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"You people speak of family. Like you know what that word means. But you were born into yours. You never had to go looking for some place to belong. Never had to bleed in a jungle just to find your real brothers. Never had to turn your back on God just so someone would finally treat you like a son. Family. To you it's just a goddamned last name. If you knew what family really meant... you never would have fucked with mine".
Lincoln Clay, Reveal Trailer
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Mafia III is the third game in the Mafia series. It is developed by Hangar 13 and was released in October 7, 2016.

Taking place in the city of New Bordeaux in the year 1968, the game puts you in the place of Lincoln Clay, a mixed-race Vietnam veteran and a member of the Black Mob who seeks vengeance on the Italian Mafia for wiping out his family.

The game features a denser world than before, with a focus on building your own criminal empire by taking territories and criminal enterprises from your enemies and assigning them to your lieutenants.


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This game provides examples of:

  • The '60s: With all the racial strife, dirty cops, assassinations and wonderful music included.
  • Achievement Mockery: The achievement "Next Time Swim Faster" is for being killed by an alligator.
  • Actionized Sequel: This is the most action packed entry in the Mafia trilogy.
  • Afro Asskicker: Roxy Laveau in "Faster, Baby, Faster!"
  • A.K.A.-47: Unlike the previous games, all guns are given fictionalized names.
  • The Alcoholic: Thomas Burke, the Irish mobster. He's already a drinker before his son Danny dies. He becomes a full blown alcoholic afterwards.
  • Amusement Park of Doom: Baron Saturday's Fun Park. You visit it in the climax of the first area, Delray Hollow, to track down Richie Doucet.
  • Anachronism Stew:
    • While the soundtrack does not have as many anachronistic songs compared to the first two games in the series, some songs are off by at least a couple of years. For example, the songs "Born On The Bayou" and "Bad Moon Rising" didn't come out until 1969 (a year after the game's event), while "Good Times Are So Hard To Find" was released in 1970.
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    • Many of the electronics that are advertised as "new" in the game were already released as early as the late 1950s.
    • A few cars are also off by a couple of years, such as the De'Leo 58 (1970 Datsun 240z), Lassiter Palatine (1969 Lincoln Continental Mark III), and the DLC-only Berkley Stallion (1969 Ford Mustang). Most egregiously, the Eckhart Champion (alongside its Police variation) are based on the 1975 Plymouth Gran Fury, despite the fact the game takes place 7 years before this model was produced.
  • Antagonist Title: Unlike in previous games, the Mafia is now the enemy faction.
  • Anti-Frustration Features:
    • Unlike previous Mafia games, the police won't come after you for speeding, violating traffic laws, or minor fender-benders. They only care about acts of violence or extremely high-speed collisions. As a result you can drive as fast as you like without a care as long as you avoid driving over pedestrians or slamming head-on into a nearby car.
    • Once Lincoln has given enough rackets to certain underbosses, they will enable perks that will make certain aspects easier.
      • Cassandra will give Lincoln access to a mobile gun shop and a switchboard operator who is able to shut off the phone lines. Aside from being able to buy ammo, Lincoln can also buy equipment, upgrades, and vehicle parts as well later on.
      • Vito will give Lincoln access to an armed hit squad and his consigliere, who will deposit Lincoln's cash for him (and even collect his kickback and reveal enemy locations once Vito has enough rackets).
      • Burke will give Lincoln access to a police dispatcher who can make police ignore crimes in an area and a man who will deliver Lincoln's personal vehicles if you don't have a car.
  • Artificial Stupidity: The sneaky approach can trivialize a lot of the game due to the poor field of vision of the AI, making it easy for the player to have Lincoln hiding in a door way or behind a corner and use the whistling distraction to lure them in one by one and then picking them off before they ever realize what's going on.
    • To counter this, attack on police automatically triggers a search even if the same trick works on mafia enemies.
  • Artistic License – History: One of the game's side-missions has Lincoln help Burke steal some cars so that Burke can send them to his friends in the IRA who wants to turn those cars into car bombs as part of their bombing campaign against the British government. In Real Life, the IRA (particular the Provisional IRA) bombings began in 1970, 2 years after the events of Mafia III. Then again, completing the side mission reveals the cars for the IRA was a cover story as Burke is actually selling those cars to leave some money for his daughter should he die.
  • Ascended Extra:
    • The Southern Union, curiously enough. Much of the game's advertisement and magazine coverage has mentioned Lincoln fighting both The Mafia as well as The Klan. In fact, the Southern Union is only one gang in one district.
    • A strange case is this with one of the in-game cars, the De'Leo Stiletto (based upon the first generation Maserati Ghibli). Despite appearing as the getaway car in at least three missions in the game, and being featured in the Faster, Baby! concept art, it's not one of Lincoln's fleet vehicles he can use. The Stones Unturned DLC finally makes it a car that Lincoln can unlock after doing a bounty-hunting sidequest.
  • Asshole Victim: The majority of the people which Lincoln Clay murders are human traffickers, mobsters, members of a Captain Ersatz for the KKK, and general all-round scum. Played with as Lincoln can potentially kill their Token Good Teammate members too. One of the jerks even stole his car.
  • Authority Equals Asskicking: Assassination targets are generally a bit more durable than standard Mooks (having roughly three times as much health or so and thus being able to take several bullets instead of just 2 or 3), they don't take extra damage from headshots, and quite a few have some tricks up their sleeve like stronger-than-average weapons, a single-shot rocket launcher, or a posse for backup. None of them are tough enough to be considered a full on boss fight, though.
  • Author Tract: In addition to talking about racism in the Sixties, many of the issues Charles Laveau talks about numerous issues on "The Hollow Speaks" relevant to today's audiences, from the legalization of marijuana, racial injustice, assassinations of JFK, RFK and MLK to the imprisonment of black men.
  • Awesome, but Impractical: Basically every Special Weapon of the game falls into this, due to their very limited ammo supply, and the fact that, in most cases, you can only resupply them via the Arms Dealer.
    • The Hartmann 7.62mm (an Expy of the M60, and the game's only light machinegun) is the perfect tool to get rid of large groups of enemies very fast. However, it burns through the two belt boxes of ammo in the blink of an eye, and since it's not classified as an automatic weapon, you cannot refill its ammo count on the field from dropped weapons (meaning that you must ditch it for something else found on the field, or switch to your sidearm once it's empty). If you have the Sign of Times or Stones Unturned DLC installed, it suffers from an even bigger handicap, because in that case, you can get hold of the otherwise late-game Stromer .223 (Expy of the M16 carbine) relatively early in the story via the DLC mission chains, which outdoes the Hartmann in every field (damage, accuracy, recoil) except magazine capacity, and can be refilled from any automatic dropped by enemy mobsters.
    • Explosive weapons suffer from the limited ammo supply even more. They hit hard whenever you land a shot, but even if the ammo capacity perks have been unlocked and purchased, Lincoln can carry only a handful of rockets or grenade launcher rounds for them (1-2 for the former, 6-8 for the latter), meaning that you must resupply at the Arms Dealer or ditch them after a single firefight, as they occupy the primary weapon slot. Automatic weapons and hand grenades handle larger crowds just as well as the launchers, are readily available at the Arms Dealer (or at enemy hands), and can easily be refilled from dropped weapons.
    • The Dormer Dart Gun, available in the Stones Unturned DLC is an accurate and completely silent sidearm, capable of incapacitating any Mook or cop with a single shot. The downside? You only carry a maximum of 12 dart rounds, and the gun must be reloaded after each shot, making it a difficult tool to use even on stealth runs, and completely impractical when the fight goes loud. Granted, the weapon comes free when the DLC is completed, but the other two silenced handguns in the arsenal can also be unlocked from Burke and Vito via district takeovers, and stand their ground even in straight-up firefights. This relegates the dart gun to be used only in the Bounty Hunting missions.
  • Badass Preacher: Father James is not afraid, if he has to, to kill criminals who are cruelly mistreating the people of New Bourdeau. Including Lincoln in the Crime Lord ending.
  • Back for the Dead: It can happen to Vito Scaletta if he undergoes Mistreatment-Induced Betrayal for reasons stated below or if you choose to kill him and any other surviving lieutenant in the Crime Lord ending.
  • Being Evil Sucks: Sal wants to go legit because of this. He notes that he never had a good night sleep for 43 years.
  • Being Good Sucks: Gameplay-wise, you can treat all three of your bosses the same and not screw any of them over, but you will never get any of them to their full potential.
  • The Big Easy: New Bordeaux is basically New Orleans under another name. The specific reason was that the devs wanted a city with catacombs but with New Orleans being built on swampland that wasn't going to happen.
  • Bilingual Bonus: True to New Bordeaux as well as New Orleans, some of the population speaks French, and it is not translated in the subtitles.
  • Big "SHUT UP!": Donovan to Senator Blake in the epilogue
    Donovan: SIT DOWN AND SHUT THE FUCK UP
  • Bloodier and Gorier: There's a good deal more blood and gore in this game than it's predecessors, especially in the cutscenes. Not helped by Lincoln's preference for his army combat knife to dispatch his enemies.
  • Bittersweet Ending: No matter which path you choose in the end, you end up with one of these. If Lincoln decides to stay, he becomes a crime lord and either rules the underworld with his remaining lieutenant(s) (Burke, Vito, and Cassandra, minus any who defected due to not receiving enough rackets), becoming rich and powerful, but just as bad as Marcano had been or he decides to kill them and dies of a car bomb courtesy of Father James. If he decides to leave, he disappears from history, and heads to California where he makes a good try at going straight, but eventually returns to a life of crime, spending the next few decades as a vagabond all over America. Either way, Father James gives a sad, depressed confessional about Lincoln's fate (though he's slightly more optimistic if Lincoln leaves town, reasoning that his choice to walk away from money and power proves that there was still some good left in him).
    • If Cassandra is left in charge of New Bordeaux, no one takes her claim seriously because she's both black and a woman, so dozens of gangs from across the South try to take the city from her. She manages to butcher and defeat them all, but this draws the attention of the State government, which tries to put her down. She eventually assassinates the Governor after he declares martial law, causing the government to cut off most federal aid to the city, causing it to be devastated when a hurricane hits. In the aftermath, Cassandra's ultimate fate is unknown; while many believe she was amongst the casualties of the hurricane, rumors still persist that she in secret rules the scattered remains of the former city's underworld from somewhere out in the bayou.
    • If Vito is left in charge of New Bordeaux, he manages to successfully fulfil Sal Marcano's dream of legalizing gambling in the state of Louisiana before transforming New Bordeaux into the Las Vegas of the East. The epilogue shows that he's still alive as of now.
    • If Burke is left in charge of New Bordeaux, his violent temper prompts him to start gang war after gang war. He survives until 1984, when he is finally assassinated, but he ends up leaving behind a power vacuum which leads to a never ending gang violence in New Bordeaux, since no criminal organization can sustain dominance for long.
  • Black and Gray Morality: The game has a very strong theme of it with Sal Marcano being a man involved in human trafficking, betraying his underlings on a regular basis, and happily working with the worst racists in New Bordeaux. However, he is opposed by a gang which is far more violent and, if you play Lincoln as a Villain Protagonist, willing to kill literally hundreds of people.
  • Blaxploitation: Although the game was released in 2016, and takes place in 1968, this trope still applies. Lincoln Clay, a Scary Blackman who's good with his fists as well as a gun? Check. Has a personal vendetta against The Mafia? Check. Faces discrimination on a daily basis because of his race? Check. Goes up against (an Expy of) the KKK? Check.
  • Bland-Name Product: The Big Hank at Hank's Burger Bar is one for the Big Mac, which went nationwide in '68.
  • Book-Ends: Lincoln's quest for revenge starts and ends to a song by The Rolling Stones ; The Black Mob is slaughtered to Paint it Black, and after dealing with Marcano, Lincoln makes his ultimate choice of whether to rule or leave New Bordeaux to Sympathy for the Devil.
  • Bond Villain Stupidity: Two major offenders: Tommy Marcano in the main storyline, and Sheriff Beaumont in the Faster, Baby! DLC.
    • Tommy Marcano actually realizes that Lincoln has infiltrated his fight night posing as a boxer, and confronts him with several mobsters. However, instead of killing him on the spot, he gets Lincoln knocked out, tied up on a chair, then scolding him while pouring gasoline on Lincoln to burn him alive. Needless to say, Lincoln is tied up next to a metallic shelf, with edges sharp enough to let him to cut loose with a quick-time event. The attempt then ends as expected: with all mobsters dead, and the boxing gym burning to ashes.
    • Sheriff Slim Beaumont gets the drop on Lincoln (something that not many people around New Bordeaux can brag with), but instead of killing him outright, he chains him to a pole, and lets his Southern Union friends torture him to death, all the while boasting to Lincoln that he will never be caught (all this after several deputies have been killed by Lincoln and Roxy already). If you guess that Lincoln gets out of his chains a couple seconds later, you get no bonus points.
  • Boring, but Practical: The automatic weapons. Most of them have lower damage than the other weapon categories, however, their rate of fire makes them a good choice both in close quarter battles and mid-range firefights (comprising about 90% of the gunfights occuring in the game), and they also stand their ground both against single foes and larger groups of enemies.
  • Bottomless Magazines: Definitely averted: Lincoln can only carry a limited amount of spare ammo for each gun-two magazine's worth, three if you're lucky. Played straight with enemies of course, who do have to reload but never run out of bullets.
  • Bullet Time: Two flavors of it were added in patches.
    • First was one for cars, allowing you to make hairpin turns and avoid collisions. It functions almost identically to the one seen in Grand Theft Auto V.
    • Second was the classic gun type. Guns that can be used in bullet time will have a clock icon next to them on your HUD.
  • The Cameo:
    • Leo Galante from Mafia II makes an appearance in the ending, revealed to be The Commissions contact with the Dixie Mafia. He offers Lincoln Marcano's old position in return for the same cut Marcano had been paying them. If Lincoln chooses to stay in New Bordeaux, he takes Galante's offer. And Leo's driver looks suspiciously like a friend of Vito's.
  • Christianity Is Catholic: Justified, since the game is set in a stand-in for the New Orleans, whose religious population is mostly Catholic.
  • Chronic Backstabbing Disorder: The game portrays this as an integral part of organized crime, which breeds paranoia and greed in everyone involved. Sal Marcanos entire life has basically been one long list of betrayals to let him rise to the top. Lincoln can either subvert this, or go along with it.
  • CIA Evil, FBI Good: CIA Agent John Donovan is a lifelong friend and mentor to Lincoln Clay, and inadvertently helps him damage New Bordeaux during his war against the Marcano family. FBI Agent J. Maguire is a Sympathetic Inspector Antagonist who goes after Lincoln after he had already ruined New Bordeaux. However, Donovan admits that the CIA did torture people in Vietnam, including dismembering a Vietnamese woman to get her son to talk.
  • City of Canals: New Bordeaux features a network of canals and underground drains that can be traversed by boat.
  • Collapsing Lair: The mission to kill Uncle Lou has Lincoln sinking his ship and going through mooks to get at him.
  • Combat Pragmatist: Lincoln's melee takedowns often involve hitting the enemy with his fists or a gun butt, followed by shooting them in the head.
  • Content Warning: Given the plot involves an African-American in the Deep South in the 1960s and the issues that entails, the game opens with a warning about the racism Lincoln experiences.
  • Contrasting Sequel Main Character: Zig-Zagged. Unlike Tommy Angelo and Vito Scaletta, Lincoln has no ties to the Mafia whatsoever and is fact targeting the mafia after they killed his family. Like Vito, Lincoln is a military veteran turned career criminal. However, whereas Vito works for the Italian mob for primarily selfish reasons, Lincoln works against the Italian mob for revenge. Made all the more notable as their shared military service leads to an Odd Friendship forming between the two.
  • Corrupt Hick:
    • After wiping out the Black Mob, Sal Marcano assigns Ritchie Doucet and the "Dixie Mafia" to run Delray Hollow.
    • The racist Southern Union is settled in the affluent neighborhood of Frisco Fields, where they enjoy a considerable amount of power in the public and in the criminal underworld.
    • The "Faster Baby" DLC pits Lincoln and an Action Girl named Roxy against a sheriff who is harassing civil rights activists outside of New Bordeaux.
  • Crapsaccharine World: New Bordeaux is this for its citizens. While publicly a lovely and thriving city, the racial tensions are boiling to explosive levels. Police corruption and brutality is rampant as well. This is Truth in Television for many American cities of the time period but it gets worse due to the fact the city is run by a mixture of The Mafia and The Klan with Lincoln Clay willing to inflict extreme collateral damage to remove both. Things can get better or worse depending on the player's decision.
  • Cruel and Unusual Death: This seems to be how Lincoln deals with every leader of the Marcano crime family, which is explained by Donovan as a form of psychological warfare meant to send a message.
  • Cruelty Is the Only Option:
    • With most racket missions, you're given a choice of letting the owner of said racket join you as an underboss or killing them, with the former option giving the player more money. However, if you don't have any information on the racket leader (either by ignoring informants or not wiretapping junction boxes), you're forced to kill them. This is most prominent in taking over Frisco Fields, where only the informants are allowed to live, as Lincoln will automatically kill any Southern Union member he finds.
    • The mission where you assassinate Lou Marcano on his riverboat, The Delphine, stands out as the most prominent mission where massacring dozens of civilians is unavoidable. Lincoln basically bombs the riverboat, causing Lou's patrons to either die in the fire or leap into the bayou water where they get eaten by alligators.
  • Darker and Edgier: While the Mafia series was already quite dark, Mafia III seems to have made things Up to Eleven. Lincoln's adoptive family is betrayed and murdered in front of him, the place is extremely racist and hostile, executions are excessively brutal, there's a lot of mass murder and disturbing content, and the antagonists are even more despicable than before. Interestingly, Mafia III has much more muted colors in pictures. Heck, the "Sign of the Times" DLC doubles with Bloodier and Gorier and features a homicidal Satanic cult.
  • Dark Reprise: The rock song Bad Moon Rising by Creedence Clearwater Revival is one of the period songs that plays on the radio. A slow, dark, and somber version of the song (by Mourning Ritual) plays at the very end of the game during the drive to the final mission area where you're going to finally confront Giorgi and Sal Marcano.
  • Damn You, Muscle Memory!: Getting in and out of a vehicle. Instead of pressing Y/Triangle like the vast majority of games in the genre, you press X/Square instead.
    • On the computer platform, interaction and vehicle entry are initially mapped to different buttons, later all mapped to E as opposed to GTAV's F.
  • Damn, It Feels Good to Be a Gangster!: Played straight with Giorgi, but averted with his father, who wants to go legit with his casino because he's spent a lifetime in the mafia, and the paranoia and violence is quite literally killing him. He mentions in one cutscene that he hasn't had a decent nights sleep in 40 years.
    • Averted with Lincoln Clay himself, who is totally focused on his revenge scheme and never gets to enjoy the benefits of being one of the most powerful mob bosses in the city (before becoming THE mob boss of the city). He lives in purely functional safe houses, dresses in his military fatigues, and generally avoids anything resembling fun.
  • Deliberate Values Dissonance: As the game is set in the Deep South during the late sixties, expect bigotry and racial slurs to abound, since Lincoln just happens to be both a rising crime-boss and biracial.
    • The very first mission of the game involves a federal reserve guard asking, "What's this shitheel doing here?" when Lincoln arrives (posing as a truck driver to rob the place), then scoffing when told he's an "affirmative-action" hire; the guard then orders him to carry down both the cash bags on his own, all while making friendly small talk with Lincoln's white partner and lamenting how his decorated Naval cousin, "a God-fearing white man", can't become a guard while Clay can, as if Lincoln isn't standing right next to him. It's a pretty effective primer for what's to come.
    • The Southern Union is one of Lincoln's main arch-enemies, as they're New Bordeaux's local Klan.
    • Lincoln (who is hit with racist slurs himself) has absolutely no problem calling an Italian-American a "wop".
    • Police can be encountered harassing mixed-race couples.
    • Some businesses only serve whites, and the management will be quick to call the police on Lincoln if he enters the premises (which is considered to be trespassing and loitering).
    • This even bleeds into the game mechanics: police will respond much quicker to calls for help in wealthier districts than in the poorer (and mostly black) ones. Suspicious civilians and store-owners may call the cops on Lincoln even if he hasn't committed a crime.
    • There's also Thomas Burke's daughter, Nikki who was ousted for being a lesbian, since even the Civil Rights activists back in the day look down on homosexuality and gay rights did not get national prominence until Stonewall.
  • Developers' Foresight: The game's cutscenes vary significantly based on the order in which you liberate the districts and complete the game's 9 main story questlines, as this has a major effect on the order in which the major characters in Marcano's mob are killed off.
  • Dick Dastardly Stops to Cheat: Marcano needlessly betrays Lincoln rather than just taking his share of the Federal Reserve Heist and waiting a little longer to build his casino. He could have also have gotten other investors or settled for something slightly less grandiose and impractical. 2 million dollars is a helluva lot of money in 1960s dollars even without however much Sal has from his other investments. Justified as Marcano's time running a criminal empire is wearing down on him and while he wants out he still has an ego.
  • Dirty Cop:
    • The Marcanos cooperate with the police, and officers protect certain areas where the Southern Union are hosting events.
    • Taken up to eleven in the Faster, Baby! DLC with the Sinclair Parish Sheriff Department, who are so obsessed in keeping the village an all-white community that they keep the town in constant terror, and are (unsurprisingly) in very good terms with the Southern Union as well. Their racial hatred is also indicated in actual gameplay: unlike New Bordeaux cops, the uniformed sheriff deputies are programmed as enemies (similarly to mobsters, they have red blips on the minimap), and attack Lincoln on sight even if he commits no crime, solely because he is biracial.
  • Dirty Coward: The Southern Union soldiers regard the higher-ups in the group as this (one of them even states that he hates snobby rich white folk MORE than black folk), considering them little more than rich assholes who like yelling racial slurs and wear fancy robes, but not get their hands dirty. Sure enough, when you attack their rally, they all attempt to flee without putting up a fight and can be shot like fish in a barrel.
  • Disc-One Nuke:
    • You can get a Blackburn FAF-33 (the best non-custom pistol in the game) as well as an AK-47 at the beginning of the game immediately once you get access to free roam, at a Haitian revolutionary training encampment in the woods just immediately south of the Delray Hollow border. These items are available for purchase from the beginning of the game, but the cost is so high that you normally wouldn't be able to afford them until you've already taken over a few districts. Both are endgame-level guns and make the early missions significantly easier.
    • A free Stromer .223 (M16A1 in the real world) can be found in a weapon locker in the second Stones Unturned mission.
    • Silenced firearms in general make stealth killing every enemy in an area a trivial affair, allowing you to clear entire bases without getting into a firefight. You can unlock them as early as about 1/3rd of the way through the game depending on how you portion out the districts to your capos.
  • Disproportionate Retribution: While Sal Marcano and his lieutenants are all Asshole Victim types, Lincoln can execute hundreds of lesser criminals whose offenses are more along the lines of being loan sharks or drug dealers. Many of whom he could have recruited for his own business. This can be averted in gameplay, too, which shows it's a conscious choice to slaughter everyone.
  • Disney Villain Death: During the climax, Lincoln stabs Marcano in the chest while he's sitting in his office chair, then kicks him out the window. His body is shown splattered on the pavement in crime scene photos during the ending.
  • The Don: Sal Marcano is the ultimate head of the Mafia in New Bordeaux, and is Lincoln's primary target in his quest for revenge. The primary goal of the game is taking down Sal's existing criminal empire and becoming the boss of a new criminal organization. If Lincoln takes the Commission's offer of replacing Sal, he becomes the reigning criminal kingpin of the American Southeast.
  • Driven to Suicide: If you don't do anything when you finally confront Sal, he'll shoot himself.
    • Anna from Sign of the Times slits her own throat to prevent a baby sired by the Ensanglante priest from being born.
  • Drugs Are Bad: A point that is hammered home multiple times throughout the game, though not for the reasons you might think. The drug trade is bad because it will inevitably draw the attention of the South Americans, who are both far more ruthless and bloodthirsty as well as more heavily armed than the Mafia. In Burke's ending where he becomes the Boss of New Bourdeaux, he turns the city into a drug dealing capital; as a result the Cubans comes in and kill him, turning the city into a war-zone which it remains to this day.
  • Drunk Driver: NPCs sometimes drive like they've been imbibing, even the police. Which makes tailing missions or avoiding collisions with patrol cars a bit difficult.
  • Elite Mooks:
    • "Tough" enemies can survive about twice as much damage as regular Mooks and can also break out of your melee combo chain. They're burlier than regular Mooks, charge in with shotguns, and have more aggressive combat dialogue. Oddly, in the 3 endgame districts their health doesn't go up even though all other Mooks get about double health, making them more even with the other Mook types.
    • Every Racket Boss has at least one and up to several Enforcers that act as their personal bodyguards. Enforcers are extremely well-dressed and equipped with high-powered rifles that can take you down from full health to critically injured in one shot. They also have about twice as much health as a normal Mook early on, and nearly as much health as a full on Boss in the later districts. They're scattered around the map in free-roam mode, and any you don't hunt down and kill will be protecting the Racket Boss when you finally attack the Racket at the end of each Racket mission chain.
  • Equal-Opportunity Evil:
    • Lincoln's gang is an alliance between the Italian, Irish and Haitian mob run by a half-black man though this is born more out of a combination of Pragmatic Villainy and mutual hatred for Marcano.
    • Marcano's outfit seems to be a deconstruction. They worked with the Irish and Black Mobs when it suited them, then tossed them aside for white supremacist groups like the Southern Union and Dixie Mob. Note that they don't seem get along with them well (Remy Duvall calls Sal a "greasy wop" and Sal was just using him to ahold of some land contracts). They also deal with Cuban communists, but talk in private about how much they hate them. They're equal-opportunists not because they welcome everyone, but because they're willing to use everyone.
  • Even Evil Has Standards:
    • Lincoln normally has no qualms about continuing established rackets, but once he discovers what the Southern Union are really up to in Bellaire's (human trafficking) he wants absolutely no part of it, once you take over the store, Lincoln makes it very clear to his lieutenants that they will NOT be in the business of selling people and will find some other way to make money through the store. This is reinforced when Lincoln is interrogating the racket bosses, as unlike every other racket in the game, there is no option to spare them.
    • Sal Marcano is against having heroin being sold in his city due to it's effects. Even though he's a racist, he is somewhat disturbed by Santangelo's love for killing blacks.
  • Evil Plan: Sal Marcano is revealed to have one. He steals the money from the Federal Reserve Heist and screws out Sammy Robinson, Edward Burke, and Vitto Scaletta of their shares in order to take their six million dollars (in 1960s money no less) to serve as the seed money for a casino in New Orleans which will have the front man of Remy Duvall. Sal's ties in government will also be blackmailed or bribed into legalizing gambling in New Orleans. In short, a fairly straightforward real-estate scam of the Chinatown variety. Lincoln Clay becomes the Spanner in the Works when he not only survives the massacre at Sammy's party but allies all of Sal's enemies and those screwed out of their share of the Federal Reserve Heist money.
  • Evil vs. Evil: Sal Marcano and the Italian New Bordeaux Mafia are racist, backstabbing, drug-pushing crime lords who at least know how to hold back. Lincoln Clay is on a Roaring Rampage of Revenge against Sal and will kill anyone who gets in his way, New Bordeaux be damned. Can be Averted if the player chooses to only kill the bare minimum of people necessary to bring down Sal Marcano's organization.
  • External Combustion: If Lincoln chooses the ending where he rules alone and kills all of his lieutenants, the next car he gets into turns out to have a bomb installed that kills him, which turns out to be from Father James.
  • Fat Bastard: Lou Marcano, Sal's brother.
  • Face Death with Dignity: Marcano doesn't bother to beg and plead and just tells you to get it over with after sharing a drink. If you don't do that, then he will take care of it himself.
  • Faux Affably Evil: Clay was friendly with Giorgi Marcano from before he even shipped out, and Sal is nothing but accommodating the first time Lincoln meets him. The instant the reserve heist is over and the celebrations begin, they both coldly betray Sammy Robinson, gun down everyone else involved, and leave them for dead as Sammy's bar goes up in flames.
  • Forever War: If Burke is left in charge, this is what eventually happens after Burke is gunned down in 1984, with no one major gang controlling the city like Sal Marcano.
  • Four Eyes, Zero Soul: Enemy marksmen (the mooks equipped with semi-auto rifles) all wear eyeglasses, including the Hitmen leading the Retaliation squads. There's also Marcano Lieutenant Tony Derazio, a sociopathic accountant who wears eyeglasses.
  • Fourth Wall Psych: The reveal trailer has Lincoln giving his monologue on family to what appears to be the player, finally staring right at the camera via the rearview mirror...only for the camera to turn around and reveal he was talking to an unfortunate Bound and Gagged mafioso in the back seat.
  • From Camouflage to Criminal: Clay is a Vietnam vet who went into organized crime soon after leaving the military.
  • Gameplay and Story Segregation: You can have Clay use non-lethal takedowns but people will always react to you as if you'd murdered the people involved.
    • At one point in your racket income damage spree, you can come across a truck full of medical supplies. If you choose to give it to Father James, the dialogue implies Lincoln is donating it for free, but you'll have an extra $8,000 in pocket afterwards.
  • Generic Ethnic Crime Gang:
    • Lincoln is a former member of the Black Mob, which was wiped out by Sal Marcano.
      • The Black Mob's main source of income was the Numbers Game, an illegal lottery scheme that was widely used by real life black mobs.
    • Lincoln's lieutenant Cassandra leads the Hatian Mob, based in a settlement in the swamps of Bayou Fantom.
      • Their primary rackets are marijuana and arms dealing, which makes them resemble the Yardies though Yardies are generally from English speaking Caribbean Islands.
    • The Dixie Mob is a generic redneck Deep South Corrupt Hick gang of poor white stereotypes.
    • Vito leads a rare Italian version of this trope, called the Italian Gang. Most of the membership are disgruntled Mafiosi who sided with Vito after his fallout with The Commission, though some members aren't Italian such as the Cuban born Alma.
  • Genre Shift: Sign of the Times which takes a turn right into horror game territory while Stones Unturned is more like an action-war film. And "Faster, Baby, Faster!" is a mystery thriller.
  • Half-Breed Discrimination: Lincoln suffered from this as half-white half-black orphan with the Black Mob being the one of few who cared about him. As a result, his definition of family and need for companionship is different from the Thicker Than Water traditional definition.
  • Happily Adopted: Sammy Robin adopted Lincoln and treated as if he was his son after the orphanage closes, thus his good relations and Roaring Rampage of Revenge after his death.
  • Hauled Before A Senate Subcommittee: In between missions, the game shows footage of Donovan testifying before the Senate Select Committee on Intelligence. As it turns out, it was all part of his plan to get close enough to Senator Blake to kill him and send a message to all the other conspirators involved in JFK's death.
  • Have a Nice Death: Failing story mission objectives will cut to Maguire mentioning how Lincoln's war failed because he screwed up somehow. If he fails in the prologue, the scene is instead Maguire digging through the files in bafflement and noting how that can't be right.
  • Heel–Face Turn: Lincoln can potentially recruit sixteen of Sal's organization to join his. Seventeen if you count Vito.
  • Hero with Bad Publicity: Played with. Lincoln's murder of members of New Bordeaux's syndicates cause massive public outrage and horror... with the city's white population. Black citizens take a wry amusement at the Dixie Mob leader's lynching and other acts of violence, eventually elevating Lincoln Clay to folk hero status. Unless he stays as a crime boss, in which case they come to hate him every bit as much as Sal Marcano.
  • Historical Villain Upgrade:
    • In real life the KKK and Mafia hated one another since the latter consisted of Catholic immigrant criminals, things the former violently opposed. But in the game the Mafia is revealed to have a close collaboration with the Klan expy, something which would have never happened in real life.
      • Though, for full context's sake, the "collaboration" consists of a non-Italian associate of the Marcano mob (Olivia) striking up a working relationship with the head of the local KKK-Expy to convince him to bankroll Sal's casino. Both Sal and Duvall drops lines to suggest there's no love lost between them.
    • The Dixie Mafia gets this as well. Here they are portrayed as white supremacists and remnants of the Confederacy, but the real life Dixie Mafia was/is little more than a loose association of White Southerners and was motivated purely by greed, not ideology of any sort.
  • Hollywood Silencer: Lincoln can use guns with silencers for stealth kills.
  • How We Got Here: Part of the game's framing device takes place during John Donovan's testimony before the U.S. Senate Select Committee on Intelligence, where he describes his actions in assisting Lincoln in taking down the Marcanos, while another is in the form of a documentary hosted by Agent Maguire, who was originally assigned to investigate the Marcanos, but focused in on Lincoln when he created disaster in New Bordeaux.
  • I Can Rule Alone: By the end of the game, the player can have killed off all of Lincoln's underbosses, and Lincoln can as such ascend the throne of the underworld at the end of the game without having to share any of his power. This triumph is short-lived, however, as Father James decides that Lincoln is now no better than Sal Marcano and has him assassinated via car bomb.
  • Important Haircut: Upon coming home from hospital after being left for dead by Giorgi, Lincoln shaves off his beard and trims his hair into a crew cut, with particular emphasis on where the bullet scarred him.
    • One outfit Lincoln wears can completely make him bald.
  • The Irish Mob: Lincoln's lieutenant Burke leads the Irish Mob based in the neighborhood of Pointe Verdun.
  • It's Always Mardi Gras in New Orleans: Lincoln and his friends end up in a Mardi Gras festival in the French Ward, after robbing a bank.
  • Karma Meter: Surprisingly, one exists in the game. If Lincoln performs lethal takedowns, kills targets, and executes his opponents then he'll be more murderous in cutscenes. If he spares informants, bosses, and uses non-lethal takedowns then he'll be more inclined to mercy as well as human decency.
  • The Klan: The "Southern Union" is a racist organization whose members violently assault minorities, plaster the Confederate Flag on every truck and building that they own, commit cross burnings during meetings, and even go as low as to traffic Haitian slaves. According to Lincoln, they're somehow separate from the actual Klan itself despite being identical in all but name.
    • The reason for this is the larger Catholic population of New Bordeaux. The Klan were anti-Catholic and would not be as popular in that area as the Southern Union is in the game.
  • Knee Capping: At some point Sal Marcano sent Roman Barbieri (AKA "The Butcher") after Burke, who now has a permanent limp in his left leg.
    • After Burke and Lincoln take down Roman, Burke drags him off to take revenge. Back in the present, Maguire talks about that when Roman's body was found years later, the police had trouble identifying it. Among the many mutilations, Roman's legs had been broken so many times there was barely any bone left in them.
  • Knife Nut: Lincoln uses his army-issue combat knife for his lethal takedowns, and also uses it to kill Giorgi and Marcano.
    • The female cultists in Sign of the Times prefer to rush Lincoln with a knife.
  • Man on Fire: Lincoln kills Remy Duvall, head of the Southern Union, by burning him alive on the Unions burning cross marker.
  • The Mafia: Continuing with the theme of the series, this depicts the decline of the Italian-American Mafia through the 60's and the rise of the more modern criminal.
  • Meanwhile, in the Future...: An aged Father James, retired FBI agent Jonathan Maguire and various other characters are clearly being interviewed in the present day (2016), as the game and dialogue suggested that they were speaking about the past and mention dates way past 1968, i.e Maguire retiring as a FBI agent in 1999.
  • Metro Specific Underworld: New Bordeaux's underbelly is clearly based on New Orleans:
    • The Mafia dominates the underworld much as it did in New Bordeaux for decades.
    • The Dixie Mafia is also present, they only show up works set in the South
  • Mistreatment-Induced Betrayal:
    • Vito has been nursing a grudge against the Mafia following the events of Mafia II, which only worsens as he is further abused by Sal Marcano. This is why he joins Lincoln to bring the Marcanos down.
    • This can also happen if you don't divide territory and rackets fairly between your lieutenants. Depriving one too much will cause them to turn on you.
  • Mixed Ancestry: Lincoln is half-black (Dominican, according to Father James) and half-white.
  • Multiple Endings: The game has three endings depending on what choice you make after the final mission, and the "Leave" ending has 3 sub-variations based on which of your lieutenants is the most powerful. Lincoln either forms a syndicate with any remaining lieutenants and takes over organized crime in the South and lower Midwest, kills them and gets blown up, or simply takes off and leaves New Bordeaux behind, leaving his highest-earning lieutenant (randomized if all have equal income) to take control of the city instead.
  • Mushroom Samba:
    • In the mission to kill Olivia Marcano, Lincoln pours LSD-laced wine to people at the country club, getting them super high and lost in their own hallucinations.
    • The cultists in Sign of the Times are able to achieve this with a powerful hallucinogenic incense called Sky, an offshoot of LSD that makes Lincoln (who inhales some of the stuff by accident) suffer vivid hallucinations during parts of the DLC such as imagining the Wells Park Middle School (which was destroyed after a case of arson) was on fire again or Lincoln being dragged into a large pool of blood by freakishly long arms trying to drown him before an apparition of the recently deceased Anna pulls him out of it.
  • Nasty Party: Inverted. The Marcano Family slaughters the Black Mob at a party celebrating the Federal Reserve heist, but in this case, they're the guests killing the hosts.
  • Neighborhood Friendly Gangsters: The Black Mob donated to needy families in Delray Hollow and even were on good terms with Father James, even though he disapproved of them personally.
  • Never Smile at a Crocodile: There are indeed gators and crocs in the swamps. They serve as a water hazard, or as a potential way to dispose of enemies.
  • Never Trust a Trailer: The first trailer would have you believe that Lincoln Clay's new posse would be a surrogate family of True Companions. In reality, his syndicate unites by Pragmatic Villainy and is always a hair's breath away from murdering each other.
    • The TV spot also has Lincoln and his friends in a Power Walk, but there's some problems: they're only ever around for when Lincoln decides who gets territory, and nowhere in the game does John Donovan ever be in the same room as the bosses outside of Lincoln.
  • No Communities Were Harmed: New Bordeaux basically replaced New Orleans in the Mafia universe, receiving all of the same events that New Orleans received in history (except Lincoln's rampage for obvious reasons) and is the largest city in Louisiana. There are a few small differences, like the presence of The Klan (not really feasible in Catholic-majority New Orleans, and probably why they used an Expy) and the sizable Cuban population (more of a Miami thing in real life).
  • N-Word Privileges: Averted. The black Jerkass headwaiter in service of Olivia Marcano, who Lincoln works for in disguise during Remy Duvall's eulogy is absolutely loathed by his employee's for calling everyone a nigger. Played straight with the other black characters who only use it as part of a joke (the Black Mob) or to call out attention to an issue (Cassandra saying all the cops sees in Lincoln is a big nigger with guns).
  • An Offer You Can't Refuse: Lincoln has the option of making these to all of the rackets' lieutenants if he's wiretapped their phones and knows their weaknesses. Notably, these offers are always presented at knife-point after he's disabled their guards.
  • One-Man Army: Slightly more justified than normal, as Lincoln is a trained soldier and special forces operative, fighting an army of mostly untrained criminals.
  • Politically Incorrect Villain: Obviously, considering the time and location of the game. Not counting the local Klan, Marcano constantly drops the n-word like its going out of style.
    • Santangelo takes the cake by expressively stating how he loves to kill 'the niggers', which disturbs even Sal Marcano.Even when at Clay's mercy after failing to kill him, Santangelo refuses to call him by his name and just drops the n-word again.
  • Pretty Little Headshots: Averted. Giorgi shooting Lincoln in the head isn't enough to kill him, but it leaves a huge, nasty scar on the side of his head that stays for the rest of the game.
  • Previous Player-Character Cameo: Vito of Mafia II returns as one of Lincoln's lieutenants.
  • Punch-Clock Villain: All of the racket bosses are this. None of them have any particular loyalty to Sal Marcano due to his Kick the Dog and You Have Outlived Your Usefulness habits. The vast majority are happy to work for Lincoln if he makes them a better offer (with the caveat it always happens at knife point).
  • Reality Ensues:
    • As you play as a (half) black man in 1960s Louisiana, not only do normal white people not trust you, but no other race does, either. You can't even walk in front of the (white) police without raising some suspicion, and they are all too happy for an excuse to beat you up.
    • If enemies see Lincoln, they'll be hostile to him. If they hear a gunshot or find a dead body, they'll go looking around and attack Clay when they see him.
    • The people running Marcano's businesses aren't blindly loyal to him; if faced with death, they will offer to work for Lincoln Clay instead.
    • If you kill the witnesses of your crimes, nobody will report them to the police.
    • When Lincoln is asked for the most striking Vietnam memory, his tale is that of brutally torturing a Vietcong soldier's mother to make him surrender.
    • The hastily-planned loosing of a safe with explosives ends up with Danny Burke getting his leg crushed by the falling safe.
    • The fact that the Marcano crime family helped organize the opening bank heist does not stop them from killing the rest of the heist crew except Lincoln, who lives after the bullet merely graces his skull, leaving him with a permament scar.
    • In the final mission, Sal Marcano's death is not the result of a spectacular boss fight, but rather Sal, depressed after losing his son and criminal enterprise, begging Lincoln to shoot him or shooting himself.
    • The Commission does not care if the Marcano crime family is replaced by the Clay Mob, as long as the new mob pays its kickback.
  • Red Herring: There are some hints that Lincoln's adoptive brother will betray him because Sammy seems to favor Lincoln as his successor over him. He's killed along with everyone else when the Marcanos stab them in the back.
  • Relationship Values: Vito, Burke and Cassandra's loyalty is measured by the amount of money they're making. You raise it by assigning districts as well as performing jobs for them. Raising it leads to additional upgrades to each bosses perks as well as new weapons and guns being available.
  • Religion of Evil: The Ensanglante, the antagonists of the Sign of the Times DLC.
  • Renegade Splinter Faction: Vito Scaletta leads a rebel Italian gang based in the neighborhood of River Row.
  • The Reveal: Sal Marcano and Senator Blake were involved in the assassination of President Jack Kennedy. And now they're dead.
  • Roaring Rampage of Revenge:
    • Lincoln's end goal is to avenge the deaths of his adopted Black Mob "family".
    • John Donovan enacts revenge upon Senator Blake for his involvement in the Kennedy assassination during the end, and boasts that he will continue to hunt down and kill everyone else involved with the conspiracy.
  • Rogue Protagonist: If Vito Scaletta is mistreated (by not being assigned a fair amount of rackets and territories), he will betray Lincoln, and will have to be fought on his home turf.
  • Rule of Three: The collection missions. Three marijuana drops for Emmanuel, three cars for Burke, three marijuana samples for MJ, etc.
    • Also, when taking over rackets, the new occupants almost always arrive in three identical cars.
  • Scary Black Man: Lincoln becomes cold and bloodthirsty after being left for dead by the Marcanos.
  • Screw the Money, I Have Rules!: Lincoln Clay can do this as his final choice at the end of the game. He can choose to ally himself with the Commission in Empire Bay and become the new head of The Mafia despite being an African American or he can leave to go straight again. Somewhat zig-zagged as his gang can be his True Companions by this point.
  • Screw the Rules, I'm Doing What's Right!: A Senate committee is questioning CIA agent John Donovan on whether he helped Lincoln murder the entire Marcano family, and he simply gives a smug smile and openly admits it.
  • Shout-Out:
    • The M60 machine gun is referred to in-game as the "Hartmann 7.62". The M1 Carbine and M79 Grenade Launcher get the same treatment.
    • Random NPCs will sometimes mention "the Captain" kissing Uhura.
    • A silenced pistol called Deacon .22 becomes available from the arms dealer after Lincoln develops a high enough relationship with Burke. That has got to be deliberate.
    • One of the antagonists is a corrupt, overweight court circuit judge named Cornelius Holden, who is frequently referred to as "Judge Holden" by both other characters and the game's text.
  • The Smurfette Principle: Both Clay and Marcano's family has one female lieutenant, Cassandra and Olivia Marcano. Donovan is actually shocked that a woman could be a capo in Sal's mafia.
  • Soundtrack Dissonance:
    • Hearing Dusty Springfield croon out "Son of A Preacher Man" while Lincoln shoots his way through unfortunate Mafiosi is pleasantly jarring.
    • During the final part of the mission to kill "Uncle" Lou Marcano, "Green River" plays as Lincoln confronts a dying Lou... right when his luxurious riverboat The Delphine has exploded and set on fire, killing pretty much everyone on board besides them two, while Lincoln himself is suffering from a wound.
    • The Duprees "You Belong To Me", a very romantic and heartwarming song, eerily plays as Lincoln shoots down Olivia's guards and subdues her. A rock version by Misfits later plays again during the post-mission cutscene that reveals Giorgi killed her, and during "Yet Here We Are".
  • Speak Ill of the Dead: Charles Laveau does this when discussing the death of Remy Duvall, and justifies this by pointing out that Remy used his public image to hide the fact he was really the Southern Union's leader.
  • Stepford Suburbia: Frisco Fields is New Bordeaux's nice little slice of upper-middle class, white flight suburbia. The housewives have gotten themselves addicted to a 'weight-loss supplement' that turns out to be PCP, while their husbands support the Southern Union.
  • A Taste of Their Own Medicine: What Lincoln does to the Marcano family and their allies, stating that he wants them to experience what he experience, which was losing everything.
  • Teeth-Clenched Teamwork: Lincoln's lieutenants are united solely by a combination of greed and a hatred for the Marcanos. Otherwise, they still bear old grudges against one another and see each other as competition more than anything.
  • Time Skip: After Lincoln is left to die and is saved by Father James, a time skip occurs from Febuary to around July-August of 1968, due to Lincoln recovering from his wounds.
  • Too Dumb to Live: Scared pedestrians dive in any old direction. Including directly in front of your car!
  • True Companions: The Black Mob were this to Lincoln Clay, hence why their destruction at the hands of Marcano sparked his Roaring Rampage of Revenge.
  • The Very Definitely Final Dungeon: Sal's casino, Paradiso, is this at the end of the game.
  • Vice City: As expected of a game about crime, New Bordeaux is a city with no shortage of crooked bastards, with different flavors of corruption for each of its ten districts. Even the nicer-looking areas have their fair share of dirt.
  • Video Game Cruelty Potential:
    • Most of the racket bosses you have to defeat in order to conquer a racket really aren't as bad as Sal Marcano, some of them even hating him. If you have their racket wiretapped, you'll be able to recruit them and gain an extra profit from the racket... or murder them and get only 1/4 of said profit.
      • This also applies to informants you have to interrogate.
      • This doesn't apply to the Prostitution (Doucet's) and the Southern Union (Bellaire's Supermarket) racket bosses, who Lincoln will instantly kill due to not wiretapping the city yet (for Doucet's) and because Bellaire's owner secretly uses the business as a front for human trafficking.
    • During "Burn To Napalm", you can either Mercy Kill Tommy Marcano when he's down, or simply leave him to burn to death alongside the rest of his boxing ring.
    • During the final mission, you're given the choice to kill Sal Marcano by stabbing him to death (resulting in Lincoln pushing him out of his penthouse's windows rather than shooting him to death. If you don't do either, Sal will simply take the pistol lying beside him and kill himself.
  • The Vietnam War: The game is set during 1968, at the height of the conflict in Vietnam. Lincoln, being a veteran of the Vietnam war, has military training that lets him get rid of his enemies with tactical precision.
  • Villain Has a Point: Connor Aldridge, the deranged and mercenary antagonist of the Stones Unturned DLC, is correct in at least one aspect — the Vietnam War was an equally brutal conflict on all sides, and largely pointless due to the region's limited strategic value ("there are no dominoes"). He even correctly points out that the Gulf of Tonkin incident was largely trumped up as an excuse to get America into the conflict, a fact that wouldn't be formally acknowledged by top officials for decades. Unfortunately, this moral relativism and desire to end the war led him to think that selling the NVA a thermonuclear warhead was a good idea.
  • Villain with Good Publicity:
    • Sal Marcano is known to the public as being a wealthy businessman and a philanthropist during Lincoln's war against him.
    • The Southern Union are based in the rich neighborhood of Frisco Fields, and host various parties, rallies, and propaganda drives. Especially Remy Duvall, their leader. Him being burned alive by Lincoln is seen as a blow against decent society by the rich and white, and the death of a scumbag racist by everyone else.
    • If Lincoln chooses to rule New Bordeaux with his surviving lieutenants, he becomes this.
  • Villainous Breakdown: Remy Duvall will have one on the radio just after you've shattered most of his criminal enterprise.
  • We ARE Struggling Together: Lincoln's lieutenants don't bother to hide how much they hate each other with meetings oozing contempt. They can even turn on Lincoln and vice versa.
    • The rank-and-file working class soldiers of the Southern Union hates their rich, upper class superiors. You can even overhear one of them talking about how "the only thing worse than a nigger is a rich white man putting on airs" and says that once they're done with the black citizens, he wouldnt mind going after the rich white ones next.
    • The Marcano Mob isn't much better in the grand scheme of things despite being literal family. Routinely, Lincoln is just ahead of a hit squad by the mobsters.
  • We Hardly Knew Ye: Combined with Posthumous Character. Sammy and Ellis Robinson and Danny Burke only appear in the first mission arc of the game before their brutal deaths at the hands of the Marcano.
  • What Do You Mean, It's Not Political?: In-universe, Lincoln murders look like political statement from a black supremacist, while what he really does is targeting Marcano's crime family via psychological warfare. It's really just a bonus that he gets to kill The Klan and a judge who tries absolving a man who shot a black couple asking for help.
  • Wham Episode: The Stinger. John Donovan goes on a rant about how he dismembered an old lady in Vietnam and saved a bunch of lives just before he learned the president was assassinated, pulls out a gun in front of a senatorial hearing, and then executes Senator Blake for his involvement in said assassination before making a public announcement that the remaining conspirators are next.
  • What the Hell Is That Accent?: The Haitians. Whether's a plainly exaggerated French accent forcing Haitian Creole words into their mouths or an Jamaican accent trying to sound Haitian. At least Emmanuel's Haitian accent stood out the most.
  • Who Shot JFK?: The epilogue reveals that the reason John Donovan is so focused on Clay taking on Marcano is because he suspects that the Marcano family was involved in the assassination. He's right, and the senator in charge of the hearing was involved too as revealed by Marcano's files. Donovan shoots him when the interview is over, then tells the camera that he's coming for the other conspirators.
  • Why Don't You Just Shoot Him?: When Lincoln lays out his complex plans for bringing down Marcano, Burke suggests they just get in his car, drive to Marcano's house and shoot him. The others respond that it just means he'll be replaced and nothing will change. Donovan and James also asks why Clay is targeting so many people instead of just Sal (Donovan even mentions that Clay could clean them up with an assault rifle and war paint) since he only wants revenge, Lincoln says he wants Marcano to know what it's like to lose everything.
  • With Catlike Tread: Many of Lincoln's stealth takedowns are, well.....not.
  • Would Hit a Girl: Lincoln has absolutely no problem shooting Olivia Marcano, or pressing her bullet wound to get information out of her, though he leaves her alive. She's later murdered in the hospital by Giorgi.
  • Wounded Gazelle Gambit: Cassandra is first introduced after Lincoln kills Baka, the supposed leader of the Haitian gangs. After Lincoln shoots him, she crawls out of a closet she's been hiding in, and starts beating Baka's corpse, claiming he's been using her as a sex slave. Its later revealed that Cassandra herself is the real leader.
  • Wretched Hive: Once you peel away the gilded exterior, you'll find New Bordeaux has some very serious rot. This is one reason why Lincoln doesn't just go to Sal's house and kill him: he fears that even if the Marcano family ends up unable to retain power, the city will just vomit up a new scumbag to take charge.
  • You Have Outlived Your Usefulness: If Lincoln decides to stick around to rule New Bordeaux, he's given the option of killing off any remaining lieutenant so that he can rule alone at the urging of Donovan. Doing this however leads to him getting blown up by a car bomb planted by Father James.
  • You Kill It, You Bought It: After dealing with Sal, Lincoln is given the option by Leo Galante to take over his position as the kingpin of New Bordeaux as long as he gives the Commission their typical 20% cut.
  • Zerg Rush: If the amount of active enemies gets too high (likely because you allowed a Sentry to call for reinforcements), they'll stop taking cover and will all charge at your position at once, which can lead to you being overrun and quickly killed if you're not prepared.

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