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Characters / Plants vs. Zombies: Heroes - Teammates

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Plant Cards
     Guardian 
https://static.tvtropes.org/pmwiki/pub/images/pvzh_guardian_icon.png
They defensively Team-Up, are Armored, and Amphibious!

In General

  • Achilles' Heel: Prior to Set 3, several Guardian Plants were vulnerable to Weed Spray due to having low attack. This is resolved by the Three-Nut, which makes all Plants played while it's on the field have 3 attack — this even includes Wall-Nuts and other fully defensive plants.
  • Aquatic Mook: One of the Plant classes that specialize in Amphibious Teammates, which can be played on the water lanes. The other class specializing in them is Smarty.
  • Anti-Magic: The Untrickable trait is exclusive to them and Mega-Grow, which prevents the Zombie Hero from using tricks on plants with this trait.
  • Good Counterpart: To Hearty, both being defensive-oriented classes.
  • Damage Reduction: The Armored Trait is exclusive to this class for Plants, which allows them to reduce incoming damage by the armor amount.
  • Mook Bouncer: The ability to force Zombies to change lanes is mainly exclusive to this class and Mega-Grow.
  • One-Hit Kill: Is geared to take out high-HP targets via the tricks Shamrocket and Doom-Shroom, which kill zombies with 4 or more Strength.
  • Stone Wall: These tend to have high HP cards, mainly nuts, and also have the Armored trait exclusive to them. However, they tend to lack in attack power, which makes them vulnerable to Weed Spray. There are a few outliers such as Three-Nut, a Glass Cannon support unit.
  • Taking You with Me: Notable for having a number of Plant Teammates that perform a retaliatory attack upon destruction, such as Potato Mine, Hot Date, Guacodile and Galactacactus.
  • Unblockable Attack: Are one of two Plant classes to have the Bullseye Trait on Teammates which prevents them from filling the Zombie Hero's Block Meter, the other being Kabloom.

Small-Nut

Sting Bean

  • Aquatic Mook: Has the Amphibious trait and thus can be played on water lanes.
  • Punny Name: String Bean + Sting
  • Starting Units: You get these as soon as you obtain a Guardian Hero.
  • Unblockable Attack: Has the Bullseye trait, which allows it to damage the Zombie Hero without charging their Block Meter.

Wall-Nut

  • Punny Name: Walnut + Wall
  • Starting Units: You get these as soon as you obtain a Guardian Hero.
  • Stone Wall: Has no strength and 6 health. However, he can get its strength boosted by Spineapple.

Pismashio

  • Power Creep: Jugger-Nut has mostly the same stats (Aside from having 1 less HP, which is mitigated by Armored 1), but also has Bullseye, making this unneeded later on.
  • Punny Name: Pistachio + Smash
  • Starting Units: You get these as soon as you obtain a Guardian Hero.

Spineapple

  • Punny Name: Pineapple + Spine
  • Starting Units: You get these as soon as you obtain a Guardian Hero.
  • Status Buff: Gives all Plants with no Strength (mainly Nuts as well as itself) 2 Strength when played.
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     Kabloom 

In General

  • Attack! Attack! Attack!: Similar to Red in Magic: The Gathering, Kabloom units focus on raw damage, direct damage and Zerg Rush to overwhelm the enemy. They tend to be somewhat fragile, however.
  • Good Counterpart: To Crazy, both being direct offense-oriented classes.
  • Hero Killer: The Anti-Hero trait is exclusive to this class, allowing them to deal extra damage to the Zombie Hero if there are no zombies in the way.
  • Random Effect Spell: They're the Plant class that involves transformation of Plant Teammates into random teammates, such as Seedling, Molekale, Transfiguration, Petal-Morphosis, etc.
  • Unblockable Attack: Are one of two Plant classes to have the Bullseye Trait on Teammates which prevents them from filling the Zombie Hero's Block Meter, the other being Guardian.

Button Mushroom

Buff-Shroom

  • Punny Name: Puff-shroom + Buff
  • Starting Units: You get these as soon as you obtain a Kabloom Hero.
  • Status Buff: Like his name suggests, he buffs all mushrooms by giving them +1/+1 when played.

Seedling

  • Random Effect Spell: Turns into a random Plant Teammate that costs 6 Sun or less, provided it survives to the next turn.

Zapricot

     Mega-Grow 

In General

  • Anti-Magic: The Untrickable trait is exclusive to them and Guardian, which prevents the Zombie Hero from using tricks on plants with this trait.
  • Extra Turn: The Double Strike trait is exclusive to them, it allows them to attack again after their combat phase ends. Mega-Grow is also the Plant class that specializes in Bonus Attacks.
  • Good Counterpart: To Beastly, both being Status Buff-oriented classes.
  • Increasingly Lethal Enemy: Several Mega-Grow Teammates buff themselves every turn, eventually becoming big enough to deal massive damage.
  • Mook Bouncer: The ability to force Zombies to change lanes is mainly exclusive to this class and Guardian.
  • Status Buff: Mega-Grow heavily relies on buffing teammates.

Peashooter

  • The Goomba: The weakest Mega-Grow-class Player Mooks with no abilities whatsoever.
  • Power Creep: Pea Pod has the same stats, but gains +1/+1 at the start of each turn.
  • Punny Name: Peashooter is a name for a weak gun.
  • Starting Units: You get these at the very start of the game, as the first unit you place down in fact.

Torchwood

  • Gameplay and Story Segregation: In the tower defence games, placing a Snow Pea behind it would cause the ice Peas it fires to revert into normal peas when they pass over it. In Heroes, doing the same will cause it to buff Snow Pea's attack and still allow it to freeze Zombies.
  • Starting Units: You get these at the very start of the game during the tutorial where the tutorial even demonstrates its ability to boost peas behind it.
  • Support Party Member: It gives +2 to all Pea Plants behind it.

Cabbage-Pult

  • Starting Units: You get these at the very start of the game during the tutorial where the tutorial even demonstrates its ability to become stronger on Heights lanes.

Grow-Shroom

  • Good Counterpart: To Loudmouth, both being units that give a teammate +2/+2 when played. Unlike Loudmouth, Grow-Shroom can only target another Plant Teammate and not itself, but it has higher base strength.
  • No-Self Buffs: Unlike Loudmouth, it cannot give itself +2/+2 when played.
  • Starting Units: You get these at the very start of the game during the tutorial where the tutorial even demonstrates its buffing ability.
  • Status Buff: It gives another plant +2/+2 when played.

Repeater

  • Extra Turn: Has the Double Strike trait that allows it to attack after its combat phase ends.
  • Punny Name: It's a pea-shooting plant that shoots twice. Hence, it re-pea-ts.
  • Starting Units: You get these at the very start of the game during the tutorial.
     Smarty 

In General

  • Aquatic Mook: One of the Plant classes that specialize in Amphibious Teammates, which can be played on the water lanes. The other class specializing in them is Guardian. Notably, Lily Pad can make any Plant Teammate into one of these.
  • Bandit Mook: Brainana removes all the Zombie Hero's remaining brains for the turn, while Mars Flytrap steals two levels of Block Meter whenever it hits the Zombie Hero.
  • Combat Pragmatist: Relies heavily on undermining the opponent, such as freezing them, bouncing them, attacking adjacent lanes, and attacking from the water lane.
  • Good Counterpart: To Sneaky, both being tactical-oriented classes.
  • An Ice Person: The Freeze trait is exclusive to this class for Plants, allowing them to freeze Zombie Teammates to prevent them from attacking for a turn. Several Teammates also rely on freezing the Zombies or benefit from it.
  • Instant Awesome: Just Add Dragons!: The Dragon tribe is currently exclusive to this class, since both Snapdragon and Dark Matter Dragonfruit are Smarty plants.
  • Mook Bouncer: The Bounce trait is mainly exclusive to this class for Plants, which allows them to send a Zombie Teammate back into the opponent's hand.
  • One-Hit Kill: Has a few teammates and tricks that can instantly kill zombies under certain conditions, such as Winter Squash, Witch Hazel and Shrinking Violet.
  • Splash Damage: Several of their units have the Splash Damage trait, which causes damage to only Zombie teammates in adjacent lanes.
  • Spread Shot: Certain Smarty units are able to attack other lanes, and unlike Splash Damage this can hurt the Zombie Hero if the attacked lanes are empty.

Weenie Beanie

Snowdrop

Snow Pea

  • Gameplay and Story Segregation: In the tower defence games, placing it behind a Torchwood would cause the ice Peas it fires to revert into normal peas when they pass over it. In Heroes, doing the same will cause the Torchwood to buff its attack and still allow it to freeze Zombies.
  • Punny Name: It's a snow pea plant affilated with the cold.
  • Standard Status Effects: Freezes the Zombie it hurts.

Cattail

  • Aquatic Mook: Has the Amphibious trait and thus can be played on water lanes.
  • Punny Name: A cattail plant with a cat's head.
  • Starting Units: You get these during the tutorial where the tutorial even demonstrates its Amphibious ability.

Smoosh-Shroom

  • Starting Units: You get these during the tutorial itself as a high-power unit.

Threepeater

  • Punny Name: A pun on Repeater, with three heads.
  • Spread Shot: Attacks down the lane it's on, as well as the adjacent lanes.
  • Starting Units: You get these right after completing the tutorial stages.
     Solar 

In General

  • Always Accurate Attack: The Strikethrough trait is exclusive to this class for Plants, allowing them to hit the Zombie Hero behind any Zombie Teammates.
  • Combat Medic: As the heal-specialized class, Solar has several teammates that can heal the Plant Hero, and a good number of them are strong in combat too.
  • Good Counterpart: To Brainy, both being resource gain-oriented classes.
  • One-Hit Kill: Notably very specialized in instant kills, having several tricks and teammates that can one-shot Zombie Teammates.
  • You Require More Vespene Gas: Like their name suggests, they have units that provide extra Sun gain.

Bellflower

Sunflower

Mixed Nuts

Smashing Pumpkin

  • Glass Cannon: Downplayed. It has a lot of attack, but less health.
  • Power Creep: Three-headed Chomper has the same cost, 1 extra health, and the ability to destroy all zombies around it.
  • Starting Units: You get these as soon as you obtain a Solar Hero.

Zombie Cards
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     Beastly 

In General

  • Aquatic Mook: One of the Zombie classes that specialize in Amphibious Teammates, which can be played on the water lanes. The other class specializing in them is Sneaky. Notably, Killer Whale can make any Zombie Teammate into one of these.
  • Evil Counterpart: To Mega-Grow, both being Status Buff-oriented classes.
  • Kill Streak: Are one of two Zombie classes that have the Frenzy trait, which allows a Zombie to do a Bonus Attack if it kills a Plant. The other class is Hearty.
  • One-Hit Kill: Notable for having the Locust Swarm superpower as a starting card, which kills a selected Plant Teammate instantly. It also has teammates like Zombot 1000 and Primordial Cheese Shover, which have instant-kill abilities.
  • Raising the Steaks: Like their name suggests, the are the primary users of the Pet Tribe which focus on zombified attack animals.
  • Status Buff: Beastly heavily relies on buffing teammates.

Skunk Punk

Pied Piper

Zookeeper

  • Increasingly Lethal Enemy: He gives all Pet Tribe Teammates +1 Strength each time a Pet card is played, and that includes himself as well, thus making all Pet teammates into this trope if not removed.
  • Status Buff: Each time a Pet tribe card is played, he gives all Pet Tribe Teammates +1 Strength.

Dolphin Rider

  • Aquatic Mook: Has the Amphibious trait and thus can be played on water lanes.
     Brainy 

In General

  • Anti-Magic: The Untrickable trait is exclusive to them and Hearty, which prevents the Plant Hero from using tricks on zombies with this trait.
  • Evil Counterpart: To Solar, both being resource gain-oriented classes.
  • Extra Turn: Several Brainy teammates and tricks provide Bonus Attack abilities.
  • Random Effect Spell: They're the Zombie class that specializes in conjuration of or transformation of Zombie Teammates into random teammates. This is evidenced in Portal Technician, Interdimensional Zombie, Transformation Station, Bad Moon Rising, and Professor Brainstorm's signature Superpower Eureka.
  • Unblockable Attack: Are one of two Zombie classes to have the Bullseye Trait on Teammates which prevents them from filling the Plant Hero's Block Meter, the other being Crazy.
  • You Require More Vespene Gas: Like their name suggests, they have units that provide extra Brains.

Cardboard Robot Zombie

  • The Goomba: The weakest Brainy-class Player Mooks with no abilities whatsoever.
  • Starting Units: You get these as soon as you unlock the Zombie Campaign since Super Brainz is a Brainy Hero.

Paparazzi Zombie

Drum Major

     Crazy 

In General

  • Always Accurate Attack: The Overshoot Trait is exclusive to them, allowing the teammates to hit the Plant Hero once before the Combat Phase starts.
  • Attack! Attack! Attack!: Similar to Red in Magic: The Gathering, Crazy units focus on raw damage, direct damage and Zerg Rush to overwhelm the enemy. They tend to be fragile, however.
  • Evil Counterpart: To Kabloom, both being direct offense-oriented classes.
  • Glass Cannon: Most Crazy cards hit hard but their units rarely have over 4 health.
  • Hero Killer: The Overshoot trait that is exclusive to Crazy allows teammates to deal damage directly to the Plant Hero before their combat phase starts.
  • Unblockable Attack: Are one of two Zombie classes to have the Bullseye Trait on Teammates which prevents them from filling the Plant Hero's Block Meter, the other being Brainy.

Backup Dancer

Cuckoo Zombie

  • Glass Cannon: Has very high attack for his cost, but only 1 HP.

Disco Zombie

Flamenco Zombie

  • Hero Killer: When played, he will immediately throw his hat at the Plant Hero, dealing direct damage equal to 2 times the number of Dancing Tribe zombies (including itself) on the field.
  • Weaponized Headgear: He throws his hat at the Plant Hero to damage them directly.
     Hearty 

In General

  • Anti-Magic: The Untrickable trait is exclusive to them and Brainy, which prevents the Plant Hero from using tricks on zombies with this trait.
  • Bandit Mook: Both Ra Zombie and Turquoise Skull Zombie have the capability to steal the Plant Hero's sun, just like in their original game.
  • Combat Medic: Is one of two classes that specialize in healing, and the units who provide healing certainly can fight.
  • Damage Reduction: The Armored Trait is exclusive to this class for Zombies, which allows them to reduce incoming damage by the armor amount.
  • Evil Counterpart: To Guardian, both being defensive-oriented classes.
  • Kill Streak: Are one of two Zombie classes that have the Frenzy trait, which allows a Zombie to do a Bonus Attack if it kills a Plant. The other class is Beastly.
  • Mook Bouncer: The ability to force Plants to change lanes is mainly exclusive to this class.
  • One-Hit Kill: Is specialized in killing Plants with low Attack power, via tricks like Weed Spray and Rolling Stone.
  • Reduced Mana Cost: One of Hearty's traits is cards that reduce the brain cost of other cards, such as Flag Zombie, Gargologist, and Zombology Teacher. They also have the inversion, cards which cause the Plant Player to use more sun on their tricks.
  • Status Buff: While Beastly tends to focus on strong single-target buffs, Hearty focuses more on buffs that affect several teammates but tend to be weaker.
  • Stone Wall: These tend to have high HP cards and also have the Armored trait exclusive to them. However, they tend to lack in attack power.

Zombie

  • The Goomba: It's the first enemy unit you will face in the entire game. Strangely, it's not playable by most means at all.

Baseball Zombie

Conehead

Team Mascot

  • Increasingly Lethal Enemy: He gives all Sports Tribe Teammates +1/+1 at the start of each turn, and that includes himself as well, thus making all Sports teammates into this trope if not removed.
  • Status Buff: At the start of each turn, he gives all Sports Tribe Teammates +1/+1.

Medic

  • Combat Medic: Heals a Zombie or Zombie Hero by 4 and is no slouch with 3/3 stats.
     Sneaky 

In General

  • Always Accurate Attack: The Strikethrough trait is exclusive to this class for Zombies, allowing them to hit the Plant Hero behind any Plant Teammates, while also hitting all plants in that lane.
  • Aquatic Mook: One of the Zombie classes that specialize in Amphibious Teammates, which can be played on the water lanes. The other class specializing in them is Beastly.
  • Combat Pragmatist: Even moreso than Smarty. They rely on Deadly, attacking from the water lane, freezing Plant Teammates, bouncing teammates, Strikethrough attacks, dealing extra damage to the Plant Hero, and movement around the board to get a better chance at undermining the Plant Hero's efforts.
  • Evil Counterpart: To Smarty, both being tactical-oriented classes.
  • Hero Killer: The Anti-Hero trait is exclusive to this class, allowing them to deal extra damage to the Plant Hero if there are no plants in the way.
  • An Ice Person: The Freeze trait is exclusive to this class for Zombies, allowing them to freeze Plant Teammates to prevent them from attacking for a turn. Several Teammates also rely on freezing the Plants or benefit from it.
  • Mook Bouncer: The Bounce trait is mainly exclusive to this class for Zombies, which allows them to send a Plant Teammate back into the opponent's hand.
  • One-Hit Kill: The Deadly trait is exclusive to this class, and it functions exactly the same as Deathtouch from Magic: The Gathering — when a unit with deadly deals any amount of damage to any Teammate, that Teammate is dead.

Imp

  • The Goomba: The weakest Sneaky-class Player Mooks with no abilities whatsoever.
  • Starting Units: You get these as soon as you unlock the Zombie Campaign since Super Brainz is a Sneaky Hero.

Mini-Ninja

  • Hero Killer: Has the Anti-Hero trait to let it deal extra damage to the Plant Hero.
  • Starting Units: You get these as soon as you start the Zombie Campaign where the tutorial even demonstrates his "Anti-Hero" ability.

Fishy Imp

  • Aquatic Mook: Has the Amphibious trait and thus can be played on water lanes.
  • Starting Units: You get these as soon as you start the Zombie Campaign.

Smelly Zombie

  • Deceased and Diseased: Likely the reason why he's so smelly and also the reason why he has the Deadly trait.
  • Flies Equals Evil: He's one of the zombies and he's swarmed by flies thanks to his smell. In fact, the flies around him are the reason why he's classified as a Pet Zombie.
  • One-Hit Kill: Has the Deadly trait, allowing it to kill plants it hurts.
  • Starting Units: You get these as soon as you start the Zombie Campaign where the tutorial even demonstrates his "Deadly" ability.
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