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YMMV / Tekken 7

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  • Americans Hate Tingle: Bask in the glory of the pure unbridled rage of western Tekken fans that was unleashed upon the announcement of hyperactive, cat-obssessed moe combatant Lucky Chloe. The utter hatred of her had such an impact that they actually made it canon. While her true personality may have made her more fun for a character rather than a generic Moe idol, it was rendered not helping her case because in her Character Story, she proceeded to humiliate the hell out of Eddy Gordo, distracting him from his own quest for vengeance and dragging him into her idol shenanigans and considering her to be the ultimate disrespect towards Eddy's character arc, which is considered interesting by many Western fans. The best thing that the Western fans can come up with about her is just how she's preferable than the new reporter/narrator in the story mode - and that she plays pretty good.
  • Base-Breaking Character:
    • Lucky Chloe fits the bill even in the American fanbase, in spite of the massive hatred she gets. While some are extremely pissed with her design and overly blatant moe attitude, there are many who are defending her, saying that the accusations are premature, she still brings diversity to the cast, pointing out many of the other more ridiculous character designs (such as Kuma or Alex), and that judgment should be reserved until how she plays has been shown. This is a fighting game, after all.
    • Josie Rizal in 7, particularly amongst Filipinos, who either love her because the Philippines has been historically underrepresented in video games, or hate her because of her Stripperiffic outfit and a choice of name that they consider insensitive to Philippine culture and history. Outside Filipinos, the argument is different: She's either a decent character and someone that gives Bruce's moveset her own spin that it's good, or she's disliked for replacing Bruce at all, on top of being a crybaby that cries in her victory.
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    • The inclusion of a Guest Fighter in the update to Tekken 7: Akuma. People are either excited for him and making jokes about how this is why he's not in the initial roster of Street Fighter V, or despise him for being a Guest Fighter and the fact that he is actually being implemented into the story of the game.
    • Master Raven. Some dislike her for replacing the original Raven, while others like having another female fighter in the series. As a bonus for some, the fact that she's basically the Tekken equivalent to Taki, quite possibly the most popular and iconic female character of that series, if not overall, in both appearance and personality, definitely helps with getting fans to accept her. On the other hand, there are those wanting a female ninja but would've preferred the return of Kunimitsu, especially after being revamped for Tag 2, instead of a completely new fighter.
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    • Eliza returning in Tekken 7 has gotten many people riled up for being yet another "waifu bait" character as opposed to a more traditional fighter. As the game already featured Lili, Asuka, Xiaoyu, Alisa, Josie, and Lucky Chloe, there are more than just a few who have accused Harada of deliberately Pandering to the Base for what some view as the Lowest Common Denominator. The only way to avoid having Eliza in the base game is to not pre-order has also pissed off those gamers who want to do just that. The fact that she's getting in, while other characters like Armor King, Lei, Anna and Julia have been cut is another point of contention.
    • Noctis Lucis Caelum is not safe from this. True, he's pretty much accepted by a good part of the fanbase, but he is also heavily derided; some fans consider Noctis as Harada's method of riding the wave of currently popular games such as Final Fantasy XV (This game itself being a base breaker of its own in its very franchise's fanbase also doesn't help), or just outright dismiss him as someone who just doesn't belong on Tekken's world. note  There's also the fact that many consider him a more fitting choice in Soulcalibur.
    • Negan as a Guest Fighter for a Tekken game is quite surprising since he is more fit towards a Western fighting game series such as Mortal Kombat.
  • Broken Base: Tekken 7 itself has quickly become the most divisive entry in the entire series since the fourth game.Actually...  The common complaint is that it's more of the same, but one camp sees the series' staples as tried-and-true and thus finds nothing wrong with it. Another camp, however, claims that, between the polarizing new characters, the recycled assets (character models, sound bytes, animations, voices and mechanics), the lackluster soundtrack and the lack of hype in comparison to other fighting games, this installment is evidence that the Tekken series is on life support.
    • Story Mode itself. Katsuhiro Harada promised Tekken 7's story would finish the Mishima storyline. However, what's seen there is a complete focus in a single point: Heihachi and Kazuya's feud. Even Akuma, who was promoted like hell as an active character in the story, has a minor role close to those two. Actually, Kazumi Mishima, which was supposed to be this game's Final Boss, is completely shunted aside in favor of Kazuya and Heihachi. The end result is that the plot only solves the feud between Kazuya and Heihachi with Kazuya as the victor, and all other important plot threads of the Myth Arc, namely Lars, Jin and Asuka, get left forgotten. The entire value of the game's story to players may slide from Play the Game, Skip the Story all the way up to Casual/Competitive Conflict. There's also whether you consider the game's Story Mode as if Harada kept his promise by means of Exact Wordsnote , or not.
    • The lack of character endings on Arcade Mode, along with the way Story Mode treats everyone who isn't Kazuya or Heihachi Mishima, is divisive enough to enforce Rule of Cautious Editing Judgment thanks to Casual/Competitive Conflict. Not helping is the fact that the same people were fresh off Street Fighter V 's exact same problems with general content causing the exact same heated debate. Thanks to this, people who actually paid attention to Tekken 's storyline is now afraid of what will become of Soul Calibur VI, not only because of what was seen on T7, but also because of Soul Calibur V being a five years earlier case.
    • The length of Arcade mode has also proven to pretty divisive, with some wondering why the devs didn't give people the option of selecting how long they want it to be (ala Netherrealm Studios games).
    • Rage Arts are either a neat inclusion, or are out of place in the series. Not helping their case is the fact that a majority of them are simply several of a character's regular moves put together in a cinematic sequence.
    • The Nerf to backdashing and sidestepping, two of Tekken's biggest gameplay components. It's either received well for giving newcomers less to worry about when learning the game, or hated for the exact same reason.
    • The January 23rd trailer confirmed two things: that the game had been pushed back to June 2017, and that the game would be getting paid DLC post launch. Some people are angry at Namco for pushing back a game that they feel should have been released in 2016, and aren't taking the DLC plans well, as it shows Harada has blatantly gone back on his word. However, some people feel the delay is reasonable, as following Street Fighter V's lackluster first year, they can see why Namco would want to polish the game as much as possible before getting it out the door, and that the DLC would help to breathe new life into the game in the months following launch. Also, Harada later assured that, as with TTT2, post-launch DLC characters will not be part of the paid DLCs, but will remain available for free (with the exception of Eliza and the two as-yet-unannounced guest characters).
    • Then there's the features that Tekken 7 lacks in comparison to TTT2 - namely Ghost Battle and Tekken Tunes. Tekken 7 tries to replace both with new features, but they both fall short - instead of Ghost Battle, we have Treasure Battle, which is the same basic thing, except it drops custom parts faster, and doesn't actually download ghost data, which was the whole point of the mode - and instead of Tekken Tunes, we have Jukebox, which, instead of letting the player change the BGMs to any sound file they care to import to their PS4, lets the player change the BGMs to...other Tekken music. Which is something Tekken Tunes already let you do anyway if you just imported other Tekken music.
  • Darkness-Induced Audience Apathy: Tekken 7 is where the Mishima saga concludes (or should conclude, as shown in the Broken Base entry), which means Heihachi and Kazuya get more characterization and screentime than anybody else. Much of the story is about them trying to one-up each other in terms of villainy, and none of the heroes being able to stop them. Even Akuma comes off as more sympathetic than the Mishimas, at this point.
  • Dueling Games: With Street Fighter V, which is ironic as Akuma is a Guest Fighter in this game.
  • Game-Breaker: The consensus on Lars in Tekken 7 went from low-tier in Season 1 to complaints that he was suddenly an unfairly broken character on Season 2, due to a new fast punishing move that allowed him to deal a minimum of 20% life, almost 50% at the wall, and near-death combos with Rage. Frustrated Lars mains suddenly found themselves destroying opponents with ease all over again, while many other players believe it needs to be patched out as soon as possible. And sure enough, less than a week later, the combo string in question was nerfed.
  • He's Just Hiding!: Heihachi is killed by a devil gene-empowered punch to the chest, and thrown into a lava pit by Kazuya, for good measure. However, due to Heihachi's history of cheating death, some fans have a hard time believing he's gone for good, arguing that he'll probably just be resurrected somehow, much like Kazuya himself after his death in Tekken 2.
  • HSQ:
  • Internet Backdraft:
    • Pretty much nobody is happy with Tekken 7's story mode, and especially the individual character episodes. Common points of criticism include a growing number of Excuse Plots, flat characterizations, and overall lazy writing that's actually gotten worse since the the sixth game.
    • DLC characters. Many fans were beyond annoyed that many staple characters had been removed from the roster only to return as paid DLC. This was made even worse by the fact that during Tekken Tag 2's release, Harada flat out stated that there would NEVER be paid DLC characters in Tekken and that he'd quit Namco before doing such a thing.
      • On that note, not everyone were happy with Negan's coming to the game as a Guest Fighter on Season 2, something that carried over from the discussion about Noctis' part on the game. While Noct still fits in somewhat as he's from a fellow Japanese-developed game with heavy style and anime influences, as well as the urban and warring environment of Tekken 7 despite not even being from anywhere near the same world, Negan is a villain from a dark, gritty black-and-white American comic book about a relatively realistic take on a Zombie Apocalypse that's best known for its equally gritty AMC series. His announcement aggravated the accusations against Harada of riding on star power rather than his own merits, and people quickly started pointing out how out of place Negan is on Tekken's world, leading to his part on the Memetic Mutation entry.
  • Memetic Mutation:
    • Early 2017 Explanation 
    • It's definitely not a ____ fighting game./It's not ____. Explanation .
    • THE PIZZA, HE-MAN! EAT IT!!! Explanation .
    • WHINING FOOLS BEGONE! Explanation 
    • Akuma with a Shotgun Explanation .
    • #BuffLars Explanation 
    • Negan in Tekken 7 created one for the whole FGC. After his announcement, a lot of people started making equally out there predictions in-line with it stating that all bets are off now. These include Arrow in Dead or Alive 6 and Jon Snow in Soulcalibur VI.
  • Most Annoying Sound: Hearing Negan say "shit" and "goddamn" happens a lot during combat.
  • Narm: The narrator of the story mode, with his borderline monotonic, phoned-in delivery, has been widely ridiculed by fans.
  • Older Than They Think: Negan is not the first guest from outside a videogame in Namco's fighting games, as Spawn, Darth Vader and Yoda, Kratos, Ezio, and Geralt all appeared in the Soul Series.
  • Replacement Scrappy: Several newcomers for 7 did not please the fans as they seem to be pseudo-replacements of veterans, such as Lucky for Eddy/Christie/Tiger (Eddy eventually returned in Fated Retribution), Josie for Bruce, and Gigas for Marduk (who returned anyway in Season 2). Trading Raven in for a female version in Fated Retribution also upset some people as well.
  • The Scrappy: The nameless reporter in 7 manages to be the most disliked character in the whole series that Americans would even value Lucky Chloe above him. This is chiefly because of his extremely flat characterization as well as flat delivery in his lines, all those and getting the main POV of a lot of the story segments made him feel a rather forced addition to the cast and makes a lot of story segments where he featured feel boring.
  • Scrappy Mechanic: A minor example from 7 is the fact that customization parts for DLC characters can be unlocked regardless of whether one purchased them or not. While this is helpful if one intends to buy them anyway, those who don't have a small risk of one of their treasure chests in Treasure Battle, including the rainbow chests, being bogus.
  • Tastes Like Diabetes: Seems to be the main source of the pushback against Lucky Chloe in 7.
  • That One Boss: Shin Akuma in the Story mode Special Chapter of 7, particularly on 10-star difficulty. On your first, say, 50 tries, you won't even last 30 seconds on each attempt, unless you can read his attack patterns, be aware of when he's vulnerable, and know the moves you can do to act accordingly.
  • They Wasted a Perfectly Good Character:
    • Asuka is starting to look like this, especially after two (four if you count TTT2 and SFxT) consecutive games completely failed to build upon her connection to the Devil Gene, as established in her debut title. Whatever storyline importance she could've and in many ways should've had in the ongoing drama between the Mishima/Kazama bloodlines has been replaced by her shallow rivalry with Lili. Made worse in that Asuka is, at least movelist-wise, a replacement of a much more plot-important character, Jun Kazama.
    • Kazumi Mishima, built up as this huge part of the Mishima storyline from the trailers and interviews, ended up being an afterthought denied her story relevance in favor of Akuma and some no name reporter. Devil Kazumi should have been the one to hunt down Kazuya and Heihachi for the sake of the world in place of Akuma, there's far more interesting interactions and development in that scenario due to her family ties.
    • The returning cast members in Tekken 7 's Season 2 DLC have no Character Stories of their own, despite their profiles on the website and Trailer descriptions having synopses explaining their roles in the story. The post-release guest characters at least have cinematic trailers that can be considered good replacements for such.
  • Tier-Induced Scrappy:
    • Katarina is considered a rather bad character- she has a lot of recovery on her moves, and while she puts up a lot of pressure she doesn't really do anything special. That is, of course, if you discount her 4+4 rapid kicks, which deal absolutely insane amounts of damage (for example, here's a rather simple combo with her). She's an excellent pubstomper at low levels, and while no true Tekken character is bad, she's the one that will easily make you most angry at the game if you fight someone who spams kicks as her. Season 2 seems to be an attempt to address these issues; her 44444 string was slightly nerfed, while in turn buffing another string of hers to be a fast combo starter, among other changes to her character.
    • Bryan via his Tekken 7 version is considered to be absurd and cheap. As described by the player Aris: Orbital Heel, Mach Kick and Low Mach Kick are the only tools you need to just do well with him.
    • Lars despite his decency in earlier titles, seems to be one of the more lackluster characters in 7 as a majority of his tools have been nerfed and overall make him a Master of None. And then Season 2 came out and gave him a fast and powerful new move that reliably punished opponents for at least a 4th of their life if they weren't careful. Sure enough, less than a week later, it was patched out, sending Lars mains back to the drawing board to see how helpful the rest of his balance changes were.
  • Unexpected Character:
    • Akuma was the first one revealed, and is only the second guest character after Gon, making his inclusion quite the shock. Even more so after it was revealed he was going to have a major role in the game's story mode.
    • Few were seriously expecting Eliza, who was assumed to be a one-off character from a now-cancelled free-to-play game, to actually return in Tekken 7.
    • Geese Howard is probably the least surprising of the bunch, mainly because he follows Akuma's precedent as an antagonist from a 2D fighting game, but even then having the SNK Boss was a welcome surprise.
    • Noctis Lucis Caelum. Not only does he use conventional weaponry instead of his fists, he isn't even from a fighting game (His appearance in Dissidia: Final Fantasy NT might not count), astonishing pretty much everybody. Many actually pointed out that, with his sword-based fighting style, use of magic and Teleport Spam, that he would've been more at home in Soulcalibur.
    • There is out there (like Noctis) and there is out there. Season 2 of Tekken 7's DLC releases is headlined by Negan from The Walking Dead. It's been pointed that given his series having a penchant for Gorn and adult themes, that he would've been a more fitting guest for a Mortal Kombat game than a Tekken one.

Example of: