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YMMV / Tekken 7

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  • Americans Hate Tingle: Bask in the glory of the pure unbridled rage of western Tekken fans that was unleashed upon the announcement of hyperactive, cat-obssessed moe combatant Lucky Chloe. The utter hatred of her had such an impact that they actually made it canon. While her true personality may have made her more fun for a character rather than a generic Moe idol, it was rendered not helping her case because in her Character Story, she proceeded to humiliate the hell out of Eddy Gordo, distracting him from his own quest for vengeance and dragging him into her idol shenanigans and considering her to be the ultimate disrespect towards Eddy's character arc, which is considered interesting by many Western fans. The best thing that the Western fans can come up with about her is just how she's preferable than the new reporter/narrator in the story mode - and that she plays pretty good.
  • Base-Breaking Character:
    • Lucky Chloe fits the bill even in the American fanbase, in spite of the massive hatred she has received. While some are extremely pissed with her design and overly blatant moe attitude, there are many who have defended her, saying that the accusations were premature, she still brought diversity to the cast, pointed out many of the other more ridiculous character designs that were already in the series (such as Kuma or Alex), and that judgment should be reserved until how she played had been shown. This is a fighting game, after all. In the end, her base is now split between "She's a normal, servicable character gameplay-wise and that's good for her" and "She's personality-wise irritating (see Americans Hate Tingle)", although both bases still have an agreement about how she's still above the nameless reporter.
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    • Josie Rizal in 7, particularly amongst Filipinos, who either loved her because the Philippines has been historically underrepresented in video games, or hated her because of her Stripperiffic outfit and a choice of name that they consider insensitive to Philippine culture and history. Outside of Filipinos, the argument is different: She's either a decent character and someone that gives Bruce's moveset her own good spin, or she's disliked for having replaced Bruce at all, on top of being a crybaby that cries in one of her victory animations.
    • The inclusion of a Guest Fighter in the update to Tekken 7: Akuma. People were either excited for him and made jokes about how this is why he's not in the initial roster of Street Fighter V, or despised him for being a Guest Fighter and the fact that he was actually being implemented into the story of the game.
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    • Master Raven. Some disliked her for replacing the original Raven, while others liked having another female fighter in the series. As a bonus for some, the fact that she's basically the Tekken equivalent to Taki, quite possibly the most popular and iconic female character of that series, if not overall, in both appearance and personality, definitely helped with getting fans to accept her. On the other hand, there are those who wanted a female ninja but would've preferred the return of Kunimitsu, especially after she was revamped for Tag 2, instead of a completely new fighter.
    • Eliza returning in Tekken 7 got many people riled up for being yet another "waifu bait" character as opposed to a more traditional fighter. As the game already featured Lili, Asuka, Xiaoyu, Alisa, Josie, and Lucky Chloe, there are more than just a few who accused Harada of deliberately Pandering to the Base for what some view as the Lowest Common Denominator. The only way to avoid having Eliza in the base game was to not pre-order also pissed off those gamers who wanted to do just that. The fact that she got onto the roster, while other characters like Armor King, Lei, Anna, Julia, and Zafina had been cut (all of whom later returned as DLC) is another point of contention.
    • Noctis Lucis Caelum was not safe from this. True, he's pretty much accepted by a good part of the fanbase, but he is also heavily derided; some fans considered Noctis as Harada's method of riding the wave of then-popular games such as Final Fantasy XV (This game itself being a base breaker of its own in its very franchise's fanbase also didn't help), or just outright dismissed him as someone who just doesn't belong on Tekken's world. note  There's also the fact that many considered him a more fitting choice in Soulcalibur.
    • Negan as a Guest Fighter for a Tekken game was quite surprising, since he is more fit towards a Western fighting game series such as Mortal Kombat.
  • Boring, but Practical:
    • Kazumi since Fated Retribution. The reasons for this include a very straightforward gameplan, strong fundamental tools (e.g., a good jab string, df+1 and df+4 mid poke), next to no execution barrier, excellent mobility, and relatively strong punishment both on whiff on block. She remains one of the most popular tournament characters even to this day.
    • Shaheen for the same reasons as well as being, for all intents and purposes, a simpler version of Law and Lee, both of whom are Difficult, but Awesome by comparison.note 
  • Broken Base:
    • Upon its announcement, Tekken 7 itself quickly became the most divisive entry in the entire series since the fourth game.Actually...  The common complaint was that it's more of the same, but one camp saw the series' staples as tried-and-true and thus found nothing wrong with it. Another camp, however, claimed that, between the polarizing new characters, the recycled assets (character models, sound bytes, animations, voices and mechanics), the lackluster soundtrack and the lack of hype in comparison to other fighting games, this installment is evidence that the Tekken series is on life support.
    • Story Mode itself. Katsuhiro Harada promised Tekken 7's story would finish the Mishima storyline. However, what's seen in Tekken 7 is a complete focus on a single point: Heihachi and Kazuya's feud. Even Akuma, who was promoted like hell as an active character in the story, has a minor role close to those two. Actually, Kazumi Mishima, which was supposed to be this game's Final Boss, is completely shunted aside in favor of Kazuya and Heihachi. The end result is that the plot only solves the feud between Kazuya and Heihachi with Kazuya as the victor, and all other important plot threads of the Myth Arc, namely Lars, Jin and Asuka, get left forgotten. The entire value of the game's story to players may slide from Play the Game, Skip the Story all the way up to Casual/Competitive Conflict. There's also whether you consider the game's Story Mode as if Harada kept his promise by means of Exact Wordsnote , or not.
    • The lack of character endings on Arcade Mode, along with the way Story Mode treats everyone who isn't Kazuya or Heihachi Mishima, was divisive enough to need enforcement of the Rule of Cautious Editing Judgment thanks to the Casual/Competitive Conflict. Not helping was the fact that the same people were fresh off Street Fighter V 's exact same problems with general lack of content causing the exact same heated debate. Thanks to this, people who actually paid attention to Tekken 's storyline became afraid of what would become of Soul Calibur VI, not only because of what was seen on T7, but also because of Soul Calibur V being an even more egregious example that released five years prior. Thankfully, SCVI featured two separate campaign modes for players to work through, with dedicated story modes for each character and another mode with light RPG elements for custom characters.
    • Rage Arts are either a neat inclusion, or are out of place in the series. Not helping their case is the fact that a majority of them are simply several of a character's regular moves put together in a cinematic sequence.
    • The Nerf to backdashing and sidestepping, two of Tekken's biggest gameplay components. It's either received well for giving newcomers less to worry about when learning the game, or hated for the exact same reason.
    • It is worth pointing out that most of the above points mainly applied to its initial console release. Since then, Tekken 7 has evolved to arguably become the most competitively-healthy installment in the entire franchise, enjoying success and praise for nailing many of the solid fundamentals that makes fans love the series to begin with.note 
  • Complacent Gaming Syndrome: The arrival of Leroy Smith in December of 2019 has completely upended the Tekken landscape thanks to being equipped with strong attacks both offensively and defensively and has instantly made him the single best character in the entirety of Tekken 7, to the point EVO Japan featured six Leroy players out of the entire top eight field (compare this to EVO 2011 where Bob swept the Tekken 6 top eight lineup and even then, it only featured four Bob players).
  • Crosses the Line Twice: Heihachi kicking a young Kazuya in a flashback. While this is par for the course for Heihachi, it unintentionally loops back to being hilarious because little Kazuya goes flying.
  • Darkness-Induced Audience Apathy: Tekken 7 is where the Mishima saga concludes (or should conclude, as shown in the Broken Base entry), which means Heihachi and Kazuya get more characterization and screentime than anybody else. Much of the story is about them trying to one-up each other in terms of villainy, and none of the heroes being able to stop them. Even Akuma comes off as more sympathetic than the Mishimas, at this point.
  • Dueling Games: With Street Fighter V, which is ironic as Akuma is a Guest Fighter in this game.
  • Game-Breaker: The consensus on Lars in Tekken 7 went from low-tier in Season 1 to complaints that he was suddenly an unfairly broken character on Season 2, due to a new fast punishing move that allowed him to deal a minimum of 20% life, almost 50% at the wall, and near-death combos with Rage. Frustrated Lars mains suddenly found themselves destroying opponents with ease all over again, while many other players believe it needs to be patched out as soon as possible. And sure enough, less than a week later, the combo string in question was nerfed.
  • He's Just Hiding!: Heihachi is killed by a devil gene-empowered punch to the chest, and thrown into a lava pit by Kazuya, for good measure. However, due to Heihachi's history of cheating death, some fans have a hard time believing he's gone for good, arguing that he'll probably just be resurrected somehow, much like Kazuya himself after his death in Tekken 2.
  • Hilarious in Hindsight: It was already noted that both Tekken 7 and Super Smash Bros. each have guest fighters from Street Fighter and Final Fantasy (Ryu and Cloud for Smash, Akuma and Noctis for Tekken), but two years later, Geese Howard's Arch-Enemy Terry Bogard would be introduced to Super Smash Bros. Ultimate, meaning that both Tekken 7 and Smash have managed to bring together Street Fighter, Final Fantasy, and Fatal Fury under one roof. And both fighting games are developed by Bandai Namco, to boot!
  • Memetic Mutation:
    • Early 2017 Explanation 
    • It's definitely not a ____ fighting game./It's not ____. Explanation .
    • THE PIZZA, HE-MAN! EAT IT!!! Explanation .
    • WHINING FOOLS BEGONE! Explanation 
    • Akuma with a Shotgun Explanation .
    • #BuffLars Explanation 
    • Negan in Tekken 7 created one for the whole FGC. After his announcement, a lot of people started making equally out there predictions in-line with it stating that all bets are off now. These include Arrow in Dead or Alive 6 and Jon Snow in Soulcalibur VI.
    • Fuck Ur Mom Explanation 
  • Mexicans Love Speedy Gonzales: Due to his portrayal as a Harlem-based master of Wing Chun - a fighting style that has actually yet to be represented in Tekken, Leroy Smith has been the subject of a lot of celebration from black fighting game fans. One of the most notable instances of this being shown to Harada was when a fan on Twitter invited him to "the cookout", which in the African-American community is a way of them showing favor to people, for increasing the representation of black characters in fighting games.
  • Mundane Solution: THE GAME. While there may be plenty of moves in this game that can be game-breaking to some, quite a lot of these moves can be very easily dealt with note  -
    • Snake Edge getting on your nerves? Two solutions - duck on reaction and capitalize on a huge punish or just use a Low Crush (a move that has jumping properties on startup) like a simple hopkick (uf+4) to jump over it. The same can also be said about one of the most infuriating (and relatively abundant) moves in the game - the Hellsweep. The most notorious of which is Devil Jin's Spinning Demon (f,N,d,df+4).
    • Is Kazuya mashing your buttons with his 50/50 between his Hellsweep and Demon's Steel Petal (f,F+4)? Just hold down/back (db) to get up crouching to block the low and quickly tap back (b) to fuzzy guard the mid, thus option selecting either move.
    • Is Lili too slippery for your taste with her Matterhorn Ascension (d+3+4)? Just block it. She ends up hanging her own noose this way and you get a free launch for your troubles.
    • Dragunov being a pain in the ass with his Russian Assault (f,f,f+2/WR+2)? Just sidestep left and claim your prize in the form of a free launch.
    • Does King have you down with his irritatingly long list of command grabs and chain throws? Just keep your distance note  and if you see a throw coming, duck and launch it. Alternatively, it's worth your while to learn how to break throws consistently, that way Kingnote  players will be less tempted to throw you.
    • Want to turn the tides on Law after eating one too many Junkyard Kicks (b+2,4,3)? Just low parry the second hit and do some serious damage.
  • Narm: The narrator of the story mode, with his borderline monotonic, phoned-in delivery, has been widely ridiculed by fans.
  • Older Than They Think: Negan is not the first guest from outside a fighting game in Namco's fighting games, as Kratos and Ezio had previously appeared in the Soul Series, nor is he their first non-videogame guest, as Spawn, Darth Vader and Yoda, and Geralt appeared in the Soul Series as well - not to mention Gon's appearance in Tekken 3.
  • Replacement Scrappy: Several newcomers for 7 did not please the fans as they seem to be pseudo-replacements of veterans, such as Lucky for Eddy/Christie/Tiger (Eddy eventually returned in Fated Retribution), Josie for Bruce, and Gigas for Marduk (who returned anyway in Season 2). Trading Raven in for a female version in Fated Retribution also upset some people as well.
  • The Scrappy: The nameless reporter in 7 manages to be the most disliked character in the whole series, so much that Americans would even value Lucky Chloe above him. This is chiefly because of his extremely flat characterization, along with a boring monotone delivery of all his lines. In spite of these negative traits he still got to be the main Character Narrator for most of the story segments, making him feel a rather forced addition to the cast. He singlehandedly causes a lot of story segments where he featured feel incredibly boring in spite of what's actually happening on-screen.
  • Scrappy Mechanic: A minor example from 7 is the fact that customization parts for DLC characters can be unlocked regardless of whether one purchased them or not. While this is helpful if one intends to buy them anyway, those who don't have a small risk of one of their treasure chests in Treasure Battle, including the rainbow chests, being bogus.
    • Related to the above is that the entire cast shares a number of special cosmetic Hit Effects. The problem arises from the fact that these effects only appear in the rarest treasure chests, and each cosmetic only counts for the character you unlocked it for (e.g. getting a Hit Effect for Jin doesn't unlock it for other male characters). With 34 characters (counting the default roster, including DLC you may not even own) each having four Hit Effects, this results in 134 identical effects heavily clogging up the potential prize pool for Treasure Battle.
  • Shocking Moments:
  • Tastes Like Diabetes: This seemed to be the main source of the pushback against Lucky Chloe in 7.
  • That One Boss: Shin Akuma in the Story mode Special Chapter of 7, particularly on 10-star difficulty. On your first, say, 50 tries, you won't even last 30 seconds on each attempt, unless you can read his attack patterns, be aware of when he's vulnerable, and know the moves you can do to act accordingly. Oh and you are also stuck on Devil Kazuya, godspeed to those who don't know how to play him.
  • They Wasted a Perfectly Good Character:
    • Asuka is starting to look like this, especially after two (four if you count TTT2 and SFxT) consecutive games completely failed to build upon her connection to the Devil Gene, as established in her debut title. Whatever storyline importance she could've and in many ways should've had in the ongoing drama between the Mishima/Kazama bloodlines has been replaced by her shallow rivalry with Lili. Made worse in that Asuka is, at least movelist-wise, a replacement of a much more plot-important character, Jun Kazama.
    • Kazumi Mishima, built up as this huge part of the Mishima storyline from the trailers and interviews, ended up being an afterthought denied her story relevance in favor of Akuma and some no name reporter. Devil Kazumi should have been the one to hunt down Kazuya and Heihachi for the sake of the world in place of Akuma, there's far more interesting interactions and development in that scenario due to her family ties.
    • The returning cast members in Tekken 7 's Season 2 DLC have no Character Stories of their own, despite their profiles on the website and Trailer descripions having synopses explaining their roles in the story. The post-release guest characters at least have cinematic trailers that can be considered good replacements for such.
  • Tier-Induced Scrappy:
    • Katarina is considered a rather bad character - she has a lot of recovery on her moves, and while she puts up a lot of pressure she doesn't really do anything special. That is, of course, if you discount her 4+4 rapid kicks, which deal absolutely insane amounts of damage (for example, here's a rather simple combo with her). She's an excellent pubstomper at low levels, and while no true Tekken character is bad, she's the one that will easily make you most angry at the game if you fight someone who spams kicks as her. Season 2 seems to be an attempt to address these issues; her 44444 string was slightly nerfed, while in turn buffing another string of hers to be a fast combo starter, among other changes to her character.
    • Gigas is considered by a decent majority of players to be one of the worst characters in the game; he's a Mighty Glacier that has bad frames across the board - no safe launcher, a plethora of linear and slow moves, only one command grabnote , a useless stance in Golem Set Up (db+3+4), and many others. His only redeeming factors are the fact that he has one of the best 10 frame punishers in the gamenote  and excellent range on his arms.
    • Bryan via his Tekken 7 version is considered to be absurd and cheap. As described by the player Aris: Orbital Heel, Mach Kick and Low Mach Kick are the only tools you need to just do well with him.
    • Lars despite his decency in earlier titles, initially seemed to be one of the more lackluster characters in 7 as a majority of his tools had been nerfed and overall made him a Master of None. And then Season 2 came out and gave him a fast and powerful new move that reliably punished opponents for at least a 4th of their life if they weren't careful. Sure enough, less than a week later, it was patched out, sending Lars mains back to the drawing board to see how helpful the rest of his balance changes were.note 
    • Shortly after Leroy released, it was discovered that his moveset was...more than a little over-tuned. As a result, he has become extremely hated within the competitive community because he is a Master of All who invalidates virtually everyone else in the game by having, without question, the best possible versions of many other characters' moves and tools. To the point where many consider him to sit above everyone else in the game within the realm of God Tier, reigning supreme not unlike Tekken 4 Jin and Tekken 6 Bob.
  • Unexpected Character:
    • Akuma was the first one revealed, and is only the second guest character after Gon, making his inclusion quite the shock. Even more so after it was revealed he was going to have a major role in the game's story mode.
    • Few were seriously expecting Eliza, who was assumed to be a one-off character from a now-cancelled free-to-play game, to actually return in Tekken 7.
    • Geese Howard is probably the least surprising of the bunch, mainly because he follows Akuma's precedent as an antagonist from a 2D fighting game, but even then having the SNK Boss was a welcome surprise.
    • Noctis Lucis Caelum. Not only does he use conventional weaponry instead of his fists, he isn't even from a fighting game (His appearance in Dissidia: Final Fantasy NT might not count), astonishing pretty much everybody. Many actually pointed out that, with his sword-based fighting style, use of magic and Teleport Spam, that he would've been more at home in Soulcalibur.
    • There is out there (like Noctis) and there is out there. Season 2 of Tekken 7's DLC releases is headlined by Negan from The Walking Dead. It's been pointed that given his series having a penchant for Gorn and adult themes, that he would've been a more fitting guest for a Mortal Kombat game than a Tekken one.

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