Characters appearing in Mobius Final Fantasy.
One of many men known as a "Blank" brought to the shores of Palamecia. As a Blank, Wol possesses no memory of his past, and without a past has only a single directive: to follow Palamecia's Prophecy, which foretells that a man named "Wol" will become the fabled Warrior of Light, a hero destined to save Palamecia from the threat of Chaos.
Wol possesses a great sense of reason; despite having no where else to turn except the Prophecy, he often questions both the Prophecy and his own purpose on his journey. He can be rather terse and has no qualms about speaking his mind, especially when the Prophecy conflicts with his beliefs.
- Bishōnen: Given that he's a Final Fantasy protagonist, he sure is very good-looking.
- Canon Name: While he can have any name you want, his official given name is "Wol".
- Chick Magnet: For a smartass with amnesia, Wol's got game. Echo may drive him up the wall, but the two care about each other more than they let on; Princess Sarah is attracted to his hidden valor and sense of justice; and Meia flirts with him constantly, even if he doesn't return anything.
- The Chosen One: Played with. On one hand, this is subverted with regards to the Prophecy, in that he's one of the many prophesied to save Palamecia, doubly so in that absolutely everything he's done so far to follow the Prophecy where the other Blanks have failed has been one-time coincidences, and the rest are directly manipulated by Garland, who clearly knows either the whole or the greater amounts of it. And played straight with regards to Echo. After clearing the Dungeon of Challenges I, she breaks her playful persona for the first time and reveals why she's with the player's version of Wol: if a Blank is easily taken in by their role, the world will "have its way with them", but your Wol is the only one smart enough to sense that something is wrong.
- Damager, Healer, Tank: All jobs, regardless of their class, also fall into four multiplayer roles which determine the effects of their actions on the party. Respectively, Attackers and Breakers (Damagers) increase the party's Ultimate Gauges by using Abilities and basic attacks while dealing damage to health and Break Gauge respectively, while healing/support Abilities cast by Healers and Element Drives used by Defenders (Tanks) affect the party.
- Deadpan Snarker: A key part of as to why Wol is so unique from the other Blanks is that he frequently questions why he needs to follow the Prophecy, as opposed to a run-of-the-mill protagonist who just does what it says. After Mog gets himself killed in order to fulfill a stage in the Prophecy, he begins to wonder if a prophecy that puts his loved ones in harm's way because it says so is really worth following. According to one of Echo's rare moments of seriousness, he's absolutely right to stay skeptical.
- Ditto Fighter: The variety of Jobs that you can obtain enables Wol to mimic famous Final Fantasy heroes such as Cloud and Lightning. In terms of his basic jobs, Monk classes also fall into this category, with each individual job having compatibility not only with its specific job Ability set, but certain other Abilities compatible with the three other classes.
- Elemental Punch: Several Support-type Abilities imbue elements to his basic attacks, and taken quite literally with Monk class abilities which imbue their elements and potentially other nifty buffs on top of dealing damage.
- Fighter, Mage, Thief: All the Job Cards he obtains falls under one of those three archetypes. Warriors specialize in raw damage and survivability, Mages in elemental damage, and Thieves in critical hits. A fourth class, the Monk, also falls in the Fighter mold, specializing in rapidly depleting the Break Meter and cross-compatibility with Abilities from the other three classes.
- Fun with Acronyms: Wol is an acronym for "Warrior of Light".
- Jack-of-All-Trades: Wol can become literally any job he wants.
- Jerk with a Heart of Gold: Most of the time he's terse at base and callous at worst, but it doesn't take much to bring out his caring side.
- Jerkass Has a Point: In Chapter 4 Part 1, he tries to relieve some of Sarah's guilt over the Blanks who fell to the fiends due to demoralization caused by her absence by telling her that they were irresponsibly putting the weight of their lives on her. Although Sarah understandably calls him out on his apparent callousness, she comes to recognize the wisdom of his words.
- Mr. Fanservice: The designers really like showing off his toned build.
- Protagonist Without a Past: Like the other Blanks, he has no memory of his past, although if he is like the other Blanks he's likely a citizen of another Final Fantasy world brought to Palamecia by Vox to serve as fuel for the Prophecy.
- Stripperiffic: Some of the outfits he can get with his Jobs can be somewhat revealing. Somewhat infamously, his default Onion Knight outfit in preview builds ended up being censored into more of sleeveless shirt because it was that bare bones.
- Wholesome Crossdresser: Wol can dress himself in female garb if he equips a female character's Job, such as Lightning.
A fairy-like spirit who forces her way into Wol's companionship. Normally a disembodied voice, allying with Wol enables him to see her physical form when others cannot. She is infamous among Moogles as a harbringer of bad luck; tales of her enticing Blanks with tales of great treasure, only to lead them into certain doom often circulate.
She tends to carry a very playful demeanor, and is more than willing to bait Wol into dangerous circumstances despite being his partner. However, she occasionally segues into moments of seriousness, where she appears to harbor deep wisdom.
- Clingy Jealous Girl: Despite their constant bickering, Echo doesn't particularly like it when Wol or another girl seem to be getting close to each other.
- Fairy Companion: Although her companionship isn't completely welcome.
- Hive Mind: Inverted. In contrast to the Moogles, who share their memories with each other, each incarnation of Echo that other Blanks are seen with is a duplicate of a previous one.
- The Gadfly: Her constant banter is the most common source of Wol's annoyance.
- In Love with Your Carnage: One of her victory quotes is playful "I got excited watching that!"
- Invisible Anatomy: Played with. Practically none of her outfits have her hands visible, with her wearing all kinds of oversized detached sleeves or gloves purely to hide them, to the point, with her Aerith costume, she has a pair of bunches of flowers attached over her wrists purely to cover her hands.
- Invisible to Normals: Echo can't be perceived by those born in Palamecia. However, that doesn't mean none are aware of her.
- Lampshade Hanging: Echo is shown several times encouraging Wol to follow role-playing game stereotypes, like suggesting he continue in the Silent Ruins because of all the loot he'll get. It becomes Harsher in Hindsight when she is unable to guide him any further and promptly disappears...
- Ms. Fanservice: Besides her standard outfit, many of her costumes can be fairly revealing and/or form-fitting.
- O.O.C. Is Serious Business: She occasionally has moments where she breaks character to convey strange truths to Wol, indicated by a Bullet Time filter appearing over the screen.
- Played much more seriously in the beginning of Chapter 5, where the prospect of meeting the original Warrior of Light causes her to become uncharacteristically scared and sentimental, in contrast to her usual playfulness.
- Pet the Dog: She's playful and mischievous, but she's shown consideration for Wol on a few occasions where he could really use it.
- After clearing the first area of the Dungeon of Challenges and discovering the loss of several of his Blank colleagues, he starts wondering if there's really a point to him trying to save Palamecia. Echo breaks character to reassure him that she genuinely chose him as The Chosen One, not because of the Prophecy, but because he actively questions it and refuses to blindly obey.
- A second time comes after Mog sacrifices himself so that Wol can continue on. Garland is callous about the whole thing, and Sarah very insincerely rationalizes that his sacrifice was for the greater good. Echo was the only one who tries to reassure Wol that Mog's death wasn't his fault.
- Status Buff: Her gameplay role is to randomly give Wol conditional boosts, such as "Healing Gift" (heals some HP and casts Regen for two turns if his HP is dangerously low), "Elemental Gift" (grants two random elemental orbs at the start of his turn), "Hastening Gift" (adds one extra action at the start of his turn), and "Breaker's Gift" (adds an extra Break turn against an enemy inflicted with Break).
- Super-Deformed: One of Echo's purchasable costumes. Lampshaded in the description, where it's speculated that this is purely a PR move.
- Virtual Paper Doll: Like Wol, she has a multitude of alternate costumes, though it is purely aesthetic in comparison.
- We're Still Relevant, Dammit!: Why does Echo encourage Wol to go through all those Loads and Loads of Sidequests, and set up, with Meia's help, the Ring Of Braves? If he no longer needed guidance, she'd cease to exist, which happens at the end of Chapter 8.
- Why Did It Have To Be Ghosts?: Progressing through the "Albion Plateau" Exploration Map reveals that, despite her Suspiciously Specific Denial, Echo is quite afraid of ghosts, despite, y'know, being a fairy. For once, Wol has something to make fun of her for, and does so at every opportunity.
A Moogle that Wol saves from a pack of Chaos's demons. Faithful and always willing to help, Mog dedicates his life to helping Wol, feeling indebted to him that Wol was willing to save his life. As a Moogle, he shares his memories and experiences with the entire existing race on Palamecia, making the Moogle race as a whole indebted to Wol. Moogles possess a slightly more detailed memory of the Prophecy, which Mog draws upon to lead Wol on the path.
While not the sharpest tool in the shed, he is more than willing to help and guide Wol at every turn. He considers Wol his friend and contains unlimited eagerness in his tiny body. He is additionally wholly dedicated to the Prophecy, willing to risk life and limb to see the Warrior of Light finally rise to save Palamecia.
- Heroic Sacrifice: Mog, in an attempt to fulfill the Prophecy, goes to finish off the Lich. He headbutts the Lich, and it reels back... then slaps him. This is apparently strong enough to deal fatal damage to Mog. As it turns out, Mog's sacrifice is also part of the Prophecy, which is meant to summon a Crystal Key as he dies. After receiving the key, Wol and Mog share one last moment before he passes away.
- Hive Mind: All moogles share a common mind, as stated by Garland. Subverted in that Mog decides to keep his last memory of the Warrior of Light holding him to himself, right after sharing the rest of his memories to the other moogles.
- Senseless Sacrifice: Discussed. Even if it was part of the prophecy, Wol considers Mog's sacrifice to be this... and this weighs heavily on his conscience.
- Know-Nothing Know-It-All: Mog, full-stop. The only knowledge he has that isn't just general knowledge of the world itself, which anyone else living in Palamecia has, is some working memory of the Prophecy. Emphasis on "some".
Princess Sarah Cornelia
The princess of Castle Cornelia, long ousted from her land by the forces of Chaos, who ravaged the land where her nation once stood. She stands as the last beacon of hope for the citizens of Palamecia, and in turn believes in the Warrior of Light, hoping for the day that he will rise to defeat Chaos and save her home.
- Archer Archetype: When she becomes playable in Chapter 8, most of her Ranger-type jobs fall into this subcategory.
- Because Destiny Says So: Like the rest of Palamecia, she's a strong believer in the prophecy, and is her go-to justification. However, her heart isn't entirely in with it... Mog's death leaves her in tears, especially after Wol inadvertently lashes out at her following her poor attempt at rationalizing Mog's death.
- Everything's Better with Princesses: As the princess of Palamecia's royal family, she's the main source of motivation for just about all the Blanks (sans Wol), and is supposed to be destined to marry the Warrior of Light (aka: you).
- Light Feminine Dark Feminine: The Light to Meia's Dark.
- Promoted to Playable: During Chapter 8, with a predominantly archer-themed Ranger job set. It's also the final chapter.
- Royals Who Actually Do Something: A quick Deconstruction of this. After you fight off Chaos in Chapter 3 part 2, she decides to go with Wol instead of waiting around in her castle out of desire to provide even some measure of support for Wol. However, she discovers that the Blanks still at Castle Cornelia have become so demoralized by her disappearance, the fiends end up capturing it without effort. Naturally, she begins to doubt herself until Wol convinces that she's only doing what she thought was right (if in his own way).
- As shown above, she clearly took his advice to heart, and ends up fighting for her own reasons.
- Ship Tease: The prophecy claims that she's to be wed to the destined Warrior of Light. Sarah admits that she was worried about that part of the prophecy, but after meeting Wol face-to-face, she decides she'd be okay with that. Then she ups the ante by deciding to tag along with Wol, who is surprised but goes along with it.
An armored knight of great strength who wanders the land of Palamecia. He claims to side with no one, not even the Prophecy, and is thus branded a "heretic" by the overbearing Vox. The potential he sees in Wol brings him to offer his help in fulfilling the Prophecy.
Garland has a tendency to be extremely blunt; he will never hide his thoughts no matter how cruel they are. Despite this, he does have some faith in the Prophecy, allowing himself to guide those with great potential.
- Adaptational Heroism: This version of Garland isn't an outright villain like his main series counterpart. While he has sketchy motives and defies Vox, he's generally neutral in nature and offers to guide Wol on his journey.
- Dramatic Unmask: While not entirely dramatic, he takes off his helmet at the end of Chapter 2, which reveals that he's actually a handsome mature guy with medium-long brown hair.
- Fallen Hero: Chapter 6 suggests that Garland himself was once a candidate as the Warrior of Light, and was once Meia's lover.
- His yellow ribbon in Chapter 8 confirms that he was a Warrior of Light candidate, though jury's still out on whether he's the Swordsman from Meia's memories. Garland mentions that he's lost a lot of memories every time the world resets, so it's possible that he's forgotten his past with Meia.
- He-Man Woman Hater: He repeatedly tells Wol that among the many to not trust, he must especially be wary around women.
- One-Hit Polykill: When Vox commands several Blanks to take down Garland, Garland responds by blasting the entire mob with one solid strike.
- The Other Darrin: Garland's original Japanese voice actor, Keiji Fujiwara was replaced due to health problem Fujiwara was suffering late 2016. Wol notices this during the following Christmas event, which Garland attempts to brush off.
- What Happened to the Mouse?: While Wol, Sarah, and Meia defeat Chaos, remain on Palamecia, and are later shown being transported through the dimensional warp, Garland gets sucked through the Gate of Hope by Vox in the middle of the final battle, leaving his fate unknown.
The enigmatic voice constantly keeping in touch with Wol regarding his progress in Palamecia. He created the false Prophecy then cursed the world so that, if they no longer had a purpose, they'd cease to exist in it.
- Big Brother Is Watching: He sees everything Wol sees and occasionally interrupts him to keep tabs, much to Wol's annoyance.
- Dub Name Change/Keep It Foreign: His Japanese name is Voice. Double Subverted, in that his name as a human was "Voyce" (and "Vox" in the Japanese version, effectively reversing the naming convention.
- The Faceless: There is little visual references as to his presence, other than a change in the atmosphere. Even in the flashbacks where we see him as a human, his face is concealed behind a skull-like mask.
- A God I Am Not: He is the closest thing the game has to a god, though when called out on it by Wol, he offhandedly denies being one.
- This is expanded upon later, where Vox admits that the only way he can influence the world is by speaking to Blanks. He isn't even able to see spirits such as Echo... Or can he?
- At one point Vox does say he would call himself "God", due to being omnipresent and eternal, but is unable to do so because he is unable to affect the physical world other than through speaking to the Blanks.
- Greater-Scope Villain: On top of the revelations of both his and Chaos's original identities, and the parts the played in each other's lives, it's eventually revealed that he's effectively entertaining people by putting Wol and other Warrior of Light candidates through the "Prophecy" for his own amusement. However, when Wol refers to Vox as the true Big Bad, Echo corrects him and indicates that Vox is more of a conductor, and it is the world of Palamecia itself that is responsible for creating the endless cycle of the prophecy.
- Hoist by His Own Petard: In Vox's world, when a character has served their intended purpose, they are abruptly destroyed - this ends up killing Echo in the ending. When Wol and Sarah Screw Destiny and destroy Chaos permanently, Vox's prophecy is ruined which negates his purpose to perpetuate the prophecy, destroying him with his own system.
- Was Once a Man: Vox was originally a traveling performer named "Voyce", who convinced Chaos to hold a tournament for Sarah's hand in marriage.
- Almighty Idiot: Besides having become a giant pillar with no purpose other than to destroy, Chaos is as much a pawn of Vox's prophecy cycle as everyone else, existing to be killed and resurrected over and over again.
- Awesome Mc Coolname/Names to Run Away from Really Fast: It turns out "Chaos" was his real name even back when he was human.
- Big Bad: Chaos is the source of all the fiends haunting Palamecia, though he has a more active, personal role in Cid's backstory.
- Decomposite Character: Like his namesake from the original Final Fantasy, Chaos was a dark knight infatuated with Princess Sarah who ends up transforming into an Eldritch Abomination after his original defeat. However, in this case he's a separate character from Garland.
- Eldritch Abomination: Appears to be a massive, living obelisk, whose power is so great that it could kill with a mere glance.
- Evil Is Bigger: Chaos is a massive obelisk easily the size of a skyscraper. Even when he reappears in his original human form during the final battle, he's still a good eight or nine feet tall.
- Foreshadowing: Vox warns that Chaos's realm is the sea, hence his distrust of Meia, who is said to smell like the sea breeze. When he was a human, Chaos controlled Palamecia's water supply, and he refuses to open a sluice in his territory to water downstream farms unless Sarah marries him.
- From Nobody to Nightmare: Chaos was originally just a human... Well, a Jerkass lord who cut off a village's water supply in Sarah didn't marry him, but still just a human. Wol notices this, almost sounding disappointed when we see that his human character model was simply that of a Dark Knight.
- Hope Crusher: Chaos's goal isn't to simply kill Wol, but to destroy any sense of hope and courage Wol might have, which is why it doesn't bother to kill Wol outright. When he was a human, he also set up a tournament where the winner ostensibly wins Sarah's hand in marriage, only to rig it such that Cid, the original Wol, will flawlessly win the preliminaries, only to ultimately lose to Chaos.
- It Can Think: It may seem like a giant dumb speechless pillar, but when Wol faces it in Chapter 3 Part 2, he can sense it mocking him as it simply chooses to leave.
- Kill It with Fire: Wherever Chaos appears, the landscape turns into a fiery wasteland. Appropriately enough, after fending it off in Chapter 3 Part 2, it drops a Fire-elemental Mage ability card.
- Not Worth Killing: After you first face it, Chaos simply leaves the battlefield. Wol can sense that it thinks that you're not worth the effort.Wol: It laughs at me. It thinks I'm not ready to die here. That I am a coward. Unworthy of death at its hands.
- Was Once a Man: According to Cid, Chaos was once a minor lord who deliberately blocked off Palamecia's water supply unless Sarah marries him. His current state is a result of having his identity and compassion stripped away.
- The Unintelligible: Chaos never actually speaks, instead vocalizing in an indecipherable series of growls. He does this even in the flashbacks that show him as a human.
- Nice Hat: Unlike the other Moogles, Mowg wears a cute li'l beret.
- Replacement Goldfish: Subverted. Mowg acknowledges that he can't truly replace Mog, but aspires to fit in the same role.
- Senseless Sacrifice: Subverted. Mowg attempts to charge at Chaos in his belief that Wol must follow the prophecy that he must rise from the depths of despair, but Wol stops him. Double Subverted, as Chaos kills Mowg anyway just to rub salt into Wol's wounds.
A unique Moogle who introduces Wol to the original Warrior of Light.
- Armor-Piercing Question: Gives Wol several as he undertakes the Secret Test of Character, challenging Wol's understanding of the world and the prophecy.
- My Species Doth Protest Too Much: Because he severed his connection to the Moogle Hive Mind, he no longer considers himself a Moogle any more. As such, he can even see Echo.
- Hive Mind: Averted. The Elder Moogle willingly separated from his link to all of Moogle kind. His pompom is merely just for show now.
- Secret Test of Character: Puts Wol under one at the behest of the original Warrior of Light.
- Wizard Beard: Er, mustache. But it's an indicator of how much wiser he is than any other Moogle.
- Verbal Tic: Also Averted. He never utters the Moogles' signature "kupo". He once tries at Wol's behest, straining himself before giving up.
The very first Warrior of Light.
- All for Nothing: His vengeance was put to naught when Sarah agreed to marry Chaos to keep him from being killed, driving him to cross the Despair Event Horizon, until he was called to take up arms again when it turns out that Chaos has become too unstable to rule Palamecia.
- Good Scars, Evil Scars: He bears a long gash across his left eye. He got it during his climactic fight with Chaos.
- Hope Bringer: An unintentional example, in that he was brought out of his own despair by witnessing the villagers pin all their hopes on him of defeating Chaos.
- Humble Hero: He never intended to go on a grand adventure to save Palamecia. In his own words, he was but a simple village boy at the mercy of circumstances beyond his control.
- Legacy Character: Played straight, in that he once had the name of the player character, and he's the one whom all the Blanks aspire to become. Also deconstructed; Despite the humble nature of his quest, it ended up becoming the focal point for all of Palamecia.
- Mythology Gag: Like every other Cid in the Final Fantasy franchise. He also has a brother named "Mid", who was Cid's grandson in V.
- Retired Badass: By the time you meet him, he's no longer an active warrior.
- Reused Character Design: He uses a white-robed Palette Swap of Voyd, which can throw long-time players off, especially due to Voyd's Chuck Cunningham Syndrome. His younger appearance is also basically a black-haired Wol with a red version of the basic Ranger job costume.
- Roaring Rampage of Revenge: His younger brother Mid was killed for nosing into Chaos and Voyce's conspiracy one too many times, and the flashback segments of Chapter 5 Part 2 has Wol relive his transition from grief to rage, then to despair and back.
- Walking Spoiler: His presence, past actions and knowledge irrevocably changes the way Wol sees all of Palamecia, and it is very crucial to deciphering the mystery of the world.
Previously the Warden of the Battle Tower introduced in the "Adamanterrapin Terror" event, who summoned various monsters and beings from the rifts to test the might of prospective warriors, although he had very little faith in their success. He was fatally wounded in the "Dahaka Assault" event by the Azure Witch, leading to his death.
- Chuck Cunningham Syndrome: Voyd isn't so much as mentioned at all after the "Omega and the Azure Witch", and even then, it was only because Vox was using his form to communicate to Wol.
- Defrosting Ice King: Initially unfriendly and dismissive of Wol, Voyd softens up to him after being impressed by Wol's progress. It's enough that he then implores Wol to leave the Battle Tower, as he comes to recognize Wol as the Warrior of Light, and having the destined savior die in an optional event... would not be good.
- Disappears into Light: Because Voyd isn't even an actual human, he simply vanishes after succumbing to his wounds.
- Empty Shell: The reason he calls himself Voyd in the first place. He isn't even actually human, but more of a living memory, the amalgamation of shadows of past warriors.
- Grumpy Old Man: Voyd is your classic seen-it-all elder who isn't at all impressed by Wol when he first meets him. However, he quickly softens up after Wol is about halfway through the first event.
- Mauve Shirt: He dies fairly early into Mobius's life cycle, after a good amount of exposition of his past.
A beautiful mage, also known as the "Azure Witch", branded a heretic by Vox, by way of her association with the scent of the sea, the traditional domain of Chaos. However, she also has the ability to see Echo, something only available to outsiders like Wol who do not hail from Palamecia. She has the ability to summon otherworldly creatures, and is your primary liaison for hunting enemies in the Ring of Braves.
She becomes fully playable character in Chapter 6.
- BFS: The weapon she carries is best described as a giant half-moon sawblade that, for all intents and purposes, is even less physically feasible than the swords in used by Warrior-class jobs.
- Broken Bird: There's a lot of emotional baggage beneath her teasing personality, and it's the result of being "punished" by Palamecia for apparently leading a Warrior of Light candidate "astray" with their forbidden love.
- Dark and Troubled Past: In Chapter 6 Part 2, it's revealed that she and a Warrior of Light candidate (who looks suspiciously like Garland) had fallen in love in a previous life. This went against prophecy where the Warrior was supposed to court Sarah, so as punishment Vox implanted suspicions of heresy against both of them into other Blanks, who promptly hunted them down to death before being thrown into the sea. However, something brought Meia back, causing her to wake up on the shores of Primordia, now branded as a heretic.
- Doom Magnet: Vox sees her as such, enough to order the Blanks to eliminate her on sight; and she isn't intentionally summoning the Sicarii in the Ring of Braves, but rather attracting them.
- Friendly Enemy: Though made out as an enemy by Vox, she doesn't actively get in the way of your adventure, and if anything is more of a tease.
- It's strongly implied that the whole reason there's always enemies in the Ring of Braves area is that she just keeps summoning more to keep Wol fighting there, and it's not implausible to think she might be who summons the random bosses in the field.
- Hot Witch: She is a predominantly Mage-type fighter, and boy is she good-looking.
- In the Hood: She primarily wears an all-covering coat and hood, and you can only see her lower face. The updates leading up to Chapter 5 finally revealed her face.
- Light Feminine Dark Feminine: The Dark to Sarah's Light. In fact, majority of her compatible Abilities bear a lunar motif.
- Lost Lenore: She was once in love with a Warrior of Light candidate who looks at lot like Garland, though it went against prophecy.
- Ms. Fanservice: Once she reveals her identity and ditches the coat, her default outfit becomes a white cleavage-bearing leotard with a blue jacket and armor. Her outfits are also quite fanservice-oriented, particularly those involving Cat Girl-themes.
- Promoted to Playable: In Chapter 6, she becomes a fully playable character, complete with her own set of jobs.
- Ship Tease: She plants a kiss on Wol in the end of the "Omega and the Azure Witch" event before revealing her name, which leaves him briefly stunned. His commentary on how pleasant she smelled, and her constant flirting with him doesn't help.
- Magic Knight: Although she has a predominantly Mage-type job set, Meia uses her blade and magic interchangeably, starting with Ruin spells and using her blade every 3rd strike and for her Ultimate.
- The Tease: In every introductory cutscene of a 4-star Sicarius quest, she throws a flirt here and there in the following conversation. Wol doesn't take any of it, but that just makes it more fun for her.
- True Blue Femininity: Her primarily color scheme is blue, and she has a graceful, if also very conspiring demeanor.
- Virtual Paper Doll: Unlike Wol, whose appearance is entirely dependent on his Job, Meia's Job outfits can be complemented with various accessories.
A highly unique Moogle, even among their own outliers, who serves as a merchant to Blanks in the Ring of Braves.
- Brilliant, but Lazy: He could probably be one of the most helpful fellows, thanks to his inventory. But unlike the friendly and subservient Moogles, Moggy is a sleazy fellow who often provides half-assed expositions for whatever he gets Wol involved in and has Wol do all the dirty work for him without a bit of support, which annoys Wol.
- Cool Shades: Wears a pair of aviators along with his Nice Hat.
- Honest John's Dealership: Seems themed around this. He'll give you all the goods. But he won't take your Gil, only materials from the Sicuri. And he doesn't like questions. All you need to know is that he has all you need.
- Nice Hat: Wears a ten-gallon hat along with his Cool Shades.
- Verbal Tic: Moggy's speech pattern especially stands out among Moogles. He'll speak for paragraphs at a time without uttering the Moogles' signature tic. And when he does, it's after a bit of a pause... kupo.
Dream Within a Dream Characters **WARNING!** Unmarked spoilers for Final Fantasy X below
- Always Save the Girl: In this case, always save Yuna.
- Desperately Looking for a Purpose in Life: He managed to do what he wanted to do in the main game, and finds himself lost in a world where not having a purpose isn't allowed.
- Duel Boss: The final boss with him disables the use of aeons.
- Mirror Boss: If you choose to use the Ace Striker Job.
- Earn Your Happy Ending: The collaboration ends with Tidus returning back to Spira, ready for his resurrection at the end of Final Fantasy X-2.
- Final Boss: Of the entire collaboration.
- Heroic BSoD: After learning he is a heretic and can't become the Warrior of Light.
- Heroic Resolve: He regains it when he sets his sights on becoming The Warrior of Light. He loses it again when he learns that as a heretic he can't, but regains it when he decides to take Yuna back to Spira.
- I Just Want My Beloved to Be Happy: He doesn't care what happens to him if Yuna is happy.
- So What Do We Do Now?: This is the core question at the heart of the early part of the collaboration.
- The Unchosen One: His quest to become The Warrior of Light ends with him finding out the he is a heretic, and thus Palamecia wont let him fulfill the prophecy.
YunaA young summoner from Spira who vanquished the monster called Sin. She is transported to Palamecia and is reunited with her lover, Tidus at the end of Chapter 2, and the two join forces in their attempt to become The Warrior of Light.
Despite not being able to summon her aeons any more, she acts as a mentor towards Wol, and helps him learn to summon the aeons himself.
She is not the real Yuna from Spira. Rather the Yuna we see for most of the event is Valefor that has disguised herself as Yuna in order to help guide Tidus in his new situation.
- Ascended Extra: While Valefor is one of the more prominent aeons in the original game, here she is one of the main characters in the collaboration.
- A Form You Are Comfortable With: For Valefor.
- Motivational Lie: Her entire presence in the game is this. She isn't the real Yuna. Instead Valefor has just taken the form of Yuna to help motivate Tidus to become The Warrior of Light, and when that fails, motivates him to return to Spira.
- Suddenly Voiced: In the original game, only Valefor's fayth ever spoke. Like all aeons, the aeon itself never talked. Here the aeon talks while disguised as Yuna.
- Swapped Roles: After Tidus spent most of the original game protecting Yuna, trying to get her to Zanarkand, Yuna takes it upon herself to protect Tidus and return him back to Spira after he finds out he can't be The Warrior of Life.
- Undying Loyalty: Towards Tidus, due to Tidus freeing the fayth from their eternal dreaming.
- Walking Spoiler: Things are.....complicated.
- My God, What Have I Done?: When she starts to think about the hurt Tidus will feel when he discovers she is not the real Yuna.
The AeonsSix of Yuna's aeons that have traveled to Palamecia to both aid Tidus in his travels and to test his resolve when needed. They eventually aid in his return to Spira.
For entries related to Valefor disguised as Yuna, see Yuna's entry above
- Ascended Extra: Yojimbo, an optional aeon in the original game, plays a key role in the final chapter.
- Because You Were Nice to Me: The are trying to help Tidus from rescuing them from eternal sleep placed on them by Sin and the teachings of Yevon.
- Blow You Away: Valefor.
- Dark Is Not Evil: Anima and Yojimbo are both dark type aeons.
- Defeat Means Playable: You must beat them before summoning them.
- Dishing Out Dirt: Yojimbo is now an earth/ dark type.
- Climax Boss: They often serve as a bosses during important parts of the plot, like Valefor at the end of Chapter 2 or Yojimbo in the Final Chapter.
- An Ice Person: Shiva, of course.
- Light Is Good: Valefor.
- Tamer and Chaster: Shiva has a lot more covering her breasts this time.