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For characters in the "Cole McGrath Saga", see inFAMOUS.

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    Delsin Rowe 

Delsin Rowe
"You are not in control."

Voiced by: Troy Baker

The protagonist of inFAMOUS: Second Son, Delsin is an average joe who one day discovers he's gained smoke superpowers after dragging an injured man out of a burning bus. He is immediately labeled a "bioterrorist" by the United States government's Department of Unified Protection. However, rather than give in, Delsin opts to unleash hell on the government agents out to get him.

  • Achilles' Heel: Whenever he first absorbs a new power, Delsen is temporarily locked into that power until he masters it with Core Relays. During this time, he is unable to switch to other powers, something Augustine weaponizes in her boss fight.
  • All Your Powers Combined: Is capable of absorbing and utilizing a slew of different powers at the drop of a hat. The only drawback is he can't use two of these powers at once. Still, switching to a different power set is trivial for Delsin, as long as he can find a source of smoke/neon/video/etc to absorb.
  • Animal Motif: Delsin sports a stylized raven logo on the back of his jacket and a Coast Salish raven tattoo on his left arm.
  • Anti-Hero: The Knight In Sour Armor kind. Causes chaos everywhere he goes, but is still fighting a dystopian government agency and villainous Conduits out to destroy Seattle. Taking the "evil" path makes him a straight up pragmatic anti-hero and Nominal Hero with this trope, while taking the "good" path opens up Character Development and allow him to be a proper hero.
  • Ashes to Ashes: Using his smoke powers he can disperse into ash and cinders and reconstitute himself a short distance away for Teleport Spam and even turn someone into ash altogether.
  • Badass Boast: "You are not in control."
  • Badass Native: Delsin is a member of the fictional Akomish tribe.
  • Cassandra Truth: The first Good Karma decision is to have Delsin admit that he's a Conduit and try to turn himself in to prevent Augustine from hurting the tribe. However, as he doesn't know that his power is Power Copying yet, he makes the mistake of telling Augustine he "caught it" from Hank, which Augustine justifiably doesn't buy as Conduit powers are genetic, not a disease.
  • Chain Pain: Uses a chain wrapped around his right wrist as an improvised weapon.
  • Character Development: In the good path, Delsin starts out as a bitter Knight In Sour Armor Anti-Hero and simply wants to get Augustine's powers to heal his tribe. However, as the plot progress, he takes more responsibilities with his own powers and helps redeem two of the major characters (Abigail Walker and Eugene Sims) into the side of good. He even uses his graffiti for meaningful purposes later on; compare his anti-authority graffiti in the beginning of the game to the Good Karma ending's dedication mural to Reggie.
  • Chick Magnet: Passing girls will constantly hit on him, especially if you have a lot of good karma.
  • Clipped-Wing Angel: A rare protagonist example happens to him during the Final Boss. Augustine deliberately lets him absorb her concrete powers knowing that he has absolutely no experience with them and no way to switch to his other power sets.
  • Contrasting Sequel Main Character:
  • The Corrupter: If the player makes Evil Karma choices, Delsin is this to both Fetch (persuading her to broaden her targets from mere drug dealers to anti-Conduit activists), and Eugene (persuading him to take his pent-up rage out on the world).
  • Cursed with Awesome: Delsin is initially horrified when he discovers that he's a Conduit, but it doesn't take long for him to learn to love his powers.
    Reggie: You seem to be getting the hang of your new, uh... symptoms.
    Delsin: Right! The only downside being, uh... nope, can't think of anything, this is pretty freaking awesome!
  • Dark Is Evil: If you take the evil path, his black clothes will match this.
  • Dark Is Not Evil: A well-meaning anti-hero who wears black clothes.
  • Deadpan Snarker: He can be pretty snarky under the right circumstances.
    (to Reggie) I don't know, man. "There's no smoking in the Longhouse", remember?
  • Do Not Go Gentle: Gets labeled a "bioterrorist" by the US Government. Delsin tries to kick the crap out of them anyway.
  • Discard and Draw: Unlike Cole, who was able to use his lightning powers in conjunction with the powers he copied from Nix/Kuo, Delsin is only able to use one power set at a time, depending on what power source he last drained.
  • Dystopia Justifies the Means: In the evil ending, he, Abigail, and Eugene rule Seattle to cause chaos and Delsin absorbs other conduits powers.
  • Elemental Absorption: How he swaps between his various power sets. He also recharges his powers by absorbing the active element.
  • Elemental Shapeshifter: Can shapeshift into his active element with certain techniques.
    • The "certain technique" is usually Delsin's dash ability. With smoke, he surges forward as a formless plume of smouldering ash, while neon has him running forwards as a series of afterimages. The other two ability/abilities, video, has him sprout a set of holographic wings while concrete shrouds him in stone as he barrels through anything in his path.
  • Embarrassing Nickname: He is called "Banner Man" by Seattle people after he graffitis the banner atop the Space Needle. Much to his chagrin.
  • Even Evil Has Loved Ones: In both endings, one of the last things he does is return to the Akomish to save them, just as he promised at the beginning of the game. While it goes swimmingly in the Good ending, in the Evil ending Betty rejects his salvation and disowns him, leading to him killing the entire tribe in a fit of rage. Evil Delsin also handles Reggie's death just as poorly as Good Delsin.
  • Evil Is Petty: In the Evil Path, many of Delsin's violent actions are out of spite towards a scared, harmless populace that reject Conduits and a not-so-harmless government that rejects them more. Hating Conduits is all the flaws one needs to get Delsin to agree to massacre the entire Lifeline protest-demonstration to the last man with Fetch.
  • Foolish Sibling, Responsible Sibling: The foolish to Reggies's responsible.
    Reggie: You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
  • Healing Hands: Like Cole, he can use his powers to heal injured civilians. Given that his power sets are smoke, neon, video, and concrete, it's much more ambiguous on how the healing process works (as opposed to Cole's Magical Defibrillator).
  • Hidden Depths: Delsin seems to have read The Bible — or at least heard about it. When he comes across anti-Conduit protesters, he counters with the "Let he who is without sin cast the first stone," quote.
    • He also seems to have some literary knowledge as well, since he describes a copy of Jane Eyre he finds in Fetch's space as the "female Catcher in the Rye."
  • I Gave My Word: When the members of the Akomish tribe were injured by Brooke Augustine, he promises them that he'll find a cure for them. In the Good Ending, he follows through on that promise.
  • Implied Love Interest: With Fetch, though the Evil Karma path is more blatant on the matter. Not only is there the Not Staying for Breakfast incident, but when Eugene hints at a possible attraction to her, Delsin steers him away by saying she's way out of his league.
  • Ink-Suit Actor: His appearance is modeled on Troy Baker's.
  • In the Hood: Delsin wears a hoodie, but he never puts the hood up.
  • Invisibility: The first video power he can use, provided that nobody else is too close to him when he activates the power.
  • Jack-of-All-Trades: Whilst Delsin becomes skilled with all of his powers, the Conduits he copies the powers from are more skilled with them than Delsin - for example, as confirmed in First Light, Fetch is faster, more powerful and has larger control over her powers. Though that could just be because she's had more time to practice and evolve.
  • Kick the Son of a Bitch: While the Kick Them While They Are Down option normally nets Delsin Evil Karma, when he does so to Augustine during their first fight, it nets him Good Karma instead, along with the message "Tyrant Wounded." It's justified when one considers the fact that Augustine is running an anti-Conduit organization, brutally tortured Delsin's entire tribe, and, prior to the fight, killed Delsin's older brother in cold blood right in front of him.
  • Kick Them While They Are Down: The opposite option from restraining prone enemies or healing injured civilians. Results in Evil Karma, of course.
  • Laser Blade: When meleeing with Neon powers active, Delsin's chain becomes rigid and coated in energy. A more literal example is his Video powers' Good Karma melee attack, which creates a glowing blue BFS.
  • Last of His Kind: In the Evil Karma ending, where he kills off the rest of the tribe - that, combined with Reggie's death, makes him the last of the Akomish people, save for maybe a separate Akomish Conduit at Curdun Cay (alluded to in an audio log).
  • Light Is Good: At max good Karma, he changes into a white and blue outfit.
  • Made of Iron: Thanks to the Conduit Healing Factor, Delsin can tank a lot of punishment before going down. The Concrete power takes it even further, with an upgrade that makes him 20% more resistant to damage as long as he's using it.
  • Manchild: Even more so than Cole MacGrath of previous games. Delsin Rowe is a young adult who still acts like a teenage delinquent, behaving very immaturely and mischievously. He becomes even worse with Evil Karma.
  • Meaningful Echo: Augustine often quips "Yeah, I'm told that hurts" when using her concrete powers to torture people. When Delsin uses those same powers to encase her in concrete during the Final Boss battle, he throws that exact same line back at her.
  • Never Bareheaded: Delsin never removes his beanie during the gameplay, not even for the two weeks he spent in bed after Augustine pierced his legs with concrete shards (when other portions of his clothing were removed, such as his pin-studded denim jacket and his shoes).
  • Nice Hat: Wears a red beanie based on one owned by the game's lead animator.
  • Not Quite Flight: He can glide with every power. With video however, he creates wings and can do short bursts of speed with it that's the closest to flying. Conrete powers also allow him to hover.
  • One-Man Army: His opponents are an army of trained professionals with control over concrete, specifically trained to hunt down and capture other Conduits. They don't stand a chance.
  • O.O.C. Is Serious Business: When using Orbital Drop, Delsin typically grins like a lunatic before making the drop. This changes late in the game when his grin is replaced with a look of pure, unfettered rage after Augustine kills his brother, Reggie.
  • Playing with Fire: Can focus his smoke powers into flames.
  • Power Copying: Delsin's actually a Conduit with the power to copy the abilities of other superhumans ala Rogue.
  • Power Incontinence: Each time Delsin gets a new power set, he only gets a tiny fraction of its full potential and must absorb core relays to master enough abilities to use those powers effectively (and to even be able to swap back to a known power set).
  • Power Gives You Wings: With the video powers he can sprout a pair of pixelated wings and glide.
  • Red and Black and Evil All Over: If Delsin gets full Infamous rank his hoodie turns blood red and his vest turns black.
  • Regenerating Health: Almost all Conduits have a better natural healing rate than humans. Delsin is in this group.
  • Roaring Rampage of Revenge: Gets one on his first official battle with Augustine, who had just killed his brother.
  • Smug Super: He frequently flaunts his superiority to "normals" like his brother, though given that it's only his brother on the receiving end of this, it's hard to tell how serious he is.
  • Super Drowning Skills: Subverted. Delsin can fall into water but doesn't drown, he just treads water. Despite being able to neon dash through virtual lava, he cannot do it in water.
  • Super Smoke: His starter power is the ability to manipulate and generate smoke, ashes, and cinders.
  • Super Power Lottery: A definite winner. Delsin's an extremely powerful superhuman with the ability to copy the powers of other Conduits.
  • Tattoo as Character Type: Has tattoos with stylized bird imagery on his arms to reflect both his Native American ancestry and his street punk-ish image.
  • Technical Pacifist: Good Karma combat tends to play out this way, using smoke to stun enemies (or knock them out entirely), neon to bind them by their legs, and pinning off-guard opponents to the ground. Near the end of the story, the player has to Save the Villain twice to get the good ending.
  • Tranquil Fury: He transitions into this from Unstoppable Rage when he fights Augustine the second (and last) time, keeping his voice and actions calmer and more controlled with the cold tone in his voice being the only evidence of his anger still boiling away.
  • Telepathy: Delsin is able to learn the back-stories of the conduits he meets while he absorbs their powers through physical contact.
  • Teleport Spam: Using his smoke powers he can disperse into ash and cinders and reconstitute himself a short distance away.
  • Took a Level in Badass: Constantly, obtaining new powers each time he physically holds another Conduit, give or take a brief period of Power Incontinence.
  • Unskilled, but Strong: Has no formal combat training, but makes up for it with his ability to absorb multiple superpowers and his ability to Parkour.
    • Adding onto that, unlike Fetch, Eugene, Hank, and Augustine, who've had years to practice and get used to their powers, Delsin has to manage with only a little bit of time to get used to how his work. Doesn't stop him from near single-handedly dismantling the D.U.P. and taking down hundreds upon thousands of their troops along the way. However, they can do things he can't thanks to those years of practice.
  • Unstoppable Rage: When Augustine forces Reggie to perform a Heroic Sacrifice to save Delsin, Delsin goes apeshit against Augustine to the point that he actually manages to triumph over her despite her powers superior in strength and magnitude.
  • Wall Run: With the neon power set.
  • Weaksauce Weakness: Averted. Unlike Cole, who couldn't enter a body of water without electrocuting himself, Delsin doesn't have to keep an eye out for incredibly common substances with the potential to kill him.
  • Wolverine Claws: His video power melee attacks form red talons if he has evil karma.
  • You Can't Go Home Again: In the Evil ending, Betty expels Delsin from the Akomish tribe.

    Reggie Rowe 

Reggie Rowe
"You realize when we 'hit the town', there's a fair chance the town's know...hit back?"

A police officer in the Seattle area and Delsin's older brother. After Delsin becomes a Conduit, he helps him out in any way he can.

  • Badass Normal: He may only be a "Normal", but he's still a cop and looking out for his little brother.
  • Big Brother Instinct: Is always looking out for his younger brother Delsin, even if he has trouble showing it sometimes.
  • The Commissioner Gordon: To his own brother, despite not actually being at the rank of commissioner.
  • Deadpan Snarker
    Reggie: You do realize when we "hit the town", there's a fair chance the town's gonna... you know... hit back?
  • The Everyman: Just a smalltown cop with no superpowers trying to look out for his brother.
  • Foolish Sibling, Responsible Sibling: The responsible to Delsin's foolish.
    Reggie: You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
  • Heroic Sacrifice: Lets go of Delsin's hand as he is being encrusted in concrete and plunges into the ocean to prevent Delsin from getting dragged with him.
  • Ink-Suit Actor: Like Delsin, Reggie's appearance is modeled after Travis Willingham's.
  • Large Ham: When posing as a "bio-terrorist" in order to draw out the angels.
  • Noble Bigot with a Badge: He's generally uneasy around conduits (often referring to them as bio-terrorists) and sees them as a threat to society. Nonetheless, he is willing to give them a chance at the urging of Delsin. He eventually begins to view conduits in a more positive light.

    Brooke Augustine 

Brooke Augustine
"I'm told that hurts."

Voiced by: Christine Dunford

Brooke Augustine is the director of the DUP. She is the the main force behind the continuing war on Conduits, despite being one herself.

  • Authority Equals Asskicking: Head of the D.U.P. A very powerful conduit that can control concrete, once confronted, prepare for a very long fight. Even on the easiest difficulty.
  • Big Bad: Serves as the leader of the game's main antagonists, the D.U.P.
  • Bodyguard Betrayal: Did this to a Conduit who depended on her in Empire City.
  • Boomerang Bigot: A Conduit who labels all other Conduits "bio-terrorists". Turns out it's an act though — she's actually trying to protect Conduits by hiding them from the army.
  • Catchphrase: She's know for using the phrase "You disappoint me" as well as remarking "I'm told that hurts" when using her powers to torture.
  • The Chessmaster: She orchestrated Hank's escape so that he and the conduits with him would go on to cause panic and chaos, so that the government would have no choice but to continue funding the DUP.
  • Cold-Blooded Torture: Does this to Delsin while trying to get answers on what Hank told him, stabbing his legs with concrete shards. She ultimately turns her attention to the entire Akomish tribe when she doesn't get the answer she was hoping for, resulting in mortal wounds that prompt Delsin's quest to heal them via Power Copying Augustine's concrete.
  • The Corrupter: Usually the morality of the conduits gets depleted under her captivity. Prominent examples include Celia and Fetch whom Augustine's influence has turned them into Serial Killers.
  • Dark Action Girl: She's a dangerous Conduit who has both raw power and the experience to wield it with ease.
  • Deadpan Snarker: Has an extremely dry sense of black humor.
  • Didn't See That Coming: Delsin's ability to draw power from the core relays caught her off-guard.
  • Dishing Out Dirt: She can create and control concrete. and is where Deslin gets that powerset from at the end of the game
  • Engineered Heroics: It's revealed later in the game that she orchestrated the escape of Hank, Fetch, and Eugene to she could re-capture them and give an excuse to keep the DUP in operation.
  • Evil Cannot Comprehend Good: She is traumatized by her experience, rendering her incapable of imagining a world where conduits and humans coexist peacefully. Peace itself seems to be an alien concept to her; there's only fear, more fear, and fear on top of fear to keep people in line. The conduits she keeps imprisoned are miserable and experimented upon remorselessly. The humans are kept in line through fear, and she herself is the source of most of the propaganda painting Conduits as nothing more than Living Weapons. When the government is considering shutting down the D.U.P. because it's done too good a job of containing everyone, she goes out of her way to engineer an escape just to keep herself in power... so she can keep conduits safe.
  • Evil Is Petty: After needlessly torturing Delsin's entire tribe, she leaves them in the state they are in for them to die a slow and painful death (even though removing the concrete from their bodies would take no effort on her part), which forces Delsin to target her in the first place.
  • Evil Redhead: She's the Big Bad of Second Son and has red hair.
  • Faux Affably Evil: Speaks politely and acts cordially even while using her powers to grow concrete out of other people's bones.
    Augustine: Yeah, I'm told that hurts.
    • As well in First Light. She tries to make herself out to be caring to Fetch's plight, but it is made quite clear she only cares to get her stronger so she can use her for her Engineered Heroics.
  • Face–Heel Turn: Happens in a flashback to the Beast's rampage through Empire City.
  • Final Boss: She does not disappoint.
  • Foil: She's similar to Joseph Bertrand III in many ways. They're both Conduits running an anti-Conduit faction, they're willing to create more Conduits and set them upon the public in order to prove their point, and their powers allow them to assume the form of a giant monster. However, the difference is that Bertrand wanted to kill all Conduits, while Augustine only wants to imprison them in order to protect them in her own twisted way.
  • For Your Own Good: Her viewpoint of her actions against Conduits. See Well-Intentioned Extremist.
  • Heart Is an Awesome Power: You wouldn't think that concrete would be very useful compared to controlling all forms of soil, but in a cityscape the ability to control concrete, plus the scope of her power being comparable to Cole, makes her one of the strongest Conduits ever.
  • Humans Are the Real Monsters: She believes that the humans will never learn to co-exist with Conduits because of the prejudice and fear towards conduits which results in them committing violent actions towards innocent Conduits. This explain why she doesn't want to kill conduits, but shows no remorse killing humans.
  • Humiliation Conga: An off-screen one: By the time she learned that Delsin could draw power from the core relays, she ordered a complete recall to keep them out of his hands, even down to the seeker drones. However, after he busted the Space Needle's communication network, almost nobody caught wind of that order. With increasing frustration, she attempted to use the relays in storage to absorb power for herself... only to come out more pissed than ever.
  • Hunter of His Own Kind: Hunts and imprisons Conduits, despite being one herself.
  • Insane Troll Logic: She feels that rounding up Conduits and imprisoning them is the only way to protect them from a world full of people who will always despise and fear them. This argument would hold a lot more sway if she didn't torture and inhumanely experiment on the Conduits in her care.
  • I Want Them Alive: Once she learns about Delsin's true powers, she clearly gains an interest in capturing him alive, apparently because of his unique ability to copy powers. This is actually her modus opperandi for all Conduits. She's never killed one herself, and its her entire goal to round them all up to protect them from lynch mobs and an apathetic military.
  • Kick the Son of a Bitch: She has the DUP arrest Shane, despite not being a conduit, and allows Fetch to personally execute him. Given that Shane was a drug lord who tricked Fetch into killing her own brother, he receives no sympathy.
  • Knight Templar: Sees herself as a force of order fighting a war on "bio-terrorism", while actually being a monster imprisoning and experimenting on innocent people just for having super-powers. Eventually turns out to be another kind of Knight Templar, in that she honestly seems to believe that she's protecting the Conduits she imprisons.
  • Lack of Empathy: It seems to be her key trait. She does not appear to even realize all of the harm and pain she is causing to the people she claims she is protecting.
  • Literally Shattered Lives: How she checks out in the evil ending, courtesy of Delsin, a concrete cocoon, and the top of her tower.
  • Manipulative Bitch: She proves to be very proficient in exploiting emotions to her benefit. An example include giving Hank a paper clip knowing full well he would use it to break free and later gets Hank to do her biding again by claiming to be holding his daughter hostage.
  • Not Quite Flight: Can hover with rocks.
  • Oh, Crap!: Her entire first bossfight is an extended one for her. After Delsin kicks her around (literally) with two separate powers, she's reduced to dropping the arena on his head, then fortifying herself in her stronghold and refusing to leave.
  • One-Winged Angel: In her final boss fight, she surrounds herself with a monstrous-looking concrete construct.
  • Pet the Dog: In First Light, she caringly helps Fetch get past Brent's death and reassure her that she isn't a monster. Anyone who's played the main game and especially later in the DLC it becomes clear this is a subversion, it was just getting her on her side so that when she was given the opportunity for revenge, she'd be more angry than heartbroken, and she winds up even more broken than before, albeit in a much more psychotic way.
  • Pro-Human Transhuman: A Conduit who's made it her life-long mission to protect regular people against other Conduits. Actually, it's the other way around, or at least that's how she sees it.
  • Sadist: Hank outright tells Delsin that Augustine has a sadistic streak "a mile wide."
  • Screw the Rules, I Make Them!: As a high-up member of the US military, Augustine has impossibly high amount of immunity to the law herself. She enacts Disproportionate Retribution on practically the entire citizen that displeases her, destroying every bridge that leads into Seattle and demolishing a third of the city (converting their tallest skyscraper into a concrete, home-base deathtrap) with her powers, staging a full-on occupation for all of her armed-troops and pseudo-conduits in the city, rounding up suspected "bio-terrorists" left and right, staging a false escape attempt in order to keep the DUP in power and god knows how many other horrible things!!!
  • Thou Shalt Not Kill: The DUP has supposedly never actually killed a Conduit (this despite the DUP have a clear desire to kill them and in Paper Trails finding Conduits in body bags with the reason for death being labeled JUSTICE), because she does what she does to protect Conduits from getting murdered. Sadly, this policy doesn't seem to include ordinary humans —like Reggie.
  • The Plan: First Light reveals she broke/trained Fetch into a killing machine and released her into Seattle so she can hunt her to give DUP a reason to continue existing.
  • We Can Rule Together: A Good Karma Delsin is said to be the kind of person who could serve as the public face of the DUP.
  • Well-Intentioned Extremist: She imprisons Conduits to protect them from being killed by the military. She's prevented from being actually sympathetic by her blatant sadism, and the inhumane experiments on and treatment of the Conduits she has imprisoned.
  • Would Hurt a Child: Her first capture was a very young Conduit girl who'd been relying on her for protection and survival during the Empire City disaster.

    Henry "Hank" Daughtry 

Henry "Hank" Daughtry

"So when that bitch threw the three of us into that wagon I knew what was coming; a golden opportunity."

Voiced by: David Stanbra

A lifelong petty convict with the power to control Smoke.

  • Anti-Villain: Hank is a two-bit crook and betrays Delsin later on in the game, resulting in the death of Reggie, but he only did so because he wanted to save his daughter, and was convinced that Augustine wouldn't hurt Delsin or Reggie. Delsin is then given the choice of either sparing or killing him.
  • Asshole Victim: He's an actual criminal, who used his powers to rob banks and cause mayhem. One of the very few DUP prisoners who really did do something to deserve being locked up.
  • Deep South: Implied to be from the South by his accent, and is even referred to as a redneck by Fetch.
  • Even Evil Has Loved Ones: Turns out he has a daughter.
  • Even Evil Has Standards: He considers Augustine to be a sadistic monster and actively fears her. On top of it all, he takes pride in never hurting innocents, and he didn't expect that Reggie would be killed.
  • Horrible Judge of Character: Taking Augustine at her word when they made their deal was idiotic, to say the least, especially since he knows from personal experience what a bitch she is.
    Hank: She said she wasn't gonna hurt you! She promised she was just gonna talk!
    Delsin: What, and you believed her?!
  • Never Hurt an Innocent: Already implied to be an Anti-Villain criminal by his behavior, the Paper Trail DLC reveals that he took pride in never hurting innocents in any of his crimes.
  • No Celebrities Were Harmed: His voice sounds a lot like a higher pitched version of Steve Austin's. Though it probably wasn't intentional.
  • Not Quite Dead: Delsin assumes that Augustine covering him from head to toe in concrete killed him, but he's alive.
  • Papa Wolf: He does everything he can in order to get his daughter back from Augustine.
  • Prison Escape Artist: He boasts of his ability to escape from prison. The Paper Trail DLC reveals that he's escaped from 11 prisons and jails.
  • Rewarded as a Traitor Deserves: He makes a deal with Augustine, luring Delsin and Reggie into a trap in exchange for his freedom, which results in Reggie's death. Afterwards, Hank finds himself dealing with an especially anti-Conduit D.U.P. officer, who has no intention of honoring Hank's deal with Augustine and fully intends to just kill him; of course, it's entirely up to the player whether or not Hank lives.
  • Super Smoke: Has the ability to manipulate smoke and ash, and is the originator of the Smoke powerset. While Delsin is at best capable of using his powers to air-dash, Hank is essentially capable of flight.
  • Tattoo as Character Type: Has prison tattoos all over his body to denote his status as a hardened criminal.
  • Teleport Spam: Can turn into a cloud of smoke to jump all around an area.
  • Unwitting Pawn: little did he know, he ends up doing exactly what Augustine wanted by escaping prison transportation.
  • Ungrateful Bastard: Delsin saves him from the wreckage of a burning car at the start of the game, but he punches him in the face and takes him hostage once he sees Reggie, a cop.

    Abigail "Fetch" Walker 

Abigail "Fetch" Walker
"My name is Abigail Walker, but my friends and enemies call me 'Fetch'. I've never hurt an innocent person in my life."

Voiced by: Laura Bailey

The Protagonist of inFAMOUS: First Light. A Conduit with Neon powers who manages to end up on the bad side of both the D.U.P. and the Rowe brothers.

  • Accidental Murder: Accidentally killed her brother Brent in a paranoia-driven argument born of mutual drug withdrawal. This is changed in First Light, where it's shown that she accidentally killed him after she entered a drug-fueled delirium thanks to Shane.
  • Anti-Villain: She's a vigilante who's been going around murdering criminals and drug dealers.
  • The Atoner: She hunts down drug dealers in her brother's name.
  • Break the Cutie: Augustine forces Fetch to recount the events that led to her capture despite already knowing what happened, in order to make her angry enough to become a killing machine.
  • Brooklyn Rage: A badass laser throwing Conduit with a New York accent.
  • Calling Card: She hangs up her victims' bodies for public display, engraving neon "graffiti" on nearby walls.
  • Defeat Means Friendship: Just like Eugene, Fetch joins forces with Delsin after he defeats her in combat.
  • Delinquent Hair: Has dyed pink hair, adding to her outsider image.
  • Evil Feels Good: In the Evil version of her quest, she admits that taking her frustrations out on anti-conduit activists is pretty satisfying.
  • Forceful Kiss: Does one with Delsin in the evil path, followed by implied sex.
  • Fragile Speedster: Fast as hell and can dispatch bad guys in a blink of an eye, isn't so resilient to damage though.
  • Freudian Excuse: After she discovered her powers, she had to run away from her own parents after they called the DUP to come after her, became a homeless junkie indebted to drug dealers, and accidentally killed her own brother. This is her motive for becoming a vigilante serial killer.
  • Frickin' Laser Beams: Her favorite offensive application of her neon power.
  • Heel–Face Turn: Starts out as an antagonist, only to join up with Delsin after he defeats her. If Delsin chooses to take the Good path, he can also redeem Fetch.
  • Hero of Another Story: She is the Player Character in the DLC inFAMOUS: First Light, making her the first female player character in the series.
  • Immodest Orgasm: In the Evil path, when she phones up Delsin after their night together she apologizes for all the lasers at the end.
  • Implied Love Interest: With Delsin, though the implications are much more straightforward on the Evil Karma path. Pretty much confirmed in the good path as well as she mentions waking up and him being gone.
  • Ink-Suit Actor: Directly modeled on her voice actress, Laura Bailey.
  • Light 'em Up: Can absorb neon and channel it as raw energy. She's also the original user of the Neon powerset.
  • My God, What Have I Done?: Suffered a not-yet-Heroic BSoD after the Accidental Murder of her brother, making her one of the easiest Conduit captures the D.U.P. ever had.
  • My Greatest Failure: Not explicitly stated, but given her Shrine to the Fallen and obsessive scribbling of Brent's name, it's clear she views her Accidental Murder as one.
  • Not Staying for Breakfast: In both karmic paths, Fetch has to catch up to Delsin through a phonecall later in the day when she wakes up by herself. The Evil path is pretty straightforward on the matter, though the Good path leaves it ambiguous enough to ask "Did They or Didn't They?"
  • Pay Evil unto Evil: She gives this fate to Shane after everything he put her who, and eventually decides to give this fate towards any other drug dealers she encounters
  • Rapid-Fire Fisticuffs: Rather than using a weapon to channel her powers through like Delsin, Fetch mostly uses her powers to punch people really fast and deliver lethal dropkicks.
  • Roaring Rampage of Revenge: In First Light she tortures Shane to death after all the crap he did to her and her brother. He totally had in coming. After breaking free in Second Son, she becomes a serial killer of drug dealers, taking down at least 21 before Delsin catches up to her.
  • Room Full of Crazy: Both the shrine and the sniper's nest are obsessively covered in Brent's name. The sniper's nest is particularly notable since the grand majority was physically written out, rather than with neon powers.
  • Serial Killer: Is one of drug dealers when you first meet her, and presumably remains one in the Evil path, having expanded her targets to include anti-Conduit activists as well.
  • Ship Tease: The romantic subtext between her and Delsin isn't exactly subtle, especially in the evil path.
  • Shrine to the Fallen: She made a big one in a locked-off alley, spelling out Brent's name with neon in a room-spanning spiral pattern converging onto said shrine (which is implied to be the impact mark of his Accidental Murder). She also makes neon images of him here and there, including an optical illusion variant at one of her sniper locations.
  • Super Speed: She can use her powers to run incredibly fast, especially if she uses Neon gas to boost herself. In First Light she combines this with high speed punches and kicks.
  • Tomboy with a Girly Streak: If her sniper's nest is any indication, having a power set that turns her into the human embodiment of the color pink probably pleases her more than she'd admit.
  • Unstoppable Rage: With some goading from Augustine and remembering what Shane did to her while he is detained right in front of her, she goes completely berserk and hunts Shane through the snow, only stopping after eventually torturing him to death.
  • Vigilante Woman: She uses her Neon powers to execute drug dealers. However, Good Delsin can convince her to take a much less lethal approach to fighting the illegal drug trade.

    Eugene "He Who Dwells" Sims 

Eugene "He Who Dwells" Sims

A nerdy Conduit who uses his Video powers to bring to life monsters from his favorite video game, Heaven's Hellfire.

  • Basement-Dweller: Literally. While he doesn't live with his parents anymore, he secludes himself in a basement filled with electronic devices. Also gives another meaning to his "He Who Dwells" alias.
  • Defeat Means Friendship: Just like Fetch, Eugene joins forces with Delsin after he defeats him in combat.
  • Fanboy: Of a fantasy role-playing video game called Heaven's Hellfire.
  • Freudian Excuse: Being the target of school bullies eventually enraged him enough to activate his powers. And he was soon detained by the DUP afterwards, so things got even worse for him from there.
  • The Game Come to Life: Not only can he summon Angels and Demons based on creatures from Heaven's Hellfire, but during his boss battle he takes Delsin inside a virtual recreation of one of the levels.
  • G.I.F.T.: Possibly the reason his "He Who Dwells" form is so hammy. His powers allow him to treat real life like a video game, with power and anonymity.
  • Hard Light: He can create projections of Angels and Demons out of this, and he's the one Deslin gets the Video powerset from.
  • Hollywood Nerd: He's fairly svelte for a guy who supposedly spent all his time playing video games. Possibly justified by whatever Augustine did to him during his time with her. Considering he spent six years in a detention facility being tortured and experimented on every day, he probably wasn't eating well.
  • Imagination-Based Superpower: Can create projections of virtual characters, like angels and demons.
  • In the Hood: Always wears a hood, to better hide his face.
  • Irony: His mother was a Congresswoman who helped pass the laws that allowed the DUP to receive funding. Less than a year later, his own powers awakened.
    • He is a recluse that claims to prefer stealth and keeping a low profile. His powers, besides invisibility, are so high-profiled that Delsin briefly wonders if he's facing God. His giant, angelic, laser-shooting, and hammy "He Who Dwells" form doesn't help.
  • Large Ham: At least in his "He Who Dwells" persona.
  • Literal Metaphor: Delsin asks Eugene where he is getting all of his information. Eugene replies "I have friends in high places". It turns out he can create flying angels and demons.
  • Manchild: As a geeky gamer with absolutely no social skills whatsoever, he uses his powers to (literally) live in his own fantasy world instead of real life. He becomes even worse if Evil Delsin corrupts him.
  • Nerds Are Virgins: Delsin outright tells him "you're never gonna get laid" if he keeps up with his video game addiction. He also offers to teach Eugene how to pick up girls.
  • Not Good with People: He's extremely anti-social because he was bullied in the past, spent about six years interned in a prison, and Delsin is presumably one of the only people he's talked to in a long time. On the Good path, he eventually decides to give people another chance, after much prodding from Delsin.
  • One-Winged Angel: His "He Who Dwells" persona, a massive Large Ham angel that can shoot Frickin' Laser Beams.
  • Rage Breaking Point: Those bullies shouldn't have pushed him too far.
  • Spanner in the Works: He supplies Core Relays to a defenseless Delsin during the final battle, which ultimately enable him to defeat Augustine.
  • The Minion Master: He has the ability to summon angels and demons to do his bidding, which means he doesn't actually have to leave his lair in order to get things done.
  • Winged Humanoid: Has the ability to transform himself into a gigantic angelic being called, appropriately enough, "He Who Dwells".



Betty is a member of the Akomish tribe along with Delsin and Reggie, and an old friend of theirs.

  • Ill Girl: She gets a bunch of concrete daggers stuck in her leg by Augustine, which are slowly killing her, and they can only be pulled out the same way they got in. She and the other members of Delsin's tribe are the reason that he goes to Seattle.
  • Improvised Weapon: When she hears Delsin falling through the roof at the beginning of the game, she walks in brandishing...a stapler.
  • Intergenerational Friendship: With Delsin and Reggie.
  • "The Reason You Suck" Speech: Gives one to Delsin in the evil ending. She calls him out for all the innocent people he carelessly killed, and tells him that he has dishonored his brother's memory, his parents' memory, and their ancestors, then kicks him out of the tribe and refuses to let Delsin heal them of the concrete daggers that are slowly killing them.


Celia Penderghast

Voiced by: Cassandra Lee

A young woman whose Conduit gene was activated during the Beast's rampage across the country, Celia was the first to be captured and imprisoned in Curden Cay. Eventually coming to think of the prison as her home, she reportedly committed suicide when she was due to be transferred to another facility. Or did she?

  • Ascend to a Higher Plane of Existence: Her self-created Manga strips hint at this after her suicide. Ultimately subverted; she "merely" killed a generic guard and maimed her unrecognizably to escape.
  • Calling Card: She frequently leaves behind origami dove sculptures, which are unfolded to reveal hand-drawn comic strips on one side, and hand-written notes containing cryptic clues on the other side.
  • Cool Mask: A paper mask that looks like a white rabbit.
  • Driven to Suicide: With her own power, no less. Or was she? She actually faked her death with help from Augustine in order to keep the DUP in operation.
  • Elemental Shapeshifter: Can shapeshift herself into paper, both to float on air currents and to teleport.
  • Evil Former Friend: For Augustine. Though she once agreed with her methods, Celia eventually decides that the government can't help the Conduits, so they have to take power for themselves to survive.
  • Facial Horror: Her face was rendered unrecognizable after the damage she did to herself in her suicide. Subverted. Her face is totally normal, but she did brutally murder a DUP agent with no family in this manner to cover her tracks.
  • Faking the Dead: Revealed to be doing this over the course of Paper Trail. She faked her own death on Augustine's suggestion, allowing her to become a secret agent for her in Seattle.
  • Heart Is an Awesome Power: You'd think that having dominion over paper of all things would be scraping the absolute bottom of the barrel in terms of the Superpower Lottery, but she demonstrates the ability to create highly durable armor, effective projectiles, and even teleportation.
  • Karma Houdini: All of her murders for the sake of Augustine and the DUP have no consequences. Delsin is left swearing to undo what he ultimately influenced, since his power opened Celia's eyes in the power of conduits to shape their own destiny, turning her back on Augustine and resolving to become even more violent toward normals.
  • Paper Master: Her power, giving her control over any type of paper. It is more useful than might appear, as she can apparently make pretty durable paper armor and projectile weapons.
  • Rogue Agent: Became this once Delsin's successes convinced her that Augustine was weak.
  • Serial Killer: She's a serial assassin who has been killing many key figures involved in Conduit/DUP-related scandals in Seattle.
  • Start of Darkness: Hers is detailed in Paper Trail.
  • Then Let Me Be Evil: Celia was the innocent little girl who is shown in Augustine's power-drain cutscene as the first captured conduit, but by the time you meet her in the Paper Trail DLC she starts off mysteriously creepy and is gradually revealed to be more openly violent.
  • The Unfought: It's well-known you don't actually get a Paper power from this free DLC, but in addition you never directly confront her either.



Shane is a small time drug lord working out of the Docks of Seattle and embroiled in a losing war against the City's topmost gang the Akurans. After Brent disappears, he helps Fetch finding him. Afterwards, he shows his true colors by kidnapping Brent to force Fetch to continue working for him.

  • A Father to His Men: Despite everything else, he makes it quite clear that he cares about the men that work under him. He even seems more upset about Fetch killing his men than destroying his product. However, he's not above executing minions that betray him such as Jenny.
  • Asshole Victim: He absolutely deserved the slow and painful death Fetch gives him.
  • Big Bad: Of the First Light DLC.
  • Big Bad Wannabe: while he is the main villain of First Light, compared to the others found he's a small fry whose only major threat because of "Fetch". When Augustine captures him and allows Fetch to execute him, its obvious that he's bitten much more than he can chew.
  • Boisterous Weakling: He talks about his ambitious plans and acts like he's a big shot. However he's just normal human being who doesn't dirty his own hands and get easily dealt with after Augustine captures him and has Fetch execute him.
  • Bullying a Dragon: Shane's manipulations and mistreatment of Fetch backfires on him hard, as he's just a regular human being while Fetch is a superpower Conduit, which leads to Fetch killing him.
  • Catchphrase: "Scout's honor"
  • Contrasting Sequel Antagonist: He differs from past main antagonists in that he's just a regular human being instead of a conduit.
  • The Corrupter: Tries to repeatedly get Fetch to admit Evil Feels Good.
  • Cruel and Unusual Death: Fetch shoots clear through him three times before using her neon power to boil him from the inside out and disintegrating him.
  • Deep South: He hails from Texas and like Hank, he speaks with a heavy accent.
  • Defiant to the End: In his final moments, he still taunts Fetch even when she's killing him.
  • Dirty Coward: He has always ran away and risk the lives of other whenever his own life is in danger. Ironically, when he's aware that Fetch is going to kill him and there's no where left to run nor anyone to sacrifice, he becomes Defiant to the End.
  • Faux Affably Evil: He presents himself as a helpful if somewhat sleazy individual whose goals align with Fetch, but it soon becomes clear that he's not completely honest.
  • Hate Sink: Not only does Shane have no redeeming qualities, he doesn't even have any powers that made the other villains so formidable. With all that and everything he puts Fetch through, it becomes clear that Shane was never meant to be liked.
  • Humans Are the Real Monsters: Despite being just a regular human, he's arguably one of the most despicable villains in the franchise. Aside from being highly racist towards Conduits he emotionally abuses one into doing his biding by holding her brother hostage, and later attempts to kill them both despite already doing Shane's bidding. That's not even getting to the part where he injects her with drugs that causes her to accidentally kill her own brother. In shorts he's the perfect example of the kind of humans that Augustine wants to keep the Conduits safe from.
  • Humiliation Conga: Lets just say it all goes downhill for Shane after she pushes Fetch a bit too far. To summarize his entire criminal empire is destroyed, gets arrested by the DUP despite not being a conduit, is given to by Fetch to personally execute, and tries to escape Fetch running in the cold mountains only for Fetch to catch up to him and give him a slow and excruciating death. Suffice to say he deserves every single moment of it.
  • Karmic Death: He's eventually captured by Augustine and is personally executed by Fetch.
  • Mysterious Backer: He presents himself as Brent's boss and helps Fetch for his own reasons. Afterwards, he decides that he likes having a powerful Conduit on his side.
  • I Have Your Wife: After Fetch deals with the Akurans and rescues Brent, Shane holds him hostage so that she can continue to help him be the kingpin of Seattle.
  • Manipulative Bastard: Everything he did to keep Fetch working for him. Threatens Brent's life if she does not work for him. It did work for a time, until Fetch snapped.
  • Nice Job Fixing It, Villain!: Pissing off Fetch to the point she loses total self control in front of him was not a good idea.
  • Non-Action Big Bad: Isn't shown doing any fighting to fight and prefers not to. Though its justified in that Shane's just a regular human being and going up against a conduit, like Fetch, would not be a good idea as Fetch would show him.
  • Oh, Crap!: When Fetch snaps and destroy all the drug in his trucks.
  • Pragmatic Villainy: He's willing to cooperate with someone if it's in his best interest, however when it isn't he's going to abandon that someone.
  • Remember the New Guy?: Shane is never mentioned as part of Fetch's backstory in Second Son. He seems to even lampshade this status when he introduces himself
    Shane: (Proudly) I'm Shane. (beat) Shane?
  • Smug Snake: He thinks he's a criminal mastermind, despite his successes only being in part do to Fetch being his enforcer, and Fetch easily dismantles Shane's success he gets too cocky and tries to dispose of her.
  • Stupid Evil: After using Fetch to build his criminal empire in Seattle do you think Shane would just hand to her brother back and be done with them right? Nope, he decides that to have his men kill her and tricks her into killing her own brother. Unsurprisingly, this causes Shane to loose everything and Fetch giving him a slow and painful death.
  • You Have Failed Me: He kills his hacker Jenny after finding out she's helping Fetch get Brent behind his back.

Alternative Title(s): Infamous First Light


Example of: