Follow TV Tropes

Following

Characters / Plants vs. Zombies - Zombies

Go To

Main Character Index | Plants vs. Zombies 1 - Plants - Zombies | Plants vs. Zombies 2 - Plants - Zombies | Garden Warfare (Battle for Neighborville) | Heroes (Teammates)

An army of the living dead, led by the undead scientist Doctor Zomboss. They will attempt to break into the player's house and eat their brains. The zombies will be listed by the levels they debut in, or if they differ greatly.


Tropes displayed by many or all Zombies:

Advertisement:
  • Affably Evil: They even send you notes, although they turn up a little late, and when you win the first game, they declare a temporary truce so they can make a music video with you.
  • Badass Army: Especially the more powerful and formidable zombies. This trope seems to be played up in the Garden Warfare spin-off, as both the zombies and plants look more militarized.
  • Big Head Mode: During the Big Brainz Pinata Party events, all the Player's House and Modern Day zombies have massively oversized heads.
  • Brain Food: Pretty much all of them are after the player's brains, and will eat those brains should they successfully enter the house. In Plants vs. Zombies: Heroes, brains are used as their resource.
  • Catchphrase:
    • "Brains!"
    • "The zombies are coming!"
  • Eating the Enemy: Most of the zombies attack by eating your plants, and it seems they can devour an endless amount of plants, before they can finally reach the helpless player.
  • Advertisement:
  • Elite Zombie: Most of the advanced zombies fall under Armored, wearing various types of Improvised Armor to make them tougher than the basic Zombie, or a downplayed version of Smart, using various tools to get over your defenses albeit in only one specific way per zombie type. The Gargantuar is a textbook Brute, and Dr. Zomboss is a Zombie Person.
  • I'm a Humanitarian: Obviously, they're undead cannibals who eat the flesh of living humans, and especially crave their brains.
    • Using the Hypno-Shroom on them will cause them to crave fellow zombies.
  • Incongruously Dressed Zombie: Everybody aside from the Basic Zombie. And even him in the sequel.
  • Kung Fu-Proof Mook: Some zombies are able to counter the effects of certain plants to bypass your defenses.
  • Mad Eye: Most zombies have one eye slightly bigger than the other one.
  • Monogender Monsters: Most (formerly all) of the zombies are male. This is eventually subverted in Plants vs. Zombies 2 (from Big Wave Beach until Neon Mixtape Tour), which introduces at least one female zombie type per time period.
  • Advertisement:
  • Night of the Living Mooks
  • Ninja Pirate Zombie Robot:
    • Most of the zombies have different professions and abilities that help them go through your defenses. In the second game, they're even more varied, with different zombies for the various time periods.
    • In fact, in the second game, there are actual pirate zombies (in the Pirate Seas world of course), and some zombies (particularly Dr. Zomboss, and many zombies in the Far Future world) pilot robotic vehicles. However, there are no ninja zombies in the game.
  • No Body Left Behind: All of them will disappear after they're beaten.
  • The Noseless: All of the humanoid zombies lack noses, as they decayed off long ago. But averted with the animal zombies, who still seem to have noses.
  • Our Zombies Are Different: While most of the zombies seem dumb, they are not mindless, as they can use tools and weapons, can ride animals and vehicles, and can even speak and write (though poorly). Their Almanac entries also indicate that different zombies have unique personalities.
  • Punch-Clock Villain: According the “I, Zombie” minigame, they practice invading houses, and are willing to use fake plants to do so. They are also honorable enough to not attack the player and eat his brains during this mode since he is helping the zombies out, even though it would be a prime opportunity to do so.
  • Raising the Steaks: A few of the zombies are non-human animals (dolphins, parrots, chickens, weasels, etc.)
  • Shows Damage: Most zombies will lose one of their arms when low on health, and eventually their head falls off upon death.
  • Sound-Coded for Your Convenience: A few zombies such as Jack-in-the-Box Zombie, Balloon Zombie and Pogo Zombie will come after a designated sound effect plays.
  • Sweeping Ashes: This happens to most of them when they're killed by most fire attacks, sans the sweeping (they fade instead).
  • Tactical Rock–Paper–Scissors: Many special zombies have weaknesses to certain plants.
  • Trademark Favorite Food: We dare you to take a guess.
  • Undeathly Pallor: All of the humanoid zombies have green skin. But averted with the animal zombies, all of whom look like they could still be alive.
  • Zerg Rush: Being zombies after all, the greatest threat they can pose happens whenever they appear in very large numbers, especially if they include some of the deadlier zombies. A huge horde of zombies can quickly overwhelm all of your plants if you aren't prepared for them.
  • Zombie Gait: Though some of them are faster than the others.

    open/close all folders 

    Day Levels 
They are Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, and Pole Vaulting Zombie.

Common Zombies

These are the most recurring enemies found in all areas of both games. They are all variants of the Basic Zombie, a slow and weak zombie without any special abilities.

In the first game, all of these zombies looked the same (bald heads, white shirts, red ties, brown coats, blue pants, and brown shoes). In the second game, there are many different variants of the Common Zombies, dressed for different time periods.


  • Bald of Evil: The classic version and some variants have bald heads. Although some of the variants in the second game have hair.
  • Sharp-Dressed Man: Again the classic version wears a collared shirt, necktie, and suit jacket. In the second game, some of the variants wear similar but different clothing in other time periods.

Basic Zombie

https://static.tvtropes.org/pmwiki/pub/images/zomboo.png
This zombie loves brains. Can't get enough. Brains, brains, brains, day in and night out. Old and stinky brains? Rotten brains? Brains clearly past their prime? Doesn't matter. Regular zombie wants 'em.
Plants vs. Zombies almanac entry

Basic Zombie hates the term "Basic." He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you.
Plants vs. Zombies 2 almanac entry

A slow and weak zombie without any special abilities.


  • The Goomba: Naturally, it is the most common enemy in the game, and the first one you face. Also one of the weakest (though always a little tougher than an Imp).

Flag Zombie

https://static.tvtropes.org/pmwiki/pub/images/flytheflag.png
Click here to see his PVZ 2 appearance 
Make no mistake, Flag Zombie loves brains but somewhere down the line he also picked up a fascination with flags. Maybe it's because the flags always have brains on them. Hard to say.
Plants vs. Zombies almanac entry

A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important.
Plants vs. Zombies 2 almanac entry

He holds a flag and leads the way to mark the arrival of a new "wave" of zombies, but otherwise he looks and acts just like a Basic Zombie (and is just as weak).


  • Character Customization: A strange variation on this. In the Game of the Year editions of the PC and Mac versions of the first game, the player can use the Zombatar feature to customize Flag Zombie's face, even though he is a non-playable enemy.
  • Mook Lieutenant: Flag Zombie appears in front of a huge wave with other zombies behind him. He's only as tough as a Basic Zombie, albeit slightly faster.

Conehead Zombie

https://static.tvtropes.org/pmwiki/pub/images/coney_zombland.png
Click here to see his PVZ 2 appearance 
Conehead Zombie shuffled mindlessly forward like every other zombie. But something made him stop, made him pick up a traffic cone and stick it on his head. Oh yeah. He likes to party.
Plants vs. Zombies almanac entry

After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive.
Plants vs. Zombies 2 almanac entry

He wears a plastic traffic cone as a protective helmet. After taking enough damage, he loses the cone and becomes a Basic Zombie.


  • Heavily Armored Mook: Coneheads can take more damage than a Basic Zombie, though not as much as a Buckethead.
  • Improvised Armor: They wear plastic traffic cones as helmets. It somehow protects them, even if plants aren't attacking its head.

Buckethead Zombie

https://static.tvtropes.org/pmwiki/pub/images/i_haz_a_bucket.png
Click here to see his PVZ 2 appearance 

Buckethead Zombie always wore a bucket. Part of it was to assert his uniqueness in an uncaring world. Mostly he just forgot it was there in the first place.
Plants vs. Zombies almanac entry

There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't.
Plants vs. Zombies 2 almanac entry

He wears a metal bucket as a protective helmet. After taking enough damage, he loses the bucket and becomes a Basic Zombie.


  • Heavily Armored Mook: Bucketheads can take even more damage than a Conehead Zombie.
  • Improvised Armor: They wear metallic buckets as helmets. It somehow protects them, even if plants aren't attacking its head.
  • Tactical Rock–Paper–Scissors: However if a Magnet-shroom has been planted, it will take away the bucket, leaving him more vulnerable.

Pole Vaulting Zombie

https://static.tvtropes.org/pmwiki/pub/images/jumpforit.png
Some zombies take it further, aspire more, push themselves beyond the normal into greatness. That's Pole Vaulting Zombie right there. That is so him.
Plants vs. Zombies almanac entry

A track athlete who runs forward while carrying a pole, vaulting over the first plant he gets close to.


  • It Only Works Once: He can only jump over one plant, after which he loses the pole and stops running.
  • Kung Fu-Proof Mook: Wall-nuts or Potato Mine won't save you from the Pole Vaulting Zombie, as he'll jump over them (unless the Potato Mine is armed).
  • Weaksauce Weakness: He will jump over any plant in his way apart from Spikeweed/Spikerocks and Tall-Nuts. Planting a cheap plant in front makes him lose his pole vault prematurely.

    Night Levels 
They are Newspaper Zombie, Screen Door Zombie, Football Zombie, Dancing Zombie, and Backup Dancers.

Newspaper Zombie

https://static.tvtropes.org/pmwiki/pub/images/angrygrandpa.png
Newspaper Zombie was *this* close to finishing his Sudoku puzzle. No wonder he's freaking out.
Plants vs. Zombies almanac entry

You can't really blame him for getting so upset; he was THIS close to finishing the crossword (23 down was "Brains").
Plants vs. Zombies 2 almanac entry

He carries a newspaper that acts as a weak shield. When the newspaper is destroyed, he runs faster out of anger.


  • Bald of Evil: He has an obvious comb-over hairstyle.
  • Berserk Button: Destroying his newspaper, because he's that close to finishing his Sudoku puzzle. In the sequel, he was close to finishing his crossword puzzle (23 down was "Brains").
  • The Bus Came Back: He appears in the sequel in the Modern Day world.
  • Fragile Speedster: In the sequel, once his newspaper is gone. He only has around regular health, but he moves and eats extremely quickly.
  • Hoist by His Own Petard: In the sequel, his extremely fast eating speed can be used against him via the Explode-O-Nut, which is guaranteed to kill him when he destroys it in seconds.
  • Goofy Print Underwear: Wears white boxers with pink hearts on them.
  • Sharp-Dressed Man: But he still bothers to wear a black suit jacket anyways.
  • Shield-Bearing Mook: His newspaper acts as a shield against frontal assaults. However, Fume-shrooms can pierce through them, and catapult plants can go right over them. In the second game, it protects him from all forms of assault except the Shadow-Shroom.
  • Tactical Rock–Paper–Scissors: In the first game, using lobbed-shot plants will hit him over the newspaper, while fumes will penetrate it. In the sequel, the Shadow-Shroom will poison him and deal direct damage instead of damaging his newspaper, killing him quickly.
  • Took a Level in Badass: He appears in the sequel's final world, this time with more health, a much tougher newspaper, and a much higher moving and eating speed when he's angry.
  • Turns Red: He moves faster after the newspaper is destroyed. In the sequel, he goes into turbo mode and eats plants in the blink of an eye.

Screen Door Zombie

https://static.tvtropes.org/pmwiki/pub/images/and_i_must_screen.png
He got his screen door from the last inexpertly defended home he visited, after he ATE THE HOMEOWNER'S BRAINS.
Plants vs. Zombies almanac entry

Another Common Zombie variant, although not listed with the others, due to not returning in the second game. He carries a screen door which acts a shield. If the screen door is destroyed, he will become a Basic Zombie.


  • Improvised Armor: A screen door, which was stolen from the home of the last human he killed and ate.
  • Shield-Bearing Mook: His screen door acts as a shield against frontal assaults; in addition to damage, it also blocks Snow Pea's slowing effect and Torchwood's splash damage. However, Fume-Shrooms can pierce through them, and catapult plants can go right over them. In Wall-Nut Bowling, he takes four hits to kill from the front (more than a Buckethead), but a single hit from the side will do him in.

Football Zombie

https://static.tvtropes.org/pmwiki/pub/images/whatkilledtheplantsthefootball.png
Football Zombie gives 110 percent whenever he's on the field. He's a team player who delivers both offensively and defensively. He has no idea what a football is.
Plants vs. Zombies almanac entry

All-Star Zombie is a third-round draft pick and shows a lot of promise, but come on, his salary demands are beyond ridiculous. Ten million brains per year? For FIFTY YEARS?
Plants vs. Zombies 2 almanac entry for All-Star Zombie

A football player, whose helmet not only makes him very durable, but he can also run swiftly. Reappears in Modern Day part 2 under the name of All-Star Zombie, with the ability to charge into and destroy the first plant it meets.


  • The Bus Came Back: He reappears as All-Star Zombie in the sequel's Modern Day part 2.
  • Combination Attack: In the sequel, he will now punt the Super-Fan Imp a great distance into your plants to destroy them.
  • Heavily Armored Mook: Football Zombie can take even more damage than the Buckethead!
  • Hoist by His Own Petard: In the sequel, his One-Hit Kill tackle can be used against him via the Explode-O-Nut, which is guaranteed to kill him when he crashes into and destroys it.
  • Instakill Mook: In the sequel, their tackle attack will destroy the first plant it hits unless it's a Primal Wall-Nut or armored Wall-Nut variant.
  • Jerk Jock: He's a football-themed zombie.
  • Lightning Bruiser:
    • In the first game, he has lots of health, moves very quickly, and eats pretty quickly too.
    • In the sequel, he moves even faster initially, and even one-shots the first plant it meets!
  • One-Hit Kill: In the sequel, his initial attack is now a One-Hit Kill on the plants it hits.
  • Tactical Rock–Paper–Scissors:
    • Using the Hypno-Shroom on him turns him into a powerful ally, while the Magnet-Shroom removes his helmet and most of his durability.
    • In the sequel, he can't kill Primal Wall-Nut in one hit with his tackle attack.
  • Took a Level in Badass: In the sequel, his health is lower, but his charging attack is extremely fast and is now a One-Hit Kill on the plants it hits. Also, his helmet is no longer removable by Magnet-Shroom.

Dancing Zombie (and Backup Dancers)

https://static.tvtropes.org/pmwiki/pub/images/not_at_all_michael_jackson.png
Dancing Zombie's latest album, "GrarrBRAINSarblarbl" is already rocketing up the undead charts.
Plants vs. Zombies almanac entry

A groovy zombie who dances across your lawn. He can summon Backup Dancers to give you more trouble.


    Pool Levels 
https://static.tvtropes.org/pmwiki/pub/images/quackquack.png
It takes a certain kind of zombie to be a Ducky Tuber. Not every zombie can handle it. Some crack. They can't take it. They walk away and give up on brains forever.
Plants vs. Zombies almanac entry for Ducky Tube Zombie

They are Ducky Tube Zombie (who is just any Common Zombie wearing an inflatable pool ring), Snorkel Zombie, Zomboni, Zombie Bobsled Team, and Dolphin Rider Zombie.


  • Aquatic Mook: All of them, except for Zomboni and Zombie Bobsled Team.

Snorkel Zombie

https://static.tvtropes.org/pmwiki/pub/images/snorkysnork.png
Zombies don't breathe. They don't need air. So why does Snorkel Zombie need a snorkel to swim underwater? Answer: peer pressure.
Plants vs. Zombies almanac entry

Snorkel Zombie has a hard time getting the Bikini Zombies. He's tried offering them flowers, jewelry, and even chocolate-covered brains. But nothing seems to work. They just can't seem to see past the snorkel on his face.
Plants vs. Zombies 2 almanac entry

These zombies dive underwater to avoid most attacks. They also reappear in Big Wave Beach in the sequel.


  • Aquatic Mook: He swims across the pool to reach your house.
  • Casanova Wannabe: According to his Almanac entry in the second game, Snorkel Zombie wants to chase after the Bikini Zombies. He is never successful.
  • Kung Fu-Proof Mook: Snorkel Zombie can't be damaged by straight-firing plants when he's submerged.
  • Stealth Expert: He can snorkel underwater and bypass most attacks, and will only stop to eat a plant, though of course this makes him vulnerable.
  • Tactical Rock–Paper–Scissors: Catapult plants can hit him while he’s snorkeling. Of course, they aren’t obtained until long after he’s stopped appearing, but they can be used just fine when you’ve got them.

Zomboni

https://static.tvtropes.org/pmwiki/pub/images/zomboni_macaroni.png
Often mistaken for a zombie driving a ice machine, the Zomboni is a totally different life-form more closely related to a space ogre than a Zombie.
Plants vs. Zombies almanac entry

A zombie who drives a Zamboni ice resurfacer, leaving behind an ice trail.


  • Every Car Is a Pinto: The Zomboni explodes when killed, even if you did it by simply popping the tires.
  • The Juggernaut: Zombonis are durable, can run over most plants, and can't be slowed down unlike most other zombies.
  • Instakill Mook: A regular enemy that instantly crushes most plants it runs over.
  • Mook Maker: Anytime he manages to make an ice trail long enough, the Zombie Bobsled Team will appear from it.
  • One-Hit Kill: Can instantly crush most plants.
  • Pop the Tires: A quick way to to destroy a Zomboni is by doing this with a Spikeweed or Spikerock.

Zombie Bobsled Team

https://static.tvtropes.org/pmwiki/pub/images/bobsled_the_tomato.png
Zombie Bobsled Team worked hard to get where they are. They live together, eat brains together, and train together to become a cohesive zombie unit.
Plants vs. Zombies almanac entry

A group of four zombies who arrive by riding a sled down a Zomboni's ice trail.


  • Tactical Rock–Paper–Scissors: The Bobsled Team counts as a single zombie while riding their bobsled, meaning that a well-timed Potato Mine or Chomper at the end of the ice trail will instantly dispatch all four of them. Jalapeños also destroy both them and the ice trail.
  • Zerg Rush: The Zombie Bobsled Team always appears as a group of four, allowing them to eat plants more quickly.

Dolphin Rider Zombie

https://static.tvtropes.org/pmwiki/pub/images/theythinktheyresocute.png
The dolphin is also a zombie.
Plants vs. Zombies almanac entry

This zombie rides a dolphin to quickly dash across the pool, jumping over the first plant it encounters.


  • Aquatic Mook: Obviously encountered in the Pool.
  • Devious Dolphins: The dolphin is a zombie too, and it also wants to eat your brains.
  • Fragile Speedster: While Dolphin Rider Zombies are on the low end when it comes to durability, they're the fastest zombie variant bar none... at least until they jump.
  • It Only Works Once: Like Pole Vaulting Zombies, Dolphin Rider Zombies can only jump over an obstacle once. He's also subjected with the same Weaksauce Weakness.
  • Nonhuman Undead: The dolphin is also a zombie. note 
  • Tactical Rock–Paper–Scissors:
    • Like the Pole Vaulting Zombie, he's stopped cold by a Tall-nut. He also can't jump over a Tangle Kelp, which will drag him under instead.
    • Conversely, while on his dolphin, he moves too quickly to be hit by catapult plants.

    Fog Levels 
They are Jack-in-the-Box Zombie, Balloon Zombie, Digger Zombie, Pogo Zombie, and Zombie Yeti.

Jack-in-the-Box Zombie

https://static.tvtropes.org/pmwiki/pub/images/box_go_boom.jpg
This zombie shivers, not because he's cold but because he's crazy.
Plants vs. Zombies almanac entry

A crazy zombie who carries a jack-in-the-box, which eventually explodes if not killed on time.


  • Action Bomb: If not defeated quickly, his box will open and then explode, dealing serious damage to your lawn. He will detonate as soon as he’s revealed in Vasebreaker mini games, potentially causing trouble if he reveals a tough zombie.
  • Giggling Villain: He is described as always cackling maniacally.
  • Instakill Mook: If his box opens, he'll blow up a 3x3 area of plants, including Spikerocks.
  • Ironic Nursery Tune: The jack-in-the-box plays "Pop Goes The Weasel"... and then explodes.
  • Oh, Crap!: When his box opens, he gets a shocked expression on his face and lets out a surprised squawk before exploding.
  • One-Hit Kill: The explosion can even destroy a Spikerock in one hit, something that even the Gargantuar cannot do!
  • Slasher Smile: His default expression.
  • Tactical Rock–Paper–Scissors: Like many other zombies, he gets neutered by Magnet-Shroom, which steals the Jack-in-the-Box. Amusingly enough, a Hypno-Shroom and a bit of luck can turn him into your Action Bomb.
  • Twitchy Eye: Combined with a crazed smile and straitjacket to give him a crazy appearance.

Balloon Zombie

https://static.tvtropes.org/pmwiki/pub/images/balloons_i_love_em.png
Balloon Zombie really lucked out. The balloon thing really works and none of the other zombies have picked up on it.
Plants vs. Zombies almanac entry

Balloon zombie has no idea where the balloon came from, but he's going with it and he's open to seeing where it takes him.
Plants vs. Zombies 2 almanac entry

These zombies float over your defenses with a balloon tied to their backs.


  • Achilles' Heel:
    • Cactus and Cattail can pop his balloon, forcing him to land prematurely on the ground. This is only in the first game, however.
    • Blover will instantly blow him offscreen.
  • Airborne Mook: The only zombie in the first game who can actually fly in midair.
  • Balloonacy: He's somehow able to fly with a single balloon tied to his back.
  • The Bus Came Back: He appears in the sequel in the Modern Day world.
  • Dungeon Bypass: He will fly over almost all plants including Tall-nuts! In the sequel, he can't fly over Tall-Nut or Infi-Nut's barrier, but can still fly over most other plants.
  • Hamster-Wheel Power: When electrocuted, you can see the skeleton of a monkey on a bicycle inside his balloon.
  • Nerf: In the sequel, he's now vulnerable to straight-shooting plants. On the other hand, he's now much tougher and his balloon is not instantly popped by Cactus' and Homing Thistle's spikes.
  • Super Drowning Skills: He instantly disappears if the balloon is popped while over water.
  • Took a Level in Badass: In the sequel, his balloon now has its separate health from him and is surprisingly durable.
  • Your Head A-Splode: In the sequel, his head pops like a ballon when he's killed.

Digger Zombie

https://static.tvtropes.org/pmwiki/pub/images/moleinthehole.png
Digger Zombie spends three days a week getting his excavation permits in order.
Plants vs. Zombies almanac entry

A miner who digs underground and then appears from the far left corner of the lane, walking to the right and eating plants from behind.


  • Cool Helmet: His miner helmet. It serves as his extra hit points.
  • Dungeon Bypass: He digs a tunnel to avoid most plants, and then attacks them from behind.
  • Fat Bastard: He's a bit tubbier than other zombies. Although while digging underground, he moves surprisingly swiftly (but he still walks at the same speed as other zombies).
  • Mook Chivalry: He can dig all the way to the very far left side of the screen... and then he starts eating the plants from behind instead of, you know, going straight at the house. Can perhaps be explained that he's dizzy after he jumps out of the dug hole, and lost his direction.
  • Tactical Rock–Paper–Scissors:
    • A few plants such as Split Pea are capable of attacking backwards, which is good against Digger Zombie when he's at the left side of the lawn.
    • Magnet-shrooms can take away the Digger's pickax, forcing him to resurface prematurely, and he starts walking to the left like everyone else.
    • Potato Mines, being underground and all, will explode on contact with a Digger Zombie if armed.
  • Tunnel King: His specialty of course.

Pogo Zombie

https://static.tvtropes.org/pmwiki/pub/images/bouncy_boi.png
Sproing! Sproing! Sproing! That's the sound of a powerful and effective zombie doing what he does best.
Plants vs. Zombies almanac entry
These zombies can hop over most plants with their pogo sticks.

Zombie Yeti (and Treasure Yeti)

https://static.tvtropes.org/pmwiki/pub/images/floofy.png
Little is known about the Zombie Yeti other than his name, birth date, social security number, educational history, past work experience, and sandwich preference (roast beef and Swiss).
Plants vs. Zombies almanac entry

The rare and wondrous Yeti carries his lunch box up and down Mount Brainer to his isolated mountain lodge.
Plants vs. Zombies 2 almanac entry
A rare yeti-like zombie that sometimes appears in random levels. Also re-appears in the second game as the "Treasure Yeti", though it's a bit different now.
  • Bigfoot, Sasquatch and Yeti: A yeti of course.
  • Metal Slime: The Yeti rarely appears, is fairly durable, and tries to run if low on health. But if it gets killed, it will drop a lot of money.
  • Nonhuman Undead: It's probably the only undead yeti you'll see in a video game.
  • Robotic Reveal: In the second game, the Treasure Yeti turns out to be a robot. But this is unlike the first game, where the Zombie Yeti was completely biological.

    Roof Levels 
They are Bungee Zombie, Ladder Zombie, Catapult Zombie, Gargantuar, Imp, and finally Dr. Zomboss.

Bungee Zombie

https://static.tvtropes.org/pmwiki/pub/images/bungeed.png
Bungee Zombie loves to take risks. After all, what's the point of being dead if you don't live a little?
Plants vs. Zombies almanac entry
These zombies swing down from bungee cables to steal a random plant.
  • Bandit Mook: He can steal your plants. You have to be quick to kill him before he succeeds. Alternatively, Umbrella Leaf can bounce them away. A crosshair will appear to note their position before they descend.
  • Instakill Mook: Mooks that drop down on your plants and can instantly kill them if not removed in time.
  • Mook Chivalry: Why can't they drop a zombie directly through the chimney?
  • Mook Maker: During the final wave of each Roof level, Bungee Zombies will drop other zombies off. Level 5-5, in particular, is composed of nothing but zombies dropped off via Bungee.
  • One-Hit Kill: Can instantly abduct any plant he targets, no matter how tough it is.

Ladder Zombie

https://static.tvtropes.org/pmwiki/pub/images/neighbour.png
He picked the ladder up for $8.99.
Plants vs. Zombies almanac entry
He carries a ladder that allows himself and other zombies to climb over and bypass any defensive plant, including Wall-nuts and Tall-nuts.
  • Anti-Armor: Variant: He can bypass your defenses by placing a ladder onto the first defensive plant he meets, letting zombies behind him step over said plant as well.
  • Dungeon Bypass: His ladder allows him and other zombies to bypass a defensive plant.
  • Helpful Mook: Of the Accidentally Assisting sort — his ladders can be used to prevent the need of replacing Pumpkins, if used in conjunction with a Gloom-Shroom. Imps thrown to the back will not eat the Pumpkins and instead will walk over the ladders, getting killed by the Gloom-Shroom in the process, thus saving sun on planting Pumpkins.
  • It Only Works Once: The ladder can only be placed once.
  • Lightning Bruiser: While he has his ladder, Ladder Zombie is extremely fast and fairly tough, though not quite as tough as a Screen Door Zombie.
  • Shield-Bearing Mook: Their ladders make excellent shields. Although Fume-shrooms can bypass them, and once he puts his ladder on a plant, he moves slower.
  • Tactical Rock–Paper–Scissors: Like fellow Shield-Bearing Mook Screen Door Zombie, his ladder doesn't protect from fumes, overhead attacks, or Spikeweeds. Magnet-Shroom can also remove ladders (both carried and placed), and explosives like Jalapeno and Cherry Bomb can destroy ladders placed on plants.
  • Weaksauce Weakness: Much like the Pole Vaulting and Dolphin Rider Zombies before him, can be tricked by planting a cheap plant in front of him to waste the ladder. But unlike the latter two, you then have to scoop said plant immediately.

Catapult Zombie

https://static.tvtropes.org/pmwiki/pub/images/come_on_and_slam.png
Of all the things Catapult Zombie could launch with his catapult, basketballs seemed like the best and most obvious choice.
Plants vs. Zombies almanac entry
He drives a cart that flings basketballs at far-away plants.
  • Achilles' Heel: As he only ever targets the plants furthest in the back, a couple of Umbrella Leafs planted in the two columns to the left make him a complete non-issue.
  • Bottomless Magazines: Averted; Catapult Zombie has a limited supply of basketballs. If he runs out, he'll start driving forward like a Zomboni.
  • Instakill Mook: If it runs out of basketballs, it'll move forward and crush most plants in its way.
  • Fat Bastard: He is noticeably overweight.
  • Pop the Tires: Like the Zomboni, Catapult Zombie can be instantly killed by a Spikeweed or Spikerock. This doesn't come up when you first encounter it, however, since neither Spikeweed nor Spikerock can be used on the Roof.
  • One-Hit Kill: He can also go right ahead and run over plants like a Zomboni would, if he's out of basketballs to lob.

Gargantuar

https://static.tvtropes.org/pmwiki/pub/images/garg.png
Click here to see his PVZ 2 appearance 

When Gargantuar walks, the Earth trembles. When he moans, other zombies fall silent. He is the zombie other zombies dream they could be. But he still can't find a girlfriend.
Plants vs. Zombies almanac entry

Gargantuar is the embodiment of power, made real. He is a juggernaut of hunger, from which there is no escape. He is fear unleashed. Well, he's fear slightly leashed.
Plants vs. Zombies 2 almanac entry for the basic Gargantuar

A gigantic zombie who is both very strong and durable. They can smash plants with whatever weapon they're carrying, and throw Imps when low on health.


  • Big Guy, Little Guy: The Big Guy to Imp's Little Guy.
  • Boss in Mook Clothing: Gargantuar is the deadliest zombie in the original game, capable of destroying anything in one hit (except Spikerock). And it takes, not just one, but two plants that would normally insta-kill any other zombie to beat him (three with the Giga version), like the Potato Mine or Squash. They become worse in the second game due to them walking faster (except for Gargantuar Prime and Jurassic Gargantuar; instead, they have even more health and, for the former, he has an extra Eye Beams attack that also One Hit Kills.)
  • The Brute: Obviously, he's a big and strong giant after all.
  • Clothing Damage: In the sequel, normal Gargantuars have their clothing torn up to indicate how close they are to dying. Obviously, this isn’t played for fanservice since they’re both undead and quite rotund.
  • Elite Mook: Gargantuars are the strongest zombies (after Dr. Zomboss and his Zombots), and thus serve as a sort of mini-boss.
  • Fastball Special: As mentioned, he throws an Imp out of the trash can on his back once he’s hit about half health. You can kill him before he throws the Imp, but only if you’re really, really quick or lucky.
  • Giant Mook: He's about twice as tall as the other zombies.
  • Improbable Weapon User: He will use various objects (a telephone pole, lamp post, road sign, or even another zombie) to crush anything in his way. In the second game, Gargantuars use many other kinds of weapons depending on the world.
  • Instakill Mook: A Giant Mook that crushes any plants in its way, with the exception of Spikerocks that can take three hits, and Primal Wall-Nut that can survive a few.
  • Lightning Bruiser: In It's About Time, they are just as tough and just as powerful... but they're now fast instead of slow.
  • The Juggernaut: While Gargantuars can be slowed down by Snow Pea or Kernel Pult, he won't be stopped by defensive plants and can just pound them flat.
  • Mighty Glacier: Their strength and durability are beyond terrifying - even more as the Giga version - but thankfully, he's incredibly slow. note 
  • Mook Maker: He will throw an Imp when almost defeated.
  • One-Hit Kill: Almost every single plant dies in one hit when he attacks. It also worked against your plants that kill in a single hit- they have to hit him TWICE to kill him, and being hit once is usually enough for him to toss his Imp.
  • Red Eyes, Take Warning: Giga-Gargantuars have red eyes. And they're tougher than a normal Gargantuar.
  • Smash Mook: He attacks by smashing a plant with his melee weapon.
  • Squashed Flat: What it does to your plants in the first game. In the second game, the plant disappears instantly instead.
  • Super Toughness: Is incredibly durable, being able to survive most attacks and an instant kill at full health!

Imp

https://static.tvtropes.org/pmwiki/pub/images/imp_my_ride.png
Imp may be small, but he's wiry. He's proficient in zombie judo, zombie karate, and zombie bare-knuckle brawling. He also plays the Melodica.
Plants vs. Zombies almanac entry

What he lacks in reach he more than makes up for with his bad attitude, or zombadittude as he likes to call it. Don't encourage him.
Plants vs. Zombies 2 almanac entry
A tiny zombie who is usually seen riding on a Gargantuar's back, and is thrown to the far left of the lawn when their Gargantuar is almost dead. In the second game, Imps can also appear independently of Gargantuars, usually during ambushes.
  • Big Guy, Little Guy: The Little Guy to Gargantuar's Big Guy.
  • Depraved Dwarf: Imps may be tiny, but they still crave brains just like any other zombie.
  • Giggling Villain: They produce an annoying high-pitched laugh, especially in the second game.
  • The Imp: Obviously.
  • Informed Ability: According to his Almanac entry from the first game, the Imp is proficient in "zombie" martial arts (judo, karate, and bare-knuckle brawling), and can also play the melodica.
  • Mini Mook: They're the shortest zombies, and have even less health than Basic Zombies.
  • Tactical Rock–Paper–Scissors: In the sequel. They're now vulnerable to being blown away by the Blover when thrown by Gargantuars, and the Shrinking Violet kills all forms of Imps instantly (excluding those driving machines) by shrinking them into oblivion.

Dr. Zomboss (and Zombots)

https://static.tvtropes.org/pmwiki/pub/images/zombot.png
Edgar George Zomboss achieved his Doctorate in Thanatology in only two years. Quickly mastering thanatological technology, he built his fearsome Zombot and set about establishing absolute dominance of his local subdivision.
Plants vs. Zombies almanac entry
An undead mad scientist who leads the zombie hordes. He is the final boss of the first game, and returns to haunt several time periods in the sequel. He always fights by piloting "Zombot" machines that can summon huge waves of zombies.
  • Bad Boss: Dr. Zomboss always has an attack that can destroy all plants (and even his own zombies) on one or more lanes.
  • Bald of Evil: He's bald, and he's also the Big Bad of the series.
  • Big Bad: Final Boss of the game, and the guy causing the trouble in the sequel.
  • Creepy Crossdresser: In Neon Mixtape Tour's boss stage, he dresses up in a dress and a wig during the Pop Jam.
  • Damage-Sponge Boss: There isn't much things for you to do once the Zombot's head is lowered down, but to wait for your plants to hammer it repeatedly. Oh, and countering his attack.
  • Defeat Equals Explosion: After you hit the Zombot enough, it explodes and falls apart. Zomboss himself isn’t killed by the explosion, though.
  • Evil Laugh: In the sequel, he laughs very often during his boss fights.
  • Flunky Boss: Zomboss fights mainly by summoning other zombies, but he has a few attacks of his own.
  • Glowing Eyes of Doom: When Zombot's eyes glow red or blue, it means that it's about to unleash either a fire ball or ice ball to roll down your defenses. You have to counter it with Ice-Shroom or Jalapeno quickly.
  • Graceful Loser: He seems to accept being defeated just fine, given that he joins the rest of the Zombies in their dance party in "Zombies On Your Lawn." He also doesn't take advantage of this opportunity to eat your brains during this truce.
  • Humongous Mecha: His Zombot in the first game is about the size of your house.
  • Mad Scientist: He builds a lot of advanced technology for his evil plans, including various robotic vehicles, and even a time machine.
  • Mook Chivalry: Same deal as Bungee Zombies.
  • Morally Ambiguous Doctorate: He has a doctorate in thanatology (the study of death). Considering that zombies are dead, their creation might be a product of his “thanatological technology”.
  • My Brain Is Big: And he comes with the intellect too.
  • One-Hit Kill: Dr. Zomboss always has an attack that can destroy all plants (and even his own zombies) on one or more lanes.
  • Phlebotinum Killed the Dinosaurs: In Jurassic Marsh Day 32, it's revealed that he's the one who sent the asteroid that killed the dinosarus.
  • Promoted to Playable: Not Zomboss himself, but his Zombot. In Plants vs. Zombies: Heroes, the Zombot, here named as the "Zombot 1000" became a Legendary playable unit on the Zombies' side.
  • Shorter Means Smarter: He's one of the smallest zombies around, second only to the Imp (and variants) in diminutiveness. He's also the smartest zombie of them all.
  • Surrounded by Idiots: He's one of the very few smart zombies around, the only other Zombies coming close being Professor Brainstorm and the Scientist classes. Unsurprisingly, the Zombies' general idiocy tends to annoy him very often.
  • Tactical Suicide Boss: The first game's Zombot is usually immune to attack, becoming vulnerable only when its head lowers to deploy a fire or ice ball.
  • Well-Intentioned Extremist: If his words were indeed true at the end of the second game (and that's a huge if), it means that he was trying to stop Crazy Dave from re-eating his taco as it would cause a Time Paradox.
  • White Flag: Raises one on defeat.
  • Wicked Cultured: Unlike the other zombies, Zomboss can write letters very neatly and elegantly.
    • Sophisticated as Hell: Though in the sequel, he tends to write letters with slang or mannerisms appropriate for a specific time period, which produces some odd results.

    Other Zombies 
Zombies that aren't introduced in Adventure Mode.

Zombotany Zombies

Appearing only in the "Zombotany" mini-games, these zombies have plant heads that give them the capabilities of those plants.
  • Action Bomb: Jalapeno Zombies will automatically detonate after a short time on the lawn, incinerating all plants in a row.
  • Aquatic Mook: Because "Zombotany 2" takes place in the Pool, all of them have Ducky Tube versions except the Squash Zombie.
  • Glass Cannon: The Gatling Pea Zombie can rip through non-defensive plants very quickly from a distance and even do a number on defensive ones, but has only the durability of a basic Zombie.
  • Gradual Grinder: The basic Peashooter Zombies aren't any tougher than a normal Zombie, but because they can attack at range and come in packs, they can wear down your defense quickly.
  • Incredibly Durable Enemies: Wall-Nut Zombies have roughly the health of a Buckethead but without the weakness to Magnet-Shroom, forcing the player to chip it down slowly. The Tall-Nut Zombie is even tougher, enough to take a hit from a Squash or Potato Mine and keep going.
  • Plant Mooks: Well, part-plant at least.
  • Suicide Attack: The Squash and Jalapeno Zombies have powerful One-Hit Kill attacks, but they don't survive using them.

Zombie Gravestone

Appearing only in the console-exclusive Versus Mode, Zombie Gravestones generate Brains, the resource used by the Zombie team to place Zombies.
  • Deployable Cover: Zombie Gravestones are reasonably durable and cheap, letting them shield against plant attacks for the Target Zombies that the Zombie team has to protect.
  • Worker Unit: Like Sunflowers for the plants, these generate the resources needed for the Zombies in Versus to mount their offense.


Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report