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Characters appearing in Mobius Final Fantasy.

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Main Characters

    Wol 

Wol

https://static.tvtropes.org/pmwiki/pub/images/char_01.png
Voiced by: Nobunaga Shimazaki (Japanese) and Bryce Papenbrook (English)

One of many men known as a "Blank" brought to the shores of Palamecia. As a Blank, Wol possesses no memory of his past, and without a past has only a single directive: to follow Palamecia's Prophecy, which foretells that a man named "Wol" will become the fabled Warrior of Light, a hero destined to save Palamecia from the threat of Chaos.

Wol possesses a great sense of reason; despite having nowhere else to turn except the Prophecy, he often questions both the Prophecy and his own purpose on his journey. He can be rather terse and has no qualms about speaking his mind, especially when the Prophecy conflicts with his beliefs.


  • Bad Liar: When faced with the relatively mundane life of protecting a village from monsters, Wol lies to the villagers and Sarah that he is content with it. All of them see right through him. Later, after meeting Sophie, she can also tell he's lying immediately when he claims to not remember anything from before the Dark Flood.
  • Canon Name: While he can have any name you want, his official given name is "Wol".
  • Chick Magnet: For a smartass with amnesia, Wol's got game. Echo may drive him up the wall, but the two care about each other more than they let on; Princess Sarah is attracted to his hidden valor and sense of justice; and Meia flirts with him constantly, even if he doesn't return anything.
  • The Chosen One: Played with. On one hand, this is subverted with regards to the Prophecy, in that he's one of the many prophesied to save Palamecia, doubly so in that absolutely everything he's done so far to follow the Prophecy where the other Blanks have failed has been one-time coincidences, and the rest are directly manipulated by Garland, who clearly knows either the whole or the greater amounts of it. And played straight with regards to Echo. After clearing the Dungeon of Challenges I, she breaks her playful persona for the first time and reveals why she's with the player's version of Wol: if a Blank is easily taken in by their role, the world will "have its way with them", but your Wol is the only one smart enough to sense that something is wrong.
  • Damager, Healer, Tank: All jobs, regardless of their class, also fall into four multiplayer roles which determine the effects of their actions on the party. Respectively, Attackers and Breakers (Damagers) increase the party's Ultimate Gauges by using Abilities and basic attacks while dealing damage to health and Break Gauge respectively, while healing/support Abilities cast by Healers and Element Drives used by Defenders (Tanks) affect the party.
  • Deadpan Snarker: A key part of as to why Wol is so unique from the other Blanks is that he frequently questions why he needs to follow the Prophecy, as opposed to a run-of-the-mill protagonist who just does what it says. After Mog gets himself killed in order to fulfill a stage in the Prophecy, he begins to wonder if a prophecy that puts his loved ones in harm's way because it says so is really worth following. According to one of Echo's rare moments of seriousness, he's absolutely right to stay skeptical.
  • Ditto Fighter: The variety of Jobs that you can obtain enables Wol to mimic famous Final Fantasy heroes such as Cloud and Lightning. In terms of his basic jobs, Monk classes also fall into this category, with each individual job having compatibility not only with its specific job Ability set but certain other Abilities compatible with the three other classes.
  • Elemental Punch: Several Support-type Abilities imbue elements to his basic attacks, and taken quite literally with Monk class abilities which imbue their elements and potentially other nifty buffs on top of dealing damage.
  • Fallen Hero: At the climax of the "Warrior of Despair" story, he becomes the eponymous warrior. However, with the help of his friends, he conquers it and they face the true enemy: Vox.
  • Fighter, Mage, Thief: All the Job Cards he obtains falls under one of those three archetypes. Warriors specialize in raw damage and survivability, Mages in elemental damage, and Thieves in critical hits. A fourth class, the Monk, also falls in the Fighter mold, specializing in rapidly depleting the Break Meter and cross-compatibility with Abilities from the other three classes.
  • Friendly Enemy: As many terrible things as Vox has done, in the end, Wol and the others genuinely wish to help him achieve his goal: to have a body and act as an actual player in Palamecia rather than as an observer and manipulator. With their hopes, they give him a real body and fight him directly for the first time, which is all Vox ever wanted.
  • Fun with Acronyms: Wol is an acronym for "Warrior of Light".
  • Jack of All Trades: Wol can become literally any job he wants.
  • Jerk with a Heart of Gold: Most of the time he's terse at the base and callous at worst, but it doesn't take much to bring out his caring side.
  • Jerkass Has a Point: In Chapter 4 Part 1, he tries to relieve some of Sarah's guilt over the Blanks who fell to the fiends due to demoralization caused by her absence by telling her that they were irresponsibly putting the weight of their lives on her. Although Sarah understandably calls him out on his apparent callousness, she comes to recognize the wisdom of his words.
  • Like Brother and Sister: After Vox is defeated, Sarah and Wol admit to each other that they prefer a relationship like siblings and living a normal life as brother and sister felt right to them. It was just the prophecy that dictated they would wed, after all.
  • Mistaken for Related: When Sarah and Wol come to live in the Omega village in the "Warrior of Despair" storyline after the Dark Flood, the villagers assume they are siblings. Sarah, without her memory, doesn't know any better and assumes it is true, while Wol decides Sure, Let's Go with That to protect them both.
  • Mr. Fanservice: The designers really like showing off his toned build.
  • Protagonist Without a Past: Like the other Blanks, he has no memory of his past, although if he is like the other Blanks he's likely a citizen of another Final Fantasy world brought to Palamecia by Vox to serve as fuel for the Prophecy.
    • Inverted in the "Warrior of Despair" storyline. Everyone else except for Meia loses their memory after the Dark Flood (that Wol caused).
  • Stripperiffic: Some of the outfits he can get with his Jobs can be somewhat revealing. Somewhat infamously, his default Onion Knight outfit in preview builds ended up being censored into more of a sleeveless shirt because it was that bare bones.
  • Tsundere: Just as Echo hides that she cares for Wol, it's implied that he does the same, on some level. Despite how much he says he distrusts her and all fairies, he often wondered how she was doing in their time apart.
  • Vitriolic Best Buds: Wol and Echo are constantly trading barbs, and even after their Big Damn Reunion in "Warrior of Despair," it doesn't take them long to go right back at it. And in the end, they both decide this is perfect for them.
  • Wholesome Crossdresser: Wol can dress in female garb if he equips a female character's Job, such as Lightning.

    Echo 

Echo

https://static.tvtropes.org/pmwiki/pub/images/char_04.png
Voiced by: Sakura Tange (Japanese) and Sarah Anne Williams (English)

A fairy-like spirit who forces her way into Wol's companionship. Normally a disembodied voice, allying with Wol enables him to see her physical form when others cannot. She is infamous among Moogles as a harbinger of bad luck; tales of her enticing Blanks with tales of a great treasure, only to lead them into certain doom often circulate.

She tends to carry a very playful demeanor and is more than willing to bait Wol into dangerous circumstances despite being his partner. However, she occasionally segues into moments of seriousness, where she appears to harbor deep wisdom.


  • Clingy Jealous Girl: Despite their constant bickering, Echo doesn't particularly like it when Wol or another girl seems to be getting close to each other.
  • Fairy Companion: Although her companionship isn't completely welcome.
  • The Gadfly: Her constant banter is the most common source of Wol's annoyance.
  • Hive Mind: Inverted. In contrast to the Moogles, who share their memories with each other, each incarnation of Echo that other Blanks are seen with is a duplicate of a previous one.
  • In Love with Your Carnage: One of her victory quotes is playful "I got excited watching that!"
  • Invisible Anatomy: Played with. Practically none of her outfits have her hands visible, with her wearing all kinds of oversized detached sleeves or gloves purely to hide them, to the point, with her Aerith costume, she has a pair of bunches of flowers attached over her wrists purely to cover her hands.
  • Invisible to Normals: Echo can't be perceived by those born in Palamecia. However, that doesn't mean none are aware of her.
    • Averted after the Dark Flood wipes away everyone's memories. From then on, anyone becomes capable of seeing Echoes, and they appear to act like "normal" fairies.
  • Lampshade Hanging: Echo is shown several times encouraging Wol to follow role-playing game stereotypes, like suggesting he continue in the Silent Ruins because of all the loot he'll get. It becomes Harsher in Hindsight when she is unable to guide him any further and promptly disappears...
  • Ms. Fanservice: Besides her standard outfit, many of her costumes can be fairly revealing and/or form-fitting.
  • O.O.C. Is Serious Business: She occasionally has moments where she breaks character to convey strange truths to Wol, indicated by a Bullet Time filter appearing over the screen.
    • Played much more seriously at the beginning of Chapter 5, where the prospect of meeting the original Warrior of Light causes her to become uncharacteristically scared and sentimental, in contrast to her usual playfulness.
  • Pet the Dog: She's playful and mischievous, but she's shown consideration for Wol on a few occasions where he could really use it.
    • After clearing the first area of the Dungeon of Challenges and discovering the loss of several of his Blank colleagues, he starts wondering if there's really a point to him trying to save Palamecia. Echo breaks character to reassure him that she genuinely chose him as The Chosen One, not because of the Prophecy, but because he actively questions it and refuses to blindly obey.
    • A second time comes after Mog sacrifices himself so that Wol can continue on. Garland is callous about the whole thing, and Sarah very insincerely rationalizes that his sacrifice was for the greater good. Echo was the only one who tries to reassure Wol that Mog's death wasn't his fault.
  • Status Buff: Her gameplay role is to randomly give Wol conditional boosts, such as "Healing Gift" (heals some HP and casts Regen for two turns if his HP is dangerously low), "Elemental Gift" (grants two random elemental orbs at the start of his turn), "Hastening Gift" (adds one extra action at the start of his turn), and "Breaker's Gift" (adds an extra Break turn against an enemy inflicted with Break).
  • Super-Deformed: One of Echo's purchasable costumes. Lampshaded in the description, where it's speculated that this is purely a PR move.
  • Tsundere: She acts hot and cold toward Wol at times, and often does not want him to know how much she cares for him.
  • Virtual Paper Doll: Like Wol, she has a multitude of alternate costumes, though it is purely aesthetic in comparison.
  • Vitriolic Best Buds: Wol and Echo are constantly trading barbs, and even after their Big Damn Reunion in "Warrior of Despair," it doesn't take them long to go right back at it. And in the end, they both decide this is perfect for them.
  • Why Did It Have to Be Snakes?: Progressing through the "Albion Plateau" Exploration Map reveals that, despite her Suspiciously Specific Denial, Echo is quite afraid of ghosts, despite, y'know, being a fairy. For once, Wol has something to make fun of her for and does so at every opportunity.

    Princess Sarah Cornelia 

Princess Sarah Cornelia

https://static.tvtropes.org/pmwiki/pub/images/char_02.png
Voiced by: Yumi Hara (Japanese) and Cindy Robinson (English)

The princess of Castle Cornelia, long ousted from her land by the forces of Chaos, who ravaged the land where her nation once stood. She stands as the last beacon of hope for the citizens of Palamecia, and in turn believes in the Warrior of Light, hoping for the day that he will rise to defeat Chaos and save her home.


  • All-Loving Hero: Sarah trusts about everyone she meets, whether she has reason to trust them or not. When Wol challenges her on this, she says that she will reconsider her capacity for trusting people if - and only if - she'd get stabbed in the back.
  • Because Destiny Says So: Like the rest of Palamecia, she's a strong believer in the prophecy, and is her go-to justification. However, her heart isn't entirely in with it... Mog's death leaves her in tears, especially after Wol inadvertently lashes out at her following her poor attempt at rationalizing Mog's death.
  • Damsel in Distress: At times, she gets in trouble and needs to be saved. At times it is Because Destiny Says So, and she is determined to prevent this from happening when she can.
  • Faking Amnesia: Throughout the entirety of the "Warrior of Despair" storyline, Wol believed she also lost her memories to the Dark Flood. Toward the climax, he finds out she was faking it when she slips and says Vox's name. All along, she knew that she wasn't actually Wol's sister and she only hid the truth in an attempt to protect Wol from the burdens of his past. Because if she didn't remember, then he was free to look to the future instead.
  • Hope Bringer: She is a source of hope for the Blanks and later the Returners, helping them find their light to banish Chaos.
  • Light Feminine Dark Feminine: The Light to Meia's Dark. Sarah is a Proper Lady princess who predominantly wears bright colors, while Meia is a heretical witch with a darker color scheme.
  • Like Brother and Sister: After Vox is defeated, Sarah and Wol admit to each other that they prefer a relationship like siblings and living a normal life as brother and sister felt right to them. It was just the prophecy that dictated they would wed, after all.
  • Locked Out of the Loop: In "The Warrior of Despair," after the Dark Flood removes everyone's memories, both Wol and Meia try their best to shelter her from the truth of the past. It turns out to be the other way around: she was faking it, and Wol was none the wiser. In truth, she was the one protecting him, wishing for him to live a normal life. Meia suspected, but she wasn't sure.
  • Magnetic Hero: On more than one occasion, Wol notes that people can't help but just follow Sarah as she is a natural born leader. Even after she loses her memories of being a princess, people are drawn to her.
  • Mistaken for Related: When Sarah and Wol come to live in the Omega village in the "Warrior of Despair" storyline after the Dark Flood, the villagers assume they are siblings. Sarah, without her memory, doesn't know any better and assumes it is true, while Wol decides Sure, Let's Go with That.
  • Mythology Gag: She joins the ranks of princesses in the Final Fantasy series being named Sarah. Furthermore, her surname Cornelia is a reference to the very first Sarah, who was princess of Cornelia.
  • Nice Job Breaking It, Hero: When it came to light that she was Faking Amnesia, it pushed Wol to the edge. All along, he thought he had conquered the tangled web of secrets and lies of Palamecia and Vox, but didn't realize he had actually been orchestrating his own lies all along — lies which ended up being meaningless. This revelation pushes him to become the true Warrior of Despair.
  • Promoted to Playable: From Chapter 8 onward, with a predominantly archer-themed Ranger job set.
  • Proper Lady: She is very prim, proper, and polite at all times. If not for her combat ability she would be a Princess Classic.
  • Riches to Rags: After the Dark Flood comes and removes everyone's memories, she ends up as a commoner living in a village, and she is happy for it, though she wishes she could remember the past. As much as she naturally becomes accustomed to simple village life, she knows something is missing and ends up yearning for more.
  • Royals Who Actually Do Something: A quick Deconstruction of this. After you fight off Chaos in Chapter 3 part 2, she decides to go with Wol instead of waiting around in her castle out of the desire to provide even some measure of support for Wol. However, she discovers that the Blanks still at Castle Cornelia have become so demoralized by her disappearance, the fiends end up capturing it without effort. Naturally, she begins to doubt herself until Wol convinces her that she's only doing what she thought was right (if in his own way).
    • As shown above, she clearly took his advice to heart and ends up fighting for her own reasons.
  • Ship Tease: The prophecy claims that she's to be wed to the destined Warrior of Light. Sarah admits that she was worried about that part of the prophecy, but after meeting Wol face-to-face, she decides she'd be okay with that. Then she ups the ante by deciding to tag along with Wol, who is surprised but goes along with it. Eventually they conclude they are better off Like Brother and Sister.

    Meia 

Meia

https://static.tvtropes.org/pmwiki/pub/images/char_11_min.png
Voiced by: Mao Ichimichi [credited as "M.A.O."] (Japanese) and Laura Post (English)

A beautiful mage, also known as the "Azure Witch", is branded a heretic by Vox, by way of her association with the scent of the sea, the traditional domain of Chaos. However, she also has the ability to see Echo, something only available to outsiders like Wol who do not hail from Palamecia. She has the ability to summon otherworldly creatures and is your primary liaison for hunting enemies in the Ring of Braves.

She becomes a fully playable character in Chapter 6.


  • BFS: The weapon she carries is best described as a giant half-moon sawblade that, for all intents and purposes, is even less physically feasible than the swords used by Warrior-class jobs.
  • Broken Bird: There's a lot of emotional baggage beneath her teasing personality, and it's the result of being "punished" by Palamecia for apparently leading a Warrior of Light candidate "astray" with their forbidden love.
  • Dark and Troubled Past: In Chapter 6 Part 2, it's revealed that she and a Warrior of Light candidate (who looks suspiciously like Garland) had fallen in love in a previous life. This went against prophecy where the Warrior was supposed to court Sarah, so as punishment Vox implanted suspicions of heresy against both of them into other Blanks, who promptly hunted them down to death before being thrown into the sea. However, something brought Meia back, causing her to wake up on the shores of Primordia, now branded as a heretic.
  • Doom Magnet: Vox sees her as such, enough to order the Blanks to eliminate her on sight; and she isn't intentionally summoning the Sicarii in the Ring of Braves, but rather attracting them.
  • Friendly Enemy: Though made out as an enemy by Vox, she doesn't actively get in the way of your adventure, and if anything is more of a tease. Later on, she becomes an outright ally.
    • It's strongly implied that the whole reason there are always enemies in the Ring of Braves area is that she just keeps summoning more to keep Wol fighting there, and it's not implausible to think she might be who summons the random bosses in the field.
  • I Hate Past Me: She hates the Collective because they are content to let others decide their futures for them, and Mind Control by the hooded Echoes compels her to slaughter them. When Wol and Sarah free her, she admits that she saw her old self in them and that she is little better than they are.
  • Hot Witch: She is a predominantly Mage-type fighter, and boy is she good-looking.
  • In the Hood: She primarily wears an all-covering coat and hood, and you can only see her lower face. The updates leading up to Chapter 5 finally revealed her face.
  • Light Feminine Dark Feminine: The Dark to Sarah's Light. In fact, the majority of her compatible Abilities bear a lunar motif.
  • The Lost Lenore: She was once in love with a Warrior of Light candidate who looks a lot like Garland, though it went against prophecy.
  • Magic Knight: Although she has a predominantly Mage-type job set, Meia uses her blade and magic interchangeably, starting with Ruin spells and using her blade every 3rd strike and for her Ultimate.
  • Mentor Archetype: She becomes a combat tutor for Sarah in the "Warrior of Despair" storyline, teaching her the best ways to dispatch monsters.
  • Ms. Fanservice: Once she reveals her identity and ditches the coat, her default outfit becomes a white cleavage-bearing leotard with a blue jacket and armor. Her outfits are also quite fanservice-oriented, particularly those involving Cat Girl-themes.
  • Promoted to Playable: In Chapter 6, she becomes a fully playable character, complete with her own set of jobs.
  • Ship Tease: She plants a kiss on Wol at the end of the "Omega and the Azure Witch" event before revealing her name, which leaves him briefly stunned. His commentary on how pleasant she smelled, and her constant flirting with him doesn't help.
  • The Tease: In every introductory cutscene of a 4-star Sicarius quest, she throws a flirt here and there in the following conversation. Wol doesn't take any of it, but that just makes it more fun for her.
  • True Blue Femininity: Her primarily color scheme is blue, and she has a graceful, if also very conspiring demeanor.
  • Virtual Paper Doll: Unlike Wol, whose appearance is entirely dependent on his Job, Meia's Job outfits can be complemented with various accessories.

     Sophie 

Sophie

https://static.tvtropes.org/pmwiki/pub/images/mobius_ff_sophie.png
Voiced by: Marika Kouno (Japanese) and Skyler Davenport (English)

A cheerful, innocent, ordinary young girl. Tired of always getting stuck with boring tasks, she longed for freedom, until the Rune opened her eyes to a new way of life. Now, armed with shining hope, she steps out on the road to adventure after the Rune gives her a tantalizing hint about a lost brother she cannot remember.


  • Always Someone Better: Sophie was barely hanging on in her efforts to keep the Tower of Hope - renamed the Returners' Citadel - safe from monsters. Though she rekindled hope in the Returners, with the arrival of a reborn Chaos the people start to lose hope again, and she nearly dies. But once Sarah and Wol arrive, Sarah brings hope back and Wol defeats Chaos in a short span of time, which pushes Sophie out of the limelight. She claims not to mind when Wol asks her about it, though, and the Returners still view her as a friend. This was all the intention of the hooded Echoes.
  • Carry a Big Stick: Her primary weapon is a giant club.
  • Determinator: When she sets her mind on something, Echo states that she has the power to Screw Destiny itself - and in a world like Palamecia, which tries to drive everything into a specific destiny, that's saying a lot. When Echo introduces herself to Sophie as a guide, it's Sophie who ends up guiding Echo instead, which is exactly what Echo wanted her to do. Like Wol, Sophie believes people should be free to have their own agency, which is why Echo picks her.
  • Genki Girl: She is very excitable and outgoing.
  • Hope Bringer: She is meant to bring hope to the Blanks fighting against the Warrior of Despair. Eventually, she rallies them to fight to protect the Tower of Hope, which they believe they should be protecting thanks to the rune, and calls their group "The Returners." It is this capacity for hope that makes her the perfect vessel for the true Warrior of Despair.
    • Though even this turns out to be a Red Herring. She's not the Warrior of Despair, Wol is.
  • Humble Hero: She chafes when the Returners want to make her their captain, insisting that it would make her uncomfortable and she's just here to fight alongside them.
  • Laser-Guided Amnesia: Like most of the populace, she lost her memories with the Dark Flood. Unlike most, she is one of the few who wants to do something about it, and seeks memories of her lost brother after the Rune she finds gives her a hint of his whereabouts. She also begins to remember that she was a Free Citizen who fought against The Collective and their tyranny.
  • Male Might, Female Finesse: Inverted between Sophie and Graff, the two newer playable characters. Sophie uses Monk-style jobs that involve her bashing foes with her giant club, while Graff uses rapiers and graceful swordplay.
  • My Name Is ???: Initially, she isn't given a name for the first part of the story where she is playable, and the subtitles only refer to her as ???.
    • Later turns out to be Foreshadowing. She's essentially a no one, and Sophie isn't her real name. The subtitles refer to her as ??? again until she decides that since she can't remember her real name, she liked being Sophie.
  • The Needs of the Many: Sophie eventually decides that sticking around to help the Returners defend the Tower of Hope is a worthier cause than aimlessly wandering to find Anozea and the vision of her brother.
  • Plucky Girl: She sets out on an adventure by herself without knowing where to go or how to find Anozea, and despite the people in her village telling her it's foolish and dangerous, she can't help but go anyway. Other travelers note her pluck and how she never gives up, even despite the hardships of traveling.
  • The Slacker: In her home village, she worked as a scavenger for someone called the Matron. Other villagers note how she constantly shirks her duties to sit around dreaming of the outside world.
  • Tomato in the Mirror: She turns out not to be Sophie at all. The real Sophie was Graff's sister, but the rune crystal manipulated her desire to see the outside world and her hope for it made her take on the real Sophie's identity. She was truly a "nobody" all along. The revelation of this is enough to change her from a vessel of hope into a being of absolute despair, the perfect spawn of Chaos as the hooded Echoes and Vox wanted. But even later, it turns out that the hooded Echoes were wrong — Vox was actually manipulating Wol to become the true Warrior of Despair.
  • The Unreveal: We never learn her true name. Vox tempts her with it right before they battle at the climax, but she says she would rather find out on her own.
  • "X" Marks the Hero: She has X's all over her default outfit, from her shoulders, leg pads, belt, shorts, her ring, and even tattooed on her neck.

     Graff 

Graff

https://static.tvtropes.org/pmwiki/pub/images/mobiusff_graff.png
Voiced by: Shunsuke Takeuchi (Japanese), Max Mittelman (English)

A master swordsman, capable of cutting through an entire horde with just his blade. But with the destruction of Chaos came the tedium of peacetime, and his frustration only grew as he felt his sword skills rotting away in the remote countryside. He follows the Rune’s call in order to step onto the stage of battle and fight for the people once again.


  • Blood Knight: His Echo observers note that he finds glee in killing for the sake of others.
  • Character Title: The "Warrior of Despair" in the eponymous title of the storyline refers to Graff, who a pair of white-haired Echoes are trying to get to fill the void in Palamecia left by Chaos's defeat.
  • Chronic Hero Syndrome: He is dedicated to rescuing people whenever he can, and hones his sword skills to be the hero he strives to be. Graff himself even acknowledges it is a craving.
  • Designated Villain: The white haired Echoes are determined to turn him into the Warrior of Despair, and turn entire villages against him to drive him to villainy... just because Palamecia needs a villain to cause despair now that Chaos is gone. Because where there is despair, there is also hope, and eventually the hooded Echoes give him the power of Chaos, and he eventually willingly takes on this role.
  • Enemy Within: His persona as the Warrior of Despair becomes this to him after Wol and the others free him of the darkness.
  • Large Ham: He occasionally has boisterous and flowery declarations upon facing his foes.
    Graff: I am waiting for you, beasts! No matter, how large, how savage, how bloodthirsty, I shall usher in your end!
  • Laser-Guided Amnesia: Like many others, he lost his memories after the Dark Flood. After finding a Rune, it gives him a vision that leads him to believe Sophie is his long-lost sister, so he sets out to find her.
  • Male Might, Female Finesse: Inverted between Sophie and Graff, the two newer playable characters. Graff's Warrior-style jobs involve him gracefully using his rapier and elemental attacks, while Sophie just bashes things with her club.
  • No Good Deed Goes Unpunished: When he rescues villagers from a horde of monsters attacking their village, they decry Graff as a monster himself because of the glee he had in killing them. They even go as far as to hunt him down after chasing him out of the village, but they turn out to be fiends themselves, meant to make him despair upon fighting in self-defense against the very townspeople he saved.
  • Protagonist Journey to Villain: Unusually, Graff is given a vision of his journey to villainy by the Rune, and even nearly references the trope by name. He sees himself cutting down fiends and later even men who seek to cut down the "Warrior of Despair" who is plaguing the realm.
  • Royal Rapier: Graff uses rapiers in most of his Warrior-type jobs. Though they are bigger than standard depictions of rapiers, and almost look like lances.
  • Self-Serving Memory: After the Dark Flood, he lost his sister due to an attack from fiends and the heartlessness of the villagers who stood by and watched it happen. In his grief, he imprinted his memories of her on the girl he saw in the rune's vision: Sophie, who only has her name because his memory of the rune gave it to her.

Major Non-Playable Characters

    Garland 

Garland

https://static.tvtropes.org/pmwiki/pub/images/char_05.png
Voiced by: Keiji Fujiwara, later Koji Ishii (Japanese) and Keith Silverstein (English)

An armored knight of great strength who wanders the land of Palamecia. He claims to side with no one, not even the Prophecy, and is thus branded a "heretic" by the overbearing Vox. The potential he sees in Wol brings him to offer his help in fulfilling the Prophecy.

Garland has a tendency to be extremely blunt; he will never hide his thoughts no matter how cruel they are. Despite this, he does have some faith in the Prophecy, allowing himself to guide those with great potential.


  • Adaptational Heroism: This version of Garland isn't an outright villain like his main series counterpart. While he has sketchy motives and defies Vox, he's generally neutral in nature and offers to guide Wol on his journey.
  • Dramatic Unmask: While not entirely dramatic, he takes off his helmet at the end of Chapter 2, which reveals that he's actually a handsome mature guy with medium-long brown hair.
  • Fallen Hero: Chapter 6 suggests that Garland himself was once a candidate as the Warrior of Light, and was once Meia's lover.
    • His yellow ribbon in Chapter 8 confirms that he was a Warrior of Light candidate, though the jury's still out on whether he's the Swordsman from Meia's memories. Garland mentions that he's lost a lot of memories every time the world resets, so it's possible that he's forgotten his past with Meia.
  • He-Man Woman Hater: He repeatedly tells Wol that among the many to not trust, he must especially be wary around women.
  • One-Hit Polykill: When Vox commands several Blanks to take down Garland, Garland responds by blasting the entire mob with one solid strike.
  • The Other Darrin: Garland's original Japanese voice actor, Keiji Fujiwara was replaced due to a health problem Fujiwara was suffering in late 2016. Wol notices this during the following Christmas event, which Garland attempts to brush off.
  • Spanner in the Works: As a heretic, he exists outside of the prophecy, and Vox is wary that he will become this.He does. By planting his sword in the ground and saving Wol from being sucked up in the Gate of Hope, he allows Wol to finally kill off Chaos and end the cycle.
  • What Happened to the Mouse?: While Wol, Sarah, and Meia defeat Chaos, remain on Palamecia, and are later shown being transported through the dimensional warp, Garland gets sucked through the Gate of Hope by Vox in the middle of the final battle, leaving his fate unknown.

    Vox 

Vox

Voiced by: Toshihiko Seki (Japanese) and Mike Vaughn (English)

The enigmatic voice constantly keeps in touch with Wol regarding his progress in Palamecia. He created the false Prophecy then cursed the world so that, if they no longer had a purpose, they'd cease to exist in it.


  • Big Brother Is Watching: He sees everything Wol sees and occasionally interrupts him to keep tabs, much to Wol's annoyance.
  • Dub Name Change: His Japanese name is Voice. Double Subverted, in that his name as a human was "Voyce" (and "Vox" in the Japanese version, effectively reversing the naming convention.
  • The Faceless: There are little few visual references as to his presence, other than a change in the atmosphere. Even in the flashbacks where we see him as a human, his face is concealed behind a skull-like mask. Furthermore, when he gets a physical body at the end of the "Warrior of Despair" storyline, he is still a masked knight-like figure.
  • Friendly Enemy: As many terrible things as Vox has done, in the end, Wol and the others genuinely wish to help him achieve his goal: to have a body and act as an actual player in Palamecia rather than as an observer and manipulator. With their hopes, they give him a real body and fight him directly for the first time, which is all Vox ever wanted.
  • A God I Am Not: He is the closest thing the game has to a god, though when called out on it by Wol, he offhandedly denies being one.
    • This is expanded upon later, where Vox admits that the only way he can influence the world is by speaking to Blanks. He isn't even able to see spirits such as Echo... Or can he?
    • At one point Vox does say he would call himself "God", due to being omnipresent and eternal, but is unable to do so because he is unable to affect the physical world other than through speaking to the Blanks.
  • Greater-Scope Villain: On top of the revelations of both his and Chaos's original identities and the parts they play in each other's lives, it's eventually revealed that he's effectively entertaining people by putting Wol and other Warrior of Light candidates through the "Prophecy" for his own amusement. However, when Wol refers to Vox as the true Big Bad, Echo corrects him and indicates that Vox is more of a conductor, and it is the world of Palamecia itself that is responsible for creating the endless cycle of the prophecy.
  • Hoist by His Own Petard: In Vox's world, when a character has served their intended purpose, they are abruptly destroyed - this ends up killing Echo in the ending. When Wol and Sarah Screw Destiny and destroy Chaos permanently, Vox's prophecy is ruined which negates his purpose to perpetuate the prophecy, destroying him with his own system. Except not really.
  • Hope Springs Eternal: Of all things, this turns out to be his true goal. It is Palamecia from which all hope springs, and Vox operates a gate to distribute it to other worlds as an actual force, which is why Palamecia always needs to have despair: because without despair, there cannot be hope.
  • The Man Behind the Man: Overlaps with Hijacked by Ganon. He turns out to be behind the hooded Echoes and their plot to awaken the "Warrior of Despair" as a spawn of Chaos. He is also behind the distribution of the rune stones.
  • Villain Respect: Despite his goals, Vox seems to like Wol at times, and genuinely has enjoyment trading barbs with him. At times it appears to be mutual.
  • Was Once a Man: Vox was originally a traveling performer named "Voyce", who convinced Chaos to hold a tournament for Sarah's hand in marriage.
  • The Watcher: Most of his frustrations are a result of this. He doesn't have his own body, and thus he needs to manipulate others to accomplish his goals. However, he finally averts this and gets his own body at the urging of Wol and the others, realizing that with all the power of hope it is truly something he can accomplish. Part of it is so they can actually fight him, but they also did want him to achieve his true wish... even with the possibility that he may become a true Warrior of Light.

    Chaos 

Chaos

https://static.tvtropes.org/pmwiki/pub/images/chaos_mobius.jpg
The antagonist of Mobius Final Fantasy. Chaos is the apotheosis of strife and the source of the fiends infesting Palamecia.


  • Almighty Idiot: Besides having become a giant pillar with no purpose other than to destroy, Chaos is as much a pawn of Vox's prophecy cycle as everyone else, existing to be killed and resurrected over and over again.
  • Big Bad: Chaos is the source of all the fiends haunting Palamecia, though he has a more active, personal role in Cid's backstory.
  • Decomposite Character: Like his namesake from the original Final Fantasy, Chaos was a dark knight infatuated with Princess Sarah who ends up transforming into an Eldritch Abomination after his original defeat. However, in this case, he's a separate character from Garland.
  • Eldritch Abomination: Appears to be a massive, living obelisk, whose power is so great that it could kill with a mere glance.
  • Evil Is Bigger: Chaos is a massive obelisk easily the size of a skyscraper. Even when he reappears in his original human form during the final battle, he's still a good eight or nine feet tall.
  • Foreshadowing: Vox warns that Chaos's realm is the sea, hence his distrust of Meia, who is said to smell like the sea breeze. When he was a human, Chaos controlled Palamecia's water supply, and he refuses to open a sluice in his territory to water downstream farms unless Sarah marries him.
  • From Nobody to Nightmare: Chaos was originally just a human... Well, a Jerkass lord who cut off a village's water supply in Sarah didn't marry him, but still just a human. Wol notices this, almost sounding disappointed when we see that his human character model was simply that of a Dark Knight.
  • Hope Crusher: Chaos's goal isn't to simply kill Wol, but to destroy any sense of hope and courage Wol might have, which is why it doesn't bother to kill Wol outright. When he was a human, he also set up a tournament where the winner ostensibly wins Sarah's hand in marriage, only to rig it such that Cid, the original Wol, will flawlessly win the preliminaries, only to ultimately lose to Chaos.
  • It Can Think: It may seem like a giant dumb speechless pillar, but when Wol faces it in Chapter 3 Part 2, he can sense it mocking him as it simply chooses to leave.
  • Kill It with Fire: Wherever Chaos appears, the landscape turns into a fiery wasteland. Appropriately enough, after fending it off in Chapter 3 Part 2, it drops a Fire-elemental Mage ability card.
  • Not Quite Dead: The destined Warrior of Light never actually kills him. Whenever Chaos is "killed" the Warrior of Light is taken through the Gate of Hope only for Chaos to slowly reform and grow into a new Chaos, ready to start the cycle again.
  • Not Worth Killing: After you first face it, Chaos simply leaves the battlefield. Wol can sense that it thinks that you're not worth the effort.
    Wol: It laughs at me. It thinks I'm not ready to die here. That I am a coward. Unworthy of death at its hands.
  • The Unintelligible: Chaos never actually speaks, instead vocalizing in an indecipherable series of growls. He does this even in the flashbacks that show him as a human.
  • Was Once a Man: According to Cid, Chaos was once a minor lord who deliberately blocked off Palamecia's water supply unless Sarah marries him. His current state is a result of having his identity and compassion stripped away.

    Cid 

Cid

Voiced by: Minoru Hirota (Japanese) and David Lodge (English)

The very first Warrior of Light.


  • All for Nothing: His vengeance was put to naught when Sarah agreed to marry Chaos to keep him from being killed, driving him to cross the Despair Event Horizon, until he was called to take up arms again when it turns out that Chaos has become too unstable to rule Palamecia.
  • Good Scars, Evil Scars: He bears a long gash across his left eye. He got it during his climactic fight with Chaos.
  • Hope Bringer: An unintentional example, in that he was brought out of his own despair by witnessing the villagers pin all their hopes on him of defeating Chaos.
  • Humble Hero: He never intended to go on a grand adventure to save Palamecia. In his own words, he was but a simple village boy at the mercy of circumstances beyond his control.
  • Legacy Character: Played straight, in that he once had the name of the player character, and he's the one whom all the Blanks aspire to become. Also deconstructed; Despite the humble nature of his quest, it ended up becoming the focal point for all of Palamecia.
  • Mythology Gag: Like every other Cid in the Final Fantasy franchise. He also has a brother named "Mid", who was Cid's grandson in V.
  • Retired Badass: By the time you meet him, he's no longer an active warrior.
  • Reused Character Design: He uses a white-robed Palette Swap of Voyd, which can throw long-time players off, especially due to Voyd's Chuck Cunningham Syndrome. His younger appearance is also basically a black-haired Wol with a red version of the basic Ranger job costume.
  • Roaring Rampage of Revenge: His younger brother Mid was killed for nosing into Chaos and Voyce's conspiracy one too many times, and the flashback segments of Chapter 5 Part 2 has Wol relive his transition from grief to rage, then to despair and back.
  • Tournament Arc: Subverted much in the same way Wol won his tournament by default, though the reasons are elaborated upon in his tale. Chaos staged the entire tournament, as well as the reservoir issue, as a scheme to kill Cid, who Sarah was still in love with. To achieve this, he bribed every contestant to throw their matches against Cid, creating a believable enough narrative that Cid won his matches fair and square only to be killed by Chaos being his better; Mid being killed was to ensure this plan didn't get out and taint his reputation.
  • Walking Spoiler: His presence, past actions, and knowledge irrevocably change the way Wol sees all of Palamecia, and it is very crucial to deciphering the mystery of the world.

    The Collective 

The Collective

A mysterious society that Sophie first sees in a vision given to her by the Rune, kicking off the "Warrior of Despair" storyline. They rule over a city named Anozea. They believe that people should be content with their lot in life, and that free will leads to ruin. To that end, they clash with the Free Citizens, who believe the opposite: that people should be free to make their own choices.


  • The Evils of Free Will: The Collective believes that peace can only be achieved if people have their futures and roles in life planned out for them.
  • Fake Memories: The Collective turns out to not even be a real thing. It's just a fake organization Vox created to manipulate Graff and Sophie into creating the Warrior of Despair. People only thought it was real because of their lack of memories and the rune stones giving them false visions. For that matter, the Free Citizens and even Anozea itself are fake as well.
  • Robe and Wizard Hat: The uniform of the Collective is a robe with their sigil and a pointed wizard hat, as well as a mask that fully conceals their faces.

    The Hooded Echoes 

The Hooded Echoes

Echoes with white hair, bright green eyes, and hoods. In "The Warrior of Despair," they secretly watch the events unfold, manipulating them for their own ends to turn Graff into a new Warrior of Despair.


  • In the Hood: Each of them wear a hood to make them look shady.
  • Heel–Face Turn: One of them, who names herself Eco to differentiate from the others, begins to see the lies of her superiors and helps Wol, Sarah, Meia, and Sophie once she realizes they were just using her. Unlike her superiors, Eco also doesn't have white hair.
  • Locked Out of the Loop: Eco was not made aware of her superiors' true plans, and genuinely cannot answer Wol's questions when he asks. The Echoes did this specifically to control her.
  • More than Mind Control: They manipulate the darkest feelings of people in order to control them.
  • Palette Swap: They look the same as any other Echo, except for their white hair and green eyes.

Moogles

    Mog 

Mog

https://static.tvtropes.org/pmwiki/pub/images/char_03.png
Voiced by: Misaki Kuno (Japanese) and Rachel Staman (English)

A Moogle that Wol saves from a pack of Chaos's demons. Faithful and always willing to help, Mog dedicates his life to helping Wol, feeling indebted to him that Wol was willing to save his life. As a Moogle, he shares his memories and experiences with the entire existing race on Palamecia, making the Moogle race as a whole indebted to Wol. Moogles possess a slightly more detailed memory of the Prophecy, which Mog draws upon to lead Wol on the path.

While not the sharpest tool in the shed, he is more than willing to help and guide Wol at every turn. He considers Wol his friend and contains unlimited eagerness in his tiny body. He is additionally wholly dedicated to the Prophecy, willing to risk life and limb to see the Warrior of Light finally rise to save Palamecia.


  • Heroic Sacrifice: Mog, in an attempt to fulfill the Prophecy, goes to finish off the Lich. He headbutts the Lich, and it reels back... then slaps him. This is apparently strong enough to deal fatal damage to Mog. As it turns out, Mog's sacrifice is also part of the Prophecy, which is meant to summon a Crystal Key as he dies. After receiving the key, Wol and Mog share one last moment before he passes away.
  • Hive Mind: All moogles share a common mind, as stated by Garland. Subverted in that Mog decides to keep his last memory of the Warrior of Light holding him to himself, right after sharing the rest of his memories with the other moogles.
  • Know-Nothing Know-It-All: Mog, full-stop. The only knowledge he has that isn't just general knowledge of the world itself, which anyone else living in Palamecia has, is some working memory of the Prophecy. Emphasis on "some".
  • Senseless Sacrifice: Discussed. Even if it was part of the prophecy, Wol considers Mog's sacrifice to be this... and this weighs heavily on his conscience.

    Mowg 

Mowg

Voiced by: Aimi Tanaka (Japanese) and Elizabeth Maxwell (English)


  • Replacement Goldfish: Subverted. Mowg acknowledges that he can't truly replace Mog, but aspires to fit in the same role.
  • Senseless Sacrifice: Subverted. Mowg attempts to charge at Chaos in his belief that Wol must follow the prophecy that he must rise from the depths of despair, but Wol stops him. Double Subverted, as Chaos kills Mowg anyway just to rub salt into Wol's wounds.

    Elder Moogle 

Elder Moogle

Voiced by: Nanami Yamashita (Japanese) and Debi Derryberry (English)

A unique Moogle who introduces Wol to the original Warrior of Light.


    Moggy 

Moggy

Voiced by: Yuki Wakai (Japanese) and Elizabeth Maxwell (English)

A highly unique Moogle, even among their own outliers, who serves as a merchant to Blanks in the Ring of Braves.


  • Brilliant, but Lazy: He could probably be one of the most helpful fellows, thanks to his inventory. But unlike the friendly and subservient Moogles, Moggy is a sleazy fellow who often provides half-assed expositions for whatever he gets Wol involved in and has Wol do all the dirty work for him without a bit of support, which annoys Wol.
  • Cool Shades: Wears a pair of aviators along with his hat..
  • Honest John's Dealership: He'll give you all the goods, but he'll only take materials from the Sicariuses in the Ring of Braves, no questions asked.
  • Verbal Tic: Unusually for a Moogle, Moggy will talk for paragraphs at a time before a single "kupo", and even that only comes after a pause... kupo.

    Mogun 

Mogun

A "moggle" that Wol and Sarah find on their journey to find the Tower of Hope. He is being hounded by mysterious black moggles.


  • Hive Mind: Averted - after the Dark Flood, moogles stopped being part of the hive mind, and now call themselves moggles instead.
  • Verbal Tic: Unlike normal moogles, Mogun's is just "po."

Other Characters

    Voyd 

Voyd

Voiced by: Minoru Hirota (Japanese) and David Lodge (English)

Previously the Warden of the Battle Tower was introduced in the "Adamanterrapin Terror" event, who summoned various monsters and beings from the rifts to test the might of prospective warriors, although he had very little faith in their success. He has fatally wounded in the "Dahaka Assault" event by the Azure Witch, leading to his death.


  • Chuck Cunningham Syndrome: Voyd isn't so much as mentioned at all after the "Omega and the Azure Witch", and even then, it was only because Vox was using his form to communicate to Wol.
  • Defrosting Ice King: Initially unfriendly and dismissive of Wol, Voyd softens up to him after being impressed by Wol's progress. It's enough that he then implores Wol to leave the Battle Tower, as he comes to recognize Wol as the Warrior of Light, and having the destined savior die in an optional event... would not be good.
  • Disappears into Light: Because Voyd isn't even an actual human, he simply vanishes after succumbing to his wounds.
  • Empty Shell: The reason he calls himself Voyd in the first place. He isn't even actually human, but more of living memory, the amalgamation of shadows of past warriors.
  • Grumpy Old Man: Voyd is your classic seen-it-all elder who isn't at all impressed by Wol when he first meets him. However, he quickly softens up after Wol is about halfway through the first event.
  • Mauve Shirt: He dies fairly early into Mobius's life cycle, after a good amount of exposition of his past.

    Jake, Kei, and Eath 

Jake, Kei, and Eath

A trio of aspiring warriors who live in the village of Omega, where Wol and Sarah come to live after the Dark Flood. Jake is the eldest and is in charge of the village's protection. Kei is the most outgoing with a fondness for women, while Eath strikes a balance between them.


  • Dying as Yourself: Jake sees through the Collective's lie, shown to him by the runestone, to slay a monster before it attacks Graff. He does it to protect his village rather than fully believing Graff, but attacking the fiend rather than Graff himself says a lot.
  • Freudian Trio: Jake is the Superego, as the most experienced and cautious of the warriors. Kei is the Id, who is outgoing, eager to prove himself, and has a crush on Sarah. Eath is comparatively more normal, striking a balance between them.
  • Guest-Star Party Member: Not so much in gameplay, but they spend a lot of time accompanying Wol out on his monster extermination missions.
  • Laser-Guided Amnesia: Like everyone after the Dark Flood. Jake is a little more somber about it than the others, since he is older and feels like he has less time to make up for his lost memories than the others do.
  • Not Quite Dead: Though it appeared Graff killed Eath, Eath later turns out to have made a full recovery and together with Kei they join the Returners to battle the forces of the Warrior of Despair.
  • Revenge Before Reason: Kei tries to kill Graff for his murder of Eath and perceived murder of Jake, not knowing the true circumstances behind Graff's actions.

    Collaboration Characters 

Eclipse Contact and Fatal Calling

Cloud Strife

https://static.tvtropes.org/pmwiki/pub/images/mobiuscloud_838x471_c.jpg
Voiced by: Takahiro Sakurai (Japanese) and Steve Burton (English)

The Protagonist of Final Fantasy VII, who was summoned to Palamecia. Having Wol team up with Cloud to shut down Shinra's reactors in "Eclipse Contact". He returns back to Palamecia in "Fatal Calling" with his famous rivalry with Sephiroth.


Sephiroth

Voiced by: Toshiyuki Morikawa (Japanese) and George Newbern (English)

The Big Bad of Final Fantasy VII, who act as the Arc Villain in "Fatal Calling".

The Sleeping Lion

Squall Leonhart

https://static.tvtropes.org/pmwiki/pub/images/squall_mobius_3anniversary_1.jpg
Voiced by: Hideo Ishikawa (Japanese) and Doug Erholtz (English)

The Hero of Final Fantasy VIII who is a Guest-Star Party Member in the event The Sleeping Lion. He starts in a different Balamb Garden than he remembers, with characters of the regular game acting as stand-in for his team, but quickly notices something is amiss. Turns out he was placed in a Pocket Dimension replicating it after failing to stop Ultimecia, in a bid to help him recover his lost memories.


  • Adaptational Nice Guy: While still far from the cheeriest fellow, this Squall has resolved his issues during the course of his game, being now much more laid-back, talkative, and open to people.
  • Amnesiac Hero: He lacks his memories, and with them his full powers, and does not stand a chance against Ultimecia in this state. Naturally, Ultimecia does everything she can to prevent recovery.
  • The Anti-Nihilist: He fully acknowledges that the world is full of injustice and suffering, yet has nothing but contempt for Ultimecia's cynical rants. He argues within reason that there are more things worth fighting for than causes for despair.
  • BFS: He would not be Squall without his trusty Gunblade. Turns out it is the key to his lost memories.
  • Break the Badass: He hides it well, but finding himself alone and incomplete in a an unknown world, where the Arch-Enemy he just killed is alive and as dangerous as ever to boot, takes a toll on the poor sap. He sheds his anxiety for good during the course of the chapter.
  • Drama-Preserving Handicap: He cannot complete his mission here while being incomplete, which burdens him with self-doubt.
  • Experienced Protagonist: Squall has already won his origin game, having reached Palamecia during the ending, when wandering through the void of time before setting the Stable Time Loop in his past and returning to his friends.
  • Fire-Forged Friends: Quickly bonds with the heroes over their plight as saviours of an entire world.
  • Good Is Not Soft: He'd rather avoid it if possible, but he is perfectly willing to use lethal force if needed. And when annoyed, expect a thorough tongue-lashing.
  • Here We Go Again!: The poor sod has just won a gruelling battle against an Evil Sorceress / Physical God / Eldritch Abomination / Space Time Eater, only to find out that she is there, as good as new, and must be defeated again.
  • Heroic Second Wind: Recovers his memories and powers as he sheds his doubts for good.
  • Implacable Man: A heroic example. Wherever Ultimecia goes, expect him to track her down relentlessly, knowing that she will end the universe if left unchecked and determined to end her once and for all.
  • One-Man Army: Describes fighting more monsters than he can count a "good warm-up".
  • Required Party Member: Squall joins the party for the Sleeping Lion event, with the plot focusing on him.
  • Seen It All: Nothing Ultimecia can dish out surprises him, being well familiar with her tricks.
  • Shut Up, Hannibal!: Never tires of telling Ultimecia to f**k off when she starts ranting about the world being beyond saving.
  • Silly Rabbit, Cynicism Is for Losers!: Reacts that way to Ultimecia's nihilism. While he concedes her point about the world being crappy, he notes that it is never as bleak as villains tend to paint it.
  • The Stoic: Would not be the Squall we all know and love without being aloof and imperturbable. At least in exterior, for his sense of self-worth still needs adjustments.
  • The Witch Hunter: The world expert in dealing with Sorceresses. Which proves convenient when the mightiest of them has just decided to make Palamecia her new playground.
  • Worf Had the Flu: Squall needs his missing memories to be complete. Without them his attempt to kill Ultimecia resulted in a disastrous Curb-Stomp Battle.

Ultimecia

https://static.tvtropes.org/pmwiki/pub/images/ultimecia_mobius.jpg
Voiced by: Atsuko Tanaka (Japanese) and Tasia Valenza (English)
The Big Bad of her Final Fantasy VIII returns as the Arc Villain of The Sleeping Lion. An incredibly powerful Evil Sorceress whose magic is described as "boundless", and whose mere presence warps the land beyond recognition. Despite being defeated in her origin game, she is as good as new, as powerful and dangerous as ever, still stopping at nothing to Compress Time and rewrite the universe in her image.


  • The Chessmaster: Ultimecia sets the pace of the entire chapter. She first messes with the heroes' minds with Fake Memories, while testing them as they get near. She later disrupts Squall's training just before he can recover, enslaving one of his comrades and possessing another to keep them on the defensive, forcing them into a dire Race Against the Clock to prevent her from causing a Time Crash.
  • Curb-Stomp Battle: The heroes' first attempt to kill the sorceress ends up in complete disaster, as she contemptuously mops the floor with them without even trying. This applies to the cutscenes and the narrative, but the player gets to beat her in the Boss Battle proper.
  • Cutscene Power to the Max: Previous games made clear that she is unbelievably powerful, but this one throws her Reality Warper, Time Master and Space Master powers way Beyond the Impossible. Fortunately, this does not show in each Boss Battle, otherwise she would have been unstoppable.
  • The Cynic: Boy howdy! Ultimecia loudly voices her loathing of people, for preferring their delusions to reality, and reviles the world as a dumpster beyond saving.
  • Demonic Possession: She does it to Meia, making the Pre-Final Boss about freeing her.
  • The Dreaded: This game confirms that everyone is deathly afraid of Ultimecia in her time. The heroes did not know about her, but quickly recognize her as a one of the worst threats they ever faced.
  • Faux Affably Evil: Ultimecia acts this way, closer to her suave portrayal in Dissidia than her seething anger and hatred in the original. She openly scorns the heroes, but affects a welcoming and courteous flair, discussing motives in earnest.
  • Hannibal Lecture: Spends most of her dialogue hammering her loathing of the world, trying in vain to convince the heroes that it is better gone.
  • Mind Control: She disturbs minds with Fake Memories, and can make everyone her slave. No-one is safe, not even the heroes.
  • Not-So-Well-Intentioned Extremist: She tries to paint herself as wanting to make things better, but the heroes have none of it, stating that she wants to make things better for herself alone, at the expense of everything alive.
  • Reality Warper: Ultimecia's mere presence is enough to wreak havoc all across Palamecia, messing with the weather and warping the landscapes. She can alter her surroundings as she pleases, dragging her Ominous Floating Castle from her time, invading a Pocket Dimension from miles away, and creating a perfect replica of Squall's and Rinoa's Promised Meadow for the Final Battle.
  • Sinister Surveillance: She can see, hear and talk everywhere around her castle, and later keep tabs on her enemies even in a Pocket Dimension.
  • Sorcerous Overlord: Gender-reversed. Just as in her game of origin, Ultimecia commands hordes of monsters of all shapes and might, which she sends after the heroes to keep them on the move.
  • Space Master: Later games focused on her control over Time, eclipsing that she controls Space just as well. She can displace things and people and toy with distances as easily as she walks, taking Squall's Gunblade from his hand and dragging back the heroes in her throne room, just to name a few.
  • Super-Empowering: Ultimecia grants powers to her slaves, explicitly boosting Graff's might and Playing with Fire magic after having him under Mind Control.
  • Time Master: Her signature powers, shown here to their fullest extent. She can rewind time even to cancel an attack dealt to her, and even force people to revive past events (i.e. a gruelling Boss Battle.) They even reflect as a game mechanics when fought, as she slows or speeds it up.
  • Unexplained Recovery: Discussed when Squall wonders how she can be in Palamecia after he and his friends killed her, and especially as if she was never beaten. In the end, it remains unexplained.
  • We Can Rule Together: Ultimecia repeatedly offers to make the heroes her Co-Dragons, but they scoff at the prospect.
  • You Will Not Evade Me: The heroes flee after the Curb-Stomp Battle against her, but she warps Space to drag them back to her after a few minutes of false hope.

Dream Within a Dream Characters **WARNING!** Unmarked spoilers for Final Fantasy X below

Tidus

https://static.tvtropes.org/pmwiki/pub/images/erwyqzcwkaumucx.jpg
Voiced by: Masakazu Morita (Japanese) and James Arnold Taylor (English)

The Protagonist of Final Fantasy X who finds himself in Palamecia after departing to the farplane due to the final events of the main game. Separated from his friends and lover, and having accomplished the one ambition that drove his actions for most of his recent life, Tidus must now come to terms with his current situation and his unusual existence.


  • Always Save the Girl: In this case, always save Yuna.
  • Desperately Looking for a Purpose in Life: He managed to do what he wanted to do in the main game, and finds himself lost in a world where not having a purpose isn't allowed.
  • Duel Boss: The final boss with him disables the use of aeons.
  • Earn Your Happy Ending: The collaboration ends with Tidus returning back to Spira, ready for his resurrection at the end of Final Fantasy X-2.
  • Final Boss: Of the entire collaboration.
  • Heroic BSoD: After learning he is a heretic and can't become the Warrior of Light.
  • Heroic Resolve: He regains it when he sets his sights on becoming The Warrior of Light. He loses it again when he learns that as a heretic he can't, but regains it when he decides to take Yuna back to Spira.
  • I Want My Beloved to Be Happy: He doesn't care what happens to him if Yuna is happy.
  • Mirror Boss: If you choose to use the Ace Striker Job.
  • So What Do We Do Now?: This is the core question at the heart of the early part of the collaboration.
  • The Unchosen One: His quest to become The Warrior of Light ends with him finding out that he is a heretic, and thus Palamecia won't let him fulfill the prophecy.

Yuna

Voiced by: Mayuko Aoki (Japanese) and Hedy Burress (English)

A young summoner from Spira vanquished the monster called Sin. She is transported to Palamecia and is reunited with her lover, Tidus at the end of Chapter 2, and the two join forces in their attempt to become The Warrior of Light. Despite not being able to summon her aeons anymore, she acts as a mentor towards Wol and helps him learn to summon the aeons himself.


  • Ascended Extra: While Valefor is one of the more prominent aeons in the original game, here she is one of the main characters in the collaboration.
  • A Form You Are Comfortable With: For Valefor.
  • Motivational Lie: Her entire presence in the game is this. She isn't the real Yuna. Instead Valefor has just taken the form of Yuna to help motivate Tidus to become The Warrior of Light, and when that fails, motivates him to return to Spira.
  • My God, What Have I Done?: When she starts to think about the hurt Tidus will feel when he discovers she is not the real Yuna.
  • Suddenly Voiced: In the original game, only Valefor's fayth ever spoke. Like all aeons, the aeon itself never talked. Here the aeon talks while disguised as Yuna.
  • Swapped Roles: After Tidus spent most of the original game protecting Yuna, trying to get her to Zanarkand, Yuna takes it upon herself to protect Tidus and return him back to Spira after he finds out he can't be The Warrior of Life.
  • Undying Loyalty: Towards Tidus, due to Tidus freeing the fayth from their eternal dreaming.
  • Walking Spoiler: Things are.....complicated.

The Aeons

Six of Yuna's aeons have traveled to Palamecia to both aid Tidus in his travels and to test his resolve when needed.


Lightning Resurrection

Lightning (Eclair/Claire Farron)

https://static.tvtropes.org/pmwiki/pub/images/mobius_ff_lightning_09_05_17_320x320.jpg
Voiced by: Maaya Sakamoto (Japanese) and Ali Hillis (English)

The Protagonist of Final Fantasy XIII, who was summoned to Palamecia.

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