The Player Character's Ghoul
A young woman found dying in an understaffed clinic. The only way to save her life is to feed her your blood— guaranteeing your own ghoul servant. If she stays with you to the very end she's kidnapped and brutally murdered by the Sabbat. There are patches that avoid this, but they vary by version and methods.
- All Just a Dream: A Malkavian can send her off by Dementing her into thinking that her time with you was all a dream. Doing so nets you both a masquerade redemption and a point of humanity.
- Buxom Is Better: Has the second largest breasts in the game, second only to V.V.
- Cloud Cuckoolander: What she eventually becomes under your influence. This is especially apparent if you play as a Malkavian.
- The Cutie: Causing her to stand out a mile in The World of Darkness.
- Destructive Romance: Her ghoul-based obsession with you drives her to give you all her money, drop out of school to spend more time with you, and may end in her gruesome death.
- Happiness in Slavery: Pretty much her entire existence revolves around this once she becomes your ghoul.
- Ill Girl: She first shows up in critical condition with ruptured organs and internal bleeding, potentially from a car accident. If you don't make her a ghoul, she soon succumbs to her injuries.
- Kill the Cutie: If you decide not to help her at the hospital or fail to send her away before the endgame. The Plus mod allows the player to avoid this by ordering her to stay indoors, though doing so causes them to miss out on the best armor in the game.
- Jumping Off the Slippery Slope: Gives you her college money then graduates to bringing you home victims to kill and disposing of their bodies (even if they're not dead).
- Meaningful Name: It's hard not to her that surname and associate her with Edgar Allan Poe, and it's probably not a coincidence that Poe's self-confessed favourite topic for his stories and poems was beautiful yet frail young women who die tragically young.
- Meganekko: How she starts.
- Morality Pet: Heather is worth a Humanity Point for saving, and another one for letting her go later. Humanity gain is very easy in this game, but it's basically one (or two) points for doing practically nothing.
- More Than Mind Control: The Blood Bond is not to be ignored, but Heather also is grateful to you for saving her life.
- Ms. Fanservice: If you accept her as a Ghoul, she attempts to become this for you.
- Perky Goth: One of her clothing options.
- Rescue Romance: Reinforced by the Blood Bond, but Heather's life has been very lonely, and she seems at times genuinely enamored with you for saving her life.
- Sanity Slippage: She starts calling you 'master' unironically and brings someone back home for you to kill. More so if you're a Malkavian, in which case she'll eventually pick up a bit of your crazy, on top of her usual behavior.
- Satellite Character: Invoked. The Blood Bond makes her life revolve around you. This is not a good thing for her, though it also makes her not care.
- Single-Target Sexuality: After becoming the fledgling's ghoul, she's interested exclusively in them, regardless of whether they're male or female.
- Sex Slave: Has shades of this given her attire and her willingness to let you feed on her at any point.
- Stuffed into the Fridge: If she stays with you long enough — the alternative is to chase her off (and break her heart) before she gives you the final armor.
- Stripperiffic: Invoked at the player character's discretion, if they order her to put on something more revealing.
- Too Good for This Sinful Earth: By real world standards some of her later actions are a little shady, though mostly not through her own fault. By Old World of Darkness standards, she's this trope and then some.
- Too Kinky to Torture: When she comes to the Fledgling after they saved her life, one of your dialogue options is to threaten her with spanking in an attempt to get her to leave. This backfires spectacularly, as she is so infatuated with you that she reacts eagerly to it.
- Trauma Conga Line: Orphaned as a teenager, near-fatally hit by a car... and that's before she meets the player. Having her mortal injuries healed by a vampire and then put under said vampire's protection might seem like a reprieve, but ultimately, the player has to choose between dismissing her from your service, breaking her heart and sending her to meet an unknown fate or keeping her close, only to have her Stuffed into the Fridge by the Sabbat as a result.
- Video Game Caring Potential: How she's introduced. The PC also has the option to send her off to live a normal life, and a Malkavian can modify her memory so their time together seems like a pleasant dream. It is also possible to treat her well and show her genuine affection.
- Video Game Cruelty Potential: A lot of player characters are appalled by what they can do to Heather, and what Heather tries to do for them, after turning her into their ghoul.
LaCroix's ghoul in Santa Monica, he prides himself on being able to find just about anything for anyone, from boats to military-grade firearms. Unlike his master, he's a nice guy.
- Beware the Nice Ones: Explicitly stated to be one of the two people you can put your trust in. However, if you decided to retrieve the astrolite from the drug dealers without killing them, you'll later find out that they suffered the full penalty for crossing him: overdosing is a painful way to go. Especially if your kneecaps are on the floor next to you.
- Chivalrous Pervert: When asking him about Jeanette, he will comment on how "she's got a body built for bedrooms" to a male character. When a female character asks him, however, he hesitates before saying "Call me old-fashioned, but I don't feel right talking about this in front of a lady."
- Cluster F-Bomb: Uses a lot of these when injured.
- Cool Old Guy: He may not look like it, but he's nearly sixty.note He's also one of the only few people you can put your complete trust in.
- The Fixer: You could say he has a talent for it. Need a weapon? Mercurio can get it for you, given some time.
- Healing Factor: Thanks to being a ghoul, he heals from even serious injury very quickly. Even a savage beating involving broken ribs and joints only puts him down for a day of (admittedly painful) bed rest before he is on his feet again like nothing happened.
- In-Series Nickname: The Malkavian PC calls him "Mercury" and, in the same vein, "Fleet-Footed God". He seems okay with it.
- Meaningful Name: The nickname the Malkavian gives him is fitting considering Mercury is a god of trade and travel, and Mercurio is someone who serves the PC in that vein and has connections he has to travel to. .
- Mistreatment-Induced Betrayal: He knows his life is forfeit if LaCroix finds out about his screw-up with the Astrolite, so if the player tells him to his face that they're going to tell on him in spite of all his begging, Mercurio decides he'd rather kill them to save his own skin.
- Mr. Exposition: Mercurio can tell you about a variety of things, including what a ghoul is, what's a "Sabbat", or about various locations and characters met during the game. Amusingly, the last conversation with him lets you ask about Troika Games, where he'll tell you about their work on a new project that has the Camarilla worried that They Know Too Much. Coincidentally, the studio closed down right after releasing the game...
- My Master, Right or Wrong: For all that he has to be a fully bound ghoul, he's remarkably clear-headed about his situation. Contrast with Knox and Heather.[(on LaCroix)] "Just so you understand, my loyalties are all but written in blood, so my opinion of the guy is moot."
- Nice Guy: Throughout the game hes a refreshingly normal, polite, and down-to-earth character. Rosa tells you early in the game that the only two people you can trust for certain are "the man on the couch" and the "lone wolf". Mercurio's "the man on the couch," since that's where he is the first time you see him.
- What the Hell, Hero?: He delivers one at the end if the PC comes see him after siding with the Kuei-Jin and tells that he'll still sell you guns this time but after you'll leave he doesn't want to have anything to do with you again. He'll remain nice if you sided with Strauss or the Anarchs, though he's still incredulous at your betrayal of the Camarilla in the latter ending.
- Worf Had the Flu: It's strongly implied the only reason Dennis and his goons even managed to beat him up so badly was because they caught him by surprise when he was expecting a peaceful trade. Should the Fledgling spare the thugs, he will easily take care of them himself once he has recovered.
Bertram Tung's ghoul, Knox enjoys his status as a blood-bound slave a little too much for his own good, and seems to mainly function as a smokescreen for his master's more obvious plans.
- Keet: Knox is bouncing off the walls in just about every single scene you can meet him in.
- In-Series Nickname: The "Golden Ghoul" by the Malkavian PC.
- Meaningful Name: His nickname from the Malkavian PC fits in the sense that it refers to Fort Knox, and just like the fort, Knox is hiding secrets which can't normally be seen.
- Motor Mouth: Maybe ten minutes after you receive a lecture about hiding your vampirism from humanity, talking to Knox sees him realizing what you are and refusing to shut the hell up until you remind him it's supposed to be a secret.
- Not-So-Harmless Villain: It turns out he actually used to be a Bounty Hunter for Arthur Kilpatrick, which is one of the reasons Bertram hired him in the first place, and he's quite clever and manipulative with the player if you don't have the points to see through his scheme.
- Obfuscating Stupidity: He actually plays up his incompetence in order to get people to drop their guard. His surprising level of talent is why Bertram Tung chose him as a ghoul:Tung: Sharp kid, can track like a bloodhound.
- Sycophantic Servant: Worships the ground Tung walks on.
- Verbal Tic: "Oh man! Hey, man!"
The aggressive mooks living inside Grout Mansion, it is strongly implied they are the "patients" of his little asylum. They are totally insane.
- Bald of Evil: The male version.
- Knife Nut: The female version is armed with a knife.
- Laughing Mad: The male ghouls chuckle endlessly, while the females do this or sob hysterically.
- Malevolent Masked Men: All of them are wearing muzzles to keep them from biting, after one of them once broke his restraints by chewing off an arm.
- Man on Fire: At the end of the Grout Mansion quest, when Grünfeld Bach lights the place on fire, several hostile flaming ghouls turn up. They attack you as readily as before, but now their attacks spread the flames.
- Put the "Laughter" in "Slaughter": They are insane aggressive enemies armed with edged weapons and regularly Laughing Mad.
- Wolverine Claws: The male ghouls attack with long claws protruding from their fingers.
Therese Voerman's ghoul, Vandal runs the bloodbank in the basement of the local clinic, using his position to secure choice bloodpacks for his demanding mistress. Unfortunately, as altruism appears to be running low these days, "donations" of blood come from the clubbers, vagrants, and Thin-Bloods that Vandal kidnaps.
- Ax-Crazy: Apart from the techniques he uses to supply his mistress with blood, he also lets slip that he was planning to kill his coworker Phil before Lily tore his throat out.
- Cloud Cuckoolander: A really dark version. Also a hint to Therese's true status as a Malkavian.
- Deadpan Snarker: Mocks everything he can think of, including his own miserable situation if you Dement him.
- Evil Redhead: A borderline-serial killer.
- Knife Nut"Guns make people cocky; they never appreciate what a skilled hand married to a knife can do. All you have to do is get close enough to cut off the trigger finger... or their face."
- Names to Run Away from Really Fast: A barbarian tribe and a great big knife. Sounds about right.
- Nightmare Fetishist: In the event that you manage to help one of his captives escape, one of the options for getting him to sell you blood again is to tell him a story of ultraviolence from your Multiple-Choice Past — resulting in a very excited Vandal.
- Noodle Incident: Reading Therese's emails reveals he did something to piss off Jeanette, and is currently making himself scarce from her.
- Noodle Implements: Hannah's logbook notes that she requires pliers and a blowtorch when "servicing" him.
- Not Distracted by the Sexy: If the fledgling tries to seduce him, however high their Seduction stat is, he coldly rebuffs them with "Grow a pulse, you corpse."
- Psycho for Hire: Therese keeps him on a very tight leash.
- Sycophantic Servant: Unlike most, however, he's bitter, cynical, and very much aware that he's a slave. As a result, he hates Therese with a passion, calling her by the derogatory nickname "the Queen Bitch". Also, though he's too cowed to dare attack a vampire, he's very dangerous to humans.
- Sarcastic Devotee: He hates Therese, but cannot disobey her.
- The Social Darwinist: He has great respect for vampires who embrace the Beast and "feed upon the weak."
- Soft-Spoken Sadist: Played with. His voice is very high and soft, and he rarely yells, but most of his dialogue seethes with barely-constrained rage.
- Villainous Crossdresser: Though it's hard to tell just by going on scrubs, Vandal has a male NPC model and voice actor, though his (her?) hair and lipstick and Therese referring to Vandal as "Miss" in an e-mail throws some shade on this detail.
A Ghoul affiliated to the Anarch living in the Skylines apartment. In the "Fun with Pestilence" side-quest, Damsel asks the Fledgling to go ask him for informations about the mysterious plague. Unfortunately, by the time they arrive, he has already died from the plague, having fallen sick from intercourse with his prostitute girlfriend Hannah.
- Death by Sex: A surprisingly tragic case. he died from a plague he caught having sex with his prostitute girlfriend, who had been infected by Jezebel Locke.
- Nice Guy: According to Hannah, he apparently was the first guy to be nice to her.
- Posthumous Character: Already dead from the plague by the time you reach his apartment.
- Too Dumb to Live: He might have actually survived the sickness if he had followed the Anarch's advice and gone to the hospital to burn off his infected blood, but didn't take the sickness seriously enough to actually treat it.
- We Hardly Knew You: You don't even get to interact with him before he dies; all you get about him is informations from other NPCs
A ghoul whose vampire master (a Toreador named Kent Alan Ryan) has recently died, leaving her essentially reduced to a vitae-addict loudmouth who can't seem to grab he is gone and blatantly disregard the Masquerade. Skelter asks the Fledgling to deal with her before she attracts unwanted attention from vampire hunters.
- Attention Whore: Apparently only cares about this and vampire blood, which is the reason she is becoming dangerous. Her quest even is named after the trope.
- Hate Sink: Patty is designed to be extremely annoying to the player. Her Valley Girl drawl, her self centered attitude, her inability to comprehend the fact that you've never even met her vampiric Sugar Daddy, and her habit of insulting you if you deny her anything are enough to make players want her dead, and fast. Then, you find that killing her yourself while not being seen is a pain in the ass due to how painfully slow she walks. Then, you learn that doing this or sending her Pisha or Vandal will net you a loss of Humanity, You Bastard!.
- Killed to Uphold the Masquerade: Skelter wants you to do this to her. Whether this actually ends up happening is up to you.
- Selective Obliviousness: Skelter mentions that upon being told that Kent is dead, she merely asked again louder.
- Shoot the Dog: You are forced to do a more or less extreme version of this trope to her in order to complete her quest; at worse, you end up killing her or sending her to Pisha or Vandal. At best, you can convince her to leave the town by pretending you saw her master in a different city, thus sending her on a wild goose chase.
- Valley Girl: She's, like, so totally it.
- Video Game Caring Potential: If you have enough persuasion, it's possible to complete her quest without killing her by convincing her Kent Alan Ryan left the city.
- Video Game Cruelty Potential: Conversely, it's possible to complete the quest by tricking her into going to the abandoned hospital to be killed and eaten by Pisha, rather than killing her yourself.
Isaac's ghoul in Hollywood, he guards the local graveyard, preventing any of the residents from leaving. You can learn a few tips about using firearms if you help him (by finding him a prostitute or by fighting the zombies back for 5 minutes).
- Deadpan Snarker: He keeps up his good humor despite his morbid situation.
- Friendly Sniper: Takes pride in his ability to shoot down anyone, and is a hospitable host for the player.
- The Gunslinger: He loves killing zombies, even though he admits that he wishes he could do something else with his nights sometimes.
- Hold the Line: Well, the gates of his cemetery. Defending them for him of the cemetery is probably the hardest mission of the whole game bar none. Characters without Celerity, a powerful gun and a lot of practice, or Protean need not apply.
- I Call It "Vera": Jaime Sue, his rifle that he'll give you if you help him out.
- Need a Hand, or a Handjob?: Literally. You can help him defending the graveyard from the zombies or you can bring him a prostitute. A non-Nosferatu female character can skip the "finding a prostitute" part and just perform the, ahem, service herself. It's actually the quickest and easiest way to complete the mission, too.
- Optional Sexual Encounter: See Need a Hand, or a Handjob? above. The offer surprises him, though whether it's because of the attention or because you're undead is up in the air."Just don't bite it, alright? —What? I mean my neck..."
- Shout-Out: His name and interest in zombie outbreaks homage George A. Romero, while the job of keeping the zombies from leaving the cemetery mirrors the plot of of Cemetery Man.