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Bite Force (#3)
Team: Aptyx Design
Driver: Paul Ventimiglia
Mountain View, California
For tropes applying to Bite Force's appearance in Season 2, see here
- Awesome, but Impractical: Averted. Its magnetic treads gave it superior traction and pushing ability compared to other tracked bots that had come before it, and it became the first tracked bot to win the competition.
- Boring, but Practical: The wedge may not have been the most exciting thing to watch, but it stopped even the likes of Tombstone in their tracks.
- Born Lucky: And how. Was drawn against Warhead in the qualifiers, a bot it was perfectly designed to counter; was being dominated by HyperShock in the Round of 16 until HyperShock broke down; survived a late scare against Overhaul in the quarter-finals; was fortunate to be fighting Ghost Raptor in the semis instead of Icewave; and then got a free pass to the final anyway after Ghost Raptor finally succumbed to its injuries and broke down.
- Curb-Stomp Battle: Against Warhead and Ghost Raptor. Was on the receiving end of one from HyperShock until the latter's engine gave out.
- Dark Horse Victory: Of all the robots seeded in the Top 4, Bite Force was easily the most ignored. All bets were on Tombstone, Icewave, or Bronco to take the Giant Nut, and the hosts themselves even hyped Tombstone vs. Icewave as the final match. Bite Force's less-then-spectacular performances against HyperShock and Overhaul did little to convince people that it was champion material.
- Defeating the Undefeatable: Defeated Tombstone, widely seen as the favorite, in the finals. It was a close match.
- Earn Your Happy Ending: Came within inches of being beaten by both HyperShock and Overhaul, and had to face Tombstone in the finals in an extremely close contest. In the end, Bite Force earned the title.
- Fights Like a Normal: With the biter removed, it's a strong wedge with some lifting arms.
- Non-Indicative Name: An incidental example, but "Bite Force" didn't really do a lot of "biting", using its full jaw configuration in only two of its five matches.
- Stone Wall: Its wedge configuration allows it to take serious hits while dealing recoil damage to its opponent.
- Technical Pacifist: Doesn't have any damaging weapons, instead grabbing or lifting opponents and shoving them around, or deflecting their blows with its wedge.
- Underdogs Never Lose: Was viewed as fodder for the "big boys", but ended up winning the championship.
- Weak, but Skilled: In a sense. Bite Force couldn't really deal any direct damage, and its weaponry wasn't the most reliable when it came to lifting opponents. However, through a combination of ingenuity, toughness, and superior driving, it was able to overcome every opponent in its path.
- Wrestler in All of Us: Performed a suplex on Warhead.
Team: Hardcore Robotics
Driver: Ray Billings
For tropes applying to Tombstone's appearance in Season 2, see here
Ghost Raptor (#10)
Team: Team Raptor
Driver: Chuck Pitzer
San Francisco, California
For tropes applying to Ghost Raptor's appearance in Season 2, see here
- Arrogant Kung-Fu Guy: Chuck Pitzer got this kind of editing, as he seemed quite over-confident.
- At Arm's Length: This was how Ghost Raptor was able to defeat Icewave, using the De-Icer arm to hold Icewave at bay until it unbalanced and self-destructed.
- Born Lucky: Both Complete Control and Warrior Clan were suffering from technical issues, the former after having hit a crack in the floor. Its victory over Icewave was pure skill rather than luck, however. Ghost Raptor's luck eventually ran out against Bite Force in the semi-finals, where it finally ran out of steam and broke down.
- Dark Horse Victory: Nobody expected Ghost Raptor to beat Icewave in the quarter-finals, only for it to pull off the shock of the tournament in spectacular fashion.
- Improvised Weapon: All three of Ghost Raptor's weapons after it lost its blade, most notably the "De-Icer".
- MacGyvering: How Chuck Pitzer made it to the semi-finals. After Ghost Raptor's spinning bar broke, he added new parts for each fight to adapt to his opponent, including the famous "de-icer", a metal arm that allowed them to defeat Icewave.
- Made of Plasticine: The original blade broke after one hit.
- Trash Talk: "You're mine, bitch!", which Chuck said directly to Icewave's team after knocking them over.
- Wimp Fight: Ghost Raptor's qualifying bout with Complete Control went like this, as both robots ended up damaged within the opening minute.
Team: Inertia Labs
Driver: Reason Bradley
For tropes applying to Bronco's appearance in Season 2, see here
- Curb-Stomp Battle: Delivered one to Plan X. However, it was torn to pieces by Tombstone in their battle.
- History Repeats: Some have pointed out Bronco's fight with Tombstone was eerily reminiscent of The Matador vs. M.O.E. in the Season 4 of the original series. Anyone who's watched that would know that it's not a good thing for them.
- Improvised Weapon: Extended the flipper to try and get underneath Tombstone. It didn't work.
- Ring Out: Defeated Stinger by flipping it outside the arena. Also defeated Witch Doctor by flipping and pushing it up onto the screws.
- Single-Stroke Battle: Their "fight" against Plan X ended after 10 seconds, with a single mighty flip that threw Plan X up against the screws.
- Spanner in the Works: Tombstone might have won the championship had it not landed one last unnecessary hit on Bronco, which dealt enough recoil damage to smash Tombstone open and knock out its batteries. Tombstone wasn't fully repaired by the time it fought Bite Force in the final and its weapon ended up malfunctioning.
Team: Team Icewave
Driver: Marc DeVidts
For tropes applying to Icewave's appearance in Season 2, see here
- Cast from Hit Points: Icewave's blade is capable of destroying its own engine if it hits with too much force.
- Curb-Stomp Battle: Its "fights" against Razorback and Chomp. Subverted against Ghost Raptor, where it was on the receiving end of it.
- Disc-One Final Boss: Hyped as the biggest contender for the Giant Nut after Tombstone, but was taken out in the quarter-finals.
- Fun with Acronyms: Icewave's blade is powered by a top-mounted Internal Combustion Engine rather than an electric motor that other bots use.
- Hoist by His Own Petard: Twice. Firstly, by the end of its Curb-Stomp Battle against Razorback, Icewave had broken down itself, smoke pouring out of its engine.
- I Coulda Been a Contender!: Icewave had a pretty good shot at the finals until Ghost Raptor quickly defeated it with the "de-icer".
- No-Holds-Barred Beatdown: Dished one out to both Razorback and Chomp.
Team: Team JACD
Driver: Charles Guan
For tropes applying to Overhaul's appearance in Season 2, see here
- Came Back Strong: Was defeated by Lock-Jaw in a split decision in the qualifiers, handed a wildcard by the judges, and subsequently defeated Lock-Jaw in a rematch in the Round of 16.
- Curb-Stomp Battle: Their rematch against Lockjaw ended in just over a minute in their favor.
- Handshake Refusal: They infamously refused to shake hands with Donald Hutson after losing to him in the qualifiers, on the grounds of him having accidentally attacking Overhaul a couple of seconds after the match had ended. After they won the rematch, they did shake hands with him.
- Little Bit Beastly: The robot equivalent- in all of its fights, it had a pair of plush cat ears (the red triangles in the picture) mounted on its clamping arm, and later had googly eyes added to it for the three-way rumble.
- Mirror Match: Against Bite Force in the quarter-finals, a bot with a similar shape and lifter-clamp weapon combo.
- My Greatest Second Chance: One of the four Wild Card winners, and one of the two to reach the quarter-finals - by defeating the same robot that beat them in the qualifiers, no less.
- Neck Snap: They suffered the robotic equivalent of this in the exhibition rumble at the end of the series at the hands (or blade) of Nightmare- the whirling blade caught them under the clamp and tore it off the lifter, snapping it back, rendering it useless and almost tearing it off the robot altogether. It was gruesome to watch.
- Sitcom Arch-Nemesis: With Donald Hutson after Lock-Jaw's late hit, though it's mostly one-sided on their part.
- Sore Loser: They're often seen as this due to refusing to shake Donald Hutson's hand.
- Technical Pacifist: As a combined lifter and clamp, it doesn't directly damage its opponent.
Witch Doctor & Shaman (#9)*
Team: Busted Nuts Robotics
Driver: Andrea Suarez
For tropes applying to Witch Doctor's appearance in Season 2, see here
- Action Duo: A heavyweight and a featherweight competing in tandem.
- Action Girl: One of several robots operated by a woman.
- Born Unlucky: Would have beaten Tombstone in the quarter-finals had it not flipped itself over in the process of snapping Tombstone's blade.
- Broke Your Arm Punching Out Cthulhu: Managed to break Tombstone's weapon, which would've ensured its victory... if it hadn't flipped itself over in the process.
- The Dividual: Two robots counted as one entry.
- Kill It with Fire: Shaman was armed with a flamethrower, arguably the most effective one in the competition, managing to cook one of Bronco's motors even though Witch Doctor itself was defeated with ease.
- Mecha Mook: Shaman, a 30lb bot meant to serve as a distraction while Witch Doctor attacks.
- My Greatest Second Chance: One of the four Wild Card winners, and one of the two to reach the quarter-finals.
- Took a Level in Badass: Was defeated handily by Bronco in the qualifiers, but after getting a wildcard spot it proceeded to tear Overdrive to shreds and nearly defeated Tombstone
- Win Back the Crowd: They weren't very well-regarded at first, but after they used their wildcard to take out Overdrive and give Tombstone its biggest challenge to date, the team gained a lot of popularity.
Team: Team Plumb Crazy
Driver: Matt Maxham
For tropes applying to Stinger's appearance in Season 2, see here
- Adaptive Ability: Had several different attachments that could be equipped, though not all of them were shown.
- Bee Afraid: Stinger is bee-themed, as you would expect.
- Born Lucky: Stinger is known as the "spinner-killer" due to its ability to No-Sell spinners and shove them around. Lo and behold, it was drawn against spinners in each of its first two matches, and curb-stomped them both.
- No-Holds-Barred Beatdown/Curb-Stomp Battle: Its fight with Warhead was more or less a three-minute-long beatdown.
- Made of Iron: The movable wedge can stop spinners dead in their tracks.
- Name's the Same: As Robot Wars grand finalist Stinger.
- No-Sell: Was known as the "spinner-killer", and with good reason. Neither Captain Shrederator nor Warhead were able to cause much damage to Stinger at all, aside from superficial damage to one of its wheels.
- Overly Long Name: Its full name is Stinger: The Killer Bee, which is usually shortened to just Stinger.
- Ring Out: Ultimately lost to Bronco by being flipped out of the Battlebox.
- Save the Opponent: Maxham generally tries to help his opponent get back on their wheels after being turned over. Didn't quite work with Shrederator, but it worked with Warhead, allowing it to take the British robot to a judges' decision.
- Single-Stroke Battle: Took out the feared spinner Captain Shrederator in Round One with a single flip against the wall.
Round of 16
Team: Shenanigans & Co.
Driver: Will Bales
For tropes applying to HyperShock's appearance in Season 2, see here
Team: Mutant Robotics
Driver: Donald Hutson
Hometown: San Diego, California
- Spiritual Successor: Lockjaw is essentially a green heavyweight version of Diesector, with stronger jaws and the hammers replaced by two extra wheels and a lifting/thwacking tail at the back.
- Unknown Rival: To Team JACD. They were mad at Donald for the late hit, but he didn't really notice much.
Team: Make Robotics
Driver: Kane Aston
Hemel Hempstead, United Kingdom
For tropes applying to the team's UK entry, Behemoth, see here
, under Series 2.
- And Now For Something Completely Different: Aside from the black-and-yellow colour scheme, Radioactive bears no resemblance whatsoever to the team's most famous creation, Behemoth. Behemoth is Boring, but Practical, Made of Iron, armed with a simple-yet-effective lifting scoop, and is able to No-Sell most spinners. Radioactive is Awesome, but Impractical, Made of Plasticine, armed with a completely ineffectual axe, and was torn apart by Tombstone in short order.
- Awesome, but Impractical: Had three movable outer pods that formed the radioactive symbol. However, they got in the way of the weapon and were quite literally Made of Plasticine in order to make the weight limit.
- Born Lucky: Actually managed to win its qualifier battle, if only because its opponent Sweet Revenge couldn't get their weapon working. However...
- Born Unlucky: They were then matched against Tombstone, who proceeded to blow them to pieces.
- Drop the Hammer: Its main weapon was a swinging hammer, along with a set of movable drive pods that could in theory act as clamps to hold opponents in place while attacking. In practice, however, the hammer was weak and the drive pods only got in the way of it.
- Joke Robot: Bulky, slow, made of plastic, and its only means of attack is a weak hammer that is blocked off by its own chassis.
- Made of Plasticine: Literally made of plastic.
Team: Team Coolrobots
Driver: Christian Carlberg
San Luis Obispo, California
For tropes applying to OverDrive's appearance in Season 2, see here
- Awesome, but Impractical: The high speed made it effective, but also very, very hard to control.
- Badass Back: Defeated Chomp by backing it into the screws.
- Fragile Speedster: Overdrive is fast, almost too fast to handle, but can't take a whole lot of damage.
- No-Holds-Barred Beatdown: On the receiving end of one from Witch Doctor.
- Technical Pacifist: It didn't have any damaging weapons, but had an electrically-driven lifting wedge and some serious speed and power behind it to make it good at controlling opponents.
Plan X (#12)
Team: Robot Action League
Driver: Lisa & Mike Winter
Hometown: Berkeley, California
- Author Appeal: Was named and themed around mid-20th century Science Fiction B-movies, which Lisa Winter is described as being a big fan of. In particular, the name seems to be influenced by Ed Wood's Plan 9 from Outer Space.
- Action Girl: One of several robots operated by a female driver.
- Joke Robot: The bot looks cool, but is utterly ineffective against most robots, only winning one battle.
- Mecha-Mooks: Two multibots, though they didn't do anything in the first fight and were complete absent in the second.
- Single-Stroke Battle: Got flipped over in ten seconds by Bronco.
Warrior Clan (#6)
Team: Team Whyachi
Driver: Terry Ewert
Hometown: Abbotsford, Wisconsin
- Awesome, but Impractical: Warrior's design revolved around a spinning body with teeth that powered a clutch-driven flipper, becoming more powerful the more it span. Whilst strong, its downfall came when the spinner stopped working against Ghost Raptor, meaning the flipper ran out of power as well.
- Born Lucky: Were very lucky to get through their first match after Nightmare accidentally flipped itself over. However...
- Born Unlucky: Their weapons broke against Ghost Raptor, leaving them sitting ducks.
- Diabolus ex Machina: The spinning shell that powered the flipper stopped working, preventing it from being used against Ghost Raptor.
- Fire-Breathing Weapon: The two multibots that comprise "The Clan" were each armed with Flamethrowers.
- Ludicrous Gibs: One of the Clan minibots was utterly obliterated by a single strike from Nightmare's weapon, sending flames and pieces of armor all over the Battlebox. Luckily, the team brought spares.
- Mecha-Mooks: The two bots that comprise "The Clan".
Team: Team Razer
Driver: Ian Lewis & Simon Scott
Bournemouth, United Kingdom
For tropes applying to Warhead's appearance in Season 2, see here
For tropes applying to Warhead's predecessor, Razer, see here
, under Series 5.
- Awesome, but Impractical: Designed to resemble a biomechanical scorpion-like creature, complete with segmented armour plating, an adjustable spinning weapon, and moveable "wings" and tail for righting itself when flipped on its side. An impressive design, certainly, but its narrow wheelbase means it has trouble hitting its target without throwing itself in the air.
- On the plus side though, it was able to win the Best Design award at the end of the series on account of its gorgeous looks and solid construction, so it wasn't all for nothing.
- Born Unlucky: One of the most feared spinners of the original show, but got matched against two of the best anti-spinner designs in the new one.
- Determinator: Despite being clearly outmatched by the two top anti-spinner designs in both its fights, it still kept going even when it was being rammed and flipped all over the place- with the commentators noting it showed "a lot of heart" to survive against Stinger in particular.
- Everything's Better with Spinning: Its main weapon is an angle-adjustable spinning dome on the front. It was petrol-driven in its original appearance (where notably, it ripped fellow Battlebots veteran Nightmare to shreds), but was swapped out for a more powerful electric motor in the reboot.
- Glory Days: Although it was one of the most feared spinners around in its original appearance and indeed going into the competition, it wasn't really able to show any sort of pedigree in this season. It made up for it in Season 2, however.
- Humiliation Conga: In no small part due to the evident mismatch with a spinner going up against two of the top anti-spinners, both of its fights against Bite Force and Stinger ended up being, outside of one or two good hits, three-minute long bouts of humiliation.
- My Greatest Second Chance: One of the four Wild Card winners. They were taken out immediately after returning, though.
- Warhead Forgot To Level Grind: Moral of the story— this is generally what happens when you bring a thirteen-year-old robot into a 2015 competition almost completely unchanged from before.
Team: The Machine Corps
Driver: Zoe Stephenson
Los Angeles, California
For tropes applying to Chomp's appearance in Season 2, see here
- Ain't No Rule: They accurately pointed out to the referee that the rule prohibiting entanglement weapons from being used had been removed from the rulebook in the reboot (along with the ban on flamethrowers). However, the referee stood firm that the net they used against Ghost Raptor (which they'd hidden inside a gift-wrapped box held in Complete Control's clamp) was illegal, most likely because it wasn't actually part of the robot and hadn't been declared as a weapon before entering the arena.
- Determinator: Even with a faulty driving ability, Complete Control was still able to put up a good fight against Ghost Raptor.
- Fire-Breathing Weapon: Had a blowtorch-like Flamethrower mounted in between its clamping arms, as seen in its unaired battle against Razorback.
- Hoist by His Own Petard: So low to the ground that it hit a crack in the floor, which seriously damaged their driving ability.
- Legacy Character: The original Complete Control was a middleweight. This heavyweight robot is a different bot that carries the name and legacy.
- Loophole Abuse: Tried using a net to incapacitate Ghost Raptor, stating it wasn't in the rulebook. In the end, they were forced to have a rematch, minus the net of course.
- Shout-Out: Derek Young named the robot after a song by The Clash.
- Technical Pacifist: Its main weapon was a pair of lifting/clamping arms designed to lift opponents right off the ground and effectively carry them about for maximum control (hence the name), humiliation, and when used in conjunction with the Flamethrower, burnination.
- Wimp Fight: Its fight against Ghost Raptor was a lot like this. Both were damaged in the beginning, Complete Control being damaged by the floor while Ghost Raptor broke its own blade in half. As such, it was two robots going against each other with little fighting capability.
- Epic Fail: Lost to Radioactive, the Joke Robot of the season, because the weapon wouldn't work.
- I Coulda Been a Contender!: Had Sweet Revenge been able to use its weapon, it would've undoubtedly beaten Radioactive, which could've changed the entire tournament.
- Cain and Abel: With HyperShock operated by Will Bales, the brother of Tom Bales. That said, their fight was so quick and boring it wasn't televised.
- Playing with Fire: Mohawk's gimmick is that it grabs it opponent and shoots fire down onto its victim. So far, this hasn't been proven to be effective.
Team: Team LOGICOM
For tropes applying to Captain Shrederator's appearance in Season 2, see here
- An Arm and a Leg: Pretty much the aftermath of its fight with Tombstone- it had its entire side torn open, before being thrown across the arena with one last hit.
- Awesome, but Impractical: Two blades spinning in counter revolutions. The design is very stable for a vertical spinner, but is also such an easy target to get hit.
- Made of Plasticine: Its armour clearly wasn't very strong.
- No-Holds-Barred Beatdown: On the receiving end of one.
- Punched Across the Room: Suffered the robotic equivalent of this, after one last hit from Tombstone hurled it across the entire Battlebox, eventually landing in a heap in the corner.
- We Hardly Knew Ye: Had the extraordinarily bad luck of going up against Tombstone in its very first fight. It was reduced to a pile of junk and that was the only time the bot ever competed in Battlebots.
of robot fighting in America, Nightmare dates all the way back to 1999,
debuting in the Long Beach 1999 event and taking part in every
Battlebots competition to date. A massive vertical spinning blade carried on a (usually) three-wheeled frame, Nightmare was the ultimate Glass Cannon
- it would usually either annihilate its opponent, or leave the Battlebox in pieces.
Team: Team Nightmare
Driver: Jim Smentowski
For tropes applying to Nightmare's appearance in Season 2, see here
- Attack Its Weak Point: Aside from its vulnerability to being flipped, Nightmare's biggest weakness was its two large, fully-exposed wheels on either side of the blade, which were extremely prone to being ripped off. Then in 2015, it returned to the reboot with armour plating covering the wheels.
- Can't Catch Up: Probably subverted; Nightmare has been constantly updated throughout its long history (compare the original 1999 incarnation with the version that took part in the reboot) and while it didn't achieve much success in the reboot competition, this wasn't so much because it had been left behind, as that it was still the same "all or nothing" design it had always been (although some of its old weaknesses, most notably the dangerously exposed wheels, had been addressed). When it got took part in the 3-bot Rumble at the end of the tournament it flattened Overhaul to win the event handily, showing that it's still just as deadly as it ever was.
- Glass Cannon: The defining one in all of robot combat. While the details of its design have changed throughout its more than 15-year history, Nightmare has always been an enormously powerful spinning blade carried around the Battlebox by a fragile, practically-unarmoured framework. Jim has also never managed to work a srimech into the design, so once Nightmare is overturned (which, needless to say, is not difficult to do) it's done for. But if it hits you then, well, heaven help you.
- One-Hit Kill: Its famous battle against Slam Job shows exactly why Nightmare is such a legend on the robot combat circuit.
For tropes applying to Wrecks' appearance in Season 2, see here
- Awesome, but Impractical: Instead of wheels, Wrecks has a pair of walking legs that are powered by the gyroscopic force of its own weapon. It sure looks cool, but it's slow and horrendously unstable. If anything, Wrecks was lucky enough not to be matched against a far more dangerous robot than Plan X. Imagine what would happen if it fought a robot like Tombstone or Icewave...
- Handicapped Badass: With emphasis on the 'handicapped'. Its spinning weapon is undeniably powerful, but its walking system is slow, unstable, and hard to control, meaning it can't really make use of the weapon.
- Yank the Dog's Chain: After being dominated by Plan X the entire fight, Wrecks had a literal last-second comeback where it tore into the left side of Plan X just before the buzzer went off. However, this wasn't enough to sway the judges, who unanimously gave the victory to Plan X.
For tropes applying to Razorback's appearance in Season 2, see here
- An Arm and a Leg: Reduced to a pile of scrap after its fight with Icewave, though it wasn't quite as bad as what Chomp would later receive.
- Born Unlucky: It wasn't a bad robot, but had the misfortune of being drawn against Icewave in the qualifiers.
- Consolation Prize: After being blown apart by Icewave in the qualifiers, it was eventually rebuilt and won against Complete Control in a grudge match that was not shown on TV.
- Determinator: Even as it was being torn apart, Razorback still continued to fight until the very end. In fact, Razorback still had a wheel moving after being counted out.