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The Sabbat

    Sabbat Minions 
https://static.tvtropes.org/pmwiki/pub/images/32a93cd4dfaaa6f7e2b16e914d6d75d6.jpg

The Sabbat are worthless, man. Fake tits on a zombie worthless. Fun to watch though. Like The Three Stooges with chainsaws.
Jack

Composed of antitribu note  vampiresnote , human thugs, ghouls and Tzimisce-created monsters, the minions of the Sabbat rely on a quantity-over-quality approach. Members of the Sabbat embrace their monstrous natures, and think nothing of breaking the Masquerade or randomly Embracing humans to pad out their numbers.


  • 0% Approval Rating: Nobody in LA respects them or take them remotely seriously; the Camarilla sees them as a nuisance that needs to be taken care of in order to protect the Masquerade, while the Anarchs perceive them as a bunch of psychotic useless idiots, with both sides agreeing about them being Too Dumb to Live in their refusal of the Masquerade.
  • Adaptational Wimp: The Sabbat is the second most influential Sect among Kindred, right after the Camarilla, and one of the most vicious vampire factions. Fortunally for you, The Sabbat of Los Angeles are a pale shadow of what they are, since it is not their turf, and they do not have roots in the city. Their involvement in the game's plot is marginal and most of the Sabbat characters in the game are shovelheads with delusions of being complete badasses, instead of its genuinely dangerous elements. If the game took place in somewhere where Sabbat have called the shots for a long time, like Mexico City, Montreal or New York , instead of Los Angeles, a Anarch Free State, you might have been able to see just how terrifying, ruthless, and brutal Sabbat can be.
  • Always Chaotic Evil: None of the Sabbat minions you get to meet are depicted as remotely sympathetic, even by vampire standards.
  • Ax-Crazy: As expected from vampires who embrace the Beast. During the brief part where they kidnap you as revenge for the destruction of their warehouse, you can hear them talk with glee about how they intend to torture you and rip your body apart.
  • Being Watched: Some versions of the game includes a Sabbat mook watching you from a dark alley in Santa Monica. Though apparently they learn your involvement in their warehouse's explosion through LaCroix.
  • Dumb Muscle: They aren't particularly smart, and according to Smiling Jack some of them don't even know they are vampires, since the Sabbat sometimes embrace people randomly after tapping them on the head to then use them as cannon fodder.
  • Evil Makes You Monstrous: The L.A. Sabbat's vampire Mooks seem mostly comprised of Gangrel antiribu. Gangrel gain animal features when they give in to the Beast. The Sabbat MO is to basically let the Beast have its way with you any way it wants. You do the math.
  • Fantastic Slur: Sabbat vampires are typically referred to as "shovelheads", after a common initiation ritual that involves burying a newly-Embraced vampire under the ground before they completely revive, forcing them to literally rise from the grave.
  • Howling to the Night: They tend to do this because a) most of them in the game are Gangrel, and b) they don't give two shits about the Masquerade and love to show off.
  • Leaning on the Fourth Wall: During a cutscene, one of them turns toward the camera with a "Those of you in the first few rows will get wet."
  • Mooks: To the Sabbat, in that they are unintelligent, numerous and easily disposable. They still are vampires, though, so they can cause you more troubles than human thugs if they have the right Disciplines. If you get noticed while trying to blow up the warehouse, a few of them with show up to stop you, and prove to be genuinely tough opponents.
  • Small Name, Big Ego: The Sabbat Shovelheads you get to interact with talk tough and are clearly have delusion of being badasses. However, they disposable mooks at best, and absolutely nobody takes them seriously on either side of vampire society, seeing them at best as annoying.
  • Super Loser: Most of them were brought into the embrace to be Cannon Fodder and aren't much more intimidating than the human gangsters.
  • Super Speed: The Brujah antitribu have Celerity, and will use it to keep their distance from you while they blast away with guns.
  • Teleport Spam: A trio of Elite Mooks in the Hallowbrook Hotel (implied to be Lasombra) will teleport around a room while shooting at you.
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    Andrei 
https://static.tvtropes.org/pmwiki/pub/images/b8cc64bdace44f7fe428a41d2f8e8da1.jpg
Voiced by: Steve Blum

Tell me, child, is my appearance that frightening or is it my knowledge of you that is so unnerving?

A Tzimisce vampire and one of the highest-ranking members of the L.A. Sabbat. He lurks in a dilapidated mansion in the Hollywood Hills, where he crafts monsters out of junkies, runaways, illegal immigrants, thin-bloods, anyone who won't be missed, before unleashing them on the Nosferatu in order to "blind" the Camarilla.


  • Affably Evil:
    • The first time you meet, he holds to Sacred Hospitality very seriously, and offers you power and "improvements" if you defect. Unless you're Tremere.
    • In the unofficial patch: if you decide to join forces with him when you meet him the second time. Like Ming Xiao, he refuses to open the sarcophagus or otherwise use it to his advantage - but unlike Xiao, he does not betray you, and keeps you as his ally.
  • Berserk Button: As with most Tzimisce, Andrei loathes Tremere, calling a Tremere PC a "squirming larva of the wretched brood who stole their immortality".
  • Big Bad: Played with. Foiling his plans is an important plot of the endgame, but the main antagonists prove to be the Big Bad Duumvirate of LaCroix and Ming Xiao.
  • Big Bad Wannabe: At the end of the day Andrei has no idea what's really going on in the city. He doesn't know that LaCroix and Ming Xiao are working together, that the sarcophagus doesn't contain an Antediluvian, or that Caine is in L.A. as a humble taxi driver. Even his ending in the unofficial Sabbat ending is full of Dramatic Irony that they drown the coffin in a Meaningless Villain Victory.
  • Blue and Orange Morality: Obvious from his speech on metamorphosis that he doesn't follow human notions of morality (or, for the matter, aesthetics).
  • Body Horror: His soldiers are hideously mutated humans, his wallpaper is made of living flesh, and quite a few of the chairs and beds seem to have faces. It all comes with being a Tzimisce.
  • Card-Carrying Villain: He's Sabbat. Denying their humanity and reveling in how 'evil'/inhuman they are practically goes with the territory.
  • Classy Cravat: Wears a deep red cravat, in keeping with his Old World nobility vibe.
  • Draconic Humanoid: Has turned himself into one with his fleshcrafting.
  • Even Evil Has Standards: Blue and Orange Morality aside, part of what causes Andrei's Villainous Breakdown is his utter horror at the concept LaCroix has his hands on the Ankaran Sarcophagus and is going to open it to diablerize whatever's inside, essentially (in some way, shape, or form) unleashing an Eldritch Abomination of unimaginable power on the rest of the world. He freaks out when you confront him a second time, largely because you're the one who delivered it to him!
  • Evil Is Petty: When he's not doing things that involve murder, intrigue, or Body Horror, he favorite activity seems to involve trolling late night radio shows.
  • Evil Overlord: Though his "castle" is more of a condo. He says it's merely a base, and that his ancestral home is much more grand.
  • Evil Sounds Deep: Steve Blum doing what Steve Blum does best.
  • Evil vs. Evil: His ultimate goal is to prevent the Ankaran Sarcophagus from being opened, as the Sabbat are openly opposed to the Antediluvians and seek to prevent Gehenna. However, like the majority of Sabbat vampires, Andrei does so less to save the world and more to ensure a dark future where vampire-kind will openly rule over humanity.
  • Expy: Andrei is basically Sascha Vykos, the Tzimisce signature NPC. The only differences are that Andrei is unambiguously a man rather than a genderless Lady Gaga-creature, he's far less wiley than Vykos, and you can kill him.
  • Fantastic Racism: Like most Tzimisce, he absolutely despises the Tremere, who killed many Tzimisce to fuel the blood ritual that orignally turned them into vampires.
  • Flunky Boss: See "Get Back Here!" Boss below.
  • "Get Back Here!" Boss: When you confront him on 609 King's Way, the entire fight consists of you running around the room trying to hit him as he teleports and summons his monsters to kill you.
  • Guttural Growler: Comes with being voiced by Steve Blum.
  • Mad Scientist: A Tzimisce fleshcrafter. It goes with the territory.
  • Nightmare Fetishist: Just in case him decorating his home with human tissues and reshaping himself into a monstrous form wasn't a hint already, one of the dialogue options involve him implying he considers the Nosferatu player "magnificent".
  • One-Winged Angel: He uses his Zulo Form for the second battle.
  • Pet the Dog: Unlike nearly everyone else in the game, he sincerely tells a Nosferatu PC to not be ashamed of their appearance, saying that the beast takes many forms but all are beautiful.
  • Red Eyes, Take Warning: Has vivid red eyes with black sclerae, leads the LA Sabbat, and is a deadly combatant when he's not twisting people into monsters. Given the extent to which he's modified his own body, he might well have invoked the trope.
  • Snuff Film: He records his killings on tape, which was somehow found and distributed by Death Mask Productions.
  • Vampire Vords: The only one who speaks like this in the entire game. Justified, in that he's an elder Tzimisce, and thus is likely to actually be from Eastern Europe.
  • Villainous Breakdown: Suffers an impressive one when you meet him for the second time and you don't join him.
  • Villains Out Shopping: He calls the Deb of Night at some point in the game, apparently just to taunt a mortal about their ignorance of the coming Gehenna. Deb doesn't miss a beat and quickly shut him down.
  • Wicked Cultured: His aristocratic demeanor stands in marked contrast to the other Sabbat the player meets over the course of the game.
  • Xanatos Gambit: His motive for creating the snuff film, apparently - he wanted to draw potential antitribu out. It wasn't intended to fall into mortal hands, however.

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