Ordinary criminalsNot all threats in Los Angeles are supernatural creatures or scheming vampires; as you go through the game, you get to meet plenty of mundane, human criminals just out to get money. They rarely, if ever, represent a threat to your character, and can usually be dealt with easily enough- usually with no repercussion on your Humanity.
A drug dealer and leader of a small group of thugs that can be found above Santa Monica's beach. Mercurio tried to buy explosives from him to destroy a Sabbat warehouse, but Dennis double-crossed him. No matter how the quest of retrieving the explosives is completed by the PC, Dennis and his gang will eventually meet a sticky end.
- And Your Little Dog, Too!:Dennis: Before we do business, before anything changes hands, I want you to hear this: if you try to cross me, I will fuck you. If you tell the cops about me, I will find you, then I will fuck you. And if you are a cop... I will fuck you and your whole family, includin' that squirrel in your front yard!
- Asshole Victim: He and his gang end up slaughtered not matter the outcome, either by the PC or by Mercurio. Considering his actions include insulting you and double-crossing Mercurio, almost killing him in the process, it's hard to feel sorry for them.
- Batter Up!: A couple of those thugs wield baseball bats.
- Berserk Button: Dennis immediately becomes hostile if you tell him that Mercurio sent you.
- Cluster F-Bomb: He seems incapable of carrying on a conversation without at least one.
- Karmic Death: If the PC completes the quest without bloodshed (it is possible with persuasion, stealth, or, if female, with seduction), Mercurio himself massacres the whole gang via forced overdose.
- Mugging the Monster: Beating Mercurio and stealing his money instead of selling him the requested explosives drew the attention of a more dangerous character... and if the PC didn't kill the whole gang, Mercurio himself will once he has recovered.
- Scary Black Man: He tries to be, anyway. But he has no idea that he's way out of his league.
- Smug Snake: Dennis makes a lot of big talk and threats, but he's actually one of the game's least dangerous villains, and ends up slaughtered either by the Fledgling or by Mercurio.
- Starter Villain: Dennis is the first specific person who ends up on your shit-list. His threat level is on the level of the rest of his mooks; even Tremere or Ventrue should have no problem feeding him his own intestines.
- Would Hit a Girl: If the PC is female, Dennis will explicitly states that no matter if you're a girl, he'll still kill you if you "fuck him". Unless you have a high seduction level, then he will try to flirt with you instead.
A dealer of prosthetics and medical supplies living out of a basement studio in Santa Monica. He's actually a serial killer, who has a sinister habit of kidnapping people (apparently luring them by offering payment in exchange for modelling) and cutting them up piece by piece to have a better understanding of human anatomy.
- Artificial Limbs: His left arm.
- Asshole Victim: If the "Replanting a Lily" quest is active, the unofficial patch adds the option of dealing with him (and resolving said quest) by persuading him to go see Vandal, who succeeds in killing him and harvesting his blood.
- Early-Bird Boss: His sidequest is pretty early in the game, and he'll give you a run for your money if you haven't gotten settled yet.
- Evil Brit: His accent and some mannerisms, like dropping a "bloody" during dialogue, implies he is British.
- Faux Affably Evil: He is a genuinely bright and cheery man, right up until he's lured you into his kill room.
- Grievous Harm with a Body: He fights you with a mutilated arm, which was quite possibly taken off of the bounty that Carson was after.
- Handicapped Badass: To be able to fully understand what having a prosthetic limb involves, he cut off his left arm and replaced it with a prosthetic. It doesn't really make him weaker during his boss fight.
- Mugging the Monster: Luring you into his lair isn't his brightest move, though he's hardly to know what he's dealing with.
- Nightmare Fetishist: Along with his love of prosthetics and amputation, Gimble actually finds the Malkavian speech patterns quite charming.
- Serial Killer: One who lures his victims into his lair, so he can take his time cutting off their digits and limbs.
- Skippable Boss: With the unofficial patch, you can trick him into walking straight into Vandal's trap, bypassing the fight with him entirely.
- Stepford Smiler: Under that cheerful, smiling exterior is a merciless serial killer.
The leader of the gangbangers guarding a Warehouse owned by the Sabbat. The Fledgling's first mission is to blow up said warehouse, which obviously means going through him and his men- one way or another.
- Asshole Victim: He will die regardless of your actions, either killed by you while slaughtering your way through the Warehouse to place the Astrolite or blowing up along with the building if you sneak your way pass him. And based on what you hear of his discussion with his men and girlfriend, he pretty much deserves it.
- Bad Boss: You find him insulting and threatening his men, reacting particularly violently when they complain about not having eaten for the entire day. Admittedly, he does have good reasons to be mad at them.
- Bastard Boyfriend: You can catch him calling his woman, which features an argument with him insulting her, suggesting her baby isn't his, and threatening to beat her up.
- Les Collaborateurs: He and his men are regular humans willingly working for the Sabbat, with Betram imlying they hope to get Embraced as a reward.
- Surrounded by Idiots: Implied; he is found yelling at his men for being incompetent, and one of them asks him permission to order a pizza, which as he points out kinda misses the point of this warehouse being secret.
- Vampire Wannabe: Betram believes he and his men are willingly working for the Sabbat in the hope of being Embraced, something the dialogues you overhear from them seem to confirm.
- We Hardly Knew Ye: All you get from him is a short dialogue you can listen to between him and his men if you don't rush too quick; he then either gets killed in your fight with the thugs, or dies in the explosion of the warehouse.
A Russian mobster. He lent money to Venus for the Confession Club and is awaiting her to pay him back. Venus gives the player character the task to kill him.
- Asshole Victim: Let's just say even players who prefer to play as nice vampires are unlikely to feel sorry for taking Venus's quest to kill him.
- Cut Lex Luthor a Check: If you admit you've come to see him on Venus's behalf, he immediately offers you even more money to go kill her for him.
- First-Name Basis: Always designated as "Boris" in the conversations. The only way to discover his surname is to hack the computers in his hostel.
- Gratuitous Russian: When he yells at his underlings.
- Jerkass: Venus describes him in less-than-flattering terms, and when you actually meet him he wastes no time backing up her claim.
- Informed Attribute: Venus refers to him as fat when insulting him, however his character model is built roughly the same as any other average male character in the game, rather than using the heavier-set model reserved for fat characters like Chunk.
- Loan Shark: Venus borrowed his money to fund her night club. He has been harassing her with the debt ever since, occasionally forcing her to pay him with sex.
- The Mafiya: A high-up boss in it.
- Overshadowed by Awesome: Being a high-ranking Mafiya member, he probably would have been a genuine threat in a regular crime story. Unfortunately for him, he lives in The World of Darkness, and the protagonist he opposes is a ridiculously powerful vampire, so he ends up little more than a thug. This can get lampshaded in the dialogues options with Venus:Fledgling: What's the catch?
Venus: Boris is high-ranked in the Russian Mafia. Is that a problem?
Fledgling: I didn't think it would be that easy/I have killed worse.
- Vodka Drunkenski: When she sends you to kill him, Venus mentions that he probably spent the whole afternoon drinking alcohol.
- "[to the Mandarin] You told me that guy was a nobody! Just what the hell did you get us involved in?"
The current leader of the Chinatown Tong, to whom you are directed by Zhao in order to find Barabus.
- Jerkass: The little we see of him suggests he isn't a nice person.
- Killed to Uphold the Masquerade: Invoked; the Mandarin tricks him into shooting you and finding out you're Immune to Bullets, thus revealing your supernatural nature and forcing you to apply this trope to him.
- Mugging the Monster: Besides his capture of a Nosferatu (infamous among Kindred for always watching after their own), his reaction to the Fledgling entering his office is to insult and threaten you, before obeying the Mandarin's command to shoot, resulting in a massive Oh, Crap! when he realizes the intruder is almost unharmed by bullets.
- Overshadowed by Awesome: Like Boris, he could have been a fairly genuine threat in a more mundane context, but is unlucky enough to find himself in the middle of a conflict between vampires and a Mad Scientist, leaving him little more than a disposable pawn who rapidly gets killed.
- Sinister Shades: Wears sunglasses to go with his gangster look.
- The Stoner: You find him in his office taking drugs.
- Unwitting Pawn: He turns out to have been a mere catspaw to the Mandarin, who was using him for his own goals and promptly disposes of him once he is of no more use.
- We Hardly Knew Ye: You only get a few lines of dialogue with him before the Mandarin pulls out his Batman Gambit to get you to kill him.
- What the Hell Are You?: He never gets the opportunity to understand the Fledgling's nature before you kill him. That said, he's been threatening and harassing an honest pillar of the community and kidnapped his daughter to strong-arm him, so his actions have spoken volumes.
Fu SyndicateA mysterious scientific organization set in Chinatown, who appears to be involved in shady business.
The apparent CEO of the Fu Syndicate, he's been manipulating the Chinatown Tong for his own dark purposes.
- Bad Boss: Quite happy to let the PC kill his underlings if they displease him, and even happier to use his security guards and mercenary soldiers as experimental guinea pigs. His Establishing Character Moment also involves him tricking his criminal associate Johnny into discovering your vampiric nature, just to test if you will have him Killed to Uphold the Masquerade. He implies that he himself is on the receiving end of this trope; see the Suicide by Cop entry below.
- Baddie Flattery: Begins complimenting the PC in a very condescending way in the latter stages of the experiment."You have shown considerable mental and physical acumen... and I'm quite perplexed as to how something that should be dead can possess such strong survival skills."
- Bullying a Dragon: Makes the mistake of experimenting on Kindred at least twice, with disastrous effects. In the first case, the test subject is Barabus, which gets Gary's attention; in the second case, you're the test subject, and it costs him his life.
- The Chessmaster: Lays a clever trap in Chinatown.
- Corrupt Corporate Executive: His company is in the pocket of the Kuei-jin.
- The Dragon: To Ming Xiao
- Evil Old Folks: From what little you can see of him, he clearly has white hair and is at least middle aged.
- Faux Affably Evil: He compliments you regularly while trying to kill you, but once it becomes apparent that his experiment has gone awry, it all goes out the window.
- Mad Scientist: He's studying vampires and their rumored weaknesses at Ming-Xiao's request.
- Magic A Is Magic A: His experiments try to find patterns behind the weaknesses and resistances of Kindred, testing the Fledgling with U.V. lights (which doesn't work, as the sunlight weakness is mystical in nature), a room full of carbon monoxide (Kindred don't breathe), laser beams, rotating blades and electricity (all effective, but the Fledgling either dodges the obstacles or just shoots the machines until they stop working), an assistant holding a cross (which only works if the wielder has True Faith) and an heavily-armored team of gunmen (hardly an obstacle at this point of the game). The final test is simply flamethrowers, at which point the Fledgling has had enough and escapes by exploding the fuel tanks.
- Meaningful Name: "Mandarin" originally means a bureaucrat scholar in Imperial China. This Mandarin serves under the leader of the Chinese vampires in LA and researches her Kindred enemies for her.
- Only Known by Their Nickname: Only refers to himself as the Mandarin, and you never get to learn his real name.
- The Man Behind the Curtain: Spends most of his interactions with you behind screens or glass. Once you fight him in person, he goes down like a chump.
- Shout-Out: To Fu Manchu. Also possibly to another character inspired by Fu Manchu, The Marvel Comics character also named Mandarin, who conducts illegal and illicit dealings from behind the persona of a businessman, and whose real name is also kept a secret.
- Sinister Shades: That double as Sunglasses at Night and indoors.
- Smug Snake: His arrogance, to put it bluntly, is not well-founded.
- Suicide by Cop: When it becomes obvious his attempt to experiment on you has gone awry, he choses to face you in a last stand despite knowing very well he doesn't stand a chance, arguing that you killing him will be mercy compared to whatever Ming-Xiao has in store for him.
- We Have Reserves: Thinks nothing of feeding a squad of Mooks to you for research purposes.
The Society of Leopold
A group of catholic vampire hunters. They are the successors of the Inquisition.
- Badass Longcoat: The katana-wielding elite hunters wear armored trenchcoats.
- Badass Normal: They go toe-to-toe with actual vampires who have terrifying superpowers, and they win often enough that the vampires are afraid of them.
- Bald of Evil: Low members have shaved heads and are hostile to the fledgling, though how evil they are is debatable.
- Beard of Evil: Low-ranking members wear goatees and are hostile to the fledgling, though how evil they are is debatable.
- Christianity Is Catholic: They are the only explicitly Christian characters in the game. The Society is openly called the successor of the Inquisition and a loading screen says they take their orders from the Vatican.
- Church Militant: Well, they are successors of the Inquisition.
- Creature-Hunter Organization: They're run by the Church to destroy supernatural threats against humanity in general, and vampires in particular.
- The Dreaded: Most vampires typically avoid attracting their attention as much as possible, and only confront them as a last resort. When finding out some of them are waiting for him at the entry of the Asp Hole, Ash genuinely seems convinced he has no chance of getting out alive until your offer him your help.
- Fiery Redhead: The female generic model is a redhead woman carrying a lit torch.
- Flunky Boss: The mods Camarilla Edition and Final Nights add the hunter Edgar Hirst, which is accompanied by standard hunters. Final Nights alters the Chastity and Grünfeld Bach boss fights to give them backup.
- He Who Fights Monsters: When they're able to capture a vampire, they torture and mutilate Ash with hot irons... first for information, then for fun.
- Highly Visible Ninja: Their outfits are pretty conspicuous. Some of them use disguises (i.e. Chastity) but the one waiting for Ash in the nightclub is wearing the regular uniform, complete with bandolier and katana.
- Hyperspace Arsenal: During her boss fight, Chastity manages to pull a sword and a crossbow from... somewhere. She is an undercover hunter posing as a stripper and is fought on the floor of a peep-show while only wearing sexy underwear.
- Katanas Are Just Better: Most expert vampire hunters from the Society wield one.
- Kill It with Fire: The female members are armed with a lit torch, which inflicts aggravated damage against you.
- King Mook: Edgar Hirst from the Camarilla Edition mod. He looks exactly like the standard longcoat wearing, katana-wielding elite hunters, but he has better damage and more health.
- Knight Templar: Some of them are rather... overenthusiastic about killing.
- Vampire Hunter: Their usual role in gameplay is to periodically jump players who have been too cavalier about breaking the Masquerade.
- Van Helsing Hate Crimes: While the game in no way minimizes the largely negative impact on the setting, the Society always seems to target the least threatening, dangerous vampires for extermination. To illustrate, the only two vampires beside yourself they are seen approaching are Ash and Velvet, respectively a Death Seeker who hates his vampiric existence and a Friendly Neighborhood Vampire who actively makes effort to not kill anyone. Both run legitimate businesses and don't seem to have many skeletons in their closets.
- Warrior Monk: Most of them are fairly religious on top of being skilled fighters.
- Well-Intentioned Extremist: They want to wipe out the supernatural creatures that prey on mankind, a laudable goal within the context of vampires like Andrei the Tzimisce or Sebastian LaCroix. The only problem is that they view all supernatural creatures as servants of Satan to be exterminated, even the most harmless, and are willing to go to horrific extremes to see them destroyed.
An elite vampire hunter and Inquisitor of the Society of Leopold. He's after LaCroix, who killed his grandfather and father.
- All There in the Manual: Players unfamiliar with the old World of Darkness might be wondering why this puny human has the ability to blind you with holy light and take superhuman amounts of punishment after Smiling Jack told you that religious symbols were useless against you. This is actually an application of True Faith, an extremely rare and powerful trait among the most fanatical hunters that allows their holy symbols to hold genuine power.
- Bad Boss: Some of his followers comment privately that he seems too extreme and obsessed with hunting vampires (especially LaCroix), to the point that he's been known to kill those who refuse to follow his orders.
- Badass Longcoat: Wears the same one as his comrades.
- Battlecry: "FAITH SHIELDS ME!"
- Clap Your Hands If You Believe: As mentioned, he has True Faith and uses it to blind you. His faith does, in fact, shield him.
- Cold Sniper: His Boss Fight begins as a Sniper Duel.
- Determinator: Has apparently hunted LaCroix for decades, across a continent no less, refusing to accept that he might share his ancestors' fate.
- Empowered Badass Normal: He's a Magic Knight with Light 'em Up powers.
- Generation Xerox: Both his grandfather and his father were vampire hunters devoted to bringing down LaCroix, and one dialogue with the Prince implies Bach may have a son who will follow in his father's footsteps. This never comes to be.
- "Get Back Here!" Boss: During his Boss Fight, if the player gets too close to him, he uses a cross to blind them, allowing him to teleport to another part of the map.
- Good Cannot Comprehend Evil: Bach tries to provoke LaCroix into a trap, using the archaeologist as bait and himself as a goad. The bewildered fledgling can asks Bach what the hell makes him think LaCroix — an Evil Overlord by Bach's own account and a Dirty Coward by every LA vampire's judgement — would ever attend to such a matter personally. Bach isn't too fazed, stating that in that case, he'll just have to keep killing the prince's minions until LaCroix has no choice but to show his face.
- Good Scars, Evil Scars: He has a single vertical scar across his right cheek.
- Hero Antagonist: For a given value of "hero", at least. He's the holy warrior, and you're the blood-sucking monster. And seriously, would you be rooting for LaCroix if you weren't obligated to?
- Katanas Are Just Better: He uses one once you get him in hand-to-hand, like his fellow vampire hunters.
- Kick the Dog: According to Enemy Chatter, he once killed a fellow hunter for refusing to follow orders. He also has no problem kidnapping a completely innocent archeologist who knows nothing about the Masquerade and keeping him prisonner in bad conditions just so he can use him as a bait to lure LaCroix.
- Kill It with Fire: Sets fire to the whole Grout Mansion with you still inside, forcing you to flee for your unlife.
- Knight Templar: Positively ruthless in his quest for vengeance against LaCroix and the extermination of vampires, regardless of whether they're good or evil. Also see Kick the Dog above.
- Large Ham: If he's speaking, count on it being in dramatic, heavily emoted oratory.
- Light 'em Up: Can use his faith to blind you with a burst of pure light.
- Not Quite Dead: After his apparent demise, he rallies one last time to try to Take You With Him. Unfortunately for him, he drags himself over for one last taunt rather than just trigger the detonator, making it possible for you to escape.
- Taking You with Me: Not long after being vanquished by the fledgling, he reveals himself to be Not Quite Dead and triggers a detonator, causing the Society of Leopold's cave system to begin to collapse.
- Vampire Hunter: His role in the Society of Leopold. He's at least a third-generation vampire hunter, which doesn't end any better for him than for his father and grandfather.
- Wrong Genre Savvy: He holds to somewhat archaic beliefs about vampires and as such has a rather poor grasp of how his enemy really operates in this day and age. For instance, he speaks of "the Archfiend" LaCroix as if he were some kind of heinous, bloodthirsty monster from the hottest pit of hell, and sets a trap fully expecting the evil prince to leap in and butcher his way through legions of vampire hunters. In truth, his hated Arch-Enemy is a very human character — a self-centered, petty schemer with an inflated ego, who sends you to deal with the nuisance Bach presents instead.
- You Killed My Father: Apparently, LaCroix murdered both his father and his grandfather.
A female hunter from the Society of Leopold posing as a stripper. She used to work at Velvet Velour's place as a mean to spy on her, only to be quickly found out and fired, leading her to get new employment in the Sin Bin so she could continue her track. Velvet tasks you with eliminating her.
- Action Girl: As an undercover Vampire Hunter, she has to be, and puts up a decent fight. Unfortunately for her, she's still only human and gets Overshadowed by Awesome.
- Dirty Harriet: Deconstructed; her attempt to pose as a stripper to approach Velvet goes terribly due to her making a poor impersonation, and she is spotted fairly fast.
- Hyperspace Arsenal: She somehow manages to hide a katana in her stripper outfit.
- No-Nonsense Nemesis: In contrast with Bach's grandiloquent monologuing, she attacks without a word as soon as she catches sight of you.
- Paper-Thin Disguise: Velvet snarkily comments about how naming yourself Chastity when you're posing as a stripper is "a dead giveaway", and Boyle briefly comments about how she apparently is uncomfortable with doing things to the clients. Moreover, she got found out by Velvet because she was hiding her Katana at her working place. Clearly, she wasn't doing a very good job at disguising her true identity.
- Stripperiffic: Invoked and Justified, as she's posing as a stripper.