Neutral or friendly humans
Humans met in Santa Monica
A bail bondsman operating from Santa Monica, he hires the Fledgling to look for Carson, a missing bounty hunter working for him. Once you handled this for him, he will also offer you the opportunity to do some bounty hunting for him as well.
- Benevolent Boss: In contrast to your Kindred superiors, Kilpatrick appears to be rather nice to the people he hires; he is reluctant to just replace Carson after he has gone missing due to having known his father, is polite with you, and pays you rather well for your services.
- The Cynic: Downplayed, but if asked about his opinion regarding Santa Monica's terrible state, he'll admit he's actually fine with that, since that just means more business for him.
- Retired Badass: Implied; he mentions he used to be bounty hunter when he was young.
- Sunglasses at Night: And indoors, no less, in what might be an attempt to look a bit cooler than he can quite manage.
A bounty hunter working for Arthur Kilpatrick who went missing while working on a case related to a man named McGee.
- Apocalyptic Log: Subverted; while searching for him, you do find a log he left behind describing his progress on the McGee case. However, you do arrive in time to save him.
- Distressed Dude: This turns out to be his situation when you find him; Stanley Gimble had him prisonner and was mutilating him and McGee limb by limb. Fortunately, You arrive to save him before he suffered too much.
- Fingore: Gimble has cut off his finger by the time you reach him; and had you come later, he probably would have lost more.
- Hopeless with Tech: Implied; in his Apocalyptic Log, he clearly isn't comfortable with the recorder, and complains about how he "hates these things".
- Informed Ability: Kilpatrick describes him as a really good bounty hunter, but when you do find him, he has been kidnapped offscreen by a psychopath, and the ensuing mutilation forces him to retire from bounty hunting, meaning you never get to see him in action. Admittedly, it's entirely possible he was caught by surprise.
- Lame Pun Reaction/Never Heard That One Before: A Malkavian will, upon meeting him face-to-face, open the conversation with "Heeeerrre's JOHNNY!". Carson is not amused.
A fat security guard initially assigned to guard a Santa Monica art gallery — up until you break in and vandalize the paintings. He's then reassigned to guarding the Venture building for Prince LaCroix.
- Abhorrent Admirer: If a female PC seduces him during their first encounter, he'll spend the rest of the game with a hopeless crush on her. She can either play along or act indifferent, and play this trope completely straight by finally snapping and verbally ripping into him towards the end of the game.
- Apologetic Attacker: Chunk is the PC's first obstacle during their final assault on Venture Tower. He'll regretfully ask you to leave and not force him to use violence. Considering your Implacable Man status at this point of the game, his threats come across as deeply ironic. It is, however, possible to use social skills or disciplines to get him to give up and cower instead of fight.
- Backup Twin: Kill him during your first encounter, and his identical twin will be manning the desk at the entrance to the LaCroix building.
- Big Fun: Very jovial, as a PC with Dominate can show by sending him off to the Asylum to show off his dance moves.
- By-the-Book Cop: Blocks the PC's way while spouting very specific regulations. Can backfire on him if the PC has a high enough persuasion rating. By persuading him, it becomes obvious Chunk has no idea what he's talking about and is just pulling out random regulations to sound smart.
- Cloud Cuckoolander: He is a very silly man, in a lot of ways, and likes a lot of very strange things.
- Donut Mess with a Cop: He doesn't discriminate — he's just as fond of bear claws, another deep-fried pastry snack.
- Fat Idiot: Bless him, Chunk is just not very bright.
- Good Is Impotent: Chunk is a sweet guy, but he's brainless, powerless and helpless in the World of Darkness.
- Horrible Judge of Character: He can tell his new boss LaCroix is a bit of a weirdo, but pursues the line of thought no further and considers him a perfectly Nice Guy. Similarly, he never catches on that the Player Character isn't human, nor that they are anything more than an ordinary working class professional like himself.
- Inappropriate Hunger: When you speak to him when going back to meet LaCroix after escaping Grout's Mansion in flames, he'll notice the smell of charred flesh and express a sudden desire for some hamburgers.
- Nice Guy: There's no real malice in the guy at all. If he meets a Malkavian player for the first time, he gives them some money and tries to help them find a homeless shelter. The only exception is his attitude toward the Nosferatu PC, whom he'll urge to leave the building immediately, forcing them to use a special sewer entrance to an elevator. Though in that case, he is very obviously and understandably scared out of his wits.
- Plucky Comic Relief: The man uses his security system to spy on people eating doughnuts.
- Potty Emergency: One of the times you meet him, he tells you that he couldn't go to work the previous night because he suffered from a bad case of diarrhea after eating some tainted junk food bought in the street. It saved his life: it was the night when some Sabbat mooks made a raid inside Venture tower.
- Shoo Out the Clowns: He definitively leaves the game when the player characters enters LaCroix building for the final fight, either killed or persuaded/hypnotized to leave the place.
Owner of the pawn shop below the Fledgling's Santa Monica haven. He sells weapons to you on either Mercurio's, Kilpatrick's, or Knox's word.
- Exhausted Eye Bags: Has some very obvious ones courtesy of his night shifts at the pawn shop.
- Friend in the Black Market: Yours, if someone vouches for you or you make it worth his while. He's annoyed with Knox's indiscretion on the subject.
- The Stoner: Implied. He's got the typical stoner drawl, and if hearing a Malkavian Fledgling refer to Killpatrick as "the Keymaster", he'll ask what kind of drug you're one and where he can get some.
- Nice Guy: Trip is actually a pretty cool guy, making friendly conversation with the player character — even a deranged or horrifying one — and offering some useful information about the Santa Monica night life.
- Nightmare Fetishist: A Nosferatu player character's appearance usually causes anything from violent revulsion to heart attacks. Trip, meanwhile, has nothing but compliments for what he thinks are some awesome body modifications.
- Safety in Indifference: He has a working relationship with Camarilla ghouls (Knox and Mercurio) and works the night shift in a vampire-infested city. There are hints that he's at least somewhat aware of the supernatural forces dragging LA down the tubes, but chooses to remain an Apathetic Citizen.
Humans met in Downtown
An enthusiastic black-market salesman, he operates out of the back of his truck, selling just about anything to anyone - though getting to his special stock may take a few favors. He's a friend of Venus Dare's, and will put in a good word for you with her if you help him out.
- Affably Evil: He's a black market salesman, but he's generally friendly.
- Big Fun: Once the player character gets on his good side, he'll happily invite them out to dinner.
- Fat and Proud: The Malkavian will even call him "Fatman" without Larry so much as reacting. He also introduces him to the male Fledgling by declare he knows he has a weight problem, and "doesn't give a fuck."
- Friend in the Black Market: He sells guns and armor out of the back of a truck.
- Funny Afro: He has one.
- Honest John's Dealership: Subverted — Larry may seem like this at first, but his wares are perfectly serviceable. Plus, he gets very irritated when you suggest it.
- The Nicknamer: He's got some imaginative ones. Memorably, he refers a Nosferatu fledgling to Venus as the "Halloween-looking S&M gremlin"
- Plucky Comic Relief: By far one of the quirkest, funniest characters in the game.
- Shout-Out: In order to gain access to his special stock, you have to retrieve a mysterious briefcase — the contents of which Larry only describes as "beautiful". Doubles as an Actor Allusion to his voice actor.
- Soul Brotha: Just barely avoids being a Jive Turkey too.
- Sunglasses at Night: He wears sunglasses despite working outside in the middle of the night.
An escort girl living at the top floor of the Skyeline Apartments. While she'd fallen in love with Paul, an Anarch ghoul, their romance is cut short by a sudden disease.
- Almost Dead Guy: She's bedridden with an Incurable Cough of Death when the fledgling finds her and dies right after revealing that she contracted the disease from Jezebel Locke.
- Because You Were Nice to Me: The reason she fell in love with Paul- he was the first man in years to not treat her like crap.
- Boy Meets Ghoul: Literally; she was in a relationship with Paul Anderson, an Anarch ghoul.
- Chekhov's Gunman: Her appointment book lists several other characters you meet in the game.
- Disposable Sex Worker: Downplayed. While she is an escort girl whose main contribution to the plot is getting killed as part of the Brotherhood of the Nine Circles questline, she's a genuinely sympathetic character who talks about her relationship and about doing her job to pay for college, and her death is played as tragic.
- Video Game Caring Potential: The fledgling can lie to her that Paul is well and sent them to help her, which gives her some peace and happiness in her final moments.
- Video Game Cruelty Potential: The fledgling can also break the news about Paul's death with Brutal Honesty, leaving her to die in complete despair.
- My crew... my crew, w- we were... we were here shooting for my show. I'm a parapsychologist — Haunted LA? Oh god, it was right behind me. We've got to get out of here!
The producer of Haunted LA, a TV show investigating the paranormal. In truth, his show is a scam — he and his crew just go to creepy locations and make up stories. Unfortunately for them, the last location they visited, an abandoned hospital, happens to contain a real supernatural creature — namely, a flesh-eating vampire named Pisha. By the time you meet him, he is running away after seeing his entire crew getting slaughtered, leaving it up to you to prevent him from talking about what he saw and breaking the Masquerade...
- Accidental Truth: One of the mails on his computer reveals he stated in a previous episode that werewolves lived in Griffith Park. Later in the game, this turns out to be true.
- All the Haunted LA episodes you can hear about are actually true to some extent. There's a werewolf in Griffith Park, an undead entity (albeit not a ghostly nurse) in the abandoned hospital, and the Hollywood cemetery is full of zombies.
- Jerkass: You don't get to see him in action due to him being terrorized when you meet him, but Hannah's appointment book describes him as rather unpleasant. His computer also suggests he is rather cynical about his job being a con.
- Killed to Uphold the Masquerade: Pisha asks you to bring him back so she can eliminate him and make sure he won't talk about what he witnessed. While this is indeed the easiest way to complete the quest, it is possible to spare him if your Intimidation/Dominate/Dementation is high enough.
- Phony Psychic: A Phony Parapsychologist, whose show consists of visiting creepy places and making up stories about ghosts and other supernatural creatures to entertain viewers.
- Skepticism Failure: Milligan doesn't believe in the supernatural, and his show is by his own admission "all bullshit". Unfortunately for him, he's in the Old World of Darkness, where there's a monster behind every corner.
- Considering his next episode was about the Hollywood cemetery, which has a chronic zombie problem, and a previous episode claimed there were werewolves in Griffith Park, which is true, it's a wonder this didn't happened sooner.
The beautiful owner and bartender of the Confession Nightclub. Having started her club with the aid of a local Russian Mafia boss, she's gotten sick and tired of paying her benefactor with sexual favors, and needs an assassin — you.
- Accent Slip Up: She normally speaks with a rather posh English accent, but it lapses a few times when she's particularly angry about something.
- Buxom Is Better: If anyone can give VV a run for her money in the cleavage department, it's Venus.
- Dominatrix: Her emails reveal that she plays this role for Fat Larry, though their exact relationship is unclear.
- Cute, but Cacophonic: Shouts to be heard over the loud music in her club.
- Dude, Where's My Reward?: Only the first time. After her second quest you can become co-owner of her club (and gain a constant flow of money).
- Fake Brit: Boris calls her "the American bitch" several times, and she sometimes drops the accent when she gets mad.
- Gainaxing: Her model bounces a lot and has a Cleavage Window to show it off.
- I Am Very British: Possesses one of the few non-American accent in the game, and it's incredibly plummy. Invoked, since she drops it when she's serious.
- In-Series Nickname: The Malkavian PC calls her "Love Goddess".
- Ms. Fanservice: Flirts with her customers to sell drinks.
- Precision F-Strike: She drops one regarding Boris. In this case, as a literal reference to the non-consensual Sex for Services arrangement he's roped her into.
- Sophisticated as Hell: She's good at weaving together profanity and clever wordplay.
- Stripperific: As part of her persona, she wears a tight t-shirt with a Cleavage Window and tight cutoff jeans.
- Vampires Own Night Clubs: Subverted in Camarilla Edition and Final Nights. In the new content, you find a computer belonging to some vampire hunters, which contains data stating that they suspected her to be a vampire until they spotted her walking outside during the day with Fat Larry. However, she was supposed to be the ghoul of an unnamed vampire during early development. Played straight in that when you complete her quests, you become her silent partner and she keeps a cut of the profits for you to pick up.
An old homeless man who was one of Brother Kanker's many victims to suffer the plague. The Fledgling ends up asking him for information during the Brotherhood of the Nine Circles questline.
- The Alcoholic: He clearly has a taste for alcohol, and if you agree to pay him for his info, he openly states he will buy himself some more. For medical purpose of course.
- Incurable Cough of Death: As a result of the Plague.
- We Hardly Knew Ye: You only get one conversation with him to learn about Brother Kanker. He then promptly dies regardless of your actions as a result of the Plague.
- Why Did It Have to Be Snakes?: As a result of his encounter with Kanker, he is understandably terrorized by Nosferatus; if the Fledgling is a Nosferatu, he mistakes him for Kanker and immediately freaks out.
Humans met in Hollywood
A night clerk working at the Lucky Star Motel, friend of Velvet Velour, and an amateur writer who hopes to make his success with a screenplay he is working on. Unfortunately for him, said script happens to be an accurate depiction of Kindred Society. Velvet tasks you with getting your hand on his screenplay — preferably non-lethally — and destroy it to preserve the Masquerade.
- Boy Meets Ghoul: Unknowingly and platonically. He's not in on the Masquerade, but Velvet considers him an important friend all the same.
- Platonic Prostitution: Not prostitution, per se — he's a regular at Velvet Velour's strip club, but mostly goes to talk to the girls about his stories and his dream of becoming a professional writer. Zig-zagged since he also hires Hannah for escort services involving some odd Noodle Implements.
- Shoot the Dog: While you thankfully don't get to see his reaction, you have to destroy his screenplay, thus obliterating his dream as a writer, to complete his quest. Unlike most of the other situations where you get to hurt people however, this one is fairly justified given the context.
- Unwitting Instigator of Doom: Just like Julius, the Thin-Blooded vampire who gives him ideas, he has no idea his work is a potential Masquerade breach; as far as he is concerned, it's nothing more than a really cool vampire story.
The sleazy owner of the Sin Bin, an adult store in Hollywood. He employs the Hunter Chastity as a peep show dancer and can also give the player information about the mysterious snuff film sought by Isaac Abrams.
- Adam Smith Hates Your Guts: Flynn will make you cough up an outrageous price for the Guy Magazine edition with Imalia on the cover. In addition, the pages are stuck together.
- Appropriated Appellation: The Malkavian player will call him the "Prince of Porn", much to his delight.
- Everyone Has Standards: Flynn is an unashamed pervert and has Seen It All, but even he is disturbed by the rumored Death Mask Productions' snuff film.
- The Magazine Rule: Some of the press available in his store is very strange, to the point where it seems to be catering to completely random fetishes.
A friend of the player character from before their Embrace that they unexpectedly meet in Hollywood.
- Identical Stranger: What the player character can pretend to be for the sake of getting Samantha off their back, to her heartbroken disappointment. Unless you're playing a Malkavian, in which case you can use Dementation to convince her that you are her childhood pet turtle.
- I Will Find You: Samantha and the PC's friends have been searching everywhere for them since their mysterious disappearance.
- Laser-Guided Amnesia: If you're a Ventrue or Tremere, one possible way to stop her from talking is to use Trance on her before she makes the call, which apparently erase your encounter with her from her memory and completes the sidequest.
- Killed to Uphold the Masquerade: Another possibility to shut her up, losing the player one point of Humanity.
- The Un-Reveal: While the interaction with her makes it clear she was close to the Fledgling when they were alive, we never find out exactly if they were friends, siblings, or love interests.
The cashier at the Red Spot convenience store in Hollywood. A bored teenager looking to pay for his musical expenses, Slater also sells black market weapons if you ask him about "the special".
- Garage Band: His band, "Ebola Cereal".
- Ignore the Disability: He tries gamely not to react to the Nosferatu player character's horrific appearance. It doesn't work."Whoa! Uh, welcome to the Red Spot, home of the Monstro Face I mean, Monstro Chug..."
- Sorting Algorithm of Weapon Effectiveness: The Red Spot is the first store in the game to sell some of the most powerful ranged weapons available, compared to the much crappier guns available at the earlier stages.
- Soul-Sucking Retail Job: He is rather apathetic about work at the Red Spot.
- Totally Radical: He talks and acts like a stereotypical teenager.
- Unusual Euphemism: "The special", an unusually expensive drink that comes with a free weapon on the side.
A former "fluff girl" who, after Imalia's Embrace, replaced her as a celebrity and model, much to the latter's rage. Imalia tasks you with placing cameras in her house so she can get dirt on her and ruin her image.
- Bestiality Is Depraved: After your completed her questline, she turns out to have threesomes with her boyfriend and a Llama.
- Driven to Suicide: Completing Imalia's quest about her results in her being caught in a scandal and committing suicide as a result.
- Unknown Rival: She doesn't have a clue that Imalia is lurking in the sewers, hating her for her success. Made harsher by the fact that she had her modeling debut after Imalia's apparent "death", so they were never direct competitors in the industry.
- We Hardly Knew You: You only get to interact with her for one quest, and never get to talk with her, since said quest requires her not to notice your presence. She then commits suicide, thus ensuring you will never get further occasions to talk to her.
A self-important food critic who needs to be convinced to pan a particular cafe.
- Caustic Critic: Both in his disposition and in his reviews. In some dialogue paths, he's almost gleeful at the thought of savaging the Cavoletti Cafe in his column.
- Jerkass: He opens the conversation with a long list of demands without bothering to check whether you're actually a waiter, and doesn't get any better from there.
- Jerk with a Heart of Gold: If you introduce yourself as a fan, he'll immediately change his stuck-up attitude and show some more courtesy to you.
- No-Sell: His many flaws notwithstanding, he cannot be successfully Intimidated into giving a bad review.
- The Prima Donna: He's at least significant enough to have an impact on the Cafe's business, and Recognition Failure from the player character provokes his absolute scorn, but his ego is fragile enough that he'll pan the restaurant just to prove that he's not going soft.
- Put Off Their Food: One way to complete the sidequest. Any player character can invent a horror story about the cafe's bad kitchen hygiene, a Malkavian can convince him that there are maggots in his food, or a Nosferatu can show off their boils.
- Straight Gay: A male player character can complete his Sidequest by seducing him away from the table.
- Unwitting Pawn: You manipulate him into giving a negative review of the cafe in order to help LaCroix buy the property.
A Snuff Film company in Hollywood responsible for publishing a mysterious, disturbing video tape that terrorizes everyone and seems to be related to the supernatural. Isaac tasks you with recovering said tape for him.
- Asshole Victim: Given they were quite literally taking advantage on people's poverty to make snuff films, you are unlikely to feel sorry for their gruesome death. You even get a dialogue option to point out how karmic their final fate is.
- Everyone Has Standards: On the receiving end; Isaac Abrams, a vampire, has nothing but disdain for their business, and the tape they made get horrified reactions from even people familiar with this type of movies.
- Killed to Uphold the Masquerade: Andrei has them slaughtered by his creations to make sure they don't blow his cover any longer.
- Snuff Film: Their stated business.
- Spanner in the Works: Them publishing a video showing Andrei's experiments are what indirectly causes Isaac to find out about the Tzimisce and send the Fledgling after him.
- Unwitting Instigator of Doom: They had no idea about the Masquerade or the existence of vampires; they just found the tape without knowing what was on it and decided to distribute it while taking credit.
- We Hardly Knew Ye: By the time you make it to their studio, they have all been slaughtered but one, who survives just long enough to give you exposition before being killed as well.
Humans met in Chinatown
Two NPCs involved in a Chinatown Sidequest. They are former friends and retired Tong hitmen, who hid a pretty amount of cash (the bounty of a difficult contract they executed together), stored in a box with two keys (each being held by one of them). Each of them tries to hire the player character in order to kill the other and steals his key, then share the treasure with the player character.
- The Alcoholic: Lu Fang. He spends his time walking between the Red Dragon bar and the toilets.
- Artificial Atmospheric Actions: Lu Fang's action solely consists in looping between the bar and the toilets. From a gameplay perspective, it serves to provide a safe spot in which the player character can stealthily attack him without turning the whole bar hostile.
- Contract on the Hitman: They both try this against the other one.
- Con Man: Ji Wen Ja makes a living by giving out fortune-cookie-like gibberish while pretending to be a fortune teller.
- Deadpan Snarker: When Ji Wen Ja begins to explain he wants someone to disappear, you'll have the option to ask him if he is talking about committing a murder. His answer:"Why don't you say it a little louder, so people on next block can hear? Yeah, that's what I mean."
- Even Evil Has Standards: Each of them will give you some dirt on the other. Ji Wen Ja tells you that Lu Fang used to kill women, children, and puppies, whereas Lu Fang will claim that Ji Wen Ja is a child molester. It's never made clear if either of them is telling the truth, but they both use these accusations to motivate you to kill the other.
- Flipping the Bird: The only time they spoke in 25 years was when Ji Wen Ja insulted Lu Fang while giving him the middle finger two weeks before their quest happened.
- Fortune Teller: Ji Wen Ja makes a living telling "phony-baloney fortunes", which he is the first to admit are total nonsense.
- Hypocritical Humor: Each one insists he couldn't trust the other to keep up his word - after all, that guy kills people for a living!
- Red Baron: According to him, Ji Wen Ja is Chinese for "underworld travel agent"; vaguely equivalent to "Charon" in the West, doubling as Names to Run Away from Really Fast.
- Retired Badass: They both assure the player that they were quite apt at their jobs.
- Retired Monster: Neither of them seem all that broken up about the people they assassinated.
- Screw Politeness, I'm a Senior!: Ji Wen Ja is pretty rude to the fledgling for someone who thinks they're a Professional Killer. He'll even brush it off if a Nosferatu warns him to watch his mouth.
- Shout-Out: Lu Fang's name may be a reference to Fu Leng, though the two characters have little else in common.
- Take a Third Option:
- You are supposed to kill one of them and bring his key to the other, who then shares the treasure with you. With a high enough level in persuasion, it is instead possible to convince then to become friends again and share the money. Killing one of then grants 4 XP, a (variable — it is possible to increase your part by talking with both) share of the treasure, and a Humanity loss. Allowing them to reconcile grants 6 XP and two Humanity gain (one for each of them), but no money, of course (which shouldn't matter all that much unless you've been really trigger happy with the flamethrower).
- There is a Good Bad Bug which allows to convince both of them to increase your share to the maximum (80% of the treasure), then convince Ji Wen Ja to become friend again with Lu Feng (which closes the quest with the good ending), then kill Ji Wen Ja and bring his key to Lu Fang. You'll then gain 6 XP, money and no effect on your Humanity.note
- The Triads and the Tongs: Retired members who lament the Villainous Ethics Decay of the modern-day Tong.
- We Used to Be Friends: Before greed and paranoia got in the way.
- You No Take Candle: They both speak like this, to varying extents.
The merchant in the Chinatown area, Tseng inherited his family's herbal medicine store and is more than happy to help you with good herbal remedies for all your Tong-related problems. He has most definitely never been involved with the Chinese Army.
- Bad Liar: He is a terrible pharmacist.
- Deadly Euphemism:Tseng: Hold on please! [the shelf behind him turns, revealing an arsenal worth of guns] These are good remedies for many problems. No credit cards.
- Eyepatch of Power: As seen in the above image.
- Friend in the Black Market: No, Tseng only sells medicine, not illegal weaponry.
- Insistent Terminology: He deals exclusively in herbal remedies. Such as those currently mounted on his rotating shelf. High caliber, well-oiled, fully automatic herbal remedies ready to dispense their, ah...curative powers downrange.
- Large Ham: He does nothing by halves.
- Averted if a Nosferatu player greets him: he starts like usual only to get so shocked that he softly skips his dialogue and gets right to the point.
- Most Definitely Not a Villain: He is dressed in a People's Liberation Army officer uniform, speaks in a very martial tone, and has a bit of trouble with his cover story:Tseng: Selling remedies is honest work! I came to America after discharge from Chinese Arm— uh, herbal remedies forces, to help ageing parents with store! Definitely I am now American citizen! God bless the allegiance flag!
- Nice Hat: A Commissar Cap.
- Overt Operative: No telling if he's still an operative, but no one is fooled for a second.
A Chinese immigrant/businessman and pillar of the local community in Chinatown. His honest nature and desire for a safe, crime-free environment put him afoul of a local gang.
- Actual Pacifist: Despises violence, and asks you to try not to use it on his behalf during his quests.
- Asian Speekee Engrish: Averted. Wong Ho has an accent, but it makes him sound like a real immigrant rather than a caricature. Notably, his diction is fine.
- Broken Pedestal: Respects and trusts Ming Xiao immensely, and at first, he will angrily refuse to listen to the fledgling speak ill of her. Later on, with a little bit of persuasion and irrefutable evidence that she is trying to kill him, you can finally convince him that Ming Xiao is, in fact, a dangerous and evil person. He flees Chinatown with his daughter and goes into hiding.
- Honest Corporate Executive: Owns a lot of real-estate in Chinatown, but he's very clearly on the side of law and order.
- Horrible Judge of Character: Believes Ming Xiao to be a holy woman and won't hear a word against her. This is a shame, as she is behind the various attacks on him and is plotting his death. Finding out and warning him can save his life, though he still has trouble believing the truth.
- I Have Your Daughter: His daughter, Kiki, is kidnapped by a local street gang during the Chinatown quests, and he agrees to help you in return for her rescue.
- Nice Guy: Wong Ho is one of the small pool of genuinely moral people in the game, and, assuming you aren't a monster yourself, he never fails to give you thanks and respect for your actions.
- Non-Action Guy: Well, he's a mild-mannered middle-aged business man and his enemies are a gun-toting street gang, an army of corporate mercenaries, and a Kuei-jin and her violent cult of killers.
- Reasonable Authority Figure: An honest businessman who works to keep his community safe, clean, and weapon-free; he's set upon by the sinister Ming-Xiao and the catspaws, the criminal Tong.
- Spoiled Brat: He loves his daughter very much, but she's got a rotten personality.
A Japanese demon hunter who works in a noodle shop in Chinatown, currently searching for the demon who murdered her sensei.
- 11th-Hour Ranger: In the patch, she'll show up to help you storm Ming-Xiao's sanctuary at the very end of the game.
- Action Girl: She is a hunter, and actively takes part in the fight against Zygaena.
- Artificial Limbs: Her left arm is a prosthetic, though obviously a very advanced and miraculously decorated one.
- Bare Your Midriff: As part of her "Anime Schoolgirl" image.
- Demon Slaying: What she believes to be her profession. Technically, they're something else.
- Fashionable Asymmetry: She wears armor on her left arm, the arm she doesn't hold her sword with.
- Foreshadowing: A random computer in Hollywood contains e-mails from a classmate who wonders what she's up to in America.
- Gratuitous Japanese: She randomly inserts Japanese words into her dialogue, such as "Arigatou gozaimasu" ("Thank you very much"). She also pronounces Los Angeles as "Rosu Angeresu", despite not having any trouble differentiating between L and R at any other point. Her pronunciation of "Los Angeles" is also completely different from how Japanese normally pronounce it (Rosanzerusu). It is possible she does it intentionally to play up the stereotype and get people to underestimate her.
- It's Personal: She's come to America to hunt the Hengeyokai Zygaena, who devoured her master.
- Hunter of Monsters: Was trained in the "Demon" slaying business by a master whom she has come to America to avenge.
- Katanas Are Just Better: Wields one in combat, and it's one of the better melee weapons in the game. Hers is apparently an heirloom from her master.
- Little Miss Badass: A young, rather cute japanese girl in a miniskirt... who also happens to be a katana-wielding demon hunter capable of identifying you as a vampire on sight.
- Odd Friendship: Downplayed in that you don't have quite enough interaction with her to form a particularly strong form of bond, but if you help her in her quest to find Zygaena, she comes to respect you enough that she will wish you well. When you first meet her, this actually gets lampshaded by her pointing out how strange it is for a hunter like her to casually chat with one of the very beings she is supposed to slay. With the patch installed, she shows up again at the end of the game to help you attack Ming-Xiao's stronghold.
- Panty Shot: As a consequence of wearing a skirt and fighting with an acrobatic martial arts style.
- Shout-Out: To the "teenage girl hunting monsters" genre of anime.
- Van Helsing Hate Crimes: Averted. Aside from being the only hunter to not attack you on sight, Yukie says that her culture differentiates between good and bad demons, and if you prove to be the former she wishes you well after you help her kill Zygaena."May you find your path, demon."
A friend of Wong Ho who is well-informed about the Tong, and reveals to him where they are holding his daughter captive when she is kidnapped. Wong Ho later directs you to him in order to help you find Barbarus.
- The Atoner: He once was a ruthless Tong leader, until Wong Ho befriended him and helped him reform.
- Dark Secret: The reason he knows so much about the Tong is because he used to lead them, and was quite ruthless at that. He eventually retired and became a nicer person.
- Face Death with Dignity: He knows perfectly well the Tong is coming for him after is betrayal, yet takes it very calmly and grabs a gun to make a last stand.
- Honor Before Reason: He knows full well that helping Wong Ho will mark him as a traitor in the eyes of the Tong and cause them to come for him, but decides to do it anyway because of his debt toward the man.
- I Owe You My Life: It's unclear if it's really his life that he owed, but he apparently had a debt toward Wong Ho, which is the reason he helped him.
- Killed Off for Real: Very likely his final fate once he has given you the information you needed. It is possible to save him if you are able to focus all the Tong Mooks' attention on you rather than him and if you are combat-oriented enough, but this is very difficult.
- No Good Deed Goes Unpunished: He helps save Wong Ho's daughter by providing him with the location where she is held captive, and later gives you a lead to find Barbarus. Unfortunately for him, the Tong quickly figure out he is the one who betrayed them and launch an assault soon after he gives you the information, which very likely results in his death; and even if he does survive, it's likely he will have to move away and make a new life somewhere else.
The archaeologist who discovered the Ankaran Sarcophagus. This makes him the most likely to open it — which, unfortunately for him, means he ends up kidnapped by the Society of Leopold under the pretense of "protection", with the intention of using him as bait for LaCroix. The Fledgling ends up tasked with rescuing him and learning whatever he can from him.
- Adventurer Archaeologist: Averted; he is a pretty normal archaeologist who is ill-fitted for adventures, and when asked about the details of his work, he insists this is mostly boring to talk about.
- Deadpan Snarker: Not much, given the stressful situation he's in, but if the player character claims to have the same disease that caused ancient nobles to drink blood, he dryly tells them that there are iron supplements for that sort of thing nowadays.
- Locked Out of the Loop: He is completely unaware of the existence of Kindred, and presumes the Society of Leopold merely are mad men who kidnapped him. When interrogated about what might be in the sarcophagus, he makes it perfectly clear he doesn't believe for a second a vampire might be inside.
- Nice Guy: Aside from being understandably annoyed and scared about his kidnapping, he is a pretty kind man, and will warmly thank you if you rescue him.
- Skepticism Failure: As noted above, he doesn't believe in the supernatural, and openly mocks the idea a vampire might be in the Sarcophagus. Subverted, in that while vampires do exist in this setting (something he never finds out), he is correct about the Sarcophagus containing nothing more than a mundane corpse, albeit a very important one to him as a research specimen.
- Unwitting Pawn: If pressed, he will admit that he was mailed a mysterious package with information that let him find the Sarcophagus and its key. He knows something was fishy about it, but has no idea of its significance behind the Masquerade.