent to her.
  • Our Ghosts Are Different
  • Power Floats: She can hover above the water much like Rotobaga.
  • Punny Name: She's a ghost pepper that's an actual ghost.
  • Your Days Are Numbered: Like Puff-shroom before her, she doesn't last long. However, she goes out with a boom instead of a puff. Her countdown can be reset with Plant Food.

Sweet Potato

https://static.tvtropes.org/pmwiki/pub/images/diabetes.png
Sweet Potato really is as sweet as she looks. Her favorite animal is the unicorn. Her favorite color is (and this is a direct quote) "all the colors in the rainbow." When she writes the letter "i", she draws a little heart where the dot belongs. Frankly, if it were anyone else, this amount of syrup would be sickening. But on her, well, it just seems right.

Attracts zombies from the lane above and below hers; effect occurs on the column in front of her. Costs 150 sun (formerly 300), recharges slowly. If given Plant Food, she'll fully heal herself and attracts zombies on a 4x3 area near her (including the ones behind).


  • Balance Buff: She got her cost halved from 300 to 150, making her much more useful for her cost.
  • Deployable Cover: with a bonus effect of attracting zombies as well.
  • Draw Aggro: Her ability basically does this, by drawing zombies to attack her.
  • Fishing for Mooks: Her ability in a nutshell.
  • Spiritual Successor: Of Garlic. Her ability is an inverted version of Garlic's, however.
  • Support Party Member: By diverting zombies towards her lane, and acting as defense.
  • Tastes Like Diabetes: In universe - the almanac mentions that her many "sweet" qualities would normally be sickening. But on her, it just feels right.
  • Worf Barrage: Some zombies can't be attracted by her, such as Zombie Bulls and Jetpack Zombies.

Sap-fling

https://static.tvtropes.org/pmwiki/pub/images/sap_fling.png
You've gotta see Sap-fling's throwing arm to believe it. He may be young, but everyone agrees ... the kid's got TALENT. Scouts from some of the biggest Pinecone Ball teams have been keeping a close eye on him. He could be headed to the majors. Oh sure, some knock him for his incredibly sticky spitball. But he only uses all-natural sap, so it's entirely legal.

A pine tree sapling that throws sap-covered pinecones at the enemies. The pinecones do not deal damage, but will leave puddles of sap on their landing places that slow down zombies. He, like all of the lobbed shot family, is best used when shooting straight is not an option (in Egypt and Dark Ages). Costs 150 sun, recharges fast. When given Plant Food, he'll throw a lot of pinecones on random tiles that will cover the tiles they land on with sap puddles for 15 seconds.


  • Child Prodigy: He's mentioned to be young and talented on throwing.
  • Cool, but Inefficient: His Plant Food ability can be replicated simply by planting one Sap-fling on each lane. It's still good to be used in a pinch, though.
  • No Mouth
  • Punny Name: On "sapling" and "fling". Also the fact that he flings, well, sap around. Also a subtle pun of his apparent young age.
  • Support Party Member: By slowing down zombies without harming them.
  • Worf Barrage: His ability is ineffective in Big Wave Beach or against flying zombies.

Hurrikale

https://static.tvtropes.org/pmwiki/pub/images/hurrikale.png
You could say Hurrikale is a "blow hard" in the truest sense of the phrase. He is the first chair trombonist in the Biennial Philharmonic Orchestra. He is also proficient in the trumpet, saxophone and the tuba. But man o' man, you should really see him on the flugelhorn. Dude absolutely kills it.

Blows zombies back to the previous columns, and slows them down in the process. Costs 100 sun, has a mediocre recharge.


  • An Ice Person: Chills zombies with freezing wind.
  • Anti-Air: Kills airborne Zombies in his lane.
  • Blow You Away: Blows zombies back with freezing wind.
  • Composite Character: Looks like a mixture of Blover, Cabbage-pult and Iceberg Lettuce.
  • Knockback: Part of his ability.
  • No Mouth
  • One-Hit Kill: On flying zombies, but unlike Blover, he only does it on zombies on his lane. Can also be done in Pirate Seas with the plankless part of the field. If it blows a grounded Dodo Rider over an ice floe, it also kills.
  • Punny Name: On Hurricane, and Kale.
  • Support Party Member: By pushing zombies backwards and slowing them down. Also can help Dandelion fire lots of bombs.

Fire Peashooter

https://static.tvtropes.org/pmwiki/pub/images/fire_peashooter.png
Fire Peashooter knows that what she does looks exciting. But working with an open flame is serious and, more importantly, dangerous business. That's why, in her spare time, she talks to children about the importance of fire safety. "I'm a trained professional," she explains. "Don't try this at home, kids."

Shoots fire peas that do twice as much damage as normal peas. Costs 175 sun, and has a fast recharge. If given Plant Food, she'll cover the tiles ahead of her on fire. At Level 5 and above she gains a small chance to shoot Plasma Peas for extra damagee.


  • Action Girl: One of the first female peashooters in the series.
  • Breath Weapon: Her Plant Food effect.
  • Composite Character: She's a mixture of Peashooter and Torchwood (and to an extent, Jalapeno with her PF ability).
  • Critical Hit: As she levels up, she gets a small chance to shoot Plasma Peas that deal 3x the damage.
  • Don't Try This at Home: At the end of her almanac entry, concerning playing with fire.
  • Flaming Hair: The flames on her body appear to look like this.
  • Glowing Eyes of Doom: Her eyes glow with fire too, thanks to her fire powers.
  • Mundane Utility: Apparently, her costume is a piece of sausage with a stick being stuck onto her "head", being burned by her fire.
  • No-Sell: She's immune to freezing winds and Hunter Zombie snowballs thanks to being a fire plant.
  • One-Hit Kill: Her Plant Food ability kills anything short of a Gargantuar or Machined robot zombies.
  • Playing with Fire: Shoots fire peas at enemies.
  • Samus Is a Girl: Until now, we've never seen a female peashooternote , so you'd expect Fire Peashooter to follow this trend. Nope.
  • Support Party Member: By warming up plants near her. Downplayed as she can also deal damage.

Dandelion

https://static.tvtropes.org/pmwiki/pub/images/dandelion.png
"Look," says Dandelion, shaking his head, "I'm not a leprechaun and I'm not a genie. You can blow my seeds off all you want, but I can't make your wish come true. I don't even know how that rumor got started."

A dandelion - obviously - that shoots exploding seeds in alternating lanes. If you use a Blover or Hurrikale with Dandelion on the field, he can release 12 small bombs that spread out in range, but he'll be unable to fire for a few seconds afterwards. Costs 109 gems to buy, and costs 275 sun to use, and has a mediocre recharge. If given Plant Food, he'll throw 10 big dandelion seeds to the air which fall onto random zombies on the field, dealing high damage.


  • Combination Attack: With Blover or Hurrikale, he can launch a stronger attack.
  • Cool Down: After you used his special ability with those two wind-blowing plants, he needs some recharge time. As usual, he can regrow his leaves quickly if given Plant Food.
  • Death from Above: His Plant Food ability is this.
  • Splash Damage: His bombs deal splash damage to all zombies in the explosion radius.
  • You Don't Look Like You: Has a different appearance on Chinese version.

Lava Guava

https://static.tvtropes.org/pmwiki/pub/images/guava.png
Lava Guava frowns with barely-repressed rage. He's trying to keep it in check. But one day some zombie's going to push him too far and he can't be held responsible for the consequences.

Erupts when a zombie gets near him with a 3x3 area of effect, then leaves lava puddle on his tile that deals damage when the zombies step on it. Costs 109 gems to buy, and costs 75 sun to use, and has a mediocre recharge. If given Plant Food, he'll create fissure on the tiles in front of him, which damages all zombies on them.


  • Action Bomb: Bit of an unusual one as the erupted lava lingers for a short time, continuing to damage zombies that walk over it.
  • Area of Effect: The initial eruption deals damage in a 3x3 area around it.
  • Angst Nuke: He literally erupts in a fit of rage. A Zombie getting near him is enough to push him too far.
  • Convection Schmonvection: Zig Zagged Trope. It doesn't burn up any of your nearby plants (thankfully), but in Frostbite Caves, it (and the lava pool) provide a warming effect to all plants around it.
  • Damage Over Time: Any zombie standing in the lava pool takes damage over time.
  • Deployable Cover: It's not his intended use, but he can be used as this against the Gargantuar as he would keep smashing the tile where the Lava Guava's planted even after he erupts, until the lava is gone.
  • Emotion Suppression: He can barely control his rage. But one day some zombie's going to push him too far and he can't be held responsible for the consequences.
  • Magma Plant: He contains lava and erupts like a volcano.
  • No-Sell: He's immune to freezing winds and Hunter Zombie snowballs thanks to being a fire plant.
  • Support Party Member: Can be used to thaw nearby frozen plants. Downplayed in that he can also deal damage.
  • Tsurime Eyes

Toadstool

https://static.tvtropes.org/pmwiki/pub/images/frog_6.png
Toadstool just can't stand being idle. "I keep everything that I want to do on lists, and keep the lists where I can see them so that I'm always motivated!" she said. Whenever there's work to be done, she's always the first to hop to it.

A frog-like mushroom that uses her tongue to eat a zombie up to three squares away. She will be left vulnerable when chewing, after which she produces 50 sun. Costs 200 sun and has a Fast recharge. When given Plant Food, she will eat up to four zombies on any lane in front of her, then immediately produce sun according to the number eaten.


  • Animal Gender-Bender: Has a visible vocal sac in her animation despite being female. Only male Toads have a vocal sac.
  • Big Eater: Can eat as many zombies as she wants to. Especially if given plant food.
  • Close-Range Combatant: She can only attack zombies that are up to three tiles away.
  • Composite Character: Similar to a cross between Chomper and Sunflower, being able to produce 50 sun after instakilling and digesting a zombie. However, she has much better range.
  • Cool Down: She needs to finish eating a zombie before swallowing another. This duration decreases as she levels up.
  • Just Eat Him: Subverted, she chews the zombie to death before swallowing it.
  • Loophole Abuse: Was once allowed to be used to produce sun in Last Stand levels where you are otherwise not allowed to bring sun-producing plants.
  • Man-Eating Plant: More like a Zombie-Eating Fungus.
  • One-Hit Kill: On most zombies that aren't Gargantuars or Far Future machines.
  • Overly Long Tongue: Justified as she's based on a toad.
  • Planimal: Half toad, half fungus.
  • Power Glows: Whenever she's about to produce sun.
  • Punny Name: She's a toadstool that looks and acts mostly like a toad.
  • Squishy Wizard: Can swallow a zombie whole, but is then vulnerable because she has to digest it.
  • Spam Attack: When given Plant Food.

Strawburst

https://static.tvtropes.org/pmwiki/pub/images/straw_hat.png
"Big is good," says Strawburst. "Though small's pretty choice as well. And you should never discount medium. I just like sizes, really."

A strawberry with a projectile that grows from small, medium to large, and can be launched by tapping on it. Takes 8 seconds to regrow after launching. If attacked, it explodes like a potato mine. Costs 400 sun and has a fast recharge. When given Plant Food, it grows to maximum size and summons a huge strawberry that explodes all zombies on the lawn for 20 damage.


  • Charged Attack: Its berry gets bigger and stronger if more time passes.
  • Cooldown Manipulation: When using its Plant Food, it instantly grows to largest size, bypassing any waiting needed.
  • The Hyena: Laughs whenever it is fired out or whenever it uses its Plant Food power.
  • Losing Your Head: It fires out its own head to attack, but its base will grow a new one shortly.
  • Long-Range Fighter: Attacks with powerful long-range, explosive strawberries, but if a zombie manages to reach it while it has a berry, the strawburst explodes and dies instantly.
  • Mad Eye: It has a staring right eye and a half-closed left one.
  • Punny Name: Strawberry + Starburst
  • Slasher Smile: When he's fully charged up.
  • Smart Bomb: Its plant food is essentially a weak version of this.
  • Splash Damage: When medium or large sized, it can hit zombies in adjacent rows.
  • Squishy Wizard: It can deal huge damage to groups of zombies and has a powerful Plant Food ability. However, if a zombie manages to reach it when it has a berry, it goes down instantly thanks to its self-destruct ability.
  • Stuff Blowing Up: Exploding strawberries!
  • Taking You with Me: If attacked (with a strawberry on it), it will explode dealing the amount of damage the projectile would have dealt.
  • Your Head A-Splode: When tapped, it essentially fires out its own head, which explodes.

Electric Blueberry

https://static.tvtropes.org/pmwiki/pub/images/bluedaboodee.png
Electric Blueberry prides herself for being eclectic as well as electric. "I like to keep'em guessing," she says. "A zombie should always be like, 'Whoa, didn't see that coming,' when they're disintegrated."

A blueberry that charges up for a few seconds, then sends a thundercloud to electrocute a random zombie on the screen for a One-Hit Kill, even Gargantuars. Costs 150 sun and has a Very Slow recharge. If fed Plant Food, she electrocutes three random zombies on the screen in quick succession.


  • Action Girl: A female plant, and an extremely deadly one to boot.
  • Always Accurate Attack: Once charged, it will send in a fast homing thundercloud that will zap a zombie with 100% accuracy. If the zombie takes more than one hit like the Pharaoh, it will zap him again. If the zombie is protected by Glitter Zombie's rainbow, it will continuously zap him until his protection wears off. The only way for it to "miss" is for the zombie to die before the cloud can reach it, in which case the cloud dissipates.
  • Charged Attack: Like Citron, it takes time for it to charge its lethal shot.
  • Didn't See That Coming: It's mentioned in her almanac that she likes to make zombies think this.
  • Glass Cannon: One of the very few plants that can kill a Gargantuar in one hit, but still has the durability of a normal plant, which is rather low.
  • Homing Projectile: Can attack from anywhere on the lawn, as its thundercloud will home in on the targeted zombie and repeatedly zap it until it dies, or the zombie dies by other means.
  • Nerf: Was given a massive one in the Neon Mixtape Tour Side B update, where it now almost always prioritizes the regular and special zombies before any Gargantuars, pretty much destroying its main selling point.
  • One-Hit Kill: Much stronger than most instant-kill plants — it even destroys Gargantuars in one hit. Even zombies protected by Glitter Zombie's rainbow are not safe — as soon as their protection is gone, it will zap them. Against Pharaohs, it's a two-hit kill as the cloud will zap the sarcophagus, then it will immediately zap the Pharaoh. Ditto for the Jurassic Gargantuar, which has health so massive that it can survive the Blueberry's attack... and then the cloud gets zaps it again to finish it off.
  • Personal Raincloud: It gives the zombies one... that instantly fries them with a lightning bolt.
  • Pintsized Powerhouse: It's one of the smallest plants in the game. It's also one of, if not the deadliest plants in the game.
  • Random Number God/Unpredictable Results: It has a 55% chance of targeting a zombie from the basic trio, 40% of targeting a special zombie, and 5% for targeting a Gargantuar.
  • Shock and Awe: Its main ability, similar to Lightning Reed's Plant Food powerup, is a lightning cloud that electrocutes zombies. Unlike Lightning Reed, this one is MUCH stronger.
  • Tsurime Eyes

Jack O'Lantern

https://static.tvtropes.org/pmwiki/pub/images/candle_jack_o_lant.png
"Boo! Mwah-ha-ha-haaaaah," opines Jack O' Lantern. Oh, yes. Things and stuff are scheduled to be seriously spooky when he's around. Count on it.

A pumpkin that can be tapped on to use a burst of flame, or tapped and held down for a longer duration flamethrower, both of which burn the three tiles in front of him. Costs 225 sun and has a sluggish recharge. If fed Plant Food, he spawns rows of ghostly flames around the lawn (usually on enemies) that deal Damage Over Time. At Levels 3 and 7 his flame length increases.


  • Buffy Speak: The Almanac says that "things and stuff" are spooky when he's around.
  • Charged Attack: He has five charges, which can be used one at a go if tapped, or gradually if held down. The charges recharge over time, or instantly if fed Plant Food.
  • Close-Range Combatant: His attack hits the three squares in front of it- a decent range for VERY heavy damage. Subverts it as he levels up — leveling him up to level 3 allows him to burn four tiles in front, while leveling him to 7 allows it to burn five tiles in front.
  • Fire-Breathing Weapon: His ability is basically a ground flamethrower.
  • Herd-Hitting Attack: Hits all zombies within his attack range, allowing it to deal great damage to multiple groups.
  • No-Sell: He's immune to freezing winds and Hunter Zombie snowballs thanks to being a fire plant.
  • Perpetual Smiler: He always boasts a smile like a real jack o'lantern.
  • Playing with Fire: He a flamethrower attack from its stalk to burn zombies for very heavy damage. Also counts as being a fire plant and is thus immune to cold winds or snowballs.
  • Tsurime Eyes

Grapeshot

https://static.tvtropes.org/pmwiki/pub/images/grape_ape.png
"Spa-BOOM!" enthuses Grapeshot. "You liked that? I got a million of 'em! Wa-POW! Buh-BLAM! Za-... um... Ker-... hmmm... Okay, I guess I've only got the three."

An exploding bunch of grapes. Deals instakill damage in a 3x3 area and sends an 8-way Spread Shot of grapes that can bounce around five times. Costs 150 sun and has a slow recharge.


  • Action Bomb: Explodes a 3x3 area upon planting while also forming 8-way bouncy collateral damage.
  • Cooldown Manipulation: When used together with Cherry Bomb, it effectively halves the recharge time for a devastating 3x3 area attack. If paired with Imitater, the recharge is now 1/3 the usual.
  • Hyper-Destructive Bouncing Ball: Each of the projectiles bounce around the area and deal rather heavy damage.
  • Multiple Head Case: Thanks to being a bunch of grapes.
  • One-Hit Kill: The initial explosion can kill most zombies, while the bouncing grapes can instantly kill any zombies that have less or equal to 10 hp on contact. If both sources of damage hit, it can have the potential to kill a Gargantuar.
  • Recursive Ammo: Explodes into 8 smaller shots.
  • Power Creep: Has the exact same damage, recharge time, and cost as Cherry Bomb, but it also produces great amounts of bouncy collateral.
  • Punny Name: Of Grapeshot and actual grapes.
  • Saying Sound Effects Out Loud: Spa-BOOM! Wa-POW! Buh-BLAM! are the three sound effects he likes to say.
  • Splash Damage: Hits all zombies in a 3x3 area for the initial explosion.
  • Spread Shot: Explodes into 8 shots.
  • Tsurime Eyes

Cold Snapdragon

https://static.tvtropes.org/pmwiki/pub/images/freezinatingthecountryside.gif
Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon. "We just view temperature very differently, and I'd really rather not discuss it," he says. Yikes.
An ice-themed Snapdragon that breathes icy mist covering a 2x3 area in front and slowing zombies within. Costs 150 sun and has a fast recharge. If given Plant Food, he attacks a 3x3 area in front of it, freezing zombies while doing 60 shots worth of damage.
  • An Ice Plant: In contrast to the fire-based Snapdragon.
  • Area of Effect: He hits a 2x3 area in front of him. Unlike Snapdragon, it does not hit the square directly above and below it.
  • Blinding Bangs: His eyes are concealed by its shaggy fur.
  • Breath Weapon: Like Snapdragon, except it uses icy breath instead of flame breath.
  • Close-Range Combatant: He will only attack when zombies are close.
  • Fire/Water Juxtaposition: Between Snapdragon and it. Both of them view temperature rather differently and Cold Snapdragon really doesn't like to discuss it.
  • Icy Blue Eyes: His eyes show from under his Blinding Bangs during a Plant Food attack, and they're icy blue in colour to match with his element.
  • Noodle Incident: His former Almanac entry. It apparently had an incident with his cousin Snapdragon. What happened is unknown, although it did cause strained relations.
    "It happened a long time ago, and I'd really rather not discuss it."
  • No-Sell: He's immune to Frostbite Caves' freezing winds and Hunter Zombie snowballs thanks to having a fur coat to keep himself warm.
  • Planimal: Half flower, half dragon.
  • Power Creep: Pretty much a direct upgrade to the Snapdragon with same cost and damage, chilling enemies instead of thawing them, and being immune to cold winds in Frostbite Caves. The only downside is the weaker Plant Food power, but that even causes freezing to those it doesn't kill.
  • Power Gives You Wings: Plant Food does, at least.
  • Punny Name: Besides having a dragon theme thanks to Snapdragon, it's also one to the term "Cold Snap" and Snapdragon.
  • Standard Status Effects: Causes a slow status via chilling. If given Plant Food, it causes Freeze on zombies in its area of effect.
  • Tactical Rock–Paper–Scissors: As he can't get frozen, it's a good idea to put him in front in Frostbite Caves, making the Hunter Zombie's snowballs useless.

Shrinking Violet

https://static.tvtropes.org/pmwiki/pub/images/flowershy.png
Shrinking Violet started out shy, but it's remarkable how discovering a magical talent for zombie-reduction can change your whole outlook.
A violet that shrinks all zombies in a 3x3 area around it, causing them to take double damage and eat slower. It also shrinks Imps into oblivion. Costs 50 sun and has a sluggish recharge. If given Plant Food, it shrinks all zombies on the lawn.
  • Damage-Increasing Debuff: Shrunken zombies take twice the damage from attacks. This damage multiplier increases as Shrinking Violet levels up, eventually making them 3x the damage from attacks instead at level 5.
  • De-Power: Removes the abilities of certain zombies, such as Gargantuars' and Zombie Bull's Imp throw, Troglobite and Arcade's pushing, Chicken Wrangler's and Weasel Hoarder's animal rush, etc.
  • Developers' Foresight: Using this against the Dodo Rider will actually shrink the Rider Imp into oblivion, as will using it against Gargantuars and Zombie Bulls.
  • Helium Speech: Shrunken zombies all make high-pitched noises. That also includes Pianist Zombie's music, among other things.
  • Incredible Shrinking Man: Any zombies affected by it are shrunk to tiny size, causing them to take double damage and deal half damage.
  • One-Hit Kill: Against the already-small Imps, Zombie Parrots, Zombie Chickens, and Ice Weasels, it shrinks them into oblivion. Against the Seagull Zombie, it shrinks his seagull into oblivion, causing it to drop him and kill him instantly.
  • Shrink Ray: Its effect on zombies, turning them small, and hence doubling the damage they take and halving the damage they deal.
  • Shrinking Violet: Literally. It's a violet that shrinks zombies. Subverted otherwise, as her almanac states that she used to be shy until she discovered her zombie-shrinking talent.
  • Standard Status Effects: The Weird Transformation sort, as it makes zombies tiny, causing them to become more vulnerable to damage as well as decreasing their attack power.
  • Support Party Member: It shrinks zombies, causing them to take double damage, as well as halving their eating speed. It also removes the abilities of certain zombies, makes them more manageable, and in certain cases, instantly kills them.
  • Tactical Rock–Paper–Scissors: It instantly kills Imps, and if used against Chicken Wrangler and Weasel Hoarders, they will not be able to release their animals. It also shrinks MC Zom-B's attack range, preventing him from killing plants in adjacent lanes. If used against Troglobites and Arcade Zombies, they'll become too weak to push their respective obstacles.

Blooming Heart

https://static.tvtropes.org/pmwiki/pub/images/blooming_heart.png
Blooming Heart loves zombies. She gets guff from her fellow plants over it, but she stands firm. She's into zombies and makes no apologies about it.
A Bleeding Heart flower that fires heart projectiles that infatuate zombies, causing more damage the more they hit. Costs 150 sun and has a fast recharge. If given Plant Food, it lobs a more powerful heart projectile at all zombies on screen.
  • Action Girl: Another female offense-based plant.
  • Damage-Increasing Debuff: A strange variation, each hit from its projectiles only makes other Blooming Heart projectiles deal increased damage.
  • Game-Breaking Bug: In its initial release, its projectiles are glitched, sometimes dealing massive amounts of damage (a One-Hit Kill), but more often dealing no damage at all to a certain zombie.
  • Heart Beat-Down: Her ability in a nutshell.
  • Interspecies Romance: She's into zombies, and gets gruff from fellow plants because of that.
  • Magikarp Power: It deals weak damage at first, but each following projectile on the same zombie will deal increasingly higher amounts of damage.
  • Shields Are Useless: The lobbed-shot plants (that includes her) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Standard Status Effects: Despite visually resembling Charm, its projectiles cause more of a specific defense-down debuff.

Escape Root

https://static.tvtropes.org/pmwiki/pub/images/moley.png
The other plants put on a big surprise party for Escape Root last week, but he did his thing and suddenly it was a surprise party...FOR THEM!
A strange-looking root that can be tapped on to swap places with another plant, arming itself and when armed it releases a Potato Mine, Primal Potato Mine, Cherry Bomb or Grapeshot on contact. Costs 50 sun. If given Plant Food, it will spawn two armed Escape Roots around the zombies which immediately explode.
  • Action Bomb: It reveals an explosive plant when it comes into contact with a zombie.
  • Bait-and-Switch: Its intended use is to swap places with plants that are in danger. Its Almanac Entry describes it as being fond of doing this, such as using it to pull a reverse surprise party on the plants during his birthday.
  • Ninja Log: His main ability is a nasty, explosive variant of this.
  • One-Hit Kill: Its explosion can kill off most zombies in one hit.
  • Punny Name: Root + Escape Route.
  • Russian Reversal: Pulls this off during his Surprise Party held for him by the plants, so that it becomes a surprise party... FOR THEM.
  • Surprise Party: Inverted. Thanks to his ability to swap positions, a regular surprise party becomes a Russian Reversal instead where the plants get surprised by him instead.
  • Worf Barrage: Due to being an underground plant, it cannot be triggered if an Airborne Mook gets near it.

Wasabi Whip

https://static.tvtropes.org/pmwiki/pub/images/idontlikewasabi.png
"The trick to proper whipping is all in the wrist," says Wasabi Whip. "Well, not the wrist, exactly, since I don't have any. You have to, like... BE the wrist."

A wasabi plant that hits zombies with a flaming whip and will thaw any nearby plants in the Frostbite Caves. Costs 150 sun and recharges quickly. If given Plant Food, he'll spin his whip around him, damaging enemies in a 3x3 radius around him. At Levels 5 and 9 it gains the ability to hit more zombies at a go.


  • Blazing Inferno Hellfire Sauce: It's based on wasabi, a very spicy radish, and is appropriately enough a Fire-elemental plant.
  • Close-Range Combatant: He can only attack zombies in a 2 square range ahead and behind him. In exchange, his attack is both pretty strong and really fast firing.
  • Companion Cube: When watered in the Zen Garden, he will take out a piece of sushi and snuggle it.
  • No-Sell: He is immune to being frozen thanks to being a thawing plant.
  • One-Hit Polykill: Leveling it up allows it to be able to damage more than one zombie at a time.
  • Playing with Fire: Deals fire damage to zombies and burns those it kills.
  • Power Creep: Is pretty much a straight upgrade to the Bonk Choy in terms of cost, damage and plant food power and with extra range, with the only drawback being the inability to hurt Imp Dragon zombies.
  • Spin Attack: His Plant Food attack.
  • Support Party Member: Thaws any nearby plants in Frostbite Caves levels. Downplayed in that it also damage zombies.
  • Whip It Good: His main attack is a burning leaf attached to a vine on top of his head.
  • The Worf Barrage: Can't hurt Imp Dragon zombies.

Explode-O-Nut

https://static.tvtropes.org/pmwiki/pub/images/explode_2.png
"My only regret," says Explode-O-Nut, "is that I have but one chewy center full of nitroglycerine to give in defense of this lawn."
A Wall-Nut that explodes in a 3x3 radius like a Cherry Bomb on defeat. Recharges mediocre, costs 50 sun. If given Plant Food, he'll add a layer of armor that boosts his health AND explodes too when removed.
  • Achilles' Heel:
    • He'll only explode if he's defeated normally; meaning that his weaknesses are Explorer Zombie, Gargantuar Prime's Eye Beams, Excavator Zombie, Turquoise Skull Zombie, and launched Super-Fan Imps.
    • Zombies that push or pull plants will also not trigger the effects, such as Mech-Football Zombie, Fisherman Zombie and Punk Zombie.
  • Action Bomb: Blows up in a 3x3 radius on defeat.
  • Ascended Extra: Was first seen as a special power-up in Wall-nut Bowling, but is now an actual character.
  • Death-Activated Superpower: When killed (except via burning or being pushed off the lawn), he will explode and deal massive damage in the area around him.
  • Deployable Cover: His function in an explosive nutshell.
  • Dying Smirk: Unlike most defensive plants, he retains a smiling expression as his health decreases, knowing that his being eaten will cause a damaging explosion.
  • Last Ditch Move: Upon having his health depleted, he'll explode like a Cherry Bomb.
  • Mighty Glacier: Unlike Wall-nut or Tall-nut who's a Stone Wall, Explode-o-nut can both defend AND attack - and its attack is pretty powerful to boot. His only downside, however, is that he's not as durable as Wall-nut (which actually helps with his attack) and only explodes when killed.
  • One-Hit Kill: An explosion from him kills most zombies save for Gargantuars.
  • Playing with Fire: Its explosion does fire damage, which will defrost zombies it doesn't kill and also cannot affect Imp Dragon Zombies.
  • Promoted to Playable: While he was part of a minigame in the first game, it wasn't until the sequel where he became an actual deployable unit on his own.
  • Punny Name: His name is a pun of "explodonate".
  • Red Eyes, Take Warning: On his last degrade, his eyes turn red.
  • Rolling Attack: Only during Wall-nut Bowling in the first game.
  • Shows Damage: When he gets eaten enough.
  • Splash Damage: Hits all zombies in a 3x3 area when it explodes.
  • Super Toughness: Its Plant Food gives it an armor that can withstand a Gargantuar smash as well as a Turquoise Skull's laser. The latter being an attack that can kill a hypnotized Gargantuar instantly.
  • Support Party Member: By acting as defense.
  • Taking You with Me: When its health is depleted, it performs a massive damage explosion, most probably taking out any non-Gargantuar, non-mech zombies that killed it.
  • Why Am I Ticking?: It starts beeping when it's on its last legs.
  • Worf Barrage: It's unable to kill Imp Dragon Zombies which No-Sell its fiery explosion.

Kiwibeast

https://static.tvtropes.org/pmwiki/pub/images/featuring_kiwibeast.png
"I like to keep an even keel," says Kiwibeast. "But zombies... oooh... zombies make me so mad! And when I get mad... RARRRRRGGG!"
A beastly Kiwi fruit that grows in size, strength, and range while knocking back zombies as it takes damage, with three stages of growth. Costs 175 sun and has a mediocre recharge. If given Plant Food, it grows to maximum size while emitting three powerful shockwaves.
  • Achilles' Heel: Zombies that kill plants instantly or push them will render it useless.
  • Area of Effect: Hits all zombies within its range. At maximum size, it gains a 5x5 range!
  • Berserk Button: According to its Almanac, it tries to keep a cool composure, but zombies make him really pissed.
  • Critical Status Buff: Grows bigger and stronger as it takes damage, eventually using a 5x5 area attack that deals incredible damage.
  • Helium Speech: When it's in its smallest size its voice is fast and high-pitched.
  • Knockback: It will push away zombies in contact with a sudden growth spurt after they have dealt enough damage.
  • Lightning Bruiser: In its final stage, it deals a good amount of area damage over time, and can take a good beating. In fact, taking a beating is what allows it to output a great amount of damage.
  • Magikarp Power/Situational Damage Attack: It initially starts out with a 1x1 attack radius, a small size, and low damage. But when it takes enough damage, it grows once, attacking in a 3x3 area for moderate damage. And if it takes even more damage, it becomes big, hitting a 5x5 area for heavy damage!
  • Shockwave Stomp: It attacks by stomping the ground, causing a shockwave that affects zombies in a radius.

Bombegranate

https://static.tvtropes.org/pmwiki/pub/images/bombegranate.png
Bombegranate is explosive, but she likes to think that there's more to her than that. She's also deciduous and exarillate!

An exploding pomegranate that detonates a 3x3 area, leaving 9 patches of explosive pomegranate seeds. Costs 150 sun and has a slow recharge.


  • Action Bomb: Explodes a 3x3 area upon planting while also turning said area into a minefield of sorts after that.
  • Action Girl: One of the most lethal female plants in the game.
  • Cooldown Manipulation: When used together with Cherry Bomb and Grapeshot, she effectively turns the recharge time for a devastating 3x3 area attack to a third of the original. If paired with Imitater, the recharge is now 1/4 the usual.
  • Land Mine Goes "Click!": Each of the patches of pomegranate seeds essentially acts like one, dealing good damage to zombies that step on them.
  • One-Hit Kill: The inital explosion can kill most zombies, while the pomegranate seed mines can instantly kill any zombies that have less or equal to 10 hp on contact.
  • Playing with Fire: All her damage is fire-based, burning zombies on killing them. Strangely enough, her seeds are able to kill Imp Dragons despite their fire immunity.
  • Power Creep: Has the exact same damage, recharge time, and cost as Cherry Bomb, but she also produces a deadly minefield of seeds.
  • Punny Name: Of pomegranate and bomb.
  • Recursive Ammo: Explodes into 9 patches of exploding seeds.
  • Splash Damage: Hits all zombies in a 3x3 area for the initial explosion.
  • The Worf Barrage: Subverted. While the explosion damage she inflicts is fire-based, and cannot harm Imp Dragons, the pomegranate seeds can and will kill them, even though they cause fire damage too.

Apple Mortar

https://static.tvtropes.org/pmwiki/pub/images/apple_mortar.png
Apple Mortar stuns three zombies dead in their tracks. SPAF! That'll show 'em! That'll show ALL of them!

An apple that fires a spread of apple cores that stun zombies on three lanes for a short while. Costs 250 sun and has a mediocre recharge. If given Plant Food, it launches a weak but paralyzing apple at all zombies on the lawn, dealing a small bit of splash damage too.


  • The Paralyzer: Its attack will stun zombies it hits for a short while.
  • Spread Shot: Fires single shots down 3 lanes that stun zombies.
  • Shields Are Useless: The lobbed-shot plants (that includes her) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off.
  • Support Party Member: Is mainly used as a delayer/stunner thanks to the rather low damage per second of the apple cores.
  • Throw Down the Bomblet: Its buds are basically miniature apple core explosives.

Witch Hazel

https://static.tvtropes.org/pmwiki/pub/images/grunty.png
Witch Hazel paused, unsure how to proceed. Then, all at once, she knew: Use magic, like, ALL THE TIME!

A Witch Hazel that zaps zombies in its lane as well as adjacent ones, turning them into Puff-Shrooms. It will prioritize Wizard Zombies first over other zombie types. Costs 200 sun and has a mediocre recharge. If given Plant Food, it will zap a zombie and turn it into a Toadstool. At Level 7 and above, she turns zombies into Fume-Shrooms instead of Puff-Shrooms.


  • Baleful Polymorph: She zaps zombies and turns them into Puff-shrooms (or at higher levels, Fume-shrooms), or if fed Plant Food, Toadstools.
  • Bewitched Amphibians: When given Plant Food, she turns a zombie into a Toadstool, a toad/mushroom-based plant.
  • Cool Down: Takes 18 seconds between zaps.
  • Good Counterpart: Of the Wizard Zombie. She zaps zombies and turns them into Baleful Polymorphs from afar, even being able to affect other lanes too. Furthermore, she actually attempts to prioritize Wizard Zombies.
  • One-Hit Kill: Her attack turns all enemies including Far Future machines but excluding Gargantuars into Puff-Shrooms, essentially killing them. Against Gargantuars, it deals hefty damage instead.
  • Punny Name: Based on a Witch and a Witch Hazel.
  • Robe and Wizard Hat: Lacks the robe (thanks to being a plant) but has a very obvious witch hat.
  • Wizard Duel: She'll prioritize Wizard Zombies first over other zombie types. According to Word of God in a "Live from Pop Cap" episode, she is the arch-nemesis of the Wizard Zombie.

Parsnip

https://static.tvtropes.org/pmwiki/pub/images/parsnip.png
"Snip!" said Parsnip. "Snip snip snip! If it wasn't for my scrapbook, my coupons, and snipping zombies to death, I just don't know what I'd do with myself!"

A parsnip that pinches at zombies within a 2 tile distance forward for heavy damage. If approached, it will rush forward in a manner similar to Guacodile. Costs 150 sun and has a fast recharge. If given Plant Food, it will dig into the ground and send 2 mini Parsnips forward, snipping anything in their path.


  • Close-Range Combatant: Snips at zombies up to 2 tiles in front of it, but deals incredible damage at a fast rate- enough to kill a zombie in 3 hits at level one.
  • Counter-Attack: If they're damaged enough by any zombie, they perform a rushing attack that hits everything in front.
  • Foe-Tossing Charge: Both its rushing attack and Plant Food ability causes this.
  • Giant Enemy Crab: Appears to be a parsnip crossed with a crab, as evidenced with its pincers and crab-like legs when it rushes.
  • Bread Milk Eggs Squick: In the Almanac he states that his favorite things are his scrapbook, coupons, and snipping zombies to death.
  • Planimal: Part Parsnip, part crab.
  • Power Pincers: Snips at zombies with a crab-like pincer for very heavy damage.
  • Punny Name: On "parsnip" and "snip".

Missile Toe

https://static.tvtropes.org/pmwiki/pub/images/missile_toe_is_very_pretty.png
While she is called Missile Toe, Missile Toe has no toes and, properly speaking, lacks missiles. How'd she get her name? Nepotism! Pure favoritism!

A mistletoe that fires explosive ice shots (explodes in a 1x3 area, with a 3x3 area chilling effect) at any tile on the lawn, in a similar vein to the Cob Cannon and Banana Launcher. She is also immune to freezing in Frostbite Caves. Costs 500 sun, recharges fast. If given Plant Food, she'll fire 3 ice shots at random zombies on the lawn. At Level 5 and above she gains the ability to freeze zombies.


  • Area of Effect: Has two. Her direct projectile causes heavy damage in a 1x3 area, as well as a 3x3 area slowing effect.
  • Cooldown: Much like Cob Cannon and Banana Launcher, it needs a reload time after each firing.
  • Cooldown Manipulation: Unlike Banana Launcher, using a Plant Food on Missile Toe will reset her firing cooldown.
  • Death from Above: After launching one, the ice shot will drop from above like a missile.
  • Developers' Foresight: Due to how clicking on the Missile Toe activates the targeting beacon, she can't be placed on a minecart. If you try, a message will appear: "Missile Toes are too icy for mine carts".
  • An Ice Person: Her attacks cause a 3x3 area chilling effect, if her attack doesn't kill her targets outright. At level 5 and above she also freezes zombies in her area of effect.
  • Non-Indicative Name: Lampshaded in her Almanac entry, her name is Missile Toe but she doesn’t have either.
  • No-Sell: As an ice-themed plant, she's immune to the freezing winds and Hunter Zombie snowballs in Frostbite Caves.
  • One-Hit Kill: On weaker zombies, at least.
  • Power Creep: She can basically do everything that Banana Launcher can, while also causing slowing (and if upgraded, freezing) in a 3x3 area around the point of impact, and its Plant Food power refreshes her shot too.
  • Tactical Rock–Paper–Scissors: She can be used to reliably hit Fisherman Zombies and Zombie Kings as they don't move at all, as well as key targets like Wizard Zombies and Octo Zombies who tend to hide behind other zombies.

Hot Date

https://static.tvtropes.org/pmwiki/pub/images/omg_so_hot.png
Hot Date's a charmer. He's polite, well-read, has lots of interesting opinions, and practices active listening. Zombies line up around the block to be incinerated by him.
Attracts zombies from the lane above and below his; effect occurs on the column in front of him. When eaten, he explodes into a very damaging line of flames that hit the entire row. Costs 175 sun, recharges sluggishly. If given Plant Food, he'll fully heal himself and attracts zombies on a 4x3 area near him (including the ones behind).
  • Achilles' Heel:
    • He'll only explode if he's defeated normally; meaning that his weaknesses are Explorer Zombie, Gargantuar Prime's Eye Beams, Excavator Zombie, Turquoise Skull Zombie, and launched Super-Fan Imps.
    • Zombies that push or pull plants will also not trigger the effects, such as Mecha-Football Zombie, Fisherman Zombie and Punk Zombie.
  • Action Bomb: Explodes into a lane of flames on defeat.
  • Charm Person: His Almanac Entry states that he's a charmer, and his in-game ability causes zombies to be attracted to his lane.
  • Composite Character: Combines the drawing aggro and defensive effect of Sweet Potato, exploding when eaten like Explode-O-Nut, and turning into a line of flames when exploding in a manner similar to Jalapeno.
  • Deployable Cover: With a bonus effect of attracting zombies as well and burning them when he's eaten.
  • Draw Aggro: His ability basically does this, by drawing zombies to attack him. He then explodes in a line of flames similar to Jalapeno to deal huge damage to the attracted zombies.
  • Even the Guys Want Him: Most of the zombies are male, yet they are all attracted to his lane. The Valenbrainz advertisement showcasing him even has a male zombie attracted to him on a dating site!
  • Fishing for Mooks: His ability in a nutshell, followed by burning those he attracted.
  • Last Ditch Move: Upon having his health depleted, he'll explode like a Jalapeno.
  • No-Sell: As a fire-themed plant, he's immune to the freezing winds and Hunter Zombie snowballs in Frostbite Caves, and can actively warm other plants around him.
  • One-Hit Kill: His flame explosion is this on most zombies.
  • Playing with Fire: Explodes into a line of flames when eaten. As a fire plant, he can't be frozen, and warms up plants around him.
  • Shows Damage: When he gets eaten enough.
  • Support Party Member: By diverting zombies towards his lane, and acting as defense, as well as warming plants near him. Downplayed in that he can also attack when killed.
  • Taking You with Me: When its health is depleted, it bursts into a lane of flames that One-Hit Kill most zombies.
  • Worf Barrage: Some zombies can't be attracted by him, such as Zombie Bulls and Jetpack Zombies. His flame explosion is also useless against Imp Dragon Zombies.

Caulipower

https://static.tvtropes.org/pmwiki/pub/images/the_hypnotiser.png
Caulipower's eyes spin with distress. He's just thought of a really great ending for his novel, but he's afraid his cousin won't understand it.

A cauliflower that hypnotizes a random zombie on the field every few seconds. Costs 250 sun and has a Very Slow recharge. If given Plant Food, it uses its powers to toss five random zombies off the lawn.


  • Composite Character: He's essentially Electric Blueberry mixed with Hypno-shroom, hypnotizing a random zombie on the lawn between long intervals.
  • Glass Cannon: One of the very few plants that can kill a Gargantuar in one hit (technically, via hypnotizing them and removing their threat), but still has the durability of a normal plant, which is rather low.
  • Heel–Face Brainwashing: He induces this in zombies.
  • Mind-Control Eyes: Spiraly eyes, just like Hypno-shroom.
  • Mind over Matter: His Plant Food powerup tosses three random zombie out of the screen via psychic powers.
  • No Zombie Cannibals: Averted when a normal zombie and a hypnotized zombie meet, as they start eating each other.
  • One-Hit Kill: Essentially this in a nutshell, since a hypnotized zombie is pretty much removed from the fight. Its Plant Food powerup also does this, although it only tosses Gargantuars backwards.
  • Power Creep: It essentially does what Electric Blueberry does except it also turns the zombie to your side.
  • Power Floats: Floats with his psychic powers. This allows him to float over the water in Big Wave Beach.
  • Psychic Powers: Uses his mental powers to turn zombies against each other, or toss them away for a One-Hit Kill if given Plant Food.
  • Support Party Member: By turning zombies to fight for you.

Gold Bloom

https://static.tvtropes.org/pmwiki/pub/images/goldblum.png
"Your botanists were so preoccupied with whether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should."

A golden flower that produces a burst of 375 sun then disappears. Costs 0 sun and has a very slow recharge rate (the slowest in the game).


Electric Currant

https://static.tvtropes.org/pmwiki/pub/images/shocking_6.png
"Electricity is all very well and fine as a phenomenon," says Electric Currant, "but electromagnetism as a whole is where it's really at."
A red currant, that, when two of them are placed in a row or column, will produce an electrical line that damages all zombies touching it. Costs 150 sun and has a mediocre recharge rate. If given Plant Food, the plant will produce a much stronger electric current.

Aloe

https://static.tvtropes.org/pmwiki/pub/images/aloe_aloe_aloe.png
Aloe likes to soothe. He likes to alleviate, he likes to restore, he likes to mend. But don't ask him to revive. He's touchy about revival.

An Aloe plant that heals the plant in front of it. Costs 75 sun and has a sluggish recharge. If given Plant Food, it will heal all plants in a 3x3 area around it.


Solar Tomato

https://static.tvtropes.org/pmwiki/pub/images/sunny_day.png
Solar Tomato wishes folks would just stop and enjoy the sunshine sometimes. "Stop," she says. "Enjoy the sunshine. I said stop! Hold it right there! Don't move! I MEAN IT!!!"

A tomato that stuns all zombies in a 3x3 area, while causing them to drop 50 sun each. Costs 100 Sun and has a Sluggish recharge time.


  • Area of Effect: Affects all Zombies in a 3x3 area. Using it on a huge group of them will provide a very hefty amount of sun.
  • Berserk Button: She gets really ticked off when people don't stop and enjoy the sun, screaming for people to do so.
  • Composite Character: Causes Zombies to drop sun like Sun Bean, stuns them like Iceberg Lettuce, and hits a 3x3 area like Stallia (or a Level 16+ Iceberg Lettuce).
  • The Power of the Sun: She uses this to stun zombies and cause them to drop 50 sun each.
  • Standard Status Effects: Causes a Stun by blinding zombies in a 3x3 area around her. The duration increases as she levels up.
  • Support Party Member: By stunning groups of zombies and causing them to drop sun.

Electric Peashooter

https://static.tvtropes.org/pmwiki/pub/images/electric_peashooter.png
Electric Peashooter expects resistance, but he doesn't want to ohm anybody.

An electric-themed Peashooter who fires electric balls forward that pierce zombies. Any zombies within proximity of the electric balls gets zapped for electrical damage. Costs 200 Sun. If given Plant Food, it fires three large electrical balls at the nearest zombies, and upon contact they explode into a Spread Shot of smaller electrical shots.


  • Fire, Ice, Lightning: Completes the trio of Fire Peashooter and Snow Pea by being lightning elemental.
  • One-Hit Polykill: Its electrical peas penetrate all zombies in their path. This also means it can't be reflected by Jester Zombies or blocked by Excavator Zombies.
  • Shock and Awe: Shoots electrical peas that shock nearby zombies.
  • Spread Shot: Its Plant Food is twofold- it fires a spread of three electric balls at the three closest zombies to the house, then each of these explode into a spread of even smaller electrical balls.
  • Tactical Rock–Paper–Scissors: Excels at taking down Zombie Chickens since the chickens die as soon as they contact the projectile, and there is NO limit as to how many zombies it can hit.

Holly Barrier

https://static.tvtropes.org/pmwiki/pub/images/jingle_bells.png
Holly Barrier would like to advise folks not to eat his berries. "It's rude to eat somebody's berries without asking," he says. "In addition, they are highly toxic."

A defensive holly plant that uses a spiked leaf to block and damage to zombies attacking it. It is also capable of launching berry projectiles onto a targeted area on the lawn up to 3 times. These cause minor Splash Damage and Knock Back on impact, leaving a barrier behind that blocks zombies while damaging them. Costs 150 Sun and has a Mediocre recharge. If fed Plant Food, it will fire out three projectiles at random zombies that spawn metal-spiked barriers that deal more damage, while regenerating its berries.


  • Anti-Air: Strangely enough, his deployed barriers act as Anti-air defense and can block airborne zombies. Holly Barrier itself is unable to, however.
  • Death from Above: After launching one, the holly leaf will drop from above like a missile and deal 3x3 area splash damage with knockback.
  • Deployable Cover: Can use one of its berries to drop a holly leaf barrier onto the battlefield, blocking zombies while damaging them. It also damages and knocks them back in a 3x3 area upon landing.
  • Composite Character: It's a cross between Endurian, Banana Launcher/Missile Toe and Chard Guard, being a defensive unit that damages zombies but with the capability of targeting a square on the lawn up to three times to knock back zombies in an area it hits.
  • Knock Back: The holly berries it can launch will deal a 3x3 area knockback on zombies when they land.
  • Multiple Head Case: Has four berries as its heads, although it can willingly launch the three smaller ones as Deployable Cover.
  • One-Hit Kill: His projectiles cause knockback. If this pushes a grounded zombie over a plankless lane in the Pirate Seas, or if Blover is used, it's an instant kill, even against Gargantuars.
  • Power Creep: It basically does what Endurian can do, except it also can drop area Knock Back Deployable Cover holly leaf barricades.
  • Rule of Three: It can only hold up to 3 launchable berries at a go. That said, it will regain all used berries if Aloe heals it.
  • Spikes of Doom: What it uses to hurt zombies with.
  • Splash Damage: The holly projectiles deal damage in a 3x3 area where they land, and more importantly knock back zombies it affects too.
  • Stone Wall: Like Endurian, it isn't too good in the offensive department, but can definitely hold the zombies back for a good while. Its offensive stats do go up as it levels up, but not by much.
  • You Won't Like How I Taste: Holly Barrier would advise others not to eat his berries, not just because it's rude, but also because they're highly toxic.

Shadow Peashooter

"Phoot," Shadow Peashooter says, emitting a shadowy, ah, hmmm, I guess you could call it a pea, at a distant zombie. "Uph!" gasps the zombie in evident surprise. There's a lot going on under the surface between these two.

A Peashooter plant that fires out balls of shadow when unpowered and piercing beams that slow zombies when powered by Moonflower. When a zombie comes near, he hides in the ground and any zombie stepping on it will get dragged into the ground. Costs 125 sun and has a Fast Recharge. If fed Plant Food with 2 or less Moonflowers on the lawn, he will fire a shadow ball forward that explodes a 3x3 area, otherwise he will drop a huge shadow bomb that deals huge damage to all zombies on the field.


  • Buried Alive: What he does to zombies that get near, dragging them back into the ground for a One-Hit Kill.
  • Casting a Shadow: Fires shadowy peas and shadow-based lasers at zombies. When fed Plant Food while powered, he drops a shadow nuke.
  • Composite Character: Hoo Boy. He fires peas like Peashooter when unpowered, fires a piercing laser that slows like a cross between Laser Bean and Stallia, hides when zombies get near like Scaredy-shroom, drags most zombies that get close into the ground for a One-Hit Kill like Tangle Kelp, and his Plant Food power is a Smart Bomb like Strawburst.
  • Dark Is Not Evil: Despite being a shadow plant and even using darkness as a power, he's one of the good guys.
  • Even the Subtitler Is Stumped: About what his projectiles are supposed to be.
    ''"Phoot," Shadow Peashooter says, emitting a shadowy, ah, hmmm, I guess you could call it a pea, at a distant zombie.
  • Long-Range Fighter: Similar to Scaredy-Shroom, he will hide in the ground and stop attacking should zombies get near. If a zombie does touch him, he'll drag that zombie down but destroy itself in the process (unless he's powered by Moonflower).
  • One-Hit Kill: Drags zombies that get near into the ground to kill them instantly. It doesn't work on Airborne Mooks, of course.
  • One-Hit Polykill: When powered, his shadow lasers can pierce through all enemies in front of him, making him a good anti-crowd weapon. He can let you shoot through obstacles as well, and even hits zombies that are offscreen.
  • Shout-Out: According to PopCap representatives, his Smart Bomb Plant Food power when there's at least 3 Moonflowers on the lawn is called "Spirit Bomb", and it certainly looks the part too.
  • Smart Bomb: His Plant Food power when powered makes drops a huge shadowy nuke that hits every zombie on the screen for massive damage.
  • Swiss Army Weapon: Can be used as a regular peashooter, a long-range piercing and slowing attacker, an instant-death plant on nearby targets, or even a Smart Bomb if boosted.

Sling Pea

Sling Pea keeps a keen eye on the whole battle space. He's alert and attentive. "If something slips through," he muses quietly, "it would be my fault. And I just couldn't forgive myself if that happened."

A Peashooter plant that fires five peas in a burst, targeting the zombies closest to your house each time. Costs 125 sun. If fed Plant Food, he'll fire five massive peas at the closest zombie to the house thrice, for a total of 15 peas.


  • Death from Above: His main shtick, which is unusual for a peashooter.
  • Edible Ammunition: Peas, as usual.
  • Power Creep: It's a better version of Homing Thistle, being cheaper, able to target up to five zombies, and deal Splash Damage with its projectiles.
  • Splash Damage: Sling Pea's projectiles deal splash damage when they hit.
  • Spread Shot: Fires a spread of shots at the five nearest zombies on the lawn.

Goo Peashooter

Goo Peashooter is a goopy shooter. See? See how that works? It's a play on words. Words are often playful, folks!

Another Peashooter plant, this time with the ability to poison and slow down zombies. Costs 125 sun. When fed Plant Food, Goo Peashooter will fire a giant ball of poison that knocks back, poisons and heavily slows all zombies in his lane.


Snap Pea

"I'm a picky eater, I'll admit it," admits Snap Pea casually. "I'll eat a zombie, no problem, but there's just something about heads. I feel like they're looking at me."

A Peashooter with an unusual battle style. It dives underground, burrows towards a zombie, and swallows them whole. It will then return to its original position, chew on the zombie momentarily, and then spit out their head to damage other zombies. If faced with a foe it can't eat in this manner (such as a Gargantuar), it will instead shoot three peas at them when it emerges near them. Costs 200 sun. When fed Plant Food, Snap Pea will burrow underground and snap up five random zombies, and then return to shoot all five heads in its lane, with each head dealing incredibly high damage. If its only targets are machines or Gargantuars, it will shoot three peas at them instead.


  • Composite Character: Of Peashooter and Chomper.
  • Developers' Foresight: Eating a Zombie Medusa will cause the head it spits out to petrify the zombie it hits as well as those near the point of impact.
  • Grievous Harm with a Body: When it's done chewing on a zombie, it will spit that zombie's head at the rest of the horde for additional damage.
  • Man-Eating Plant: Just like Chomper. Although in Snap Pea's case, it'll spit out the head.
  • One-Hit Kill: Instantly kills any zombie that's considered edible.
  • Picky Eater: A self-admitted one. They eat everything but the head, which they spit out.
  • Power Creep: It's essentially the Chomper, but with the ability to attack any zombie at any range in front of it, and then spit the head out for good measure.
  • Taken for Granite: As a form of Developers' Foresight, if they eat a Zombie Medusa the head it spits out will petrify the zombie it hits as well as those in an area around it.

Zoybean Pod

"Developing plant zomboids in eerie mimicry of zombie life is well within the boundaries of human experience," Zoybean Pod insists with a calm, unvarying steadiness.

A soybean plant that generates helpful zombie-like beings called "zomboids" to attack zombies. Costs 200 sun. When given plant food, it summons a zomboid Gargantuar.


Dazey Chain

"I use they/them pronouns," says Dazey Chain. "Duh," they add.

An offensive straight-shooting plant that grows through three stages, growing more powerful and releasing a stunning puff of gas at each stage. Costs 150 sun. When given Plant Food, Dazey Chain will grow straight to their final stage and release a large puff of stunning gas in their lane and adjacent lanes.


Electrici-tea

"I want to be eaten. I NEED to be eaten," says Electrici-tea. "However, I am perfectly content to fry zombies in the meantime."

A plant that lets out electrical discharges all around until eaten, at which point the zombie who landed the killing bite explodes into a flurry of electricity. Costs 125 Sun. Its Plant Food effect is to unleash lethal bolts of lightning upon every zombie nearby for a few seconds.


  • Achilles' Heel: Like its Almanac entry suggests, it needs to be eaten to trigger its area-damage One-Hit Kill effect. Any zombie that doesn't eat can deal with it more safely.
  • Emergency Weapon: Much like Chili Bean, it's better than Potato Mine in this aspect in that it needs no time to arm and has an additional effect besides killing off the target.
  • One-Hit Kill: Any zombie who lands a killing bite on it will be explode into electricity, health be damned.
  • Punny Name: Electricity + tea.
  • Shock and Awe: The clue's in the name.

Blastberry Vine

Blastberry Vine snickers to himself. He imagines lobbing bomblets. He's been reading up on it and he knows it's gonna make a big splash when it happens. "Soon," he whispers.

One of the new vine plants, which can be planted on top of other plants, much like Pumpkin. He lobs projectiles that burst into explosive bomblets. Costs 175 sun. When given Plant Food, he launches a barrage of explosive berries in his lane. Like all vine plants, this will also trigger the Plant Food effect of whatever he's planted on top of.


Imp Pear

Imp Pear impairs zombies. Of course, Imps don’t appreciate this characterization, but who cares?

When a zombie eats Imp Pear, that zombie is transformed into an Imp. If the zombie already was an Imp, then he has the same effect as a Chili Bean. Costs 0 sun. When given Plant Food, Imp Pear will apply his effect to several zombies at once.


Pokra

Pokra's scrappy, she's a fighter, she's not afraid to jab below the belt to get job done. She won't, because that would be cheating, but she's not afraid to. "Just so we're clear," she says with a resolute glint in her eye.

A close-range plant whose jabs slow zombies down and increase in intensity with every consecutive blow. If she lands enough hits in a row, she launches a drill-like projectile that pierces through zombies and slows them down. She then rests for a few seconds before starting again. Costs 175 sun. When given Plant Food, Pokra launches three of her piercing and slowing projectiles one after another.


  • Action Girl: A female plant, and the Almanac mentions she's a fighter.
  • Close-Range Combatant: Zig-zagged. Normally she fights up close, but she can shoot a projectile if she lands enough attacks in a row.
  • Combat Pragmatist: The Almanac mentions that she's not afraid to hit below the belt. (She won't, because it would be cheating, but she's not afraid to.)
  • Punny Name: Poke + okra.
  • Standard Status Effects: Her jabs slow zombies down.

Pyre Vine

Pyre Vine considers his holdings, his fortune, his vast hoard of wealth. He feels it should please him, and yet nevertheless he is anxious and fearful.

A vine plant that can use a close-range fire attack. Costs 125 sun. When fed Plant Food, he sets his entire lane on fire, heavily damaging all zombies in it.


Ice Bloom

The last time Ice Bloom had pancakes for breakfast, she wasn't satisfied. She can't say why, exactly, but there was something subtly wrong with them. The shocking reason? Substandard maple syrup.

A plant that will freeze, chill and damage every zombie on the lawn when planted. The effect is stronger on zombies that are in a 3x3 area around her, and any zombies killed by her effect will be frozen in blocks of ice and become obstacles for other zombies (although Frostbite Caves zombies are immune to this). Costs 200 sun.


  • Action Bomb: When planted, she explodes to freeze, chill and damage every zombie on the lawn.
  • An Ice Person: Naturally.
  • Deployable Cover: An unusual variant. Any zombies killed by her effect will be turned into ice blocks, that act as cover.
  • Harmless Freezing: Averted. She deals miniscule damage to zombies frozen outside a 3x3 area around her, while zombies within it take a lot more — enough to kill a Basic zombie at level 1.
  • Instant Ice: Just Add Cold!: Any zombies killed by her effect will turned into ice blocks that become obstacles.
  • Suspiciously Similar Substitute: To Ice-Shroom and Iceberg Lettuce's Plant Food effect, being capable of freezing all zombies on the lawn and chilling them when they thaw out.

Ultomato

Ultomato yawns as unimaginable energies build up inside his being. It's cool. He can afford to wait. He's got allllll day.

A plant that charges up to fire a devastating beam that damages zombies for as long as the charge lasts. He can be planted on up to three times to increase his damage output even further. Costs 250 sun and costs 50 more for every time you plant him. When fed Plant Food, Ultomato will self-destruct and heavily damage everything in a 5x7 area around him.


Dartichoke

"Why waste shots on foot soldiers when you can win the battle with one well-chosen dart to the dome?" wonders Dartichoke. "Why would you do it? Why would ANYONE do it?"

This plant fires artichoke spines at zombies in his lane, but has limited ammunition and will stop to reload after firing the maximum amount of spines. He will prioritize especially dangerous zombies such as Octo Zombies, Roman Healer Zombies and Wizard Zombies. Costs 225 sun. When given Plant Food, Dartichoke will launch powerful blue darts at several zombies on the lawn.


Shine Vine

"Peek-a-boo!" giggles Shine Vine, staring directly at you, the player. "Consider that fourth wall SHATTERED!"

A vine plant that produces sun and amplifies the sun production of sun-producing plants bar Moonflower. Costs 75 sun. When fed Plant Food, it produces 100 sun and stuns the zombies in a 3x3 area around her.


Gumnut

"I only chew ham-flavored gum," exudes Gumnut. "Ham and salt."

A single-use plant that blows bubble gum that pops on the first zombie that approaches it, which immobilizes them and causes them and zombies that pass it to attack the gum. Costs 125 Sun. When fed Plant Food, he blows a huge bubble gum that explodes and covers 5-10 zombies depending on level.


  • Bizarre Taste in Food: Only chews ham-flavored gum according to the Almanac.
  • Deployable Cover: It places a blob of gum on the zombies it hits, which zombies are forced to eat.
  • Sticky Situation: Causes the zombie that attacks it to be covered in sticky chewing gum, which holds it in place, stops zombies, and has to be eaten to be removed.
  • Super Toughness: The bubblegum is exceptionally tough, taking regular damage from Gargantuar smashes and All-Star tackles that are otherwise a One-Hit Kill on most other plants.

Tumbleweed

This zesty little guy can't wait to get at it! Places to do! Things to go! It works because he planned thoroughly ahead of time.

An instant-use plant that tumbles down the lane and bounces off zombies, much like Bowling Bulb. Zombies it hits will be stunned for a few seconds, and can be knocked back, or rarely, out of the lawn. It can sometimes be spawned in multiples, and will be set on fire by Torchwood to deal extra damage. Costs 50 sun and has a very fast recharge time.


  • Knock Back: Has a chance to knocks back the zombies it collides with, which increases with his level.
  • One-Hit Kill: Has a very small chance to knock a zombie out of the lawn entirely.
  • The Paralyzer: Stuns the zombies he collides into.
  • Pinball Projectile: He is one.
  • Self-Duplication: There's a chance that more than one can appear when planted, which increases at higher levels.
  • Shown Their Work: His ability to be set on fire is based on the real life tumbleweed's extreme flammability, and his capability to be duplicated when planted is based on its highly aggressive reproduction rate.

Olive Pit

Olive Pit lies buried deep underground, thinking furiously. What about? Hard to say. Maybe airplanes? Do helicopters count as airplanes?

A grounded plant that buries itself in the ground and acts as a pitfall trap, swallowing most zombies that walk over it. After burying itself, Olive Pit will constantly spit out zombie-slowing olive oil in the tile to its right, slowing zombies' speed by 33%. Costs 175 sun. When fed Plant Food, it will swallow zombies in a 3x3 area around it, the spit out olive oil onto the 8 tiles around it.


  • Achilles' Heel: As it's a grounded plant, it cannot eat airborne zombies, and larger zombies like machines and Gargantuars cannot be swallowed at all.
  • Composite Character: A cross between Chomper, Spikeweed/Spikerock, and Sap-Fling, being a low-lying trap plant that most zombies will pass over, but also instantly kills any zombie that can be eaten, and also produces a slowing puddle.
  • One-Hit Kill: Any zombie that's vulnerable to it will fall into the pit and be instantly killed.
  • Pit Trap: It's a pit that will One-Hit Kill most zombies that walk onto it.
  • Punny Name: It's an olive that can create a pit for zombies to fall into.
  • Trap Master: Stays underground as a trap that will kill most zombies that walk over it.
  • Tactical Rock–Paper–Scissors: It instantly eats zombies, preventing zombies from using abilities that activate on damage or upon death. As a low-lying plant most zombies will walk over it, but even those that otherwise affect most low-lying plants cannot target it, such as Barrel Roller Zombie, Pianist Zombie, Wizard Zombie, Octo Zombie, and Excavator Zombie. Furthermore, the oil it spits out will obstruct pushed Ice Blocks, Arcade Machines, and petrified Bust Head Zombies.

Puffball

"You think cuz I'm Puffball that I'm puffy, that I'm soft, that I'm insubstantial?" fumes Puffball. "You need to change that thinking. PRONTO."

An instant-use plant that explodes into toxic spores on three entire columns when planted, stunning and permanently poisoning zombies caught in it. Costs 150 sun.


  • Action Bomb: An instant-use plant whose explosion affects three columns when planted.
  • Area of Effect: Hits three entire columns of zombies instead of Cherry Bomb's, Grapeshot's or Bombegranate's 3x3 square.
  • Poisonous Person: Poisons any zombies that he explodes on causing them to take damage over time. The poison also gets stronger if an enemy is damaged by it again.
  • The Paralyzer: It temporarily stuns the zombies that are hit by the explosion.
  • Tactical Rock–Paper–Scissors: Thanks to his ability to stun AND poison enemies at the same time, it becomes a solid counter to Chicken Wrangler and Weasel Hoarder zombies who will not release their animals if stunned when the poison kills them.
  • You Are Already Dead: Any zombie that is hit by the poison will take continuous damage and it does not wear off unless cured by Glitter Zombie or Healer Zombie.

Explode-o-Vine

Explode-O-Vine is sooooooooooooooo ready to explode. Just ridiculously ready. He's got the color picked out and everything.

A vine plant that releases a 3x3 explosion with knockback when planted, and when destroyed, releases another one with twice as much power. Costs 150 sun. When given Plant Food, Explode-o-Vine releases a powerful explosion and gains some weak armor that explodes when destroyed.


Murkadamia Nut

"Some say that encasing yourself in gelatin is no way to conduct an offense," says Murkadamia Nut with an infectious twinkle. "I say they just haven't planted ME yet!"

A shadow wall plant that grows a layer of gelatinous murk when powered up by Moonflower or Conceal-mint. The murk regenerates over time and damages attacking zombies. Costs 100 sun. When given Plant Food, Murkadamia Nut regrows its murk (if powered up) and gains a shield for further protection.


  • Casting a Shadow: Creates a gel-like layer of shadowy murk when powered up by Moonflower which acts as defense as well as damaging zombies attacking it.
  • Composite Character: Of Infi-nut and Endurian when powered up.
  • Dark Is Not Evil: Despite being a shadow-based plant with darkness powers, it's one of the good guys.
  • Deployable Cover: Par for the course as a wall plant.
  • Punny Name: Murk + macadamia nut.
  • Shows Damage: Like the other wall plants.
  • Spikes of Doom: When powered up.
  • Stone Wall: On its own, it's between Infi-nut and Wall-nut in terms of defense. Its defenses increase even more when powered up by Moonflower or Conceal-mint thanks to its murk.

Turkey-pult

Turkey-pult's turkeys are so delicious, you'd never know they were actually made of tofu! Almost never. You might know. Okay, fine, cards on the table: there is absolutely no way you could ever mistake these turkeys for the real thing.

A lobbed-shot plant that hurls tofu turkeys at zombies. The turkeys damage zombies on the initial impact, then rush off down the lane like hypnotized Zombie Chickens. Costs 150 sun. When given Plant Food, Turkey-pult will launch 6 tofu turkeys at random zombies on screen. These turkeys will spawn hardier, more powerful Turkzillas after hitting a zombie.


Headbutter Lettuce

Headbutter Lettuce yawns. "Oh, is it that time? Time to headbutt zombies? Let me put on my butting face and I'll be right out!" He's a champ.

A close-range plant that headbutts zombies and has a chance to stick immobilizing butter to their faces like Kernel-Pult. Costs 175 sun. When given Plant Food, Headbutter Lettuce will wildly headbutt every zombie around him, throwing butter around as he does so.


  • Close-Range Combatant: Headbutts zombies that are close to it and even has a chance to stun them, opening them for more damage. He also has extra HP to survive more attacks should the zombies get to him.
  • Composite Character: Of Bonk Choy and Kernel-Pult.
  • Lightning Bruiser: Not only does he attack very hard and fast, he also has elevated HP compared to most non-defensive plants. He kills basic zombies in only two fast hits at level one.
  • The Paralyzer: Like Kernel-pult, his butter stuns zombies.
  • Power Creep: He outclasses both Bonk Choy and Wasabi Whip by having similar capabilities (and only slightly less range than the latter), but with far greater damage and the added ability to butter zombies too.
  • Punny Name: A butter lettuce that headbutts zombies and applies butter to them.
  • Use Your Head: His main form of attack, as his name implies, is headbutting zombies.

Boingsetta

Boingsetta's a springy plant whose positive outlook is infectiously delightful! The chilling effect is merely a secondary consequence.

A plant that, when planted, slams the ground with a "boing" that does heavy damage to all obstacles like tombstones and octopi and bounces back and chills all zombies on the board. After her initial planting, all subsequent uses of this ability will only affect zombies and obstacles in her lane. She will also need time to recharge after each use of her ability. Costs 150 sun. When fed Plant Food, Boingsetta will unleash a more powerful version of her initial attack.


  • Anti-Structure: Her attacks utterly destroy board items like gravestones, octopi, surfboards and ice blocks.
  • An Ice Person: Chills zombies in addition to bouncing them.
  • Knockback: She bounces zombies back.
  • Obvious Rule Patch: Zombies bounced by her cannot be blown away by the Blover.
  • One-Hit Kill: Any Zombies bounced onto plankless rows in Pirate Seas will be instantly killed. However, she can't be used alongside the Blover.
  • Punny Name: Boing + poinsetta.
  • Support Party Member: Her main use is to knock back enemies and destroy grid items, as her damage against zombies is far weaker.

Stickybomb Rice

Stickybomb Rice has extreme confidence in bombs, rice, and the abstract concept of stickiness. She's pulished scholarly articles about all three.

A lobbed-shot plant that hurls Sticky Bombs made of rice at zombies. These bombs will explode after a while, and each sticky bomb explosion can activate other sticky bombs nearby. Costs 225 sun. When given Plant Food, Stickybomb Rice will lob a sticky bomb at every non-flying zombie on the lawn.


  • Achilles' Heel: Can't directly affect Airborne Mooks and will not target them, although the Splash Damage from explosions can.
  • Action Girl: A female plant boasting offensive power that is quite literally explosive.
  • Death from Above: As a lobbed-shot plant.
  • Rule of Three: A maximum of 3 sticky bombs can be attached onto a zombie at one go.
  • Scissors Cuts Rock: Unlike most lobbed-shot plants, Stickybomb Rice's projectiles cannot be bounced away by Parasol Zombie, reflected by Jester Zombie, or defended against via Shield Zombie's shield and Surfer Zombie's surfboard.
  • Splash Damage: When her bombs explode, they deal a huge amount of area damage.
  • Sticky Bomb: Fires these out at zombies, which stuns them for a short while before exploding. The explosion can chain with other sticky bomb explosions.
  • Sticky Situation: Her Sticky Bombs immobilize zombies when they hit, and keep them stuck until the bombs explode.

Hocus Crocus

"Observe," says Hocus Crocus. "Have I got anything up my sleeve? Do I even have sleeves? No? Prepare, then, to have your quaint and old-fashioned notions of spatial location SHATTERED FOREVER!!!"

A plant that can periodically teleport the leftmost zombie back to the beginning of the lawn, damaging them in the process. Costs 200 sun. When given Plant Food, they will teleport three leftmost zombies back.


  • Composite Character: Essentially crosses Witch Hazel's ability to zap zombies in other lanes with a powerful effect at a slow rate, with Thyme Warp's ability to teleport zombies to the back of the lawn.
  • Magicians Are Wizards: Has the attitude and mannerisms of a stage magician, but they have actual magic powers that teleport zombies.
  • Punny Name: "Hocus pocus" + crocus.
  • Space Master: Uses space-based magic to teleport zombies to the starting end of the lawn.
  • Stage Magician: Appears to be based off one, although they're actually capable of using magical powers to teleport zombies while damaging them.
  • Support Party Member: Their primary use is to teleport any zombies near the end of the lawn back to the very start. While they're also capable of dealing damage, it's rather low, and their firing rate is slow.
  • Weaponized Teleportation: Teleports a zombie back to the end of the lawn while doing some damage to them.

Gloom Vine

Gloom Vine's gloomy exterior shouldn't be seen as implying a gloomy interior. His interior is gloomy, but for complicated personal reasons that go way back.

A vine plant that attacks all zombies in the 3x3 area around it while also powering any Shadow Plants within. Costs 125 sun. When given Plant Food, it sprays rapid amounts of gloom in the area around it for larger damage.


  • Area of Effect: Attacks zombies in the 3x3 area around it, similar to how Gloom-Shroom did in the first game.
  • Close-Range Combatant: It can only affect zombies that are directly next to it.
  • Composite Character: A cross between Gloom Shroom, Pumpkin (acting as a small defence) and Moonflower (powering Shadow plants).
  • Dark and Troubled Past: The Almanac mentions that their mindset is gloomy because of complicated personal reasons that go way back.
  • Dark Is Not Evil: Despite being a shadow-based plant with darkness-based powers, it's one of the good guys.
  • Support Party Member: He powers up shadow plants that are planted on him, without the need for Moonflower.
  • Suspiciously Similar Substitute: To Gloom Shroom, of course. It even has multi-directional facing funnels that attack around it in a similar manner.

Draftodil

Draftodil looks like she's full of hot air, but she isn't. She's full of highly compressed air. There's a difference!

A plant that slows down flying zombies in its lane and fires air cannon blasts that cause a short stun and have a chance to knock small zombies, airborne enemies, and critters off the lawn. Costs 100 sun. When given Plant Food, she will fire five stronger gusts of wind down her lane while blowing away all airborne zombies on her lane.


  • Anti-Air: Not only does she slow down airborne zombies in her lane, she also will One-Hit Kill them with her projectiles.
  • Blow You Away: Attacks zombies with an air cannon projectiles, which stuns them and has a chance to knock away small zombies and is guaranteed to kill flying ones. She also constantly blows wind on the lane she's placed on, slowing down all Airborne Mooks in it.
  • One-Hit Kill: Has a 100% chance to knock a flying zombie out of the lawn and a 50% chance to knock a critter or small/shrunken zombie out of the lawn. The latter chance increases as it levels up, becoming a guaranteed kill at max level.
  • Punny Name: Draft + daffodil.
  • The Paralyzer: Her attacks will stun zombies upon hitting them.
  • Tactical Rock–Paper–Scissors: Besides being an Anti-Air and anti-Imp plant, she's also useful against Chicken Wrangler and Weasel Hoarder as the guaranteed stun from her attacks prevents them from releasing their animals. She's capable of damaging Jester Zombie as her attacks stun them, preventing them from deflecting. Her projectiles will also instantly blow away Lost Pilots and ZCorp HelpDesks that are still hanging, instead of causing them to drop like with Blover/Hurrikale.

Boom Balloon Flower

Boom Balloon Flower's balloons are inflated with hydrogen and aerosolized kerosene. It's an anti-safety measure.

A plant that produces balloons that can be placed on any tile, and up to 3 can be stacked. Zombies touching this tile cause the balloon(s) on the tile to explode, dealing damage. Costs 350 Sun. When given Plant Food, she produces a Doom-Shroom balloon that explodes for huge damage to all zombies on the screen.


  • Achilles' Heel: The only enemies she cannot affect are submerged Snorkel Zombies, as they move under the surface and avoid triggering the balloons.
  • Action Girl: While her gender isn't revealed in the almanac, a reddit post by an official PopCap member confirms her gender as female. She's also one of the most highly destructive non-instant plants in the game too.
  • All Balloons Have Helium: Averted. She fills her balloons with Hydrogen and aerosolized Kerosene, so as to have them explode on the zombies. As mentioned, "it's an anti-safety measure".
  • The Cameo: Doom-Shroom appears during her Plant Food powerup, although this one is just a balloon.
  • Composite Character: Of Banana Launcher and Potato Mine, being a targeting plant who can plant explosives on chosen spots.
  • Hair-Trigger Explosive: Any zombie touching the balloons causes them to explode.
  • Playing with Fire: Her balloons are noted to be filled with highly flammable hydrogen and aerosolized kerosene, and they do explode on contact with zombies. Despite this, they do not deal fire damage and can affect Imp Dragons just fine.
  • Power Creep: She's a straight upgrade to Banana Launcher, having the ability to set traps and stack up to three balloons with similar splash damage radius. While her damage is lower, she makes up for that with a far faster reload time.
  • Shown Their Work: Hydrogen and aerosolized kerosene are flammable and the former explodes when heated. The intentional use of hydrogen in her balloons may also be a nod to the Hindenburg, which caught fire thanks to the hydrogen used to keep it afloat.
  • Smart Bomb: Her Plant Food spawns a Doom-Shroom balloon that explodes to deal damage to all zombies on the lawn.
  • Splash Damage: Like Banana Launcher, her balloons cause a small damage area of effect when exploding.
  • Trap Master: Unlike Banana Launcher and Missile Toe, her balloons can be placed like traps instead of immediately exploding. Up to three can be planted on a tile.

Pea Vine

Pea Vine boosts Appease-mint Family plants, and he himself is an Appease-mint Family plant, so therefore... hang on... don't tell me... I can do this. I said DON'T TELL ME.

A vine plant that boosts the damage of Appease-Mint plants planted on its spot by 1.5x, while also firing single pea shots. Costs 125 sun. When given Plant Food, he will fire a barrage of peas similar to Peashooter's Plant Food.


  • Call-Back: To Flower Pot's Almanac Entry, being a Mind Screw that hints of planting one on top of itself.
  • Lethal Joke Character: Compared to other Vine plants, Pea Vine doesn't seem impressive at first glance — he only boosts Appease-Mint plants and attacks with single pea shots ala Peashooter. However, his boost also affects himself and grows hugenote  which is incredibly useful as support. This boost stacks multiplicatively with Torchwood's fire boost, and as Torchwood is an Appease-Mint plant, he also boosts Torchwood's fire boost meaning a Lv1 Pea Vine'd Torchwood makes the flames triple instead of double pea damage. The end result of all these is a seemingly useless plant that is actually one of the most powerful damage boosters in the game.
  • Magikarp Power: Starts out by shooting single peas, and his base damage is similar to a Peashooter's. However, as his own boost affects himself, leveling him up (which increases his damage, and the multiplier to his boost) gives him a lot more damage potential.
  • No Self-Buffs: Averted. Like his Almanac entry hints, his boost to Appease-Mint plants on his spot also includes himself.
  • Support Party Member: His primary use is to boost the power of Appease-Mint plants on his tile. Downplayed as it can potentially get stronger than Repeater when used by itself, thanks to being affected by its own buff.

Inferno

Inferno doesn't feel like he gets enough credit. "Of course I burn zombies," he fumes. "That's a given. But what about how I sweep them down the lane through the sheer force of hot air? Where's my prize for that?"

A fire plant that swirls up fiery tornadoes which pick up and carry the first zombie it hits for a few tiles, damaging other zombies in its path. Costs 200 sun and has a slow recharge. If fed Plant Food, it will fire out a stronger tornado that can suck in multiple zombies, even from adjacent lanes.


  • Blow You Away: It's capable of conjuring up tornadoes. Flaming tornadoes.
  • Do Not Touch the Funnel Cloud: Played straight with its basic attack, which will only suck in zombies that touch it. Averted with its Plant Food, which will suck in nearby zombies, even those on adjacent lanes.
  • Knock Back: The first zombie that gets hit by its fiery tornadoes will be picked up and forced back a few squares. Its Plant Food does this to every zombie that gets sucked in.
  • Playing with Fire: A fern that produces flaming tornadoes that damage zombies in its path.
  • Punny Name: Its name is a play on Inferno and Fern.
  • No-Sell: Thanks to being a fire plant, it is immune to freezing winds and snowballs.
  • Support Party Member: While it is capable of dealing damage, it is best used to send zombies backwards as its damage is otherwise quite inconsistent. It also functions well in Frostbite Caves, with its warming capabilities and radius increasing as it levels up.

    Power Mints 

In general

  • Punny Name: Many of them are named after things that end with -ment, like filament, reinforcement, bombardment, etc, except the "ment" is replaced with "mint". The exceptions are Pepper-mint, Winter-mint and Spear-mint, who are each named after a kind of mint in real life.
  • Smart Bomb: A number of them deal huge damage or kill several zombies on the lawn when planted.
  • Status Buff: All of them boost the plants of their respective family.
  • Support Party Member: Each of them boosts plants from their respective family. Downplayed in that they can also attack.

Fila-mint

Fila-mint hovers enigmatically and electrically over the lawn, surveying his surroundings. He nods, once. It is good.

When planted, he immediately deals damage to zombies, with its effectiveness being magnified depending on how many Fila-mint Family plants are on the lawn. He can also boost Fila-mint Family plants, increasing the efficiency of their abilities. Fila-mint Family plants are Citron, Electric Blueberry, Electric Currant, Electric Peashooter, Electrici-tea, E.M.Peach, Lightning Reed, Magnifying Grass and Ultomato.


  • Shock and Awe: Zaps all zombies on the lawn when planted and also boosts all electrical plants.

Reinforce-mint

Reinforce-mint isn't scowling. He's just workshopping defense strategies, doing what he can to support the team. Maybe he's scowling just a little bit. Fine.

When planted, he knocks all zombies on the lawn back and boosts every Reinforce-mint Family plant on the lawn. He also activates their Plant Food abilities just before administering the boost. Reinforce-mint Family plants are Aloe, Chard Guard, Endurian, Gumnut, Holly Barrier, Infi-nut, Pea-nut, Primal Wall-nut, Pumpkin, Sweet Potato, Tall-nut and Wall-nut.


Bombard-mint

"Explosions are fun," says Bombard-mint with an impish twinkle in her eye. "In the context of eliminating zombies, a cascade of detonations not only clears much of the board, but leaves a lovely fragrance in its wake. It smells like... victory."

When planted, she sets off a bunch of explosions all over the lawn and boosts Bombard-mint Family plants. These plants include Bombegranate, Boom Balloon Flower, Cherry Bomb, Escape Root, Explode-O-Nut, Explode-O-Vine, Grapeshot, Potato Mine, Primal Potato Mine and Strawburst.


  • Having a Blast: She sets off explosions when planted and boosts explosive plants.

Arma-mint

"Lobbing projectiles, for me, has always been a very personal endeavor," says Arma-mint. "It's a great way for me to express myself, my identity, and my preference that zombies can be defeated in large groups."

When planted, Arma-mint launches a barrage of projectiles into the sky that rain down from above, boosting all Arma-mint Family plants on the lawn. These plants include A.K.E.E., Apple Mortar, Banana Launcher, Blastberry Vine, Cabbage-pult, Coconut Cannon, Kernel-pult, Melon-pult, Sling Pea, Stickybomb Rice and Turkey-pult.


  • Death from Above: Launches a volley of projectiles that rain down from above and boosts several lobbed-shot plants.

Contain-mint

"Go easy, there," says Contain-mint. "No need to be in such a rush all the time. Movement is totally overrated."

When planted, Contain-mint stuns every zombie on the lawn before boosting all Contain-mint Family plants. These plants include Blover, Dazey Chain, Draftodil, Grave Buster, Hurrikale, Magnet-shroom, Olive Pit, Sap-fling, Spring Bean, Stallia and Stunion.


Spear-mint

"Slash!" Spear-mint enthuses. "Slishy-slashy-slice!" she adds, wanting to make sure she's getting her point across. She wants to be very clear on this.

When planted, Spear-mint summons several Spikerocks in the back of the lawn and then boosts all Spear-mint Family plants. These plants include Bloomerang, Cactus, Dartichoke, Homing Thistle, Laser Bean, Pokra, Spikerock and Spikeweed.


Pepper-mint

Pepper-mint likes heat. He's down with flames, he digs on fire, he's a total madman for oxidization and ignition. If he sees you rubbing two sticks together, he'll come over and ask about it. He can't help himself.

When planted, Pepper-mint ignites several lane-wide flame trails and boosts all Pepper-mint Family plants. These plants include Fire Peashooter, Ghost Pepper, Hot Date, Hot Potato, Jack O' Lantern, Jalapeno, Lava Guava, Pepper-pult, Pyre Vine and Snapdragon.


Enchant-mint

"I just love musical theater," says Enchant-mint. Yeah, it doesn't have much to do with magic or his abilities or strategic strengths, but it's a fact. He just likes the songs.

When planted, Enchant-mint hypnotizes several zombies and boosts all Enchant-mint Family plants. These plants include Caulipower, Hocus Crocus, Hypno-shroom, Intensive Carrot, Shrinking Violet, Witch Hazel and Zoybean Pod.


Winter-mint

Winter-mint has advanced degrees in cryonics and cryogenics, is a master builder of snowmen, and subscribes to season passes at three different ski resorts. He does think it's a little chilly in here, though.

When planted, Winter-mint chills all zombies present on the lawn and boosts all Winter-mint family plants. These plants include Boingsetta, Cold Snapdragon, Ice Bloom, Iceberg Lettuce, Missile Toe, Snow Pea and Winter-Melon.


Appease-mint

Appease-mint takes great umbrage at the notion that he might back down from a fight. "Yes, my name is 'Appease-mint,' but that has more to do with my affinity towards peas than any disinclination to stand up for my beliefs. Rescind your vile calumny this instant, lest I compose a blistering letter of outrage!"

When planted, Appease-mint shoots three giant peas which split into smaller peas when they strike a target. He also boosts the following Appease-mint family plants: Bowling Bulb, Dandelion, Pea Pod, Peashooter, Pea Vine, Primal Peashooter, Red Stinger, Repeater, Rotobaga, Split Pea, Starfruit, Threepeater, Torchwood and Tumbleweed.


Ail-mint

Ail-mint is quick to state that poison should not be taken internally. Or externally, for that matter. Really, just leave it alone. It's poison!

Ail-mint poisons all zombies when planted and boosts all plants from the Ail-mint family. These plants include Blooming Heart, Chili Bean, Fume-shroom, Garlic, Goo Peashooter, Imp Pear, Puff-shroom, Puffball and Spore-shroom.


  • Poisonous Person: Poisons zombies and boosts plants with similarly unpleasant effects.

Conceal-mint

Conceal-mint ducks ninja-like out of the party without telling a soul. "Where's Conceal-mint?" ask the other plants. They don't know. Nobody does. Conceal-mint is just that sneaky.

When planted, Conceal-mint drags several zombies underground and boosts all Conceal-mint family plants. These plants include Dusk Lobber, Gloom Vine, Grimrose, Moonflower, Murkadamia Nut, Nightshade, Shadow Peashooter and Shadow-shroom.


  • Buried Alive: Its primary effect besides boosting Conceal-mint family plants is doing this to zombies.
  • Dark Is Not Evil: Just like all the other shadow plants.

Enforce-mint

Enforce-mint shrinks zombies, which may seem a bit off-brand for a guy who's all about melee damage. Enforce-mint shrugs. "I don't set policy," he says.

When planted, Enforce-mint shrinks several zombies when planted, causing them to take more damage. He also boosts all Enforce-mint family plants, which includes Bonk Choy, Celery Stalker, Chomper, Guacodile, Headbutter Lettuce, Kiwibeast, Parsnip, Phat Beet, Snap Pea, Squash, Tangle Kelp and Wasabi Whip.


Enlighten-mint

Enlighten-mint wants to stress that while "enlightenment" is properly understood as "full comprehension of a situation," she herself frequently likes to ask follow-up questions just to be sure.

When planted, Enlighten-mint gives a burst of sun and boosts all Enlighten-mint family plants. These plants include Primal Sunflower, Shine Vine, Solar Tomato, Sun Bean, Sun-shroom, Sunflower, Toadstool and Twin Sunflower.


  • The Power of the Sun: Her main theme. She gives sun when planted and all the plants she boosts can do the same.


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