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  • Alternative Character Interpretation:
    • Kazuya's relationship with Jun Kazama can be seen as a ray of cuteness, or something a bit more nefarious, depending on the interpretation of his tactics in seducing her. Given Scenario Campaign in 6, it would appear that he holds a soft spot for Jun, or at least views her neutrally, seeing as he describes her as fearless and mysterious.
    • Speaking of which, where does Jun fit in now that she's Unknown? Or Unknown for that matter?
      • Maybe it's a mutual attraction on multiple levels, with Kazuya and Jun with Devil and Unknown attracted to each other?
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    • Some fans believe Angel to be nothing more than a mask for Devil based on their Tekken 2 story, but it hasn't been confirmed.
    • What is Lee's exact position on the morality table? He's never been seen to make a formal Heel–Face Turn and his endings show him to be a bit of a jerk, but he is one of the most helpful characters in 6's storyline. Most would peg him as a neutral entity. He's generally decent nowadays (with quite a few Pet the Dog moments in both 6 and Blood Vengeance) and really only has it in for the Mishimas (adoptive half-brother Lars notwithstanding). At the end of 7, it looks like he's on Jin's side, already securing him from Mishima Zaibatsu's grasp, helping Lars and Alisa, aiding the Zaibatsu deserters, which may make him look like he did the formal Heel–Face Turn already, but perhaps there are still some ulterior motives hidden beneath those...
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    • Kazuya and Heihachi are... still not clear on who's worse. On one hand, Heihachi can have some Pet the Dog moments (especially where Kuma is involved), but in the end, he's still a greedy bastard who's more cunning in manipulating things to be steered to his likings, and still responsible for everything in this mess. Kazuya bounces back between merely a victim of what Heihachi was planning, thus making him so messed up, but then his atrocities from Tekken 2 on are far more open and shown to be worse than what Heihachi did: either he's just that bad, or he's just more proud to admit the crimes rather than hiding behind a facade.
    • Has Jin become an Anti-Hero or Anti-Villain? He doesn't show a drop of sympathy for killing Jinpachi, who was the White Sheep of the family. He also shows no remorse for the world war he started feeling that the ends justified the means, but still largely failed to achieve those ends. Jin also plans to die as penance, but when Miguel finally catches up with him and threatens to kill him for what he's done, even he feels that death would be letting Jin off too easy. Oh, but let's not forget the evil acts Jin committed which had nothing to do with his "greater good", such as forcing Lars to kill a girl he clearly cared for, not just ignoring but mocking the pain it causes both of them. One wonders if he cares about anything but revenge and ridding the world of his curse, especially since prior to Tekken 6 Jin still held his mother Jun in high esteem and once took a personal risk to warn Xiaoyu about Heihachi, but nowadays regularly betrays his mother's ideals and has flat out ignored Xiaoyu. Some people believe the Devil Gene was taking him over at that point, but there's nothing to prove that.
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  • Americans Hate Tingle: Bask in the glory of the pure unbridled rage of western Tekken fans that was unleashed upon the announcement of hyperactive, cat-obssessed moe combatant Lucky Chloe. The utter hatred of her had such an impact that they actually made it canon. While her true personality may have made her more fun for a character rather than a generic Moe idol, it was rendered not helping her case because in her Character Story, she proceeded to humiliate the hell out of Eddy Gordo, distracting him from his own quest for vengeance and dragging him into her idol shenanigans and considering her to be the ultimate disrespect towards Eddy's character arc, which is considered interesting by many Western fans. The best thing that the Western fans can come up with about her is just how she's preferable than the new reporter/narrator in the story mode - and that she plays pretty good.
  • Author's Saving Throw: Both Katsuhiro Harada, and both over the paid DLC situation of recent Tekken titles. Unfortunately, one of them ended up being subverted.
    • Due to the outcry over the Street Fighter X Tekken DLC, he announced all the post-release content for Tag Tournament 2 would be free and only the Tekken Tunes mode would have paid add-ons, which were strictly optional.
    • The subversion comes with Tekken 7: after Fated Retribution's console release, Harada had stated that classic Tekken characters, if they return one day, would not be paid DLC, with the two additional guest characters, plus some optional bonus content being paid solely to cover development costs for the additional content and updates. Unfortunately, as of Season 2, legacy characters Lei, Anna, Marduk, Armor King, and Marduk (and upcoming characters Julia and Negan) now have to be purchased like every other guest character.
  • Base-Breaking Character:
    • The lack of fleshed out story modes for almost all the cast in Tekken 7 has become a big problem for most of the fanbase. The character stories are universally considered a letdown. Some are mad with their favorite characters getting the shaft in favor of the Mishimas and Akuma, or the story doesn't matter and they are there for the amazing Tekken gameplay. Needless to say, this is fuel for huge Casual/Competitive Conflict.
    • Bryan. In a bit of a subversion, people have no qualms with the character. It's simply a matter of which characterization of him you like: the more reserved badass that debuted in 3 or the raging, power-hungry One-Man Army that emerged in 5 (4 was a bit of intermediate stage). Although it's worth mentioning that even in 3's ending, Bryan throws the upper half of a tank at a special forces squad and cackles on top of a police cruiser after killing them in one fell swoop, so he wasn't exactly what one would call 'reserved' in early installments.
    • Ogre gets similar scorn, but not because of his character (or lack thereof). He's seen as The Scrappy mainly because his inclusion forced the removal of Jun from the roster.
    • Kazumi is becoming this due to the retcons of Kazuya's origin story that she represents as well as dragging out the devil gene plot for another game which some fans see as played out.
    • The bound mechanic that allows players to bounce their opponents off the ground to continue their juggles. Both its inclusion in 6 and Tag 2 and its later toning down to the point of it nearly being gone in Tekken 7.
    • Lucky Chloe fits the bill even in the American fanbase, in spite of the massive hatred she gets. While some are extremely pissed with her design and overly blatant moe attitude, there are many who are defending her, saying that the accusations are premature, she still brings diversity to the cast, pointing out many of the other more ridiculous character designs (such as Kuma or Alex), and that judgment should be reserved until how she plays has been shown. This is a fighting game, after all.
    • Josie Rizal in 7, particularly amongst Filipinos, who either love her because the Philippines has been historically underrepresented in video games, or hate her because of her Stripperiffic outfit and a choice of name that they consider insensitive to Philippine culture and history. Outside Filipinos, the argument is different: She's either a decent character and someone that gives Bruce's moveset her own spin that it's good, or she's disliked for replacing Bruce at all, on top of being a crybaby that cries in her victory.
    • The inclusion of a Guest Fighter in the update to Tekken 7: Akuma. People are either excited for him and making jokes about how this is why he's not in the initial roster of Street Fighter V, or despise him for being a Guest Fighter and the fact that he is actually being implemented into the story of the game.
    • Master Raven. Some dislike her for replacing the original Raven, while others like having another female fighter in the series. As a bonus for some, the fact that she's basically the Tekken equivalent to Taki, quite possibly the most popular and iconic female character of that series, if not overall, in both appearance and personality, definitely helps with getting fans to accept her. On the other hand, there are those wanting a female ninja but would've preferred the return of Kunimitsu, especially after being revamped for Tag 2, instead of a completely new fighter.
    • Bob is a pretty big one. Some people love him for being a fat character that isn't used solely for comic relief, and for having a very fun playstyle. Others revile him for being ridiculously overpowered (especially in Tekken 6, case in point: EVO 2011 grand finals was a Bob mirror), and for having very little purpose in the game's roster other than being the token fat character - not to mention how he is a somewhat unsubtle jib at the serious playerbase.
    • Eliza returning in Tekken 7 has gotten many people riled up for being yet another "waifu bait" character as opposed to a more traditional fighter. As the game already featured Lili, Asuka, Xiaoyu, Alisa, Josie, and Lucky Chloe, there are more than just a few who have accused Harada of deliberately Pandering to the Base for what some view as the Lowest Common Denominator. The only way to avoid having Eliza in the base game is to not pre-order has also pissed off those gamers who want to do just that. The fact that she's getting in, while other characters like Armor King, Lei, Anna and Julia have been cut is another point of contention.
    • Lili is starting to become this due to fans accusing her of ruining Asuka's potential in the main story (given her status as a Kazama) and placing sole emphasis in her petty rivalry with her.
    • Noctis Lucis Caelum is not safe from this. True, he's pretty much accepted by a good part of the fanbase, but he is also heavily derided; some fans consider Noctis as Harada's method of riding the wave of currently popular games such as Final Fantasy XV (This game itself being a base breaker of its own in its very franchise's fanbase also doesn't help), or just outright dismiss him as someone who just doesn't belong on Tekken's world. note 
  • Broken Base: Oh boy, grab a chair and a bag of popcorn...
    • Let's start with a series mainstay: juggling. It is either the lifeblood of Tekken that makes every match exhilarating and is equally rewarding to pull of as it is to see, or a cumbersome element that brings the actual gameplay to a standstill just so that a player can execute one. The additional mechanics introduced in subsequent games make this an even more turbulent topic to address.
    • Bound/Bounce, introduced in the sixth game. Some think that it adds a whole new layer of depth to how combos are constructed, while others say that it drags out the length of the already long juggles even further AND results in greater amounts of damage. The revamped Tag features in Tag 2 are an inversion: to some, it makes performing combos an even more complex (as if it were possible) and more visually appealing affair, while others find that certain combinations are just unfair in terms of damage and certain powerful combinations.
    • For competitive players, the Katsuhiro Harada's refusal to give out in-game frame data for the characters moves. Some players agree with Harada's reason that doing so shortens the lifespan of a game as players can more quickly learn how to play it optimally. Most players however disagree, and point to other game's that already do give out frame data, stating that these have thrived despite doing so.
    • Hell, Tekken 7 itself is quickly becoming the most divisive entry in the entire series since the fourth game.Actually...  The common complaint is that it's more of the same, but one camp sees the series' staples as tried-and-true and thus finds nothing wrong with it. Another camp, however, claims that, between the polarizing new characters, the recycled assets (character models, sound bytes, animations, voices and mechanics), the lackluster soundtrack and the lack of hype in comparison to other fighting games, this installment is evidence that the Tekken series is on life support.
      • Story Mode itself. Katsuhiro Harada promised Tekken 7's story would finish the Mishima storyline. However, what's seen there is a complete focus in a single point: Heihachi and Kazuya's feud. Even Akuma, who was promoted like hell as an active character in the story, has a minor role close to those two. Actually, Kazumi Mishima, which was supposed to be this game's Final Boss, is completely shunted aside in favor of Kazuya and Heihachi. The end result is that the plot only solves the feud between Kazuya and Heihachi with Kazuya as the victor, and all other important plot threads of the Myth Arc, namely Lars, Jin and Asuka, get left forgotten. The entire value of the game's story to players may slide from Play the Game, Skip the Story all the way up to Casual/Competitive Conflict. There's also whether you consider the game's Story Mode as if Harada kept his promise by means of Exact Wordsnote , or not.
      • The lack of character endings on Arcade Mode, along with the way Story Mode treats everyone who isn't Kazuya or Heihachi Mishima, is divisive enough to enforce Rule of Cautious Editing Judgment thanks to Casual/Competitive Conflict. Not helping is the fact that the same people were fresh off Street Fighter V 's exact same problems with general content causing the exact same heated debate. Thanks to this, people who actually paid attention to Tekken 's storyline is now afraid of what will become of Soul Calibur VI, not only because of what was seen on T7, but also because of Soul Calibur V being a five years earlier case.
      • The length of Arcade mode has also proven to pretty divisive, with some wondering why the devs didn't give people the option of selecting how long they want it to be (ala Netherrealm Studios games).
      • Rage Arts are either a neat inclusion, or are out of place in the series. Not helping their case is the fact that a majority of them are simply several of a character's regular moves put together in a cinematic sequence.
      • The Nerf to backdashing and sidestepping, two of Tekken's biggest gameplay components. It's either received well for giving newcomers less to worry about when learning the game, or hated for the exact same reason.
      • The January 23rd trailer confirmed two things: that the game had been pushed back to June 2017, and that the game would be getting paid DLC post launch. Some people are angry at Namco for pushing back a game that they feel should have been released in 2016, and aren't taking the DLC plans well, as it shows Harada has blatantly gone back on his word. However, some people feel the delay is reasonable, as following Street Fighter V's lackluster first year, they can see why Namco would want to polish the game as much as possible before getting it out the door, and that the DLC would help to breathe new life into the game in the months following launch. Also, Harada later assured that, as with TTT2, post-launch DLC characters will not be part of the paid DLCs, but will remain available for free (with the exception of Eliza and the two as-yet-unannounced guest characters).
      • Then there's the features that Tekken 7 lacks in comparison to TTT2 - namely Ghost Battle and Tekken Tunes. Tekken 7 tries to replace both with new features, but they both fall short - instead of Ghost Battle, we have Treasure Battle, which is the same basic thing, except it drops custom parts faster, and doesn't actually download ghost data, which was the whole point of the mode - and instead of Tekken Tunes, we have Jukebox, which, instead of letting the player change the BGMs to any sound file they care to import to their PS4, lets the player change the BGMs to...other Tekken music. Which is something Tekken Tunes already let you do anyway if you just imported other Tekken music.
  • Bragging Rights Option: Yoshimitsu is a Mechanically Unusual Fighter with a sword, lots of different stances, and moves that hurt him. His suicide Death-or-Glory Attack deals massive damage to both Yoshi and an enemy, and if the opponent dies as a result, it counts as a win for Yoshi no matter what. However, the attack is extremely slow and easy to see coming thanks to all sorts of visual and audio effects, and if an opponent dodges it, Yoshi only deals the massive damage to himself. Being able to land this attack to close out a round is one of the most rare, and flashiest ways to win in Tekken, but it's also one of the most humiliating ways for either player to lose.
  • "Common Knowledge": Toshiyuki Morikawa is often cited as a member of the Tekken cast, usually as Kazuya. This is a mistake, as Kazuya was voiced by Joji Nakata from the first game to the first Tag Tournament, then Masanori Shinohara from 4 and so on. Not to say that Morikawa didn't do a thing, he did... Hwoarang's battle grunts before Korean voice actor Sang Hyeon Eom took over.
  • Complete Monster: Bryan Fury, making his debut in Tekken 3, was once a Dirty Cop with ties to drugs. Killed in a shootout, his body was taken by Dr. Abel who revived him as a cyborg. After two years, Fury's body began to break down, but he was saved by Yoshimitsu and his friend Dr. Bosconovitch. As thanks for saving his life and making him stronger, Fury murdered Yoshimitsu's Manji Clan brothers and almost killed Bosconovitch, earning Yoshimitsu's undying hatred. Determined to unlock his full potential, Bryan entered the King Of Iron Fist Tournament 5, but Yoshimitsu forced him to retreat. Frustrated, Bryan traveled to battlegrounds across the world, killing and destroying until he grew bored of how easy it all was. Giddy to crush anyone that would provide him with entertainment and a challenge, Bryan Fury is consistently portrayed as one of the cruelest fighters despite his lack of resources. Even Kazuya and Heihachi have had moments of decency before.
  • Crack Pairing:
    • For some reason, Christie/Steve was big around the time of 4. It's still a common ship in fanfiction.
    • Similarly, Lili/Dragunov and Miguel/Zafina seems to pop up frequently in fanfics, for no reason other than first appearing in the same games.
    • Ever since the second trailer for Tekken 6, Hwoarang/Lili has gained some popularity simply because the two were depicted as tag-teaming against Jin. That and (in terms of Foe Yay), Lili is to Asuka as Hwo is to Jin. Let it be said that, canonically speaking, Scenario Campaign shows that Hwoarang has a low opinion of Lili.
    • In-universe we can get this thanks to what the characters think of each other in the Tag games. Kazuya hating pretty much everyone and Jun liking the animals is natural enough, and Asuka and Leo (and Lili) are friends in the Tekken comic, which can be seen as an implication that they would naturally get along with each other. But Bob and Asuka? Miguel and Bob? Paul and Bryan Fury? Ganryu and Devil Jin? Crack Pairing being the operative word.
    • Pairing Zafina with either Miguel or Dragunov is also fair game in the eyes of some fans.
  • Crazy Awesome:
  • Darkness-Induced Audience Apathy: Tekken 7 is where the Mishima saga concludes (or should conclude, as shown in the Broken Base entry), which means Heihachi and Kazuya get more characterization and screentime than anybody else. Much of the story is about them trying to one-up each other in terms of villainy, and none of the heroes being able to stop them. Even Akuma comes off as more sympathetic than the Mishimas, at this point.
  • Designated Hero: Heihachi was, more or less, the central character in Tekken 2 alongside Jun. The franchise as a whole runs on this trope, with Kazuya the lead in 1 and Base-Breaking Character Jin the lead in every game from 3.
  • Draco in Leather Pants:
  • Dueling Games:
    • Tekken Tag Tournament 2 is one against Dead or Alive 5.
    • Tekken Revolution may become one against Killer Instinct (2013), both being free to play games for the PS3 and Xbox One respectively, with the latter winning so far.
    • Tekken 7 and Street Fighter V for the eighth generation of console gaming. Ironic now that Akuma is revealed to be a Guest Fighter.
  • Ensemble Dark Horse:
    • The reason for Kazuya's return in 4. Also Nina, so much that she spawned her own Spin-Off game. It's also the reason of why both of them were the first Tekken fighters revealed in Street Fighter X Tekken.
    • Yoshimitsu as well. He's one of the four characters to be present in every game (the others being Heihachi, Paul, and Nina) and his eccentricity has earned him a very devoted fanbase, to the point that his ancestor was ported over to Soulcalibur (make that two as of SCV) to tell us that, yes, these two series share common ground. Like Kaz and Nina, Yoshi is also present in SFxT.
    • King. Aside from invoking the Professional Wrestling Rule of Cool deal, the fact that he got major crossover appearances through Namco × Capcom and Street Fighter X Tekken (being one of the first 5 Tekken characters announced). Not to mention him being one of the nicest characters in the game while not being afraid to kick ass when necessary is a breath of fresh air in the midst of tons of morally questionable characters filling in the Crapsack World the game takes place in.
    • Given the ruckus fans have been making since their disappearance post-Tekken 2 (Tag doesn't count), one can assume that Jun Kazama and Kunimitsu have this going for them as well.
    • Lili is really popular for someone not involved in the whole Devil Gene business. She even appears as the sole Tekken representative in Queen's Gate: Spiral Chaos and also pops up in SFxT. She was also among the first characters revealed for Tekken 6, seen alongside Jin and Hwoarang in the E3 2006 trailer. And Tag 2 is giving her a spectacular, exclusive costume for her. In fact, it's gotten to the point where she has usurped Nina's position as the the poster girl for the Tekken series, having become the focus of the marketing and being among the first characters revealed for the game, whereas Nina had to wait until Fated Retribution to get in. Although it should be noted Nina has been the poster girl for Fated Retribution and has a major role in the story, likely due to fans backlash over her exclusion from the arcade edition of Tekken 7.
  • Epileptic Trees:
    • There has been some fan speculation that Angel came into existence because of Jun's presence.
    • Heihachi's tenure as a Guest Fighter in the PS2 version of Soulcalibur II (most notably, Heihachi accidentally cutting his hand with a fragment of Soul Edge) has a few fans wondering about a possible connection between Soul Edge and the Mishima bloodline. However, it should be noted that his participation in the series is non-canon.
    • Quite a few people are convinced that Ogre is holding Jun's severed head in the arcade intro to 3. Alternatively, this could be how Jin interpreted the events, seeing as he was knocked unconscious by Ogre.
    • The true extent of Ogre's connection to Devil/the Devil Gene is ripe for these. Heihachi sought the Devil Gene in 4 so that he combine his genetic material with Ogre's to gain immortality or create a new lifeform. In Devil Within, True Ogre's presence causes the Devil inside Jin to flare out of control. In Dark Resurrection, Dragunov's ending has him revive an inanimate figure resembling True Ogre using Devil Jin's power/lifeforce.
    • Speculation that it's Julia behind Jaycee's mask began almost immediately after the character was revealed, with this image surfacing not even hours after the news hit the Internet. That her name is a phonetic spelling of Julia's initials, a video of TTT2's location test showed Jaycee has a lot of Julia's attacks, and both Jaycee and Julia having the same voice continued to fuel the fires until producer Katsuhiro Harada finally confirmed it in an interview at E3 2011. To add to this, Ganryu, in his ending, happens to walk past Jaycee's room while she is showering, and he decides to watch, not for perverted reasons, obviously, but to see if Jaycee is his 'beloved Julia-Chan', as he suspects. He gets arrested for this.
    • Many players assumed that her choice in fighting style was done to differentiate Julia from her mother. With Michelle joining the console version's roster, it's a safe assumption they were right.
  • Even Better Sequel: It is very often agreed that Tekken 2 is this compared to Tekken 1, and Tekken 3 is this compared to Tekken 2. Also, Tekken Tag Tournament 2 compared to Tekken Tag Tournament 1 and Tekken 6 (which came out immediately before it, and uses largely the same engine).
  • Fanon: Lots.
    • Fans believe Wang to be Xiaoyu's grandfather due to Xiaoyu addressing him as such. In this case, Xiao was calling him "Grandpa" in the same way that a person would say "Gramps" to a random elder. They are distant relatives and Wang trained her at one time, but Wang is not her grandfather.
    • For a long while, most fansites had the story of Bruce being Lei Wulong's police partner, who lost his memory on the plane crash and was manipulated by Kazuya into becoming his bodyguard. This seems to be a confusion from his canon story, where Lei's actual nameless partner was with Bruce in the plane.
    • Most of Roger and Alex's story in Tekken 2, probably due to them having little to none back then. This includes being trained by Armor King and being saved/sent to a safe wild area by Jun.
    • Jun's role as Kazuya's Morality Pet in The Motion Picture is sometimes used to depict their relationship for the series proper. Then again, Kazuya's statements of her in Tekken 6 (see Alternate Character Interpretation) seem to enforce this case.
    • Christie's grandfather is not named Ho Chi Myong; the name was created by a Fan Fic writer.
    • Based on what we've seen of Angel in T2, Tag, and Tag 2, she is likely not just a mask for Devil. Fans interpret Angel's T2 profile in a way that defies her ending movies. While those endings are not in main continuity (but ARE canon), they still reflect the character herself (Paul's endings wouldn't show him as a famous mathematician or a professional equestrian, why would Angel's be so contrary to her identity as Devil's mask if that were true?). Additionally, there's been misinterpretation of Angel's battle with Devil over Kazuya's soul. As stated by Harada himself, Angel is actually not a part of Kazuya's soul (specifically, the little remaining good); she's simply a supernatural entity vying with Devil over Kazuya's fate.
  • Fan-Preferred Couple: Although in general the majority of pairing in the series are pretty obvious and almost have no intrigue, it seems that so many people like to pair Jin with Hworang and Lili with Asuka as Bi the Way. This perhaps even led to the fact that from the fifth game of Hworang was switched to Friendly Rivalry with Steve. In addition, fans also like to pair characters that have a temporary intersection in some games, for example Lee with Anna or Jin with Asuka.
  • Fight Scene Failure:
    • Averted in the movie: the fight scenes are very well choreographed, even with nearly every character's fighting style being incorrect and several of the actors being people who hadn't done such scenes before.
    • Averted with Gary Daniels as Bryan Fury, who's a real-life kickboxer, and what Bryan practices is kickboxing, so it makes sense Bryan would be portrayed by a real-life kickboxer.
  • Foe Yay Shipping: You'd be surprised at how many people latch onto Yoshi/Kuni, Jin/Hwo, Asuka/Lili, etc.
  • Franchise Original Sin: The later Tekken games have been criticized for how whacky and out-of-place the new characters are, with many of them being clearly anime-influenced, and that they didn't fit in game which was supposed to be game about fighters using relatively realistic martial art styles. It reached a boiling point with Lucky Chloe, a kawaii pop idol girl who speaks in Gratuitous English and fights using dance moves, making her quite possibly the most hated character for western audiences. However, these kinds of whacky characters have been present since the beginning — Yoshimitsu was a cyborg ninja that seemed a little out of place amid a roster of martial artists. Not to mention Kuma, Jack bots, and Roger were in the first two games as well. And the anime influence? Been there since 3, with Xiaoyu's anime-style ending and her character hitting most of Genki Girl cliches found in anime.
  • "Funny Aneurysm" Moment: Heihachi Mishima... is dead.
  • Game-Breaker:
    • Paul's Phoenix Smasher. It's incredibly easy to pull off, has very little vulnerability, and does an obscene amount if you hit someone on counter; in 2 it was the second most powerful non-unblockable after the Kazuya's Lightning Uppercut/Lightning Screw Uppercut, and in 3 the computer hardly ever blocks it. Even without the counter, from 3 onwards it causes the opponent to roll (Bryan's Spinning Roundhouse did the same), setting them up for a running attack follow-up. Heihachi's Iron Hand in 5 (see below) is a spiritual successor.
    • Bryan's Mach Breaker in 3; decent power, really fast and sets up several options quite nicely. Tends to get blocked more in later games.
    • Ogre's Waning Moon in 3 was considered too good. It's still a pretty good move in later incarnations but not to the same level as in that game.
    • Similarly, Roger and Alex's wind-up punch. Had a charging time, but it was fast enough to murder a knocked-down player. Was nerfed with Roger Jr., where it needed a complex analog roll. And now the inputs have been simplified again for TTT2, but the damage itself was nerfed, as with most other unblockables. Same goes for the Jacks and their Megaton/Gigaton Punch.
    • Bob's Cracker Jacker move in 6. It's fast, has decent damage, has a large hitbox, and is hardly ever blocked by the CPU, even in Ultra Hard mode.
    • Heihachi's incarnation in 5. As you can see, his jab combos can punish you like there's no tomorrow and his juggles are dangerous. Summed up by this comment:
    "[The] thing I love about Heihachi is that all of his moves are soo overpowered and seem really cheap. Well, I guess if I was 70 years old, I'd need cheap moves too. lol"
    • Jin in 4. His Laser Scraper combo (if properly-timed) and a recovery time that was faster in most situations than most of the cast gave him viable tools to constantly apply pressure on his opponents. The end result? You're looking at the sole occupant of top tier in high-level Tournament Play. Jin endured quite a bit of Tier-Induced Scrappy disdain during this time.
    • Devil Jin is just as bad, as according to Character Tiers, he's the only A+ tier character in 5 (true to form, his dad and grandpa are no. 2 and no. 3).
    • Steve Fox in the original PS2 version of 5 had an absurdly high priority on his jabstrings. And if that wasn't enough, he is the only character to have a legit infinite in any Tekken ever, making him the true Game Breaker. In fact, he was considered a main reason for the Dark Resurrection update to 5.
    • In 3, Guest Fighter Gon is this due to his really small size. To a certain extent, Dr. Bosconovitch is this as well for almost the same reasons; he can only fight either from a crouching position or from lying on the ground; he can't stand upright for more than a second.
    • The juggle/tag mechanic in the Tag games can become this with the right characters. Stubborn opponents suddenly become much easier if hit with a launcher and then tag rushed. See Jun below.
    • A good strategy for Jun/Asuka/Unknown is to open up with the leg sweeps then the cartwheel kicks, both of them. An uppercut for juggle damage later takes care of most of her opponent's health. Their expanded tricky moves in the Tag games makes them even more so. They also has several easy to pull off launchers that make juggling/tag moves a breeze. Furthermore, it can go into 3-ring circus, which can loop back into triple sweeps, giving them an infinite with a fair amount of mix up.
    • Hwoarang had a hideous one that's since been patched out of Tag 2. Basically, one of his unblockables was elligible for Tag Assault, giving anyone who used him an almost inescapable free 60% lead. Season 2 of Tekken 7 reintroduced the use of this unblockable move with the addition of the new wall bounce mechanic, which allowed Hwoarang to deal 60% damage in 4 hits. (Note that unlike Tag 2, there's no recoverable life in Tekken 7.) To be fair, Hwoarang's wall combos potentially dealt that much damage already even in Season 1, so it remains to be seen if it will be patched out this time around.
    • Speaking of Season 2, the consensus on Lars in Tekken 7 went from low-tier in Season 1 to complaints that he was suddenly an unfairly broken character, due to a new fast punishing move that allowed him to deal a minimum of 20% life, almost 50% at the wall, and near-death combos with Rage. Frustrated Lars mains suddenly found themselves destroying opponents with ease all over again, while many other players believe it needs to be patched out as soon as possible. And sure enough, less than a week later, the combo string in question was nerfed.
  • Germans Love David Hasselhoff: According to an article in a Swedish gaming magazine, Namco introduced Lars Alexandersson for this very reason, since the Tekken series is very popular in Sweden.note  They also contacted the Swedish Embassy to make sure they got a realistic-sounding Swedish name.
    • The Philippines is also known for their love of Tekken. Namco Bandai rewarded their Filipino fanbase with a stage based off the country in Tekken Tag 2, with Product Placement of several notable Filipino arcade chains.
    • According to Harada, nearly half of the franchise's sales (about 20+ million copies out of an approximated 42.5 million currently) come from Europe. Which probably explains why Tag 2 now features all European language-speaking characters voiced in their native tongues (French — Lili/Sebastian, Spanish — Miguel, Portuguese — Eddy/Christie, Russian — Dr. Bosconovitch, German — Leo).
  • Goddamned Bats: Enemies with machine guns in Scenario Campaign. They're not particularly lethal by themselves, but they can hit you from a long range, and their bullets leave you vulnerable for a while. They'll also often shoot at you repeatedly and/or gang up on you, making them an annoyance at best, and Demonic Spiders at worst, since their hits leave you wide open for more dangerous enemies' attacks.
  • Harsher in Hindsight:
    • Hearing Raven say "Heihachi Mishima is dead" is sad since Daisuke Gori (who voiced Heihachi at the time Raven said that quote) is dead now. In storyline, this finally applies to him as of 7.
    • Jinpachi having his double voice lost because his one half, Takeshi Aono, passed away? Quite harsh. Then his sole voice, Chikao Ohtsuka, passed away as well, creating a complete Actor Existence Failure on Jinpachi.
    • Going back to Heihachi, both his apparent demise in 5 and his permanent one in 7 become this in light of his current voice actor Unshou Ishizuka passing away from esophageal cancer, the second instance of Actor Existence Failure for the series.
  • Heartwarming Moments: now has its own page.
  • He's Just Hiding!: In Tekken 7, Heihachi is killed by a devil gene-empowered punch to the chest, and thrown into a lava pit by Kazuya, for good measure. However, due to Heihachi's history of cheating death, some fans have a hard time believing he's gone for good, arguing that he'll probably just be resurrected somehow, much like Kazuya himself after his death in Tekken 2.
  • Hilarious in Hindsight:
    • In Tag 2's Fight Lab mode, the final set of enemies consist of Lawyer-Friendly Cameo versions of Ryu, Ken and Akuma, meant as a Take That! as fitting the Friendly Rivalry of Street Fighter X Tekken. Come the Fated Retribution update of 7, and the actual Akuma makes an appearance as a Guest Fighter, possibly none too happy at being mocked... and missing the initial roster of Street Fighter V.
    • There was a 1 Minute Melee that pit Heihachi against Geese Howard long before Geese was confirmed for Tekken 7 (with his trailer involving him kicking Heihachi's ass no less).
    • While Lili and Alisa don't interact in canon, it's amusing that Lili's Tekken 6 actress would go on to voice a haughty, entitled Tsundere named Alisa with a wealthy father in The Legend of Heroes: Trails of Cold Steel.
    • The game marks the first time in 15 years that Akuma and Geese cross paths.
    • This is actually the second time a Street Fighter and a Final Fantasy character appeared in the same game. The first was in Super Smash Bros. for Wii U/3DS (Ryu and Cloud appeared in that game).
    • Since Tag 2 gave each of their stages corresponding countries where they were located in, it marked the first time Italy, Saudi Arabia and the Philippines were represented in the franchise, albeit through stages. By the next mainline title, those three countries got first-time representatives in the form of Claudio, Shaheen and Josie, respectively.
  • HSQ:
  • I Knew It!: What many fans said after the reveal during the Final Boss battle in TTT2. Jun Kazama is indeed Unknown. It's unclear whether it's this or Ascended Fanon, as the artbook included with 6 notes that Unknown was originally meant to be another character entirely, namely Jun's sister; this was hinted at with discrepancies between Jun and Tag!Unknown, such as height differences (Unknown was two inches shorter than Jun).
  • Incest Yay Shipping:
    • Despite being cousins, Jin and Asuka receive a lot of attention from shippers who don't pair them with their respective rivals, Hwoarang and Lili. It helps that the exact nature of their relationship largely remains unexplored (it isn't even established whether they are first, second, or third cousins) save for a one-time encounter in T5 (which was itself dripping with Ship Tease), leading to plenty of untapped story potential.
      • Doesn't help that Harada confirmed on twitter that Jun and Asuka are't even cousins, just "part of the same clan."
    • Nina is sometimes quite anxiously paired by some people with her sister Anna because of the very strong Foe Yay between them and her sister's very playful manner of communication. The fact that Nina is practically not interested in men (or women for that matter), and Anna has a strong reputation for Really Gets Around in fandom, makes everything worse. This also happens to Steve in subsequent games, since, due to the nature of his birth and the formal absence of age difference, many forget that he is technically her son.
  • It Was His Sled: Pretty much everyone quickly figured out Jaycee was Julia underneath the mask.
  • Launcher of a Thousand Ships: Despite being a Celibate Hero through and through, Jin has been literally coupled with ALL the characters in the series, might that character be male or female, and even including his family members.
    • Lili is the female equivalent: she's often paired up with her Friendly Rival Asuka (all the Les Yay interactions between the two in the Tekken franchise don't help), but also with Jin, Hwoarang, Steve, Leo, and even Dragunov.
  • Les Yay:
    • Play as Zafina on Lili's stage in Tekken 6's Scenario Campaign, and you'll see what we mean. (Mostly for Zafina, but also a bit for Lili. She found the idea "appealing", after all.)
    • If you've read the Ultra Jump Egg manga, Lili really pushes it with Asuka, including landing on her face crotch-first, trying to sleep in her bed, and grabbing her breasts, all the while insisting it's for her rivalry. Yeeaaaah.
      • Looking over that Ultra Jump Egg manga, Lili and Asuka fall into this big time. Let's add in Lili calling Asuka her soulmate and two bathing with each other. That or their Tekken 6 endings alone. Sure, they may be fighting, but both have shown that they not only both enjoy fighting, even Lili's butler comments that this is her making friends.
      • Further evidence for Lili in her Tag 2 ending. Sebastian voices doubts that the plan is such a brilliant way to signify her affections for Asuka.
      • Street Fighter X Tekken has the pair of them team up to go to Antarctica. Note that someone with Lili's resources could have probably gotten anyone other than Asuka to accompany her. Instead she chooses to go with Asuka.
      • For what it is worth to shippers, it is possible to dress Asuka and Lili up in something resembling a groom and bride, thanks to customization in Tag 2.
      • Even more fuel for the fire appears in Tekken 7. After Asuka's story fight, she rambles on, in stunning detail, every one of Asuka's problems, and solves just about most of them in one swoop by buying out her house and family dojo, while insisting she live with her and learn her martial art.
    • In Blood Vengeance, we have Xiaoyu and Alisa as well. Xiaoyu, wearing only a Modesty Towel, hugs Alisa and sleeps on Alisa's lap.
  • Like You Would Really Do It: Wang's death in Tekken 6. Deliberately lampshaded in Tekken Tag 2. "Those wussy game developers..."
  • Memetic Molester:
    • Feng's Tag 2 ending is quickly giving him a... reputation. Poor Asuka...
    • The Tag 2 version of Unknown because of what she does to you in the Game Over screen in arcade mode.
    • We gonna just gloss over Marduk carrying poor unconscious Anna Williams over his shoulder after beating her in his Tekken 5 story mode?
  • Memetic Mutation:
    • "Black Winter Night Sky" (the opening theme of Tekken 2) seems to have become a minor one, It's being used for everything from Sailor Moon to Dead Space.
    • THIS IS REAL TIGER UPPERCUT!!!!!!!!! Explanation 
    • "You ain't got one? WELL I DO!" Explanation 
    • Early 2017 Explanation 
    • It's definitely not a ____ fighting game./It's not ____. Explanation .
    • THE PIZZA, HE-MAN! EAT IT!!! Explanation .
    • WHINING FOOLS BEGONE! Explanation 
    • Akuma with a Shotgun Explanation .
    • #BuffLars Explanation 
    • Negan in Tekken 7 created one for the whole FGC. After his announcement, a lot of people started making equally out there predictions in-line with it stating that all bets are off now. These include Arrow in Dead or Alive 6 and Jon Snow in Soulcalibur VI.
    • Don't ask me for shit Explanation 
  • Moe: Lucky Chloe, what with all the Cat Girl accessories she wears.
  • Mondegreen: In 3, the audio for Jin's (Left) Spinning High Kick (forward + left kick; that's f+3 for those of you fluent in Tekken lingo) sounds like "Guess who!"
    • In the Tekken 5 PS2 intro:
    "Destiny, oh Daddy?" (Destiny, or deadly?)
  • Moral Event Horizon:
    • Bryan's slaughter of the Manji clan after they had JUST saved his life.
    • Kazuya offing his grandfather Jinpachi, perhaps the only person whom he had a good, loving relationship with, in his ending in 5, thus cruelly subverting what was meant to be a Pet the Dog moment... However, thanks to canon, this never actually happened.
    • Heihachi's treachery starts earlier than the series (mostly with tossing Kazuya over the cliff) but if he were to have one, using his grandson (who completely trusted him back then) to attract Ogre to the third tournament and then shooting him in the head with nary a second thought once he got what he wanted is probably his darkest hour.
  • Narm:
    • From the OVA "Why are you so upset!? Is it because your father threw you off that cliff?"
    • One of Lei's Story interludes in Tekken 5 has him attempting to place Jinpachi under arrest. It's not supposed to be comedic, but certainly comes across that way.
      Lei: "Jinpachi. I'm placing you under arrest!"
      Jinpachi: "I will destroy all!"
    • The English dub of Hwoarang's ending from Tekken 4 has gained some infamy as well.
    Hwoarang: You ain't got one? *dramatically turns around* Well I do!
    • Law's battle grunts from the first two games. His voice is so high-pitched, he ends up sounding like Elmo trying to do Kung-Fu.
    • The narrator of Tekken 7's story mode, with his borderline monotonic, phoned-in delivery, has been widely ridiculed by fans.
  • Nightmare Fuel: now has its own page.
  • Older Than They Think: A number of fans believe that "Fiji -Paradiso Mix-", the theme of Eternal Paradise in TTT2, is purely a remix of Roger/Alex's theme in Tekken 2. While this is technically true, the theme originated with the Fiji stage from the first game, as indicated by the song's title. The confusion is probably due to the fact that the Tekken 1 theme was re-arranged for its sequel, which more closely resembles the TTT2 remix.
    • Devil Jin debuted as a playable character in Tekken 5, but he actually first appeared in Tekken 3 in Jin's ending, and even had a figure produced at the time. He didn't appear in Tag or 4, so it is assumed that his inclusion in Tekken 5 was due to fan demand (since numerous Tekken 1 & 2 characters reappeared in it too).
    • Despite not appearing till later in the series, Forest Law and Dr Boskonovitch are seen in Tekken 1 endings and Jinpachi Mishima and Kazumi Mishima are mentioned in the character biographies.
    • Two of the unused character designs from the original Virtua Fighter were carried over by the developers that moved to Namco to work on Tekken. These are Jack (named Jeff and whose outfit was the basis for Prototype Jack's design) and Kazuya (who was a prototype design for Akira and actually far more resembles Jin). In addition, the prototype design for Dural was used for Hwang in Soul Edge.
    • Negan is not the first guest from outside a videogame in Namco's fighting games, as Spawn, Darth Vader and Yoda, and Geralt all appeared in the Soul Series. Predating all of them however, and actually staying within this franchise, was Gon appearing in Tekken 3.
  • Periphery Demographic: Despite being aimed at teenagers and young adults, Tekken has also become popular with children aged 6 to 12, in large part due to the anthropomorphic animals you can fight as.
  • Polished Port: The home console versions are almost always even better than the arcade originals with their added modes, features, and in some cases (like Tekken 3) characters. The home versions of 1, 2, and 3 are downgraded in terms graphics and sound, but more than make up for it with all the extra content. The home version of Tag Tournament is actually graphically superior to the arcade version, and from 4 onwards the home versions are pretty much arcade perfect. Special mention also goes to the Wii U port of Tag Tournament 2, which boasts all the features of the PS3 and 360 versions plus Nintendo-exclusive content like GamePad support (allowing for off-TV play), crossover costumes, Mushroom Battle, and Tekken Ball.
  • Replacement Scrappy
    • A lot of people hate Combot for being a robotic Mokujin.
    • Asuka for Jun. These two cases do seem to have started reversing as of TTT2 as Jun finally returned (alongside Asuka and complete with a side dish of Divergent Character Evolution, not unlike how Soulcalibur II handled Sophitia and Cassandra) and Combot no longer possesses the mimic gimmick that started with Mokujin, but is instead able to be customized to the player's preference with a comprehensive pool of moves taken from most of the collective cast.
    • Lars for Jin, at least in terms of story roles.
    • Several newcomers for 7 did not please the fans as they seem to be pseudo-replacements of veterans, such as Lucky for Eddy/Christie/Tiger (Eddy eventually returned in Fated Retribution), Josie for Bruce, and Gigas for Marduk (who returned anyway in Season 2). Trading Raven in for a female version in Fated Retribution also upset some people as well.
  • Robo Ship:
    • Lars/Alisa. Guess who's the robo... It doesn't help that Lars gets pretty emotional about Alisa towards the end of Scenario Campaign. The Story mode of 7 takes it even further, with Alisa shedding tears over missing Lars, and later practically tackling him when they meet again.
    • Following the release of Tekken: Blood Vengeance, there is also a portion of the fanbase that ships Xiaoyu/Alisa.
  • Saved by the Fans: Kazuya.
    • And as far as the hype surrounding Tag 2 goes, Jun Kazama a.k.a. Unknown.
    • Similarly, Kunimitsu. Fan speculation following 3 and Tag had come to the consensus that she was killed by either Ogre or Yoshimitsu (the latter of whom would go on to assimilate most of her moves), an idea that wasn't helped when she was one of the few T2 characters to not return for Tekken 5. Following Jun's lead, fan demand helped bring her back for the console version of TTT2, where, for the sake of at least that game's continuity, she's merely in hiding. Just as Kazuya made it back to the main series with 4 because of the original Tag, several fans feel that Tag 2 has provided back doors to allow Jun and Kuni to be integrated into the next canonical title if the devs so choose.
  • The Scrappy: The nameless reporter in 7 manages to be the most disliked character in the whole series that Americans would even value Lucky Chloe above him. This is chiefly because of his extremely flat characterization as well as flat delivery in his lines, all those and getting the main POV of a lot of the story segments made him feel a rather forced addition to the cast and makes a lot of story segments where he featured feel boring.
  • Scrappy Mechanic:
    • The juggling system gets a lot of heat from certain players as is, but the inclusion of Bounds starting in 6 hasn't helped in the slightest. God help you if you're cornered, up against a wall. Of course, the trick lies in actually reading your opponent and thus being able to block the openers for said juggles, but one mistake against a skilled enough player and you're dead meat (there's a reason they're called "touch of death" combos, after all).
    • The lack of any kind of tutorial for most of the games is extremely irritating, especially come Tekken 7 (which is the first to be released on the eighth gen of consoles). There's a rather huge amount of information for the average player to take in, even without high-level techniques like wavedashing, and the only time the game explains any of it is in the tooltips. The rest is meant to be learned on the fly and with practice, but there's just so many things the game will never even hint exists in the first place, such as parrying. Considering the fact that games like Guilty Gear and Killer Instinct have been praised for their in-depth and excellent tutorials it just seems like laziness on the part of the developers.
    • A minor example from 7 is the fact that customization parts for DLC characters can be unlocked regardless of whether one purchased them or not. While this is helpful if one intends to buy them anyway, those who don't have a small risk of one of their treasure chests in Treasure Battle, including the rainbow chests, being bogus.
  • Serial Numbers Filed Off: An early 3D fighting game with a focus on more realistic martial arts starring a stoic spikey-haired young Japanese martial artist, a determined Chinese Action Girl with braids, a boisterous blonde American with a ridiculous hairstyle, a cocky blonde Kick Chick, a masked ninja from a Hidden Elf Village, an animal-themed professional wrestler, a Chinese Chef of Iron Kung-Fu master and a huge loudmouth brute. Are we talking about Virtua Fighter (1993) or the original Tekken (1994) here? It's worth noting that both games had the same lead designer: Seiichi Ishii. For reference, the characters being described above fit either: Akira or Kazuya, Pai or Michelle, Jacky or Paul, Sarah or Nina, Kage-Maru or Yoshimitsu, Wolf or King, Lau or Law, Jeffry or Jack. Basic descriptions aside, these characters are still quite different from each other when it comes to either personality, morality, appearance or fighting style. The most similar characters are Nina and Sarah.
  • She's Just Hiding:
    • There is a surprisingly large contingent of fans waiting for the reappearance of Kunimitsu from Tekken 2, even despite the fact that her original moves and later costume have been subsumed into Yoshimitsu's repertoire. According to Tag 2, she was merely excommunicated from the Manji Clan and scurried off to whereabouts unknown thereafter.
    • This is also the general presumption for Jun Kazama after her run-in with Ogre prior to 3. The official verdict is that she's "missing"/"in hiding."
  • Sidetracked by the Gold Saucer: Tekken Bowl in the PS2 version of Tekken Tag Tournament. Anyone who tells you they didn't waste hours playing it is a liar. The persistent rumour of unlocking Dr. Bosconovitch through it didn't help matters. So popular, it even appeared as a free iOS app to celebrate the premiere of Blood Vengeance and was brought back in the console versions of Tekken 7, with improved ball and pin physics. Tekken Ball in Tekken 3 also counts.
  • Smurfette Breakout: Nina Williams, the only woman to have appeared in every Tekken game, received her own spin-off game titled Death By Degrees based off her assassin background. However, she has since lost ground to Lili in terms of being the poster girl for Tekken (see below).
  • Starboarding: Ganryu —> Michelle/Julia. All the while, Namco sure seems to be toying with the insinuation that Lili might have a passing fancy for—wait for it—Ganryu (see: their Rival battle in 5:BR and, more recently, their special win pose in TTT2).
  • Stuck in Their Shadow: Nina's status as Tekken's poster girl seems to have been supplanted by Lili in recent years. Advertisements have put more focus on Lili than Nina, fans have put much more adoration in Lili, and Lili was one of the first characters revealed for Tekken 7, while Nina had to wait until Fated Retribution until she's included. It probably helps that Lili has a far more charming tsundere personality compared to the sexy but extremely cold-blooded and cruel Nina.
  • Suspiciously Similar Song: Lei's theme in T3 (moreso the OST than the AST) sounds like a cover of "Steam" by Boy Band East 17, a song that preceded T3 by about two years. In turn, "Wipe Out", the theme of the Osaka Stage in Capcom vs. SNK 2 is very similar to Lei's theme.
  • Tastes Like Diabetes:
    • Seems to be the main source of the pushback against Lucky Chloe in 7.
    • Lili's bedroom stage in Dark Resurrection is this. It's colored entirely pink and adorned by white pillars. With balloons and teddies. And a very cheerful music.
    • Xiaoyu's ending in TTT2. To be fair, it's actually quite a heartwarming scene wherein she affirms her friendships with Alisa, Miharu and Panda, and remains optimistic about their future, but the whole thing is still undeniably cheesy as all hell, especially the ending shot.
  • That One Boss:
    • Alisa. The first time you fight her is arguably one of the hardest parts of the campaign mode in 6. Not only does she have long range attacks, the ability to recover health, and a nigh inescapable grapple (you'd think your character would eventually learn not to accept her head when she hands it to him), but she can also break any combo on a low blow by initiating her chainsaw-hand transformation. Make sure you save your chickens.
      • Then there's the battle with her in Hard Mode. Have fun with her brand-new frost brand!
      • To make things worse, you fight her after Nina and Jin, with no chance to save!
    • Jin as the Final Boss of Scenario Campaign. He is very powerful, often comboes you, has a damaging laser with a large area of effect that can only be dodged by crouching, and he's fast as shit. Unless you get lucky, the only way you're gonna be able to run away from him to get chickens is to leave Raven to keep him busy, but even that may fail as Jin may take a while before targeting Raven, and Raven isn't even likely to have good equipment unless you went out of your way to farm it, considering he joined only a mission ago. To amp up the difficulty, he's also accompanied by soldiers, some of whom have machine guns. They'll drop health for you to pick up, but while you're busy attacking them, Jin will likely attack you as well.
    • Jinpachi in 5. Just look at the SNK Boss excerpt under his entry.
    • Azazel, with (among others) his insane crystal-based moves, rolling attack, and randomized ability to No-Sell attacks by turning off his hitstun and having auto-block properties (even while attacking) on most of the time. While his large stature (the largest boss in Tekken history to date) can be seen as a double-edged sword, it usually serves to help him due to the aforementioned items. Rarely can the player capitalize on the disadvantage Azazel's size should present.
    • In Devil Within, Ogre (or to be specific, his One Winged Angels True Ogre and Monstrous Ogre) serves as this.
    • With her hyper-sensitive attack reversals and ability to use the stage against you (plus that one move where she can force-tag your primary character and make all but one point of their health recoverable), Unknown in Tag 2 is certainly an arduous battle. Even before transforming she still has some really good reflexes. In fact, Jun in some ways is even worse, as she plays more defensively.
    • Shin Akuma in the Story mode Special Chapter of 7, particularly on 10-star difficulty. On your first, say, 50 tries, you won't even last 30 seconds on each attempt, unless you can read his attack patterns, be aware of when he's vulnerable, and know the moves you can do to act accordingly.
    • No mention of NANCY from Tekken 6? A bonus boss always fought before Jin in arcade mode, NANCY is a gigantic robot with attacks capable of decimating you in a short amount of time. She also has around 3 times the health of everyone else making all your attacks do pitiful damage, doesn't flinch from attacks and can even cause an instant loss by shooting lasers at the floor directly beneath you. The fact that losing to her adds a loss to your win/loss ratio is just rubbing salt in the wound.
  • They Wasted a Perfectly Good Character:
    • Asuka is starting to look like this, especially after two (four if you count TTT2 and SFxT) consecutive games completely failed to build upon her connection to the Devil Gene, as established in her debut title. Whatever storyline importance she could've and in many ways should've had in the ongoing drama between the Mishima/Kazama bloodlines has been replaced by her shallow rivalry with Lili. Made worse in that Asuka is, at least movelist-wise, a replacement of a much more plot-important character, Jun Kazama.
    • Jun Kazama, since her only other inclusion in Tekken since her debut in T2 is in the non-canon TTT2. Since Word of God confirms Jun to be missing and not deceased, Jun has basically been excluded from the main roster for 23 years (if you don't count TTT2), and since then she had only appeared as a 'spirit' in Jin Kazama's endings as a minor character. Even as of recent times, Jun have made no effort in returning to the tournaments to continuing her role in putting a stop to the Mishima's plans in bringing ruin to themselves and the world around them.
    • Kazumi Mishima, built up as this huge part of the Mishima storyline from the trailers and interviews, ended up being an afterthought denied her story relevance in favor of Akuma and some no name reporter. Devil Kazumi should have been the one to hunt down Kazuya and Heihachi for the sake of the world in place of Akuma, there's far more interesting interactions and development in that scenario due to her family ties.
    • The returning cast members in Tekken 7 's Season 2 DLC have no Character Stories of their own, despite their profiles on the website and Trailer descriptions having synopses explaining their roles in the story. The post-release guest characters at least have cinematic trailers that can be considered good replacements for such.
  • Tier-Induced Scrappy:
    • High Tier:
      • Because of button mashing, a lot of people loathe fighting Eddy online despite the fact that he has been balanced out since 5. Christie, being a female Eddy, gets some of the same flak.
      • Also due to button mashing, Lili has largely replaced the Capoeira fighters as the go-to character for button mashers since her debut in 5 DR. It doesn't help that she's also considered a high-tier character.
      • Jin himself as a result of his fighting style change in Tekken 4. Particularly of note a delayable, unblockable launcher (as in you could let it go immediately to get a normal launch or hold it and hit an unblockable launch once you had your opponent on the defensive or attempting a counterattack) that basically caused him to dominate everyone. The tournament scene was saturated with Jin players as a result. Ever since Tekken 5 however, he's been envisioned as the mid-tier character he was meant to be, thus making him easier to deal with; though as later videos of Tekken 4 have been shown, a majority of players already started to know how to deal with Jin as time went on.
      • Bob in Tekken 6 is easily the most infamous example in the franchise's history. His hitbox is large, but due to his mobility and insane speed it becomes extremely difficult to hit him. Add in his extremely high damage output and excellent juggling and wall combo ability and he is a nightmare to deal with. It was to the point that his brokenness was on full display at Evolution 2011, which showcased the sheer stupidity that was the Top 8 finals where practically the entirety of the fights consisted of mirror matches between Bob players. It was for this reason that "God Tier" in Tekken 6 was called "Bob Tier."
      • Kazuya, Heihachi, Devil Jin (a.k.a. Tekken 3 and Tag Jin) in general end up on the top tier lists with surprising regularity. Accusations that they are Purposely Overpowered just because they are the focal characters in the storyline are often levied at the devs. Lars also gets this from being a part of the Mishima bloodline, while being at or near the top of 6 BR and Tag 2 tier lists (that is until he got a few notable nerfs in 7 FR).
      • Tekken Revolution has Marshall Law. It would be a rarity to go online and see any other character besides him used more constantly. His Special Arts are easily spammable, very easy to bait people into, and are overall some of the best in the entire game. Now add in customizable stats (including attack power) and you've got possibly the most broken version of Law in the entire franchise.
      • Bryan via his Tekken 7 version is considered to be absurd and cheap. As described by the player Aris: Orbital Heel, Mach Kick and Low Mach Kick are the only tools you need to just do well with him.
    • Low Tier:
      • Prototype Jack was rather notorious in the original Tekken Tag Tournament for being completely useless in competitive play. This was because his hitboxes and frame data on almost all his moves are laughably bad, for just one example, his jab punish can't even connect the second hit unless at point blank range, and a lot of his moves are easily punished by most everyone. One Korean player claimed it would be impossible to win with him in competitive play.
    • Both:
      • Katarina is considered a rather bad character- she has a lot of recovery on her moves, and while she puts up a lot of pressure she doesn't really do anything special. That is, of course, if you discount her 4+4 rapid kicks, which deal absolutely insane amounts of damage (for example, here's a rather simple combo with her). She's an excellent pubstomper at low levels, and while no true Tekken character is bad, she's the one that will easily make you most angry at the game if you fight someone who spams kicks as her. Season 2 seems to be an attempt to address these issues; her 44444 string was slightly nerfed, while in turn buffing another string of hers to be a fast combo starter, among other changes to her character.
      • Lars despite his decency in earlier titles, seems to be one of the more lackluster characters in Tekken 7 as a majority of his tools have been nerfed and overall make him a Master of None. And then Season 2 came out and gave him a fast and powerful new move that reliably punished opponents for at least a 4th of their life if they weren't careful. Sure enough, less than a week later, it was patched out, sending Lars mains back to the drawing board to see how helpful the rest of his balance changes were.
  • Uncanny Valley:
    • That damn smile Kazuya does in his Tekken 1 ending looks off in more disturbing ways than it was probably intended to be.
    • What about the intro for Tekken 2? It looks like Heihachi is gonna swallow you up!
    • Long story short, the first two games and their primitive-by-modern-standards graphics tended to make many of the characters look (for lack of a better word) odd. This goes double for ending FMVs.
    • Alisa, her Detachment Combat moveset, and her Dissonant Serenity.
    • Ling Xiaoyu's CGI portrait from Tekken Tag Tournament 1 looks a little off due to her slack-jawed smile and vacant stare that makes her appear less cute than she's meant to be.
    • Guest Fighter Negan was rendered in the likeness of his actor, Jeffrey Dean Morgan, and as such, has more realistic characteristics to him such as his facial features and expressions. This contrasts the more stylized, Animesque designs of the other characters.
  • Unexpected Character:
    • Tekken 4:
      • Marshall Law returned after a one-game absence — even though most people were expecting Forest to have permanently replaced his father in the franchise.
      • While bringing back Kazuya Mishima wasn't much of a surprise, certainly nobody expected to see Lee Chaolan come back.
    • Tekken 5:
      • The game brought back many characters that players thought would never see the light of day, such as Baek, Bruce, Roger (or, even more unexpectedly, his wife and son), Wang, Ganryu, and Armor King (his successor).
    • Tekken Tag Tournament 2: Harada did mention that Lili could be the possible subject for a console-exclusive clone character, but her butler was not the character people would have expected to be assigned her style (which is very flowery and full of flips and twirls).
    • Tekken 7:
      • Akuma was the first one revealed, and is only the second guest character after Gon, making his inclusion quite the shock. Even more so after it was revealed he was going to have a major role in the game's story mode.
      • Few were seriously expecting Eliza, who was assumed to be a one-off character from a now-cancelled free-to-play game, to actually return in Tekken 7.
      • Geese Howard is probably the least surprising of the bunch, mainly because he follows Akuma's precedent as an antagonist from a 2D fighting game, but even then having the SNK Boss was a welcome surprise.
      • Noctis Lucis Caelum. Not only does he use conventional weaponry instead of his fists, he isn't even from a fighting game (His appearance in Dissidia: Final Fantasy NT might not count), astonishing pretty much everybody. Many actually pointed out that, with his sword-based fighting style, use of magic and Teleport Spam, that he would've been more at home in Soulcalibur.
      • There is out there (like Noctis) and there is out there. Season 2 of Tekken 7's DLC releases is headlined by Negan from The Walking Dead. It's been pointed that given his series having a penchant for Gorn and adult themes, that he would've been a more fitting guest for a Mortal Kombat game than a Tekken one.
  • Values Dissonance:
  • Video-Game Movies Suck: The 1997 OVA was decent, if narmy and not on the level of Street Fighter's anime. The live-action film is praised for its fight scenes but lacking in other areas.
    • A fan made film looks to be considerably more faithful than the Hollywood production.
    • There has been talk of a CG film since the game was first released.
    • Ten years ago, the Australian PlayStation magazine proposed a Tekken movie... Ray Park as Ogre, Patrick Stewart as Heihachi, Bill Goldberg as King.
  • Viewer Gender Confusion: In the first Tekken, Kunimitsu was nearly identical to Yoshimitsu in terms of looks and the two even shared the same voice.
    • Kunimitsu's Japanese profile in Tekken actually uses He when speaking of her (him?).
    • Leo. To the point that there's a split on whether Leo is a boy with a high-pitched voice, or just a tomboy. It didn't help that the Japanese used gender-neutral pronouns (or just the character's name) when referring to Leo. (What most don't know when regarding Leo is that s/he is 19 years old, and thus an adult. The term "boy" wouldn't really apply in most countries; this is a "man" if Leo is male. Anyway, technicalities.) It was finally revealed by Harada himself that Leo is, in fact, female. But now there's even MORE confusion as Leo is referred to as he on the official Tekken 7 website and even in the game itself...!
  • Vindicated by History: Tekken 4 was initially rather poorly received by a large amount of fans. Overtime, the fans became a lot more forgiving towards the game, praising its unique feel, compared to the other Tekken games.
  • Visual Effects of Awesome:
    • The second intro for 3, which has an awesome track playing throughout Hwoarang's kata, Lei Wulong and Marshal Law demonstrating Drunken Fist and Jeet Kun Do respectively, Eddie's capoeira, and King's Muscle Buster, before ending on Jin's EWGF right at the camera.
    • The new slowdown effects that can occur at the end of a round can create some really intense moments that are great for building hype.
  • Win Back the Crowd: 5 seems to have some element of this, following the poor reception of 4. Designing the stages closer to older Tekken games (infinite stages return and walled stages are much simpler in design), making the gameplay closer to 3, and bringing back a good number of characters missing (canonically) since Tekken 2 (quite a few of them presumed to be dead, due to the existence of Ogre).
    • 7's Fated Retribution update did this for those who were not impressed with the initial build.
  • The Woobie:
    • Poor, poor Jin... He also plays triple duty as a Stoic Woobie and an Iron Woobie. He eventually gives in and succumbs to becoming a Woobie, Destroyer of Worlds.
    • Steve: a lesser example (or perhaps not, in light of what Tag 2 sheds on his "birth" and childhood), but the dude's got it rough.
    • Dr. Bosconovitch. This guy seems to never have a good ending, or not least, not for long. He's kidnapped by Kazuya, his daughter dies (but appears to have be reanimated to some degree in the form of Alisa) and he's afflicted by a mysterious disease (thus requiring Ogre's blood), and Bryan severely injures him after Yoshimitsu saves Bryan's life and Dr. B. offers to repair Bryan. This even extends to his cameo in TTT, where you can actually K.O. him with the bowling ball.
    • The first Armor King had his eye accidentally smashed by his best friend, who later died, had an incurable unknown disease and was killed in a fight.
    • Anna is something of a Jerkass Woobie. A very tragic backstory involving her family, but she can be quite the bitch. However, there are hints that Anna is a bit softer than she lets on. That she's the frequent target of her sister's abuse may make her more sympathetic, and even when she turns the tables on Nina, her actions are never anywhere near as harsh as her sister's (compare their endings in Tekken 5: Anna makes Nina suffer an epic Wardrobe Malfunction, while Nina murders Anna and everyone else on the set with a bomb).
    • Christie Monteiro's life just seems to never get right after her debut. Her grandfather fell so sick in 5, her efforts to save him by winning the tournament go down the drain as she lost. What awaits her is that her grandfather's missing, Eddy's missing and later revealed to be doing the dirty work of the Mishima Zaibatsu, and in the end... her grandfather died in vain, even if Eddy came back and quit the Zaibatsu, it's too late. She probably wouldn't be able to keep that smile for long... The small movies featured in Street Fighter X Tekken ups the ante by having her see Eddy getting gunned down in front of her, driving her over the edge and activating Pandora, though thankfully for a short time only.
    • When you look past Marshall Law's Butt-Monkey elements, you can't help but to feel for the guy. He used to be piss poor that only managed to get his dojo running thanks to Yoshimitsu going Robin Hood on the Zaibatsu... which was then wrecked thanks to said Zaibatsu. After successfully getting revenge from the man who beat his students and nearly destroyed his dojo, Marshall drops out of the martial arts life for good and becomes a profitable and wealthy businessman (explaining his disappearance in Tekken 3). But come the 4th Iron Fist tournament, he must file bankruptcy and becomes broke at the drop of a dime. He sees the tournament as his last option to jumpstarting his business again and renews his determination like no other—but he fails. He can't even afford to return home from Japan so he begins illegally working there in a desperate attempt to save up enough money to get home. His son is badly injured and is in need of medical attention. Marshall tries his luck again in the 5th Iron Fist Tournament—he fails. He is eventually discovered illegally working and deported back home. The time to pay off the medical bills is running out, so he desperately comes up with a plan to team up with Paul and Steve and share the prize winnings should one of them win the 6th Iron Fist tournament—they all fail. Now, his dojo is falling apart while he's still trying to figure out a way to pay for his son's medical bills, this time entering the 7th Iron Fist tournament to see if a certain someone he hears of is worthy enough to take care of his dojo and bring back in more students. That person is Feng Wei, and with that, even if it is out of desperation, you know this won't end well for Marshall. Oh and said tournament? Cancelled by Heihachi before he could even start fighting, so no prize money to fight on for Marshall. Dammit!
  • WTH, Costuming Department?: The character designs have become less like what an actual fighter would wear and more anime or fantasy-like with each installment. This is something that the fanbase has become more and more annoyed with, and it seems to have hit some kind of critical mass with Lucky Chloe.

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