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The Anarchs


    "Nines" Rodriguez
Voiced by: Armando Valdes-Kennedy

LA's the school of hard knocks, so keep your friends close and your enemies in a barbecue pit.

Leader of the Anarchs in Los Angeles, Nines is a Brujah freedom fighter and product of the Depression: He loathes the Camarilla and the Kuei-Jin with a passion and believes in the continued existence of the Free State LA, but is forced to tolerate the other factions because he hasn't got the manpower for an all-out war against both sides. Having lost his own Sire at a young age, he opposed your execution in the first place and also helps you out a couple of times during the story; Jack implies he has a soft spot for outcasts like the fledgling. With your unwitting help, LaCroix and Ming Xiao manage to frame him for the murder of Grout and later the Fledgeling him/herself for Nines' (fake) death. In the Anarch ending he takes control of the city.

  • All There in the Manual: Beckett's Jyhad Diary establishes that his first name is Armando (same as his voice actor), and that he was born in 1922 and Embraced in 1949.
  • Badass Grandpa: Though he looks pretty young and handsome, he's actually one of the older vampires in the Anarchs.
  • Beauty = Goodness: As mentioned, he looks handsome and healthy-looking, if a bit pale. This is possibly the result of a high Humanity score.
  • Berserk Button: Say something bad about the Anarchs, he won't speak to you for quite a long time. Also, do not mention the Camarilla while he's around, that tends to irritate him, though he's a little more forgiving if you're new.
  • Cool Old Guy: He's from the 1920s and thus one of the older (but not oldest) Kindred you'll meet.
  • Combat Pragmatist: Who brings a grenade to a street fight? Nines does, that's who.
  • Expy: Of the late Anarch leader Jeremy McNeil. With elements of his chief lieutenant, Salvador Garcia.
  • Hot-Blooded: Though he's more reasonable than many Anarchs when he's calm, his Brujah blood can flare up in a hurry if you're not careful what you say.
  • Just the First Citizen: Eschews titles as part of his populist rejection of the Camarilla and the old world-style politics it represents, but he's still functionally the head of the Anarchs.
  • Oh, Crap!: When he starts smelling smoke and realizes that someone started a fire to kill him and the player. Not because the fire itself is dangerous, but rather because the two of them are in werewolf territory.
  • Older Than They Look: One of the oldest Anarchs in the city, despite his youthful good looks.
  • Meaningful Name:
    • Since Nines is a self-proclaimed gunfighter, he probably has his name from the Anarch game 9mm Tag, which is also commonly known as Nines.
    • A Malkavian player will ask him "what happened to numbers one to eight". Nines respond they died. According to Beckett's Jyhad Diary he had eight siblings but none of them became Kindred (and are therefore long dead), implying he took his name from being the 'ninth' of his family.
  • The Mentor: Nines can teach basic brawling or melee skill at two points in the game if you aren't good enough at them. He'll also give you pretty solid advice for getting started.
  • Nice Guy: Unless you manage to piss him off, he usually acts in a calm, nice and helpful manner. This stands in direct contrast to the other Anarchs in the game, most of them who are notably more hot-headed.
  • Not So Different: From LaCroix, in a lot of ways. Just don't imply it while he's nearby.
  • Not So Stoic: He's not typically someone who would turn his back on a fight, but even he is unnerved by the prospect of fighting werewolves. Especially pissed off werewolves.
  • Rebellious Spirit: A much more controlled and mature version of the one's Damsel and Skelter have. According to some characters, Nines was disillusioned by how the rich screwed over the poor in the '20s and '30s, especially after the Depression hit, and still carries a grudge.
  • Worthy Opponent: Bertram Tung, Mercurio, and Maximillian Strauss, all supporters of the Camarilla, can express respect for him and state that he'd make a valuable ally if vampire politics didn't get in the way.

    "Smiling" Jack
Voiced by: John DiMaggio

Now you an' I maybe ain't seen eye to eye on everything - to be honest, I've made vampires deepthroat dynamite for less aggravation - but I think we understand each other, and hey! Our unlives are ours to do with as we will.

A jovial Brujah Elder who teaches you the basics of Vampire lore and the mechanics of the World of Darkness. He's actually the man behind the Ankharan Sarcophagus' arrival and its eventual fate.

  • Badass Beard: A holdover from his pirate days.
  • Badass Biker: He dresses and looks like one, even if there's little indication he is one.
  • Beware the Silly Ones: Jack is more playful and seemingly carefree than any other Kindred you'll meet in the game. He's also positively ancient by the city's standards and has the Disciplines, the amorality and especially the cunning that you'd expect from any vampire Elder.
  • Big Brother Mentor: He's there to show you the ropes of being a vampire and act as the game's tutorial.
  • Boisterous Bruiser: Always laughing, joking, and having the time of his life even when he's crushing the skulls of incompetent Sabbat.
  • The Cameo: Smiling Jack is, like Beckett, actually a member of the wider World of Darkness tabletop game.
  • Chekhov's Skill:
    • His quote about having made someone deep-throat dynamite implies that he knows a thing or two about explosives...
    • Also the fact that he was a pirate, which comes in handy when he robs the Elizabeth Dane.
  • The Chessmaster: Quite possibly the biggest one in the entire game. By sending in an artifact rumored to contain a slumbering Antediluvian and setting everyone in L.A. against one another, he's responsible for setting the whole plot in motion. He only fails if the Neonate sides with Strauss, who just shoves it in a warehouse to be forgotten.
  • Cigar Chomper: During the intro and the ending. Note that as a vampire, he should be unable to enjoy smoking them, so he probably just does it to look cool or more human. Fitting, since he shares a voice actor with Bender.
  • Cool Old Guy: Despite his bloodthirsty streak, he takes you under his wing and helps ease you into the weird world you've fallen into, which makes a hell of a contrast to LaCroix decapitating your sire and dumping you in the street.
  • Deadpan Snarker: A lot of his dialogue consist of colorful jokes directed at the current situation and his enemies.
    Jack: Running water? No problem. I bathe... occasionally.
  • Does Not Like Guns: He mentions early on that he doesn't like using guns because they're loud and ineffective at killing vampires. Explosives, on the other hand, he has no problems with.
    Jack: But this is L.A., and that means you better be strapped.
  • Genius Bruiser: Extremely clever and well-informed under his wild exterior.
  • He Knows Too Much: Once played straight, once narrowly averted.
    • In the tutorial, he sends you to kill a couple of gangbangers who stumbled into the middle of the Sabbat raid because they've seen too much.
    • If you play a Malkavian and chat with him at the Last Round often enough, he'll express some alarm at just how much of his plan you seem to be clued into, and makes it clear that if he thought you actually understood some of the things you're babbling about, he'd be "talking to a pile of ash right now."
  • Historical-Domain Character: Canonically, he's Calico Jack.
  • I Did What I Had to Do: He encourages the Fledgeling - and all new vampires, in general - to adopt this approach regarding loyalty. While you're learning the ropes, your survival is your number one priority, over personal beliefs or philosophies. And, most importantly, young vampires shouldn't be ashamed of it; the World of Darkness is one of murder and intrigue, and a Fledgeling can easily get themselves killed if they don't act cautiously. However, he does caution that this shouldn't be a permanent state; once a vampire has gotten used to surviving their new condition, they need to decide where their loyalties lie.
  • In-Series Nickname: The Malkavian PC calls them "Demon" on more than one occasion.
  • Meaningful Name: The Malkavian name for him, "Demon", is rather fitting for a Manipulative Bastard who's trying to damn the Camarilla in LA into a fiery inferno via a bomb planted in the Sarcophagus.
  • Moral Myopia: Claims to think about ordinary humans the way humans think about cattle: he wouldn't go out of his way to kill them for no reason, but he also doesn't particularly care one way or another if they die. This is largely in line with his in-game Humanity stat.
  • Mr. Exposition: He's the tutorial of the game, showing you the basics of being a vampire.
  • No-Sell: Attacking him during the tutorial yields no results.
    Jack: I'd be pissed if this wasn't so cute. Look at you, trying so hard!
  • Obfuscating Stupidity: Oh, he has the homeless Brujah thug look down alright, but a single conversation with him displays he's actually quite intelligent. In the end, we discover he's been playing most everybody in the game for fools. Save Maximillian Strauss — no matter what option the Fledgling takes, Strauss assumes control of the Camarilla — and if the player sides with Strauss, Jack's plan fails, save for assassinating LaCroix.
  • The Older Immortal: Canonically 400 years old. Unlike Strauss and Beckett you never get that vibe off of him and the other anarchs treat him as "one of them" despite his fame and age. (Despite this, compared to other vampires of fame, Jack is actually weak since he's just a tenth generation vamp.)
  • Pals with Jesus: If the cab driver Jack's chummy with isn't Caine himself, then he's still a very powerful vampire.
  • The Pig Pen:
    Jack: Running water? Ah, that's no problem. I bathe... occasionally.
  • Pirate: What he used to be.
  • Red Baron: Known as "Smilin' Jack", although he never uses it himself.
  • What the Hell, Player?: Jack will call you out on editing your stats if you do it before you meet him. A Malkavian character will claim either Caine boosted his stats, or he just wants to make the game easier.
  • Your Vampires Suck: Since he takes it upon himself to teach you the basics of being a Kindred, he also informs you of which weaknesses do or don't apply to your new condition, along with informing you that no, a mortal you feed from won't turn into another vampire.
    Jack: Well, you can still be destroyed but forget the books and movies. Garlic? Worthless. A cross? Pfft. Shove it right up their ass. A stake? Only if it catches you in the heart, and then it just paralyzes you. Running water? No problem. I bathe... occasionally. Now a shotgun blast to the head? That's trouble, boy. Fire? That's real trouble. Sunlight? Well, you catch a sunrise and it's all over kiddo, get it?

Voiced by: Courtney Taylor

You wanna know what my problem is? Alright, I'll tell you what my problem is, you ready? You are my goddamn problem! Anyone who would lay it down for some cape in an ivory tower deserves what they get!

A bad tempered, hot-blooded Brujah girl and one of Nines' henchmen. Is quite rude, but turns out to have a nicer persona after all, under the right circumstances.

  • Berserk Button: Anything and everything to do with the Camarilla.
  • Cut His Heart Out with a Spoon: Her reaction to Ming Xiao's betrayal, should you take that route, is a sight to behold.
  • Fiery Redhead: Fitting for the hot-blooded Brujah clan.
  • Granola Girl: Given her cap and some comments you can get out of her with the right dialogue options, she appears to be an anarcho-communist politically. Skelter compares her to an anti-Vietnam flower child, raging against the Camarilla without really understanding what it is, though he admits that she's rather tough and fierce for a hippie.
  • Hair-Trigger Temper: Like many Brujah, it doesn't take her much to fly into rage. The PC can even tell her something along the lines of "Did you know you have easily pressed buttons?"
  • Mood-Swinger: With a single dialog option, she can swing from "You cammy fuck!" to "Hey, you're not so bad after all."
  • Nice Hat: Her beret, possibly a Shout-Out to communist figures such as the Che.
  • Old Shame: invokedIf you befriend Gary, he'll pay you for a copy of one of his old films with some tasteful nudes she did in college. He also implies she won't be happy to find out someone found them.
  • Overshadowed by Awesome: Will loudly complain about this trope in the Anarch endgame if your character is Anarch, considering Nines and the Player Character just survived a Werewolf attack. If you killed the werewolf she gets even more annoyed.
  • Soap Box Sadie : Even she admits that she takes time to get down from her soap box. If you ever ask about what she thinks, she warns you about it before starting her rant.
  • Team Mom: She's the "Den Mother" of the local Anarchs.
  • Tsundere: Against the PC, especially if you keep helping the Anarchs while maintaining Camarilla loyalty. The Malkavian describes her as a "candy heart with a 'fuck you' on it" (the non-crazies describe her as "a bitch, but in a good way").


    The Voerman Twins
Voiced by: Grey Delisle

Therese Voerman, yes. I'm the proprietor of this club, and the only person in this city whose good side it's in your best interest to stay on.

Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy/girl, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?

The Voerman Twins make up Therese Voerman, Anarch Baroness of Santa Monica, and her sister/nemesis Jeanette, a Malkavian and owner of the Asylum nightclub. The two almost never operate alone, and fill the same character sheet. Mainly because 'they' is actually a 'she' — Voerman is a single Malkavian with Disassociative Identity Disorder.

  • Abusive Parents: A very dark example in their past with Therese' father often sexually assaulting her as a child and keeping her confined in the house, so she "wouldn't get hurt" outside. It's implied this may be the reason she developed a split personality in the form of Jeanette.
  • Advertised Extra: Jeanette may be on the cover, but she really only has plot relevance at the beginning of the game.
  • All There in the Manual: According to Beckett's Jyhad Diary, they are the childe of Jacob/Esau, a fifth generation Malkavian Methusalah, one of the most prominent Kindred of Milwaukee, Wisconsin.
  • Anything That Moves: Jeanette is noted to have sex with many people, including Arthur, Jack, Bertram, a girl named Sarah, and even the player character! She also will flirt with even the hideous Nosferatu characters.
    Nosferatu PC: Uh, don't you find me a bit... ugly?
    Jeanette: On the inside, we're all dead meat, kitten.
  • Bitch in Sheep's Clothing: Jeanette seems like a very nice and friendly girl, for the most part. That doesn't mean, however, that she won't manipulate you into getting back at her sister by unknowingly making you destroy Therese' gallery and persuading you to give her the amulet from the haunted hotel, which Therese needed to exorcise the ghosts from said hotel. Jeanette then proceeds to throw the amulet in the ocean, thus dooming the ghosts to be trapped in the building. All of this makes Therese very pissed at both of you.
  • Creepy Twins: And they're the same person, to boot.
  • Defrosting Ice Queen: Therese, especially if you manage to save them both.
  • Ethical Slut: Jeanette, surprisingly for a vampire, somehow manages to be able to enjoy sex and apparently does so with many people, both humans and vampires. It's one of the ways she tries to amuse herself, and also a convenient way to piss off her prudish sister.
  • Hidden Depths: Jeanette certainly has her issues, but she's still very friendly, outgoing and surprisingly sensitive (she comes close to tears when Therese called her a pig, for example). Furthermore, despite their estranged relationship, she still loves her sister (see her reaction to Therese's optional death), in spite of Therese's open contempt for her. Therese also acts quite harsh and cold to both her sister and the player character initially, but subsequent interactions reveal that she does care about them, in her own way, and her traumatic past has given her an intense need for control.
  • Holier Than Thou: While arguing with Jeanette about her lifestyle, Therese's criticisms take on such an edge.
  • In-Series Nickname: The Malkavian PC refers to them as "The Daughters of Janus" with Therese as the "Dark Daughter" and "White Mistress/Daughter" for Jeanette. They also use "Janus" to refer to their father.
  • Mascot: Jeanette is the game's main poster girl.
  • Meaningful Name: The Malkavian PC calls Jeanette and Therese the Light and Dark Daughters of Janus, respectively. This fits their clothes, the fact that Jeanette doesn't mean the PC any harm but Therese tries to kill them, and their status as split personalities in the same body — Janus is a Roman god with two faces. Meeting Jeanette as a Malkavian has her lampshade the latter bit by saying "s/he's met the prettier face first".
  • Meaningful Rename: If you successfully reconcile the sisters, the game files will refer to the united twins as 'Tourette'. Tourettes is a neurological disorder and sounds like a portmanteau of 'Therese' and 'Jeanette'.
  • Mismatched Eyes: Jeanette has them; Therese's eyes are both blue but only when Jeanette has no control over their body. Presumably, she's wearing a colored contact, since she's the one who mixes with the clientele in the club.
  • Mood-Swinger: Jeanette can go to openly laughing off Therese's comebacks to tearful breakdown in the span of a sentence. How much of it is genuine and how much of it is her playing it up is left uncertain.
  • Ms. Fanservice: Jeanette leans heavily on the "naughty schoolgirl" aesthetic.
  • Multiple-Choice Past: Just what the "twins" were like prior to their Embrace, which one was the original and whether the other one was a real sibling or just an Imaginary Friend is kept ambiguous.
  • Neutral No Longer: Therese curries favor with the Camarilla and is quite overt about having ambitions to leave the Anarch fold. If she remains alive or they merge, she eventually does. If only Jeanette is alive, she stays Anarch.
  • Noble Demon: Therese prides herself to be this; unlike most of her "megalomaniac" peers, she always keeps her part of a bargain, unless the one she made a bargain with betrayed her first.
  • No-Sell: If you try to Dominate Therese into giving you what you want, she reacts with frigid amusement.
  • Obfuscating Insanity: Therese and Jeanette are actually a dis-associative Malkavian, so it's played straight. The subversion is that the Therese side is quite competent at acting normal - fitting in so well, rubbing shoulders with the Camarilla and acting so upper class, you'd mistake her for a Ventrue. Jeanette, on the other hand is her exact opposite, but even she is very clever in a Street Smart way and most of her Cloud Cuckoo Lander antics will cease whenever she's being dead serious; one might assume she were a Toreador. If they learn to get along, their combined smarts make them a political force to be reckoned with, and a contender for the new Malkavian primogen.
  • On a Scale from One to Ten: Check Jeanette's "Little Black Book" on her Computer when she's out of the room, and you can see the people she's had sex with. She gives them a rating from one to five stars. She gives the player character three stars if they engaged in it.
  • Optional Sexual Encounter: With Jeanette. It requires staying on her good side.
  • Perky Goth: Jeanette.
  • Pet the Dog:
    • Read what Jeanette says to a Nosferatu PC on Anything That Moves. That's the nicest thing she's ever said to anyone.
    • If you choose her over Therese, Jeanette is genuinely disturbed at having to kill her sister. She comes really close to crying, too.
    • If you consistently support Therese, she will be similarly devastated (though much more low-key) about having to kill Jeanette.
  • Polar Opposite Twins: Therese is cold, reserved and professional, while Jeanette is teasy and quite emotive.
  • Red Oni, Blue Oni: Jeanette is the red to Therese's blue.
  • Self-Made Orphan: Therese blew her dad's mind out "all over the silly clown wallpaper" with his shotgun.
  • Shout-Out: The twins are based on the "Millicent and Therese" segment of Trilogy of Terror. One twin even shares the same name.
  • Split Personality: Therese implies she was the "original" personality who created Jeanette to deal with her father's abuse and her sheltered lifestyle. Becoming Embraced by a Malkavian may explain why it's played so extremely.
  • Split-Personality Merge: With a decent Persuasion score, you can convince the two to join forces and get along in relative harmony.
  • Split-Personality Takeover: Unless they're talked into reconciliation, one of the personalities will end up killing the other. Your dialogue choices determine which one survives.
  • Sugar-and-Ice Personality: If you manage to save both of her personalities, she becomes quite fond of you. It doesn't mean she won't hunt you down if you reveal her secret.
  • The Tease: Jeanette shamelessly flirts with the player character in their first meeting, only to leave to take care of business before things go any further than that.
  • Unknown Rival: More a one-sided one. Therese is waging a bitter struggle with Bertram Tung for control of Santa Monica. When you talk to him he has no idea why she thinks he's a rival; he has no interest in kindred politics and the area only has four or five vampires anyway so he's fine with her declaring herself in charge. Dialogue with the twins implies Therese wants Tung dead simply to get back at her sister, who was in a relationship with him.
  • Vampires Own Night Clubs: The Asylum.
  • What the Hell, Hero?: If you consistently work against one of the sisters and then makes her the surviving personality after the takeover, whoever you picked will chew you out afterwards. Therese claims the only reason she doesn't kill you on the spot is because she's had enough death for one day.



Voiced by: Phil La Marr

Whatever, man. I choose not to submit: I signed away my rights once, and it landed my ass in a southeast Asian jungle with nothin' but an M16 and a shitload of questions. Now I'm dead, and the real hell starts. I'll be dust before I roll over and take it again.

A Gangrel and another of Nines' men. Conversation with him reveals him to be a Vietnam veteran.

  • Bald, Black Leader Guy: Though he's second to Nines, he's still a leader of the Anarchs and of obvious African descent.
  • Bald of Awesome: As a war vet with lots of experience fighting a secret war against frightening foes.
  • Berserk Button: He's furious against you once LaCroix get you to accuse Nines of having murdered Grout.
  • Fantastic Racism:
    • Toward Ghouls, judging by his comment after your took care of Patty. According to him, they are nothing but a weakness for vampires. It's possible considering his background, he views them as Fantastic Drug addicts.
    • Also hates the Kuei-Jin and repeatedly emphasizes that they're nothing like Kindred. Given that the Kuei-Jin are in the process of invading the Free State and probably killed several of his friends, this is somewhat justified.
  • Informed Attribute: Him being a Gangrel is All There in the Manual information; in-game, he is never seen using any Gangrel Discipline, doesn't show any animalistic mutations that comes packed with frenzies, nor does he ever mentions his lineage. In fact, many fans wrongly assumed he was a Brujah. This shows us that he is really good at hiding his animalistic mutations — Masquerade is important, after all.
  • In-Series Nickname: By the Malkavian PC, Helter Skelter.
  • Jerk with a Heart of Gold: His introduction to you is nothing but insults for being LaCroix's lackey, but he's rather helpful and informative about vampire lore once you get past them. He's also much more welcoming toward the player in the Anarch ending.
  • Number Two: He's second to Nines in the LA Anarch leadership.
  • Religious Bruiser: Sort of. He's somewhat versed in biblical-vampirical lore and seems to believe in the existence of Caine and the Antediluvians to the point where he'll tell you to keep your voice down when saying Caine's name.
  • Scary Black Man: While he isn't a full-on Angry Black Man because of the lack of racial overtones in his ideology, he is from the Gangrel clan and initially has a very low opinion of you as a Camarilla errand boy that he isn't shy about being aggressive and intimidating with.
  • Shell-Shocked Veteran: Claims explicitly to have served in Vietnam.
  • Warrior Poet: Once he calms down, he's capable of speaking quite eloquently about the Blood Bond and the Masquerade.


    Isaac Abrams
Voiced by: Jim Ward

I don't fear LaCroix, nor do I give a damn about his jackboot sycophants and court jesters. Let them all come to Hollywood! It would be a battle sequence worthy of Kurosawa!

The Toreador Baron of Hollywood, and the financier of just about every single major American film made in the last few decades. He helps you in your quest to find the Nosferatu. Additionally, he's the sire of two other characters you meet in L.A.: Ash Rivers (whom he sired), and Velvet Velour (who he adopted).

  • All Love Is Unrequited: Was and is still attracted to Ash, who is no longer interested in Isaac.
  • Ambiguously Jewish: Aside from his name, he both owns a jewelry store and is in involved in the film industry (see below). And his possible henchman is a Golem-like gargoyle.
  • Badass Boast: When threatened with coercion from the Camarilla, he gives the quote above.
  • Been There, Shaped History: As a vampire with considerable ties to the inner workings of Hollywood, this is pretty much expected of him. He also has a very long list of famous directors and actors he's befriended and financed over the years and still laughs at the fact that "some studio suit lost in time" once told him that the only thing that Humphrey Bogart could be used for was moving furniture.
  • Cool Old Guy: And, unlike many examples in this game, he looks rather elderly.
  • Everyone Has Standards: If you meet Ash and know of his hunter troubles and tell Isaac about it, Isaac refuses to get involved because they'd be after him next.
  • Foil: To Gary Golden. Both are or were heavily involved with the film industry. One is Camarilla and the other is Anarchy. Despite being a Toreador, Isaac respects Gary, though partly because he knows never to fuck with a Nosferatu primogen. Ever. Gary on his end despises Toreadors.
  • Friendly Neighborhood Vampire: He keeps Hollywood largely safe and clean for Kindred and mortal alike. He also saved Ash from a drug overdose because he couldn't stand losing him, and regrets how making him Kindred cost them the friendship they had before.
  • Good Is Old-Fashioned: He's rather disapproving of his childers' vulgar lifestyle, and of the Hollywood pornographic industry in general.
  • Hypocrite:
    • Makes some snide remarks about LaCroix forcing the Player Character to run his errands for him, then forces the player character to run his errands for him, which eventually ends up sending you to a place that can get you killed (or worse considering said place belongs to a Tzimisce), just like LaCroix has been doing to you. He will, however, apologize for it if you get on his good side.
    • Compare his Badass Boast when threatened with coercion from the Camarilla to his lack of reaction against Vampire Hunters chasing after Ash.
  • I Love You, Vampire Son: Implied toward Ash.
  • In-Series Nickname: The Malkavian PC refers to him as the "Blood Baron" but never to Isaac's face.
  • Jerk with a Heart of Gold: He's a little too dismissive, but otherwise is a pretty chill guy and one of the only vampires in the game who seems to function like a relatively normal person.
  • Not So Different: From LaCroix. From the moment you step into Hollywood, you're expected to lick his shoes and do as he says, akin to how LaCroix has been treating the PC since keeping them from being executed and also sends them on suicide missions without giving any help. He also cites the Tradition of Domain, a Camarilla rule, by all but name, and is equally vindictive towards the Camarilla as LaCroix is to the Anarchs.
  • Nobody Over 50 Is Gay: Averted, and not just because he's a long-lived vampire.
  • Parental Substitute: As VV's adopted father. They seem to have a much better relationship than the one he shares with Ash, his actual Childe.
  • Reasonable Authority Figure: He has no love for the Camarilla, but he also has no problem helping you repeatedly during your quest and supports a peaceful solution with the gargoyle problem if only because it massively screws over the Camarilla in LA, especially if you tell him who the Gargoyle belonged to.
  • Sugar-and-Ice Personality: Can switch from "shrewish Camarilla-hating tycoon" mode to "warm-hearted father figure" in a matter of seconds. And back. It all depends on how polite you are with him, and how often you provoke him.
  • Vampires Are Rich: One of the top men in Hollywood. Ash compares him to an old tree with roots in everything.

    Ash Rivers
Voiced by: Jay Gordon

I didn't ask for this. I didn't ask for Isaac to save my life. Maybe I wanted to die. I was having fun, dammit! I was alive! Who the hell gave him the right to deny me that? I can't act anymore. I can’t love anymore. All I can do now is... fade into obscurity.

A former Hollywood star and Isaac's Childe, having been Embraced to save him from dying of a drug overdose. By the time you meet him, he's deeply tired of his vampiric unlife and surrounded by vampire hunters, so it's up to you to save his life. No matter what you do, he gets captured by the Society of Leopold later.

  • Break the Cutie: When you meet him in the dungeons of the Society of Leopold's base, he's been tortured with fire several times.
  • Clothing Switch: A way to save his life from the vampire hunters is to convince an Asp Hole customer which looks like him to swap clothes with Ash. Although Ash states that only a fool would be fooled by this, it actually works.
  • Cold Ham: Ash is quietly overdramatic, as fitting for an already angsty and Toreador-embraced actor, and when you meet him he's fantasizing about a spectacular Masquerade-breaking suicide. He'll also Title Drop his own Negative Zero movie if you manage to defeat the hunters in the sewers.
  • Death Seeker: When the player character meets him, Ash noticed that his club is surrounded by Society of Leopold hunters and is planning to run into them to his final death.
  • Distressed Dude: If you meet him in his club, you'll find him contemplating on what to do or how to deal with vampire hunters currently surrounding his club. Later on, he's been captured in the Society of Leopold and can be freed there.
  • Emergency Transformation: He was embraced by Isaac when he was overdosing on drugs. To say Ash dislikes his condition is an understatement.
  • Escort Mission: His sidequest can be one of those depending of your choicenote . This escort mission requires to escort him out of the Asp Hole through sewers and hunter ambushes. He'll follow the PC and run to attack the hunters with his puny punches. Camarilla Edition and Final Nights add some Anti-Frustration Features: he can be ordered to wait behind and is given a (weak) gun to defend himself.
  • Failure Is the Only Option: No matter if you help him escape via sewers, body double, or not help at all, he gets captured by the Society of Leopold. This gets averted at the Society of Leopold base though because you can choose whether to free him or not there.
  • Foil: To Imalia to a certain extent. They both were nonconsensually embraced, had their lives scattered to the wind, and hate their new unlives with a passion. They both would rather have their old lives back, but whereas Ash would rather die and doesn't care about endangering the masquerade to do so, Imalia eventually learns to, if not accept her condition, work in a way that still screws over those who've taken over her spotlight and still survive.
  • Gameplay and Story Segregation: Despite his dialogs implying that he carries a gun, he fights with his fists during his Escort Mission. This is averted in mods (see Escort Mission above).
  • The Hermit: What he decides to become after he's tortured and scarred by the Society of Leopold.
  • I Hate You, Vampire Dad: He resents Isaac for Embracing him and taking away the spotlight he loved, his acting career and his lifestyle before becoming a Vampire. As of now, he's a Death Seeker who enjoys the idea that Isaac would be hurt that he died and would rather die first before asking Isaac for help against the hunters. Not that Isaac was willing in the first place, see his Everyone Has Standards entry.
  • In-Series Nickname: The Malkavian PC refers to him as "the Dead Phoenix."
  • Meaningful Name: Called "Dead Phoenix" by the Malkavian, it's meaningful in the facts that he's risen from his ashes as an actor to become a vampire, but it also reflects the idea that he wants to go back to ashes in the form of final death because he doesn't want to be a vampire. It may also reflect the idea of phoenixes being connected to fire, and Ash is tortured by fire when caught by the Society of Leopold.
  • Perma-Stubble: As part of his old "rebellious youth" image.
  • Shout-Out: To the "live fast, die young" bad-boy archetype in general and to River Phoenix in particular. The Asp Hole itself is based on The Viper Room, the celebrity-owned nightclub where Phoenix fatally OD'd in 1993.
  • The Stoic: In contrast to the other Toreador, Ash is extremely subdued and seems to live in a permanent depressive state.
  • Suicide by Cop: He's considering suicide by Vampire Hunter when the Player Character meets him, but can be talked out of it.
  • Vampires Own Night Clubs: The Asp Hole, a gift from his sire.

    Velvet Velour
Voiced by: Nika Futterman

Sweet Kindred, Thank you again for all you did for me. I want you to know that I meant it when I said I adored you. You made me feel that the world was not nearly as dark and desperate. I hope to see you again in my club... And in my dreams. All my love, VV.

Toreador Vampiress, Isaac's adopted Childe and owner of the Vesuvius club in Hollywood. She's not very interested in playing Jyhad, but provides a number of quests about maintaining the Masquerade.

  • All Girls Want Bad Boys: She blows a kiss at Strauss in the beginning of the game, to which he reacts with long-suffering stoicism. Although she may just be messing with him. Certainly she seems to prefer kind player characters to mean ones.
  • Berserk Button: She has three of them. Waltzing into her club as a Nosferatu, masquerade cleaning that was taken care of too loudly and killing David Hatter who she calls her friend. The first has her angrily berate you for your lack of hiding before pulling you upstairs, the second she berates you if you used guns to kill Chastity, and the third has her angrily tell you to get out of her club for murdering him.
  • Bitch in Sheep's Clothing: Potentially. Toreadors are well known for using their allure to manipulate people, not helped by the fact they have Presence as a Discipline. Some fans dispute whether or not she's just manipulating the player to take care of her problems, especially how she ropes you into the second set of quests after the first.
  • Dark and Troubled Past: Heavily implied as a Malkavian and supported by Gary's comments about how she was "Miss Anything For Three Hundred" before she became "Miss Velour". When pressed, she refuses to talk about it.
    Malkavian: What is your fable, doll?
    Velvet: Mmm-hmm...
    Malkavian: How come you hide your true name behind a fabric, Susan?
    Velvet: There's only one part of my body I don't want anyone entering and that's my head. That other name... never say it again. It belongs to a dead girl.
    Malkavian: Why are you hiding your past from me, doll?
    Velvet: I'm not hiding. I'm not that girl. She was flawed. She was naive. She was nobody. And now she's dead. Let the dead rest in peace. My name is VV. Show yourself out. I'd like to say a prayer for someone I used to know.
  • Femme Fatale: Not above using her charms and her meek persona to get the PC to solve her problems. How much of it is genuine is difficult to tell.
  • Friendly Neighborhood Vampire: Even more than Isaac, given how soft-hearted she is toward mortal and vampire alike. Probably the nicest vampire you meet in the game (or at least acts the part), unless you manage to piss her off by not being one yourself. Heck, she even feels bad about killing the vampire hunter in one of her quests.
  • Gainaxing: Her character model moves around a lot and has a great deal of... bounce.
  • Hooker with a Heart of Gold: Has the personality of an extremely affable prostitute, and since she is an exotic dancer, she's almost identical to the job description of the trope. The Heart Of Gold stems from her being genuinely very nice, not wanting kine or kindred to suffer on her account, and she even begs you in her intro quest not to get innocents involved and to use only as much force as absolutely necessary.
  • In-Series Nickname: The Malkavian PC usually refers to her as some variation of the word "Doll". They also invert this trope by calling Velvet by her real name Susan. Velvet is less than pleased.
  • Insistent Terminology:
    Player character: So, you're a stripper, huh?
    Velvet: I'm a dancer.
  • Lady in Red: She wears all-red clothing — which is to say, not particularly much — and is an unreservedly sensual and passionate character.
  • Meaningful Name: Velvet is a type of soft fabric, befitting her interactions in the game. The Malkavian variations of "Doll" seem to imply she enjoys being played with. Her real name "Susan" also fits, as it means "Graceful Lily".
  • Ms. Fanservice: Shares the role with Jeanette, particularly in the opening titles of the game. She also has the largest breasts in the game.
  • My Species Doth Protest Too Much: Toreador usually are well-known to particularly dislike Nosferatu (and vice-versa). Despite this, she is just as nice toward a Nosferatu PC as she is to one of any other clan; in fact, she even expresses compassion toward them, stating it must be hard for them to live hidden from the public. Though she's still a bit grumpy about it if you charge into her club and cause a big scene.
  • Purple Prose: Her love emails and poems are more than a little overdramatic. Possibly an indication of a Toreador's Creative Sterility.
  • Proud Beauty: To the point of being offended if a player doesn't fall for her charms.
    Velvet: If you can't appreciate just how generous the gift of my presence is, maybe you should spend your time indulging in something more suited to your tastes... like a carnival, or perhaps a rodeo or something.
  • Shaped Like Itself: Her name. "Velour" is just French for "Velvet".
  • Stripperific: Goes with the job.
  • That Man Is Dead: Her response to the Malkavian inspecting her past self:
    There's only one part of my body that I don't want anybody entering, and that's my head. That other name... never say it again. It belongs to a dead girl.
  • They Call Me Mister Tibbs: Depending on how well you get along she will ask you to call her either "Ms. Velour", "Velvet", or "V.V." (in increasing order of affection). A very good first impression (requiring high levels of seduction and not being Nosferatu) makes you start out at the "V.V." level, which she notes she doesn't let many people do.
  • Tranquil Fury: A minor version if you're consistently rude to her but still do her quests. In your final conversation she'll, in polite terms, tell you to go fuck yourself.
  • Vampires Own Night Clubs: Vesuvius, with a volcano theme.


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