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Intermediate Gods

Meowstic, Divine Representatives Of Dark Males And Pale Females (The Constraint Pokémon, Nyaonix)
Left-Male Meowstic, Right-Female Meowstic
  • Intermediate God and Goddess (would be possibly Greater if they could fully control their psychic power, Full-blown Greater Deities when Dynamaxed).
  • Symbol: Their ears
  • Alignment: True Neutral
  • Gender: Male and female respectively
  • Ability: Prankster (Male), Competitive (Female)
  • Moveset:
    • Male Meowstic: Light Screen, Reflect, Psyshock, Sucker Punch
    • Female Meowstic: Signal Beam, Charge Beam, Psyshock, Shadow Ball
    • Z-Move: Shattered Psyche (both)
  • Portfolio: Psychic Powers, Pale Females, Dark Males, Large Movepools, Major Gender Differences, Cute Little Fangs, Masculine Lines, Feminine Curves, Hates Having Their Ears Touched As They Keep Its Powers In Check, Multiple-Tailed Beast, Nekomata (both genders), Preferred For Its Prankster Ability, Making It A Support Party Member (Male Meowstic), Combat and Support, More Offensively Oriented (Female Meowstic)
  • Domains: Psychic Power, Gender Differences, Restraint, Felines
  • Allies: Ash Ketchum, Calem and Serena, Tate and Liza, Espeon, Meowth, Bastet, Firestar, Koneko Toujou, J'onn J'onnz
  • Enemies: The ascended Pokémon villains, especially Lysandre, The Chaos Gods, Arael
  • Opposes: Hansel and Gretel (Black Lagoon)
  • Avoids: The House of Ghosts and Insects
  • Meowstic, the Restrain Pokémon, is the evolution of Espurr and like it a Psychic type. Meowstic is one of a handful of Pokémon who's gender differences are obvious, and the only Pokémon who's moveset varies based on gender. Males are dark blue and supportive, females are white and offensive.
  • The pair of Meowstic in the pantheon appear to be fraternal twins, and have their gender-specific hidden abilities. As such, they seem to be interested in those in the House of Twins. They became close friends with Tate and Liza as they were psychic twins from the same universe. Hansel and Gretel, however, proved to be really creepy and probably why they don't stay there too long.
  • It was much harder to tell the difference between the two of them when they were both Espurr, who's most well-known for being very cute and a wide-eye stare. Some say they've seen some things. And as Espurr, they had to be very careful with their psychic powers as they couldn't control it.
  • Called the Restraint Pokémon as the patterns under their ears contains dangerous amounts of psychic power, and when released they can crush a 10-ton truck. They look like eyes, but are more like auxiliary brains. As such, they are focused on keeping that power in check. It's for this reason they gravitated to Raven, since she has to keep her emotions in check so that Trigon doesn't try to possess her. They completely understand her deal.
  • Given the need for constraint and their psychic powers, Meowstic is particularly sensitive to entities who Mind Rape such as Arael. They were terrified to learn of the Chaos Gods, since they have a much easier time preying on those with psychic abilities. Given their type, they don't want to be near any ghost or insect either.
  • Are spending a lot of their time in the House of Spiritual and Mental Powers in hopes of better understanding their powers, and to better control them so they may become stronger in battle. They've warned everyone there not to touch the ears. The Martian Manhunter is helping them out with their powers.
  • Based of the nekomata. As such they get along with Koneko Toujou, and a number of deities in the House of Felines. Particularly Espeon, a fellow Psychic-type nekomata. Naturally they get along with Ash, Calem and Serena for their heroism and exploits in their native region of Kalos.

Moro-no-Kimi, Goddess of White Wolves (Moro)
  • Intermediate Goddess
  • Symbol: A wolf head silhouette, with two tails pointing out on each side
  • Theme Song: Forest of the Shishi God (shared with Okkoto)
  • Alignment: True Neutral / Blue-and-Orange Morality
  • Portfolio: White wolf goddess, really big wolf, Physical God, adopted and raised the human San, who she'll protect no matter what, ships San and Ashitaka, calmly accepting death
  • Domains: Wolves, Nature, Divinity, Family
  • Heralds: Ichi and Nii (sons)
  • Allies: San (adopted daughter), Okkoto-nushi, Ashitaka, other Studio Ghibli deities, Amaterasu, Jon Snow, Arya Stark, Mowgli, Aisling, Spring Sprite, Xerneas, Yveltal, Suicune, Celebi
  • Enemies: Cersei Lannister, Mr. Burns, Looten Plunder, Hexxus, Lysandre, Firebird
  • Complicated Relations: Baloo and Bagheera, Leman Russ, Balto
  • Moro is a wolf goddess who protected the dwindling forest surrounding a human settlement called Iron Town. A baby girl was once abandoned at her paws by her parents, trying to save themselves from the wolf's jaws. Moro adopted that baby and named her San, who she raised alongside her pups Ichi and Nii. Years later, in a confrontation with the Iron Town people, Moro was fatally shot. She decided that was it for her and awaited her death, even as an army of boar gods clamored for an ultimate showdown with the humans and her children fought alongside them. Moro's last act before the Forest God took her life was to save her daughter from The Corruption.
  • Moro and her fellow giant animal god Okkoto ascended together in time to fight a battle that was going on between San, Ashitaka and most of the Nature Preservers, and several polluters from the Houses of Commerce and Toxicity. The surprising reinforcements resulted in a swift and decisive victory for the Nature Preservers. San spent that night cuddling with her dearly missed mother and brothers.
  • She was never exactly nice to Ashitaka back in the mortal world and still remains relatively aloof from him in the Pantheon, but at the same time she goes on supporting the blossoming romance between her daughter and him. But as any good mother would do, she's made it clear that she'll tear Ashitaka into pieces if he ever hurts San. In the meantime, they fight alongside each other against their enemies.
  • Moro once saw Ichi and Nii playing with a strange white wolf that was surprisingly as big as them. San explained to her that the third wolf was a direwolf, he was called Ghost and he was owned by Jon Snow, a human she was interested in. Moro went to see for herself this boy who could claim that a giant wolf was his pet. She thought that he was like Ashitaka in some ways, and if Ghost approves of him enough to call him master, then it's not her place to contest that. Also, Jon is happy to tell her all he knows about direwolves, and Moro enjoys listening, so they're pretty good friends despite him being human.
    • Moro also likes Jon's half-sister Arya Stark, as the wild and deadly young girl reminds her of San at a certain age. Moro thinks that of all the Starks, Arya is the only one who lives up to the wolf that her family likes to compare themselves to. Probably also has to do with the fact that Arya set her direwolf free. Arya herself likes to hang around Moro and her pack, precisely because they remind her of Nymeria.
  • There's something about Cersei Lannister that really sets Moro's fangs on edge. It's probably that Cersei is like Lady Eboshi, just much, much worse with none of Eboshi's good qualities; Moro thinks the queen has nowhere near the amount of dignity that Lady Eboshi, who the wolf sees as a Worthy Opponent despite everything, had. She's completely willing to fight alongside Jon for a chance at ripping her head off.
  • She likes Mowgli as he reminds her of San, being also a human child raised by wolves. She can be very protective of the boy, even as San thinks he should learn to fend for himself better. Moro thinks the boy already seems resourceful enough, considering he defeated a tiger by himself, he just needs to be distanced from that bear who's planting unrealistic ideas in his head. She sees more eye-to-eye with Bagheera, though she thinks he worries too much sometimes.
  • While Leman Russ piqued her interest for similar reasons to Mowgli, the fact that he fights for humanity puts them at odds. Sure, Moro is not nearly as war-mongering as Okkoto, but she still doesn't think highly of the species that killed her forest. She also wonders if the wolves Leman uses in battle are there of their own will, or if they were enslaved like dogs. Leman himself has a ton of respect for the giant motherly wolf, though.
  • As far as other wolves go, she gets along okay with Sif, even if Sif seems inordinately loyal to a dead human in Moro's opinion. Zinogre looks nothing like any wolf Moro has ever seen, but she respects his strength. She doesn't really acknowledge Wolf O'Donnel as a real wolf though, due to his humanoid stance and customs. Moro bows down to Amaterasu, though this has less to do with Ammy looking like a wolf and more with the fact that she's the top goddess in Shinto. She also takes good care of Chibiterasu when he visits (technically it's Ichi, Nii and San who interact with him more).
    • Aisling easily befriended Moro and her pack through use of her white wolf form. Moro ironically approves of her over most real wolves in the Pantheon, perhaps because Aisling's story reminds her a bit of San's. Also, being a forest fairy, Aisling is comparable to the kodama that lived in Moro's forest.
    • She doesn't really like how Balto went on serving the same humans who mistreated him despite embracing his wolf heritage, but she leaves him well alone for the most part, especially as one of his brood, Aleu, did distance herself from humans. Balto himself looks up to Moro as she reminds him of the white wolf apparition who gave him the resolve to continue his journey.
  • As Moro is a protector of nature, she will often fight in the name of the Spring Sprite, who's capable of restoring wrecked landscapes; the nature spirit has come to love the wolf as one of her "knights". She is naturally at odds with the Firebird and the unnatural, gratuitous destruction it causes.
  • With Xerneas resembling the Forest God of her universe in both appearance and powers, it's a given that Moro would ally with the Legendary Pokémon. However the Forest God ruled over both life and death, so Moro considers that Xerneas, who only gives life, is not complete without the death-bringing Yveltal. Some may say this is a contradiction given what she thinks of the Firebird, but the Firebird is needlessly destructive and Moro understands that Xerneas and Yveltal are two halves of an essential cycle. Given how Yveltal tends to be vilified, the two Pokémon are glad that there's someone capable of comprehending that. For these reasons, Moro despises Lysandre for wanting to control life and death to create his perfect world where most beings are killed and only a few chosen by himself become immortal.
    • Moro has noted striking similarities between herself and Suicune; the wolf-like Aurora Pokémon also fights to protect the forest spirit Celebi, and is capable of purifying water on top of that. Moro's decided that she should give Suicune a paw once in a while.

Lesser Gods

    Ladd Russo 

Ladd Russo, God of Bloodstained White Outfits (Boss Ladd)

    Maximus (Tangled
Maximus, God of White Horses
  • Lesser God
  • Symbol: Corona's Crest
  • Alignment: Lawful Neutral —> Lawful Good
  • Portfolio: White horse with leadership cred, extremely persistent in chasing Flynn, dog-like behavior, hyper-competent, capable of taking more abuse than a horse should, working with the Pub Thugs to save Flynn, choosing good over law, approves of Rapunzel/Flynn, Silent Snarker
  • Domains: Equines, Leadership, Tenacity, Justice
  • Allies: Rapunzel, Flynn Rider, Disney princesses, Sora, Donald Duck, Goofy, Black Beauty, Tiffany Aching, Judy Hopps & Nick Wilde, Johnny Appleseed, Applejack, Shining Armor, Jean Valjean, Link, Mario, Yoshi, Zelda, Peach
  • Enemies: Mother Gothel, Master Xehanort, Ryuk, Ganondorf, Bowser, Manny Pardo, evil members of the House of Crime and Transgressions, House of Villainy
  • Conflicting Opinion: Inspector Javert, Spirit
  • Evil Counterpart: Fiend White Rider
  • Maximus was the horse of the captain of Corona's royal guard. Very meticulous, he doesn't hesitate in taking over from his human masters if he finds that they're not up to snuff, as demonstrated by the determination with which he chased Flynn for stealing a crown, even after losing his rider. This would lead him to meet the long-lost princess of his kingdom, Rapunzel, and he played an important role in rescuing her from Mother Gothel's clutches. At the end, he was made captain of the guard, and ascended in order to better serve his princess.
  • Beyond his duty to her, Maximus just adores Rapunzel and will do anything to protect her and make her happy, even if that means bending the law sometimes. In fact, Rapunzel is the reason why Maximus can be flexible at all. He has also pledged to protect the other Disney princesses for reminding him of Rapunzel, and after hearing from Sora about the threat that Master Xehanort poses for all princesses.
  • It should come as no surprise that, although they didn't have much to do with each other in the mortal realm, Maximus will not tolerate Mother Gothel coming into the vicinity of his liege. She's the person he chases the most, so he can throw her in jail and make her pay for the crime of kidnapping his princess.
  • Though he is friends with Flynn now (with some vitriol), Maximus still condemns thievery and crime in general and will chase any criminals in the Pantheon as doggedly as he did in the mortal world, but now with an eye for the bigger picture. He wishes Javert would do the same instead of obsessing over someone who already served nineteen years for the measly crime that was stealing a loaf of bread. He tries to make him come around to this point of view whenever their jobs lead to them working together. The effort and his general reasonability makes him respected by Jean Valjean. Maximus also detests Manny Pardo for using his authority as a cover-up to commit murder of both criminals and innocents.
  • Other deities he often works together with include Judy Hopps and Nick Wilde. Maximus has a lot of synergy with the bunny's scrappy, can-do attitude, and Nick Wilde is like Flynn, which he can get used to; they often give each other a hard time in a good-natured way. There's also Shining Armor, with whom he shares the commonality of being captains of the guard, so they'll often talk about their troubles together.
  • Has been trying to convince the House of Defense to make frying pans standard equipment like he did with Corona's royal guard. This has had little success as most members prefer doing their thing. At least the effort scores him points with Tiffany Aching.
  • Is very hostile towards the White Rider because of him representing a darker form that the White Stallion trope can take: Conquest. Maximus is unrelenting but ultimately benevolent, so being confronted with the darker side of the trope he is deified for causes him quite a bit of angst.
  • When Spirit acts up, Maximus will come running and tell him to stop being a danger to everyone. Spirit likes to tease him by saying that Maximus has become such a pet that he enforces humans' laws for them. This often leads to extensive Stern Chases around the Pantheon where the other deities can't believe Maximus and Spirit don't break their legs several times over. They CAN work together well on occasion though, especially when Maximus opts to be more good than lawful.
  • Maximus gets along much better with the more law-abiding Black Beauty. The peaceful black horse tries to be a mediator in Maximus and Spirit's squabbles, not always successfully since the two are both hot-heads.
  • Due to his love for apples, he's a frequent customer of Applejack's and Johnny Appleseed's, and they're more than happy to be of service to such an upstanding horse. Ryuk, jealous that he isn't as favored, sometimes picks fights with Maximus by stealing part of his stash. Maximus has also very chivalrously offered to taste-test any apple that might come Snow White's way.
  • Gets on well with Link due to him being a just hero and his friendship with Epona. It's the same thing with Mario and his mount Yoshi. Seeing that they themselves have princesses to protect, he aids them against Ganondorf and Bowser. Not without some trepidation against the former, due to his fearsome, giant horse.


    Hitomi Tsukishiro 
Hitomi Tsukishiro, Patron Saint of Color Blindness Narratives
  • Demigoddess
  • Symbol: Her left earring, a Golden Fish Painting, and a monochromatic penguin
  • Theme Songs: 17 Sai by Haruka to Miyuki, You and the Magic of Dim Light by Nagi Yanagi
  • Alignment: Neutral Good
  • Portfolio: Has Achromatopsia and Desires to see Colors, Travels Back 60 Years Back in the Past where she Struggles to Adjust to the Setting, Initially Blamed her Use of Magic on why she Can't see Colors, Is Generally Gentle and Considerate, Emotionally Broken Girls, Tends to be Quiet and Reserved, Takes Part in a "Magic-Photography-Arts Club", Warms Up and Becomes Close to her Newfound Friends and the Past Version of her Grandmother, Deliberately Monochrome, Initially Weak in Magic but gets Better Overtime Alongside being more Expressive and Happy, Has to Leave Behind the Past and her Friends, but Gains More Motivation in Life and Regains her Ability to Properly see Colors
  • Domains: Colors, Monochrome, Magic, Time Travel, Melancholy, School Clubs, Friendship, Photography
  • Heralds: The Magic-Photography-Arts-Club (Kohaku Tsukishiro [her grandmother], Yuito Aoi, Asagi Kazeno, Kurumi Kawai, Shō Yamabuki, Chigusa Fukasawa)
  • Avatar: Kaori Ishihara
  • Allies: Atsuko "Akko" Kagari, Ursula Callistis/Shiny Chariot, Lilly Satou, Komugi, Twilight Sparkle, Hal, Hikari, Tomoya Ozaki, Nagisa Furukawa, Zatanna Zatara, Trucy Wright, Taki Tachibana, Mitsuha Miyamizu, Harry Potter, Neville Longbottom, Luna Lovegood, The Classical Literature Club (especially Eru Chitanda), Haruka Kotoura, Marty McFly, Lennon, Toph Beifong
  • On Good Terms With: Houses of Magic, Despondency, and Time and Temporality
  • Opposes: Abra Kadabra, Lord Voldemort, Eobard Thawne
  • Conflicted On: Star Butterfly
  • In 2078, the world is filled with the power of magic, with most people using them for spectacle and artistry. Undeniably, it's popular and is enjoyed overall. However, in the case of one individual whose lineage comes from a family of magicians, this perspective went south as the continuous usage of magic caused a physical strain that resulted in Achromatopsia, losing her ability to see colors and seeing the world in a monochromatic vision. This left Hitomi Tsukishiro sullen and depressed about her predicament as well as becoming socially withdrawn as she would bear witness to fireworks that she usually saw as a child and feel empty rather than joyous. Her grandmother, Kohaku decides to enact a plan to use her magic to send Hitomi back in time to a period when Kohaku was a teenager in the hopes that her granddaughter can regain her ability to see colors and be able to redevelop her capacity in making friends.
    • Hitomi was sent back to 2018, 60 years from the present, where she accidentally found herself in the room of a boy named Yuito Aoi. She then stumbled across a trio of students from her future high school and members of its Photography & Art Club named Asagi Kanezo, Kurumi Kawai, and Shō Yamabuki, who mistakenly thought that Hitomi was Yuito's boyfriend. Hitomi was then led to her grandmother's home where she discovered that Kohaku was off abroad in England to study education and was accommodated by her great-great-grandmother to stay at her residence for the time being. After meeting Yuito formally and seeing colors for the first time briefly via magic from him, Hitomi decided to try spending time with Yuito, Asagi, Kurumi, and Shō whilst also getting acquainted with Chigusa Fukasawa, though she ends up having to showcase them her ability to use magic, which burdens her. Once Kohaku returns, she makes it a goal to look after Hitomi and help out in improving her magical potency and communicating with others. Along the way, the seven teens decide to merge the Photography & Art and Magic Clubs to form a "Magic-Photography-Arts Club", whereupon the experience helps Hitomi in opening up to others, taking an interest in photography, developing feelings for Yuito, becoming more comfortable in using magic, and admitting her struggles in not being able to see colors. However, her time in 2018 is limited as Hitomi begins to disappear and reappear sporadically; she was creating a "time-gap" as Hitomi had desired to stay in 2018 far longer than she wanted to. The Club decided to do whatever it takes to give Hitomi a great eventful day in the upcoming Cultural Festival before she returns to 2078, with Hitomi taking the opportunity to improve her use of magic. Hitomi made the most of it and created the memorable moments she made before returning to 2078, although her magic's interference did halt the process. Only with Yuito encountering a monochromatic Hitomi and confessing their feelings with one another as well as admitting that they had sheltered themselves and their emotions were what mended the process and allowed Hitomi to return to her time, but not before fully regaining her sight of colors and saying her goodbyes to the friends she made in the past. After reuniting her time's Kohaku, who presents her with a time capsule, preserving her memories and moments in 2018, Hitomi resolves to live out her life with a newfound sense of confidence and hope, alongside her interest in magic being restored.
  • Now more optimistic than before, Hitomi was eager to see what new experiences she can look out for and desires to learn a lot from that, alongside practicing her usage in magic and remembering her friends in some capacity. Her luck came by when one day, while performing her spells, Hitomi wound up releasing a signal that alerted a mysterious being who took notice of the action and expressed interest. Out of curiosity, Hitomi sought to learn what was going on, whereupon a spell was directed at her; she was given a mail that contained an invitation to a realm known as the Trope Pantheons. She consulted with Kohaku about the situation, whereupon Kohaku encouraged Hitomi to go along with it, especially learning how there was the promise of grand experience in magic. Se decided to embark on the Pantheon with a wishing thought that she can make new friends and learn from a brand new world.
  • To Hitomi, the functionality of magic in her world is through the use of Star-sands; a peculiar sort of material that can generate different sorts of magic according to how the user develops it and store it up for future use. It is a type of sand that is exclusively found during moonlight and Hitomi guessed that the best place to find Star-sands is the Hall of Darkness and Shadow, where it is perpetually midnight. To her delight, many residents from the House of Magic were more than open to lending Hitomi a helping hand and have since aided in collecting her a collection of Star-sands whenever she goes venturing there.
    • As her grandmother, Kohaku, once did, Hitomi is simply content in trying to use her magic in making others happy and entertained, though she's more conservative and reserved about her usage, compared to Kohaku's liberal use of magic for some fun mayhem and chaos. Not that Hitomi likes making a ruckus, though seeing that sort of activity happening in the Pantheon makes her chuckle as it reminds her of her grandmother's youthful and spirited energy. Beyond that, Hitomi's spectacle, while flashy, is considerably more mundane than what Kohaku would come up with, such as fireworks and an occasional anthropomorphic conjuring of artworks, but it's enough to catch her audience's attention and endear them.
  • One benefit that Hitomi was able to get out from, regarding the Pantheon, was that she was given the opportunity to be upon her close ones to the new realm that she had just become a part of as her Heralds. Upon learning of the prospect, Hitomi wasted little time in wishing and asking if her fellow club members and her grandmother can come along. To her joy, this did turn out to be the case and Hitomi had a happy reunion with the friends that she had departed from after regaining her view of colors. That said, they did worry for a moment if bringing heralds from a past time would be a problem as Hitomi and Kohaku learned from the House of Time and Temporality that there are consequences to time travel, and they expressed some relief when they learned that they're safe for now. After all, they'd just like to spend their time in pace and fun.
  • While no longer depressed and moody, she still takes visitations in the House of Despondency as Hitomi's story is sometimes referenced as a way to encourage others that in times of sadness and loneliness, there's still someone of company that can be found and made that will make you happy and satisfied, an ode to Kohaku and the Magic-Photography-Arts Club. Hitomi was quick to catch that reference and it felt nice to learn that her friends and grandmother were noted to be role models. She does admit that having to feel her story can be rather nervous, especially when it comes to a large crowd, but it doesn't stop her from trying nonetheless. She'll also try to end her lectures with a firework spell, which makes the experience more memorable to the audience.
    • On the subject of angst, Hitomi found herself connecting with Hal for this very reason. It turned out that Hal was socially reclusive and hardly spoke due to apparently having selective mutism, only having two friends. Like Hitomi, Hal also had a strong interest in art, but dropped it due to a case of gaslighting that was aimed towards her, though said interest eventually came back. Their familiarity with having social difficulties endeared Hitomi and Hal and the two became friends. Hitomi would sometimes encourage Hal's hobby in art as Hitomi feels as if she can use her magic to reanimate Hal's artworks, an idea that the latter thought was interesting. Similarly, Hitomi also got along with Hikari, who suffered a case of depression due to never having her interest for filmmaking be acknowledged by her relatives and being Bullied into Depression. Thankfully, Hikari has emotionally recovered and Hitomi was thinking that maybe Hikari can join her club and see if she can further help out her, Kohaku and their friends in their club field. Hikari is willing to give a shot, to Hitomi's delight.
  • Hitomi found it personally difficult to adjust in a realm where magic, for the most part, was rather used offensively and in combat, even by those who have shown themselves to be good. As far as what position she's in, Hitomi is aware that she has no place in the Pantheon's numerous fights and instead would rather focus on her own experiences and growth. She became well adjusted with the Magical Girl Sisterhood, who was endeared by Hitomi's story and wanted to look after her. To her credit, Hitomi does enjoy seeing the Sisterhood's use of magic, in case it's got nothing to do with fighting, and is content with simply being someone who would be of company and support for the Magical Girl collective. That, and the Sisterhood have promised to improve Hitomi's skills in magic, which she eagerly accepted.
  • While not the only one with a disability regarding color blindness, Hitomi is the most recognizable being in the Pantheon with said disability as much of her story was centered around her angst and depression in not being able to see colors beyond just black and white. While her ability to see colors has since returned, the story's impact and influence remained intact for Hitomi and she's come to accept it as it's with her experience around color blindness that's gotten her associated with her friends in the past.
    • While not exactly colorblind, Lilly Satou and Komugi have had a similar struggle regarding eyesight, in their case, total blindness. Initially, Hitomi was hesitant to approach them as their story was already depressing enough and Hitomi felt too emotional about it, in addition to thinking that she may act too pitiful about it. However, when she did meet the two, Lilly and Komugi introduced themselves as optimistically and openly as they did and simply decided to talk to Hitomi about good times. Quickly enough, the three of them shared a good degree of positive events of their own towards one another, and Hitomi's made Lilly and Komugi happy that Hitomi found a drive in life and aspired to continue on with a newfound sense of confidence. Conversely, while Hitomi was pleased to learn that Lilly has been getting support from Hisao Nakai and other disabled female students, she felt disheartened to learn of Komugi's circumstances, namely that she was bound to her talents in playing Gungi and chose to die with Meruem once the latter's lifespan had expired. Komugi, however, is willing to shake off Hitomi's worries and simply try to make her happy in some way.
    • Toph Beifong was another girl with blindness. Her treatment, regarding this disability was... not exactly kind, to say the least and she ended up being ostracised for it. That said, Toph has made up for her blindness by simply being a well-accomplished Earthbender and being able to detect others' barefoot as her way of "seeing" things. Toph was happy to learn that for all that Hitomi had to go through, she was able to find satisfaction and get back one of her sights, whereas Hitomi thought that Toph being ablw to prove herself influential and strong despite her handicap was something she would have high regards to. Plus, Toph will sometimes to use her Earthbending skills to see if they can mix up with Hitomi's magic.
  • Her experience in a school club has made Hitomi appreciate those who partake in them in an attempt to make others happy and motivate them in life, so she sometimes attends the House of School to check up on how others tend to set up their clubs and use them to forge new relationships, in addition to keeping up with her studies. Unlike Kohaku, she's not too liberal and chaotic about using her magic to cause showoff and a ruckus on other students and the faculty, though it doesn't stop a few students from asking Hitomi to use some of her magical abilities.
    • In one particular day, Hitomi came across Tomoya and Nagisa, a married pair whose story was well known for melting the hearts of many, in part because of the many struggles and pains that the two had to go through in their lives. During their high school years, Nagisa had a school club that she had a lot of difficulty in trying to maintain and it was with the help of Tomoya and a growing assortment of friends that Nagisa was able to persevere and find happiness. In turn, Nagisa felt that Hitomi would have been the kind of student that would have been of company for her club, given that the other members themselves have had their fair share of issues. She herself found Tomoya and Nagisa's story to be relatable to an extent, as all three of them went through some form of physical and emotional impairment that hampered their happiness. They've since become good friends with each other, with Tomoya and Nagisa having thoughts about inviting Hitomi over to introduce her to their daughter, Ushio.
    • While Hitomi's sadness and struggles are something that she's taken to learn from and that she's become a more content person because of it, hearing about Haruka Kotoura made her wince in fright and sorrow. Hitomi never would have wondered just how bad Haruka must have had it as she was bullied and disregarded, both in-home and in school, just for being able to read minds and thoughts (which she couldn't control). It was only with the effort of a school club that she joined alongside its members that she was able to emotionally recover and become content with her life. Haruka herself learned, with her innate powers, that Hitomi was an apologetic, yet sweet girl and simply wanted to learn about her. Hitomi, in response, showcased Haruka and her friends her magic spells and entertain them to solidify their friendship. And since then, Hitomi and Haruka have kept up their friendship and the latter is eager to see more of what more can the former bring with her magical abilities.
    • Hitomi also came to learn about a quarter of school students who formed a "Classical Literature Club" where they went around their school and its surrounding areas solving a series of ordinary cases out of their own curiosity. Judging by their nature, Hitomi found their antics rather interesting and, with some help from Kohaku, decided to use their magic to give the quartet something to spend their time on. It paid off for some time, though, one of the groups' members, Houtarou Oreki, was able to trace the source of the magic back to Hitomi and Kohaku. While it wasn't enough to fully intertest Orebi, the quartet did admit that it was pretty fun and quickly endeared themselves to the two girls. Eru Chitanda, in particular, seems to get along with Hitomi and Kohaku the most, primarily because Eru herself finds herself very interested in their magic and wishes to learn it in some way or another.
  • As a performer of magic, Hitomi came to greatly admire those who used them to try to make others happy as despite her initial disdain towards magic, her experiences in the past have made her appreciate them again and she wishes to follow in those footsteps. Her time in the House of Magic has helped in her finding new ways in how to apply her collection of Star-sands, though she does concede that trying to commute between the Houses of Magic and Nature can be pretty taxing.
    • Two figures who immediately caught Hitomi's attention were Atsuko Kagari and Ursula Callistis, a student-teacher duo from the magical Luna Nova Academy for witches. The latter's motivation, as famed performer Shiny Chariot, was to use her magic to bring joy and smiles to others and inspired the former to become a witch herself. Unfortunately, Ursula realized, to her shock and dismay, that her performing magic actually sapped away magical potential from her attendees, which sadly included Akko, which reflected on Akko's difficulty in learning and using magic in her academic years. Hitomi felt sympathetic to the two and offered her condolences to them. Beyond that, Akko does remind Hitomi of Kohaku due to their similarly boisterous attitudes and got along rather well, though Hitomi does become try to make some effort in improving Akko's magical capabilities, even if she herself is on a learning curve.
    • She generally respects those who've used their magic to do good, such as students in Hogwarts and Zatanna, a performing witch who often has to resort to crimefighting and battling against magical threats. Hitomi found herself getting along quite well with Neville and Luna as she figured that those two were formerly among the loneliest of their classes, something Hitomi related with as she felt socially distant from people when she lost her vision of colors. Neville and Luna sympathize with what Hitomi went through and are open to giving her some tips on what to expect and do regarding her usage in magic, regardless of how hers differ from what is taught in Hogwarts. Zatanna, having learned of Hitomi and Kohaku's methods of using their magic, was open to teaching them ways in how to be theatrical and have more control over them. So far, Hitomi seems to be lenient and getting along with that, though Kohaku seems to be a chaotic challenge for Zatanna, even if they get along well.
    • Star Butterfly, on the other hand, elicited a complicated thought for Hitomi. On one hand, Star is a genuinely good girl whose proven herself a hero, plus the fact that having a tragic background and having once disliked magic was something that Hitomi could empathize and associate with. On the other hand, there was Star outright erasing magic in her own world, which consequently led to the deaths of several beings whose lifeforce depended on magic and such a thought was obviously not an easy one to take for anyone, let alone Hitomi. Interactions between the two girls tend to be rather awkward, though Hitomi doesn't hate Star for what she did. Rather, their interactions tend to be complicated because while Star does try to be as energetic and fun-going as she can be, she does admit that seeing someone with magic can make her rather rattled and nervous, hence she personally finds it difficult to approach Hitomi, who herself can be shy at times.
  • As much as Hitomi loved Yuito, she does feel low that she may never be able to spend much time with him, due to the circumstances of them being from different points of time. That said, the idea of Time-Travel Romance wasn't exactly new to most Pantheon residents, Hitomi included, and it does give her hope that maybe one day, she can find time with Yuito. Meeting up with Taki Tachibana and Mitsuha Miyamizu, Hitomi was fascinated and endeared to learn of their story as well as wondering just how wonky time travel can get with other people, herself included. Taki and Mitsuha's story also inspired Hitomi to consider doing her best in helping others out and has since remained good friends with them, with Hitomi being open to tagging along with what Taki and Mitsuha are up to in their spare time.
    • She also became well-acquainted with Marty McFly after learning about his own time-traveling shenanigans. Despite their many differences, they accomplished a similar feat in becoming more happier and comfortable after their experience (Hitomi by opening up about herself and Marty for finding a way to have his birth parents connect with one another and stand up in the face of adversity). Marty had an idea that Hitomi might try to cast down some magic while he plays a guitar solo. She tried that... with humorous results for both of them. They've been meaning to try again with better results and the two are taking practice for it, but nonetheless, Marty enjoys Hitomi's company and vice versa.
  • Despite not wanting to play any part in violence and conflicts, Hitomi has admitted that there were a few deities in the Pantheon that she's come to dislike during her time in the fantastical realms. She did not appreciate how Abra Kadabra was obsessed with getting others' attention for his magical performances and Hitomi wasn't a fan of how he has to rely on technology to make up supposed magical spells either. On a more serious note, Hitomi admits that she's scared of Voldemort and the Reverse-Flash. Considering that both of them have used magic and time travel for nefarious and self-serving purposes, Hitomi's fears are justified; she finds Voldemort's "pure-blood magic supremacy" to be nonsensical and against how she and Kohaku want to use their talents out of joy towards others whereas the Reverse-Flash's knack of traveling back in time solely to make others miserable disturbs Hitomi a lot, not to mention how Reverse-Flash seems irked by Hitomi's relationship with Kohaku and the club members. That said, Hitomi thinks it's best if she should just focus on herself and her friends rather than worrying too much about someone that she dislikes.


    Joe Bonham 
Joe Bonham, God of Intentional Monochromatic Narratives
Joe's Vegetative State after the War 
  • Quasideity
  • Symbol: A "V for Victory" Sign
  • Theme Song: One by Metallica
  • Alignment: Neutral Good
  • Portfolio: Body was Horribly Mutilated by an Artillery Shell which Took Away his Ability to See, Touch, Hear, Speak or Eat and Feels He is in Absolute Agony from It, Fate Worse than Death, The Blank, Inspired by a Soldier in Real Life who Underwent a Similar Situation as Him, Is Able to Understand and Use Morse Code, Begs to be Killed, Often Gets Lost in his Thoughts and Loses Track of Time in General, Sanity Slippage, "S.O.S. Help Me", The Woobie, War Is Hell
  • Domains: Soldiers, World War I, Reminisce, Suffering, Death, Hopelessness
  • Allies: The Five Survivors, Suzu Houjou, Nausicaä, Violet Evergarden, John Stewart, Niko Bellic, John Rambo, The Hero Club
  • On Good Terms With: Medical Conditions Hall, Metallica
  • Conflicted On: Anakin Skywalker/Darth Vader
  • Commonality Connection: Robert Scranton
  • Opposes: House of War (for the most part, as he is sympathized by the more benevolet members there), AM, The Corpus, Sundowner
  • The Great War is an event that will most certainly go down in history as one of the most brutal, vitriolic and influential in the world. This is, in no way, a compliment, for those who did battle came out horribly traumatized by their experiences of bloodshed, bombings and watching comrades and enemies die gruesomely and, sometimes, senselessly. However, one such soldier who ended up unlucky was Joe Bonham, an American who decided to enlist going into battle. A blast from an artillery shell caught him. He survived, but what followed was any soldier's worst nightmare; Joe lost his limbs, ears, eyes, mouth and nose and was admitted into hospital care, leaving him a helpless prisoner in his own body. He did everything he could to commit suicide and convince his military superiors and medical staff to euthanize him, even using Morse code for communication, only for all of his attempts to fall on deaf ears. Abandoned and with no one either being able to or willing to help him, Joe slowly drifted into madness, murmuring "S.O.S Help Me" as he was to spend the rest of his life in a state of "living death".
  • Joe's tale has often been seen as of the most tragic and nightmarish examples of suffering that anybody, let alone a soldier would have gone through and as a result, many have taken it upon themselves to never let an event happen again to anybody. What was even worse was that help and aid was refused at all times when all he wanted was to die. And of course, the very thought of becoming a living vegetable who can think, but not do anything that a normal person could do is one that nobody ever wants to think about.
  • It is confirmed that Joe Bonham died, though when exactly is left unclear, so nobody except the omniscient, knows about it, and they're keeping quiet about it. The Pantheon would have been seen as a paradise-esque afterlife for Joe; the day he finally ascended, he burst into tears upon learning that his limbs, and facial features were restored. He emerged from the House of Health and Diseases where his regeneration took place. Once of the first things he did was to thank God for allowing him a second chance and to live a good life for once.
  • Due to the circumstances he went through after his turmoil, it would be no surprise that had he come back America, Joe would have either been a Shell-Shocked soldier or someone who would advocate for the horrors of war and the physical, mental and psychological damage it causes to one. He was genuinely surprised to see that many not only took to greatly sympathising with him, but also have them inspired to speak out against the bloody conflicts which Joe took part in. As a result, he sees the Pantheonic Forever War in complete disgust and prefers to just sit things out.
    • However, Joe expressed his unease and shock when he realized that a Second Great War occured 21 years after the end of the first one. And to his utmost terror, this second war caused more deaths, mayhem, chaos and tragedy among all nations who chose to participate and he quickly came to despise the Nazi regime for their engineering of the Holocaust and America for creating the Nuclear Bomb. Even if they won the war, the aftereffects caused by Nuclear Bombs showed just how disastrous such a weapon can inflict and Joe personally swears that while he may fight for what is good, he doesn't like the fact that something that would harm and torment innocents in the thousands and millions is something he cannot stomach.
  • As he was healed in the House of Health and Diseases, Joe sometimes visits the place as condolences. There, he frequents the Hall of Medical Conditions where he tends to visit and befirend those who underwent terrifying situations regarding their physical bodies.
    • While not a resident of the House itself, Darth Vader is also a visitor. Like Joe, Vader himself underwent horrific mutilation regarding his physical body after being defeated by Obi-Wan Kenobi whilst his corruption to the Dark Side rendered him deranged and delusional. The only reason he was able to physically function was that he was grafted in a cybernetic suit to allow him to perform everyday movement and interaction. While it was outdated in Vader's universe, something like that would have helped Joe out, had it not been for the fact that the suit was deliberately designed to harm Vader physically and mentally, courtesy of Palatine. The two don't really have much to say to each other, though Joe figured that Vader himself was heavily damaged by the horrors of war like he was and feels pity for the fallen Sith Lord.
    • However, Joe seems to to get along more easily with the Hero Club. Unlike Joe, however, each member tends to lose a limb whenever they use a power-up and ended up winning their battles. Hearing about Joe's circumstances made them wince and shudder at the very thought of lostling the ability to do everyday actions. Joe himself likes the club's actions for keeping up to their title.
  • Joe story would prove to be a major influence for Metallica, namely for one one of their songs, One, whose lyrics allude to Joe's hopeless situation and the music video interspersing Joe's vision with the band's performance. Like what Joe wanted to cry out regarding the horrors of War, Metallica were able to fulfil his wish in their own way, creating what many consider one of the best anti-war/anti-draft songs of all time and them simply buying the rights to Joe's story in film to avoid royalty fees. He's been very kind and thankful for the Thrash Metal band in that regard and Metallica personally got to visit him every now and then to cheer him up. That said, Joe doesn't listen to One due to the lyrics talking about his situation, which Metallica understood.
  • He found a sense of kinship with five survivors of a possible apocalypse carried out by a malevolent and deranged artificial intelligence built for warfare. The survivors, especially Ted, can relate to Joe's situation when he was admitted into the hospital and being desperate for help when he couldn't express it in any conventional way. It was similar to how AM decided to warp Ted into an immovable blob that was unable to vocalise or make gestures in any way as a form of eternal torture.
    • On the topic of those who unwittingly suffered a Fate Worse than Death, there was also Dr. Robert Scranton, who practically underwent a similar situation as Joe himself did when he ended up getting trapped in SCP-3001 for five years, with nothing but his physical body and red blinking lights as his resident company. And like Joe, Dr. Scranton despises AM for revelling in the torturous condition that Joe and Dr. Scranton went through. The two expressed shock at how similar they were, though Dr. Scranton was too fixated on his own job to really pay too much attention to Joe, who is instead open to wanting to talk and hang out with him.
    • And by extension, there is absolutely no way that Joe would ever want to talk about AM. And he doesn't just despise him, he actively fears the omnicidal supercomputer for just how insane, sadistic and depraved it was and for how it was able to to casually render anybody into the situation Joe was in in a matter of seconds if it felt like it. AM itself saw Joe's torment and suffering of becoming a living vegetable as something humorous on it's part and thought that such a situation may work as an effective torture method towards his enemies (as in anybody who isn't an ally). Though he could do nothing about it, Joe does hope to see AM destroyed one day.
  • As if it couldn't be any more obvious, Joe abhors the House of War and would do whatever he could to sat away from it. Just hearing the name "war" or hearing someone talk about their wartime experiences in a positive light is more than enough to trigger Joe into a panic attack. Overtime however, some members of the House, who themselves happened to be loyal and kind-hearted US soldiers themselves felt really sorry for Joe and make an effort to comfort him, which he appreciated. Still, they understand his hatred for the House of War, so they're willing to exit their domain if it means visiting Joe and giving him a good time.
    • While not a resident himself, Sundowner earns Joe's contempt rather immediately, given that the former is a shameless and prideful war profiteer who will gladly kidnap children for the sake of turning them into killing machines, which involves rendering them helpless via harvesting their organs and keeping their brains for a VR simulator to breed their killing instict, effectively sapping away any help or attempts of rescue they could get. Sundowner personally sees Joe as a weak and pathetic man who is not worth his time, though he is beginning to get annoyed by how many, who have come to see Joe's story is proof that War Is Hell, are becoming more vocal in their disdain towards Sundowner for his treatment towards orphans and breeding them for warfare.
  • Outside of the House of War, a few former soldiers, particularly John Rambo, John Stewart and Niko Bellic were able to find a degree of familiarity with Joe, namely that they were all traumatized by the horrors of war in one way or another. Seeing how Joe had it far worse than any of them, the three of them make no pretense on wanting to help him out and to find a way to make him reunite with his loved ones, especially John, as he's a professional hero and wants to ensure he doesn't suffer any longer and give him a good closure. Rambo expresses seething rage for how his superiors left him to be all alone and driven mad from isolation, recalling his own experience in how the military draft forced Rambo into becoming filled with grief and depression. Niko personally understands the importance of family and friends and was able to bond with Joe in telling him how he had a lot of close calls and that he's beginning to see his close ones as something to protect and live for.
  • Violet Evergarden was a traumatized soldier who fought in a similar war as the one Joe did, though their conclusions and turmoil greatly differentiated, namely that Violet had conflicting emotional thoughts whereas Joe underwent insanity through the lack of acknowledgement of being helped. It didn't help that Violet sobbed considerably upon hearing Joe's tragic tale. They quickly became good aquaintences the moment they met up, with Violet deciding to write a letter to Joe's sweetheart, Kareen, processing his love and dedication to her and how they wish to always be together. It reminded Violet if another client of hers, Aiden Field, who wanted Violet to write a letter to his sweetheart, Maria, before dying from wounds he sustained from a gunshot. Upon sending the letter up for delivery, Joe became thankful for Violet's hospitality and for her willingness to help him out emotionally. They bonded over their hardships and Violet feels that she and the CH Postal Company will do whatever they can to help and provide for Joe, a gesture which cheered him up more than most people could.
  • Joe became friends with Suzu Houjou after he heard about the latter's struggles of trying to survive in Japan during World War II. Granted Suzu herself went through the pain of familial loss and seeing her limbs be torn away from her, but Joe's situation was heartbreaking, even for other seasoned soldiers, let alone her, to comprehend. Joe himself was able to tell that Suzu went through a lot, but chooses not to talk to her about her experience during the war for the most, a feeling that Suzu reciprocates. Instead, she just allows Joe to be in her company and to enjoy some company together as friends. She certainly hoped that Joe either got a happy ending or at least be given a merciful death so that he could be with his parents, but it seems as if Joe is content with Suzu's hospitality.