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Marvel's Midnight Suns is a tactical RPG based on the Marvel Comics property of the same-ish name, developed by Firaxis Games in collaboration with Marvel Games. It was released on PlayStation 4, PlayStation 5, Nintendo Switch, Microsoft Windows, Xbox One, and Xbox Series X|S on December 2, 2022.

Loosely based on the Rise of the Midnight Sons comics storyline, you play as the Hunter, a superhero from the 1600s and the child of Lillith, Mother of All Demons. When Lilith is awakened in the present day by the villainous organization Hydra, the Hunter is resurrected by Dr. Strange. They team up with some of the Marvel Universe's heaviest hitters to help take Lilith down once and for all. Midnight Suns is notable for being one of the few Marvel video games to focus on its supernatural side, as the titular group is a Supernatural Team formed to face magical threats, while the other superheroes are just there to provide backup (and often admit to being out of their element).

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In addition to the Hunter, the other playable characters are Iron Man, Spider-Man, Captain America, Wolverine, Doctor Strange, Captain Marvel, Blade, Ghost Rider (Robbie Reyes), Magik, Nico Minoru, Scarlet Witch, and The Hulk. Deadpool is available as a DLC character, and Venom, Morbius, and Storm are set to be added as DLC in the future.

Announcement trailer. Extended gameplay trailer. September 7th 2021 gameplay presentation, "Darkness Falls" trailer

A series of animated prequel shorts began airing on the game's YouTube channel in October 2022. The first, "The Salem Sisters", can be viewed here.

Marvel released a comic series, Midnight Suns (2022), to accompany the game. This version uses the same title and many of the same characters as the game.


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Marvel's Midnight Suns contains examples of:

    open/close all folders 
    Tropes #-F 
  • Achilles' Heel: Even in demonic form, Venom still has his traditional weakness to intense sounds, which Spider-Man exploits by luring him to a bell tower. Spider-Man uses this to drive Venom off after the latter's boss fight by webbing a microphone to the museum's speaker system.
  • Adaptational Backstory Change: While most of the characters have backstories close to their comicbook counterparts, there have been a few liberties taken in the game's continuity:
    • First, the Midnight Suns themselves are a permanent team with the Abbey as their home base and Caretaker as their mentor/Mission Control, whereas in the comics the team is only formed on a temporary basis, thus explaining why the members have such a familial bond here.
    • The Scarlet Witch, rather than her history with Magneto and the Avengers, was recruited directly to the Midnight Suns in this game, hence why the Suns and not the Avengers see her as a close personal friend.
    • Captain Marvel's background is lifted from the movies rather than the comics, with no mention of Rogue or a male Mar-Vell, and having lived among the Kree for awhile.
    • Ghost Rider has apparently always known his powers come from a Spirit of Vengeance, completely omitting the pre-Retcon period where he was also possessed by the spirit of his Evil Uncle Eli Morrow and originally believed him to be the source of his powers (though Robbie does mention having an uncle at one point).
    • Downplayed with Magik. Her backstory isn't changed much (when she tells Hunter how she first claimed Limbo, she basically summarizes her 1983 miniseries), but the demon sorcerer who corrupted her was changed to Mephisto rather than Belasco. This was likely done to bring her in line with the other Suns, since Belasco is primarily an X-Men villain.
  • Adaptation Name Change: The Midnight Suns were originally known as the Midnight Sons in the comics. The name change here suits the team, which has more gender parity than the source material.
  • Always Someone Better: In a very direct example, Sabretooth is introduced with the subtitle "The 2nd best there is at what he does!"... and about thirty seconds later in comes Wolverine, "The best there is at what he does!"
  • Answers to the Name of God: When Lilith breaches the Sanctum Sanctorum's wards, Wanda utters a horrified "Oh, God", and Lilith, smirking, replies "Exactly".
  • Anti-Frustration Features:
    • Every Balance-affecting dialogue choice allows has a third, unaligned option. You get No Points for Neutrality but this option will also never upset a teammate, allowing the player to avoid any coaligned dialogue options they don't like without actually changing alignment.
    • During combat, once a character has moved they are able to move as many times as they want so long as they don't play a card or interact with the environment. This allows the player to fine tune that character's position without potentially wasting valuable movement resources.
  • Anti-Regeneration: Sabretooth's Healing Factor lets him quickly recover from being slashed by the Hunter's swords, but when he grabs the Hunter and tries to take a bite out of them, their collar zaps him with eldritch energies, inflicting burns which he cannot heal.
  • Artifact of Doom: The plot provides two notable ones.
    • First is the Darkhold, a book containing the dark magics of Chthon which is used to resurrect and empower Lilith.
    • The second is a late game addition: the Godkiller, a dagger made from a piece of Cthon himself. The weapon does exactly what its name implies. Doctor Strange notes that it might be able to kill literally anything which considering the nature of the Marvel universe, is really saying something.
  • Ascended Meme: In the trailer announcing the DLC characters, Deadpool refers to Morbius as "Dr. Morbin' Time!"
  • Astral Projection: Doctor Strange's Astral Meditation card has him briefly project his consciousness out of his body to meditate on the astral plane, granting the party various benefits in the process.
  • Auto-Revive: A variant. When Wolverine goes down, the player will automatically draw a special Heroic card which can revive him and restore a decent amount of his health. This can only happen once in any given fight, however.
  • Back from the Dead: The Hunter gave their life to defeat Lilith in the past. They get resurrected in the present day to deal with Lilith once more.
  • Background Boss: The second boss fight against Fallen Venom has him spend the first part on the roof of a museum, hurling junk at the heroes who are running around at street level. He doesn't come down to take them on personally until all the trapped civilians have been rescued and all his Hydra flunkies have been dealt with.
  • Battle Aura: Captain Marvel glows with red cosmic energy while she's in Binary mode.
  • Big Damn Heroes: Spider-Man and Wolverine are introduced by having them narrowly save the Hunter from getting torn to pieces by Venom and Sabretooth, respectively.
  • Blade Spam: Many of Wolverine's cards have him quickly and repeatedly slash his target(s) with his claws. His ultimate card, Midnight Special, combines this with Speed Blitz as he zips from one foe to the next, slashing each victim more times than the last.
  • Blinded by Rage: Even after being corrupted into a fanatical servant of Lilith, Venom hates Spider-Man so much that just seeing the webslinger is enough to make him drop whatever he's doing and chase after Spider-Man in a blind rage. Spidey exploits this to lure Venom to a bell tower (Venom being harmed by loud noises); he's so fixated on catching and killing Spider-Man that he doesn't even realize where he is until the bells start ringing.
  • Blow You Away: Doctor Strange's "Winds of Watoomb" card conjures a small tornado to pick up an enemy and throw them at something.
  • Bittersweet Ending: Ultimately the heroes do manage to prevent the prophecy of the Midnight Sun and save the world but both the Hunter and a repentant Lilith are lost in the process, still bound by the magic of the Darkhold. On the other hand, they have the most powerful magic users in the Marvel universe searching for a way to bring them back so their situation isn't entirely hopeless either.
  • Boss Subtitles: Almost every character is introduced with a freeze-frame giving their name and description, the latter usually being some kind of joke.
    JOHNNY BLAZE: Original Ghost Rider. Doesn't like you either.
  • Bottomless Pits: Magik's "Banish" card will temporarily replace one enemy or ally with a "drop", a portal on the floor. Other enemies can then be pushed into the drop via knockback, potentially inflicting a One-Hit KO.
    • Ghost Rider can replace himself with a portal to hell for a turn, or create one on a select part of the battlefield.
  • Breaking the Fourth Wall: Deadpool, as is the norm with him. He first made his presence known in mid-October 2022, hijacking Midnight Suns' social media accounts in an attempt to get into the game, which ultimately succeeded.
  • Breath Weapon: Ghost Rider's "Judgment" card has him breathe fire on his target, damaging them and all adjacent enemies.
  • Can't Drop the Hero: The Hunter must be on the squad for all story missions; side missions have a random ally as the Required Party Member instead.
  • Car Fu: Ghost Rider's "Hell Ride" card has him summon his car and ride on it to run over all enemies in his path for massive damage.
  • Cast from Hit Points:
    • Captain America has a variation of this. Several of his attacks will consume some, or all, of his Block meter when used, making them inflict extra damage but leaving him more vulnerable to attack.
    • Ghost Rider is a more conventional example. He has several Heroic cards, like "Judgment" and "Penance Stare", which inflict tremendous damage but consume a large chunk of his health. The more health he has when he uses these abilities, the more damage they will inflict.
  • Charged Attack:
    • Several of Iron Man's cards will do extra damage if you redraw before playing them. The more redraws you make that turn, the more damage these attacks will inflict.
    • Some of Doctor Strange's Heroic cards can be "Enhanced" by paying extra Heroism when you play them. Strange's ultimate attack is one such card, and it can be Enhanced this way multiple times to deal massive damage.
  • Charge Meter:
    • The game features a Heroism meter which builds up as the player successfully attacks enemy units. This meter can be spent to play Heroics, very powerful cards that produce flashy cinematic attacks.
    • Ghost Rider has a Souls meter which fills up as he defeats enemies. Once it's full, he can spend it to play Drain Soul, a life-stealing area-of-effect attack which gets stronger every time it's played.
  • Chest Blaster: Iron Man's most powerful attack is Hellfire Beam, which has him fire concentrated hellfire from his chest like a Wave-Motion Gun.
  • Composite Character:
    • In this game, Mephisto takes Belasco's role as the demon who kidnapped a young Illyana Rasputin and who formerly ruled Limbo until Illyana drove him out.
    • Caretaker has the age (both actual and physical) and similar background of the original Caretaker, yet her gender and name comes from the original's granddaughter and successor, Sister Sara. She also lives in an Abbey, and comics Sara is a former nun.
    • Tony Stark has the hair and moustache of his classic comics' version, but the Stark Industries logo, constant jokes, and arc reactor in his chest of the MCU version. He shares the Control Freak tendencies of both.
  • Contractual Boss Immunity: Supervillains like Venom and Sabretooth have a passive trait which lets them recover from certain status ailments very quickly. They also have two health bars in story mission boss fights, but only one when they join as reinforcements for regular encounters. And if you get them to zero in those, they just Villain: Exit, Stage Left. When one says "Mother won't let me die," they are not kidding.
  • Control Freak: Tony Stark, as an inventor and CEO, is used to being the smartest guy in the room and having everyone do what he says to solve problems. He is way out of his area of expertise with the supernatural events of the story, and this freaks him out a lot. A subplot involves him joining Peter & Robbie's tinkering sessions and slipping into taking over those as well.
  • Cool Car: 'The Hellride' is a jet-black muscle car that Ghost Rider uses in battle, and spends most of free time working on. Considering one of his special moves involves lighting the car on fire and running people over, the maintenance is probably well-needed.
  • Counter-Attack: The Counter status, which makes the affected character retaliate against anyone who damages them for an entire turn. Captain Marvel's passive trait gives her a low chance to gain this status whenever she defeats an enemy.
  • Critical Hit Class: One of the Hunter's cards, Wrath, is a status buff which ensures that all their currently drawn cards, and all the Hunter cards drawn in the next two turns, will deal critical damage when played.
  • Crosshair Aware: Certain missions involve a projectile or gunfire coming down on part of the map each turn; this is marked the turn before with a red circle. You can use this to your advantage by knocking enemies into the danger zone, and sometimes incoming reinforcements will run right in themselves.
  • Damage Over Time: Blade specializes in inflicting Bleed on his enemies, making them take damage at the end of their turns.
  • Dash Attack: Captain America's ultimate ability, Shield Charge, has him brace his shield and charge forward, ploughing through all enemies in a lengthy line.
  • Deal with the Devil: "The Salem Sisters" reveals that Lilith tried to cure her infant child of the plague by performing a sinister ritual from the Darkhold. When Lilith's sister disrupted the ritual, the Darkhold's master, Chthon, offered to spare the child's life in exchange for Lilith's soul. Lilith agreed, and years later Chthon would transform her into a demon.
  • Death or Glory Attack: Captain Marvel's Rain of Blows. This attack consumes all of your Heroism to deal extremely high damage to a single target, while also removing all of Carol's Block (and thus knocking her out of Binary mode). A well-timed use of this ability can end a fight, but a poorly-timed use of it will leave Carol a sitting duck and leave you unable to play your other Heroic cards.
  • Defeat Equals Explosion: Ghost Rider's "Immolate" status buff makes any enemy he kills for the next two turns explode in a giant fireball. These explosions damage nearby enemies and can potentially trigger a chain reaction of explosions.
  • Degraded Boss: After you defeat a supervillain in their boss battle, they will occasionally show up as reinforcements on normal missions, though in a weaker form.
  • Demonic Possession: The Hunter gets possessed by Chthon at the climax of the game, becoming the final boss.
  • Demon of Human Origin: As seen in "The Salem Sisters", Lilith was once a human witch living in Salem during the time of the witch trials. She became a demon as the result of a Deal with the Devil.
  • Diegetic Character Creation: Character customization is justified as the Caretaker giving Doctor Strange a clear vision of what Hunter (the player character) looks like to lower the chance of him accidentally bringing the wrong soul into the body.
  • Draw Aggro: The Taunt effect forces an enemy to target you on their next turn. It's mostly used by Captain America and Captain Marvel in conjunction with their Block-generating abilities to effectively neuter enemy attacks.
  • Dude, Not Funny!: Banner tells the team that he’s not feeling himself, and Tony snarks that this should be normal. Carol shoves Tony and tells him “Shut up!”
  • Easter Egg: During the final boss fight, Uatu the Watcher can be seen observing the battle from the far background.
  • Evil Counterpart:
    • The HYDRA Officer looks very similar to Captain America, and is also a leader with an unusual melee weapon. Except the Officer uses whips, not a shield, constantly debuffs the good guys, and drives his subordinates to fight - and sacrifice themselves. Steve defends from the front, and draws aggro to protect others. It's almost like HYDRA specifically based their Officers on their greatest foe, which is a twisted compliment.
    • Cap has another counterpart with his nemesis Crossbones. The latter is a selfish, amoral mercenary instead of a heroic soldier, and while he can work with a team, he's not really a team player, much less a leader. Cap uses just his shield and fists, while Crossbows' arsenal includes uses a rifle, a mechanized gauntlet, grenades, and HYDRA-themed shield (which only protects himself).
    • And third, the HYDRA Shieldguard is a guard with a riot shield. They're usually standing still and protecting objectives and teammates, while Cap is a highly mobile fighter who actively draws aggro. The Shieldguard's attacks are a Shield Bash that Dazes and damages enemies, and a gadget-powered punch. The Lilin have their own version; a monster that sacrifices its own health to generate a shield.
  • Evil Matriarch: Lilith, the so-called Mother of All Demons. Not only does she carry herself like a mother figure at all times, and brainwash people to call her "Mother", she is also the Hunter's mother and often claims to be caring for them. The Hunter is resolutely opposed.
  • Face–Monster Turn: Lilith's brainwashing powers can corrupt even iconic superheros to her side, and usually turns them into uneloquent rampagers.
  • Fair for Its Day: An in-universe example. When Wolverine suggests a cheesy 1940s sci-fi pulp novel for the Abbey's book club, Blade braces for impact. He's surprised and delighted when there turns out to be no impact to brace for, and the author's progressive attitudes on race and gender do a lot to draw him into the story.
  • Fight Like a Card Player: The heroes' abilities are represented by cards. The player is dealt a hand of these cards during combat and can play a card to activate its corresponding ability.
  • Five-Second Foreshadowing: During the Avengers Tower battle, Rumlow explicitly calls the heroes "suckers", and the first thing he does is respond to Bruce on the comms. At the end of the battle, we learn he's working with Bruce to trick the heroes.
  • Fun with Acronyms:
    • One subplot has Nico, Dr. Strange and Magik form an arcane club to delve into the Hunter's memories. Nico calls it the Esoteric Mystical Order Knights of Intellect and Dimensional Spiritualism: i.e the EMO KIDS.
    • Shortly after Deadpool says he'll be DLC, the Hunter asks what that term means. Deadpool responds as only he can: "Deadpool Living Comfortably!"
    Tropes G-R 
  • Gameplay and Story Segregation:
    • When you first meet Blade, he'll be reluctant to tell you his real name until he trusts you more (that is, you have to raise his approval meter). However, the game's map interface tells you right off the bat that it's Eric Brooks.
      • Similarly, Spider-man doesn't reveal his secret identity until a while after recruitment, but right away people will address him as "Peter" in Superlink comments.
  • Gathering Steam: Deadpool's playstyle revolves around his "En Fuego" system. He has a meter that fills as he damages enemies; once it's full, he gains a stack of the En Fuego buff, and the meter resets. Most of his cards get more powerful based on the number of En Fuego stacks he currently has.
  • Glowing Eyes of Doom: Lilith has glowing green eyes, as do several of her demonic minions. Anyone she corrupts gains these eyes as well.
  • Grievous Harm with a Body: Part of Spidey's Web Throw attack involves snaring an enemy on a webline and swinging them around like a wrecking ball to batter any other nearby foes.
  • Ground-Shattering Landing: The Hulk's ultimate attack, "Worldbreaker", has him set his arms on fire, jump into the air, and smash the ground with so much force that the entire battlefield shatters, dealing massive damage and knockback to all enemies and interactable objects.
  • Healing Factor: Wolverine's passive skill is his iconic healing factor. It restores some health to him each time you draw one of his cards when redrawing. Deadpool's passive skill is likewise a healing factor, though in his case it functions as constant Gradual Regeneration.
  • Hero of Another Story: The Hero Ops are offscreen missions that involve other superheroes or heroic organizations reaching out to the Midnight Suns and requesting their help with their own problems in fending off Lilith's demonic invasion. The player can send any playable character (except the Hunter, as well as some mission-specific exceptions) to lend a hand.
  • His Name Is...: The Midnight Suns capture Doctor Faustus and try to interrogate him for information on Lilith's plans. Before he can even begin to talk, Crossbones shoots him dead.
  • His Name Really Is "Barkeep": The Hunter. Lampshaded in a conversation with Blade:
    Hunter: Is your name really "Blade"?
    Blade: Is your name really "The Hunter"?
    Hunter: ...yes?
  • Horns of Villainy: In addition to Lilith's design incorporating horns, anyone under her control grows horns to match hers. Notably, she is shown mind-controlling Venom, Sabretooth, Scarlet Witch and the Hulk, who are all typically Anti Heroes at worst (except Sabretooth) and do not conventionally have horns.
  • Improvised Weapon: The game features environmental attacks, which have the heroes use nearby objects to attack enemies, such as kicking a sofa, throwing rocks, or toppling lightposts.
  • It Only Works Once: Certain cards have the Exhaust property, meaning that they can only be used once in any given battle. These cards are usually very powerful.
  • The Legions of Hell: Lilith is served by an army of demons known as the Lilin.
  • Level-Up at Intimacy 5: Having the Hunter befriend specific heroes will make that hero gain a passive trait which benefits their gameplay style. This trait can then be upgraded by continuing to build the Hunter's relationship with that hero. For example, Captain America's passive lets him start each battle with a certain amount of Block, and when upgraded it lets him generate extra Block at the start of every turn.
  • Life Drain: Some of Wolverine's cards having a life-stealing effect, which is meant to represent his famous Healing Factor. Blade can also do this using his vampiric powers.
  • Living Weapon: The Godkiller is implied to be this, causing it to glow brightly whenever the Hunter draws near.
  • Loophole Abuse: The trials of the Elder Gods take place in a pocket dimension that only the challenger and the servants of the gods can enter. However, the Hunter's pet Charlie is a hellhound, one of the species created by the Elder Gods, so Charlie can also enter the trial dimension and aids the Hunter.
  • Luck Manipulation Mechanic: Iron Man's gameplay style revolves around drawing extra cards from his deck, so you can stuff your hand with as many Iron Man cards as possible. Many of his cards also get powered up if you redraw before playing them, further encouraging this. This may represent Tony's egotism and intelligence, mechanically.
  • Macross Missile Massacre: Iron Man's Air Superiority card has him bombard the battlefield with volleys of missiles, damaging all enemies.
  • Magic A Is Magic A: It's implied that teleportation is a very rare/difficult spell to master. Even a seasoned sorcerer like Dr. Strange or Caretaker can't pull it off consistently, at least with the disruptions of magical energy caused by Lilith's return. Hence why the Midnight Suns' mode of transportation is Illyana, whose portals aren't a spell but her own inherent mutant power.
  • Maximum HP Reduction: Inverted with Hulk's "Always Angry" card, which can overheal him to increase his maximum health for the remainder of the mission.
  • Mighty Glacier: Captain America is a tank who can Block tons of damage, Taunt enemies into attacking him over his allies, and hit Taunted enemies extremely hard.
  • Mundane Solution: While trying to track down Spider-Man and Venom so the former can be recruited, Iron Man and Carol try to hack into satellites and surveillance systems while Strange and Caretaker try mystical scrying, neither group having much success. The younger Suns succeed by...checking sightings on social media.
  • My Greatest Failure: In "The Salem Sisters", the Caretaker fought and defeated Lilith when the latter was first corrupted by the Darkhold. She knew she had a duty to execute Lilith, but she couldn't bear the thought of orphaning her sister's child, so she spared Lilith's life and banished her instead. She describes this act of mercy as a moment of weakness that damned the world, as Lilith would later come back as a powerful demon queen.
  • Mythology Gag:
    • One dialogue with Captain Marvel has her proclaim "Higher further faster, baby".
    • Captain Marvel mentions how her coffee card shows that she's been an Avenger for decades, a possible reference to how She-Hulk once mentioned that the Avengers Identicards provide 10% off at Starbucks.
    • One dialogue with Spider-Man mentions that Tony and Carol had an argument on the topic of precognition and whether they should act and punish the people shown committing crimes in the future, referencing their two opposing ideologies in Civil War II.
    • The various Hero Ops include direct references to various other heroes from Marvel's pantheon, including She-Hulk, Daredevil, Ms. Marvel, and Hank Pym.
    • The trophy/achievement for crafting a hero ability in the Forge is called "With a Box of Scraps".
    • In one conversation between Blade and the Hunter, Blade will mentions that he once fought Were-Roosters, which happened in Al Ewing's Mighty Avengers run.
  • No Body Left Behind: Crossbones shoots Doctor Faustus with a dart that disintegrates him, leaving nothing but his empty clothes behind.
  • Non-Lethal Warfare: Slash HYDRA with swords, shoot them with guns, blast them with energy beams, and occasionally send them directly to Hell, never to be seen again. The game— and characters— insist that they are only "knocking them out". Thankfully, your enemies return the favor with the lack of a Permadeath mechanic.
  • Offstage Villainy:
    • According to the "Family Reunion" Hero Op, Lilith managed to corrupt Man-Thing at some point, and the swamp monster is using his power to manipulate plant life to terrorize the citizens of the Florida Everglades.
    • The heroes will occasionally get alerts on their Superlinks from various news organizations that detail several miscellaneous tragedies occurring across the world as a result of Lilith's influence.
  • Only the Chosen May Wield: Strange speculates that only the Hunter would be able to safely wield the Godkiller.
  • Original Generation: The Hunter is an original character created by Firaxis for this game with input from Marvel Comics. Their appearance and gender can be customized, but their backstory is set.
  • Out-of-Turn Interaction: Sabretooth has a passive trait, Frenzy, which lets him attack during the player's turn. It is triggered every time the player takes a certain number of actions. This can also be applied on HYDRA mooks, courtesy of the Specialist.
  • Outside-Context Problem: The Venom Symbiote functions as this from the perspectives of magic users. The alien's unique molecular structure allows it to pierce magical barriers that were supposedly unbreakable such as those surrounding the Sanctum Sanctorum or Hunter's collar.
  • Painful Transformation: "The Salem Sisters" shows that Lilith's initial transformation into a demon was not pleasant. She was clearly in a lot of pain as spikes grew out of her shoulder blades and enormous horns sprouted from the top of her skull.
  • The Paralyzer: The Bound status, which prevents the afflicted character from moving or taking any action until it wears off. Both Spider-Man and Venom can inflict this status.
  • Post-Final Boss: The "Phase 2" of the final boss. After being freed from Chthon's control, the Hunter has to team up with four of the remaining heroes to get rid of Chthon for good by setting up the four seals of the Elder Gods. Chthon himself is not fought during this, and instead the player must take down sets of Chthon-enhanced enemies to obtain the Seal cards.
  • The Power of the Sun: Doctor Strange's ultimate ability has him invoke the Seven Suns of Cinnibus to blast a targeted area with mystic columns of solar fire, dealing damage to all enemies caught in the blast.
  • Power Creep, Power Seep: Lampshaded and justified. All the heroes end up being at about the same power level during gameplay. This is justified by Lilith empowering the various forces in her employ, which gets discussed during the tutorial. Additionally, particularly powerful heroes typically end up being Brought Down to Badass somehow — one of the first things the plot does is strip Doctor Strange of all the resources he'd usually use to solve the problem in an afternoon.
  • Power Walk: Most missions start and end with a slow-mo shot of your team walking across the Abbey grounds.
  • Projectile Webbing: Spider-Man, of course. He has a card which binds an enemy in place by covering them in webbing from head to toe.
  • Punch! Punch! Punch! Uh Oh...: When Lilith invades the Sanctum Sanctorum, Captain Marvel slugs Lilith right in the face with a cosmically empowered punch. Lilith doesn't even flinch, while Carol is left with a smarting hand.
  • Random Effect Spell:
    • Scarlet Witch's passive skill gives her a low chance to inflict a random debuff to a random nearby enemy each turn. When upgraded, it can inflict random debuffs to all nearby enemies instead.
    • Many of Nico Minoru's cards have a property called Roulette, which makes it so that what the cards do is randomly selected at the moment that they're drawn. Each such card has its own pool of possible effects that can be chosen; for instance, the Double Up card will copy all cards of a given type that are in your hand, with the type being randomly selected.
  • Recursive Canon: One type of gift used to befriend other heroes is real-life Marvel Comics issues. They are especially valued when given to a hero featured in the issue.
  • Reduced Mana Cost:
    • It normally costs Heroism to weaponize an object in the environment, but Spider-Man has ways to circumvent this. He has a card, Opportunist, which reduces the Heroism cost of his next two environmental attacks to 0, and increasing his Relationship Values will give him a passive chance to refund the Heroism cost of any environmental attack he makes. His ultimate ability, Infernal Spider, makes his next three cards free to play.
    • One of the Hunter's Heroic cards, Patience, is an unusual play on this trope. It's a powerful attack card which has a high Heroism cost when you first draw it, but that cost goes down by 1 for every turn that it stays in your hand without being played. If you have the patience for it, Patience's cost will eventually dwindle away to nothing, letting you use a very powerful attack essentially for free.
  • Regenerating Mana: Increasing Doctor Strange's Relationship Values will unlock a passive skill that lets him generate small amounts of Heroism every turn, making it easier to play your costly Heroic cards.
  • Running Gag: Several cutscenes show our heroes attempting to sneak into enemy locations. Since the game has no stealth mechanics to speak of, something always goes wrong, and forces the protagonists into a fight. Or they just walk in.
    Tropes S-Z 
  • Sarcasm-Blind: Iron Man sarcastically introduces Doctor Strange as "Doctor Spooky" while the Hunter is meeting the team for the first time. The Hunter takes this introduction at face value, much to Strange's visible annoyance. S/He keeps using the name as a joke afterward.
  • Set a Mook to Kill a Mook: Scarlet Witch's "Chaos Reigns" card compels enemy units within its area-of-effect to attack each other.
  • Shield Bash: Captain America, naturally, has many cards that involve whacking opponents with his shield. One of these is even called Shield Bash.
  • Shoot the Medic First: HYDRA Specialists are a nightmare if they aren't put down first. They can and will heal and buff their comrades (and themselves), which makes fights a lot harder. Or longer. Or both. And they can damage and Daze the heroes. With a single attack. And they have a passive called Shock Shield, which damages heroic melee attackers as long as the Specialist has Block.
  • Shout-Out:
  • Sickly Green Glow: Lilith has glowing green eyes and is surrounded by a noxious green miasma when she comes out of her sarcophagus. Several of her demons likewise have green eyes or radiate green energy from their Volcanic Veins.
  • Situational Damage Attack: Both Captain America and Captain Marvel have Heroic attacks which deal extra damage to enemies that have been Taunted by them.
    • Much of Blade's kit is based on inflicting, and doing damage based on, Bleed effects. If you can get his Lifesteal going, he can be a powerful kind of DPS-tank hybrid.
  • Social Media Before Reason: A random bystander decides to film a fight between Venom and the Midnight Suns, and keeps filming even when Venom jumps down from the rooftops and lands right in front of her, at which point another bystander has to drag her away.
  • Speed Blitz: Wolverine's ultimate attack, Midnight Special, has him zip around the battlefield at high speed to slice and dice random enemies with his claws.
  • Spike Shooter: Venom will sometimes spend a turn hunkering down and growing spikes all over his body. On his next turn he'll jump into the air, spraying those spikes in all directions for an attack that hits friend and foe alike.
  • Spin Attack: One of the Hunter's potential ultimate cards, Bladestorm, has them ignite their swords and spin in place like a tornado of fire and steel, dealing heavy damage and knockback to all adjacent enemies.
  • Stab the Scorpion: When Ironman and Dr. Strange try to convince Johnny Blaze to join them, Blaze spends the scene waving around a shotgun and acting angry, then finally aims at them and fires... to kill a Lilin that had just appeared behind Strange.
  • The Stinger: After the credits roll, Doctor Doom is seen picking up the Darkhold.
  • Suicide Attack: Scarlet Witch's ultimate attack, "No More", produces a magical explosion centered on herself, inflicting damage equal to her current health to all enemies caught in the blast and then knocking herself out.
  • Summon Magic:
    • One of the Hunter's potential ultimate cards, Summon Charlie, lets them summon their pet hellhound Charlie to assist them in battle. Charlie acts like an extra hero with her own set of cards, but she only sticks around for a few turns before disappearing. Note that if you use the Summon Charlie ability when she's already with you (either because the card wasn't exhausted or it's one of the few missions where she accompanies you from the start), it'll simply draw two extra cards for her at no cost, rather than letting you have two hellhounds.
    • One of Magik's high-end abilities, Reinforcement, summons a random additional hero and two of their cards to help out for a single turn. This can be used in conjunction with Summon Charlie, meaning you can very briefly have a party of five.
  • Superhero Team Uniform: There isn't one for most of the game, but right before the final mission it's revealed that some of the members of the team have been working on matching versions of everyone's normal costumes. They are black and gold with white accents and marked with runes.
  • Super Mode: Captain Marvel has a Binary meter which builds up as you play her cards. Once it's full, you can then play the "Go Binary" card, which costs nothing, gives Carol a ton of Block, and doubles the power of her attacks. She'll stay in Binary mode until she runs out of Block, at which point she'll revert to normal.
  • Superpowered Evil Side: Magik's ultimate ability, "Darkchylde", has her tap into her demonic Darkchylde persona to gain increased power. In this state she becomes completely invulnerable, and she inflicts Taunt on all enemies. When upgraded it will also grant her the Counter status, letting her soak and deal tons of damage while the status lasts.
  • Support Party Member: Doctor Strange. He can heal, buff allies, debuff enemies, and replenish limited resources like Heroism and combat items. He can also deal a respectable amount of damage on top of that.
  • Take That!:
    • One early dialog option has the Hunter asking "Does no one here take anything seriously?" in frustration, clearly referring to everyone's MCU-esque constant quipping.
    • During one of her friendship conversations with the Hunter, Nico claims the term "Boomer" is "slang for 'ancient outdated one who caused all of our problems.'" This definition actually works, as the older characters in this continuity are either too young to be Baby Boomers (Iron Man, Dr. Strange, Captain Marvel), or way too old (Wolverine, Caretaker, Blade).
  • Take Your Time: You can complete as many side missions as you'd like before continuing the main plotline, and nothing bad will happen. Even when Spider-Man is getting chased around the city by Venom, even when demons are rampaging around the world.
  • Tarot Motifs: The cards of the Major Arcana are scattered around the Abbey grounds, each one bearing the image of a Marvel character (or building, in the case of the Tower) that suits the card's theme. Notable examples include Deadpool representing "The Fool," Galactus representing "Judgment," while "Death" is simply Marvel's portrayal of the Grim Reaper.
  • Teeth-Clenched Teamwork: The Midnight Suns and the Avengers have joined forces to fight Lilith, but end up clashing a lot over decision-making as Avenger members gain more of Caretaker's trust. The Suns feel that, as a specialized Supernatural Team and the ones actually recruited by Caretaker, they are the core of the fight against Lilith and are being unfairly shut out of discussions. The Avengers, in turn, think that their much longer superhero careers make them the experts and that the Suns' egos are getting in the way of making progress. The Hunter often finds themself having to play peacemaker. Despite all of this the groups will fight alongside each other and work together to overcome Lilith.
  • The Battle Didn't Count: When you first fight a corrupted Scarlet Witch, you have to defeat them like any other opponent to progress the level. But then a cutscene shows your heroes getting tossed around like Sunday salad and having to flee.
  • Thinking Up Portals: Magik's playstyle revolves around opening Limbo Portals for offensive and defensive purposes. Even her passive skill gives her a low chance to create extra portals whenever an enemy is shoved into an existing portal.
  • Throwing Your Shield Always Works: Captain America, as you might expect, has several moves wherein he throws his shield at an enemy. Some of these will have the shield fly right back to his hand, while others have it ricochet around for an area-of-effect attack centered on his initial target first.
  • Tome of Eldritch Lore: The Darkhold, the definitive book of black magic in the Marvel Universe, plays a role in the game's plot.
  • Totally Not a Werewolf:
    • The Hunter assumes that Wolverine and Sabretooth are werewolves of some sort, based on their bestial abilities and Wolverine's codename. Magik quickly corrects the misunderstanding.
    • Averted with Ghost Rider: Robbie is clearly nervous when he's about to explain his powers to the Hunter, clearly in fear that they will assume he is a demon like those in the thrall of Lilith. Luckily, the Hunter has fought alongside a host of a Spirit of Vengeance in the past and recognized Robbie as one almost on sight.
  • Tragic Villain: "The Salem Sisters" paints Lilith as such. Her descent into villainy began when she used dark magic in a desperate attempt to cure her baby of the same illness which claimed the life of her husband. These efforts drew the attention of the Elder God Chthon, who offered to cure the child in exchange for Lilith's soul. She took the bargain, damning herself to Chthon's service as a soulless demon.
  • Trailers Always Spoil: Scarlet Witch, Bruce Banner, and Sabertooth are all introduced in the game’s story in normal forms, with the former two being allies. Early previews had already revealed that they will all be transformed into demons controlled by Lilith. The announcement that Scarlet Witch, Hulk and Venom (via DLC) will be playable characters also spoils the fact that Lilith’s corruption can be reversed, despite the Hunter claiming otherwise.
  • Unstoppable Rage: The Hulk, naturally. He has a Rage meter which builds up as he takes damage, greatly increasing the power of his attacks. Every attack he makes expends some of the Rage meter, encouraging the Hulk to get stuck into the thick of things.
  • Unusually Uninteresting Sight: The average New Yorker is so inured to the activities of superheroes that Doctor Strange, Blade and the Hunter stepping out of a portal in the street garners no reaction beyond a single guy taking pictures.
  • Villain Team-Up: The plot includes Lilith and the forces of the Underworld forming a pact with a HYDRA cell led by Dr. Faustus.
  • Weak, but Skilled: Spider-Man. He lacks the raw damage output of more powerful heroes like Captain Marvel or Iron Man, but he makes up for it with increased mobility, lots of cards that can be played for free under the right circumstances, and a greater ability to turn the environment against his enemies.
  • Wolverine Publicity: The non-supernatural heroes are primarily in the game for marketability. Other than the captive/corrupted Bruce Banner, Iron Man is the only one whose presence is justified in-story (and maybe Captain Marvel if you're charitable). Naturally, Wolverine himself is the most blatant example. Despite his prominence on the cover, he joins the party relatively late in the game, plays no major role in the story, and is conveniently old friends with Caretaker and Blade.
  • The Worf Effect: Lilith shows off her power by waltzing past Doctor Strange's magical barriers, overpowering him and Iron Man with ease, and no selling a punch in the face from Captain Marvel.
  • World of Snark: As is typical for modern Marvel, practically every hero (and some villains) constantly dispenses jokes and sarcasm. The Hunter at one point can express their frustration with this: "In my day, we did not treat the end of the world so flippantly!" Captain Marvel replies that most superheroes have lived through three or four end-of-the-world scenarios and so they've gained a lighter perspective.
  • Written Sound Effect: Several cards are named after the sound produced by the action the hero is performing, such as Captain America's "Spang!" and Spider-Man's "Thwip!".

 
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Nico Minoru

Nico can really let her feelings out when Wanda is rescued and the Hunter calls the Suns a family.

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