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Top 8

    #1-Bite Force
Team: APTYX Designs
Driver: Paul Ventimiglia
Hometown: Mountain View, California
Matches (Season): Yeti (W/JD), Bronco (W/KO), HyperShock (W/JD), Monsoon (W/KO)
Matches (Post-Season): Uppercut (W/KO)

  • Boring, but Practical: The poster child of this in the Battlebots community. Bite Force doesn't really get the hype that most of the other famous bots do, nor is Paul Ventimiglia one of the more attention-grabbing roboteers, but Bite Force is a two-time Giant Nut winner for a very good reason.
  • Early-Bird Cameo: Though it appeared in the following episode, Bite Force and some of the Team Aptyx members can be seen in the background at the beginning of Episode 2 as Jenny talks about Shatter and Witch Doctor.
  • Jack-of-All-Stats: There are faster bots, tougher bots, more reliable bots, and harder-hitting bots, but no bot combines speed, power, toughness, and reliability quite like Bite Force does. It borders Master of All territory at times.
  • Left Stuck After Attack: Got impaled on one of Yeti's broken forks twice.
  • Manipulative Editing: The second time it and Yeti got stuck together, the crew had to come in and separate them. The editing made it look like the two managed to separate themselves.
  • Not So Invincible After All: Lost drive at one side at the end of it's fight with Yeti, the first time it had ever happened for the machine.
  • Technician vs. Performer: The Technician like usual.

    #2-Witch Doctor
Team: Team Witch Doctor
Driver: Andrea Gellatly (nee Suarez)
Hometown: Miami, Florida
Matches (Season): Shatter! (W/JD), Captain Shrederator (W/KO), Whiplash (W/JD), Gigabyte (W/KO)
Matches (Post-Season): Blacksmith (W/KO)

  • Color-Coded Characters: Green and purple. Lock-Jaw has a similar take.
  • Creator Couple: Team captains Andrea and Mike Gellatly were married before the start of the season. Andrea built Witch Doctor and operates its weapons, while Mike drives the robot.
  • Curb-Stomp Battle: Fought a rather one-sided battle against Shatter!, never letting Shatter! get in an attack even once.
  • Dem Bones: Retains its skeletal motif, most notably in the ribcage armor.
  • Everything's Better with Spinning: Uses its trademark spool-shaped vertical spinner.
  • Explosive Overclocking: Andrea suspects the weapon at the front of Witch Doctor spun so fast that it caught itself on fire when it fought Shatter!
  • Genre Savvy: Team Witch Doctor knows that Shatter can attack only from the front. To that extent, Witch Doctor was maneuvered such that it was at Shatter!'s side or back at all times.
  • Heroic Second Wind: Appeared to be out of commission against Shatter!, as it stopped moving while being on fire. It regained movement during the referee's countdown, though, and remained operational to the end of the fight.
  • Hurricane of Puns: Faruq had a set themed on the morgue for Witch Doctor in its fight against Shatter!:
    Faruq Tareed: This bot will send you to the morgue! You can run, but you can't formaldehyde! First it decimates, then it cremates. Victory isn't given. You have to urn it...Witch Doctor!
  • Lightning Bruiser: Incredibly fast and packs a wallop. Witch Doctor's spinning weapon is right at the rules' limit of 250 mph (402 km/h), meaning there is nothing in this competition whose weapon can outrun it.
  • Man on Fire: Caught on fire in its fight against Shatter! Witch Doctor attempted to remove the gas by activating its flamethrower, but it didn't work.
  • Nice Hat: The stylized top hats worn by the crew return this year.
  • Playing with Fire: Has a flamethrower this year.
  • Removed Achilles' Heel: This is Witch Doctor's schtick, though it's not easy to notice due to each version looking very similar to the last. Its loss to Yeti resulted in more solid top armor, and its loss to Minotaur resulted in the remainder of the major changes. See Took a Level in Badass below.
  • Take That!: Andrea slipped one in against the BattleBots judges during the post-match interview against Shatter!
    Andrea Gellatly: Sometimes, the judges only see the last half; I was worried they weren't going to see the first half of the match.
  • Technicolor Fire: Like with SawBlaze Witch Doctor spews green flames.
  • Took a Level in Badass: Does this every year, with Andrea analyzing what caused Witch Doctor to lose last time and addressing those problems for the following year. For 2019, Witch Doctor has alternate ribcage armor without holes to deal with attacks from above, which it used against Shatter, a bot that does exactly that. Said armor also no longer falls off so easily. Its loss to Minotaur also resulted in thicker, more advanced front armor that protects its front wheels.

Team: Hardcore Robotics
Driver: Ray Billings
Hometown: Placerville, California
Matches (Season): Lock Jaw (W/KO), SawBlaze (W/KO), Rotator (L/KO), Gruff (W/JD)
Matches (Post-Season): Quantum (W/KO)

  • Blatant Lies: Ray Billings says, in an interview, "I don't have a whole lot of subtlety to my strategies." He has Tombstone use a fake-out to defeat Lock-Jaw.
  • Cast from Hit Points: Even a bot as feared as Tombstone can still succumb to this, thanks to Newton's Third Law. This was Lock-Jaw's way of dealing with Tombstone, and Donald Hutson has succeeded in defeating Tombstone the past in this way. He didn't this time though.
  • Color-Coded for Your Convenience: Tombstone's spinning bars now come in black, silver, red, and blue.
  • Crazy-Prepared: Ray Billings brought in enough parts to construct two Tombstones in 2018. Deciding this wasn't enough, he brought in enough for three Tombstones in 2019. He would need the spare parts, too: The Tombstone that fought in the Rotator match was a total loss due to the fire damage.
  • Defensive Feint Trap: Pulls off a masterful one against Lock Jaw, which is all the more surprising since Tombstone is usually anything but subtle. Tombstone turns tail and pretends to run away long enough for Lockjaw to rear-end it, then simply turns left and stops, causing Lock Jaw to push Tombstone's blade into Lock Jaw's own tires for a One-Hit KO.
  • The Dreaded: Ray is fully aware Tombstone is the bot other builders have to strategize specifically for.
  • Everything's Better with Spinning: One of the most well-known BattleBots entrants using this trope, it's not Tombstone without a horizontal spinning bar.
  • Just Toying with Them: A signature thing Tombstone does is messing around with the torn-off parts of its opponents. It did just that with one of Lock-Jaw's tires. However, Ray Billings does this only when his opponent is being counted out with no hope of a recovery to occupy his time and give the spectators something to watch, and even then, he only does it when he knows it won't damage his bot in the process.
  • Lightning Bruiser: Tombstone's design is very simple compared to most of the other competitors, but that means the weight they allocate to gimmicks and fancy technology, Tombstone allocates to more speed and power.
  • Logical Weakness: Horizontal bar-spinners like Tombstone need to be very careful that their weapons don't break, otherwise they cause major instability issues that have the potential to shut them down completely, as evidenced when it fought Rotator.
  • Man on Fire: Spent a minute and a half fighting Rotator with a roaring fire coming out of the back panel. The severity of this fire was by Tombstone's nickel cadmium batteries, which Billings uses instead of lithium polymer ones used by other bots. After everything was said and done, it took over half an hour to put out the fire after the fight was done. Billings ultimately had to completely disassemble Tombstone to remove it from the arena.
  • One-Hit Kill: Tombstone took out Lock-Jaw in one hit to somewhere other than Lock-Jaw's shield.
  • Precision F-Strike: Ray drops one boasting about Tombstone during safety testing.
    Ray Billings: If you're not building a robot that scares the (bleep) out of you, you're not building a good combat robot.
  • Swiss Army Weapon: Tombstone's weapons are swapped out to better address the defenses of its opponents. For example, the red bar has an edge to bite into wedge bots while heavy gray bar is used to inflict blunt force.

Team: Fast Electric Robots
Driver: Matt Vasquez
Hometown: Thousand Oaks, California
Matches (Season): Minotaur (W/JD), Son of Whyachi (W/KO), Witch Doctor (L/JD), Texas Twister (W/KO)
Matches (Post-Season): HUGE (W/JD)

  • Attack Its Weak Point: Matt Vasquez intended to target Minotaur's weak point, which is different than most others: Daniel Freitas's emotions. He says that if the battle isn't going well for Minotaur, Freitas is likely to panic, causing him to slip up further and further.
  • Color-Coded Characters: Neon yellow with black, a contrast from the previous year's red with black.
  • Everything's Better with Spinning: Whiplash's primary weapon is a small vertical spinning disk. It differs itself from the competition by the fact that it's on a movable arm.
  • Explosive Overclocking: Whiplash started emitting smoke after a rather long deadlock against Minotaur.
  • Fragile Speedster: Aside from Whiplash's front armor, it doesn't have much defense, and it also has low endurance. However, it has great speed, and Matt is able to make full use of that to avoid attacks that would otherwise heavily damage Whiplash.
  • History Repeats: Just like its fight against Yeti in 2018, Whiplash's fight against Minotaur resulted in it smoking and losing functionality very late into the match.
  • Passing the Torch: Matt has inherited Whiplash from his father Jeff. Matt and his brother Jason are now making the decisions on both the maintenance and operation for Whiplash.
  • Spiritual Successor: To Splatter, Team Fast Electric Robots' previous robot.
  • Swiss Army Weapon: The spinner attached to the arm on Whiplash is capable of many different ways to attack. It can function as a traditional vertical disk spinner, but it can also be a bludgeon, grappler, lifting arm, or be used as an Offhand Backhand, though it's not as strong as a dedicated version of any of the above.

Team: Team DeathRoll
Driver: Steven Martin
Hometown: Brisbane, Australia
Matches (Season): End Game (W/KO), Foxtrot (W/KO), Quantum (W/KO), Rotator (W/JD)
Matches (Post-Season): Yeti (W/KO)

  • Animal Motifs: DeathRoll takes its inspiration from crocodiles, in particular the rolling action they do to rip limbs or large chunks off of their prey.
  • The Bus Came Back: This Australian team suddenly returned to BattleBots after seemingly vanishing off the face of the earth, though signs were pointing to their return when this team went around competing around the world with Great White.
  • Confusion Fu: Propelled by the forces of both End Game's vertical spinner and its own, DeathRoll spent most of its first fight pinging around the arena at high speed, completely out of control. They survived with only superficial damage though, and were eventually able to break End Game's new srimech arm and flip it for the win.
  • Crazy-Prepared: Has a redundant system of two drive belts powering its vertical spinner. This proved very important in its bout against Quantum: when the crusher snapped one of the belts by piercing down through it on the initial charge, the spinner was able to keep going with the remaining one and let DeathRoll KO Quantum after it escaped.
  • Land Down Under: Being the sole Australian bot in the competition, it goes all in with this theme: right down to a Bowie Knife on the self-righting mechanism.
  • Everything's Better with Spinning: Has a very similar, though not identical, irregularly shaped vertical spinning weapon as the first Death Roll.
  • National Stereotypes: The team is from Australia. Their bot evokes saltwater crocodiles in its design, and the self-righting mechanism sometimes features an arm holding a large Bowie knife.
  • Spiritual Antithesis: Death Roll in 2016 was a fragile Glass Cannon. Now it's a Stone Wall. More on that corresponding trope.
  • Stone Wall: If the fight against End Game is any indication, this robot's not that great at delivering big hits, but it can take a vast amount of damage and keep going. The weapon's no slouch at durability either, being used to self-right.
    Steven Martin: It was always going to come down to the first hit, and we didn't get that. But we have the advantage that our bot can take lots of hits, and you saw it just keep going and keep going. We can keep this going for the whole competition.
  • Took a Level in Badass: Spent the 2016 competition getting annihilated by Captain Shrederator. This bot now has a more compact, sturdier design, able to take hit after hit from End Game and not show any signs of slowing down.
  • Trash the Set: Knocked down part of the Battlebots sign from the control booths and a spotlight during its fight with End Game.
    Kenny: They just took down an arena light!

Team: Team SawBlaze
Driver: Jamison Go
Hometown: Cambridge, Massachusetts
Matches (Season): Rotator (W/JD), Tombstone (L/KO), Blacksmith (W/JD), Ribbot (W/JD)
Matches (Post-Season): Son of Whyachi (W/JD)

  • Animal Motifs: Based on a dragon. This can be hard to see, though, as the dragon's head is black metal on black metal.
  • Color-Coded Characters: Black with highlights of neon green. It shares this combination with Cobalt.
  • Curb-Stomp Battle: Remained in control of the fight against Rotator from beginning to end.
  • Everything's Better with Spinning: Keeps its signature spinning saw on a pivoting arm.
  • Lightning Bruiser: Go addressed the issue of SawBlaze having low defense last year by adding increased armor to the front. Though it sometimes uses the recognizable three-pronged design, those prongs are now thicker and studier. There's also now a standard solid wedge, though made of rubber rather than metal, which was used in the fight against Rotator. The result is a SawBlaze less prone to getting warped or smashed in while retaining the saw's cutting power.
  • Mechanically Unusual Fighter/Rubber Man: Despite having been in three consecutive BattleBots competitions, SawBlaze manages to still be different from the rest of the crowd by having armor made of rubber. This proves quite effective against Rotator, as Rotator's attacks bounced right off SawBlaze's front just as Jamison Go had predicted.
  • Playing with Fire: Has a flamethrower that shoots green flames.
  • Shout-Out: Jamison shouts "Bring me Tombstone!" right before their fight.
  • Spiritual Successor: To S.O.B., which pioneered the "saw and dustpan" design that SawBlaze is a refinement of.

    #9-Lock Jaw
Team: Mutant Robots
Driver: Donald Hutson
Hometown: San Diego, California
Matches (Season): Tombstone (L/KO), Quantum (W/KO), DUCK! (W/JD), Bombshell (W/KO), Skorpios (W/KO)
Matches (Post-Season): Black Dragon (W/JD)

  • Color-Coded for Your Convenience: Green with purple highlights, a signature of Mutant Robots.
  • Everything's Better with Spinning: Keeps the vertical spinning disk from the previous year.
  • Fragile Speedster: As usual, Lock-Jaw is very quick but has enormous weak spots. This is a path Donald Hutson has intentionally chosen, though, as it fits his adaptive driving style.
  • Logical Weakness: Lock-Jaw's tires are all exposed, which turned out to be its undoing at the hands of Tombstone. Usually, Hutson is good enough at operating Lock-Jaw to prevent this from being a problem, and indeed, he kept Tombstone's spinning bar away from those wheels until Tombstone's fake-out.
  • Luckily, My Shield Will Protect Me: Lock-Jaw's lifting arms can be swapped out for a back-mounted shield. This shield is tough enough to absorb hits from even the likes of Son of Whyachi and Tombstone without being worse for wear.
    • Shield Bash: Aggressively used its shield to send Tombstone flying again and again.
  • Pyrrhic Victory: It caught fire while Bombshell was being counted out at the end of their fight.
  • Signature Style: In addition to the color scheme, Lock-Jaw has the moving arms on the front and slightly slanted wheels on the side, traits Donald has used in all of his robots since Diesector. Not counting the color scheme, he's used it on all of his robots since Taz-Bot.
  • Spiritual Successor: It's a better version of 2018's Lock-Jaw, but it also shares many similarities with Mutant Robots' Root Canal.
  • Swiss Army Weapon: The lifting arms on Lock-Jaw are most often used as a wedge, but they can not only lift opposing bots, they can also move fast enough to launch. They can also grab opponents to carry them around.
  • Worthy Opponent: DUCK!. The two had nothing but good things to say about each other and spent the last few seconds of their match both doing a Victory Dance rather than taking the chance for a few last hits.

Team: RioBotz
Driver: Daniel Freitas
Hometown: Rio De Janairo, Brazil
Matches (Season): Whiplash (L/JD), Gigabyte (L/JD), Lucky (W/KO), End Game (W/KO), Black Dragon (L/JD), Shatter! (W/KO), Cobalt (W/JD)
Matches (Post-Season): Hydra (W/KO)

  • Boisterous Bruiser: Daniel Freitas, whom Matt Vasquez says is likely the loudest, most energetic driver in the whole competition.
    • Emotional Bruiser: Matt also says that this is likely the biggest weakness among RioBotz when Freitas is at the helm—he panics and gets distraught easily, so if things don't go as planned, he winds up making more mistakes.
  • Clipped-Wing Angel: Something had gone wrong with Minotaur's drum fighting Whiplash, as that drum didn't have much power. It happened again during their fight against Gigabyte, ultimately costing them the judges' decision.
  • Color-Coded Characters: Black.
  • Everything's Better with Spinning: Has a powerful spinning drum. This is one of the few weapons in BattleBots whose speed remains at the maximum allowed 250 miles per hour (403 kilometers per hour).
  • Flaw Exploitation: Minotaur took advantage of the Logical Weakness of all flipper bots - their weapon is vulnerable if they miss - by waiting for Hydra to whiff then hitting the underside of their elevated arm. This wound up working a lot better than expected, since while Hydra's arm survived the internal components attached to it did not.
  • Lightning Bruiser: Minotaur is very fast and very powerful. This combination, combined with Meggiolaro's incredible skill at building these robots, are the reasons why Minotaur has such an incredible win-loss record.
  • Mad Scientist: Marco Meggiolaro is a borderline example, as he's a college professor and genius who stays on the cutting edge of robotics while pushing its boundaries—but prefers to apply his vast knowledge to creating fighting robots.
  • Pint-Sized Powerhouse: Minotaur is one of the smallest bots in the 250-pound division. Falcon is even smaller though.
  • Red Oni, Blue Oni: Freitas's yelling causes Minotaur to always be the Red Oni in a battle, the Blue Oni being whoever his opponent is at the helm.
  • Rhymes on a Dime: In typical corny fashion from Faruq, before Minotaur fought Whiplash:
    Faruq Tareed: It's the one and only bill from Rio, here to make you cry, "Dios Mio!" Think I didn't know that was Spanish? Please. You try rhyming in Portuguese! It's the holy terrah from Rio de Janeirah...It's Minotaur!
  • Weapon of Choice: Drum spinners. He explains his reasons in incredible detail in his guidebook to combat robots.

Top 16

Team: Team Whyachi
Driver: Jake Ewert
Hometown: Dorchester, Wisconsin
Matches (Season): Free Shipping (W/KO), WAR Hawk (W/KO), Petunia (W/KO), Bronco (W/KO)
Matches (Post-Season): Minotaur (L/KO)

  • Chrome Champion: Hydra is decked out in a special chromatic paint job, which can appear to be purple, gray or bluish-green depending on both the amount of light that reflects off its surface and the angle from which it is being viewed. A member of Team Whyachi told Battlebots Update that this paint costs $500 per pint.
  • Early-Bird Cameo: Part of the first episode montage where it's powerful flipper was demonstrated several times.
  • Half the Man He Used to Be: Inflicted this on WAR Hawk.
  • Mechanically Unusual Class: It's flipper uses hydraulics to do it's thing, rather than the much universally used pneumatics.
  • Kick Them While They Are Down: After splitting WAR Hawk into it's three components, it flipped both the 'head' part and the minibot another time for good measure.
  • Meaningful Name: Its name is a reference to the Hydra creature from Classical Mythology, but it also stands for its use of hydraulics instead of pneumatics.
  • Not So Different: From Bronco. Like with the legendary flipper in the 2018 season, Hydra won four consequtive matches undefeated, eventually culminating in it dethroning Bronco itself, until it ultimately kicked the bucket in the championships courtesy of a bot with a vertical spinner, in this case, Minotaur.
  • Ring Out: Inflicted this on Petunia by launching it into the gap in front of the announcers AND the Pulverizer hammer.
  • Spiritual Successor: To Red Square, an earlier work of Team Whyachi with a very similar shape and weapon. Jake is telling the truth when he said this is their first hydraulic flipper though, as Red Square was spring-loaded, much like Warrior Dragon.

    #8-Black Dragon
Team: Uai!rrior
Driver: João Marcos Giacometti Cavalheiro
Hometown: Itajubá, Minas Gerais, Brazil
Matches (Season): Texas Twister (L/JD), Bloodsport (W/KO), Captain Shrederator (W/KO), War Hawk (W/KO), Minotaur (W/JD)
Matches (Post-Season): Lock Jaw (L/JD)

  • Animal Motifs: Themed on a dragon, of course.
  • Color-Coded Characters: The robot itself is black, fittingly for its name, with red and white highlights. The team, meanwhile, dresses in mostly yellow with black highlights.
  • Everything's Better with Spinning: Black Dragon falls under the now-common build type featuring a small vertical spinner in the middle of a front wedge.
  • Fragile Speedster: Appears to be this archetype, as Texas Twister depowered its weapon in a hurry but was nimble enough to continue to put up a fight using its wedge.
  • Graceful Loser: The people at Uai!rrior were quite thrilled even after losing to Texas Twister. Both Kenny and Chris make mention of this.
  • Hurricane of Puns: Faruq had a set of them ready, themed on Game of Thrones, for Black Dragon:
    Faruq Tareed: Stronger than the Iron Throne with the flamethrower, hotter than John Snow...What? He's a good looking guy! When you play the Game of BattleBots, you win, or you die. It's Black Dragon!
  • Infernal Retaliation: Caught fire during its fight with Texas Twister which didn't stop it, and eventually said fire spread to its opponent.
  • Man on Fire: Spent a large part of its battle against Texas Twister on fire. This didn't stop it from taking the fight to the judges.
  • No Pronunciation Guide: If you're not familiar with how Portuguese works, "Uai!rrior" is pronounced exactly like "Warrior."
  • Playing with Fire: Has a flamethrower.
  • Power Limiter: Its flame was initially deemed unsafe, so Uai!rrior had to turn it down.
  • Shout-Out: Chris Rose refers to Black Dragon being on fire as a "Brazilian barbecue," referring to churrasco, a staple of Brazilian cuisine.
  • Spiritual Successor: Black Dragon is a bigger version of Federal MT, a lightweight robot they use in various other competitions.
  • Wearing a Flag on Your Head:
    • Just as what RioBotz occasionally does, Uai!rrior carries a wearable Brazilian flag around.
    • To a lesser extent, there are Brazilian flag stickers on the robot, but they're rather small and hard to see.
  • Wimp Fight: Both robots' weapons were disabled during its fight against Texas Twister about halfway through, reducing them both to pushing and shoving.
  • Wrecked Weapon: It's blade quickly stopped working during it's first fight.

    #10-Son of Whyachi
Team: Team Whyachi
Driver: Luke Ewert
Hometown: Dorchester, Wisconsin
Matches (Season): HUGE (W/KO), Whiplash (L/KO), Texas Twister (W/KO), Kraken (W/KO), Copperhead (W/KO)
Matches (Post-Season): SawBlaze (L/JD)

  • Attack! Attack! Attack!: Son of Whyachi, by its very nature, can't really use any strategy other than this. It proved effective against HUGE, at least.
  • Cast from Hit Points: As a full-body spinner and one of the most powerful ones, Son of Whyachi is one of the biggest sufferers of this, to the point that its defeats by self-damage probably outnumber those by damage dealt by an opponent.
  • Defeating the Undefeatable: Proved to everyone who thought that HUGE's loss to Icewave last season wasn't a bad stroke of fortune.
  • The Dreaded: One of the few robots in BattleBots other builders have to make preparations specifically for. This was demonstrated in its debut match in 2019 when HUGE came in with smaller, solid wheels with metal plating designed to absorb blows from bots like Son of Whyachi. It didn't work.
  • Everything's Better with Spinning: Retains its trademark spinning canopy of hammers.
  • Glass Cannon: That canopy hits with force few other robots can pull off, but Son of Whyachi has no armor whatsoever. It lives through the adage of, "The best defense is a good offense." It does hold that up very well, however.
  • Logical Weakness: Despite its awe-inspiring power, Son of Whyachi has multiple exploitable weaknesses.
    • First and probably most commonly occurring, the devastating impacts it dishes out cause a lot of recoil damage. A durable opponent may exploit this, causing Son of Whyachi to knock itself out.
    • Second, as demonstrated expertly by Whiplash this season, Son of Whyachi does take a moment to spin up to full speed and is really helpless if caught before its weapon is ready to bring the pain. And because the machine has very mediocre speed, an agile opponent such as Whiplash can pressure it relentlessly, locking the robot into a Cycle of Hurting where it's incapable of bringing its weapon to speed. Team Whyachi's wedge minibot tries to help them by getting in the way of opponents to delay them, but this tactic has had only limited success and occasionally Son of Whyachi has been observed getting tripped up by its own minibot. This would prove to be its downfall against Sawblaze.
    • Third, Son of Whyachi is one of only few robots remaining with no self-righting mechanism, another weakness mercilessly exploited by Whiplash.
  • Long Runner: While it is not the exact same robot that won the heavyweight division championship in the third Comedy Central season, a version of Son of Whyachi has been competing in BattleBots for 16 years as of 2019, though it doesn't have perfect attendance.
  • Kick Them While They Are Down: Had no problem attacking the already immobile HUGE.
    • Make Sure He's Dead: Luke didn't want to take any chances with HUGE. The wheels were shredded up, but HUGE was still able to move under its own power, just not very well.
  • Mighty Glacier: Also embodies this archetype, as it's a bit below average in movement speed, but it hits like a truck. It's still fast enough to outmaneuver HUGE.

Team: Team Yeti
Driver: Greg Gibson
Hometown: Wasilla, Alaska
Matches (Season): Bite Force (L/JD), Free Shipping (W/JD), Rainbow (W/KO), Tantrum (W/KO), DUCK! (W/JD)
Matches (Post-Season): DeathRoll (L/KO)

  • Agony of the Feet: Lost a wheel against Free Shipping.
  • Attack! Attack! Attack!: A normal tactic for the robot, but taken to the next level for it's fight with Free Shipping where it had it's forks removed and and a even larger drum fitted.
  • The Berserker: Greg Gibson is known for abandoning strategy in favor of reckless brute force, a feat that has earned him the nickname "The King of Smash". He even lampshades it by jokingly question what strategy is after his fight against Free Shipping.
  • Bigfoot, Sasquatch and Yeti: Themed after the latter.
  • Hoist by His Own Petard: Both its forks broke during it's fight with Bite Force. One of them stuck pointing upwards and ended up wedging Yeti when it got flipped. After this fight, Greg Gibson decided the forks were more trouble than they were worth, got rid of them, and proceeded to win his next four matches without them.
    • Left Stuck After Attack: The other one was stuck pointing forward and which it managed to impale it's opponent with.
  • Logical Weakness: Yeti's two front tires are larger and provide enough height for its drum spinner to become effective in smashing opponents directly. However, if either of them come off, Yeti will become lopsided to the point of dragging its drum on the floor, hampering its movement.
  • Glass Cannon: Has one of the biggest drums in the competition and very little in the way of armor.
  • Manipulative Editing: The second time it and Bite Force got stuck together, the crew had to come in and separate them. The editing made it look like the two managed to separate themselves.
  • Scrappy Weapon: In-Universe example. Greg wanted to try out his new fork setup to help feed opponents into Yeti's smaller drum. But after they were wrecked in its fight against Bite Force, Greg knew how ineffective they were, and so he decided to ditch them and go back to his original larger drum setup to smash opponents head on with.
  • Technician vs. Performer: The Performer with its aggressive driving style and very powerful weapon.

Team: Team HUGE
Driver: Jonathan Schultz
Hometown: South Windsor, Connecticut
Matches (Season): Son of Whyachi (L/KO), Jasper (W/KO), Gigabyte (W/JD), Bronco (W/JD), HyperShock (W/KO)
Matches (Post-Season): Whiplash (L/JD)

  • Agony of the Feet: Despite having its new solid "Anti-spinner wheels" equipped, Son Of Whyachi had no problem tearing huge chunks from them.
  • Armor Is Useless: A downplayed example against Son of Whyachi in that while Son of Whyachi was eventually able to tear HUGE's sturdier anti-spinner wheels to pieces, Son of Whyachi needed several hits to do that.
  • The Dreaded:
    • To Luke Ewert, operator of Son of Whyachi, at least. His battle strategy against HUGE is "break its wheels," but he speaks it with a lot of uncertainty, as if he's expecting it to fail. Something that shakes this guy is a big deal. In the end, though, while Son of Whyachi took minor damage, his fears could be put to rest.
    • To flippers. HUGE is too big to be thrown out of the Arena and too high off the ground for a flipper to hit anyway. It can also drive inverted and its flexible wheels absorb most of the impact from the bot hitting the floor while ensuring it can't land on its side.
  • Early-Bird Cameo: Was part of a montage toward the end of Episode 1 before its televised fight. Downplayed in that Episode 2 would feature HUGE in the first battle.
  • Everything's Better with Spinning: HUGE's weapon is a vertically spinning bar.
  • Hurricane of Puns: A series of Queen-themed ones for HUGE for its introduction in the fight against Son of Whyachi:
    Faruq Tareed: If this bot were a rock song, it would be called "Bohemoth Rhapsody." This Killer Queen is king-sized! We. Will. We. Will. Clock you. HUGE!
  • Mechanically Unusual Fighter:
    • Still the only entrant on BattleBots with a design like this, despite similar-looking robots popping up in smaller competitions.
    • Though it's not the only bot in this competition to use ultra-high-molecular-weight polyethylene, an extremely tough form of plastic used for military armor and prosthetics, it's still the only bot to use this material for its wheels. Other bots that use the material use it for armor, like Shatter, or weapons, like Marvin.
  • Mighty Glacier: It's hard to be any other archetype when you're this big. Although slightly faster than last year (thanks to pieces of rubber tread giving its wheels better grip), HUGE doesn't move very fast, but it doesn't need to when it has that big vertical bar mounted on a chassis out of reach of most bots.
  • Not So Invincible After All: Just like in its fight with Icewave last year, the myth that HUGE's wheels where indestructible was quickly proven wrong.
  • Removed Achilles' Heel: Downplayed in that it's not completely successful. HUGE got new wheels to deal with bots like Son of Whyachi, and while it put up a better fight than the HUGE of 2018 would've done, it ultimately succumbed.
  • Spiritual Successor: To Gabriel on Robot Wars. It follows its successor more closely in the fight against Son of Whyachi, as it uses smaller but solid wheels similar in appearance to Gabriel's.
  • Stone Wall: HUGE becomes this archetype when fitted with its solid anti-spinner wheels. Though the chunks torn out of the wheels at the hands of Son of Whyachi were more memorable, it still took eight hits from Son of Whyachi's infamous spinning canopy to reach that point.

Team: Team Robo Challenge
Driver: James Cooper
Hometown: Birmingham, United Kingdom
Matches (Season): Blacksmith (W/JD), Lock Jaw (L/KO), DeathRoll (L/KO), DUCK! (W/JD), Valkyrie (W/KO)
Matches (Post-Season): Tombstone (L/KO)

  • Animal Motifs: Its crushing ram and general aesthetics are designed to look like the head of a venomous snake, complete with armour-piercing fangs.
  • Armor-Piercing Attack: A case perhaps much too successful, Quantum's attack pierced Blacksmith's armor, but Quantum got stuck in the process and couldn't let go.
  • Attack Its Weak Point: Targeted Blacksmith's fuel tank, but Quantum didn't disable it. This happened again against DeathRoll: it pierced into and snapped one of the belts powering the Australian bot's vertical spinner, but since it ran on two belts, it kept going and was able to KO Quantum afterward.
  • Cast from Hit Points: A rare case of a clamp bot experiencing this in robot combat, Quantum's crushing weapon is so powerful, it seems, that after it pierced Blacksmith, it was smoking and its rubber wheels started melting.
  • Charlie Brown from Outta Town: The robot is pretty much a slightly redesigned version of the teams other machine Spectre that fought in King Of Bots.
  • Difficult, but Awesome: Clamp bots need a lot of precision to live to their fullest potential. If the match against Blacksmith is anything to go by, they have that part down.
  • Godzilla Threshold: The number of times a match had to end early and be sent to the judges, in all of BattleBots history, is in the single digits. Quantum's match against Blacksmith went so horribly wrong that this wound up being one of them, namely because Quantum's spike was literally fused with Blacksmith's armor plating.
James Cooper: We tried getting that out with a hydraulic press, and we can't get the thing out.
  • Gone Horribly Right: Quantum did exactly what it was designed to do in its battle against Blacksmith: bite through its opponent's armour and damage the internals. Quantum bit down too well, however, and the two bots couldn't be separated and the match had to be restarted only for it to happen again, at which point it was cut short.note 
  • Left Stuck After Attack: Quantum bit down on Blacksmith's armor clean through... only for the two bots to be inexplicably unable to separate from one another thanks to said armor fusing the two bots together.
  • Manipulative Editing: Bots are allowed to hold on to another bot for 20 seconds, then they're required to let go. The jump cut (see below) made it look like Quantum's team would only let Blacksmith go after Al Kindle repeatedly demanded they let go, even though they were actually desperately trying to get Blacksmith unstuck.
  • Jump Cut: The first time Quantum and Blacksmith get stuck, they are suddenly unstuck a few moments later with no explanation.note 
  • Mechanically Unusual Fighter: There are other clamp bots in this competition, but Quantum's the only one whose shape had computer assistance in maximizing damage inflicted while minimizing damage taken.
  • Mighty Glacier: Their weapon fits this role. Not capable of delivering many hits, but whatever hits it CAN get will cause incredible damage.
    • Glass Cannon: However, the bot as a whole fits this archetype. Due to the crusher design as a whole being weak against powerful vertical spinners, Lock Jaw and DeathRoll both wrecked its front end in only a few hits. In competitive Pokémon terms, this machine could be easily classified as a "wallbreaker". It excels against Stone Wall-type robots that lack offense but compensate with defense, such as Blacksmith, because its weapon is so ridiculously powerful it goes through even the toughest armors like a hot knife through butter without causing self-damage like spinners are wont to. But the same weapon is too slow to reliably catch faster bots and Quantum's lack of armor combined with its low speed means that agile spinners will easily tear it to shreds.
  • Now, That's Using Your Teeth!: Quantum is one of the most effective crushers ever seen, with its tooth/teeth able to sink deep into enemies' metal armor with little trouble.
  • Self-Deprecating Humor/Shout-Out: Faruq's introduction to Quantum in its first fight is a series of strained puns related to Quantum Leap. The latter half acknowledges the strained-ness:
Faruq Tareed: This bot's crusher is scarier than Dracula. Its name is half the title of a show with Scott Bakula. I know these rhymes were a leap, but you know you want them! It's Quantum!

Team: Half Fast Astronaut
Driver: Al Kindle
Hometown: Edison, New Jersey
Matches (Season): Quantum (L/JD), Kraken (W/JD), SawBlaze (L/JD), Captain Shederator (W/KO), Rotator (W/JD)
Matches (Post-Season): Witch Doctor (L/KO)

  • Armor Is Useless: Al Kindle added extra top armour for the fight against Quantum and was confident that Quantum wouldn't be able to penetrate it. Not only did Quantum bite through it easily, the particular material the armor was made ofnote  caused Blacksmith to get stuck on Quantum's tooth for the rest of the battle, so much so that said battle had to be called early.
  • Attack! Attack! Attack!: Frustrated about ending up on the judges decision yet again, Al was getting desperate for a KO, so in his last two preliminary fights against Captain Shrederator and Rotator, he had Blacksmith attack the bots relentlessly without mercy. This worked well against Captain Shrederator due to the bot's inability to self-right, but not so much against Rotator. Ironically, since Rotator was damaged to the point of minimal movement, had Al waited a bit, he would've won via KO by countdown, but his hunger for a direct KO dragged out the fight to the end and he ended up on the judges decision again, albeit winning.
  • Berserk Button: A downplayed example, but Al Kindle was getting very annoyed at how Quantum held onto Blacksmith and wouldn't let go. It was discovered that Quantum couldn't let go.
  • Born Unlucky: There are bots Blacksmith can fight well and bots Blacksmith cannot. It continues the trend of going up against bots regarded as The Dreaded this year, starting with Quantum. Al Kindle later lamented that all three of his initial opponents were bots that attack the exact same part of his bot, the top armor.
    Chris Rose: Tough go again for Blacksmith and Al Kindle, huh?
    Kenny Florian: It was! He's been in a part of so many great fights, but again, always coming out the losing end. I want to see this guy get a win, be in a great fight, but also get the win. I think we're going to see a stronger Al Kindle next time around though.
  • Curb-Stomp Battle: Delivered one to Rotator. Blacksmith was so completely in control of the fight from the first second that it won a judges' decision, itself an achievement for Blacksmith, without using its weapon.Why not? 
  • Drop the Hammer: Uses a hammer as a weapon.
  • Godzilla Threshold: The number of times a match had to end early and be sent to the judges, in all of BattleBots history, is in the single digits. Blacksmith's match against Quantum went so horribly wrong that this wound up being one of them, namely because Quantum's spike was literally fused with Blacksmith's armor plating. Team Half Fast Astronaut was the first to realize this.
  • Gradual Grinder: One of the lowest-powered weapons in the competition that isn't a lifter, but Blacksmith is capable of delivering many hits, as well as attacking while pinning an opponent.
  • Here We Go Again!: In their match against Kraken, said bot had them clamped at one point in the match. Al's expression during that moment almost appeared to give him flashbacks of what happened vs Quantum, especially when it appeared Kraken couldn't let go of Blacksmith. Fortunately, Kraken did eventually let go after they hit their time limit on clamping.
  • Hurricane of Puns: Faruq themed his introduction to Blacksmith in its first match on Mafia movies, presumably due to this bot coming from New Jersey:
    Faruq Tareed: (in Vito Corleone voice) This bot's like a mob boss. It'll smash you into capisches. He's no Goodfella, so you better not flip, because he will never ever fuhgeddaboutit. (normal voice) Here to amuse Blacksmith!
  • Jump Cut: The first time Blacksmith and Quantum get stuck, they are suddenly unstuck a few moments later with no explanation.note 
  • Logical Weakness: Like fellow tank DUCK! Blacksmith has a very hard time winning judges' decisions due to its relatively low damage capability, since damage counts for slightly more than control and aggression. While it can win them, as it did against Kraken, it starts at a disadvantage. Al Kindle commented on this in his interview after fighting Sawblaze.
  • Memetic Loser: While Blacksmith is a perfectly competent and respectably dangerous mid-tier bot well-known for its durability, it's generally matched against the elites and top contenders instead of other mid-tier bots. Combine this with Blacksmith's long track record of losing judges' decisions and you get this. This doesn't make Blacksmith any less popular, though, and Al Kindle plays up parts of this reputation in his AMA.
  • Playing with Fire: The hammer's arm has a gas tube in it allowing fire to come out of its head.
  • Retraux: Like last year, Blacksmith's logo is done in a Gothic-style font.
  • Stone Wall: Has this as a reputation. It can't do big hits, but very few robots can do the same to it. Quantum happens to be one of them though.
  • Technician vs. Performer: That hammer isn't exactly the strongest weapon there is, but it is one of the biggest crowd-pleasers among combat robots, putting Blacksmith firmly in the Performer category against anything it faces.
  • Wrecked Weapon: Lost the use of its hammer very early in its fight against Rotator courtesy of the bot's upper rotating disk, which was at just the right height to reach Blacksmith's weapon chain and sever it. However, Blacksmith proved it didn't really need it anyway, as it was completely dominating over Rotator for the majority of the fight to eventually earn a win by the judges.

Team: MIT Combat Robotics Club
Driver: Alex Hattori
Hometown: Cambridge, Connecticut
Matches (Season): Mammoth (W/KO), Breaker Box (W/KO), Jasper and Tantrum (L/KO), Skorpios (W/KO), Bloodsport and RailGun Max (W/KO)
Matches (Post-Season): Bite Force (L/KO)

Did not qualify for postseason

    Axe Backwards
Team: Axe Backwards
Driver: Kurt Durjan
Hometown: Port Saint Lucie, Florida
Matches (Season): Mammoth (L/KO), Texas Twister (L/KO), Deep Six (L/KO), Marvin (L/JD)

  • Attack Its Weak Point: Kurt Durjan's strategy against Mammoth was to go straight for its exposed wheels. It wound up not working as planned, hwoever, due to the drum not spinning.
  • Butt-Monkey: Couldn't get its drum working during its first fight, which pretty much everyone, from the commentators to the other competitors, figured would be an easy win for Axe Backwards. Instead, it got ringed out.
  • Color-Coded Characters: Black with highlights of green, and new to this year, highlights of fuchsia too.
  • Didn't Think This Through: The default wheels on Axe Backwards have a smaller radius than the drum with bludgeons included. As a result, Axe Backwards's wheels are always off the ground and thus cannot move the robot. Durjan realized this and used large amounts of duct tape to increase the wheels' radii as a temporary fix in the battle against Mammoth.
  • Early-Bird Cameo: Its axes can be seen in the background in Episode 1 when Jenny has the post-fight conversation with Will Bales. For some reason, it appears pink and neon green in the background, which could possibly be an undercoat for its main paint job.
  • Everything's Better with Spinning: Its primary weapon is a spinning drum.
  • Graceful Loser: Durjan took his loss to Mammoth very well. He didn't seem the least bit frustrated.
    Kurt Durjan: And if I had to lose, that's the exact way I wanted to lose.
  • Half the Man He Used to Be: Courtesy of Deep Six.
  • Hoist by His Own Petard: Axe Backwards should be the exact shape to avoid getting ringed out by Mammoth, except that one of its own axes got stuck between the arena wall and the bulletproof glass barrier, preventing it from escaping.
  • Logical Weakness: If the drum stops spinning, Axe Backwards has no significant means of fighting and becomes a sitting duck for whomever goes up against it. Mammoth took full advantage of this weakness to safely fling Axe Backwards out of the arena.
  • Mechanically Unusual Fighter: Still the only active full-body drum in BattleBots.
  • Mighty Glacier: Axe Backwards is focused on its weapon's power, which isn't surprising considering the weapon takes up most of the robot's volume. It has much better speed and acceleration than in 2018 though.
  • Removed Achilles' Heel: To an extent, at least. Durjan took note of how Axe Backwards's wheels were constantly falling off or getting shredded, so now this machine has been built with more durable wheels that won't fall off so easily.
  • Ring Out: Got lifted over the screws and then out of the arena by Mammoth.
  • Spin to Deflect Stuff: Axe Backwards does this again as a last-ditch effort when its weapon has stopped working, as is what it did once during its fight against Mammoth.
  • Spiritual Successor: To the Barber-Ous series in Robot Wars.
  • Took a Level in Badass: It's yet to be seen how Axe Backwards is like when fully functional, but this bot has a much more efficient design than last year. It no longer needs a compartment in the back, as all of its parts are now inside of its drum. Its axes are also bigger and no longer little sticks to the sides. Axe Backwards is lower to the ground, and its wheels are made of sturdier material. However, so far, none of that seems to be amounting for much.
  • Tyop on the Cover: Axe Backwards's name was misspelled as "Axe Backward" on its name card, right before its first battle against Mammoth.
Team: Twister Robotics
Driver: Adam Cox
Hometown: Wichita, Kansas
Matches (Season): MadCatter (L/KO), Extinguisher (L/KO)

Team: Bots 'n' Stuff Robotics
Driver: Justin Marple
Hometown: Somerville, Massachusetts
Matches (Season): Lucky (W/JD), Black Dragon (L/KO), Breaker Box (W/KO), RailGun Max and Uppercut (L/KO)

  • Attack Its Weak Point: Marple's strategy against Lucky was to target Lucky's exposed wheels. Lucky entered the fight with covered wheels, however, forcing Marple to find alternate ways to fight Lucky.
  • Cast from Hit Points: Bloodsport hits so hard that it takes internal damage with each attack it gives. Though it was never fully disabled against Lucky, it was pretty clear early on that the weapon could remain active only intermittently after a few attacks.
  • Color-Coded Characters: Black with red highlights. It shares this scheme with Copperhead.
  • Determinator: Despite the large amount of recoil taken from its weapon, Bloodsport lasted the full three minutes fighting Lucky.
  • Everything's Better with Spinning: Uses a curved bar spinner as its weapon.
  • Hurricane of Puns: Faruq introduces Bloodsport in its battle against Lucky with a barrage of puns themed on blood and blood circulation:
    Faruq Tareed: It's got the heart; all your efforts are in vein. It's pumped your train. It will cut you until you're just one big laceration, and when you're dying, it'll say "Coagulations." It's Bloodsport!
  • Logical Weakness: Bloodsport was designed to be entirely reliant on its spinning bar. If that thing goes out, Bloodsport is helpless due to its unusual shape.
  • Made in Country X: The team had stated that they had borrowed their pole from the Gigabyte team for their bot. Unfortunately, said pole was made in China, and during their fight against Black Dragon, broke mid-fight, leaving them vulnerable to being turned over.
  • Mighty Glacier: Is below-average in speed, but its weapon packs a wallop.
  • Tear Off Your Face: Inflicted this on Lucky during its match against them.
  • Wimp Fight: When fighting Lucky, Bloodsport's weapon quickly gave out while Lucky, despite having a wedge, had mobility issues.
Team: The Chaos Corps
Driver: Matthew Carroll and Dan Hammer
Hometown: Atlanta, Georgia
Matches: DUCK! (L/KO), Rotator (L/KO), Cobalt (L/KO), Lock-Jaw (L/KO)

  • The Band Minus the Face: Bombshell builder Michael Jeffries sat out this season because he had been diagnosed with Bell's Palsy. Carroll and Hammer took over as the leaders of The Chaos Corps in his stead.
  • Butt-Monkey: Wound up having to spend much of the fight against DUCK! upside-down, just as what happened to it when it first fought Lock-Jaw the previous year.
  • Color-Coded Characters: Retains its olive-green motif.
  • Composite Character: This new incarnation of Bombshell combines the interchangeable weapons — either a vertical or horizontal spinner — and general shape of the first version with the solid wedge and more optimised vertical spinner of the second.
  • Everything's Better with Spinning: This version of Bombshell has two interchangeable weapons, both of them disk spinners: a vertical one and a horizontal one.
  • Glass Cannon: Appears to be this archetype in 2019, boasting a hard-hitting weapon but is easily flipped over, after which it's no longer able to fight in any meaningful capacity.
  • Help, I'm Stuck!: Despite the complete redesign, Bombshell wound up helpless, at the hands of DUCK!, by getting flipped over in the exact same way as what kept happening to it in 2018.
  • Hurricane of Puns: Presumably inspired by the connection between bomb droppings and targets, Faruq's introduction to Bombshell against DUCK! is themed on major American retailers:
    Faruq Tareed: I don't know if this bot shops at Walmart, but it's ready to destroy a Target. Ready to take you to Bloodbath & Beyond, it's Bombshell!
  • Nose Art: As always, its paint job is themed on artwork painted on planes during World War II.
  • Out of Order: Its fight against DUCK! was the very first one of the year despite it being delayed to Episode 2.
  • Removed Achilles' Heel: Downplayed. Bombshell's new vertical disk spinner has increased power and a different shape, designed to help right itself better, which was by far Bombshell's biggest problem in 2018. It didn't work as intended fighting DUCK!, though, and wound up incapacitated in the exact same way as last time.
  • Shout-Out: Bed, Bath & Beyond's Bland-Name Product as "Bloodbath & Beyond" was previously used in The Simpsons.
  • Single-Stroke Battle: Its fight against DUCK! played out in this way, with the two bots clashing weapons with each other, and shortly after the first attack, Bombshell was no longer able to fight. The fight was one of the shortest in BattleBots history at less than 45 seconds, including the knockout countdown.
  • Tempting Fate: Shortly before their match against DUCK!, they were talking about how great their new self-righting mechanism was. They lost by getting flipped.
    Breaker Box
Team: Team Nightmare
Driver: Jim Smentowski
Hometown: Bradenton, Florida
Matches (Season): Falcon (W/JD), Uppercut (L/KO), Bloodsport (L/KO), HyperShock (L/KO)

  • Cranium Ride: Wound up with Falcon on its head for a bit during their fight.
  • Honor Before Reason: HyperShock got stuck in the killsaw slats twice during their fight, potentially costing them both the fight and a spot in the Top 16. Both times Breaker Box nudged them free, even though at that point HyperShock disabling itself was the only way Breaker Box was going to win the match. When asked why they repeatedly helped their opponent out, Smentowski's response was simple: 'We didn't want to win that way.'
Team: Inertia Labs
Driver: Reason Bradley
Hometown: Sausalito, California
Matches (Season): Bite Force (L/KO), Free Shipping (L/JD), HUGE (L/JD), Hydra (L/KO)
  • At Arm's Length: The idea behind the anti spinners 'Twangers' (basically loose strips of metal) the team adds whenever the robot faces spinners.
  • End of an Era: Bronco's loss to Hydra certainly feels like this.
  • Wrecked Weapon: Bite Force destroyed the the tip of its flipper during their initial impact, rendering it useless for the duration of the fight. The bottom half of the flipper also broke off in its loss to Free Shipping.
    Captain Shrederator
Team: Team LOGICOM
Driver: Brian Nave
Hometown: Ormond Beach, Florida
Matches (Season): WanHoo (L/KO), Witch Doctor (L/KO), Black Dragon (L/KO), Blacksmith (L/KO)

  • Captain Patriotic: Has "Captain" in its name and is aggressively American.
  • Cast from Hit Points: As typical from full body spinners. It eventually destroyed itself when fighting Wan Hoo despite dominating for most of the match.
  • Charge Attack: The spinning shell requires time to reaccelerate after an attack, though it isn't stopped completely the way the spinning weapons of Chronos and HUGE are like.
  • Difficult, but Awesome: Nave says he has to be very careful about the angle at which Captain Shrederator hits its opponents because both bots will go flying, and he can't afford to let it ricochet off things due to how it takes internal damage each time it hits something.
  • Everything's Better with Spinning: Taken to its logical extreme, everything visible on Captain Shrederator spins.
  • "Get Back Here!" Boss: Captain Shrederator moves evasively until its spinning shell is fast enough to move in for an attack. This proved repeatedly useful against Wan Hoo, at least as long as Shrederator can continue to move.
  • History Repeats: Succumbed to the same problems against Wan Hoo that did Captain Shrederator in against SubZero in 2018.
  • Hurricane of Puns: Fitting its United States theme, Faruq fills his introduction to Captain Shrederator on its first match with puns themed on the Founding Fathers:
    Faruq Tareed: If this bot was a president, it would be Thomas Deatherson. Ready to make you sign his Declaration of Spin-dependence, it's Captain Shrederator!
  • Glory Days: Nave fully admits that full-body spinners aren't as great as they used to, but he'll keep using them.
  • Logical Weakness: With so much of its weight dedicated to its full-body spinner and the reinforcement required to survive taking and dealing hits Captain Shrederator has a weak drive system that tends to die at the worst possible moment.
  • Mighty Glacier: Sends opponents flying with every hit, but since so much of its weight is allocated to its weapon, that leaves comparatively little drive power and speed.
  • Stealth Insult: Brian tells the BattleBots crew that he doesn't blame his son Nick for his losing streak in 2018, that he "didn't give him enough instructions on how to properly take care the bot." Chris Rose interprets that as a polite version of "Get out of the way."
  • Weapon of Choice: This phrase was used word-for-word in Jenny's narration to describe Brian Nave and his preference for full-body spinners. He says it's because this class of bots can use their weapons as armor, allowing him to be more efficient with weight distribution.
  • Wearing a Flag on Your Head: Painted in the American stars and stripes.
Team: Chronos
Driver: Jerry Serafin
Hometown: Canoga Park, California
Matches (Season): Gigabyte (L/KO), Copperhead (W/KO)

  • Charge Attack: Takes a bit of time to get its ring to full speed.
  • Clock Punk: Chronos takes on this aesthetic by having visible gears on the top and being themed around clocks and time.
  • Color-Coded Characters: Black with green highlights.
  • Early-Bird Cameo: Was part of a montage toward the end of Episode 1 before its televised fight. Downplayed in that Episode 2 would feature Chronos, though in the Science Channel bonus fight.
  • Everything's Better with Spinning: Comes with the territory of it being a ring spinner.
  • Glass Cannon: As is typical with ring spinners, Chronos hits like a truck but at the cost of low durability.
  • Hurricane of Puns: Faruq throws out a bunch of puns related to time introducing Chronos in its first match:
    Faruq Tareed: Its name is Greek for time, and yours is up! Stop, watch, and make sure you get help from a second hand—you're going to need it. Time flies when you're getting clocked around the BattleBox...Chronos!
  • Logical Weakness:
    • Because its ring spins so fast, collisions with other bots will cause it to go flying off at high speeds in unpredictable directions. If Chronos hits a wall, it'll damage itself due to the sheer force of its own weapon. That means Chronos must keep as close to the middle of the BattleBox as possible. Unfortunately for Team Chronos, they had to go up against Robotic Death Company from the start, who know this all too well and strategically positioned Gigabyte to keep Chronos to the sides and near some walls.
    • There isn't a clear way to see which way Chronos is facing from a distance. Since both Chronos and Gigabyte bounce away spinning when they hit each other, and Gigabyte has a big stick to help indicate which way it's facing, this leads to Chronos requiring more time to correct itself than Gigabyte.
  • Mirror Match: Faced Gigabyte, which was very similar to it in concept.
  • Mutual Disadvantage: Robots with spinning outer shells like Chronos are not meant to fight other such robots, like Gigabyte, since it just results in the two bots bouncing wildly about and the drivers trying to make sense of it all. In addition, the two robots spun their weapons in opposite directions, causing them to simply push each other away when they collided.
  • Peek-a-Bangs: Jerry Serafin sports these at times. He has to brush them back a couple of times while piloting Chronos.
  • Perky Goth: The male members of the team dress in this theme, but they carry cheerful demeanors, making them male examples of this trope.
  • Reaction Shot: A brief one of Serafin flinching after the first hit between Chronos and Gigabyte.
  • Spiritual Successor: To Moebius, sharing its color scheme, primary weapon type, and goth costuming for its team. The only thing more they need to do is carry this bot out of a coffin.
Team: Team Carbide
Driver: Sam Smith
Hometown: Bromsgrove, United Kingdom
Matches (Season): SubZero (W/KO), DUCK! (L/KO), Bombshell (W/KO), End Game (L/KO), Minotaur (L/JD)

  • Attack Its Weak Point: Cobalt went after SubZero's low-armoured wheels and baseplate, despite the former having wheel guards to prevent that from happening. Once it dislodged two of SubZero's wheels to prevent it from moving, the fight was over.
  • Blatant Lies: The team's claimed strategy against SubZero is to hang back and observe SubZero's movements. They do the exact opposite when the match actually begins, attacking as soon as possible.
  • Born Unlucky: Was absolutely in control throughout its fight with DUCK!, to the point of hurling it high into the air multiple times and ripping apart its plow, but lost after getting snagged under a shoddily-repaired floor seam and counted out.
  • The Bus Came Back: Team Carbide never actually left robot combat — competing on Robot Wars and This Is Fighting Robots in the meantime — but their return was definitely somewhat unexpected, considering their absence from BattleBots in 2018.
  • Charlie Brown from Outta Town: Cobalt's new design is very similar to Tungsten, the team's championship-winning bot on the Chinese series This Is Fighting Robots, but also incorporating elements from Carbide, their bot that won Series 9 of Robot Wars and finished runner-up twice.
  • Color-Coded Characters: Black with highlights of neon green. It shares this combination with SawBlaze. Doubles as a Call-Back to Carbide.
  • Curb-Stomp Battle: Literally tore through Sub-Zero with very little issue.
  • The Dreaded: According to Jenny, the other competitors became very wary of Cobalt after what it did to SubZero.
  • Everything's Better with Spinning: Has a large vertical spinning disc mounted in its front center, which is single-toothed and has gear-like serrated edges to tear armour as it delivers big hits.
  • Hoist by His Own Petard: Cobalt's wedge is extremely low to the ground to give it the advantage against other wedges. In its fight against DUCK!, the ground-scraping wedge got caught in a seam in the floor while Cobalt was chasing a badly-damaged DUCK!, causing it to get completely stuck.
  • Hurricane of Puns: In the match against SubZero, Faruq introduced it with a bunch of puns themed on cobalt as a material:
    Faruq Tareed: This bot is made of one compound: Fractures. Trust me, you are out of your element. It's going to give you the bluesies from the bruisies — here's Cobalt!
  • Logical Weakness: Cobalt's wedge is a double-edged sword. While it's low enough to feed opponents into its very damaging vertical spinner, it's so low to the floor that it can sometimes get Cobalt stuck on any portrusions, as with the case in its fight against DUCK!. It's also prone to being easily ripped off by other vertical spinners as demonstrated by End Game and Minotaur, and once the wedge is out, Cobalt is at a severe disadvantage.
  • Wearing a Flag on Your Head: Has a stylized UK flag painted on the top, though it's hard to see from the image to the right.
  • Tear Off Your Face: Ripped off the reinforced lifting plow from DUCK! — which for reference, previously tanked the likes of Tombstone — despite losing.
  • Theme Naming: Like Team Carbide's other machines Carbide and Tungsten, Cobalt is named after a type of metal or compound used in industrial cutting.
  • You Don't Look Like You: Cobalt went through a drastic redesign since it last appeared in the second ABC season. It previously had an asymmetric horizontal spinner and a blue-and-white colour scheme. Now, it's almost the total opposite: a green-on-black wedge with a gear-shaped vertical spinner.
Team: Caustic Creations
Driver: Zach Goff
Hometown: Loveland, Colorado
Matches (Season): Skorpios (L/JD), Gruff (W/JD), Chronos (L/KO), WAR Hawk (W/KO), Son of Whyachi (L/KO)

  • Animal Motifs: The copperhead rattlesnake.
  • Attack! Attack! Attack!: Goff's strategy against both Skorpios and Gruff was to rely on its drum. Nothing more complicated than that.
  • Charge Attack: Copperhead's drum seems to require several seconds to spin to a fast enough speed to do damage.
  • Color-Coded Characters: Black with red highlights. It shares this scheme with Bloodsport. The team's clothing is white and maroon.
  • Everything's Better with Spinning: A spinning drum.
  • Fragile Speedster: Zips around the BattleBox, but apparently, it has pretty low endurance.
  • Help, I'm Stuck!: According to Chris Rose, Copperhead lost mobility because it was flipped upside-down. However, Copperhead had already stopped moving for about 15 seconds prior.
  • One Steve Limit: An aversion, as Zach Goff had to go up against another Zach, at the helm of Skorpios.
  • Pint-Sized Powerhouse: Pretty small for something in the 250-pound weight class.
  • Weapon of Choice: Caustic Creations has, so far, only entered drum spinners to BattleBots.
    Daisy Cutter
Team: Daisy Cutter
Driver: Bob Girardi
Hometown: Huntington Beach, California
Matches (Season): Deep Six and Kingpin (L/KO)
    Deep Six
Team: Team Overboard
Driver: Dustin Esswein
Hometown: Newton, Wisconsin
Matches (Season): Axe Backwards (W/KO), Nelly the Ellybot (W/KO via JD), Daisy Cutter and Kingpin (L/KO)

  • Cast from Hit Points: Turns this trope Up to Eleven—Deep Six destroys itself instantly the moment it reaches full power. Shows this in its first fight too - It cracks Axe Backwards in half, but catches fire in the process.
  • Color-Coded Characters: White with tan highlights.
  • Double Knockout: Against Nelly the Ellybot.
  • Everything's Better with Spinning: Has a very large vertical spinning bar as its weapon, the same as its middleweight counterpart.
  • Glass Cannon: Has one of the most terrifying weapons in all of robot combat, such that Dustin never turned it up to full strength until safety testing right before BattleBots 2019. However, its weapon is so powerful it usually ends up damaging both its opponent and itself, or just itself if the bar misses. In fact, its fight with Nelly the Ellybot ended in a rare simultaneous KO!
  • Spiritual Successor: To the middleweight version of Deep Six Dustin has used in the past in the non-televised events.
    Double Jeopardy
Team: Team Double Trouble
Driver: Evan Woolley
Hometown: Irvine, California
Matches (Season): Lucky and the Four Horsemen (L/JD)

  • Armor-Piercing Attack: What its main weapon is designed for. Unlike a bot like Quantum, though, its goal isn't to pierce the armor so much as negate it - Its hits are meant to shock internal components and wiring loose by force of impact.
  • Logical Weakness: Because its weapon barrel is fixed it can't hit bots much lower than that. This means it struggles to land hits on small multibots like the Four Horsemen.
  • Long-Range Fighter: Still the main one in BattleBots, due to its primary weapon being a cannon.
  • Mechanically Unusual Fighter: Uses a pneumatic cannon that fires heavy metallic slugs as its primary weapon.
  • Older Than They Think: Though Double Jeopardy is the first truly long range bot in BattleBots, it isn't the first bot with projectiles as its primary weapon. That honor belongs to Neptune, which was armed with a quiver of tethered harpoons.
  • Took a Level in Badass: In one of the oddest cases of this trope, this version of Double Jeopardy is more reinforced and can fire multiple projectiles in a match, as opposed to just one the last time around.
Team: Team Black & Blue
Driver: Hal Rucker
Hometown: Hillsborough, California
Matches (Season): Bombshell (W/KO), Cobalt (W/KO), Lock-Jaw (L/JD), Quantum (L/JD), Yeti (L/JD)

  • Animal Motifs: You can figure this one out.
  • Born Lucky: Won its second fight only because its opponent (Cobalt) got its wedge buried in a damaged floor seam.
  • Catchphrase: "Quack!"
  • Color-Coded Characters: White.
  • Exorcist Head: If you consider DUCK!'s plow as its head, the new DUCK! is able to rotate its head in a half-circle, possibly a full circle if it pushes its body between the plow arms, albeit around a horizontal axis rather than the trope's usual vertical one.
  • How Much More Can He Take?: The Cobalt fight was a slugfest. Even after getting his face ripped off, DUCK! was still chugging along while Cobalt's plow was bent in the process. With time running down and Cobalt looking sure to win due to the sheer amount of damage it was able to deal, it still somehow won due to Cobalt getting its wedge stuck on a badly-repaired floor seam.
  • Hurricane of Puns: One of the more random sets, Faruq's introduction to DUCK! in its fight against Bombshell is themed on volcanoes:
    Faruq Tareed: If it were a volcano, it'd be Quackatoa — I do lava good pun. Now don't blow it. Here's DUCK!
  • Logical Weakness:
    • Due to having virtually no ability to deal damage on its own and thus automatically forfeiting 3 of the 7 points awarded in a judges' decision, DUCK! will nearly always lose if a fight goes to the judges.
    • DUCK!'s incredably flat frame, as notified by Hal, makes it an easy target for biter-type robots such as Quantum. Especially when they have enough power to effortlessly pierce through its armor and damage the vital components inside.
  • Luckily, My Shield Will Protect Me: DUCK! uses its movable plow like a shield, keeping it pointed at its opponents' weapons at all times, though it will engage in a Shield Bash from time to time.
  • One-Hit Kill: Inflicted this on Bombshell in their first fight, flipping and leaving it for dead on the first charge with their improved front lifting plate.
  • Out of Order: Its fight against Bombshell was the very first one of the year despite it being delayed to Episode 2.
  • Pun: "Those judges were quacks!" and "Those judges were fowl!" were among the comments featured at the beginning of Episode 2 describing Bombshell's controversial win over DUCK! in the Last Chance Rumble in 2018.
  • Revenge: For the Last Chance Rumble in 2018, in which Bombshell won despite DUCK! accomplishing more than any other bot. Hal Rucker was not pleased with this decision.
  • Single-Stroke Battle: Its fight against Bombshell played out in this way, with the two bots clashing weapons with each other, and shortly after the first attack, Bombshell was no longer able to fight. The fight was one of the shortest in BattleBots history at less than 45 seconds, including the knockout countdown.
  • Stone Wall: Like before, DUCK!'s frame and plow were milled from solid chunks of very durable metals. So far, nothing has been able to damage the frame in any significant way, nor have the internal motors ever gone out. However, DUCK! has among the least offensive power of any bot in the 2019 competition, relying solely on its plow that it uses like a shield. DUCK!'s durability even has limits, as Cobalt demonstrated by bending and eventually ripping off its entire front plow, and Quantum was able to pierce through its tough armor and damage its internal components. Miraculously, in both cases, DUCK! Still kept on going, shocking the commentators.
  • Tear Off Your Face: Got the front plow ripped completely away by Cobalt. And somehow, IT STILL WON.
  • Took a Level in Badass: DUCK! proved quite capable the previous year already, but it's been made more versatile via a combination of an improved shape for the plow, a broader beak that can more easily catch opposing bots, and, most significantly, a move of the plow's hinge from the front of the bot to the middle, allowing it a 180-degree range of movement in addition to protection of two of its wheels at all times.
  • Victory Dance: Two of them fighting Bombshell, the first being facing Bombshell, moving its plow up and down as if it's talking, then going to the middle, spinning and using its plow to tumble about.
  • Worthy Opponent: Lock Jaw. The two had nothing but good things to say about each other and spent the last few seconds of their match both doing a Victory Dance rather than taking the chance for a few last hits.
    End Game
Team: OYES Robotics
Driver: Jack Barker
Hometown: Auckland, New Zealand
Matches (Season): DeathRoll (L/KO), Ribbot (L/KO), Gruff (W/KO), Minotaur (L/KO), Cobalt (W/KO)

  • Color-Coded Characters: Maintains the vermillion orange scheme from last time, though there's more unpainted metal exterior than before.
  • Everything's Better with Spinning: Uses the same vertical spinner as last time.
  • Fragile Speedster: One of the fastest bots in the whole competition, but it can't take very many hits. Combined with Glass Cannon below, End Game can deliver a whirlwind of powerful hits, but it cannot deal with opponents who can either outmaneuver it or is able to hold up under End Game's attacks.
  • Glass Cannon: Has moved into this category by 2019. End Game has low durability but the sheer power to end fights before it reaches its limits. Stone Walls like DeathRoll are its worst enemy — DeathRoll got battered through much of the fight, but two hits from DeathRoll were enough to take End Game out of commission.
  • Help, I'm Stuck!: Lost in this manner to DeathRoll. Although End Game started off strongly by sending DeathRoll careening around the arena with the combined power of both it and its opponent's vertical spinners, the Australian bot eventually recovered and tagged End Game hard enough to break its self-righting arm and flip it over.
  • Removed Achilles' Heel: Zigzagged. End Game now has a self-righting mechanism to address issues in 2018 of the robot landing upside-down and being unable to move. Said self-righting mechanism didn't work as intended fighting Death Roll, however. See "Help, I'm Stuck!" above.
  • Trash the Set: Knocked down part of the Battlebots sign from the control booths and a spotlight during its fight with DeathRoll. Later embedded Cobalt's front wedge in the ceiling.
    Kenny: They just took down an arena light!
  • Wins by Doing Absolutely Nothing: Wins its fight against Gruff because Gruff got its fork stuck in the killsaw slats.
Team: Quicksilver Robotics
Driver: John Flaacke IV
Hometown: Tampa, Florida
Matches (Season): BattleSaw (W/KO)
Team: Team Whyachi
Driver: Clint Ewert
Hometown: Dorchester, Wisconsin
Matches (Season): Breaker Box (L/JD), Marvin (W/JD)

  • The Bus Came Back: Team Whyachi actually created Falcon in 2004, but it was retired in 2009. Ten years later, they brought it back and upgraded it to be able to compete with modern combat robots.
  • Color-Coded Characters: White with a smaller amount of black.
  • Cranium Ride: Spent a fair portion of its fight with Breaker Box sitting perfectly atop Breaker Box's head.
  • Everything's Better with Spinning: Has two drums, one on the front and one in the back.
  • Pint-Sized Powerhouse: Incredibly small and compact, even more so than Minotaur.
Team: Team Danby
Driver: Craig Danby
Hometown: Raleigh, North Carolina
Matches (Season): DeathRoll (L/KO), Mammoth (L/KO)

  • Animal Motifs: Foxes, having a head and body shaped like one. It normally has an orange, white and black colour scheme to match, but it had to be changed.
  • Charlie Brown from Outta Town: The machine is a recoloured version of Foxic, Craig Danby's machine which previously fought in Robot Wars and RoboGames.
  • Cunning Like a Fox: Foxtrot's entire schtick, being a durable and versatile lifter/rammer with a fox theme.
    Free Shipping
Team: Team Special Delivery
Driver: Gary Gin
Hometown: San Leandro, California
Matches (Season): Hydra (L/KO), Yeti (L/JD), Bronco (W/JD), RailGun Max (W/JD)

  • Logical Weakness: The two orange boxes on top of Free Shipping which houses its weapon drives are obvious weak spots to go after, and they're easy to get to by design of the bot's own wedges. Yeti was able to capitalize on this weakness despite not being part of Greg's plan, which eventually crippled its fork lift and flamethrower.
  • Playing with Fire: Free Shipping's fork lift is equiped with a flamethrower which Gary Gin uses to Cherry Tap opponents once they're caught in them.
  • Weak, but Skilled: Armed with only a fork lift and a flamethrower, Free Shipping isn't one of the strongest or toughest bots in the competition, but it more than makes up for its lack of offensive and defensive capabilities with Gary Gin's superb driving skills, being able to out-manuever most opponents and utilize the battlebox obstacles to its advantage.
Team: Gemini
Driver: Ace Shelander
Hometown: Santa Monica, California
Matches (Season): Marvin and Gruff (L/JD), Tantrum (L/JD), Mammoth (W/KO)

  • Color-Coded for Your Convenience: Both for the people watching and Team Gemini, one unit is black with red and white highlights and the other is red with black and white highlights to avoid getting confused for each other.
  • Confusion Fu: Multibots like Gemini, by their nature, introduce more chaos into the arena and allow for more strategies than single bots, which is necessary compensation for their lower weight and armor. Though they could, in theory, confuse opponents as to whom to fight, none of Gemini's opponents so far have fallen for it, choosing to target either one unit repeatedly or whichever one comes up to fight.
  • Death of a Thousand Cuts: Not the strongest spinning weapons in the competition, but being made of two units, they can attack at a faster rate than anyone else short of The Four Horsemen.
  • Determinator: They're surprisingly good at avoiding getting knocked out from attacks from robots twice their size.
  • Divide and Conquer: Team Gemini intended for Marvin and Gruff to fight each other, then pick them off when weakened. They did not follow through on this game plan when the fight began and Marvin and Gruff ignored Gemini to fight each other.
  • Dual Boss: As usual, consists of two units, which move independently and fight as a team.
  • Everything's Better with Spinning: Each unit has a large horizontal spinning disk.
  • Fragile Speedster: Very quick for bots of their size, but being at half the size of most of their competition, they get tossed and carried about easily.
  • Hurricane of Puns: Faruq has a set of puns themed on Jack and the Beanstalk prepared for Gemini's introduction in its first match:
    Faruq Tareed: If these bots were in a fairy tale, it would be called Whack and the Beanstalk. Fee-fi-fo-fum, two deadly bots are better than one. Gemini!
  • Logical Weakness: As a multibot with big-hitting weapons, the Gemini units are vulnerable to hitting each other instead of the opponents, which is what typically did them in during previous seasons. They managed to avert this for the most part during the fight against Marvin and Gruff by keeping their distance from each other, but Gruff's armor was still too tough for Gemini to meaningfully affect.
  • No-Sell: The Gemini units are too short for Marvin's spinner to affect them.
  • Shout-Out: The Gemini units continue to bear the astrological sign of the constellation they're named after on their backs.
Team: Robotic Death Company
Driver: John Mladenik
Hometown: Oceanside, California
Matches (Season): Chronos (W/KO), Minotaur (W/JD), HUGE (L/JD), Witch Doctor (L/KO)

  • The Bus Came Back: John Mladenik returns to the team after his absence in 2018.
  • Cast from Hit Points: Gigabyte's attacks are powerful enough that it takes internal damage with every hit. However, it's designed and operated to minimize as much of that as possible. Notice how it's steered such that it spends as much time as possible being further from the walls than its opponent—this is to avoid collisions with the walls, the biggest cause of full-body spinners going out.
  • Curb-Stomp Battle: Fought a wire-to-wire match against Chronos, with the lead growing larger and larger each time the two clashed.
  • The Dreaded: They may have had a spotty record in 2018, but this thing remains a Tombstone-level threat to the less-armored robots.
  • Early-Bird Cameo: Can be seen in Episode 1, ahead of its first match, undergoing safety testing.
  • Everything's Better with Rainbows: Is once again painted in bright colors so they blend with each other when spinning. There's no green on Gigabyte this time around though.
  • Everything's Better with Spinning: Using its entire outer shell by nature of it being a full-body spinner.
  • Mighty Glacier: Robotic Death Company specializes in full-body spinners, having figured out ways to overcome the durability issues that are otherwise the biggest weakness of full-body spinners. As a result, Gigabyte avoids falling into Glass Cannon, as can be seen in how it defeated Chronos with ease while maintaining full functionality. The difference in durability between them is stark.
  • Mirror Match: Faced Chronos, which was very similar to it in concept.
  • Mutual Disadvantage: Robots with spinning outer shells like Gigabyte are not meant to fight other such robots, like Chronos, since it just results in the two bots bouncing wildly about and the drivers trying to make sense of it all. In addition, the two robots spun their weapons in opposite directions, causing them to simply push each other away when they collided.
  • Removed Achilles' Heel: The team made absolutely sure to avoid securing shoddily-made parts, referencing the incident in 2018 where the outer shell popped off mid-battle, leaving Gigabyte naked and defenseless.
  • Spiritual Successor: To Robotic Death Company's previous full-body spinners Megabyte and Invader.
  • Unstoppable Force Meets Immovable Object: The Immovable Object to Minotaur's Unstoppable Force. It ultimately came out on top.
Team: Team Gruff
Driver: Sam McAmis
Hometown: Holiday, Florida
Matches (Season): Marvin and Gemini (W/JD), Copperhead (L/JD), End Game (L/KO), Tombstone (L/JD)

  • Born Unlucky: Got its fork hopelessly stuck in the killsaw slots in its fight with End Game despite having a commanding lead and was counted out.
  • Color-Coded Characters: Black.
  • Exact Words: Specifically the rule that a bot must inflict "damage using the primary weapon." This doesn't necessarily mean the weapon itself does the damage. As it turns out, in its debut match, the judges found it acceptable as "damage using the primary weapon" when Gruff uses its lifting arm to carry opponents over to the box hazards, as that is, technically, damaging them through use of its primary weapon.
  • Gradual Grinder: Is incapable of doing any more than minimal damage on its own. Its real strength, however, is in its ability to control the pace of the fight and its opponents' movements.
  • Playing with Fire: This version of Gruff has a flamethrower. Presumably, its intended use is to pin opponents to a wall, then blow fire at it.
  • Power Glows: This version of Gruff also has a reddish orange light coming from the bottom.
  • Spikes of Villainy: Has a bunch of spikes on the top and on its lifting arm that the previous Gruffs didn't have.
  • Stone Wall: As a control bot, Gruff falls into this category, as it must be able to take hits from high-damage bots while hampering their capacity to fight back.
  • Swiss Army Weapon: The lifting arm has a wide range of movement, allowing it to not just lift, but launch and carry as well.
  • Technician vs. Performer: Gruff is a technician, getting the job done without being very flashy about it.
Team: Team HyperShock
Driver: Will Bales
Hometown: Miami, Florida
Matches (Season): Valkyrie (W/KO), Monsoon (W/KO), Bite Force (L/JD), Breaker Box (W/KO), HUGE (L/KO)

  • Attack Its Weak Point: Valkyrie needs 9 seconds to get its weapon to full power. Will Bales takes advantage of this trait to attack Valkyrie constantly. Even when he fails to stop Valkyrie's weapon, he has HyperShock tip Valkyrie over to cause its weapon to hit the floor instead.
  • Call-Back: Invoked. As HyperShock couldn't reach HUGE with its normal configuration it brought back the infamous rake of two years ago, both to appeal to the fans and because it seemed Crazy Enough to Work. It almost did, too, as HUGE was nearly stuck in the screws within the first ten seconds.
  • Cast from Hit Points: HyperShock has blinding speed, but it comes at the cost of stability of its insides. HyperShock quickly burns itself out, its victories coming largely from fights that end before it destroys itself first.
  • Color-Coded Characters: Neon yellow. It keeps this scheme from previous years.
  • Curb-Stomp Battle: HyperShock never gave Valkyrie time to breathe.
  • The ’80s: Plays up this theme again. Specifically, they go for a Synthwave aesthetic, having exaggerated traits of the decade's art trends. It's fitting, considering Will and his team are from Miami, the location Synthwave draws most heavily from.
  • Everything's Better with Spinning: Kept the small vertical spinner from last year.
  • Explosive Overclocking: HyperShock started emitting smoke after the fight against Valkyrie dragged on for long enough.
  • Fragile Speedster: HyperShock is known for two things, breaking down all the time and incredible speed. Its first fight of the season showed it still has both of these traits, as it got across the box in record time to engage Valkyrie before the latter's spinner could even get started but nearly broke itself during the fight.
  • Graceful Loser: Just like his opponent, Will was laughing and cheering at the end of his epic fight with HUGE.
  • Improbable Weapon User: Will outfitted HyperShock with two rakes on its self-righting mechanism in its fight against HUGE in an attempt to counter its unusual design. They eventually snapped due to the handles being made of wood, and one of the rakes was unfortunate enough to jam HyperShock's spinner.
  • Kick Them While They Are Down/Laser-Guided Karma: HyperShock had Valkyrie incapacitated and the count was about to begin, but they couldn't resist going in for one last hit a la Tombstone... and immediately got stuck under the Pulverizer, taking three hits before backing out. Everybody from the announcers to the interviewer to Will Bales himself had a laugh about how in-character this was for them.
    Kenny Florian: The one [hit] at the end there, you didn't really have to do it! Why did you do it?
    Will Bales: I...I don't know. I guess I'm a glutton for punishment.
  • Manly Tears: Will cries in joy after his victory against Valkyrie.
  • Million-to-One Chance: When fighting HUGE, one of HyperShock's broken rakes bent at the exact perfect angle to jam its own spinner. The mind-bogglingly low chance of this happening was mentioned several times.
  • Reaction Shot: The team members were shown getting startled when Deep Six leapt at the bulletproof glass during safety testing.
  • Shout-Out: Kenny makes mention of HyperShock going into "Berserker Barrage mode."
  • Tempting Fate: Will said that the insides of 2019's HyperShock are to directly address the technical issues plaguing it the previous year. While the electrical issues that let Bite Force dismember it are gone, HyperShock is just as vulnerable as before to destroying itself from its sheer speed.
Team: Tomco Designs
Driver: Tom Lloyd
Hometown: London, United Kingdom
Matches (Season): HUGE (L/KO), Tantrum and Uppercut (L/KO)

  • Charlie Brown from Outta Town: A slightly redesigned version of Lieutenant Bam, which the team used for The Chinese competition "This Is Fighting Robots".
Team: Team burntpopcorn
Driver: Kevin Hjelden
Hometown: Sacramento, California
Matches (Season): Shatter! (L/KO), Daisy Cutter and Deep Six (W/KO)

Team: CE Robots
Driver: Matthew Spurk
Hometown: Titusville, Florida
Matches (Season): Ribbot (W/JD), Blacksmith (L/JD), Son of Whyachi (L/KO)

  • Animal Motifs: Despite its name being associated with squids and sea serpents, Kraken more closely resembles an anglerfish. Kraken's minibot, debuting this season, is themed on a narwhal.
  • Armor-Piercing Attack: As a crushing robot, Kraken was designed to pierce through opponents' armor with its teeth.
  • Attack! Attack! Attack!: Matt Spurk's strategy against Ribbot.
  • The Cavalier Years: The Spurk family is still dressed like The Pirates Who Don't Do Anything. Expect nothing less.
  • Curb-Stomp Battle: Played relentlessly against Ribbot and never let up.
  • Drop the Hammer: Steered Ribbot to a Pulverizer hammer the first chance it got.
  • Glowing Eyes/Glowing Eyes of Doom/Glowing Mechanical Eyes: Retains this trait into this season.
  • Grapple Move: If Kraken fails to pierce its opponents, it can still pick them up and carry them to the box hazards.
  • Hurricane of Puns: Faruq goes on a pirate-themed one introducing Kraken in its first match.
    Faruq Tareed: It's the scourge of the Seven Seas, and it's coming for your booty. Better cover your buccaneers, because the show you're about to see is rated 'ARRRG'! Let's get kraka-laken — release the Kraken!
  • Kick Them While They Are Down:
    • Matt ordered the Pulverizer to come down on Ribbot right before time ran out fighting Ribbot, with the hammer hitting Ribbot after the buzzer.
    • Kraken's flamethrower was activated after the time ran out, setting Ribbot on fire. That being said, not only did Team WPI request that in the first place, Kraken's flamethrowers are actually on by default, and pushing the button on the controller shuts it off. As the referees require the drivers to let go of their controllers once time runs out, this means Kraken's flamethrower activates.
  • Logical Weakness: Due to the way the teeth are shaped, they are vulnerable to getting bent and twisted as Kraken bites down on opponents. The more bent they get, the less piercing power the teeth will have due to the angles being less and less perpendicular to their movement. Those teeth started getting distorted fighting Ribbot, and Kraken's bites became less and less powerful as the match went on.
  • Playing with Fire: Kraken now has a flamethrower inside its mouth.
  • Red Eyes, Take Warning:
  • Spiritual Successor: The same as it was last year:
    • To Tentoumushi (and Mega Tento by extension), Kraken can capture opponents and damage them while holding them in place.
    • To Bucky the Robot in Robot Wars, another pneumatically powered crusher.
  • Took a Level in Badass: It debuts this time without any bizarre technical problems, allowing Kraken to dominate the fight against Ribbot. It also received a functioning self-righting mechanism and can crush with a higher amount of force than before. On a meta level, Kraken also gets to debut on the Discovery Channel rather than be relegated to reruns on the Science Channel the following Wednesdays, as well as debut in a one-on-one match instead of a rumble, the latter of which crushing and grappling bots are poorly equipped to handle.

Team: TKO Robotics
Driver: Mark Demers
Hometown: Ottawa, Canada
Matches (Season): Bloodsport (L/JD), Minotaur (L/KO), Double Jeopardy and the Four Horsemen (W/JD)

  • Armor Is Useless: The front armor meant to fight Bloodsport eventually got torn off, again demonstrating that the sturdiest armor won't do much good if it's not attached on in an equally sturdy way.
  • Born Unlucky: Once again, Lucky starts the season with a loss, this time against a rookie team and their bot.
  • Canada, Eh?: Though downplayed, it's still the most aggressively Canadian bot in BattleBots.
  • Color-Coded Characters: Red and white, just like the Canadian flag.
  • Determinator: Lucky took an incredible beating agaisnt Bloodsport but lasted long enough to take the match to the judges.
  • Didn't Think This Through: In Demers's efforts to cover up all of Lucky's wheels, its rear wheels were removed entirely. The wheels being so far from the middle puts a real number of the bot's handling, which, when combined with the slippery floor of the BattleBox, causes Lucky to move incredibly clumsily, as is demonstrated when it fought Bloodsport.
  • History Repeats: Lucky's front armor was detached fighting Bloodsport in the same way as against Son of Whyachi in 2018.
  • Hurricane of Puns/Rhymes on a Dime: The writers have no shortage of luck-themed puns for Faruq. In its battle against Bloodsport, they're all based around poker while making sure each line rhymes:
    Faruq Tareed: Odds are you're going to lose against this bot. It's got aces; what's you got? Two pair will get you nowhere. Ante up for Lucky!
  • Ironic Name: Lucky continues to be the least lucky robot in BattleBots, immediately encountering drivetrain issues, then signal issues for its weapon.
  • Mighty Glacier: Lucky was more designed for the smaller arena in events like RoboGames. As a result, Lucky doesn't move that fast. Its flipping arm, however, is something to be wary of.
  • Removed Achilles' Heel: Against Bloodsport, Demers has not only put on front armor, he also covered all of Lucky's wheels. He wants to make sure horizontal spinners don't lop off Lucky's wheels again like what happened when it fought Son of Whyachi last year. Sure enough, Justin Marple, of Bloodsport, intended to go for Lucky's wheels.
  • Tear Off Your Face: Had its front wedge sheared off by Bloodsport during its matchup against them.
  • Wearing a Flag on Your Head: Not on the bot itself, but the team does occasionally carry a flag of Canada to billow around in various shots of the team.
  • Wimp Fight: Its battle against Bloodsport resulted in Bloodsport's weapon losing power while Lucky had mobility issues, causing both bots to wander aimlessly aboutmost of the time.

Team: Bad Kitty
Driver: Martin Mason
Hometown: Pomona, California
Matches (Season): RailGun Max (L/KO), BattleSaw (W/KO)

  • Drop the Hammer: Is a hammerbot.
  • Half the Man He Used to Be: Ripped in half by RailGun Max in its first fight of the season.
  • Large Ham: Martin Mason seems to take a lot of cues from Professional Wrestling when delivering interviews.
  • Punny Name: A Portmanteau of "Mad Hatter" and "Cat."
  • Start My Own: Zigzagged. Team Bad Kitty began as their own group, then merged with Rob Farrow's group to form Western Allied Robotics in 2018, entering in WAR Hawk. This year, they split back up again, Team Bad Kitty entering Mad Catter and leaving WAR Hawk with Farrow.
  • Theme Naming: All of Team Bad Kitty's robots have thus far been puns on the word "Cat" or "Kitty," at least after they renamed themselves as such. Examples include Cataclysm and Catatonic.
  • Weapon of Choice: Defied. Team Bad Kitty specializes in vertical disk spinners with wedges, a design that has become very popular in recent years. Mad Catter, on the other hand, is a hammerbot.

Team: Team Mammoth
Driver: Ricky Willems
Hometown: Baltimore, Maryland
Matches (Season): Axe Backwards (W/KO), Uppercut (L/KO), Wan Hoo (L/JD), Foxtrot (W/KO), Gemini (L/KO)

  • Animal Motifs: Mammoths, of course.
  • Armor Is Useless: Inverted. Mammoth has no armor whatsoever, but because it's made of hollow cylinders of steel, it can still take a lot more punishment than it looks.
  • Bigger Is Better: Is touted as being the largest competitor ever built.
  • Color-Coded Characters: Brown.
  • Crazy-Prepared: Willems somehow knew Mammoth's wheels were going to come off during its fight against Axe Backwards, so an extra wheel was added to each side.
  • Early-Bird Cameo: Was part of a montage of newcomer bots for Episode 1, before its first actual televised fight. Downplayed, as that televised debut would be in the following episode.
  • Everything's Better with Spinning: Has a massive spinning rectangular set of pipes. Its intended use is to swing opponents out of the arena.
  • Fighting Clown: Mammoth's enormous size makes it look awkward no matter what it's doing, but this thing is capable of winning matches.
    Ricky Willems: I want the other competitors to know that yes, we're a gigantic robot, but we really are a competitor.
  • Handicapped Badass: Two weeks prior to the start of the season, Ricky broke two of his fingers on his left hand in an accident and had to wear a protective cast. He notes that this inconvenience does hamper his driving skills a bit, but despite this, he still demonstrates superb driving in the battlebox and puts it to the test by flipping Axe Backwards out of the arena in his first match.
  • Humongous Mecha: Not quite to the size of the most iconic giant robots, but this thing is so big, it barely fits through the entryway into the BattleBox and doesn't fit entirely on its starting corner.
  • Lethal Joke Character: On paper, it doesn't seem like it's capable of much, is incapable of damage, and comes across as a novelty robot. However, in practice, Mammoth is constantly going for the Ring Out and is very capable of that while being shaped such that it's impossible to ring it out.
    Chris Rose (before Mammoth's first fight): I don't know if it's going to work, but it's awfully compelling!
  • Logical Weakness: A robot as huge as Mammoth happens to have a very high center of gravity. Against Uppercut, this would prove fatal as Uppercut sent them on their side with one well-placed hit, leaving them immobilized.
  • Mechanically Unusual Fighter: Though its size alone makes it unconventional in how it moves, attacks, and gets attacked, Mammoth's weapon is a gigantic rectangle of steel pipes that swings like a vertical spinner. However, because it's so big, it functions as more of a swinging arm, especially since it's geared down to be able to carry 250-pound robots around.
  • Mighty Glacier: Looks the part and acts it too. Mammoth does not move quickly and needs time to accelerate its weapon before it can become effective, but once it's fully set up, it can potentially end a fight with a single attack.
  • Red Eyes, Take Warning: Its weapon's pivot is outfitted with a pair of bloodshot eyes with red irises.
  • Ring Out: Inflicted this on Axe Backwards during their fight.
  • Spiritual Successor: To HUGE, though HUGE is also in this competition. Mammoth took HUGE's gimmick of towering over its competitors and took it up a notch.
  • With My Hands Tied: Willems fought in this competition with the equivalent, having broken two of his fingers a few weeks prior and thus having limited mobility.

Team: Team 42
Driver: Hannah Rucker
Hometown: Hillsborough, California
Matches (Season): Gruff and Gemini (L/JD), Petunia (L/JD), Axe Backwards (W/JD), Falcon (L/JD)

  • Attack! Attack! Attack!: Hannah Rucker, when interviewed, said she doesn't need a strategy and will just point Marvin's weapon at anyone who goes after it.
  • Butt-Monkey: Its weapon was quickly rendered useless after attacks from Gemini and Gruff.
  • Everything's Better with Spinning: Uses a large horizontal turntable-like spinning disk. The entire weapon was made with the same plastic as HUGE's wheels.
  • Logical Weakness:
    • The little green bits on the weapon are the only things that allow Marvin to compete. Without them, Marvin is helpless. Unfortunately, those bits have a tendency to snap off easily.
    • Those bits are also fairly high up, meaning Marvin, while right-side up, can only attack bots equal in height or taller than it. Though Marvin's rather flat, bots even shorter than Marvin can completely No-Sell it, like Gemini. Averted if flipped upside-down though, upon which the bits become extremely close to the ground and can hit any bot.
  • Shout-Out Theme Naming: Both the robot and team names are references to The Hitchhiker's Guide to the Galaxy.
  • Spiritual Successor: To Ringmaster in 2016, which Hannah also owned and drove and used a large horizontal spinner for a weapon.
  • Start My Own: Hal Rucker's daughter, Hannah, split off from DUCK!'s team to put this thing together solo.
  • Teen Genius: Though she received help from her father, Hannah was 14 years old when she made this killer robot.

Team: Team Monsoon
Driver: Tom Brewster
Hometown: Turvey, United Kingdom
Matches (Season): Ragnarok (W/KO), Hypershock (L/KO), Valkyrie (L/JD), Bite Force (L/KO)

  • Glass Cannon: For its match against Bite Force, they equipped thinner armour so they had enough weight to use a more powerful weapon motor. It didn't help, and they lost the match even faster than their previous fights.
  • Wrecked Weapon: The spinning bar and the other workings that keep the bar on got knocked right out by Hypershock.
    • Valkyrie also knocks it loose, but it doesn't fall out completely.

    Nelly the Ellybot
Team: Team Pun-Chant
Driver: Sarah Maylan
Hometown: Derby, United Kingdom
Matches (Season): Rainbow (L/KO), Deep Six (L/KO via JD)

  • Animal Motifs: Elephants, having the big ears, tusk-shaped wedgelets, and a hammer shaped like a pachyderm's trunk. Its name is also a reference to the children's song Nelly the Elephant.
  • Color-Coded Characters: A deep purple.
  • Double Knockout: Against Deep Six.
  • Drop the Hammer: The "Bonker", an unusual elephant trunk-shaped hammer with a spiked mace-like weight on the end.
  • Early-Bird Cameo: Was part of a montage of newcomer bots for Episode 1, before its first actual televised fight.
  • Eye Scream: Rainbow knocked both its eyes out in their fight. And then another got taken out by Deep Six.
  • Honorable Elephant: Nelly is a robotic take on one of these, with her bright colours, big googly eyes and sunny disposition (at least against Rainbow)... not to mention her enormous Bonker!
    • Cruel Elephant: The cheery smile and happy oversized eyes got replaced by clenched teeth and angry oversized eyes for the match with Deep Six.
  • I Call It "Vera": Nelly's electric mace/hammer weapon is nicknamed "The Bonker".
  • Nightmare Face: Nelly's usual cheery expression got reduced to this after Rainbow tore out both its eyes and left its "head" completely deformed in their first fight.

Team: Aberrant Robotics
Driver: Luke Bittenbinder
Hometown: Clemson, South Carolina
Matches (Season): Sidewinder (L/KO), SubZero (L/KO)

  • Born Unlucky: Was largely on top in their match against Sidewinder. Then they got caught on a seam against the floor, and Sidewinder happily feasted on their vulnerable sides.
  • Irony: The underside of the flipper has the YEET meme on it. Only problem was that against SubZero it was P1 getting hit with a Ring Out.
  • Ring Out: Was on the wrong end of one courtesy of SubZero.
  • Spiritual Successor: To front-hinged flippers such as Firestorm from Robot Wars.

Team: P.C.P
Driver: Mischa De Graaf
Hometown: Anna Paulowna, Netherlands
Matches (Season): WAR Hawk (L/KO), Marvin (W/JD), Hydra (L/KO)

  • Armor-Piercing Attack: As a crusher bot, this is what Petunia is designed to do..
  • Born Unlucky: Something went wrong with Petunia this year against WAR Hawk, as it lost power to its weapon, then its movement in unusually short order.
  • Charlie Brown from Outta Town: de Graaf and his team have also been competing with very similar robots by the names of PacifieR and PulverizeR.
  • Fluffy the Terrible: A robot designed to destroy things is named after a delicate flower.
  • Grapple Move: Petunia is a crushing robot, but it can be a grappler if it fails to actually crush.
  • History Repeats: Became the second victim of WAR Stop, after Overhaul.
  • Hurricane of Puns/Rhymes on a Dime: Faruq does a half-and-half mix for Petunia's introduction in its first match:
    Faruq Tareed: From the Netherlands, where they ride bikes and build dykes. Amster-DAMN! This bot is dope. It's Petunia!
  • Mighty Glacier: Not the fastest robot in this competition, but everyone who fights Petunia has to be wary of that piercing beak. de Graaf hopes to go for the One-Hit Kill, which Petunia is capable of:
    Mischa de Graaf: What we have to do to win this fight [against WAR Hawk] to get ahold of them quick and crush something vital, cripple them or maybe even take them out with one bite.
  • Ring Out: Was the victim of one thanks to Hydra, getting it stuck by the Pulverizer hammer and in front of the announcers.
  • So Last Season: In 2018, Petunia was something special when its piercing beak could apply 10 tons of force. In 2019 they compete mostly unchanged, but they're now competing against Quantum and Kraken, both of whom can apply twice as much force.
  • Theme Naming: All of Team PCP's robots have had names consisting of English words that start with the letter "P."
  • Underestimating Badassery: de Graaf ignored WAR Stop when fighting WAR Hawk. This proved to be Petunia's undoing in that fight, as it high-centered Petunia long enough for WAR Hawk to deliver a powerful punch that severely damaged its internals.
  • Wearing a Flag on Your Head: PCP Robotics continues to dress in the stripes of the Netherlands flag and stand in the proper order, though it more closely resembles the flag of France in that way. Petunia retains the horizontal stripes of the Netherlands flag too, though downplayed compared to 2018.

Team: Ragnarök
Driver: Tim Rackley
Hometown: Kent, Isle of Sheppy, United Kingdom
Matches (Season): Monsoon (L/KO), Valkyrie (L/KO), War Hawk (L/KO)

  • Born Unlucky: A running theme with Ragnarök is how many freak accidents they suffer and how much bad luck they have, such as the One-Hit KO mentioned below, or when they swing their weapon at War Hawk and it resets so hard it breaks the actuator.
  • One-Hit KO: On the receiving end of one courtesy of, appropriately enough, Valkyrie. When the two bots made contact a freak interaction between Ragnarök's wedge and Valkyrie's spinner threw Valkyrie straight up into the small gap in the front of Ragnarök's wedge, hitting the internals and knocking Ragnarök dead instantly.
  • Start My Own: Tim Rackley was a member of the Monsoon team last year, but brought his own robot this year. The Ragnarök team also includes Jack Tweedy, the driver and builder of Vanquish.

    RailGun Max
Team: Team Atom
Driver: Elaine Wu
Hometown: Shanghai, China
Matches (Season): Mad Catter (W/KO), Shellshock (W/KO), Wan Hoo (W/JD), Free Shipping (L/JD), Bloodsport and Uppercut (L/KO)

  • Everything's Better with Spinning: Uses an egg-beater spinner.
  • Half the Man He Used to Be: Split Mad Catter in half in their fight.
  • Mutual Kill: In its final rumble, Railgun Max launched Bloodsport out of the arena with such force that it also snapped the belt for its weapon and wrecked its drive system. The weakened RailGun Max then lost in a knockout to Uppercut.

Team: Unicorn
Driver: Petr Kravchenko
Hometown: Saint-Petersburg, Russia
Matches (Season): Nelly the Ellybot (W/KO), Yeti (L/KO)

  • Early-Bird Cameo: Was part of a montage of newcomer bots for Episode 1, before its first actual televised fight.
  • Everything's Better with Rainbows: Its motif.
  • Lethal Joke Character: Rainbow might be run by a team in brightly-coloured unicorn onesies and have an innocent theme, but it ripping Nelly the Ellybot apart in its debut showed it's not to be underestimated.
  • Naturalized Name: Originally applied under the name Pinkie Pie, but were asked to change it for obvious reasons. The new name is a more subtle reference to Rainbow Dash, another main character from the same show.

Team: Team WPI
Driver: David Jin
Hometown: Worcester, Massachusetts
Matches (Season): Kraken (L/JD), End Game (W/KO), SawBlaze (L/JD)

  • Animal Motifs: Patterned after a frog or toad, with the weapon forming its "tongue".
  • An Arm and a Leg: Two of Ribbot's legs were ripped off during the fight against Kraken. The adhesive appears on the weak side, though so it may have been deliberate. The frog parts are considered cosmetic, however, so them coming off will only score minimal damage points with the judges.
  • Bare-Fisted Monk: One of Ribbot's weapons is simply an armored wedge. Whether this is allowed to be used or not, due to it lacking an active weapon in this form, is yet to be seen.
  • Born Unlucky: Its first match was against Kraken, a bot tailor-made to fight bots of Ribbot's size and shape.
  • Everything's Better with Spinning: One of Ribbot's weapons is a horizontal spinning disc close to the ground, like with Valkyrie. Another is a small vertical disc spinner at the front. This was used during the fight against Kraken.
  • Fighting Clown: Ribbot looks ridiculous, but when its spinning weapons hit, it can send 250-pound robots flying into the air. They later managed to take down End Game, something nobody expected.
  • Hoist by His Own Petard: The left side of Ribbot's head got destroyed by its own weapon when fighting Kraken.
  • Hurricane of Puns: Faruq lets loose a bunch of frog-themed puns introducing Ribbot in its first match.
    'Faruq Tareed;: It's not easy being green, even when you're a killing machine. This bot will make you croak—Rrrrribbot!
  • Jack-of-All-Stats: In addition to the adaptability of its weapons, Ribbot appears to have average speed and maneuverability, though the strength of its vertical spinning weapon is pretty strong.
  • Large Ham: The entire team is like this, though it's a given considering the ridiculous look of this robot.
  • Lethal Joke Character: It might look goofy with that frog theme, but the bot's spinning weapon is no joke whatsoever, if its fight against End Game was any indication.
  • Man on Fire: Ended the fight against Kraken on fire, though it was on request.
  • Punny Name: A Portmanteau of "ribbit" and "robot." May also be a reference to an enemy in Sonic 3 & Knuckles who shares the same name.
  • Spanner in the Works: A literal case of this happened in its fight against Kraken. It didn't affect the outcome of the match, but some of Ribbot's legs got caught in the Screws, preventing them from moving.
  • Swiss Army Weapon: Has a modular front allowing the team to fit any of a bunch of different weapons onto it.

Team: Team Revolution
Driver: Victor Soto
Hometown: Doral, Florida
Matches (Season): SawBlaze (L/JD), Bombshell (W/KO), Tombstone (W/KO), DeathRoll (L/JD), Blacksmith (L/JD)

  • Ass Kicks You: Without a usable front weapon fighting SawBlaze, Rotator had to rely entirely on its rear weapon to fight.
  • Attack! Attack... Retreat! Retreat!: When the forks proved ineffective against SawBlaze's scoop, Rotator spent the rest of the match attempting to run away to gain some distance. This proved ineffective due to SawBlaze's high acceleration.
  • The Backwards Я: Retains this element in the robot's logo so it can be symmetrical.
  • Color-Coded Characters: Gold.
  • Did You Just Punch Out Cthulhu?: Took out Tombstone, of all bots.
  • Everything's Better with Spinning: It wouldn't be called "Rotator" if something wasn't spinning on it. This bot has two spinning discs, a lower one on the front and a higher one in the back, which, collectively, is its signature feature. Like last year, the front disc can be swapped out for other things, which was the decision going up against SawBlaze. See Time for Plan B below. Rotator can also use spinning bars instead of discs.
  • Help, I'm Stuck!: Got caught on the Screws at the very end of the fight against SawBlaze.
  • Mighty Glacier: Not the fastest robot in the competition, but the hard-hitting spinning weapons don't break down so easily anymore, putting Rotator in this category.
  • Robot of Mass Destruction: During its violent fight with Tombstone, Rotator's spinning bar was shorn off and hurled into the arena wall. This incident caused so much damage to the BattleBox that an entire wall panel had to be replaced immediately after the fight, delaying filming of other matches.
  • Shout-Out: Faruq drops a bunch of references to Blade Runner in his introduction to Rotator in the fight against SawBlaze:
    Faruq Tareed: This bot's favorite movie is Blade Runner, because it has spinning blades that gore and loves Harrison Ford. It's going to bring the pain! the rain. Wake up, it's time for Rotator!
  • The ’80s/Synthwave: Like last time, the team wears tacky shiny gold clothes, and Victor Soto wears neon sunglasses. Light-up HoverKicks do add some contemporary flash, though.
  • Time for Plan B: One of the blades had broken during safety testing, forcing Soto to swap it out for a set of forks at the front, which he uses like a wedge.

Team: Bots FC
Driver: Adam Wrigley
Hometown: Brooklyn, New York
Matches (Season): Witch Doctor (L/JD), Wan Hoo (W/JD), Kingpin (W/KO), Minotaur (L/KO)

  • Armor Is Useless: For some reason, Shatter!'s UHMW armor is attached on using Velcro. This proves to be very ineffective fighting Witch Doctor.
  • Ascended Fanboy: Adam Wrigley was once a moderator of a robot combat fansite who later took to competing himself.
  • The Cameo: Wrigley can be seen in a blink-and-you-miss-it shot in Episode 2 reacting vigorously to Mammoth's victory over Axe Backwards.
  • Chrome Champion: The shiny protective outer coating and hammerhead give it this look, although the outside is not entirely metal.
  • Confusion Fu/Damn You, Muscle Memory!: An effect of Shatter!'s gliding means opponents cannot accurately predict how Shatter! will move.
  • Difficult, but Awesome: The unique wheels on Shatter! lets it turn in any direction while facing any direction. This makes its movements look graceful and flowing, but it also means every surface is like ice.
  • Drop the Hammer: It's a hammerbot.
  • Early-Bird Cameo: Was part of a montage of newcomer bots for Episode 1, before its first actual televised fight, then shown again a few minutes later undergoing safety testing. Downplayed, as that televised debut would be in the following episode.
  • Foreshadowing: The footage seen of Shatter! undergoing safety testing, gliding around with its wheels, show it constantly bumping into the walls. This lack of control would later be its undoing fighting Witch Doctor. See Logical Weakness below.
  • Irony: About halfway through its fight with Witch Doctor, Shatter! gets hit by the Pulverizer hammers. This causes it to start smoking.
  • It Makes Sense in Context: Wrigley mentions UHMW polyethylene to Jenny without any further explanation. Jenny would later have to provide Exposition as to what this material is, namely that it was previous used for HUGE's wheels in 2018.note 
  • Logical Weakness:
    • The wheels allowing Shatter! to glide allow for the most efficient movement of any BattleBots competitor, but as it seems, it has a tendency to glide right past its opponents.
    • As a hammerbot, its capacity to attack is limited to a single point a short distance from its front. This puts it at a disadvantage against Fragile Speedster bots who can keep away from that point.
    • All of that ablative armor won't protect Shatter! from being pressed, as can be seen when it started smoking after it got hit from the Pulverizer.
  • Meaningful Name: The robot's name comes from the fact that it's decked out in ablative armornote  as an anti-spinner precaution.
  • Mechanically Unusual Fighter: Not the hammer, but the wheels—Shatter's Mecanum wheels allow it to glide in any direction.
  • No-Holds-Barred Beatdown: Was in full control in their fight against Wan Hoo, hammering them into pancake at every opportunity.
  • Parrot Exposition: The commentators talk about Shatter!'s armor and wheels almost immediately after the segment in which Wrigley explains to Jenny how they work.
  • Precision F-Strike: From someone on Shatter!'s team after the second time a large chunk of the ablative armor came off.
  • Refuge in Audacity: Wrigley went over to Witch Doctor's team at the pit area and attempted to measure Witch Doctor. Unfortunately for him, he was quickly caught and stopped.
  • Stone Wall: Wrigley intends for Shatter! to be in this category, considering the great lengths he went through to coat Shatter! in armor. Said armor falls off more easily than he would've liked, though, putting its archetype as...
    • Fragile Speedster: Instead, Shatter! relies on its Mecanum wheels to dodge attacks and take potshots wherever it can.
  • Shout-Out: Chris Rose compares the giant tennis ball on the tip of Shatter!'s hammer to Hannibal Lecter's muzzle.
  • Wrecked Weapon: The axe broke completely during it's fight with Witch Doctor.

Team: Rolling Robots
Driver: George Kirkman
Hometown: Rolling Hills Estates, California
Matches (Season): RailGun Max (L/KO)

  • Early-Bird Cameo: The team's banner can be seen near the beginning of Episode 2 during Jenny's coverage about the Witch Doctor vs. Shatter fight.
  • Help, I'm Stuck!: Was left stranded on their back after a few hits against Railgun Max, and eventually counted out.

Team: Close Enough
Driver: Josh Coates
Hometown: Salt Lake City, Utah
Matches (Season): P1 (W/KO), Skorpios (L/KO)

  • Ludicrous Gibs: Was reduced to this in their fight against Skorpios, first losing their bar spinner, then one of their side panels.
  • Mechanically Unusual Fighter: Has a bar spinner on its left side without there being one on its right.

Team: Offbeat Robotics
Driver: Zach Lytle
Hometown: Lafayette, California
Matches (Season): Copperhead (W/JD), Sidewinder (W/KO), Tantrum (W/JD), Uppercut (L/KO), Lock Jaw (L/KO)

  • Animal Motifs: Scorpions.
  • Attack Its Weak Point: Lytle immediately identified exposed chains and belts on Copperhead and aimed for those. Copperhead was a bit too fast for him to get any successful hits in to those points though.
  • The Band Minus the Face: Zach Lytle has taken up the controls of Skorpios for 2019 due to Orion Beach being busy at the moment.
  • Color-Coded Characters: Cyan, a slightly different shade than the turquoise of previous years.
  • Everything's Better with Spinning: Has a saw on an arm, similar to SawBlaze.
  • Fragile Speedster: Skorpios's weapon has never been that sturdy, but it gets its wins by using its speed to maintain control of its fights. Skorpios is not a single case of this trope though, as the non-weapon part of the bot has proven to be very resilient.
  • Hurricane of Puns: Faruq has gone with food-related puns for Skorpios in its first match:
    Faruq Tareed: Its favorite soda is Orange Slice. Its favorite fries is waffle-cut. Its favorite meal is pork chops. Ooh, that's some good stuff! Mmm-mmm-mmm-mmm-mmm! It's Skorpios!
  • In the Back: When attacking Copperhead's front proved unsuccessful, Lytle constantly went for Copperhead's back.
  • Logical Weakness: Skorpios's wedge is curved up in the middle. Though this is meant to snag opposing bots in front of it while it attacks with its saw, this shape is easily warped and becomes problematic if its opponent's weapon is low to the ground, such as drum spinners like Copperhead.
  • One Steve Limit: Zack Lytle went against Zach Goff operating Copperhead.

Team: Team Hammertime
Driver: Jerry Clarkin
Hometown: Malvern, Pennsylvania
Matches (Season): Cobalt (L/KO), P1 (W/KO), The Four Horsemen (L/KO)

  • Armor Is Useless: Not in the usual sense of opponents tearing through it, but instead, Cobalt attacked unarmored points, such as SubZero's wheels and underside.
  • Color-Coded Characters: In contrast to previous years, in which SubZero was mostly unpainted, SubZero is painted white this time around.
  • Grievous Harm with a Body: As a flipper bot, this is SubZero's forte.
  • Know When to Fold 'Em:
    • SubZero's driver admitted they were finished when it could no longer move fighting Cobalt.
    • On a larger scale, Jerry Clarkin intends to retire from robot combat after BattleBots 2019.
  • Launcher Move: As usual, SubZero's weapon is a flipping arm.
  • Mighty Glacier: Remains firmly in this class this year, despite Clarkin saying that the bot moves faster and turns better than before.
  • Ring Out: Launched P1 out of the arena.
  • Take That!: In the introduction to SubZero in the match against Cobalt.
    Faruq Tareed: This bot can be found in the freezer section, which is perfect, since once you lose, all you'll want to do is eat ice cream in your pajamas and watch The Notebook. What? I know what it feels like to have heartbreak! Faruq is sensitive! It's SubZero!
Team: Seems Reasonable
Driver: Aren Hill
Hometown: Mountain View, California
Matches (Season): Gemini (W/JD), Skorpios (L/JD), Jasper and Uppercut (W/KO), Yeti (L/KO)

  • Mechanically Unusual Fighter: It has a spinning disc that's mounted on a moving bracket. This allows the spinner to move forward and back on the bot's body at will.

    Texas Twister
Team: Team Toad
Driver: Kay Mauldin
Hometown: Liberty Hill, Texas
Matches (Season): Black Dragon (W/JD), Axe Backwards (W/KO), Son of Whyachi (L/KO), Whiplash (L/KO)

  • Attack! Attack! Attack!: Fuzzy Mauldin's intended strategy against Black Dragon.
    Michael "Fuzzy" Mauldin: We're a big spinner! We just...we just drive and hit you. That's the strategy.
  • Color-Coded Characters: Averted this time. This is Team Toad's first heavyweight robot to not be painted its signature bright orange.
  • Determinator: Continues to fight against Black Dragon, even when heavily disadvantaged once its weapon gave out.
    Kay Mauldin: I have no pushing power!
    Fuzzy Mauldin: I don't care. Just drive! Move!
  • Everything's Better with Spinning: Has a big diagonally oriented saw at its front.
  • Hurricane of Puns: Faruq has a set themed on The Wizard of Oz for Texas Twister before its fight against Black Dragon:
    Faruq Tareed: This bot's so insane, if you only had a brain, you'd be pretty scared, crow. (imitating Wicked Witch of the West) I'll get you, my pretty. And your little bot too! (Evil Laugh) (normal voice) You're not in Kansas anymore...You're stuck in the Texas Twister!
  • Man on Fire: Caught fire during it's fight with Black Dragon.
  • Mechanically Unusual Fighter: It's not easy to tell from a glance, but Texas Twister's horizontal spinner has only one tooth in it, making it asymmetrical in weight distribution.
  • Mighty Glacier: A change from Team Toad's usual Stone Wall approach, Texas Twister has no armor whatsoever and relies on its weapon to defend itself. Texas Twister's saw is also the strongest weapon to have ever come out of Team Toad, having torn through Black Dragon on its first hit and disabled its weapon.
  • Parent-Child Team: Team Toad is led by veteran robot builder Fuzzy Mauldin, and Texas Twister is driven by his daughter Kay.
  • Spiritual Successor: Very similar in concept to some versions of Polar Vortex, which also used a diagonal saw.
  • Stealth Pun: Themed on the Lone Star State, Texas Twister's star saw has a single tooth too.
  • Tempting Fate: Fuzzy says the battle against Black Dragon will likely be over quick. It wound up lasting the full three minutes. In the post-match interview, he told Kenny about his surprise at that.
  • Theme Naming: Continues Team Toad's motif of naming bots after weather, though for the first time, it isn't related to the cold. Said phenomena can happen when it's cold out, however.
  • Wearing a Flag on Your Head: Painted in the colors of the Texas flag. Team Toad also wear clothes themed on the Texas flag.
  • Wimp Fight: Both robots' weapons were disabled during its fight against Black Dragon about halfway through, reducing them both to pushing and shoving.
    The Four Horsemen
Team: The Four Horseman
Driver: Ian Watts, Sam Watts and Ryan Pratt
Hometown: Brighton, United Kingdom
Matches (Season): SubZero (W/KO), Double Jeopardy and Lucky (L/JD)
Team: Questionable Designs
Driver: Leanne Cushing
Hometown: Somerville, Massachusetts
Matches (Season): HyperShock (L/KO), Ragnarok (W/KO), Monsoon (W/JD), Quantum (L/KO)

  • Charge Attack: The spinner needs 9 seconds to fully charge, but it packs a wallop once it does.
  • Color-Coded Characters: Black with dark blue highlights, the latter mainly in its weapon.
  • Everything's Better with Spinning: Like last time, Valkyrie has a horizonal spinning disk that sticks very close to the ground.
  • Funny Background Event/Reaction Shot: Leanne, standing next to Will Bales and his team, is shown watching Deep Six bounce out of control during weapons testing. Instead of getting startled, though, she does a fist pump looking at Jenny getting startled.
  • Gathering Steam: Mentioned as an aspect of Valkyrie last year by the commentators, namely that it performed increasingly well as the 2018 competition went on.
  • Hoist by His Own Petard: During the time that Valkyrie gets enough time to fully get that weapon up to full speed, HyperShock tips Valkyrie's front end, causing the weapon to attack the floor instead.
  • Mighty Glacier: Takes a long time to attack, but if it can get a hit in, it can inflict a lot of damage, as can be seen in how it put HyperShock on the ropes from just a couple of hits.
  • One-Hit KO: Dealt one to, appropriately enough, Ragnarök. When the two bots made contact a freak interaction between Ragnarök's wedge and Valkyrie's spinner threw Valkyrie straight up into the small gap in the front of Ragnarök's wedge, hitting the internals and knocking Ragnarök dead instantly.
  • Running Gag: Faruq continues to close each of Valkyrie's introduction with him singing "Rise of the Valkyries," which the audience is encouraged to join in on.
  • Shout-Out: One of Valkyrie's new weapons is Sweet Caroline, named after the song by Neil Diamond.
  • Underestimating Badassery: Leanne assumed HyperShock would be in the miserable state it was in at the beginning of the previous year's competition. She was very wrong, and doing so gave Will Bales the opening he needed.
    Leanne Cushing: We knew they could get across the box really quickly, and it was a little bit faster than we were expecting.

    Wan Hoo
Team: Gladiator
Driver: Weidong Qi
Hometown: Shanghai, China
Matches (Season): Captain Shrederator (W/KO), Shatter! (L/JD), Mammoth (W/JD), RailGun Max (L/JD)

  • Armor Is Useless: Zigzagged. The left side of the shield placed onto Wan Hoo for its fight against Captain Shrederator came right off, but the rest of the robot, the normal part, remained intact.
  • Bilingual Bonus: "Wan Hoo" means "Restraint and Rage" in Chinese.
  • Color-Coded Characters: Red and gold.
  • Crazy-Prepared: Apparently, Wan Hoo has special armor specifically to go up against full-body spinners like Captain Shrederator.
  • Determinator: Despite having some driving issues right from the start, Wan Hoo would not go down no matter how many hits it took from Captain Shrederator.
  • Early-Bird Cameo: Not the bot itself, but Qi himself was filmed as his bot was undergoing safety testing in Episode 1. Downplayed, as he and Wan Hoo would make their proper debut in the following episode.
  • Hurricane of Puns: This being the first bot to compete to come from China, Faruq themed his puns on Chinese cuisine to introduce Wan Hoo in its first match:
    Faruq Tareed: From Shanghai, it puts the "Pow" in Kung Pao Chicken! It's the cock of the wok! It's all that and dim sum, and your goose is about to be cooked right Mao. Here's Wan Hoo!
  • Luckily, My Shield Will Protect Me: Donned a heavy two-piece shield against Captain Shrederator, which replaces the wedges it would normally have.
  • Meaningful Name: One of the possible meanings of the "Wan" in Wan Hoo's name is "Endurance," a trait it very much embodied fighting Captain Shrederator.
  • Red Oni, Blue Oni: Team Gladiator is incredibly quiet and reserved, making them the Blue Oni to anyone they face.
  • Stone Wall: Wan Hoo seems to be in this category if its battle against Captain Shrederator is any indication. Its weapon gave out pretty quickly, but because of its ability to tank hits, it can win battles through attrition much like DUCK! can.
  • Victory by Endurance: Won its battle against Captain Shrederator by continuing to remain operational until Shrederator stopped moving.
  • Victory Dance: Spun around quickly when Captain Shrederator was getting counted down for a knockout.
  • Wins by Doing Absolutely Nothing: It's weapon wasn't working and the robot was having serious control problems in its first bout. Wan Hoo only won by the fact that Captain Shrederator ceased functioning midway through the match.

    WAR Hawk
Team: Western Allied Robotics
Driver: Rob Farrow
Hometown: Seattle, Washington
Matches (Season): Petunia (W/KO), Hydra (L/KO), Ragnarök (W/KO), Black Dragon (L/KO), Copperhead (L/KO)

  • Animal Motifs: Hawks. It also retains its inspiration from artwork of upper Pacific Coast Native Americans/First Nations.
  • Artifact Title: Western Allied Robotics was named so because the two teams that joined together to make WAR Hawk in 2018 were both based on the American Pacific Coast, Los Angeles for Team Bad Kitty and Seattle for Rob Farrow and his family. They've split up for 2019, but Farrow's team has kept the name.
  • Combat Pragmatist: Always attempted to attack from the side or the back of Petunia, then delivered the strongest attack possible when Petunia was high-centered on WAR Stop.
  • Curb-Stomp Battle: Won a very one-sided fight against Petunia.
  • Dual Boss: WAR Stop may not look like it would contribute much to a fight, but it can pull its weight, sometimes quite literally, equally with WAR Hawk. The two move about with incredible precision and coordination, making them functionally similar to multibots like Gemini.
  • Everything's Better with Spinning: Uses a vertical disk spinner. Said spinner has changed from red in 2018 to black in 2019.
  • Fun with Acronyms: The "WAR" in War Hawk's name is an acronym of the team's name, Western Applied Robotics.
  • Half the Man He Used to Be: Thrice the man even following it's battle with Hydra.
  • Injun Country: WAR Hawk retains this general motif. However, there are subtle differences: All of the shapes painted on its wedge are now robot parts and assembly tools rather than just some of them in 2018.
  • Kick Them While They Are Down: Continued to attack Petunia even when it was unable to move and kept doing so until Petunia's knockout countdown.
  • No-Holds-Barred Beatdown: Attacked Petunia without mercy for most of their fight.
  • Ludicrous Gibs: Was eventually reduced to this courtesy of Hydra. However, see Organ Autonomy below.
  • Organ Autonomy: Like Red Devil, the weapon and drive pods are electrically separate. When it was broken into thirds in its battle with Hydra, all three pieces remained functional because of this.
  • Pint-Sized Powerhouse: The most pronounced example in the 2019 competition, WAR Stop is a 10-pound mini-bot but is able to push 250-pound robots like Petunia around.
  • Took a Level in Badass: WAR Hawk itself has become a more difficult opponent due to its now-interchangeable wedges, but it's WAR Stop that's had the most noticeable improvement, as it's now substantially bigger and now outfitted with powerful magnets that give it abnormally high pushing power for its size.

Others and exhibition robots

    Electric Ray
Team: Robot Revolution
Driver: Lucas Buermeyer
Hometown: Herndon, Virginia
Matches (Season): None (yet)
Team: Team Nightmare
Driver: Jim Smentowski
Hometown: Bradenton, Florida
Matches (Season): None (yet)

  • Advertised Extra: Nightmare was listed as one of the competing robots this year, and many fans were eager to see the legendary robot return to the show, but it never fought in any match that counted towards the tournament.
  • Long Runner: Nightmare is the oldest robot in the competition, first competing in the 1999 pay-per-view. It has only missed one televised season of Battlebots (the season previous to this one) in all that time.
Team: Team Blaze
Driver: Edward D. Robinson
Hometown: Poway, California
Matches (Season): None (yet)


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