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Characters / A House of Many Doors

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Characters and locations in the video game A House of Many Doors.

Note: Due to the nature of the story, this character page contains heavy spoilers.

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Viola Nox


  • The Alcoholic: Is rarely seen without a drink, even stealing whiskey from the kinetopede's cargo hold to feed his addiction. You can confront him over this, let it slide, or express concern for his health.
  • Starter Equipment: The starting Surgeon for all new captains.

Panorama Volt

Tybalt Balsamic IV

Bradley Baggs

  • The Cynic: Believes that the entire House (save for the City of Keys) is nothing but a hotbed of "horror, monstrosity, and perversion".
  • Jerkass Has a Point: Despite being crotchety and prudish, Bradley's claim that the House is a horrible place to live is by no means unsubstantiated.
  • Moral Guardian: Completely freaks out upon discovering obsecene photographs aboard your kinetopede. Also not a fan of Vex, where everyone is addicted to the smoke from the burning corpse of a god.
  • Starter Equipment: The starting Recordkeeper for all new captains.

Finnegan Skip

Sandy Bracket

Bishop Landman

  • The Generic Guy: So generic, in fact, that your captain forgets what Bishop looks like upon looking away from him.
  • The Mole: Is actually a Governor's Man sent to join your crew in order to lead the Governor to the Orchard.
  • Starter Equipment: The starting Pilot for all new captains.

Dr. Henry Delgado

  • For Science!: Quotes this verbatim as his motivation for becoming a Mad Scientist.
  • Know-Nothing Know-It-All: Dr. Delgado is an incredibly skilled engineer by the standards of the City of Engines, where aspiring inventors need only snap their fingers to assemble physics-defying devices. Outside the City of Engines, he's so unskilled at his job that it takes a day to teach him the most basic principles of engineering.

Lucetta Quetzl

Judith Grimalkin

  • Lack of Empathy: If you eat a fruit from the Orchard, Judith is horrifyingly nonchalant when she suggests that you burn down the entire Orchard, destroying every reality outside of the House.
  • Omnicidal Maniac: Unlike others who seek the Orchard, Judith isn't satisfied with escaping the House or immortality. Rather, she wants to eat a fruit, then burn the Orchard to the ground to ensure nobody else can become an immortal in the future.

Gladys Skarter

  • Gadgeteer Genius: A former Factory engineer who designed some of their most formidable weapons, including the Tyrannic. Yes, that Tyrannic.

Char Dvetistek

Dr. Mobius Vanch

Jhang Ba Sho

Genevieve Caul

Otto Von Honbach

  • Actual Pacifist: Refuses to harm another person or allow someone else to harm a person on his behalf, even in self-defense. This can result in his death at the hands of Graveddonites if you're not careful.

Fiona McConnaghe

Ransack Morton

  • Nice Job Breaking It, Hero!: As part of his companion quest, Ransack has the option of freeing a seemingly-helpless princess from the Panomicon. Turns out this princess is actually Dredger in disguise, who can cause a prison break, murder Arthur Quodcoven, and devour Ransack if you're not careful.
  • Windmill Crusader

Abbas Salem


  • The Atoner: Centuries after Ashen helped her captain to betray Persephone, she's begun working to redeem herself for her crimes by killing off her fellow Perennials, one by one.
  • Eye Scream: Ashen's right eye was slashed through at some point in the past, leaving it a milky white in coloration.
  • Facial Horror: Ashen's face is criss-crossed with scars, one of which seems to have blinded her right eye.
  • Offscreen Moment of Awesome: Before the start of the game, Ashen succeeded in assassinating her old crewmate Gustave Weissglass, who at that point was not only immortal, but had over two millennia of experience killing gods. Ashen won.
  • Walking Spoiler: On account of her status as a Perennial and the Navigator of the Governor's crew.
  • We Used to Be Friends: Formerly in a relationship with Giles, the Recordkeeper of the Governor's crew. However, after Giles became the ruthless, immortal CEO of the Consortium, the two are no longer on speaking terms.

Jack of Quills

Harmony Ricketts


Nicholas Verdant

Violante DiMar


Valeria Bell-Roberts


Peter McNally

Augustus Ribbins

Banjo Smiggs


     The Sanctioned Nine 

In general



Wyl o' Pan






Old Lady Death


The Perennials

The first kinetopede crew to reach The Orchard. Rather than escape the House, they chose to eat its fruit and become immortal. Over the centuries since they returned to the House, they have each taken advantage of their power and experience to greatly influence the history of the House's various civilizations.

In general

  • Enemies with Death: Old Lady Death has it in for each of them for the crime they committed to live forever. However, the House makes it impossible for her to track them down herself. That doesn't mean she can't send another immortal to do the job for her, however...
  • Evil Counterpart: To the Kinetopede Captain and their crew. They originally were a Ragtag Bunch of Misfits who might have also been Fire-Forged Friends who explored the House together in search of the Orchard. But rather than escape, each of them chose to eat the fruit and enjoy immortality in the House instead, most of them going on to commit further atrocities later. If the Player Character surrounds themselves with likewise evil NPCs, they're a straight counterpart.
  • Flower Motif: Referred to in concerns and distinctions as "Perennials", a reference to trees or plants that live an exceptionally long time. Likewise, killing one of them is called "uprooting" them.
  • Greater-Scope Villain: While not directly antagonistic to the player character, they are each at least partially responsible for most of the devastating evens or evil organizations encountered or at least referenced during the course of the story.
  • Healing Factor: Immortals slowly regenerate from any injury they receive, even if they're reduced down to ashes.
  • Immortality Immorality: Becoming an immortal requires one to eat a fruit from the Orchard, which means killing an entire world in the process.
  • Karma Houdini: Their immortality effectively lets them get away with whatever they want with no consequences. They've escaped comeuppance for their cosmic crime for centuries, and can get away scot-free altogether if the player chooses not to kill any of them before leaving the House.
  • Loophole Abuse: Immortals cannot age and cannot be killed, but they can die by their own hand. However, no one said that their hands can't be moved by an outside force, or that a fragment of their essence can't be fashioned into a weapon and then used to kill them conventionally.
  • Old Master: As to be expected with numerous centuries of training and experience, each of them are quite formidable in their own way.
  • Older Than They Look: As a group of immortals, this trope goes with the territory.
  • Who Wants to Live Forever?: At least two of them ( the Lady of Blades and G.) are tired of living forever, but are too afraid of death to kill themselves.
  • Written by the Winners: They won the War of the Gods, and have been manipulating the history of the House since. With the exceptions of the Imperator, the Governor, and the Lady of Blades, all of them have erased any mention of themselves from history to avoid drawing unwanted attention.


Persephone was the Lookout of the Governor's crew. Together with her lover she explored the House and eventually uncovered the location of the Orchard. After the crew consumed the fruit and became immortal, she was betrayed by her comrades and impaled to a tree, damned to remain pinned in place for the rest of time while they returned to the House. After forming a mysterious mental bond with the Kinetopede Captain, she acts as the player's guide on how to reach the Orchard, free her, and ultimately escape the House.

But after reaching the Orchard, it's revealed that Persephone was Dead All Along. While the rest of the crew agreed to eat the fruit, she alone refused and even tried to stop the others from committing the ultimate crime. In response, her former lover led the rest of the crew in murdering her. The illusory Persephone encountered by the player character in visions is really the Governor in disguise, hoping that the promise of a Damsel in Distress will inspire a kinetopede captain into leading her back to the Orchard once more.

  • Cruel and Unusual Death: And how. Brutally stabbed in the chest with a spear first by her captain, and then the rest of her friends joined in. Assuming she didn't immediately die from her wounds, she was then left her for dead with the means to either heal herself or escape the House dangling just out of reach above her. This is all made worse by the fact that the person who orchestrated all of this was her lover.
  • Dead All Along: By the time you reach the Orchard,
  • Impaled with Extreme Prejudice: Stabbed eight times in the chest and left for dead.
  • Meaningful Name: Persephone in Greek Mythology was a woman who was lusted after by Hades, who ultimately stole her away to the land of the dead and tried to trick her into staying there by offering her fruit to eat. Here, Persephone was in a relationship with the Governor, who left her for dead in Death's Orchard after she refused her lover's temptation to eat the fruit with her.
  • Redemption Equals Death: Backed out of eating the fruit at the last moment, and tried to convince the rest of the crew to do the same. They killed her for it.
  • Token Good Teammate: While some members of the Governor's crew might have had better reasons than others to eat the fruit, she was the only member of the crew who absolutely refused. It's strongly implied that the guilt over her murder inspired Ashen and Arthur to do something that's outright positive with their immortality.

The Lady of Blades

The Lady of Blades was the Lightbearer for the Governor's original crew. Out of loyalty to her captain her crew, she seduced the angel Zaraphael and convinced him to reveal the location of the Orchard to her, which she then revealed to the Governor. Following her ascension to immortality, she settled in the City of Masks. She is the creator and overseer of the Star Gardens in the center of the city. It's true purpose unknown to the public, the garden is actually her attempt to recreate the Orchard for her and the Governor's own nefarious ends.

  • Authority Equals Asskicking: An important figure in the City of Masks and deadly with a sword.
  • Better to Die than Be Killed: A complicated example. She claims to have grown bored of her immortality and wants to die, but absolutely refuses to kill herself or let a washed-up fool like Zaraphael be the one to kill her, which is why she asks you to do it. It's also possible that she knows time is almost up before the House destroys itself, and sees no point in going on now that her own plan to escape failed offscreen.
  • Cool Mask: Wears one all the time in public, one of a sun with all of its sunbeams replaced with sharp blades.
  • The Dragon: Implied to be a sort of one to the Governor, running experiments in replicating the Orchard for her as a backup in case her Plan A of tricking you to open the Orchard Door doesn't work.
  • Death Seeker
  • Hidden Depths: Has relatively little impact on history and interaction with the player character compared to the other Perennials, but her lines imply that not only is she still partnered with the Governor, but she's also actually aware of the Eternal Recurrence the House is stuck in, and that they're running out of time to escape.
  • Hidden in Plain Sight: Where the other Perennials have long removed themselves from the public eye lest they attract unwanted attention, she continues to live among the public under the guise of one of the Masked.
  • Manipulative Bastard: Conned the location of the Orchard out of Zaraphael, and continues to openly be a major power player masquerading as one of the Masked with ties to the Factory.
  • One-Man Army: Unlike G. or the Governor, she doesn't hide behind an army of hired thugs. She lives in plain sight of the public is heavily implied to dispatch any would-be thief or assassin personally with her sword skills. She's apparently good enough at her swordplay that no one has ever caught on she's an immortal, as Dame Kraken found out firsthand when she challenged her.
  • Unwitting Instigator of Doom: She knowingly betrayed Zaraphael and leaked the Orchard's location to the Governor. What she couldn't have anticipated was this would lead to Persephone's murder, and that eating the fruit would kickstart the War of the Gods and sub-sequentially utterly decimate the ancient civilization that once ruled the House.

The Hostage-King

The Hostage-King is the founder and original ruler of the City of Engines. Using advanced occultism, he weakened the laws of reality in one of the House's rooms to create a city where visionary scientists could easily create incredibly advanced technologies. After a falling out with his colleagues, he's currently chained up and living in exile beneath Tarwater Bay. He and his loyalists continue to experiment and build machines of war in anticipation of the day he can rise and retake the City of Engines once more.

  • And I Must Scream: If you prevent the Demon from killing him, the Hostage-King is left alone in his fortress, chained there beneath Tarwater Bay for all eternity.
  • Emperor Scientist: A mechanical genius who hoped for the City of Engines to become a haven for like-minded individuals to work together on revolutionary new inventions.
  • The Engineer: Chief Engineer of the Governor's crew before he became a Perennial.
  • For Science!: His reason for founding the City of Engines.
  • Hoist by His Own Petard: Can be killed by the Demon, the machine he built to help him reclaim the City of Engines, using a fragment of his own soul.
  • Insistent Terminology: His official title is "His Majesty-in-Exile", not "the Hostage-King", thank you very much.

G./Giles Grengold

G. was the Recordkeeper of the Governor's crew. Originally a mere accountant, since becoming an immortal G. has used his power and influence to become the CEO of the Consortium. In order to avoid suspicion, he secludes himself far from the public eye and allows very few people to even know of his existence. It's strongly implied he controls his underlings by replacing their eyes with magic coins he created himself. Originally a small and skinny man, G. has become revoltingly corpulent since gaining his immortality.

  • Berserk Button: Do not criticize his poetry, or even suggest it's anything short of great.
  • Brown Note: His poetry is utterly terrible, despite him apparently writing it for literally thousands of years. Even the Governor couldn't stand it.
  • Boom, Headshot!: The protagonist and Ashen blow his head off with a magic bullet.
  • Corrupt Corporate Executive: He's the head of the Consortium, the second most evil, corrupt trade organization in the House next to the Factory.
  • Dirty Coward: He relies on far more capable henchmen and clever defenses to protect himself from threats. When he's finally cornered by Ashen and the protagonist he can either beg for his life or be found sobbing surrounded by his terrible poetry.
  • Hoist by His Own Petard: G. controls his agents by replacing their eyes with special coins he made himself, using his life essence as an ingredient. It's by stealing these coins and melting them down into a bullet Ashen is able to finally finish him off.
  • Pocket Dimension: G.'s built his mansion inside a dimension strongly implied to have once belonged to the Sunflower King, an god killed during the War of the Gods.
  • Properly Paranoid: As the head of The Consortium, G. seems terrified of people trying to kill him and has surrounded himself with the finest defenses his money can buy. He even went so far as to booby-trap the Mirrorwise around his mansion. The only thing that keeps this from being downright paranoia considering he's an immortal is the fact Ashen assassinated his old friend the Imperator of Thread relatively recently, giving him a very good reason to be on guard.
  • That Man Is Dead: After becoming a Perennial, G. erased all traces of his former identity as Giles Grengold to ensure his safety.
  • Villainous Glutton: G. is disgustingly fat and seems to spend a great deal of his time eating an obscene amount of food. He also scarfed down the orchard's fruit like a starving man as soon as he got the chance.
  • What You Are in the Dark: Despite originally being in a relationship with Ashen and professing that life is beautiful, he ends up eating the fruit even faster than Dredger does when it's offered to him.
  • Who Wants to Live Forever?: G.'s poetry indicates he actually hates being immortal after living for hundreds of years alone he's almost come to regard it as a curse. Of course, he's still too much of a coward to kill himself and begs for his life when Ashen finally finishes him off.

Arthur Quodcoven

  • Extranormal Prison: Arthur created a prison dedicated to stealing the worst monsters and tyrants in the multiverse. These include an intergalactic conqueror, and the guy who invented the duplication books that eventually cursed Abbas and Abbas.
  • Hoist by His Own Petard: If you free Dredger, Arthur ends up impaled by his own sword, which he retrieved in a desperate attempt to kill Dredger.
  • Wardens Are Evil: Well, he destroyed a world like the rest of the crew. It's implied this is his idea of redemption: if he's in a living hell, he might as well put all the really evil guys here. Ashen, at least, chooses to leave him alone...

Gustave Weissglass

Gustave Weissglass was the Guard-Captain of the Governor's original crew. After becoming a Perennial, he brokered some manner of deal with the Architect Heart and founded the Empire of Thread. As an immortal, super-powered Threaded, he killed countless gods as he and his followers carved out an empire of terror in the southeast corner of the known House. It's heavily implied he was assassinated by Ashen not long before the start of the game.

  • Deal with the Devil: With the Architect Heart, turning him into the first Threaded.
  • Killed Offscreen: Murdered by Ashen some time before the game began.
  • Kill the God: Both Gustave and his Empire, over the course of centuries, made this into a way of life. They are very good at it.
  • The Emperor: As the Imperator of Thread, he served as this for the Empire of Thread.


Dredger is the former kinetopede pilot of the Governor's crew. Unlike the rest of the Governor's crew, he demonstrates many uncanny supernatural abilities that imply he already wasn't quite human before becoming immortal. A cruel and sadistic monster, he actually willingly and eagerly partook in consuming the Orchard's fruit. He was captured and locked in the Panomicon by his former comrade Arthur Quadcoven.

  • Ambiguously Human: He demonstrates a number of bizarre abilities outside what an immortal should be able to do, such as incredible speed and shapeshifting. It's unknown if something he encountered changed him even further or if he was always some sort of inhuman beast.
  • Dastardly Whiplash: Dresses up in a black clock and top hat, and is certainly as one-dimensionally evil as they come.
  • Deal with the Devil: The player can make one with him in exchange for his freedom from his prison. Surprisingly, he honors his end of the deal.
  • Hoist by His Own Petard: Whatever he did to his Aspect of the Trickster to get it to help him trick Ramsack into letting him out of jail, it's apparently enough to let the player character strangle him to death with it and have it actually stick.
  • I'm a Humanitarian: As poor Ransack Morton can find out firsthand if the player isn't careful.
  • Obviously Evil: His master plan to trick some poor sap into letting him out of his cell is to make himself up like a stereotypical fantasy princess and beg to be let out. In a prison of the multiverse's worst criminal masterminds, he sticks out like a sore thumb as especially suspicious. The player can call him out on how unconvincing his whole act is.
  • Tastes Like Diabetes: His princess disguise.
  • Token Evil Teammate: While the rest of the Perennials at least have some level of ambiguity surrounding their reasons for eating the fruit, Dredger is clearly established to have already been a sadistic bastard by the time the crew reached the Orchard.


The Trickster

The true owner of the House, and ultimately the one responsible for the entire plot of the game. Raised from the dead by Old Lady Death herself, the Grim Reaper adopted him as her son and brought him to live with her in the House. Eventually however he was convinced by the Architect Heart to banish his adoptive mother and take the House for himself, becoming immortal in the process. After one of the gods he summoned to the House to play with him started summoning mortals and inadvertently let Death back in, he split his soul into seven pieces and went into hiding in the most remote corners of the House, leaving the Heart to constantly expand the House and the gods to do what they please. He's the only one who can get the Heart to let the player into the Orchard.

  • Abusive Parents: Being the god of death, Old Lady Death didn't really understand what it took to raise a child. In addition to only feeding him sweets and giving him toys that were either dangerous or impossible to play withnote , she left him alone for long periods of time in a very dreary House while she left to reap human souls. She was also unable to comprehend the idea her "son" might resent living with the entity that let his biological family die, and telling him to his face she'd reap his soul one day too.
  • Dark and Troubled Past: A particularly traumatic example. His natural family died alongside him in a horrific natural disaster. Old Lady Death raised him from the dead and took him to live with her alone in the House, despite not knowing how to raise a child. His "mother's" unintentional neglect and lack of any real friends made softened him right up to the whispers of the Architect Heart.
  • Everyone Calls Him "Barkeep": Only ever referred to as "the Trickster" or the "first mortal".
  • Gender Bender: His Viola Nox form is just a gender-swapped version of his true self.
  • Karma Houdini: Ate a world, summoned a bunch of gods against their will and kickstarted the plot, and orders the Heart to keep summoning stuff until it eventually explodes. Gets away with it all and keeps letting events in the House play out the same because he's always a comfortable observer right up until the end. Subverted in the Night of Clocks Concern, where Morbazar and the player squish him and blow the House up for good.
  • Rage Against the Heavens: Really resents Death for saving him out of curiosity of what it's like to be a mother and letting his real family die. This makes it very easy for the Heart to persuade him into kicking her out.

The Architect Heart


A giant, sentient beating grey heart that beats below the rest of the House. As the heart of the House itself, it is the one ultimately responsible for the House's innumerable thefts of people and places from other worlds, as well as expanding the rooms to accommodate the ever-increasing amount of stolen goods.

  • Art Shift: While the rest of the game is told through game displays or drawings, the Heart is a hyper-realistic giant heart that's animated to boot. It's...unsettling to look at, to say the least.
  • The Corrupter: Arguably acted the part for the Trickster. The boy came to it looking for a friend, and it ended up convincing the boy to eat a fruit from the Orchard, kick out Death and fill the House with gods.
  • Explosive Overclocking: There's a limit to the amount of stuff the Heart can steal and create space to store it. Eventually, the Heart will reach it's limit and explode, taking the whole House with it. The time loop means things get better again, at least.
  • Hates Being Alone: It's final line to the Trickster implies this. It might also be the reason one cannot escape the House by any other means other than physically exiting it and going to the Orchard.
  • My Master, Right or Wrong: It's going to explode eventually from the burden the Trickster is putting on it by making it constantly steal stuff. It also didn't seem to like working for Old Lady Death and didn't waste time convincing the Trickster to kick her out when it got the chance. It continues to do what is commanded of it however because it belongs to the owner of the House.
  • Mysterious Past: It's never actually revealed where the Heart came from, how Death got ahold of it, or if it has motives of its own. It's just... there.
  • Organic Technology: It's a giant organic heart for what at least appears to be a brick and stone house. It also makes a loud clockwork ticking sound every time it beats, further confusing exactly what it's supposed to be.
  • Space Master: Constantly expands and shifts the rooms of the House to confuse Death and keep the Orchard hidden from mortals.
  • Terrible Ticking: Emits a loud mechanical ticking time every time it beats. It's heard in the soundtrack, in the background of certain scenes, and the first thing the player hears upon beginning a new game.
  • The Heart Behind The Man: For the Imperator of Thread and his empire.



     The Seven Cities 

     The Sixfold Principate 


     The Chimeric Empire 


     The Entomarch 

     The Oddwinter Intrusion 

     The Empire of Thread 

     Neutral Territory 

     Locked Rooms (SPOILERS) 


The Pale


The Maelstrom


The Edge


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