64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | 7075 (DLC Fighters)
Echo Fighters: Echo Fighters
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists all the Echo Fighters from the Super Smash Bros. games. Echo Fighters are direct Moveset Clones of another character entirely, with largely identical abilites and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ᵋ next to the original's number.
Introduced in Super Smash Bros. for Nintendo 3DS and Wii U
Voiced by: Yuu Kobayashi (Japanese), Laura Bailey (English)
- Debut: Fire Emblem Awakening [3DS], 2013
One of the main characters of Fire Emblem Awakening, she comes from the continent of Ylisse and is a very distant descendant of Marth. She wields a reforged version of the Falchion. A tragic Determinator refugee from a Bad Future, Champion of Arena Ferox, and was able to hold her own pretty well against Captain Falcon in her and Robin's trailer. She plays as a Moveset Clone of Marth, sharing his moves and animations but lacking the the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
- Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
- Armor-Piercing Attack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
- Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
- Attack! Attack! Attack!: The defining example in Ultimate. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.
- Badass Adorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi lies about sarcastically in the respective Palutena's Guidance conversation. Her voiceovers during Robin's portion of their reveal trailer make her sound like she's fangirling over Robin, almost to the point of Squee!!
- Badass Cape: As per the standard of Fire Emblem Lord characters, she wears a cape. In this game, it bears the Brand of the Exalt insignia.
- Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
- Battle Intro: Warps in using warp magic, removes her mask, and unsheathes her sword.
- Beware the Nice Ones: Lucina is a generally kind and sweet person in canon, but aside from being a skilled fighter, she acts somewhat harshly to her opponents in Smash (specifically in the English dub). While sometimes cited as an Adaptation Personality Change, her reveal trailer and Canon Welding with Fire Emblem Fates show that Smashverse!Lucina can still be as calm and friendly as her canon counterpart.
- Birthmark of Destiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestors and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris.
- Boring, but Practical: She doesn't have the highly damaging, explosively powerful sweetspots that Marth has, but as a result she has no sourspots, making her a more consistent character with a lot of safe moves. Attacks such as her forward smash and back air are always reliable kill moves.
- Breakout Character: While Lucina is a very popular character in Fire Emblem, she was included in Smash as a low-priority Moveset Clone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from Smash, she went to overshadow Robin in becoming a major icon of Fire Emblem as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in Smash such as Ike and Roy.
- Charged Attack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
- Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he copies her ability.
- Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
- Counter Attack: Just as Marth does.
- Damn You, Muscle Memory!: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
- Dead Person Impersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
- Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
- Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, neverending aggression that doesn't give her opponent time to even breathe.
- Dub Personality Change: The English dub re-interpreted Lucina's fairly polite and gentle Japanese quotes to sound more aggressive, condescending and stereotypically "badass".
- Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
- Family Honor: In her reveal trailer, she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her."For my father!"
- Heroic Lineage: The First Exalt is her Famous Ancestor by about 1000 years and Marth is her distant ancestor by 2000 years.
- Innocent Blue Eyes: Her big blue eyes highlight her heroism and innocence. One of them has the Brand of the Exalt in it.
- Irony: Lucina's alternate costumes all give her different hair colours to match the various female characters from Awakening. This is reminiscent of how the child characters in that game had hair colours determined by their non-fixed parent; however, only one of Lucina's hair colours is based on a woman that Chrom could marry (Sumia), and Lucina was actually the only child to have a fixed hair color herself.
- Jack-of-All-Stats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a Lightning Bruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall and excellent mobility.
- Kicking Ass in All Her Finery: Lucina fights while wearing her tiara and fancy outfit.
- Kid Hero: She seems to be in her late teens.
- The Knights Who Say "Squee!": In her and Robin's reveal trailer, she sounds elated watching Robin in battle during his gameplay clips. She also acts this way towards Marth in the same trailer, but not in the English dub of the game itself.
- Late-Arrival Spoiler: Smash is pretty blasé about revealing that Lucina is Chrom's future daughter, when in Awakening her true identity is a moderately important plot twist.
- Leitmotif: Shares Fire Emblem (Melee) and Id (Purpose) with Robin in 4. Gets Destiny in Ultimate.
- Limit Break: Critical Hit, same as Marth's.
- Master of None: Prior to her Balance Buffs. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright advantages that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.
- Moveset Clone: Lucina's moveset is a carbon copy of Marth's, though she lacks the sweetspot/sourspot mechanic on her hitboxes. This makes her more consistent with her damage output and makes her a slightly easier to use character while also being slightly less powerful.
- Mythology Gag:
- Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. Also in Awakening, the "real" Marthnote is a model re-use of Lucina's disguise without the mask.
- Her Smash Bros official art shares the same pose as Awakening's official art of "Marth".◊ She also strikes this pose for her Counter, one of her taunts, and one of her victory animations.
- When her Counter is successfully activated, she'll sometimes say "You're mine!" or "My turn!". She could also say these lines when initiating a Dual Strike in Awakening.
- Just like in Awakening's cutscenes, she has the Brand of the Exalt in her left eye. It's rather easy to miss, and the only way to get a proper view of it is to zoom in on her face when she's under the effects of a Super Mushroom.
- Noodle People: Lucina's design is a bit different from the other Fire Emblem characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). This probably makes her the skinniest human among the playable cast.
- Overshadowed by Awesome: Lucina's balanced blade gimmick dooms her to this compared to Marth. In high-level play, she's a very viable character thanks to the many buffs she got in balance patches, but her optimal playstyle apes Marth's own spacing and punishing style, which he performs better due to his very powerful sword sweetspot. Inverted in Ultimate, where she is generally held to be superior to Marth.
- Palette Swap: Hers reference some of the other female characters from Awakening, specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia — and like Robin, she has a different hair colour for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three vertical eyeballs a lá Grima, and the Tiki one has two drawings of Naga.
- Pre Ass Kicking One Liner: She says the following line upon activating her Final Smash."Time to change fate!"
- Screw Destiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes."The future is not written!"
- Secret Character: Both versions:
- For 3DS: Beat Classic Mode as Marth with no continues or play 40 matches in Smash.
- For Wii U: Beat Classic Mode on 5.5 Intensity or play 30 matches in Smash.
- Skill Gate Character: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.
- Spiritual Successor: She's similar to Roy in that she's a Moveset Clone of Marth without a sweet spot at the tip of her sword (but unlike Roy - whose sweetspot mechanic favors the base of his sword more - she lacks it altogether), but that's about where the similarities end.
- Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
- Sword Drag: Does one while charging Captain Falcon head on in her trailer.
- Warrior Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield. She's also the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style.
- The Worf Effect: Inverted — her trailer starts with her getting her butt kicked by Captain Falcon.
- You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.
Voiced by: Minami Takayama (Japanese), Antony Del Rio (English)
- Debut: Kid Icarus: Uprising [3DS], 2012
Specials: Silver Bow, Electroshock Arm, Power of Flight, Guardian Orbitars
Final Smash: Dark Pit Staff
The not-really-evil counterpart of Pit from Kid Icarus Uprising. Dark Pit (or Pittoo if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, note Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story fighting Pit or helping him fight the Underworld Army, seemingly at random.
He first appeared as a "fallen angel" Palette Swap of Pit before being made into an actual character. As such, Dark Pit plays like a direct Moveset Clone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of Uprising, he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.
- Adaptational Villainy:
- Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in Kid Icarus: Uprising and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the for Wii U's Big-Bad Ensemble-based Co-Op Event Match Final Battle Team-Up, which has him teaming up with Big Bads of several other series such as Bowser and Ganondorf to battle the player.
- The cross-promotional Splatfest the game had with Splatoon 2 also puts him on the villain team.
- Battle Intro: Descends from purple beams of darkness.
- Blood Knight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
- Boring, but Practical: Somewhat. While Pit's Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
- Bring It: One of his taunts has him beckon his opponents with one of his blades.
- Canon Welding: In a twist for the series, there's some deliberate intrigue in his entry for "Palutena's Guidance Secrets" that leads directly off of Kid Icarus: Uprising: Dark Pit now officially works for Viridi, and they have pulled an Enemy Mine on Pit and Palutena.
- Charged Attack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
- Dark Is Not Evil: He was made from the dark side of Pit's heart, but apparently even the darkest side isn't terribly so, instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
- Decomposite Character: He was inspired by Pit's Fallen Angel alt. in Brawl, and in 4 becomes his own character despite being a Moveset Clone.
- Divergent Character Evolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a Side Special variant, more powerful but harder to control arrows, and his own Final Smash.
- Dragon with an Agenda: His "Palutena's Guidance" conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
- Dub Name Change: He's referred to as "Black Pit" in the original Japanese version of the game.
- Early-Bird Cameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
- Embarrassing Nickname: Pittoo; a tongue-in-cheek nickname given to him in Uprising. He really doesn't like it. Here in Smash, the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.Palutena: Poor little Pittoo.
- Enemy Mine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of Kid Icarus: Uprising, she and Dark Pit set aside their differences and he joined the Forces of Nature.
- Foreshadowing: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "Dropped in to crash her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
- Jack-of-All-Stats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
- Leitmotif: He has his own theme from Uprising. It also plays as his victory fanfare, unlike Pit and Palutena.
- Limit Break: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
- Moveset Clone:
- He shares most of his attacks and animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in Smash 4 his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with. His cloneliness is so bad, the two of them are considered the same character on the 3rd Smash Back Room tier list.
- In Ultimate, he is rebranded an "Echo Fighter" of Pit.
- Palette Swap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
- The Rival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
- Sean Connery Is About to Shoot You: His official art from 3DS/Wii U has him pointing his staff in this direction.
- Secret Character: Both versions:
- For 3DS: Beat Classic Mode with 3 different characters or play 50 matches in Smash.
- For Wii U: Clear All-Star Mode on Normal difficulty or higher or play 40 matches in Smash.
- Shadow Archetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
- Shock and Awe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
- Sir Not-Appearing-in-This-Trailer: At this point, he's the only newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in The Stinger of Palutena's trailer.
- Trash Talk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
- Tsurime Eyes: One of his features that distinguishes his appearance from Pit besides colour.
- Weapon of Choice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon).
Introduced in Super Smash Bros. Ultimate
The main antagonist of the Metroid Prime Trilogy, Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "corrupt" the universe at large by spreading Phazon wherever she goes. After appearing in the fourth game as an Assist Trophy, Dark Samus becomes playable in Ultimate as an Echo Fighter, fittingly of the real Samus.
Created by Retro Studios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer.
- 11th-Hour Ranger: In Ultimate, she's one of the last four characters to join you in the World of Light adventure, being found in The Very Definitely Final Dungeon.
- Adaptation Dye-Job: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to the typically ethereal light blue in the Metroid Prime Trilogy.
- Adaptational Wimp: Downplayed since she's still a capable fighter, but since she's a Moveset Clone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in Echoes.
- Arm Cannon: This comes with being a figurative and literal Samus clone, but befitting her appearance, it's actually a part of her body. Her final boss fight in Prime 2 gives a view of her skeleton, and concept art of her skeletal structure shows the "cannon bones" in more detail.
- Art Evolution:
- In Wii U/3DS, she was based on her appearance in Corruption, and thus looked fairly smoothed out. Ultimate updated the design to add more detail, such as some parts of her body being more spaced out from each other, pronouncing her organic Tron Lines, looking slimier, and with some of her veins more noticeably popping out. She also has a thinner visor, a touch from Echoes.
- The appearance of her Morph Ball form has also evolved. In Echoes, her Morph Ball was much more organic-looking and had an eye on each half, and Corruption reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In Ultimate, the Morph Ball's design matches her Corruption appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
- Ascended Extra: First appearing in Brawl as a collectible trophy, then in 3DS/Wii U as an Assist Trophy, Dark Samus becomes playable in Ultimate.
- Battle Intro: Floats onto the stage from a dark blue portal.
- The Bus Came Back: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-Smash game since her death in Metroid Prime 3 back in 2007.
- The Comically Serious: Dark Samus is one of the more frightening playable villains in Smash, but she's just as equally subjected to the same silliness as the rest of the playable cast. For example, one of the Challenge Board images shows her with a Bunny Hood.
- Composite Character: Dark Samus's design is based on her Corruption appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane Echoes self.
- The Corruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of their's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to Metroid Prime 3: Corruption, where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
- Dark Action Girl: She's a villainous counterpart to Samus.
- Dark Is Evil: She's a Humanoid Abomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
- Divergent Character Evolution: Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
- Enemy Mine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending.
- Evil Is Visceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
- Evil Knockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
- Firing One-Handed: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her Arm Cannon with her off hand.
- Humanoid Abomination: Unlike the real Samus, there's no girl hidden underneath that Powered Armor Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
- Iconic Sequel Character: She's the sole playable Metroid Prime character in Smash Bros, yet she only appeared in the first game as an Early-Bird Cameo.
- I Love Nuclear Power: Phazon, of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
- "It" Is Dehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize how alien she really is.
- Leitmotif: While Dark Samus does have her own unique leitmotif in Echoes and Corruption, she is associated with other Metroid songs that have been remixed in Ultimate:
- Limp and Livid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
- Me's a Crowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
- Moveset Clone: Of Samus, having different animations but the same moveset as her. Functionally, they are identical, with the exceptions being elemental properties (Samus deals fire damage with certain moves, while Dark Samus deals electric damage), and some shifted hitboxes (Dark Samus' forward-smash has slightly less range, while her up-smash can reach opponents slightly lower to the ground).
- Mythology Gag:
- Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in Metroid Prime 3: Corruption, as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
- One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of Corruption.
- Another victory animation has a close up to her visor, revealing her milky white, glowing eyes, which is similar to the infamous image of the SA-X◊ from Metroid Fusion.
- Her status as an Echo Fighter. Not only is she both a literal and Moveset Clone of Samus, she officially debuted in a game called "Echoes", and in Metroid Prime 3: Corruption, she was able to make duplicates of herself called "Echoes".
- In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid Prime imitating Samus.
- Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in Echoes is a large Phazon beam.
- One of her alternate colour schemes resembles concept art of Dark Samus◊ from Echoes, which originally depicted her as silver with red highlights.
- No Biological Sex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in both Super Smash Bros. and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
- Organic Technology: Her armour and physical projectiles have visible veins and shell-like textures showcasing how she's actually a Humanoid Abomination.
- Power Floats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in Corruption in contrast to Samus's morph ball roll.
- Power Glows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
- Powered Armor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
- Promoted to Playable: She was an alternate costume and an Assist Trophy in Wii U/3DS, but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time any Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
- Shock and Awe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun than Samus' and are less vulnerable when blocked at the cost of making it easier for the opponent to escape combos by influencing their own knockback.
- Silent Antagonist: As in the Metroid Prime series, she never speaks. Unlike the Prime games, she doesn't even have Voice Grunting.
- The Smurfette Principle: She's the only villainess among all the non-alternate costume fightersnote .
- Starfish Alien: She may look humanoid, but she's actually a heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of armour.
- Token Evil Teammate: The only Echo Fighter to be totally unambiguously evil.
- Unskilled, but Strong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
- Uplifted Animal: She started off as a Metroid before being exposed to enough Phazon to turn it into Metroid Prime, which then absorbed Samus's Phazon Suit and her DNA, giving her both a humanoid form and sapience.
- Wave Motion Gun: Her Final Smash is a Phazon variant of Samus' Zero Laser.
Voiced by: Deanna Mustard
- Debut: Super Mario Land [GB], 1989
The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from Go-Karting to Tennis. She's also Luigi's Implied Love Interest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.
First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for Ultimate. She fights almost exactly like her companion Peach, but with her own largely cosmetic differences that emphasize her own personality.
- Adaptational Badass: While she hasn't been kidnapped as much as Peach and she's been shown to have some fighting-capability in her home series, Daisy is usually more involved in sports, parties and kart-racing and rarely gets to show it. In Smash, she is an Echo Fighter of Peach, another Adaptational Badass.
- Ascended Extra: Went from a Palette Swap of Peach and a trophy to an actual fighter.
- Assist Character: Blue Toad appears in her moveset, serving the exact same roles that Red Toad does with Peach.
- Ass Kicks You: In Daisy Bomber, her variant of Peach's Peach Bomber attack. The two can even collide for a flowery heart explosion. Unlike Peach, Daisy winks when performing her Flying Hip back aerial, adding insult to injury.
- Badass Adorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in Smash. Daisy counts even outside of the series particularly shown by that one time she sent Bowser flying with a single Armor-Piercing Slap.
- Battle Intro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"
- Big "NO!": Like Peach, she lets one out when she gets star KO'd but hers is much louder which is accurate with her character.
- Butt-Monkey: In Daisy's Palutena's Guidance, Pit is pretty set on her being Peach with another name. Viridi "tries" to talk about her differences between her and Peach, but she seems unsure about it. Similarly her origins as Suspiciously Similar Substitute for Peach are reflected by her being a complete Moveset Clone of her.
- Cat Fight: Played with; her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.
- Flower Motif: Daisies, obviously.
- Frying Pan of Doom: She can use a frying pan for her side smash like Peach can.
- Genki Girl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the "YEAH!" Shot in her render compared to the other Princesses to get a good idea of how much!
- Kicking Ass in All Her Finery: Daisy fights while wearing her crown and fancy dress.
- Leitmotif: Classic Tennis from Mario Tennis: Ultra Smash.
- Limit Break: Daisy Blossom, which is functionally identical to Peach's Final Smash, but instead of giant peaches, giant daisies appear on the stage - and has a floral theme with animated images of herself.
- Lightem Up: During her Final Smash, Daisy summons a ray of light (this is purely aesthetic).
- Moveset Clone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations. She formerly had an extra mechanic to differentiate her from Peach (her turnips used to deal more knockback at lower percents, and less knockback at higher percents), but this turned out to be a bug and it was removed in patch 3.0.
- Palette Swap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
- Petal Power: Befitting her name, many of her attacks have flower petal effects trailing from them.
- Pimped-Out Dress: Similarly to Peach, her dress is much more detailed here than in the Mario series.
- Promoted to Playable: Daisy has been present in the series since Melee but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
- Tomboy and Girly Girl: A bit more of an Informed Attribute compared to how she is normally, since she'll be using all of Peach's moves and abilities here, but character-wise, she's the Tomboy to Peach's Girly Girl it especially shows in her animations, expressions and taunts.
- Tomboy Princess: All these tomboy tropes didn't clue you in?
- Tomboy with a Girly Streak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach generally being the much more sassy, boisterous, and less formal of the two but at the same time, still with a noticeable flower motif to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
- V-Sign: Daisy does a standard version as a taunt and a sideways version as a victory pose complete with a playful Sailor Moon-esque wink in the latter.
Voiced by: Tomokazu Sugita (Japanese), Matthew Mercer (English)CHROM JOINS THE BATTLE!!!
- Debut: Fire Emblem Awakening [3DS], 2012
Specials: Flare Blade, Double-Edge Dance, Soaring Slash, Counter
Final Smash: Awakening Aether
The main character of Fire Emblem Awakening. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. He's led his Ragtag Bunch of Misfits (and their children from the future) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima.
After being ousted from the roster of For 3DS/Wii U, presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In Smash, he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks.
- Action Dad: He's Lucina's father and a warrior-king who leads a rag-tag militia gang in defense of his kingdom.
- Ancestral Weapon: He's the third character introduced in Smash to wield the Falchion, with the first being his ancestor Marth and the second being his daughter Lucina.
- Ascended Extra: He went from only making a cameo in Robin's Final Smash during gameplay, lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin to being his own playable character.
- Assist Character: He still keeps that role in Robin's Final Smash (despite being now playable on his own), even if he is already one of the fighters on stage.
- Badass Cape: He has a tattered white and blue cape as part of his outfit.
- Battle Intro: Warps in using warp magic, then pulls his sword from the ground, identical to Roy.
- Birthmark of Destiny: As a member of the royal family of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
- Bishōnen: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a hunk as well.
- Composite Character: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Unlike Ike, Chrom doesnt throw his sword up in the air, but uppercuts first while holding onto his sword before going for the flip and downward slash. This makes the move slightly faster at the cost of worse horizontal recovery. He also has a different Final Smash from either of them.
- Cool Sword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its appearance and power. Lucina's Parallel Falchion is the same sword, but from a less distant Bad Future.
- Difficult, but Awesome: To sum him up, he's basically a more extreme, sword-wielding Little Mac. He has an even worse recovery game than Little Mac, and is, thus, even more glassy. That said, unlike Mac, he's, otherwise, a Lightning Bruiser who's fast and powerful in both the ground and air.
- Fashionable Asymmetry: His boots have different colours, and he only has one sleeve, leaving his right arm bare to show off his Brand of the Exalt.
- Glass Cannon: Unlike Roy who is a Lightning Bruiser, Chrom has a different recovery move in the form of Ike's Aether (here named Soaring Slash). Because of this, his recovery is much worse than Roy's but he does have the benefit of having consistent hitboxes which gives him better options for range.
- Heroic Lineage: He's a distant descendant of Marth, and the direct descendant of the First exalt.
- Irony: Back in Wii U, Viridi said it wouldn't make sense for him to be a fighter because he'd be a Moveset Clone of Ike, with Palutena mentioning he doesn't have an Aether recovery like he does. In Ultimate, the Aether-like recovery is the only thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that. (Although, being an Echo of Roy, he has a down aerial similar to Ike's.)
- Leitmotif: A new remix of "Id (Purpose)" from Fire Emblem Awakening plays in his reveal trailer. His character trailer uses the original version. Oddly, while Lucina and Robin get a version of "Id (Purpose)" as their unique victory theme, Chrom retained the standard Fire Emblem victory theme in early versions of Ultimate. Update 3.0.0 changed his victory theme to be the same as the other Awakening characters.
- Male Might, Female Finesse: He's the Male Might to Lucina's Female Finesse, her being a Moveset Clone of the more graceful Marth, and he being a moveset clone of the more forceful retool of Roy.
- Moveset Clone: His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different Final Smash from the other Fire Emblem characters. This makes him one of the three Echo Fighters to have at least one new move from their source character (the other two being Ken and Dark Pit). That said, he also pulls from his daughter in that he and Lucina lack the spacing mechanics of their predecessors; not only that, but Chrom's Soaring Slash gives him a slightly better vertical recovery at the expense of the horizontal distance Roy's Blazer has.
- Mythology Gag:
- Aether is a skill learned by Great Lords in Fire Emblem Awakening, which is a promoted class exclusive to Chrom and Lucina. In Ultimate, it's been promoted to his Final Smash, and Chrom's animation is even similar to the activation animation in his home game. His Pre Ass Kicking One Liner when he activates it, "Anything can change!" is also taken from one of his Critcal/Skill quotes in his home series.
- Sakurai (and Palutena) mentioned one of the reasons why Chrom was passed over in favour of his daughter was because he didn't have an Aether-type recovery move like Ike did. In Ultimate he's mostly an Echo Fighter of Roy, but has Ike's somersaulting Up Special.
- Promoted to Playable: He was part of Robin's Final Smash in 3DS/Wii U, but is now a fully playable character... who's still part of Robin's Final Smash.
- Royals Who Actually Do Something: He is the Exalt of the Halidom of Ylisse, but is no less capable in battle.
- Screw Destiny: Like his daughter, he firmly holds the belief that "fate" is something that can be defied. His Catchphrase, "Anything can change!", demonstrates this.
- Suicide Attack: Chrom's Up Special, Soaring Slash, has a meteor spike powerful enough to drag opponents to the lower blast zone if performed offstage, like Ike's Aether. What makes it different as a kill move compared to Aether is that not only is it faster than Aether, but Chrom packs the speed and combo game to chain into an offstage Soaring Slash. In the base game, this was an incredibly effective way to score a KO and win even on the last stock, as Chrom would die second, but this was later patched to tone down the effectiveness of the spike and make Chrom die first instead.
- Sword Plant: Shares Roy's stage entrance animation of planting his sword in the ground.
- Throw the Dog a Bone: He was mocked in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in 3DS/Wii U for being relegated to a background role. Now he's a playable character.
- Throwing Your Sword Always Works: Averted. Unlike Ike's Aether, Chrom holds onto his sword for the duration of Soaring Slash, making it faster than Ike's version but at the cost of no horizontal range.
- Trailers Always Spoil: A strange zigzagged application: though most of the character demonstration videos on the Smash website end by showing off their Final Smashes, Robins was among those that did not, meaning Chrom's presence in the game was completely unaccounted for up until his Promoted to Playable reveal. However, Robin's Final Smash remains the same and Chrom still assists them, even against the playable Chrom.
- You Gotta Have Blue Hair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!
Voiced by: Yuji Kishi (Japanese), Reuben Langdon (English)KEN TURNS UP THE HEAT!
- Debut: Street Fighter [Arcade], 1987
Specials: Hadoken, Tatsumaki Senpukyaku, Shoryuken/Flaming Shoryuken, Focus Attack
Final Smash: Shinryuken/Shippu Jinraikyaku
Hailing from the Street Fighter series, Ken Masters is the former sparring partner and Friendly Rival of Ryu. Being trained in the ways of the Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to them. Though he shares many similarities to his friend, being honorable and hard-working, he's also a bit more arrogant and hot-headed in contrast to the more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.
Considered the archetypal Moveset Clone, Ken makes his Smash debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch.
- The Ace: Surprisingly enough, Ken was born with the natural talent of being a martial artist, unlike Ryu, who trains day in and day out. During the time between Street Fighter and Street Fighter II, he even took a year off training to spend time with his family and was able to match Ryu's skill after only a few months of re-training.
- Action Dad: Ken is Happily Married with a kid, and yet he's still able to kick just as much ass as in his debut.
- Art Evolution: While his trophy in Smash 4 was more akin to his Street Fighter IV look, his appearance here follows the more realistic design Ryu has and bears more similarities to his incarnation from III.
- Ascended Extra: Ken was a DLC trophy in Smash 4, and he becomes a fighter in Ultimate.
- Battle Intro: Walks onstage from some mist in the background while saying "I'm ready for ya! Bring it on!", then adopts a battle-ready stance.
- But Not Too Foreign: Despite the blonde hair and the fact that he's always billed as being from the United States in every game he's been in, Ken's actually 3/4 Japanese.
- Composite Character: While based primarily on his outing from Super II Turbo, he has some attacks and increased speed from his later appearances that diversified him from Ryu.
- Difficult, but Awesome:
- The Nata Otoshi Geri. Its unorthodox input is one of the hardest moves to get consistently, especially for players not used to traditional fighting games. However, it is one of the best moves in Ken's arsenal, capable of whittling down shields, racking up damage and confirming into kill options.
- Like Ryu before him, Ken, in general, has the complexity of a traditional fighting game character, but translated to the somewhat less complicated Smash. That said, that complexity comes with versatility, on top of him, in some ways, being much more combo-centric than Smash's designated King of Combos, Ryu.
- Divergent Character Evolution: Lampshaded by Sakurai, who notes that his moves have grown more and more distinct from Ryu's as time has gone on, but this iteration borrows heavily from Super Street Fighter II Turbo where the differences were more minute. In general, Ken here is meant to be a more aggressive version of Ryu, trading in stronger knockback and a more versatile neutral game in exchange for more damaging multi-hitting specials and faster ground movement.
- Does Not Like Shoes: Just like Ryu, he's normally depicted barefoot, even in his debut game.
- Eagleland: One of the distinctly identified American fighters in Smash alongside Little Mac and Snake, since he represents it in Street Fighter.
- Extremity Extremist: Many more of his attacks are kick-based compared to Ryu's, and the ones he shares often hit multiple times. Examples include his various tilts like the Inazuma Kick and his Focus Attack, his replacement for Shakunetsu Hadouken being his various Roundhouse Kick variants and the Shippu Jinrai Kyaku as his equivalent to the Shinkuu Hadouken.
- Friendly Rivalry: Ken is both Ryu's best friend and rival, just as he is in Street Fighter. His entire Classic Mode run is actually dedicated to the less friendly variant of this by fighting against other rival characters, ending with Ryu himself.
- Gradual Grinder: Many of Ken's moves have weaker knockback than Ryu's, but make up for it by possessing multiple hitboxes.
- Guest Fighter: The third Capcom character in Smash, after Mega Man and fellow Street Fighter representative Ryu.
- Hunk: Just as muscular as Ryu, and arguably more handsome.
- Hurricane Kick: As with Street Fighter, Ken's Tatsumaki consists of multiple weak hits with little knockback in contrast to Ryu's.
- Irony: Ken is the most iconic Moveset Clone in gaming history, and yet he's the last Echo Fighter to be revealed for Ultimate. Most ironic, he has the most distinct moves from his base character out of all the Echo Fighters.
- Kamehame Hadoken: His Hadouken has different visuals than Ryu, and is likely weaker to boot if past Street Fighter games are any indication.
- Laser-Guided Karma: In his introductory trailer, he beats Little Mac by knocking him into the arena's lights display. Incineroar later turns around and beats him the same way.
- Leitmotif: His ever-present stage theme from Street Fighter II follows him here.
- Moveset Clone: Of Ryu, and arguably the Trope Codifier himself. Funnily enough, he's the least clone-y of all the Echo Fighters; he walks and runs a little bit faster than his source character and he packs several new moves that Ryu lacks and vice-versa. Not only does this make him the most distinctive Echo, but he's also almost a fully-fledged semi-clone on par with Melee-era clones like Falco and Ganondorf:
- Although his Hadouken's power is only just slightly weaker than Ryu's, Ken can't zone opponents out as well as Ryu due to his fireball speeds not being as controllable, as Ryu can fire Hadoukens that can be much slower or faster than Ken in addition to the Shakunetsu Hadouken being exclusive to him.
- Ryu's Tatsumaki can be used as a kill option due to it being a one-hit attack with more knockback, but it's much more punishable in the process. Ken needs proper close-range spacing to make use of his Tatsu to land all of its individually weaker hits with little knockback, but all its variants deal more damage than Ryu if every hit lands.
- While Ryu's Shoryuken can kill much earlier if he connects with the sweetspot at the start of the move, Ken's own has a higher damage output, and the sweetspot being at the tail end of the move means that it serves as a more viable anti-air kill option.
- Ken has better combo options due to having both of his Roundhouse Kick variants (including one that has a special motion Ryu doesn't have altogether), each of which can be held down to transition into an Inazuma Kick for shield damage, although not to the extent of Ryu's Collarbone Breaker.
- Mythology Gag: A bunch, just like his buddy:
- One of his taunts has him throw a thumbs-up at the camera, mimicking one of his recurring round win poses which he also does here. Another is him sticking his fist out much like Ryu's, likely a nod to their fist bump intro from the Street Fighter III series. His last taunt has him beckon his opponent with his index finger, an intro pose that began in Street Fighter Alpha and has nearly been retained in almost every subsequent appearance he's ever made.
- He has two Final Smashes, again a reference to the Ultra Combo Double mechanic from Ultra Street Fighter IV. Much like Ryu though, one of them isn't actually an Ultra he can perform from that game but is a Super Combo that is very close to it in spirit; in this case, it's the Shippu Jinrai Kyaku which acts as a stand-in for the Guren Senpukyaku.
- The Shinryuken has the amplified vacuum and large pillar effects seen in the Marvel vs. Capcom games.
- While not a perfect recreation, Ken parrying Little Mac in his trailer and then retaliating with the Shippu Jinrai Kyaku may be a nod to EVO Moment 37. Ken's pose upon activating the Shippu Jinrai Kyaku here is nearly identical to his parry animation, only cementing the reference further.
- His character video starts with him destroying Wario's bike, a reference to the iconic bonus game from Street Fighter II where the player must destroy a car.
- His debut text "TURNS UP THE HEAT" is a reference to Street Fighter V, where Ken says "Come on! Let's turn up the heat!" during his pre-battle intro.
- Performing a half-circle special input here (which would normally yield Ryu's Shakunetsu Hadoken) has him perform the Oosoto Mawashi Geri, which originated in Super Street Fighter II Turbo, while a reverse quarter-circle forward (a command Ryu doesn't have here) leads to a Nata Otoshi Geri, again from the same game. Smash actually marks these moves' fourth major appearance in Ken's movelist, following Super Turbo, Street Fighter: The Movie and the SNK vs. Capcom games. The presence of the latter move technically grants Ken six special moves, with only characters like Joker and the Hero surpassing him thanks to their own unique mechanics.
- His on-screen appearance line above is taken word-for-word from his own intro in Street Fighter IV.
- As with Ryu, his other palette swaps here are all based on Street Fighter II save one: a black alternate from Street Fighter III that brings to mind his non-canon Superpowered Evil Side, Violent Ken.
- Playing with Fire: His Shoryuken is wreathed in flames, and the Shinryuken creates a spiraling tower of them. It's for this exact reason he faces Incineroar in their debut trailer.Ken: So, you wanna fight fire with fire, huh?
- Rated M for Manly: Ken is just as skilled of a fighter as Ryu, and just as manly as well. The fact that a good chunk of his moveset is on fire is a nifty bonus.
- Ship Tease: In his reveal trailer, despite already being married or at least in a committed relationship, he shows some interest in Zelda... at least until Link steps in.
- Shoryuken: Ken's specialty. His input Shoryuken is a fiery, multi-hitting variant, and Ryu's Shinkuu Hadoken is replaced with the Shinryuken, an extremely far-reaching Shoryuken engulfed in a pillar of flames. While Ryu's has more knockback initially and can kill earlier if hit with the sweetspot, Ken's Shoryuken deals more damage if all hits connect and retains a very strong amount of knockback with the end, allowing it to be used as an anti-air kill option... exactly like Street Fighter.
- Shotoclone: One of the two original Shotoclones alongside Ryu, Ken has the Hadoken, Tatsumaki Senpukyaku, and Shoryuken as part of his moveset.
- Technician vs. Performer: The archetypal Performer, Ken has more flashy, multi-hitting moves to contrast with Ryus focused precision.
- Token Minority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu and Joker.
- Trash Talk: In contrast with Ryu's Warrior Therapist win quotes, Ken's... a lot more boastful about his victories:Challenge me after some practice! (English) / Come at me as much as you like! (Japanese)I knew I'd win! Ha! (English) / It feels good to win a spat! (Japanese)
- The Worf Effect: Is on both ends in his very own trailer. He beats Little Mac easily only to fall against Incineroar.
Voiced by: Kiyoyuki Yanada (Japanese), David Vincent (English)RICHTER CROSSES OVER!
A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. In the late 18th century, when Dracula attacked his village while he was away, he set off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them were his girlfriend Anette and his distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up Brainwashed and Crazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in Castlevania: Symphony of the Night as a prologue, complete with hammy dialog between him and Dracula.
He's also the very first instance of a second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.
- Ancestral Weapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
- Battle Intro: Appears while surrounded by light, then swings his Vampire Killer along the ground, identically to Simon.
- Big Damn Heroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
- Bishōnen: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other Smash Bros. Bishonen such as Link, Marth, or Cloud.
- Blue Is Heroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The Castlevania emblem in his character trailer is also blue in contrast to Simon's red.
- Composite Character:
- He's taking from Simon just as Simon takes from him. Richter has never been shown to be able to Building Swing, nor could he do the multi-directional whip attack.
- His design meanwhile takes smaller, subtler cues from his different versions. While generally using his Rondo of Blood appearance, he has white accents from his Dracula X look, the open collar from his Symphony of the Night look, and the upper part of his boots from his Dracula X Chronicles look. Him wielding the hybrid Combat Cross/Morning Star hybrid is taken from his pachislot render (which uses his Dracula X Chronicles look).
- Dash Attack: His Tackle move in Symphony of the Night is in the game as a dash attack he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
- Diving Kick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their Intra-Franchise Crossover game appearance in Harmony of Despair.
- Faux Flame: The "flames" produced by his Holy Water are actually aura, accordingly receiving a power increase from aura boosting spirits and not reacting with certain objects as actual flame attacks would. This is the only functional difference that he has from Simon.
- Guest Fighter: Notably the first third-party clone in the series, as well as making Castlevania the first third-party franchise to receive more than one representative.
- Heroic Lineage: A member of the Belmont Clan, and a descendant of Simon.
- Hunk: Downplayed compared to Simon, as Richter's design has thinner, more Bishonen-like features, but he's still pretty muscular and all the more attractive for it.
- Leitmotif: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
- Limit Break: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.
- Lighter and Softer: When compared to Simon, at least. Richter is primarily based on Rondo of Blood, where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
- Moveset Clone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in Melee. The only functional difference between the two is in their Holy Water down specials. Richter's doesn't do flame damage, causing it to react differently to things with special interactions with fire such as Blast Boxes or Red Pikmin.
- Mythology Gag:
- During his reveal trailer, he throws a Holy Water on the Pikmin stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
- His reveal also had him say a variation of his memetic quote in Castlevania: Symphony of the Night (Compare the above quote with "Die, monster! You don't belong in this world!")
- His pose in his character render is a reference to the box art of both Rondo of Blood and Dracula X, where he's in a similar pose.
- The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
- His holy water flames being blue is a nod to Rondo of Blood being the first Castlevania game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
- One of his victory poses is based on the V-Sign he did when he rescued Tera in Rondo of Blood.
- Never Say "Die": His original iconic line from Symphony of the Night is "Die, monster! You don't belong in this world!" Ultimate, in contrast, renders it "Begone! You don't belong in this world, monster!"note
- Power Creep, Power Seep: While this iteration is based on his gameplay in Symphony of the Night, he can't spam the High Jump move nor use his tackle in the air, making his mobility much worse in Ultimate. On the other hand, he could use three sub-items without using up hearts and he can use the Diving Kick from Harmony of Despair.
- Rated M for Manly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
- Religious Bruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
- Retraux: Not as much as Simon, since Richter is taken from his Rondo of Blood design. However, his latest non-ported appearance was Dracula X Chronicles for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his Symphony of the Night style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly on his Animesque debut design in Rondo of Blood. He also has the same 8-bit whip sounds as Simon despite debuting on a 16-bit platform.
- Shoryuken: The Uppercut move, which he does so with his whip. In the games, this isn't the Uppercut move (it is instead from Aria of Sorrow as a standing uppercut). Instead, this is Richter's High Jump move from Symphony of the Night and has the same "slash" effect that can be mistaken as a blade attack.
- Slide Attack: One of the moves that originated from him in his Symphony of the Night incarnationnote , he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
- Technicolor Fire: His holy water leaves behind blue flames, unlike Simon's red ones.
- Whip It Good: Like all Belmonts, Richter wields the Vampire Killer.