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Video Game / Mafia II: The Betrayal of Jimmy

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"It wasn't always like this. I used to be a real Nice Guy. Got a problem? You call Jimmy. In a Jam? You call Jimmy. And look what that got me: fifteen years of rubbing elbows with the kind of guys who don't have a problem sucking each other off for a pack of smokes. Let's just say I was a "cleaner". I cleaned shit up for wiseguys who weren't smart enough to wipe their own asses. The greaseballs screwed me over first chance they got. Pshhh...Should have seen it coming. On the bright side, it gave me plenty of time to figure out how I was gonna...repay the favor. Yep, today's gonna be a real good day."
Jimmy, Opening level of Jimmy's Vendetta
...That was the day I got fucked...
Today's gonna be a real good day...

In an Alternate Universe version of Mafia II's Empire Bay, a Professional Killer named Jimmy is given the job of ruining the operations of the local Triads and Bombers by his long time friends Sal Gravina and Tam Brody. As a reward for his services to them, he is promptly set-up by them for being a loose end, and is promptly thrown into prison. He eventually escapes, vowing to get revenge on those responsible for his twist of fortunes.

The Betrayal of Jimmy and Jimmy's Vendetta are the first and second Downloadable Content packs for Mafia II, respectively. The Betrayal of Jimmy was intially a PlayStation 3 exclusive, before being made a free download for all platforms, while Jimmy's Vendetta was released on September 7, 2010, also for all platforms. An Updated Re-release of both campaign packs is included in the Definitve Edition of Mafia II, which released in May 19, 2020.


These two DLC campaigns contain the following tropes:

  • Adaptational Badass: The Bombers, the Empire Bay Triads, and the Irish Gang are all much bigger and better organized than they were in the main game, with each having their own legal front businesses and operations comparable to The Mafia's own.
  • Affably Evil: Jimmy is a rather Nice Guy...who happens to kill, steal cars, and cover-up loose ends for Crime bosses as a living.
  • Alternate Universe: The Betrayal of Jimmy and Jimmy's Vendetta are set in an alternate Empire Bay where the Mafia is just one of four gangs vying for control of the city.
  • Anti-Frustration Features: Both campaign packs implemented several features that made the gameplay experience more forgiving.
    • Any damaged or destroyed cars are automatically repaired in the garage, and without the need to pay hundreds of dollars each time.
    • Speaking of the garage, it now houses up to 30 cars as opposed to the main story's 10.
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    • Saving automatically resets shops, meaning they're not shut down or under police watch if you've robbed them earlier.
  • Anti-Hero: Jimmy becomes a Nominal Hero in Vendetta, by virtue of wiping out the crime rings in control of Empire Bay.
  • Assassins Are Always Betrayed: This is what happens to Jimmy at the end of Betrayal, and becomes the motivating factor in his Roaring Rampage of Revenge in Vendetta.
  • Ascended Extra: The Triads and The Bombers get significantly more screentime and role in Betrayal than in the main story. The same can be said for the Irish Gang in Vendetta, who are now half of the Big Bad Duumvirate.
  • Authority Equals Asskicking:
    • Don Gravina, like Don Falcone from the main game, has about 4 times the amount of health as a normal Mook and takes over a dozen rounds from the tommy gun to put down. Averted with all the other DLC bosses, including the Big Boss, Judge Hillwood, who all go down after a standard amount of lead.
    • Eddie Fu's brother and the 3 Hong Kong fixer captains also have enhanced health, with Fu having about 3 times normal health and the captains having about 4 times normal health. Oddly, Fu himself isn't particularly tougher than a regular Mook, just like most other bosses in the DLC.
  • Being Evil Sucks: Downplayed compared to the main story. Jimmy realizes a little too late that working closely with high profile mobsters isn't exactly a good thing, especially when his life comes tumbling down upon getting set up by his so-called friends and being thrown into jail. Unlike Vito, however, he isn't broken by this realization, and instead becomes part of his motivation for revenge.
  • Big Bad:
    • In The Betrayal of Jimmy, it's Eddie Fu, the leader of the Empire Bay Triads, who establishes himself as a threat to both the Gravina Crime Family and Brody's Irish Gang.
    • In Jimmy's Vendetta, it's Judge Hillwood, the real perpetrator behind Jimmy's betrayal and subsequent imprisonment during the events of Betrayal.
  • Big Bad Duumvirate: In Vendetta, there's Sal Gravina, head of Empire Bay's Italian mob, and Tam Brody, leader of the local Irish Gang. It's revealed late in Vendetta that they're Co-Dragons under Judge Hillwood, the real Big Bad.
  • Big Bad Ensemble: Betrayal has Eddie Fu, leader of the Empire Bay Triads, and Elroy Tussle, head of The Bombers. Of these two, however, Fu and his Triads are clearly the bigger threat, mainly due to their larger manpower, more resources, and larger sphere of influence in the criminal underworld.
  • Big Bad Wannabe: Elroy Tussle, leader of the Bombers. While he is a significant threat to the Gravina Crime Family, he is ultimately a sideshow compared to the likes of Eddie Fu and his Triads, as Tam Brody never even mentions Tussle as a thorn on his side, and that even Sal Gravina, who is himself being harrassed by the Bombers, tells Jimmy that Eddie Fu is a much bigger threat.
  • Book-Ends: The missions against Sal Gravina in Jimmy's Vendetta begin and end at the ports he controls.
  • But for Me, It Was Tuesday: Inverted.
    Jimmy: For everyone else, it was Thursday, but for me, it was the day I got fucked.
  • The Consigliere: Ettore, who serves as the real brains behind the Gravina Crime Family. Jimmy kills him during "The Lobotomy", when he ambushes Ettore's limousine.
  • Contract on the Hitman: Attempted several times on Jimmy, both in prison and after his escape by members of the Gravina Crime Family. All fail, with Jimmy killing all of his attempted assassins.
  • Contrasting Sequel Main Character: In contrast to Tommy and Vito and Joe, Jimmy is not a made man or of Italian descent, but a low-ranking albeit very efficient hitman, enforcer, and part-time car thief. Also, while the other three end up finding out the hard way that associating yourself with The Mafia will lead to fatal or near-fatal consequences, Jimmy simply opts to get payback for it, with little consequences suffered. And finally, Tommy, Joe, and Vito at the start of their stories were relatively young guns who had to learn how the criminal underworld worked, while Jimmy is first shown as a middle-aged man already accustomed to criminal life.
  • Cool Shades: Worn by Jimmy himself, even at night. The only time he isn't wearing them is during his time in prison.
  • Damn, It Feels Good to Be a Gangster!: Played straight and then subverted at the end of Betrayal. As Jimmy himself admits, he was living the high life, earning thousands of dollars for doing part-time work as an enforcer, hitman, and car thief. His life comes tumbling down after his employers figure that he's outlived his usefulness, and have him thrown into jail for being a loose end.
  • Demoted to Extra: The Mafia goes from being the central antagonist in the main game to just one of four gangs vying for control in Empire Bay.
  • Didn't See That Coming: By his own admission, Jimmy never even expected his two close friends/bosses to sell him out and have him thrown into jail.
  • Dirty Cop: The police that end up arresting Jimmy are revealed to be led by a corrupt detective under Sal Gravina's payroll.
  • Dirty Coward: Tam Brody, in contrast to Sal Gravina, Eddie Fu, and even Elroy Tussle, chooses to run for his life instead of fighting back when Jimmy comes knocking on his doorstep.
  • Downer Ending: Jimmy the end of his first DLC, The Betrayal of Jimmy, where he's set up by The Mafia (and by extent, Brody's Irish Gang) and thrown into prison for being a loose end.
  • Downloadable Content: The story is divided into two DLC campaigns, the first depicting Jimmy's fall from grace, and the second showing him getting revenge against his former bosses.
  • Earn Your Happy Ending: In contrast to the main story, Jimmy's Vendetta ends with the titular protagonist succeeding in killing those who had set him up, with no ill repercussions in his Roaring Rampage of Revenge.
  • Exactly What It Says on the Tin: Jimmy is betrayed and then he has a vendetta. Nuff said.
  • Excuse Plot: Jimmy's Vendetta's plot is Exactly What It Says on the Tin.
    • Same goes for its prequel, The Betrayal of Jimmy.
  • Expansion Pack: The two DLC form into one full length story about, well, Jimmy's betrayal and vendetta.
  • Experienced Protagonist: Jimmy at the start of Betrayal is already an established career criminal doing errands for major criminal organizations. This is in stark contrast to Vito and Joe in the main story, who have to climb up The Mafia's ranks and prove themselves.
  • Face–Heel Turn: Sal Gravina of The Mafia and Tam Brody of The Irish Mob start out as Jimmy's close friend and contact, respectively, only for the former to sell him out to the cops and the latter joining the former in an alliance.
  • False Friend: Sal Gravina and Tam Brody are shown to be affable towards Jimmy, pay him lots of money, and even have drinks and dinner with him on occasion. And then both of them conspire to sell him out to the cops with zero hesitation once he's tied their loose ends for them...
  • Gaiden Game: For all intents and purposes, the two DLC add up to being one of these. It's a side story with nothing to do with the main Mafia II storyline.
  • Great Escape: The first level of Jimmy's Vendetta has Jimmy come up with a Prison Riot in order to distract most of the prison guards while he escapes.
  • Greater-Scope Villain: Judge Hillwood, who happens to have the crime rings in Empire Bay under his whim, as well as the police.
  • Honor Among Thieves: Jimmy thinks this exists. He's sadly mistaken.
  • Ink-Suit Actor: Jimmy is seemingly based on Ed Harris. Yes, Westworld's Man in Black.
  • Kill 'Em All: Jimmy's MO when it comes to dealing with the enemies of his clients, and later, his own enemies. Thanks to this, he manages to get away scot-free, thanks to no one being left to come after him once he silences Judge Hillwood.
  • Lighter and Softer: Compared to the main story, which involves a lot of dramatic deaths and plot twists, this story is more oriented towards action and revenge.
  • Made of Plasticine: Elroy Tussle and his brother Duke are armed only with pistols and go down in one shot from any weapon. Even random civilians usually take at least 2 shots from an automatic weapon to put down.
  • Nice Job Fixing It, Villain!: Had Tam Brody and Sal Gravina not double-crossed Jimmy at the of Betrayal, they'd probably still have their organizations and their lives. Having him imprisoned was probably the most fatal mistake both of them had made.
  • One-Man Army: Jimmy. By the end of Vendetta, he ends up wiping out no less than four of Empire Bay's largest criminal organizations.
  • Prison Riot: Jimmy arranges one at the start of Vendetta, in order to allow him to divert the guards' attention and make a clean getaway.
  • Professional Killer: Jimmy's job during the entirety of Betrayal, a hitman and enforcer for both The Mafia and their allies The Irish Mob, tasked with assassinating high profile members of both the Empire Bay Triads and the Bombers gang.
  • Protagonist Title: Jimmy is the titular Player Character, whose betrayal and subsequent Roaring Rampage of Revenge we play through.
  • Punch-Clock Villain: Jimmy in Betrayal, before being set up by Sal and Tam.
  • Reality Ensues: Jimmy's specialty is tying up loose ends for high profile mob bosses. By the end of Betrayal, Jimmy himself is betrayed and arrested for being being a loose end himself.
  • Reconstruction: The two DLC campaigns are essentially this to Mafia II's main story. While Jimmy does end up going through time in prison and realizing that Being Evil Sucks at the end of Betrayal, he isn't broken by this realization, instead deciding to get revenge on those responsible for his setup.
  • Reusable Lighter Toss: At the end of Jimmy's Vendetta, Jimmy tosses his lighter in order to set Judge Hillwood's mansion on fire in order to remove any traces of his work.
  • Roaring Rampage of Revenge: Jimmy's main motivation in the second DLC pack.
  • Sunglasses at Night: With the sole exception being his time in prison, Jimmy's always shown wearing his Cool Shades on all of his outfits.
  • Updated Re-release: Both campaigns were bundled with the Definitve Edition of Mafia II. Among the changes included graphical and sound updates, and Jimmy himself receiving new voicelines.
  • Vigilante Man: What Jimmy ends up becoming by Vendetta, a One-Man Army intent on stopping both the Mafia and the Irish Gang in Empire Bay for good.
  • You Don't Look Like You: Sal Gravina and Judge Hillwood have the wrong character model when you actually fight them, using the generic "Mafia VIP" character model instead of the model they have in cutscenes.
  • You Have Outlived Your Usefulness: How The Betrayal of Jimmy ends, with the titular enforcer set up by his own friends and bosses after ending the threats of the Triads and The Bombers.


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